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/vr/ - Retro Games


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364539 No.364539 [Reply] [Original]

I can't seem to get into classic rpgs. I've tried Baldurs Gate, Fallout and very recently Planescape: Torment.
My problem with them is that it feels like I play "wrong" and there is a lot of minor stuff that really irritates me in these games. When I first started playing BG I hated how the camera worked, but besides that I had quite a lot of fun talking with npcs, recruiting companions etc. But as soon as I started entering combat I died way too often, and reloading doesn't really help the immersion. I played as a mage and I guess that is not a good beginners choice but still. I just got sick of it.

Fallout I quite liked but unfortunatly it had too many technical problems.

Finally: Torment. I created my character with high strength/con just to be safe if there would be combat (since I hate being stuck because of combat in these games) but then I realised that the game puts an extreme emphasis on dialogue (I didn't know it was THAT important) and since I was a bit lacking in that department, it wasn't easy to be pursuasive when I needed to be. I ended up having to fight the dustmen in the starting area, and also ran into some giant skeletons where morte died. So I closed the game.

I realise that I am being way too impatiant in these games, but it also feels like I am missing some inherent rule that apparantly everybody except for me understands. I do not have much experience in cRPGs but I would really like to get into them, aswell as D&D, and I was hoping that you guys could give me some advice.

The worst part about playing these games and giving up is that it becomes so much harder to start them up again (since I like to start over if it has been a while) and have to replay all of the first parts of the game.

I hope you guys don't bash me for perhaps being an asshat and that you instead will share your experience me so that I can enjoy these games as much as you do. Any advice/tips?

>> No.364560

>>364539
I have the same feeling.
I find it really hard to enjoy myself playing cRPGs.
Not saying they're really bad or anything, but, as I stated in another thread, cRPGs get me really nauseated. Literally.
I also really dislike the artstyle in these games.

>> No.364565

You have too many games. Since you're a newbie, don't start with Baldur's Gate. Force yourself to play through Fallout. It's relatively short and pretty easy. You can find starting/stat guides.

Planescape: Torment is also quite easy with a few "ok, now where do I go" moments but otherwise it's cake.

If you want to play them, just force yourself. Then, at the end, you can decide if you really like cRPG's or not. Also, try Ultima IV

>> No.364571

It may just be that you don't like CRPGs. Nothing wrong with that.

I've tried time and again to get into Sonic and the GTA series, and I don't like either one.

If you're going to play old RPGs, though, you're going to have to A) be patient, B) sometimes suffer through less-than-stellar combat because the rest of the game is good, and C) put up with technical issues here and there. But the last bit goes for lots of older games, anyway.

Try Icewind Dale, it's more action oriented and less daunting to someone who's not familiar with RPGs. Or Fallout 2. It solved several of Fallout's bugs/design issues.

>> No.364590

>>364565

Thank you for the advice.
Is there something else I should think about? For instance, I feel like I jump into combat too quickly and should instead spend more time preparing and talking to npcs.

>> No.364604

>>364590
A lot of old RPGs really punish you for shitty character builds. Or other games can be completed with minimal combat.

If you create a character and realize he sucks, there's no shame in just starting over.

>> No.364624

>>364590

It's probably not as dialog intensive as you may think. You should spend most of the time blowing things apart. If you want, you can look up a high INT build too.

>> No.364647

>>364571

Yes I've heard about Icewind Dale and it sounds interesting. Thank you!

>>364604

Yes, the problem though is with figuring out if I have a shitty build or that I should avoid combat/level up. And I like to start over when I realise that, but going through all npc dialogue again (if it is a game with a slow start) is off-putting.

>> No.364667

>>364647
Look up some character build guides if it's really stopping you from getting into the games.

>> No.364679

>>364571

yeah, i'm this way about Super Metraoid. everyone gushes about it, people saying its the best game on SNES and shit. but i don't see why, it's good, but not that good and i feel like it has some problems that age has amplified. I've never beat it because of that. just dont like it

>> No.364698

>>364667
>>364624

I'll try to find some good builds, or at least try to find out more about the game if the combat is causing me to lose interest. I usually try to stay away from guides and builds but you are right, i'll do that!

>> No.364703

If you hated Baldur's Gate then you're most likely not gonna like Icewind Dale either, just saying. Instead try starting with a more simple RPG, like Dungeon Master.

>> No.364718

>>364679

Even though I started this thread about rpgs, I feel this way about a lot of old games. I can see the potential and I really want to get into them but some is just not my type. An example for me is also Super Metroid.

>> No.364759

>>364718

are* just not my type. Tired.

>> No.364818

>>364698
Yeah, I wouldn't really recommend a guide for your first playthrough, but if it's preventing you from getting into a good game....

>>364703
This guy may be right, Icewind Dale probably isn't gonna be your cup of tea if you didn't like BG.

>> No.364826

>>364679
Super Metroid is pretty much the pinnacle of the 2D Metroid games. Just like Symphony of the Night is the high point of the Metroidvania style games.

I think it's aged pretty damn well.

>> No.364938

It seems you're part of the digital generation. Your brain is used to getting everything handed to you and you're not used to the concept of producing fun yourself.

You see, older games, especially classic RPGs, are kinda like giving the player a set of rules while the fun is produced by the player himself. You immerse yourself into the story, you overcome challenges, you appreciate details.. You gotta put effort. The fun you get out of those games comes from effort. It's directly related, effort=fun.

For example, when I was young and played those games on the PC, I had a lot of free time and no access to the internet and no TV, so I would spend my whole day sitting in the room trying to figure out what the fuck to do or how to beat an enemy. But that's exactly where the fun is.

I guess that concept will forever be foreign to you children of the internet and iPhones and ezmode lives.

Forget games.. Go home and be a family man.

>> No.364963
File: 659 KB, 1364x812, 1341850757051.jpg [View same] [iqdb] [saucenao] [google]
364963

>>364826
Super Metroid isn't just the pinnacle of 2D Metroid games, it's THE best experience of 1) Exploration 2) Immersion 3) Adventure. Not a single second are the controls taken from the player from the point you step on Zebes to the point you leave. God fucking dammnit just talking about it makes me want to play it. In fact, I'm gonna do a speed run right now.

>> No.364980
File: 118 KB, 873x657, TES_qd.jpg [View same] [iqdb] [saucenao] [google]
364980

>>364938
>It seems you're part of the digital generation. Your brain is used to getting everything handed to you and you're not used to the concept of producing fun yourself.

It's not really "producing fun yourself" as much as "not being handheld and given everything through on-screen prompts". Pic related is a good example of that.

>> No.365004

>>364980
I haven't played Skyrim, what's that symbol? Does it put a question mark over NPCs or something?

>> No.365017

>>364938
I'm sensing a lot of suppressed impotent rage in your post.

>> No.365054

>>364980
It pretty much makes sure you don't have to read anything in the game ever.

>> No.365058

>>365017
Yeah, I hate modern gaming and kids destroying the industry with their shit taste and shit demands, that's why I hang around /vr/, kinda obvious.

>> No.365062

>>364938

Yes I am part of the digital generation, and I do live an easy life. All I am trying to do is enjoy older games, but because they are different, I first need to adapt. And that's where I need the older generations help.

I would like to enjoy the older generations games, but the prejudice, generalizing and demoralizing you can keep to yourself. Trying to establish your superiority by being demeaning to a younger generation does nothing but show your shortcomings.

Older does not mean better, grow up.

>> No.365060

>>365004
It's a quest marker, it shows where you need to go to solve your quest.

>> No.365061

>>365058

lol you

>> No.365074

>>365004
It points to your current objective.
These can be turned off by the way, and you can just read the quest log, so that picture is invalid.
Personally, I'm glad we have markers, I couldn't even be arsed back in the day with Morrowind with all that reading.

>> No.365080

>>364980

OP here, I agree that a lot of modern games is way too easy and holds your hand. That is why I try to resort to older games for enjoyment.

>> No.365087

>>365074

Wait, we're complaining about optional shit in video games?

Image invalidated.

>> No.365098

>>364539
Grow a brain?

>> No.365107

>>365074
>These can be turned off by the way, and you can just read the quest log, so that picture is invalid.

Why do people always say this? You can, but the problem is that journal entries in Skyrim are msotly worded in such a way that you have no idea where to go without the marker.

>X told me to find Y.
Yeah, but WHERE exactly is Y?

>> No.365109

>>365087
Well, to be fair it's the default. But if we're going to complain about modern videogames being easy a better argument would be the flashing objects in Far Cry 3 (which you can't turn off, unless you use a hex editor and mod the game files).

>> No.365115

>>365098

Fantastic help there

>> No.365120

>>365062
>Older does not mean better, grow up.
Then why do you want to play older games, go boot up your cootiebooties and piss on a shitter.

>> No.365129

>>365120

>I don't understand what correlation and causation are.

>> No.365141

>>365062
I have nothing against you, honestly. I was just trying to explain stuff, came off a bit bitter because that's just the way I am.

Maybe you could try playing games retroactively. Don't play the oldest cRPGs immediately, take a modern RPG you like, play it's predecessor/RPG made few years earlier and once you beat that repeat until you get slowly accustomed to the inconvenience due to technical limitations of older games. There.

>> No.365142

>>365120

It doesn't neccessarily mean better. There are still good modern games, but because there are few of them, I try to find enjoyment in older ones.

>> No.365148

Trying out Fallout right now, is this build ok for trying to mostly talk my way out of situations where possible?

S 5
P 6
E 7
C 8
I 9
A 7
L 5

Gifted

+Small guns
+Speech
+Barter

>> No.365152

>>365142
What are you talking about, there are more games now than ever before.

>> No.365168

>>365152

I meant few good ones

>> No.365160

>>365141

Thank you, that was good advice!

>> No.365165

>>365148
Dude, if you read the initials of each stat in that order is spells the word special

Pretty neat, is that the order that's used in-game?

>> No.365174

>>365165
No, the system was actually called SPECIAL because it was special, just like you <3

>> No.365175

>>365165
That's the point, yes.

>> No.365193

>>365165
Gariott confirmed it was pure coincidence.

>> No.365194

I kind of feel your pain, OP. I'm the same way about first person dungeon crawling RPG's. Shit like Realms of Arkania just is not fun for the first 5 hours. And games like Wizardry just never get fun. There's just something about getting lost in a town because it's built like a maze that inherently pisses me off. But I want to play and complete at least one classic one because I do enjoy games like Etrian Odyssey.

On the other hand, I've been playing cRPG's since Exile and I love them. Maybe you're just not viewing them properly, OP. The draw of Fallout is the same in a Morrowind or Skyrim. You start out weak, feeble, and die semi-often. But once you get that one gun, or that one piece of armor, or just progress that much, you become a killing machine and make your enemies beg for mercy.

It has a similar progression to something like S.K.A.T.E. or Tony Hawk.

>> No.365195

>>365152
>What are you talking about, there are more games now than ever before.

lel like it could be
>there are less games than 10 years ago

>> No.365210

>>365194
>There's just something about getting lost in a town because it's built like a maze that inherently pisses me off.

it's because you're used to auto-mapping which became a game standard a long time ago. back in the day you had to map your own shit.

>> No.365235

>>365210

Oh, I know. But why build your town like a maze? It's one thing if I have to map out a dungeon (I also enjoy the SMT series for its first person dungeons) but another thing entirely if I just want to find the general store before it closes and it turns out it's 2 lefts, 4 rights, 6 forward, 1 left, and 2 right.

Also I did say I enjoy Etrian Odyssey and that does not have auto-mapping.

>> No.365236
File: 174 KB, 419x285, 6975d567f95eb5476d62c9da2be35d20.jpg [View same] [iqdb] [saucenao] [google]
365236

>>365194
Difference is mainly in mentality. No one really wants to work for their shit in games these days, it's just a fun hobby people do to relax and so they want everything handed to them.

>> No.365243

>>365235
>But why build your town like a maze?
Tile repetition.

>> No.365248

>>365148
That's a pretty good build. Drop barter for lockpick or first aid.

>> No.365259
File: 228 KB, 800x1179, Classic_Gaming-780502.jpg [View same] [iqdb] [saucenao] [google]
365259

i have a theory.
Lets look the mass population of our world. It is going quite large and its now at its peak point perhaps. Think about educational systems, IQ levels and talents that shine. You can clearly see that more than 70 percent of world are under class of these 30 percent. Ofcourse this 30 percent come their point by their abilities or pure luck. But we can say that the majorty of tastefull and smart people are larger than 70 percent in this zone. So the hyped products and mainstream generally choosen by these 70 percent. Is our classics include it ? My answer is yes but there are some radical products in them too. Classical games and hyped games are not that good if you really look them with an objective perspect.

>> No.365260

>>365235
>But why build your town like a maze?
Have you ever seen an actual map of a fucking town?

>> No.365271

>>364539
BG's combat has a shitload of depth once you get into it a little bit. I personally hate the setting/plot cause of how generic it is, but if you approach it as more of a tactical character-building thing you might get something out of it.

Planescapes's kinda the opposite. Shitty combat but it's fucking immersive as shit and brimming with detail. If you can let yourself melt into the world a bit it's fucking awesome. Play it like you'd play Myst or something

>> No.365291

>>365259
hipster god has been spoken

>> No.365296

>>365194
Instead of slandering you for your rather subpar taste I'll recommend you to play the PSX or SNES remakes of old Wizardry games (1-6); they come with automapping built in the game. 1-5 are available on PSX, 1-6 except for 4 are on SNES. PSX version of 7 is being translated at the moment.

>> No.365301

>>365260

So towns are now winding corridors full of dead ends where all buildings are interconnected?

I'm specifically just referencing the starting town in Realms of Arkania because that one is a prime example of bullshit.

>> No.365303
File: 79 KB, 300x396, dragonlance_campaign_setting__frontcover_large_i6rPpdODaXQ63nV.jpg [View same] [iqdb] [saucenao] [google]
365303

>>365271
>I personally hate the setting/plot cause of how generic it is

Why do people always say this? Forgotten Realms isn't generic, Dragonlance is.

>> No.365335

>>365259
Party guy

>> No.365337

>>365087
The game is impossible without the quest arrows.
There are very very few quests that are doable without it.

And surprise surprise, one of the those quests is the first quest you are going to get. Bethesda treacherously put it there so that the videogame journalists could hype a feature that isn't in the game.
Worse there are people such as
>>365109
>>365074
who have fallen for the trick so hard that they are in complete denial over the matter.
Like the people who still belived in Radiant AI years after Oblivion.

Polite sage for not /vr/.

>> No.365338

>>365296

I didn't stop playing Wizardry because it didn't have auto-mapping. Like I said, I don't need or want that. I stopped paying Wizardry because whichever one I played (I think it was 7) was just like constantly getting fucked in the ass. I made it about halfway before I lost my save but I don't honestly know if I had much more patience left.

>> No.365339

>>365259
It's hard to take you seriously with awful grammar like that, but I'm guessing you're not a native English speaker.

>> No.365346

>>365259
i hate you so much

>> No.365353

Just wanted to say that I've started playing Neverwinter Nights and System Shock and that I'm having a lot of fun and that I love you all and this board.

>> No.365361

>>365339
yes sorry about that

>> No.365362

Play the game, don't be a shitter, I played BG at 12 years old (english version , and i could not speak a word of it back then) and eventually beat it. If you need the comabat to be piss easy put it on easy.

>> No.365370

>>365259
/mu/ plz

>> No.365378

>>365259
you are retarded

>> No.365386

>>365259

Reading your post gave me a brain aneurism.

>> No.365380

>>365303
You seriously expect non-tabletop players to know about various campaign settings for D&D?

>> No.365389

>>365338
Then either decrease the difficulty, learn to break the games or play Wizardry 8, which has a babby-easy Easy difficulty. The SNES/PSX remakes of early Wizardries are also decreased in difficulty, by the way.

>> No.365396

>>365259
<<<< A classic 4chan user

>> No.365408
File: 118 KB, 640x352, vlcsnap-2012-12-22-22h10m43s71.png [View same] [iqdb] [saucenao] [google]
365408

>>365259

>> No.365409

>>365259
I BET YOU ARE AN APPLE FAG

>> No.365414

>>365389

Why don't I just go play something like Lands of Lore instead

>> No.365424

>>365259
giana sisters was awsome

>> No.365429

>>365259
how can you handle all these cocks

>> No.365432

>>365414
Seriously, why don't you? Go ahead. LoL1 can get pretty hard in places too, by the way.

>> No.365439

>>365259
> /v/

>> No.365450

>>365259
I think I've found a correlation between brain damage and disliking retro games.

>> No.365445

>>365165
>>365174
http://www.youtube.com/watch?v=mhAiK3-Jvdk

>> No.365464

>>365259
10/10 made me mad

>> No.365471

>>365259
>the callufduttii audience

>> No.365476
File: 117 KB, 417x401, troll_10.png [View same] [iqdb] [saucenao] [google]
365476

>>365259

>> No.365484
File: 42 KB, 324x289, can&#039;t argue with that.jpg [View same] [iqdb] [saucenao] [google]
365484

>>365259
>that cover

>> No.365494

>>365259
The most offensive thing to me about this post is that he actually typed "Classic gaming" into google images and picked the 4th image that showed up.. while every other image around was more relevant and aesthetic.

>> No.365528

>>365259
no Reproduction plz

>> No.365537

>>365259
> 4chan

>> No.365551
File: 57 KB, 412x367, frabz-TAKE-A-LOAd-OF-THIS-GUY-67e274.jpg [View same] [iqdb] [saucenao] [google]
365551

>>365259

>> No.365562
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365562

>>365259

>theory

pls don't anymore

>> No.365569

>>365259
the first post made me mad on /vr/
gratz retarded fuck

>> No.365594

>>365259
Your kind is not welcome around here.
>>>/v/
That's where you belong.

>> No.365632
File: 181 KB, 1096x814, thorwall.jpg [View same] [iqdb] [saucenao] [google]
365632

>>365235

How is it a maze? It's fairly simple. It's difficult to navigate without a map because the same types of tile look the same (stone wall on one building will look the exact same as stone wall on another). It obviously isn't like a real town, but that's true of any game. Besides, it's possible to get lost in a real town that you're unfamiliar with as well.

Ultimately RoA is meant for experience crpg players or those who have played the pen and paper game. You're better off playing something easy like Xeen or Lands of Lore to start off with.

>> No.365649

>>365259
i was having a fun night

>> No.365745

All those games have unofficial patches that fix a lot of problems.

>> No.365747

>>364539
If you're inexperienced in these games, stop trying to play anything that isn't a tanky as fuck type.
Fighters, clerics, paladins and the like.

Because you will die, a lot.
Even people who are good at these games have to reload because some particular fights dicked them with luck.

Torment is the ONLY exception to this, where you can avoid most combat. The other games are based around it and you can't avoid more than a tiny portion of it.

The only way to learn is to play. As you get through the game, you'll begin to understand and get a feel for the systems. By the end of chapter 2 in baldurs gate 1 for example, you'll understand most things. It forces you to, because you can't progress past tough encounters or areas if you don't learn.

Particularly at low level, d&d is unforgiving as fuck. Any single encounter has the potential to wipe you out on luck alone.
The higher you get, the more that stops, so that the only things posing a challenge are encounters with a specific boss type creature in it designed to challenge you.

If you quit that early, there's nothing anyone can do, you haven't given yourself time to understand the systems, you haven't gotten any more of the story than 'herp you a guy' generally.

Force yourself to play a few hours, and it'll all improve.
These games were never designed like modern games, they're not trying to hook you in the first 5 minutes.

>> No.365778

I understand, OP.
I stuck with Fallout 2 long enough to figure out what to do (learning how to rest and use first-aid helped immensely) and now I've put a ton of time into it.

But Planescape: Torment I just can't play. They explain the combat and stuff but when I get going it's just too fast and I have no idea what's going on.

>> No.365827

>>365632

What really makes that town in RoA a bitch to me is that none of the buildings are labeled on the outside and every other building is some kind of temple or bar so I just end up walking into every building. Not to mention time progresses as you walk so some places close and you'll just have to remember to come back just to see what they are. And, sure, it's not literally a maze but it's pretty maze-like.

I've made it out of that town and did its dungeon anyway. I just like to use that town as a good example of needless tedium. Should I use Bard's Tale instead? Would that make you less mad?

>It obviously isn't like a real town, but that's true of any game.

Also I'm not sure what you intend with this statement. Unless you mean there are no 1:1 100% accurate portrayals of towns in games. There are obviously games that have towns that are "like a real town".

>> No.365831

>>365778

Err... You know you can pause the combat with the spacebar, right? And set it up so it pauses when you see an enemy?

Did you even read the manual?

>> No.366093

>>365831
hurr duhr, might give it another try then.

>> No.366192

>>365827
Walking on every tile is expected. How else can the map be completed? You can always just come back later to any place you missed, because you'll see a conspicuous black spot on the map. There's probably even a spell that'll do it for you.

>Also I'm not sure what you intend with this statement. Unless you mean there are no 1:1 100% accurate portrayals of towns in games. There are obviously games that have towns that are "like a real town".

No game town has the scale of a real town and has design based on the type of urban planning that would be appropriate for the setting. It's always "look at this huge city of 100 people". The only way to get around it is to show that the areas which can be explored are not all there is, but then it's still not exploring a whole town.

>> No.366280

>>366093
You're aware BG and other cRPGS of the era all use real-time-with-pause? Could this be the source of your frustration?

>> No.366284

>>366280
>>366093
Wait, thought you were OP. Off to bed I think.

>> No.367594
File: 117 KB, 926x600, 13926e1cf4cf50841844cabf0e847.jpg [View same] [iqdb] [saucenao] [google]
367594

So I grew up playing Neverwinter Nights, and never played Isometric RPGs. The closest to "Baldur's Gate" I ever got was Baldur's Gate Dark Alliance 1 and 2.

That being said, turn based rpgs weren't foreign to me. Neither was playing Baldur's Gate for the first time.

I realize now the reason why when I played old games like Baldur's Gate 1 and Fallout 1, I didn't enjoy them because the immersion wasn't "handed to me." And that can turn a lot of gamers off.

BUT...it wasn't until I started getting into tabletop games, playing some with my friends, browsing around on /tg/, getting into world building, etc. that I realized that these games required player input.

I disagree though with everyone in here that says the "digital generation" means you don't understand how it feels to put yourself in games. Fuck you, I say, because after playing Final Fantasy 10 I would go to sleep at night dreaming I was on that ship to Kilika with my party, whilst the moon was high and bright at night, slowly sailing along the coasts of the sea of Spira, listening to the lonesome cries of the Shoopuffs as I was swept away.

You can't just group everyone together and tell them that they "don't understand what it means to be immersed in a game when everything is handed to you," because that just doesn't apply to everyone.

To OP: get the FIXT mod for Fallout 1, build a character with a theme.

Give your character a cool name, and think of a kickass backstory for them. Then give them the appropriate weapons and gear (check build guides to make sure), and WHENEVER you are playing, just keep that character in mind in terms of the story, and just think to yourself how your character is looking in your head as you play. You'll get it then, at least.

>> No.367631
File: 351 KB, 1920x1080, 23434344444.jpg [View same] [iqdb] [saucenao] [google]
367631

As an example of the immersion thing, here's mine:

Lo Nabokov

She's a russian 16 year old from the vault. They let her go because although she is an american, no one in the vault necessarily likes her, but she's a prodigy with Small Firearms. She favors sniper rifles, and doesn't like talking so much as getting the job done. And if that job requires a lot of shooting, it's all the more that easier for her.

Check some guides before you start playing, and JUST read the starting out stuff, you know, tips for new players and such. I got my games from GoG.com, idk if you did or not, but if you did, check out the forums, they have some good tips for new players for these kinds of games.

As for bugs, jesus man get some patches/mods. Who the fuck plays an old game for the first time and DOESN'T at LEAST look for some mods? I mean, at least resolution ones?

I got FIXT and my games running fine mate.

>> No.367760

>>364539

http://gdriv.es/falloutgeneral

for your fallout. click Other Games > Fallout 1

should give you some idea on what you'll be dealing with.

>> No.367775

I used FIXT and am unable to use FALCHE as a trainer for it because it doesn't like the Hi-Res patch for some reason. Does anyone know of a good alternative?

>> No.367804

>>367631
You would have done better with naming her Mathilda. Hell, even the female sprite kind of words towards that.

>> No.367880

>>364539
JRPGs are generally a better starting point on RPGs in general. They're more straight foreward, have plots and characters designed to draw you in, are objective based, and you feel genuine accomplishment when you save the world at the end of most of those games.
Then they usually have more of a focus on the combat being somewhat origonal and or tactical.

WRPGs (what you seem obsessed with) are more open ended, let you fuck off and do nothing, have no sense of direction for the most part, are only interesting to people who like a particular sub-genre or setting, combat is the main draw, but generally not well done (even in newer ones) ect. They are really an aquired taste, and are really more themed simulators than videogames. The word "game" implies rules, objectives and structure, things WRPGs lack, as they focus almost entirely on creating a world for you to do random shit in

If you want something of a middle ground, early From Software games (King's Firld series and Shadow Tower) are a good mix of JRPG and WRPG styles. Even moreso in their newer releases (Demon's Souls and Dark Souls)

Since you seem to be a PC gamer, you pretty much have your pick thanks to emulators, so I reccomend starting with Final Fantasy VI, Chrono Trigger, King's Field or one of the Dragonquest games.

>> No.367902

>>367804

Why would I have named her that? Plus I wanted an allusion to the book I just finished. Also I think it's stupid they give you such limited space for only a first name. I like having a first and last in my cRPGs.

>> No.367910

>>367902
I think he's talking about the girl from Leon

>> No.367912

>>367880

>Dragon Quest

>not Grinding: The Game

>> No.367915

>>367910

What/who is that?

>> No.367948

>>367912
Not much grinding in DQ if you farm Metal Slimes. Some abilities give a temporary buff in Strength (Spend 1 turn to charge). DQ8 had the tension system, which was like those abilities.

DQ should be called Gambling: The Game because of the casinos.

Now DQ1 was a grindfest, I admit that.

>> No.367984

>>367948
Continued:

Also in some of the games there is an item called Happy Shoes/Elevating Shoes which gives a set amount of EXP per step, even in towns!

>> No.368021
File: 795 KB, 640x480, assss.png [View same] [iqdb] [saucenao] [google]
368021

>>367594

> Fuck you, I say, because after playing Final Fantasy 10 I would go to sleep at night dreaming I was on that ship to Kilika with my party, whilst the moon was high and bright at night, slowly sailing along the coasts of the sea of Spira, listening to the lonesome cries of the Shoopuffs as I was swept away.

I like you.

I only played FFXI shortly, but what I did play of it, it was very enigmatic for a game. The graphics, gameplay, and the soundtrack, blended together like the world's best napoleon ice-cream.

As far as Baldur's Gate goes, it is a high consequence game. If you like challenge, but are also a fan of RPGs, that's what this game and others like it were intended to be.

>> No.368063

>>364539
That's funny OP because I'm stuck at exactly the same place in Planescape: Torment. I min-maxed in Dexterity, Constitution, Intelligence and dumped Charisma because even though I knew the game is lauded as so dialogue heavy I was like "screw that".

So what are we supposed to do about these giant skeletons, Troopers? They have so many hit dice they can overcome my dex and I haven't found any armor yet.

Should I just run past them? I don't see any significant markers on the map when I run around and juke them with the steps.

Also that game is extra hard with touch screen. Not as hard as Fallout 2 (touch isn't even remotely accurate but it's also not touchpad mode either) but hard, especially climbing stairs without getting your brains mashed in by giant skeletons.

>> No.368081

>>368021
I bought FFXI immediately after release and played for a couple months but the difficulty curve was so high that I got fed up with it before level 20. Now my friend is trying to get me to play with him nine years later and I'm considering it.

Baldur's gate is kind of pissing me off because there's apparently a touch friendly re-release available for iPad and they're working on getting it out on Android but not on PC. Remind me again why I bought a PC as my 10" tablet?

At least I can dual boot to android if it gets really bad.

>> No.368097

>>365259
>>365259
My first language is not English, and I'm having a really though time trying to understand this. Basically, what did he say?

>> No.368113

>>368097

a whole lot of nothing

just ignore it

>> No.368985

OP, I'm not good at any of these games. I keep telling myself I'll open up a manual and really attempt to understand a particular RPG's mechanics (and D&D rulesets) but I never do. Some of them are just too good to bail out of though, and I stick with them, even if I'm not playing the way the rest of the overweight virgins on the internet play.

>> No.369056

>>368081
The difficulty curve post-15 is designed so you need to group up. The idea is you form your own 'Final Fantasy' party of four people or whatever, and the group travels from plot point to plot point, fighting random encounters along the way.

That's not how it ended up, but that's the mindset they had. If they'd institute a F2P option, or a way to solo that wasn't ridiculous, I'd go back. I enjoyed it, but the game's a ghost town now.

>> No.369351

Playing wrong much?
>>368582

>> No.369495

How short is Fallout? Fallout 2?

>> No.369530

>>368063
Can't you just ignore them? Just because they're there doesn't mean you have to fuck with them. Or did you get them to aggro you already?
Also, I'm pretty sure you can just avoid that room entirely.

>> No.369568

>>369495

Fallout is about 50-60 hours long, and Fallout 2 is about 70-80.

>> No.369584

>>369495
>>369568

If you're talking about JUST the main quest, FO1 is anywhere between one hour to twenty hours, and FO2 is one hour to thirty.

>> No.369604

>>369056
If that was their plan it's no wonder nobody played like that. Especially when the game was first released and most events gave no xp. I can't imagine how many times you'd have to run through a dungeon to level up, assuming the monsters at the far end doesn't murder the group, plus having mages that require rest in hostile areas.

>> No.369875

>>367880
>recommending King's Field to newcomers to the genre

Yeah, no.

Chrono Trigger is pretty good as a first jrpg, though. No grinding, good gameplay and great story. Earthbound and Golden Sun work too.

Oh, and what you said about western RPGs is pretty much bullshit. It's like you have only played a small subset of crpgs. Certainly, all the ones OP talks about are pretty focused with well-defined objectives.

>>364539
Are you reading the manuals that come with these games? I don't mean cover-to-cover, but for basic info on what skills and stats do whilst creating a character, or for info on how to play the game in general. It may seem pointless, but it usually helps. Particularly if the UI is bad (often the case).

>> No.369908

>>367880
>WRPGs
>no sense of direction
>combat is the main draw
Wow, it's like Skyrim and Oblivion are literally the only WRPGs you've ever played.

I can't tell if you have no fucking clue what you're talking about or if you're just a deluded weaboo trying to cash in on an opportunity to claim glorious nippon superiority.

>> No.371019

>>364980
Morrowind>>>>>Skyrim, but finding locations in Morrowind could get really annoying and boring at times. I liked the exploration, but searching for some stinking cave in the middle of nowhere for 45+ minutes while you constantly get attacked by those flying fucks was neither fun nor challenging. It was just tedious and boring. Don´t get me wrong, I still love(d) the game. And: I played it when it was released, so don´t tell me I´m part of the IPOD generation...

>> No.371792 [DELETED] 
File: 141 KB, 800x1129, 1361859752187.jpg [View same] [iqdb] [saucenao] [google]
371792

>>369908

>grorious nippo supeliolity*

ftfy

>> No.371813 [SPOILER] 
File: 18 KB, 356x371, 1346716368236.jpg [View same] [iqdb] [saucenao] [google]
371813

>>369908

>grorious nippon supeliolity*

ftfy

>> No.371826
File: 1.79 MB, 425x319, 1355287140861.gif [View same] [iqdb] [saucenao] [google]
371826

>>371019

>skree skree motherfucker