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/vr/ - Retro Games


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File: 68 KB, 640x480, 265674-ultimaix_001.jpg [View same] [iqdb] [saucenao] [google]
3650804 No.3650804 [Reply] [Original]

Why did this game have to suck? It looked so fun.

>> No.3650810
File: 15 KB, 800x387, EALogoBlack.png [View same] [iqdb] [saucenao] [google]
3650810

>>3650804

>> No.3650894

>>3650804
Unrealistic hardware requirements.

>> No.3650984

>>3650810
They ruined C&C as well . . .

>> No.3650993
File: 307 KB, 1112x1000, 1365545354953.png [View same] [iqdb] [saucenao] [google]
3650993

>>3650984
Blood for the blood god.

>> No.3651057

>>3650993
holy shit those guys are a plague

>> No.3651073

>>3651057
>>3650993
>>3650984
Didn't the best people in those ALREADY leave the company before EA snagged them up?

>> No.3651137

It still is fun or at least partly fun if they had completed it it would probably have been awesome that and if they had made it stable

>> No.3651290

>>3651137
It's not like it's incomplete.
Stability isn't that much of an issue with the later patches and newer hardware.
I still had fun playing it at least. The biggest mistake was restricting the exploration. There was no real need from the story to do all the towns in a specific order and the engine was handling the entire world either way.
And Raven should have been left out.


The problem wasn't exactly that they didn't have enough time as was the case with its direct predecessors, the game had the longest development of any Ultima. They didn't have a clear direction so the concepts for the game were all over the board.

>> No.3651297

>>3650804
I'm not entirely sure...

>> No.3652546

>>3650993
It still bums me out that Spore ended up sucking.

>> No.3652596

>>3650993
>>3651057
>>3652546
>>3651073
https://www.youtube.com/watch?v=VdBAdBfvMKY

>> No.3653891

>>3650894
It didnt have unrealistic reqs.

It just wasnt optimized for d3d.

It ran fine using glide.

>> No.3655070

>>3650804

Spoony will explain.

https://www.youtube.com/watch?v=mQUVfo_kBMU

Start with Ultima 0.

https://www.youtube.com/watch?v=hs7wJQbN808&list=PLpaNqz1vDmSixriNnNTD3FKXJ5D_y9wKS

Proceed to Shroud of the Avatar.

https://www.youtube.com/watch?v=4w59gepTvmc

>> No.3655351

Call me nostalgiafag or rose-tinted glasses, but I always loved the dark, mystical "look" that the old Ultima games somehow managed to evoke with their extremely simplified, dark pixels-on-black tileset. It really let me use my imagination to fill in all the details of the eerie world I was exploring. When the game tried to transition into 3d, it filled in all those gaps of imagination with shitty bland washed out textures and clumsy models. It was like moving from fresh baked artisan bread to a stale dinner roll.

>> No.3655356

>>3650993
Didn't they buy the endless guys recently?

>> No.3655513

>>3650804
sad, really
https://www.youtube.com/watch?v=egHGELOZhig
https://www.youtube.com/watch?v=KabFlHF1YoU

>> No.3655856

>>3655070
Guy can't even properly play the games. His opinion is worthless. It's a mix of blinded nostalgia with bad jokes repeated endlessly.

>> No.3655864

>>3650804
It looked soooo much better when it was isometric 3D.
I grew up on the Ultima series since Ultima I.
I had high expectations for all of them ever since.
VIII came out before the internet was huge on patches and promoting games really. I remember them advertising silly shit that didn't matter, over 400 frames of animation per character. OVER 1200 FRAMES FOR THE AVATAR!! I don't know how, but I managed to beat VIII PRE-patch.
Then the hype for IX. Spoony's review sums that up the best.

>> No.3655869

>>3651290
Have you ever noticed the plot for Ultima IX and The Matrix series have a lot of parallels?

>> No.3655885 [DELETED] 

>>3650993
>>3651057
>>3652546
>>3652596
le EA is da debul meeeem! My favorite! xD

>> No.3655898

>>3655869
I only watched Matrix 1.
The plot in both struck me as pretty generic.

>> No.3655902

>>3655864
>I remember them advertising silly shit that didn't matter, over 400 frames of animation per character. OVER 1200 FRAMES FOR THE AVATAR
That's the biggest positive Pagan has.

>> No.3655925

>>3655902
Well, if there was more varying terrain and no jumping (and a shitton of other things), that perspective and style -looks- like a very polished Ultima VII.

>> No.3655936

>>3655864
>I remember them advertising silly shit that didn't matter, over 400 frames of animation per character. OVER 1200 FRAMES FOR THE AVATAR!!
reminds me of this thing https://www.youtube.com/watch?v=xaNCAUtwxKQ

>> No.3655959
File: 856 KB, 3192x3531, 54314.gif [View same] [iqdb] [saucenao] [google]
3655959

>>3655864
Regular monsters in Diablo 2 had like 600-700 frames of animation.

>> No.3655967
File: 139 KB, 381x219, Ivan approves.png [View same] [iqdb] [saucenao] [google]
3655967

>>3655959
>sprites that aren't ambidextrous
Far too few sprite games, even now, will actually go this extra yard

>> No.3656027

>>3655967
But that's rendered so there's no real cost for the extra sets aside from storage space.

>> No.3656094

>>3655959
Right. I think Ultima was literally only comparing its features to previous games, not other games of the time.

>> No.3656110

>>3656094
Ultima 8 came out in 1994, Diablo 2 in 2000.
Even Diablo 1 only came out in late 1997.
Pre-rendered sprites were still a relatively new thing back then and storage space limited by floppies.
DKC might be a more apt comparison.

>> No.3656117

>>3655959
that was years later.

>> No.3656672

>>3655856

Explain how to properly play them.

(Are you referring to the fact he used other people's footage for the sake of saving time?)

>> No.3656686

>>3656672
Reading the manual instead of blaming the game when blindly bashing an enemy with a unsuited weapon doesn't work. He shat on several games just because he was too stupid to figure things out and believes it's better to represent his own shit experience than to represent things properly,
Using other footage is just another sign how shallow it really is.

>> No.3656723

>>3650993
Thank god Night Dive salvaged the rights to System Shock before EA did.

>> No.3656728

>>3656686

I will subscribe to your channel and watch all of your produced content.

>>3656723
>Thank god Night Dive salvaged the rights to System Shock before EA did.

EA would not know what to do with System Shock.

>>3650804
>Why did this game have to suck? It looked so fun.

OP, what's your favourite Ultima?

>> No.3656735

>>3655856
Spoony's dead anyway.

From what I've read, it's apparently the case that he only ever played Ultima 7, and never played the rest of the series. I can't confirm that by any means, but it seems likely.

>> No.3657063

>>3655967
It saves memory.

>> No.3657082

>>3656735
EA still holds wing commander as hostage till this day

>> No.3657180

>>3653891
Probably.

All I remember is that my PC was good enough to run Unreal comfortably, but I can't enjoy Ultima IX because it barely even runs on a super low framerate.

>> No.3657192

>>3657180
I also remember issues where the world would load dynamically as you traveled. Only it was implemented in such a way that the hard drive was accessed almost constantly to load data. So if you had a slower than average HDD, it was just one more thing to bottleneck gameplay.

>> No.3657843

>>3657180
Unreal came out one and a half year earlier. UT or Q3 would be contemporaries.
Your best bet to play it in 1999 was a Voodoo 3 and shitloads of RAM.

>> No.3657887

>>3655070
The only think spoony can explain is how to creep out women with talks of his rape dungons.

>> No.3657905

>>3650810
back in the day they did get their name on some bretty gud games

>> No.3658259
File: 459 KB, 817x626, U9-2[1].jpg [View same] [iqdb] [saucenao] [google]
3658259

Man what I'd give to play what this game intended to be...

Isometric 3D
Party system
Epic storyline


The entire original plot was released at one point. But a remake of the 3D isometric engine with that story would be way too large of an undertaking.

>> No.3658289

>>3650993
Aren't there monopolistic laws in place to stop shit like this? Maybe they don't have a monopoly per se, but buying up 6 companies in a 12 month period would raise a few antitrust eyebrows, no?

>> No.3658368

>>3658259
At what point was it intended to have a party?
From what I read the original plan was to reuse the Pagan engine with a higher resolution. Parties don't work very well with 3D environments.

>> No.3658378

>>3658368
Looks like some time in the mid 90s?
I had to look it up, but I remember vividly when it was announced that it wasn't going to have a party system as intended and was quite disappointed.

http://wiki.ultimacodex.com/wiki/Development_History_of_Ultima_IX

Also, I think the pre alpha 3D isometric screen shots look better than the final game.

>> No.3658413

>>3658378
>The revised game allowed for a party system and pre-rendered cutscenes
That was the biggest mistake. In-engine cut scenes worked fine and allowed more variety for the Avatar.

I kind of see Accession more in line with the Underworld sub-series so lack of party wasn't that bad.

>> No.3658414

>>3650804
Yeah, it's unfortunate.
But at least based Germanbros delivered the better game at the time, so it wasn't too bad.

>> No.3658424

>>3658413
But if it had a party system, it could've been like a massive overhaul of Ultima VII in terms of world interactivity and detail.

Well there's a hell of a lot of other ifs that would need to fall into place for that to happen, too...

>> No.3658437
File: 102 KB, 632x476, covezoo1[1].jpg [View same] [iqdb] [saucenao] [google]
3658437

>> No.3658443

>>3658424
That would just have resulted in even more problems. Ultima 7 was a mess and Serpent Isle didn't work at all.
Interactivity and detail don't really benefit from a party or perspective change. What's present in Ascension is alright, it's nowhere as grim as Pagan in those regards.

>> No.3658445

>>3655898
exactly