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/vr/ - Retro Games


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File: 20 KB, 256x176, Doom_64_box.jpg [View same] [iqdb] [saucenao] [google]
3632364 No.3632364 [Reply] [Original]

This is the best DOOM. I don't care if you agree or not.

>> No.3632383

>>3632364
Good opinion, but it differs from mine.
Anything else, OP?

>> No.3632391
File: 186 KB, 444x360, McFish.png [View same] [iqdb] [saucenao] [google]
3632391

>>3632364
I don't care what you think, whether you're right or wrong.
Have a McFish.

>> No.3632447

Yes ofc you do OP, if Doom could run on toaster you would love Doom Toaster instead.

>> No.3632448

>>3632447
Something something Nostalgia.

>> No.3632468
File: 46 KB, 460x215, doom.jpg [View same] [iqdb] [saucenao] [google]
3632468

I like the new game more!

>> No.3632521

>>3632364
well I do agree dickface so what are you going to do about that

btfo

>> No.3632608

>>3632447
Doom can run on a toaster though

>> No.3632701
File: 350 KB, 999x1454, latest.jpg [View same] [iqdb] [saucenao] [google]
3632701

>>3632364
'no'

>> No.3632705

>>3632701
That port is so bad

>> No.3632708

>>3632705
Nice meme.

>> No.3632712
File: 98 KB, 884x928, 20160601_210545000.jpg [View same] [iqdb] [saucenao] [google]
3632712

>>3632708
That's the best you've got? That port is a mishmash of levels with a bad framerate and poor control scheme.

nice meme indeed

>> No.3632717

>>3632712
>bad framerate
>poor control

So you've never played it. Gotcha.

>> No.3632951

>>3632717

https://doomwiki.org/wiki/Sony_PlayStation#Differences_from_PC

>> No.3632963

>>3632951
>a source that can be edited by any retard

Yeah, real solid evidence. Again, play the game just to see how wrong you are. Or don't and just keep posting epic images you got from the Doom general, you were doing better with that.

>> No.3632967

>>3632951
>dropping just a link as an argument

If only it were that easy to prove a point, kiddo. If only...

>> No.3632971
File: 45 KB, 640x480, 4chan.jpg [View same] [iqdb] [saucenao] [google]
3632971

>>3632963
>>3632967
Samefag.

>>3632951
Was my first post in this thread.

Anyway, it's obvious you don't bother reading. Let me make it more clear for you.

- Many animations had frames cut, making them seem choppier, one apparent example being rockets fired from the rocket launcher.

- The screen resolution was changed from 320x200 to 256x240, which is stretched to roughly 293x240 via NTSC rasterization[2]. Overscan by contemporary television sets, which is variable in nature, would on average show around 224 lines from the middle of the 240 line area, with an 8:7 pixel aspect ratio. New graphics were made for the menu and intermission backgrounds, fonts, and status bar to fit this resolution. The aspect ratios of in-game geometry and sprites are not consistently adjusted, however: architecture appears considerably flattened relative to its PC appearance, while sprites are scaled differently and appear more faithful.

- All weapon sprites have been reduced in size. The super shotgun suffered in particular, and was redrawn for the American and European versions of Final Doom, giving it a "sleeker" appearance.

- Though the back of the box touts a "high framerate," the game in fact runs slower than its PC counterpart by design, targeting a 30 Hz framerate for rendering and 15 Hz game logic. Empirical testing shows few levels are actually capable of reaching the target framerate, most averaging in the 20s, and a few dipping as low as the single digits during intense gameplay. This must be measured against other competing console ports of the time, however, which had in most cases significantly worse framerate issues. Even many contemporary PCs were not guaranteed to run the DOS version at its full 35 Hz framerate.

>> No.3632986

>>3632971
>wiki shit

I accept your surrender.

>> No.3632998

>>3632971
>copypasting text from said link now means I win

If only, kiddo... If only...

>> No.3633007
File: 105 KB, 400x400, MegaManShadow1.jpg [View same] [iqdb] [saucenao] [google]
3633007

>Playing DOOM with a controller

>> No.3633017
File: 765 KB, 958x521, 6646eed57140a9ab045d4ed95862ff2b.png [View same] [iqdb] [saucenao] [google]
3633017

playing brutal doom 64 rn and whoever thought putting revenants in these maps lost their marbles

nightmare imps being more dangerous than hell knights if you dont suspect them no thanks

>> No.3633397

>>3633017
brutal doom 64 is really mediocre.

people were all over it due to the apparent lack of executions and overtly loud sound effects but it

>uses map recreations from yet other level pack with incorrect level geometry and lack of ambient lighting (the one key feature in doom 64's texture design and overall ambience)
>man oh man I sure love fog it sure makes up for the maps losing all their essence due to the lack of sector lighting which I can't even code in because I'm a hack
>has underwhelming, suppressed quality sound effects that feel out of place, fucking doom 3's rocket launcher sound effect for the umpteenth time
>new enemies are literally ripped and resized blood monsters
>poor weapon/monster balance overall

the lack of clutter is good but it's everything else that's bringing it down. never thought I'd see the day I'd use this term seriously, but sgt mark iv is such a hack.

>> No.3633634

>>3632712
Compared to the other ports the ps1 port was really the only one that was playable.

>> No.3633663

>>3632708
>meme

It's the truth. New lighting and an unfitting soundtrack doesn't magically make it good.

>> No.3633712

>>3632971
I like how Doom 64 is far more ambitious than the Doom port on PS1 but can actually run at a solid 30 fps.

>> No.3633721

>>3633712
64 looks like kiddie shit

>> No.3633726

>>3633663
>>3633712
>(You)

>> No.3633728

>>3633721
lmao ok kiddo...

>> No.3633732
File: 580 KB, 1576x736, Untitled.png [View same] [iqdb] [saucenao] [google]
3633732

>>3633728
kek

>> No.3633734

>>3633732
Sigh....

>> No.3633736

No matter what you guys say, Doom 64 had a sweet as fuck intro.

>> No.3633738

>>3633732
lol. This goes in my funny folder, but only because you posted this un-ironically and believe it.

>> No.3633739

>>3633736
A game is not its intro.

>> No.3633749

>>3633738
>this much butthurt

Fuckin lol

>> No.3633752

>>3633738
>I pretend my nintendo doom is better than psx doom

fedora=tipped

>> No.3633758

>>3633749
>>3633752
Samecuck

It isn't hard to understand, but for a child cuck I bet it is.

Playstation 1 Doom - Is a poor port of Doom for pc. All around better ports of it everywhere, including the much older PC/DOS version. PS1 version would be only better than 32x or Snes.

N64 Doom - New game. Can't be played other ways. Isn't a slow shit port.

>> No.3633764

>>3633758
>cuck

/v/ is this way, kid.
>>>/v/

>> No.3633770

>>3633758
>N64 Doom

>>3633758
>New game.
lol

>>3633758
>Can't be played other ways.
by this logic the game.com RE2 is the best port. retard

>>3633758
>Isn't a slow shit port.
Because the happy meal version is better because it's faster

>> No.3633778

>>3633663
>unfitting soundtrack
Meme opinion.

>> No.3633785
File: 1.52 MB, 320x236, fixing vr.gif [View same] [iqdb] [saucenao] [google]
3633785

>>3633770
>by this logic the game.com RE2 is the best port. retard
what

>> No.3633818

>>3632701

I spent almost 20 years thinking the monster down on its face on the floor was facepalming. Then I saw this picture again right now.

>> No.3633830

>>3633732
Nice may may man!

>> No.3633835

>>3633830
Nice argument man!

>> No.3633841

Every DOOM game is casual kiddy trash except for Plutonia DOOM.

>> No.3633848

>>3633841
get a load of this badass over here

>> No.3633851
File: 81 KB, 231x277, 1464304544810.png [View same] [iqdb] [saucenao] [google]
3633851

>>3632364

>> No.3633854

>>3632364

Brutal Doom 64 is now playable in VR using the mod for GZ3Doom

>> No.3633858

>>3633634

Jaguar Doom. Besides the lack of music it was truest to the PC version and ran it about the same as a 486/50 would.

>> No.3633864

>>3633858
GBA Doom is even better than Jag Doom and is based on its source code, too.

>> No.3633868

>>3633864

Carmack has a hardon for wrestling impossible feats out of underpowered hardware. It's why he did cell phone games for a while, and why he's focused on mobile VR exclusively instead of desktop VR.

The man is only happy when pushing the limits

>> No.3633978

>>3633017
>expecting anything sgt mark makes to be of any worth
you do it to yourself m8