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3778134 No.3778134 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3772465

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




>> No.3778138
File: 2.22 MB, 512x384, animooted-wall.gif [View same] [iqdb] [saucenao] [google] [report]

=== NEWS ===

[Highway to Hell] Second phase of mapping has started! Ends on Feb 28th

[Til 4-1] QUMP is still going!

[Til 3-15] Dropbox will be dropping support of public folders in mid-March

[2-4] Sgt Shivers and Yholl to do some megawad-themed weapon packs; Ancient Aliens, JPCP, and BTSX

[2-3] TNT Revilution Beta released

[2-2] Lithium 1.2 released

[2-2] gdxBlood working along

[1-31] RIP Jan Paul "Mr. Elusive" van Waveren, long-time Id programmer/Carmack associate

[1-31] Noclip interviews John Romero

[1-31] D4T (the diet D4D fork) has been updated to v1.0.1.1

[1-31] WIP: GZDoom to get Doom 64-style gradient sector colouring UDMF

[1-27] New release of Custom Gun (v0.999) with fixes

[1-27] Disjunction Beta 3 released

[1-26] Anon release; a pack of SP Quake 2 maps

[1-25] Sgt Shivers has released Final Doomer, a gameplay mod with classes themed around TNT and Plutonia

[1-22] New Smooth Doom version out


PROTIP: If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.

>> No.3778141

OPs pic and the Starry Night remix are good stuff.

>> No.3778142
File: 1.89 MB, 2000x1333, 1480649075943.jpg [View same] [iqdb] [saucenao] [google] [report]

It makes a good wallpaper.

>> No.3778143

More classic paintings need the Doom treatment.

>> No.3778146

There's a Romero edit of Mona Lisa lying about somewhere, as well as The Last Supper. Though the latter isn't a meme edit

>> No.3778156
File: 18 KB, 300x282, The_Mona_Romero_small.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3778178

Where's the OOM general?

>> No.3778180 [DELETED] 

right next to the reddit general

>> No.3778193

What is the best way of playing Doom 3?

>> No.3778194

I like using Sikkmod

>> No.3778203

Turn 360 degrees and walk away

>> No.3778214

BFG edition or vanilla? Also what do you think about Overtinked Doom?

>> No.3778215

I used Vanilla. Never heard of Overtinked Doom.

>> No.3778218

I looked it up on the archive and it was mentioned the grand total of two times. One of the threads that mentioned it also mentioned to get a mod for fixing the shotgun. Now, is the shotgun in Doom 3 unusable or something?

>> No.3778229

The D3 shotgun is just really ass

>> No.3778230

The next part will be the last.
...or is it?

>> No.3778239

Where do I get it? Google does nothing.

>> No.3778247


>> No.3778250

Modded Vanilla is probably better option, since BFG edition is incompatible with mods for original if it can even be modded at all.
I did play vanilla Doom 3 like week ago and enjoyed it and didn't find it ugly.

>> No.3778256

Enjoy headbumping into Doom 3 again.

>> No.3778257

Has anyone gotten Colorful Hell to work with Psychic? I'm not getting any Colorful Hell enemies when loading them together with both load orders.

>> No.3778258

Colorful Hell should take priority by loading later, but the thing is that the CH enemies will not drop blood money on death. Though Psychic isn't all that easy as-is, I suppose there must be a patch around or something.

>> No.3778261

Preddy weird since Psychic was recommended as a weapon mod on the Colorful Hell mod page

>> No.3778267
File: 1.22 MB, 1920x1080, Screenshot_Doom_20170204_215645.png [View same] [iqdb] [saucenao] [google] [report]

What's the best way to take down this fucking tank? It seemed like sniping the gunner would work but it did nothing so I tried the rocket launcher but I only get a few shots off before it one shots me. The fucking aoe alone is enough to one shot me and the rocket flies so fast I can immediately strafe as soon as it fires and I'll still die.

>> No.3778268

Probably just mentioned for being a gameplay mod without any apparent custom enemies on the surface level. Psychic does modify the base Doom enemies, there's some aesthetic stuff like Hell Barons throwing red stuff and Pain Elementals creating different Lost Souls that don't drop shit, otherwise they would practically generate infinite money for you.

It's why Guncaster needs a patch as well. No patch, no dosh.

>> No.3778270


why can't we have 16 angles for every animation?

and captures from above and below?

it's 2017

>> No.3778274

Ugh, that thing...
I tried to fight it with DRLA, what seemed to work for me was darting behind those trucks and then attack him from behind; if I remember correctly, he cant turn over there. Also make sure you're hitting the turret; only it can take damage.

>> No.3778280

is there a way to precache textures in gzdoom that are not on the level?

I'm having some serious fps drops with some weapon particles when first fired

>> No.3778281


>> No.3778282

Is that Grezzo?

>> No.3778284

>why can't we have 16 angles for every animation?
I think you can, 16 sprite rotations is an EDGE extension that was adopted by ZDoom and PrBoom+ at least, maybe others since 2011.

>> No.3778285

ZDoom does allow 16 rotations but not above and below.

>> No.3778287

Thanks, I did it.

>> No.3778289

No it's the hell on Earth Starter pack.

>> No.3778291



>> No.3778306

>>3778270 >>3778284 >>3778285


It's a bit complicated, instead of XXXXF1 to XXXF8 you have 1,9,2,A,3,B,4,C,5,D,6,E,7,F,8,G - 9 to G are interspersed between 1 to 8. This is mostly for backwards compatibility. But it does work!

>> No.3778319
File: 685 KB, 1280x1024, Screenshot_Doom_20170204_075719.png [View same] [iqdb] [saucenao] [google] [report]

Above and below is doable but not without some sort of scripting hack. Return of the Triad does it for the platforms.

>> No.3778321
File: 463 KB, 1280x1024, Screenshot_Doom_20170204_075712.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3778324
File: 167 KB, 400x359, megasphere.png [View same] [iqdb] [saucenao] [google] [report]

So if the SSG fires more than double the pellets with two shells compared to a regular shotgun with one shell, would you get a super-like version of a regular shotgun if you cut off a barrel from a SSG, and thus convert it into a single shotgun that simply fires more pellets?

>> No.3778326
File: 363 KB, 1000x1000, benellus.png [View same] [iqdb] [saucenao] [google] [report]

>defiling a SSG

>> No.3778329

half barrel 10 pellet ssg would retain much slower reload and wider spread of full ssg thus be strictly worse than traditional pump action 7 pellet shotgun.

>> No.3778331 [SPOILER] 
File: 4 KB, 59x55, 1486214082512.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3778365

Flashlight mod or with chainsaw as much as possible.

>> No.3778412

Could you explain why the chainsaw is good, to those who haven't played the game?

>> No.3778418

Really powerful, is essentially it.

It has a high damage output, and a fast (constant) one too, so if you put your mind to it, you can kill near any monster in the game with pretty basic tactics.

>> No.3778419

makes the game easier. games problem is its fucking tedious and not challenging and the levels are stupid long and boring.

>> No.3778458


don't use the flashlight mod, I don't fucking understand how people not realize the way it works is to give emphasis on the terror atmosphere

>> No.3778579

The terror atmosphere in Doom 3 is really weak and boring though, you very quickly grow accustomed to the repeated jumpscares.

I prefer cutting out something the game just isn't even good at in the first place to make it a better shooter.

>> No.3778593

Does anyone whose played zbloody hell know what the zandronum console command for weapon bob is?

>> No.3778604

>missing chaingunner
what gives

>> No.3778613


default value is 0.25, adjust to your taste accordingly

>> No.3778621

Nice thanks

>> No.3778627

is there a list of all the assemblies in doomrl arsenal?

>> No.3778640

Yes. I don't know where it is though. I just remember it's been posted lots of times before. As I don't play ZDoom stuff I didn't care to make a note of the link. You can probably find it searching the archives for, well, the words in your post to which I'm replying.

>> No.3778653

How do I git gud at Unreal Tournament?

>> No.3778658
File: 278 KB, 1366x768, UT2004 3-7-2015 7-06-21 PM-637_FotoSketcher.jpg [View same] [iqdb] [saucenao] [google] [report]

UT99: just shoot the enemy & remember rockets hit like a truck
UT2003/4: spam jump repeatedly & shoot the enemy
UT3: don't even

>> No.3778665

What was that fan level pack for blood that was updated recently?

>> No.3778681


>> No.3778697

Any good Heretic weapon mods, other than Amplified and OSCJ?

>> No.3778702


>> No.3778704

Too limited.

>> No.3778713

how long has this contest taken

>> No.3778720

You can 3D model anything, what do you make?

Remember that it has to show up well in 320x200 for weapons, and about 60x60 for monsters.

>> No.3778728

About a week and five months assuming it started when the thread on Vinesauce.com was made, which I kind of doubt. It was all a bit of a shitshow for anyone that cared to enter.

>> No.3778731

Doom 2 (2019)

>> No.3778732

>You can 3D model anything, what do you make?
Dicks. Lots and lots of dicks.

>> No.3778735

YES! thank you

>> No.3778737
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3778738
File: 98 KB, 640x441, 31.jpg [View same] [iqdb] [saucenao] [google] [report]


Sprites for my game.

>> No.3778742
File: 173 KB, 1881x1080, Sprite-0001.png [View same] [iqdb] [saucenao] [google] [report]

I decided to continue that True Lab wad I started months ago. No real progress though. I'm just wrecking my head how to best translate the angled top down RPG view into a 3D environment.

>> No.3778807


You can make a cheap pingas and make it jiggle in maybe 15 minutes. If you want realistic elements then the sculpting will take more time.

>> No.3778829
File: 295 KB, 1530x5849, DoomRL Arsenal Assemblies 1.05.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3778889

First keep behind the trucks and clear all the zombies. Then run behind it and fire at its fuel tank. You can take it down with two rockets.

>> No.3778909
File: 1.21 MB, 1280x1024, Screenshot_Doom_20170204_152354.png [View same] [iqdb] [saucenao] [google] [report]

Setting up another room for that E1M8

aka >>3773825 related

i'm trying to make it so killing the barons lowers these 3d floor fuckers out of blocking position. Having a glance at the unusual hexagon makes me think i may axe the 3d floors tho.

>> No.3778916
File: 104 KB, 764x654, prettyingup.jpg [View same] [iqdb] [saucenao] [google] [report]

Just prettied up my map02 and released a new version (RC1)

Getting it off my shoulders, since next week I'll be pretty busy. Threw in that map I made some days ago, too, since I don't know where else I could throw it.

For those interested, https://drive.google.com/file/d/0B1NxOZlEf5aNYVo1cWlISFVHTW8/view?usp=sharing
New map is map07

>> No.3778995
File: 1.17 MB, 1280x1024, Screenshot_Doom_20170204_160630.png [View same] [iqdb] [saucenao] [google] [report]

This >>3778909
vs This

>> No.3779002 [DELETED] 
File: 93 KB, 1280x720, Doom.jpg [View same] [iqdb] [saucenao] [google] [report]

Quake shits on Doom
>more challenging enemies
>actual 3D
>more atmospheric maps
>better soundtrack

Doom is a meme game
>muh hordes of enemies!
>majority of fights look like picrel it was the fan made wads that introduced hundreds of monsters per level
>music is utter shit sounds like a retard composed it
>only E1 is even memorable other episodes are garbage
>2D game cosplaying 3D
>easy enemies

for a Doomfag killing 3 Imps with a shotgun is the most hardcore FPS experience he can imagine he can't comprehend stuff like looking around, rocket jumping or monsters not dying in three shots tops Doom is to Quake what COD is to Rainbow Six.

>> No.3779007
File: 28 KB, 128x128, banedoom.png [View same] [iqdb] [saucenao] [google] [report]

For (You)

>> No.3779008

">music is utter shit sounds like a retard composed it "
>shitting on I Sawed The Demons
fuck off

>> No.3779013

/vr/ is nearly 4 years old
you've been doing this for 4 entire years
think about that

>> No.3779015

you just had to acknowledge it, didn't you?

>> No.3779018 [DELETED] 

Combined Arms is garbage.

>> No.3779028

i called out the troll. a report wouldn't do any good -- there's nothing in the post that actually breaks the rules. same as with >>3779018 . anyone who's been here any length of time will recognise that not as an opinion but bait. but it's not against the rules. so what can you do?

>> No.3779029
File: 144 KB, 650x487, 323012.jpg [View same] [iqdb] [saucenao] [google] [report]

I actually like quake a lot more than doom

for me dooms strength resides in its modding capabilities, but quake feels all around more solid gameplay wise. all it needed was a couple more monsters with more interesting fighting mechanics

>> No.3779038

this is a minority opinion but far from a unique one so stop worrying that you have to hide behind a spoiler tag.

>> No.3779043

I actually did it so as to avoid being confounded by a shitposter as has happened to me long ago

>> No.3779052

>for me dooms strength resides in its modding capabilities, but quake feels all around more solid gameplay wise.
I have to agree there- not much of a fan of Vanilla Doom myself.

>> No.3779065 [DELETED] 

What's the funnest gun mod? I know Combined Arms is the least fun.

>> No.3779070


>confounded by

Did you mean "confused with"?

>> No.3779084

Accessories to Murder

>> No.3779089 [DELETED] 

It sucks just like Combined Shit.

>> No.3779095

Just don't bother.

>> No.3779101

I think it's fun :(

>> No.3779102
File: 295 KB, 1693x1184, ThisIsUnf.png [View same] [iqdb] [saucenao] [google] [report]

what wads should I play to have an idea of what is a good map?

(implying I'm gonna make one)

>> No.3779104


What if in GZDoom, Voxels would've been rendered as an array of X/Y aligned sprites instead of 3dmodels? Would that make it run faster or slower?

>> No.3779107

>>3779095 (me)
I didn't mean it was shit, (it isn't) I was telling him to not reply to the troll.

>> No.3779109

Back to Saturn X E1/E2
Ancient Aliens
Speed of Doom

basically anything thats mentioned in the cacowards

>> No.3779113


and maps with special effects and such?

>> No.3779114

Slightly faster, but more complicated 'cos multiple draw calls. That's why Graf does it with MD3s.

>> No.3779123
File: 49 KB, 389x500, rifle.jpg [View same] [iqdb] [saucenao] [google] [report]

>[2-4] Sgt Shivers and Yholl to do some megawad-themed weapon packs; Ancient Aliens, JPCP, and BTSX
That Ancient Aliens plasma rifle equivalent better look like a cheesy old school scifi gun. Hopefully firing neon goodness too.

>> No.3779125

>It'll be the Dakka lightning gun

>> No.3779129
File: 376 KB, 1080x900, Tease and tear until its done.jpg [View same] [iqdb] [saucenao] [google] [report]


For Gameplay maps

>Doom 4 Doom or D4T(Best dewm 4 emulation ever)
>Metroid Dreadnought(The ever unfinished Metroid primemod for Dewm)
>DRLA(Roguelike ARsenal)
>Russian Overkill(for blowing shit and spill DAKKA AL UVER DA OLE PLACE)
>Johnny Doom(which marks BRD will never be)
>GMOTA(Fuck in Melee as a true Man should)

>> No.3779131


>Demonsteele https://www.youtube.com/watch?v=Ww2fU_CBpyQ

>> No.3779134

Don't just copy the cacoward winners, play random stuff from the mid nineties, when modern perfectionism hadn't bled all the soul out of mapping.

>> No.3779140

I love that picture. The cacodemon is very well drawn - it's pretty hard to make them actually scary and grotesque, especially in the Post-Alice Age

>> No.3779142

Oh,and maybe sound like some of these too:

>> No.3779143

Still looks cute to me, sucks that Dale Gribble is about to kill it.

>> No.3779150 [DELETED] 

>abloobloo Doom general is a safe space and we can't have any opinions that stray from hive mind here :(

>> No.3779153

That could be said about most generals.

>> No.3779154

the various works of nicolas monti

fancy textures and graphical details are for fags, learn you some quality encounter and secret design before you bother with any of that shit

>> No.3779156

>(The ever unfinished Metroid primemod for Dewm)
i keep hearing this, but nobody ever says what's unfinished about this

>> No.3779158

>waaahhhhh my shitposts got deleted!

>> No.3779159 [DELETED] 

Are you just going to delete anything negative?

try not to choke on those hotpockets

>> No.3779161

Didn't Term say it was pretty much finished, or something like that?

>> No.3779169


I have to agree. There are a few things that could've used polish like proper charging animations for the arm cannon, but I'm not really sure what else you could do with it besides turn it into a full Metroid fangame.

>> No.3779175

make it z&dro compatable

>> No.3779176

it is

>> No.3779180

>turn it into a full Metroid fangame

>> No.3779182

And that went real fuckin' well, didn't it?

>> No.3779185

fucking hell

>> No.3779186

Imagine if Nintendont decides to cease and desist entire GZDoom development because of that.

>> No.3779190
File: 220 KB, 1241x835, Pumpkin Tell me about this ridley guy.jpg [View same] [iqdb] [saucenao] [google] [report]


its mostly a joke here, where term moves quickly to another project while the other one is still going on and he says that the former is complete and some people make fun.

In fact, its "complete" for a gameplay mod for both SP and Multiplayer, but a lot of people here and on /r/metroid had a lot of ideas for improving it, liek zero suit mode with metroid universe guns, suit upgrades based on D4D code and Better samus sprites using the SNES/Fusion SA-X, but everyone fears messing up with the mod because they don't know how to Doom mod 101 right, also they fear that reggie the nigga boogeyman of nintendo will come up at night and rape their asses for using the name METROID<also the fans, both here and /vr/ and other places, ane they a simply a bunch of autistic fucks who keeps bitching about Prime vs Platformer.

also the mod doesn't work well on the newest GZDoom updates, unless you delete a few lines on Slade

there was a guy on youtube updating it, but we had no news of him, this the bastard managed to replicate prime on the 2nd video


>> No.3779191

What's the creepiest Doom wad that still has Doom gameplay?

>> No.3779194

>what's unfinished about this
It lacks Brutal Doom support, duuuuh.

>> No.3779195
File: 26 KB, 674x674, 1265778607262.png [View same] [iqdb] [saucenao] [google] [report]


I have, because it pretty much is.
There's been attempts to make it into a TC before, but all of them kind of flopped, and I don't really see it changing.

>> No.3779196

I can't say much for the wad's gameplay but Hellcore 2.0 has some horror in it.

>> No.3779198



>> No.3779204

I'd laugh so much if Oolickers got carted off to the german goulag

>> No.3779205

>also the mod doesn't work well on the newest GZDoom updates, unless you delete a few lines on Slade
I think v1.1c plays fine, now. Unless there's a super-recent update that breaks it.

>> No.3779207


1.1c? I thought the last version was 1.0.

>> No.3779214

zdoom thread op says v1.1c


>> No.3779215


now it will take a long time since nintendo is hunting down any fangames based on metroid, even rogue dawn is also on the bounty list

graf managed to break some old mods along with dreadnought 1.1c, and you need to delete some lines on late to make it work.

>> No.3779218

Good fucking job, Graf.

>> No.3779225

Let's post opinions that go against the hivemind.

Mid nineties maps are better than 2010s maps.

Advanced port modding features are unnecessary. There's no gameplay features Doom needs that Boom compatibility can't provide. In fact about half the features Boom added are ill thought out and should never be used.

>> No.3779230

Guys I'm looking for one short wad I played it was kinda like Groundhog's Day except more grimdark you went into your apartment, heard a weird noise, killed an imp and then you were in front of your house agian.

>> No.3779231

t. Brad Harding

please donate

>> No.3779234

Memento Mori and Requiem play like shit.

>> No.3779235

>that go against the hivemind.

>> No.3779237

But then who was super shotgun?

>> No.3779241

I'm responding to an earlier post that suggested it's impossible to have differing opinions. I don't believe it is as long as you post in good faith instead of trying to bait everyone.

That's a good one. It's even broadly correct, although there are a handful of maps in them that are excellent and I replay often.

>> No.3779242

Alien Vendetta is dull.

>> No.3779243

i know and agree, but it was still funny

>> No.3779245

Ancient Aliens is kind of ugly. It has some interesting gimmicks, but the colors can be downright garish sometimes. Overrated as fuck, Valiant was skillsaw's real magnum opus.

>> No.3779247

I agree with a lot of Graf Zahl's opinions.

>> No.3779250

That's true, it starts off okay and Clandestine Complex is glorious but there are some real long slogs in there that are not fun to replay at all. Dark Dome is okay with a powerful weapons mod.

>> No.3779251


Going to post what's been changed so far. Gascan still in same spot, some light touches here and there, put up the WORNOUTFACES, got the floating debris around the pillar.

Trying to think of some neat baseline stuff for the last couple of rooms, and then start peicing the last bits together in the main base section.

Going to make a slight secret passage to the infested room, and possibly extend the teleporter hexagon room into the map itself but only accessible from the bottom-most direction

3d sectors ahoy

>> No.3779254
File: 216 KB, 1280x1024, increased the circumfrence.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3779259

Yes there's too much change for change's sake in it. Textures are a total repaint job, with a new palette. Except for the traditional monsters, it doesn't look like Doom in the slightest.

>> No.3779263

Honestly the monsters and weapons being stock Doom is the biggest disappointment to me. Valiant was so good because of its rebalanced weapons and new monsters that actually made gameplay fresh and interesting and not just holding M1 with the SSG out until all the hell knights are dead.

>> No.3779265


I don't like how Valiant gets so much praise for its redone monsters and weapons when they ultimately amount to a basic dehacked patch.

>> No.3779273
File: 32 KB, 640x400, Dumb.png [View same] [iqdb] [saucenao] [google] [report]

I should have spent more time learning to model instead of screwing around.

Colors aren't final, needs to be palette friendly.

>> No.3779275

I don't particularly like Valiant either because of that reason. It just replaces the base enemies with annoying faggot versions, and it doesn't really feel like it adds anything either because there are no vanilla enemies to compare side to side with the replacements in gameplay.
Valiant is actually the .wad that really kind of soured me on the demo compatibility meme, because dehacked is so restrictive in the end.

>> No.3779280

>when they ultimately amount to a basic dehacked patch.
What's wrong with that? Sometimes less is more. The new monsters change gameplay up substantially while still fitting in next to regular Doom enemies instead of being so blatantly overproduced like half the shit on Realm667. The weapons aren't really all that impressive, but the rebalance is sufficient. The pistol is more bearable to use and the chaingun holds its own against the SSG, and that's all Doom's arsenal really needed.

>> No.3779290

He's often right about technical matters. On the other hand it's really obvious when he's arguing in bad faith.

>> No.3779291
File: 77 KB, 800x533, 1477119024565.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh boy, that looks amazing!

>> No.3779298

To be fair demo compatibility and custom monsters don't mix. I mean, very few demos are recorded on maps with complex dehacked patches that change gameplay significantly.

I mostly argue for using Boom compatibility because it retains freedom of choice of port for the user. You can play a Boom map in Pr+ or Eternity or ZDoom. If you choose ZDoom you can play the map by itself or with any number of gameplay mods.

>> No.3779305

Is that the fake gun from the back of that old level pack box from the 90's?

>> No.3779306


By itself, nothing.

But there's several downsides to it.
A: When people treat it as something revolutionary, it's annoying because it's really not.
B: It seriously limits replayability of what it actually can be played with, which is one of the big strengths of Doom.
C: I don't like the replacements, the weapons seem to ultimately boil down to "faster versions of existing weapons".

>> No.3779309

See: >>3779123

>> No.3779315

Indeed, that's mostly how I feel about him. Making each individual voxel cube into it's own MD3 makes sense because the code is simpler (multiple MD3s in one call instead of multiple calls) but otherwise his arguments are horribly biased, and usually rather dumb.

>> No.3779318
File: 18 KB, 300x333, 1364721735608.jpg [View same] [iqdb] [saucenao] [google] [report]

Well shit, how did I miss that link
In any case, yeah it's looking good so far, can't wait to see what other weapons you're gonna come up with

>> No.3779319

It's loosely a 2265 style phaser rifle from Star Trek but pretty much.

>> No.3779338


>> No.3779340

J. J.pls

>> No.3779342

Anyone else go through and emerge from a nerdcore hiphop phase

>> No.3779347

This has to be ironic. Right? You're in a thread for playing and modding a 20 plus years old video game. Star Trek is way less nerdy, it's practically mainstream.

>> No.3779352

>A: When people treat it as something revolutionary, it's annoying because it's really not.
I don't think anyone thinks the replacements in Valiant are particularly special on their own. They're just the element that makes it more than just another high-quality Boom megawad.

>B: It seriously limits replayability of what it actually can be played with, which is one of the big strengths of Doom.
I don't really agree that every wad should strive for maximum replayability. It's nice, but it usually results in staler stock gameplay.

>C: I don't like the replacements, the weapons seem to ultimately boil down to "faster versions of existing weapons".
Yeah, the weapons aren't anything to be wowed by, but again, they fit in alongside the unchanged weapons instead of going crazy with 100 frames of animation, 20MB worth of high-quality sound effects, and so many particle and smoke effects that you can't even see what you're actually shooting. How else would you rebalance the pistol and chaingun? If you change the base damage dealt, you've just introduced an inconsistency. In stock Doom, a bullet is always 5/10/15, no matter what gun fired it. The blood code takes that into account and you can get a good feel for how much damage a given shot dealt by observing the size of the blood splatters. It's one of Doom's most subtle and most useful features, and it hurts a little bit every time some new game has giant numbers popping up out of enemies when you shoot them, because Doom had the same feature but done so much better 23 years earlier.

>> No.3779357

>In stock Doom, a bullet is always 5/10/15, no matter what gun fired it.
this is incorrect

>> No.3779361

It's correct for any player gun. Chainsaw and fist aren't guns.

>> No.3779370

for any player gun, correct

for any gun, definitely not; the zombies and shotgunners and chaingunners

>> No.3779371

Does anybody know why the texture I'm copying over from a resource wad isn't functioning as intended?

I copied the animdefs and everything. It's the faces from that shadowcastertex thing

>> No.3779375

Yeah, but if you're looking at the blood coming out of you instead of the status bar to try and judge the damage you're taking, you're probably making a mistake.

>> No.3779376
File: 21 KB, 700x700, ACKCHYUALLY.png [View same] [iqdb] [saucenao] [google] [report]

>participating in coitus instead of participating in a greatest electronic virtual reality experience that stands the test of time

>> No.3779379

>he blood code takes that into account and you can get a good feel for how much damage a given shot dealt by observing the size of the blood splatters.

This is a nice idea in theory but nearly impossible to seriously keep track of in the heat of a battle, especially against a wide array of enemies.

>> No.3779381

*the greatest

Pardon my error, I believe it was because I was distracted by my calculus.

>> No.3779385
File: 112 KB, 540x720, 1463576881250.jpg [View same] [iqdb] [saucenao] [google] [report]

Of course not. I was completely serious.

>> No.3779387

Works for me. I get autistic as fuck about lining enemies up so my shots are never wasted, and I'll also use it to judge when I can switch to the shotgun to finish an enemy that normally needs a second SSG shot. Maybe it's not practical in slaughtermaps where you're being swarmed by massive hordes of enemies all the time, but in more sensibly designed maps I have no trouble keeping track of almost every enemy in any single encounter.

>> No.3779403

This is a necessary skill to be a top free-for-all deathmatch player. You keep track of which other players are at lower health, and thus you pick up as many cheap frags as possible.

>> No.3779438

>This is a necessary skill to be a top free-for-all deathmatch player.
the most worthless position i can possibly think of

>> No.3779447

I'm just repeating what I've heard from others. I'm shit at all forms of multiplayer, competitive or otherwise.

>> No.3779452

You are mistaking the concept of hipster with nerd.

Nerd does not have to be non-mainstream.

Besides only JJ Trek is mainstream, I'm sure there are a couple of hipsters who watched 60's trek because of big meme theory, but very few "normal" people have watched DS9 and Voyager, most of them haven't even watched more than a few sporadic episodes of TNG.

I definitely know more people who played Doom than people who watched 20's century trek, I can tell you that much.

>> No.3779456


Fuck, meant for >>3779347

>> No.3779464
File: 25 KB, 619x383, ss+(2017-02-04+at+04.39.30).png [View same] [iqdb] [saucenao] [google] [report]

Screw ingame screenshots, here's the project or something. It makes Doom harder kind of maybe. It's not done though.

>> No.3779480
File: 44 KB, 1044x334, lmao.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3779493


RIP Samsara, too good for Zandronum

>> No.3779505

But it's still alive and kicking.

>> No.3779512

how long do we need to yell at kinsie for another update

>> No.3779526
File: 115 KB, 500x581, latest[3].jpg [View same] [iqdb] [saucenao] [google] [report]

So I'm playing Master Levels For DOOM II for the first time.

Is it just me, or are some of these levels cryptic as fuck?

>> No.3779582

Jim Flynn and Sverre Andre Kverno made a few maps in there, and they're known for making "puzzle" oriented maps. Both them also contributed to Eternal Doom, IIRC.

>> No.3779589

>Star Trek is way less nerdy

Err what? Star Trek, alongside DnD, used to be the stereotypical nerd interest.

>> No.3779593


commonly in US, yurop was always Warhammer stuff followed by Dr Who

>> No.3779608

Joy of Mapping 3 is live. Tell those newbie mappers how shit they are.

No but really; tell those newcomer mappers how to not be so bad

>> No.3779627

Welp, I know what I'm playing tonight.

>> No.3779701

Who thought that hitscan enemies would've been a good idea? Who the fuck approved TNT Evilution?

>> No.3779714
File: 8 KB, 480x360, 546567.jpg [View same] [iqdb] [saucenao] [google] [report]

Newb here. Doing Scythe wad (the first one). UV pistol starts. This shit has gotten intense in the last 10 levels.

>> No.3779716
File: 716 KB, 512x512, 1416089701472.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3779721
File: 3 KB, 320x200, Zap-Zap.png [View same] [iqdb] [saucenao] [google] [report]

Pew Pew

>> No.3779760
File: 6 KB, 640x400, quake.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3779764


>> No.3779768

No idea why the text is gone, but I found a physical copy of quake the other day for 5 bucks, it was a great find, does anyone know how to play it on the computer?

Playing it regularly plays it as an audio disc, which is cool in a way, playing it in msdos gives me this message

any clue lads?

>> No.3779769

>complaining about TNT evolution for being 'too hard'

>> No.3779772


this help you?

>> No.3779774

Rather because the map design is awful and it's not that hard even with all those fucking chaingun guys. And no revenants save for one level.

>> No.3779787

I love how this page is saying "just use a source port, dude"

>> No.3779808

>map design is awful
it's not, by any means. and if we couple that with your 'let me complain about this specific enemy type, but it's not hard at all for me I swear!' scapegoat, then your complains make no sense.

>> No.3779810

>the map design is awful

>> No.3779812

There are types of difficulty. Hitscan spam is not really hard, just time consuming.

>> No.3779814

>just time consuming.

Save for the Mastermind (which is rarely used in the iwads), Hitscanners are the weakest enemies in the game. I find it hard to believe its "time consuming" having to deal with them.

>> No.3779815

you explicitly mentioned
>Who thought that hitscan enemies would've been a good idea?
which more than lets out you need to acquire fucking proficiency at killing things faster. I don't know how you can complain about hitscans bogging the game down when there aren't even that many to boot.

you're memeing aren't you?

>> No.3779820 [DELETED] 

t. Team TNT

Kill yourself projecting retard.

>> No.3779824

not me
>Hitscanners are the weakest enemies in the game
Yeah but Plutonia (and TNT to a lesser extent) spam them to such a degree that they might as well be some of the strongest. Massed chaingunners drain HP like nothing else.

>> No.3779825

I must be going crazy because I don't ever recall finding TNT unfair with its hitscan usage. I barely ever recall there being overabundance of them, let alone dying to a chaingunner.
if I ever died then it was all on me for not paying attention, especially knowing final doom in general was hard as fuck to me back then.

>> No.3779827

I don't think that word means what you think it means

>> No.3779828

TNT was the good Final Doom

>> No.3779834

>t. Team TNT
TeamTNT have not been active for nearly a decade, and the leader Ty Halderman hasn't even been alive for nearly 2 years.

>> No.3779837

Final Doom 4, a snapmap snappack priced at $19.99

>> No.3779840

>he throws a bitchfit when he sees more than two revenants in 2 maps

I wished more shitposters realized how most people find strawmen like this hilarious instead of getting angry over it.

>> No.3779849

>Yeah but Plutonia (and TNT to a lesser extent) spam them to such a degree that they might as well be some of the strongest. Massed chaingunners drain HP like nothing else.

So you're telling me this post was a lie? >>3779812
>There are types of difficulty. Hitscan spam is not really hard, just time consuming.

>> No.3779850 [DELETED] 

If only Trump put sanctions on Russia instead of just China, maybe we could get a Quake made in America.

The one fucking way he could have MAGA'd and he fucked it up.

>> No.3779851 [DELETED] 

>any complaint is due to things being hard and not annoying
As I said, kill yourself.

I never said anything about reventants save that they don't show up except for one level and I obviously meant to say archviles, not revenants.

>> No.3779852 [DELETED] 

lol bait more

>> No.3779856


that is possibly the most tenuous way i've seen trump connected to these threads yet

>> No.3779857

Nice reading comprehension. Strong is not hard. A baron that fires 9000 baron balls a second is certainly strong, but it's not that hard to avoid. Hitscan is time consuming because you have to break LOS to avoid it, but it's not that bad unless you've got 10 chaingunners firing at you at once with overlapping fields of fire that mean you're getting fukt regardless of your position unless you just take cover and take potshots.

I mean I know this is bait but try harder.

>> No.3779863

>overlapping fields of fire

>> No.3779864

>A baron that fires 9000 baron balls a second
Are there any Doom based SHMUPs, that preferably don't need sourceports for working?

>> No.3779867

So, what constitutes as hard to you?

>> No.3779869

'i have skill I swear, it's just only balanced when I don't die'

>> No.3779873

Look buddo, if me a gamer with these skill can't not die, then mayhap it's not good a map?

>> No.3779876

>Hitscan is time consuming because you have to break LOS to avoid it

How on earth does that even count as "time consuming" that takes like, what, 2 seconds?

>> No.3779878

lol you're literally always breaking LOS with a hitscan regardless of quantity. TNT gives you plenty of cover even with its more open sections and plenty of ammo to fight back so it's up to you to die like a bitch.

>> No.3779883

A combination of enemies that test my ability to avoid their damage while allowing me sufficient freedom in engaging them. For example, there are some arachnotron turrets on raised platforms over a field with small obstacles in it. In the field there are a bunch of demons that rush to attack the player. Also the hallway leading up to the arena has some shotgunners and chaingunners aiming into it, and has lost souls spawn in as well once the player enters the main arena. The demons provide pressure to keep the player moving, while the arachnotrons can be used to kill the demons quicker if the player is skillful, or cause damage if they aren't. The hallway leading out has enemies that deliberately discourage fast play in it to punish the player for attempting to cheese the arena by using the entrance.

Or, you know, just use hitscanners in sane numbers from sane numbers of directions.
When massed it brings the flow to a screeching halt to deal with them. It's not that they kill anyone who isn't shit (or at least knows the map), it's that they take the normal run 'n' gun gameplay and force you to take cover or just plain get fucked.

>> No.3779884 [DELETED] 

ok so j havent seen your playstyle. I feel like seeing you eat cum so fucking post a video right now I need to laugh.

>> No.3779887

>playing final doom
>'run 'n' gun gameplay'

>> No.3779889

Do you often watch men eat cum?

>> No.3779890

I mean if you can't run 'n' gun every bit of it without the chaingunners you might need to git gud. Even the archvile bits you can usually run through pretty easily, provided there's cover to duck behind for the last moment of the attack to avoid the damage.

>> No.3779891 [DELETED] 
File: 389 KB, 1284x980, yellow orson welles in space.jpg [View same] [iqdb] [saucenao] [google] [report]

>legit asshurt

>> No.3779898

I don't get how you can complain about chaingunners breaking the pace while archviles and their mechanics, coupled by their high resilience and chances of resurrecting every monster killed when left unattended, gets a pass.

it's not like TNT shoves them in your face without cover anyways. hitscan does have limit too you know.

>> No.3779902

>When massed it brings the flow to a screeching halt to deal with them. It's not that they kill anyone who isn't shit (or at least knows the map), it's that they take the normal run 'n' gun gameplay and force you to take cover or just plain get fucked.

This describes literally nothing about TNT, and only like one map in the entirety of plutonia.

>> No.3779903 [DELETED] 

>casually offsets request
goddamn you're easily upset.
okay now I know you fucking suck, thanks for the giggles

>> No.3779910

>overlapping fields of fire
I didn't know doom was rainbow six.

>> No.3779941
File: 551 KB, 1920x1080, Screenshot_Doom_20170205_013206.png [View same] [iqdb] [saucenao] [google] [report]

Should I just avoid using dynamic lights in GZDoom? Screenshot taken using GZDoom 2.3.2. In 2.2.0 it works fine.

>> No.3779951

looks awful

>> No.3779957

I think slaughtermaps tend to mar great visuals and level design with a slog of monsters that are boring to fight against.

Coming up with comlpex technical placement of monsters also feels like a lot of misplaced effort.

>> No.3779960

>Coming up with comlpex technical placement of monsters also feels like a lot of misplaced effort.

For slaughtermaps, not in general.

>> No.3779985

Post screenshot from 2.2.0?

>> No.3779995

I wish PrBoom+ would add MAPINFO support.

>> No.3779998

How is Demonsteele? Does it have its own maps and music?

>> No.3780000

people shooting guns at you should always be hard. Learn to take cover.

Hitscan is just a way of modeling firearms. using actual projectiles wont make a difference, you still can't dodge a bullet, especially when its supersonic and it hits you before you hear the sound of the gun being fired.

>> No.3780001

it's pretty neat, but doesn't play like doom at all

no maps

comes with its own jukebox, which is cool

>> No.3780002

It's fun, especially once you get the Iron Maiden.
Doesn't have maps, but has an optional pk3 for extra music.

>> No.3780012
File: 503 KB, 1920x1080, Screenshot_Doom_20170205_013145.png [View same] [iqdb] [saucenao] [google] [report]

It should look like this

>> No.3780018

Yep there's definitely something fucked up.
They removed the dynamic light sliders from settings in 2.3.2 so that might have something to do with it:

>> No.3780023

What map wad would you recommend playing with it?

>> No.3780028

Has anyone here play a wad where each level was based on a different videogame?
I remember one level had a futuristic base look and had Spark Mandrill's theme from Megaman X.
Other level was based on Castlevania: Circle of the Moon, its theme was Catacombs from the same game and the even the map looked like the map from the game (mostly squares)

>> No.3780031

scythe 2, brotherhood of ruin, or newgothic (if you have a powerful computer)

>> No.3780032


>> No.3780040

Is there actually a way to run blood at 1280x1024 smoothly?

>> No.3780046

play it in real dos instead of dosbox

>> No.3780052
File: 28 KB, 384x327, screenshot_00009.png [View same] [iqdb] [saucenao] [google] [report]

Close but no, this doesn't have the CotM and MMX stages.
Also it's pretty old, as the Castlevania level might suggest, around the GBA era.

>> No.3780054

Do any of these fit its aestethic theme?

>> No.3780058


didn't somebody talk about how their retro computer that exceeded blood's requirements still lagged like crazy at resolutions above 800x600

>> No.3780061

Damn the no sourceport blues,

>> No.3780070

the Brutal Doom guys should just make their own game and impliment whatever they want in it. First, they could make money. Second they'd have full control over it. Third, they would stop having debates about whether Brutal Doom is true to any original developer intent or not. They could just go nuts, and make it true to THEIR intent, and people could like or dislike it. They could call their game "Brutal". (If it's not taken).

I'm suprized they haven't done this yet.

>> No.3780071
File: 141 KB, 900x1200, It's Fucking Nothing.jpg [View same] [iqdb] [saucenao] [google] [report]


>July 9th 2016

>> No.3780075

Which forum is this from

>> No.3780081



Is Carmack gonna have to choke a bitch again?

>> No.3780083

scythe 2's gothic levels do and newgothic does, if you play hae-lin

if you play shihong, traditional 90s techbases may work, such as equinox

>> No.3780084

Anyone got a link to Duke 3D? I forgot to move it to muh new PC when I shifted over.

>> No.3780087

>traditional 90s techbases
You mean wads from that timeframe?

>> No.3780110

I guess. After some more testing I noticed it occurs because I move them around with an ACS script with the warp function, as the lights illuminate correctly when they're in their initial position whatever it is. Were they never supposed to be moved like that?

>> No.3780126

I think it might be better (if possible) to just copy the light entities and have the second set initially disabled. Then you just switch the activation of both sets.

>> No.3780128

Check this thread, there's couple replies from Graf:

>> No.3780129

That one map with four Icons Of Sin in a square room (but only one of them is real) is perhaps the least fun official map for Doom.

>> No.3780130
File: 71 KB, 960x720, temp.png [View same] [iqdb] [saucenao] [google] [report]

Trying to make the menu graphics as good as I can within vanilla limits.
Never liked Dooms words overtop of words thing. Looked messy imo. So I put black backboards on all the menus I could (save, load, and options weren't possible)
Pixel aspect ratio on the menu graphics are fucked in gzdoom, but fuckit.

>> No.3780134

Are you also editing the sliders in the player set up menu for source ports?

Cause I never found a way to do that.

>> No.3780136

I doubt it. I'm pretty much editing for straight vanilla and letting the rest fall where it may.

The only things I'm doing for the source ports are assets that were originally in vanilla, but were unused. Maybe I'll see what I can do after the important stuff is done though.

Probably will also change the "HELP" option into a "STORY" option, that has a little blurb on the story thus far. Since no one actually needs a help menu for this.

>> No.3780140

>take cover
>trick hitscanner to start massive infighting
>just shooting him because he's got maybe 80hp at most
Literally git gud

>> No.3780147

>unless you just take cover and take potshots
Then fucking do, if it's a tactic that works and lets you handle an encounter you would otherwise find difficult, then why don't you just fucking do that?

>> No.3780152

>the normal run 'n' gun gameplay and force you to take cover

>> No.3780157
File: 205 KB, 843x1034, angry dog noises.jpg [View same] [iqdb] [saucenao] [google] [report]

>They removed the dynamic light sliders from settings in 2.3.2 so that might have something to do with it:
Grafh you fucking reprobate, letting you customize the dynamic lighting to your choosing can make or break your performance and frame rate in certain instances.

You fucking dumb German piece of shit, that's the worst fucking reasoning I've ever seen for taking out a feature.

>> No.3780168

That is one fine looking menu, REKKR guy

>> No.3780182
File: 1.46 MB, 1280x1024, Screenshot_Doom_20170205_025757.png [View same] [iqdb] [saucenao] [google] [report]

hey check this out

>> No.3780185

Thank you.

>> No.3780190

looks bad, what's this for

>> No.3780191

it doesn't look that bad but it does look cluttered, what's this for

>> No.3780194
File: 853 KB, 1280x1024, im honestly tossing down any details that come to mind the level doesnt come that naturally.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3780195
File: 124 KB, 809x439, a ok.png [View same] [iqdb] [saucenao] [google] [report]

fuck yes. And thats the one most people will be playing too so it makes perfect sense

>> No.3780209
File: 428 KB, 1280x1024, i really dont know what im doing.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3780210

still looks bad, what's this for

>> No.3780214


>> No.3780218

so are you going to give an answer or

>> No.3780223

It's that "anons_first_map.wad" with the barons and the lack of consistent lines and such. Stream of consciousness wad from a newbie.

>> No.3780235

Sikkmod with Wulfen and Monoxead's textures. Enable Doom 1/2 style movement, healthpack collecting and flashlight, maybe make the battery less lengthy in the options.

>> No.3780239
File: 2 KB, 128x142, .png [View same] [iqdb] [saucenao] [google] [report]

Check the past every-thread.

It's an h2h map

>> No.3780268

What for?

>> No.3780271

Protip: since you're using UDMF you could be using slopes.

>> No.3780279

Is there a weapon pack which would sort-of fit the atmosphere of Unloved? Something slightly horror-y.

>> No.3780282
File: 2.04 MB, 720x360, hammers are cool.webm [View same] [iqdb] [saucenao] [google] [report]

I'm late to this but fuck it.

I need to figure out why the hammer doesn't shoot rocks when really close to monsters but I like this

>> No.3780301
File: 10 KB, 192x262, 1425698292802.jpg [View same] [iqdb] [saucenao] [google] [report]

Scratch that, is there a gzdoom compatible Blood weapon pack?

>> No.3780305

> kegan hammers his boner.webm

>> No.3780343
File: 33 KB, 960x407, my_mother_doesnt_like_that_Im_dating_a_black_guy.jpg [View same] [iqdb] [saucenao] [google] [report]

Quick question:
I'm using zandronum doomseeker for multiplayer. I just tried to start a server for deathmatch, but I got an error that said; 'W_GetNumForName: PLAYPAL not found!".
I found a thread on the zandronum forum saying that playpal is a pallette in the IWADS, and that I need to have a legitimate bought copy of the doom IWAD.
I downloaded my IWADS from the general's link list, will they not run? Why wouldn't copies from that dl link not have PLAYPAL?

>> No.3780352

Are your iwads in Zandronum folder? And where is your Zandronum installed?

>> No.3780363
File: 49 KB, 427x300, ABitCloser.jpg [View same] [iqdb] [saucenao] [google] [report]

>that ending

>> No.3780373

Can somebody post a link of how E1M1's music sounded like on DOS with a good sound card?

>> No.3780385

There's Shut Up And Bleed.

Though it has a lot of cool ideas and actually can make a lot of even stock maps scary, it's far from perfect (the gameplay balance is very 'crooked', so to say).

>> No.3780391

>you still can't dodge a bullet, especially when its supersonic and it hits you before you hear the sound of the gun being fired.
I dodged plenty of bullets in RO2. It's doable if the ping is low enough.

>> No.3780394

Someone pulling the trigger too soon/late or just missing isn't quite the same as dodging.

>> No.3780415

>peek from corner
>see muzzle flash
>release E
>bullet hits the wall right behind where I was standing
Happened plenty of times.

>> No.3780419
File: 1.25 MB, 1920x1080, Screenshot_Doom_20170205_142804.png [View same] [iqdb] [saucenao] [google] [report]

double jump effect totally not stolen from starbound

>> No.3780426

>I dodged plenty of bullets in RO2
Thats a game sonny. A game with pretty crap handling of firearms by the sound of it.

>> No.3780430

Doom 2 would be better if every enemy would be replaced by Chaingunner.

>> No.3780431

but you need enemy variety
tougher enemies = double chaingunners

>> No.3780435

Basically regressing the game to Wolfenstein 3D

>> No.3780437
File: 98 KB, 638x537, literally you.jpg [View same] [iqdb] [saucenao] [google] [report]

>I like Doom being a cover shooter

>> No.3780462

So that mappers that want to keep things vanilla and boom for demo compatibility are no longer restricted on when they can use secret exits, tag 666/667, and story text. Would also doom 1 styled episode selection in doom 2 wads.

Wads like Valiant and Ancient Aliens, despite being compatible with prboom+, also have few mapinfo features used that only work on zdoom and eternity.

>> No.3780470

The beauty with Doom is that you can mix cover shooting and running and dodging and it is 100% viable.

Always have been too.

>> No.3780473 [DELETED] 

>Revenants exist
>Chaingunners exist
>d-dude Doom is like Serious Sam lmao xD

Doom was always a cover shooter and prototypical casual shooter for children it's Quake that was fast and took skill

>> No.3780475

>enemy spotted

>> No.3780479 [DELETED] 

>I always considered Doom to be our worst game.

John Romero

>> No.3780484 [DELETED] 

funny how he has done nothing of relevance, other than make a game that has become synonymous with failure and disappointment, oh and a few good levels for doom

though I guess it is very noble that he is willing to take care of his wife's son and now sells newgrounds-tier flash games on steam

>> No.3780486 [DELETED] 

>PC gaming is a joke

John Romero

>> No.3780489 [DELETED] 

where is doom_txt when you need him?

>> No.3780502

If its nlt the fucking source code or a sourceport i dont give a shit

>> No.3780505

>play megawad
>first 19 levels have enjoyable gameplay
>from 20 levels onward it's ''dude square arena with 30 Revenants lmao''

fuck this fanbase

>> No.3780506

Didn't he spend too much time playing Doom during Quake's development, though?

>> No.3780507

Scythe is weird, its fine until the 20th level when it turns to slaughtershit then it turns back into normal maps but then for the last map turns back into slaughtershit

>> No.3780509

End of episode boss map.

>> No.3780510

(kill yourself)

>> No.3780537

scythe is on the easy end of the spectrum when it comes to doom pwads, sorry. try turning down the difficulty to hmp or hntr if you're struggling.

scythe only has two slaughter maps (26 and 30) and only 3 maps with over 150 monsters on uv.

>> No.3780540

Ah shit, something with Unloved fucks with weapon packs

Good mod anyway, i'll try it out

>> No.3780541

Doom is easy as fuck
>dude play on UV lmao
>just more enemies
>don't even deal more damage

woah how challenging

Doom is a shit game all around

>> No.3780547

>Game difficulty is the only quality by which to judge a game

>> No.3780553 [DELETED] 

>it's ok for an action game to be boring as fuck

>> No.3780554

How is mapping with Trenchboom for Quake compared to Doom mapping? Currently considering using Darkplaces for a FPS-project.

>> No.3780558 [DELETED] 

>difficulty is the only thing that prevents any game from being boring

Welp, here go all the 90's shoters, except maybe Blood.

What the hell are you even doing in this thread then?

>> No.3780559 [DELETED] 

>What the hell are you even doing in this thread then?
Baiting you for replies.

>> No.3780562

I dunno, that sound MUCH better than simply turning enemies into beefy powerhouses.

>> No.3780564 [DELETED] 

Ok. Here's your (You)'s
(You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You)

Happy now?

>> No.3780565


forget darkplaces for now, No one has managed to update that thing since havoc left it to work on Google


but he uploaded a beta update it this year

>> No.3780567 [DELETED] 

>doombabs can't deal with actual difficulty
>hurr I'm le hardcore gamer not like COD kids I play a game where most enemies die in three shots tops and that has automaim enabled ;)


>> No.3780571 [DELETED] 
File: 96 KB, 497x501, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3780573 [DELETED] 
File: 1.31 MB, 250x141, 1382783026481.gif [View same] [iqdb] [saucenao] [google] [report]

I'm not him. I'm just stating that you probably should stop giving him what he wants. Quit sperging.

>> No.3780576 [DELETED] 
File: 7 KB, 266x189, doom.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3780580

I have been juggling options of Quake 1/2/3 (ioquake). Plus Serious Engine, but I have trouble setting it up ( plus tools don't work in 64bit? ).
Unity and UE4 I am averse though, since I want a demo-system and both have non-deterministic collision detection.
Plus I want mapping tools be available to players, as well.

>> No.3780582

Hardcore is a design style, not a difficulty setting.

>> No.3780587
File: 2.92 MB, 600x338, gzdoom 2017-02-05 16-03-57-58.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3780590


Oh man.

>> No.3780591


try to speak with LordHavok, if hes still alive on QuakeOne forums.

if don't, mail him about that.

>> No.3780595

those monochrome walls are really offputting

>> No.3780601

Well, Ambient Occlusion is not improving upon it. Much.

Maybe it will look better once I get to the lighting part.

>> No.3780602

Still at preplanning-stage, I probably can produce a prototype even with older engine. But thanks, I'll keep that in mind.

>> No.3780604

Time to UV-max Undertale.

>> No.3780607
File: 272 KB, 2048x1896, 438dd5a8a892cc03c17ad91d0a4cd14ab424bd8cfbbce53434a1ef7298bd473d.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh god no, it's alive again

>> No.3780609

Put black lines on all corners.

>> No.3780617

You seem offended.

>> No.3780628

What are some cool maps which rely more on tricky enemy placement than hordes?

>> No.3780631

I dont remember the levels exactly sorry.

>> No.3780646

Swift Death?

>> No.3780652

Does anyone know what the best Quake 1 texture set in Doom is?

I've tried using Afterglow's version but it's a pain to navigate through the big Flat/Texture list. The Realm 667 version has Quake -style animated water textures, but everything is lumped together in the same directory and its even worse to find what you need. Plus, there's a lot of useless crap from the expansions.

Is there a texture rip out there that divides things back into the METAL, RUNIC, etc, sets?

>> No.3780665

Were you the anon wondering how to handle the 4th wall in your map conversion?

Have you considered using the unseen wall to expand the area a little? Maybe have a small lower area with some workbenches or a kitchen or something.

>> No.3780668 [SPOILER] 
File: 17 KB, 320x320, 1486309860347.jpg [View same] [iqdb] [saucenao] [google] [report]

Not really, I'm more agitated

>> No.3780669
File: 33 KB, 1720x776, Lab.png [View same] [iqdb] [saucenao] [google] [report]

I'm not sure whether I'm the right one. I wanted to keep the map as close as possible to the original.

>> No.3780675
File: 318 KB, 525x1216, 2008-10-23-Detour.jpg [View same] [iqdb] [saucenao] [google] [report]

When you find all the secrets on a map but still haven't found the keykard

>> No.3780679

>that perspective
I always had the impression that Alphys' lab had an open top floor, like it could overlook the bottom.

>> No.3780686

That's what I thought as well. The first time I just had the conveyors be simple elevators. Then, the whole part was just a slope. The way I go about it now makes more sense I guess.

>> No.3780696

Your map is great so far, so needs that detail work. Can't wait to see the True Lab.

>> No.3780712

The movement wouldn't be as smooth and it would be harder to implement. In that case I prefer to use sector lights

>> No.3780720



>> No.3780721

Not him but do you have any maps to recommend it with? I've done a few maps but shit's hard with even moderate-sized clumps of monsters

>> No.3780730
File: 264 KB, 260x146, DoomguySurprise.gif [View same] [iqdb] [saucenao] [google] [report]

anons, I'm thinking of doing a megawad with maps from the unreal tournament series (obviously adapted for single player)

I'll probably do it for quake too

what do you think?

>> No.3780731
File: 80 KB, 643x671, 1470174211496.gif [View same] [iqdb] [saucenao] [google] [report]

>being lost in any game and you find a room but it's just a secret and not the way you need to go to progress

>> No.3780735


that guy like mods

>> No.3780749
File: 86 KB, 1680x1050, dump001.jpg [View same] [iqdb] [saucenao] [google] [report]

Just do it.

>> No.3780756

That sounds pretty sweet, I'd play it

>> No.3780757

How the hell do you adapt a confined and often symmetrical arena into a singleplayer level?

>> No.3780760

How can a man not see that this does not look good under any angle?

>> No.3780761


deathmatch levels are not symmetrical

anyway, I can use half of a CTF map

>> No.3780776 [DELETED] 

Why is COD so much cooler than Doom?

>> No.3780778

Still trying huh? You've been here all day. Just like me

>> No.3780782 [DELETED] 

Combined Arms sucks.

>> No.3780783

well, the Zenijews did it.


>> No.3780789

So is Oculus fucked?

>> No.3780792

Unless they appeal, yes.

I hope they do something spiteful, like pay the whole amount with truckloads of quarters.

>> No.3780796
File: 44 KB, 713x454, ScreenShot_20170205120752.png [View same] [iqdb] [saucenao] [google] [report]

Carmack is, at least he's trying to deny it like the cia & the htcVive fucked the oculus imo.

>> No.3780810 [DELETED] 
File: 127 KB, 1230x283, 1481754157327.png [View same] [iqdb] [saucenao] [google] [report]

>doom shitters

>> No.3780817 [DELETED] 

Ranger could SHIT on Doomguy

>> No.3780821 [DELETED] 
File: 11 KB, 253x199, permanently pissed.jpg [View same] [iqdb] [saucenao] [google] [report]

I remember I played Quake 3 as Ranger against opponent who picked Doomguy and what a one sided match that was. He couldn't jump or aim upwards meanwhile I was rocket jumping around, taking my pants midair and taking a huge shit on his head he was crying in chat ''but muh rip and tear!'' as I was going 7/0 against him and I felt nothing but smugness on my 8th skill he disconnected and from that point onwards I never picked any other character than Ranger in case they can't rocket jump.

>> No.3780825
File: 210 KB, 280x199, 4520185+_0c779efff9592035bb8637c7c42cd828.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3780828 [DELETED] 

wowee zowee

>> No.3780830 [DELETED] 

you tried quakenigger

>> No.3780839 [DELETED] 

G, you sure do like SHIT.

>> No.3780841 [DELETED] 
File: 7 KB, 259x194, bones.jpg [View same] [iqdb] [saucenao] [google] [report]

I once picked Bones against a Doombab he rushed for railgun and quad wrote ''now you're fucked ;)'' in the chat I let him shot me at point blank and there it happened - it dealt 0 fucking damage.

You can't kill something that doesn't have internal organs, railgun shots just going through my ribs as I bunnyhop at him with my gauntlet




he switched to shotgun, he tried plasma nothing worked because I'm already fucking dead there was no hope there was only a gauntlet handshake
>this game sucks in Doom shotgun kills everything and enemies attack once per hour!
I laughed in real life, wrote him the one and only message during our match ''welcome to Quake scrub'' and rekt him once more.

>> No.3780845

Slopes and me don't get along
they jump 30 feet up in the air and dont face in the right/anticipated direction

plus i don't feel like manually aligning 3000 slopes

>> No.3780849 [DELETED] 

Ever played with a Doombab? Lmao shit's hillarious
>typing IDDQD in all chat
>asking where do you turn autoaim on
>going 0/20 against bots

Doombabs are to gamers what special ed class is to rest of the students.

>> No.3780854
File: 553 KB, 1179x2678, doomgeneral.png [View same] [iqdb] [saucenao] [google] [report]

We're going to need a bigger hell gateway for all these shitposts.

>> No.3780858

My girlfriend introduced me to her ''special'' brother once, she called him and he sprinted towards me singing E1M1 music I asked
>what the fuck?
and he answered with
as he tried to push the wall
>yeah nice to meet you too

my girlfriend was embarassed and I said it's all right then we heard a scream the retard tried to enter the grill because he thought it's a portal to hell.

Doombabs are a danger to themselves and people around them.

>> No.3780860

So anyone know progress on BTSX3?

>> No.3780863 [DELETED] 

I scrapped the project because I realised Quake is a better game.

>> No.3780865 [DELETED] 
File: 1 KB, 82x122, what.png [View same] [iqdb] [saucenao] [google] [report]

This is what happens when you faggots don't Oom.

We get a bigger faggot.

>> No.3780871 [DELETED] 

Duke Nukem is objectively better.

>> No.3780875

Doom 2 > Doom 3 > Doom 64 > Doom 2016 > Doom

>> No.3780876

Gimme them claustrophobic mapsets

>> No.3780878

What's the progress on Oom

>> No.3780879
File: 2.23 MB, 133x133, 1475013051173.gif [View same] [iqdb] [saucenao] [google] [report]


fuck off

>> No.3780880 [DELETED] 

I scrapped it because I realised Quake is a better game.

>> No.3780881
File: 42 KB, 96x96, oom onsters.gif [View same] [iqdb] [saucenao] [google] [report]

Placeholder shit for jetpack chaingunner and atkins mancubus is there.

>> No.3780882 [DELETED] 

There is nothing better than nuts.wad.

>> No.3780886 [DELETED] 

>tfw doom babs will never the mouse precision required for quake 3 mp
>tfw doom babs can't play competitive mp in any form
>tfw all doom babs can do is kill imps in hmp e1

>> No.3780887 [DELETED] 

babby's first slaughterfest

if you can't slaughtermap you're a bad

>> No.3780890 [DELETED] 

Is Doom a mod for Minecraft?

>> No.3780892 [DELETED] 

>weapon and enemy damage is RNG based

such a skill based fucking game lmao

>> No.3780896 [DELETED] 

>shitposts are bland, repetitive and predictable

such a skill based fucking post lmao

>> No.3780904 [DELETED] 

you know why quake is always brown? it's covered in shit xddD

>> No.3780905 [DELETED] 

Cyberdemon is the only proper boss in Doom.

>> No.3780907
File: 224 KB, 591x456, Rickence.png [View same] [iqdb] [saucenao] [google] [report]

what the fuck is happening

>> No.3780909 [DELETED] 

Doom has shit graphics and Crysis looks great this is why Crysis is the better RPG game.

>> No.3780910

Time traveling is happening.

>> No.3780913

Fucking Unloved overrides gameplay mods god damnit fuck

>> No.3780914
File: 494 KB, 640x360, 1472008249136.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3780916
File: 97 KB, 500x338, 1470138712921.jpg [View same] [iqdb] [saucenao] [google] [report]

>THIS is what he does on a Sunday night
Glad I'm not him.

>> No.3780917


This is what happens when people think reporting posts does nothing.

I love Doom but I'm glad I don't give that much attention to this general, otherwise I would be pretty mad at this.

>> No.3780918 [DELETED] 


not everyone lives in the jewnited states of americunts and gets shot by niggers in the middle of the street like in some african war torn shithole

>> No.3780919

>shitposting animus
you're not any better than him.

>> No.3780920

Completely wrong side of the globe you uneducated goon.

>> No.3780923 [DELETED] 

I'm from israel and I lmao at retarded burgerclaps sucking my circumcised cock on every step. You are nothing but niggers to me thanks for letting us bomb palestinians lol

>> No.3780924

>I'm from israel
post your nose

>> No.3780925 [DELETED] 

I'm an American and it's my patriotic duty to serve Israel altough I can't find it on the map.

>> No.3780926 [DELETED] 

It's because we're too busy devouring jewluminati chode.

>> No.3780927 [DELETED] 

I fucking laughed at 9/11 I bet Romero did it.

>> No.3780929 [DELETED] 

oh no, he posted a single anime picture

cry more about it while you're still here perhaps

>> No.3780931 [DELETED] 


>> No.3780935 [DELETED] 

>still here
I've been here since the first /v/ thread. Fuck off.

>> No.3780939

I'm just starting to play Heretic for the first time. Is freelook kosher?

>> No.3780940 [DELETED] 

>I came from /V/
we can tell.

>> No.3780941 [DELETED] 

I was here before moot was.

>> No.3780942

Freelook is fine in any oldschoolan game. Disregard the dried cuntflakes.

>> No.3780945 [DELETED] 

These generals came from /v/, then /vg/, then /vr/ so yeah, fuck off newfag.

>> No.3780946

Play however you want senpai. Just make sure you disable jump and crouch.

>> No.3780947 [DELETED] 

We're better than then, and we're better than you.

>> No.3780949 [DELETED] 

>I've been here since the first /v/ thread
sure you were, champ

>> No.3780954 [DELETED] 

it's funny because you think anyone genuinely cares how long you have been for on a videogame discussion board

>> No.3780959
File: 1.36 MB, 1280x1024, Screenshot_Doom_20170205_134459.png [View same] [iqdb] [saucenao] [google] [report]

Obviously not, or you would still be on-topic.

>> No.3780964

How does that monster work anyway?

>> No.3780965 [DELETED] 

>haha let's post a doom related image out of nowhere
>my ass is saved

>> No.3780967

Weird decorate/acs hacks?

Fuck, I don't know. You'd have to dissect it and the rest of Lilwhitemouse's bullshit.

>> No.3780969 [DELETED] 

you're a fucking hypocrite.

>> No.3780971

Name of the mod?

>> No.3780973


It's just a boss and 2 maps. It's retardedly overpowered, but that's what you expect from a boss.

More just a mechanics proof-of-concept I think.


>> No.3780975

>triggered by anime reactions
caustic soda

>> No.3780976
File: 74 KB, 375x360, sticker,375x360.png [View same] [iqdb] [saucenao] [google] [report]

Link's dead, Jim.

>> No.3780978 [DELETED] 



>> No.3780981


It's worth digging lilwhitemouse and Eriance's shit up, despite how incomplete they are.

>> No.3780984

if you like buggy pieces of shit, sure. suit yourself

>> No.3780990


>> No.3780993

just saying eriance's works are unfinished and some are barely playable.

the fuck is your problem?

>> No.3781001


He's still right, you know?

The shitposter should've been banned six hours ago but he's still here, despite the fact that over the week he showed up once per day but then he was gone immediately, the shitposts were being deleted by the mods almost automatically with no chance to report them.

All he's doing right now is exposing one of the biggest problems of this general: you guys don't report shit and move on.

"But that won't do anything, he'll come back tomorrow anyway". But of course he will, and at the end of the day he will still prove to us he's a pathetic loser with no life who shitposts in holidays, but at least people won't put the blame on you for not doing your part.

But those are my two cents anyway, it's your decision what to do with him.

>> No.3781003

No problems. I just assumed you were the person going around sperging about quake.

which is a good game, but doom is better

>> No.3781006

I can't believe people don't bother reporting.

>> No.3781007 [DELETED] 

Serious Sam could shit on Doomguy.

>> No.3781016
File: 289 KB, 876x2048, holy shit sam.jpg [View same] [iqdb] [saucenao] [google] [report]

This is honestly a half-reasonable claim, if pure bodycount is anything to go by.

But no, doomguy would just smash his skull in.

>> No.3781017

not then but what I find amusing is the one specific branch of shitposters who ignite shit, then keep it up with two posts or more, only to merge back into 'on topic discussion' with a single post.

like they're scared of being banned so they steamroll back in.

>> No.3781023

Serious Sam just isn't that fun imo. It's not bad, but it's got nothing on doom/quake. Killing 45000 monsters isn't that impressive when 90% of them just run into your bullets.

It's more fun in co-op tho.

>> No.3781025 [DELETED] 

Doomguy is shit the biggest monster he killed is the size of the very first boss from SE unless we count the off screen titan that could just drip over for all we know. Muh fast speed lmao let's face it most people play Doom almost like a cover shooter meanwhile in SS you're forced to actually fight in the open instead of waiting behind a pillar until revenant stops blasting. Sam fucks shit up on regular basis while for Doomguy any fight with more than 4 monsters is the height of his capabilities
>inb4 muh fan made wads like Hell Revealed

the fact that he needs non cannon help just proves how shit he is Ranger, Daniel and Caleb would stomp him too

>> No.3781026

I don't recognize this. What is?

>> No.3781031

I guess a lot of people have better things to do than browse 4chan on superbowl sunday

>> No.3781037

Yeah it's not like Doom enemies who move in a sideways manner towards you that's much more challenging.

>> No.3781039

Rofl. As a serious sam fan I can assure you; you're an idiot.

Yeah. It's own brand of thing; Definitely recommended for slaughter-map fanatics.

>> No.3781040
File: 396 KB, 1920x1080, Screenshot_Doom_20170205_003321.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3781043

Were they ever on /vg/ ? I don't remember that. Can someone who was there pull up an archive link?

>> No.3781045

D-do they have their way with her when she's defeated?

>> No.3781053

>you guys don't report shit and move on.
I've been reporting posts all day but most of them are still there

I think I'm going to hit the 30 report limit soon

>> No.3781054

Use the power of imagination, anon.
We won that round in the end

>> No.3781056

Doom demons are asexual but the corpse will get eaten if you're into that kind of thing.

>> No.3781063

Hey, if she cums, she wins!

Aww, no, that's not hot.

>> No.3781068 [DELETED] 

Serious Sam is so much better than Doom.

>> No.3781069
File: 412 KB, 480x530, golden.png [View same] [iqdb] [saucenao] [google] [report]

They may have indeed jumped straight to /vr/, I just thought they were on /vg/ for a while because it was a general, all things given.

>> No.3781076

I made a Skulltag General on /vg/ back in early 2012 and it had people trying to discuss Doom in it and people announcing that they reported the thread. I think they said it had to be on /v/ and for it to get popular enough before being posted on /vg/ or some shit? It really doesn't make any fucking sense especially looking at how /vg/ is now since new generals easily get made, but maybe there was some kind of inter-general circlejerk mentality going on at the time since that was in /vg/'s early days.

>> No.3781108

how do modern developers not get this incredibly simple thing

>> No.3781121

I don't like the enemy/encounter design.

>> No.3781154

an ok base, but still lacks some detail (gauges, lights...)
oh, and i'd make the orange rings a lot tighter, it should make them look like copper coils

>> No.3781168

>linear levels
>encounter design is crap
>detailing is bad
Great Game. 11/10

>> No.3781172

You should make lighting more coarse and add some pixel fuzz or something to make it look less 3D model-y.

>> No.3781192

It was definitely a circlejerk, I remember such a thing.

You dindu nuffin'.

Because most modern developers were raised by goddamn soccer-moms.

Some developers do get that More Enemies+More Capabilities to the enemies+New Variants is more fun than "throw 9999999999 more hitpoints on it"

>> No.3781209

>Rather because the map design is awful

The middle portion of TNT contains some of the best maps in all of official DOOM. You just need to git gud.

>> No.3781212

If only you could talk to the demons.
they're still right proper cunts though. They're DEMONS for god's sake.

>> No.3781249

Anybody played Quake with Tenebrae?

>> No.3781251

Yep. It looks (and runs) like shit.

>> No.3781298

there's that word again

>> No.3781320
File: 15 KB, 292x257, 140.jpg [View same] [iqdb] [saucenao] [google] [report]


>quake running at 35 FPS
>quake dipping into 'teen FPS's

>> No.3781324

the ten or so maps of scythe could be considered slaughtermaps, actually

>> No.3781348

>20 years later you notice that the Quakeguy looks like a NFL football with that armor and helmet

>> No.3781351

it's not a slaughtermap if the monstercount is -1000

>> No.3781375
File: 747 KB, 953x2560, __doomguy_kurumizawa_satanichia_mcdowell_and_shiraha_raphiel_ainsworth_doom_game_and_gabriel_dropout_drawn_by_viperxtr__640cd478e297a36ebde6e899c6c50ee6.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3781376


>> No.3781387

where does it say that?

>> No.3781389

Past map 20 the enemy count for Scythe 1 is still low outside of two levels.

If we're talking Scythe 2 that has more heavier enemy counts by a wide margin, but Scythe 1 plays it more subtly than that

>> No.3781409

not bad, kinda ugly with the UAC grey/tan room

>> No.3781431


6 MAP10
12 MAP07
22 MAP01
24 MAP21
25 MAP18
28 MAP28
31 MAP04
33 MAP02
36 MAP05
39 MAP03
40 MAP22
42 MAP25
43 MAP12
46 MAP06
49 MAP16
51 MAP14
63 MAP08
65 MAP15
74 MAP09
75 MAP13
83 MAP23
84 MAP20
85 MAP11
97 MAP17
107 MAP27
112 MAP24
124 MAP31
141 MAP32
165 MAP29
181 MAP19
666 MAP26
755 MAP30

Scythe 2

8 MAP31
13 MAP16
38 MAP06
38 MAP07
45 MAP26
49 MAP05
61 MAP01
78 MAP04
85 MAP21
92 MAP02
92 MAP18
96 MAP22
104 MAP11
105 MAP13
121 MAP14
122 MAP10
122 MAP19
139 MAP03
144 MAP12
161 MAP08
174 MAP32
198 MAP29
201 MAP09
207 MAP17
212 MAP20
250 MAP15
306 MAP28
389 MAP27
440 MAP25
515 MAP23
651 MAP24
835 MAP30

>> No.3781439

In Doom the level design at least plays off the enemies abilities some. It's not just "walk through door, door shuts, kill flood of enemies in big empty room, do it again"

>> No.3781442

Yeah, I'm probably going to space it out more.

slaughtermap shilling 101

>> No.3781448

>slaughtermap shilling 101
what did he mean by this?

>> No.3781452

that's some bullshit.

>> No.3781459

Yeah. I mean - negative 1000 monsters? Pff, come on.

>> No.3781464

I forgot to post the rest of that but holy fuck am I glad somebody got the pun

>> No.3781469
File: 2.05 MB, 1280x1024, Screenshot_Doom_20170205_175554.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3781478

Name of wad?

>> No.3781480

Just looking for ways to make Quake 1 look better if Tenebrae is worth bothering or not.

>> No.3781482

>get to map
>titled: "The Imps, Oh God"
>only 66 monsters
Fucking noobmappers.

>> No.3781483

heh the revenant missile trail makes it look like there is a spooky face on one of the metal pillars at the top of the picture

>> No.3781487
File: 2.20 MB, 1280x1024, Screenshot_Doom_20170205_180251.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3781490

Pretty sure that's Sunder map11

>> No.3781493

It's a stolen map, Chillax.
some super-retard is making a chillax 2, comically missing the point because chillax is about stealing a bunch of good looking maps and throwing an absurd number of monsters in them. Basically the first true Slaughtermap set.

>implying slaughtermaps can't look gorgeous

>> No.3781502
File: 537 KB, 1280x1024, Screenshot_Doom_20170205_180928.png [View same] [iqdb] [saucenao] [google] [report]

Have some stick-your-dick-in-a-ball-of-gas

>> No.3781509

>slaughtermap shilling 101

You're a dumbass.

>> No.3781510

>Basically the first true Slaughtermap set.
Chillax is relatively new, slaughtermaps have been around for a long time.

>> No.3781515

Well, of course. But it's the one that people most think of when they hear slaughtermap, or the one that coined the term.

Got some good detailed slaughtermap sets? I'll let you know what ones I have.

>> No.3781518

You're right, but I'm pretty sure almost no one did megawads before that.

>> No.3781529


Hoo, detailed? I'm not sure about detailed, I'm blind as a bad when it comes to aesthetics. 1994 maps still manage to impress me.

The ones I really like, though, are Newgothic (a favorite), Sunder (a classic), Slaughterfest 3, Combat Shock 1&2, 32-Inch Nails, Rush, Survive in Hell, Drown in Blood (another classic, lots of fond memories of this on Skulltag), Shaitan's Luck, and oneweek.

>> No.3781535

Sunlust map30.

>> No.3781539

Never heard of 32 inch nails, or rush.
never thought of DIB as a slotter.
Shaitan i think I've played
oneweek I'm not sure of.

>> No.3781545


Rush is really fun. It starts off tame, but it gets very hectic after the first map.

>> No.3781554


it's dumb, but have some of the map stuff.

not sure about how I'm going to click some of this shit together tho.

thanks again randanon

you can increase sped if it's too slow

>> No.3781562

what if doomguy played in the super bowl guys

>> No.3781565

gane over

>> No.3781594


we have the quakeguy already looking like a Football player with that armor and helmet

>> No.3781669

Was inspired to make a football doom mod but quickly lost interest.

This is all I whipped up so far.

>> No.3781673
File: 2.80 MB, 640x360, Quick reload repump.webm [View same] [iqdb] [saucenao] [google] [report]

I made thing, it's pretty neato. Just gotta do it for the SSG now.

>> No.3781678

and no one, even carmack is innocent on this shit.


Really... fuck VR Oculus and whatever the shit is, let it die again.

>> No.3781681


I don't have anything against Carmack but Facebook can suck a dick, even from zenimax

>> No.3781718

are there any gzdoom settings that could help decrease the incidence of motion sickness?

>> No.3781719

>turbo 1
in console

>> No.3781727

kek, without making the game slower

>> No.3781740

Hey I want to play a wad I made with my friend on Z& but it uses wadseeker so you need a published wad as far as my knowledge goes.

How do I do this?

>> No.3781757
File: 100 KB, 96x96, 1482617138266.gif [View same] [iqdb] [saucenao] [google] [report]

This mod is already shaping up quite nicely, keep up the good work

>> No.3781776
File: 7 KB, 663x124, ss+(2017-02-05+at+08.19.47).png [View same] [iqdb] [saucenao] [google] [report]

SSG works now too. Really speeds up the whole murder thing especially when surprise revenant shows up and you need dat SMG stunlock real fast.

Current todo list is basically this, then I'll put out an actual version that isn't totally in flux while I think of other stuff to add.

>> No.3781790


Have the file uploaded on a place they can download from, like tspg or idgames.

>> No.3781795
File: 1.77 MB, 1280x720, quake108.png [View same] [iqdb] [saucenao] [google] [report]

A screenshot from my latest Quake 2-singleplayer unit. :3

I'm the one that made that Quake 2-singleplayer unit in there.

>> No.3781798
File: 1.61 MB, 1280x720, quake110.png [View same] [iqdb] [saucenao] [google] [report]

Here's another screenshot.

It's all WIP in progress.

>> No.3781804

>WIP in progress
RIP in peace

>> No.3781813

God bless you anon. This place needs more Quake 2 love.

>> No.3781820


>> No.3781830

Oh yes, such good map design. Please stop shitposting from the grave.

>> No.3781845

It's still pretty mediocre compared to say, giving enemies better AI and/or more abilities. Not like many games get that right either. Though when it comes to difficulty my favorite meme is Ace Combat from 04 (included) onwards, the only difference between the hardest and easiest level of difficulty is how much damage you can tank before you go down, which basically means that Easy is the exact same shit as Ace.

>> No.3781851

What the fuck happened to the shotgun reload animation?
>That framerate drop when any blood or effects are on screen
>that massive drop when using the chainsaw

>> No.3781887

Not playing it at all

>> No.3781907

so what is the final goal in mind for this?

>> No.3781909

Habitat is not a middle level of TNT.

>> No.3781914
File: 1.37 MB, 400x225, 8ad.gif [View same] [iqdb] [saucenao] [google] [report]

What are the most Duke inspired or Urban themed mapsets for Doom 2?

>> No.3781926

Assuming you're not baiting for this particular answer, Brutal Doom Starter Pack has some excellent city mapsets in the second chapter. A great mix of Duke and Doom gameplay/level design imho.

>> No.3781928

Well I was playing my own earlier creation FKER and I noticed that the part that I found enjoyable wasn't really the monster randomization, but the introduction of new attack patterns into the mix. Particularly with the imps and barons. So I went ahead and started adding a bunch of new attack abilities and other stuff into the mix, some of which were inspired by other monsters that I used before (mainly ones I made or customized myself like the Nightmare Demon). Then I realized that giving the player the default arsenal for a mod like this would be a bit cruel, so I moved some of the older weapons over too and tweaked them to better match vanilla HP values, as well as improved them a bit in various ways (like the shotgun quick-switch, the RL got a damage buff, chaingun's spin up was accelerated, etc).

I also really liked the notifications in D4D and D4T that tell you when you get all the secrets or kills in a level, so I decided to try to make my own version of that. But then I realized that a much more interesting thing would be an obituary screen with your stats on it (like bullets fired, monsters killed, etc) so I'm making that now. Next will probably be... Better sprite effects.

>> No.3781934
File: 1.02 MB, 2000x2325, D2PosterOriginal.jpg [View same] [iqdb] [saucenao] [google] [report]

I just realized that I dodged the question a bit. Final goal would be to:

- Add more variability to monster attacks (what I call predictable variability, where you can, say, bait an attack but often will not know what the attack will be), or at least buff their patterns for lower-tier monsters
- Improve the general lethality of Doom when playing with a M+K setup
- Add other features which I think would provide meaningful changes or player feedback (like the obit screen)
- Maybe improve the weapon effects a bit
- Make a fun mod

>> No.3781937

Maps like Metal and Habitat were the exception, not the rule. And the guy said middle portion, which would imply maps 12-20. Habitat is map22..

>> No.3781939

The latter half of TNT is utter trash save for 2 maps, the first part having some good maps in it doesn't make up for the rest.

>> No.3781953
File: 55 KB, 636x310, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

>the rifle butt attack is a jpeg of an M16
>have to use iron sights first before it works

If he wanted a rifle butt attack in THAT badly he should just make it replace the kick when you're holding the rifle

>> No.3781956

>The latter half of TNT is utter trash save for 2 maps

No. maps 16-20 are all perfectly fine. The final third was a slight step down, but I only found Habitat and Mount Pain to be outright terrible.

>> No.3781961

wads with lots of open space circle arenas? Similar to Ancient aliens/Valiant

>> No.3781967
File: 19 KB, 208x196, 1479738896506.png [View same] [iqdb] [saucenao] [google] [report]

>Skulltag weapons need their own difficultly

So why not just use a fucking cvar or something?

>> No.3781975

Because Mark has always had an aversion to CVars.

>> No.3781982
File: 2.10 MB, 640x360, sad kek face.webm [View same] [iqdb] [saucenao] [google] [report]

Fucking ACS I sware on me mum

>> No.3782003
File: 2.78 MB, 640x360, Well it works.webm [View same] [iqdb] [saucenao] [google] [report]

God damnit I should just learn ZScript

>> No.3782006

Why are you needing a punch counter anyway?

>> No.3782009

I thought it would be a good way to test general counters, since the punch is about the least complex weapon in the mod so I won't accidentally fuck something up adding the ACS calls.

>> No.3782012
File: 121 KB, 636x542, 1486351664949.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw hardly see the drop
I wish my game ran that smoothly

>> No.3782013

Fair enough, I'm so used to using DECORATE that I use dummy items for all that, it's sloppier but it works.

>> No.3782014

that's, like, one of the simplest things to code m8

>> No.3782017

Nigga please I work in C# and Python these days, I haven't touched ACS is 5ever. No harm in being safe.
Well, it's using custominventory with a HudMessageBold. I just forgot you have to assign a TID to the player.

>> No.3782025

Any reason?

>> No.3782031

The fps counter he put at the top helps.

>> No.3782032

he can't code for shit.

>> No.3782039

Saw it after my post, immediately felt like an idiot
Still above 60 to for the most part, I'm lucky if I can get 40

>> No.3782040
File: 197 KB, 320x200, oompunch.gif [View same] [iqdb] [saucenao] [google] [report]

Punch Fist

>> No.3782042

You might as well say that Evilution is perfect and making people pay for the totally consistently great expansion that it is was totally fine. It wasn't.

>> No.3782045

i don't understand

>> No.3782048

The secret handshake!

>> No.3782054
File: 33 KB, 320x200, oomgun.gif [View same] [iqdb] [saucenao] [google] [report]

some anon made a joke about combining a fist and a gun, another anon made a zarkhov joke out of it, this was the result of the two.

"what the hell why would you punch your own fist?"
"why would you shoot your own gun anon they're expensive"

>> No.3782063

Is there a version of Brutal Wolfenstein with toned down gore or something?

>> No.3782074

We don't need Doomguy bullying Satania as well.

>> No.3782078
File: 191 KB, 1280x720, Screenshot_Doom_20170205_231249.png [View same] [iqdb] [saucenao] [google] [report]

Anyone know what the biggest value for Inventory.MaxAmount is? I assume 65535 but it's not listed on the ZDoom wiki.

>> No.3782098

What are some tips to keeping arenas fair?
Any do's and don'ts of making arena fights?

>> No.3782112

Nevermind I found what I'm looking for, being WildWeasel's Nazi's V2 + Epic2.

>> No.3782113

The maximum value is the highest unsigned integer in a 32-bit address space, 0x7FFFFFFF.

You would actually have it in hexadecimal. like so:
Inventory.MaxAmount 0x7FFFFFFF

If you're curious, that number in decimal is 2,147,483,647.

The only real reason I could see for you doing that is for infinite inventory, but there has to be a better way. I think there is a DMFlag for infinite inventory you could probably set.

>> No.3782118

Oh shit, 32 bit is even better. No possible way to fire 2^32 bullets in any reasonable length of time. I didn't see any flags to just uncap the max amount of items, I'll look again.

>> No.3782119
File: 55 KB, 172x196, tumblr_inline_oj0o5fV5K51s408j9_500.gif [View same] [iqdb] [saucenao] [google] [report]

>only 2 weapons in the Ancient Aliens set to go
I should stop checking this shit so frequently, I might die of a HYPE induced heart attack.

>> No.3782121

2^32/2 *

These fucking captchas are getting ridiculous

>> No.3782125

Forgot link

>> No.3782138
File: 169 KB, 1280x720, Screenshot_Doom_20170206_001855.png [View same] [iqdb] [saucenao] [google] [report]

Aligning text in ACS is suffering.

>> No.3782151
File: 170 KB, 1920x1080, easter-eggs-DOOM.jpg [View same] [iqdb] [saucenao] [google] [report]

Doing a pistol start in Doom 2 but got stucked in level 13, recommendations? I already know that almost all of the subsequent levels are harder, so what to do? run as fast as I can and go straight to the keys?

>> No.3782153

I hate that this Final Doomer update is going to make me want to play through Ancient Aliens again, even though I fucking despise the back half of that wad.

>> No.3782173


Stop the suffering.

In this life you can only trust yourself and the first 12 maps of Doom II

>> No.3782174

Just grab the berserk pack and shotgun and run like a motherfucker. MAP13 is total shit, honestly while the later levels are harder they're not nearly as tedious. Also the invincibility can help a lot. Don't go near the center of the map if you can avoid it.

>> No.3782180

I honestly didn't like anything past the first "episode" of that wad. Skillsaw's encounter style gets a bit too messy for my tastes in a lot of those maps. It gets pretty hard to even tell what's going on at times.

>> No.3782185

And lastly, Is saddistic to try in every level to do a 100% monster count in UV? I'm sure that the answer is yes, but if yo can show me a speedruner like zeromaster doing so, then I will. If there isn't, I'll have to only run in the last stages?

>> No.3782195

I didn't like Ancient Aliens at all, the cacoward description being 'it's a skillsaw wad, it looks colorful and has monsters in it that kill you and dying a lot is fun (if you don't like dying don't play this)' doesn't help.

>> No.3782196

>Is saddistic to try in every level to do a 100% monster count in UV
No, if anything it's masochistic, and I'm pretty sure the doom wiki has demons for 100% runs of most levels.

>> No.3782206

Yeah it's one of those wads that is so crazy that beating a map first try is about 25% luck. It's not exactly bad, but if Doom is like a thunderstorm, AA is like a double cyclone with frogs flying everywhere and hailstones the size of minivans.

>> No.3782215


he also doesn't know how to use poly objects

>> No.3782219

any gameplay mod that is class based similar to samsara or final doomer?

>> No.3782221

>In this life you can only trust yourself and the first 12 maps of Doom II

I'm stealing this and you can do nothing about it

>> No.3782225

I'd like Final Doom more if yholl and shivers weren't butts about 'only pistols have altfire and thats to reload' when tntguy's ssg could be 9999% improved if you could reload the 4 burst shots. Or just bite the bullet and make it so one click fires all 4 at once.

>> No.3782227


revert captcha to text

>> No.3782232

Well, Demonsteele has two different characters that work pretty differently from one another.

Other that that, the only thing i can think of is the DoomRL Arsenal, and the class differences there are almost all passive- nothing anywhere near as clear and defined as Samsara.

>> No.3782234

that's the perfect description for it, though

>> No.3782237

The wiki has demos, not demons. Freudian slips aren't fun.

>> No.3782242

Wrath of Cronos

>> No.3782243

MooN? Also wasn't Samsara getting updates made by another guy?

What is the TNTguy SSG even supposed to be anyway? It kind of resembles a Striker but the real thing doesn't work like that (according to some people it doesn't work at all but that's a different matter).

>> No.3782246

moon man doom?

>> No.3782247

Yeah that.

>> No.3782249

The Protecta ejects shells automatically after firing

I think it just uses the design because it looks neat

Swapping weapons resets the amount of shots fired before reloading

>> No.3782251

>The Protecta ejects shells automatically after firing
Neither the Protecta nor the abomination that goes as Striker need to be cocked after shooting 4 rounds.

>I think it just uses the design because it looks neat
The Mossberg 500 bullpup and other bullpup shotties look neater if you ask me. You could even have actual, fast reload animations too (by using a speedloader).

>> No.3782264

When you said the Striker I thought we were talking about how it didn't even eject shells since it had to get reworked a few times over.

Personally I'm not into automatic shotguns but Mossberg 500 bullpup does look nice

>> No.3782270

Aracnocide is kinda class-based
People are probably getting tired of me shilling this, but Doomzone

>> No.3782275

If you can shoot a gun
The you should be able to punch a fist

>> No.3782276

>Personally I'm not into automatic shotguns but Mossberg 500 bullpup does look nice
It's a pump shotgun, just a Mossberg 500 or 590 with a different stock. If you want to see an actual futuristic looking yet old bullpup semiauto shotty look at the Hi Standard model 10, I fucking love how the A version of it looks.

>> No.3782279
File: 235 KB, 1280x720, Screenshot_Doom_20170206_013909.png [View same] [iqdb] [saucenao] [google] [report]

Welp, time to call it a day. I gotta figure out how to make this not look so shitty but the basic functionality is there so I'll count it as "good enough for now".

>> No.3782280

Next Intermission fucking when

>Also wasn't Samsara getting updates made by another guy

Kinsie is looking after it now, but it's mostly maintenance stuff on top of further polish and merging the ZDoom and Zandronum builds together.

Hideous Destructor has classes, a ton of them too, but they're more like starting loadouts.

>> No.3782281

>In this life you can only trust yourself and the first 16 maps of Doom II


>> No.3782282

>Swapping weapons resets the amount of shots fired before reloading
That's a terrible workaround.

>> No.3782283

>Next Intermission fucking when
Should be soon, we recorded shit awhile back

>> No.3782295

I guess but it's all there is right now

>> No.3782310

Where can I find the latest version of Samsara, the one that has more than 7 characters?

>> No.3782312

JewiMax had Oculus pay them 500 mil $, because apparently, Carmack started to work on Rift while still employed in id (acquired by jewimax).

>> No.3782316

Who sent the package?

>> No.3782317

Well, here's the one with eight characters.


>> No.3782320

Wasn't there a version of it with the MooN characters too?

>> No.3782326

Don't know and personally don't care.

>> No.3782337

>500 mil $

Well, I guess they don't need the money from the IWADs anymore :^)

>> No.3782358
File: 401 KB, 1920x1080, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

this shit takes time

>> No.3782442

>I didn't see any flags to just uncap the max amount of items
there is a cvar, sv_unlimited_pickup

>> No.3782447

Samsara addons are universally shit.

>> No.3782454

map13 is top heavy from a pistol start so you need to know where to go

1. go for rocket launcher. do not make a sound before you've got out the building again, so the teleporting demons don't wake up.

2. go for blue armour in secret

3. go for plasma gun under crusher

4. perhaps grab invulnerability if you feel you need it

you should then be well-armed and defended enough to run around and clear up some of the wandering monsters.

i would then use the large teleporter to put me up on the ledge and strafe left over to the other ledge on the black building with the mancubus in it, to get a backpack, then use the teleporter inside to access a building with enough shells to clear most of the map. (you can get a shotgun from the door at the back of the building west of the revenant ledge)

>> No.3782463

I see a stray pixel in there and it's destroying my non-autistic anonymous internet user facade

>> No.3782469

>(you can get a shotgun from the door at the back of the building west of the revenant ledge)
sorry this is wrong. there are imps in there not sergeants. could have sworn...

>> No.3782478

>You might as well say that Evilution is perfect

Why would I do that when I already said that there are a couple bad maps, and that the final third is a little weaker than the first two thirds?

>> No.3782479

Because "the final third is a little weaker than the first two thirds" is a huge understatement but why am I even bothering?

>> No.3782480
File: 2.78 MB, 320x240, map13.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3782484

And "The latter half of TNT is utter trash save for 2 maps" is a huge overstatement.

>> No.3782489

is there any trick to beating the triple minotaurs in e2m8 of heretic?

>> No.3782516

Yo, Niggaz.

Just tried playing Quake 1 using Quakespasm. I get horrible input lag using vsync and unbearable jittering without it. Most likely this is due to Quake running in 72fps natively.

Does anyone know wether Darkplaces can help with this? Does DP by any chance run at a native 60fps?

ZDoom runs with 60fps and without vsync I get no tearing and no jittering. I'd like to play Quake the same way without having to buy freesync/gsync equipment.

I also would like to sodomize a Shambler.

>> No.3782531

host_maxfps 60
Don't count on it fixing your tearing.

>> No.3782560


Thanks, will try that. Is there a way to save that setting or do I have to enter it every time like fov?

>> No.3782578

TNT Revilution is making me love the Industrial Hell theme it has going for its later maps.

>> No.3782591

>Industrial Hell theme
take a screenshot please

>> No.3782616

Iirc vanilla Heretic had an option to enable freelook. Or at least you could look up and down using keyboard.

>> No.3782625
File: 5 KB, 82x108, tuJPac6.png [View same] [iqdb] [saucenao] [google] [report]

thanks blastfrog

>> No.3782626
File: 57 KB, 776x1024, FeelBedRomero.jpg [View same] [iqdb] [saucenao] [google] [report]


>not even a reply saying it looks like shit

>> No.3782629

Anon it's a single room thus far, isn't it? It's functional but we'll need to see more

>> No.3782631

>Baiting for pity replies

Looks okay for a myfirstmap.map

>> No.3782634

Blame Hiroshima. I clicked ont he picture but it didn't load. Thanks is2.4chan.org.

>> No.3782639


it's just the start point, some terrain labyrinth leading to a base entrance

>> No.3782641


to be fair, what's the point of sacrificing one month of your life doing that if nobody support you?

I know I can't map for shit, kudos for trying

>> No.3782642


this is wrong in many levels

>> No.3782643

we are having competition, boys


>> No.3782649

It saves itself per "Game" like the texture display options so you'll probably have to set it every time you load custom content.

>> No.3782651

no, it's not a competition.

>> No.3782658
File: 32 KB, 400x400, YouAreBeingMonitored.jpg [View same] [iqdb] [saucenao] [google] [report]

Two questions:

1. Are there any Map30 replacement wads that only change the final boss map?

2. Are there any texturepacks besides DHTP that change the default look and feel of floors, ceilings and walls in Doom2?

>> No.3782661

Uh, every map30 replacement changes the final boss map, by definition. What do you mean exactly?

>> No.3782663

Basically, I play megawads generated by OBLIGE, but the final boss sucks, so I'm looking for anything that could replace it.

Technically speaking, I want a .wad that specifically replaces the map30 only, without touching any other maps.

>> No.3782672

okay, well there's this
which i posted about here

there is also an update
but i can't vouch for it having never played it (and it needs zdoom).

>> No.3782673
File: 164 KB, 800x844, TheRevenantGoes.png [View same] [iqdb] [saucenao] [google] [report]

what's a good jewtube playlist with relaxing music for mapping lads?

>> No.3782678

Thanks, that helps a lot.

That said, I was hoping for a more Doom1 style boss battles, like the ones against the cyberdemon and spidermastermind at the end of episodes.

Ehh... might have to pick up mapping to do it myself if none exist already. : /

>> No.3782685

Depends on your tastes, m8.

>> No.3782703

New thread.


>> No.3782705


all right, here is e2m8 converted to map30. it doesn't exit when the cyberdemon dies though. hopefully someone else can tell you how to do that.

>> No.3782706


>> No.3782709
File: 4 KB, 226x204, doomguy staring at something while playing with his dick.png [View same] [iqdb] [saucenao] [google] [report]

Page 7 is fine is it not? I don't have long before going to bed and many here aren't keen on actually starting newer threads for some reason. Then people shit their pants when the next thread gets fucked up and I'm not referring to OOM THREAD-tier mistakes.

>> No.3782712

yes it's fine.

>> No.3782714

mine, but I'm not sharing

>> No.3782727
File: 196 KB, 320x200, 1486353488706_2.gif [View same] [iqdb] [saucenao] [google] [report]

>Not using your Autismus Maximus to remove the stray pixel

>> No.3782938

Is there a ZIP of all the /vr/ Doom fanart? I used to have a lot of it (mostly of Samsara) but I lost 95% of it at some point.

>> No.3782948


is right in the op anon

>> No.3783198

UV pistol start + single segment really is the equivalent of new game+ "the real doom begins here" mode.

You thought you were playing doom before, well you were wrong!

>> No.3783597

best way to play doomrla online coop?

>> No.3783597,1 [INTERNAL] 

What if someone put the ski-free yeti in a doom map

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