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/vr/ - Retro Games


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File: 73 KB, 800x600, 007-The-World-Is-Not-Enough-Playstation-Screenshot-2.jpg [View same] [iqdb] [saucenao] [google]
3701086 No.3701086 [Reply] [Original]

Is it just me or is this a shockingly good looking game for both PS1 and N64?

>> No.3701114

it looks pretty nice for a really straight forward looking, clean game. I've found 3D games of the 5th generation look their best when they use a lot of effects, clever rotation or warping sprites/special effects as central elements to their visuals. Something like the water in panzer dragoon and panzer dragoon saga's ruins of uru really stand out.

That said, clean visuals like that are also pleasant to the eye. There is that late PS1 Aliens game that looks very nice. PS1 had a lot of detailed geometry and a lot of games with the sharp low resolution textures look really nice.

>> No.3701124

>>3701086

that hand weirds me out

>> No.3701249
File: 112 KB, 1360x768, maxresdefault-11.jpg [View same] [iqdb] [saucenao] [google]
3701249

>>3701086
It looks alright, certainly more refined than earlier PS titles. But I guess this screenshot was taken from an emulator with some smoothing. Anyway, if you look closely, you can see the low res textures; it's more apparent with more contrast. The lack of shadow and simplistic Gouraud-like lighting is obvious too.

>> No.3701269

Pretty weird seeing TWINE on /vr/. It's one of my more cherished games from the ps1 era. Replayed it a year ago and it aged.. well, still playable enough that it makes you want to pick it up again until you beat it. But there are some very annoying issues for sure.

pros:
>cool atmosphere
>cool visuals
>decent controls (need to remind people that ps1 shooters are meant to be played with a dpad)
>can't manually toggle what weapons to actually use in the in-game inventory, a neat feature
>nice variety in missions, actually good stealth mission or two
>meaty gunplay and I mean fucking meaty

bad things
>framerate
Oh god. Especially in this >>3701249 mission. Framerate will also make aiming a bitch in couple of levels that require some sharpshooting, like the already quoted hostage level, the snow level snowmobile sniping and perhaps the worst offender - the soviet nuclear silo/whatever stealth mission where you need to escort that chick in the end and kill like 30 dudes. Nonetheless it's an excellent, excellent game IMHO. Not on the levels of MOH/MOHU and Syphon Filter but still very good.

I haven't played the N64 version. I hear it's good and that ps1 is supposedly unplayable shit in comparison but it's not like they are direct ports, more like two completely different games with vaguley similar levels.

>> No.3701350

>>3701086
TWINE, more than any PS1 game I can think of, looks great in stills and jerky shit in motion.

I swear their game engine was optimized for back of the box and magazine photos.

>> No.3701378

>>3701086
>>3701249
Can somebody post some screenshots with that texture perspective correction business applied? Thks

>> No.3701436

TWINE for the PS1 is definitely NOT one of those good late-PS1 games. I had it, played it once or twice and never looked back. And it wasnt just because of the FPS...

>> No.3702363

>PSX
>3D
lmao, enjoy your wobble

>> No.3702776 [DELETED] 

>>3701086
Literally every PSX games looks like cat vomit with its disgusting warping textures and general grainy look.

>> No.3703019

I've never played the PS1 version, I love the N64 version though.

>> No.3703192

>>3702776
Why are Nintendrones always so angry and bitter?

>> No.3703195

>>3701086
That's not being emulated at the proper resolution.

>> No.3703267

>>3703192

>What he said is the truth. Even a happy go lucky guy that just won the lottery would say the same thing (unless you tell them to lie of course or keep their mouth shut).

>> No.3703268

>>3703267

I didn't mean to greentext that

>> No.3703289

>>3701086

let's see it with PCSXR-PGXP/Pete'sOGL2 xBRZ TWEAK + "Widescreen cheat" ™

>> No.3703307

>>3703289
I'd like to do one for sure, just haven't gotten around to doing video recording again

>> No.3703317

>>3703307

are you the guy from those videos?

>> No.3703361

>>3703317
Probably not, I only have a few

https://www.youtube.com/playlist?list=PLgKTFKEeDbtS1fu-pDgRpw-1A4ZE3h8cI

>> No.3703481 [DELETED] 

>>3702776
It's not perfect but still way better than having a console with literally no good games outside Mario and Zelda, PS1 had a huge list of good to great games, 64 only had very few great games, if you only had a 64 then you was doomed to grow up to a bitter faggot that can't enjoy anything that's doesn't has a nintendo franchise in the cover.

inb4 tryhard list of games that are not even that interesting like Waveracer, DK64, Yoshi Story, and probably even fucking Quest64, kek.

>> No.3703482

>>3702776
It's not perfect but still way better than having a console with literally no good games outside Mario and Zelda, PS1 had a huge list of good to great games, 64 only had very few great games, if you only had a 64 then you was doomed to grow up to a bitter faggot that can't enjoy anything that doesn't has a nintendo franchise in the cover.

inb4 tryhard list of games that are not even that interesting like Waveracer, DK64, Yoshi Story, and probably even fucking Quest64, kek.

>> No.3703493 [DELETED] 
File: 100 KB, 320x240, Rayman 2 (2D cancelled version).png [View same] [iqdb] [saucenao] [google]
3703493

>>3702776
The N64 also looks like shit thanks to its vaseline-style filter, fog to cover the bad draw-distance, low-resolution textures and sub-20 fps.

Graphically it's a terrible generation, the Dreamcast was the first home console with acceptable graphics.

>> No.3703495
File: 100 KB, 320x240, Rayman 2 (2D cancelled version).png [View same] [iqdb] [saucenao] [google]
3703495

>>3702776
The N64 also looks like shit thanks to its vaseline-style filter, fog to cover the bad draw-distance, low-resolution textures and sub-20 fps.

Graphically it's a terrible generation, the Dreamcast was the first home console with acceptable 3D graphics.

>> No.3703502

>>3703482
>Waveracer
Lol you Sonypony.

>> No.3703503

>>3703495
>thanks to its vaseline-style filter

Dither filter to hide horrible 16-bit color dithering, like that on PS1 and Saturn

>fog to cover the bad draw-distance
PS1 and Saturn games usually have worse fogging and shorter draw distances than N64 games

>low-resolution textures
Because N64 show longer draw distances. It's easier to have higher resolution textures when you are displaying tiny rooms or corridors

>sub-20 fps.
That's only because N64 games are ambitious in producing large open-worlds. In a like-for-like situation, the N64 has better framerates than PS1 or Saturn, but idiots compare things like OoT (open world game) against Tekken 3 (two polygonal fighters standing in front of a 2D backdrop).

>> No.3703509
File: 634 KB, 1600x1213, Square%2Bchristmas%2B%2528PSX%2529[1].jpg [View same] [iqdb] [saucenao] [google]
3703509

>>3703503
>w-well its okay that n64 looks and performs like shit, b-because open world and other shit that was clearly out of reach of the console's hardware. but that makes it okay trust me anon!!!

fuck off. n64 was and still is the shittiest of its generation.

pic related has more 10/10 games than entire pretendo64 library.

>> No.3703524

>>3703502
Nice argument, now everything that I said is invalid.

>> No.3703528

Wow, it's like I'm looking at a snapshot of /v/ if 4chan existed in 1998

>> No.3703529

>>3703528
Welcome to /vr/, this is our routine here.

>> No.3703607

>>3703509
>square shit
Just fuck me in the ass and call me sally

>> No.3703637

>>3703509
This person definitely missed out on having an N64 and wishes their PS1 games were not worthless.

>> No.3703641

>>3703524
waveracer is really good though

>> No.3703681 [DELETED] 
File: 925 KB, 540x360, Legend of Mana.gif [View same] [iqdb] [saucenao] [google]
3703681

>>3703503
>Dither filter to hide horrible 16-bit color dithering, like that on PS1 and Saturn
The Saturn uses checkerboard patterns to simulate transparencies, it's not the same thing as the PS1's dither effects. It's more akin to the Genesis using dither to "blend" the colors together in composite/RF (to create new shades or transparencies).

The PS1 hardware nativelly uses full-screen dither to avoid color banding, since it outputs at a lower color depth than it renders internally, it's a feature of the hardware, a feature that makes the games look terrible, exactly like the vaseline-like filter featured on the N64.

>PS1 and Saturn games usually have worse fogging and shorter draw distances than N64 games
This is so wrong it hurts, dunno about the Saturn (I don't know much of its library), but on average PS1 games have better draw distances than the N64 (you can even attest this in most multi-platform games like THPS, Mega Man Legends, Gex 3D, Spider-Man).

I'm yet to see a draw distance as bad as Turok's on PS1, not even Tenchu is that bad. I'm not factoring shovelware (like South Park on both consoles).

>Because N64 show longer draw distances. It's easier to have higher resolution textures when you are displaying tiny rooms or corridors
Even the less geometrically intensive N64 games have worse textures, it's a limitation of the hardware, preciselly the 4k of texture cache.

>That's only because N64 games are ambitious in producing large open-worlds.
This is another reason why the N64 games aged like shit, some games were simply too much for the hardware. I'd rather play Mario 64 than the more ambitious Conker, since the later runs like shit.

Anyway, it doesn't matter the reasons, the end results on the N64 also look terrible, that's the point.

>> No.3703691
File: 925 KB, 540x360, Legend of Mana.gif [View same] [iqdb] [saucenao] [google]
3703691

>>3703503
>Dither filter to hide horrible 16-bit color dithering, like that on PS1 and Saturn
The Saturn uses checkerboard patterns to simulate transparencies, it's not the same thing as the PS1's dither effects. It's more akin to the Genesis using dither to "blend" the colors together in composite/RF (to create new shades or transparencies).

The PS1 hardware nativelly uses full-screen dither to avoid color banding, since it outputs at a lower color depth than it renders internally, it's a feature of the hardware, a feature that makes the games look terrible, exactly like the vaseline-like filter featured on the N64.

>PS1 and Saturn games usually have worse fogging and shorter draw distances than N64 games
This is so wrong it hurts, dunno about the Saturn (I don't know much of its library), but on average PS1 games have better draw distances than the N64 (you can even attest this in most multi-platform games like THPS, Mega Man Legends, Gex 3D, Spider-Man).

I'm yet to see a draw distance as bad as Turok's on PS1, not even Tenchu is that bad. I'm not taking into consideration shovelware (like South Park on both consoles).

>Because N64 show longer draw distances. It's easier to have higher resolution textures when you are displaying tiny rooms or corridors
Even the less geometrically intensive N64 games have worse textures, it's a limitation of the hardware, precisely the 4k of texture cache.

>That's only because N64 games are ambitious in producing large open-worlds.
This is another reason why the N64 games aged like shit, some games were simply too much for the hardware. I'd rather play Mario 64 than the more ambitious Conker, since the later runs like shit.

Anyway, it doesn't matter the reasons, the end results on the N64 also look terrible, that's the point.

>> No.3703972
File: 1.88 MB, 480x360, reaver.webm [View same] [iqdb] [saucenao] [google]
3703972

>>3703691
>The PS1 hardware nativelly uses full-screen dither to avoid color banding, since it outputs at a lower color depth than it renders internally, it's a feature of the hardware, a feature that makes the games look terrible, exactly like the vaseline-like filter featured on the N64.
The N64's dither filtering is much more aggressive than that of the PS1. It completely eliminates banding, while the PS1 still has banding. Of course, it also looks more blurry as a result.

>on average PS1 games have better draw distances than the N64
Very few PS1 games even attempt long draw distances, but those that do generally have horrible fogging, or some kind of other "catch" like Spyro's extremely aggressive distance LOD which completely strips textures away from anything sufficiently far enough.

Compare that to even a launch title like Mario 64 (to say nothing of later games like Banjo-Kazooie) which preserve texture detail at unlimited distances.

Meanwhile, even late PS1 games that are regarded as having excellent graphics like Soul Reaver have fogging out of the wazoo.

>THPS, Mega Man Legends, Gex 3D, Spider-Man
Congrats, you've identified almost all of the horribly botched ports. Last one you forgot was A Bug's Life.

On the flip side, try comparing the draw distances of South Park Rally, Army Men, and Battletanx. Rayman 2 on PS1 is the only version with fogging (despite the geometrically simplified levels), though it's set pretty far away.

>I'm yet to see a draw distance as bad as Turok's on PS1
Silent Hill, obviously

>Even the less geometrically intensive N64 games have worse textures
Poorly coded games. WDC on N64 has the highest polygon count of the entire 5th generation and it still has better texture quality than shovelware on both consoles.

>4k of texture cache.
Nothing stops developers from breaking large textures up into 4K chunks, in fact the good developers did exactly that.

People need to be reminded how bad PS1 games look on real hardware

>> No.3704026

>>3703509
Y u mad tho?

64 was three times as powerful as Playstation one. Games like Conker and even basic bitch titles like Mario 64 or Mario Party could never have happened on the ps or saturn. They didn't have the ram or processor for it.

>> No.3704032

You niggas console warring again. Smh.

>> No.3704162

>>3703509
Square hasn't been good since the Super Nintendo, you pleb.

>> No.3705320

>>3704032
>Smh
>>>/out/

>> No.3705354

>>3704162
>This is what N64 babies believe
Square made god tier games during the 5th gen, and I don't mean just FF but many others, I guess you never played them since you was too bitter playing Mario 64 all the day, eating the same food everyday, with your no-games machine.

>> No.3705542

>>3705354
The real neets had both
I only had PlayStation and was pretty damn jealous of friends who had N64

>> No.3705545

>>3705354
>no gaemssss
>muh square shit
PlayStation fanboys are pathetic

>> No.3707250

>ps1 thread
>people discuss favorites, bunch of different titles and taste
>N64 thread
>DUDE MARIO ZELDA DONKEY KONG LMAO

speaks volumes

>> No.3709665

>>3707250
i will fuck you in the ass cunt

>> No.3709810
File: 420 KB, 797x1134, croc 2.png [View same] [iqdb] [saucenao] [google]
3709810

>>3703972

>Very few PS1 games even attempt long draw distances, but those that do generally have horrible fogging, or some kind of other "catch" like Spyro's extremely aggressive distance LOD which completely strips textures away from anything sufficiently far enough. Compare that to even a launch title like Mario 64 (to say nothing of later games like Banjo-Kazooie) which preserve texture detail at unlimited distances.

You probably knew this, but the affline texture mapper on the PS1 limited its draw distance. Only way to minimize texture warping was to make sure no single textured polygon took up a huge chunk of the screen. I think the Saturn had to use this too, while the N64 had perspective-correct texture mapping.

You can even see a bit of warping in OP's pic, particularly the floor.

>> No.3709861

>>3703528
Check out some old Google group threads some time. They're pretty much exactly the same as /v/, but in the 90s.

Console wars never change.

>> No.3709873
File: 3 KB, 237x128, 984984.png [View same] [iqdb] [saucenao] [google]
3709873

>>3707250
>N64 Thread
>N64 game discussion, including popular franchises such as Donkey Kong, Zelda and Mario
>"PSX" Thread
>Literally always whining about Nintendo for some reason

Speaks volumes

>> No.3709883

>>3701114
>PS1 Aliens
Ressurection. That game is a masterpiece, it could easily have been the GoldenEye of the PSX if more people had known about it.

>> No.3709986

>>3701249
>>3701086
This looks like shit compared to Perfect Dark 64

>> No.3710131

>>3702776
wtf janitor why did you delete this blatant shitpost but not this one too?
>>3702363

>> No.3710519

>>3709810
the saturn also had it, but because it used quadrangles as opposed to triangles, the results were never as extreme. Most often you'd get a small amount of distortion as a polygon passes off the edge of the screen.

>> No.3710529

>>3709883
>it could easily have been the GoldenEye of the PSX if more people had known about it.

Being released years after the movie and at the very end of PS1's lifespan might have played a part in that.

>> No.3711207

>>3701269
remember 007 AGENT UNDER FIRE where the bullets were like tennis balls .

>> No.3712651

It's ok.

https://youtu.be/ACniBgfYYU4

Levels ended with an anti climax sometimes and you never actually get to shoot the final boss.

Tied itself to the movie too much.

>> No.3712978
File: 35 KB, 640x480, World_is_Not_Enough_(N64)_09.jpg [View same] [iqdb] [saucenao] [google]
3712978

It really does look surprisingly good on N64.

>> No.3713002

>>3701124
Your hand arouses me

>> No.3713026

>>3712978
The N64 version of TWINE technically speaking is actually an incredibly inefficient mess.

Mipmap levels are broken, for whatever reason the developers used textures in places where even flat shading would have worked just fine, and the got the N64's GPU to modulate shitloads of noise patterns to hide dithering.

The hilarious thing is that none of these three issues come up on emulators because N64 emulation is so bad even the technical stuff-ups don't get emulated properly.

>> No.3713058

>>3711207
I actually liked that, more non-realistic FPS should do that, makes the game feel more "arcadey", like an actual 3D conversion of your average 2D side scroller run n gun.

>> No.3713151

So is the game good anyways?
Finished Golden Eye not too long ago and could use another good shooter.

>> No.3713726

>>3713151
It's aged like milk, but if you want more GoldenEye, TWINE is the closest non-Timesplitters game you're going to get. I enjoyed it at the time to be sure, but FPSs were few and far between on the N64 obviously.

>> No.3713732

>>3713726
>It's aged like milk,

Oh stfu and go back to /v/.

>> No.3713740

>>3713732
Oh good, these drool-guzzling games-dont-age memers are back. How can you separate yourself from reality to the extent that your mental illness leads you to believe that you are forever locked in one point in time, where time itself doesn't pass? Please never reproduce.

>inb4 games dont age you do
>inb4 games are somehow immune to the passage of time because thinking about the fact that things get old somehow makes me wet my adult diaper in frustrated mental anguish

>> No.3713752

>>3713740
....you have issues.

I mean I had a little respect for you after your first post, but what the shit, you're some crazy kid playing some retarded verbal game.

>> No.3713906

Sorry, the reference frame rate never came into existence until the MMO's for me.

Render distance.. and other crap...

Are you even a gamer, put the game in, play it. I miss being given a random game... and being so board repeating old ones that the new one would be played even if it was lesser.

>> No.3713948

>>3711207
>007 AGENT UNDER FIRE
I just saw a video of it
>Open door
>James bond theme plays
>Climb up to a pipe
>James bond theme plays
>kill some guys
>The motherfucking james bond theme plays

>> No.3714531

>>3712978
I've also only played it emulated, and it's great.

>> No.3715139

>>3713752
So you admit you don't have an argument, you're just an obstinate asshole.

>> No.3715142

>>3714531
I only played it on the N64, and I believe it required the expansion pak if I recall. I just grabbed that photo off the internet.

>> No.3715197
File: 2.88 MB, 630x454, 2016-12-21-2354-11.webm [View same] [iqdb] [saucenao] [google]
3715197

>>3703509

Man, Super Nintendo PSX era squaresoft.

So freaking good.