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/vr/ - Retro Games

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File: 499 KB, 500x246, unamused-michael-scott.gif [View same] [iqdb] [saucenao] [google] [report]
3692931 No.3692931 [Reply] [Original] [archived.moe]

> Password Feature!

>> No.3692936

Games having passwords was once a novelty.

The more you know.

>> No.3692939
File: 8 KB, 253x232, Faxanadu.png [View same] [iqdb] [saucenao] [google] [report]

>the game has 0's and O's in the password

>> No.3692957

>take picture of password with cell phone
>of an emulated game
the ancient code of autism prohibits the use of save states

>> No.3692969

Passwords are pretty cool when you can unlock secret stuff with them.

>> No.3692975

>Spend over an hour on a game.
>Accidentally hit button before password taken down fully.
>Game goes back to start menu.

>> No.3693043

>not just taking a screenshot

>> No.3693051

Passwords are useful, the other day I was playing MMX3 and realized I had locked myself out of the gold armor by picking an upgrade I shouldn't have. Instead of starting all over again, I just went through my old passwords. How convenient is that, huh?

>> No.3693094

why was this allowed?


>> No.3693109

lol, the people who created that should be put in prison.

>> No.3693116

Nigga what's wrong with passwords?

Having a battery save was really expensive back in the day and a lot of smaller companies couldn't afford it. Would you rather not have any save system at all?

If they're 40 characters long and/or have some retarded input method, that's a problem. But most companies were smart enough to avoid it.

>> No.3693147
File: 20 KB, 320x157, iss-password.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3693172

I don't think anyone here claimed they were a mistake, just that they could be annoying.

>> No.3693185

I'm not alt-tabbing like a dicksucking faggot

>> No.3693217

I recorded my Faxanadu passwords on a VCR to make sure I couldn't possibly write it down wrong and yet it still wouldn't take my password at one point and I never played it again after that

>> No.3693253

Fucking awesome! Anyone with the slightest ability to analyze data and spot pasterns could use them to load up with pretty much anything. Many games had hard coded passwords that did specific things. Good times.
Of course nowadays entering a password in a game you've emulated on a hand me down laptop in your moms basement justifies PTSD therapy with crayons in a ball pit.

>> No.3693261

>Anyone with the slightest ability to analyze data and spot pasterns could use them to load up with pretty much anything.

You're a shithead.

>> No.3693304

Pretty sure someone who can't do that is the shithead, shithead.

>> No.3696142

I was just thinking of that.

>> No.3696229

Ok Mr. Algebra, what nice passwords can you share that has't been released yet?

>> No.3696519

I actually like passwords because you don't have to worry about a dead battery clearing your save.

>> No.3696674

Cannon fodder on the Snes would give deliberately incorrect passwords after mission 26. Bastards

>> No.3696762

The NES Gauntlet manual explicitly states that if you collect too many gold chests, your password will stop working. Kek. I mean, at least they warned you, but I assume it's because of lazy coding, and they gave up and said "fuck it, just tell them not to do that."

>> No.3696882

You mean you think it was a bug they couldn't be arsed to fix?

>> No.3696897


>> No.3696915

Yeah. Maybe something like they didn't have enough bits of information in the password format to store amounts of gold higher than 2048, but instead of changing their encoding or having a longer password they just said "eh, it's unlikely to be problem, put a warning in the manual I guess."

>> No.3696927

Were the passwords already really long?

>> No.3697027
File: 12 KB, 480x360, dragnslair.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3697217

Sorry, but acting like a smug superior faggot only works in FGC threads

>> No.3697235

>implying i didn't do this and release them years before you were born.
Learn to algebra and make your own faggot.

>> No.3697240

I noticed very obvious patterns in Zombies. Four characters - the middle two were for the level and the outer two your status.

The first password was VHRV, PHRP or some variation.

But with games like the Chaos Engine it's almost on par with decoding an MD5 hash or something. The information is totally smeared about.

>> No.3697249

Sounds pretty autistic

>> No.3697250

SRAM was expensive, what do you expect?

>> No.3697464

no, they were nine characters, XXX-XXX-XXX format

>> No.3697485

Windows + Print Screen will auto save your screen capture in your pictures folder.

>> No.3697557
File: 38 KB, 479x477, 1440629513818.png [View same] [iqdb] [saucenao] [google] [report]

sure hope you wrote it down correctly

>> No.3697567

>/v/-style threads on /vr/

>> No.3697570

Not everyone uses windows 10.

>> No.3697574
File: 347 KB, 640x480, HalfLifeDreamcast_CodeScreen.png [View same] [iqdb] [saucenao] [google] [report]

Half-Life for Dreamcast had the best password system. It's much easier to remember and enter passphrases, similar to the way shortened URL links work now instead of just garbage letters and numbers.

>> No.3697607
File: 80 KB, 270x358, shona tears.png [View same] [iqdb] [saucenao] [google] [report]

>playing 8 Eyes on a CRT
>use high-speed digital camera to take picture of password screen
>end up losing the password because lol scanlines

>> No.3697612

>>end up losing the password because lol scanlines
What did she mean by this?

>> No.3697910

It meant it understands how CRTs work. Read up or just watch an old video of a CRT to see for yourself.

>> No.3698030

This is cool

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