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3798096 No.3798096 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3792534

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




>> No.3798103


[Highway to Hell] Second phase of mapping has started! Ends on Feb 28th

[Til 4-1] QUMP is still going!

[Til 3-15] Dropbox will be dropping support of public folders in mid-March

=== NEWS ===

[2-12] Circle of Demons update

[2-12] Quake Injector now uses HTTPS, mandatory update required

[2-11] Chocolate Doom to use SDL 2.0 in 3.0 beta

[2-10] Modding Nu-Doom made possible

[2-8] gdxBloodCM Progress Video #6

[2-7] Two brothers are remaking id's mobile DoomRPG games into GZDoom

[2-5] A beta release of the Joy of Mapping 3 project is live

[2-4] Sgt Shivers and Yholl to do some megawad-themed weapon packs; Ancient Aliens, JPCP, and BTSX

[2-3] TNT Revilution Beta released

[2-2] Lithium 1.2 released

[1-31] RIP Jan Paul "Mr. Elusive" van Waveren, long-time Id programmer/Carmack associate

[1-31] Noclip interviews John Romero


PROTIP: If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.

>> No.3798110

Happy remembering you're alone forever day!


>> No.3798112


Reposting this cus of previous thread dying.

>> No.3798113

>Dropbox will be dropping support of public folders in mid-March
Epic fail for all the Dropbox users out there.

>> No.3798114
File: 2 KB, 100x97, HAAAUUUH.jpg [View same] [iqdb] [saucenao] [google] [report]

First for HUUH

>> No.3798115

You're never alone as long as I'm here.

>> No.3798119

did nevermore get a fix for the crashing yet?

>> No.3798120

That's really kind non but you're not the woman who I wish was giving me the succ and cuddle afterwards.

>> No.3798125


I'm working on it. I'm also getting some more stuff done with the monster spawning options.

New version should drop tomorrow.

>> No.3798137

Don't worry, anon.
We can play pretend.

>> No.3798138
File: 84 KB, 230x234, hissing intensifies.gif [View same] [iqdb] [saucenao] [google] [report]

nice, looking forward to it

>> No.3798141

Musical tune of we all know how it feels.

>> No.3798146
File: 98 KB, 638x537, anime.jpg [View same] [iqdb] [saucenao] [google] [report]


For real though, does anyone know how to make a decent casing spawner? I've tried ripping the ones from Final Doomer and a bunch of other mods but they all look sort of wrong.

>> No.3798158

this is the earliest ive ever been, someone congratulate me

>> No.3798170


What's wrong with it?

>> No.3798176

Well, when you aim really high or low in Final Doomer, the shells obviously don't come out of the barrel quite right (since they spawn from a projectile) but it still looks alright. Problem is, my shells need to come out a bit lower than the Final Doomer ones, so no matter how I adjust them it looks a lot like they're just kinda popping out of the barrel.

>> No.3798183

I should specify that they look wonky only when aiming far up or down. When aiming relatively straight they're fine.

>> No.3798190
File: 159 KB, 551x780, Angel.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey dudes, looking to start a linear Hexen mega wad. Focus will be on exploring castles filled with traps and monsties and none of that hub bullshit, puzzle crap, or switch hunting.

I've never done a Hexen map and I'm not entirely sure how they differ from Dooms. Can you give me some advice? Main concern atm is how the maps actually end and start the next 0_o

>> No.3798193


When you're spawning the casing spawner, do you use A_SpawnItemEx or A_FireCustomMissile?

>> No.3798198

Custom missile that moves for one frame then spawns the casing.

>> No.3798201

Play a lot of hexen and hexen maps. See how they did it and take your own spin at it.

>> No.3798206

spawnitem, example from Death and Decay:

TNT1 A 0 A_SpawnItemEx ("casing",cos(-pitch)*36,-11,34+(sin(-pitch)*36),0,random(5, 8), random(0, 1),0,0,0)

>> No.3798207
File: 355 KB, 540x543, 1475348510514.gif [View same] [iqdb] [saucenao] [google] [report]

I have some time for a good wad tonight, rec me something nice please. I like maps with themes most like
>Ancient Aliens
>Going Down

>> No.3798212


Try setting FPF_NOAUTOAIM.

>> No.3798216

Actually that isn't me (asker) replying, I use FPF_NOAUTOAIM on a projectile, then it spawns a casing afterwards.

>> No.3798221

I meant
to reply to

>> No.3798223
File: 219 KB, 1080x1080, 1455300011525.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3798225

Well anyways, I guess I'll just keep fiddling with it.

>> No.3798227


Try tweaking spawnheight, and maybe the horizontal offset.

>> No.3798234

Any good valentine day inspired wads?

Don't be a funny guy and say all of them

>> No.3798235
File: 75 KB, 300x202, 300px-Doom_map_e4m6.png [View same] [iqdb] [saucenao] [google] [report]

Fuck this piece of shit map

>> No.3798236

A Boy and His Barrel.

>> No.3798243


>> No.3798245

How did I not think of this?

I'll look it up

>> No.3798258
File: 478 KB, 500x500, Popcorn.webm [View same] [iqdb] [saucenao] [google] [report]

I'm browsing /r9k/ tomorrow
Wish me luck for sweet keks

>> No.3798259

Sweet, when you're done over there, I recommend sticking to /v/!

>> No.3798263

Anyone got a mirror to Chris Lutz's Hellscape?
The link doesn't work

>> No.3798265

And while you're at it, check out /vr/. :^)

just kidding i love you all no homo

>> No.3798268

I think I'll stay right here :^)

>> No.3798316
File: 182 KB, 720x880, 1475703677846.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3798331


>> No.3798346

Echelon shilling is alright

>> No.3798360
File: 61 KB, 530x488, 1469553873255.jpg [View same] [iqdb] [saucenao] [google] [report]

Any good mods where you play as a beep boop robot?

>> No.3798365

Necrodoom puts you in a robo suit

>> No.3798369
File: 629 KB, 1280x720, wDxlaRW.png [View same] [iqdb] [saucenao] [google] [report]


MetaDoom 3.0 is out.

>> No.3798375
File: 1.95 MB, 480x480, tumblr_o9rx4uMfsT1ugsx1xo1_500.gif [View same] [iqdb] [saucenao] [google] [report]

Whats is /doom/s take on Devil Daggers? I love how its one of the closest things to a "pure fps" we have had in a long time, very well designed movement and layout, everything feels so smooth and worthwhile. I love it, it gets freakishly intense way quick.

Released only last year, but the design and aesthetic I think deserves a passing mention here.

Has anyone got a good time? I managed 315 seconds after 9 hours of play, and that was just a fluke trying to survive when everything got way too out of control.

>> No.3798379

It's literally a generic wave shooter whose only unique aspects are PSX-style 3D rendering and a good soundtrack.

It's not a bad game, but I don't personally think it deserves the praise it gets.

>> No.3798384

>cursor-reading dodges
I hope you can turn those off.

>> No.3798393 [DELETED] 


>> No.3798405

I think it works because its generic, depth without the complexity. It can appeal to time-attack try-hards and fps casuals alike. I wish I had discovered it sooner, I had never heard of it before, so I wouldnt assume it was. But I see your point.

I argue that simplicity wins people major points where there are so many games that fail to achieve any kind of "formula". Doom itself being a shining example.

>> No.3798408
File: 7 KB, 242x209, images.png [View same] [iqdb] [saucenao] [google] [report]

What is your favorite episode of Doom 1 and why?

Also am I the only one who thinks Sandy's maps are generally bad?

>> No.3798410

It's simplistic to the point that after 5 rounds I was totally bored. If there was a bit more variety it would work better, but right now it feels like an alpha in terms of content.

>> No.3798413

Did you get far enough to uncover all the cool monsters?

>> No.3798415

moot said this was a vr thread.

I want this as a doom decoration.

>> No.3798417

Episode 1 will always be my favorite. Though I do like 2 and 3 up to a point.
4 can suck a chainsaw

>> No.3798423

Yes, except for the Ghostpede apparently.

>> No.3798430
File: 93 KB, 700x992, v's finest hour.png [View same] [iqdb] [saucenao] [google] [report]

Neat, gonna link to the News post >>3798103 so I don't forget.

>> No.3798437

I like ep 2 as it has a really neat hybrid of themes and introduces the berserk and plasma rifle. There are relatively realistic base areas mending with the more abstract hell areas, and its the most interesting.

Furthermore I find doom1 PWADs that do the best are structured around episode 2 such as Nihility and Wailing Horde

>> No.3798442


>> No.3798447

That's a mech, not a robot
Still, thanks, looks sweet

>> No.3798450
File: 2.86 MB, 640x360, casings.webm [View same] [iqdb] [saucenao] [google] [report]

Welp, seems almost like there's no way to make these look good.

Chaingun uses A_SpawnItemEx directly, SMG uses a dummy projectile.


>> No.3798452
File: 18 KB, 499x670, 1368723804832.jpg [View same] [iqdb] [saucenao] [google] [report]

How many mods add in a fucking long chainsaw like this?

>> No.3798457


>> No.3798461

why not try adding the bullets as part of the firing animation?

>> No.3798465

Because I can't sprite for shit and that just leads to a different problem of it not looking right when aiming up/down. I'll just put in a menu option for casings.

>> No.3798470

Probably 2... 4 is okay too if we're counting ultimate, but to be honest I kinda forget half the maps.

>> No.3798480

>Also am I the only one who thinks Sandy's maps are generally bad?

Its actually a pretty common opinion.

I personally find him underrated.

>> No.3798481

Episode 1 for its action packed gameplay
Episode 2 for its atmosphere.

>> No.3798483

Somebody will probably find you a fix. Best.

SUNDER/SUNLUST is nice if you don't mind slaughtermaps.

ALT has some neat stuff in it.

Hellground and Hellbound

20 monsters has some neat ones

Hadephobia is a nice one

5rooms is also top-notch.

>> No.3798485

>I'll just put in a menu option for casings
Holy fuck why is ACS so goddamned finicky. I've been sitting here for 15 minutes with a complete menu option that works in every way except the script is a piece of shit. Fuck.

>> No.3798489
File: 114 KB, 683x665, fleshcrystal4.png [View same] [iqdb] [saucenao] [google] [report]

What else should I toss in here? Obviously thing placement for the middle segment, but what else does the box say?

>> No.3798497



>> No.3798504

this is why god invented #include, anon

>> No.3798508

I really don't think I should have to compensate for ACS's poor stack handling by making unrelated scripts part of a library or mashing them all into one.

>> No.3798518
File: 2.55 MB, 1280x720, Menus.webm [View same] [iqdb] [saucenao] [google] [report]

Well whatever, it works.

This probably means that my ACS fear monitor would work too. I swear to fucking god if I crack those files back open and test it and everything is perfect I will lose my god damned shit.

>> No.3798520

Post your favourite MIDIs from PWADs.

>> No.3798526


i'd post deathscythe's theme from one of the later stages of valiant but i don't think that'd count

>> No.3798527

and yet, that's exactly what you have to do

>> No.3798529

There is also Heretic Amplified and Heretic Enhanced.

Thing is, I was planning to make a weapon mod for Heretic for a while now, but most weapons would be too powerful to use on normal monsters, so It would have to use a monster pack to go with it for a proper experience and not be a cakewalk.

Main idea is to change the way Tome Of Power works - it should give player new Dark Power ammo, that are then used alongside normal ammo for powered altfires.

Gauntlets receive an overhaul and become more akin to Dispersion Pistol in Unreal - a starting weapon, upgradeable to be useful throughout the game. Upgrades make it fire various magic projectiles and ammo are gained from frying enemies with melee lightnings.

2) Wand: changed to use fast projectiles, slower, but 100% accurate
Fire Wand - From HereticAmp, a shotgun-like spread of weak firebolts
Ice Wand - (from Hexen) - Icicles that put enemies into special Freeze state afer inflicting some damage. It is faster to freeze enemy then shatter him, than killing him outright, but frozen enemies can thaw if not shattered

3) A physical crossbow, and a Lightning crossbow in addition to Ethereal one.

4) Dragon Claw is same, with addition of Ice Staff (Blasphemer) and Lightning Rod from Heretic Amp, but a bit altered mechanics.

Also maybe elemental weaknesses/resistances and extra effects.

Rest of the weapons I'm undecided for.

>> No.3798534


>> No.3798536

IIRC you need to spawn a Casing Spanwer instead of casings outright, then make it fire casings ina propriate directions by taking in player's orientation and view angle into account.

>> No.3798542

Sandy is alright in Doom 1 but come Doom 2 he kind of shit the bed with all the open maps with crazy jumping.

>> No.3798584

"I am hating Sandy"
-Romero on stream, playing deathtag in Chasm

>> No.3798667

"I am Sandy"
-John Romero

>> No.3798683

MetaDoom got updated to 3.0

>> No.3798691
File: 15 KB, 90x84, lmfao.png [View same] [iqdb] [saucenao] [google] [report]

>Its actually real and it works

>> No.3798702

Wasn't that midi originally from Jenesis? Hell, aren't all of Valiant's midis from other sources?

>> No.3798709

I like some of his doom 2 maps

Tricks & Traps, Refueling Base (originally Tom Hall's), The Courtyard, Barrel's o' Fun, Monster Condo, and The Spirit World.

Citadel is okay, but could've been better.

>> No.3798736
File: 574 KB, 820x596, d083ca3de91486684423920.png [View same] [iqdb] [saucenao] [google] [report]

>cyberdemons in doom64 have a 3 tic pre-fire delay
>their rockets are 10 units faster

>> No.3798745

>tfw discover 32in24-15_tex

>> No.3798746

>Berserk mod is still dead
>Or at least spriting efforts for Berserk stuff is gone
Damn it

>> No.3798748
File: 1.08 MB, 2500x2000, click and stare.png [View same] [iqdb] [saucenao] [google] [report]

As promised two threads ago, here is a small archive of /doom/ news updates, starting from November 2016. This may be handy if you need to find some links in particular.


>> No.3798749

So close. Don't worry, you'll get those dubs next time.

>> No.3798771
File: 137 KB, 623x527, 48704e4da08a202dcb80d44462189b7f045d5666.png [View same] [iqdb] [saucenao] [google] [report]

>3 seconds in and a chaingunner is shooting out of his stomach

>> No.3798798

that's a qt demon on that screen
artist name?

>> No.3798808
File: 201 KB, 675x427, Nigel Thornberry and his friends Vin Diesel and Whoopi Goldberg who is undergoing chemo.png [View same] [iqdb] [saucenao] [google] [report]

I'll post the full image on /trash/.


>> No.3798812

there's a thread on /aco/ btw

>> No.3798814

goddammit how do spoiler tags work again

>> No.3798819
File: 11 KB, 600x600, thingken.gif [View same] [iqdb] [saucenao] [google] [report]

Never really bothered with /aco/, but I'd thought shit like Hell Barons/Knights and Cyberdemons would be /trash/ territory. Oh well, the latter board is mostly all disposable threads anyway.

Ctrl + S

>> No.3798827
File: 8 KB, 62x62, doomdance.gif~original.gif [View same] [iqdb] [saucenao] [google] [report]

I made something really dumb.


I'm not sorry

>> No.3798837
File: 27 KB, 466x492, mad world.png [View same] [iqdb] [saucenao] [google] [report]

If Carnevil did one thing right with Skulltag, it's the taunt

>> No.3798841
File: 97 KB, 581x707, smugmetra.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3798846

That's some good indian kush

>> No.3798863
File: 2.13 MB, 2000x1576, YOU ARE HUGE THAT MEANS YOU HAVE HUGE GUTS.png [View same] [iqdb] [saucenao] [google] [report]

>These fucking unreal engine remakes with bloom and harsh lighting out the ass.

Listen m8, the only bright lights I like is the orange fiery flash of my shotgun as I blow some fucking demons heads off!

>> No.3798865

but i have all these buttons in the editor

if i didn't click them, i wouldn't be using the engine properly

what's an art direction

>> No.3798868


I don't get why this is even still a thing in gaming. Even in newer games, I prefer turning it off.

>> No.3798873

Me either, even shit like lens flare, why do people like to be fucking blinded while trying to play games?

I even disliked Vice City because of it's eye raping lensflare any time you looked at the sun.

Srsly why is it even a thing.

>> No.3798874

I'm honestly surprised that ansiotropic filtering doesn't default to x16 for many modern titles these days, even though practically every GPU these days can max that with almost no performance impact whatsoever.

>> No.3798875

Excuse me did I say AT the sun? I meant in it's general direction.

>> No.3798880

BTSX Ep. 1:

BTSX Ep. 2:

Alien Vendetta:

Epic 2:
http://www.vgmusic.com/file/21e2e4fa1bc75bab020cb7cd995c8332.html (couldn't find a MIDI version in youtube)

Plutonia 2:

Ancient Aliens:

Community Chest 4:

Hell Revealed 2:

>> No.3798896

I think it looks nice for a few things like lasers or when in space.

>> No.3798917


>> No.3798920

It can look nice for certain applications if used subtly.

>> No.3798932

Anyone else claim your wad is a collab and pin all of your bad levels on a "Sandy"

>> No.3798945

This is really fun. Nothing like wielding a dog like a weapon and then throwing it to watch it explode.

>> No.3798953

Is there a way to make a monster do specific attacks based on player proximity?

>> No.3798959


>> No.3798981

I disagree. No matter how subtle its use, or what the context is, it just looks shit and pointless to me.

>> No.3798984 [DELETED] 


>> No.3798990


>> No.3798992

More like any GPU made in the last 12 years.

>> No.3799001

Infinite Revenants:

>> No.3799003

>Any GPU from 2005
Nah son. Not even including bargain bin / mobile GPUs there would be an impact.

>> No.3799019

SMG uses that technique in that webm. It still looks bad when aiming too high or low. It's fine, there's an option to just turn it off now.

>> No.3799052

Now I want a picture of Ranger axing Doomguy to death as Bateman.

>> No.3799071


>> No.3799074
File: 108 KB, 900x692, to defeat the agitation, you first must out DANCE the agitation.gif [View same] [iqdb] [saucenao] [google] [report]

bad raiders - Shooting stars.
Catchy, isn't it?

>> No.3799083

ive just learned of this old 90s total conversion called Zombies, but it's not that great. are there any other mods about that classic kind of slow moving zombie horde?

>> No.3799093


>> No.3799134

i remember last time this was attempted, there was a big shitfit about it

my, how times change

>> No.3799149
File: 109 KB, 450x520, taking out the trash.png [View same] [iqdb] [saucenao] [google] [report]

I don't think these sounds are gonna work, they're a little too high fidelity.


Plus I'm gonna need more of them because that one sound played like 4 times in a fucking row.

>> No.3799150

>That Pfhor Fighter

>> No.3799219

looks good

>> No.3799245


>> No.3799265

>too high fidelity
You could always compress/bitcrush them to sound more SNES-like.

>> No.3799271

That skybox of some random dude (prolly the dev) looking down onto the world is both unintentionally funny and actually an interesting idea for a mod.

Executed poorly, in this case.

>> No.3799280

I'm not sure if I should go forward with this idea, it seems a little off to have every minor enemy fall over with a thump.

>> No.3799283


Some context: "RAK" is russian for "crab" or "cancer", refers to shitty players who lack the basic skills necessary to complete the game. Usually used as "Кpaбить" (To crab) or "Игpaть PAКOM" (cancer play).

The name of the mod basically means "Award to the shittiest"

It is an obvious jokewad, and the community behind it actually releases pretty good tutorials for map building and scripting (all in russian)

>> No.3799284

You can also use BRRtools for authentic SNES ADPCM quality.


brr_encoder.exe -sn16000 infile.wav outfile.brr
brr_decoder -s16000 outfile.brr outfile.wav

Should get you through it, maybe try 8000 instead.

>> No.3799285

how do i change the starting items in quake 1?

i cant seem to find the code for it in the quake c source

>> No.3799295
File: 650 KB, 999x1292, 00b12ee173ede0739402e6ea34091dad4462f193.jpg [View same] [iqdb] [saucenao] [google] [report]

but wait, there's more

>> No.3799350
File: 2.00 MB, 400x242, 1423165544415.gif [View same] [iqdb] [saucenao] [google] [report]

I demand more.
I need it.

>> No.3799359

I think Mortal Kombat 3 used the same stock sounds, but I can't remeber if they were used in the SNES port

>> No.3799362

You get a magic CD drive and Doom Collector's Edition. Inserting any two discs will combine the games, regardless of format or platform.

What do you combine with Doom? What happens?

Hardmode: It's Djinn magick and all of your combinations backfire tragically.

>> No.3799365


You could also use A_CheckProximity. The benefit with this over A_JumpIfCloser is that A_CheckProximity can be used to check if there are any actors of classname in range, not just if the actor's current target is in range. This could be useful in multiplayer... If Zand ever catches up to that point.

>> No.3799376


>> No.3799389
File: 323 KB, 1280x720, Screenshot_Heretic_20170214_030406.png [View same] [iqdb] [saucenao] [google] [report]

Nevermore guy here. New version out:

-Sabreclaw death crash should be fixed.
-New species-level spawn controls added. Good if you want to quickly enable all variants for one species, but not enable all variants for all species.


>> No.3799404

>tfw no BL gf

>> No.3799406


>> No.3799420


Custom enemy replacement setting does not work anymore. Only ALL ON works.

>> No.3799421 [SPOILER] 
File: 1.42 MB, 680x567, 1487106621631.png [View same] [iqdb] [saucenao] [google] [report]

That's not a very flattering image of Tomoko.

>> No.3799430
File: 2.56 MB, 532x300, itjustdoesentwork.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3799437


>Only ALL ON works.

You mean the master controls? I can't actually test this right now, so I'm just looking at the code.

>> No.3799443

Yes. Setting "Monster Variants" to "Allow Custom Settings" and then setting customised spawns makes it so no variations spawn at all, no matter what settings you chose.

Only setting "Monster Variants" to "All On" makes variations appear.

Also "All On except extra Ghost Monsters" option would be nice. (ghost monsters still replaced by ghost variants, but non-ghost monsters do not get ghosted)

>> No.3799456

Heroes of Might and Magic 3. No idea what happens next.

>> No.3799462
File: 324 KB, 1366x768, 2017-02-14_16-34-09.png [View same] [iqdb] [saucenao] [google] [report]

what went so right, bros?

>> No.3799463

3 outcomes - you get a mix of TBS and FPS
You get to shoot centaurs and other erathian scum with ssg
You get to command UAC troops in turn based assault on hell.

>> No.3799467


>Also "All On except extra Ghost Monsters" option would be nice. (ghost monsters still replaced by ghost variants, but non-ghost monsters do not get ghosted)

I'm debating removing the ghost versions of monsters that didn't have ghost variants in the vanilla game, like the Ophidian. I figure some people really won't like them.

>> No.3799471

But some people would. Having more options is always better than having less.

An ideal way would be to add separate slider to each individual monster variant.

>> No.3799482

please fix this asap, i want to play it already :D

>> No.3799484

either s.t.a.l.k.e.r
>it's basically bloody steel like maps with damaging/rewarding anomalies, artifacts & mutants all in glorious russian

or dawn of war
>spawn space marines/hellspawn with different weapons & units for different roles. the only hard mode for that is NOT using use r667 monsters

>> No.3799485
File: 18 KB, 276x230, 1456995698987.jpg [View same] [iqdb] [saucenao] [google] [report]

>in 2017

>> No.3799486

>complaining about not being up to modern hip trends
>on retro game board

Well, excuse me. When not-moot implements emojis ill make sure to use those instead.

>> No.3799491

Emoticons ain't ever goin outta style babe >:P

>> No.3799507


Some alright gunshot recordings, really airy and not what I was looking for though. Really want some indoor shots, which I figure would just be impulse responses really, maybe some firecrackers or something, with some tonal shaping and whatever. Really like the John Wick and RE7 styles.

Creative Commons 0

>> No.3799518
File: 139 KB, 1024x768, C4o4VvsWMAIDuxW.jpg [View same] [iqdb] [saucenao] [google] [report]

>You will never be as good at mapping as Simon

The spikes on the tower are retarded, though

>> No.3799527
File: 124 KB, 392x438, 1485152485329.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there a way to enable the secret found popup in gl/prboom+? I know its not in the original game but id figure boom would have it

>> No.3799580

But that map is brilliant, famm. Probably the best of Thy Flesh Consumed.

>great sense of direction
>open-ended, rewarding aware players with vantage points to tough situations
>hard, but not unfair
>the most well-placed cyberdemon in all of the official DOOM games

What don't you like about it?

>> No.3799586

goddamn is that really doom? How the fuck do you make it look like that?

holy shit

>> No.3799587

I think what makes me love BTSX is that while its mapping style is very much modern, the overall scope of the project reminds me of old classics such as the Memento Mori Duology and Alien Vendetta.

Really looking forward to the eventual release of Episode 3. Hopefully we might get it this year, as its been almost 3 years since episode 2.

>> No.3799589


>> No.3799594

Looks like quake to me.

>> No.3799657

Fleshcrystal's Public Pre-Alpha should now be up on Zdoom/Doomworld after this post.

>> No.3799669


>> No.3799692

Are you guys high? Those are some of my all time favs

>> No.3799697
File: 55 KB, 640x480, 1487115041.png [View same] [iqdb] [saucenao] [google] [report]

i think you mean this?

>> No.3799723
File: 282 KB, 1366x768, 2017-02-14_18-44-49.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3799726

working on my first Doom Builder map. any major suggestions for a new builder?

>> No.3799736


>> No.3799737

Don't get bogged down in putting too much detail into your map until you have the general layout finished, don't do the mistake I did.

It's best to conceive of a plan for what you want your map to be, and THEN you add detail.

>> No.3799740

Don't get ahead of yourself.
Build around a concept.
Each map should have a clear goal both for the player, and the map-maker. Ae: "well, this map i should learn how to make effective use of X thing"

>> No.3799741

emoticons are cute though. :3

>> No.3799745

Anyone have a premade DOOM 64 EX IWAD?

>> No.3799746

Try to use vanilla or Boom first, using UDMF will probably just bog you down with choice - figure out basics, layouting and monster placement before indulging them.

>> No.3799753

This isn't a bad idea, Boom format gives you a couple of added logical options without getting wild out into ZDoom territory.

Flats and patches remain separated though.

>> No.3799761
File: 426 KB, 1920x1080, Screenshot_Doom_20170214_190130.png [View same] [iqdb] [saucenao] [google] [report]

Working on my first couple of maps. Hoping to release 3 of them soon!

>> No.3799763
File: 466 KB, 1920x1080, Screenshot_Doom_20170214_190316.png [View same] [iqdb] [saucenao] [google] [report]


Hope you guys enjoy cramped quarters..

>> No.3799765

choose a map you like, either from the iwads, or a simple pwad (not something complicated with masses of new textures) and remake it. don't copy it exactly. doing this you have a goal to aim for and will know when you're finished.

>> No.3799769

>lul hay gais luk at mai map im so speshal!!!! xDDDDD

nah just kidding anon, looks neato

>> No.3799773

looks nice and old school, like a memento mori map

are those lamps with the tops cut off?

>> No.3799775

This thread is exactly what need
I'm working on a wad for doom on Slade and whenever I try to make a new map, it replaces the previous map I made. Am I doing something wrong?

>> No.3799776

First screenshot looks basic, but the second one looks great! I would play it.

>> No.3799779
File: 778 KB, 1920x1080, Screenshot_Doom_20170214_191442.png [View same] [iqdb] [saucenao] [google] [report]

Yeah I'm using tech decorations as "machinery" along with moving brushes.

>> No.3799780


If you ever wish for help or collaboration (which is very helpful to newcomers), don't hesitate to give others a call. Some people are more willing than others.

FC should be properly up. Give 'er a go, compile some notes, suggestions, etc.

>> No.3799783

Feel free to crack open my and Anon's incomplete H2H map for aid. (anomalous properties)


>> No.3799787

meant >>3799780

>> No.3799801

Just beat Doom! :)

>> No.3799803

Sounds like you're saving it as map01.

>> No.3799808

'Grats lad.

Now where do you wish to go next?

>> No.3799809

Doom II obviously

>> No.3799815

seriously don't use emoticons what are you doing this is phorchan

>> No.3799818

Ok I'm sorry

>> No.3799820

Just finished this. Thanks, I feel like I have a true connection with another. Especially when I drink her.

>> No.3799821

I've had similar problems; but it's generally whenever I put a new file in the archive. I don't know what causes it either.

>> No.3799827

Nothing to apologize for.

>> No.3799853


>> No.3799854

Adventures of Square really ramps up its difficulty by the third map. Fuck Anglefish.

>> No.3799863
File: 31 KB, 456x320, 1426858342702.jpg [View same] [iqdb] [saucenao] [google] [report]

mfw hitscanner
mfw hitscanner underwater
mfw hitscanner underwater in a game where you can't fully look up or down

Blood was fun, though i think i still prefer douk, dunno why. Maybe cause it ramps up the difficulty by the end, when you've got all the mechanics and shit figured out. also less hitscanners. Anyone else feel this way?

>> No.3799878
File: 49 KB, 600x325, pain.png [View same] [iqdb] [saucenao] [google] [report]

Hey /doom/ will you be my valentine?

>> No.3799882
File: 2 KB, 109x126, 1331544452524.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3799883

You are wonderful, thank you.

>> No.3799885


Blood cemented my love for remote & proximity-detonated explosives.

>> No.3799891

OK which one of you is this?


>> No.3799896 [DELETED] 
File: 32 KB, 320x320, 1707133-heavy_weap.png [View same] [iqdb] [saucenao] [google] [report]

"Baby, I can give you my love at you aaaaaaaaall the way from the other side of the mother fucking map."

>> No.3799903
File: 32 KB, 320x320, 1707133-heavy_weap.png [View same] [iqdb] [saucenao] [google] [report]

"Baby, I can give you my love aaaaaaaaall the way from the other side of the mother fucking map."

>> No.3799908

Ugh, not me.

>> No.3799912
File: 2.74 MB, 2997x2000, 1485376720438.gif [View same] [iqdb] [saucenao] [google] [report]

>only from the other side of the map

>> No.3799917
File: 2 KB, 132x144, suspicious.png [View same] [iqdb] [saucenao] [google] [report]

>People getting mad about the existence of mods

I'll never understand this.

If the existence of a mod makes you angry enough to post about it you should really just gib yourself.

>> No.3799918
File: 147 KB, 545x612, 1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3799919

>Lol not just mouselook they made all the weapons hit harder and the enemies do less damage
What is this, some banned Doomworld troll?

>> No.3799925

The correct answer is....


>> No.3799926
File: 49 KB, 200x200, 1476149415577.png [View same] [iqdb] [saucenao] [google] [report]

It's like one of those shitposters on /v/ that say mods ruin the original artistic vision or whatever the fuck.

>> No.3799928


>> No.3799931


Doom 2016 is the one that destroyed the Autistic Vision

>> No.3799938

This is cracking me the hell up I don't know why

>> No.3799940


>> No.3799943

Hey D will you make me a Soulsphere?

>> No.3799954
File: 38 KB, 400x300, incoherentrage.jpg [View same] [iqdb] [saucenao] [google] [report]

>After compensating for ACS's retarded stack my fear monitor scripts work 100% perfectly

I'm not gonna switch it over yet.

>> No.3799962

>14 years old

Every time a Terryfag reveals their age, they're always underage little shits.

>> No.3799964

oh fker, your autistic screeching never fails to make me smile

>> No.3799968

It's nice to know that I'm not actually a terrible programmer, it's just that ACS is jank as fuck. I literally just took the script I had already written, moved it, added it to a creature and it worked 100% perfectly on the first try.

>> No.3799979

I dunno. I like terry maps but I'm 22

>> No.3800005

Okay. Doom Movie concept time because I'm bored as shit

The movie starts with an external view of our solar system, slowly panning in on Mars and Earth. Zooming in, we arrive at the Phobos Anomaly, where the men and women of the UAC's science division are doing their work and duties, researching the anomaly and plinking away at every silly little thing they find in their works. We come across the teleportation room; and a man nervously stands on the pad; but it's very clear he has countless years of military experience; he SHOULD be steel-nerved.

The teleporter revs to life, and an ungodly noise fills the air as the teleporter sounds off, a green flash and a puff of energy, and he's gone.

Scant moments later, he returns on a separate pad. He starts screaming in agony, his eyes rolled back into his skull and extremely bloodshot. He lashes out at any nearby personnel, before trembling and shaking at increasing frequency before finally exploding in a meaty shower of gibs, much to everybody's fear.

Meanwhile, on earth, a massive rally and protest is taking place. A small military detachment stands upon a raised pedestal as the protest and riot from unarmed civilians increases. Pulling back to see the whole scene, the superior officer starts ordering everyone to fire upon the civilians. Nobody questions it, but everybody hesitates. They know it isn't right. This increases the officer's rage until he's an outright screaming mess, and finally the civilians are fired upon. Except for one marine.

Threatening to execute him for treason, Doomguy still refuses to fire upon them, trying to negotiate as best he can with grunts and shrieking, whilst gesturing with his little action figures. He's mostly mute, but he's definitely our guy.

The superior officer starts screaming about the civilians being demons, now lunging at the Doomguy- There's a bit of a brawl- but Doomguy is mostly avoiding trying to harm his superior officer, although eventually loses his cool and (2000)

>> No.3800019

starts swinging back. Eventually he gets one single punch in, and that's all it takes, as the superior officer screams in agony, his body exploding into a shower of blood much to everybody's shock once again, but especially the Doomguy's; nonetheless, everybody goes from "shock" to "disgust" to just cheering the motherfucker on, and the other marines stop firing. Crash, another one of his superior officers, watches from a distance before coming up and accosting our hero. He earns himself some brig time before being sent to the commander, the meeting eventually concluding in sending Doomguy to Phobos.

A timelapse occurs, involving Doomguy being the only survivor of the Berserk program, and a few more less-notable occurrences. Eventually, however. the doomguy gets bored on guard duty and dozes off.

Awakened by the crackling of a radio and panicked screams of "something fragging evil coming out of the gateway!", our hero is face-to-face with his first imp who was just about to rip his face off. Not knowing what's going on, and still a bit groggy, he engages in another bout of fisticuffs. This one doesn't die in one punch. It's not of this reality. Nonetheless, doomguy makes it out with but a scratch, and recovers his equipment.

Screen fades to black, the characteristic door-opening sound plays, and Hangar's music practically blares as the white light shines through the hangar door.

---End of movie opening--

>> No.3800026

But they already made a Doom movie, and it was perfect.

>> No.3800029

You're funny.

>> No.3800037

Ship it

It can't hurt the franchise

>> No.3800038

Fixed version when?

>> No.3800039

nah, Im creating a new map, map02, but it just saves as map01

>> No.3800056

>Doom guy being mute.
I'd prefer without the grunts but a mute protagonist could work. It'd be even more of an achievement if they managed the whole movie without doomguy ever speaking or taking off his helmet.

But that's asking too much.

>> No.3800059

Yes, because it's goddamn demons and not virus-mutants.

I'm definitely including Chubbs, Crash and Phobos as main characters, though. Movies being a different media and all, you can't just run with the norm of doom's, but it should be very loyal to Doom's core gameplay.

Crash and Doom generally hate eachother's HUGE GUTS, but they do have romantic feelings for eachother.

Chubbs and Phobos are closest to eachother, but no romantic feelings whatsoever. It's a bit like Doom and Crash's though, but where Doom and Crash are vitrolic-with-hidden-desire-to-fuck-eachother, Chubbs is more the butt-monkey of the party; he's the butt of every joke but he doesn't mind too much as he has a sense of humor, often playing along, but he's usually Phobos' punching bag, both figuratively and metaphorically, and it's usually the demonically-corrupted Phobos who breaks up situations when they get too heated

Doom - Second-Fastest of the lot and third-most durable, but the most well-rounded. Generally in a considerable level of contained rage due to his berserker addiction.

Crash - More level-headed than doomguy, strict-and-stern but definitely the "team mom", ditching her serious demeanor when her allies are wounded or the situation doesn't call for being an uptight bitch. Even faster than doomguy; but she's much more fragile and can't use some of the heavier weapons.

Phobos - Pretty pissed that he was discarded and left to die, but ultimately despite being the token black dude, he's pretty lax and is usually the first to pick up on something if it's wrong. Second-slowest and second-most durable, just behind Chubbs. He uses bits of the standard armory, but has demonic powers as a result of being corrupted.

Chubbs: The butt-monkey, comic relief of the group. He tries to be kind, caring and compassionate, but ultimately serves to try and lighten up a dark mood or situation whenever possible. Being the slowest of the group, but the most durable, he makes up (2000)


>> No.3800063

Do a machinima.

>> No.3800064

for his poor speed with his arsenal; being a talented engineer, he uses various drones to close in and occupy his targets whilst moving in himself to finish the job with his beloved SSG and other extremely heavy weapons.

>> No.3800065

>Chubbs: The butt-monkey, comic relief of the group.
Please don't give Doom an Olaf.

>> No.3800067

I'd love to, but I'd need 2-3 people and somebody to modify the chubbs and phobos skin to my liking and their specialized roles.

>> No.3800074

What did he mean by this?

I mean that Chubbs is the one that tends to make a lot of jokes and wisecracks about situations, giving the demons various jokey names and the like. He's pretty much introduced late episode 2 to early episode 3, where we see him scrounging about for supplies and eating pieces of demonic flesh.

He eventually becomes the template for the first Mancubus, and as a result gets killed by the rest of the crew, but willingly relinquishes his SSG to Doom in his dying throes. everyone but doomguy dies

>> No.3800080

I could help with that.

>> No.3800084

I have a picture, I made a test map. What do I click from here?

>> No.3800086
File: 125 KB, 1366x768, 2017-02-14.png [View same] [iqdb] [saucenao] [google] [report]

fuck, it failed to upload. I'll try again.

>> No.3800092

Which part? It would be a considerable team effort.

>> No.3800095

Any role that I can be apart of. If you could list some things you need I could help.

>> No.3800105

Actors (for the characters, obviously)
Scripters, for setting up the nuances and cutscenes and shit.
Mappers, for helping make maps that would fit the format, mostly just remaking all of the original DOOM maps with a bunch of scripts and other modern sourceport shennanigans, as well as our own flairs.
Spriters, for spriting.
Directors and Writers, for helping set up the bones.
Testers, for testing.
Hosts, for hosting the server.
Ideas Guys, for helping fill in the blanks.
I will be doing a little bit of everything, but I'm not all that great and my capabilities/patience/attention span is rather limited.

DRPG has a bunch of things in it that would be relatively useful.

>> No.3800108

Also, optionally, if we make a followup to it, we make it specifically compatible (and intended to be played with) DRLA; which would be it's own movie/show/whatever of another group following in Doom's footsteps, But unlike the original 4, they're not exactly heroes, just civvies trying to pick up the peices and push hell back again and are generally weaker/less capable than the original 4. It would take place -after- Doom 64. where doom kills Crash who became the Mother Demon

>> No.3800110

I can create maps, I can write and help with the story and script, and after looking at your posts more carefully, I can do voice acting for Phobos (maybe)

>> No.3800117

Sounds great.

>> No.3800118

Do you have a Discord? That way, we can talk about this more efficiently.

>> No.3800121

What wad?

>> No.3800123

I do indeed; however at this time I feel as if we should wait until we have more people on board with the project and staying regardless of who's working on it.

I'd have to also dig up my DOOM books. The movie/moviewad would be loosely based off those too, barring the "NOT ACTUALLY DEMONS LOL!" bit.

>> No.3800127
File: 254 KB, 1280x720, 1483581015208.jpg [View same] [iqdb] [saucenao] [google] [report]

No, Pain Elementals are aids, I have standards. I want show Crash my chainsaw and ask her to be my valentine.

>> No.3800130

Looks good anon, will be awaiting release.

>> No.3800137
File: 19 KB, 245x280, AH BAWM.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3800148
File: 17 KB, 207x253, 1474089197623.jpg [View same] [iqdb] [saucenao] [google] [report]

You mean rockets?

>> No.3800149

why contain it?

>> No.3800151
File: 2 KB, 100x114, dentonandtheaugmentfactory.jpg [View same] [iqdb] [saucenao] [google] [report]

Get the hell out of here, denton!
Our electronic old men are far in advance of theirs!

>> No.3800162

Also found a bug within Trailblazer itself. If you have Kinetic Fist and Berserker, but NOT have a second fleshrend, punching with a fleshrend equipped, will give you a second fleshrend (that wont fire on its own, only simultaneouslty with the first one)

>> No.3800164

Could a remake of Dude Sex in GZDoom be possible?

>> No.3800167
File: 16 KB, 500x375, 1469446819694.jpg [View same] [iqdb] [saucenao] [google] [report]

Old men running the world, a new age!

>> No.3800168

Short answer: No it can't.

>> No.3800176

We've had to endure much, you and i, but within the week, old men will be running the world.

>> No.3800178

speed of doom

>> No.3800184
File: 346 KB, 524x511, WaltonSimons.png [View same] [iqdb] [saucenao] [google] [report]

No, within six months.

>> No.3800185


>> No.3800191
File: 101 KB, 278x600, 1344504005058.jpg [View same] [iqdb] [saucenao] [google] [report]

old men

>> No.3800197
File: 3 KB, 62x90, TheRailgunner.png [View same] [iqdb] [saucenao] [google] [report]

What ever happened to this guy?

>> No.3800209

he got noscoped

>> No.3800217

I'm addicted to it, so if there's titles better than this then you have my attention.

>> No.3800223
File: 119 KB, 512x512, Dumb Spikes.png [View same] [iqdb] [saucenao] [google] [report]

Gathering more and more experience with weird and clean shapes. I could probably make a cooler version of this and shove it onto an otherwise generic shotgun.

>> No.3800225


Take your pick depending on taste.

>> No.3800226

Looks more like a pauldron to me. Slap it on something

>> No.3800231
File: 46 KB, 1366x768, CHEEKIBREEKI.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3800234

That's some aesthetic Doom right there.

>> No.3800236


>ancient aliens

What a marvelous sound track!

>> No.3800248

Are Yholl and Shivers doing BTSX weapons? Because this wad could really use some cool-ass weapons.

>> No.3800265

>Dithering in Doom
Do want

>> No.3800278


>> No.3800317
File: 1.56 MB, 1913x1032, ayy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3800320

The real Aliens TC starts here

>> No.3800326 [DELETED] 
File: 23 KB, 500x300, 4eab56cdd1b8c3f74f000008-4.png [View same] [iqdb] [saucenao] [google] [report]

What are the odds?!
Why does a god-awful mary sue plague me so?

>> No.3800329


>> No.3800330
File: 230 KB, 800x600, 1gcRNT5.png [View same] [iqdb] [saucenao] [google] [report]

Yes. They are doing BTSX, JPCP and Ancient Aliens weapons for a Final Doomer update.

>> No.3800332

what the fuck are you talking about

>> No.3800341
File: 1.92 MB, 640x360, Shamelessly stolen gore effects.webm [View same] [iqdb] [saucenao] [google] [report]

I'm becoming increasingly good at theivering sprites from other mods. Related, gore lifted from Smooth Doom. Will probably get modified a bit but it already looks pretty good.

At least I'm not the kind of prick who has no credits list though.
If it wasn't so wacky I'd have made it like BURL TUMD, I honestly like those effects a lot for what they are.

>> No.3800342 [DELETED] 

Don't pry

>> No.3800360

>don't pry


>> No.3800373 [DELETED] 

Terrible furshit and /v/ drama.

>> No.3800378

So I am working on my first map, is it normal to only do a few rooms in like fucking 5 hours?

>> No.3800383

It takes years to make good mapsets.

>> No.3800385

Yes. It's very normal. You're lucky if you can do more in a faster period of time.

>> No.3800389

It's also a good thing to note that if you are working on really intricate details or make something a lot of people like, you copy that shit down and make that bitch a template. Bitches love templates.

>> No.3800391

I've always liked the concept of Deimos and wish they had repeated it in either of the reboots.

I've got 435 seconds. Been meaning to get the 500 achievement but farming spawners for the 4th hand upgrade feels like a bit of a shitfest.
All of the enemies and mechanics are "Simple" in that you can describe them all in one line but when everything comes together there's so much more to consider than any other singleplayer shooter I can think of.

He has a boner for Aliens and feels the need to let people on anonymous imageboards know about his various obsessions such as hot dragons and that Madness thing from newgrounds. From this I have to imagine he thinks he's being subtle about it, too >>3800342
Being identifiable from a posting style is usually a bad thing but this guy takes it to a whole new level. I think he's autistic. In the genuine sense, not the canned internet insult sense.

Yes. If you want to map faster, do "Detail passes" where you block out the gameplay first and then detail when the gameplay for the area is complete, you'll get bogged down if you spend time detailing every room as you go.

>> No.3800404
File: 100 KB, 805x540, 1465666256431.gif [View same] [iqdb] [saucenao] [google] [report]

>hot dragons
Fuck are you on about?
You aren't wrong tho. I do have god-awful brain problems. that's not my DA, and even then
>having a DA

You're the only one who thinks I'm being subtle. It should be blatant who I >>3800105

>> No.3800405 [DELETED] 

Reminder: It's ALWAYS okay if weebs do it.

>> No.3800424

how do you disable the magnetic bullets in quake?

you can aim like 3 feet above a mobs head and every shot will land, its really gay

>> No.3800429

You keep using pictures of dragons and lizard people with your posts. We're not on a furry website, anon.

>> No.3800430

I never recall this bizzare magnetic bullet formula, but then again I haven't played quake in a while.

>> No.3800434


>> No.3800437

This is an anonymous image board. I'm not the one posting those. The most I post in terms of degenerate furshit is the Xenos, and that's freakin' H.R. Geiger.

>> No.3800438 [DELETED] 
File: 223 KB, 777x1300, 1378166329476.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3800440

You can't expect yourself to make a completed map overnight. Especially if you're new to mapping. This stuff takes time.

>> No.3800441


Have you ever checked in the archives for every single time you posted this stupid picture?

It gets deleted for a reason; if you have nothing else to contribute I'd advise you to stop it.

>> No.3800449
File: 266 KB, 500x368, shitter shatter.gif [View same] [iqdb] [saucenao] [google] [report]

>how dare someone post honest advice

Also, most of those instances were back when /vr/ had remotely consistent moderation.

>> No.3800454

It's probably the same shitposter every time. I'm just here for the vidya.

Unrelated: What's your favorite Slaughter Map? If not applicable, what's your favorite map in any wad period?

Not limited to doom, mind you. Speak of your blood or duke or quake maps.

It's a hard toss up on my end. I really need to finish my backlog as of late; and then I'll be able to answer my own shitty question.

>> No.3800458
File: 2.90 MB, 1280x720, magneticbullets.webm [View same] [iqdb] [saucenao] [google] [report]

sorry captcha ate my post, heres what i wanted to show before

please i need this shit gone

>> No.3800462

>favorite slaughtermap

Speed of Doom map31

>> No.3800468

What the fuck? I didn't even know this was a thing until now because I always aimed directly at the sonofabitch.

If I find out, I'll let you know.

>> No.3800470 [DELETED] 


>Also, most of those instances were back when /vr/ had remotely consistent moderation.

And how is it an excuse to post the same fucking pictures each and every single time?


You and SArais are a match made in heaven: the leftist gay furshit who gets super triggered when someone posts his PUBLIC Twitter profile, and the xeno-loving asshole who lowkey loves to shitpost for attention and has never, ever finished a single project in his fucking life.

Both of you can eat my fucking shit.

>> No.3800480 [DELETED] 
File: 105 KB, 1076x467, retarded german gets anal blasted.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3800485

>that's not my DA

>It should be blatant who I am
why does it matter who you are
why should it matter who you are
who even are you that you care this much


>> No.3800486

Not magnetic bullets - that's part of autoaiming code, and all pellets hit because of the tight spread - it can still miss on some pellets if you move while firing, and it not as noticable at all in case of SSG. You either disable autoaim completely, or deal with it.

>> No.3800487

how do you disable autoaim completely then?

>> No.3800490

sv_aim 0

>> No.3800492

It's inferring to an ANCIENT SHITPOST macro from 2015/16 involving Evolve and /v/.

>> No.3800493

So basically imported drama.

>> No.3800496
File: 1.41 MB, 1280x1024, Screenshot_Doom_20170214_182635.png [View same] [iqdb] [saucenao] [google] [report]

Literally imported drama, yes. Which is why I said not to pry.

>> No.3800497

i've seen layers of stupid but i've never seen importing your own goddamn drama

>> No.3800498


I never knew about this until he brought it up.


>> No.3800502
File: 2.63 MB, 1600x900, AutoaimZone.webm [View same] [iqdb] [saucenao] [google] [report]


Here's an example. Your pellets all hit the target because they all land within autoaim range. Here's example, where some pellets land within range (and are autoaimed) while others do not.

>> No.3800507
File: 945 KB, 1280x1024, Screenshot_Doom_20170215_011146.png [View same] [iqdb] [saucenao] [google] [report]

That's the wrong damned screenshot.

>> No.3800509
File: 302 KB, 635x457, 1484961294084.png [View same] [iqdb] [saucenao] [google] [report]

>look at OP's profile
>trump background, Kool Kids Klub, multiple Moonman refs
i mean yeah an obvious troll but jesus i cant believe i had to witness that with my own two eyes

>> No.3800510

Not him or anyone involved in whatever dramas going on, but post in pic related is lolsworthy.

>> No.3800512
File: 106 KB, 554x439, 1366522298148.jpg [View same] [iqdb] [saucenao] [google] [report]

And yet, you brought attention to it.
It's like you thrive off it.

>> No.3800514
File: 2.87 MB, 1280x720, a.webm [View same] [iqdb] [saucenao] [google] [report]

that only made it worse

>> No.3800515
File: 68 KB, 200x200, credits_main.gif [View same] [iqdb] [saucenao] [google] [report]

>It should be blatant who I am.

Doesn't this completely kill the point of an anonymous message board? I know I try to remain incognito here unless I have to (ie. responding to a bug report on a mod I posted elsewhere).

>> No.3800517

Check your gun code if it has forced autoaim.

>> No.3800521
File: 382 KB, 1920x1080, OHBOY.png [View same] [iqdb] [saucenao] [google] [report]

>he plays No Man's Sky
>boasts that he beat Blops 2

>> No.3800524

Exclusive, imported drama from this one faggot that also frequently goes around generally making a mess of the thread, regardless of whether he's engaged in a bitchfight with his butt-buddy or dropping references to said drama like anyone would fucking care about it if he would just shut up. In January he was asking for "Collaborators" for a map project where he'd be the idea guy which went about as well as you'd expect, then he made a trainwreck of a map and got mad at everyone telling him what a piece of shit it was and that went on for a decent amount of time, now he's organizing a machinima? Oh gee I wonder how that'll turn out.

>> No.3800526

>call of duty character accidentally ends up in quake.webm

>> No.3800530

It does, but I'm not exactly trying to hide from anybody. I'm just nudging the thread from time to time.

What Where's All the Data(s)/mods have you completed recently?

>> No.3800531

I hope we get more updates soon, I was expecting the weapon sets to come out in individual updates, and the lack of any previews is worrying me it'll take a while to come out.

>> No.3800534

You should bind mdk to Delete, maybe.

>> No.3800535

Don't you like it when the /r/cringeanarchy posters make it blatant who they are?

>> No.3800537 [DELETED] 
File: 179 KB, 375x375, topkek.gif [View same] [iqdb] [saucenao] [google] [report]

>being this delusional

>> No.3800540

Ehh, I don't use it that much.

>> No.3800543 [DELETED] 

>engaged in a bitchfight with his butt-buddy

>> No.3800546

Ah, I use it a lot for gameplay testing, I even have a bind for summoning an imp, saves a lot of time for me anyway.

>> No.3800553

I mean that there's clearly some other equally faggy faggot antagonizing him because when he was posting his shit map a month ago he kept accusing people of being a specific person.

>> No.3800556

Yeah I've got a bind for freeze and buddha. I summon so many things that a specific summon is kind of useless to me sadly.

>> No.3800562

Yeah, you got the wrong guy.

>> No.3800564

He's really just more of a nuisance, if anything. I was aware my map was shit; It wasn't done, and still isn't. It's still under wraps, and I still had somebody chip in on the map, as did many people because I was a collosal megafaggot who couldn't figure out why a door wasn't opening, and then somebody suggests that I was using the ceiling instead of the floor.

Suffice to say, I was a retard using the ceiling.

>> No.3800585
File: 182 KB, 1280x1024, InAWorldWhereOneShittyFaggotTriesToContributeBackToThingsHeLovesOnlyRandomAnonCanFixMyGodAwfulShit.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of said shitty map (thanks again random anon for your valiant efforts in renovating my abomination)

>> No.3800593
File: 166 KB, 1280x1024, fleshcrystal5.png [View same] [iqdb] [saucenao] [google] [report]

And my more recent map that I'm using for practice before returning to my first map.

It probably won't be done before Highway 2 Hell is released, though.

>> No.3800596

Now then, how about you lot? What are you working on at the moment

>> No.3800607

Another great option would be to turn off movement speed bonus on low health and weapon speed bonuses separately, because higher movement speed can break some maps.

>> No.3800609
File: 54 KB, 576x1024, scrap678_a.jpg [View same] [iqdb] [saucenao] [google] [report]

Just sketching, nothing doom related

>> No.3800610

Fascinating. What all do you have in your repitoire? Any neat enemy concepts?

>> No.3800614

Nothing like that I just draw the same demon grills all the time, I'm a terribly uninspired sort

>> No.3800618

Not that guy, but

A concept:

"Regurgitator" demon. Swallows small-medium size demons whole, then barfs up an upgraded version, if demon was injured, it gets healed in the process.

If forced into pain state, barfs up a weakened version. Can eat corpses to restore health.

"Cannibal Corpse" demon - very quickly devours corpses of its own kind (but not of other demons), healing itself and growing a bit stronger. They hunt in packs and player's concern should be to not let them eat bodies of those he already killed.

>> No.3800619

Well, I'm mostly just an ideasfag so there is that. I could always pitch my terrible ideas for a mmofpsrts vidya, maybe you might find something you like there?

>> No.3800621

sounds like that Evolve game or whatever where you control that super beast that powers up if you're doing well

>> No.3800625

>not that guy
You may not be me, but something tells me you have a vore fetish

Or you just saw that one enemy from Diablo 2 and thought it was neat. Either or.

S'okay anon. I'm generally against smearing my awful fetishes on videogames (unless they make for good gameplay opportunities and/or people give me a VERY GOOD reason as to why)

These are, however, good gameplay opportunities in theory. Now you need to put them into practice.

>> No.3800626

I'm likely to rip-import Behemoth (and then sprite over them to make them look more fitting in doom) from that at some point, should I ever become competent enough to do so.

Should that be well received in whatever I use that in, I'd demake the whole damned game.

>> No.3800627

No. I despise vore strongly.

I just try to think of Pain Elemental and Arch Vile replacements that keep the same role of priority targets that can make player's life hell even if they themselves are not that strong.

Also IDK what other kind of upgrading enemies on the field wihout outright using magic spell buffs (which I don't like either). Eating and then barfing them up sounds like what demons would do, considering their technology is biological in nature.

Maybe make a Slithering Darkness that grabs enemies with shadow tendrils and drags them into itself, then spews out empowered "Shadow" versions of the monsters, IDK.

>> No.3800629

You and I both. Still have the damned thing though. I blame NS's Onos.

You could always try "merging" the two monsters in some way in bizarre "THE THING" fashion.

>> No.3800630
File: 1.03 MB, 1243x888, InhaleKSSU.png [View same] [iqdb] [saucenao] [google] [report]

sounds like it's time for a kirby dema--CEASE AND DESIST FOUL MODDER

>> No.3800631

That would require to make a new enemy sprite, because simply enlarging existing one would be too cheap.

Separate different monsters than join up in Megazord fashion would be neat, if I could sprite that is.

>> No.3800636

What, you mean like my megazord revenant idea for Oom?

It would definitely be neat, though. Maybe you should start with Frankenspriting? Seems like the best place to start as you're taking two sprites and stitching them together.

>> No.3800640
File: 46 KB, 500x589, kirby-hell.jpg~original.jpg [View same] [iqdb] [saucenao] [google] [report]

>kirby deman

Well, now that you mention it

>> No.3800664

I had a picture of Kirby with the appearance of a Cacodemon but I forgot where I put it

>> No.3800667

Didn't Homestar Runner do something like that?

>> No.3800695

is there a gzdoom compatible gameplay mod that is themed after Terminator 2?
something where you play as the reprogrammed T-800 against the machines with T-600's as enemies and other enemies from the movies

>> No.3800701
File: 388 KB, 1280x720, 2FvJm5a.png [View same] [iqdb] [saucenao] [google] [report]

I think I may have seen one somewhere.

Anybody remember what mapset this is out of?

>> No.3800714


I remade most of KDITD with shareware rules to get to grips with the level editor.

Have clear rules and standards in your map for things like hazards and lighting.

>> No.3800715

Google tells me asbestos queen.

>> No.3800719

Yeah, a little bit.
Basically Shivers and I superspeed pumped out 99.99% of Ancient Aliens and got that done the day before he had to go for some eye surgery.

We're just waiting for him to recover, then we'll probably go supersanic again.

>> No.3800723

There is a very old total conversion called Alien vs Predator vs Terminator where you play as the T 800 but most enemies are xenomorphs.

>> No.3800724

Ah, that's good to hear. I hope he has a speedy recovery, and not just because I'm craving more Final Doomer.

>> No.3800728
File: 542 KB, 720x360, filthy cloaked sniper bastards.webm [View same] [iqdb] [saucenao] [google] [report]

working on the black viper gunners to make them a proper chaingunner-tier threat, so at long range they shoot fat fast bullets that do like 30 damage, and there's a 45% chance of them reloading and firing another one, at close range they do the machine gun attack

I got rid of their slippery dodging though, so there's that at least

>> No.3800730

Are any of the final duder weapons going to pop up in derlererserner so I can sperg about it again?

Or just an easter-egg if you try to load the two together (which wouldn't work at all)

>> No.3800734

I should also query about what the eye surgery is/was.

>> No.3800737
File: 736 KB, 929x1100, Yuuka Laugh.png [View same] [iqdb] [saucenao] [google] [report]

goddamn it I'm glad I wasn't drinking when I read that ahahahahha

durla is too much of a fustercluck to get something to work nicely without a lot of planning.

I had planned on putting a few guns in durla though, at the very least the Maser, because I love it infinitely.

He had to get a layer scraped off one of his eyes, so it'd stop becoming cone-shaped or something like that, and will grow back stronk.

>> No.3800745

Guess that's where all those damned Evil Eye props come from. Tell 'em the resident xenofag gives them their regards.

Any particular reason this is happening (an accident?) or is it just natural biological birth deformity or some shit?

Sorry for being overbearing(for lack of a better word?). Just making sure that fellow doom family chaps are doing alright.

You're welcome for the laugh.

>> No.3800747


>> No.3800751
File: 40 KB, 239x256, FUCK.gif [View same] [iqdb] [saucenao] [google] [report]

He's not the villain of this story.

>> No.3800782
File: 138 KB, 640x480, Screenshot_Doom_20170211_155211.png [View same] [iqdb] [saucenao] [google] [report]

I hope if you ever post one of your I_want_(you)s_vmore(you)s.wad again, this shit gets fixed at least.

>> No.3800787

Friggin'. Thought I found them all. Thanks chap.

>> No.3800857

>Just making sure that fellow doom family chaps are doing alright.
there's plenty wrong with me but nothing interesting like having a cone shaped eye

>> No.3801019

>Tell 'em the resident xenofag gives them their regards.
there you go, intentionally calling attention to yourself again

it's like you enjoy it

>> No.3801026

whatever you do, don't tell him about tripcodes

>> No.3801032
File: 67 KB, 640x480, Screenshot_Doom_20170215_083906.png [View same] [iqdb] [saucenao] [google] [report]

>playing Going Down
>make it to 200 Megahurts
But why.

>> No.3801072

What are some megawads that make use of Mapinfo to have doom 1 style episode selection in doom 2?

Already know of Valiant, Ancient Aliens, and 32in24-14 that do this.

>> No.3801095

Fuck you, that's why.

>> No.3801141
File: 131 KB, 250x221, c01.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3801195
File: 61 KB, 345x452, there is only another fist.png [View same] [iqdb] [saucenao] [google] [report]


Manually adding this animation to every enemy is a slight pain in the ass. Worth it though

>> No.3801205
File: 1.37 MB, 1920x1080, Screenshot_Doom_20170215_165946.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3801209


happy third anniversary, gmota

>> No.3801229

I realized I didn't do anything special for the third anniversary back in January, and that's terrible.

Admittedly I was a little caught up in IRL shit and got distracted with working on the mod itself, but I'm gonna celebrate it in the only way I know how: Making it better.

>> No.3801252

could be worse

in just a couple months it'll be space pirate's fourth anniversary

>> No.3801302

and still no gameplay demo

>> No.3801303

>friend wants to play doom
>it's RGA2
>it seems ok at first, even if calll of dooty gameplay puts me off
>ennemy spawn goes crazy
>zombies got last stand
>ghost imps
Dead marines spawing back and kicking your ass with a double barrel

What. why is this a thing. that's so rough i felt my anal cavities bleeding after we were done on that shitty slaughter megawad of his.

>> No.3801321

boy killed em with a sunny d bottle

>> No.3801331

What if...

What if Kegan learned a Blender? Made a model, had a graphics inside him?

Made the PNG

>> No.3801347

he's not a friend

>> No.3801413

as a fan of bright colours, i agree

>> No.3801417
File: 1 KB, 82x122, what.png [View same] [iqdb] [saucenao] [google] [report]

>had a graphics inside him

>> No.3801425

isn't it cancelled?

>> No.3801427

referring to

>> No.3801432

>submit Disjunction finally to idgames.

About time, I suppose.

>> No.3801437


what happened

>> No.3801439

Marty Kirra quit yet another project. What else is there to explain?

>> No.3801461

How many projects has Marty abandoned?

>> No.3801467

More than I'll probably ever begin.

>> No.3801471

Has he ever released one?

>> No.3801479
File: 14 KB, 203x209, 1484585379313.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3801480

I hope you did something about map07 and elevator fuckery on green armor elevator. Even in RC2 If you tried to ride it again from below, fun stuff will happen.

>> No.3801484



>> No.3801510

I... don't think so?

>> No.3801517
File: 1.06 MB, 1850x952, doomq1m2e.png [View same] [iqdb] [saucenao] [google] [report]

I'm making a Quake / horror themed wad. It started off as a proof of concept and an excuse to mess about with the UDMF mapping formats, but it's grown.

At first I just wanted to use slopes and the odd zDoom feature, but I've now started using DECORATE for the first time. I've been making my own monsters, and made my own LOCKDEF and MAPINFO files.

>> No.3801528

Neat. Looking forward to giving 'er a playtest.

>> No.3801529

The only acceptable response to a cyriak post, is a cyriak post.

>> No.3801535

God damn, I mean I've given Term a bit of shit for "finishing" projects early but at least he's actually finished some.

>> No.3801547

Hey now, Term may hate my guts, and he may not "finish" projects? (i don't know? they all seemed pretty finished to me) but he's still an excellent asset and addition to the community.

>> No.3801548
File: 848 KB, 1280x720, Oops.webm [View same] [iqdb] [saucenao] [google] [report]

>tfw you accidentally make infinite shell casings

>> No.3801554

>Term may hate my guts
I also guess "overpromised" might be a better word for it than unfinished, except for Cyberrunner.

>> No.3801564

What kind of feeling is the DooM 2 music trying to convey? To me the song sounds like the world is going wacky.


>> No.3801580

It tries to convey inevitability and DOOM

>> No.3801584
File: 566 KB, 1844x953, doomq1z.png [View same] [iqdb] [saucenao] [google] [report]

Whoops should've noticed how long the thread was.

Thanks anon

Hope people don't mind the new monsters. I've tried to their stats and functions the same as standard monster with a twist.

>> No.3801585
File: 525 KB, 1859x949, doomq1m2g.png [View same] [iqdb] [saucenao] [google] [report]

This thread seems a little slower than usual, so I'll put some of my WIP up.

Currently calling this project The Other Realm. It's Quake in the Doom engine + some Realm 667 monster replacements.

>> No.3801586
File: 1.32 MB, 1853x957, doomq1m2d.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3801592

>sounds like the world is going wacky.
well, it is.


>> No.3801593
File: 1.21 MB, 1841x946, doomq1x.png [View same] [iqdb] [saucenao] [google] [report]

Here are the chaingunner replacements. They're just R667 cultists with undead sounds. I thought a rapid fire fast projectile attack would be a little different.

Previous enemy was the stealth Arch-Vile replacement.

>> No.3801594

That reminds me of the animation interruption in Max Payne, where you could jump during reloading. Max would eject the empty magazines, jump, then eject them again. You could build massive piles out of infinite magazines.

>> No.3801597

They hopefully shouldn't, but for some reason people really hate the stealth monsters, so i dunno.

I shouldn't mind them too much. As long as they're more like Derlerger's monsters, and not Cumpacks Duum's retardedly overpowered monsters.

>> No.3801602
File: 1.04 MB, 1855x955, doomq1s.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3801604

[muffled 1812 overture in the distance]

>> No.3801607

how does that work

>> No.3801609

I'm not familiar with any of the big name monster makers, but I did remember /vr/ saying that R667 monster packs are retardedly overpowered and I've tried to balance them out. I went for a Strange Aeons vibe: spooky monsters that are similar to existing ones but with a small twist to make them a tiny bit more dangerous.

I'm not confident with my encounter design though so the maps will need lots of testing before they're fun.

>> No.3801612

They took it and pushed it somewhere else.

>> No.3801614

Have you watched Event Horizon?

>> No.3801626

Looks really moody and promising, looking forward to play it!

This guy looks cool. Are there any wads/mods that already use this model?

>> No.3801645

Well I've fixed it up a bit so you can't produce enough casings to drop the framerate to single digits anymore. If I can get the damned SSG casings to stop being so shit I'll be in business.

>> No.3801646 [DELETED] 

The only stealth monsters are the nightmares (pretty much identical to Strange Aeons) and the Flesh Wizard being used as an Arch-Vile replacement, but in testing he's visible almost all of the time anyway.

A lot of the enemies use dark colours though, so they're hard to spot at a distance. The imp replacements might as well be invisible until they start to charge their attack.

>> No.3801653

Lasting Light as a Slender-style stalker.
Project Brutality as the tier 4 arch-vile.
Strange Aeons as Nyarlathotep.
Probably used in a ton of other horror mods.

Except for Lasting Light it constantly makes a creepy chanting sound that you can use to track it.

>> No.3801656


>> No.3801659

>one of the best songs in the game
>you rarely hear it in game, you'll probably never listen to it completely, and it's not even on the OST

>> No.3801665
File: 696 KB, 1852x951, doomq1zc.png [View same] [iqdb] [saucenao] [google] [report]

Last pic.

The former human replacements have glowing red eyes so they're actually really easy to see in the dark sections.

>> No.3801668

From what I've played, most of Deurlur's monsters are variants on existing ones but with new flair; They're really damned powerful to near-op levels, but not in a bad way as they're relatively easy to pick up on; but extremely punishing if you fuck up.

Case in point, Armageddon's Enemies in droves.

>> No.3801673
File: 61 KB, 177x195, what.png [View same] [iqdb] [saucenao] [google] [report]

I think doom 2 completely misses the tone of the original doom.

the monsters are fine and the combat mechanics they introduce are pretty good... I guess, but nothing in it ever quite matches the atmosphere of the original in my opinion.

>> No.3801674

You're not wrong; a lot of people agree with you on that opinion.

Something that you just can't put your finger on.

Arguably, E1 of classic doom may be the best one. It has a very fluid feeling to it.

>> No.3801678


Good work, mate. Hopefully it goes well.

>> No.3801679

The only episode they put effort into

>> No.3801681

I totally agree.
The first few maps of doom 2 are great and give off a nice vibe but as it goes it gets worse.

From the gameplay perspective E1 is the best but E2 has the nicest atmosphere.

>> No.3801683


Hey so if you want some pre-adjusted ones feel free to take the tweaked ones from https://www.dropbox.com/s/dbsb6hureqmwtnf/FKER_1_4_b.pk3

They've got their health and damage values to within ~50% of the original base monster, and typically have the same kind of combat role. There are also some ones that I customized pretty heavily in there, and they're all in separate wads with original credits inside.

>> No.3801686
File: 9 KB, 321x322, 1458424589266.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3801689
File: 392 KB, 1279x768, Lasting Light with Bloom on.png [View same] [iqdb] [saucenao] [google] [report]

>Play Lasting Light.
>Turn on Bloom.

Maybe i'm just a retard but this actually looks kind of cool.

>> No.3801692

thank you for this new and refreshing opinion

>> No.3801694


>> No.3801695
File: 467 KB, 720x360, That normally doesn't happen.webm [View same] [iqdb] [saucenao] [google] [report]

you are like a little baby, watch this

>> No.3801697
File: 140 KB, 500x412, Kirby is literally HitladinumpillarISIStalinama Pot.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3801698


the fuck

>> No.3801701

thanks for the compliment, I wasn't really sure about it but I thought I'd try it out.

>> No.3801704
File: 30 KB, 320x320, tated.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3801705

you! are! valid!

>> No.3801706

skeleton peen

>> No.3801709

what's your problem

>> No.3801710
File: 1.25 MB, 720x360, watch a real sword in action.webm [View same] [iqdb] [saucenao] [google] [report]

what the fuck you gonna do, jump out of the sword itsel-

>> No.3801712
File: 1.80 MB, 640x360, Toasting some bread.webm [View same] [iqdb] [saucenao] [google] [report]

This is the best I can do on my current shitty laptop.

Gaymota release when?

>> No.3801717

>that head at 0:05

>> No.3801718
File: 2.46 MB, 512x512, 1458945219746.gif [View same] [iqdb] [saucenao] [google] [report]

serves you right biiiiitch
err, i mean

>> No.3801720

I still have a fairly sizable chunk of work to do, I just had to shitpost in weapon form for a bit to give myself a break.

I find it's the best way to recharge your creative batteries.

>> No.3801721

Agitator-posting aside, that one damned imp that achieves orbit makes me laugh.

>> No.3801723

Chaos revenant punches are the best. Even though I plan on overhauling them soon and making them chill out a little, they're still going to have the ridiculous punch and tantrum spiral.

>> No.3801724
File: 549 B, 125x60, M_DOOM.png [View same] [iqdb] [saucenao] [google] [report]

Yeah all my work now is pretty much graphical, and it suuuuuuuuuuuucks. I'm a programmer, not an artist, so making things look good takes twice as long as making them work well.

>> No.3801727

I'm not an artist or a programmer, so I'm sure you'll be fine. What's all the graphical stuff you have left to do?

>> No.3801732

By my measurements you're an artist, unless someone else is drawing all that shit. I can't even edit sprites well. I've gotta get a titlepic, other graphics lumps, maybe some more effects for the weapons and monster attacks, stuff like that.

I'm also looking for stuff to change into optional switches, since I have the menu now I might as well use it.

I'm ALSO probably going to set up a closed-ish beta type thing for the first release. Like an opt-in and get the file thing, maybe over IRC or discord.

>> No.3801740
File: 28 KB, 320x200, IZ6gnaK.png [View same] [iqdb] [saucenao] [google] [report]

bloom is good when done properly, like it is in this console generation. but before it was often abused
I sometimes get banned by posting HKs and barons despite it being on topic

>> No.3801760
File: 7 KB, 240x240, mq1.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3801762
File: 1020 KB, 1920x1080, Screenshot_Doom_20170105_100352.png [View same] [iqdb] [saucenao] [google] [report]

GZDoom palletized with lights and SFX could probably be used to a neat effect, especially if you can build your own palette.

>> No.3801813
File: 2.86 MB, 800x450, gzdoom 2017-02-15 17-56-49-432.webm [View same] [iqdb] [saucenao] [google] [report]


Come on, you guys are wasting those shells. Put 'em to good use!

>> No.3801821
File: 5 KB, 298x290, 1448111550624.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3801837

As far as I remember Russian Overkill also does fun things with shell casings.

>> No.3801840


shotguns.pk3: the 2017 reboot

>> No.3801847
File: 490 KB, 1591x1194, c855ce82ec035e1932d1bd2a1c56eb5a.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3801935 [SPOILER] 
File: 2.70 MB, 540x360, 1487202138232.gif [View same] [iqdb] [saucenao] [google] [report]

Due to it becoming harder to find because of the Jews trying to delete it from the internet. Here is a link to Moon Man doom for all you still seeking it.


I hope you think it's okkk.

>> No.3801936

are you using freedoom for a reason? you know you can just download the original game data and no one will care

>> No.3801951

>because of the Jews trying to delete it from the internet
you mean everyone else involved has long lost interest, the joke having worn thin

>> No.3801952

I think he already knows, anon.

>> No.3801953
File: 362 KB, 1282x752, whattheshit2.png [View same] [iqdb] [saucenao] [google] [report]


Nevermore guy here and WHAT THE EVERLOVING FUCK

I cannot get this glitch to happen! Tried it on ZDoom and GZDoom, and things work fine. As you can see by the pics, I checked off gargoyles at random and activated the species-level 'vorce variants' option, and it can spawn ANY enemy, as it's supposed to.

I don't know why others are encountering a glitch. The code for the spawner is actually really simple; just some CVar checks and some jumps.

If anybody here knows DECORATE, give it a download (>>3799389) and check out the first actor in decfiles/nvmhereticfoes.txt lump. I've commented all the code there.

>> No.3801960
File: 367 KB, 1282x752, whattheshit1.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3801970

Hey thanks man, that's a big help.

>> No.3801973

No prob, I'm just glad someone will get some use out of them.

Try out the nightmare demon and phase baron for extra super fun.

>> No.3801981

>resurrect a quaint meme from 2005
>people laugh a little
>then beat joke to death
>people stop caring
>Fucking Jews, man
Yeah, ok.

>> No.3801989
File: 211 KB, 620x351, FreezOversLook02.png [View same] [iqdb] [saucenao] [google] [report]

>russian overkill is talked about a lot
Where's RO2?

But for the real point:
how come none of you speak of the UT equivalent; NALI WEAPONS 3?

>> No.3802001

I *might* be able to do this. I'll have to take a look. I don't really want to touch the core internals of TB too much, because If I have to go replacing weapons, it almost ceases to be an addon, y'know? A while back, I had modded in an option that allowed you to set the offhand melee attack to either the fist (normal) or the machete, so you could go around slashing shit and firing a weapon at the same time. I try to only mess with stuff when I have to, like the sphere spawners & armor.

This is something for Pillow to fix. I'll let him know, assuming it hasn't already been pointed out in TB's thread on ZDF.

>> No.3802007


Yup. I'm using GZGPL to make a game, and Freedoom is my catch-all base for placeholder sprites/textures/etc.

>> No.3802014

>tfw spent 5 minutes looking for the tiny chaingunner
okay wasn't aware of this effort. will try to remember you in future

>> No.3802018

>but I did remember /vr/ saying that R667 monster packs are retardedly overpowered

They totally are. I'm convinced that the damage values for some of those monsters are made deliberately high to force modders to go in there and change them, so the modders will get into the habit of actually editing shit rather than just dl'ing shit and leaving it in .zip in your .pk3 and calling it a day.

Take the R667 Hellsmith. It has a damage potential of TWELVE THOUSAND per attack. By 'damage potential', I'm talking about all the contact damage done by all of it's projectiles, AND the maximum amount of AOE explosive damage, all added up together.

>> No.3802031

There's no chaingunner here.
you should fix that

>> No.3802047 [SPOILER] 
File: 45 KB, 620x351, 1487204619344.png [View same] [iqdb] [saucenao] [google] [report]

not a graphics person, sorry

>> No.3802050


Don't worry, anon. There's a lot of different folks working on a lot of different projects.

>> No.3802051
File: 44 KB, 500x258, 1486183920324.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3802054
File: 106 KB, 800x600, 03.jpg [View same] [iqdb] [saucenao] [google] [report]

Your map is wayyyy too dark and blandly lit, Anon. mix up the lighting a bit. Doom 3 wasn't even this dark, and Quake's quite bright, with a lot of open ceilings and coloured light sources.

>> No.3802120
File: 264 KB, 260x146, 1394694766372.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3802165

Having Hitler being able to summon his Wolfenstein armor was pretty neato.

>> No.3802175 [SPOILER] 
File: 135 KB, 693x500, 1487208539005.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3802191
File: 6 KB, 200x200, commando.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3802204
File: 34 KB, 500x305, 1366517114201.jpg [View same] [iqdb] [saucenao] [google] [report]

>not having carmack as a waifu

>> No.3802212
File: 4 KB, 319x235, wait a second.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3802219
File: 2 KB, 120x88, what could it be.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3802253
File: 6 KB, 251x191, 1394297029279.jpg [View same] [iqdb] [saucenao] [google] [report]

What about a chaingunner that rapid fires screaming revenant skulls?

>> No.3802260

Let me one up you. Change it so that it's an arachotron that spread fires those. At an arc into the air. With random spread

>> No.3802263
File: 20 KB, 399x302, 1455996866416.png [View same] [iqdb] [saucenao] [google] [report]

am i the only one who still prefers Trailblazer 1.3 over 1.4?
idk but the latest version bloats it with so much useless garbage

>> No.3802272

I never played it because it looked pretty cringey in terms of theme. What was better about 1.3?

>> No.3802278
File: 781 KB, 1164x686, promoted chaingunner.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3802281


You have Force All Variants On there.

Turn it off and it will happen.

>> No.3802285

Pretty noice, but why is he a Bad Dragon sex toy now?

>> No.3802291

what the fuck anon

>> No.3802295

Man why's he got a tail and a face that's 2 pages away from being an x-rated deviantart submission?

>> No.3802305

it's likely a porn artist did that then. shit always leaks through

>> No.3802310

arborix is like the exact opposite of a porn artist

>> No.3802312

What the fuck, anon?

>> No.3802315
File: 19 KB, 350x300, cacodemon computer.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3802317

goddamn I can't see half of that image.

>> No.3802318

>because it looked pretty cringey in terms of theme.


>> No.3802319

none of those blueprints bloat garbage
only weapons and scraps to upgrade them

>> No.3802324

Ok I might have phrased that badly, damn. The artwork looks like something out of an anthro porn thread but without the dicks and tits. I'm tired gimme a break.

>> No.3802331 [DELETED] 

It looks like it was made by a 16 year old who goes to school and acts like he lived through the 80's.
Sounds annoying.

>> No.3802332
File: 209 KB, 510x346, 1450245240913.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3802334

You've been browsing too much tumblr.

It loos like cybernetised Baron Of Hell (with raptor feet for some reason)

>> No.3802338

>It looks like it was made by a 16 year old who goes to school and acts like he lived through the 80's.


>> No.3802349 [DELETED] 

Do you know why Undertale is cringey? It's the same sort of thing. It's clearly made by someone who has never really experienced the source material. In the case of Trailblazer it looks like what people THINK the 80's was in terms of action movies and general style in cinema, but misses all the actual important bits because the author isn't versed in the subject material.


>> No.3802352

You're a dumbass.

>> No.3802354

It's just a Baron with a chaingun, dude.

>> No.3802358

Cool opinion bro

>> No.3802361

>Do you know why Undertale is cringey?
stopped reading there desu

>> No.3802363


>> No.3802365
File: 41 KB, 586x412, edgelord.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3802372
File: 14 KB, 804x446, compilation_michael_tsarion_mark_passio_alex_jones_david_icke_amp_stefan_molyneux__214995.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3802376
File: 95 KB, 405x540, 1478570077829.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3802378
File: 32 KB, 750x400, The_Truth_About_Bitcoin_Stefan_Molyneux__FreeDomainRadio__15812-750x400.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3802384
File: 484 KB, 200x149, 1380906996193.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3802386
File: 305 KB, 1920x1080, WIN_20170215_21_46_33_Pro.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3802387

the ending is fucking shameful.

>> No.3802391
File: 194 KB, 557x605, 1458240398639.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3802392

the chickenfeet are kinda distracting

>> No.3802393

I'm not seeing anyone explain why I'm wrong about the theme.

>> No.3802396

They remind me more of the pinkies with pants. Hell recycled some assets.

>> No.3802401


some powerful /vr/tism, there, sport.

>> No.3802403

you have no clue what "cringey" actually is

>> No.3802404
File: 12 KB, 199x139, 1411176827358.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3802406
File: 63 KB, 240x200, 1486219752669.gif [View same] [iqdb] [saucenao] [google] [report]

Master Levels for Doom2 from the steam classic doom package i got in the last sale for anyone that wanna bother


>> No.3802408 [DELETED] 

Well it seems like the janitor agrees with your opinion which you never explained, and deleted what is ostensibly an on topic post about a Doom mod. I guess that means you win.

>> No.3802412
File: 1.73 MB, 1280x720, getoutnow.gif [View same] [iqdb] [saucenao] [google] [report]

>undertale had anything to do with an fps thread
Fuck off

>> No.3802415

>using examples to explain is off topic
No you.

>> No.3802420

The point of undertale was to make game mechanics part of the story, it was never meant to be made after something. Fans (sic) later compared it to earthbound but thats it.

And Trailblazer meant to represent a stereotype of a lame 80's action hero (aka what people think of when they think 80's action), not the actual 80's action heroes themselves it says so in the fucking mod description.

I bet you also think that Demonsteele is 100% serious animu mod.

>> No.3802424

I suppose that does make more sense in terms of theme than what I thought the guy was trying to do. Not everyone is autistic you know, sometimes people just misinterpret things. You could have just fucking posted this before and saved us all some time and effort.

>> No.3802426

what if revenants liked spaghetti

>> No.3802428


>> No.3802432


Tested on a cliean install of everything (GZDoom, TB, NM). Custom monsters do not work unless you either select All On, or Allow all variants for the separate monster.

If allow all variants is not on in the separate monster selection, it will not spawn variants.

So in the end actual customisation of individual spawns is impossible - you either turn on all variants or get none.

I think the mistake must be something in the order of spawn selection comands, that makes it stop selecting anything unless those options are selected.

Well I wasn't in the thread at the time. Took my time frying me some dumplings, came back to the shitfest drama.

>> No.3802438

Oh, well, in that case thanks for discussing things like a human being instead of just being a prick.

>> No.3802442

>Oh, well, in that case thanks for discussing things like a human being instead of just being a prick.
maybe you should try this next time as well, instead of posting about how "cringey" things are

>> No.3802450

Hey, If you look at how that started I said "I never tried it because the theme looked cringey", nothing more than that. This whole thing started because people asked what I meant by that, then sperged the hell out when they didn't like the answer.

>> No.3802468

>I never tried it but let me tell you why it's cringy
>people didn't like the answer

I, for one, am incredibly astonished.

>> No.3802473

Hey they don't have to agree with me, but let's not pretend I'm responsible for their inability to handle an opinion they disagree with. I also downloaded it in between all this and it's pretty alright honestly. Still not really a fan of the whole theme but the gameplay is solid.

>> No.3802478

>I never tried it but let me tell you why it's cringy
>people didn't like the answer
>"inability to handle an opinion they disagree with"

I, for one, am incredibly astonished.

>> No.3802479

Anon I know it's tempting to call someone out but if they're genuinely like this then there's nothing you can do, and if they're trolling then you're just making it worse.

Let's just report this one.

>> No.3802480

Because you totally have to play something to see the theme of it when there are 3 videos of it in the thread it's in. Note that I never said a single thing about anything but the theme, since I never fucking played it so I wouldn't know how it plays.

>> No.3802483

dunno, dude

looks like you said some dumb shit about something you didn't play, people called you out on it, and now you're getting all uppity over it

>> No.3802486


>report a post you disagree with

>> No.3802490

like i said, seems like you're getting uppity over people slapping your shit for not knowing what you're talking about

>> No.3802495

>people sperg out over an opinion
>it's the opinion holder's fault
So I guess I should also take responsibility for all the posts that reply to me in threads I'm in? To what extent can I reasonably be called the owner of those peoples' thoughts and feelings? Because that's essentially what you're saying.

Did I misunderstand the point of the mod? Yeah, you'll notice I didn't even try to deny that when it was explained to me. Does having an opinion warrant people shitposting because they don't like it? I don't think so.

>> No.3802505

goddamn, talk doom instead of /blogshit/

Has anybody messed around with ZScript? Some of the stuff I've seen has really piqued my interest.

>> No.3802506

extremely uppity, i see.

>> No.3802510

Yeah I saw that, it's pretty neat. Seems like something that would be really good in DoomRL/Lengendoom.
This is going nowhere, so I'm done talking to you.

>> No.3802534

>Trying to get at some SNES sprites
>Best programs are DOS
Surely I'm missing like 2 decades worth of programs that can do this better

>> No.3802543

Isn't it a FreeDoom/raymoohawk monster?

>> No.3802556

>Surely I'm missing like 2 decades worth of programs that can do this better
Probably not. There's a lot of shit in relation to retro games that are just never updated or remade.

Virtualbox I guess... You can in fact run windows 98 on it (for other retro shit), but it's a pain in the ass.

>> No.3802558

Apparently it is. Someone stripped the .tumblr.com from the pic.

>> No.3802572


>> No.3802576
File: 13 KB, 113x168, Come now.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3802736

Toby fox is a diehard earthbound/homestuck autist so comparisons to both aren't really far-fetched.

>> No.3802796

Reelism spawns ranked from hardest to easiest:

>They Were Robots
>Crudux Cruo
>Renaissance Unfair
>Spooks 'n' Kooks
>Night of the Shooting Dead
>Order of the Hellish Empire
>Wolf3d Anniversary!
>Imp My Ride
>THE JERK Cometh!
>First Contact
>Jetpack Larry
>Quick Draws
>Optical Invasion
>Night of the NPCs
>Friendship is Tragic
>What! About! Bob!

>> No.3802816

I'd say this is pretty spot-on for the most part. Though I'd think the Blood cultists are probably the hardest by virtue of random grenades and dodging along with their hitscan, though you can still get fucked up real good by the flamethrower robots. Hell Knights and Barons also have retard bulk but I guess it's subsided by the fact that they're prone to infighting with everything.

I'd bump up Quick Draws over Jetpack Larry by virtue of hitscan, and maybe dogs over Wolf3D since you can likely get swarmed by them and get your movement limited.

>> No.3802824

>What! About! Bob!
What does that one do?

>> No.3802830
File: 108 KB, 983x1075, theyre_everywhere.png [View same] [iqdb] [saucenao] [google] [report]

Spawns B.O.Bs from Marathon that attack enemies for you. You can also attack the B.O.Bs yourself for easy points.

>> No.3802831


Meant to reply to >>3802824

>> No.3802834


>> No.3802836

Boss rush is the only time they attack you

>> No.3802842
File: 351 KB, 1200x843, large_a_055_b.jpg [View same] [iqdb] [saucenao] [google] [report]

how do I find doom enjoyable again? When I boot up the game I get excited to play the first few levels but then once i reach the later levels it starts feeling like a chore to play, even with wads to spice the game up. Maybe I'm not playing DooM to its fullest.

>> No.3802848


Try Turbocharged Arcade or Reelism. Both are designed to only take a few minutes.

>> No.3802852

You could try playing Doom with Final Doomer. It's a pretty fun new weapon mod.

>> No.3802892
File: 2.78 MB, 640x360, Casings Working.webm [View same] [iqdb] [saucenao] [google] [report]

Well, they work.

Obviously the M_DOOM and titlepic are not final. I was gonna do some cool hebrew bible reference shit but all those damned names are too long.

I might also put in my own lite version of smart scavenger, just to help out with ammo management. It can get a bit tight on certain wads that intended extreme ammo conversation with pistol starts. It would also help stop me from getting my ass beat because I accidentally hit a large medkit at 97% and then don't have it later when I need it.

>> No.3802990

Freedoom v0.11

>> No.3803023

>M_DOOM and titlepic
what do they say? especially the first - are they highly stylised letters or just random shapes?

>> No.3803039

play each map standalone from a pistol start. play one map then F10+y and come back later. i've been doing this for years, it's been years since i could be bothered to play more than one or two maps in a sitting.

>> No.3803048

Make this a feature turns on automatically and cannot be disabled if your mod detects it has been loaded with Brutal Doom.

>> No.3803057
File: 3.15 MB, 1920x1200, vcr aliens.png [View same] [iqdb] [saucenao] [google] [report]

so does it really wad

>> No.3803136
File: 5 KB, 413x166, ss+(2017-02-16+at+04.11.53).png [View same] [iqdb] [saucenao] [google] [report]

Is there a way to circumvent this? The dumbasses in charge of Freedoom decided to include their own SBARINFO.

>> No.3803140
File: 9 KB, 559x210, 67e87661c3ddff9355809e80fa768b29.png [View same] [iqdb] [saucenao] [google] [report]

is there any way to make quake impulses work by holding down a key?

i was trying to make the shift key make you lose 10 stamina as long as you keep pressing on it, and stop losing stamina once you let go

>> No.3803143

Slade preferences, advanced, disable iwad lock.

>> No.3803148

>The dumbasses in charge of Freedoom decided to include their own SBARINFO.
w h y

>> No.3803150


Oh fucking hell yes.
Praise you, anon, I owe you big time.

>> No.3803179

to support widescreen.


>> No.3803189

that's fucking stupid

>> No.3803190

That's pretty dumb, but they do they I guess.

>> No.3803196

well, moaning here won't help anyone. post a bug report. title "sbarinfo in iwad causes problems for other software" as title and include >>3803136 screenshot, that should be enough.

>> No.3803228

M_DOOM seems to be the Hebrew letters Bet, Taf, and Reyish. Titlepic seems to be something in a wingdings typeface.

>> No.3803229

Looks rad, dude!
No, really, it's awesome

>> No.3803245

More textures than cc4-tex. Really useful, though it uses 32in24's palette.

>> No.3803247

oh, hebrew? fair enough. thanks.

>> No.3803259

IIRC, 32in24's palette only changes the Red and Blue ranges. Everything else is essentially the same as Vanilla.

>> No.3803261

Is it possible to cut a texture in different pieces through TEXTURES lump?

>> No.3803267

i'm pretty sure that's it's whole purpose. there was a tiny file size mod contest a while back where that was the whole point of it.

>> No.3803270

What I'm trying to do is to cut STBAR into different pieces and build a custom fullscreen HUD that uses STBAR elements. I want it to be compatible with custom status bars that are present in most Megawads and such.

>> No.3803318

Or maybe that's not a very good idea. Wont be able to separate some SBars into two parts without them looking weird, like BTSX or CC SBars.

>> No.3803393

New thread.


>> No.3804270

71 hours of No Mans Sky.
Wh...why? How can anyone enjoy that game?

>> No.3804595

>psx style rendering
what does this mean

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