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/vr/ - Retro Games


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3709486 No.3709486 [Reply] [Original]

After seeing this video, my eyes were opened! Mario 64 may actually be one of the worst marios of all time! I mean, the camera is so terrible right? It can't be because people just suck at moving around in 3D space. Also, mario controlls so slippery! Not at all like how banjo and Kazooie control, even though it uses the exact same engine. And it looks sooo ugly! LOL! What were they thinking in the 1990s! why couldn't it have looked good! 0/10 This Game hasn't aged well. Don't Believe me? Check out the comments on this video, everyone talks about how awful the game is!

https://www.youtube.com/watch?v=lAGDZETy7To

>> No.3709493

>>3709486
I was playing Mario 64 the other day and I was thinking exactly this. I'm not even being ironic.

>> No.3709501

>>3709486

When a 2D game jumps to 3D it becomes a new franchise. Comparing it to a game like Mario 3 just because the main character is a guy with a red hat is retarded.

>> No.3709503

Watch out OP, you have a wrong opinion and the janitor will most likely delete your thread for claiming such heresy.

>> No.3709516

>>3709503

Oh Shit! My buttwhole is puckered

>> No.3709524
File: 255 KB, 355x362, 1402460758495.png [View same] [iqdb] [saucenao] [google]
3709524

>>3709486
>The first true 3D game Nintendo made is immaculate, has no flaws, cannot be criticized, and still holds up today
Okay OP, okay.

>> No.3709525

>>3709501
People do that for Sonic all the time

SA is more faithful and a better game than SM64

>> No.3709526

>>3709493

>I was thinking exactly this

>It can't be because people just suck at moving around in 3D space.

So you were passive-aggressively telling to yourself that you suck at 3D games?

>> No.3709530

>>3709526
No I actually kind of like Mario Sunshine.

>> No.3709531

>>3709486
most people praise it on nostalgia alone, especially in the US where it seems everyone sucks Nintendo's cock

>> No.3709534

>>3709524

>being a contrarian is more important then being honest and saying a game is good.

>"Mario 54 is good, but thats boring, here, let me nitpick it and pretend it isn't a timeless classic for (you)s"

>> No.3709537

>>3709525

thats true. SA is also awful. So maybe making it a faithful adaptation is not always a good idea.

>> No.3709538

Damn, I fucking love contrarianism.

>> No.3709539

camera controls were great. you'd know that compared to other same gen games,theyre much better. if you werent from /v/ trying to shit things up

>> No.3709541

>>3709530

do you how the jet-pack saves you from your shitty jumps?

>> No.3709543

>>3709537
At least it wasn't casualized and ruined the series like SM64

>> No.3709546

OP's post and ironic Doki Doki Panic shit are the retro gaming version of virtue signaling.

>> No.3709547

>>3709543

no, it just anime-ized and ruined the series with an actual terrible camera and controls.

>> No.3709551

>>3709547
>anime-ized

Nice meme. Maybe SA2, not 1. And the contols are fine if you aren't a casual child.

>> No.3709552
File: 6 KB, 261x136, c101ad658d349a36ee1c44e5ff0277034f38e227362e3349c08981de02c443f4.jpg [View same] [iqdb] [saucenao] [google]
3709552

>tfw Suzy cucked Arin with Danny

I knew she was fucking other dudes, but with fucking Danny? lol

>> No.3709553

This is like, how in the early 2000s, everyone decided that Final Fantasy 7 was the worst one, just to be kewl.

>> No.3709558 [DELETED] 

>>3709551

>it isn't anime

literally a dumb pink haired

>> No.3709561

>>3709551
dude SA started the skinny sonic with green eyes and glitchy gameplay. Also Big the cat.

>> No.3709564

>>3709558
You mean Amy who has been in the series since Sonic CD? It's time to stop grasping at straws anon.
>>3709561
And SM64 started the put hearts everywhere, take away the mushrooms and turn it into a Fisher Price series a toddler could beat.

>> No.3709565

>>3709551

>it isn't anime

literally a dumb pink haired fangirl chases him. The later games get worse with it, but it all starts here. That camera never changes either, started out bad, and only got worse.

>> No.3709569

>>3709564
>Amy who has been in the series since Sonic CD? It's time to stop grasping at straws anon.

LOL, yes, the game that started out with an anime cut scene, yes the very same one. Also a terrible sonic game too btw.

>> No.3709570

>>3709565
>starts here
Oh you're a shitposter who never played Sonic CD. Opinion discarded.

>> No.3709572

>>3709569
>complaining about anime in a Japanese series on a Japanese imageboard

Hello readdit

>> No.3709574

>>3709564

I'm not defending SM64 (never played), just shitting on SA because it deserves it. Stop being a 00s kid.

>> No.3709575

>>3709572
*rattled tits* REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT

>> No.3709580

>>3709574
Been playing since the NES days, try another strawman.
>>3709575
Thanks for outing yourself as a shitposter with nothing to say

>> No.3709581

>>3709580

And? you're still acting as a 00s kid if you defend the vomit that was Sonic Adventure.

>> No.3709585

>>3709581
Huh it's almost like people have their own opinions. If you want to fling insults then go back to /v/

>> No.3709589

>>3709585

Not him but the same can be said about you and your opinions on Super Mario 64. Just accept that a lot of people think SA1 is shit and be done with it.

>> No.3709594

>>3709589
Excpet I actually offered reasons why other than "ugh youre a 2000s kid that game is vomit"
>not him
Sure, anon.

>> No.3709596

>>3709570

no i did play it. it has an awful, useless gimmick of going between 3 different version of one map to complete it. you need a ling lateral space to gain the 88mph speed to activate it, this is timed.

UNFORTUNATELY the morons who made this (The JAPANESE sonic team) Decided sonic should be this vertical platform game like something out of a DOS computer platformer from the early 80s and so you will find yourself jumping around a maze of block instead of ever being able to run.

Dogshit, overrated sonic game that everyone praised because no one had a sega CD so they judged it based on screen shots for nearly 10 years but then realised how shit it is compared to the 3 genesis sonics after trying it on the sonic gems collection.

>> No.3709598

It's a shame, this thread really had potential

Wait

No it didn't

>> No.3709602

>>3709541
Except shadow Mario steals the backpack from you during the actual platforming levels.

>> No.3709603

>>3709594

What reasons? "hurr durr casualization"? Sonic Adventure is also casualized as fuck: on-rails rollercoaster simulation instead of actual platformer, casual as fuck homing move so that you can't fuck up your jumps (and if you fuck them up, it's due to the glitchiness of it, not due to actual challenging design), not to mention the amount of cutscenes that are also unskipable.

>> No.3709604

>>3709596
>I did play it
>thought Amy started in SA1

Wew lad

>> No.3709605

>>3709602

yup i remember everyone saying those levels should have been the whole game too.

Essentially, mario 64.

>> No.3709607

>>3709604
i never said it started in SA1, just that it was in SA1

>> No.3709612 [DELETED] 

>>3709594
>Sure, anon.

>>3709574 here, that was my last post ITT.

Nice to see you're paranoid as fuck, Sonic Adventure fanboy.
Now go and fap to furry shadow porn on deviant art.

>> No.3709613

>>3709486
ARIN IS FAGGOT

>> No.3709614 [DELETED] 

>>3709612
Enjoy your ban

>> No.3709616 [DELETED] 

>>3709614

Announcing reports is against the rules.

Also "boo hooo mommy! anon is making fun of my furry tastes!"
Grow up.

>> No.3709625 [DELETED] 

>>3709616
I didn't announce anything other than you being a butthurt shitposter

>> No.3709634

(OP) here, gotta go out for new years, made thrread because the video of shitty gamegrump arin complaining about a good game that is timeless and had a hand in shaping every 3 game since it's inception upset me because he misses a few jumps and is too dumb to know to kick the plank to make it fall down.

Defending SA as being "good" is embarrassing though. not as bad as SA2 is but it was the beginning of the end for sonic. It feel like a licenced game based on a saturday morning cartoon that never got released.

>> No.3709638

>>3709625
nice backpedal.

>> No.3709642

>>3709486
Galaxy 2>64
Level design>open level design

Debate me, the galaxy games are 2d mario games in a 3d environment because of linear level design

>> No.3709685

>>3709634
More like SM64 was the beginning of the end of Mario, taking away the skill based platforming and time limits and turning it into a glorified walking simulator

>> No.3709687

>>3709685
>taking away the skill based platforming

Someone post the webm.

>> No.3709695

>>3709685
I actually find Mario 64 to be harder than any of the 2D Marios (maybe with the exception of SMB2J).

>> No.3709745

>>3709685
>taking away the skill based platforming

Nice bait faggot, dominating the wall jumping and timing jumps to make chains requires actual skill and some motor skills

Unlike in SA were the motherfucker runs through half the level on his own and the other half you are using that homing shit that is literally a button smasher technique that requires minimal timing

3D Sonic fanboys are the worst

>> No.3709834

>>3709486
I was playing it a while ago after getting 100% in Sunshine and I honestly felt a lot more frustration while playing 64.
The game itself was great, but the controls were a pain and made the whole thing a frustrating experience on the later levels.
The way you completely lose control of Mario as soon as you touch a slope by accident was a pain. At that point you could only pray that he'd land on solid ground safely. And the game also kind of gave you hope that it was possible to save yourself in such a situation, and jump off the slope, but it'd only work sometimes, most of the time Mario is just glued until he's landed on horizontal ground.
There was also the way Mario couldn't simply turn around when you flick the joystick in the opposite direction, he has to walk a small circle until he's facing the direction you want. This completely fucks you over whenever you're standing on a tiny platform above a bottomless pit. Mario will just walk off the platform like an idiot. But it worked like this only sometimes! Other times he'd just turn around instantly.
Also you couldn't pull off a backflip, a long jump, or that forwards->backwards->jump instantly, you had to wait for mario to crouch or build up a little momentum respectively, this in a game that requires fast reactions when you're standing on tiny moving platforms.
Also when you're walking or running, and you push B, it almost seems random whether Mario will launch himself forwards or throw a flying kick, it'll usually be the opposite of what you wanted.
Also how when you go near a wall Mario becomes glued to it and it's fucking impossible to pull him out.
Not to mention the fucking camera.

It might seem like nitpicking but all this shit was key.
I'm gonna have to compare it to Sunshine again, because it being worse than 64 seems to be a consensus. The game did a lot of things wrong compared to 64, but at least the controls were fucking tight, responsive, consistent, and it was generally a bliss to play.

>> No.3709847

>>3709834
Nice post, anon. You really don't realize how poorly Mario controls in 64 until you spend some time with Sunshine. There's just no going back.

>> No.3709904

>>3709834
That's because unlike SEGA, Nintendo does more often learn from their mistakes (or they used to), the gameplay issues were fixed in Sunshine and feels more polished than SM64 overall, nevertheless Super Mario 64 was great and fucking unprecedented, and I can perfectly play it after Sunshine and Galaxy, even with its flaws, I rarely find it frustrating, its not a very difficult game (the only really fucked up part I remember is the part where you get the red switch)

Also despite being technically inferior, I still think that content wise SM64 is the superior game, it has way better level design (at least for my taste) and while the water weapon is fun at first in Sunshine it becomes kind of annoying eventually, both are great games though.

In contrast Sonic Adventure came 2 years later and managed to have even worse controls and camera than SM64, and on top of that, that they HAVEN'T fixed it after countless installments, I think the only half decent 3D Sonic I played was Generations, still the automatic camera and Sonic running by himself half the time still sucks, also Lost World seemed to not be that bad control wise, but I dropped it quick because it was boring as fuck and practically a SM Galaxy ripoff.

>> No.3709989 [DELETED] 
File: 28 KB, 567x565, arguments.jpg [View same] [iqdb] [saucenao] [google]
3709989

>>3709486
>Arin "I hate any game that is made after 1994 unless it has a layout similar to a game that isn't made in 1994" Hanson

>> No.3709994
File: 28 KB, 567x565, arguments.jpg [View same] [iqdb] [saucenao] [google]
3709994

>Arin "I hate any game that is made after 1994 unless it has a layout similar to a game that isn't made after 1994" Hanson
>the game is too hard
>why didn't he game tell me to do X
>I'm a game expert because I used to make animated parodies on newgrounds
>muh 2d platform games

>> No.3710001

>>3709904
>That's because unlike SEGA, Nintendo does more often learn from their mistakes (or they used to)
Yes, because unlike Nintendo, Sega doesn't make mistakes.

>> No.3710005
File: 13 KB, 312x295, 079Slowpoke_Dream.png [View same] [iqdb] [saucenao] [google]
3710005

>>3709834

>Also you couldn't pull off a backflip, a long jump, or that forwards->backwards->jump instantly, you had to wait for mario to crouch or build up a little momentum respectively, this in a game that requires fast reactions when you're standing on tiny moving platforms.

Wow, it's almost as if Mario has a thing called momentum!

>> No.3710010

>>3709994
So true. Fucking Arin.

>> No.3710059
File: 1.46 MB, 3840x2160, 1474672815275.jpg [View same] [iqdb] [saucenao] [google]
3710059

>>3710001

>> No.3710063
File: 58 KB, 256x256, face-with-tears-of-joy.png [View same] [iqdb] [saucenao] [google]
3710063

>>3710001
Are you fucking kidding me

>> No.3710202

>>3709994

Arin also hates SOnic, which was made before 1994.

He's just a faggot who can't get good at video games. He was also never good as an animator.

>> No.3710297

>>3710202
Sonic has great music, the best sonic gameplay is from sonic pinball.

>> No.3710301

>>3709605
more like mario galaxy which is the best 3d mario of all

>> No.3710305

The controls in mario 64 are fine, it's the carmera that's bullshit

>> No.3710573

>>3709546
fucking this

>> No.3710579

>>3710305
No, the whole game is fine.

>> No.3710759

>>3710305
The camera is pretty good for 1996. I didn't have too much trouble with it.

>> No.3710805

>Click bait shit

>> No.3710852 [DELETED] 

>>3709685
>taking away the skill based platforming and time limits
This is only true if you are a braindead zombie who limits themselves to the obvious without ever experimenting with gameplay.

You can make SM64 take as much skill or as little time as you want it to.

That's the beauty of it. It doesn't pidgeonhole you into playing it in any specific way.

>> No.3710857
File: 1.51 MB, 480x360, shockinglifts.webm [View same] [iqdb] [saucenao] [google]
3710857

>>3709685
>taking away the skill based platforming and time limits
This is only true if you are a braindead zombie who limits themselves to the obvious without ever experimenting with gameplay.

You can make SM64 take as much skill or as little time as you want it to.

That's the beauty of it. The game doesn't pidgeonhole you into playing in any specific way, and it has a mountain of depth to play with.

>> No.3710859

Also, Mario never required skill to beat. There are zero mario games that are difficult to complete if completion is your only goal.

>> No.3710862

>>3710859

That's subjective, I know a lot of people who are good at several vidya genres (fighting, shooter, etc) but can't grasp the concept of momentum on Mario games, can't even get past 1-3 on SMB.

>> No.3710936

>>3710862
Then they suck

>> No.3711003

>>3710005
It's almost as if the sideways sommersault jump didn't exist in previous games.
Having to build up momentum in one direction so you could jump in the other made that jump almost useless, because you'd have to run away from the place you wanted to reach. It also required time and enough room to move around in.
In Sunshine they fixed all this so you could pull off the jump instantly and even while standing on the tiniest platform in midair. Mastering this jump was essential, while in 64 you couldn't really count on it and it was almost a gimmick like the triple jump.

t. autism

>> No.3711018

>>3709834
>There was also the way Mario couldn't simply turn around when you flick the joystick in the opposite direction, he has to walk a small circle until he's facing the direction you want.
Are you retarded? Do you want me to make a video of me pivoting on the spot both from a standstill and from a run?

>But it worked like this only sometimes! Other times he'd just turn around instantly.
No, it works exactly the same way every time based on both your momentum and neutral position.

>Also when you're walking or running, and you push B, it almost seems random whether Mario will launch himself forwards or throw a flying kick, it'll usually be the opposite of what you wanted.
It's not random you fucking dunce. Whether you kick or dive out of a jump is based entirely on your speed. The only exception to this is if you do a single jump while standing on a slope, then you will always dive.

>Also how when you go near a wall Mario becomes glued to it and it's fucking impossible to pull him out.
What the fuck are you even talking about?

>Not to mention the fucking camera.
Unintuitive to start, but easy to learn how to use, and better than every other 3rd person camera in 1996.

Jesus Christ some of you people are so shitty at video games it makes my head spin.

>> No.3711171

>>3711018
>Do you want me to make a video of me pivoting on the spot both from a standstill and from a run?
I don't see how making a video of it working proves that it can be easily pulled off in the heat of the moment.
The truth is that Mario 64 is the kind of game where many of your deaths won't feel like they were your fault, but because your character was doing whatever the the fuck he wanted.

I don't believe I was just bad at the game, because I was still able to get 120 stars, but it was definitely a more frustrating experience than having to find a shitton of blue coins hidden in obscure locations.

>> No.3711198

>>3710859
Lost Levels would like to say hello, and even the original SMB takes more skill to beat than say SMW, if only by virtue of scarcer lives and fewer "extra hits".

>> No.3711202

>>3711198
>I abuse the cape flight then wonder why the game is so easy

>> No.3711209

>>3711171
>I don't see how making a video of it working proves that it can be easily pulled off in the heat of the moment.
It can easily be pulled off in the heat of the moment if you don't suck.
>The truth is that Mario 64 is the kind of game where many of your deaths won't feel like they were your fault, but because your character was doing whatever the the fuck he wanted.
Every single death is a result of you fucking up and failing to develop a basic understanding of the engine. The controls and movement are 100% consistent.
>I don't believe I was just bad at the game, because I was still able to get 120 stars
Getting 120 stars doesn't make you good at the game you feloniously stupid prick. I passed "Through the Fire & Flames" on expert before, but that doesn't make me good at guitar hero.

>> No.3711224

>>3709486
Of course it sucked, but what else did we have?

>> No.3711225

>>3711198
Lost Levels isn't hard. I beat it in about 2 hours on my first playthrough. It took me much longer to beat Super Mario World because the game has more content, more depth, and a higher skill ceiling, despite having a lower skill floor than previous Mario games.

I could play through Super Mario World again with a different playstyle and it would be completely different than my first one, while a second Lost Levels playthrough would be almost identical to my first because it's a hollow ass boring game.

Super Mario 64 is by far my favorite Mario game because it has a gargantuan quantity of depth and freedom that no other Mario game comes close to matching, which gives it nearly endless replay value.

>> No.3711987

>>3709685
>taking away the skill based platforming and time limits
>time limits

Use the timer function on your TV then you faggot

>> No.3711997

>>3709486
Why must this stupid "hey popular old games that are still widely praised today sucks and here's why you should think so too" meme be so wide spread.

>> No.3712006

>>3709486

Of course it sucks. All platformers suck. Fighting game master race.

>> No.3712016

>>3709486
I'm so fucking tired of these nobodies rambling on and on about their stupid bullshit and trying to be so random and so funny while recording shit.

This whole medium is fucking cancer.

>> No.3712907

>>3709642

Galaxy 2 is legit my favorite Mario game. It's just nothing but masterfully crafted level design the whole way through.

Mario 64 is great as its own thing, but man if had come out after the Galaxy games, I would've been extremely disappointed by it.

>> No.3712914

>>3709486
>We cannot discuss 6th gen to avoid threads like this.

>> No.3712939

Mario 64 isn't bad just incredibly overrated. Crash Bandicoot basically destroys any n64 platformer out there

>> No.3712951

>>3712939
>this is what kids who only had Playstation actually believe

Next you're going to tell me Spyro was a good game.

>> No.3712991

>>3712939

>Crash Bandicoot

Hugo was a better hallway platformer than Poochie the Dog.

>> No.3713017

>>3712939
HAHAHAHAHAHAHAHAHAHAAHHAHA

>> No.3713135

>>3709642
>>3712907
Galaxy 1 and 2 have some of the the worst movement mechanics in any Mario game to date, rivaled only by the NSMB series.

I have no idea how anyone finds that shit fun. Who the fuck thought removing momentum and limiting analog steps to 8 directions was a good idea?

Not to mention half of the game is just gimmicky wiimote horse shit.

>> No.3713152

>>3709486
>uses the exact same engine
Uh... nah...

>> No.3713165

Every N64 game is absolute shit now cept for Mario Party 1-3 and Mario Kart. N64 games were cool cause it was the generation they were learning how to do 3D games, but now they're shit. Mostly due to the nip fags not knowing how to make a fucking controller so every game had shit controls til someone at sony finally made the dualshock

>> No.3713180

>>3713165
And yet Crash Team Racing is a superior kart game

>> No.3713183

>>3713135
>limiting analog steps to 8 directions

except the Galaxy games don't do that at all?

The movement mechanics do often get switched around due to the gravity changing around. That's by design, and part of the intended challenge is to mess with your head by making you control Mario from unusual/interesting camera perspectives. Galaxy 2 is a bit better about this than Galaxy 1, because they were more experienced with the engine at that point, and had better ideas of how to play around with the perspective while still making it fun/easy to play.

>> No.3713193

posting in a troll thread but lets look objectively at sm64s pros and cons
pros
tight controls with a lot of freedom of movement, able to jump, long jump, crouch, sidejump, backflip, ect ect giving you a tool for every situation
colorful graphics and a decent enough art direction that it doesnt look like complete garbage today but there is a con i will mention later
varied enemies and challenges, not just doing the same thing every level(except red coins and 100 coins if youre a completionist)
good ost on average, some songs standout as way better than others but everything is at least acceptable
cons
level design fucking sucks almost every level is some form of climb, whether it is a mountain or a fortress or whatever, the levels are mainly vertical and that gets boring, that said some levels buck this and offer interesting layouts
camera is the biggest con anybody will bring up when trying to gripe about this game, the camera is not good but thanks to the c buttons and being able to go first person its very manageable, there is like one time in the entire game you actually have to fight against the camera and that is in wet dry world, if youve played this game you know what im talking about
textures are crappy which makes the graphics take a hit, this is a problem with the n64 in general i told you i would bring this up later didnt i owned motherfucker

in my opinion the cons are either not that big of an issue for me or can be overcome so i would say sm64 is a good game with some flaws and not perfect in the slightest

>> No.3713195
File: 11 KB, 326x308, Stick N64.jpg [View same] [iqdb] [saucenao] [google]
3713195

>>3713165
the controller is fine, the only flaw is picture related

>> No.3713218

>>3712939
Mario 64 it's not a platformer, it's an acrobatic platformer, in crash bandicoot there's only one way to get from a platform to another, so a speedrun will look very limited and boring, Mario 64 allows for one platform to be reached in many different ways, making every replay a little bit different, and allowing the player to experiment more. Compare a Siglemic Mario 64 Run to a Crash speedrun and kill yourself.

>> No.3713235

>>3713165

>Mostly due to the nip fags not knowing how to make a fucking controller so every game had shit controls til someone at sony finally made the dualshock

The dual shock's analogues are full of dead zones, the precision on them is a joke.
N64's stick is still one of the most precise ones there are, even with >>3713195 in mind.

>> No.3713297

>>3713183
>except the Galaxy games don't do that at all?
Yes they absolutely fucking do.

>> No.3713452

>>3709486
>GaymKEKS in 2017
god damn egoraptor continues to expose himself as an insufferable faggot, he's literally the video game equivalent of doug walker

>> No.3713465

>>3709486
>https://www.youtube.com/watch?v=lAGDZETy7To
This is painful to watch.

Does this guy have cerebral palsy or something? It's mindboggling how terrible he is at this game.

>> No.3713498

>>3713135
>Not to mention half of the game is just gimmicky wiimote horse shit.

You forgot to mention that the othet half is disorienting spheres where camera goes spastic worse than Hazy Maze Caves gassy tunnel.

>> No.3713507

>>3713498
>You forgot to mention that the othet half is disorienting spheres where camera goes spastic worse than Hazy Maze Caves gassy tunnel.

You've obviously never played the Galaxy games. The camera is fixed on specific camera angles during all of the planetoid/gravity warping sections of the game. Mario 64 is far worse with camera shit than any other 3D Mario, especially whenever you are inside a small room.

>> No.3713521
File: 821 KB, 870x898, tJSz4D6.png [View same] [iqdb] [saucenao] [google]
3713521

>>3713465
poor guy just look at em

>> No.3713526

>>3713507

On the spherical ones you can't see dick where you're running or landing and can't even adjust the angle. At least you had some control in SM64.

The worlds are shit as well. They're all disconnected garbage non challenges and non puzzles.

>> No.3713529

mario 64 camera works fine if you don't try to move it, it automatically latches to fixed points

>> No.3713532

>>3713526

Galaxy sets up specific fixed camera angles in every situation so that you can always see what you're doing, unlike Mario 64. stop trying to pretend you've played it when you obviously haven't

>> No.3714942
File: 167 KB, 640x480, vlcsnap-2016-05-11-17h05m57s118.png [View same] [iqdb] [saucenao] [google]
3714942

In 1996 it was mindblowing.
In 2017 it is still mindblowing.

Fed up with contrarian edgy hipsters trying to taint the video game canon. If you don't like it, are you that insecure that you need to post your dislike and hope other contrarians latch to the bait?

You're terrible people with terrible taste ultimately.

>> No.3714975

>>3713532

Yeah the angles suck dick, they're either too much above Mario where you can't judge depth or fucking upside down or some other fuckawful angle where you don't know which way is up. And that's roughly half the game, because more open worlds are few and far between these shitty disorienting fillers.

Psychonauts did it better and it was a shitty game in its own right.

>> No.3715009

How can anyone take him seriously when there's video evidence of him sucking shit at every game he touches? This show is for faggots btw.

>> No.3715014

>>3715009

because:

1. he made "funny" flash videos which means, to gen Z kids, that he's some sort of modern philosopher that can do no wrong
2. gen Z kids who watch him are also shit at games/never played games released before 2005

The guy is smart though, he makes money off basically being a retard. it's smart-retard.

>> No.3715024
File: 391 KB, 974x2864, 1453194314223.png [View same] [iqdb] [saucenao] [google]
3715024

>> No.3715337

Honestly, I play it all the time on my phone while waiting for shit like busses or people behind counters with the sound off.

The touch-screen controls are bad, but its still fun to blaze through a level that took me hours as a kid in a few mins at most.

>> No.3715553

>>3709486
>I really think the model T was one of the worst vehicles of all time!

this is how stupid you sound.

>> No.3715582
File: 2.77 MB, 320x240, Mario 64 on actual N64.webm [View same] [iqdb] [saucenao] [google]
3715582

>>3710857
Mario 64 is a perfect example of a game that is easy to learn, hard to master.

>> No.3717127

>>3709486
just ignore how much fun they had playing and you had watching and continue to nitpick minor faults while ignoring their contribution to the game's overall charm like a good little shitposter

>> No.3717143

>>3715582
When you have 120 stars you leave sparkly trails when you triple and long jump. I completely forgot it did that.

>> No.3717148

>>3717127
Arin said multiple times he hated the game. And judging by the comments his viewers hated it too.

>> No.3717194
File: 189 KB, 1000x1000, jf-japanbox-lg.jpg [View same] [iqdb] [saucenao] [google]
3717194

friendly reminder that Jumping Flash is a better game

>> No.3717201
File: 365 KB, 770x844, dave.png [View same] [iqdb] [saucenao] [google]
3717201

>>3717194
>no strafe movement in a first-person game

More like Jumping Trash, lol.

>> No.3717214

>>3717201
You strafe by bunny hopping from side-to-side, pleb.

>> No.3717217

>>3717201
you can strafe with shoulder buttons wihle in mid jump

the character have too little legs to do it normally witch makes it cute

>> No.3717280
File: 376 KB, 854x930, joe.jpg [View same] [iqdb] [saucenao] [google]
3717280

>>3717214
>having to jump to strafe
Totally not inconvenient at all!

>> No.3717906

>>3709486
So, is this the new fad?
You guys are getting so bored you're picking on classic games now?

>> No.3717909

>>3717201
>>3717280

>game suck fanboy shitting on the masterpiece that is JF

figures

>> No.3717923

>>3717909
Watching GameSack is more enjoyable than playing JF, and that's saying something, GS almost makes me wanna kill myself.

>> No.3717936

>>3717906
>You guys are getting so bored you're picking on classic games now?
That's what I believe is happening.

>>3709486
I wasted so much time listening to Arin compare everything else to Mario 64, any earlier 3D game was always "not as good as mario 64" or "You know how in Mario 64 the camera was good and not this" or "Mario just had better game feel." only to see this bullshit, just confirms that he and a lot of people feel like they have to push redeeming qualities down for what seems purely out of boredom.

There's so many games out there without redeeming qualities, devs who didn't care or put in enough time or effort, clear short cuts here and there, I don't know why people get hung up trying to tear down games traditionally regarded as classics, or even just 'good'. All while conveniently leaving out entries they themselves would consider matching or exceeding what they're criticizing, in so many cases.

>> No.3718027

>>3717923

>hating JF this much

Let me guess, you were bullied by JF fans on a Crash thread, weren't you?

Come on man, no game can be worse than watching Game Suck.

>> No.3718348

The camera sucks for people who are bad at video games. SM64 is perfection.

>> No.3718384

>>3709486
Rid thyself from this board, /v/ermin

>> No.3718432

At least this game has parrarlel universes unlike modern games

>> No.3718946

>>3717909
>masterpiece
To see how hungry for good platformers borestation babbies were back in the day.

>> No.3719319

>>3718946

I was an idort.

>> No.3719474

>>3717936
>I don't know why people get hung up trying to tear down games traditionally regarded as classics, or even just 'good'.

It gets them views. Way more views then giving legit criticism to an obscure game nobody played or even heard about developed by a literally who company.