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/vr/ - Retro Games


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File: 517 KB, 1196x896, Akumajou Densetsu (Japan) [En by Vice v1.0] (~Legend of Demon Castle - Castlevania III).png [View same] [iqdb] [saucenao] [google]
3778317 No.3778317 [Reply] [Original]

What a thrill

>> No.3778431
File: 465 KB, 718x540, Adventure Hell.png [View same] [iqdb] [saucenao] [google]
3778431

>mfw it takes over 7 hours just to beat this one room

>> No.3778436

>>3778317
Tangentially related trivia:
"I am the Wind" and "Snake Eater" are sung by the same person

>> No.3779085

>not cheesing it with Grant

>> No.3780201

Turn into the bat you fucking idiot Grant a shit

>> No.3780387
File: 8 KB, 188x260, Alucard.jpg [View same] [iqdb] [saucenao] [google]
3780387

>>3778317
Trevor, I'm already a demon.

>> No.3781173

>>3780201
he doesnt have enough hearts i don't think

also
>taking the alucard path
you chose this anon

>> No.3781226

This is doable manually. The blocks fall in a consistent 3 set pattern and fall in the same way forever. What fucks up most people though is the fact that the base floor is uneven, so your jumping pattern has to change half way when the right side catches up with the left, which is usually where I got screwed. Once you memorize the complete pattern though you can literally jump back and forth between 2 tiles and basically just wait until you're near the top. A bit long and sadistic all in all.

>> No.3781242

>>3778436
So I'm not the only one who thought about this too. Good shit.

>> No.3781271

>>3778431
This was a great episode of GCCX

>> No.3782530

>>3778317
Someone wanna explain and or link me?

>> No.3782804

OP's here and I wear socks.

>>3782530
>>3781226
>you can literally jump back and forth between 2 tiles and basically just wait until you're near the top.

>>3779085
>>3780201
>>3781173
I don't really think ability to skip it with one of the characters justifies it being that dull for all other routes. It should have been shorter and had a harder pattern or some bats imo.

>>3778431
>>3781271
Definitely watching it after completing the game. I'm autistic, so I skip GCCX episodes of games I would like to play.

>> No.3782885

>>3778317
literllay had to redo the game and pick a different route
that level defeated me

>> No.3782921

>>3778317
Is that CRT royale shader?

>> No.3782924

>>3778317
what a shader?

>> No.3783007

>>3782921
>>3782924
crt royale kurozumi

>> No.3783031
File: 52 KB, 592x754, 1357461754781.jpg [View same] [iqdb] [saucenao] [google]
3783031

>>3778317
With darkness and silence though the night?

>> No.3783239

Level 7B keeps Castlevania III from being a 10/10 entry. Too much waiting and not enough good design.

>> No.3784593

>>3778431

Arino made it needlessly harder by staying constantly on the side character, especially Alucard whose main attack sucks. Belmont's whip does the most damage rapidly and some of the jumps are even easier because all the levels are designed around his moves. Half the enemies that troubled him could have been defeated by jumping and whipping. Fun to watch all the same.

>> No.3784601

>going through the Castlevania series for the first time
>get to 3
>US version is more unforgiving
>JP version has better music
I can't make a choice

>> No.3784605

>>3778317
Just savescum it, emufag

>> No.3784627

>>3784601

Play the harder one and obtain bragging rights

>> No.3784635

>>3784627
That music, though:
https://youtu.be/ptgaCJSF7j8
Is there no romhack that ports the JP soundtrack to the US versions?

>> No.3784662

>>3784601
>playing the shitty, unbalanced version because it makes you look more hardcore
LMAOing at your life.

>> No.3784682

>>3784662
Not really. I just don't want to rob myself of a greater sense of satisfaction after beating the game. I'm still going through it so I haven't reached a point that made me throw the controller at the wall. If it becomes too unbearable, I'll switch over

>> No.3785040

>>3784601
US version also has censored graphics and a completely broken (in a bad way) Grant who lost his main skill, the knife throw. A terrible port in every way. Get the Japanese version, it is the true version of the game.

>> No.3785053
File: 131 KB, 550x520, trevor_and_sypha_scoutin_by_nightlessangel-d5r5g3y.jpg [View same] [iqdb] [saucenao] [google]
3785053

>>3785040
No excuses. If I can beat US Castlevania 3, so can you.

>> No.3785056

>>3785053
Kill yourself, faggot.

>> No.3785059

>>3784601
JP is the original version, how the game was concieved to be.
If you want to brag about being le hardcore gaymur, then play romhacks.

>> No.3785087
File: 84 KB, 486x597, sypha_belnades_portrait_by_nakoshinobi.jpg [View same] [iqdb] [saucenao] [google]
3785087

>>3785059
Quit making excuses, gosh. The American version isn't THAT much harder.

>> No.3785162

>>3785053
I have. It's just not as fun as the original.

>> No.3786180

>>3785053
cute

>> No.3786186

>>3783031
I give my life
Not for honor
But for youuuu
I'm still in a dream
Snake eaterrrr

>> No.3786428

These are the only parts of an otherwise amazing game where I ask myself what the fuck they were thinking

>> No.3787521

CV1 and CV4 are still the best Castlevania games.

3 and Rondo are overrated.

>> No.3787950

This level is so long that when playing it successfully its possible to score extra lives from the amount of points you score, which is something that basically almost never happens unless you play multiple stages in succession without dying.

>> No.3787951

>>3787521
>CV4
Nah you fucked up.
III and Rondo are way better than Super.

>> No.3787976

Loved the original CV game, recently played this for the first time. Not really feeling it. The stages just seem a little too long and full of bullshit enemy placement. Never really felt that way about the first one.

>> No.3788457

>>3784635
the sound chip used for the extra sound channel (a third square wave channel) isn't compatible with the NES, so you'd have to also hack CV3 US to be Famicom compatible

>> No.3788463

Is there some trick to the last section of the sunken ruins level in Castlevania III? I beat it on the first go around without too much trouble, but on the second quest it's kicking my ass.

>> No.3788465

>>3787951
>III and Rondo are way better than Super.
Not really.

Super was a proper evolution for the series, while Rondo and 3 had shitty level design. The only thing lacking in 4 was the bosses mostly, but CV having easily cheesable bosses goes back to even the first game.

>> No.3788483

>>3786186
>I'm stiiiiiiiiiiiiiill in a dreeeeeeeeeam
>Vampire Killeeer!

>> No.3788735

>>3788465
>Super was a proper evolution for the series
That's bullshit. Super is a decent game on its own, but it fucked up everything good about the original.
>combat is broken
>barely have to commit to jumps
>sub-weapons are barely used and situational at best
>level design is nowhere near as tight and has a lot of boring, easy, and gimmicky sections
>music is almost non-existent
None of these problems are present in III or Rondo for the most part.

>> No.3788781 [DELETED] 

>>3788483
Kill yourself, faggot.

>> No.3789906

>>3788463
please? I'm about ready to throw my console through the window
I've tried boomerangs, freeze spells, stopwatches, everything; I've only made it to the end once and only gotten close one other time

>> No.3790467

>>3789906
just take a break pal, take 15, have a cig and shit and come back and plod through

>> No.3791142

>>3785087
So no reason not to opt for the better music then