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/vr/ - Retro Games


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3638463 No.3638463 [Reply] [Original]

Dear retro-community, I'm a millennial. I find real agony in playing retro games like for example Super Mario World. It's just no fun, because the challenge is too big for me. SNES games are kinda okay, but NES games is like literal gaming hell for me (in the challange and fun department). There's nothing comfy, like playing Ratchet and Clank on PS2. I enjoy N64 games, but also PS1 games, but I'm in kind of a borderline relationship with the SNES. I enjoy all the SNES Final Fantasy titles, but get frustrated with Super Mario World, A Link to the Past or other classics. I wanted to ask, is this a 2d vs 3d thing? Because I generally find 3d games easier. For example Ocarina of Time is easier and more fun than A Link to the Past. Is it because the 3d space leaves more room to flee from attacks, is it because 3d let's you more precisely hit a target, is it because in a 3d world the enemies have it harder to catch you? On the opposite is a 2d world harder, because you can only flee in 4 directions (sometimes also lateral), is it because the enemies can hit you easier on a 2d plane, is it because you need to train really precisely to get the button action right on the 2d plane or else you lose (e.g. battletoads)?

>> No.3638468

>>3638463
>Why are retro games so hard?
It depends on the person playing the game.
I never struggled as a kid and i dont struggle now.

>> No.3638480

>>3638468
Do you think that has to do with learning that 2d platforming skill as a kid? I heard people say that is hard for adults to learn trhat kind of gaming skill as an adult, because you didn't learn it as a child. I played Super Mario Land 2 as a child on the game boy but this is a really easy platformer...
Or would you say it is independent of that, and some people are just good at certain games and other don't, no matter the age?

>> No.3638482

>>3638463
This has to be ironic shitposting.

Everyone found agony in those old games. That's just all we had.

>> No.3638489

>>3638463

Zelda OOT is too easy. Dungeons are not that hard either. I even found the water temple easy to navigate and complete which is supposed to be a nightmare for some people.

>> No.3638492

>>3638463
yeah no stop the memes, there are 14, 15, 16yo still playing retro games and not having any problems with them or finding them hard.
The only games that really are hard are things that require good reflexes and skill like some early shooting games.

No one struggles with games like that fuck off you are giving the a wrong image about younger anons.

>> No.3638494

>>3638463

Different strategies need to be applied when playing different games.

EX - Link to the Past is not forgiving as far as taking damage and survivability, so learning how to avoid combat and limit the damage you take is critical.

Ocarina of Time is incredibly forgiving in combat and you kind of have to be trying to die. It's an overall easier game, but the dungeons tend to be more difficult due to the 3D and the general layout.

>> No.3638496

>>3638482
Really? Thank you for telling. Everyone on here is always pretending that those are easy childhood games and I find it frightening that I, as an adult, struggle. Thank you for comforting me and opening my eyes about /vr/.

>> No.3638501

>>3638496
Fuck off. It's obvious you're fucking shitposting.

>> No.3638502

>>3638463
>I'm a millennial
stopped reading there

>> No.3638503

>>3638492
You are probably of of those "young adults" because you're not good at math. I said I'm a millennial, that means I am in my mid-twenties.

>> No.3638506

>>3638501
Can't handle the truth, dear anon? Why are you angry about my honesty. You sound like a rough diamond.

>> No.3638512

>>3638494
Thank you. I must admit, when I succeed in ALttP, I enjoy it. But I don't enjoy it as much as OoT. I guess that is my bias, because I'm very nostalgic towards Oot.

>> No.3638519

>>3638506
Get some fucking self-awareness and fuck off, then.

>> No.3638521

>>3638480
>Do you think that has to do with learning that 2d platforming skill as a kid?
yes

It was an eye opener to watch my nephew who is quite good at FPSs, driving games, even arcade gun games struggling with Mario

>> No.3638528

>>3638492
>yeah no stop the memes, there are 14, 15, 16yo still playing retro games and not having any problems with them or finding them hard.
It took me 3 months to beat Super Mario Bros. on NES when I was 14, so I can confirm that this isn't true. Then again I had never played a platformer before that so maybe I was just a total noob in general.

>> No.3638535

>>3638482
>That's just all we had.
This. We shared cheats and tricks and even passwords, but there was also the bragging rights if you did manage to beat something and be "that kid".

>> No.3638537

>>3638528
thats probably it, I remember playing SMW when I was like 8 and finishing the game.
I played DCK when I was like 15 and still manage to clear the game well enough.

I guess it depends but this thread is obviously a bait thread.

>> No.3638549

>>3638463
Ratchet and Clank is about "Adapt as it comes". Older games are more "Analyze patterns and find openings".

>> No.3638550

>>3638463
>millennial
You know millennials were born in early 80s to early 90s, right? If you were in that age group you would of played these games as they came out.

If however you mean you were born after the year 2000, you are a Generation Z.

Generations get their names as those kids go into adulthood, since you are and others in your age group are not adults yet you get stuck with the generic "generation" name.

>> No.3638554

>>3638463
>why are new games so easy?
ftfy

>> No.3638557

>>3638463
What the hell kind of faggotry is this? Have you never just played Legend of Zelda for the pure enjoyment of wandering the land? Testing any and all spots to see if you can find an undiscovered secret? Nothing comfier, in my opinion.

>> No.3638563

>>3638463
>Dear retro-community, I'm a millennial. I find real agony in playing retro games like for example Super Mario World. It's just no fun, because the challenge is too big for me.

this has to be bait

>> No.3638565
File: 43 KB, 460x215, header.jpg [View same] [iqdb] [saucenao] [google]
3638565

>>3638554
You need to play some better games if that's what you think Anon. Here's one to get you started. It's 70% off so even a poor bastard like you can afford it.

>> No.3638569
File: 60 KB, 500x375, conair.jpg [View same] [iqdb] [saucenao] [google]
3638569

>>3638565
>(you)

>> No.3638572

>>3638569
Not my fault you eat shit and declare everything to be shit.

>> No.3638629

>>3638550
>assuming over others heads
Hey Mr Oh you're so smart. I already said I am in my mid twenties, born in 1991 to be precise. How the hell should I've played SMW or Link to the past "as they came out" if I was born in 1991 you fucking moron! You guys really have a problem with math or reading correctly, idk, but you're the second here in this thread who couldn't do the math.
Here >>3638480 you can read that I grew up with Super Mario Land 2 on my game boy, which is probably why I am bad at platforming, because I never touched SMW. My first console was a N64 with Ocarina of time and star wars racer.

>> No.3638638

>>3638521
omg same, I am your nephew, except I'm not into FPS, but Action RPGs and JRPGs.

>> No.3638654

>>3638638
>good at JRPGs
lel

>> No.3638656

>>3638528
Thank god I'm not alone!

>>3638549
That's interesting. Thank you for the insight.

>>3638519
??? you real mad huh

>> No.3638675
File: 64 KB, 640x400, git gud 2.png [View same] [iqdb] [saucenao] [google]
3638675

>>3638463
literally picrelated

>> No.3638707

I really hope this is bait. Just beat Zelda 2 for the first time and I'm almost 19. A game that I could only get past the first dungeon when I was little. Sure I used guides but the focus is bullshit difficulty. But really everyone is different in what they find easy and difficult. This "millennials suck at retro" meme is dumb. It mostly depends o nwhat you've grown up with.

>> No.3639276

>>3638463
>I find real agony in playing retro games like for example Super Mario World.

I beat this game as a 8 year old and I don't remember struggling. I'm not even a good player as I did struggle in other games, but they were way, WAY harder. You're probably just spoiled by the easy difficulty of modern games.

Or this is a shitposting thread

>> No.3639385

>>3638463
Starting around 1980 the illuminati and grey aliens hatched a plot to put fluoride in the water as a form of mind control. It has the side effects of turning people into retarded pussies who blog on image boards and can't git gud.
You're just fucked.

>> No.3639426

>>3638482
>Everyone found agony in those old games

What!? Mario World was always easy as shit compared to the first three Mario games.

>> No.3639447

>>3638463
It's more of an "I'm 15" thing. You have a baby brain.

>> No.3639467

>>3638482
eh... disagree. those games were way harder, but a lot of that stuff you learned to work with and excelled at. I just bought Mario 3, for my parent's Wii, and that game is fucking brutal. the thing is, I used to sit down and beat it in an afternoon. It was hard, but it was a challenge I had learned to overcome. there was always shit like Ninja Gaiden, but, again, that was how games were made. if they were too easy, they weren't as fun.

>> No.3639485

>>3638463
Modern games are easy, period. there are a lot of innovations that got created for the mainstream audience, stuff like shorter respawn times, shorter distances between save points, more plentiful power ups/ammo...

two things happened to cause this.
1) 3D is more difficult to work with. it is harder on the system, so 3D games were initially a lot slower. Run N Gun games, like Contra, Shooters, even platformers could demand reaction times of fractions of a second, because the game could actually move data that fast. the Playstation couldn't render polygons fast enough to punish a slow player. designers needed to find other ways to make the game hard.

It is also harder on the player. it took years for developers to even figure out how to make a 3D platformer fun. even today, most developers cut corners and automate the jumps, or give you thick shields in shooters.

2) games went mainstream. most players are not masochists. we don't generally like it when the game kicks your ass. If you died at the last boss of Ninja Gaiden, you got kicked back to the beginning of a fucking hard level, and had to refight the sub-boss to get back to the boss. My nephew would have a fucking hernia. if publishers want to sell 20 million copies of a game, they aren't going to do it by breaking the player's knees.

>> No.3639501

>>3639485
ITT: Why retro game mechanics failed and didn't survive

>> No.3639629

>>3638463
Completely subjective, i'm unironically a millenial and I don't find 2D Zelda to be as hard as 3D Zelda.

I do find NES platformers to be pretty hard at times and when I was a kid I couldn't stand them but now that i'm basically an adult I find that it's just a matter of persevering, you eventually git gud and beat any levels.

Of course when I'm not feeling like playing anymore I do use things like save states and such because i'm not autistic as to leave my console on for weeks.

>> No.3639638

>>3638528
>it took me 3 months beat super mario bross

So? Just because someone who's beaten the game 20 times can do it in 5 minutes doesn't mean that's how most people played them, the games were suppossed to be difficult enough to last you for quite a while despite there not being a lot of actual content on the game.

Fuck, I've beaten the Ninja Gaiden games but I can't fucking beat OG Mario Bross still.

>> No.3639643

>>3638463
>is it because 3d let's you more precisely hit a target
That sounds backwards to me

>> No.3639649

>>3639638
but today it's different. no motivation. mario 3 is hard? try again 1 or 3-4 times. still no success?? nevermind, boot up ratchet and clank hd collection, enjoy life again.

>> No.3639656

>>3639649
> the games were suppossed to be difficult enough to last you
today there is no time for that, you gotta play those 50 steam games you bought on sale last year.

>> No.3639660
File: 1.16 MB, 986x1229, TopQualityBait.jpg [View same] [iqdb] [saucenao] [google]
3639660

>>3638463

>> No.3639669

>>3639660
> someone has a different opinion than me? it disrespect my world view? no!!!! this can't be, this would never be real, IT IS BAIT,,,YES!!!!! IT'S BAIT
/vr/ logic

>> No.3639676

>>3639649
>>3639656
>tfw poorfag.

Seriously tho, depends on the person, for some younger gamers being able to say that you finished an NES game without save states or cheats gives you even more bragging rights than it would of had given you back then.

Very young kids? Like, 10-15? Sure, they are more interested in technically impressive games, they wanna see Star Citizen or Skyrim except it's ONE HUNDREDTH TIMES BIGGER. But as they get older and they start to appreciate some of the finer details of game design, or as they get dissapointed with the scummy trends in modern games, They inevitably turn back into retro and indie gaming.

unless they're fucking casuals

>> No.3639679

>>3639676
I'm a casual.

>> No.3639713

>Because I generally find 3d games easier
The 3d gaming generation were easier because they were made for a new generation of gamer that wasn't a real gamer and wanted them to ease into the style-over-substance clusterfuckery of the new games.

It's sad that you all came along and fell for the mid-90s viral marketing push to get non-gamers into gaming and basically ruined gaming in the process.

>> No.3639719

>>3638489
>water temple is hard meme
i will never understand this, never had a problem with that dungeon

>> No.3639751

>>3639719
It's quite a visual fuckery and knowing where you've been and where you haven't been gets quite hard if you are just doing things from memory.

>> No.3639824

>>3638503

I'm a millennial too and I'm 30 years old, maybe you should research what a millennial is

>> No.3639843

>>3638463
>I'm a millennial.

Sorry m8y but you already made it a dead giveaway you're just trying to piss people off with that statement.

>> No.3639928

>>3638463
Git good

>> No.3639947
File: 324 KB, 500x1967, 1479021901449.jpg [View same] [iqdb] [saucenao] [google]
3639947

Retro games were made by game developers who wanted to be challenged when they played video games.

If you spent hours every day debugging and playtesting video games, it's natural that you would be good at them. Because of this, they would make games that were difficult to beat.

https://www.youtube.com/watch?v=3qdRzxmgYWo

>> No.3639968

>>3639485
>2) games went mainstream.

Games were always mainstream you dumb fuck.

>> No.3640068

>>3638463
it's input lag

try playing those games on a crt monitor and a real snes, you may find that you're much better at it than you were previously

>> No.3640164

>>3639669
> someone has a different opinion than me? it disrespect my world view?
I don't think that's the point. It's probably bait just because of how it's written.

>> No.3640184

>>3639485
>most developers
Ubisoft is not "Most developers"

>> No.3640186

>>3640068
Is that real or is that a meme? I've always wondered.

>> No.3640189

>>3638463
>Is it because the 3d space leaves more room to flee from attacks, is it because 3d let's you more precisely hit a target, is it because in a 3d world the enemies have it harder to catch you?
None of the above. It's for two reasons. You're bad at games and because they didn't let them sit there and walk around in your body in OoT while you were stunned.

OoT is played like a 2D game mostly. All your enemies are generally on the X/Y plane with you, your movement is largely on the XY plane and so are your attacks. Outside of using the bow/rang/sling for shit like bats.

Similarly, you can largely only flee in eight directions just like LttP, well with more gradient between those directions. Much of the world interaction is similar to LTTP. Also LttP is easy as fuck.

>>3638482
Talk about shitposting. He mentioned SMW and LTTP. I know of zero people who played these games who found agony in them at all. There were hard games that people did find agony in but not those two. Which were very easy.

>> No.3640193

>>3640186
It's a meme, just like gravity is a meme. Pplz keep sayin bout dis gravity crap but I dun beleeve dat meemee.

>> No.3640196

>>3640189
I think it's worth pointing out that most 3D games still play in a relatively 2D fashion unless they position enemies above and below you.

>>3640193
Seriously tho, never played NES on a real console or a real CRT, are the games easier because of the immediate response time? It's very hard if not impossible to notice the delay in my experience with my emulators.

>> No.3640263

>>3640196
they are. punch out isn't even beatable with the lag typical of LCD screens

>> No.3640354

>>3640263
Would hooking a PC to a CRT eliminate the input lag?

>> No.3640462

>>3638463
they weren't made for casuals

>> No.3640497

>>3640196
>most 3D games still play in a relatively 2D fashion
Just with added camera annoyances

>> No.3640528

>>3639824
Just learn to count. You obviously failed to do simple math.

>> No.3640534

>>3640164
> someone has a different opinion than me? IT'S BAIT MUSSSST DICREDDDIT BEFORE TRIGERRED TOO MUCH

>> No.3640537

>>3640189
You're so deep in your delusional vr hugbox that you can't even consider that modern people may struggle at these games. Tragic, on both sides.

>> No.3640539

>>3640189
>>3640196
> 3d games play like 2d games
If this is true, than I just find 2d games unappealing.

>> No.3640583

>>3638463

>SMW
>hard

Pick one.

>> No.3640591

>>3640583
Pick two, and a pickle to put in your butt.

>> No.3640605

>>3639968
>Games were always mainstream
suuuuure

>> No.3640610
File: 273 KB, 800x357, nasasjw.png [View same] [iqdb] [saucenao] [google]
3640610

>>3638463
>frustrated with super Mario world
Shitty bait SMW is one of the easiest games ever made
The only retro games I dislike are arcade style retro console games that have stupid fucking difficulty spikes to prevent you from beating the game in one sitting, (they did this to stop kids from beating the games during rentals and its really fucking cheap) and I fucking hate retro games that are only difficult because they have garbage controls.

>> No.3640640

>>3640610
> someone has a different opinion than me? IT'S BAIT

>> No.3640648

>>3638463
>get fustrated by vanilla SWM
>not the impossible mario romhack, or kaizo
get good.

and having completed SWM co-op on console back when, just farm 1ups...

I don't know this feel, but i'd imagine its because you never grew up with 2d being the standard. and you haven't listed an actual hard game so, good luck when you find those. (although that one level in battletoads...)

>> No.3640665
File: 17 KB, 215x300, 215px-ESRB_Early_Childhood_svg.png [View same] [iqdb] [saucenao] [google]
3640665

>>3640640
if you legitimately get frustrated by smw maybe you should stick to baby games that are pic related

>> No.3640674

>>3640665
> someone has a different opinion than me? >MUSSSSSSSSSST DISCREDIT

>> No.3640676

>>3640674
super mario world is not difficult at all, with the exception of the special zone. and even that I was able to beat as a kid.

git gud
i
t

g
u
d

>> No.3640687

>>3640676
>> someone has a different opinion than me?

>> No.3640691
File: 43 KB, 468x342, 1454583671149.jpg [View same] [iqdb] [saucenao] [google]
3640691

>>3640640
>>3640674
>>3640687

>> No.3640693

Oh because the people making them were the people playing them and the people playing them played them a lot and adjusted the difficulty to their liking and not because it was focus grouped.

>> No.3640695

>>3640687
>difficulty is an opinion
For fuck's sake, child.

>> No.3640696

>>3640695
> someone has a different opinion

>> No.3640705
File: 21 KB, 480x480, tumblr_o9x271GBNP1rlrnwdo1_500.jpg [View same] [iqdb] [saucenao] [google]
3640705

>>3640691
(You)

>> No.3640708

>>3638463
>He thinks Super Mario World is hard

>> No.3640719

>>3638463
The entire premise of this thread is shitty bait.

I can think of at least a dozen 3D N64 games that are more difficult than Super Mario World.

>> No.3640725

>>3640705
wtf i didn't write this

>> No.3640728

>>3640725
Trust no one, not even (You)

>> No.3640756

>>3640605
He's right.

>> No.3640820

>>3639629
>I don't find 2D Zelda to be as hard as 3D Zelda.

How?!?

>> No.3640830

>>3640756
Yeah, it didn't totally experience a handful of popularity booms that brought more and more people into it or something. Gaming was as mainstream and socially accepted in 2007 as it was in 1987 yes sir.

>> No.3640859

>>3640719
always relevant on vr:
> someone has a different opinion abotu games than me
> triggered

>> No.3640954

>>3638463
it's all (YOU)

>> No.3640958

>>3640528

I'm not even him

>> No.3640974

>>3640859
>opinion
>OP clearly states "Why are retro games so hard?"

>> No.3641013

Short answer: retro games were short but expensive and they had to make your money worth in time.
So games were hard to make them last longer.

>> No.3641029

>>3638463
I remember reading a theory that RPGs started to get popular as the new generation of gamers started to suck at games and needed the simple no skill grind and push A to win logic of a J-rpg.

Bunch of wimps

>> No.3641043
File: 57 KB, 1280x720, maxrescx vxvdefault.jpg [View same] [iqdb] [saucenao] [google]
3641043

>>3640974
As an autist, you may not know this, but opinions - towards everything, even game difficulty - are subjective to the individual.

>> No.3641052

>>3641013
Thank you. Very interesting. This I believe true for a lot games. I also believe that the arcade kind of gaming is at faults as games first copied this style, which was als hard to take more of your money.

>> No.3641060

>>3641043
whatever. OP is wrong, games have become a bit easier but not by a long shot.

>> No.3641078

>>3641060
I just noticed I really struggled with ALttP in the beginning and was unmotivated. The first dungeons were really hard. Then I looked up in the internet how to get more hearts and other stuff and the game became more bearable. Now something weird happened. I only have crystal left to get. And I noticed those last two dungeons, the ice cavern and the raining swamp dungeon were like 10 times easier than the dungeons in the beginning. Did the game get easier because of the power ups and hearts or did I adapt to that kind of gaming? Anyway, but with SMW I still really struggle. I want to play it, but it just gets really frustrating for me: the scarce save points and the resetting life counts are really really annoying for me. I guess Ihave to git gud or play the ugly GBA version which is a bit easier.

>> No.3641097

>>3638629
You sound like a fucking child making shit up.
I'm from 93 and during my entire childhood the SNES was considered contemporary and the difficulty in games like SMW and DKC was considered standard. You talk about the SNES as if it was ancient technology for someone who's supposedly 25 years old, give me a break.

>> No.3641114

>>3641097
I never said that, I actually love the SNES, I just think it's platformers are really hard. I enjoy Qunitet, Square Enix games, CLock Tower and eventually ALttP as well. But I struggle with DKC and SMW. Actually I'm better at Super Castlevania than Super Mario World.

>> No.3641119

>>3641097
>I'm from 93 and during my entire childhood the SNES was considered contemporary

In the early 2000s when 6th gen was already out the SNES was contemporary?

Come on now, perhaps in you lived in Russia or south-america, globalization wasn't so strong back then.

>> No.3641128

>>3641119
Not him, but SNES surely wasn't considered ancient. It was just old, that weird limbo 6th gen is currently stuck in.

>> No.3641147

>>3641078
That's the whole point of gitting gud. Most games this then and now are designed to have a balance in difficulty and progression. Those that are actually hard are obviously designed to be, and are noted for being so.

>> No.3641159

>>3641119
Why yes I do live in SA, and we did know what an N64 was by the way, but that doesn't mean someone in their mid-twenties couldn't possibly wrap their heads around videogame design decisions and average difficulty in the early 90s.
Do you not consider the PS3 contemporary right now? I'm sure games are still being made for it, and plenty of 5 year olds have one at their home and play Black Ops on it daily.

>> No.3641190

>>3641159
>>3641119
Also I just noticed you were mentioning specifically the early 2000s, but I can't really think of that as being that long ago. I'm talking about late 90's, that is my childhood and supposedly OP's.

>> No.3641252
File: 19 KB, 546x473, pooka.png [View same] [iqdb] [saucenao] [google]
3641252

>>3639719
I would fathom that meme came mostly from people who found the dungeon tedious, not hard. Because all I remember about it is

>pause, unpause, pause, unpause

Also, I'm wondering how people find SMW so much easier than the NES trio. I can clear 3 in my sleep, but World makes me look like a buffoon.

pic unrelated

>> No.3641330

>>3638463
>Getting frustrated with SMW and ALttP
Maybe you just suck at vidya, I could almost beat both of those when I was only 5.

>> No.3641654

>>3640820
Idk, I just find it harder to find my way around dungeons in the 3D Zeldas, I guess because the areas are more open and they started to make more use of height levels.

>> No.3641665

>>3641119
Nigga I was born in 1997 and I remember the Genesis was toe to toe with the PS2 for years, those 2 and the PS1 were pretty much THE definition of videogame console. You stop considering yourself a child around the time you turn 12-13, so I imagine that anon from 1993 is talking pre-2000s for the most part and the SNES would of definitely been part of his "childhood".

And even PS2 games were harder than modern games, it is a fact that games have been getting easier and easier.
At least until the retro-inspired indie scene took hold and started to pump out retarded hard games in contrasts to the AAA industry.

>> No.3641669

>>3638463
One of the games that defines me as a gamer is Megaman X, a game I never beat, but easily the best game I played on SNES. Great game, punishing difficulty, excellent soundtrack, nothing that really pissed me off (other than the fact that password saves never worked for me as a kid).

NES games never really appealed to me. The original Mario remade on the GBC was fun, though.

I'm really enjoying the DMC series, Bloodborne, and Doom right now. Even though Megaman X was a game I grew up on, I switched to turn-based RPGs after I got a PS1 and stuck with em for about a decade. Action games gave me hell at first, but I got gud. FPS titles still wreck my balls, but I basically never play them. The new Doom is friggin awesome, though.

Something I genuinely hate in gaming since gen 7 was QTEs. Well, Gen 6 technically, but Gen 7 went overboard with them and they never went away. QTEs, tightrope walking and puzzle segments are what keep me out of the GoW franchise.

>> No.3642001

>>3641669
>Megaman X
>punishing difficulty
a game I will never touch. Thank you for warning me.

>> No.3642026

>>3642001
Don't listen to him, MMX is easy as hell.

>> No.3642036

>>3638463
Some games were hard anon. SMW was fucking hard as a kid. Wasn't as hard as Super Mario Bros on NES, but it had its moments. The rest of you that claim it was never hard - show me some footage of you beating 96 exits. No? You won't? Then FUCK OFF.

Generally SMW players die once, skip to star road and shortcut its ass. We all do it.
>"Too easy"

Go play some Super Ghouls n Ghosts and actually "git gud" faggots.

>> No.3642043

>>3638463
Are you emulating? That's why you suck. These games were designed to be played on CRT monitors with zero input lag. Play the real deal and you won't have such a hard time.

>> No.3642047

>>3642043

/vr/.jpg

>> No.3642126

>>3640725
4cham is full of leet haxors. Watch your back

>> No.3642259

>>3638463
You're a bit of a shit cunt ay.

>> No.3642271

Hard in what way? I mean, a lot of modern games would be "hard" if you had to start over from the beginning every time you ran out of lives. Most games these days give you unlimited retries and start you back almost exactly where you died, though.

>> No.3642280

>>3638463
>Super Mario World. It's just no fun, because the challenge is too big for me.

That's a problem of yours and your fellow spoiled little shits. Spoiled by garbage handholding "games" where you are literally babysit from one objective to the next, I admit. If you want real challenge, play the japanese SMB2, Super Ghosts & Goblins, or the Ninja Gaiden trilogy. SMW is a walk in the park in comparison to these games, and arguably the easiest of the classic era Mario platforming games (the only easier one is probably SML2 for the Gameboy).

>> No.3642292

>>3638521
To be able to beat the more challenging levels in Mario games you need to invest some time in becoming proficient in controlling the character. I'd say that learning to control Mario really well requires more effort than to learn riding a bicycle. Casual players always sucked and had no chance of beating any besides the easiest levels because their control of the character sucked too much (hardly using B as an example, while a good player holds B for like 90% of the time, knowing exactly when to let go of it so that jumps are precise) and they don't have and understanding of how the game's items or enemies work.

>> No.3642297
File: 1.22 MB, 786x1023, 1479155537532.png [View same] [iqdb] [saucenao] [google]
3642297

>>3638463
If you find SMW hard then you need to try Plok to reassess your difficulty perception.

>> No.3642309

>>3641078
>Then I looked up in the internet how to get more hearts and other stuff and the game became more bearable

Good job on ruining the game for yourself. You were supposed to explore the world and find secrets and upgrades all by yourself.

Thank god there was no internet in the early 1990s (technically there was but certainly not in nowadays' "hurr the two minutes spent on looking for something/trying to solve that puzzle are way too much, gunna go gamefaqs hurr" sense) and you would have to go way out our your way to ruin the game for yourself in you hadn't the right issue of Nintendo Power or haven't outright bought the official guide for the game in question.

>> No.3642315

I think it just depends on what games you are playing.

I grew up with a Mega Drive/Genesis and I always found Sonic, Earthworm Jim and Rocket Knight challenging but not hard - yet if I gave it to a Nintendo kid they would be awful

In reverse, I was fairly awful at Nintendo games (Mega Man in particular) but after struggling through Mega Man 1 and 2 I'm having a great time

>> No.3642319

>>3642297
>R@RE

...do they know?

>> No.3642321

>>3640610
>in the nasa picture everyone is white, and one person is a woman
>in the google cartoon picture somehow there's two blacks, three wymyn, one asian, and some retarded bearded hipster faggot with thick rim glasses

They're pushing it a bit too far with their skewing of reality.

>> No.3642376

>>3642315
Nintendo is 2slow4us

>> No.3642386

>>3638463
older games got their replay value from being hard. games now guide you through and make sure you experience everything, whereas in the nes era you would play a game over and over again, getting a little further each time, each new level serving as an incentive to try again. games today are more disposable, meant to be consumed once and then forgotten about. games then were meant to be thrilling and challenging every time you played them, so they stay fun forever.

>> No.3642624

>>3641029
You can apply this to modern gaming too with its rampant abuse of cutscenes and QTEs

>> No.3642641

Because modern games hold your hand like you're a big baby, despite being edgy and tryhard to pretend you're an adult with the cussing and graphic violence and sex.

But no, they don't allow problem solving or making you find your own way like in the old days. I think Morrowind was among the last big budget AAA games to not really tell you where to go in order to finish your quests, nor explain how the magic crafting system worked in detail.

>> No.3642649

>>3638463
op if you think smw is hard youre a pussy

>> No.3642680

>>3642309
>You were supposed to explore the world and find secrets and upgrades all by yourself.
But that is not true. Only autistic kids experienced the game like that. Most kids shared their secrets with each other on the school bus, especially if you are stuck. Fuck off, your dogma sucks.

>> No.3642687

>>3642641
But actually this is progress. You don't need manuals anymore. Sure a tutorial is nice, but of course the whole game shouldn't be guided. But I remember, as a millenial, when I first played nes games I was really put off by their non-explaining experience....and I was like WTF, especially in Zelda I. Only through /vr/ I found out that the game actually came with a map and I downloaded it from the internet and explored the closed off regions myself. But like I would have never thought of it myself to look in a manual. I never do this. And actually that is a positive feature in new games. But I feel you when you say they spoil you too much in some games. But there are also those kind of games where you need a guide to find every secret...like (bad example but..) FFX-2.

>> No.3642723

>>3642687
>But there are also those kind of games where you need a guide to find every secret
Which is fine if you aren't an ocd completionist

>> No.3642732

>>3642680
I played through all of ALttP on my own in four days and found everything except for the fact that you can upgrade your shield and boomerang in a fairy fountain (the upgraded shield I bought anyways in the dark world later). Zelda is meant to be an immersive single-player experience, better be "autistic" like that than have your fun ruined by spoilers.

>> No.3642903

>>3642732
fun fact: this or the other way, your fun isn't spoiled. Only autistic players get spoiled and regret such decisions, while normal players just enjoy the game. Like me, I really enjoyed ALttP, and looking up heart containers made it my experience more fun. I normally only look up stuff it it gets very frustrating after a long time and it isn't fun anymore. That was the case with ALttP. Now I enjoy the game and actually have fun, which is the purpose of gaming.

>> No.3642929

it's funny watching my wife's son try to play NES games. he's just so awful, lol. he's great at battlefield 1, though.

>> No.3642972

>>3642929
Me.

>> No.3643019

>>3642903
Guess what, I found all 24 heart pieces (I guess that's what you meant, you get full containers only from the priest and bosses) on my own. The only one which was (and is to this day) a pain to get is the one from the digging game, as digging it up is mostly random and could take even an hour if you're really unlucky.

>> No.3643020

>>3642297
>Plok
>hard
I hate this meme

>> No.3643046

>>3643020
It isn't exactly easy either, the boss fights can be a real pain (hello triple Bobbins Bros. battle) and so are the later levels, especially the Fleapit. If the Pickfords had managed to get Nintendo to publish it, the game would surely had come with a save function (Tradewest which ended up being the publisher jewed and declined to equip the carts with SRAM), and they refused to include a password system so that people wouldn't skip parts of the game which they haven't beaten. The fact that you have to start all over anytime you run out of lives and continues is probably the game's biggest flaw and reinforces the most difficult parts being a problem.

I have beaten Plok only once (legit on real console) and was able to do that thanks to grinding lives in a level where you can get almost 2 lives' worth of shells (contrary to popular belief, you CAN have more than 9 lives in reserve - they just made a retarded life counter display which wouldn't increment past 9).

>> No.3643097

>>3643019
OH that one..That I am still missing. But I think I won't bother getting it,have enough hearts already.

>> No.3643171

>>3643097
>not OCD enough to not being able to suffer a missing heart container

I searched trough the game world looking for the last remaining heart piece and it was nowhere to be found. Finally I concluded that it must be the main point of that damn digging game, given that its light world counterpart, the running game, featured a hear piece as a reward. And indeed it was, though the time spent on mindless digging until it was dug up finally was a chore (and is one everytime).

>> No.3643180

>>3643020
If you look again at the Plok comic episode he posted you'll clearly see that the makers of the game literally (although indirectly, through the mouths of their characters) admit themselves that it ended up being hard.

>> No.3643272

>>3638463
>Get frustrated at SMW
Plz be trollan. But it's a good game to learn some basics. Just dont rely on the cape too much

>> No.3643634

>>3642319
yep

>> No.3644310

>>3642687
Fuck off m8, I read all my manuals when I was a kid and that was back in like 2008.

>> No.3644351

>>3643634
Know what exactly?

>> No.3644363
File: 8 KB, 256x264, reseller scum.gif [View same] [iqdb] [saucenao] [google]
3644363

>>3644351

>> No.3644364
File: 2.09 MB, 1224x1432, NES games.png [View same] [iqdb] [saucenao] [google]
3644364

The only ones you can complain about being too hard are a few ones from NES era. Everything after that, you should feel sorry for yourself.

>> No.3644435

>>3644310
FREAK.

>> No.3645385
File: 21 KB, 474x473, 1417341757580.jpg [View same] [iqdb] [saucenao] [google]
3645385

>>3638463
>Super Mario World
>Too hard
What!?

>> No.3645707

>>3645385
you seem triggered

>> No.3645764
File: 113 KB, 220x255, 1480322267296.png [View same] [iqdb] [saucenao] [google]
3645764

>>3642297
>>3643020

>> No.3645780

>>3638463
>Listed zero PC games.
Fuck you ya console shit.

>> No.3645783

>>3638629
Youre full of shit. I was born a year earlier than you and have mastered most of the hardest shit the NES has to offer. You just need to practice. It has nothing to so with your age.

>> No.3645798

>>3645783
good for you. i'm just gonna play the games I ENJOY

>> No.3645818

>>3638463
This is bait right
Super ninty + 64 were specifically made to be casual

>> No.3645841
File: 161 KB, 2048x1536, Dungeon Keeper Mobile.jpg [View same] [iqdb] [saucenao] [google]
3645841

>>3645818
I don't recall seeing microtransactions and pay-to-win in them, faggot.

>> No.3646107

>>3645783
Look out lads. We've got a hard core 90's baby bad ass on our hands.

>> No.3646127

>>3638463
I played it back and replayed it last year, I guess the while not bad, is effectively very overrated.
It's not the best game of all time and it's not the best game of the N64, is just "another Zelda".

"Here, have some dungeons, go dungeoning."

Music is just midi, the camera fucks up things a little, narrative isn't groundbreaking and it's actually very simple, it's an usual "good vs evil" thing.

Really, the game is good just because it didn't fuck up the minimum things a game needs to be good, but it isn't a masterpiece.

I guess we can say... it's a game.

>> No.3646151

>>3646127
Shit, this was meant for the OoT thread, not this one. Ignore me.

>> No.3646186
File: 3.02 MB, 2100x1536, 2364819-snes_superghoulsnghosts_gb.jpg [View same] [iqdb] [saucenao] [google]
3646186

>>3643046

Almost every platformer has a place where you can grind for lives and they all become piss easy after you do so.

Also, Plok sucks and whoever brings it up in every thread needs to cut it out. It's not even the hardest platformer on the SNES.

>> No.3646348

>>3639947

Hot damn, I miss Iwata so much.

>> No.3646362
File: 101 KB, 500x415, 1458187037228.png [View same] [iqdb] [saucenao] [google]
3646362

Take a look at Half Life 2 and it's design philosophy, where tense and difficult sections are divided between slower paced sections or even sections where you sit in a room for 5 minute listening to people talk. The idea of a game giving a player some time to cool off doesn't exist to the same extent in many retro games, you either press the pause button or sit in an over world map if there is an option. What pacing does exist is tightly packed in to not disrupt the flow of the gameplay, like say a flat section at the end of a level after a series of difficult jumps. As a whole retro games are more fast paced, and even games that let you spend all the time you want exploring around still tend to have resource/health/inventory management. You just need to adjust your pace and tolerance, for whatever argument you could make about retro games being too tightly packed and unaccommodating you could make another argument saying newer games are full of filler and too slow.

>> No.3647185

>>3646127
ocarina isn't midi. have you never played the uncensored version with the chanting temple theme? or heard the dramatic deku tree theme, which i love?

>> No.3647192

>>3646186
>Almost every platformer has a place where you can grind for lives
Dude, I did that in SMW. But I after I booted up Retroarch again, the next day, I had only 5 lives. There is no grinding in SMW, except maybe you want to get some before entering a castle. Anyways I always go back to the ghost house in World 1 to save my progress which is a nuisance, because every time I lose the 5 lives, I have to start over in World 1 and travel to the point where I am...which quite frankly suxxxxx.

>> No.3648580

>>3646186
>Plok sucks
Why the hatin'? For the resources which the makers had it was pretty damn good. Could use some improvements, sure. Music and graphics were awesome. Gameplay and difficulty curve could have been improved if there was more time and resources, and it certainly required either a save function or at least a password system. Also, it had the bad luck of being released at a time when platformers had essentially jumped the shark and everyone had had enough of them. It was quite popular in Germany though for some reason. So, yea.

>> No.3648582

>>3647192
When opening a SMW session with friends from a save where a substantial part of the game was accessible already, the first thing to do was grind lives so that dying wasn't an issue. Done either on the water level of the Star Road, or on the turtle level on top of the Vanilla Dome.

>> No.3648587

>>3647192
>But I after I booted up Retroarch again, the next day, I had only 5 lives
Life count isn't stored in the native save file. You would need to use savestates to work around that.

>> No.3648590

>>3647192
>the ghost house in World 1
Now that's a novelty desu.