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/vr/ - Retro Games

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3669206 No.3669206 [Reply] [Original] [archived.moe]

can we make early 3D games thread?

>> No.3669245

Don't jump when he's looking!

Gotta love those shaded flat polygons.

>> No.3669247

A bit late for that.
You can make a 3D game that runs on 70s or 80s hardware.

>> No.3669251

I think you've misunderstood his post.

>> No.3669375
File: 4 KB, 640x408, s_SteelTalons_6.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3669381

If anyone is curious how to do primitive 3D graphics, just ask.

>> No.3669438
File: 810 KB, 640x361, Hunter 1991.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.3669485
File: 17 KB, 256x332, I, Robot.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3669486


>> No.3669506
File: 4 KB, 640x400, Archipelagos_in-game_screenshot_(Atari_ST).png [View same] [iqdb] [saucenao] [google] [report]

A very eerie and unnerving game

>> No.3669509


>> No.3669518
File: 271 KB, 792x598, Houndeyes_under.jpg [View same] [iqdb] [saucenao] [google] [report]

this guy making awesome things for old hardware:


>> No.3669525


>> No.3669579

Comfy as fuck.
There was a certain weirdness and sense of loneliness on ealry 3D games that modern stuff can't recreate.


>> No.3669608
File: 36 KB, 390x329, 1478734867197.png [View same] [iqdb] [saucenao] [google] [report]

Wow, that's fucking rad. Like, hauntingly gorgeous for some reason.

>> No.3669610


>>When you crash over the water and have to sim to the nearest ocean.

Sharks gonna get you son

>> No.3669646

Games with polygons or gameplay with three dimensions?

>> No.3669679
File: 16 KB, 320x240, 20090408-stun-runner-1.gif [View same] [iqdb] [saucenao] [google] [report]

Fuck yeah S.T.U.N. Runner


>> No.3669739

That looks unplayable. It was making my teeth itch just looking at it.

>> No.3669743

>dat walking animation

>> No.3669753
File: 49 KB, 256x355, 31241_front.jpg [View same] [iqdb] [saucenao] [google] [report]

Isn't there a Genesis port of that or something? I remember having a little fun with that.
For me: Old Microprose games though the early 90s. Also Silpheed, Arctic Fox, Mechwarrior 1

>> No.3669757

Also Midwinter / Midwinter 2 Flames of Freedom
Starglider 2
Carrier Command

>> No.3669783

I love this fucking game

>> No.3669797
File: 27 KB, 640x480, club drive cat.jpg [View same] [iqdb] [saucenao] [google] [report]

Not really that early, but beautiful shitty graphics.
>that cat
>that meow

By using 3ds Max? By using old 3D software? By programing the vector shapes?
I did the /vr/ Fighters models in 3ds Max.

>> No.3669821

Why is there a small castle behind the fireplace?

>> No.3669824

Not a game but still relevant

>> No.3669825

'Cause it's RAD.

>> No.3669864


>> No.3669881

>texture mapped and gouraud shaded polygons
Literally looks like Turok 1.

>> No.3669884

Early arcade racer.

>> No.3669925

This looks ace!

>> No.3670180

I will warn you, there will be math, but with 3d graphics it becomes easy and fun.

>> No.3670193
File: 2.86 MB, 640x400, stunts5.webm [View same] [iqdb] [saucenao] [google] [report]

Why do i enjoy these shitty polygon graphics so much?

>> No.3670291

I wish more games had a textureless mode like Sim Copter pseudo-sequel, Streets of Simcity.
But yeah, there's a loneliness feel about it.
Like as it was a world of robots that believe they're alive but do nothing but following a scripted logic. I know, every game is this, but this kind of graphics make it more apparent than, let's, GTA.

Can you imagine polygon people living their polygon lives in polygon city?
Do 3D models dream of sprite sheep?

But this is sprite scalling

>> No.3670363

really i wanna know how? I am into programing already don't worry.

>> No.3670376

both are okay for me.

>> No.3670380
File: 51 KB, 488x408, 1468193117607.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3670381

This game is actually pretty great, it's a real shame it flopped.

If the genesis version ran like 5fps faster, it'd be pretty nice.
but it doesn't

>> No.3670386
File: 49 KB, 640x480, 39411-quake-sega-saturn-screenshot-the-saturn-version-has-very-nice.jpg [View same] [iqdb] [saucenao] [google] [report]

not that early but
i love the engine where they port from and lighting gave me a boner:


>> No.3670458
File: 117 KB, 599x450, hind.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3670468
File: 84 KB, 527x351, 1374032806841.jpg [View same] [iqdb] [saucenao] [google] [report]

really advanced from the old 1 to 1 or 1 frame per 2 seconds

>> No.3670495

Will this thread take modern day gauroud shaded games?


This game doesn't really exist anymore I don't think.

>> No.3670531

isn't it just the old name for Redout?

>> No.3670546
File: 2.08 MB, 765x593, 1471927414205.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3670547

Apparently not, it's someone's hobby project from 2007 and got greenlit in 2012. Never came out though. Very easy to get mixed up with all these Wipeout clones.

>> No.3670548

what about Racing Apex then? That's another game that use gauroud shading and low poly aesthetic.

>> No.3670560
File: 672 KB, 544x400, Fat Worm Blows A Sparky.webm [View same] [iqdb] [saucenao] [google] [report]


Fat Worm Blows A Sparky.

That Driller GIF is from the Spectrum version. The C64 version has actual color, but runs even slower, and obviously the Amiga/ST versions run a lot better.

It was the first 3D graphical adventure game if you don't count Elite. It's also pretty dull.


>> No.3670578
File: 705 KB, 640x480, Zarch.webm [View same] [iqdb] [saucenao] [google] [report]

Also called "Virus", but for obvious reasons that's too hard to look for online.

>> No.3670581 [DELETED] 
File: 2.86 MB, 508x313, Star Wars - classic Mac.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.3670660

If it was 10 years older it would have been early but in the early 90s, there were already tons of that kind of games.

>> No.3670662

Kinda remind me of Zeewolf on Amiga.

>> No.3670827

No. This is a retro board and old 3D looks way different from those meme polygons.

>> No.3670848
File: 22 KB, 640x480, 7.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3670862


>> No.3670876

The room is awesome but those creatures always gross me out. Look like an anus starting to push poop out.

>> No.3670881

houndeyes ?

because its from early gameplay footage.

>> No.3671074

As an homage to Castle Master?

>> No.3671093


>> No.3671489

You are huge meme

>> No.3671516
File: 134 KB, 720x720, starfighters_a_l.jpg [View same] [iqdb] [saucenao] [google] [report]

It's pre-rendered, but still feature the flat-shaded filled-polygon aesthetic:
Also, in the same vein of pre-rendered LD games:

>> No.3672562


are they literally write program for every point in 3d object.

>> No.3672706

It's not 3D, but looks very interesting and playable.

>> No.3672727


Found a video if it: https://www.youtube.com/watch?v=xmkYVSbodw4

>> No.3672732

How is that not 3D?

>> No.3672792

They said flicker-free but this is clearly flickering. I want my $25 back.

>> No.3672802

Most of those are Super FX games. Wolfenstein was pure software. I dunno about Noah's Ark.

>> No.3672812
File: 2 KB, 629x259, g6nix5n.png [View same] [iqdb] [saucenao] [google] [report]

thats something only autistic math professionals can do.

>> No.3672841

Yes, I love the slavedriver engine as well. People who play the PS1 version or even that shitty fan made remake of Powerslave don't know what they're missing.
Also the Saturn Quake is worth it for the 4 exclusive levels, which are all good levels.

There is something about Powerslave that people fail to realize, it's praised for its "metroid prime before metroid prime" design, for its engine, but people fail to realize that it also excelled in 3D FPS level design.
Yes, it came out after Quake, but it was mostly developped at the same time, and its level design is very Quake like, they brought on the table some of the same 3D FPS level design elements Quake was praised for.

Quake Saturn is the most "advanced" state of the slavedriver engine. Sadly, it's not as smooth and can be a bit laggy at times if there are many enemies.

>> No.3672845

Quake on Saturn is a great achievement but it makes Perfect Dark feel like 60 fps side by side.

>> No.3672856
File: 217 KB, 800x600, sonic.jpg [View same] [iqdb] [saucenao] [google] [report]

Like usual picture and a digital picture.

>> No.3672860

I accidentally was looking at >>3670193

>> No.3672887

This game is a 3D.

>> No.3672907

Kawasaki Superbike is a polygonal racing game on the Genesis.

>> No.3672969

F-19 Stealth Fighter by Microprose.

That thicc fucking manual!

>> No.3673057

despite how absolutely incredible it looks, silpheed for the sega cd uses very little actual 3D, most of it is just very well done video. The Sega CD could not process things like that, but there is no denying the sense of presence granted in the game play, which is a rock solid 60FPS. It's such a shame that most idiots who shit on the sega CD for the FMV games never acknowledge the absolutely incredible things done with clever use of that technology. If you've never seen Silpheed for the Sega CD before, take a look! It'll be jaw dropping.


>> No.3673071
File: 168 KB, 1920x1080, Race Drivin a Go Go (9).png [View same] [iqdb] [saucenao] [google] [report]

>> No.3673110


>> No.3673120
File: 5 KB, 320x200, m3d003.gif [View same] [iqdb] [saucenao] [google] [report]

Mercenary III
quite the cool game

>> No.3673339


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