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/vr/ - Retro Games


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File: 38 KB, 511x449, Rain_zpsu51pvndc.gif-original.gif [View same] [iqdb] [saucenao] [google]
3736998 No.3736998 [Reply] [Original]

Metroid Rogue Dawn 1.0 has been released. It's a substantial hack of Metroid for the NES by Grimlock, Snarfblam and Optomon. Get the patched ROM here: http://www38.zippyshare.com/v/s7NFT7XA/file.html

>> No.3737114

Stuck in the water area. Not sure where to go. This game is fun and has nice spritework, but is also confusing.

>> No.3737191

So what is this hack about?

>> No.3737213

>>3737114
>You have to find Hi Jump in there. Just make sure to check every hallway. Some of the vertical shafts seem to have two seperate ways, try to find a way into the one that seems inaccesible.

>>3737191
>You're apparently Samus lost sister who is under Ridleys command. Your objective is to find the Metroids before the Galactic Federation.

>> No.3737225

>>3736998
>Metroid Rogue Dawn
link to the patch please

>> No.3737230

>hacking NES Metroid when you could hack SNES Metroid

>> No.3737234

>>3737230
na that's cool tho
i'm trying to play thru 2 but its hard AF to know where togo

>> No.3737238
File: 14 KB, 768x673, 0_T_Screen_zpsqaxtycch.png [View same] [iqdb] [saucenao] [google]
3737238

>>3737225
http://forum.metroidconstruction.com/index.php/topic,4221.msg57562.html#msg57562

>> No.3737363

>>3737230
Original Metroid is a far better game than Super.

>> No.3737475

Fun ROM hack, but the last boss area is pure cancer. It's way worse than the original Mother Brain fight.

>> No.3737576

This is a lot of fun, but wow the upgrades come fast as shit.

Also, The Grim Picker really took me out of the game. Like I actually said, "Aww, what the fuck?" and put the controller down for a while.

>> No.3737838

>>3737363
You are full of shit.

>> No.3737873

does it work on the NES mini?
(not at home so I can't try)

>> No.3737964

>>3737838
It's not "better", but it's a great game in its own right, and the OP screenshot looks really nice. Thanks for the link, OP!

>> No.3738024 [SPOILER] 
File: 8 KB, 256x240, 1484433542205.png [View same] [iqdb] [saucenao] [google]
3738024

>>3737576
Eh cuckled a bit. There are a few more easter eggs like the Metroid shaped terrain.

>> No.3738050

>>3737873

yes

>> No.3738084
File: 107 KB, 500x373, 1473703257889.jpg [View same] [iqdb] [saucenao] [google]
3738084

>>3738050
thanks!

>> No.3738101

>>3736998
>Optomon
>Those 2 ambitious Castlevania hacks NEVER GOT MADE.
>NEITHER DOES PYRON!

>> No.3738119

>>3737213
>Samus lost sister

Dropped.

>> No.3738126

Can the original NES run this or will it lag like hell?

>> No.3738582
File: 30 KB, 511x447, RD.jpg [View same] [iqdb] [saucenao] [google]
3738582

Am I supposed to bomb jump here or something?

>> No.3738617

Did they add a map?

>> No.3738702

>>3738582
Nevermind, it probably needs this wall jump I just found.

>> No.3738713

Can I turn the map off?

>> No.3738714

>>3737363
I would agree to that, stiff as Metroid 1 is, I don't really like Super much at all. I feel 1 has much better sense of exploration to it.

>> No.3739118

>>3738617
Yes, and it is pretty well done.

>>3738713
No, but you can just ignore it pretty easily.

>> No.3739135

>>3737363
Irrelevant, the assets is what matters.

>> No.3739189

>ultra-clunky controls
>items hidden off-map with zero visual indication
>map doesn't track minor items or visited rooms and is tiny as fuck

Nintendo Power map when?

>> No.3739201

>>3738119
obviously it's a clone

>> No.3739282

>>3738119
>plot matters in a collect-it-all exploration platformer

>> No.3739370
File: 867 KB, 764x500, 1353880629989.png [View same] [iqdb] [saucenao] [google]
3739370

Why the fuck did they use clunk-ass NES Metroid for this when editing SM is piss-easy with SMILE? Why is the map so tiny it's useless?

>> No.3739390

>>3736998

played it for an hour or so last night. has some good ideas, but many glaring flaws, most importantly the confusing, samey looking level design and the boring stage layout

also, the jumping controls seem really slippery at times and are much worse than they are in the original Metroid.

and I agree with the other posters, the map is a completely useless eyesore. a pause screen map would be much better.

>> No.3739392

>all this salt by Super Metroid fans

It's a great game and all but it's impressive to do this for an NES game.

>> No.3739591
File: 146 KB, 400x300, 1441088689344.png [View same] [iqdb] [saucenao] [google]
3739591

Why is the pause menu map stamp-sized?

>> No.3739619

>>3739282
It's more about choosing the worst possible concept for an OC in an established franchise.

>> No.3739696

2 bosses in (out of what appears to be 4 or 5 on the map) and I'm enjoying it.

This feels about as good as a NES Metroid hack could possibly be, but it's still NES Metroid and christ it can be difficult to control sometimes.

>> No.3739804

>>3739591
Because it's made with sprites. So 7 sprite wide map with an 8th for the player marker will fill the 8 sprite per scanline limit.

>> No.3739856

Anyone else run out of missiles on the final boss? I was pretty pissed. I got nothing but health drops almost the entire time and had no way to finish the fight. Meh, needed a break anyway.

Really love this hack though. I'm especially impressed by some of the water effects randomly sprinkled throughout.

>> No.3740061
File: 20 KB, 512x447, cute.png [View same] [iqdb] [saucenao] [google]
3740061

>>3738024
How many tile-metroids are there? I ran into three while playing.

This one was in a pretty silly area. I tried to break into the experimental weapons lab early using the door glitch, but you just end up in this room instead.

>> No.3740079

This does not seem like it's worth playing but I am giving it a go just because.

I will report back soon.

>> No.3740087

>>3740079
Nah, it's totally worth playing. I had a blast and will probably try speed-running it at some point, too.

The devs pulled off some neat tricks, both visually and also with the layout.

>>3740061
Oh, I hadn't found that one! The only one I knew of was in the last area.

>> No.3740104

It's a very minor thing, but I love how the jumping enemies and the original bosses use their famicom attack patterns. This was definitely made by someone who loves their Metroid 1.

>> No.3740152
File: 17 KB, 512x448, cute2.png [View same] [iqdb] [saucenao] [google]
3740152

>>3740087
The other one I saw was in the water area. There's an enemy spawner you can morph into and bomb open.

>> No.3740183

>>3740079
I don't like it. Terrible general color choices, terrible level design. First non-missile item is what seems like the hi jump boots.. or not, hard to tell when you are FUCKING UNDERWATER when you get them and just have to move on and no item name pop up or anything and the game does not come with a manual. So all anyone has is their assumption about the boots. What would anyone who has not played any Metroid game ever think that they got since the game does not tell it? There's a boots looking item you get and you don't even get to really test them out right away and there is no text pop up or anything. Also the missiles that you can get wayyyy before anything else and like 10-15 minutes later there's still nothing to use them on. Fucking rank amateurs. I spit on this hack.

>> No.3740189

>>3740183
All Metroid hacks are for Metroid autists, not normal people.

>> No.3740231

>>3739856
I've had it happen in the original game. Sometimes the RNG just tells you to fuck off. The best thing you can do is try to find a spot where you can gather 2-3 metroids and kill them all at once.

>> No.3740252
File: 5 KB, 304x305, VRsafCo.png [View same] [iqdb] [saucenao] [google]
3740252

Basic map, hope someone adds the hidden stuff eventually.

>> No.3740303
File: 71 KB, 900x455, nice and hot.jpg [View same] [iqdb] [saucenao] [google]
3740303

>>3740252
ADD A MAP

NICE AND TINY

>> No.3740316

>>3740189
Nah, I'm pretty normie when it comes to hacks. I generally won't touch them.

But this is pretty damned good, and if you take the time to play it this becomes obvious. A lot of attention to detail went into making this.

That said, not everyone is going to like it. There are things about it I don't like, too. But there is so much more good than bad that I can't imagine anyone who plays it to the end comes away with a bad after-taste.

>> No.3740323

Neat. But how does rom-hacking add new features like saving or those rain effects when it's using the same metroid 1 engine? Wouldn't it be easier to hack a more feature rich game and make it metroid themed?

>> No.3740330

>>3740323
author preference, nigga is more acquainted with the metroid engine than he is building games from scratch

>> No.3740331

>>3740323
Makes more sense to build a fangame on top of an existing engine than recreating the wheel.

>> No.3740430
File: 2.77 MB, 512x449, weaponvault.webm [View same] [iqdb] [saucenao] [google]
3740430

>>3740061
Oh, so it turns out you can continue to door glitch past the the metroid room. I'm not sure why this works, but here's an early ice beam for you.

>> No.3740436

>>3740430
Hah! Awesome.

>> No.3740447

Is there a way to get rid of all the choppy scrolling when jumping?

>> No.3740475
File: 16 KB, 768x673, 1484405741475.png [View same] [iqdb] [saucenao] [google]
3740475

>>3737238
Fixed that for you.

>> No.3740519

The graphics are pretty impressive for an NES games, especially considering that the game it's a mod of has a very early-NES sort of... well, not quite ugliness, but I wouldn't call it beauty either.

>> No.3740524

>>3740519
>especially considering that the game it's a mod of has a very early-NES sort of... well, not quite ugliness, but I wouldn't call it beauty either.
No, it's ugly. The original Metroid is a pretty damn ugly game, Rogue Dawn has the same sprite mastery of Sunsoft games

>> No.3740552

>>3740524
Nah, ugly is stuff like, say, Action52 or some of Color Dreams's stuff.

>> No.3740616

Ok, I need a hint on how to get to the captain and/or the wave gun. I'm running all around this ship and don't see any other paths.

>> No.3740745
File: 17 KB, 190x248, Serious.jpg [View same] [iqdb] [saucenao] [google]
3740745

>>3740616
That was a missile-able door.

Open fucking sesame.

And there is the wave gun and far too much time running around in circles.

>> No.3740928
File: 661 KB, 717x474, 1484484160137.png [View same] [iqdb] [saucenao] [google]
3740928

>>3740303
It's the original size, resize it yourself you memecook poster.

>> No.3741151

>>3566164
Rom Hacking General is over this way

>> No.3741153

>>3739189
Not possible with all the arbitrary warping the game does.

>> No.3741160

>>3738119
Give it a shot, it's not a bad game.
Hyper Metroid has an equally stupid fanfictiony plot but the hack itself is incredible.

>> No.3741161

>>3740061
>How many tile-metroids are there?
One in each area.

>> No.3741163
File: 54 KB, 1021x1024, Grim_Corrected_zpsupa14r8m.png [View same] [iqdb] [saucenao] [google]
3741163

>>3740928
>It's the original size
No it's not.
>NOTE: BE SURE TO CLICK ON THE IMAGE ONCE TO ENLARGE BEFORE DOWNLOADING Otherwise you'll download the smaller preview image.
Someone forgot to click.

>> No.3741169

>suddenly find myself in the Mushroom Kingdom
what the actual fuck
I thought this was a serious hack

>> No.3741186

>>3739370
Cos drawing 16 bit sprites requires shit loads of time and skill.

>> No.3741234

>>3740524
>>3740552

Agreed. I booted up Metroid on my old CRT after finishing Rogue Dawn for comparison. It looked pretty damned good for such an early NES title to be honest. Though Samus is much larger than Dawn, and that surprised me. I also used the Justin Bailey code just so that I would have something to fuck around with, and it starts you in Norfair obviously. The totems on either side of the teleporter looked fucking fantastic, and I actually went full autism studying them for over a minute before moving on.

The dudes saying that these old games are ugly are playing them via emulation on a high-resolution flat screen. Playing them in 240p on an old CRT looks pretty damned good.

>>3741161
Anyone find the one in NU-Brinstar or whatever you wanna call it?

>>3741169
I felt the same way. But hey, the creators were having fun I guess, and I was having fun playing it, too. So I got over it pretty quick, but then I don't understand how anyone could view this as a legit Metroid game anyway.

>> No.3741284

>>3741169
my fucking sides

>> No.3741408

So I blundered into the ship and killed the bastard GF trooper on the segway and got the metroid capsule, now what? I got bombs, hi jump and a shitload of missiles

>> No.3741498

I just found a hidden room with a shaktool miniboss, that was fucking neato

>> No.3741581
File: 97 KB, 1021x1024, asftfeaasdfag.png [View same] [iqdb] [saucenao] [google]
3741581

Alright this warping maze bullshit in the overgrowth area can suck my dick, I managed to be a cheeky cunt and walljump and morphball up into this area I marked with a 1, only to find myself trapped in more warping maze shit. I got walljump, hi jump, varia, wave, and ice beam, but this warp shit is really chapping my ass and sucking the fun out really quick

>> No.3741818

>>3741581
You've probably figured it out by now, but it helps to know that walljump and ice beam aren't needed for any of the warping sections.

>> No.3741871

>>3741581
Yeah I rather dislike these warping areas myself. Not even the two warp mazes, but the general warping you'll do in some of the other areas.

The solution to the warp maze in the chozo ruins area is to bomb the floor at the bottom of the middle shaft where your ??????s are

>> No.3741878

>>3741818
I'm still stuck. I am so bad when it comes to warp mazes. How are you supposed to get up into that little area if walljump and ice beam aren't necessary then?

>>3741871
Son of a bitch, thank you anon.

>> No.3741882

>>3741878
No problem, anon. Bullshit is bullshit, so helping someone else that's stuck is the right thing to do.

>> No.3741892

>>3741882
I'm about to beat the game but do you have any idea where that mushroom kingdom easter egg is? That might be worth a few laughs to go find

>> No.3741905

>>3741892
Science Ship. And, fittingly enough, it's more warp bullshit.
I can't really describe it. I'll get you a screenshot of where you need to start.

>> No.3741918
File: 15 KB, 1001x861, rad as fuck.png [View same] [iqdb] [saucenao] [google]
3741918

awesome.

>> No.3741924
File: 11 KB, 511x447, start.png [View same] [iqdb] [saucenao] [google]
3741924

>>3741892
>>3741905
You need to go up into the vent here. You'll end up at the small shaft you exited from when you beat the boss of the area (warp bullshit).
What you need to do is wall-jump up the shaft, which will bring you to a different location.
You'll see a door first, that leads to the Metroid Art for the Science Ship.
Go up the shaft further and you'll come to a room with a Health Machine on the right edge of the screen. Pass through that to start your Mushroom Kingdom adventure.

>> No.3741934
File: 12 KB, 512x448, science ship metroid.png [View same] [iqdb] [saucenao] [google]
3741934

>>3741924
And here's the Science Ship Metroid Art since we seem to be posting them in this thread.

>> No.3741942

>>3740061
>>3740152

I finally found all of these. There is one in each area, so 6 total. Very cool, and had fun looking for them. I wish I could take screenshots of each, but I'm emulating on the Game Cube. FCE Ultra GX doesn't have the option.

There are actually a LOT of Easter eggs. I found a room in the Hub Ship that had "Grimlock's Useless Code" too. Not sure what that was about though.

Also, I cannot seem to keep the E-tank you get in the Mushroom Kingdom. Is this a glitch, or is it normal? That tank looked different than the others, and I'm not sure if I should try again. It was a bit of a pain the first time... Maybe I shouldn't have taken the research team's one.

>>3741905
>warp bullshit

I kind of like it. Not that it's hard anyway, but it gives the game another dimension.

>> No.3741943

>no one's found the Shaktool miniboss yet
I am disappointed in all of you.

>> No.3741946

>>3741942
That's a known bug. They're working on it.

>> No.3741947

>>3741934
Why do ROM hacks so often have such shitty color palettes? Do these people even know about level design?

>> No.3741948

>>3741943
Oh, it has been found, I assure you.

>>3741918
>>3741934

Only 2 to go. Looks like I won't have to take screen shots after all.

>> No.3741952

>>3741948
>it has been found
Hooray!

>> No.3741957
File: 90 KB, 1024x576, nes-color-palette-1024x576[1].jpg [View same] [iqdb] [saucenao] [google]
3741957

>>3741947
Part of it is the NES color palette, which often seems to leave one with little choice between blah and (by modern standards) garish.

>> No.3741959

>>3741952
What did that poor shaktool ever do to you?

>>3741946
Ok, thanks.

>> No.3741961

>>3741943
I found it dude >>3741498

I just didn't take a screenshot because I was too busy shooting it

>> No.3741975
File: 16 KB, 963x329, what am I missing.png [View same] [iqdb] [saucenao] [google]
3741975

Looks like I'm missing something, but what is it?

>> No.3741978
File: 5 KB, 185x160, Item15_080305_52-l.jpg [View same] [iqdb] [saucenao] [google]
3741978

>>3741975

>> No.3741980

>>3741978
Wow I didn't think it was in this hack.

>> No.3741992

>>3741163
He's right. Also you got the screwed version. The proper enlarged one is 1216x1220px and lossless.

t. the guy who made the map.

>> No.3742396

>>3741980
It's in the Pirate Ship.

>>3741992
Oh yeah? Huh. I guess I didn't click properly. I got it from the romhacking.net thread.

>> No.3742572

Did anyone else lose 5 missles permanently after defeating the shaktool? Is this a known glitch? I want my 100%! FUUUUUUUUUUUUUUUUUCK!

>> No.3742857
File: 38 KB, 528x506, spoopy.png [View same] [iqdb] [saucenao] [google]
3742857

>>3741948
>>3741961
That's great!
Because I completely forget where it is.

>> No.3742883

v1.20 Changelog
In no particular order

1. Fix Permastuck spots discovered (5 spots have been corrected).
2. Limit warping in jungle area to Chozo ruins and redesign hive (done).
3. Open up a few locations where players were having difficulty jumping (about 4 locations fixed).
4. Make drop shafts in Metroid hive less brutal (in progress, you won't fall all the way to the bottom anymore :thumbsup:).
5. Seal off a few passagways that may be causing people to go in circles (such as in the under water area).
6. Reduce the loop back in a couple spots in the ruins.
7. Change a few enemies from indestructible to destructible in tight areas.
8. Add wall jump marker to pause map and potentially tune it up a bit more.
9. Reduce scope of the secret area and eliminate the warping/scrolling that loops you back.
10. Correct release date in readme
11. Add Change Log to readme
12. See if I can change the 10 missile doors to 5
13. Remove block in underwater area


Potential ASM items :

(I'll talk to Snarfblam but I'm not going to commit him to doing any changes)

1. Add missile recharge to all chargers (so missile + health)
2. Potential item collection/tracking issue (This may be fixable in Editroid during my update)

>> No.3742961

>>3742883
Is there anything that can be done about the odd "jumping" the screen does when scrolling vertically (or sometimes just when jumping normally)?

>> No.3743201

>>3742857
6 tanks how?

>> No.3743215

>>3743201
There are six tanks. That's how.

>> No.3743227

>>3743215
So they fixed the glitch then?

>> No.3743431

>>3743227
Responding to myself because I figured it out.

There are 6 E-tanks that are legit, and then there is a 7th one you find in a 'bonus area' which doesn't count. I thought the one from the bonus area did count and stopped searching for the real one too early. Just noticed the hiding spot of the final real one on my third play-through as I was heading to Nu-Kraid.

Welp, that brings me to 100% in under 2 hours. Hell of a good game! Gonna take a break from playing it for a few days to allow my brother to beat it too before I challenge him to some speed runs.

>> No.3743545
File: 64 KB, 1023x891, so many secrets.png [View same] [iqdb] [saucenao] [google]
3743545

Damn man this game is loaded with neat stuff

>> No.3743549
File: 50 KB, 1020x897, Right here my friend.png [View same] [iqdb] [saucenao] [google]
3743549

>>3742857
As soon as you enter this area here, drop off the elevator and take lower path on the left, balljump into this area here and bomb the left wall

>> No.3744151

>>3743549
I loved how getting the spring ball also allows for morphing-in-air and bombing while in motion capability. Neither are necessary to get anywhere, but both are fun to play around with as alternate methods.

>> No.3744171
File: 7 KB, 274x242, 1360436096685.png [View same] [iqdb] [saucenao] [google]
3744171

>>3744151
I used that trick to get the screw attack backwards, you know that little path you go through with bombs and drop out after picking it up? Yeah I shot up into that, walljumped up there, and bombed up into that nook. I felt so clever being a cheeky cunt like that.

Wall jumping feels surprisingly good in this hack

>> No.3744186

>>3744171
Yeah, wall jump is more fun than space jump to be honest, for the reason that you have to use a bit more brain-power to get the most out of it. Combining it with MIA and bombing capability allows access to some neat short-cuts.

>> No.3744226

>>3744151
>>3744186
I've found that good timing is required for MIA though, since you seem to lose all upward momentum once you morph.

>> No.3744296
File: 24 KB, 1022x890, done.png [View same] [iqdb] [saucenao] [google]
3744296

>>3743545
Done!

>> No.3744339
File: 6 KB, 256x224, Metroid (U) (PRG0) [!]-8.png [View same] [iqdb] [saucenao] [google]
3744339

What's the deal with the shyguy room? Does getting the screw attack early screw me over, since I can't jump on frozen enemies anymore?

Also fuck those guys for making me go through hell to cheat myself up here and then I can't progress because of some dumbass locks.

>> No.3744358

>>3744339
>Shyguy room
Just one of the many easter egg rooms.

>Screw attack early
No, just don't spin jump if you want to jump on enemies. You don't even really have to do that in this hack anyway

>> No.3744372

>>3737838
It is way more open-ended than Super with its subtle linearity

>> No.3744432
File: 18 KB, 256x223, image12.png [View same] [iqdb] [saucenao] [google]
3744432

>tfw hate the clunkiness but can't stop rageplaying

>> No.3744585

>>3744339
>Does getting the screw attack early screw me over, since I can't jump on frozen enemies anymore?

Bruh... I can't even.

>> No.3744738

>>3744585
Can't what, form a coherent sentence?

>> No.3744750

>>3737873
It should, as that device supports MMC3 for Mario games, which is the mapper that this hack relies on. Keep in mind that MMC3 emulation on that device is not perfect, so if some crazy code in this hack hits things in a weird and unconventional way, you may run into some small visual bugs. I don't own one myself to say if so or not, but I think you'll be fine for the most part if not completely.

>> No.3744758
File: 8 KB, 256x224, Metroid (U) (PRG0) [!]-9.png [View same] [iqdb] [saucenao] [google]
3744758

Does this thing even do anything? Also fuck that maze after it.

>> No.3744761

>>3744758
that's varia, anon, it raises your defense up by quite a bit

>> No.3744778

>>3744758
The maze is easy, you just have to go in the right hole. It's literally a straight line after you find the right entrance.

>> No.3744787
File: 19 KB, 1023x891, 1484651625587.png [View same] [iqdb] [saucenao] [google]
3744787

>>3744296
done before me

>> No.3744802

>>3744787
Yours is way nicer looking.

>> No.3744825

>>3740183
Gonna have to agree a lot here. The beginning of the game is _dire_. In addition to the things you listed, the map is super unhelpful to a new player at the start. Everything on the planet is long vertical and horizontal shafts with no side "rooms" to serve as a goal. I was excited when I found the "secret" missile upgrade right near the beginning inside the space pirate ship, but quickly lost that feeling as I couldn't find anything to actually use them on.

Dawn's sprite needs to use colors that aren't the same as the platforms and walls, I find myself running around with missiles on just for the added color.

Compared to the 30th anniversary Super Pitfall romhack, it's almost amazing how the shitty game was turned into something fun while the amazing game was turned into something that feels like a slog.

>> No.3745592

What's in the jungle/chozo maze that I need? Because I got the Varia, killed Not-Kraid, and swiped some poor sap's e-tank, but I feel like I'm missing something to progress.

Also, what's the point of the map with so many warp puzzles?

>> No.3745646

>>3745592
nvm, I just remembered a whole section I haven't touched yet

>> No.3745647

>>3745592
>What's in the jungle/chozo maze that I need?
You got what you need.The rest is more missile expansion upgrades, and another Energy Tank that doesn't require leaving the research team to die.

>Also, what's the point of the map with so many warp puzzles?
It just a challenge. I think it fits the theme of the area, but apparently a lot of people are annoyed by it. Personally, I found it fun.

>> No.3745675

Goddammit, this looks gorgeous. Like, possibly the best-looking NES hack I've seen. How did they get it looking so nice? Can't wait to play later.

>> No.3745861

Where's the wall jump or the access bridge that uses two codes? Whichever comes first, that is.

>> No.3745879

>>3745861
Haven't you played Metroid before? That's the bridge to Not-Tourian. You're not getting past it until the end of the game.

>> No.3745894

>>3745879
That's why I said whichever comes first.

I'm hunting for either the wall jump or the bridge, because without either, I can't progress.

>> No.3745904
File: 26 KB, 528x506, walls.png [View same] [iqdb] [saucenao] [google]
3745904

>>3745894
Come to think of it, I think it's the Wall Jump that doesn't have a maker on the map.
Try looking here. Use Planetary Access Lift-1 and bomb the sand directly under it to start your explorations.

Once you find the wall-jump you'll be able to explore more of the Pirate Ship and find your way to the Access Bridge.

>> No.3745917

>>3745904
Thank you. Must have missed a turn while I was down there.

>> No.3745939

>>3738126
It runs completely fine on my flash cart.

>> No.3745976

>>3745917
No problem. Sorry for the rudeness.

>> No.3745984
File: 67 KB, 600x460, fuck.jpg [View same] [iqdb] [saucenao] [google]
3745984

>soundtrack releases
>it's an nsf with no tags

>> No.3746003

>>3740061
>decide to make a romhack for a series known for its atmosphere serious nature
>program a 4th wall break into the game that the equivelent of looking into the camera and winking
>don't have the common sense to at least make it a super secret

>>3737576
Same

>> No.3746295

>>3742396
>Huh. I guess I didn't click properly.
In that case, you should apologize for acting like a know-it-all cunt earlier.

>> No.3746306

>>3746295
But I wasn't? Sure sounds like you are, however.

>> No.3746315

>>3746306
>It's the original size, resize it yourself you memecook poster.

You definitely were being a cunt.

>> No.3746332

>>3746003
How is having to glitch to find it not a secret? Are you retarded?

>> No.3746367
File: 11 KB, 185x136, 1458467026077.jpg [View same] [iqdb] [saucenao] [google]
3746367

>>3746315
'twas me, and he deserved it for being an ungrateful shitter

>> No.3746538

How do you wall jump?

>> No.3746554

>>3746538
It's an upgrade. Once you have it, it's like walljumping in any other Metroid game.

>> No.3746668

>>3746315
What? That wasn't even me! I was replying to that guy WITH the fullsize (or so I thought) image!

>> No.3746686

Can anyone give me a hint how to reach the boss in the bottom right corner of the map? I have all items except Wave Beam.

>> No.3746798

>>3746686
Found it. How in the hell was I supposed to guess that those doors take 10 missiles?

>> No.3746867

>>3746798
Because they signal that the missiles are doing something. So I kept firing them until it opened.

>> No.3746891

Idiot can here can someone help me find the first power up? I just need a hint man how embarrassing..

>> No.3746907

>>3746891
Explore after using Planetary Access Lift-2

>> No.3746921

>>3746891
Take the #2 elevator to the bottom right to exit the hub-ship. Get wet. Go as deep and far as you can. Get lost down there, but try to continue going to the bottom-right of that area, even if it means occasionally going up and left to double back around.

Don't give up. It's a rather unforgiving way to start for people who aren't hardcore NES/Metroid [1] fans. Personally, I loved it. It has been a while since I played a game that assumed I was intelligent enough to figure things out on my own.

>> No.3747191

>>3746798
That had me running around in circles for hours.

>> No.3747356
File: 5 KB, 304x305, 1484528072245.png [View same] [iqdb] [saucenao] [google]
3747356

>>3746891
Go to the red dot here.

>> No.3749461

So this was awesome, and I'm pretty certain I've found everything that there is to find. But has anyone found any other secrets not listed?

6 Metroid-themed rooms - 1 in each area
The Grim Picker
Shy Guy's Play Room
Word Find
SMB Bonus Stage

>> No.3749826

>>3737363
>I'M A HIPSTER SHITBAG WANNABE PIECE OF TRASH WHO WANTED TO VOTE FOR HILLARY BUT WASN'T OLD ENOUGH

>> No.3750037

>>3749461
This: >>3742857
Go back up the shaft you drop down from after finding Science Team.

>> No.3750042

>>3750037
Oh, wow! Thanks for pointing that out! I actually did go back up the shaft, but I never noticed anything out of the ordinary. I guess I was too busy looking for those last couple missile upgrades...

>> No.3750190
File: 53 KB, 838x509, 1479870585889.jpg [View same] [iqdb] [saucenao] [google]
3750190

So am I the only one who likes all metroid games here? Is everyone else divisive faggots?

other m isn't a metroid game btw

>> No.3750202

I've found this breakable block in the ship but I can't find a way to bomb-jump my way up there. Am I missing something? Is that the way to go to get to the isolated treasure room in the ship?

>> No.3750205
File: 65 KB, 599x451, halp.png [View same] [iqdb] [saucenao] [google]
3750205

>>3750202
whoops forgot pic

>> No.3750206

>>3750202
>>3750205
It's one of the "new" upgrades, keep playing.

>> No.3750235

>>3750206
okay, found it.
This game is great. Now that I'm close to finishing I kinda wanna replay the OG metroid and see how weel can I do without savestates and walkthroughs.

>> No.3750551
File: 7 KB, 256x224, Metroid (U) (PRG0) [!]-11.png [View same] [iqdb] [saucenao] [google]
3750551

Where do I go after this? I've been pretty much everywhere, the ruins on the right can't be entered and the faggot locks at the top right won't budge either.

>> No.3750608

>>3750551
Did you go the wrecked federation ship and kill the boss there?

>> No.3750621

>>3750608
Where is it?

>> No.3750629

>>3750621
When you're at the pirate main base, take the right elevator down to the planet and then head right, you should find a fucked up set of ruins you have to bomb into to access an elevator

>> No.3750635

>>3746295
>>3746315
You're not only the CUNT, you're clearly a PATHETIC FAGGOT. The original size of the map isn't 25×25 px. You'd think you'd know this if you were "the person who made the map". Do you mean you were responsible for the mighty task of scaling it down to a preview image? Good job, you suck.

PATHETIC FAGGOT

>> No.3750636

>>3750629
The elevator doesn't go down

>> No.3750648

>>3750629
WTF now it works

>> No.3751285

>>3750648
Do yourself a favor and don't ask for help.

One of the things I liked most about this release was that there was zero information available when I got stuck. I had to wander around and figure it out on my own, just like I did back when I was a kid. I forgot how awesome and rewarding that can be.

I took me over 8 hours to beat this hack my first time though, and now that I can 100% it in about 1.5 hours, I really wish I could go back to being lost again.

DUDES!!! Oh, man! I just had the best idea ever. Metroid with Diablo styled environments. So every time you load a new game, the general area layout is the same. But the rooms and upgrades within those stages gets re-arranged with each new game as well.

My dick is diamonds over this. Is this a thing? Does anyone know any hacks like this?

>> No.3751305

>>3751285
There's the "Route Randomizer" hack for Super Metroid. It can be a bit of a nightmare if you're not familiar with Super Metroid's tricks/glitches though.

>> No.3751309

>>3751305
Awesome. Looking this up. Thanks!

>> No.3751334
File: 5 KB, 256x224, Metroid (U) (PRG0) [!]-14.png [View same] [iqdb] [saucenao] [google]
3751334

Ughh how the fuck do I get to the boss?

>>3751285
Do yourself a favor and don't assume everyone enjoys games the same way.

>> No.3751415
File: 27 KB, 528x506, solution.png [View same] [iqdb] [saucenao] [google]
3751415

>>3751334
Go here, and shoot these two blocks.

>> No.3751465

>>3751305
So this is neat, but not exactly what I had in mind.

To be honest, it seems like an awfully difficult thing to implement well in a 2d side-scrolling platformer which relies on particular upgrades for progress in specific scenarios. Whereas in Diablo, you're not gaining hard-coded upgrades as much as gaining levels and better loot to progress. So because everything is more arbitrary, it can be more fluid without breaking the game entirely.

>>3751334
Nah, it's cool. Do you.

>> No.3751497
File: 4 KB, 256x224, Metroid (U) (PRG0) [!]-19.png [View same] [iqdb] [saucenao] [google]
3751497

Finished 240/5 (90%). Never found out how to get to picture related or the other door with the orange blocks.

>>3751415
Goddamn, I went past there like four times. Thanks!

>> No.3751512
File: 5 KB, 256x224, shoot it.png [View same] [iqdb] [saucenao] [google]
3751512

>>3751497

>> No.3751996

>>3751465
There's also item randomizer hacks for Super Metroid and Metroid Prime. These hacks don't mess with the level layout at all, just swapping around item locations. It's less rigid than route randomizer since you can still sequence break and such.

Still not quite what you're looking for, but it may be more enjoyable.

>> No.3752504
File: 419 KB, 538x1004, virginia.png [View same] [iqdb] [saucenao] [google]
3752504

welp on the one hand i was very impressed with the graphics and polish, it was technically impressive

on the other hand i didnt really enjoy it very much, the level design was kinda balls and lord almighty the warps are frustrating

also I picked up the mushroom kingdom tank but lost it after saving and i was a salty sarcosuchus

>> No.3752653

>>3752504
You can't keep that e-tank; it's glitched. If you played 1.0, there's also an extra missile pick-up at the bottom of the leftmost shaft in new Norfair near where you get wall jump that you also cannot keep after saving. The missile pick-up was removed in 1.1, but the e-tank was left in...

Speaking of that, the lead creator is apparently working on 1.2, which removes most of the warping, among other changes.

Personally, I liked it quite a bit as it is, and I have no interest in his newer adjustments.

>> No.3752932

Holy shit that fucking boss hallway near the end

>> No.3753368

>>3736998
Is it any good tho

>> No.3753960

>>3752504
I'm glad I didn't find that bonus area on my first run, that place is a piece of shit.

>> No.3755094

>>3736998
The raining effect looks nice. I'm wondering if there are other games with raining theme.

>> No.3756103

And this is why I hate fanfiction games...
Samus lost sister made by Ridley.

WTF?! I so hope this gets DMCA to hell and back from Nintendo. Seriously, there was no fanfic that made me more cringe like this one. Nintendo, DMCA this shit ASAP!!!

>> No.3756114

>>3756103
Fuck off.
The story may be shit, but the game itself is pretty good. It's just a hack, don't take it so seriously.

>> No.3756117

>>3756103
>Seriously, there was no fanfic that made me more cringe like this one.

You should give Hyper Metroid a try.

>> No.3756148
File: 83 KB, 512x1344, Hyper Metroid.png [View same] [iqdb] [saucenao] [google]
3756148

>>3756117
I got this.

>> No.3756917

Which actress besides Kim Basinger was Samus supposed to be based off of? I recall there were two

>> No.3756924
File: 14 KB, 640x360, no thanks.jpg [View same] [iqdb] [saucenao] [google]
3756924

>>3756148

>> No.3756931

>>3756148
>that utter shitgarbage story

Good thing the gameplay is excellent but christ alive these metroid fanboys shouldn't attempt to make stories, ever.

>> No.3757071

>>3756931
This is what happens when you thumb your nose at the story guy.

>> No.3757087

>>3756931
to be fair, the official games aren't much better than fanfiction at this point

>> No.3757452

>>3737230

>Hacking SNES Metroid when you could be hacking GameCube Metroid
>hacking at all when you could be making your own indie game
>making an indie game when you could be making a triple-A original 3D game on a modern console
We can escalate like that as long as you want, pal. It's an anti-argument.

People can do whatever the fuck they want, buddy. Romhacking is already arbitrarily retro hobby. And Metroid is a genuinely good game,and it sold better than Super Metroid - it's just got a bad rep because it's pretty inaccessible/obtuse early on.

>> No.3757459

>>3756148
kek

Samus is a genocidal racist terrorist with reputation for blowing up planets, she only seems as a good guy because we're seeing things through her eyes in wartime.

It seems that, judging by context clues, we could guess that if Dread were to ever come out, it'd involve Samus getting hunted by Feds for being too much of a loose cannon due to BSL and Bottle Ship bullshit.

>Dread will never happen
>We will never see intro stage ending with Samus being forcibly thrown into a cell, fading to black as a voice says
>"The last metroid is in captivity. Galaxy is at peace."

>> No.3757716

>>3736998
meh just play the nes

>> No.3757983

>>3756148
post the ending, too

>> No.3758009

>>3756148
>with my husband, adam
no, thanks

>> No.3758010

>>3737213
That is not how you fucking greenpost. Oh my goddamned god.

>> No.3758223
File: 24 KB, 512x1000, Hyper Metroid End.png [View same] [iqdb] [saucenao] [google]
3758223

>>3757983
Can do

>> No.3758234

>>3758223
>lost half an arm
jesus christ how edgy

>> No.3758252

>>3756917
>>3756917
p-please respond retrosenpais ;_;

>> No.3758285

>>3740430
speedruns incoming

>> No.3758520
File: 294 KB, 1280x688, Total Recall (1990) Mind Bending Edition.mkv_snapshot_01.45.54_[2017.01.02_23.40.49].png [View same] [iqdb] [saucenao] [google]
3758520

>>3756148
>>3758223

the fuck

>> No.3758604

>>3757452
>Hacking SNES Metroid when you could be hacking GameCube Metroid
Prime hacking isn't even that far along, is it?