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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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3646740 No.3646740 [Reply] [Original]

No retarded scanlines. No upscaling. No filters. Pixel-perfect render.

THIS is how the developers intended it.

>> No.3646748

>>3646740
The glorious 5 inch screen. Surely not a terrible idea if you're a midget or small child.

>> No.3646749

I feel you. While its always better playing on the original console, I play A LOT of retro on my 3DS. Probably the small screen that makes it more aesthetically pleasing

>> No.3646750

The D-pad placement is garbage.

>> No.3646751

>>3646748
You don't sit 4 feet away from the handheld, autismo.

>> No.3646754

>>3646750
Not really. It's still higher up than the D-pad on Xbox controllers, making it a lot more comfortable to use.

>> No.3646765

>>3646754
Sure, but that's not saying much considering Xbox controllers are also horrible for retro games. 3DS would be good if the D-pad and analog stick were switched.

>> No.3646769

>>3646765
No, the 3DS is still good, regardless of your autismo layout preferences.

If you experience any difficulty using the D-pad on the 3DS, you have bitch hands. Plain and simple.

>> No.3646802

>>3646754
>>3646769
Why do you people(you know who I mean) get so defensive over the most pointless shit? It's a shit d-pad, cramped as fuck to use unless you're a manlet or a literal child

>> No.3646828

>>3646802
>It's a shit d-pad
No, it fucking isn't. It's clicky, picks up diagonal inputs easily and is never a bother to use.

>cramped as fuck to use unless you're a manlet or a literal child
I have near 8 inch hands and have never felt this way. You must marinate your hands in lotion every night, because you sound like a total bitch.

>> No.3646830

>>3646828
Who measures their hands?

>> No.3646835

>>3646740
just purshased a new 3ds. not an xl because i ton't like what it does to native games(same resolution, different scale)

point me in the right direction to running retro/exploits

>> No.3646840

>>3646830
It's not the worst thing a man can measure.

>>3646835
>>>/vg/hbg

>> No.3646849

>>3646830
An insecure manlet like OP.

>> No.3646853

>>3646840
well fuck. I don't know where my old 3ds wandered off too and I have fw 11.2

thanks anyway.

>> No.3646863

>>3646849
Quit projecting you vertically challenged dwarf.

>> No.3646918

>>3646740
It's getting there. Potentially a great emu machine.

>>3646748
>i can has teh 50" handheld.
some /v/illage is missing an idiot.

>>3646849
And the future Orange in Chief.

>> No.3647003

>>3646740
Hows PS1 on it? On android PS1 is almost flawless.

>> No.3647006

>>3647003
Oh...

https://youtu.be/HtPI920tDPA

>> No.3647024

>>3647006
>Year-old build
It's still shit. ;_;

>> No.3647110

>>3646740
>New 3DS XL is the PERFECT
But i prefer the normal sized New3DS

>> No.3647118

>>3646740
I don't get it. I've tried retriatch 1.36 on my n3ds and it's meh. Genesis emulation was passable, gbc was fine and I'm sure the other 8 bit consoles wee ok. Snes (catsfc, snes9x)is only playable if you're able to tolerate graphical glitches, audio skipping and frame drops, other emulators like gba are completely unusable.

>> No.3647138

>>3646802
>Why do you people(you know who I mean) get so defensive over the most pointless shit?
>proceeds to get super defensive and spewing "manlet" and "literal child" over someone else's choice of portable gaming device

Please be trolling. That was almost painful to read.

>> No.3647237

>>3646740
Nah, Vita being finally cracked means the 3DS is already obsolete.

Give it a year or two so that people can write better emulators or ports for it and there will be zero reasons to use a 3DS for emulation.

>> No.3647246

>>3647118
>1.36
You fucking retard. Retroarch 3DS hasn't been stable since 1.33.

>> No.3647291

>>3646740
Pretty much, but you're going to be spending like $80+ to hack the already $200 console

>> No.3647298

>>3647246
Just keep downgrading till you find a version that works best for you.

>> No.3647346

>>3647237
problem is people wont buy that piece of shit regardless.

You can buy better open source android machines for the fraction of the price. which already have good emulators ported to the OS. Only reason people are optimising 3ds emulators as its a popular machine.

Plus the 3ds has actual games worth playing on it too.

>> No.3647348

>>3647237
Don't expect much the vita's processor is downclocked to hell. I'm pretty sure it's slower than the N3DS's cpu.

>>3647291
there's been a browser exploit forever

>> No.3647360

>>3647346
It's ironic that Sony making the Vita hard to jail break probably fucked it over. I was waiting for emulation and homebrew to get decent before getting one, but it took so long that now I've just moved on and will likely never bother with a Vita ever.

>> No.3647437

>>3647360
Plus the stupidly prices memory cards. There was a work around with the PSP but nobody will pay that much for just emulation. You could get a much better system for half the price with normal SD cards.

>> No.3647665

>>3647346
>Plus the 3ds has actual games worth playing on it too.
The Vita has a lot of games worth playing though, even more if you know japanese, the 3DS has less third party support and actual genres than the Vita, most of the good games on it besides MH are also JP only, which doesn't help.
None of this is retro though.
>>3647348
>Don't expect much the vita's processor is downclocked to hell.
>What is overclocking
>I'm pretty sure it's slower than the N3DS's cpu.
Iirc, the Vita CPU is locked to a meager 444Mhz but can go up to 800Mhz while the N3DS quad core processor is around 806Mhz? I can be wrong about that. Does it even uses all that power anyway?

>> No.3647671 [DELETED] 

>>3646828
LMFAO HE THINKS THE 3DS IS CLICKY LELEOLEOELOLLLEOLELLL

>> No.3647672

>>3647665
>The Vita has a lot of games worth playing though,

Which ones? I thought it's library was bad every time I looked

>> No.3647673

>>3646740
It really is great OP. I just wish retroarch wasn't such an ugly frontend.

It's hard to believe this is the first non-chink handheld with a 240p screen.

>> No.3647682

>>3647673
Fuck, I forgot about the sega nomad. Still, I meant as an emulation machine.

>> No.3647697

>>3646740
>XL
>Still the shame resolution

Nintendo always jewing.

>> No.3647707

>>3646740
it can't even play regular DS games without looking like shit, why would I trust it with retro?
not to mention the dpad + circleshit mess

>> No.3647756

>>3646828
le autismo: the post

>> No.3647778

>>3647707
>it can't even play regular DS games without looking like shit, why would I trust it with retro?

Fat kids with fat fingers apparently like it.

>> No.3647817

>>3647672
Soul Sacrifice Delta, arguably the best hunting game together with MH, though very different in design.
Toukiden Kiwami, don't play Toukiden 2, it's a shitty port.
Soldner X2
Darius Chronicles
Oreshika 2
Killzone Mercenary
Gravity Daze
Resogun
Macross 30
Ys games
LoH games, if you're into that sort of RPGs, I personally don't like them at all but they're not bad games.
Cladun Sengoku
htoL #NiQ
Yomawari: Night Alone
Lumines Electronic Symphony
Neo Atlas 1469
Ridge Racer

Just to name a few exclusives, there's also a lot of neat remakes/enhanced ports like Shiren the Wanderer+, Tales of Innocence/Hearts R, Malicious Rebirth or Romancing SaGa 2, unfortunately, most good titles are JP only, but so is the 3DS, Metal Max 4 is possibly the best RPG on the system but it's JP only, not to mention the Vita has some great FG ports like Guilty Gear AC+R or Blazblue CPE and some definitely nice little budget titles like Damascus Gears or Assault Gunners.

Then there's some nice upcoming games like SaGa Scarlet Grace, The Princess is Money Hungry and more, but again, they're JP only.

Take a look and see for yourself though, it's a radically different console from the 3DS in terms of library, but to say that there's no good or great games on it would be lying.

>> No.3647829 [DELETED] 

>>3647817
>Just to name a few exclusives
But most of the Ys, LoH, as well as htoL #NiQ, Yomawari: Night Alone, and IIRC the first Touikoden are all on other platforms, as is Gravity Daze

>> No.3647835 [DELETED] 

>>3647829
Cladun Sengoku, too.

>> No.3647862

>>3647707
>it can't even play regular DS games without looking like shit, why would I trust it with retro?
192p upscaled to 240p vs 240p on 240p

Are you actually retarded?

>> No.3647901

>>3647003
>flawless
Except for not being able to control the games and also the extremely high input lag.

>> No.3647921

My phone is the ultimate because i dont look like a giant man child playing it

>> No.3647932

>>3647921
No, you look like a giant manchild regardless of what you play.

>> No.3648071

>>3647346
Jrpg bullshit isn't worth playing.

>> No.3648225

>>3647921
Get out normie

>> No.3648230

>>3646740

EXCEPT you got to pay for the games. No Thanks.

>> No.3648324
File: 73 KB, 617x617, 1480197542100.jpg [View same] [iqdb] [saucenao] [google]
3648324

>>3648230
>he doesn't use freeshop

>> No.3648329

How is the ds for emulation? High speed and high compatability a thing? How about input lag? From what I read, the 3ds has less than the oh so important 30ms of input lag...is this true?

>> No.3648330

>>3648230
Tell me how to buy Sonic 3 on the 3DS.

>> No.3648340

>>3648329
Native backwards compatibility. It's perfect, apart from the wonky scaling (196p scaled to 240p).

Personally I use a DSi Xl for DS games, but the New 3DS is more than serviceable for playing them.

>> No.3648352

>>3648340

How noticable is the scaling? Does it make the game outwardly shittier or is it just something youd see if you actively looked for it?

>> No.3648368

>>3648352
Text is really the only thing that looks outwardly shittier but it's far from illegible. You won't see F's turn into P's or anything.

For everything else it's fine unless you press your eyes against the screen, looking for imperfections.

>> No.3648397

>>3648352
Pretty noticeable and blurry, but you can run DS games on the 3DS at native res by holding START while starting the game.

>> No.3648450

>>3648397
Start + Select

>> No.3648479

>>3646740

Great for SNES. Played Bahamut Lagoon on it, damn fine experience.

>> No.3648481

>>3648450
Either or. It works with just start for me.

>> No.3648576

>>3646830
It is actually a great tool to measure things when you don't have a ruler or metric tape.

>> No.3648671

How does the 3da compare to the PS Vita these days for pre ps1 emulation

>> No.3648682

>>3646740
The developers didn't intend for square pixels, or that tiny screen.

NES and Genesis developers didn't intend for outputting to a CTR over composite signal.

>> No.3648689

>>3647707
Hold the start button as the game is loading and it will play in the original resolution. The same goes for virtual console games.

>> No.3648696
File: 71 KB, 463x665, front.jpg [View same] [iqdb] [saucenao] [google]
3648696

>>3648682
>Didn't intend for square pixels
Apart from a few exceptions, this is incorrect.


>tiny screen
Are you a fucking ogre?

>NES and Genesis developers didn't intend for outputting to a CTR over composite signal.
What does CTR have to do with anything? She already lost.

>> No.3648728

>>3648576
I always found the dollar bill to be a great way to measure things. Totally understand if you don't have one of those at hand, <insert pejorative implying underage here>

>> No.3648730

>>3648696
>Apart from a few exceptions
Atari 2600, NES, and SNES are some pretty huge exceptions.

Meant CRT.

NES and Genesis developers only intended for outputting to a CRT over composite signal. Blaster Master looks wrong on RGB.

>> No.3648742
File: 74 KB, 640x890, what a maneuver.jpg [View same] [iqdb] [saucenao] [google]
3648742

>>3648730
>NES, and SNES are some pretty huge exceptions.
Well, that's because they're not.

>NES and Genesis developers only intended for outputting to a CRT over composite signal. Blaster Master looks wrong on RGB.
I'm sure your buddies in the current CRT thread will care more about this than I do.

>> No.3648757

>people defending the 3ds dpad placement
It's nice, but shit is fucking uncomfortable.

>> No.3648758

>>3648757
Tell me more about your woman hands.

>> No.3648782

>>3648742
What drugs are you on avatarfag? NES pixels are 4:3. That's pretty significant.

>> No.3648789

>>3648782
>avatarfag
I should ask you the same question.

>NES pixels are 4:3
EL OH EL you CRT babbies are a real fucking laugh.

>> No.3648802

>>3648789
The NES has an internal resolution of 240 by 256.

I'm sure you can do arithmetic for me: 525 / 2 * 4/3 / 256

What number do you get? Is it close to 1.33?

>> No.3648812

>>3648802
Game 4:3 != Pixels 4:3

>> No.3648826

>>3648812
You're pretty dense aren't you? I'll go step by step for you. You're that special to me.

NTSC has 525 scanlines and NTSC is 4:3.

We multiply 525 by 4/3 to get how many pixels per scanline would be needed for square pixels.

The NES only outputs on every other scanline, so the number of pixels per scanline needed for square pixels is half what it would be otherwise.

Then we divide by the number of pixels per scanline the NES outputs.

The number we get is the ratio of the NES pixel width to the NES pixel height (1.37)

>> No.3648837

>>3648826
That's a very roundabout way of saying you were wrong.

>> No.3648845

>>3648837
NES pixels are a little less square than I thought I guess. So playing on your 3DS is distorting the game even more than I thought.

>> No.3648849

>>3647003
Almost playable and not expected to get better unfortunately. The main dev of the 3ds port is working on the Wii u branch now

>> No.3648850

>perfect device for retro gaming
>includes second screen and 3d feature that're completely useless for retro gaming

Maybe if you took the time to wrap each ROM in its own application that displayed various information on the lower screen, it'd be interesting. Maybe the 3D feature could even be used on some games. The Genesis actually split games up into planes (background, two scroll planes, and a sprite plane). Would be interesting to hook into the emulation side of it and add 3D effects to those, although it wouldn't always work since a lot of games made use of tile priorities and stuff that kind of mess with the idea of them being stacked planes.

>> No.3648871

>>3648845
Shoo, CRT autist. Go back to jerking off to pictures of slot masks or whatever.

>>3648850
>3D
There are plenty of official "3D Classics" which make good use of the its 3D capabilities.

I don't see how the device's 3D can be considered a pro or con, though. It's not like the feature makes much of a difference and most people just leave it off.

>Second screen
Is useful for having the settings menu and save states always available to you. Wouldn't call it useless.

>> No.3648878

ITT: neckbeards stating their opinions authoritatively
For a board made exclusively for men in their 40's going through a mid-life crisis, there sure are a lot of mentally 12 people here.

>> No.3648879

>>3646740
I thought the iphone was the best retro gaming device.

>> No.3648881

>>3648878
The thread was bait from the beginning.

>> No.3648885
File: 77 KB, 1280x720, mjr.jpg [View same] [iqdb] [saucenao] [google]
3648885

>>3648878
What else were you expecting? We need a better hobby.

>> No.3648892

>>3647901
You're full of shit mate, Android controllers are easy to acquire and I have never experienced input lag, don't know what century you're living in but it's not this one.

>> No.3648941

>>3648728
anon plz, not everyone is american : ^|

>> No.3648984

>>3647237
>3ds already obsolete
>Give it a year or two

Ok, ill be enjoying my retro games on my 3ds until then

>> No.3648989

retroarch users, try moving the 3d slider and thank me later

>> No.3648992

>>3648892
>I have never experienced input lag
Is he ignorant or baiting?

>> No.3648996

>>3648992
Neither have I. Hardwarefags tend to exaggerate every little imperfection in emulation to make their outdated tech seem less redundant.

>> No.3648998

>>3648996
You can downplay emulation faults as much as you want, but these faults are still there.
And there is difference between saying "there is no lag" or "lag isn't noticeable for me".

>> No.3649101

>>3648998
There's lag on the real console. On the NES, logic for the next frame is being performed while the current frame is being rendered. The results are buffered in OAM and RAM then fed into the PPU during the next vblank. You're always 1 frame behind.

>> No.3649182

>>3648984
Emulation on Vita is already decent enough, if not a bit lacking in platforms besides the usual ones.
I'd personally wait until people start doing some more interesting stuff like they did on the PSP like making Dosbox ports or something.

>> No.3649253

The only good thing about Switch so far is that the era of retarded tiny screens will be finally over.

>> No.3649335

>>3647118
>other emulators like gba are completely unusable.
use injected 3ds ambassador gba VC instead, sure it lacks some features but it plays fine.

>> No.3649357
File: 316 KB, 1563x536, DS DSi - Sonic Classic Collection - Game Select.png [View same] [iqdb] [saucenao] [google]
3649357

>>3646740
They should release the widescreen Sonic ports to 3DS and use the bottom screen as a menu or something

>> No.3649706

>>3646830
>Who measures their hands?
handlets

>> No.3650013

>>3648352
I had a DS lite but as I got older the screen was way too small for me to play comfortably. When I got my n3ds xl I started to really enjoy DS games and play them much more than 3ds games. The circle pad makes 3d games playable and the bigger screen makes RPGs not hurt my eyes. I think the 2d games actually look better blown up (really liked advance wars on it) but 3d games do look a bit worse. I'd rather a blurry image than a tiny one though.

>> No.3650086

>>3647237
>this is what sonyponies actually believe

>> No.3650123

>THIS is how the developers intended it.
>small ass screen
maybe gameboy games
>No upscaling.
i'm pretty sure it's upscaling, 3ds screen is highres. you could play it on a fucking smartphone and it would look the same.

>> No.3650132

>>3650123
>small ass screen
The XL's screen is large for a handheld. Same physical size as the Vita anyway.

>i'm pretty sure it's upscaling, 3ds screen is highres.
No. The 3ds is 400x240 (320x240 for the bottom screen.)

>> No.3650163

>>3647817
>exclusives
Not on 3ds doesn't make a game exclusive

>> No.3650350

>>3646740
yea h i know and you know what happens the first time you drop your backpack with it in it, the fucking r button stops working forever. thank god for rebinds in retroarch and the zr button

>> No.3650356

>>3646765
that's retarded

>> No.3650364

>No retarded scanlines

Pleb detected.

Playing classic 2D games without scanlines is like playing modern 3d games without anti-aliasing. It's something relied on to round out graphics and make them look less jagged. Pixels graphics were never intended to look like fucking blocks.

>> No.3650372

>>3646740

The sound on earthbound is atrociously low

>> No.3650373

>>3649335
It's native GBA hardware and someone fixed the wrapper sort of recently making it not look dull.

That said, if anon was using a stable version of RetroArch they wouldn't be having those problems

>> No.3650392

>>3650364
Scan lines look like shit to me, especially on 3d games. It is also nothing like anti aliasing which is a rendering technique vs scan lines which are a product of old TV tech that was undesired at the time.

You like what you like, but implying that scan lines are an integral foundation to old video games is like saying vinyl distortion is integral to listening to Nina Simone. Some people like it, some people don't, and the people responsible for creating the recordings did not consider it at all when making them (also who cares what the creator thinks about how you use their work?)

>> No.3650418

>>3650392
Games depended on scanlines to have the intended look of the in-game art. Developers designed the games on monitors with scanlines. It's hard to explain this to emulator retards since they don't actually own good CRTs. You dorks actually think your lego sprites are some sort of clarity.

>> No.3650457

>>3650418
Who fucking cares about the developers intentions? They don't me or my preferences.
Believe it or not, people have different tastes and people who use emulators do actually have fun playing them (hard to believe, I know).
I also seriously doubt there would be significant changes to the artwork if they had LCD's. This is just from my experience working with game artists as a composer.

Regardless of the presentation, the game design is still exactly the same which is the whole point of game anyway. In my brief stint in the industry, I've never heard a dev or artist giving a shit about how people play their games. They care the work is good and the game is fun, which is evident regardless of display technology.

But if it makes you feel better, you can believe I'm an idiot with no taste because I don't like images distorted by scan lines.

>> No.3650475

>>3650457
>I also seriously doubt there would be significant changes to the artwork if they had LCD's
http://www.chrismcovell.com/gotRGB/rgb_compare.html

Look at the sunsoft pictures and compare.

>> No.3650491

>>3650392
you don't know anything about old video games

>> No.3650557

>>3648941
And not everyone can afford a dollar. Most solvent adults have a US dollar bill though. True, many people here are neither.

>> No.3651554

>>3646828
>picks up diagonal inputs easily
bull fucking shit it does