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/vr/ - Retro Games


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3666410 No.3666410 [Reply] [Original]

Which do you guys prefer, 2d platformers or 3d platformers?

>> No.3666414

This is a board for retro games.
What do you think?

>> No.3666417

>>3666414
I think your being a little hasty

>> No.3666419

Is there even any decent 3D platformer?

>> No.3666425

3D mostly because there is so much shovelware in the 2D platformer genre.

>> No.3666487

2d errything

>> No.3666503

Out of my favorite platformers:
10% 3d
90% 2d

>> No.3666571

>>3666410
I think both have qualities and different strong points.
I personally don't have a clear preference.

>> No.3667830

>>3666410
I have a clear preference for 2D, but still appreciate 3D platforming.

>> No.3667862

>>3666425
3d is 100% shovelware

>> No.3667868

>>3666571
This for me too. I really like platformers so its hard to pick a favorite between 2D and 3D.

I think 2D platformers tend to have tighter, more focused gameplay, whereas 3D platformers tend to have stronger adventure/exporation elements with considerably more variety in gameplay.

>> No.3667873

Manley 2d, but only some games can pull of 3d

>> No.3667906
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3667906

There are more good 2d platformers than good 3d platformers, but the best 3d platformers have better gameplay than the best 2d platformers.

>> No.3667914

>>3667868
>stronger adventure/exporation elements

That's what Metroidvanias are for.
Sss

>> No.3668118
File: 383 KB, 1024x768, tmp_5755-tomba1403949187.jpg [View same] [iqdb] [saucenao] [google]
3668118

>>3666419
Does Tomba! count?

>> No.3668161

>>3668118
That's a 2.5D platformer.

>> No.3668319

>>3668118
OP here, yeah sure

>> No.3668325

>>3666410

I think there's more good 2D platformers than there are 3D platformers, but the best 3D platforms are better than all the 2D platformers. 3D has a higher ceiling.

>> No.3668329

>>3668325

Oh shit, I typed this without even seeing this post and we said practically the same thing >>3667906

>> No.3668398

>>3668118
2.5D are best.

>World is immersive without being empty
>Games can be based on gameplay not explorational fetchquest
>Don't need to signal everything to player so they go the right way if there's an intended destination

>> No.3668467

>>3667862
Underage post.

>> No.3668647
File: 35 KB, 768x669, kirby.png [View same] [iqdb] [saucenao] [google]
3668647

>>3668398
Seriously, 2.5D games are shit.

> Jarring mix between 2D and 3D elements
> The style is never uniform so it's much difficult to make the graphics somewhat passable
> If the resolution is low the 3D will look like shit, if the resolution is high the 2D will look like shit

2D is the way to go.

>> No.3668656

>>3668398
>>3668647
>2.5D
kys asap please

>>3663548

>> No.3668686

I don't think there is a single 3d platformer I've enjoyed. Maybe Isometrics if you count them as 3d.

>> No.3668691

>>3666419
Not if you don't like them.

>> No.3668698

>>3666410
As long as the camera and view distance are fine, I don't have a preference with regards to their fundamental gameplay differences.

>> No.3669670

>>3668656
(you)

>> No.3669720

>>3668118
That game definitely has an interesting play style to it

>> No.3669802

>>3667906

This is almost completely true. A good 3D platformer has depth in its controls. Not to mention, a 3D space has more room for creativity (and more room for error).

I say almost because there are so many incredibly boring 2d platformers. I am lumping the indie shit in to this category too. I would say though, the best 3D platformers are better than the best 2D platformers but I would also say it's a close race.

>> No.3669817

>>3666419
crash bandicoot