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3729015 No.3729015 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3722251

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




>> No.3729018 [SPOILER] 
File: 325 KB, 526x488, 1484024741216.png [View same] [iqdb] [saucenao] [google] [report]

=== NEWS ===

[Til 4-1] QUMP is still going!

[Til 3-15] Dropbox will be dropping support of public folders in mid-March; now is a good time to mirror any Doom-relevant files available through this

[1-10] NoClip (Doom 4 Documentary) to do an interview series, starting with John Romero

[1-10] New bug tracker for the ZDoom family

[1-10] Speedrunner Cyberdemon531 banned from AGDQ

[1-9] Water Spirit beta released, a three-level WAD made by JPCP's Burabojunior/Manbou

[1-7] GZDoom 2.3.1 released

[1-7] Randi discontinues ZDoom development (GZDoom and QZDoom are fine)

[1-6] /newstuff Chronicles 524 is posted.

[1-6] D4D has changed hands, now on github

[1-2] PowerslaveEX Source code released

[1-1] RetroJam 6 for Quake has been released. 16 maps in total!

[12-24] Xaser has released a beta of a new map, dead.air

[12-24] Return to Ruins, a new mini-episode for Powerslave/Exhumed AND mapping documentation!


PROTIP: If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.

>> No.3729027
File: 137 KB, 914x215, PROTIP.png [View same] [iqdb] [saucenao] [google] [report]

And just a little pointer for those that use 4chanX and want to make a new thread, at least copy and paste the body of texts of both the OP and news post from an archived version so I don't have to clean up all the embed tags and find the YT links again.

Thank you.

>> No.3729029 [DELETED] 
File: 1.07 MB, 794x1224, DoomTroid_by_AlexRoadway.jpg [View same] [iqdb] [saucenao] [google] [report]

1st for best pure and virgin couple!

>reads AGDQ banish thread

things like this makes me wish that trump really "makes america great again" to shut their fucking mouths about this political bullshit

>> No.3729034

Stop trying to derail the thread with AGDQ shit you fucking bellend.

>> No.3729037
File: 153 KB, 800x800, Shitty meme.png [View same] [iqdb] [saucenao] [google] [report]

I made a dumb doom meme that nobody's gonna get

>> No.3729038
File: 40 KB, 292x158, face.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3729042

>when you fuck up the teleporter maze again

>> No.3729045


I recognize two out of three. Not bad, I guess?

>> No.3729053

>My OP Title suggestion made it

fuck year

Do people still use 4chanX? I thought it became obsolete when 4chan added the features 4chanX had.

>> No.3729058

who made the op pic anyway?

>> No.3729062
File: 2.15 MB, 986x1859, quake meme.png [View same] [iqdb] [saucenao] [google] [report]

also a quake thing i felt could've been done better

>> No.3729063
File: 45 KB, 500x572, 1370094511821.jpg [View same] [iqdb] [saucenao] [google] [report]

how is everyone's highway to hell/QUMP maps coming along?

>> No.3729065

There's too much words in that argument in that other thread.

What is the majority opinion, and which side gets mocked more: That Doom4Guy is DoomGuy, or that they are two separate people?

>> No.3729069

>who uses 4chanx
It's a lot better than the native extension.
The filter is excellent.

>> No.3729071
File: 81 KB, 801x131, queue.png [View same] [iqdb] [saucenao] [google] [report]

Nope, still has substantially more features. I use the cdd0 fork.

Image dumping at least is pretty great to have.

>> No.3729074

>What is the majority opinion
who fucking cares about the plot in a doom game

>> No.3729075

The ccd0 fork is the only one worth using. All the other forks are broken or deprecated.

>> No.3729078


But otherwise yeah, definitely a lot of useful things and customization for power users. Gallery view is nice too.

Well yeah, there's that too.

>> No.3729082

Who cares? They dropped so much sequelbait in the last 4 missions that anyone who gives a shit will probably find out in 2 years time.

>> No.3729085

i'm sad that highway to hell has been consistently missed among all the OP news updates, but my map is coming along fine. took me a bit of time to actually figure out what I want to make, but i'm gonna squeeze out what i can in this last week.

>> No.3729092

Next question: all that sequelbait, will it end up in an expansion or a new game?

>> No.3729095

Quote the OP fella. Though I haven't made a new thread since last month so I'm not sure if you did and that the other guy(s) forgot or something.

>> No.3729104


>> No.3729108
File: 335 KB, 633x758, 1483512323841.png [View same] [iqdb] [saucenao] [google] [report]

>tfw they call it DOOM 2

>> No.3729110
File: 55 KB, 351x351, revenants.jpg [View same] [iqdb] [saucenao] [google] [report]

>There's an Entryway remix

>> No.3729117

The new OP(s) has/have been having a good amount of trouble keeping up with some news, so a good handful of things have gotten lost in the shuffle.

>> No.3729129

By basically shitting out the thread at the last minute? I'll give them that adding in all the news does take a fair bit of time when there's a good portion of stuff linked, but the actual OP post itself only needs to change the previous thread numbers. So even then there's still a fair window when the thread itself is created.

>> No.3729141

I'm not gonna lie, it took me a while to figure out Randi's absence. Just looking at the post history says it all. Well, it is what it is.

Now it makes me glad Randi handed over everything to close friends.

>> No.3729147
File: 226 KB, 1920x1080, deimos+phobos.jpg [View same] [iqdb] [saucenao] [google] [report]

How did Doomguy end up on a version of Mars around which both moons are whole and in orbit if the first UAC hell invasion happened and multiverse time distortion isn't necessary for that theory?

>> No.3729189

Doomguy 2016 isn't "native" to this dimension, he was found in hell.

>> No.3729193

because there's multiple universes. the events don't happen identical to how they happened in the original game.

Also is there any possibility of modding doom 2016 now that the anti piracy has been removed?
Or is everything still restricted to ripping?

>> No.3729195

Lesson of the day: Don't piss off 'Multiverse Doomguy' deniers.


For now, people have managed to figure out a way to extract models. I'd wager that we'll get to see some very minuscule changes but nothing major.

>> No.3729196

Model extraction was figured out well before Denuvo was removed.

>> No.3729202

I was addressing someone who was saying that Multiverse Theory isn't involved in the "It's the original Doomguy" theory. I'd be able to entertain the idea that it was the same Doomguy if it didn't rely so heavily on Multiverses and bringing up Multiverse Theory in canons that don't ever acknowledge Multiverse Theory wasn't the cornerstone of damn near every single fucking shitty outlandish fan theory.

>> No.3729231


i'm not sure what's worse

that you people actually care this much about the plot

or that you care this much about people that disagree with you about the plot

>> No.3729239

>make 1 post
>"heh, why do you care about something"

How do I be a cool nihilist like you?
I bet you get tons of sex.

>> No.3729240

>1 post


>> No.3729242 [DELETED] 


>> No.3729253

It's just the inclusion of Multiverses that do it for me, they're fucking retarded and the only time they're ever backed up canonically is when comic book writers need a way to placate all the sweaty nerds crying that their favorite superhero backstories are being retconned.

>> No.3729257


You sound like you have other issues, friend.

>> No.3729259

It doesn't really matter that much, but I personally divide it up like this in my head:

>Doom 1/2/Final
>Doom 3
>Doom 64/2016

That they're all three different people.
It's what makes sense to me anyway.

>> No.3729260


I think in Plutonia he's another guy, a base commander.

>> No.3729265

I go Doom/Doom 3, Doom 2, TNT, Plutonia, Doom 64, Doom 4.

Then Tony Hawk's Pro Skater.

>> No.3729298


needs a doomguy edit

>> No.3729343

Quake 3 comes right before THPS. Its the Quake 3 Model

>> No.3729346

Multiverse posters pls...
ayy boiis, wad up???
D-Touch is seriously making me lose sleep because I just keep picking it back up while in bed. Please help. I'm going to get good enough sooner or later to fully play UV on my fucking, phone. WHAT HAVE I DONE

>> No.3729368
File: 9 KB, 205x249, 1479264659152.jpg [View same] [iqdb] [saucenao] [google] [report]

>wubstep entryway remix

>> No.3729371

The Doom 64 guy is the Doom 3 guy?

>> No.3729378

doom 4 is fun

>> No.3729382

It's pretty good yeah, but it ain't retro.

>> No.3729383

Doom is fun.

>> No.3729384

Thought it was the same guy?
Wasn't the thing that both TNT and Plutonia were both two different possible sequels to Doom 2, but they were independent from each other and not strictly related to one another?

If you want him to be.

I feel Doom 3 is completely removed from the original games because of how literally everything is different, and it doesn't really fit the new game either, I feel that's it's own story, and in my opinion it's probably better that way. I never felt it fit much with Doom 64, even though they both try for a bit of a horror thing.

Likewise I felt so for Doom 64, but with Doom 4 (2016), they kind of used it as a springboard, and the character there fits the ending of Doom 64 just fine.

>> No.3729386

Have yet to try it but that's what I keep hearing.

I also hear it's incredibly well optimized and runs like a top on even reasonably pretty graphic settings, so that's nice, that means I don't need a steroid fueled powerhouse to run it.

It's fucking gr8 m80.

>> No.3729393

I just got a 1070 and it was the first game I tried

Not sure what I should set my film grain to though

Looks great

>> No.3729394

I can shitpost AND kill demons without letting go of my phone. Doom is fun

>> No.3729396

I thought the story in Doom 64 was that he was the Doom guy of 1 and 2 and after realizing that every time he cleans up the demon mess they just keep coming back for more he decides to seal himself in hell to forever prevent demons from invading the human dimension ever again, which I think is the ultimate badass ending of anything ever

>> No.3729413


it does in android

>> No.3729426


I use it

>> No.3729428
File: 52 KB, 500x377, DexterZyzz.jpg [View same] [iqdb] [saucenao] [google] [report]


I started the entrance but got a side job doing an electrical installation in a club and didn't touch it in 2 weeks, I just go back and throw myself on the bed, I don't even lunch

that's the life of the wagecuck I guess

>> No.3729435
File: 237 KB, 1920x1040, DownTheButtRoad at 2017.01.10 13-21-43.700 [R2787].jpg [View same] [iqdb] [saucenao] [google] [report]

No good.

>> No.3729439

that looks pretty good to me

>> No.3729464

Yes, it'd also fit with Doom 2016's story, where he was in hell and across time and space tearing shit up, making many Doomers WADs canon, funnily enough.

Then got trapped at some point, discovered by "this dimension" and brought out and then released by Samuel Hayden.

>> No.3729467

I want to do "Doomguy breaks down in front of a spooky house" and I can make a spooky mansion, visually, but can't design anything in it that is actually fun to play.

These don't have to be MP compatible at all, right?

>> No.3729469


>gameplay mod designed around currency and upgrades
>some weapons have infinite ammo

Fuck. Psychic did the same thing and I hated it. Infinite ammo anything always ruins a mod for me.

I wish WW would work on his Cold Hard Cash mod already.

>> No.3729473

Yeah. As sad as it is to see Zdoom itself close, Randi being out of the picture probably means faster development for GZDoom.

>> No.3729475

The pistol, shotgun, and machinegun have infinite ammo, the rocket launcher, plasma gun and BFG weapons have limited ammo

Even the original doom had two weapons with infinite ammo anon

>> No.3729476
File: 47 KB, 451x485, 1468034404559.jpg [View same] [iqdb] [saucenao] [google] [report]

Did the first episode of "Strange Aeons".

It's actually alright, levels are easy to quickly romp through but they don't all look the same and provide variety.

>> No.3729483

The episodes all have different themes. First is floating cities, second is factories, third is lovecraft egypt, forth is iceworld and last is a mishmash of everything.
It's a really nice and moody set. I like the factory episode the most.
There's even PDFs that come with it that actually gives the wad a story.

>> No.3729486

Isn't Strange Aeons that mapset that gives you that sick as fuck skeleton hand staff thing that's essentially a chainsaw on steroids?

>> No.3729490

You start off with it. It's pretty handy.

>> No.3729492

It's crazy good, to the point where it begs the question: why even bother with the chainsaw and fist

>> No.3729495

Swinging your fists doesn't use "ammo" and the chainsaw is just an upgraded version of that which still has little utility.

Infinite ammo firearms just encourage me to take my time to whittle down enemies from a safe spot which is boring and tedious, and I don't like forcing myself to play faster just because I can. That is shit game design to me. I like going fast, I like using weapons that are costly to fire but that doesn't work for me unless the game pressures me to do so.

>> No.3729502

Did you ever have that issue in Quake 2, or Unreal?

Or Zero Tolerance? The flaregun has infinite ammo and hits like a freight train

>> No.3729534

>Psychic did the same thing and I hated it. Infinite ammo anything always ruins a mod for me.

You're weird, dude.

>> No.3729549
File: 164 KB, 1920x1080, For not nuDump(Highway to Hell(maybe)) at 2017.01.10 15-07-04.535 [R2780].jpg [View same] [iqdb] [saucenao] [google] [report]

In progress. I think my map will be generally able to be completed by Sunday, but layout and texturing will need a lot of work, polishing and tweaking.
Here's a screen of how my map looks in 3D mode at the moment.

>> No.3729556
File: 907 KB, 1920x1080, For not nuDump(Highway to Hell(maybe)) at 2017.01.10 15-14-34.857 [R2780].jpg [View same] [iqdb] [saucenao] [google] [report]

And here's how it looks like in 2D.

>> No.3729661
File: 3.00 MB, 320x240, martianscience.webm [View same] [iqdb] [saucenao] [google] [report]

Beatiful Doom has got an update.

>> No.3729670

It takes away an element of challenge, I can see his complaint.

>> No.3729674

It's way better than the inline extension

>> No.3729676

>Duke Nukem in his later years.

>> No.3729681

Here's a set of maps I just completed, 4/9 an episode. For Doom 2. Each level has custom music, whether it be something I made or just a loop and re-instrumentation of an existing track. Should work with PrBoom. Some of you might remember the last time I released this. Here's a video of the first two maps.

>> No.3729684

The music for map 2 in the video has been replaced by the way, it was just a placeholder track.

>> No.3729687

My Furryfox thinks it's either a virus or spyware for whatever reason.

>> No.3729694

Probably just the website because it has a lot of shit on it. I don't think .wad files can store virus payloads.

>> No.3729696

Just put the wad on mixtape.moe or something instead.

>> No.3729702


>> No.3729704
File: 280 KB, 800x600, Screenshot_Doom_20170110_162048.png [View same] [iqdb] [saucenao] [google] [report]

Playing SF2012 with Simpsons Doom is bit surreal experience.

Probably not gonna get one done this time, since I still have to work on my current map. I have some ideas, but I find UDMF bit more difficult to work with since I am not accustomed to it.

I'd have an idea, too. A shame...

>> No.3729720

Morning doom-boiis:
Any you guys got recommendations for comfy ChocDoom maps? Wanna slap some onto my phone and enjoy them in bites. Well balanced difficulties needed as well.

>> No.3729797

you have no idea what dubstep is, do you

>> No.3729803

http://puu dot sh/thANX/b485a54c92.zip - demos, recorded with glboom-plus, maps 01&02 with complevel 2, maps 03&04 with complevel 9.
Yeah, I definitely remember map01 and suiciding in acid pit of no escape. It's interesting to see some bite-sized maps. Even if they do some absolutely bizarre design choices like map04 does.

>> No.3729839

Doom The Way iD Did It

>> No.3729864

Memento Mori I&II

>> No.3729874

Played it to death already. Thanks for the (You). I'll probably end up playing it again; D-Touch makes everything new again.

>> No.3729886

Just be aware that you will need to use the -merge command with TVR to get it working in Chocolate Doom. Not sure how this can be done on a phone.

>> No.3729896

D-Touch has an extra args line right on the engine-select/wad launcher area, if that's whatcha mean I need to do. I'll give it a try. Thanks for the heads up and recommendations, anon. PrBoom+ can just get a biiiiiiit choppy with my phone.

>> No.3729925

So is MaxEd ded?

>> No.3729931

Kek, just kidding. D-Touch's Software 1993 makes shit crunchy and run great.
I can't stop shilling and playing D-Touch. I have complete autonomous Doom playing ability on my phone now.
It's amazing that the last time I played Doom on a handheld, it was the gimpy GBA version.
Truly we live in pretty aight times, when I can run almost any wad on a device so much smaller and stronger than what it took to play Doom in 92-96

>> No.3729950

Relatively new to this general, but I did the shitfit screencap.
What did they do, exactly?
Who are they and what're they known for?

>> No.3729960

He works on development for GZDoom Builder.

>> No.3729970
File: 181 KB, 386x303, 1478151345009.png [View same] [iqdb] [saucenao] [google] [report]

Shiiiiiieeeet. Anyone else?

>> No.3730007
File: 139 KB, 429x469, deathmetal.png [View same] [iqdb] [saucenao] [google] [report]

Uargh. Still lot of place to go. Lightning effects are something I gotta do too...

>> No.3730034

While I like the concept of d-touch I am complete rubbish at it, I tried using a bluetooth mouse/keyboard but the mouse doesn't work right; maybe if I found a cheap BT controller I could hack it but the touch controls that I can get to work alright for the quake ii port doesn't work out so well for doom, at least for me.

>> No.3730043

So how bout that Brutal Doom?

>> No.3730045


But that's what I don't understand, what is the point of using a keyboard to play Doom on Android? Why don't you just play Doom on a laptop, then?

Hey, good for those who can handle playing Doom on Android, but it's just not for me.

>> No.3730065

well, that's one reason I wouldn't mind a small controller that I could throw in my bag with the tablet. As good as a kb/m is they just won't fit in the limited space I have.

>> No.3730107
File: 155 KB, 640x480, 2017-01-10_13-32-07.png [View same] [iqdb] [saucenao] [google] [report]

>tfw you have enough ammo to waste it on slaughtering zombies

>> No.3730128

Doom 1/2/64/2016

Doom 3 is some rando

>> No.3730135

The game directly states that there are multiple universes.

Doomguy is wearing UAC armour that's not from the the universe 2016 takes place in

>> No.3730138

>The game directly states that there are multiple universes.
lol no it doesnt

>> No.3730143

I wonder what Phobos and Deimos are like in the 2016 universe. There's mention of mining operations in-game about the moons, but they never go into detail if it's just a few rover bots or if they have full blown UAC installations posted on them.

>> No.3730150

My thoughts on it were that it's Doomguy and the only reason this new UAC thinks he's some ancient figure is because time and space in Hell moves slowly and/or just doesn't follow the standard rules of physics.

>> No.3730179

Huh. so I made a 65535x65535 room, and there is essentially no "out of bounds" area whatsoever because I used the entire building space. The walls also don't properly function, so I can walk through them and basically "warp" to the other side of the map.

>> No.3730180


>> No.3730182


the sole guy working on gzdoombuilder quit, or claimed to

>> No.3730183

All modern music is dubstep.

>> No.3730186

From the image he used, it's obvious that he doesn't.

t. reddit

>> No.3730192

No, you idiot. https://www.youtube.com/watch?v=UbQgXeY_zi4

>> No.3730204

Does GZDoom have any kind of monitor index setting? I want to play it on my second monitor but I can't figure out how.

>> No.3730223

are you retarded?

>> No.3730231

He's probably pretending to be.

>> No.3730234


Yes, all modern music is dubstep. Even that music video you linked is dubstep.
The entirety of the Doom 2016 album is dubstep, and not pure metal the way our lord and savior intended it to be.

You idiots.


Why the fuck did they take that statement seriously?

>> No.3730235

>i-i-i was only pretending

>> No.3730237

People have strong opinions about the Doom OST, man.
Calling it dubstep, even ironically, can really trigger people.

>> No.3730243
File: 120 KB, 1520x1080, 1475540760402.jpg [View same] [iqdb] [saucenao] [google] [report]

>actually liking garbage EDM

>> No.3730246


go back to circlerjerking about nsbm

>> No.3730247

>fedora tipping electro swing
See >>3730243

>> No.3730248

I'm not a big fan of both Doom 2016's and original Doom's soundtracks desu. I prefer something else playing in the background.

>> No.3730251

open console
vid_adapter X

>> No.3730257

>fedora tipping
>hey guise do i fit in yet

>> No.3730261


Battle Beast is pretty good shit, desu.
Friend introduced them to me a little while back and I haven't stopped listening since. Great to work to, great to game to.

>> No.3730283

Are there any good texture wads out there? I'm getting kinda bored with the default Doom textures.

>> No.3730352

there is, but this general pines over how it's too advanced for doom & shit art display & whatnot.

>> No.3730359


In fucking fantasy land

>> No.3730363

this, it sets my inner archvile a-fire

>> No.3730367

better than rap I guess

since somehow the plebs listen to that preferably these days rather than rock

> mfw hear it booming from normal white chick's car as she turns a corner

>> No.3730370

rap is fine

>> No.3730429


There aren't.

>> No.3730457


I can make an UT99/04 dump is there is interest and someone gives me a tutorial on how to create a texture wad for retards

and what resolution they should be, there are some 4k textures in UT2004

>> No.3730464


and if they should be palettized

>> No.3730669

The only time except for Doom 4, you mean.

>> No.3730671

It's open source anyway, yeh? I'm sure someone will pick it up.

>> No.3730678

And here I thought the BFG in the new game wasn't as OP as the original.

>> No.3730681
File: 158 KB, 1007x598, 36c.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3730685

Before the weapon wheel glitch, how did you not notice it killing everything except bosses instantly? The original BFG only fires an orb plus tracers. The new one has omni-directional homing instagib rays. You don't even need to get to the slowdown glitch.

It doesn't kill the mastermind in less than a second realtime unlike the original though

>> No.3730694

Personally I am getting pissed off at some stuff, so I could try writing plugin with more line-altering tools ( extrusion ), flipping and sort of secondary layer ( doesn't actually set vertices/lines until desired, so you can draw shapes freely over stuff )

>> No.3730702

GZDoom 2.3.2 Released: http://forum.drdteam.org/viewtopic.php?t=7482

This fixes some game-breaking bugs in Doom 2 and Hexen that popped up in the previous release, as well as some other minor bug fixes.

>> No.3730705 [DELETED] 

>"""modern""" doom engine working worse than a previous version
wow thank you

>> No.3730708

>"""modern""" doom engine working worse than a previous version
is there any point to upgrade from the last """stable""" version?

>> No.3730721

Uh what is Argent Nur and the Earth Doomslayer is from?

>> No.3730742
File: 777 KB, 250x250, peter griffin suffers a stroke.gif [View same] [iqdb] [saucenao] [google] [report]


>- The Heresiarch in Hexen did not call its death script.
>- several Heretic weapons behaved incorrectly.
>- The last two were caused by an incorrect script compiler check that failed to detect a bad function definition. This may induce a breaking change to some ZScript based user mods, too, which made the same mistake!

For fucksake, Graf.

>> No.3730751

Are there any mods for Hexen/Heretic that bring Doom/Modern weapons?

>tfw GMOTA doesnt work with ehxen

>> No.3730759

You can just play Heretic with Samsara.

>> No.3730763

There's a Quake mod for Heretic.

Has the dinkiest kick ever but Super Nailgun in Heretic feels so right.

>> No.3730776


Guncaster & Trailblazer have Heretic & Hexen support built-in

>> No.3730808

the ranger for hexen

it's an oooold mod, but it's neat

>> No.3730845


So what I'm getting is that I should probably stay away from the 2.3.x builds for a while.

>> No.3730898

The multiple dimensions in the game lore aren't the same as acknowledging Divergent Universes a.k.a. Multiverse Theory, only one version of any given dimension is ever mentioned so asserting that they must be multiverses is still a stretch. We're operating on fantasy logic: Earth, Heaven and Hell, not theoretical physics.
You're imagining any mention of another "Earth", at most he's said to be from Earth a long time ago. To anyone not looking to validate their Multiverse Theory there's nothing to suggest this isn't just mentioning the Earth that exists in Doom 2016 rather than a different Earth, because of how big of a stretch Multiverse Theory is. See how that works? Because there was a little game of telephone with the beta leaks and the first information everyone got before getting a verbatim transcript of the leaked dialog was some dipshit paraphrasing saying that that it mentioned Multiverses, everyone ended up going into the game reading fucking Multiverses into every piece of lore they could and the guy who leaked it was just patient zero. It's like Squall is Dead: Nobody who isn't already looking for ways to justify the theory is going around plugging all the plot holes with "Must be a Multiverse!/Squall must be dead!" If you're not severely afflicted with confirmation bias, the plot holes are just plot holes. Even the piece of lore that sparked it sounds like a completely self-contained story with no Multiverses if you're not explicitly inserting Multiverses into every plot hole while listening to it.

>> No.3730908
File: 65 KB, 320x318, 2FEU4IM.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3730909


>> No.3730935
File: 1.43 MB, 1280x1024, Screenshot_Doom_20170110_224836.png [View same] [iqdb] [saucenao] [google] [report]

For fuck sakes. The multiple universes is id's way of making every single wad ever canonical.

I was playing BTSX ep 1 with DRLA and suddenly find this lil' fucker bouncing up and down rapidly behind a wall like he ate some fuckin' prozac or something.

>> No.3730940

>sort of secondary layer
That's kinda a neat idea. Like "brushes" are in 3D level editors.

>> No.3730945


It's Descent into Heresy


It's kinda meh, but you don't have much choice when it comes to Heretic mods.

>> No.3730947
File: 96 KB, 615x593, 1483424849234.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3730948

Except it's not, and that's just pure conjecture once again originating from the guy who did the initial beta leak that next to nobody would be reading into the story if the idea wasn't planted in their heads beforehand.

>> No.3730954

>map idea
>Plantation house
>Voodoo inspired enemies


Also I want to recommend the map Total Control to be with metroid dreadnought.

It felt like it fits great.

>> No.3730976

>after all the death and destruction, Doomguy retires to become a pro skater

this is the single greatest finale to a mythos I've ever seen

>> No.3730980

I legit don't think there's ever been a bad Doom game

>> No.3730987
File: 2.52 MB, 1280x720, artifact .webm [View same] [iqdb] [saucenao] [google] [report]

it runs at 60fps on consoles so thats an achievement

>> No.3730991
File: 237 KB, 800x600, 2017-01-10_23-18-04.png [View same] [iqdb] [saucenao] [google] [report]

>tfw playing random blood user made maps that came with the blood launcher

>> No.3730992

>doom 3 was bad
Aside from being unable to see a fucking thing....

>> No.3730997
File: 2.51 MB, 1280x720, doom 3 shotgun.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3731013

is the problem here how far it spreads at such close range?

I suppose that's pretty fucked up, but I can't quite tell if it's that or there's something else wrong I'm missing.

>> No.3731024

yea it has comically retarded spread to the point where you can randomly not kill smaller enemies at your feat because of how random the spread it

>> No.3731029

>every single wad ever
Well, not most total conversions, that are intended to be in a different universe. Batman Doom for example.

>> No.3731035

That is a little shitty, but it's not something I noticed really, playing.

It's more like doom 2's hit n run SSG (with less power).

I liked Doom 3.

>> No.3731038

>The multiple universes is id's way of making every single wad ever canonical.

Nothing has ever explicitly stated that every wad ever made is canon. I wish this meme would end already.

>> No.3731043

I always hated this. Made Imps seem stronger to me when I first played it.

>> No.3731050

Terrytraps are now canonical. How do you feel now?

>> No.3731053 [DELETED] 


>> No.3731056


>> No.3731061
File: 1.48 MB, 1280x1024, Screenshot_Doom_20170111_000231.png [View same] [iqdb] [saucenao] [google] [report]

Terror Level: Somewhat Spooked.

>> No.3731087
File: 1.56 MB, 3264x2448, kAhPd3g.jpg [View same] [iqdb] [saucenao] [google] [report]

Aw yeah, Just got Doom 64 in the mail today!

Now I just need to get a SNES.

>> No.3731091


>> No.3731093

Thank you.

Also, I didn't realize just how dark Doom 64 was until I played it.
Like, I had to turn the game's brightness all the way up, and then my TV's brightness up too!

>> No.3731118

explain Doomslayer having the armour from Doom 1-64 before he was given new UAC armour (that no one in the UAC in the game wears)

>> No.3731127
File: 305 KB, 1920x1080, 1f5d2zH.jpg [View same] [iqdb] [saucenao] [google] [report]

how about you explain why there is a Doom poster on the wall in one of the levels. Does Doom (the 1993 computer game) exist in the world of Doom 2016? Or is it just a dumb meaningless easter egg that only a sperg would develop elaborate theories about?

>> No.3731129

It's popular enough in our world that I would say a YES, it both existed AND was based off of real events in-universe.

In Doom 2016, DOOM 1993 is a true story.

>> No.3731130

Probably for the same reason that Wolfenstein levels are in Doom 2: Why not?

>> No.3731132

He gets a new set of armor in D64. He wore standard issue UAC security armor before; In D64, he wears UAC Elite armor- The Elite division of the uac ONLY EXISTS BECAUSE of the Doomguy; who is the only purely biological member. All other UAC elite are cybernetic augmented.

>> No.3731137

Its a game, dont get too autistic about it.

That goes for everyone ITT. Carmack himself said story was unimportant, "canon" always comes later, and is rarely uniform. Looking for a solid canon or links between the games will prove fruitless.

>> No.3731139

revenants? in my non retro FPS?

>> No.3731145

What is Toxikk even like? Is it decent for what it is? Is the botstomping fun at least?

>> No.3731150
File: 38 KB, 640x480, Doom64PlayerNew4-D64ex.jpg [View same] [iqdb] [saucenao] [google] [report]

The armor from Doom 1-2 is literally just some green plate with a helmet, no branding, and only appears in Doom 2016 in a *picture* where it isn't referred to explicitly as UAC armor or anything of the like. Additionally, if he's the Doomguy from 64 and that's where the story connects and it's super duper intentional as the claim goes, the armor ought to look like this.

The game went through a lot of re-writes. In the 2015 gameplay reveal they showed the armor but the Night Sentinels symbol was completely missing from the helmet, indicating that the origin story was probably written more than halfway through development and after the design of the armor and it was likely initially designed as UAC armor, from the UAC, in the universe the campaign exists in. It has human/UAC branding on it because a) It was already made, revealed, rigged and animated and b) it's fucking Doom and you shouldn't be reading so far into the plot that you're concluding that some far fetched bullshit like Multiverse Time Distortion is going on to explain the intricate details of the design of his badass super suit.

>> No.3731159

It's literally just the UT3 deathmatch demo from the Unreal Development Kit with its own levels, player movement slightly sped up and everything reskinned and also the weapons are boring and derivative instead of the iconic Unreal ones. The bots are somehow be completely fucking retarded compared to the comparatively decent ones that were in UT3 despite using pretty much the same bot code, the multiplayer is dead and it runs worse than UT3 despite having about the same level of detail. You're better off downloading a 2k4 map pack or a UT3 balance mutator because that's pretty much all you're getting.

>> No.3731160

Easter egg? We're talking about actually story elements dumbass

>> No.3731162


The armour in 2016 he gets in Hell

>> No.3731164
File: 23 KB, 260x200, site_3_01_small.jpg [View same] [iqdb] [saucenao] [google] [report]

The Doomslayer's original armor looking like the Doom 1/2 armor is an easter egg. Not even a new one, at that.

>> No.3731165

That's a picture from Doom 3 dumbass

>> No.3731167

That's the fucking point. They've dropped "Lore item depicts original Doom armor LOL!" as an easter egg before.

>> No.3731169

Except it's an actually story element in Doom 2016

>> No.3731171

It's an actual story element in Doom 3. That tablet is part of the actual Doom 3 story, it's a character the martians talk about called The Hero.

>> No.3731175

yeah Doom 3 talks about what the Doomguy does after Doom 64.

Doom 2016 does the same thing except you're playing as him.

>> No.3731176

>the armor ought to look like this
why would he still be wearing that piece of shit over a suit that lets him be able to smash shit left and right effortlessly?
>In the 2015 gameplay reveal they showed the armor but the Night Sentinels symbol was completely missing from the helmet, indicating that the origin story was probably written more than halfway through development and after the design of the armor and it was likely initially designed as UAC armor
if the alpha and beta datadiving was of any clue (given how close both were to the game at first showcase than it did at launch) certain story elements, such as the revenant's origin and the weaponizing of demons from UAC scientists were already present.

alongside, you know, the entire fucking plot up to that point.

>> No.3731180


why are you like this

>> No.3731186

Yeah, in mid 2016 almost a full year after the reveal. Totally conclusive evidence that the plot existed when the armor was designed and revealed in 2015. Oh shit, the story was finalized a month before release? Guess it was never rewritten ever.

>> No.3731191

as long as it gets him (you)s it'll continue

>> No.3731206

When a theory involves going into minute details of a game so far that you're bringing up shit the writers probably didn't even think about as a evidence, like what little details the artists put on a suit of armor, that's probably a good indication that it's fucking retarded.

>> No.3731213

>/DOOM/ - It's just a theory, A GAME theory

>> No.3731216

That's disappointing to hear

Isn't UT3 already pretty balanced as it is

>> No.3731217

here's the following:

just because there's a meaningless detail piece missing in the design doesn't equate to the whole story point of doomguy getting a fucking angel battlesuit to fight demons with any less justifiable

>everyone is retarded but me

>> No.3731238

Dunno, I checked, all damages are scaled down compared to UT2004.

I still prefer UT99. A single bio shot was 40 dmg. You died in 3 hits.

>> No.3731242

Well you see, Doomguy ate the bean burrito for lunch.

>> No.3731248

No, it shouldn't. It's implicitly state he's given ANOTHER set of armor after the D64 one; the Praetor, which by the sounds of it, is pretty similar to the Praelanthor

>> No.3731249

I'm not disputing that the character gets an angel battlesuit since that's pretty explicitly stated in the storyline, the claim is that it's an angel battlesuit from the UAC/a divergent Earth timeline and that legitimizes the story that he's from a multiverse somehow, which is a stretch on top of a stretch.
I still don't think it was always intended to be a hellsuit and the Doomslayer story existed during the reveal, though. If you followed development, you'd notice how after the reveal id listened to feedback and fixed most of the things people were complaining about, right? Adding color and fixing criticisms about the gameplay. The new Doomguy being a regular joe in a generic supersoldier power suit was one of the big criticisms. The suit was already designed and revealed at that point so it's not like they'd completely redesign it to fit the Doomslayer plot since it's a re-imagining of a series where plenty of other unexplained tech exists in hell. Which is another point, actually - robot parts exist on the demons and all throughout hell in Doom 1 & 2 with zero explanation. If it's a continuation of those why do they need to explain it with the UAC weaponizing demons? Wouldn't there already be Revenants and robotic Mancubi in hell? The Multiverse theory is completely full of holes.

>> No.3731252
File: 1 KB, 194x75, 576314-android_dummy.png [View same] [iqdb] [saucenao] [google] [report]

Someone, somewhere, is a traitorous little shit.

And your ancestor had a rival...

>> No.3731253

Who cares? DOOM 2 will explain it.

>> No.3731254

You kicked hell's ass so hard they had to go to another universe to find another uac to take over, subtly. By the time you arrive, (because hell itself is a multiverse) demons are in business suits.

And then Going Down

>> No.3731256

You basically keep killing eldritch abominations. All that power has to go SOMEWHERE, and the Doomguy is about as fucking insane as Ranger is. If not moreso.

>> No.3731257 [SPOILER] 
File: 2 KB, 47x65, 1484120514366.png [View same] [iqdb] [saucenao] [google] [report]

>All this lore

But what about the backstory

>> No.3731258

There's isn't a demon in hell that doesn't have a great ass.

>> No.3731263

I don't understand how the multiverse theory doesn't fit in the storyline

the well is -literally- a massive open portal to other dimensions

>> No.3731264 [SPOILER] 
File: 5 KB, 102x109, 1484120823291.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3731286
File: 96 KB, 795x498, niche_use.jpg [View same] [iqdb] [saucenao] [google] [report]

I am aware that the tools would be pretty niche in use, but goddamn, I would like them to enable my wasting of linedefs.

>> No.3731309

Other physical dimensions existing doesn't confirm Multiverses since "Multiverses" in this case has to refer to divergent realities to support the theory while every alternate dimension in Doom so far has been a completely different place. Like I said, this is fantasy worldbuilding not theoretical physics.
To canonically confirm the sort of mechanics the theory claims are at work in the plot, then there would have to be Version A and Version B, C, D, ∞ etc. of each universe acknowledged in the plot somewhere, so that Version A (Doom 1993) can exist for Doomguy to travel into Version B (2016). That fucks up the plot, details like the origin story for Revenants needing to be explained and the Wraith dimension being consumed by Hell all rely on one version of the Hell dimension interfacing with one version of the UAC and Wraith Dimension. Multiple versions of our universe not existing and all 3 Doom storylines instead all being separate storylines doesn't fuck any of the plot and is the conclusion most people would reach independently.

If GZDoombuilder had layers I'd cum honestly.

>> No.3731417


>> No.3731425

>The bombs leave remains

Shit mod

>> No.3731429

I am really getting into making my own SKY textures (by using 360 panoramas from google).

It's so easy and kinda cool.

>> No.3731436
File: 536 KB, 1920x1080, spasm0023.jpg [View same] [iqdb] [saucenao] [google] [report]

[1-11] sock releases a new map for Arcane Dimensions

>> No.3731442

Why is he so fucking awesome?

>> No.3731443

He just loves making quality Quake maps.

>> No.3731481
File: 70 KB, 509x767, mancubus.png [View same] [iqdb] [saucenao] [google] [report]

Someone link me the information and provided assets for Highway to Hell so I can put in the next news post.

>> No.3731482

With Zdoom itself dead, does that mean Zdoom mapping formats are no longer going to update? And that people will have to use the GZDoom variants when making maps?

>> No.3731549
File: 293 KB, 1280x720, Screenshot_Doom_20170111_132342.png [View same] [iqdb] [saucenao] [google] [report]

For the love of god don't forget to use unpeg and auto-align after you've made some stairs to avoid monstrosities like pic related.

Map01 was my favourite, made me reminiscent of hell revealed with the texturing and hard edges. Map03 ended too soon (SSG secret & possibly also the rocket secret are useless with pistol start). Map04 has a few skips: firstly the door and it's trap can be skipped by using the ledge, the revenants and mancubi can be ignored and the final switch can be pressed from behind the wall so essentially I only had to deal with 2 pain elementals and 2 barons.

>> No.3731551

>With Zdoom itself dead
What? Zdoom is dead?

>> No.3731553

ZDoom itself has been discontinued and has been absorbed into GZDoom.

>> No.3731564
File: 801 KB, 900x720, K5yGeWW.png [View same] [iqdb] [saucenao] [google] [report]

When life gives you demons...

>> No.3731582

You can really taste the demon spleen

>> No.3731586

are there any canpaign maps for ut99?

>> No.3731587

You mean assault? Probably, yeah.

>> No.3731589


>> No.3731596

here, from the archive

>> No.3731627

what wads go well with combined arms guys?

>> No.3731654

Guy who creates the "so you want to play some doom" images, i know you don't put PB or BD in them because they're popular, but would you consider putting johnny doom in there? It's pretty fun and not as well known as the other ones.

>> No.3731658

second, by far best current v20 clone
Shame about SE not getting updated

>> No.3731712
File: 105 KB, 620x827, Michael_Jordan_crying.jpg [View same] [iqdb] [saucenao] [google] [report]

>download ET Legacy
>game crashes when downloading Jaymod due to some bullshit in the current Legacy update
>download vanilla client from Splash Damage's site
>game fails pure server check for some reason
>switch back to Legacy
>finally find a server
>it redirects me to another one with fuck all for players
>join another server
>it redirects me to a jaymod server

>> No.3731713
File: 8 KB, 141x136, Comfy_guy~2.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw in bed browsing /idgames
>decided to play AV on NTR
>delicious crunchy 1993 software PrBoom+ rendering
>dat soundtrack
>snug blanket, listening to the radio faintly in the background
Damn boiis, D-Touch is doing things to me.

>> No.3731735

After Doom 64 Doomguy fucks up Hell HARD then Hell goes to invade another dimension (this is stated in the game) which is where 2016 takes place

>> No.3731742
File: 34 KB, 316x494, IMG_20161127_170241_01.jpg [View same] [iqdb] [saucenao] [google] [report]

Honest question: why y'all all concerned so much about the "story" of Doom(s)? What about it really makes your noggin chugging enough to argue with each other?
Just slay the demons.

>> No.3731746

i haven't played (let alone installed) wolf:ET in years, but i remember that you had to download the vanilla client and the patches separately, maybe that's what you're missing. (and didn't the anti cheat service die? i think you need to find an extra dll somewhere on a wiki)
oh, and i'm pretty sure n!tmod and jaymod are pretty cancerous

>> No.3731748

Because knowing if the Doomguy is human or part angel changes the message.

>> No.3731752

Doom 2016 has an effort put into the story and it's pretty cool that they made a sequel to Doom 64.

The problem is that some people miss this (but not the whole working with the Night Sentinels) and assume that Doomslayer is either a Night Sentinel (which is true to an extent he did join them) or an Angel.

>> No.3731763
File: 904 KB, 1920x1080, 20161210231546_1.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3731786

Wish this was OG, but that looks very slick.

>> No.3731790

Bethesda's dlc for steam pinball game.

>> No.3731792

Pinball FX2.

I'm not fond of pinball games but I like it anyway. It's free to play, but you only have one pinball unlocked. To unlock more of them, you need to pay.

>> No.3731817


said people who keeps bitching everywhere about that, and said people who thinks that id will never give 2 shits about their best character

thus said people who wants to be receive thumbs up in writefag board saying that classic doom never had story

>> No.3731828
File: 123 KB, 480x395, 1435294919576.png [View same] [iqdb] [saucenao] [google] [report]

Whatever came out of those Blood devs making a facebook post saying things were happening?

Did they release a shitty $10 t-shirt with the Blood logo on it?

>> No.3731879

>if the Doomguy is human
>changes the message.

The fuck you mean it changes the message? Doomguy has always been implied to be human.

Are you not human or something?

>> No.3731883

>Are you not human or something?
homo autismus

>> No.3731884

Just homo.

>> No.3731885

Gee, I guess SOMEONE here hasn't paid attention to the whole backstory.
Hint : play the game BEFORE commenting about it.

>> No.3731886

The Quake 2 blaster is pretty useless. You need a trillion hits to take down anything above the Berserker and it's slow as fuck.

However, blaster-only runs are fun to observe and try.

>> No.3731898

The dispersion pistol's ammo regenerates way too slowly and the bullets are too slow to allow you to kill enemies from a range.

>> No.3731902
File: 42 KB, 640x506, 1479321248999.jpg [View same] [iqdb] [saucenao] [google] [report]

I didn't want more arguments incited from my inquiry.. can't we just rip and tear in various forms/dimensions/universes as Doom boiis?

>> No.3731913

i never understood why the didn't keep up with the Praelanthor idea, it is one of the things that loved about the game, with the soul cube and the artifact, i do like the Praetor name too but i prefer the Praelanthor name, also the soul cube appears in the new game too as an easter egg.

>> No.3731936

What's a cool megawad to play with Doom RLA that isn't D2Reloaded, Hellbound or Brutal Doom starter pack

>> No.3731939

you can make one using oblige (either the 7.x release or Gliace's modded 6.20), it usually works pretty fine

>> No.3731941

Yeah but i enjoy maps with thought in them, also i'm racist against computors

>> No.3731945

Yep, Oblige for a RLA run is definitely worth it and fun. Works perfect for RLA. Homeboy >>3731939 is right on the money.

>> No.3731947

Okay jeez boy i'll try it out

>> No.3731954

I don't want to rip and tear that cute seal.

>> No.3731958

Are there any other repositories for monsters to put in Doom? Realm667's collection seems surprisingly small for a game that has been around for 20+ years.

>> No.3731960

Uh the only mention of Angels is like once and Doomguy has always been human

>> No.3731964

>Doomguy has always been human
Gee I wasn't aware that humans could absorb demons' life force. Or that they didn't need to eat, drink, go to the toilet, or fap.

>> No.3731970

It's stated in the game that Hell invades other dimensions, but every single one of them that is explicitly referred to is some sort of alien realm similar to Hell itself. It's stated in the game that Doomslayer fucks up hell. It's stated in the game that Hell goes to invade the Earth Dimension or whatever you want to call it. The part where it's the 64 Doomguy and Hell has invaded other versions of the Earth you're just pulling out of your ass, there's references to an attempted invasion of Earth a long time ago but they never suggest that it's an alternate version of Earth. It's just Earth, the one that exists in Doom 2016's self contained universe, a long time ago. There's lore suggesting Doomguy comes from Earth a long time ago. If you aren't trying to read Multiverses into everything then this is just the normal Earth, not a Multiverse earth. As with every other element of the plot that has had Multiverses needlessly thrust into it to support the theory, there's no need whatsoever to insert a Multiverse to explain it because that would just make things needlessly complicated.

He's a wizard, then.

>> No.3731971

That would explain why he's not interested by sex.

>> No.3731973

I guess getting ammo from chainsaw swipes must imply the chainsaw is obviously a magicks device or something, totally not a game mechanic.

anything mentioned by the hell stones in regards to the doomslayer is mere hyperbole.

>> No.3731979

>ignoring my argument to make up his own one

>> No.3731983

>ignoring my argument
oh, sorry, I totally forgot about the doomguy needs to shit issue

I completely agree, fuck you id

>> No.3731985
File: 66 KB, 300x287, 1479360078875.jpg [View same] [iqdb] [saucenao] [google] [report]

>ignoring my argument to make up his own one

>> No.3731989

Instead of eating and pooping he just succs on the suit's argent energy and expels the leftovers as an environmentally friendly noxious gas through his exhaust port.

>> No.3731996

he's a canon virgin according to carmack, invalidating any and all theory regarding his sexuality

also because the whole 'doomguy canon lineage's is, in turn, retarded to boot

>not being able to read
I'm sorry

>> No.3731998

>he's a canon virgin
The politically correct name is "wizard".

>> No.3732004
File: 65 KB, 500x437, 1478964529881.jpg [View same] [iqdb] [saucenao] [google] [report]

Seals always give me strength to rip and tear. So cute they make me wanna remove all demons in the known universe.
Or universes, if you're a MultiDimDoomer.

>> No.3732015

>he's a canon virgin according to carmack,
you didn't actually take that image seriously did you

>> No.3732016
File: 232 KB, 1260x785, populating.jpg [View same] [iqdb] [saucenao] [google] [report]

Still probably not gonna be done this week. Damn.

>> No.3732029

just put zombiemen on that wall instead of imps

>> No.3732042

>he's a canon virgin according to carmack, invalidating any and all theory regarding his sexuality

I hope you're not taking that seriously.

>> No.3732043

I spot a samefag.

>> No.3732048

>actually attempting to prove doomguy's sexuality as official
what the fuck are you doing.

>> No.3732059


Get your vision checked.

>> No.3732063


>> No.3732064

He's goresexual.

>> No.3732069

>he's a canon virgin according to carmack, invalidating any and all theory regarding his sexuality

If all fan-made wads are canon, then Impse actually happened.


Not a virgin anymore.

>> No.3732072

"I'm so fucking hard right now"
- Doomguy after finishing a megawad of slaughtershit, date unknown

>> No.3732080

I get a 403 error if I attempt to access the DOOM iwads Dropbox folder, does that mean they've dropped support already?

>> No.3732083

>not harmosexual

>> No.3732084

this crashes when I try to use it with linux
what exactly could be windows-exclusive?

>> No.3732102
File: 83 KB, 1920x1080, spasm0000.jpg [View same] [iqdb] [saucenao] [google] [report]

Just finished it. Love the flow and the plataforming/exploration, I would say it's even better than his maps in AD

But I don't get why pic related is in spanish

>> No.3732123

So I just realized that the guy who keeps going on about d44m being shit in the /v/ threads is just an asspained Mark.

>> No.3732141

I'm all for playing "guess the anon", but what evidence do you have?

>> No.3732152

Who says a human can't absorb a demons force? It's fucking make-believe, it's whatever you want it to be.

Original Doomguy is a marine like the rest of them, that's how it was written in the source material.

>> No.3732162
File: 240 KB, 1267x798, upset.jpg [View same] [iqdb] [saucenao] [google] [report]

They are teleported in after player opens the door. It isn't really a wall, but a large pit of sort. It might be dangerous to get out, since teleporter is guarded by cybie.

Another room in same map. If you take this on early, you probably only have just few shotgun shells and berserker pack.

>> No.3732163

It's just a guess, really, but he just started going off about how d44m is a Brutal Doom ripoff and as far as I know Mark is the only one who actually does that. And when I pointed that out, he said that this Mark guy sounded like a cool dude.

I just put two and two together from there.

>> No.3732165

his mod has been slowly fading away in favor of it, I wouldn't mind it.

>> No.3732174
File: 465 KB, 933x975, 1483962650020.png [View same] [iqdb] [saucenao] [google] [report]

>he's a canon virgin according to carmack

>> No.3732178

Thank fuck, I hope we as a community take the good lessons from it and move on from mountains of BD clones.

>> No.3732185

>Thank fuck
You're welcome.

>> No.3732196

Someone should link him the Noclip documentaries that prove it's not a ripoff of his mod.

>> No.3732208

>but he just started going off about how d44m is a Brutal Doom ripoff and as far as I know Mark is the only one who actually does that.

A lot of Mark's fans do it as well.
Like, a LOT of Mark's fans.

>> No.3732210

after the story in an FPS = porn story remark he did, I wouldn't doubt this.

>> No.3732212

That's just pathetic.

>> No.3732229

that's not really evidence

at all

>> No.3732239
File: 13 KB, 240x450, Love_Is..._comic_strip.jpg [View same] [iqdb] [saucenao] [google] [report]

Holy fucking shit I had no idea that this comic is related to DOOM:


Pls someone make a Doom-guy edit.

>> No.3732240
File: 21 KB, 600x444, 221352_5_.jpg [View same] [iqdb] [saucenao] [google] [report]

picked up doom today, how does the bfg work?

it seems random in the distance of the explosion and damage dealt
i don't get it

>> No.3732242


>> No.3732245



>> No.3732248


>> No.3732251

wow, what a fucking weird weapon

cool shit, thanks anons

>> No.3732256

Haaaaa... I never understood the explanation because it was just text. With a video, it's simpler.

>> No.3732257

Visual learning is an effective tool, moreso in this day and age.

>> No.3732260

Not understanding the word "tracer" was also an handicap.
Through to be honest, I don't think I would've understood even if the explanation was in my native language.

>> No.3732264


out of curiosity, friend, where are you from?

>> No.3732269

I like that image

is there any kind of total conversion for nu doom?

>> No.3732273

A fun country famous for being horrible in battle when we're leaded by a male general from our own country.
But when it's a woman or a foreigner, we're okay.

>> No.3732305

D4D is the closest equivalent.

>> No.3732358

A related question, how does mouselook and autoaim being off factor into this?
I read a document from the 90's which basically says that vertically, if you see an enemy, the tracer's will hit it, so does anyonr know how modern ports change this?

>> No.3732362

just to let you know before you try bum-rushing a cyberdemon, the actual max damage of the BFG is closer to ~3.5k than ~5k (theoretical max is ~4k so not sure where he got ~5k from) and hence you won't be able to kill the cyberdemon in one hit

>> No.3732429

>(theoretical max is ~4k so not sure where he got ~5k from)
There are 40 traces, and each one does 1-8 random points of damage in a 16-iteration loop. Meaning each trace will do between 16 and 128 points of damage. 40 x 128 = 5120.

Theoretical (though impossible) max is ~5k.

>> No.3732475 [DELETED] 

>[1-10] Speedrunner Cyberdemon531 banned from AGDQ
>"Okay guys don't bring anything political"
>bring something political
>"Wtf why are you banning me bro!"

>> No.3732482 [DELETED] 


>> No.3732503 [DELETED] 

I feel like the Dropbox one should stay at the top until the date arrives.

>> No.3732505 [DELETED] 

Wait nevermind, I didn't notice that the one above it also had "Til" before its date, my bad.

>> No.3732514

>not Genosexual

Also /vr/ should remake the Revenant movie, frame-by-frame, but entirely with Doom Assets.

>> No.3732523

>Also /vr/ should remake the Revenant movie, frame-by-frame, but entirely with Doom Assets.

That seems like a stupid amount of work for absolutely no worthwhile result whatsoever.

>> No.3732526

Wad Pitch:
Weyland Yutani and the UAC have recently found a brand new planet to fight over in terms of resources. Wey-Yu brings it's xenos, UAC brings demons, and the marine faction is comprised of rogue UAC and USMC marines. This is a multiplayer, team-based game with a campaign; which ultimately involves hot passionate reproductive sex between demons and xenos due to stalemates and everybody dies at the end.

>> No.3732530

Do you hate FUN anon?

>> No.3732549
File: 22 KB, 328x400, Quake2box.jpg [View same] [iqdb] [saucenao] [google] [report]

How do we fix this?

>> No.3732556

go back to 1997 and be 8 years old.

>> No.3732562

It's fine, fuck you. Except the Steam version. It doesn't come with music and it doesn't say that anywhere on the store page.

>> No.3732564

By naming it something other than Quake.

>> No.3732565


Nigga that shit ain't fun.

>> No.3732567

Rename it or give it a subtitle; because it and arena are not quake 2 and 3 and 4, they're only called this to sell.

just fucking call it Stroyent

source: id

>> No.3732578
File: 83 KB, 167x263, 1479695988768.png [View same] [iqdb] [saucenao] [google] [report]

If you were stranded on an island and you can only take one wad file with you, which would you take?

>> No.3732585


>> No.3732587

just fucking call it Makron

>> No.3732589

a self-prepared wad file containing all of my favourite wads :^)

>> No.3732595



>> No.3732614


>> No.3732679

i need some fuckin' goofy cacodemon pictures RIGHT NOW

>> No.3732680

If you add anything, add an onscreen linedef/sector/view distance counter, for vanilla limits...

>> No.3732686
File: 244 KB, 763x701, 09k6ijsl.jpg [View same] [iqdb] [saucenao] [google] [report]

sorry i dont have anything better on immidiate selection.

>> No.3732690
File: 326 KB, 1020x562, 1381004280884.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3732706
File: 115 KB, 472x297, yay_evil.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3732708
File: 49 KB, 230x192, catodemon.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3732709
File: 73 KB, 594x334, zach.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3732713

>stranded on an island
trick question, it's obviously phocas island you talk about

in which case I would take Russian Overkill

>> No.3732717
File: 770 KB, 847x560, MEATBALL+SUB.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3732732

this better be in SOTWB2 alongside doomkitty

>> No.3732738
File: 106 KB, 578x582, cute cannibalism.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3732739
File: 1.27 MB, 500x281, 1482157902450.gif [View same] [iqdb] [saucenao] [google] [report]

nigga u retard?

have some caco opera doc

>> No.3732747
File: 415 KB, 533x481, yeelon3.png [View same] [iqdb] [saucenao] [google] [report]

does this look like the face of retard?


>> No.3732757
File: 263 KB, 467x549, Yeeloncross2.png [View same] [iqdb] [saucenao] [google] [report]

>killed the thread.

Well shit. Guess that's what you get for Sokarposting.

Have some more Yeelon/August Huffman.
relevant because demon lords

>> No.3732759

The world needs more cute shamblers

>> No.3732763


Good luck playing that without doom2.wad or doom.wad.

>> No.3732768

it ain't even been ten fuckin minutes, nigga

god damn

>> No.3732774
File: 118 KB, 227x236, Yeelon.png [View same] [iqdb] [saucenao] [google] [report]

'scuse me for being a literal retard

>> No.3732781
File: 289 KB, 1140x851, iTViMjO.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3732782

Look for Khezu if you need a quick substitute

>> No.3732812

I downloaded DoomKrakken's Monster Randomizer but only half or less of the monsters I encounter get randomized despite having like 50 variations of each kind of spawn.
Is there any way to make it so every monster I encounter is a new one? Or is there a better custom enemy randomizer like that?

>> No.3732848
File: 1.03 MB, 500x281, 3.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3732869
File: 267 KB, 559x561, yeelon1.png [View same] [iqdb] [saucenao] [google] [report]

Sorry for technically avatarfagging again, but i'd generally like to know the thesis on a Madness Combat megawad for doom.

which is sort of what yeelon is from

>> No.3732873

come back with a fun playable prototype and we'll let you know

>> No.3732881

>but i'd generally like to know the thesis on a Madness Combat megawad for doom.

Isn't that for you to find out?
That's half the fun of devving.

>> No.3732882
File: 358 KB, 950x801, 1459481250.krinkels_hank.jpg [View same] [iqdb] [saucenao] [google] [report]

>come back with something of quality

>> No.3732886

How hard do you think would be to bring to Doom the experience of Hotline Miami

>> No.3732887


Kira mod is released.

>> No.3732889

Several people have tried.

>> No.3732910
File: 42 KB, 332x288, Gestalt2.png [View same] [iqdb] [saucenao] [google] [report]

Maybe if I knew the slightest bit about scripting and knew a way to do Cry-Of-Fear's dual-wielding system, so you could have a sword and mossberg, or two shotguns, or two swords, or whatever.

>> No.3732912

Someone is currently working on a super-impressive mod that has the top-down camera and aiming system, and original HLM-style artwork.

Someone else is working on a first person mod where you take more than one hit, and it's not really like Hotline Miami at all but claims to be.

One of these is by the Swan Fox dude. Can you guess which?

>> No.3732919

No time to learn like the present! And by that, I mean nobody's going to make this for you so if you want it, you'd better start doing it yourself!

>> No.3732920

>Swan Fox
Oh man

>> No.3732929

Sorry dude, It can't happen because HAWWtism.

>> No.3732930

I was playing that an hour ago. Fun idea but you can easily run out of KIRA QUEEN ammo and you'd be left with nothing but your fists or a chainsaw unless you managed to find a pistol.

>> No.3732936
File: 137 KB, 623x527, Captain deimos disapproves of your bullshit, skeleton man.png [View same] [iqdb] [saucenao] [google] [report]

>autism is stopping you from creating content

Anon. If anything, that gives you an edge. Take these resource links, grab SLADE, grab some weapons from Realm667 and start tinkering and learning.



DECORATE is easy to learn. You can do this.

>> No.3732945

I thought that was worthless now

>> No.3732953

It's still perfectly valid, Zscript is still new and janky. I'm gonna hazard a guess and say DECORATE script support will continue in the following years, kinda like Dehacked, which still works with new sourceports

>> No.3732954


from my understanding zscript is still kinda buggy and in-development. it's pretty far along, but i probably wouldn't migrate fully to it just yet

>> No.3732963

DECORATE is deprecated, but not removed.

Much like how DEHACKED is extremely decorated, but people still make things with it.

>> No.3732965

>Much like how DEHACKED is extremely decorated
deprecated, I mean.
God damn.

>> No.3732978

Bed time my lad?

>> No.3732986

>where you take more than one hit
You could survive individual shots in Hotline Miami, sometimes. I don't know if there was any mechanic behind it or if it was just random chance but it definitely happens. Melee hits are always death though.

>> No.3732998 [DELETED] 


>> No.3733009

Do you huff glue?

>> No.3733016
File: 32 KB, 424x512, ha.jpg [View same] [iqdb] [saucenao] [google] [report]

>he thinks autism is a gift
it's a fucking curse. i didn't even finish gradeschool

why did you think i asked for mapping tips for literal retards?

>> No.3733017

Far as I know only if you had a specific mask on, otherwise any hit is always one hit death.

>> No.3733025

has anyone imported the voodoo doll from Blood?

>> No.3733046
File: 1.22 MB, 1280x1024, Screenshot_Doom_20170111_231533.png [View same] [iqdb] [saucenao] [google] [report]

>heavy revenant
I bet the demon jews did this.

>> No.3733049


The devs clearly state the story was pretty much ignored till the end. New Doom pretty much threw away the idea of a surprise invasion and instead turned UAC into a company that knew it was evil and didn't hide it.

>> No.3733057

Wasn't classic UAC more a case of blithering incompetence?
>hey boss this guy literally exploded into giblets
>"keep sending guys through!"
>boss our teleporters keep summoning demons
>"keep on teleportan'!"
>boss we just got invaded by hell again and they tossed basically baphomet at us why do we keep doing this

>> No.3733063
File: 314 KB, 1920x1080, Screenshot_Doom_20170111_181219.png [View same] [iqdb] [saucenao] [google] [report]

oh dear.

>> No.3733071

What are some good vanilla (original .exe compatible) 90's and 90's styled wads? Already played Final Doom, Memento Mori duo, Icarus, Eternal Doom, Requiem, Demonfear, and DTWID duo. Wanting some more though

>> No.3733072

Classic UAC and Black Mesa are pretty much one and the same, except the latter is so outdated they're still using fucking tape decks and don't even have the bleep-bloop computer consoles like the UAC.

>> No.3733078


>> No.3733089

I don't recall classic UAC marines going in to slaughter a science team, though.

>> No.3733092

That wasn't Black Mesa, that was the military who had orders to kill all survivors- be that scientists or the Black Mesa security guards alike- to cover it all up. Then the military fucked that up anyway so the feds sent in the Black Ops to kill everyone else and then nuke the place.

>> No.3733098

black mesa was fully aware of whats up tho, resonance cascade was deliberate

>> No.3733107

it was deliberate only so far as they meant to put the crystal in, it only happened because of the sample the G-man gave them and how it was slightly outside the specifications they had anticipated

you can hear scientists discussing how it's "slightly outside the range of... no, it's perfectly safe" and then going on with the experiment that doomed humanity anyway, further pointing out the entire facility's incompetence (because the constant hazardous spills, less than perfect AI security system, and microwave casseroles weren't enough)

>> No.3733110

Are there any maps that take place in a swamp/plantation house setting?

>> No.3733113

that is true, even if casserole was human error (totally not intended)
its also quite funny when you think of black mesa as any other government funded institution, building new on top of old infrastructure while also reusing as much of old as possible, low funds making people ignore various technical and structural issues.

>> No.3733120

Now wait, How many infastructures was BM built upon?

>> No.3733125

shitload apparently, the lower you go the older it gets, sorta like aperture, except less obvious

>> No.3733128

Aperture science just rebuilt their base literally over their old infrastructure... I was hoping to see more of them in HL3. Shame that's probably never happening now.

>> No.3733138

So you're saying that another company may of been there before BM?

>> No.3733146

no, I mean that lower, older levels of black mesa get shafted while newer got more high tech stuff and funding

>> No.3733147

Any that you would recommend though?

>> No.3733148
File: 502 KB, 1280x960, ASuRHWg[1].png [View same] [iqdb] [saucenao] [google] [report]

I don't remember this; it seemed like it was more a matter of the whole facility is built to outdated technology and standards, not that there was anything there before. You also never really go lower, just around- if you link up every map in HL1 end-to-end at the loading points excluding Xen, they make a full path through the facility with almost zero overlap.

>> No.3733153

the lowest you go is in blueshift iirc

>> No.3733208

part of the fun is downloading something without knowing what you'll get.

but if you haven't played it yet, Scythe.

>> No.3733216
File: 1.17 MB, 1280x1024, Screenshot_Doom_20170112_010320.png [View same] [iqdb] [saucenao] [google] [report]

Map Name: Gonna never have to die

i want off this bonercoaster

>> No.3733226

Mr. AAAAAAhs Wild Ride?

>> No.3733230
File: 1.54 MB, 1280x1024, Screenshot_Doom_20170112_011131.png [View same] [iqdb] [saucenao] [google] [report]


what to toss, what to keep?

kind of want that harold.

napalm w/nano 3p
marathon grifle w/power
storm blaste
hihg powa rooty tooty point and shooty
lasangna rifle

>> No.3733243


Pls respond I have an idea for a survival horror map

>> No.3733247

I've fixed the problem with Jaymod. It's easy.
You have to install it manually.

>> No.3733248

>hihg powa rooty tooty point and shooty
I like the name.

>> No.3733251
File: 347 KB, 986x553, not crazy.jpg [View same] [iqdb] [saucenao] [google] [report]

>Just putting on random mods instead of making a good couple of assemblies tailored for your character

>> No.3733262

I love Rottking's maps in BTSX. They offer a nice slower pacing compared to the usual run n gun skillsaw/essell/tarns map.

>> No.3733265
File: 1.29 MB, 1280x1024, Screenshot_Doom_20170112_013916.png [View same] [iqdb] [saucenao] [google] [report]

i dont know any offhand.

sneaky bastard trap here, nightmare archvile in a closet as the bottom side of an ambush lift

>> No.3733290


There's a lot of mods that've done it, honestly. I thought you were being facetious because Blood weapons are among the most commonly-done weapon mods.

>> No.3733398

In what way does GZDGPL is inferior to GZDoom?

Does it have an option to use old OpenGL? Does it have an option to use software renderer?
Will it eventually have support for ZScript?
Will it incorporate QZDoom when it stops being a mess?

>> No.3733406

So uh. Does gzdoom crap out on btsx for anyone else? Using latest dev build.

>> No.3733409

Me again. Seems to mainly happen with map01 of E1.

>> No.3733416

No longer have the issue after downloading the 2.3.2 release.

>> No.3733438

GZD-GPL does not include the old software renderer, FMod Ex, OPL emulation or other under-the-hood things that are licensing nightmares. It already has ZScript support.

>> No.3733490

So... That makes him a virgin pornstar?

>> No.3733502

does anyone know a good wild west themed mod for doom?

>> No.3733503

There's a couple from the nineties that are on the Top 100 WAD list. There's also the actual game Outlaws.

>> No.3733559


>> No.3733701

So, what does it use for sound?

>> No.3733723


>> No.3733806

What's the deal with brutal doom?

A lot of people seem to like it, but a lot of people seem to vocally hate it.

can somebody clue me in to what's happening?

>> No.3733810

It's mostly because of the mod's incredibly vocal and obnoxious fanbase that don't shut up about how Brutal Doom is the only way to play Doom and it should be compatible with every mod.
Brutal Doom is a fine gameplay mod to play the game with for a bit, but the people that ONLY play with it are the problem.

>> No.3733814

Half of it is bandwagoning due to Sergeant Mark IV being a edgy fucker, The other half is purists hating it for fucking up the doom formula,

If you like brutal doom good for you, Don't let the hate train discourage you.

>> No.3733830

Obnoxious fanbase, asshat author, the mod itself.
At least in influenced NuDoom, so we didn't get Call of Doom or whatever.

>> No.3733840

>At least in influenced NuDoom
mark pls

>> No.3733867


As others have said, it's mostly the creator and the fanbase being awful that gets it the most vocal hate.

Just the mod itself? It's merely ok. If you like it, fine, but a lot of other mods do more interesting and fun things.

>> No.3733878

iirc he stole some assets from someone else and say it was done all by him right? i think it was the rifle.

>> No.3733882
File: 834 KB, 640x480, webmshare_Vn53z.webm [View same] [iqdb] [saucenao] [google] [report]

All hail zscript

>> No.3733903

He isn't wrong.

>> No.3733904

they were influenced by serious sam 3, its done exactly the same way
its also funny since SS3 was originally supposed to be doom game

>> No.3733918

>Mod where you pick up weapon and they stack up. Fire still fires only one of the weapons ( with slight firerate boost ), but alt. fire shoots them all at once.


>> No.3733919

oh yeah i remember seeing that; especially the "canned cain" bit being extremely doomguy-ish.

>> No.3733920

>Machamp Doom

>> No.3733938

>hundreds of shotguns after killing a ton of sergeants
OP as fuck.

>> No.3733940
File: 112 KB, 256x202, 1331427806787.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3733945
File: 1.42 MB, 1280x1024, Screenshot_Doom_20170112_123222.png [View same] [iqdb] [saucenao] [google] [report]

Map 23, I recycle my shotgun...


It's honestly great that BTSX is infested with cells.

>> No.3733947


>> No.3733954

back to saturn x

>> No.3733960
File: 263 KB, 1571x598, i_have_bunch_of_names_already_like_bloody_symmetry.jpg [View same] [iqdb] [saucenao] [google] [report]

Maybe I'll get this done by end of the week.

>> No.3733967

Ill see if i can do that. The extra shotguns are CustomInventory items rather than being defined in the weapon decorate, so theres a bit of trickyness involved.

>> No.3734079
File: 181 KB, 853x514, slowness.jpg [View same] [iqdb] [saucenao] [google] [report]


I am streaming some Doom mapping because why not.

[email protected]/floatRand

It's gonna be slow as fuck.

>> No.3734083

Nah there was three, I'd say Ultros Doom.

>> No.3734089

This triggers the "pure"-fags:


>> No.3734091


>> No.3734116

>implying anyone cares

>> No.3734224
File: 3 KB, 78x168, ALTMARINE.png [View same] [iqdb] [saucenao] [google] [report]


The comfiest doomguy color scheme ever.

> obscure zdoom skin
> just found it again

>> No.3734228

Dat disgusting helmet

>> No.3734235
File: 127 KB, 1182x593, nice_pit.jpg [View same] [iqdb] [saucenao] [google] [report]

And over for now. Gotta do stuff. Managed to make pit and some other fiddly stuff.

>> No.3734238
File: 24 KB, 480x360, 50cal.jpg [View same] [iqdb] [saucenao] [google] [report]


1) Get rid of the Shotgun
> the SSG is good enough

2) Get rid of the Chaingun
> the machinegun is nice enough as is

3) Make all top tier weapons exchangeable
> choose between hyperblaster, rocket, or railgun
> you drop weapon and all ammo associated with it to switch
> its too much overkill to have more than one of these weapons, and would inspire even more replayability
> be a bastard and say the BFG is exchangeable too, but its not so bad since the SSG is still really good

4) Give stroggs inaccuracy but make them hurt you more, as per the following...

5) Generally speaking you know how the strogg grenades and rockets do like 40 or 50 damage . . . make them do full player damage but give the player a 50% DR against them. That way they can also seriously blow the hell out of each other when they miss or infight too.

6) and maybe apply that to DM matches to make players try harder to kill each other since their weapons only do half damage and this makes rocket jumps easy as pi

>> No.3734242

what would you change about it huh?
visor color?

> green remaps to something else you know, it can look like shit if you remap it to dark brown

>> No.3734249


Rage Cage

Makron: Delta Force

>> No.3734270
File: 34 KB, 600x548, PEPEA1.jpg [View same] [iqdb] [saucenao] [google] [report]

Just imagine this map where at a certain distance revs fire actual rockets at you, and bruisers throw fireballs that do the same thing.

> it was my stab at giving monsters more effective long range attacks, now they're generally just as deadly to you at long range as they are at medium/short

> some of them shoot Vore firepods at extreme range too, like they have time to cast an actual satanic magic spell since you're so far away they'll just make something that chases your ass down. . . now you see it come around the corner and you didnt know where it came from and you're like ASH from evil dead trying to dodge it a constant 6 inches from your belly.


People need to accept that Autism is real, its a hardcoded change to the brain, and that these people can be put to some serious work that is suited just for them (and shilling online is not one of those tasks).

Alot of fucking money is being missed out on this, its an industry that nobody currently values because they cant see the possibilities.

> this could be like crowdfunding but for programming or any other pursuit, the list of artists and contributors being so massive compared to an in-house ensemble that it cant even be listed in the credits.

> the amount of pixel art out there alone is a testament to this

> maybe Trump will put them to work as such, pic related

>> No.3734273
File: 44 KB, 373x500, nigbarf.jpg [View same] [iqdb] [saucenao] [google] [report]


Hi, Nambona.

>> No.3734278
File: 343 KB, 1280x1024, i'manassman.png [View same] [iqdb] [saucenao] [google] [report]

>rage cage

>> No.3734301

>at long range the cyberdemon has an instakill lock-on laser like in nudoom
>the mastermind shoots egg sacs which contain arachnotrons
wake me up

>> No.3734307

>the pain elemental fires more pain elementals

>> No.3734315
File: 72 KB, 640x400, hi there.png [View same] [iqdb] [saucenao] [google] [report]


nahh instead when you get Close to the cyberdemon he spits out a hellish meteor inspired by Firestarter that totally BTFOs you, and even if you dodge its still probably going to hurt you (mfw 180 explosive but 360 radius, and you're a goner if you eat it)

> but I also gave him a chance to issue it forth at a distance as well, and it has a limited amount of seeking too since its mean and hellish

what spider mastermind? I dont see a spider mastermind?

> oh you mean the Arachnorb Queen, which now flies, so it can pester you around and leave its usual cage
> and fires seeking BFG blasts

> and it spawns Arachnorbs so you're not half wrong about egg sacks... but wait there's more, since archviles can resurrect these.


Not exactly
I went another road with it, I hate the traditional doom skull so I got rid of it.

Pain Elementals spit out a "green clay" version of the Imp with alot of health (half damage from shotguns too).

> creates a little blue teleporter effect to suggest it opened its mouth and literally teleported or enchanted the Clay Imp into existence.

> now you have a massive horde of imps throwing fireballs, which makes up for them not actually flying

> and its kinda cool because on a failed spawn they go to Xdeath and make this sickening sound from the Ettins in hexen, like it literally barfed a bunch of green crap all over you

When you kill the Pain Elemental it does spawn these nasty skulls that have a low damage Archvile fire attack.
> but if you get close to them they shoot a mancubus fireball at you
> but if you get close to the Pain Elemental it might also shoot a mancubus fireball at you at point blank range.

Both of these get very dangerous even though they are deceptively not so. You would think skulls would be harder because of the charge move, but the imps are like a slow moving but deadly dreadnought.

> plus the PE can go make them elsewhere too, in case alot of them are trapped in a pit.

>> No.3734321
File: 94 KB, 640x400, youre dead.png [View same] [iqdb] [saucenao] [google] [report]


> dat cyber meteor

>> No.3734329
File: 133 KB, 640x400, Screenshot_Doom_20170112_163007.png [View same] [iqdb] [saucenao] [google] [report]

> horrible things happening

>> No.3734371


what mod/s? im just running with drla+monsters

>> No.3734374


Are you using an older version of BTSX?

>> No.3734382

I like what he did with the enemies

>> No.3734390
File: 83 KB, 640x400, Screenshot_Doom_20161103_181738.png [View same] [iqdb] [saucenao] [google] [report]

its just a little something I cooked up myself, though I borrowed from other things (personal mod, didnt expect to share it but might be able to eventually).

Part of difficulty in sharing it was I made a custom palette, turned all the existing textures and vanilla gfx into native PNGs so zdoom would remap their colors in realtime (so to share, id either have to convert my stuff to BTSX pal since thats closest, or include the wads that have had their gfx converted).

> pic is the explosion from the cyber meteor, I made it spawn a bunch of smaller explosion things, gave it a radius quake, and the roaring explosion from duke3d - it feels like you narrowly averted an airstrike.

Someone said Cyberdemon laser and that reminded me of an idea I had recently...

Ill take the Dark Archon floating green cyber thing and have this as a translucent roaming hunter killer that the Cyber xeroxes off as holographic copies of itself (im thinking double fisted bruiser fireballs here, its not all that special but it gets up in your face and it flies around so thats dangerous)
> also when there's up to 21 of them
> because he just periodically just stops and cooks off another copy, but ill be nice and make it so if you put him in pain it breaks his combo
> the ultimate copypasta shitposter

Or like make the Cyber some stationary critter like a statue with the buddha flag (maybe even a statue of commander keen). Who spawns Cybers that walk around, and you have to destroy a certain number to either kill the statue or make the statue turn into the Real Cyber.

> full retro salt here

"the furies, when out of balance, turn into demon and live forever" - egg shen

>> No.3734397

now that ZDoom is dead, Graf is fucking vanilla with GZDoom and Qzdoom is nowhere ready to be released

Which port?

>> No.3734408


reminds me slightly of F.E.A.R. all these old skeletons in the closet that come to roost when they have their synchronicity event

> as well as plot holes that werent fully addressed, like how the contaminants in the water in Auburn are suggested to have caused the birth mutations that made Alma what she is or at least set it up via her mother.

> which suggests god knows what was going on way-back-when in the game setting with the contaminants and whether or not those were deliberate to hopefully produce someone like that

> but since the town reminds me of San Fran I can easily see how the supposed bay area that the game looks to be based on could have caused something like that since in the 1950s the bay area was a giant dumping ground.

> so much that just a simple plot hole can suggest

wait what?
wtf is zscript...
im really liking decorate at this point

im not a mapper though, so usually I stay away from scripting

>> No.3734454


I suppose either older versions of GZDoom, or dump ZDoom-based engines entirely until QZDoom is ready.

>> No.3734469

>The only thing i know is Romero made a few maps, that weren't even great, and spent most of his time fucking around playing games while Carmack and Co. were working.
I need to stop going to /v/ before it kills me.

>> No.3734470
File: 3 KB, 147x63, 5b7aaba5cd4a5037473110c0d641bf6d.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3734473

>going to /v/

Don't worry, you deserve it.

>> No.3734475


ah my favorite id protagonists, bj doomguy and quake logo

>> No.3734476

is that a sprite comic for ants

>> No.3734478
File: 103 KB, 640x480, Screenshot_Doom_20170112_174807.png [View same] [iqdb] [saucenao] [google] [report]

What's the story behind the lost episode?

>> No.3734482
File: 355 KB, 853x703, Idl5SY8.jpg [View same] [iqdb] [saucenao] [google] [report]

what in the name of the 8 fucks is this map?

>> No.3734486
File: 78 KB, 1856x1080, Builder 2017-01-12 19-25-44-87.jpg [View same] [iqdb] [saucenao] [google] [report]

Working on my first real level. What do you all think so far?

>> No.3734487
File: 59 KB, 768x576, 1461601858200.jpg [View same] [iqdb] [saucenao] [google] [report]

I went to the other chan's /v/
That place sure went to shit.

>> No.3734490
File: 143 KB, 424x318, rockwtf.png [View same] [iqdb] [saucenao] [google] [report]


Color me surprised

>> No.3734494

Hey, it used to be better that our /v/ for some months
Now it's the prime example of why /pol/ ruins everything

>> No.3734496 [DELETED] 

It was ruined from the start because it only became well known thanks to /gg/aytards.

>> No.3734505
File: 168 KB, 640x480, Screenshot_Doom_20170112_175009.png [View same] [iqdb] [saucenao] [google] [report]

The Lost Episode

>Samus enters the warp.jpg

>> No.3734508


its asinine
>but just

vaguely reminds me of that mod where you get weapons based on your character class - "play your favorite heroes" and all that

>> No.3734509

needs more arch viles

>> No.3734510

Please post link, I can't find anything with that name. Is there an actual metroid wad?

>> No.3734512
File: 882 KB, 1266x680, Pet the Caco.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3734515

Metroid Dread: The Lost Episode

>> No.3734516

What are the best city/urban doom maps. Or wads that have good city/urban maps

>> No.3734534


The mod is Metroid Dreadnought.

The mapset is something else.

>> No.3734536
File: 16 KB, 389x291, ztkt.png [View same] [iqdb] [saucenao] [google] [report]

you have much to learn.

>> No.3734540


Its metroid dreadnought, the link is on term's page on moddb

the wad is Lost Episode

>> No.3734554
File: 185 KB, 1364x768, gzdoom 2017-01-13 02-57-05-73.png [View same] [iqdb] [saucenao] [google] [report]

Any good maps suitable for double jumps and jetpacks?

>> No.3734558

Not sure. Most maps tend to be vanilla, limit-removing, or boom compatible, which means no jumping.

>> No.3734570

faster weapons switching

>> No.3734576

>2) Get rid of the Chaingun
>the machinegun is nice e enough as is

>> No.3734581

Hell on Earth Starter Pack?

>> No.3734592

No? Its the current version. May of meant 25. Either or; its the one where the domino sinks

Tried to pick up mapping but i was too dumb. Can we get a "SO YOU WANT TO MAKE A DOOM WAD!" in the style of the "SO YOU WANT TO PLAY SOME FUCKING DOOM"? Most of the guides i'm finding are outdated or differ considerably, and don't explain how to fix maligned floor textures.

>> No.3734598
File: 83 KB, 800x600, Screenshot_Doom_20141113_171915.jpg [View same] [iqdb] [saucenao] [google] [report]

Xaser gathered together some old maps from pre-release versions and console-exclusive maps, finished/improved them, then gave them all a weird surrealistic art pass because he was super into Marathon Infinity at the time.

>> No.3734630

I'm trying out Doom mapping and am stuck on how to go about doing this in the most efficient way possible.

Is it generally a good idea to map out the entire level first using basic sector shapes and minimal textures, enemies, etc, and then add in the detail later?

Or would it be better to do each section in full detail as you're mapping?

>> No.3734631

You can do it either way. Probably best to start out with option A though.

>> No.3734643

Option A is the "right" way to do it - get the gameplay down before doing an art pass - and is used in the development of most actual-ass videogames nowadays.

Option B may better hold your attention, though, as it's easier to see the results of your hard work - if harder to adjust after the fact - if it all looks nice immediately.


>> No.3734693

What was that wad one anon was working on that had Unreal Tournament style movement? Did he ever finish it?

>> No.3734867

Cyberdreams 2/TRICKS AND TRAPS/Gimmick Megawad for dump 3.5?

>> No.3734879

I'd love for a guide like that. One thing that would be very important to include is what the different map formats are, and what the best source ports are for playtesting under them.

>> No.3734884

every single change you propose is modern nickelodeon levels of retarded

not a single mention of lack of proper weapon feedback, like muzzleflashes and weapon bobbing, or faster weapon switching/less sluggish movement

why would you remove the gun in the game that is the most satisfying to use

>> No.3734886

>spent most of his time fucking around playing games while Carmack and Co. were working.

>> No.3734890

In vanilla you can't align floor textures. FLATS (as they're known) are place on grid in 64 x 64 squares.

>> No.3734914

The dropbox link for Bossifyer seems to be dead, would anyone mind uploading it somewhere?

>> No.3734990

Sunlust and maybe Ancient Aliens is close to what you want. Maybe the finale of Deus Vult II as well.

>> No.3735006

>Ancient Aliens
Is that made with jumping in mind?

>> No.3735016

Pretty sure its not. His other answers aren't either.

>> No.3735041


>> No.3735058

The entire direction the internet is going in can be blamed on Moot being too chickenshit to permanently delete /new/ imoqtbh fuck that sissy gay.

>> No.3735064

What exactly makes a few boom wads good for double jumping and jet packs? Wouldn't that break them?

>> No.3735069

>The entire direction the internet is going in
The world even, depending on how you look at it.

>> No.3735079

If it turns out MaxEd has 100% dropped GZDoom Builder entirely, I hope someone takes it up and give it a proper name, like Doom Builder 2.5 or something. Not sure about calling it Doom Builder 3, since it'll still technically be based on Doom Builder 2's codebase (Doom Builder 2 was called that because it was a complete rewrite from the original Doom Builder, with no code in common).

>> No.3735085

>That place sure went to shit.
Last I recall it was always as bad as ours

>> No.3735154

The mod is fine for what it is.

Not fine:
People hailing said mod as "one true doom experience". It is not.
Incredibly sloppy coding
Gamebreaking bugs (stems from sloppy coding) in usermaps (especially boom-feature heavy), that no other mod produce
Mark not being able/refusing to fix said bugs because "lul ur jellos"

>> No.3735162

>So You Want to Fucking Map For Doom? infographic

YES. Wanted to pick up mapping many times, but always got thrown off by the fact that
a) Only the simple shit is explained, stuff that is actually useful in the building is not.
b) Outdated descriptions of things that are no longer there or software that no longer works on modern systems
c)No tips on how to fix common mapping errors
d)Very few detailed descriptions of mapping tricks.

We need a modern Doom mapping tutorials that cover as much aspects of it as possible.

>> No.3735190

>"one true doom experience"
That one always pisses me off.
You can't call it a "true doom" if the chainsaw is actually useful.

>> No.3735192
File: 2.52 MB, 1920x1080, 1470690204547.png [View same] [iqdb] [saucenao] [google] [report]

HD texture packs

>> No.3735194

but chainsaw is useful in vanila doom

>> No.3735226

This makes me want to do an "indieshit" mod that would reduce the texture/sprite resolution times 4, turns enemies into barely recogniseable pixel abstractions, all sounds replaced with stock PCspeaket bleeps, etc.

>> No.3735228

and make it gzdoom exclusive with chromatic aberration and other opengl fuckery on by default

>> No.3735232 [SPOILER] 
File: 55 KB, 320x256, 1484304541125.png [View same] [iqdb] [saucenao] [google] [report]

I wanted to do something like this, as a parody of Saturn console ports. Muffled, sped up sounds, fucked up map scaling, banding on dynamic lights, that one shader for inaccurate polygons etc. etc.

>> No.3735247

Those textures look fine to me. Ultimate DoomVisor HUD will always be shit, though.

>> No.3735248

>We need a modern Doom mapping tutorials that cover as much aspects of it as possible.
I've been considering make a site for this sort of stuff.
My knowledge base ain't great, but I know how make panoramic skies and some basic ACS. Fun fun.

>> No.3735253

Vanilla chainsaw is... situational. Mostly useful for stunlocking a single enemy or clearing a corridor full of pinkies.

BD chaisaw just lets you mow down almost anything smaller than a arachnotron.

>> No.3735254

Do it fraggot
Do the vaporwave Doom

>> No.3735257

pick one

>> No.3735271

i really love BDSE's chainsaw-fu

>> No.3735285

indieshit !=vaporwave

Vaporwave is idealized 80's aestethics
Indieshit is "retro" done by people who do not understand retro. Like those cheap shooters that claim to be "doom-like" while being Wolf-like. Some of them dont even have enemy rotations.

>> No.3735287
File: 510 KB, 1920x1080, fun mod once you get a gun though.jpg [View same] [iqdb] [saucenao] [google] [report]

>play Kira mod
>my face when any level involving shotgunners or minigunners on ledges
Until one of the gun girls shows up you're just tossing coins all over the place and running away.

>> No.3735312

New thread. I think I got everything into the news post.


>> No.3735501


One of the memento Mori's has one on Map28 and its pretty goat.

>> No.3735507


Well in that case the player has so much ammo between other weapons anyways and shells are plentiful...

Why not just give them the chaingun only, keep the fire rate low, and make it do angry hornets level of damage like the Half Life 2 guns.
Im saying in terms of 1997 level of "Fix this shit at the drawing board"

The shotgun isnt satisfying to use and as a single shot drum fed weapon it shouldnt even be pump action.

And I do not find the chaingun satisfying (its annoying actually). Maybe if it fired slower like the ut2K4 minigun or the doom3 chaingun...

>> No.3735510


Sounds like Quake 1
> terrible resolution textures
> particles were squares bigger than an iphone

>> No.3735514

Thank you Satan.

>> No.3735538

it's awful, so both

>> No.3736429


>But I don't get why pic related is in spanish

deepest lore

>> No.3736443



!operation na'pali!, made by professional mappers

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