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/vr/ - Retro Games


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3794092 No.3794092 [Reply] [Original]

How come FF6 is one of the least popular/well-received mainline FFs in Japan while it's considered the best in the west? They're lukewarm about it from what I've read but I don't know why

>> No.3794105

>>3794092
Because they played FFV and though it was god tier so FFVI felt meh compared to it.

>> No.3794110

Nostalgiababbies first FF

>> No.3794118

>>3794092
Japs value system and mechanics more than westerns. And FFVI was shit at it, specially coming after FFV. The only thing FFVI has going for is the story and muh epicness. Westerners don't care as much about the system being broken and simple as long as they have a good ride story-wise.

>> No.3794123

>>3794105
>>3794118
Both of these. I played FF5 first, and FF6 felt like a rom hack of the game system, with a Star Wars ripoff of a story featuring the Joker.

>> No.3794126

>How come FF6 is one of the least popular/well-received mainline FFs in Japan

What is this based on? That Famitsu poll?

There are a lot of factors that would lead to that, timing of the poll and how much it was in the public conscious at the time would be the biggest factors

>> No.3794136

>>3794092
Where did you take that from? VI was the best-selling FF on SFC. FF got progressively better sales with every installment in Japan until IX.

>> No.3794142

>>3794123

>star wars ripoff story

what in the blue fuck are you talking about

>> No.3794148

>>3794126
>>3794136
He is just jealous of the number of remakes/ports FFIV has, when VI is obviously the better game.

>> No.3794149

>>3794136
FFVIII sold better than VII everywhere, including japan. The argument is about "fondness", not sales, which is affected by everything (hype, contentment with previous installment, marketing...)

>> No.3794190

that's kinda fappable... got any more?

>> No.3794198
File: 248 KB, 800x600, Esper Esper_Terra Final_Fantasy_VI Terra_Branford.gif [View same] [iqdb] [saucenao] [google]
3794198

I enjoyed ff6 from the narrative standpoint. The mechanics were generally bland but some characters had charm.
Overall, story is the thing. It was a big world spanning and changing story with characters that had their own goals and motivations without being cookie-cutter.

>> No.3794202

Because the Japanese aren't as contrarian as westerners.

>> No.3794203

>>3794149
>FFVIII sold better than VII everywhere
Um, no no it didnt

>> No.3794239

>>3794190
>That face

Damn dude, where are your standards?

>> No.3794248

>>3794092
D-Do you have one of these for celes?

>> No.3794252

Two words: Ted Woolsey

>> No.3794257

>>3794203
He probably means in it's first week or something, which is probably true. The hype was huge

>> No.3794264

>>3794203
>>3794257
Just did the search myself

>The game was a commercial success; 13 weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest-selling Final Fantasy title of all time until Final Fantasy XIII, a multi-platform release.

>> No.3794272

>>3794248
This.

Asking for a friend

>> No.3794275
File: 593 KB, 800x1130, celes.jpg [View same] [iqdb] [saucenao] [google]
3794275

>>3794272
>>3794248

>> No.3794276

>>3794118
Plothole: Then why FF13 is so popular (especially) in japan?

>> No.3794279
File: 429 KB, 700x940, celes&terra.jpg [View same] [iqdb] [saucenao] [google]
3794279

>>3794248
>>3794272

>> No.3794283
File: 172 KB, 627x885, wellroundedterra.jpg [View same] [iqdb] [saucenao] [google]
3794283

>>3794190
and this is for ya

>> No.3794287

Opinions?
And FF6, or 3 for americans, was one of the first FF some ever played, so it is normal for nostalgic feel. There was no FF5 in the west before 6, while japan had, and with all those classes it is no wonder they like that game more.
Europeans on another hand only got most of the SNES FFs with the psx releases... so a more fresh opinion on 6? Emulator/rom boom during the early 2000s also helped for sure, as those gba versions

>> No.3794292

>>3794275
>>3794279
My friend says thanks

>> No.3794316

>>3794287
If I remember correctly 6 came out on the PS1 first before any of the former Nintendo FFs in PAL territories, it came with a demo of FFX and so sold pretty well

>> No.3794323
File: 219 KB, 813x1024, Terra_IV.jpg [View same] [iqdb] [saucenao] [google]
3794323

>Green hair

DELET THIS

>> No.3794347

The japanese also enjoy buying panties in vending machines to sniff and most their porn is about rape. Who gives a shit what the japs like. Bunch of pedophile rapists.

>> No.3794394

The localization team knows it's audience better than Japan knows itself, I guess.

>> No.3794415

>>3794239
>caring about the face

>> No.3794441

>>3794092

FF6 is popular in the west because liking it is a status symbol. FF7 made JRPGs mainstream when they had previously been a niche genre, and we all know that when something niche goes mainstream, the old fans get butthurt about it and look down on the new fans. In the west, people who liked JRPGs before FF7 look down on the ones who got into the genre when it went mainstream. FF6 was the last, and most modern and accessible, game in the series before it went mainstream, so it became the default choice for people who wanted to show that they were into FF and JRPGs before they became popular.

FF6 was also the last main series FF game to be released on a Nintendo console, which gives it extra cachet.

FF6's popularity in the West is not down to the quality of the game itself. It's down to what the game symbolises.

JRPGs had been popular in Japan ever since the early NES days, so there was no clear dividing line between old school and new school and therefore no single game which could serve as a rallying point for the old school fans. The Japs are more able to look at FF6 objectively, without such strong nostalgia goggles* and fanboy bullshit, and they regard it as being on the same level as the other 2D FF games.

*I might be misinterpreting here, but I often get the feeling that the Japs feel less nostalgia about older media in general. Nostalgia obviously still exists, but I get the sense that they're slightly more fickle and ruthless towards older things.

>> No.3794458

>>3794394

Was there ever any truth to the Japs liking US Kefka more than their own version? I've heard that a few times over the years. He's certainly more fun.

>> No.3794463

>>3794441
FF3 was very popular during its release, and the game even had TV commercials for it. The SNES was responsible for making RPGs popular in the US, and laid the groundwork for FFVII's success.

>> No.3794483

>>3794463

I'm really not sure about that. FF6/3 sold well under a million copies in the US whereas FF7 sold about 3 million, so they weren't really in the same league when it came to sales.

JRPGs certainly weren't an obscure meme genre before 7 came along, but they definitely weren't top-sellers either. After it got released, mainline FF games started to be among the best-selling games of their generations (although things have slowed down a bit since Squeenix jumped the shark).

And I'm not even sure that the SNES JRPGs really paved the way for the later success on the PSX. Virtually no JRPGs ever got released in Europe until the PSX came along, and 7 was the first FF game ever to be released there, but it sold 2.5 million copies in that region and later FF games were all big-sellers in Europe too.

>> No.3794505
File: 12 KB, 512x448, mysterytreasure.png [View same] [iqdb] [saucenao] [google]
3794505

More importantly, what was in the treasure chest here?

>> No.3794547

Terra > Aeri?? > Celes > Tifa

>> No.3794561

>>3794142
It is a pretty stupid criticism since FF has been ripping off Star Wars in some way in every game since the second (but then, so does pretty much every 90's JRPG), but m8 are you really not seeing the obvious Rebels vs. Empire plot in 6?

>> No.3794584

>>3794547
Swap Terra and Aerith, then put the whole thing exactly backwards, and you are correct.

>> No.3794595
File: 116 KB, 480x336, 1483163489790.png [View same] [iqdb] [saucenao] [google]
3794595

Anyone who thinks FFVI deserves anything lower than AT LEAST 8/10 should probably go back to playing their cowadooty.

>> No.3794621

>>3794092
There are a few reasons, but these two are the main ones:
A) Super ultra fucked up mechanics. FFIV and FFV are much more competently put together and much less buggy than VI, and that's considering that the US version was LESS buggy than the JP original. In the original release, there were absolutely retarded as fuck bugs like being able to equip any item as a helmet, making the Drill the best headpiece, and in general the game had number bloat out the ass with no fucks given about its repercussions.

B) Unlike the west, where its competition and precessors were largely generic or shitty JRPGs like a terrible version of FFIV, Lufia 1, and Breath of Fire, in Japan its competition and predecessors included great games like FFV, RomaSaGa 2, Dragon Quest V, and even Phantasy Star IV.

C) 99% of Kekfa's likeability as a villain comes from Woolsey making him the Joker. He's annoying as fuck and not charming at all in the original script.

>> No.3794624 [DELETED] 

>>3794621
Kill yourself.

>> No.3794625

>>3794624
Just because you don't like the answer doesn't make it wrong.

>> No.3794631

>>3794595
FFVI is honestly more casual than CoD is.

>> No.3794635

>>3794625
FFIV had a metric fuckton of bugs. I'm not going to blame the developers of either game for trying to push the limits of the system's hardware. Bugs are going to happen when you try new things.

The SaGa games were genetic as fuck, and while there were some killer JP exclusive RPGs that didn't come to the States, FFVI held its own and tried something new with the sci-fi-esque theme.

And lastly, Kefka wasn't really annoying in the JP version. He was meant to capture the very essence of chaos, meaning not good or evil, but chaos. Japan has a high-context culture and a lot of their dramatic elements are melodramatic.

>> No.3794641

>>3794142
>what in the blue fuck are you talking about

Rebel forces fighting the big bad evil empire, where a mysterious, magical force gets to be the game changer in the conflict.

The rebels first have to hide and use hit and run tactics, then find new allies and deal a major blow to the enemy. Once the rebels take the lead, the empire strikes back and the heroes get split up and things look very grim. A secret backstory is unveiled. The heroes regroup / rescue each other, and eventually a 3 pronged attack happens on the headquarters of the bad guys, whose leader is an evil magical grandmaster and a smiley bastard.

>> No.3794645

>>3794595

I don't think FFVI deserves lower than a 8/10. I think NO RPG deserves a 8/10.

>> No.3794646

>>3794635
Honestly it just pisses me off that hipsters have to find some flaw in a classic. It'll all come back around. Soon people will be like "Chrono Trigger was just okay and didn't try anything new".

Fuck that man. Enjoy games for what they are. Don't let some fad hate train shit on them for you.

>> No.3794649

>>3794641
Where else did this happen... Oh yeah. The Bible.

>> No.3794657

It is because they had access to other SNES JRPG's.
>>3794635
>Calling SaGa generic as fuck
Am I taking crazy pills?

>> No.3794659

>>3794092

Because Japanese love Dragon Quest over any other JRPG which is funny because there barely any DQ game that could be called a masterpiece, let alone the best JRPG ever. Theres good and bad FF games, but at least Square tried new formulas rather than doing the same shit over and over unlike Chunsoft/Heartbeat

>> No.3794660

>>3794635
>The SaGa games were genetic as fuck
Complete retard detected.

>> No.3794663

>>3794659
If Square decided to just release different variations of FFV all the time I would vastly prefer it to what we got.

>> No.3794665

>>3794663
I'm glad they don't do that.

>> No.3794669

>>3794595

But that would take more skill than just pressing A to win.

>> No.3794670

>>3794646
I never thought VI deserved to be a classic in the first place, so I really don't know what to tell you.

>> No.3794681

>>3794635
>FFIV had a metric fuckton of bugs.
Compared to VI? No it didn't, and very few of them impacted gameplay to any real degree. The only game even remotely in VI's ballpark in terms of bugginess is FFI.

>> No.3794701

>>3794641

I'm no Star Wars buff, but the Esper World and 1000 years war backstory is a more epic in my opinion than some mysterious "Force" that some people have and use to make light swords and use telekinesis.

>> No.3794705

>>3794092
Because every once in awhile nips have good taste.

It's certainly better than the first 3, but as far as the snes and ps1 games (which, let's be honest, are the only ones worth a shit) go, the only one I'd rate lower than 6 would be 8

>> No.3794853

>>3794705
Going just by SNES and PS1 era, I'd at least put VI above IV and VIII personally, possibly VII as well. I think IV is the most overrated and the one that has the least going for it without resorting to "Well, at the time"

>>3794663
I think that would be pretty awful, actually. Final Fantasy is one of the few franchises that was born in Japan in the 80s that manages to be relevant without rehashing the exact same core mechanics over and over. You could (and I would) argue that they shouldn't completely reinvent the wheel with every single game like they do nowadays, but I've already played FFV, why would I want to play another version of it with a few tweaked moves?

>> No.3794890
File: 25 KB, 450x550, ref.jpg [View same] [iqdb] [saucenao] [google]
3794890

>>3794635
>And lastly, Kefka wasn't really annoying in the JP version

He wasn't interesting either.

>He was meant to capture the very essence of chaos, meaning not good or evil, but chaos.

Look I know you're 8th grade philosophy teacher seems like a smart fella but when you have a character who goes around poisoning rivers and just generally massacres people on whim you kind of loose the ability to say "evil is contextual." Moral ambiguity is out the window.

It's okay to have a villain just plain be a dick so long as you give them some charisma which US Kefka had in spades.

>> No.3794912

>>3794092
ffv had the god tier job system.

in 6 the characters already had a job but magic was customizable for each character with the shards and each character had a job related special attack on their action menu.

they basically watered the game down for casuals

>> No.3794937

>>3794092
FFV is a harem game, it obviously wins in Japan.

What I'm really trying to figure out is what do people see in FFIV? (Besides Rydia.) To me that's the worst of the 16-bit trio by a wide margin.

>> No.3795083

>>3794463
I mean yea maybe but no one cool played them before ff7

>> No.3795115

>>3794123
Star Wars ripped off Kurosawa's Hidden Fortress. Think of it as the Japs returning the favor in your diluded mind. Star Wars sucks by the way.

>> No.3795117

>>3794347
T. Kim Kapwon

>> No.3795281

>>3794937
>What I'm really trying to figure out is what do people see in FFIV?
Compare it to FFIII. It's way more polished and it was the first game in the series to have interesting scripted bosses. Even now it's still a pretty smooth experience that doesn't rely on having no difficulty to make it easy to play.

>> No.3795291

>>3794276
Are you implying the XIII games don't have one of the best battle and growth mechanics in the franchise?

>>3794092
FFVI is pretty shit gameplay-wise, if I'd played FFV before it I'm sure I would have thought it was a step-down as well. FFVI has a LOT of faults with its growth system and the WoR feels soulless because they avoided the complexity and number of IF ELSE statements when handling events so there's generic text all over the place. Terra not speaking to Locke at all when you rerecruit him is the worst example of this.

FFVI has a class system, but not really because everyone can every spell and unique skills become pointless outside of Blitz and Runic. Really, more expensive magic and an Esper affinity system is ALL FFVI needs to be a phenomenally better game.

Meanwhile, FFV is a fucking fun game all around. Final Fantasy VI T-Edition translation when?

>> No.3795295

>>3794641
>The rebels first have to hide and use hit and run tactics, then find new allies and deal a major blow to the enemy. Once the rebels take the lead, the empire strikes back and the heroes get split up and things look very grim. A secret backstory is unveiled. The heroes regroup / rescue each other, and eventually a 3 pronged attack happens on the headquarters of the bad guys, whose leader is an evil magical grandmaster and a smiley bastard.

You could apply this to almost anything though. It's a very common theme in real life which is why they used it.

>> No.3795297

>>3795295
>You could apply this to almost anything though.
Including Final Fantasy II and stories before it.

>> No.3795298

>>3794276
Because the thing the Japanese care most about even over mechanics, is cute girls

>> No.3795307

>>3794092
I don't know about Japan but FFVI loses me during the WoR, it's just soooo fucking boring
honestly my least favourite of the SNES FFs, I've even finished the NES version of II twice but can't muster the will to finish VI

>> No.3795310

>>3795307
The WoR wouldn't be that bad if it wasn't for the entire fucking thing having the same flat difficulty that makes doing one dungeon barely any different from doing another.

>> No.3795323

>>3794595
It's an FF game, at least in CoD you actually have a chance of dying despite your own skill.

>> No.3795327

>>3794937
If you just straight up compare them then yes it's not as good but of course it isn't because the next games built on the success of IV and many especially in Japan hold IV as a watershed moment in the series

ATB system introduction

Actual characters, albeit one dimensional of course but still better than "hero" "woman" "some other guy" that other rpgs had.

Story moments, "cut scenes" that weren't just expositional text boxes. Had actual scenes with characters.

Dramatic scenes e.g. the fight with Scarmiglione on the bridge, demon wall, babel, not just dungeon and defeat non-descript boss at the end to get item.

It's hard to notice these huge improvements to the genre because we're so used to it being the bare minimum

>> No.3795439

>>3794276
Bad angst stories with a sprinkle of wish fulfillment > systems > characters of substance

They've always been like that.

>> No.3795464

>>3794252
Son of a submariner he's right!

>> No.3795465

>>3794635
IV is easily worse than VI in every way, but like 7 it was a huge milestone to Japan. VI wasn't, it was a step back from V.

That's all it really is: a game about the same as 7 and better than 4, but not as important.

>> No.3795478

>>3795465
No, it really isn't. At no point do FFIV's numbers get out of control the way they do in VI and you can't circumvent boss gimmicks like you can very easily do in VI unless you want to grind for several hours straight. Random encounters in IV are also a hell of a lot more dangerous and that matters a lot in a game where someone dying isn't just like "oh whatever cast Life" because MP isn't an issue: compare a back row Palom or Porom getting hit by a physical attack to Relm in the front row getting hit by a physical attack.

>> No.3795487

>>3795478
Sorry, you're right, its game balance is better.

It's just the writing, music, graphics, role-playing elements, versatility and content that's lacking.

>> No.3795498

>>3795478
IV also doesn't have that dumb character fetchquest either, so that makes it automatically better
its narrative also doesn't die in the middle of the game

>> No.3795503

>>3795498
Yeah, it dies within the first 30 minutes, dropping all pretense of originality and showing you all of the story beats it's going to repeat for the next 40 hours.

>> No.3795675

>>3794659
>barely any DQ game that could be called a masterpiece
I, III, IV, V, VIII all come to mind, maybe you're just a retard

>> No.3795884

>>3795675
You don't understand, if you keep the same core system for more than two games while improving everything else, it's a rehash!

>> No.3796102
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3796102

>>3794635
>The SaGa games were genetic as fuck
>Any SaGa game
>generic
You really shouldn't talk about games you didn't play, this isn't /v/, people can call you out on your bullshit.

>> No.3796131
File: 23 KB, 188x300, genetic.jpg [View same] [iqdb] [saucenao] [google]
3796131

>>3796102
He said genetic, not generic. Like DNA profiling and shit. Gotta eat the meat with those monsters.

>> No.3796135

>>3796131
>So deep it is like DNA
Woah.

>> No.3796450

>>3795675

>implying if you made a list of the top ten, let alone the top five best JRPG any DQ would make it
>implying anyone besides hardcore DQ fans actually play the NES games

>> No.3796486

>>3796450
I would agree with both of those implications, yes

>> No.3796489

>>3796450
Dragon Quest III has been ranked the #1 JRPG of all time in pretty much every poll ever created because:
1. Japan is obsessed with the game
2. Japan is the only country to have those polls
>implying anyone besides hardcore DQ fans actually play the NES games
Dragon Quest is like the Simpsons in Japan, everyone under the age of 80 has experienced it in some form

>> No.3796497

Because they actually got FFV

>> No.3796498

>>3794635

>SaGa generic as fuck

Are you in some kind of competition to be as wrong as possible?

>> No.3796683

>>3794635
>monsters in your party that can eat monster meat to literally become other monsters
>robots that gain stats by equips
>a skill system that has only ever been replicated by games directly descended from it, which are pretty much Legend of Legacy and The Last Remnant
>arguably the only JRPG series in existence with the approach to gameplay that it has, to the point where it has much more in common with WRPGs
>generic
Jesus christ.

>> No.3797080

>>3795291
FF3 SNES is better than FF2 SNES in almost every way.

> Graphics

FF3 is drastically improved over FF2. Characters have more expressions, dungeons are interactive with environmental changes, and the world you explore is more detailed.

> Sound

Again, FF3 makes improvements over FF2 in every way here. Some of FF3's sound bites are even used in FF7.

> Gameplay

FF3 doesn't make as many 'leaps' as FF2, but it sure does make some improvements. For starters, the pacing is 1,000x better. Battle sequences are faster because characters don't sit and conjure up spells for minutes at a time in battle. Sprint shoes makes for faster exploration, and relics that reduce encounters make re-visiting locations much less of a chore. FF2 moves at a snail's pace compared to FF3.

The esper system offers rudimentary character customization, and is only 'broken' if you look at gamefaqs and grind with an emulator on turbo. My first time through the game, I made Ragnarok a sword and had no idea the Paladin shield existed (nor would I ever have the patience to get it without an emulator on turbo).

> Story

FF3 has a lot more plot development, particularly in the WoB. People can criticize FF3's plot for falling apart in the WoR, but that's still far more than FF2 did with story development. FF2's plot essentially falls apart after Cecil is outed from the Red Wings.

> Content

FF3 has a ton more content than FF2. The open exploration during the WoR was ambitious and no game in the U.S. up to that time had replicated it. The Coliseum is a neat way to get new weapons and armor.

This is just the 'wave tops.' The only criticism you can really make about FF3 is that you can make the game easy to beat by looking up a few tricks on gamefaqs, i.e. what stats to boost and how to do a moogle raid, and using turbo on an emulator to give everyone ultima. But without doing that, FF3 is better than 2 in every way.

>> No.3797110

>>3794645
So you do believe FFVI deserves lower than 8/10?

>> No.3797183

>>3797080
>by looking up a few tricks on gamefaqs
You being a retard who can't put two and two together doesn't mean the game isn't easily broken without reading a walkthrough. It doesn't take a genius to figure out that Edgar and Sabin dominate most of the game, nor is Ultima the only reason magic is broken as fuck.

>> No.3797371
File: 93 KB, 450x249, finalfantasyvfamicom.jpg [View same] [iqdb] [saucenao] [google]
3797371

I'm playing FF5 and it's definitely a great game, the plot is barebones but doesn't get in the way, allowing for great pace. It has good and fair dungeons, the job system is fantastic, the difficulty is just right, battles require more thought than any FF not named tactics... why isn't loved more? how come there are so many storyfags who prefer a meh story (which is the maximum a game can aspire) over excellent gameplay?

>> No.3797373

>>3797371
Because it didn't come out in the west until long after the SNES was dead. It's still way more popular than most FF games in Japan.

>> No.3797436

If there are some Japanese people browsing this board I's love to hear about the relative popularity of FF games in Japan from you guys. I already know many of you guys love FFX to death and if I were to make an educated guess from the sheer number of ports and remakes of FFIV it's probably quite popular there as well. As for the other games it's hard for us "baka gaijins" to draw a clear conclusions about their popularity in Japan apart from FFVII being one of the most popular FF games everywhere.

>> No.3797448

>>3794505
The Hyperdrive command-enabling relic

>> No.3797452

>>3797183
Edgar gets outclassed from the Magitek facility until the end game when you can make him a Dragoon.

Sabin gets outclassed without Bum Rush at around the floating continent. Aura bolt stops one-shotting enemies and as a single target ability becomes lackluster. He also has one of the worst defensive stats and equipment in the game. But I bet you looked up how to get Bum Rush as soon as you got the Falcon so you consider it broken.

Without Ultima, magic is no more 'broken' than in FF2, since it's the same concept of exploiting elemental weaknesses.

>> No.3797464

>>3797452
>Aura bolt stops one-shotting enemies
Put earrings on him you fucking retard.

>> No.3797475

>>3797452
>since it's the same concept of exploiting elemental weaknesses.
Let's see
>scales much better than physical damage
>enemy magic defense is never very high
>high power spells like Flare and Ultima ignore magic defense anyways
>ridiculous amounts of utility for how little you have to invest in it
You're right, it's no more broken than the game where you can kill nearly every single enemy in the game with level 2 Toad.

>> No.3797476

I was fortunate enough to play 5 when it came out, in the original japanese. It was a magical time, because those graphics were top of the line in the early 90s, and the game mechanics were very exciting.

But I have to disagree with a lot of the conclusions in this thread, people like things that came out during a time when they were mentally and emotionally receptive to them, in other words, their childhood. For me, my childhood was actually in the 80s, which means FF5 arrived in my early adulthood.

There's a point at which your ability to enjoy a JPRG dries up, for me that moment was FF7-8. When games like Xenogears are praised, I just roll my eyes. It's like I'm staring into a blinding desert when I look at those games. It's your age that makes the difference, more than anything.

>> No.3797485

>>3797476
>There's a point at which your ability to enjoy a JPRG dries up
[citation needed]

>> No.3797490

>>3797485
if that doesn't happen to you, it means you are an eternal manchild

in the real world you don't get stronger with experience and age, you actually peak very early and then its downhill, and most injuries are permanent and horrible

and there are no exciting adventures that only you can fulfill by solving simple puzzles and pressing buttons

>> No.3797502

>>3797080
>The only criticism you can really make about FF3 is that you can make the game easy to beat by looking up a few tricks on gamefaqs
Are you seriously implying FFVI has any sort of deep or nuanced gameplay that requires more than simple math to break in tiny little pieces?
>>3797476
You want me to believe that you played FFV in japanese and you somehow can't enjoy JRPGs anymore despite having access to great and experimental stuff that never came out of Japan?
You either have garbage taste in games or simply lying on the internet.
Then again, judging by your second post you sound like a depressed asshole having a midlife crisis, go fuck yourself and don't tell others they're manchildren just because they actually enjoy things.

>> No.3797505

>>3797485
yeah. i don't play jrpgs anymore once i got a gf / wife
actually quit before that

>> No.3797554

>>3797490
not even that guy but you sound like one miserable loser
>in the real world
good thing we're talking about games then, and not the "real world" you sadsack

>> No.3797603
File: 106 KB, 320x320, Kim Kaphwan.png [View same] [iqdb] [saucenao] [google]
3797603

>>3795117
Underrated post

>> No.3797683

>>3797371

It's pretty fucking beloved among people who have played it

>> No.3797837

>>3797505
Back to /reddit/ pls

>> No.3797981

>>3797502
That guy believes that FF2's magic isn't broken shit. There's a level of retardation where it's not even worth trying and he flew past that point at sanic speed.

>> No.3798054

>>3797490
what the literal fuck are you talking about? what does a game not being like real life have anything to do with whether or not you'd enjoy it?

>> No.3798219

>>3798054
He means that your ability to be spellbound by a video game (or anything else actually) disappears very early in life, as we get weaker, less tough and less enthusiastic, when we're still young adults

Tl;dr grow up man

>> No.3798270

>>3798219
Nah sounds like shit

>> No.3798354

I fucking love FFV but honestly, leaving aside a couple of tracks it must have the worst soundtrack of all the series, even FF1 tops it. It's like they pured all the energy into battle on the big bridge. The rest? they are like watered down versions of any theme of the series.

>> No.3798356

>>3798354
>he doesn't like the neverending story ripoffs
https://www.youtube.com/watch?v=p2R4vmCM8bE
please

>> No.3798363

>>3798356
it's more the fact that every other ff has better music. Specially since 6 and 4 got really good tracks.

On another note I like how the Dawn Warriors theme got a remix in Mobius FF it's pretty hype
https://youtu.be/RlcMXRH6CTY?list=PLsw1KThQ_rwNRhoEnp9utnB9Gk1GsK4nW

>> No.3798376

>>3798354

Disagree

https://www.youtube.com/watch?v=HVybqeHLpAw

https://www.youtube.com/watch?v=lbTMHf6QNnI

https://www.youtube.com/watch?v=eQvJtPM1Ozo

https://www.youtube.com/watch?v=Mz_ucSb-BkY

And this undeniable, inspired classic:
https://www.youtube.com/watch?v=DwI3luZHsmk

>> No.3798390

>>3798376
they are bland Susan, really... but anyways it's just my onion

>> No.3798502

>>3794275
mai paladin waifu

>> No.3798515

>>3794646
People already meme about Chrono Trigger since it's "mainstream" now.

>> No.3798524

>>3796489
t.Toriyama

>> No.3799123

>>3798354
That's not VI. I can't stand VI's soundtrack.

>> No.3799438

>>3797080
I was comparing Final Fantasy VI to V, though. Yeah, FFVI is a huge leap in just about everything from FFIV but gameplay-wise, FFVI is a stepdown from FFV.

>>3798354
Same. FFV's soundtrack is pretty forgettable as far as memorable tracks go. I really like the battle and boss themes, Nostalgia and Tenderness in the Air but if the other tracks weren't forgettable, some outright annoyed me.

I know I'm going to sound a total faggot but FFVI's soundtrack just has so much variety and character with even "non-major" themes like The Magic House, Phantom Forest and Slam Shuffle.

>> No.3799441

>>3794092
Am I the only one that thought Terra was too whiny? This is coming from someone that happened to like Tidus.

>> No.3799448

>>3799441
Definitely not. I like VI but Terra is pretty insufferable. I think she'd be more disliked if she was voiced she's even worse in Dissidia. Celes is a much better character.

>> No.3799449

>>3799441
both celes and terra are whiny

>> No.3799483

>>3794505
Sigfried being a milti-hitting, goofy boss was entirely putting him in the role of Gilgamesh right?
Since they never touched the subject of Sigfried after VI I guess you can pretty much add him to Gilg lore.

>> No.3799493

>>3798354
huh, strange. i actually liked v's soundtrack more than vi. i thought /vr/ would agree with me on this

>> No.3799553
File: 730 KB, 1024x768, 1486330233582.png [View same] [iqdb] [saucenao] [google]
3799553

Ff6 is the most awesome fantasy - opera section got referenced in Undertale

>> No.3799565

>>3794635
All these assblasted losers upset that someone called SaGa generic is proof that /vr/ is just another circlejerk that is so fucking smug that it somehow thinks it's better than /v/. It's not. You're just as shit as /v/ because you refuse to entertain another person's opinion but go ahead and reply to me about how I'm a shitposter anyways. /vr/ will bitch about gaming forums being dead and how retro gaming was so much better but this kneejerk response to a different opinion is exactly why gaming discussion is fucking dead. You all should be ashamed of yourself.

>> No.3799574

>>3799441
>Am I the only one that thought Terra was too whiny?
dude she had a tough life? cut her some slack you sociopath.

>> No.3799592

>>3799565
>but this kneejerk response to a different opinion
It's not a different opinion, it's someone running his mouth about something he obviously has no fucking clue about. He's talking about FFVI trying something new by having a sci-fi setting when SaGa started off as that, and that's just the tip of the iceberg.

>> No.3799597

>>3798376
https://www.youtube.com/watch?v=mVe2Dw-auWk
you forgot this

>> No.3799609

>>3799565
>ABLOO BLOO HOW DARE YOU CALL ME OUT ON MY BULLSHIT

go cry about your hurt fee fees on reddit

>> No.3799619

>>3799565
> t. has never played a saga game

Yeah ruffling circlejerks is all well and good, but making shit up for the sake of being contrarian is just faggoted. Saying the sky is green does not make you a kewl rebel.

>> No.3799637

Daily reminder every single soldier in the land got plenty of time with Terra's ass and pussy while she was mind controlled.

>> No.3799648

>>3799565
Instead of getting colon crucified on how people called you out on you saying SaGa is generic maybe you should have explained why SaGa is generic.

Seeing how you didn't bother doing that leads people to believe you have no reasons to very flimsy reasons at best in saying how the SaGa series is somehow generic.

When talking about SaGa and its mechanics it is far from generic when compared to any other JRPG, which is probably why it is such a polarizing series with people really loving the series to outright detesting it.

>> No.3799652

>>3799637
>Controlled by poodle to be a bio weapon
>Dirty half blood
>"Oh yeah, let random soldiers falter on their work by fucking their MVP"
That would be hot but it's unprobable.

>> No.3799658

>>3799637
Literally no reason to even assume that. Not everything is rape hentai.

>> No.3799662

>>3799637
Which would happen under no boss ever. If you are mind controlled and someone is using you, you are essentially a piece of equipment. No employer would want someone fucking their truck and dumping their load into it.

>> No.3799672

>>3799652
>>3799662
>>3799658
>implying Kefka wouldn't bring dudes over nightly just for shits and giggles

>> No.3799786

>>3797502
> Are you seriously implying FFVI has any sort of deep or nuanced gameplay that requires more than simple math to break in tiny little pieces?

Neither FF2 nor FF3 are overly complex in terms of gameplay. You press A on a command and watch your characters swing a stick in mid air and numbers appear under the enemy. It's not really difficult.

What I was more speaking to is that the 'tricks' people can use to make FF3 extremely easy are not all that easy to figure out, and many of them require grinding that people without emulators would not have the ordinary patience to do.

Yes, a down-side to the open-world exploration in FF3 is that you can make a bee-line to get Bum Rush, then the Moogle Charm, and raid every dungeon for the best armor/weapons. Then you can use the momento charm and elemental weapons to get even better weapons in the coliseum, and proceed to mash through enemies with ease for the rest of the game.

But guess what? You can't do that on your first play through because you don't know where any of that stuff is. You're left in an open, desolate world and on your own to explore it. That amount of open exploration and breadth of content was unprecedented at the time, and it still makes graphical and pacing improvements made over FF2.

And even if you do know how to do that stuff, you don't HAVE to do it. You could, you know, just get stuff as you come across it like a normal person would, and not grind out spells using a turbo feature, since teaching Ultima to one character without a turbo takes about 30 minutes.

>> No.3799790

>>3799672
It was confirmed that the only person who fucked her was Kefka

>> No.3799846
File: 1.50 MB, 2100x1398, romancing saga 2.jpg [View same] [iqdb] [saucenao] [google]
3799846

>>3799786
>That amount of open exploration and breadth of content was unprecedented at the time
pic related
>You could, you know, just get stuff as you come across it like a normal person would
And still end up massively overpowered, which makes your point moot. Not everyone is as bad at JRPGs as you are and your obsession with pretending that the game's mechancis don't matter is doing nothing but make you look like a retard.

>> No.3799858

>>3799790
sauce

>> No.3799860

>>3799565
>but this kneejerk response to a different opinion
That is not an opinion, it's pure nonsense and you would know if you'd played any SaGa game.
SaGa is the de facto most unique JRPG series ever conceived, people play SaGa because it always does things radically differently from any other series of the time and predated the whole JRPG industry trends by decades, if you look at a mechanic from a RPG even today chances are SaGa already did it years before.
Saying that SaGa is generic is like saying that Doom is a racing game, it's not an opinion, it's an unarguably wrong statement.
>>3799786
>What I was more speaking to is that the 'tricks' people can use to make FF3 extremely easy are not all that easy to figure out
Oh please, do you actually play games or just read guides for them? Even as a ten years old I got all of the basic tricks down, it's not rocket science, it's common sense.
>That amount of open exploration and breadth of content was unprecedented at the time
Play more RPGs, FFVI's world is empty and with little to no secrets or exploration, Metal Max on the NES has a considerably bigger and richer world than FFVI, so do SaGa games just to go back to them.

I'm not even going to debate any other questionable point you make because it's clear you have next to no knowledge of the genre.

>> No.3800085

>>3799441
Well, she didn't have any character shades out of being angsty. So yeah, whiny.

>> No.3800439

>>3794441
>FF6 is popular in the west because liking it is a status symbol. FF7 made JRPGs mainstream when they had previously been a niche genre, and we all know that when something niche goes mainstream, the old fans get butthurt about it and look down on the new fans. In the west, people who liked JRPGs before FF7 look down on the ones who got into the genre when it went mainstream. FF6 was the last, and most modern and accessible, game in the series before it went mainstream, so it became the default choice for people who wanted to show that they were into FF and JRPGs before they became popular.

This guy got it right. I now hate the hipsters and contrarians far more than I hate the casuals/normies that like anything popular. Because at least they are wanting to enjoy things. Where as these asshole hipsters and contrarians want to make stupid insignificant points. I would bet a ton of these fags likely don't even like the shit they claim to like either.

>> No.3800536

>>3799672
>Kefka
>Dudes
Not even monsters like him

>> No.3800648

>>3800439
The post you quoted actually made some good, thoughtful points. You just sound fucking crazy. When you start insisting people who don't share your tastes are "pretending," you're crossing a weird threshold.

>> No.3800680

>>3794092
Because the original Japanese FF6 was fairly bland and unremarkable, and it was largely thanks to Woolsey's translation that the game was so endearing.

>> No.3800980

>>3799860
SaGa wasn't released in the US when FF3 was out you mongoloid. Why don't you make a comparison between games people could actually play at the time.

Aside from that, it's rated one of the worst games for the SNES for a reason.

>> No.3801080

>>3794092
FF6 was a big leap above FF4 in quality, but not so much compared to FF5. FF5 never came to the west until much much later, so theres your answer.

>> No.3801106

>>3799846
> A game that doesn't require massive amounts of grinding is a bad thing.
> Points to a picture of a game that wasn't released in the US at the time.

Look, I know that you get endless enjoyment out of fighting random battles for 3 hours to advance to the next place, but most people don't enjoy that sort of thing.

>> No.3801203

>>3799860
>Play more RPGs, FFVI's world is empty and with little to no secrets or exploration
I haven't played Metal Max to compare the two but just recently I discovered the Ancient Castle in FFVI in a replay and can't believe I never came across it the number of times I've played the game. I was fucking blown away, I wish more games gave me that feeling.

>>3800980
>Aside from that, it's rated one of the worst games for the SNES for a reason.
[citation needed]
No one is saying that you aren't allowed to hate the SaGa series but you're pulling things out of your ass while seemingly not having played any of the games in the series, even the /vr/-only ones.

The SaGa series has always been an experimental series that's done a sci-fi setting in almost half of its games. That's probably more than the Final Fantasy series if you're speaking in terms of proportion of games both series have. It's not the most popular series out there exactly because of just how unique or weird it is.

>> No.3801217

>>3794441
I'm not going to speak for everyone, but I love FF6 because of its ensemble cast, worldbuilding, art style, and individualized storytelling. Every character seems to have a piece of the puzzle in the story, development on their own to a higher degree than other games of its time that simply focus on a single overreaching plotline. From an environment aspect of the game, I think the time period and style it emulates is pretty fresh to many other scenarios.

It is, however, one of the least replayed FFs I go through because of its stark lack of mechanics in combat, though still more detailed than other FFs released in the west. The two main complaints were widespread homogenization caused by the magic system (Everyone can learn the same magic, a core mechanic of the game) and ease of stat growth in whatever direction the player wants, and lack of effect of what specialized skills were there for the most part. FFVII would go on to correct the second issue and allow characters for specialized builds and development, allowing players to still use any character but differ them instead of simply focusing on each using whatever strongest attack or support ability is available to them.

>> No.3801234

>>3800980
>SaGa wasn't released in the US when FF3 was out you mongoloid.
So here I am scrolling down the front page of /vr/ and I see this post, and I think to myself "How much of a fucking faggot is this fucking idiot?"

SaGa 1 and FF3 were both released in 1990

>> No.3801246

>>3801234
Don't bother, he'll just insist that Makai Toushi SaGa is part of the Final Fantasy series and thus not a SaGa game.

>> No.3801278

>>3801246
I think he just played the US-SNES Final Fantasies once as a kid and never played an RPG before or since.

>> No.3801621

>>3801106
>a game where you can play like a complete retard and still have no trouble is a good thing
Cancer detected.

>> No.3801801

>>3801106
>Points to a picture of a game that wasn't released in the US at the time.
What do you think this thread is about? Why Final Fantasy VI isn't praised as much in Japan compared to the west.

That picture is probably one of the many reasons why Final Fantasy VI isn't regarded as well as the top SNES JRPG in Japan since they had a large pool of games to pick from compared to our much more limited pool at the time.

>>3801234
When he says Final Fantasy III I think he means SNES thus number VI. For some reason he is going with the stupid western naming conventions for them even though we have known which Final Fantasy is which since the PS1 era with Final Fantasy VII coming out along with the various anthologies that netted the west FF 1, 2, 4, 5, and 6.

>> No.3801865

>>3799123
terrible, terrible taste. holy shit.

>> No.3802016

>>3801801
The game that you are calling FFVI on the SNES, was, and still is, named FF3.

If you were to buy the cartridge, it would still say "Final Fantasy III" with a Moogle on the cover. If you were to download an SNES ROM, it is still called "Final Fantasy III."

"Final Fantasy VI" was released on Super Famicom and in US re-releases on PSX/virtual consoles.

>> No.3802040

>>3802016
I get it, you are insufferable, I was just pointing it out to him.

>> No.3802064

>>3799553
That's because Toby skimmed his ideas off someone else's tumblr for extraneous details and thought it wasn't caught.

>> No.3802464

>>3802016
>The game that you are calling FFVI on the SNES, was, and still is, named FF3.
>and still is

Pretty sure it hasnt officially been called FF3 for decades. And in Japan, it was always called FF6.

>> No.3803260

>>3802016
want me to tell you why nobody likes you IRL and you'll stay alone forever?

>> No.3803295
File: 26 KB, 600x750, 5eb.jpg [View same] [iqdb] [saucenao] [google]
3803295

>>3802016

>> No.3803437

>someone brought up Metal Max and it wasn't me
There is still hope left in man.

>> No.3803498

>>3802016
t. autismo.

>> No.3803994

I'm not Japanese, but I played IV, V and VI in order, and while I liked VI a lot, it felt like a letdown from V. Toying with V's job system is so much more fun than anything else VI offered.

>> No.3804851
File: 39 KB, 165x115, THIS IS HOW WE DO IT.png [View same] [iqdb] [saucenao] [google]
3804851

>>3803994
>Toying with V's job system is so much more fun than anything else VI offered.
That's because it is. Especially when you get to fuck around with the wacky shit like Chemist and Geomancer.
>feed an enemy a level-altering item
>use blue mage's level-based magic
>completely wreck their shit

Plus, there's something of a neat appeal in even something as minor as just being able to use weapons and equipment of other classes, even if it is a little bit of a waste of a skill compared to something more useful (that said, having equip[weapon/armor] actually gives some stat boosts, so it is not entirely worthless either).

FF6 tried to streamline this by taking the grinding out of the abilities/skills (to a lesser extent in some character's cases like Sabin), but locked them to specific characters and limited the amount of relics that gave abilities so much, as well as giving the good ones so late (and making them hidden away in who knows where when you play blind) that it was pretty much pointless to even bother with most characters because you don't have enough of the good stuff to go around and, without exploiting glitches and bugs, some characters just aren't that good to begin with, especially given how late you get them. Maybe with a bit of leveling and raising, but a blind run player isn't going to bother because you already have better characters to begin with, especially when they show up with no actual magic at all.
(I ain't done yet.)

>> No.3804858

>>3794142
There are literally character named after Star Wars characters, like Biggs and Wedge, and there are direct Star Wars quotes, like "Aren't you a little short for a stormtrooper?"
The overall plot isn't very similar, but there are very obvious Star Wars references throughout the game.

>> No.3804929

>>3804851
Speaking of which, I thought the esper system was, and still is, retarded. One, because you can easily miss or avoid all the good ones, and two, because it takes a good while to actually learn magic spells (or rather, the ones you will actually USE) in the first place.
It was like an inverse of FF5, but actually worse. In FF5, you had to buy, find, or fight for spells (the latter usually being summons), but once you obtained them through whatever means, everyone could use them as long as they were at least in the appropriate class that used them. They were accessible without being in a limited supply, unlike FF6's ability relics.
To clarify: If you had Time Magic, all 4 character units can use it as long as they were in the job or had the "Time magic Lv. [#]" ability to equipped. If you had the Economizer/Celestriad, you pretty much just had the one unless you knew you could get another (and were lucky enough to). Another case being the Soul of Thamasa/Gem Box. Granted, there were others that were much easier to obtain and still gave ability commands, but they were also less useful as well.
Don't get me wrong. FF5's spells had issues of their own, being missable and hard to re-find if you didn't know you even could get them (for the ones that you can get again), but I still find that the Relic system was less lenient in execution. Not just for the reasons mentioned, but also because they took up your accessory slots as well, meaning lots of other beneficial relics with passive effects couldn't be used if you were focusing on specific commands and abilities. Some of which were simply just convenient to have like the Sprint Shoes (granted, in this case, it was given a bit of leeway in later FF6 ports, but you could also go even faster if you did have them, so it's still a (lesser) issue) and the encounter-eliminating/lowering ones.
(to be concluded)

>> No.3804956

>>3804929
I feel like FF7 tried to be the half-way point of both, having you find/buy magic/summons, abilities, passives, and even altering some others, such as the "elemental"/"ailment" abilities for something akin to "Spellblade" but also allowing for units the capabilities of more easily resisting elements and ailments. However, in the case of 7, you could much more easily swap all aspects between characters, and experiment with linked slots. I think the biggest improvement though, was letting players max out a materia to create a new replica of it (even if it was at 0 AP), for (at least almost) all materia. It also had raising of materia to create better spells (Fire to Fire 2/Fira, passives to give better bonuses, etc.), keeping a nice sense of progress of both 5 and 6.
I can't say it was entirely successful, given that it also has some of the issues of both 5 and 6, but I think it was one of the best mixes they could have done, especially when you consider characters still have specialties and certain inclinations towards "jobs" as a result, but also different materia slot options due to their weapons (and sometimes armor). Plus, it was pretty easy to figure out as well, and having AP multipliers on equipment was also nice.

>> No.3806487

>>3804851
I'm playing FFV for the first time now. Any jobs I should focus on in particular as a first timer?

>> No.3806510

>>3806487
its all about experimentation

though if you're just starting you're gonna be stuck with mostly FF1 classes

>> No.3806612

>>3794092
Bs, ffvi was HUGE in japan back in the day

>> No.3806631

>>3806487
Try anything that seems cool. FFV is one of the few class-based RPGs where almost no class is useless.

>> No.3807080

>>3806631
You mean where no class is useless. The worst classes in the game are Thief, Monk, Berserker, and Geomancer and all four of those are still very useful, especially by FF1/FF3 standards where there were classes that were objectively worse than their alternatives in every way. Thief can get you powerful equipment/armor early, speeds you up out of combat, has a guaranteed flee that makes powering up their unique weapon very easy, and passes on the highest speed in the game when mastered. Monk is extremely powerful for most of world 1, only falling off around Byblos, is okay for the midgame, has innate counter and the highest HP in the game and passes both on when mastered, and is cheap to outfit. Berserker has high synergy with magic jobs due to the Rune Axe and Gaia Hammer getting huge bonus damage based off of your Magic stat, axes can get around enemies with extremely high defense if you have no other way of doing it, plus the Deathsickle means they can cheese the crystals fight. Like Berserker, Geomancer has synergy with other magic jobs: !Gaia is one of the best skills for wiping random encounters out until World 3 and is still a decent choice in some areas if you need to conserve MP, plus it's absurdly overpowered for Drakenvale.

I'd say that's pretty damn good balance by JRPG standards, and especially by FF standards because they've never come close to that ever again.

>> No.3807085

>>3802016
Let it go. It was a mistake that they fixed by labeling subsequent releases by the correct numeral. Were you expecting them at any point to recall old ass cartridges for something like that. "Hey ROM distributors, please cease and desist listing that game by its incorrect title! K, thanks bye."

When I fire up games called "Final Fantasy III" I expect job systems and Onion Knights.

>> No.3807168
File: 381 KB, 800x800, edgar drill helm.jpg [View same] [iqdb] [saucenao] [google]
3807168

>>3806612
Not really. It didn't outsell V in the native market, it's consistently ranked lower than III, IV, and V in popularity contests, and it's pretty well known for stupid as fuck bugs like pic related.

>> No.3807732

>>3806487
Just have fun and use the jobs that seem the most useful at the time. Yes, some jobs have better learned abilities than others but it will take you a lot of tedious AP grinding that you can more than make up for at endgame rather than trying to grind early for it.

>> No.3807758

>>3807080
Dragoon doesn't really have much going for it except for dodging a couple big attacks from some bosses and Beastmaster is kind of a pain to use, although the 1/4 of enemy hp in damage attack is pretty strong. I agree there are no jobs that are totally useless but some sure as heck are way better than others.

>> No.3808010

>>3794641
So every magical hero story ever. Got it.

>> No.3808443

>>3807758
Lancet is not a bad skill and being able to dodge annoying boss mechanics while doing alright damage is underrated. They're not amazing by any means, but that's still way better than usual FF balance.

>> No.3808490

Power rangers ripoff in JRPG form sells more to american kids than japanese adults... who knew?

>> No.3808882

>>3808490
You're gonna have to help me out here, are you saying FF5 or FF6 is a power rangers ripoff? If 5, then is Xdeath supposed to be Rita? Is it 6 cause Terra morphs?

>> No.3809031

>>3807168

Why is the drill coming out of his forehead?

>> No.3809046

>>3809031
In the japanese version equipping a drill as a helmet gives 255 defense

>> No.3809391

>>3809046
desu that's true IRL too
like fuck, think you'd attack someone with a fucking drill attached to their head like a unicorn of death and pain and punctured eyeballs? i didn't think so. FOH it is.

>> No.3809394

>>3808882

most casting animations in 6 look like they are holding a morpher