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/vr/ - Retro Games


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File: 51 KB, 1280x720, IMG_04.jpg [View same] [iqdb] [saucenao] [google]
3776446 No.3776446 [Reply] [Original]

>> No.3776452
File: 2.31 MB, 640x360, mml.webm [View same] [iqdb] [saucenao] [google]
3776452

I too can cherrypick

>> No.3776453

What is, every 3D game from the 5th generation?

>> No.3776454

>>3776452
Still looks better than Nintendo Sixty-Fog games.

>> No.3776457
File: 13 KB, 642x421, raiders.jpg [View same] [iqdb] [saucenao] [google]
3776457

>>3776453
The first and second generations look pretty shitty, too.

>> No.3776458
File: 97 KB, 320x238, bodyharvest-15.png [View same] [iqdb] [saucenao] [google]
3776458

>> No.3776459

>>3776457
Say that to my face, fucker
https://www.youtube.com/watch?v=crFEFre4QHo
>Atari 2600

>> No.3776460
File: 1.88 MB, 480x360, reaver.webm [View same] [iqdb] [saucenao] [google]
3776460

>>3776454
>this is considered to be one of the best looking PS1 games

>> No.3776461
File: 40 KB, 730x414, LoD-Villafront.jpg [View same] [iqdb] [saucenao] [google]
3776461

>>3776446
Castlevania 64 had such a great survival horror vibe. It'd be cool if they ever made an actual survival horror Castlevania (you know, if the franchise wasn't dead).

But how is being on a FOGGY BOAT ugly? The game has a lot of great locations and when you're indoors the fog is minimal.

>> No.3776462
File: 12 KB, 254x222, ff4-4.gif [View same] [iqdb] [saucenao] [google]
3776462

I thought the SNES was 16-bits? What is this '80s looking garbage?

>> No.3776463

>>3776460
Jesus fucking Christ. I played the PC version of this and this part looks great without fog, I can't imagine how Sonycucks dealt with this.

>> No.3776464

>>3776460
Soul Reaver still seriously looks amazing. Dunno what you're trying to imply here. Low drawing distance, heavy fog and grim atmosphere make this game's environments extremely memorable.

>> No.3776469
File: 35 KB, 600x338, Legacy-of-Kain-Soul-Reaver-Screenshot1.jpg [View same] [iqdb] [saucenao] [google]
3776469

>>3776464
Holy shit, Sonyponies are truly the most deluded people on earth.

Enjoy your fog and wobbly polygons, faggot.

>> No.3776470 [DELETED] 

>>3776460
>>3776452
>Nintenbabbies are so autistic they make webms of PSX games to use as cannon fodder whenever someone rightly talks shit about their precious N64 games
wew

>> No.3776471

>>3776464
>Low drawing distance, heavy fog and grim atmosphere make this game's environments extremely memorable.
You can say exactly the same thing about Castlevania 64

>> No.3776479

>>3776470
>being this desperate to defend the shitstation
L O L

>> No.3776483

>>3776469
I'm a PC player and the only console I had was the PS1, but sure. Anyway I do enjoy wobbly polygons quite a lot, early 3D games have a charm that's not found anywhere else, console titles or not. Do you think Silent Hill or Nightmare Creatures or Medievil or any other game that uses fog both as a way to mask draw distance and as an artistic choice look shit? Because the abyss in Soul Reaver definitely looks better and more ominous with fog than without. Some games do it in a shit way, but Soul Reaver is not one of them. Not even close.

>> No.3776484
File: 57 KB, 607x449, fzero-x.jpg [View same] [iqdb] [saucenao] [google]
3776484

Some more fugly goodness.

>b-but 60fps!!
Doesn't matter if your game looks like complete dogshit.

>> No.3776486

>>3776471
I don't think Castlevania 64 looks all that great to be honest. I find most of the textures pretty terrible, which isn't the case with Soul Reaver. The game kinda looks blurry too.

>> No.3776489

>>3776462
super mario world graphics are 3bpp too
count the colors. you can't unsee

>> No.3776490
File: 2.86 MB, 640x360, wave-race-64.webm [View same] [iqdb] [saucenao] [google]
3776490

>>3776484
By that logic it's funny how a N64 launch window title looks better than the entire PS1 library

>> No.3776491

>>3776483
Man, just stop while you can. You're so desperate to defend your piece of shit Playstation and its horrible, dated tech. It's just sad at this point.

>> No.3776492

>>3776490
Wow, that's some shitty water physics.

>> No.3776496

>>3776492
>meanwhile on PS1...
https://www.youtube.com/watch?v=QN-J3UaFM2U
>wait...there is no water physics

>> No.3776498

>>3776491
What are you doing on this board if it's not to talk about dated tech?

>>3776490
The thing is that the PS1 and N64 have pretty different renderers from what I've seen. Most PS1 games have unfiltered, pixellated textures with warping effects while N64 games mostly have filtered textures. There's a video comparison of Nightmare Creatures ports for PS1 and N64 which is pretty interesting to watch to see the differences, most notably in terms of rendering. Personally I prefer unfiltered but to each their own I guess.

>> No.3776503

>>3776498
>What are you doing on this board if it's not to talk about dated tech?
It was dated when it came out, that's the problem. We don't talk about the RCA Studio II either, because it's a piece of shit that was years behind the times when it came out.

>> No.3776504

>>3776503
>It was dated when it came out
Not really, it's just that N64 had almost two whole years of progress over it.

>> No.3776505

>>3776503
So we shouldn't talk about dated tech that was dated even at the time of its release? On what grounds?

>> No.3776506

>>3776491
>Playstation and its horrible, dated tech
I hope you ain't defending cartridge games there.

>> No.3776507

>>3776503
>It was dated when it came out
Both PS1 and N64 hardware were cutting edge consumer level hardware at their times of release though
I can excuse the PS1's very glitchy 3D rendering because compared to everything else in 1994 it was just shitloads faster

and I can excuse N64's deficiencies (the blur here and there) because it was an early attempt at fully hardware accelerated 3D which was hell of a lot more competent than the S3 virge and other trash 1995/1996 PC accelerators

>> No.3776508

>>3776484
Not sure, what are you talking about, but 60 fps is important to have in any real time game.

>> No.3776509

>>3776508
I would play a 30fps game with amazing graphics over a 60fps game with vomit-inducing visuals.

>> No.3776515

>>3776509
Then you're literally retarded. Nothing beats buttery smooth 60fps on a CRT, nothing.

And if you think F-Zero X looks vomit inducing, you must be smalltime as hell.

>> No.3776516

>>3776515
Then you must hate N64 games, since most of them never hit 60fps and also looked pretty terrible.

>> No.3776521

Did I accidentally click on /v/?

>> No.3776523

>>3776516
The only PS1 games that hit 60 FPS were either 2D or fighting games. 2D on PS1 was pretty shitty though, particularly compared to Saturn, so you're left with 3D fighting games (which are mostly terrible games anyway).

On top of that, all PS1 games suffer from glitchy 3D, it's an inescapable part of the way the console renders 3D visuals. Most of the deficiencies in N64 graphics come from developer inexperience with the difficult hardware, which were solvable by the end of the console's life (even if the framerates weren't necessarily great).

>> No.3776524
File: 141 KB, 266x267, tankcrab.gif [View same] [iqdb] [saucenao] [google]
3776524

>>3776515
>Then you're literally retarded.
Yep. I mean, only literal retards could enjoy Metal Slug, right?

>> No.3776527

>>3776460
take that back faggot

>> No.3776606
File: 76 KB, 400x402, guardianheroesj[1].jpg [View same] [iqdb] [saucenao] [google]
3776606

>ugliest retro games

>> No.3776607
File: 85 KB, 288x192, mischief-2.png [View same] [iqdb] [saucenao] [google]
3776607

>>3776606

>> No.3776627

Why are there fanboy system wars threads here, this shit is 20 years in the past and literally doesn't matter with how easy it is to get or emulate most of the systems/games these days. How childish do you need to be?

>> No.3776646

>>3776490
damn, imagine playing that in 1996

>> No.3776653
File: 340 KB, 500x375, nanatsukaze.png [View same] [iqdb] [saucenao] [google]
3776653

>Sonyfags and Nintendofags bitching at each other over their mediocre looking games
>meanwhile, Saturn and Neo-Geo were getting the most beautiful looking 2D games of the '90s

>> No.3776654

>>3776627
Console wars are part of the nostalgic experience. 20 year old talking points are just as fun as the games, anon. Or at least that must be true, considering what goes down here every day.

>> No.3776686

>this shitpost thread

I unironically thought about posting ugly games but you faggots still are fighting about which 30yo console has better NUMBERS, get back to /v/

>> No.3776690

>>3776654
So are shitty translations, sprite glitches, lag problems, and scratched disks.

I am GLAD to see the back of the 90s.

>> No.3776692
File: 89 KB, 500x333, Image.jpg [View same] [iqdb] [saucenao] [google]
3776692

>>3776469
Could the other ports not render mist?

>> No.3776706
File: 41 KB, 511x399, 14412688232190.jpg [View same] [iqdb] [saucenao] [google]
3776706

>>3776653
>nanatsu kaze no shima monogatari
>beautiful

>> No.3776730

>>3776460
Now compare it to Shadows of the Empire which has just as much fog, or Turok, where the entire game takes place in fog.

>> No.3776734

funny how a saturn launch title looks better than pretty much every ps1 and n64 game, and that system doesn't even do 3D correctly.

Anyway, this is pretty much gonna be n64 games: the thread, so have at it faggots

>> No.3776778 [DELETED] 

>>3776734
nice try segadildo
but
Super Mario 64 >>>>>>>> segashit

>> No.3776779
File: 20 KB, 500x313, come-on.jpg [View same] [iqdb] [saucenao] [google]
3776779

>>3776734
>funny how a saturn launch title looks better than pretty much every ps1 and n64 game
and what game is this exactly?

>> No.3776789

Console war should be a bannable offense

>> No.3776792
File: 659 KB, 1920x1080, PSOGL2_059.png [View same] [iqdb] [saucenao] [google]
3776792

Forever and ever

>> No.3776793

>>3776779
The only one I can think of is Panzer Dragoon, which runs at 15fps and isn't even a launch title.

>> No.3776794
File: 1.01 MB, 1920x1080, PSOGL2_063.png [View same] [iqdb] [saucenao] [google]
3776794

>>3776792
ftaghn

>> No.3776805
File: 372 KB, 553x399, blast processing.png [View same] [iqdb] [saucenao] [google]
3776805

>>3776734
so... this is the power of.. SEGA

>> No.3776834
File: 17 KB, 352x224, bp.png [View same] [iqdb] [saucenao] [google]
3776834

BLAST PROCESSING

>> No.3776838

>>3776834
This was very early to be fair

>> No.3776842

>>3776834
chiseled physique there

>> No.3776865

>ugliest games thread
>everyone talking about graphical power instead of aesthetics

I'm disappointed in you /vr/

>> No.3776879 [DELETED] 

>>3776865

we should be talking about ur mom lmao

#rekt

>> No.3776880

>>3776524
X was better.

>> No.3776881

>>3776865
>/vr/

this thread is filled mostly with /v/irgins

>> No.3776884
File: 34 KB, 480x360, IMG_2841.jpg [View same] [iqdb] [saucenao] [google]
3776884

Can't believe no one has brought this up

>> No.3776907

>>3776884
is that the saturn version?

>> No.3776909

>>3776460
Doesn't the swirly mark imply that's the DC version?

>> No.3776913

>>3776646

it was a fantastic launch title, easy to play and looked amazing. Yon could get the dolphin and just swim around all day listening to the tunes

>> No.3776925
File: 24 KB, 628x353, mandela.jpg [View same] [iqdb] [saucenao] [google]
3776925

>>3776909
My soul

>> No.3776926 [DELETED] 

>>3776460
Why not mention Silent Hill as well if you're criticising games for having fog? Making the best out of hardware limitations is a skill not a failure

>> No.3776927 [DELETED] 
File: 111 KB, 800x750, virtua figure vf.jpg [View same] [iqdb] [saucenao] [google]
3776927

>>3776834
Fuck you, low poly is the shit

>> No.3776928

>>3776792
this, without a doubt

all the other people in this thread are arguing about whether one filet mignon is worse than another filet mignon, and here we have someone posting a steaming pile of shit

>> No.3776963

>>3776460
But its a Dreamcast game? I mean it even has the logo in-game!

>> No.3776970

>>3776446
>>3776458
>>3776606
>>3776607
>using the word ugly but I don't think you mean what I think they think you mean
>tired "passivity"
Y'know it's not lying if you can actually improve something inside a tight time-frame right?

>> No.3776975

>>3776646

I was a sophomore in HS when the N64 came out and in my homeroom we watched a show called Channel One, which was like news for teens or some bullshit. It had commercials.

Anyway, before launch of the N64 Nintendo ran commercials on it and every single person in my homeroom was blown away by how good wave race looked...even the cool kids who didn't give a shit about vidya were in awe.

Fucking 90s man. Good shit.

>> No.3776980

>>3776884
Doesn't count; we all fapped to it.

>> No.3777003
File: 51 KB, 800x600, turok2_screen028.jpg [View same] [iqdb] [saucenao] [google]
3777003

>>3776446
N64 thread.

>>3776464
Sonyggers unironically believe this. I bet you also find texture warping and full-screen dither "charming".

The 5th gen was a mistake

>> No.3777004

>>3776686
Ps"1" doesn't even 120 fps 4k baka sonycucks

>> No.3777009

>>3777003
Maybe, but it was a necessary mistake.

>> No.3777015

>>3776524
Excpet Metal Slug ran at 60 fps on cabinets. You are confusing animation frame rate and rendering frame rate here.

>> No.3777024

>>3776690
>scratched discs
Not on 64 baybeee

>> No.3777037

>>3777024
Corroded connections, bent pins, burned out batteries.

>> No.3777040

>>3776459
Holy fucking shit that's incredible. How many kilobits is that cartridge?

>> No.3777045

>>3777015
No it did not, apart from the first one.

>> No.3777049

>>3776927
The term you are looking for is flat shading. VF is anything but low polygon relative to other console games of its time.

>> No.3777089

>>3777003
>I bet you also find texture warping and full-screen dither "charming".

Yes I do. So what? I play most of my old PC games in software mode or at least with unfiltered textures.

>> No.3777090

>>3777089
>eat shit and liking it because muh nostalgia
Software mode was considered a piece of shit even at the time

>> No.3777091

>>3777090
Maybe, but I vastly prefer it to filtered textures that are blurry and look like ass.

>> No.3777094

>>3776884
What annoys me the most with Tomb Raider is how glitchy the geometry is, with visible black seams everywhere when the camera moves or you're moving. I don't remember if this happens on PC but it was definitely a thing on PS1. That said a few areas looked great and I always loved the water effects.

>> No.3777429

>>3777090
Because it was slow as shit on the CPUs of the time. Many early 3D games look better in software because of sharp unfiltered txtures inctead of blurry filtering.

>> No.3777443

>>3776462
FF4 was an early SNES game, I thought

>> No.3777450

>>3776484
>Doesn't matter
Oh, but it does so much. That game is the best racer I've ever played. I don't care about the simplistic models and garish palette. That game speaks to me.

>> No.3777453

>>3776884
She literally looks like a blowup doll.

>> No.3777461

>>3777450
Everything X did, GX improves upon it tenfold.

>> No.3777465

>>3777461
I disagree. In GX, when you get some air distances your instincts tell you you can clear, you fall way short of because of some horribly inconsistent physics.

It was like they had 2 physics models, one for on the track and another for in the air, and they felt irreconcilable.

This is why Sega were always second rate - they completely missed the point of F Zero X.

GX is fucking shit.

>> No.3777472
File: 104 KB, 640x480, 380241-tomb-raider-dos-screenshot-a-beautifully-decorated-room.png [View same] [iqdb] [saucenao] [google]
3777472

>>3777453
I would not describe SVGA PC Tomb Raider as ugly in general through, excluding character models.

As for my choice, Quake 1. Technically revolutionary, stylistically... too much brown.

>> No.3777473

>>3776506
>optical media
>ever
Wew lads

>> No.3777476

>>3777461
I feel GX wasnt varied enough with the gimmicks. Sometimes you have two levels doing the exact same thing (green plant 1 and casino palace 2 are similar. Fire field 1 and Port Town 3 from AX are similar)

>> No.3777480

>>3776457
What's so ugly about that? Indiana Jones is in the middle with his hands on his hips, surrounded by two merchants, one selling a flute, the other selling...... uhm.... A set of berries? There are some baskets all around and a snake on the left!

Now, use the second joystick to select what you want form the merchant! What's so hard about that?

>> No.3777495

>>3777037
> Corroded connections
Happens when you don't take proper care of your shit.

> Bent pins
Was only a problem on the NES.

> Burned out batteries
OK, this can actually be an issue, but thankfully N64 games tended to use EEPROM instead of battery backed SRAM.

>> No.3777554

>>3776734
for a game that runs at 20fps at best, panzer dragoon really does look better than every n64 game which runs at 20fps at best. perfect dark surpasses it, but at 5-10fps I don't think it matters very much.

PS1 is a bit better, more 30fps, 60fps games, but the system was far more popular so this is to be expected. Crash 1-3 still look gorgeous to this day, that said there are so many games that suffer due to poor polygon tile placement and poor realization of textures.

This thread undeniably belongs to the N64.

>> No.3777586

>ITT: console fanboys literally carry on the advertising campaigns for their favorite billion dollar corporations for absolutely no profit
Lads, it's time to grow up.

>> No.3777592

>>3777465
>cars having weight to them is a bad thing
Nigga you dumb.

>> No.3777602

>>3777592
The thing is, X felt self-consistent. Given the shape of the craft, it felt entirely natural to tilt the nose and cut through the air.

GX seems to switch from one physics engine to another when you fly - and it just doesn't feel right. It's counter intuitive - less predictable, and ruins the suspension of disbelief.

Sega fucked up again.

>> No.3777709

>>3776792
>>3776794
My Driving Ed Videos from many years ago looked like this.

>> No.3777713

Why do I feel like most people here can't handle this topic right and it ends up being a console war thread

>> No.3777759

>>3776452
if you think anybody is going to tell you Mega man wasn't an ugly game in terms of textures and polygons, you're mistaken. I love the series, and I still think it was very rough for it's time.

>> No.3777761

>>3776909
wat?

>> No.3777764

>>3777713
Because most posters here are autistic manbabies that can't deal with a bit of criticism on games they enjoy without going into full defensive sperg mode.

>> No.3777768

>>3777759
I think it looks pretty good even today and with its resolution blown up.
The simple textures and shapes without shading aged well. Better than any realistic game.
The game looks like a highly stylized cartoon.

>> No.3777779
File: 79 KB, 638x446, bd37ddd90825d31503a861e10d879a3a1337159217_full.jpg [View same] [iqdb] [saucenao] [google]
3777779

What were they thinking!?

>> No.3777817

>>3777554
>perfect dark surpasses it, but at 5-10fps
no! perfect dark is 1-3 fps xD

maybe its -5 to 2 fps :D:D

>> No.3777837

I don't really get why they pushed as many polygons and effects as possible on early hardware at the cost of performance.

I'd much rather play a super minimalist 3D game at 60FPS than some """masterpiece""" running at 5FPS with so much fog you can't see 5 feet ahead of you.

>> No.3777838

every NES game that refuses to have outlines on their sprites.

>> No.3777853

>>3776909
>>3776963
...You guis are baiting, right?

>> No.3777862

>>3777779
yes.
And 8 is still considered worse somehow...

>> No.3779758

>>3776523
>2d on ps1 was shitty
oddworld abes oddysee/exodus

>> No.3779797
File: 45 KB, 1280x720, bubsy-3d-2.jpg [View same] [iqdb] [saucenao] [google]
3779797

>112 Replies
>no Bubsy yet

Lets fix that

>> No.3780025
File: 852 KB, 1920x1080, Spawn The Eternal (17).png [View same] [iqdb] [saucenao] [google]
3780025

I can almost taste the pixels on this game. It looks rough even with texture filtering turned on.

>> No.3780030
File: 1.32 MB, 1920x1080, Spawn The Eternal (26).png [View same] [iqdb] [saucenao] [google]
3780030

>>3780025
Filtering on. Awful games. Worse than the comics.

>> No.3780056

>>3777779
They were trying to do the chibi artstyle in 3D.

>> No.3780069

>>3780025
A friend of mine traded that POS in for credit at a game shop in 1998 (a year after its release). I think the clerk gave him 2 or 3 bucks for it.

>> No.3780091

>>3776834
It was literally the first 3D fighter ever made. It can be forgiven for the polygons because in 93, it was state of the art and people were blown away by the quality. You kids are walking oxymorons. You come to the retro board and don't give a god damn about anything retro.

>> No.3780347

>>3776460
This webbum stroke me hard with nostalgia.

>> No.3780372
File: 14 KB, 320x480, 1486261908215.jpg [View same] [iqdb] [saucenao] [google]
3780372

>>3776459
Solaris is legit fucking amazing. I had no idea the system could do shit like this.

I have no idea what the hell is going on while I play, but I digress

>> No.3780380

>>3780372
Solaris is basically the 2600 pushed to its absolute limit. Some of the graphic work is literally tick-perfect rendering timing and is completed just as the signal from the 2600 hits the tv.

>> No.3780382

>>3776460
I can see why.

>> No.3780434

>>3776927
Funny how using triangles for character modeling was accepted even on primitive 3D technology but use one triangle now days and autists scream like you killed their mother.

>> No.3780436

This PSX and Saturn thread?

>> No.3780453

>>3776792
What is this game?

>> No.3782198

>>3780453
Simcity 2000. Playstation version.

>> No.3782815

https://www.youtube.com/watch?v=5k4CFYiBrPE

https://www.youtube.com/watch?v=RzFdXklTgww

https://www.youtube.com/watch?v=HNrB8ol7Sq0

>> No.3782861
File: 127 KB, 986x726, Esbls.jpg [View same] [iqdb] [saucenao] [google]
3782861

>> No.3782991

>>3777779
I've honestly never minded FF7's character models. They grew on me quite quickly and can express a fair amount for their size and shape. Felt like a natural progression from the 2D FF's for me.

>> No.3783008

>>3776446
Using fog to mask shitty draw distance is always one of the shittiest decisions developers made.

>> No.3783024

>>3777472
Working with Quake, the choice of brown was actually done to "fake" semi-dynamic lighting. id had a table of 255 colors for the software version and it'd tone colors up or down based on that table to give the illusion of lighting. One of the drawbacks of the system was the more detailed you wanted the lighting, the more of those 255 colors had to go to shades of the same color, and brown was chosen as one of the most universal ones to use.

>> No.3783025

>>3777586
>grow up

Do you know where you are?

>> No.3783058

>>3776446
>ugliest retro games
The entire 5th gen, excluding games that had the good sense to remain 2D.

>> No.3783137
File: 762 KB, 1920x1080, Spawn The Eternal (3).png [View same] [iqdb] [saucenao] [google]
3783137

>>3780030

>> No.3783149
File: 128 KB, 1920x1080, ZND3D010.png [View same] [iqdb] [saucenao] [google]
3783149

The first Tekken was atrocious even for 1994.

>> No.3783154
File: 430 KB, 1024x768, Tekken 1 (11).png [View same] [iqdb] [saucenao] [google]
3783154

>>3783149
At least Kuma was truly scary. I mean, what the fuck was that? I don't know, but please, do not touch me

>> No.3783158

>>3776646
I did play it in 1996 tho.

>> No.3783205

>>3777759
>>3777768

This. MML looks great because it was highly stylized, it's not like when I go back and play OoT. Keep in mind it was also a really really early PS1 game, it had Z-targeting before OoT, that's how early

>> No.3784020

>>3783205
MML's targeting is nothing like OoT's

>> No.3784253

>>3777779
FFVII's look has always been strange to me.

At first I was put off from playing it, but after getting into it they grew on me rather quickly.
The chibi models allowed for a lot of easy animaitons and expression.
I kinda wish they could've been at least textured though.

>> No.3785292

>>3783149
>Angk or Wat?

>> No.3785458
File: 92 KB, 1024x768, dkc.jpg [View same] [iqdb] [saucenao] [google]
3785458

Why do all pre-rendered sprites look like shit?

>> No.3785686

>>3785458
Compression artifacts

>> No.3785694

>>3785458
I'm more disturbed by the sky's colour banding.

Why did people think SNES had good graphics, again?

>> No.3786620

>>3776805

[muffled DOO DII DOO DOO DOO in the background]

>> No.3786625

>>3777779

I kind of like the FF7 character models, even if they were cheesy

but fuck if the block hands werent absolute ass

>> No.3786740
File: 31 KB, 640x480, 52069-metal-gear-solid-playstation-screenshot-if-this-one-comes-to.jpg [View same] [iqdb] [saucenao] [google]
3786740

Not even bait, this game is ugly.

>> No.3787415
File: 794 KB, 500x230, Xa.gif [View same] [iqdb] [saucenao] [google]
3787415

>>3786740
>10 years ago, we all fapped to this...

>> No.3787420

The hsitpost in this thread is so big that the janitors were summoned, bans will be assured soon to the OPfag and the /v/heretics here


HAIL TRUE /vr/

>> No.3787525 [DELETED] 

>>3787420
Jannies ain't shit, but hos and tricks.

>> No.3787529

>>3787415
It's been 20 years bud

>> No.3788261

>>3784253
Pretty much this, I disliked it a lot but now it just feels like playing FFIV, sure it as the worst graphics of all the FF games on the system but the game makes up for it.

>> No.3788269

>>3787415
>10 years ago
yeah okay, try a bit longer. and it wasn't that because that's an emulator running all sorts of enhancements.

>> No.3788315

>>3776484
I think this game looks good. Its simple, not ugly.

>> No.3788325

>>3780025

I've never understood why so many PSX games had these hideous dark and noisy art styles where you couldn't see shit. Was this supposed to appeal to 13-year-old edgelords? Did they somehow think all that noise made the graphics look more advanced? Or was it a way of hiding some even greater flaw, like how brown and bloom was used to cover up for shitty lighting in the last gen?

>>3777779

I think the game was much better for having chibi characters, although the hoof hands were really inexcusable; it makes it easier to empathise with the characters (and this would apply doubly so for the Japs). I think the stuff that they do and say would come off as a lot more cringy if they looked like FF8 characters. Conversely, Squall and Rinoa probably would have been a lot more tolerable if FF8 had used the chibi style.

As a side note, those mods for the PC version where they replace the chibi characters with the normally-proportioned battle mode models look like absolute shit.

>> No.3788360

>>3785458
Cause of your shitty filter. Play it on a CRT with composite adapters.

>> No.3788376

>>3782815
>Top Banana
God that's fucking hideous

>> No.3788382

>>3776653
yeah man, all 2 of em

>> No.3788671

>>3787529
>>3788269
Shit, you're right.
20 years, fuck.

>> No.3789076
File: 612 KB, 1920x1080, Spawn The Eternal (11).png [View same] [iqdb] [saucenao] [google]
3789076

>>3782815
The last one is somewhat stylish. But the first two... mein Gott, my eyes were raped.

>>3788325
> Was this supposed to appeal to 13-year-old edgelords?
Well, it's Spawn...

But yeah, a cleaner style would have looked way better. Like you, I can't understand why so many Playstation developers used this kind of art.
And the game also looks awful on native resolution on a real Playstation hooked to a CRT. Makes me want to puke.

>> No.3789092

>>3776446
your opinion is shit, just utter SHIT

>> No.3789096

>>3788269
>not playing the superior PC version

>> No.3789819
File: 42 KB, 640x400, dracula-amigavania.gif [View same] [iqdb] [saucenao] [google]
3789819

>> No.3789905

>>3776834
low poly is A E S T H E T I C

>> No.3789914

>>3777862
>somehow
by being worse at everything else that isn't graphics?

>> No.3790582
File: 312 KB, 711x465, 21.png [View same] [iqdb] [saucenao] [google]
3790582

>>3776446
>retro gaming with emulators
this whole thread

>> No.3790587 [DELETED] 

>>3776446
every retro game looks like piss. only hipsters disagree.

>> No.3790624

>>3790582
Most games posted on this thread look awful even on their original platforms.

>> No.3790669

>>3776646
>imagine

>> No.3790779

>>3790669
inorite, what an obvious underage if he didn't play every game when it was released.

>> No.3790805
File: 475 KB, 1164x835, Clanker_by_griffling.jpg [View same] [iqdb] [saucenao] [google]
3790805

I still think 3d on N64 looks okay, but 3d on PS1 looks atrocious. The slight improvement on N64 isn't really that much but it makes all the difference.

>> No.3791870 [DELETED] 
File: 19 KB, 480x360, tots.jpg [View same] [iqdb] [saucenao] [google]
3791870

>> No.3792413
File: 188 KB, 371x268, file.png [View same] [iqdb] [saucenao] [google]
3792413

The textures in this game remind me of the Windows Maze screensaver or some sort of 90's tech demo.

>> No.3792445

>>3776460
It's a dying world you dip

>> No.3792449

>>3792413
What a boring-looking game. Glad I avoided it like fire back then.

>> No.3792476

>>3792413
Yeah honestly Mario 64 always looked like ass.

>> No.3792485
File: 147 KB, 1280x800, biomenace.jpg [View same] [iqdb] [saucenao] [google]
3792485

>>3776452
Not a Mega Man fan but that looks charming as fuck.

>> No.3792492

>>3792449
i'm also glad you havent played the first mario 3d game which got the formula right the first time. it really sucked!

>> No.3792505
File: 118 KB, 1280x434, paper mario flash adventures.jpg [View same] [iqdb] [saucenao] [google]
3792505

>>3792413
Paper Mario got the same problem, but now you can just use a HD texture pack and make it look great.

>> No.3792513

>>3792505
that looks ridiculous

>> No.3792536
File: 163 KB, 741x1077, new_paper_mario_screenshot_031_by_nelde-d39iu9v.jpg [View same] [iqdb] [saucenao] [google]
3792536

>>3792513
>but muh blurry textures!
Get with the times grandpa, HD looks just so much better!

>> No.3792541

>>3779797
This game is truly ugly. A lot of the previous titles mentioned like CV64 and Tomb Raider are ugly due to tech limitations of the time, but at least had decent art direction to compensate. This game, however, is straight up offensive to look at.

>> No.3792546

>>3792505
Left looks better. Right is inconsistent and gives off more of a cheesy flash-animation vibe, where left has a nice painterly look to it.

>> No.3792581

>>3776452
I think that looks pretty good, visually. Obviously has massive camera control problems, whether the game is even playable I don't know but the graphics are good.

>>3776792
Now here is some fuck ugly shit.

>>3779797
AAAAAAAAAAAAaa

>> No.3792664

>>3792476
Nope, Mario 64 was considered to have very good graphics in 1996. Better than the brown software mode Quake running at 320x200.

Everything looked shit compared to Wave Race 64 though.

>> No.3792753

>>3792664
Perhaps, but I always found the textures to be awful. Doesn't help that I also always found the N64 renderer ugly as fuck.

>> No.3792778
File: 65 KB, 400x600, Jillette.jpg [View same] [iqdb] [saucenao] [google]
3792778

>>3792505
>>3792536
>those shrubs

>> No.3792827

>>3792778
Its almost a deal breaker. it looks nice. kinda. but it reminds me of one of those cheap flash games from Ebaumsworld..

>> No.3792919

>>3776503
in 1994, there were no consumer grade 3D accelerators on the market, and literally only a year before did textured 3D hardware really enter the gaming world at all
PS1 was also hitting a much lower price-point than any piece of 3D rendering anything you could get at the time (which explains the lack of texture correction (it's cheap only if it's slow) and the fixed point math (FPUs weren't standard, and they were still expensive)

>>3783149
tekken 1 is a really valid candidate, it's super fucking ugly
and I like the game, but it never looked good

>> No.3792927

>>3780091
it's still a fucking embarrassment on the Saturn though, which that screenshot is of

>there's pop-in on the ground that's only a few feet away
and the Saturn is supposed to be somewhat fast at drawing flat-shaded polygons
still dunno why they didn't just use the vdp2 playfield layer (read: SNES mode 7 on steroids) for the floor

>>3780380
>Some of the graphic work is literally tick-perfect rendering timing and is completed just as the signal from the 2600 hits the tv.
that's just how you get any remotely interesting graphics on the machine (otherwise, it can draw games that look like Pong and Combat and nothing more)

having RAM to store particularly much of the screen state would have been prohibitively expensive in the 70s -- so instead, devs had to count cycles and follow the beam for nearly everything

>> No.3792928

>>3792536
>>3792505
DESU the non-HD texture version still seems better to me imo

>> No.3792946

>>3792536
>>3792505

Jesus Christ, the grass looks like a studio background from some cheap 80s game show. I seriously hope this is a WIP and he isn't releasing it as a finished product.

>> No.3792959

>>3792919
In the PS1's defense (sort of backhandedly), even the Gamecube used fixed point maths, as did the N64. Even though those two consoles did actually contain FPUs, their vector units were fixed-point just like PS1. It's cheaper that way.

The real reason PS1's visuals are so jittery is because the precision level of its fixed point vertex unit is very very low, much lower than GameCube or N64 (though you can adjust the level of precision on N64...though there was little point, since the N64 was never bottlenecked on matrices).

Considering the time of PS1's release it was perfectly excusable considering the completely anemic competition. Saturn on the other hand, engineered by a team who far overstretched their competencies and produced an expensive but low performing turd at 3D.

>> No.3792961

>>3792919
You like the first Tekken? The fucking first Tekken?

>> No.3792982

>>3776928
Threads like this are bait threads, notice how people always post somewhat popular games instead of going all out with shitty games that fit the description to a t? This board is becoming /v/ 2.0, it's fucking disgusting.

>> No.3792986

>>3782815
First two looks like those modern indie games trying too hard to be weird

>> No.3793615

>>3783154
>>3783149
>posts texture filtered upscaled 3D in the incorrect aspect ratio, to top it off
>LOL IT LOOKS LIKE SHIT!!11
You motherfuckers are retarded, Tekken still looks fantastic even today. Tekken 3 made a huge step back in following Sega's footsteps of showing visible polygons (Tekken 1 had it right, no flat shaded polys)

>> No.3793697

>>3792982
>This board is becoming /v/ 2.0, it's fucking disgusting.

Want to prevent that?

Don't respond to blatant bait posts. Report them on sight.

>> No.3793790

>>3793615
Are you fucking crazy? The first Tekken looks like shit regardless of the platform or resolution.
Just compare it with Virtua Fighter 2, released in the same year. Tekken has no artstyle at all, with boring stages and awful textures pre-rendered from ugly 3D models slaped on bad low poly models.

>> No.3793813

>>3789819
That's what happens when you have two fat, limey schoolkids writing a game in their bedroom.

>> No.3794371

>>3785458
this game looked amazing at the time

>> No.3794443

>>3793813
At least it's better than going outside in Australia.

>> No.3795007

>>3783008

Silent hill.

>> No.3795640

>>3776490

Wave Race 64 is probably the most impressing N64 videogame ever released.

>> No.3797469
File: 385 KB, 760x428, doom2.png [View same] [iqdb] [saucenao] [google]
3797469

>> No.3799274

>>3788671

Time goes by, m8