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/vr/ - Retro Games


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3801736 No.3801736 [Reply] [Original]

How come more devs didn't make games for the Master System when it was clearly superior hardware to the NES?

>> No.3801742

It wasn't selling as well as the NES? True facts.

>> No.3801745

did you know Hiroshi Yamauchi wasn't actually a human being? He was a vessel that enclosed 7 yakuza oni spirits from 7 different regions in Japan. These oni monopolized the gambling in Japan with the hanafuda Nintendo cards and put a spell so that no other company could produce cards, truly evil.

Yamauchi, often referred to as "大魔王 ティラノ天堂" (Great Evil King Tyranotendo), tyranized the video games market with his monopolic practises, it is said that the Master System or the PC Engine didn't actually ever exist, and that they were invented time after so hide the fact that the Famicom was actually the one and only console existing in Japan.

>> No.3801746

>>3801736
Banking on a market share to magically shift in the opposite direction is kind of like wasting your time on the video game. Dealing with nintendo's nazi licensing regime was preferable to not making money.

>> No.3801754

>>3801736
>clearly superior hardware
Thanks for the laugh, mate.

>> No.3801776

>>3801754
?

>> No.3801782

>>3801745
Wow it all makes sense now.

>> No.3801787

>>3801736
Developers don't make games for profit! They just search for the platform with best capabilities to produce cool graphics for us gamers! Cause if your game is good, the audience will find itself, and that's what matters! That's why Dreamcast and Xbox were so popular. Everyone forgot the inferior Sony consoles when they came out!

>> No.3801835

>>3801787
True artists.

>> No.3801841

>>3801736
I'm a Nintendo fanboy and I always wondered this as well.
The MS was clearly more powerful than the Nes. Why was this power never used to create great franchises is beyond my understanding, ESPECIALLY when early MS games were fucking amazing, like for example the Disney games.

>> No.3801849

>>3801841
I grew up playing master system in europ. I could never for the life of me understand the rest of the world's infatuation with nintendo.

>> No.3801859

>>3801849
Nintendo itself is shit, the only reason NES/SNES were successful was because they had a monopoly on third-party devs. Kinda like how Playstation is only good because Sony stole all of Nintendo's support.

>> No.3801903

Because only Yurop and Hueland cared about it? Because of Nintendo's third party rule? Because Famicom was really popular in Japan and the Master System wasn't?

>> No.3801908

there was plenty of developers

>> No.3801910

>>3801736
>NOT playing a single post 89 NES/Famicom release after MMC3 became a thing.
>Thinking the SMS could do Journey to Sillius music per example.

>> No.3801913
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3801913

>NES games will NEVER EVER sound this great

https://www.youtube.com/watch?v=4swNgePBChY

>> No.3801928
File: 22 KB, 320x320, 9a4.jpg [View same] [iqdb] [saucenao] [google]
3801928

>>3801787
>us gamers

>> No.3801929

>>3801913
https://www.youtube.com/watch?v=GAuZHQjOhKI

>> No.3802032

Did Sega ever made made multiple mapper types for their SMS games like Nintendo did for the NES (e.g. MMC1-6)? Or did they just stick with standard mappers for every SMS game?

>> No.3802043

>>3801928
That was sarcasm, dude

>> No.3802048

To piss off Australia-kun.

Also SMS sounds like shit without the FM module.

>> No.3802057

Licensing, anticompetitive practices, throwing some of their business partners under the bus to blame the competition, being a shitty company overall.

>> No.3802058
File: 302 KB, 500x497, 1483494193336.png [View same] [iqdb] [saucenao] [google]
3802058

>Sega made 3 (three) consoles only to get them obliterated by the NES

>> No.3802079

The real answer is: because it wasn't popular in the key markets.

In Japan, Famicom steamrolled every other console. It was a nationwide phenomenon. Yup, Nintendo also had nasty anti-competition practices, but even then competing with it was very tough. And Sega wasn't exactly at its high; heck, even Mega Drive fared worse than PC-Engine in Japan. So there was no reason for devs to target Mark III when Famicom held a lion's share of the user base.

What about US? Same thing. NES took the market by storm. It was before Kalinske made Sega a thing in America:
> Sega hoped to sell 400,000 to 750,000 consoles in 1986.[32] By the end of 1986, the Master System had sold 125,000 consoles, more than the Atari 7800's 100,000 but less than Nintendo's 1.1 million.[3]
And since most games still came from Japan, Sega's more than limited support didn't help either.

As for BR and EU, these two regions are a joke and deserve no mention in serious video game talk. So there you have it.

>> No.3802108

>>3802079
If PC Engine could put a dent in Nintendo's side, why couldn't the Mark III have, which arguably has a better library than it?

>> No.3802121

>>3802079
Mostly this. But to add...

Atari 'ruined' the concept of home video game consoles, at least in the west. Sega marketed the SMS as a game system. Nintendo marketed the NES as an entertainment system. It was a subtle but powerful difference at that point in time.

>> No.3802138

>>3802108
Hard to say for sure. But, PC-Engine is considered a 4th gen system. It came out in 1987, and had a CD-ROM2 in 1988. Tons of RPGs, pretty good design. It had a lot of advantages.

>>3802121
Hard to say how much it mattered. I think Sega was still simply too weak:
> Sega's marketing department was run by only two men, giving Sega a disadvantage in advertising.

>> No.3802160

>>3802108
RPGs

>> No.3802192

>>3802079
SMS was not managed directly by Sega but by some toy company in the USA. It was with the Genesis where they started handling the console directly, Michael Katz built a lot of foundations that allowed Kalinske to make the Genesis a huge success.

>> No.3802203

>>3802138
>>3802160
Which PC Engine RPG was better than Phantasy Star?

>> No.3802206

>>3802203
Ys

>> No.3802215 [DELETED] 

Sega? Making a failure of a console? Surely not! It was the beginning of a long history of a shit tier company making shit tier consoles with little to no good exclusives, whose only well-known and successful series relied on literal autists to be successful.

>>inb4 m-muh Sanic!

>> No.3802216

>>3801859
>>being this autistic

>> No.3802239

>>3802206
But... Ys was on the SMS too.

>> No.3802243

>>3802108
Mark III was just an improved SG-1000 model with a new video processing unit, while still having some of the flaws as the original SG-1000 (such as few buttons on the joypad and lack of expandibility). It was only marginally better than the Famicom specs-wise. Contrast with the PC Engine, which was a huge leap over both of them. It should've be obvious by comparing the R-Type port that was released on both consoles.

>> No.3802275

>>3802239
But that version isn't better than Ys I&II on PC-Engine CD.

>> No.3802306

>>3801736
>How come more devs didn't make games for the Master System when it was clearly superior hardware to the NES?

SEGA didn't allowed third parties until 1988 and there was an exclusivity contract with Nintendo that prevented any NES third party games from being ported to competing systems.

>> No.3802327

>>3802239
Ys Its' on the Nes as well.

>> No.3802337

>>3802108
Substantially better hardware, combined with arguably a stronger library with better third party support. The only developers who really put anything on the SMS/SG-3000 was Sega themselves.

>> No.3802413

>>3802203
I'm not really sure as I'm not a fan of the genre,, but that's 1 RPG. And PC Engine had at least Wizardry, Tengai Makyo, Brandish, Dragon Slayer, Ys, Shin Megami Tensei, etc. That's what I know of.

If you're interested, look up >>3557009 in archive.

>> No.3802451

>>3802306
>SEGA didn't allowed third parties until 1988
How did Salio and Tsukuda Original made games for pre-MD platforms then?

>> No.3802582

>>3801736
Superiority never mattered back then or arguably ever. The thing didn't even have the pause button on the controller. Look at that fucking d-pad. It was so bad they needed to make shittier versions of their Genesis games just to say hey look the Master System has games.

Sega was a one hit wonder. Genesis was great and they should have just supported it longer since that was the only thing Sega ever did right. Even then they still didn't get it perfect with their three button controller that eventually became a six button controller.

>> No.3802630

A single dominant system with tight control over quality and quantity of games released is exactly what was needed after the videogame crash. There was no room in the market for a successful second place console until the late 80s

>> No.3802645

>>3802582
>one hit wonder
Yes.
>the only thing Sega ever did right
No.
Dreamcast was done right. Not having been done right is not the reason it failed commercially. I don't think so. (It was because Saturn was not done right. And Master System wasn't that big of a blunder either. They just weren't popular yet.

Overall, a bit of an unfair comment.

I give it an unfair-o-meter score of: 6.3 on the unfairness scale

>> No.3802651

>>3802645
>shittiest Sega controller by far
>stupid gimmick memory cards with super short battery life
>faulty console that needs to be turned upside down in order to work

Dreamcast was a piece of shit. It was the ultimate ending to all their idiotic decisions as a gaming company at that point. They deserved to go down for all the shit they kept pulling on people.

>> No.3802654

>>3802651
>some things about it were not perfect
>gimmick memory cards
>the whole thing is bad
You are entitled to your wrong opinion.

>needs to be turned upside down in order to work
I'm not sure which meme this refers to, but again, irrelevant.

>> No.3802660

>>3801736

Ninty's licensing agreement.

>> No.3802667

>>3802654
>I'm not sure which meme this refers to, but again, irrelevant.
I think he's actually thinking about the Playstation, which doesn't overheat as bad if you let it rest upside-down.

>> No.3802672

NintenDON'T, amirite guise?

>> No.3802681

>>3801736
It didn't take off like the NES did

>> No.3802684
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3802684

>>3802654
Are you really going to defend that abysmal controller? The hilarious thing about that shit controller is they actually did it much better on Saturn yet were too stupid to use the same design or just alter it a little bit. Instead they opted to actually remove buttons.

A six button controller at that point was ass backwards. Sega couldn't get anything right. Story of the company. Just giant fuck ups one after the other.

>> No.3802695

>>3802684
No. I'm not. That's why I sidestepped that, remember?

>> No.3802712

>>3802684
>six-button pad
>ass-backwards
Sonygger pls go. Six face buttons are the best way to play Street Fighter.

>> No.3802719

>>3802651
say what? the DC controller was extremely comfortable to hold. unlike the original Xbox controller, which was so gigantic they started packing in the controller made for Japan. the only problem I had was the analog sticks. the nubs tore into my thumbs, until I sanded them down.

the memory cards were actually based on the same idea Sony had used on the Playstation. Yeah, they sucked down expensive batteries, but you didn't need to batteries to hold saves.

and what's this about the thing needing to be turned upside down? I have never heard of that.

>> No.3802732

>>3802712
Nice reading comprehension fucktard. I defended the Saturn controller. I was shitting on the Dreamcast controller.
>>3802719
Comfort isn't the point. The point is that PS1 controllers had 8 buttons to work with. N64 had 9 although only 8 and less would be used for games. Xbox and PS2 also have 8 buttons. Sega fucking Saturn controllers had 8 buttons.

So Sega is so dumb that technology progressed forward, you eventually had many Sony games untilizing the Dual Shock controller and what does Sega do? They take their Saturn analog controller, make it much shittier by removing buttons, giving us an awful d-pad after Saturn controller proved to have the best d-pad ever made, and to top it all off these assholes didn't even think to include a second analog/thumb stick for camera control when clearly that was the direction most games were going towards?

Yeah Sega is super fucking retarded and it is no surprise the Dreamcast was their final blunder. Even the Gamecube for whatever its faults are still knew it needed a second stick for camera movement. Man Sega was just one giant fuck up of a company.

>> No.3802738

>>3802719
>not using the stick to the point that the nubs wore off on their own

>> No.3802743

>>3802732
If Sega had enough money to keep the Dreamcast alive longer, they likely would've come out with a redesigned controller that added more buttons and another analog stick, like what they had done with the Mega Drive and its 3-button and 6-button controllers.

>> No.3802745

>>3802108
The CD add-on was a godsend for RPGs and NEC had almost no standards for content so it was a cheap way of playing eroge.

>> No.3802919

>>3802732
>didn't even think to include a second analog/thumb stick for camera control when clearly that was the direction most games were going towards?

>late 1998
>hurr durr why didn't they see into the future

>> No.3803264

>>3802919
Didn't the DualShock controller also came out in 1998? That's why the Dreamcast controller only had one analog stick, since they had nothing else for reference.

>> No.3805078
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3805078

>>3801736
>clearly superior

>> No.3806443

>>3801736
Because Nintendo locked developers into contracts. They went to court over it and lost.

>> No.3806454

>>3806443
read:>>3801745