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/vr/ - Retro Games


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File: 118 KB, 480x640, 20081112073108.jpg [View same] [iqdb] [saucenao] [google]
3635168 No.3635168 [Reply] [Original]

Was the Super NES really the normie's choice of consoles?

>> No.3635170
File: 677 KB, 1280x960, 20081112073109.jpg [View same] [iqdb] [saucenao] [google]
3635170

>> No.3635175

>>3635170
>the pc engine guy
everytiem

>> No.3635184

>>3635170
>PC Engine
Oh boy, imagine the PC-98 guy then

>> No.3635196

>>3635168
Not in the US. That was definitely the Genesis.

>> No.3635232

>>3635196
Tf you guys talking about it was obviously the Playstation

>> No.3635237
File: 3.60 MB, 320x320, 1478103185559.gif [View same] [iqdb] [saucenao] [google]
3635237

>>3635196
lol wut?

>> No.3635249

I'd be curious to have some older posters chime in as to the types of older gamer fans there were for each console in the west. I was born in '88 so it is hard for me to draw generalities because I only knew other kids.

>> No.3635268

>>3635249
TG-16: Rich kids and bleeding edge types, proto-weeb-hipsters
Genesis: Normies, people buying their first game console, nonconformists
SNES: Kids, Manchildren and other brand loyalists

Note that despite alarmist reports to the contrary in the vintage news threads these consoles were relatively inexpensive and most "gamers" had both SNES and Genesis by 1993 . TG-16 was always fairly obscure.

>> No.3635270

>>>/r9k/

>> No.3635290

>>3635170

PC engine and megadrive master race

>> No.3635294

TG-16: People with money and refined taste for Japanese entertainment.
SNES: Successful people, popular kids, not color-blind folks, people who could buy any game for the system and be assure that it will not be a boring noisy piece of shit.
Genesis: Autistic nerds bullied at school and edgy weaklings who loved sports but couldn't play for shit.

>> No.3635296

>>3635268
Pretty much this.
The only person I knew growing up who even had a TG-16 was universally despised by all the kids in my neighborhood. His parents spoiled him rotten so he got every console on release day, but because he was such an obnoxious jackass nobody would put with him for long.

>> No.3635454

>>3635294
>>3635296
In Japan the PC-Engine(TG16) was cheap and was considered the poor kid's console.

>> No.3635514

>>3635294
No.

Rich kids went for a fully upgraded 486 with CPU accelerator and Roland synthesizer box or a Neo Geo.

Nerds and weebs flocked to the SNES because it had all the RPGs.

Chad and Tyrone (who bullied the aforementioned) bought the Genesis for all its sportsball games.

The TG-16 fell into the hands of contrarians, idorts, and newly immigrated families hunting for deals (the price kept getting slashed as NEC lost market share to Nintendo and Sega; at one time you could get Turboduos for like 90 bucks).

>> No.3635537
File: 455 KB, 580x715, sparkster.png [View same] [iqdb] [saucenao] [google]
3635537

>all this Mega Drive bullying

Mad that Sega cucked a few developers away from your precious Nintendo, /vr/?

>> No.3635573

>>3635170
Me on the left

>> No.3635578
File: 183 KB, 540x743, You can meet the girl you like, on DUO.jpg [View same] [iqdb] [saucenao] [google]
3635578

>>3635170
The PC Engine was the Vita of its time

>> No.3635582

>>3635578
>tranny Bonk
Now I mad.

>> No.3635607

>>3635578
And they say waifu culture didn't exists in the 90's.

>> No.3635609

>>3635578
What does that make the PC-FX?

>> No.3635610

>>3635607
Oh, for sure it existed, but it didn't dominate 99% of the anime market like it does today.

>> No.3635632

>>3635168
>>3635170
Is this really how the Japanese perceive the audiences for SNES/Genesis/TG-16?

>> No.3635635

>>3635632
No, it's how they perceived the Japanese audiences of the Super Famicom/Mega Drive/PC Engine American demographics were very different back then.

>> No.3635638

>>3635249
TG-16 = Shmup fanatics, though almost no one owned this

Genesis = Edgy kids who bought into trends easier

SNES = People who wanted Mario, probably the most "average American" of the three consoles' userbases

>> No.3635640

>>3635635
>le weeb names

stop being a faggot

>> No.3635641

>>3635635
AUTISM DETECTED

>> No.3635645

>>3635640
It's a fucking Japanese magazine for Japanese people.

>> No.3635646
File: 428 KB, 587x720, ss_24_cs1w1_x720.jpg [View same] [iqdb] [saucenao] [google]
3635646

>>3635609
The PC-FX tried to be the Vita of its time but lost to the Saturn

>> No.3637806

>>3635184

Imagine the PC-fx guy.

>> No.3637808

>>3635168

There were no normies back in the pre-Playstation days. We were all just kids, geeks and nerds enjoying some awesome games.

Except for those losers who bought a Genesis just to play shitty sports games. But they don't count.

>> No.3637812

>>3635294
>TG-16: People with money

lol. TG16 was 60 bucks and the games were dirt cheap while the Genesis and SNES were battling each other for dominance.

>> No.3637867
File: 50 KB, 282x450, tcrol07.jpg [View same] [iqdb] [saucenao] [google]
3637867

>>3637806
No need to imagine.

>> No.3637940

>>3635170

>GAME IS LIFE

Even Japan knew who the true king was. Genesis is the true peak of gaming. Everything has been shit since then.

>> No.3637959

>>3635170
Does it say きちょう面ひと for the MD guy?

>> No.3637963

>>3635170

Is the artist saying that MD fans were westaboos?

>> No.3637968

>>3635170
>2次元コンプでなにが悪い!

What did they mean by this?

>> No.3637971

>>3637959
几帳面な人

>> No.3638151

>>3637968
"What's wrong with having 2D complex!?"

>> No.3638196

>>3635537
>Mad that Sega cucked a few developers away from your precious Nintendo, /vr/?

What? Not even a NIntendofag (actually I'm segatendo idort), but what developers did Sega steal from Nintendo?
I can think of Sony "stealing" Square in the 5th gen era, but Sega?

>> No.3638197

Summary

SNES:normies, feel fear for not being normies, and listen to DREAMS COME TRUE (the popular J-POP band at the time)
GENESIS:hate being normies, always keep themselves clean, suck at gaming, and listen to YMO, or Kraftwerk
Turbografx:definitely nerds, virgins, and smell like dick

>> No.3638203

>>3638197

It's weird they say SFC fans listen to DCT, because DCT's Masato Nakamura did the music for Sonic 1 and 2. Anyway, great band.

Also, I think it says the Genesis fans are homosexual? Or something weird like that.
Anyway, YMO and Kraftwerk are also great.

>> No.3638205

>>3638196
Maybe Treasure?

>> No.3638206

>>3638196

Technically, they did 'steal' Namco, but that had more to do with Namco and Nintendo having a feud due to Yamauchi's arrogance.

>> No.3638207

>>3638205

The other way around, Treasure started on Sega (Gunstar Heroes was their first game), then they became more buddies with Nintendo during N64, Gamecube and Wii (well, on GC/Wii era Sega was already developing for Nintendo, and for example Astro Boy Omega Factor on the GBA was an effort by Sega and Treasure)

>> No.3638216

>>3638203
It says "They do yoga while watching ebe, and they may like platonic gay-sex."
I don't know what ebe is though.

>> No.3638220

>>3638207
But I heard that staff of Treasure mostly came from KONAMI.

>> No.3638221

>muh normie

kill yourself OP

>> No.3638229

>>3635168
Why don't you tell me, normie?

>> No.3638238

Will we ever get a better version of the Sufami page? It's painful to read and missing the games section.
I expect the first game is Super Mario World.

>> No.3638240

>>3638220

That's true, but Konami kept making games for Nintendo (and Sega, and NEC). Treasure getting funded by Sega to make games doesn't mean they "stole" devs.

>> No.3638261

>>3638240
>Treasure getting funded by Sega

Really?

>> No.3638264

>>3638261

Yeah, Treasure isn't a publisher, they always work with one (Sega, Enix, Nintendo, ESP, etc)

>> No.3638298
File: 1.23 MB, 3264x2448, IMG_3721.jpg [View same] [iqdb] [saucenao] [google]
3638298

>>3638240
In this book, The CEO of Treasure says "Genesis could hundle many sprites without slowdowns, so I decided to
create games for Genesis."
Sounds like they chose to leave SNES.

>> No.3638316

>>3638298

Yeah but again, Treasure never developed for SNES, so they didn't "leave" SNES.
Also, developers like Natsume or even the very Konami demonstrated that SNES could handle lots of sprites without slowdowns if properly coded, and at the same time, a lot of Genesis games had slowdowns as well, so eh.

Treasure weren't in a position to choose publishers or console, if Nintendo would have gone to them and tell them "I'll pay you to make a SNES game", they would have done it.

Anyway, I don't want this to turn into snes vs genesis shitposting (I love both), but the thing is, Sega didn't "steal" any developers from Nintendo.

>> No.3638337

>>3638316
>>3638316
I don't get it.
Most of the staffs of treasure were involved in developing super contra, so doesn't it mean they developed SNES games? Also I think if SNES could hundle sprites on par with Genesis, they hadn't established Treasure to create Genesis games.

>> No.3638342

>>3638316
>>3638316
Still I don't get it.
Most of the staffs of treasure were involved in developing super contra, so doesn't it mean they developed SNES games? Also I think if SNES could hundle sprites on par with Genesis, they hadn't established Treasure to create Genesis games.

>> No.3638345

Oh shit, I posted twice. Sorry.

>> No.3638346

>>3638337
>>3638342

The people who later formed treasure were part of different teams within Konami, some of them also developed for Genesis.

>Also I think if SNES could hundle sprites on par with Genesis, they hadn't established Treasure to create Genesis games.

They stablished Treasure because they wanted to get away from Konami, it had nothing to do with SNES or Genesis, or Sega and Nintendo.

>> No.3638367

>>3638346
https://www13.atwiki.jp/game_staff/sp/pages/818.html

Mitsutu hachiida, who was the main programmer on Gunstar heroes was the main programmer on Super contra.
Hideyuki Suganami, who was a programmer on Gunstar heroes was a programmer on Super contra.
Masato Maekawa, who was a programmer on Castlevania3 was CEO of Treasure.
Also, he said there were too many SNES games at that time, so he decided to make games for Genesis so that they would get noticed more.

>> No.3638380

>>3638367

Yeah I never said those guys didn't work on SNES games, but they didn't work exclusively on SNES games.
My point is that I don't see treasure developing for Genesis as "sega stealing away devs from SNES". Konami kept making SNES games (as well as Sega games). Treasure was a new company by then, formed by ex-Konami members, yes, but as a company it was new.

>> No.3638417

>>3638380
The definition of stealing is so obscure here.
I thought because the staffs of Treasure (they had made games for Nintendo before they established it)have never made games for SNES, doesn't it mean that Sega stole it?

>> No.3638428

>>3638417

Then that'd mean Sega also stole devs from arcades, because these people also did some stuff on Konami arcade games.

I think when people talk about companies "stealing" devs, they make allusion to Square, who used to make Final Fantasy on SNES, and then Sony got them to make them for PS1 and nothing on Nintendo for a while until the Gamecube.
In the case of Treasure, again, it was a new company, with new IPs who got a contract with Sega. Sega didn't "stole" anything from Nintendo, at most they "stole" some devs from Konami if you want to stretch it.

I'm using quotes in the world steal or stealing because it actually sounds ridiculous, business are business.

>> No.3638464

>>3638337
>>3638367
>Mitsutu hachiida, who was the main programmer on Gunstar heroes was the main programmer on Super contra.
>Hideyuki Suganami, who was a programmer on Gunstar heroes was a programmer on Super contra.
They worked on Contra III on the Super NES, not Super Contra. Super Contra was the arcade sequel to the original Contra.

>> No.3638485

>>3635168
Why does MD guy have the pre-98 Apple logo on his hat?

>> No.3638504

>>3638485
Because a lot of MD users in Japan apparently also owned Macs.
They also read PKD and William Gibson.

>> No.3638507

>>3638428
>Sega didn't "stole" anything from Nintendo, at most they "stole" some devs from Konami if you want to stretch it.

I think it's stealing because Konami hadn't made contra for nintendo consoles until DS released.

Also, I'm not sure wether it's true, but I heard square and nintendo had feud. When they made Super mario RPG, square insisted on having mario have a sword, but, of course, nintendo strongly refused it, and their relationship became bad.

>> No.3638510

>>3638464
Sorry, I misunderstood.

>> No.3638752

>>3638507
Because stomping on people's skulls is so much more family friendly than whacking them with a sword.

>> No.3638872

>>3638507
>I think it's stealing because Konami hadn't made contra for nintendo consoles until DS released.
To be fair, most third-parties pretty much abandoned Nintendo for Sony and Sega during fifth gen. The N64 didn't even get a single Street Fighter game.

>> No.3639032

>>3635249
'82 here, snes had the rpgs and platformers. A lot of families had an nes and graduated to the super

genesis had the fighting, sports and multiplayer (3+) games. and better arcade ports or thats just what most kids had.

I never saw a tg16 except in a store display at fred meyers

>> No.3639084

>>3638752
Especially considering that stomping on people's skull from a jump is very difficult, and rarely lethal, while anyone can pick up a sharp blade and give a serious wound to someone, with thousand of years of history involving just that.

As well, there's the fact that Mario using a sword can be seen as 'Out of Character'. Even a pipe wrench would pay more respect to his personality.

>> No.3639463

>>3638507
>I think it's stealing because Konami hadn't made contra for nintendo consoles until DS released.

?

We're talking 4th gen here, both Genesis and SNES got their own Contra games.
During 5th gen, only PS1 got Contra (and a bad one, at that).

>> No.3639954

>>3639463
Saturn got Contra too.

>> No.3639964

>>3635168
holy shit.
make that overshirt short sleeved and then you have my entire wardrobe.

>> No.3639970

>>3637867
More of these?

>> No.3640004
File: 119 KB, 425x600, p_rols1.jpg [View same] [iqdb] [saucenao] [google]
3640004

>>3639970
More Rolfee?

>> No.3640027
File: 101 KB, 640x636, 125629-Chip_Chan_Kick-1.jpg [View same] [iqdb] [saucenao] [google]
3640027

>>3637806
https://www.youtube.com/watch?v=Sofp75a8pis
CHIP CHAN KICKU~

>> No.3641943

>>3640027
>>3640004
MOAR PLEASE< THANKS!

>> No.3642014

SNES had more good games, but if I had to pick a console based on the console itself and not the library I'd go with the Genesis. It was more limited in graphics and sound but they seemed to have a more distinct character than the SNES and the games always felt more responsive (don't know if that was a result of "blast processing" or whatever or something intentional aimed for by Genesis developers, but even non-exclusive games felt more responsive on the Genesis).