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3722251 No.3722251 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3708114 (Cross-thread)

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

http://pastebin.com/hzDnLpct (embed)

Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png (embed)
Doom download: https://yadi.
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png (embed)
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw (embed)
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg (embed)
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg (embed)



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

https://pastebin.com/7vKYWYp0 (embed)


irc.zandronum.com #vr (key in faq)



http://pastebin.com/5sKRiJzS (embed)
http://pastebin.com/aiEgdB3K (embed)

>> No.3722256

=== NEWS ===

[Til 3-15] Dropbox will be dropping support of public folders in mid-March; now is a good time to mirror any Doom-relevant files available through this

[1-6] /newstuff Chronicles 524 is posted.

[1-6] D4D has changed hands, now on github

[1-2] PowerslaveEX Source code released

[1-1] RetroJam 6 for Quake has been released. 16 maps in total!

[1-1] GZDoom 2.3.0 Released

[12-24] Xaser has released a beta of a new map, dead.air

[12-24] Return to Ruins, a new mini-episode for Powerslave/Exhumed AND mapping documentation!

[12-22] Xeotroid released his cover of the TNT soundtrack
TNT: Evilution - MUSIC COVER

[12-21] Intermission, a Doom/Retro FPS podcast by Term and friends, wraps up the year with E1M8
Intermission: A Retro FPS Podcast - E1M8: Last Call

[12-20] QUMP formalized; get mapping!

[12-19] DUMP 3 weapons finally finished!

[12-19] Arcane Dimensions 1.5 Patch released

[12-18] PortaDoom Alpha 2 released; a HUGE portable WAD collection in 90's disk-zine format


PROTIP: If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.

>> No.3722258


>> No.3722264


>> No.3722267

I dunno, to stop rapture?

>> No.3722271

Really gets the old noggin chuggin, huh?

>> No.3722307

The DOOM movie was fun.

>> No.3722327

Like how aids gets fun after awhile?

>> No.3722331

>how aids gets fun after awhile?
I dont think you understand how AIDS works

>> No.3722368
File: 2.85 MB, 1280x544, doom (7).webm [View same] [iqdb] [saucenao] [google] [report]

Resident Evil On Mars was fun indeed.

>> No.3722375

Is there a full webm of the sequence?

>> No.3722381
File: 2.84 MB, 1280x544, doom (2).webm [View same] [iqdb] [saucenao] [google] [report]

>The "demons" don't have their powers? That's okay, let's give them Doom-esque weapons, that'll do!

>> No.3722389
File: 3.00 MB, 1280x544, doom (5).webm [View same] [iqdb] [saucenao] [google] [report]

The cast was good at least.

>> No.3722393

No, but it's 5 mins long, so it'd have to be split into multiple webms for it to have a watchable bitrate/res.

>> No.3722394



>> No.3722397

encode at double speed and play at slow... I guess.

>> No.3722409

if you want good length webms without much need to lower bitrates or resolution, 8ch supports 12mb files, with audio too.

>> No.3722447
File: 113 KB, 900x607, 1480634937039.jpg [View same] [iqdb] [saucenao] [google] [report]

It would be cool if you could program oblige to spit out WW1 themed maps which are labyrinths of trenches and duck boards...

>> No.3722450
File: 74 KB, 662x635, 1480022615232.png [View same] [iqdb] [saucenao] [google] [report]

>doom monsters wield the same weapons you do

There's a gameplay mod to be had here you know.

>> No.3722459

>Is UDMF the best way to map for single player levels?

Depends on your needs. Doom and Boom format configurations are the better choice if you want to make a classic styled map. UDMF format is the better choice if you want to go all the way with modern features.

>> No.3722521

Is there a doom mod with ARMA like deadzone aiming?

>> No.3722542

Does fiddling with FOV ruin the whole "vanilla purist" way of thinking?

>> No.3722554


of course, if you are not playing 320x200, 8 bits color 15 fps, no filters and keyboard only you deserve to burn in hell

>> No.3722573

Ghosts Of Mars did everything the Doom movie was actually supposed to be doing.

>> No.3722610
File: 8 KB, 300x168, 1465493150604.jpg [View same] [iqdb] [saucenao] [google] [report]

>When people ask me what my hobby is

What do you say?
Because I think saying "I make maps n' stuff for an old videogame" sounds not on point enough and sitting down and explaining it seems like nobody cares enough to hear it longform, which is fair.

>> No.3722612

Just say video games are your hobby.

>> No.3722613

"I'm a necrophiliac."

>> No.3722628


I have lost the chance to date a girl because I play videogames, she thinks I'm 8 years old

it doesn't matter I have a house, a car and and my own business, I'm a manchild in her eyes

>> No.3722631

I had that happen, but I was like "yeah, pew pew baby" and because I can act like a juvenile moron she laughed it off.

>> No.3722651


don't forget playing it on a monitor the size of a small kitten

>> No.3722661

that is an objectively good idea though

>> No.3722675


how small

>> No.3722685

Shit is the the Freedoom guy modeled after him? I just realized

>> No.3722704

What engine do you use? Also procedural levels are NEVER EVER a good idea

>> No.3722709

Game development.

You are developing new content for an old vg, but that does not really matter.

>> No.3722719
File: 18 KB, 108x114, 1stdoomguy.png [View same] [iqdb] [saucenao] [google] [report]


The only way I can get the colors to change is "tint", the other functions keep the texture color exactly the same.

What am I missing?

>> No.3722721


>> No.3722726

I'm in slade, yes.

I think it's to do with selecting entries on the left, the other functions work so I could still do it I guess.

Frustrates me though, map ideas come freely and easily, but editing tools/scripting slows me to a crawl. Amazing how some people have the exact opposite problem, but I guess that's how the community comes together on things.

>> No.3722729

I tell them that I like collecting and reading books.
And studying cultures.
>videogames are his only hobby

>> No.3722731


>/int/ faggot

>> No.3722732

Who goes to /int/ for culture?
I use it for my country's general and thats it.
If I want to learn about a culture,I open a fucking book.

>> No.3722738

It only matters if you are not attractive enough. Also I have met way too many women that consider Facebook and YouTube their hobbies.

Anyway if she can't set up doom on her PC she is not the one.

>> No.3722746
File: 35 KB, 180x250, Uwaraba.gif [View same] [iqdb] [saucenao] [google] [report]

>load up slaughter map with large numbers of cyberdemons with russian overkill for shits and giggles
>my ears when

>> No.3722749 [DELETED] 

>Also I have met way too many women that consider Facebook and YouTube their hobbies.

How is that a hobby.
They don't add to it, Facebook you just post shit (it'd be like me saying talking to people is a hobby) and Youtube, only if they're a content creator.

/mu/ was right, women are like a meme

>> No.3722756


I don't think playing a game and listen to music are hobbies neither but...

"A hobby is a regular activity that is done for enjoyment, typically during one's leisure time"

>> No.3722759
File: 126 KB, 600x860, Simon_Bukner_in_Necrovision.jpg [View same] [iqdb] [saucenao] [google] [report]

>another necrovision player

>> No.3722768

What you need is Translation, not tint or the other thing.

When the window opens, select a range of colors (like the light gray to dark gray range spanning almost two rows) in the top window by clicking and dragging, then do the same with another range in the bottom window (like the light to dark orange range).

>> No.3722770

"Retro gaming" and "Environment art". You throw "Retro" in there and it sounds kinda trendy and eliminates the mental image of some nerd yelling at call of duty multiplayer. Environment Artist is my job title and has to come up at some point if we're talking potential fuck recipients here.

It helps if you fuck dudes.

>> No.3722771
File: 24 KB, 599x322, tak.jpg [View same] [iqdb] [saucenao] [google] [report]

berry excite

>> No.3722778

>mfw my ex played doom, ss2, deus ex and all that shit

>> No.3722785
File: 41 KB, 710x696, doom_editor.png [View same] [iqdb] [saucenao] [google] [report]

I make it look like garbage, my dude.

I suppose I'll stick with tinting and texture packs :\
Though if I really want for it, I'll make a mock up of the level and ask back here for help and put the helpers in the credits.

>> No.3722792

Press the plus in the upper left corner to make a new translation over the current one, in which you select some of the colors that weren't in the gray range.
You can find which these colors are by simply hovering the mouse over a pixel in the preview window.

>> No.3722795

Looks better, but 1 color isn't in a "line" with the rest of the origin colors, how do I select that one outside of the others?

>> No.3722802

Does Doombuilder 2 have a "replace all textures like this with this" function?

And I don't mean just replacing the texture itself in the base file, as I'd like to keep both former and previous textures.

>> No.3722808

you give in an individual translation (by again, clicking the plus, then clicking that one color in the origin range, then clicking one color in the target range

>> No.3722810
File: 5 KB, 360x159, find and replace.png [View same] [iqdb] [saucenao] [google] [report]

>doom builder 2
You should immediately upgrade to GZDoom Builder. It's basically a fork of DB2 that is still updated regularly, and has many useful features that have nothing to do with GZDoom.

>> No.3722816

Well, thats handy.
Thanks Gez.

Useful, I already use GZDoom Builder but I could probably make an entire megawad and never find all the features.
What an amazing package of software it and SLADE are together.

>> No.3722827

>wanting to sound like a loser

>> No.3722832

>What an amazing package of software it and SLADE are together.

>> No.3722879

Guys I might be stupid, but I can't figure out how Sector_Setlink works in gzdoombuilder. All the documentation I find is extremely vague.

Basically, I just want to make an elevator made of multiple parts

I need the "here's how it's supposed to work, you dumb fuck" version.

>> No.3723051

shame all this cool stuff's locked behind the weird controls and all the system shock-y stuff.
i suppose if the people it caters to enjoy it even more because of it...

>> No.3723173

Oddly quiet thread today. I guess everyone's playing Doom and aren't bothering to post anything.

>> No.3723174

They're busying themselves preparing stuff to post for Screenshot Saturday. Right? Riiiiiight?

>> No.3723213

r-right anon!

>> No.3723225

Does DoomRPG work with DoomRLA for anyone yet?

>> No.3723257
File: 76 KB, 235x237, 1368953545687.png [View same] [iqdb] [saucenao] [google] [report]

That reminds me of the fact that it has been almost half a year ago since I last worked on any of my Doom projects. Both serious and joke wads.

It's also almost one and a half year since the last time I posted a screenshot of any project.

Dang, I'm a lazy bastard...

>> No.3723281

Year and a half for me, coming back to it now.

Was strange when a while back (I've left and come back before already) I saw an archived thread where guys were asking after me.

>> No.3723293
File: 269 KB, 640x480, hexen03.png [View same] [iqdb] [saucenao] [google] [report]

Fug, cheetahmen were troublesome for melee. Thankfully they were dumb enough to duck and stay in place whenever I threw greandes at them. Fight with Death was pretty weird, we flew around and I killed it with fucking grenades.
Well, glorious hub 3 awaits me. I had to switch from glHexen2 to Hammer of Thyrion because glHexen2 crashed as soon as I entered fight with Death.

>> No.3723328


id be happy if someone could rip Morrowind or even oblivion overhaul models to Hexen II

Haxen II modding has a lot of potential

>> No.3723358


>> No.3723402

It probably only caters to me personally. Anyway i wont stop any from taking the guns out and releasing them independently if they cared enough to do so. A few commented-out lines will do that easily.

>> No.3723404

i feel like i've seen something like that before (on ZDF obviously).

>> No.3723409

That would look terrible.

>> No.3723412


>> No.3723415


>> No.3723417

It was the hl1 pistol one I posted.

A_WeaponAngle when?? Pls graf

>> No.3723426

I was probably* I meant to say.

>> No.3723439

P cool. Would be a little nicer if the angle matched just a tad better.

Looks a bit awkward to turn. Match it up with a wiimote and do their whole deadzone and gradiated turn speed thing.

>> No.3723448


morrowind fits with hexen II

>> No.3723456

No, not at all.

>> No.3723462

Morrowind maybe, but def not Oblivion.

You'd have to reanimate them to not move like shit though. Hexen's animations are fucking great, but Morrowinds (and all of Bethesdas animations) are stiff as hell.

The pixel density probably isn't too close though. Inconsistent game assets bother the shit out of me.

>> No.3723465
File: 246 KB, 144x205, skullwiz.gif [View same] [iqdb] [saucenao] [google] [report]

forgot pic

>> No.3723480
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google] [report]




>> No.3723486
File: 1.35 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm working on finishing this personal sized pizza

>> No.3723492

How's life in Australia?

>> No.3723512
File: 427 KB, 1920x1080, Screenshot_Doom_20170107_135813.png [View same] [iqdb] [saucenao] [google] [report]

Nothing too special. Doubt I'll even finish this.

>> No.3723528
File: 2.62 MB, 680x384, oo_noo.webm [View same] [iqdb] [saucenao] [google] [report]

Working way too slow.

And regarding the archviles, it is kinda intentional, sort of 'Hunted'-like setup. Player is kinda unarmed since I want player to scramble and find better equipment around the map - although I gotta figure out how to make the place readable enough.
There'll be other mobs like Hell Knights etc.

I also gotta figure out good textures for place, since it is very gray/dark atm.,

>> No.3723529

looks alright as far as techbase maps go

>> No.3723536
File: 18 KB, 423x423, temp.png [View same] [iqdb] [saucenao] [google] [report]

Painting pictures for my museum map... I shouldn't have started this. It's a novelty map, and has way too many unique textures for a single map.

>> No.3723546


>> No.3723567
File: 857 KB, 1600x900, HERC_UP.jpg [View same] [iqdb] [saucenao] [google] [report]

Hi guys. Can you suggest some wads that employ some of these baddies? In particular the most obscure ones like the Thamuz or the female zombies, which i've never seen in any wad i played...

>> No.3723569

literally any monster randomizer ever made

>> No.3723572


I really liked cyclones back in the day, wish there was some way to play it in higher res with all the comfort of modern source ports.

>> No.3723573

I meant some wad where those were inserted by design without external gameplay mods

>> No.3723579

Thanks. Based off a picture of muh dog. Was gopher hunting. But that's harder to draw that in.

>> No.3723580

literally no mapset ever made

>> No.3723584

Some ZDoom maps use them, so there might be some on the ZDoom forums.

>> No.3723585

Unloved uses many, including thamuz as the final boss

>> No.3723591


>> No.3723594

ultimate torment & torture

>> No.3723602

Thanks. Some other from unloved and ultimate torment & torture? I remember some of them are used in Final Newdoom too.

>> No.3723614

I'm trying to play D4D

but I get this error.
Script error, "D4D.pk3:decorate/miscitems.aed" line 107:
Sprite names must be exactly 4 characters

How to fix?

>> No.3723615

are you playing in the dev version of GzDoom?

>> No.3723618

Sounds like her loss buddy

>not having multiple hobbies

>> No.3723621

I'm playing in whatever game in the Doom Starter Pack

>> No.3723625

Download the development version and then try it.

>> No.3723627
File: 1.08 MB, 1920x1080, Screenshot_Doom_20170107_203909.png [View same] [iqdb] [saucenao] [google] [report]


Zombies! TC remake guy here, I recently found out how to make 3d floors and had a bit of fun with it.


Anybody can help me with this btw ?

>> No.3723643

Do not use the latest. 2.3.0 breaks a lot of shit.
Use 2.2.0

>> No.3723653

>field of view

>> No.3723661
File: 668 KB, 1600x900, Screenshot_Doom_20170107_151806.png [View same] [iqdb] [saucenao] [google] [report]


Swapped from GZDoom to GZGPL.

There were some casualties along the way.

>> No.3723698

I like games where you can earn money by killing.

>> No.3723703
File: 292 KB, 500x500, 7onl8y9.png [View same] [iqdb] [saucenao] [google] [report]

Why's the quake soundtrack (and sound design in general) so polarising? I've seen some people who love it to death, and some people who just hate it?
Any paticular reason why any anons here hate it? I'm genuinely curious

>> No.3723717

some sounds are just straight stupid, like scrags "uhh" or underwhelming shotgun sounds, then some are just fucking great like moving platforms and meaty explosion sounds

>> No.3723718
File: 89 KB, 711x443, I'mUAC.png [View same] [iqdb] [saucenao] [google] [report]

I made a dank meme

>> No.3723723

is this loss or something?

>> No.3723729

He said the soundtrack, not the sound effects.

>> No.3723731

>(and sound design in general)

>> No.3723735

My bad.

>> No.3723745

It's because when you ask Trent Reznor to make a soundtrack for an action game, you expect NIN level stuff, but he went with a generic ambient OST.
And there's some people that'll suck the ambient OST's dick, but honestly, it's some of the most generic shit I've heard. Aubrey Hodges handled ambient music far better, and gave it a unique sound.
Trent really just dropped the ball big-time and that's all there is to it.
That said, I love Trent Reznor's early NIN work, and I'd love to hear what he'd do if he were specifically asked to create a heavy soundtrack for the game.

>> No.3723757

>Dr. Betruger, I'm UAC

>> No.3723759

i think it's lemon party

>> No.3723778

Nah, it's NEDM.

>> No.3723782

>all these entry level folks who can't instantly recognize we are number one

>> No.3723783

I love it. Best soundtrack of any iD game. Certainly the best ambient game soundtrack ever written.

>> No.3723787

Rotten, please...

>> No.3723792


>> No.3723810

Did one person specifically make these or are they just realm667 things that have "always been there"

>> No.3723816

Well, someone had to have made them.

>> No.3723827

I know, but they seem to have been around forever, it's just one of those things that no one remembers who made, they're just "there."

>> No.3723828

I made some of them.

>be bored
>have cool idea for monster
>have no real purpose just make it for fun because messing with Decorate is fun
>send to Torm's site for easy hosting

>> No.3723832

i hope you made one of the good ones

>> No.3723834

>soul harvester
I don't like that name.

But I'd like to see these monsters in a wad.

>> No.3723838

I hope so too ;^)

There's various randomizer mods. I think the second ZDoom Community map has ones. Or make a map with some yourself that's why they're there.

>> No.3723853

I want a new Doom movie that's basically the same setup as the first one. Helpless guys in space open portal to hell, horror movie ensues...But this time, about halfway through the movie, the Doomguy walks through the hell portal.

>> No.3723861

The Doom movie never had anything to do with hell, it was just a virus that made people mutate depending if they were good or evil.

>> No.3723872

I keep forgetting that.

>> No.3723875

You forgot the worst part of the movie. You can't be blamed.

Just like I keep forgetting everything about the Far Cry movie.

>> No.3723880

I haven't even heard it in years since I played with an actual CD. Not even sure how to get it running in source ports these days.

>> No.3723898


There was a Far Cry movie?

>> No.3723905

What's the best way to play Doom on a Moto Z?
I need to try and distract myself from Texans football.

>> No.3723907

There was one.
We do not talk about it.

>> No.3723928


No there wasn't, and if you value your kneecaps you'll remember there wasn't.

>> No.3723934

Any vaporwave maps?

>> No.3723938


Try D-Touch, i'd have to find the apk somewhere though. I got it off of /doom/ months ago.

Love firing up Heretic and playing through a level or two while i'm waiting on something.

>> No.3723942
File: 90 KB, 684x684, satan.jpg [View same] [iqdb] [saucenao] [google] [report]

What music do you listen to while playing a wad or while mapping?

pic unrelated

>> No.3723981

Is there a way to make wall/button to only be shootable by specific weapon/damagetype?

>> No.3723987

depends on mood, usualy something along these lines

>> No.3723995

i just use .oggs from my ut2k4 folder

>> No.3723998


>> No.3724000

Not in Boom, at least. In UDMF perhaps?

>> No.3724015
File: 104 KB, 1008x730, 20170107234148_1.jpg [View same] [iqdb] [saucenao] [google] [report]

I like how the old shock rifle looked like. It looks very powerful, unlike that little laser the shock rifle does in UT2004.

>> No.3724034

Any mods that swap doom enemies with Hexen enemies?

I'm thinking that + GMOTA + a more evil looking hell ma pack would be rad

>> No.3724041

You can try a weapon mod for Doom in Hexen. I did it with Brutal Hexen mod in Doom and it works

>> No.3724064

Off the top of my head, I can think of Thunderpeak and Bloodstain. Oh, and Hubris Containment Sector, which was posted in one of these threads back at the start of December.

>> No.3724084

I always found it harder to make shock combos in UT99 (while in movement or while falling of course)

>> No.3724096
File: 484 KB, 1680x1050, 2016-02-24_00001.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, but they look so cool. UT2004 is fun and stuff, but lacks some really fun stuff that UT99 had.

Like the volatile ammo mutator.

>> No.3724125
File: 515 KB, 1280x1024, 20170108005330_1.jpg [View same] [iqdb] [saucenao] [google] [report]

Also, "UT99" and "UT2003 style" my ass, it keeps the same armor system.
In UT2003, armor was literally bonus hitpoints, while in UT99 and UT2004, it's a damage percentage reduction based on what kind of armor you picked up.

>> No.3724140

How did Quake and Unreal manage to look so amazing even after two decades?

>> No.3724146

Dunno, but there are still things I can fix in that screenshot.
>lightning gun's parts are floating
I need to fix the options.

>> No.3724159

And Quake still get some love.

Trying to find stuff for the Unreal games is impossible, all the website I found for map packs and mutators are offline. Even for UT99.

>> No.3724182

Aw fuck, I was just trying to remember earlier if Hell was ever mentioned and now I see it wasn't. Boo.

>> No.3724186

How are you going to address the more goofier elements of the original mod? i.e. stripper soulspheres and smurf cops

>> No.3724198
File: 781 KB, 1920x1080, Screenshot_Doom_20170107_194401.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3724213
File: 3.21 MB, 1920x1080, UT2004 2016-07-31 16-21-40-78.png [View same] [iqdb] [saucenao] [google] [report]

Art direction, atmosphere, etc. UT99 these days somewhat reminds me of action movies from the 80's, UT2004 has good use of color on its assets. Hell, I'd reckon that UT3 still looks decent for what it is, though the bloom can be a bit much.

Filesfront/Gamefront shut down shop, so it may have something to do with it. Thankfully Nexus Mods ran a bot that mirrored a whole bunch of mods for each game, though the UT99 one is rather lacking.

>> No.3724220
File: 1.37 MB, 1920x1080, Screenshot_Doom_20170107_195214.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3724223

That gun looks so tired of your bullshit

>> No.3724245

prboom on the 3ds is actually a very nice port, lots of configuration available including buttons. However the sound is lackluster, is there a way to use a different soundfront?

>> No.3724262

>"nice work SENPAI"
I'm now torn between tactical hardcore modern-like bloody screen dark doom and goofy memes overload kick'n'punch fatality sanicfast doom, have to play same wads twice
How do you like your doom?

>> No.3724267



>> No.3724269

Is it the one that ships with the Homebrew starter kit? I remember that piece of shit not even registering ZL/ZR and the C-Stick when I tried it. Not sure if it even had MIDI support either, probably still better than the fucking PSP/Vita one though.

ctrQuake doesn't yet support music either. What the fuck is with source ports not getting around to music until later?

>> No.3724271

Trailblazer and Dakka are my favorite weapon mods.

>> No.3724286

No, though they stupidly enough have the same name, prboom3ds. This one supports all buttons on n3ds, and yes has music though it's the most standard midi support you could get. Probably have to rebuild it to add a different soundfront I'm guessing

>> No.3724293
File: 43 KB, 169x156, DURGH GURR.png [View same] [iqdb] [saucenao] [google] [report]

>Uses the same name

Jesus fuck why

>> No.3724314
File: 11 KB, 232x197, 1376198741320.jpg [View same] [iqdb] [saucenao] [google] [report]

Damn, has it really been 20 years? It still feels like yesterday when ZDoom still had that new source port smell.

>> No.3724316

Guy apparently didn't realize there already was a prboom3ds out there, but the first one is actually a port of doomds so his is technically more accurately named

It's deprecated anyway, but autists never remove anything from the internet

>> No.3724325
File: 21 KB, 197x226, 1469168391595.png [View same] [iqdb] [saucenao] [google] [report]

>autists never remove anything from the internet

Artists wiping their entire online galleries out says otherwise.

Assault on Tei Tenga is also pretty old.

>> No.3724326

Okay, does anybody have any idea how to prevent JohnnyDoom from turning into an unplayable slideshow after staying on a map for a while?

>> No.3724336

Is there anything against downloading Doom texture packs and using them in my own levels? Like should I credit the original creator in some way?

>> No.3724338

I've gotten used to 120 FOV. It's a bit ridiculous I know.

>> No.3724341
File: 15 KB, 320x181, 2443436-big-boss-salute.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3724343
File: 1.48 MB, 3857x2380, BloodBag-e1403810772865.jpg [View same] [iqdb] [saucenao] [google] [report]

Whats the best way to play Blood these days?

I've never played the game, but I used to own Shadow Warrior back in the day, and played lots of Duke Nukem too. People say Blood is the best of the three and I've always wanted to give it a shot.

>> No.3724345
File: 19 KB, 575x502, zdoom1.png [View same] [iqdb] [saucenao] [google] [report]

It's not quite there, but it's very, very close. The very first public release of ZDoom, v1.11, was released on March 6th, 1998.

>> No.3724348

DOSbox. All the fanmade stuff sucks. Just pirate the GOG version.

>> No.3724351
File: 24 KB, 565x417, zdoom2.png [View same] [iqdb] [saucenao] [google] [report]

From humble beginnings...

>> No.3724353
File: 41 KB, 561x590, zdoom3.png [View same] [iqdb] [saucenao] [google] [report]

So how'd we do?

>> No.3724361

find the original files online, use dosbox, press U for mouselook.

Thats pretty much all you need.

>> No.3724364

Either through DOSBox with BMOUSE or through EDuke32 with BloodCM.

>> No.3724369

This may seem like a weird question but, how do you know if a map allows jumping?

>> No.3724371

Some modern map sets can forcefully disable jumping in ZDoom derivatives. Not sure if gameplay mods can force that off though.

>> No.3724373

Map makers can set through Doom Builder if jumping is allowed or not, but mostly expect most maps to not allow jumping even when you can.

>> No.3724375

I know bloodstain does that.

>> No.3724382

>Allow players to enter and leave netgames at will
there was an attempt

>> No.3724386


>> No.3724415
File: 1.39 MB, 1280x689, nowlookatthisbfgthatijustfound.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3724424

I use the blood launcher and dosbox
BloodCM isnt very good. From what ive noticed: the shotgun does less damage, as i never one shot cultists with the alt fire like ive done plenty of times in dos (which leads to ammo problems), dynamite doesnt do full damage unless it hits the ground for some reason, and zombies dont resurrect at all. The mouse in dos is atrocious though, even with bmouse and wont detect small movements which can make aiming a pain.

>> No.3724442


Thanks for the info, I'll just run it through dosbox then.

>> No.3724481

GZDoom 2.3.1 Released https://forum.drdteam.org/viewtopic.php?f=23&t=7474

This is a bugfix release, taking care of a few things that slipped into 2.3.0.

>> No.3724506
File: 578 KB, 1024x768, ending.jpg [View same] [iqdb] [saucenao] [google] [report]

Learning how to make custom intermissions is fun
The map i made this for won't look accurate to the original video but i think it'll turn out well if I ever finish it

>> No.3724508


I hope you actually like the band and it's not just a stupid answer that it may have sounded cooler in your head.

>> No.3724509
File: 210 KB, 1280x800, tumblr_ojfx8b6H4L1s3uhtzo1_1280.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3724513

Usually I have some random Twitch stream running on my other monitor, but when I don't I've most recently had http://www.shazbotsyndicate.com/ going.

>> No.3724515


>"Here lies ZDoom"
>"It actually scored a lot, when you think about it."

>> No.3724517

I actually like them. Industrial music in general is one of my favorite genres. I could name some of the more obscure songs

>> No.3724536


>> No.3724560

How do I get the Freedoom's to launch with iD sprites? I'm using ZDL and GZ 2.3.0

>> No.3724565

Major /vr/oom mapsets?

>> No.3724569

Nevermind. I'm a fucking idiot. Loaded doom2.wad (-file doom2.wad, extra command line) over freedoom1.wad, Incase anyone wants to know.
>don't wanna "nvm fixed it :^)"

>> No.3724570

200 minutes of /vr/.

>> No.3724584

The problem with every UT (and nearly every FPS) since the year 2000 is that they make assets and push them together to make maps. Instead of making unique details with BSP's. So maps feel samey all throughout.

>> No.3724590


>> No.3724613

where the fuck is the justified classes v4a hotfix that the megaman servers are using

>> No.3724675
File: 119 KB, 886x340, osGjATk[1].jpg [View same] [iqdb] [saucenao] [google] [report]

so how do I go about requesting a feature like this
for the opengl renderer of GZDoom?

>> No.3724689

Currently, bug reports and feature requests should be filed to the GZDoom Github Issues Tracker: https://github.com/coelckers/gzdoom/issues

The plan is to open a fancy MantisBT tracker that handles GZDoom, QZDoom etc. etc. in the near future. I believe it'll let you use it as an anonymous user.

>> No.3724690


You [Don't]

>> No.3724702


>> No.3724705

>Cacodemon sprite is ripped off of a DND monster
>Most of the music is lifted from various bands of the day
>Duke3D reuses quite a few of the sounds
did people just not sue back then? How'd they get away with it?

>> No.3724710

>Most of the music is lifted from various bands of the day
The composer on Doom 1 and 2 was a lawyer before he was a musician. He knew exactly what he could get away with.

>Duke3D reuses quite a few of the sounds
They used the same royalty-free stock sound effects libraries.

>> No.3724739

>using the sprite fixes wad
>also using brightmaps
>the added rotations do not have the brightmaps as the author (or probably anyone) didn't have the missing sprites at the time
>monsters now look strange at certain angles
Should I cope with my autism or learn to brightmaps?

>> No.3724797


It has been 6 months since I last browsed this thread.

Why hasn't the Doom image been updated? There's been some good shit released that could easily replace some of the more lackluster mods.

>> No.3724817


someone in the doomworld thread made an edited brightmaps.wad that had maps for the new sprites, though i don't recall which page it was on

>> No.3724837
File: 55 KB, 636x310, Untitled.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3724845


Such as?

>> No.3724865

Unloved seems pretty groovy.
How resource intensive is it compared to regular megawads like BTSX or Bloodstain?

Also can I use a gameplay mod with it or will everything break/shit itself?

>> No.3724867

It doesn't really lag at all. IMO Unloved is pretty good, though I really didn't like the direction it went around middle/end.

>> No.3724870

I like it.
Reminds me of Sunder with the big open scale and "Flesh meets metal" vibe.

>> No.3724893

How did you do the light shafts coming in sideways? Is it a gigantic sprite, mostly transparent with a line across it diagonally?

I couldn't use them myself because the floor clipping would annoy me.

>> No.3724919


Strippers are replaced by "slightly less" goofy big kahuna burgers and blue cops are gone (also, now cops are friendlies)

>> No.3724960

Same reason as Doom still looks stylish despite being technologically inferior.

Visual Design is a thing many modern developers do not understand. You can not just cramp in HD textures, high-poly models and crapton of effects and expect it all to look good.

Out of all old games IMO, Unreal/UT is best in terms of Visual Design. The best stuff in further iterations of UT are remakes of the original content that has been given a facelift without conceptual change.

>> No.3724967

Should be '98-'16 (news came at the end of '16).

Also add "It scored a lot"

>> No.3724981

An end of an era.

>> No.3724996

it's a 3d model

>> No.3725003

Am I the only one that prefers the PS1/64 version of the plasma firing sound over the original? To me the original gets really grating to hear in rapid succession.

>> No.3725005

Nothing beats the Plasma sound from Quake 3

>> No.3725009

I dunno, Doom 4's plasma gun sounds are pretty great.

>> No.3725013

I just installed Doom 4, guess I'll have to give it a go.

>> No.3725054

Doom 4 plasma with stun mod = Meh
Doom 4 plasma with heat mod = Pretty cool

>> No.3725056

Is there a discord?

>> No.3725058

We had a mumble a few years ago

>> No.3725059

The heat mod plasma gun is orgasmic

A couple of mod makers use an IRC. Also discords are cancer why would you want one.

>> No.3725063
File: 82 KB, 800x645, confused gore.jpg [View same] [iqdb] [saucenao] [google] [report]

Why, so you can post demon porn in one channel and then discuss GZDoom mods in another? I guess it's got VoIP too but still.

There is an IRC that's dead as shit if you're interested, though.

>> No.3725064

>The heat mod plasma gun is orgasmic

>> No.3725068

>Also discords are cancer why would you want one.
your face is cancer

>There is an IRC that's dead as shit if you're interested, though.
sometimes the irc is quite active, last i checked, as long as you're interested in discussing /pol/ bullshit and not vidya games

>> No.3725069

He's kinda right though, Discord groups, like Skype groups, often devolve into disgusting private circlejerks.

>> No.3725070

Nah, he's right. Discord always become cancer and circlejerking.

>> No.3725071

Often? More like every single time one is created. They split generals down the middle and slowly kill them.

>> No.3725073

that's the nature of regular groups and gatherings as a whole, not really specific to discord.

ah, i remember the times of people whining about irc circlejerking. good years.

>> No.3725075

I lurked around the IRC listed in the OP a bit and didn't see much going on. Suppose timezone dickery is one thing, but still didn't see guys like Term and company hanging out or anything.

At least I'm not really missing out on anything I guess?

>> No.3725078

>and didn't see much going on.
because nothing goes on anymore, really.

back in the day we used to have things going constantly, but now people have either moved on or stopped playing doom, and all that remains is autism.

we had our fun, but those days are past, and you're not missing out on anything now.

>> No.3725082
File: 31 KB, 252x235, revenant balls.png [View same] [iqdb] [saucenao] [google] [report]

A bit disappointing to hear, but oh well.

>> No.3725091
File: 63 KB, 352x221, zQlQm23.png [View same] [iqdb] [saucenao] [google] [report]

>time passes on
>video games age
>friends leave
>i'm still doing what i'm doing
>but now i'm doing it alone

>> No.3725149
File: 309 KB, 667x1434, steelballers_ref2.jpg [View same] [iqdb] [saucenao] [google] [report]

>I love this render, gun looks brutal as hell, wasn't it made by some anon from here?

I made it with Modo. Doesn't have the proper innards though. Back then I couldn't find a proper exploded view so I didn't know how to make the bolt or the gas assembly.

>yo what kind of gun is that

CGS Steelballer .50 BALLpoint full STEEL jacket. Basically a
>desert eagle with a recoil-worsening muzzle break
Based on two weird guns wielded by Duke in these old pictures. No sights, no safety, no mercy.

>The receiver is also welded shut for some reason so you can't even load it anyway

The bottom picture demonstrates how the slide moves.

>> No.3725180
File: 78 KB, 450x334, bender.jpg [View same] [iqdb] [saucenao] [google] [report]

Now don't take this in the wrong way, but why would anyone ever have used ZDoom when GZDoom existed, unless they, for some reason, absolutely wanted to use software rendering?

Apart from the renderer, does GZDoom really do something differently than ZDoom?

>> No.3725201

zdoom for custom maps
gzdoom for mods
different configs and so on

>> No.3725209

There probably is a couple, perhaps in the way of both mapping and some fancy effects made possible with having a hardware renderer.

On the other hand, I wonder how QZDoom will come along, or if someone will continue ZDoom development itself.

>> No.3725214

From the sounds of things, the plan is for QZDoom and GZDoom to merge into one port once the former becomes more stable and less experimental. Both ports still have the 8-bit software renderer, so there isn't a vast amount of point to continuing to maintain ZDoom itself, outside of emotion/continuity.

>> No.3725229
File: 4 KB, 95x97, 1482912018895.png [View same] [iqdb] [saucenao] [google] [report]

>Hideous destructor is only 556kb
fucking HOW

>> No.3725237

There's just not a lot in the way of new sounds or art in the mod. The majority of the space is taken by code.

>> No.3725238

Uses a lot of stock assets. It's doubly impressive if you look into the code, and note that it actually has a bunch of unused weapons, and a completely different set of weapons when you load it with Heretic.

>> No.3725241
File: 110 KB, 853x457, colorstuff.jpg [View same] [iqdb] [saucenao] [google] [report]

Texturing the area is pain, but it is one major areas ( figuring that it would be 3 major areas brimming with monsters, with some safer side-tunnels you can blaze through before taking on the more dangerous areas ).
Sunder and Sunlust are inspirations to me visually, although I don't like Sunder's gameplay.

>> No.3725259

Hold the fuck up, it works with Heretic?

>> No.3725268

Yep. If you look in the .pk7, it has a filter folder for heretic, which is a new game called Synthetic Dieties. It replaces the crossbow with a compound bow, for example.

>> No.3725281

>compound bow
What's that?
Also, a mod for Heretic? Sounds good.

>> No.3725283
File: 278 KB, 1024x768, Moo.jpg [View same] [iqdb] [saucenao] [google] [report]


And yeah, they have the same collision detection than normal models, so you can behead them with you shoot up.

>> No.3725314


>> No.3725345

Hideous Destructor co-op megacampaign with Doom Bois when?

>> No.3725346

What's the purpose of QZDoom?

>> No.3725353

Renderer experiments that aren't enormously relevant to the real world but boy, they're fun to do.

I guess.

>> No.3725356

I should try quake again.
Remember the computer lab had it back in elementary, but I was the only one playing it.

>> No.3725358
File: 204 KB, 1407x711, perspective.png [View same] [iqdb] [saucenao] [google] [report]

How should i deal with perspective when rendering 3D models to sprites? It's fine if the character stands still but when i render this death animation it looks weird in Unity because the sprite gets smaller the further the model falls from the camera. Ortographic rendering looks weird as well. Should i move the camera closer when he falls?

>> No.3725359

i know this is not retro, but how does one get into modding in Doom 3?

>> No.3725364

you also think gzdoom will go down the drain like the people from zdoom forum are saying?

>> No.3725370

everything is going to die tomorrow and it's all going to be shit and you might as well download unreal engine 4 and switch over to making real videogames now

>> No.3725372


I already do that

>> No.3725378


Personally, I always use orthographic rendering for my models2sprites and it doesnt bother me.

I'm no perfectionnist though. I'm a "good enough" kind of guy.

>> No.3725398

Any wads ford doom that ports the wolfenstein 3d weapons over?

>> No.3725418

Gzdoom runs at like 30fps on my trash pc. I know im an outlier but thats why i use zdoom

>> No.3725423
File: 9 KB, 406x271, posted7.png [View same] [iqdb] [saucenao] [google] [report]


well, in that case, please make the editor not crash. thanks!

("but the editor doesn't crash?" it will. eventually. that's the way of all editors.)

>> No.3725437

for semi-realistic ones I would say move camera far away and have a narrow angle between 25-10 degrees
this is a compromise for ortho-perspective dilema
btw, you that ww1 lovecraft game anon right? need some environment work done?

>> No.3725440


I started with Unreal Engine 2, as build 3369 I've only managed to crash it making infinite loops with shaders, naturally

but I remember crashing it doing a simply Ctrl+Z when something was selected, I don't miss those times

>> No.3725449
File: 138 KB, 1024x640, kd8V4qK[1].png [View same] [iqdb] [saucenao] [google] [report]

i sweared i played a ut99 map like this.

>> No.3725454
File: 23 KB, 508x362, Legacy_UnrealEdClippyhelp.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3725460
File: 8 KB, 406x271, posted4.png [View same] [iqdb] [saucenao] [google] [report]

(these are from postal 2's unrealed)

>> No.3725478

>btw, you that ww1 lovecraft game anon right? need some environment work done?

Yeah, that's me. I sure do, what can you do? This is not a doom Engine game.

>> No.3725480

Damn, sad to see it go.

Unfortunately QZDoom is nice but it still runs like shit sometimes. Guess it's GZ or bust for me.

>> No.3725483
File: 615 KB, 3840x2160, temp.jpg [View same] [iqdb] [saucenao] [google] [report]

noticed its unity, luckily for you I am a 3d fag, got more experience with ue4, but I can work with unity.
pic related is one of most recent models I am working on, it has lower polycount than you may think

>> No.3725490


Nice. Do you have any textured work you can show me and can you do level design?

>> No.3725493
File: 1.26 MB, 1917x929, update.png [View same] [iqdb] [saucenao] [google] [report]

have my old screenshot for QUMP level that I am working on
will check if I got anything textured on this pc

>> No.3725501

and here is a bolt cutter from half a year ago, its for a source mod that I cant talk much about because we are still developing it and all media releases are controled

>> No.3725503
File: 543 KB, 3840x2160, boltcutter.jpg [View same] [iqdb] [saucenao] [google] [report]

and I forgot my pic

>> No.3725506


Cool, hit me up on Skype.

>> No.3725515


>> No.3725516


Doesn't mean you guys can't stop doing things.

Jeez, did a popular namefag die or something?

>> No.3725519

Anybody got a mapping guide/image for literal retards?

More specifically, maybe a wad that teaches you how to make maps?

>> No.3725525
File: 104 KB, 400x300, IncoherentRage.jpg [View same] [iqdb] [saucenao] [google] [report]

why is so fucking hard to set up gtk radiant for quake 1?

why can't everything come in a single package?

I've lost the entire morning searching for things, I think I even portal traveled to a parallel universe to obtain the fucking Q1Pack

>> No.3725526

Not either of those, but playing shit maps really makes you realise what exactly could be done better

>> No.3725529

I think I may already have a map mentally panned out. I just need to know how.

Also any given things for a first time mapper, be it requests/suggestions/challenges/whatever

>> No.3725530

get trenchbroom

>> No.3725543
File: 32 KB, 438x438, temp.png [View same] [iqdb] [saucenao] [google] [report]

And finished one of muh cat this morning.

>> No.3725545

it's still a useful guide on "what not to do"

>> No.3725547

>a wad that teaches you how to make maps
that's not a bad idea, really. an in-game run through of do's and dont's. Like "here's an example of a bad room flow, and here's how to make it fun", And maybe some "here's how you do the instant floor change trick" and that sort of thing... With illustrations on the wall.

>> No.3725550

Well, if you do it in UDMF, you can use scripting to describe what's going on.
Then people can open it up in builder and play around in it.

Boom's bit more trickier since you can't just make it messages, you'd have to use textures and misc. tricks.

>> No.3725552

Just change the FOV on your render camera.

>> No.3725554

I was thinking more for vanilla/boom, as a baseline, but you can illustrate boom mapping in UDMF anyway, I suppose.

>> No.3725556

Now's the tricky part. Palletize them.

>> No.3725557

>tfw you can now almost beat DooM on your phone
D-touch is fucking great. Thanks to the anon who suggested it. 3 source ports that run great and doesn't eat battery life? Are any other app/games even trying?

>> No.3725559
File: 30 KB, 690x345, temp.png [View same] [iqdb] [saucenao] [google] [report]

They look a little messy palletized, but I'm a bit beyond caring at this point. My goal is to get things done first and polish them later. If anything falls through the cracks it probably wasn't important anyway.

>> No.3725560

Same guy (Beloko) did Quake Touch (includes FTEQW, GLQuake and DarkPlaces), Quake 2,3, Jedi Outcast, Jedi Academy and Return to Castle Wolfenstein port.

He was also going to make port of Descent and eDuke (he worked with eDuke32 guy to make a mobile version of HailToTheKing collection), but then Randy Prickford snuffed HTTKC. That was supposed to be his great breakthrough, but thanks to Randy it didn't happen. His other ports got forcibly removed from GooglePlay, and he had to move to Amazon where they suffered from lack of exposure, end eventually drop of revenue. He grew disappointed and abandoned his projects.

>> No.3725563

Speaking of. Does anyone have a download to his older stuff? I have quake floating around here somewhere (works great), but missed out on RTCW.

>> No.3725565

Lurk Amazon app store


>> No.3725569
File: 314 KB, 1920x1080, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3725570

For Boom there's boomedit.wad, which shows many of the features you can use.

>> No.3725573

Neat. I need a new phone before I play with any of these anyway. Mine is dying... It's 4 years old though. It's probably about time.

>> No.3725584
File: 89 KB, 790x495, partyplatform.jpg [View same] [iqdb] [saucenao] [google] [report]

How's this interior looks? Bit unsure about it.

>> No.3725585

I'm playing it with a Moto Z, so far Chic and PrBoom+ run fucking silky smooth. GZDoom is a bit more daunting to fuck with on a phone. I'll get around to it eventually. Never need any bullshit FTP/P2W games ever again.

>> No.3725589

Skeleton Disco/10

>> No.3725592


put some blinking lights and smoke sprites

>> No.3725594

Isnt his stuff copy-protected by some advanced algorithm? It makes you download a digital key first, and if you bypass that, It plays fine for 5 minutes, but then gives you a red screen?

Did you manag to remove copy protection, or did he removed it himself? Can you upload these then?

>> No.3725606

Why do people port DooM to fucking washing machines and toasters?
What is the point?

>> No.3725609



>> No.3725626

So that you can play DooM in any and every room.

>> No.3725628

Because it's neat.

>> No.3725640

>not having doom in some form in your vicinity at all times

>> No.3725646
File: 1.75 MB, 680x384, progress.webm [View same] [iqdb] [saucenao] [google] [report]

Well, can't really apply smoke since I use Boom / don't have any skills in decorate.
At least some voodoo-light fuckery can be applied.

Getting happy with this. Now that the themes are more set, hopefully I can work faster ( I won't )

>> No.3725652

>No more good Software rendered ports
Fuck you too Randi

>> No.3725658

Speaking of D-Touch (same anon), you got any suggestions for WADs that are just-right difficulty on HMP?
I feel I'll have to re-gitgud before I can play UV on a phone.
megaWADs, level packs; some D1 stuff will probably be best for now. I'm already almost done with D1 on HMP after ~5 hours off and on playing.
2 (hours) of which being fucking with source ports, loading mods and iwads onto my phone.

>> No.3725659

That's some pretty fancy lighting.

Something I need to work on in my own maps. I don't do lighting effects right.

>> No.3725670
File: 480 KB, 720x1280, DoomguyScream.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm missing the latest versions of Jedi Knight 2 (2.1.2), Jedi Knight 3 (3.1.1) and Quake 2 (2.1)

Heretic, Hexen and Strife works in Doom 4.1

I have a Galaxy A3 2015 with Android 6.0.1:

• Quake 3.0.1 doesn't work but 2.5 do

• Quake 2 2.0 doesn't work, I don't have the last version, I'm using QII4A and the controls are not the same

• Quake 3 2.0.1 doesn't work, I'm using QIII4A and the controls are not the same

• Wolfenstein 3D 1.6.1 from Beloko site doesn't work but Wolfenstein 3D 1.3.3 from ECWolf site do work (don't mind the version number, looks like the ECWolf version is newer

• Rise of the Triad 1.1 doesn't work but is also old as fuck

• Never tried ChocHeretic, ChocHexen, ChocStrife, Hexen 2, Homeworld, Jedi Knight 2 and Jedi Knight 3

• Wolfenstein 3D 1.3.3 works

• Doom 4.1 works (and Heretic, Hexen, Strife and any mod compatible with GZDoom)

• Quake 2.5 works (it even loads Arcane Dimensions in Dark Places)

• Return to Castle Wolfenstein 2.1 works (I've not tried mods)


I'd like to have the latest versions of JK2, 3, and Q2 if someone have them, and also a Super 3D Noah's Ark complete with music

>> No.3725672



>> No.3725676

By "does not work" you mean copy protection or simply bugs?

>> No.3725679

GZDoom had software mode for some tim now.

>> No.3725682


I don't know, Doom 4.1 is the Amazon version and it works, doesn't seems to have copy protection

they just stop execution, no error messages

>> No.3725685


I'd like the Duke Nukem 1.0.12 or 12 from 2014 from Machineworks Northwest if someone have it

I know it is horrible but still

>> No.3725695

Yes, but GZDoom as a whole is an unoptimized sack of shit that I try to only use when absolutely necessary.

>> No.3725718

I like the retro aspect. It makes me go all nostalgic.

>> No.3725727

Those look awesome anon. Hope you get a comfy, survival-horror paced map together. Keep it up. Please just have the map be good-looking+fun, and flow well.

>> No.3725748
File: 94 KB, 951x715, temp.png [View same] [iqdb] [saucenao] [google] [report]

It's not really a survival horror type map. It's got a few areas that are better to creep through, though. Most of the map is done, just some tweaking, and skill leveling... Then some art stuff (museum displays and such)... And 2-3 more paintings.

>> No.3725759

I have a soft spot for paintings that seem to stare at you.

>> No.3725767

Aw shiieeet my boii. Looks very nice and crunchy. Hope the lower difficulties have more scarce ammo/packs/bonuses to make up for less challenging levels with less enemies. I always like lower difficulties placing more survival-horror/slow-paced ammo management skills into play. But that's just my input.
Keep it up senpai. I'll definitely play it when you're done. Just title your post with wad name. What IS the name, btw?

>> No.3725768

Does that ammo management thing works with Doom?

>> No.3725803

It's tricky due to pistol starts.
REKKR. It'll probably be a little while before it's out. Needs another 22 maps or so (after this one). The others should go a bit faster though. I went overboard with making assets for this map...

>> No.3725806
File: 106 KB, 1184x455, FUG.jpg [View same] [iqdb] [saucenao] [google] [report]

>GZDoom Builder crashes

Fuck. Why do I forget to spam save when it matters.

>> No.3725825

Ammo management things? How do you mean? Aside from just having balanced amounts of ammo accounting for roughly # of dudes, ±20% loose ammo if either hellspawn heavy, or former human respectively.
Wew, you're shooting for a megawad? This your first go of it? I'm also glad to hear you're hopefully pistol-start balancing. You beautiful OG man-and-a-half.

>> No.3725841
File: 33 KB, 160x138, DukeDeath.gif [View same] [iqdb] [saucenao] [google] [report]

>Wew, you're shooting for a megawad?
Total conversion. So far all the monsters are in, though not 100% finished. Object/environment sounds are done and 20 new music tracks (thanks to term and hexenmapper, respectively)... 900 sprites, 450 textures+flats... 4 maps pretty much done, plus this one... New weapons... New everything is the goal.

I've done stuff for other wads and have been mapping since the 90's, but you wouldn't recognize any of my stuff most likely.

There are some other mappers on board too, but I've only seen screenshots of their stuff. It's hard to communicate with everyone when some won't use Steam, and some won't use Skype and some only email, or use Doomworld's PM's.

>> No.3725850 [DELETED] 

Anyone else been banned from votekick abuse? This "player" strolls on into the server with bots and proceeds to mess up the game for everyone, then when he gets board he votekicks everyone until we can't play anymore.

We once voted to ban him just in time but he just comes back with proxy's.

>> No.3725851

Anyone else been banned from votekick abuse? This "player" strolls on into the server with bots and proceeds to mess up the game for everyone, then when he gets bored he votekicks everyone until we can't play anymore.

We once voted to ban him just in time but he just comes back with proxy's.

>> No.3725853
File: 504 KB, 338x350, 0VgbNR8.gif [View same] [iqdb] [saucenao] [google] [report]

>There are some other mappers on board too, but I've only seen screenshots of their stuff. It's hard to communicate with everyone when some won't use Steam, and some won't use Skype and some only email, or use Doomworld's PM's.
I should say that the stuff I've seen looks promising though. Everyone's always so busy with multiple projects, though. Wasn't trying to throw shade or whatever the kids are saying these days.

>> No.3725856

Sounds fishy.

>> No.3725864

I made a spelling mistake, my bad.

Problem is the admins don't give a shit about the servers day to day goings on anymore.

>> No.3725881

Sorry bud. Wouldn't you get to stay in if people didn't think you should go?
What's abusive about being kicked?
Tbh baka ngl senpai that's fucking bullshit, shitposting aside.

>> No.3725890

So lay it on me thick boys, what did gzdoom ver 2.3 break?

>> No.3725905

Because the spammer connects several bots that out numbers the amount of legit players.

Shotgun frenzy is the server I'm talking about, this guy called "player" will eventually turn up if there are people playing and kick them.

>> No.3725923

did you check one of the backups?

>> No.3725938

Well poop, I thought the program would automatically suggest one after a crash, but whatever.
I redid the area, didn't take too long...

>> No.3725976

Sounds like you're just salty that people don't like you anon. Maybe try...
Gitting gud?
If you were gud enough you wouldn't get kicked by """""""bots"""""""

>> No.3725986

It's you isn't it, dropping all the money and kicking everyone with your army of bots.

>> No.3725990

GZDoom's software renderer is exactly the same as the one in ZDoom, dumbass.

>> No.3725991

Who's pathetic enough to do that?

>> No.3725992

I don't know, you perhaps? I'm very suspicious.

>> No.3725996

I see that, but rest assured, I don't play Doom online.

In fact, the only FPS I ever played online was Team Fortress 2.

>> No.3726021
File: 65 KB, 500x437, 1478964529881.jpg [View same] [iqdb] [saucenao] [google] [report]

Nah, I'm just fucking with you. I'm just a sperg that's playing D-Touch all day. Nevaeva even played netplay at all.

>> No.3726132

Okay so I'm trying DTouch and...Mhm. Nope. It plays exactly as I expected to play DOOM using a touchscreen.

What a goddamn mess.

At least I'm happy my phone can run DOOM, maybe I'll use it to watch PrBoom+ demos, or I don't know.

>> No.3726140
File: 137 KB, 1024x768, C1lMKSMXUAAFh9a.jpg large.jpg [View same] [iqdb] [saucenao] [google] [report]

Apparently sock is still making content for AD.

Maybe he got inspired by that recent Egyptian-themed Retro Jam?

>> No.3726158

Sensitivity on point, with UI arrangement for comfy hands; then HMP is fun, getting easier too. UV can be done, me thinks. It's aight IMO. Give it a bit more.

>> No.3726170


>> No.3726212

Look out boys, the madman is on the loose again

>> No.3726216

D+, maybe a C

>> No.3726249 [DELETED] 



>> No.3726257
File: 40 KB, 736x552, Blanc_de_Hotot.jpg [View same] [iqdb] [saucenao] [google] [report]

pls respond.

>> No.3726298


nobody knows, is not very welcome here and as an advanced engine it requires a lot of professional work to mod reducing the potential user base

search how The Dark Mod was made

>> No.3726364


holy shit, my map sucks

>> No.3726384
File: 15 KB, 901x161, maxed being a fuckwit.png [View same] [iqdb] [saucenao] [google] [report]

This guy is either too dumb or a fuckwit.
CONTEXT: FoptionMapping was giving his/her opinion about the new menu, MaxED started saying 'why?' everyone replied, 'if it ain't broke don't fix it' then this shit happened.

10/10 MaxED

>> No.3726394

Dude can't handle critique for shit.

>> No.3726397
File: 68 KB, 367x451, AH HAHAHA FAGGOT TO THE MAX.jpg [View same] [iqdb] [saucenao] [google] [report]

what a fucking baby

>> No.3726427
File: 33 KB, 512x277, 1483868964751.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3726435

it'll be released the same day CM Punk returns to WWE, Toby elaborates on Gaster, the Blood source code is released and Obsidian touches anything Bethesda related after New Vegas.

>> No.3726440
File: 122 KB, 1200x675, 1482940739257.jpg [View same] [iqdb] [saucenao] [google] [report]

Fuck, you also had to remind me of obsidian never making a fallout again.

>> No.3726450

Zdoom's software renderer was among the worst out of source ports, though. It was a bloated mess.

>> No.3726472

I'm looking at that conversation, and it more looks like a bunch of kids having a cry over something incredibly minor, rather than MaxEd being a fuckwit.

>> No.3726484

Hi, Max.

>> No.3726520

>if you don't agree with me, then you're the very person I'm calling a fuckwit
Sorry, but I'm not going to mindlessly join the bandwagon just because some anon on /vr/ told me to. I'm using the new texture browser at the moment, and the only thing I don't like is that Used textures arent as readily visible at the top anymore. However, I'm mostly seeing people complain about the outlines "just because", so I can see why MaxEd isn't taking such complaints seriously.

>> No.3726521

And now I just realised that I can tick a box that makes used textures appear at top. So honestly, I see nothing wrong with the new texture browser.

>> No.3726528


Even with it clicked, the new texture browser really doesn't make it clear what textures are used since they're not separated.

This is still stupid either way.

>> No.3726530

Okay, Max.

>> No.3726534

They're coloured

>> No.3726538
File: 309 KB, 1394x784, temp.png [View same] [iqdb] [saucenao] [google] [report]

What are the odds of something like this being implemented into GZDoom?

>> No.3726541


I'm colorblind.

>> No.3726545

So am I, yet I can use it find.

>> No.3726546

There are different kinds of colorblindness, FYI.

>> No.3726547
File: 287 KB, 1920x1080, Shot00129.jpg [View same] [iqdb] [saucenao] [google] [report]


there is an unreal gold port for ut2004 with return to na'pali and beta maps

>> No.3726548


>> No.3726551

Another way of telling is to use your knowledge of the alphabet.

>> No.3726552


>> No.3726553

Ho shit. Neat.

>> No.3726559



>> No.3726563



>> No.3726564

My pic is dynamic lighting. I should've specified that I suppose. Muzzle flashes and fireballs cast shadows in Vavoom.

Otherwise I don't care for it much.

>> No.3726578


It also comes bundled with MP mutators that let you play Invasion mode with Doom monsters and Doom weapons too

>> No.3726593

That still doesn't make it better than the last version. It was a very clear divide.

>> No.3726603

I remember my high school would have Quake 3 on lots of its computers.

People would just play it out in the fucking open, in class.

Teachers never gave a shit.

>> No.3726608

I'll agree with you on that.

>> No.3726626
File: 203 KB, 540x421, 1478250380739.png [View same] [iqdb] [saucenao] [google] [report]

Which are the best "randomizer" mods nowadays besides DoomRLA obviously. I just really like to have a big arsenal and get surprised by new monsters each level. Also, having that RPG felling of getting better weapons and items after a while.

I'd play Doom RPG, but it's too buggy now.

>> No.3726634
File: 69 KB, 287x418, 982737_orig[1].png [View same] [iqdb] [saucenao] [google] [report]

What do the blue health drinks taste like?

>> No.3726635

are they ever going to fix the turrets deleting the entire fucking hud in RPG

>> No.3726637


has there even been like a health bonus drink as a promo item at any point, holy shit

you know like the e-tank drink they did for mega man once

>> No.3726638

Blue Gatorade.

>> No.3726643
File: 111 KB, 707x2262, 2009-12-15-potions.png [View same] [iqdb] [saucenao] [google] [report]

Do you really want to know?

>> No.3726647

So that's why he's so pissed.
He's just killing all the witnesses.

>> No.3726649
File: 28 KB, 500x633, 1472839575205.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3726650

What is the cutest .wad?
>inb4 The adventures of square

>> No.3726652

I hope so.

>> No.3726654

Shadow of the Woolball

>> No.3726658


Cute Doom is a mod.

>> No.3726663

seconding this

>> No.3726715
File: 36 KB, 800x600, 1482373137019.jpg [View same] [iqdb] [saucenao] [google] [report]


Dis nigga might just remake classic fallout in doom.

>> No.3726749
File: 2.31 MB, 1920x1080, UT2004 2016-09-19 22-33-26-00.png [View same] [iqdb] [saucenao] [google] [report]

How well does this play?

>> No.3726760

The one where you pet the Cacodemon

>> No.3726786 [DELETED] 

Anybody want to join this server? It requires zandronum and dwango5

>> No.3726789

What is the scariest non-standard monster to encounter?

>> No.3726795
File: 110 KB, 466x492, 1471155578996.png [View same] [iqdb] [saucenao] [google] [report]

this is my favourite genre of reaction image

>> No.3726797
File: 118 KB, 466x492, I feel inksecure about this.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3726802
File: 77 KB, 360x538, giggisux.jpg [View same] [iqdb] [saucenao] [google] [report]

I dunno, cropped porn is pretty hard to beat. But it's still pretty up there.

>> No.3726806
File: 36 KB, 320x417, 1465611778778.jpg [View same] [iqdb] [saucenao] [google] [report]

What do you mean by non-standard?
Archvile? Archviles are up there with wasps dude, as soon as you see one you're all like omg kill it kill it kill it.


>> No.3726807

I mean, does not appear in DOOM.wad or DOOM2.wad

>> No.3726816

The Phoenix in Aeons of Death. The fucker charges at you and explodes, killing you at 200% Health and Armor. That's the only way it can die too. If you kill it yourself, it will always come back to life.

>> No.3726986

Just because you don't know how to mess with the video options doesn't mean it's unoptimized, anon.
GZDoom has the same software renderer as ZDoom.

>> No.3727006

You don't even need to change to software renderer, just check the opengl options, turn off filtering (only if you want to, I'm beyond caring anymore).

Besides, ZDoom aint gonne be updated anymore, so if you want to play a sourceport that will be outdated and as unoptimized as you say GZDoom is, then be my guest.

>> No.3727029


He means unoptimized as in performance issues. not as in filters are turned on by default.

>> No.3727038


>> No.3727051
File: 1.02 MB, 720x360, skill based sword tech.webm [View same] [iqdb] [saucenao] [google] [report]

Hey look, progress.

>> No.3727059

about fucking time, ya nerd

>> No.3727061

Sorry guys, things were rough lately.

Plus I got fired from walmart but I see that as like a 70% good thing

>> No.3727070

Are custom textures for Quake really limited to the game's palette? I find it hard to believe that no one found a way to remove this restriction yet.

>> No.3727074

I don't think those look particularly fun but more importantly they look like they might be too strong compared to other sword techs

>> No.3727079

I'm gonna make the big crescents expire sooner but ultimately it's a very easy to use tech compared to the others.

The hatchet in general is the easiest subweapon to use, so I'm rolling with the sword tech being easy to use.

>> No.3727087


You should participate in Screenshot Saturday.

>> No.3727089
File: 122 KB, 504x485, snoot knight 5.png [View same] [iqdb] [saucenao] [google] [report]

I'm gonna now. I'm getting back into the swing of things.

>> No.3727091

If it is easy to use it probably shouldn't be so strong looking.

That is going to rock in cramped areas for sure.

>> No.3727104
File: 2.04 MB, 720x360, cluster fuck.webm [View same] [iqdb] [saucenao] [google] [report]

The standard sword strike shreds through crowds pretty easy too, and it heals. But the crescent slash is safer to fire off, but the trade off being is it's uncontrollable and I'll make it do less damage.

In fact I should probably tone down the power sword attack a little, goddamn.

>> No.3727113

Need the source for that screen.

>> No.3727131
File: 334 KB, 1597x998, deyLxor.jpg [View same] [iqdb] [saucenao] [google] [report]

Beta release of a new three-level WAD by JPCP's Burabojunior/Manbou: Water Spirit


>> No.3727132

Oh sick more Japanese wads.

>> No.3727279

With all the crescents and stuff flying around, it looks like "SO MUCH IS HAPPENING AT ONCE BUT THE ENEMIES ARE DYING SO I THINK I'M OKAY"

>> No.3727282

That could be pretty cool. Would be great if he also remade the Fallout enemies.

>> No.3727293

I really need to tone it back a little to make it less of a clusterfuck.

>> No.3727328

Whats the best way to play rise of the triad?

Are there any good sourceports or should i stick to dosbox?

>> No.3727329

>Whats the best way to play rise of the triad?
On PC.

>> No.3727331

Either play it through DOSBox or with WinROTT.

>> No.3727375

Most of you probably don't know about him or care, but the speedrunner Cyberdemon531 has been banned from AGDQ

>> No.3727376

The name is familiar. Isn't he the guy that's speedran a whole ton of different wads? Usually with the fastest times as well?

>> No.3727378

I don't know him and I don't really care, but I'm curious about why.

>> No.3727380

Banned for 2 years because he was trying to convince Klaige that someone else wearing a Trump hat wasn't such a big deal and they should allow him to stay if he took the hat off. Yeah, Cyberdemon himself did not break the rules, he was trying to defend someone who did. The Prevent Cancer foundation should put some research into how to prevent Klaige.

>> No.3727382

That's a pretty dumb reason.

>> No.3727384

Yeah, also a lot of other games (on quite a few he was the only speedrunner, but he had #1 or close in more competitive ones). He's also a weirdo
Politics shenanigans when AGDQ wants to stay apolitical and some other stuff

>> No.3727386

That's stupid. They lost a good runner banning him.

>> No.3727387

Nevermind the political aspect, they banned him because he defended someone else.
That's dumb.

>> No.3727389
File: 27 KB, 466x492, 1480651381313.png [View same] [iqdb] [saucenao] [google] [report]

>Not being a weirdo

>> No.3727394

Cyber actually wore the MAGA hat on stream
A couple of them can be funny and rather "normies"
Cyber had a LOT of issues, above the average for the community even

>> No.3727396

Ha, nevermind then. He had it coming.

>> No.3727404


>> No.3727410

He deserved it, but frankly I'd like to see some wads run on AGDQ.
Scythe 2, Ancient Aliens...
Sunlust UV-speed RTA when

>> No.3727412


>> No.3727415

I'd like this too, but we can have a better person do them

>> No.3727418

Hey, it's Awesome Games.
Not Shitty Mods.

>> No.3727427

I wish I was a millionaire so I could make a huge donation on the condition that every single person attending shouts "jews did 9/11". They'd have to ban the entire event and say goodbye to donations.

How does it not occur to these faggots that throwing volunteers out of a charity event is pretty damn shady?

>> No.3727429

>How does it not occur to these faggots that throwing volunteers out of a charity event is pretty damn shady?
I'm honestly wondering about that too.
I mean, sure, it was immature to drag Trump into an apolitical event, and even dangerous, but banning volunteers runners from an event isn't the best idea in the world.

>> No.3727430

>I wish I was a millionaire so I could make a huge donation on the condition that every single person attending shouts "jews did 9/11". They'd have to ban the entire event and say goodbye to donations.
>How does it not occur to these faggots that throwing volunteers out of a charity event is pretty damn shady?
there were rules and they don't have to put up with shit from volunteers, specially these ones

>> No.3727432

The Awesome Scam Done Quick people already hated them and basically invented shit to ban them.
>ok he didn't wear the hat so he's unbanned
>but wait he argued with staff about it so he's banned
>but oh wait that's a bogus reason he """"""""pulled some cables out"""""" while plugging his computer into an empty socket t. we refuse to get comments from the tech team about this

>> No.3727435

Oh hi Cyberdemon.

>> No.3727437

t. Mike "six figure paycheck" Uyama

>> No.3727452

This case aside, isn't AGDQ these days practically no fun allowed?

>> No.3727459

As someone whose first GDQ was AGDQ 2011, I can say that it absolutely is.

>> No.3727461

It's a large charity event with large viewerbase instead of being stream from someone's basement, so it kinda has to be.
No swearing, no politics, etc.

>> No.3727463

How quickly would you get banned if you yell "oh fuck me, double nigger" during the event?

>> No.3727467

you'd get kicked out inmediatly like everywhere else

>> No.3727468

That's because it became full on business for the organizers now.

PCF is one of the worse charities in terms of how much salaries they pay to their CEOs and to "volunteers" like the GDQ staff. They also spend most of the money that does go to charity work to printing "cancer awareness" posters, and they only do this in the US. At AGDQ they always keep saying "remember all the money goes to charity", and always forget to mention how the charity is a bunch of shit and only operates in the US, when in reality a lot of the money comes back to GDQ staff from the charity, and the "charity" pays massive salaries to their own top staff and even the research money they hand out is to the friends of the PCF CEOs.

AGDQ makes a shitload of money for PCF, and PCF gives the most payouts to AGDQ staff, so that's why they've been partnered with eachother for years even though PCF is total dogshit as a charity. And since AGDQ is business, they've been making it at sterile as possible to not compromise the flow of money into their wallets.

>> No.3727470

Even if you're the runner?

>> No.3727471

>We only want politically correct people to help us raise money for cancer prevention

The worst thing about the most evil people is that they have no idea how evil they are.

>> No.3727479

not letting people talk about politics on an event about playing games fast is the height of oppression

>> No.3727480

It's not about political correctness, it is about being non-politic. Last year speedrunner got banned for year for doing lot of swearing ( since the run was an extremely amusing trainwreck ), despite being about the most memorable speedrun of the event.

>> No.3727486

Anyway, off from the topic of AGDQ.

I've bounced around idea of some sort of mapping-tennis to make a single huge map. For example, get bunch of people, just make start and exit points. First person has one day to do mapping, after which it gets thrown to next person, who has day as well, etc. Repeat until it loops back, run until map is cool.

I think it would probably collapse gloriously.

>> No.3727489

> posting about a twitch thing that isn't playing one of the retro doom games in the retro doom thread

>> No.3727490

Like an Exquisite Corpse kind of thing for Doom? I know a bunch of those exist already, one from France at least.

>> No.3727494

If a topic is even slightly political the woke smart guys from /v/ have to immediately go out of their way to focus on it so that they have more outlets to complain about PC.

>> No.3727504

should /vr/ have a discord? It has an IRC but it's kind of dead.
I already made one

>> No.3727506

Don't kill the general, please.

>> No.3727517

/vr/ probably shouldn't have one.
But still, I hunger for place to shit about mapping and whatnot. Are there any general Doom-mapping related irc-channels or discords elsewhere?

>> No.3727519 [DELETED] 

here you go

>> No.3727521

Identity fagging is the death of threads.
t.been to two generals killed by similar shit

>> No.3727523

>On vacation
>Been playing shitloads of DOOM wads
>Want to make my own
>Try to install GDoom Builder
>Can't install .net framework 3.5 for it no matter how many hoops I jump through

This fucking sucks, I just want to make some neat levels.

Is there an alternative that works similar to Trenchbroom? I've made stuff in that and it's great.

>> No.3727524

Yeah, I see what you mean, I kinda of prematurely made one and wanted to shill it, my bad.

>> No.3727569 [DELETED] 

hey anybody up for a deathmatch game?

>> No.3727580
File: 116 KB, 415x480, unrealistichunh.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3727614

just stop it and its fine.

>> No.3727650

Those cresents remind me of the attacks the rpg boss in Kirby Super Star did. I like it.

>> No.3727692

>Like an Exquisite Corpse kind of thing for Doom?

>> No.3727774

Do you have a single fact to back that up?

>> No.3727785



>> No.3727793

Just a guy talking to his computer, I see.

>> No.3727837

All the shit about PCF and their finances is publicly available information. The only thing that isn't raw black and white facts is the exact amount of money Mike and other staff and who else get paid, because GDQ LLC has refused to disclose that, but people have made calculations about how much of PCF's budget cited for that kind of expenses it is, and it has to be a lot of money.

PCF is ranked in shit tier in terms of how much expenses go to CEO salaries and other non-charity expenses, again, all their budget information is public and can be looked up by anyone. And the company set up for GDQ refusing to tell anything about their finances despite massive suspicions just tells you even more of how shady it is.

There's shit like anonymous donators dropping huge cash money to meet donation incentives or to generate hype, which is almost guaranteed done by the staff getting the money from PCF, because a part of the donation money will be circulated back to them from PCF.

>> No.3727846
File: 79 KB, 761x484, ghosting.jpg [View same] [iqdb] [saucenao] [google] [report]

Time to move onto the bigger areas.

>> No.3727852


>> No.3727874

>PCF is one of the worse charities in terms of how much salaries they pay to their CEOs
"CEOs" huh. you sound really plugged in to the business side of things

>> No.3727876

What mapset would you reccomend for this mod, creator dude?

>> No.3727883

Aw, he took down his Salty Speedrunner videos.

>> No.3727891

You sound like you're really invested in defending scammers and money launderers.

>> No.3727896

You sound like you have a personal grudge against charity.

>> No.3727926

Wow! It's like DoomRL, but boring and shit!

>> No.3727957

it gets a tongue-in-cheek mention
Karl Urban's character is talking to his sister about their parents' death and their current fucked up situation and says "it's this place, it's Hell, it always was"

>> No.3728092

is doom launcher any good?
im really looking for something that organizes my wads and mods and different sourceports.
this seems perfect.
ive been using a fork of ZDL but it just not really enough for me.

>> No.3728105

I usually never post but recently I had wisdom teeth surgery, and the days spent opiate crazed and cabin fever frenzied got me into a trance-state where I got the sudden urge and inspiration to map.

I usually stop and finish and trash projects but doing that enough times has given me enough experience to start each time more efficiently. I couldn't enjoy playing WADs in my state but I still had and have a fixin for doom. You reach a point where the old just doesn't do it and you have to take a new fresh generative leap.

I'll post pics if anybody cares and I get home. I have enough of the layout in my minds eye to where I can finish it solidly, and its Scythe inspired enough to be quick and tight.

Were gonna make it boys, just don't succumb to scope creep!

>> No.3728109

And with that we manaed to reach autosage.

>> No.3728125

I was watching a video about him "teaching" speedrunning and I made a comment telling my preference for MOUSE2 "Strafe_On" and ctrl "Turn_Left" and Space "Turn_Right" for SR50 and I really believe this is an incredibly intuitive bind, and he responded that he "didn't he agree with that at all" and I found the way he responded to be really weird, like he had his own setup and im wrong because it wasn't his, as opposed to me just giving a point of view.

Which brings me: How do you guys bind to SR50? That is if you even do it regularly enough, do you?

>> No.3728149

I have "Strafe On" bound to mouse2 and alt, so when I do SR50 I either hold W+D+MOUSE2 and swing my mouse to the right, or do it sorta default way like w+a+alt+left arrow. It's just a matter of preference, really. No idea what's the reason to sperg out at people's bindings.

>> No.3728156

To him your setup is wrong because it isn't his.

Number 1 for a reason

Don't think you should take it personally

He also speedruns Spear of Destiny through GZDoom

>> No.3728287
File: 19 KB, 346x300, confus.jpg [View same] [iqdb] [saucenao] [google] [report]


That link leads to something called a "Pull Request", what is that?

>> No.3728316

basically asks permission for you to edit the code and put it into the main stream. Keep in mind, you can download the source and edit it yourself without any permission from the original owner.

>> No.3728363
File: 132 KB, 1016x576, bluuh_colors.jpg [View same] [iqdb] [saucenao] [google] [report]

Alrighty, time to stop and do something productive.

>> No.3728386

>Base: .NET Framework

>> No.3728387

>zdoom forums changed


>> No.3728392

How do you go back to VQ3 after playing CPMA for so long? I'm surprised I even enjoyed the original physics, it seems so bad :/

>> No.3728421

You don't unless you wanna play more casually in QL, they have a pro movement system there but it's not the same

>> No.3728464
File: 741 KB, 1024x640, doomtitlepic.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3728479

that the new titlemap for D4D?

>> No.3728480


>> No.3728481

I think it would look better with exaggerated colors. Using the basic color scheme of D44M but with things made look more vibrant.

>> No.3728489

Surprisingly well-made actually. A bit choppy but still good

>> No.3728505


>> No.3728507

The only part off is the helmet where they almost seemed to forget to take out the original bit, but otherwise that's pretty great.

>> No.3728513


Don't like the colorscheme, but otherwise neat.

>> No.3728515

So how come many mods don't bother changing the player sprites

You'd think even D4D would do that

>> No.3728520


In terms of Work Required vs Utility Gained, the ratio is so out of proportion it's not even funny.

>> No.3728532

besides D4D doesn't even have multiplayer

>> No.3728534

It does have the holo grenade though

>> No.3728535
File: 93 KB, 640x480, 2017-01-08_23-55-52.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3728562
File: 2.07 MB, 640x360, 068.gif [View same] [iqdb] [saucenao] [google] [report]

really, is there something wrong or there's people who keeps bitching everywhere on every doom related forums that the Doomslayer is not the Doomguy?

even with the game itself shoving at their faces that we play as the classic?

in fact, has someone even tweeted Hugo and Marty about this one?

>> No.3728579

I don't think most people really care, if it is it's cool, if it isn't ok sure whatever, most people play video games instead of trying to play connect the plot dots because they tried that with Zelda and I think everyone knows what a fucking mess that timeline is

>> No.3728580

do Scythe, that's always a save bet

>> No.3728602


>> No.3728603

Basically when you go through life you're going to meet people who miss things and are generally really dumb

>> No.3728606

It's really odd how they miss all the through backs to Doom 1-64 and the clear intention on tell the player that the DoomSlayer is Doomguy but they got all the night sentinel stuff which you have to read.

>> No.3728638

/r/ing the pic of 2016 doomguy's face texture.

>> No.3728664

I think the logic is that its the order you find the keys in the level

Yeah my preference is my hands naturally feel like they want to press control and space anyways since I already play enough fps to hold my keyboard that way.

True but I don't think someone like Zero Master would have reacted the way he did.

>> No.3728676

>even with the game itself shoving at their faces that we play as the classic?

Based on what? Where does this happen outside of throwback easter eggs? Every element of the story besides some old designs slipped into fluff art can be taken as completely new and everyone went into the game reading way too much into the lore because the hell dialog leaks had all the spergs saying it was the original doomguy before the game even came out, just based on a few lines about the character being the hell boogeyman. It seems like it's the original Doomguy because you went into the game looking for every little detail that might link the two, so now instead of easter eggs being easter eggs they're definitive evidence that there's some retarded multiverse plot going on instead of another reboot. Confirmation bias.

They're putting cheap throwbacks like depictions of the old doomguy on lore and items from the earlier games being used as props because it's the easiest thing they can do to point to and go "Hey, check it out, we care about the old fans of the series look at this rad shit lmao he's the old playersprite in this one!!"

>> No.3728691



its the old doomguy, even the noclip interview with hug and the guys implied that, but they cant accept it, unless there's a Word of God of it coming from Hugo Martin or Marty Stanton.

in fact, its the same shit with gamefreak and ash's true age when they confirmed that ash's entire journey lasted for 3 years from kanto until X/Y years ago

Nice bait

>> No.3728706
File: 3.77 MB, 2300x2000, When the model rips are just right.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3728779
File: 799 KB, 200x189, ed5.gif [View same] [iqdb] [saucenao] [google] [report]

>2017 being the year of DOOM 2016 modding

fuck year

also, bumping my request for that pic of the rip of NuDoomguy's face.

>> No.3728784

New Bug Tracker for the ZDoom Family: http://mantis.zdoom.org/view_all_bug_page.php?project_id=0

NoClip (Doom 4 Documentary) Doing a "Profiles" Interview With Romero: https://twitter.com/dannyodwyer/status/818531973815791622

>> No.3728798
File: 498 KB, 448x994, f954dc1c6eae2fff69b3d5ea9ecc4479.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3728840


its only for SFM, but we can rip it though SFM and make detailed sprites of it

someone suggested this on /r/metroid if someone decides to update dreadnought later, since SFM has a 1st person camera option available using the head/eyes cam

>> No.3728929

>you think it's the original doomguy because you sought out to look for cues
>said cues actually exist within game
it's amazing how much you've crammed into a single post attempting to shoot down theoristfags but somehow came off as worse for wear

>> No.3728937
File: 39 KB, 347x364, halp.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, fuck. I have no idea what I'm doing, so that won't work. I'll see if I can understand anything in the source code while poking around but I'm not optimistic.
I was just hoping to put a request in letting our GZDoom overlords know that this is a feature that at least one person would like.

>> No.3728938
File: 67 KB, 420x482, 1482929277490.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3728954


>> No.3728982
File: 49 KB, 700x700, ackchyually.jpg [View same] [iqdb] [saucenao] [google] [report]

The Doomslayer's backstory is purposefully vague as fuck as to where he comes from and that's the only "Cue" you're given outside of shit that would be considered a cheeky easter egg in any other game, including Doom 3. If Doom 3's release was surrounded by the same bunch of turbonerds grasping at every straw possible to place the original Doomguy in the storyline then we'd have this same idiotic multiverse theory going on back in 2004 desperately trying to explain that actually the Doom 3 guy isn't REALLY a reboot of the same character because the regular Doomguy existed in the lore and actually that thing on the tablet wasn't just an Easter egg! You're going into a *REBOOT*, the kind of media most likely to contain references and similarities to the original, and picking out every single similarity to the original as definitive proof of your claim when every single one of them can be explained as the game being a reboot and recycling old lore. That's confirmation bias.

>> No.3728993

Is that fucking Vin Diesel

>> No.3728994

how does doomguy have time to shave while trapped in a coffin and/or killing demons

>> No.3729003

His suit has a shave function

>> No.3729005

It's clearly Duke Nukem.

>> No.3729008

using this image ironically doesn't make you any less like it

>> No.3729020
File: 5 KB, 54x129, RELEASE ME.png [View same] [iqdb] [saucenao] [google] [report]

New thread.


>> No.3729031

What's the more far-fetched conclusion, that the reboot that drops the numbering and tries so very hard to establish a new universe with new character backstories that they spend the better half of the game hammering in is actually a reboot and exactly the way it seems -OR- it's really secretly a sequel that they're just calling a reboot and dropping the numbering on because reasons and also we have to grasp at the theory that the Doom series' storylines operate on Multiverses and also time distortion to make the theory that it's the same Doomguy even begin to work on the most basic level we're not reading too far into this we swear.

>> No.3729040

sure thing, friend.

>> No.3729052


What's the more far-fetched conclusion, that the reboot that drops the numbering and tries so very hard to establish a new universe with new character backstories that they spend the better half of the game hammering in is actually a reboot and exactly the way it seems OR it's Doomguy fighting Hell demons again?

>> No.3729054

I liked it better when the deniers of the Doom 2016 theory were stuck saying "no, he isn't" a thousand times.

>> No.3729064

It is the Doomguy fighting hell demons again. New reboot, new rebooted Doomguy.

You *need* the retarded time distortion multiverse theory to explain how the storylines link up. Nice to know that you realize deep down how fucking retarded it sounds.

>> No.3729070

>You *need* the retarded time distortion multiverse theory to explain how the storylines link up.


It's Doomguy fighting Hell demons again.

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