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/vr/ - Retro Games

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File: 56 KB, 256x224, IMG_3654.jpg [View same] [iqdb] [saucenao] [google]
3766352 No.3766352 [Reply] [Original]

Top tier /vr/ pixel art. Go.

>> No.3766365
File: 78 KB, 304x224, 1117153522.jpg [View same] [iqdb] [saucenao] [google]


>> No.3766379
File: 94 KB, 272x199, REWZ_Hauzer.gif [View same] [iqdb] [saucenao] [google]

>> No.3766389

Pixel art was due to a limitation of the console resolution of the time. If the developers could, everything would've been done in vector art.

>> No.3766407
File: 2 KB, 225x225, índice.png [View same] [iqdb] [saucenao] [google]

Thank god they didn't otherwise everything would look like cheap flash cartoons.

>> No.3766417
File: 24 KB, 270x220, Smug Pacman.gif [View same] [iqdb] [saucenao] [google]

>> No.3766424


>> No.3766453
File: 34 KB, 236x354, image.jpg [View same] [iqdb] [saucenao] [google]

A personal favorite of mine

>> No.3766457

Never seen Wakfu, eh?

>> No.3766459
File: 30 KB, 1024x888, SoM.png [View same] [iqdb] [saucenao] [google]

>> No.3766462
File: 9 KB, 135x326, Don Flamenco.png [View same] [iqdb] [saucenao] [google]

>> No.3766474


>pixel art
>black bars

0/10 shit thread

>> No.3766479




doing it right

>> No.3766480

No, none of us are French weebs.

>> No.3766521


>> No.3766758

>high impact sexual violence

>> No.3766787

Cool, but it's an obvious traced 3D, which is cheating.

>> No.3766801
File: 127 KB, 300x163, last blade moriya smearing.gif [View same] [iqdb] [saucenao] [google]

>> No.3766820


>> No.3766824

Star Ocean

>> No.3766865
File: 4 KB, 72x61, jdchwEr.png [View same] [iqdb] [saucenao] [google]

Wow you're right that's why nobody nowadays paints or uses painted textures.

>> No.3766965
File: 233 KB, 875x720, mwiv.jpg [View same] [iqdb] [saucenao] [google]

>> No.3766969
File: 40 KB, 440x271, PopfulMail_01.png [View same] [iqdb] [saucenao] [google]

>> No.3766970
File: 46 KB, 640x400, PopfulMail_02.png [View same] [iqdb] [saucenao] [google]

>> No.3766974
File: 38 KB, 400x640, PopfulMail_00.gif [View same] [iqdb] [saucenao] [google]

>> No.3766980
File: 349 KB, 500x480, wolfgun_blood.gif [View same] [iqdb] [saucenao] [google]

>> No.3766997

Unblended dithering makes me throw up.

>> No.3767002

Just finished this game (Chrono Trigger) today after a six year break. Very good, loved it. Want to get more into the SNES-era of games. Anyone have some further recommendations? Zelda Link to the Past is next, as I took a break from that one too.

Game? SoM?

>> No.3767005


>> No.3767006

Mario RPG, FFVI, Super Metroid, Mario World.

>> No.3767008

Do I need to play FF sequentially?

>> No.3767012


>> No.3767026
File: 15 KB, 448x272, X_Girl_017.png [View same] [iqdb] [saucenao] [google]

>> No.3767036
File: 18 KB, 448x272, X_Girl_020.png [View same] [iqdb] [saucenao] [google]

>> No.3767037
File: 133 KB, 640x480, K-O.jpg [View same] [iqdb] [saucenao] [google]

Very detailed and pretty game.

so, cheap flash cartoons.

>> No.3767038
File: 36 KB, 504x285, Only_You_Seikimatsu_no_Juliet_tachi_143.png [View same] [iqdb] [saucenao] [google]

>pixel art thread

>> No.3767043

What are these from?

>> No.3767045
File: 249 KB, 640x480, keio1.png [View same] [iqdb] [saucenao] [google]

there, preserved in its original quality

>> No.3767047
File: 17 KB, 640x400, Escape_1115.png [View same] [iqdb] [saucenao] [google]


>> No.3767050
File: 792 KB, 2048x1152, keio2.jpg [View same] [iqdb] [saucenao] [google]

here, this is from my ikegami htm-2050r, how it's supposed to look

>> No.3767052
File: 49 KB, 640x400, Only_You_Seikimatsu_no_Juliet_tachi_135.png [View same] [iqdb] [saucenao] [google]

I'll take it
You've been redeemed

>> No.3767056

I came a little.

>> No.3767076
File: 26 KB, 448x272, X_Girl_128.png [View same] [iqdb] [saucenao] [google]

>> No.3767087

what game is that?

>> No.3767093


>> No.3767094
File: 20 KB, 448x272, X_Girl_142.png [View same] [iqdb] [saucenao] [google]

>> No.3767116
File: 19 KB, 448x272, X_Girl_015.png [View same] [iqdb] [saucenao] [google]

>> No.3767138
File: 26 KB, 448x272, X_Girl_016.png [View same] [iqdb] [saucenao] [google]

>> No.3767143
File: 23 KB, 448x272, X_Girl_071.png [View same] [iqdb] [saucenao] [google]

>> No.3767145
File: 33 KB, 640x480, monster_world_iv.gif [View same] [iqdb] [saucenao] [google]


This >>3766965 is Monster World IV for Sega Mega Drive.

>> No.3767180
File: 22 KB, 448x272, X_Girl_001.png [View same] [iqdb] [saucenao] [google]

>> No.3767220
File: 86 KB, 736x767, Mantra%20Peak[1].png [View same] [iqdb] [saucenao] [google]

>> No.3767225
File: 19 KB, 448x272, X_Girl_002.png [View same] [iqdb] [saucenao] [google]

>> No.3767227

Robot Unicorn Attack would have been awesome back then, holy shit!

>> No.3767319
File: 19 KB, 448x272, X_Girl_005.png [View same] [iqdb] [saucenao] [google]

>> No.3767370
File: 34 KB, 1024x888, SD3 - SNES.png [View same] [iqdb] [saucenao] [google]

>> No.3767376
File: 307 KB, 220x236, 1484382371417.gif [View same] [iqdb] [saucenao] [google]

Localization NEVER

>> No.3767379

ITT: Metal Sl-

>> No.3767391
File: 7 KB, 80x160, Skooter.gif [View same] [iqdb] [saucenao] [google]

>> No.3767395
File: 8 KB, 252x200, images.jpg [View same] [iqdb] [saucenao] [google]

What's wrong? Can't run the fan translations on your everdrive?

You have one of those, right?

>> No.3767401
File: 20 KB, 448x272, X_Girl_006.png [View same] [iqdb] [saucenao] [google]

>> No.3767405
File: 26 KB, 704x562, Agony_(Amiga)_24.png [View same] [iqdb] [saucenao] [google]


>> No.3767419
File: 208 KB, 400x640, 1485693210165.jpg [View same] [iqdb] [saucenao] [google]


>> No.3767451

gud engrish

>> No.3767467

Works on my SD2SNES. Feels good man.

>> No.3767484
File: 14 KB, 448x272, X_Girl_018.png [View same] [iqdb] [saucenao] [google]

>> No.3767503
File: 12 KB, 448x272, X_Girl_019.png [View same] [iqdb] [saucenao] [google]

>> No.3767523
File: 24 KB, 448x272, X_Girl_067.png [View same] [iqdb] [saucenao] [google]

>> No.3767530
File: 36 KB, 592x400, X_Girl_136.png [View same] [iqdb] [saucenao] [google]

>> No.3767531
File: 18 KB, 448x272, X_Girl_009.png [View same] [iqdb] [saucenao] [google]

>> No.3767535
File: 17 KB, 448x272, X_Girl_097.png [View same] [iqdb] [saucenao] [google]

>> No.3767558

PC-98 really is the greatest.

>> No.3767625

Can you stop spamming this shit. We get it

>> No.3767632
File: 15 KB, 448x272, X_Girl_069.png [View same] [iqdb] [saucenao] [google]


>> No.3767663


>> No.3767681
File: 11 KB, 294x292, BE_YOND_278.png [View same] [iqdb] [saucenao] [google]


>> No.3767683

>Star Ocean
Thinking about trying this. Should I go with the original or the remake?

>> No.3767701

>Can't appreciate PC-98
Pleb, I bet you think Fez is pixel art

>> No.3767925
File: 28 KB, 608x314, BE_YOND_112.png [View same] [iqdb] [saucenao] [google]

>> No.3767928

Star Ocean(Super Famicom)

>> No.3767929

I hate faggots like you.

>> No.3767940

>pixel thread
>open & enlarge a pc-98 or dos screenshot
>scroll up and down
>watch 'window' parts animate
This is more fun than it has any right to be.

>> No.3767941

Is it not? What is defined as pixel art? This is literally the first day I've looked at this board so maybe I'm missing something?

>> No.3767957
File: 21 KB, 608x314, BE_YOND_187.png [View same] [iqdb] [saucenao] [google]

>> No.3768041
File: 20 KB, 639x240, jesus II.png [View same] [iqdb] [saucenao] [google]

>> No.3768047

PSP one wasn't for me.

-Technically best game of the console, biggest cart size at whopping 72 mbits uncompressed, it was a milestone to be able to emulate this game at one point
-voice-acted sequences,
-background objects interact with players (birds, grass, reflections etc),
-amazingly laid world akin to Seiken Densetsu 3, combat takes actual strategy and is quick, beautiful spritework

>Playstation Portable:
-world is flat, literally every continent is just a plateau with zero fucking hidden treasures
-mash x to win, no need to position anyone and no need to use KM at all due to regular combos being too powerful, yet takes 10 times as long because they built it on SO2 system, so the field is huge
-you have to listen to catch phrases every time you craft anything
-Welch hangs out with you to remind you that SO3 exists and no matter what you do, it will be for nothing
-that ugly zoom in&zoom out sprite style squashes sprite really badly, and horridly clashes with background
-Fucked up rebalancing to the point where there is no reason to do a certain crafting - for example, cooking vegetable or fruits
-that freaking 00s style of design and look with grossly saturated color
-where the fuck is my music selection, squeenix? Where is it?

No filters, for one

>> No.3768051
File: 499 KB, 396x904, dancing_mad_hq_by_chidoridude55-d4jttj5.png [View same] [iqdb] [saucenao] [google]


>> No.3768057

That's not even the whole thing, though.

>> No.3768545

Y'all posting your visual novels and stuff. They're not so much about pixel at with such resolution and number of colors.

>> No.3768560

16 colors are not pixel art?

>> No.3768603

There's a pixel art community called Pixeljoint. And in the early days they had a rules about lowRes drawings and color indexing paintings.

Now a days they generally allow it. After some indie devs, who rely on the place for free advertising, were like "hey who cares about process, we're selling games and all that matters is the end result."
But there's still a lot of people who think it's gauche to let the computer do the anti-alias and dithering.
Kinda like how Traditional Animators stick up their noses at Flash animations and tweening tools.

I didn't know color indexing was a thing for the longest time. And even other people that were writing tutorials were unaware of it too. I felt pretty disillusioned when I realized the pixel art I was idolizing wasn't what I thought it was.

>> No.3768650

Good background art, mediocre character design, bad animation.

>> No.3768657
File: 384 KB, 400x640, Popful Blur.png [View same] [iqdb] [saucenao] [google]

No need to be hyperbolic.

>> No.3768668

18 to post on this board, holy shit!

>> No.3768674

That game is 7 years old.

>> No.3768764
File: 14 KB, 640x400, Mahjong_Vanilla_Syndrome_1149.png [View same] [iqdb] [saucenao] [google]

>> No.3768771
File: 21 KB, 640x400, SILK2_SEXY_Picture30_.png [View same] [iqdb] [saucenao] [google]

>and number of colors.
Amazing how even without the analogue signal, the dithering still manages to trick people into thinking they're not using more than 16 colors. These artists were truly amazing

>> No.3768785

Maybe he's viewing it on a TV connected via RF.

>> No.3768795
File: 25 KB, 512x320, BRANMARKER_2_110.png [View same] [iqdb] [saucenao] [google]

Ah yes how could I forget in what board I was

>> No.3768831
File: 61 KB, 640x360, dither.png [View same] [iqdb] [saucenao] [google]

You see, it's my opinion, but when I think of pixel art, I think of "art limited by pixel grid and color depth". And frankly, 640x400 is not where these limitations still present much challenge. An image like this could have been simply converted from high res to look like this, via any graphics software. See picrelated.

>> No.3768845
File: 37 KB, 640x400, Kakyusei_and_SP_Disk_1197.png [View same] [iqdb] [saucenao] [google]

>An image like this could have been simply converted from high res to look like this, via any graphics software. See picrelated.

I don't want to say you're silly, but you are. The dithering is done by hand, it's not scaling algorithms.
You're in dire need of an eye check if you can't see the difference between this pic and yours. But whatever if you don't like it, it's your prerogative, but please don't go full retard with those statements.

>> No.3768853
File: 14 KB, 640x400, red_003.png [View same] [iqdb] [saucenao] [google]

>> No.3768856
File: 55 KB, 640x400, 434680-power-slave-pc-98-screenshot-town-map.gif [View same] [iqdb] [saucenao] [google]

>> No.3768860
File: 53 KB, 640x400, 2721360902.png [View same] [iqdb] [saucenao] [google]

Where do you draw the line? Would 640x400x8 or 640x200x16 count?
Does it have to be 640x200x8 or less?
Do you make a difference between 8 out of 8 colors and 8 out of 512?

Here's how a digitized anime looks (Cagliostr on the PC88).
Few people would describe it as pixel art because the pixels are all over the place.

>> No.3768875
File: 34 KB, 640x400, 456234-illusion-city-gen-ei-toshi-pc-98-screenshot-tianren-s-apartment.gif [View same] [iqdb] [saucenao] [google]

Yeah when they were using digitized graphics it was so glaringly obvious. There are a lot of games that were really lazy and digitized backgrounds while the character portraits were done by hand, it was such an ugly clash.

And to add to what you said, the full 640x400 frame is very rarely used, most of the games are a frame within a frame, it only occupies the whole screen in special scenes (read: when the girl is about to receive the D). So what goes on in that tinier inner screen it's not pixel art?

What about those gigantic isometric cities that were made out of pixel art in the 00s? Is that not pixel art?

This "pixel art has to be close to 240p" argument is shaky at best.

>> No.3768886
File: 4 KB, 180x215, Michelangelo's_David_-_Floyd-Steinberg.png [View same] [iqdb] [saucenao] [google]

>The dithering is done by hand, it's not scaling algorithms.
Thanks, had a laugh. These algorithms have been developed in 1975 and have been used since forever.

The pic I took is slightly flawed though. It works better with artwork that has less color changes. Unfortunately, this one had way too many gradients—and slight ones. But if you draw artwork specifically with big areas of solid color, you will get much better results. Like your "pixel art" pic.

>> No.3768898

You get better results if you draw lineart on paper, digitize it and color it on a computer.
That's how it's still done for most part.

>> No.3768901
File: 26 KB, 480x288, Fournine_Lilith_118.png [View same] [iqdb] [saucenao] [google]

For fuck's sake man, I know the dithering algorithms are as old as time, I'm saying they didn't use them. Some games used it as a pipeline, some artist would do the actual HD art, then they would scan it and use the lines to create the baseline. Then they would recolor it pixel by pixel, it's not an automated process. I'm starting to wonder if you're just bored and being a troll, which is that case don't waste my time because you have no idea what you're talking about.

You can try and downscale any image you want and downgrade to 16 colors, it will never have the same effect. You're either in denial or you're a dumb dumb. Again, you don't have to like it, it's all up to personal preference, but don't go saying that it was an automated scaling process, it wasn't.

>> No.3768912
File: 33 KB, 530x260, rivercityransom.png [View same] [iqdb] [saucenao] [google]

It's not about the screen res, it's about image res. In early city buidling sims, it's mostly pixel art, because houses were tiny sprites, less than 32x32 px. Bit depth wasn't there yet to guarantee smooth anti-aliasing, too.

As for where to draw the line, I think that by definition, "pixel" art needs to be pixelated. It should present limits for artwork. Picrelated is the best example which comes to mind.

This is why SD style was so popular in NES times: with gigantic heads, you could actually draw meaningful expressions and detail on characters' faces. Having 3 pixels to draw an eye instead of 0,5 pixels to do it presented quite an advantage. Think of Castlevania, on the other hand. Not only the character had no face, the outline of his body was also weird brown.

I think when it comes to the point where you can freely draw gradients, irregular shapes, eyes and facial features without any tricks, the artwork slowly goes out of pixel art territory. And also, I think it should be specifically drawn in low res to qualify. Just taking a photo of Schwarzenegger and downscaling it while reducing it to 4 colors is not "art".

>> No.3768917
File: 188 KB, 477x800, corecube.gif [View same] [iqdb] [saucenao] [google]

You can turn pretty much any drawing into pixel art in seconds.
I'm telling you guys, the majority of "pixel art" is bullshit.
Dithering and color palettes are all generated, none of it is hand selected or placed.

The people who think of it as "bead art" are fooling themselves.

>> No.3768918

So not only does PC98 not count as pixel art but SNK or Capcom fighters don't count either.

>> No.3768921

That's pretty clear it was downsampled. When you see all those irregular pixels all over the place it's pretty obvious
Anyone that has produced pixel art before can spot a downsample and can spot one that wasn't.

>> No.3768923

turn that shit into pc98 quality art then we'll talk

>> No.3768927

Holy shit, my lunch...

>> No.3768931
File: 469 KB, 1212x1754, _007.jpg [View same] [iqdb] [saucenao] [google]

You're just embarrassing yourself at this point.

>> No.3768934
File: 298 KB, 1536x864, Untitled-5.png [View same] [iqdb] [saucenao] [google]


>> No.3768935

It obviously is, anon was just being retarded and contrarian, probably hates on every game after the 90's, and if you ask why, they won't be able to tell you as they never played anything past what they consider the "good ol' days" of their childhood. Welcome to /vr/.

>> No.3768937

Fez actually had a pretty good pixel artist called annabelle kennedy, she did most of the good stuff in the game mainly the main char's animations but then she fled and nobody saw her again. It was pretty weird.

>> No.3768938


>> No.3768942
File: 188 KB, 1280x720, anime-ken1a.png [View same] [iqdb] [saucenao] [google]

>Then they would recolor it pixel by pixel,
Haha, source? I'd like to watch it.

Anyway, there's a specific "halftone" color in some raster editors, which paints with already dithered shade. I think even Mario Paint had it. And nope, it's not done by hand. Maybe they'd need to brush it up, but still 99% of work is done autpmatically.

However, it's true there's one caveat. You'd better draw the initial image with less than 256 colors. Then dithering becomes easy.

Also, you can specifically reduce the colors to a specific palette. See picrelated. I sacrificed the BG, but Kenshiro looks pretty good, don't you think. Especially since it was a shit JPG.

>> No.3768946
File: 39 KB, 239x400, somethinglikethis.png [View same] [iqdb] [saucenao] [google]

Something like this?

>> No.3768947

See >>3768931 >>3768934

The lineart would usually be the baseline and then the recoloring was the rest.

>> No.3768951
File: 18 KB, 544x312, GLORIA_Kindan_no_Ketsuzoku_1and2_181.png [View same] [iqdb] [saucenao] [google]

Okay it's official, this guy is just pretending to be retarded right now. Ignore him.

>> No.3768952

>An image like this could have been simply converted from high res to look like this, via any graphics software.
Nah man, what you posted looks like literal shit, and nothing like PC-98 screenshots.

>> No.3768959

You've learned how to make gifs. Nice job.

>> No.3768960

What are you trying to prove? That downscaling an image gives you shit pixel art with absolutely no focus? Cause that's the only thing I can get from that gif.

>> No.3768963

I'm sorry to tell you anon, you're legally blind. I'm sorry anon...

>> No.3768967

That just looks like something traced in MSpaint

>> No.3768971 [DELETED] 

Wow, you finally posted good example.

See? They work around pixels here. They specifically go for straight/45 degree angles here. Small letters are also drawn by hand. Now this is "pixel" art.

When it's just downscaled anime with dithered halftones, it's not pixel art. It's a low res art.

Because I put it up in 5 mins because I need to go to work. When I come back I will make a specific palette like in >>3768942 . Let's see if you don't mistake it for PC-98.

>> No.3768985
File: 812 KB, 1280x800, DefenderOfTheCrown_Romantic_LadyRosalind.tft2.gif [View same] [iqdb] [saucenao] [google]

Posting pixel art...I think. This thread has confused me? What is pixel art? Who am I?

>> No.3769015
File: 27 KB, 496x328, Travel_Junction_255.png [View same] [iqdb] [saucenao] [google]

>When it's just downscaled anime with dithered halftones, it's not pixel art. It's a low res art.

Which didn't happen in the images posted in this thread and you're making up a strawman. When they just downscale it's pretty obvious like this: >>3768860

Stop doubling down on your narrative that has no claim to back it up, you have no idea what you're talking about and been proven wrong in multiple instances. Just stop man, it's embarrassing.

>> No.3769018

You're gonna fail miserably and you know it.

>> No.3769021
File: 32 KB, 606x311, Ushinawareta_Rakuen_188.png [View same] [iqdb] [saucenao] [google]

>> No.3769025

This is obviously traced

>> No.3769031
File: 32 KB, 640x400, 1459373472383.gif [View same] [iqdb] [saucenao] [google]

Here have a butt
Go back to bed

>> No.3769032 [DELETED] 

I can tell that background is auto generated.

>> No.3769035
File: 15 KB, 480x300, Doki_Doki_Vacation_127.png [View same] [iqdb] [saucenao] [google]

Are you okay Anon?
Have you called your mom recently? You know she worries.

>> No.3769046
File: 28 KB, 640x400, Block_Quest_V_0046.png [View same] [iqdb] [saucenao] [google]

>> No.3769048
File: 17 KB, 414x245, Fermion_Mirai_kara_no_Houmonsha_270.png [View same] [iqdb] [saucenao] [google]

>> No.3769050
File: 26 KB, 592x272, Injuu_no_Datenshi_Requiem_for_Fallen_Angels_343.png [View same] [iqdb] [saucenao] [google]

>> No.3769057
File: 41 KB, 640x400, Innocent_Tour_1792.png [View same] [iqdb] [saucenao] [google]

>> No.3769060
File: 22 KB, 512x304, Uki_Uki_Island_422.png [View same] [iqdb] [saucenao] [google]

>> No.3769063
File: 21 KB, 320x240, bof 4 proto.jpg [View same] [iqdb] [saucenao] [google]

>> No.3769069

If dithering is so great why isn't it used anymore in modern games?
check mate

>> No.3769078

These are retards, not weebs

>> No.3769086

MGS5 used heavy dithering instead of transparencies for a lot of stuff, it actually looked great

>> No.3769090

any examples?

>> No.3769093
File: 344 KB, 1920x1080, osoXYLr.jpg [View same] [iqdb] [saucenao] [google]


>> No.3769096

Can't seem to find any on google images that look good, they're heavily destroyed by either jpeg artifacts or video. But it's there, and I doubt it would look any good in static images anyway, it only works well with movement.

They had this neat thing as well when the transparency was like over 75% they would morph the dithering into this heavy halftone effect. It was pretty neat. I think people hated it though, they rather just have crisp perfect anti-aliasing I guess.

>> No.3769109
File: 24 KB, 640x400, Yoshinaga_Sayuri_483.png [View same] [iqdb] [saucenao] [google]

>> No.3769195
File: 296 KB, 576x748, Alien3_Loading.tft2.gif [View same] [iqdb] [saucenao] [google]

>> No.3769250
File: 49 KB, 604x310, isle_54.gif [View same] [iqdb] [saucenao] [google]

>> No.3769268
File: 20 KB, 463x200, AmbivalenZ_Niritsu_Haihan_294.png [View same] [iqdb] [saucenao] [google]

>> No.3769270
File: 22 KB, 512x288, Doukyuusei_2_SP_Disk_463.png [View same] [iqdb] [saucenao] [google]

>> No.3769273
File: 22 KB, 480x288, Kakyusei_and_SP_Disk_1679.png [View same] [iqdb] [saucenao] [google]

>dat watermelon building

>> No.3769279
File: 11 KB, 640x400, hokuto-no-ken_2.png [View same] [iqdb] [saucenao] [google]

Here's your Ken.
I wouldn't call it pixel art though. It's all just paint bucket fill with no further touchups.

>> No.3769284
File: 10 KB, 640x400, 536001-jesus-ii-pc-98-screenshot-title-screen.gif [View same] [iqdb] [saucenao] [google]

Yeah that's not a particularly good example.

PC-88 stuff is rarely good as well. Stuff like Jesus II is pretty impressive but other than that I haven't seen lot's of good stuff.

>> No.3769296
File: 86 KB, 1128x1316, Doki_Doki_Card_League_17.png [View same] [iqdb] [saucenao] [google]

>> No.3769314
File: 69 KB, 640x400, 2413162236.png [View same] [iqdb] [saucenao] [google]

There was some nice vector art in the mid 80s. Pixel art became more prominent toward the end of the decade and the system's life.
You've got to appreciate the work they did with the 8 basic colors. You'll find those even in V2 games. 16 out of 4096 colors is nothing in comparison.

>> No.3769317

How you do this
With plenty of cleaning up it could look good.

>> No.3769319
File: 18 KB, 640x400, Final_Crisis_002.png [View same] [iqdb] [saucenao] [google]

Yeah I know. I'm saying that given the constraints very few stuff managed to shine through. I understand the limitations were very severe, but even within the constraints very few managed to make the best of it. But again there's still a few nice stuff out there.

>> No.3769374
File: 42 KB, 640x480, FERM10.gif [View same] [iqdb] [saucenao] [google]

>> No.3769513

just by a repro. Mine works so good and had if for a year now.

>> No.3769514
File: 17 KB, 640x400, Valkyrie_The_Power_Beauties_013.png [View same] [iqdb] [saucenao] [google]

>> No.3769515 [DELETED] 


>> No.3769527
File: 20 KB, 480x288, VR_Date_Gogatsu_ClubMAY_CLUB_271.png [View same] [iqdb] [saucenao] [google]

>> No.3769535

By that logic new sprite based games that don't have those limitations would mostly be done in vector. I can hardly think of any that are like that.

>> No.3769541 [DELETED] 
File: 343 KB, 1446x1080, it's because that man's arguments are so right.jpg [View same] [iqdb] [saucenao] [google]

>No! No! I'm always right!!! REEE MY PC-98 IS PERFECT
Dude, for fuck's sake,
1) Stop posting what your PC-98 shit in this thread. 99% of it is not pixel art, you barely can even see pixels in them. Make a different thread.

2) Learn the basics of graphics editing before you make any claims about it. I also doubt you have ever drawn a thing in your life and basically don't understand how drawing works.

>> No.3769545

Still waiting for your PC98 quality art.

>> No.3769548

>99% of it is not pixel art, you barely can even see pixels in them.

Not him, but it's still pixel art.

>> No.3769552
File: 673 KB, 1920x1080, 2017-01-30_20-25-13.png [View same] [iqdb] [saucenao] [google]

>2) Learn the basics of graphics editing before you make any claims about it. I also doubt you have ever drawn a thing in your life and basically don't understand how drawing works.

That's funny considering I'm literally drawing something right now.
You're trying really hard my dude. Ease the autism.

>> No.3769556
File: 115 KB, 640x480, shot.png [View same] [iqdb] [saucenao] [google]


>> No.3769560
File: 36 KB, 640x400, Dora_Dora_Emotion_108.png [View same] [iqdb] [saucenao] [google]

>> No.3769564
File: 83 KB, 640x1200, Power_Slave_108.png [View same] [iqdb] [saucenao] [google]

>> No.3769575
File: 6 KB, 64x108, Leona98_colorA.png [View same] [iqdb] [saucenao] [google]

It can be said that the line between pixel art and simple low res is blurry. But I'd put it a bit differently: you can have both kinds in one image.

Take a look at picrelated. On the one hand, Leona's legs don't really look like pixel art. But on the other, looks at the small details. The seams on her clothing, the buttons, the shoelaces, her face/eyes, her fingers… This is where the pixel size comes into play. So I'd say this pic is low res art with a lot of pixel art elements.

But take Metal Slug. Now this is different. The sprites are much smaller, so they HAVE to play around pixel size constantly—especially since they chose black outlines for a cartoon style. I think few would argue that this is pixel art.

I think some of the best examples of pixel art are JRPGs. They have some tiny sprites/tiles, and yet they make interesting stuff with them. Fighting games do have to account for pixels in small details, like faces, but otherwise it's not really about pixels. Perhaps this is the reason for the notorious Elena SFIII animation, which people always complain about; Capcom would have to actually put a lot of effort in drawing her head and expressions, instead of just rotoscoping it like her body.

>> No.3769586


Well, I advice you try and to draw the dithering by hand, like you suggested. I'll see how many pixels you will be able draw. Will be great to have you out of this board for a while.

>> No.3769597
File: 48 KB, 640x400, Jankirou_112.png [View same] [iqdb] [saucenao] [google]

what is it with the autists in this thread throwing hissy fits about the PC-98?
1) its pixel art, so shut the fuck up
2) if you don't like it stop complaining and post some pixel art that you DO like, i.e. contribute to the thread instead of shitposting

>> No.3769603 [DELETED] 

OK, please explain to me how these are pixel art if I barely even see the pixels: >>3769374 >>3769021 >>3769015 >>3768901 >>3768845 >>3768771 >>3768764 >>3767957 >>3767925 >>3767681 >>3767535 >>3767531 >>3767530 >>3767225 >>3767094 >>3767052 >>3767047 >>3767038

Go ahead. Please make an explanation other than it's just some kid using pixel art as an excuse to unload his whole Tumblr here.

>> No.3769604

The poses look quite stiff.

>> No.3769606
File: 214 KB, 640x480, .gif [View same] [iqdb] [saucenao] [google]

Yes thank you, pixel art and drawing in general is a laborious and time consuming endeavor. Nothing in life is easy my dude, especially making something look good. I recommend you watch Mark Ferrari's GDC talk and you'll see you can't just shit out these things in an instant.


Oh but I'm sure Mark Ferrari's stuff isn't considered Pixel Art for your airtight standards, it's too big isn't it. What a shame.

Also a shame that all your claims have been debunked at every turn while you keep doubling down on your cognitive dissonance without ever providing a single piece of evidence to back you up.

Go to bed Anon, it's time to stop.

>> No.3769610

Yeah I'm not claiming I'm a good artist, I struggle with anatomy constantly. Currently making a second pass at the top dude.

>> No.3769612
File: 5 KB, 250x218, crystalis-3.png [View same] [iqdb] [saucenao] [google]


>> No.3769613

Keep at it my dude.

>> No.3769618
File: 43 KB, 640x400, dokyusei-2-pc-98-screenshot-top-down-town-navigations.gif [View same] [iqdb] [saucenao] [google]


>> No.3769627
File: 65 KB, 640x480, reira-fm-towns-screenshot-do-androids-dream-of-being-in-a.png [View same] [iqdb] [saucenao] [google]


>> No.3769630
File: 48 KB, 640x400, 3100080539.png [View same] [iqdb] [saucenao] [google]

That's the thing. There's a lot of good looking stuff on the 98 you can basically pick a random title and it will be fine. Good 88 art sticks out.

>> No.3769639

I really is a testament to great dithering technique when the colors on the thumbnail gel so well
Really wish I could see that stuff on an RF signal right now

>> No.3769641 [DELETED] 

>haha every time debunked
>aka I just said you're wrong every time
Maybe if you could put thoughts into words, I could have an actual argument with you. But as you say, it's "hard work".

First off, I'm not the right guy to watch a faggot GDC talk. Second, I told you pixel art is about limitations of pixel. The pic you posted does indeed qualify for it. See 1px highlights on leaves, the leaves themselves which look like it despite being 8px wide, etc.

This pic is not just "dude dithering lmao". It has an impressive amount of pixel-by-pixel work. But at the same time, it's not all about that. You can see the very basic rock in the front and slightly further on. The waterfall is obviously not pixel-by pixel stuff too.

So most of it is pixel art, but there's a lot of just art in it, too.

I'm not arguing about its quality. It's just that you insist that pixel art is what anything that has "2D retro feel", which goes to show that perhaps your place is on Tumblr rather than on this board.

>> No.3769645
File: 27 KB, 640x400, kindgals_01.png [View same] [iqdb] [saucenao] [google]


>> No.3769647

>It's just that you insist that pixel art is what anything that has "2D retro feel"
Please link me to when I said that.

>> No.3769654 [DELETED] 

Since this thread is basically PC-98 circlejerk now, fuck that shit. I'm not arguing with an echo chamber.

>> No.3769664

This. Emulator kiddies don't think something's pixel art unless it's upscaled 5 times to where all the pixels are mammoth-sized.

>> No.3769665
File: 14 KB, 640x480, 1371325416023.gif [View same] [iqdb] [saucenao] [google]

Alright see ya Anon.

Take it easy next time, there's no need to be upset over pixel art that's not your particular preference, we should all be celebrating the vast and different world it has to offer, just post what you like and I'm sure people will follow.

>> No.3769668
File: 2 KB, 146x190, Shadow_secret010111000110.png [View same] [iqdb] [saucenao] [google]

>> No.3769671 [DELETED] 
File: 62 KB, 500x489, masterpiece.png [View same] [iqdb] [saucenao] [google]

And here's MY pixel art, cunt. Look at how all the pixels are wonderfully visible.

I'm better at this than the majority of "artists" who worked on PC-98 games.

>> No.3769674

your art looks like shit, senpai

>> No.3769675

Is the "plot" of this any good or is it just a cool backdrop and art direction for porn?

>> No.3769676

I thought you were leaving?

>> No.3769680

You know there's such a thing as reverse image search right?

How bored are you right now Anon?

>> No.3769679
File: 106 KB, 834x744, 1365304873844.jpg [View same] [iqdb] [saucenao] [google]


>> No.3769687

Who knows my ninja, I just marvel at the pixels.
I'm limited by not knowing runes so I played very few PC-98 games, and the ones I did were ported to other systems.

>> No.3769692


not retro

also your sprites look awful

>> No.3769694
File: 21 KB, 608x314, BE_YOND_180.png [View same] [iqdb] [saucenao] [google]

>> No.3769697
File: 8 KB, 440x260, 0_0_0_Urotsuki_Douji_137.png [View same] [iqdb] [saucenao] [google]

I think PC88 stuff is underrated, they did very well with only 8 colours

>> No.3769698

Hack job indie dev BTFO.

Based modderino.

>> No.3769701
File: 29 KB, 512x288, YU_NO_1653.png [View same] [iqdb] [saucenao] [google]

>> No.3769702

Is that Dustforce?

>> No.3769709
File: 33 KB, 480x350, 02PC88 outchurch.gif [View same] [iqdb] [saucenao] [google]


>> No.3769710

No it's nothing really, although I did play Dustforce before I ragequited in the later levels.
I was actually trying to think of something to replace the broom, not really digging it. It was a baseball bat before but it just looked to vanilla

>> No.3769715
File: 15 KB, 480x300, ANGEL_HALO_292.png [View same] [iqdb] [saucenao] [google]

>> No.3769725
File: 20 KB, 640x568, ELF_FOXY_1_0082_X.png [View same] [iqdb] [saucenao] [google]


>> No.3769726
File: 93 KB, 1280x300, Possessioner_0388XX.png [View same] [iqdb] [saucenao] [google]

>> No.3769739
File: 19 KB, 640x400, 6_zps85c8c8ab.png [View same] [iqdb] [saucenao] [google]


>> No.3769778
File: 201 KB, 640x800, Wonpara_Wars_2_1_118.png [View same] [iqdb] [saucenao] [google]

>> No.3769849
File: 36 KB, 640x400, Twilight_Hotel_1159.png [View same] [iqdb] [saucenao] [google]

>> No.3769936
File: 38 KB, 640x400, Ballade for Maria.gif [View same] [iqdb] [saucenao] [google]

>> No.3769996


>> No.3770145

what's this?

>> No.3770148

final fantasy vi and breath of fire 1 & 2, terranigma & illusion of gaia

>> No.3770151


>> No.3770195 [SPOILER] 
File: 34 KB, 640x400, 1485828373705.png [View same] [iqdb] [saucenao] [google]

>> No.3770350

>check em

>> No.3770379
File: 394 KB, 3072x2688, Dragon Ball Z - Hyper Dimension.png [View same] [iqdb] [saucenao] [google]

Glorious dithering.

>> No.3770740
File: 80 KB, 498x600, ms1.gif [View same] [iqdb] [saucenao] [google]

Metal Slug has some really comfy backgrounds

>> No.3770743
File: 81 KB, 540x680, tanks.gif [View same] [iqdb] [saucenao] [google]


>> No.3770747
File: 87 KB, 500x600, 1472633962454.gif [View same] [iqdb] [saucenao] [google]


>> No.3770767
File: 260 KB, 1024x384, aof3.gif [View same] [iqdb] [saucenao] [google]

>Top tier pixel art
>no fighting game backgrounds

nigga what

>> No.3770809

Man, what a nice butt.

>> No.3770825
File: 21 KB, 480x203, BRANDISH_0079.png [View same] [iqdb] [saucenao] [google]

>> No.3770837

Since there's a neural network that can colorize lineart.
Would it be possible to train one that can create PC98 or PC88 style "pixel" art? Either from lineart or from normally colorized images.

>> No.3770846
File: 28 KB, 480x288, Kakyusei_and_SP_Disk_1181.png [View same] [iqdb] [saucenao] [google]

>> No.3771013


do you have more? I love this

>> No.3771021
File: 147 KB, 294x289, tank.gif [View same] [iqdb] [saucenao] [google]

nope, that's it. sorry

>> No.3771068
File: 30 KB, 768x672, 1456420729714.png [View same] [iqdb] [saucenao] [google]

does mario paint count?

>> No.3771121

>top tier

>> No.3771260

>Not sure if top tier pixel art or waifu thread

>> No.3771275

Alien Soldier

>> No.3771372
File: 17 KB, 512x296, BountyHunterR_070.png [View same] [iqdb] [saucenao] [google]

>> No.3771718
File: 48 KB, 640x400, Wrestle_Angels_V2_V1_664.png [View same] [iqdb] [saucenao] [google]

>> No.3771806
File: 13 KB, 640x400, BRANDISH_0578.png [View same] [iqdb] [saucenao] [google]

>> No.3771859


>> No.3771876
File: 215 KB, 1920x1200, 1471905209503.png [View same] [iqdb] [saucenao] [google]


>> No.3771937

>ITT all raster images are pixel art.

>> No.3771954

>that cheery background

>> No.3771962

Vector drawing requires so much less computational power. A mathematic expression is much easier for a system to run than drawing each individual pixel on screen and continuously update that info. I do wonder why that was much less common, though.

>> No.3771971

>annabelle kennedy

Who? Pixel did the art for Fez.

>> No.3772017

'cause flash games look like crap. It would all be flat colors with no texture.

>> No.3772048
File: 226 KB, 1500x843, 53673225[1].jpg [View same] [iqdb] [saucenao] [google]

>> No.3772056
File: 170 KB, 1920x1080, Super-Timeforce-Ultra[1].jpg [View same] [iqdb] [saucenao] [google]

>> No.3772061
File: 976 KB, 1920x1080, 243554[1].png [View same] [iqdb] [saucenao] [google]

>> No.3772112

Not /vr/. Also, shit.

>> No.3772362
File: 6 KB, 320x224, 2.png [View same] [iqdb] [saucenao] [google]

Not sure if this game is "pixel art" or not.

>> No.3772365

What game is this? It is certainly not retro

>> No.3772370


Comfy as fuck.

>> No.3772506

Dutch angles have gone too far.

>> No.3772789
File: 29 KB, 640x400, Doki_Doki_Pretty_League_6in1_315.png [View same] [iqdb] [saucenao] [google]

Just a prank bro

>> No.3772794

It is. The overworld sprites for the protags are very well done.

>> No.3772798
File: 146 KB, 640x448, 54344-Parodius_Forever_With_Me_(J)-8.jpg [View same] [iqdb] [saucenao] [google]

>> No.3772842
File: 22 KB, 640x400, Bomber_Quest_186.png [View same] [iqdb] [saucenao] [google]


>> No.3772879
File: 14 KB, 288x224, parodius_3.png [View same] [iqdb] [saucenao] [google]

S-sorry, I was baka

>> No.3773049

8bit indie art platformer #7689695

>> No.3773502
File: 28 KB, 640x400, 426438-the-legend-of-heroes-iii-shiroki-majo-pc-98-screenshot-intro.gif [View same] [iqdb] [saucenao] [google]

>> No.3773505

Look man if I was in a hand drawn animation thread and you started posting fucking paperman your gonna get called out. Same thing.

>> No.3773510

There was loads of good animation in there. Most of it was mediocre but that is the way of the cartoon no matter the medium.

>> No.3774137
File: 15 KB, 640x400, BRANDISH_0790.png [View same] [iqdb] [saucenao] [google]

>> No.3774238

Im gonna need the source of this

>> No.3774259


>> No.3774260

Alien Soldier

>> No.3774841
File: 10 KB, 464x272, TWILIGHT_HOTEL_3449.png [View same] [iqdb] [saucenao] [google]

>> No.3775202
File: 201 KB, 640x448, 1485536725554.png [View same] [iqdb] [saucenao] [google]

henk nieborg's thread

>> No.3775227

u da real MVP

>> No.3775310
File: 54 KB, 900x506, generation wakfu suck it.jpg [View same] [iqdb] [saucenao] [google]


>> No.3775314

Is this supposed to look good?

>> No.3775330

A picture where I can see the individual pixels is worse than one with actual clarity.

>> No.3775378
File: 169 KB, 480x336, Alien_Soldier-Wolfgun-Blood_Boss.jpg [View same] [iqdb] [saucenao] [google]


That boss fight is very sick.



>> No.3775453

Superbrothers: Sword and Sorcery

>> No.3775489

There's no continuity between games, aside from a few easter eggs.

>> No.3775652
File: 590 KB, 1632x1224, IMG_3776.jpg [View same] [iqdb] [saucenao] [google]

>> No.3776379 [DELETED] 


So many indie games use the fuxel art.

>> No.3776382

Finally some Flink in this board.

>> No.3776384


So many indie games adopt the fuxel art.

>> No.3776390

You watched Joel, right?

I also tried my hand at Mario Paint with Bob Ross after watching him.
It looks awesome btw

>> No.3776597

I think that most anons are failing to see that downsampling and auto dither techniques were used when doing pixel art. Most of the time artists had to tune stuff by hand for it to look good and make the most out of every pixel otherwise the results were lazy. There were plenty of lazy stuff (in the 90s 16/32 bit era) that was clearly digitised and not well adapted to low resolutions or color counts. I don't know where I'd draw the line but I think that as long as the source is a drawn/illustrated piece of art and the result is made to be displayed (in a more or less meaningful way) in a low res low color display it can be considered pixel art (even if it is lazy). Something like a 3d render where meaningful adaptation effort for the low res screen has been made would be ok too, same for pictures, as long as the intention of using the pixels meaningfully is there tl;dr an auto pixel art of a drawing is most of the time pixel art (even if lazy), pics and 3d renders need usually more tuning to qualify (imo)

>> No.3776602

I don't agree with deleted post guy but I kind of see his point. When you think of pixel art, you naturally think about manipulating pixels to get the best-looking image you can within certain hardware (or alternatively, self-imposed) limitations. And PC-98 certainly has limiations, but they do allow for a pretty fully-realized anime artstyle which would not be possible on inferior hardware. So it is not as "pixelly" as some other stuff.

I think people are unfortunately arguing over a clash of what their internal definition of "pixel art" is even though there is not an absolute definition.

>> No.3776612

Vector drawing requieres hardware with good multiplication and division and also benefits enourmously from floating point operations and that became common by the late 90s. The problem of raster images grows morcomplex with resolution, which we could consider became "high" by the end of the 90s too

>> No.3776742
File: 22 KB, 640x400, GOKKO_3_2_1_516.png [View same] [iqdb] [saucenao] [google]

>> No.3776945

I'm going to be nice because I think you might have autism.

I understand where you are coming from, but I think there is a difference between pixel art, and photo manipulation. That difference is the skill and effort made obvious by the final product.

>> No.3777492
File: 235 KB, 778x1038, GLORIA_Kindan_no_Ketsuzoku_1and2_100AAB.png [View same] [iqdb] [saucenao] [google]

>> No.3777502

Secret of Mana and it's sequel are must plays

>> No.3778380
File: 155 KB, 794x953, Mahjong Sports Line 36.png [View same] [iqdb] [saucenao] [google]

>> No.3778962

how does it feel having to walk everywhere? Because with those eyes I doubt you were able to get your license to operate anything more complicated than a spoon.

>> No.3778972

>Kenshiro looks pretty good, don't you think.
I think I'm looking at kenshiro through one of those semi-opaque windows from my dentist's office. The lighting effect on his clothes in particular looks like lines of coke.

>> No.3778980

i didn't remember BoF4 to be so beautiful, both on pixelart and 3d models, until I played it again some weeks ago. Unrelated to topic, but the texture work on the 3d dragons really gave them more depth and curves than the number of polygons allowed for.

>> No.3779010

like the scenery, but the tank, water tower, projectiles, fire, interface, characters and enemy don't mesh well to me, they look like "indie 8-bit as identified by kotaku".
I do like some of those games, but there's so much faux-8bit shovelware out there that i automatically cringe at any new ones I see.

>> No.3779058
File: 51 KB, 500x500, https%3A%2F%2F49.media.tumblr.com%2Fd755812319c082120537ac5876b06358%2Ftumblr_nrbfhvMPcn1ql44jno1_r1_500.gif [View same] [iqdb] [saucenao] [google]

>> No.3779595
File: 26 KB, 400x232, ASH_015.png [View same] [iqdb] [saucenao] [google]

>> No.3779616

Ok I'm getting sick of this thread turning into a bashing so let me explain what exactly is wrong.

First, the edges are not clean. Good sprite art has a 1x pixel wide boundary. Anything more implies a greater shadow or overlapping edges. On one side is the background, so it should be clean. The other is the interior, which leads into either a solid color or some shading technique.

You wanna make that look good? Start by sharpening all the boundary lines and edges

>> No.3779620
File: 276 KB, 639x480, jesus blured.png [View same] [iqdb] [saucenao] [google]


>> No.3779635

>slightly flawed
hey fuck off, you're very wrong and know it

>> No.3779793

Please do this with more images, please

>> No.3780423
File: 123 KB, 384x480, snatcher blured.png [View same] [iqdb] [saucenao] [google]


>> No.3780461
File: 48 KB, 464x560, Merry_Go_Round_0040_X.png [View same] [iqdb] [saucenao] [google]

>> No.3781597
File: 398 KB, 500x400, Ore wa Shugorei-sama!.gif [View same] [iqdb] [saucenao] [google]

>> No.3781612


is this game good? never heard of it. looks beautiful.

>> No.3781648
File: 936 KB, 644x644, .png [View same] [iqdb] [saucenao] [google]

>asking if /vr/ likes Popful Mail

>> No.3781665

I think it's supposed to be a refutation of the assertion that flash graphics are always flat with no texture, regardless of whether or not you personally like it.

>> No.3781679

>you will never eat here

>> No.3781682

Reminds me of Bonaparte from Dominion.

>> No.3782761
File: 9 KB, 480x272, M_HARD_0350.png [View same] [iqdb] [saucenao] [google]

>> No.3782779
File: 1 KB, 256x256, SD3_Angela.png [View same] [iqdb] [saucenao] [google]

Square sure made some Pixel Semen Demons back in the days

>> No.3783427


>Do I need to play FF

Stopped there. That's a no, buddy boy.

>> No.3783483
File: 112 KB, 640x609, Jan.jpg [View same] [iqdb] [saucenao] [google]

O loved that part of Metal Slug. Fantastic mood.
Also, Level 4 had some pretty comfy houses too.

Btw, for Metal Slug art lovers, look for Jan, a veteran spanish comic artist. His art from the 80s and 90s resemble Metal Slug a lot in some ways.

>> No.3783484

Localization is definitely not the issue. It has already been fan translated with a fuckton of revisions. The real thing they need to fix are all the goddamn bugs, and one of the main reasons they never brought it over.

>> No.3783489
File: 23 KB, 480x360, hqdefault (2).jpg [View same] [iqdb] [saucenao] [google]

>> No.3783505
File: 984 KB, 500x643, giphy (51).gif [View same] [iqdb] [saucenao] [google]

Castlevania tho. Great

>> No.3784875
File: 19 KB, 640x400, hr2 artdink.png [View same] [iqdb] [saucenao] [google]

>> No.3786845
File: 22 KB, 504x288, Jack_Haitoku_no_Megami_231.png [View same] [iqdb] [saucenao] [google]

>> No.3787157 [DELETED] 
File: 32 KB, 640x400, trackingwm.png [View same] [iqdb] [saucenao] [google]

>> No.3787167

Stop spamming your stupid game.

>> No.3787959
File: 40 KB, 640x400, GOKKO_3_2_1_191.png [View same] [iqdb] [saucenao] [google]

>> No.3788081

Just got a PVM

Can you guys recommend SNES/Genesis games with the most detailed/complex graphics?

>> No.3788374

Woah, that looks really good. Is that what it would have looked like on actual hardware?

This is the PC-88 version, right?

>> No.3788986


>> No.3789019

You must completely fucking lack reading comprehension. How do you think pixel art is made? Today's tools aren't as accurate as back then but he's absolutely right that's how the majority of pixel art (especially the PC-98) stuff was made

>> No.3789037


>> No.3789039

Yeah, except photo manipualted art doesn't look like anything from the PC 98 era

They used a mix of both techniques.

>> No.3789041
File: 65 KB, 184x233, Vintage Rance.png [View same] [iqdb] [saucenao] [google]

>Today's tools aren't as accurate as back then
You're going to have to elaborate on this because that makes no goddamn sense.

>> No.3789053

Today's tools aren't as accurate [in producing pixel art] as the tools of back then

>> No.3789965


Shit like this makes me miss the time where art direction was actually important in making a game. What happened? Most pixel art games are the usual 8-bit shitfest instead of making the game into an actual piece of art

>> No.3790297

the people making said games aren't professionals constrained by hardware limits.
They are arthouse-wannabe dudes who want easy cash by strapping fashionable tags like 8-bit, retro, indie and old-school to their games.
The art used to be limited by the hardware's capabilities, now it's limited by those self-proclaimed artist's skills.

>> No.3790308
File: 43 KB, 640x400, 426873-pero-pero-candy-yo-no-sho-pc-98-screenshot-intro.gif [View same] [iqdb] [saucenao] [google]

>> No.3790846

No it looks more like >>3766974 unless you use an extremely shitty monitor.
Remember that NEC is one of the best when it comes to monitors.

>> No.3791095
File: 29 KB, 640x480, 576740-can-can-bunny-extra-fm-towns-screenshot-convenience-store.png [View same] [iqdb] [saucenao] [google]

>> No.3791224

God, why are retro Japanese adventure games so comfy?

>> No.3791251
File: 2.28 MB, 320x200, eugea.gif [View same] [iqdb] [saucenao] [google]


>> No.3791590

Is that PC-6001 or MZ?

>> No.3791693

Not retro along with the other things you posted

Nice pixelart though

>> No.3791797


>> No.3792150
File: 19 KB, 480x260, Power_Slave_135.png [View same] [iqdb] [saucenao] [google]

>> No.3792458
File: 25 KB, 480x260, Power_Slave_152.png [View same] [iqdb] [saucenao] [google]

>> No.3793319
File: 19 KB, 480x260, Power_Slave_142.png [View same] [iqdb] [saucenao] [google]

>> No.3794192
File: 18 KB, 480x288, X1_Waku_Waku_Mahjong_Panic_2_Kokushi_Musou_0418BB_END_END.png [View same] [iqdb] [saucenao] [google]

>> No.3794738

The old school approach to pixel art was to draw the image on graph paper, color it according to your limitations and then input the coordinates from the grid.

When computers became more widespread and capable you could just draw the outline, scan it and color it digitally.
Nowadays some artists use drawing tablets.

>> No.3794794

this is good

>> No.3795071
File: 13 KB, 496x256, Dora_Dora_Emotion_202.png [View same] [iqdb] [saucenao] [google]

>> No.3795617
File: 22 KB, 480x280, 672.png [View same] [iqdb] [saucenao] [google]

>> No.3796024

I really like these pictures that look as if they're of authentic locations, they look so modern of the time yet so timeless, setting so insignificant yet so interesting and true to life, like this could very well be in an urban area nearby right now, and you could very well be there and just stand around and hang out

>> No.3797020
File: 23 KB, 640x288, Koukou_Kyoshi_160.png [View same] [iqdb] [saucenao] [google]

>> No.3797535
File: 24 KB, 640x400, Myuu_364.png [View same] [iqdb] [saucenao] [google]

>> No.3797561

Are you taking these yourself or do you get them from somewhere?

>> No.3797565
File: 25 KB, 504x315, Pia_Carrot_e_Youkoso_312.png [View same] [iqdb] [saucenao] [google]

I take them from the internets
When I see something that catches my eye I just save it to my pixel art folder

>> No.3797651

I was so sad with ultima it was too ez :(

>> No.3797654


Metal Slug has some of the best 2D game animation going. It really follows traditional western animation principles.

>> No.3797901
File: 78 KB, 642x402, 05979.png [View same] [iqdb] [saucenao] [google]

>> No.3798000


I agree.

Some of these artists really have incredible skill. There's something melancholic but magical about a lot of these designs.

>> No.3798729
File: 30 KB, 480x288, Kakyusei_and_SP_Disk_1872.png [View same] [iqdb] [saucenao] [google]

>> No.3799690
File: 23 KB, 640x400, Tanjou_DEBUT_227.png [View same] [iqdb] [saucenao] [google]

>> No.3800809
File: 15 KB, 592x272, Injuu_no_Datenshi_Requiem_for_Fallen_Angels_339.png [View same] [iqdb] [saucenao] [google]

>> No.3801130


Are these from games or just random pixel art?

>> No.3801132

Read the file names.

>> No.3801702
File: 31 KB, 640x400, 400651-custom-mate-3-pc-98-screenshot-intro.gif [View same] [iqdb] [saucenao] [google]

>> No.3801809

most of this is not pixel art, it's just dithered graphics

>> No.3801834
File: 83 KB, 600x600, 1345011418782.jpg [View same] [iqdb] [saucenao] [google]


>> No.3801870

at least its not voxels thanks hollywood.

>> No.3802458

No, it's actual legit pixel art, not the hipster bullshit Mario recolors and sprite edits. It looks good in a very legitimate way, and not in a subjective "Wow, nostalgia!" way.


>> No.3803214
File: 5 KB, 512x288, YU_NO_1531.png [View same] [iqdb] [saucenao] [google]

>> No.3804173
File: 20 KB, 576x312, Eimmy_to_Yobanaide_0781.png [View same] [iqdb] [saucenao] [google]

>> No.3804201 [DELETED] 

Most of these are from trashy Porn Novels, they are not even real games.

>> No.3804689
File: 13 KB, 424x260, Manami_no_Doko_made_Iku_no1_144.png [View same] [iqdb] [saucenao] [google]

>> No.3804705

Just like that other thread, this has turned into just one guy dumping his PC98 hoard.

>> No.3804716


>> No.3804796

Visually that's probably one of my favourite stages from Thunder Force IV. That or Stage 8 or 9

>> No.3804881
File: 23 KB, 1920x1080, gunstar-heroes-0003.png [View same] [iqdb] [saucenao] [google]

>> No.3804957
File: 73 KB, 642x399, yu no night apartment.png [View same] [iqdb] [saucenao] [google]

There's nothing wrong with visual novels.

>> No.3804973

As if you'd know.

>> No.3805142

This topic would have been interesting if it hadn't been overtaken by PC doujin hentai or whatever the fuck this shit is

>> No.3805169

You don't know what it is but you still hate it.

>> No.3805180


>> No.3805229

And those trashy porn novels look better than 90% of all western 2D games ever made.

>> No.3805264

You can make another pixel art thread and include a "NO PC-98 PLEASE" disclaimer instead of complaining here.

>> No.3805269

You would rather the thread be populated by generic shit that we all know of instead of obscure hentai games that look pretty damn good?

>> No.3805373

I don't know who you are but I still hate you.

>> No.3805374


That's okay. I only posted this stuff just to piss you off.

You, specifically. Not anyone else. Just you.

>> No.3805417

No you didn't.

>> No.3805546
File: 16 KB, 480x300, Doki_Doki_Vacation_110.png [View same] [iqdb] [saucenao] [google]

>> No.3805615


>> No.3805619


>> No.3805812

What games is htis?

>> No.3806008

I noticed him almost instantly.

I expected something more classic as well.

>> No.3806307
File: 21 KB, 640x400, Messenger_from_Dark_Night_194.png [View same] [iqdb] [saucenao] [google]

>> No.3806764

I meant the people in the scene but cool

>> No.3807097

They're just static compressed pictures.
No stylization to make small features look like they're there.

>> No.3807183

Thunder Force IV is one of the best-looking 16 bit games ever imo .. and one of the most awesome

>> No.3807301
File: 71 KB, 640x400, 759561-dracula-hakushaku-sharp-x68000-screenshot-this-painting-found.png [View same] [iqdb] [saucenao] [google]

>> No.3808461

Don't respond to the shitposter.

>> No.3808552
File: 32 KB, 608x314, BE_YOND_311.png [View same] [iqdb] [saucenao] [google]

>> No.3809449
File: 14 KB, 572x307, Mobius_Roid_0112.png [View same] [iqdb] [saucenao] [google]

>> No.3809635
File: 26 KB, 512x288, MIRAGE2_198.png [View same] [iqdb] [saucenao] [google]

>> No.3809645

Really? Maybe you should go outside once in a while and experience real life...

>> No.3809687 [DELETED] 

Endless hentai fangame pictures is definitely not shitposting. Nope

>> No.3809840
File: 14 KB, 226x294, 1461623632596.png [View same] [iqdb] [saucenao] [google]

That's disgusting.

>> No.3809904

Which game is this from?

>> No.3809915

Hahaha! Love it :D

>> No.3810086


>> No.3810196
File: 37 KB, 640x400, 590389-advanced-power-dolls-2-pc-98-screenshot-mech-selection.gif [View same] [iqdb] [saucenao] [google]

Shit didn't even notice it
Nice catch

>> No.3810218


I'm a vet >>3806008

>> No.3810289

Looking through all of these screenshots of PC98 games I realize of how much I've been missing out on, they look absolutely gorgeous.

What games should I try out for starters?

>> No.3810458
File: 30 KB, 512x288, YU_NO_1123.png [View same] [iqdb] [saucenao] [google]

Yu-No is the default answer

>> No.3811270
File: 45 KB, 640x400, Hinadori_no_Saezuri_122.png [View same] [iqdb] [saucenao] [google]

>> No.3811313

The best first step is learning Japanese.

>> No.3811508

Wild ARMS muh dude

>> No.3811684

this, I hate how 90% of 2D vector art games look

>> No.3811850

What game is this from?

>> No.3812086
File: 47 KB, 640x400, 554595-briganty-the-roots-of-darkness-pc-98-screenshot-here-you-select.gif [View same] [iqdb] [saucenao] [google]

>> No.3813112

Beautiful color palette

>> No.3813370
File: 37 KB, 640x400, PHOTO_GENIC_c_misc_pic_1023.png [View same] [iqdb] [saucenao] [google]

>> No.3813381
File: 19 KB, 640x400, CYBERNETIC_Hi_SCHOOL_Dennou_Gakuen_3and4_136.png [View same] [iqdb] [saucenao] [google]


>> No.3813410

Oh hi I'm posting in the Video game related art as well

>> No.3813430
File: 64 KB, 464x240, HEART_HEAT_GIRLS_00006.gif [View same] [iqdb] [saucenao] [google]

you are a patrician and a scholar.

>> No.3813441
File: 56 KB, 640x400, Birdy_World_001.png [View same] [iqdb] [saucenao] [google]

>> No.3813442
File: 16 KB, 480x288, Birdy_World_065.png [View same] [iqdb] [saucenao] [google]

>> No.3814260

sfc rudra no hihou

>> No.3814308
File: 40 KB, 640x400, Ryouki_no_Ori_162.png [View same] [iqdb] [saucenao] [google]

>> No.3814349

can we get some other stuff than pc98 in here?

>> No.3814367

Sure, you start.

>> No.3814371

you wanna post it?

>> No.3814386
File: 77 KB, 640x400, 2801343858.png [View same] [iqdb] [saucenao] [google]


>> No.3814636
File: 17 KB, 640x400, Zatsuon_Ryouiki_128.png [View same] [iqdb] [saucenao] [google]

>> No.3815032

thats pc88 so we all good

>> No.3815078

requesting more pc88 stuff

>> No.3815080

remember the book that some times shows the nude girl? hahaha

>> No.3815094

if your looking gor something like this made today owlboy looks really good

>> No.3815570
File: 64 KB, 640x400, AmbivalenZ_Niritsu_Haihan_196.png [View same] [iqdb] [saucenao] [google]

>> No.3815584
File: 86 KB, 640x400, 2620243854.png [View same] [iqdb] [saucenao] [google]


>> No.3815601
File: 41 KB, 640x400, 2714032746.png [View same] [iqdb] [saucenao] [google]

>> No.3816079
File: 40 KB, 640x400, Mashou_no_Kao_SP_disk_781.png [View same] [iqdb] [saucenao] [google]

>> No.3817034
File: 706 KB, 480x280, intro_09.gif [View same] [iqdb] [saucenao] [google]