[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 121 KB, 1600x1200, 00C50696-9BC5-482A-A570-E700E94853E0-391-00000037835AAE02_tmp.jpg [View same] [iqdb] [saucenao] [google]
3626567 No.3626567 [Reply] [Original]

Can we all agree that nothing has aged worse than 90's FMVs?

>> No.3626571

The 2d animations still hold up pretty well. The early 3d models are uncanny valley and the live action sequences tended toward the level of rush high school projects.

>> No.3626575

>>3626567

nothing but your mom's cooch

>> No.3626619 [DELETED] 

>>3626567
yeah these haven't aged at all
https://discord.gg/3txV5

>> No.3626635

>>3626567
>Can we all agree that nothing has aged worse than 90's FMVs?

Perhaps your mother.

>> No.3626639
File: 31 KB, 460x600, tr2-001.jpg [View same] [iqdb] [saucenao] [google]
3626639

Silent Hill's videos look pretty decent. Now THIS is crap
https://www.youtube.com/watch?v=lWdXXvKT19k
https://www.youtube.com/watch?v=aU1qvUO8x_w
https://www.youtube.com/watch?v=JzN9fA-aL4Y

>> No.3626643

>>3626567
the silent hill ones aren't THAT bad for what they are

>> No.3626647 [DELETED] 

>aged
Buzzword.

>> No.3626667 [DELETED] 
File: 174 KB, 560x315, mario 64.png [View same] [iqdb] [saucenao] [google]
3626667

still looks better than anything nintendo put out on the 64. deepthroating nintodlers will never admit it though.

>> No.3626680
File: 28 KB, 205x274, sato.jpg [View same] [iqdb] [saucenao] [google]
3626680

What's really caused FMVs to age badly is their low resolution and MPEG-1 compression artifacts.

Yeah, the modeling and animation look primitive by today's standards, but they're not plain awful either.

Silent Hill's CG was especially impressive in 1999, and it still looks pretty good considering it was all done by one self-taught guy with no prior experience nearly 18 years ago.

>> No.3626689

>>3626680
PS1 used worse than MPEG-1, it's MJPEG.

>> No.3626692

>>3626575
>Came in to make this joke but see it's already been made

>>3626635
>See it didn't stop this guy

>>3626567
Your mama

>> No.3626701

>>3626567
Still looks fucking great to me.

>> No.3626716

>>3626567
Some of them look fine but when you have the super low FPS ones like in Warcraft 2 and FF7 it looks like shit

>> No.3626719

Classic FMV intros still holds up pretty well because the guys who made them put great work in direction, music and design,...
https://www.youtube.com/watch?v=bVFnXKpiH5M
Tekken 2's intro is technically laughable nowadays, but it's still hype as fuck because everything else is perfect.

>> No.3626723

>>3626567
They have a lot of charm imo.

https://www.youtube.com/watch?v=i5aXVJj2ne0

>> No.3626883
File: 129 KB, 640x512, Parocket.jpg [View same] [iqdb] [saucenao] [google]
3626883

>>3626567
I've always wondered if Square, Namco, and others still have backups of the meshes/models and textures used to create the CG cutscenes.

I know Alias|Wavefront was really popular for that. Even though they were probably produced on the SGI machines, they should still be able to load them up in a modern editor or else convert them somehow.

Things like FF7 cutscenes would look amazing even today rendered at 4K, and with all the recent developments in CG now (SSAO, AA/AF, vertex/fragment shaders, raytracing, etc.)

>> No.3626886

>>3626883
Konami definitely had some when they made that GBA visual novel. Reuses quite a lot of the FMV models.

>> No.3626889

>>3626883
The Oddworld people actually recently rerendered the FMVs to 4K

>> No.3626890

>90s complains about useless non-gameplay FMV bullshit and how they're ruining gaming
>that's all modern gaming fucking is
It's like we've learned nothing from old gaming.

>> No.3627201

>>3626890
I'm sorry what? Were you actually there? The 90's was all about games trying to be movies, especially the 2nd half of the decade.
Nobody was complaining about FMV. On the contrary they were a selling point.

>> No.3627202

>>3626567
>Can we all agree
no

>> No.3627204
File: 11 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
3627204

>tekken 2 fmv's

>> No.3627218
File: 914 KB, 480x272, MK Journey.webm [View same] [iqdb] [saucenao] [google]
3627218

>>3626567
90s /tv/ FMVs

>> No.3627219

https://www.youtube.com/watch?v=uL_U-rPpZAk

the character designs and general aesthetic for the PS ports of the SNES final fantasy games was so anemic and awful

>> No.3627313
File: 36 KB, 264x294, 1469907168014.jpg [View same] [iqdb] [saucenao] [google]
3627313

I present to you the dopest shit on the playstation:

https://www.youtube.com/watch?v=UNkRvcUn6VM

>> No.3627317

The PS1 library in general desu

>> No.3627318

I think 2d games like A link to the past look uglier graphically. Have aged like turds

>> No.3627329

>>3626680
>one self-taught guy with no prior experience nearly 18 years ago

Also in the middle of the night after everyone else had gone home because they didn't think it was important enough for him to be wasting computer resources during the day.

>> No.3627331

>>3627318

Have a free (You) because you're clearly struggling.

>> No.3627341

>>3627331
you're a normie with a generic opinion. have a
(You)
also

>> No.3627347 [DELETED] 

>>3626667
The N64 signalled the end of shitty FMV. Games like OoT and StarFox 64 showed that by using the in-game gfx for the cutscenes, the player becomes more immersed because they're not taken out of the game world.

Sonyggers will never admit it though.

>> No.3627358

>>3626680
Teaching yourself CG art back in 96 while in Japan and producing the quality of Silent Hill and Silent Hill 2's cutscenes is very impressive. Can't imagine it being very easy to have a wealth of knowledge on a 3D software suit in Japan during the early days of the internet. Massive respect.

>> No.3627360 [DELETED] 

>>3627358
Suck some more sony dick, you sonynigger fanboy faggot. There's literally nothing impressive about this shit you cuck

>> No.3627364

>>3627360
??????????

>> No.3627374 [DELETED] 

>>3627347
wrong nintengger. ps1 was the beginning of cutscenes. ps4 still uses cutscenes. you're one of those nintenggers who doesn't like cinematic games and only plays shitty mario games for
>muh gameplay

>> No.3627375

>>3627347
>>3627374
You are both rude posters and nothing you say matters

>> No.3627383

>>3627374
>ps1 was the beginning of cutsce-
Sega CD

>> No.3627384 [DELETED] 

>>3627383
no one cares about shitty sega stuff that flopped.
ask any millenial.they all know ps1, no ibe knows sega something

>> No.3627385

>>3627375
https://www.youtube.com/watch?v=hU-atjLfm7M

I had this "deluxe" CD-ROM version of Sim City on the PC. Even then I thougt the intro was cheese.

The "multimedia" aspect in-game is terrible, too. Even more cheesy videos and audio to warn you about aspects of your city.

Incuding some grating Beverly Hills bitch going "Sim Siddy needs a new stadium. Or a new mayurrrrrrr. Orr bhuwth!"

>> No.3627418 [DELETED] 

>>3627383
Do you mean Mega CD?

>> No.3627432

>>3627383
PC CD ROM

>> No.3627591

>>3627384
Keep screaming, faggot, it just makes your ban longer.

>> No.3627598

>>3627432
PC Engine CD ROM
Yes, I agree.

>> No.3627707
File: 83 KB, 500x672, Tekken_2_-_Artwork_-_Females_-_Bathing_Suits.jpg [View same] [iqdb] [saucenao] [google]
3627707

>>3627218
Western FMVs aged worse than japanese ones. Just compare Lara Croft to the Virtua Fighter and Tekken girls.

>>3627313
>The Black Dragon died with Kano! You're the last one, Jarek!

>> No.3627710
File: 109 KB, 780x782, paiv.jpg [View same] [iqdb] [saucenao] [google]
3627710

>>3627707

>> No.3627713
File: 104 KB, 604x479, sarah-wowz.jpg [View same] [iqdb] [saucenao] [google]
3627713

>>3627710

>> No.3627721

>>3626567
Most looked pretty fucking bad back in the day.

The best use of FMV with live actors back in the day were actual videogames where they were just used for intermissions and cinematics, few full fledged FMV games were good, and even fewer actually looked good.

I guess a lot of the pre-rendered 3D graphics from back then which were thought of as impressive and advanced have aged badly, but that goes for literally all of videogames (I guess games where they're not high res and in your face don't look as poor). Many FMV games had this jarring thing where live actors were put in pre-rendered 3D backgrounds.

>> No.3627729

>>3627384
>>3627374
>>3627347
>>3626667
Holy shit fuck off

>> No.3627735

>>3626890
>wasn't there

>> No.3627739

>>3627347
Wrong. N64 had no way to use cutscenes, so it had to make do with in-game gfx. Even then it had limited voice acting to do it - Conker being one notable exception.

It was the Dreamcast and PS2 when shitty FMVs became less important, since now the machines were strong enough to do long in-game engine cutscenes, AND they had the disc space for voice acting. So using FMVs or game engine cutscenes from that point on forward became a CHOICE.

>> No.3627742

>>3627739
>Wrong. N64 had no way to use cutscenes, so it had to make do with in-game gfx

Pretty sure the one of the reasons N64 didn't have CD was because that was the way Miyamoto intended.

>> No.3627749

>>3626567
You've aged pretty bad all your 13 years

>> No.3627751
File: 10 KB, 268x188, download (1).jpg [View same] [iqdb] [saucenao] [google]
3627751

>>3627739
Nope. You're wrong.

>> No.3627765
File: 144 KB, 607x374, Tekken01MMPR.jpg [View same] [iqdb] [saucenao] [google]
3627765

Tekken 1 still look awesome though. So bad it's good.

>> No.3627768
File: 314 KB, 729x544, Tekken_1_-_Bosses.jpg [View same] [iqdb] [saucenao] [google]
3627768

>>3627765

>> No.3627771
File: 349 KB, 800x533, Tekken-Retro-Gamer-Article.jpg [View same] [iqdb] [saucenao] [google]
3627771

They should release these models just for the lulz.

>> No.3627810

>>3627591
keep dreaming of MAKE SEGA GREAT AGAIN
oh wait- it never was

>> No.3627825

>>3627347
the ps1 signalled the beginning of FMV. It peaked during PS2 era. no one cared about 32mb flop64 console. Cutscenes are still used in PC,PS3 and PS4 for cinematic purposes, something nintendogs never heard of because they only care about
>muh autistic murio gameplay
>go watch a movie i'm an autist i don't like cinematic games i'm triggered

>> No.3627831

>using SH1 as an example
you take that back
https://www.youtube.com/watch?v=KrM8byLVeZQ

>> No.3627862

>>3627825
Cutscenes are used in Nintendo games too. But technology has come a long since the PS1/N64 days. In-game graphics are now up to a standard where they're almost indistinguishable from pre-rendered cinematics.

But back then, the route Nintendo took to use the graphics engine for cutscenes was definitely the right one, purely from immersion point of view.

But that's because, you know, Nintendo actually give a shit when it comes to game design - a fact you seem to be triggered by for some reason.

My guess is you're one of those plebs who could only afford ONE console growing up, so you attach some mindless allegiance to them like they're a fucking football team or something.

I had both. And while the PS1 was certainly the better games console and had a bigger library of great games, the handful of bona-fide classics on the N64 were so far out of SONY's league it was unreal.

>> No.3627872

>>3627862
Nintendo sucks.

>> No.3628041

>>3627872
>>3627862
>>3627825
GO AWAY

>> No.3628119

Came to this thread to talk about uncanny valleys.

Found uncanny autism. What the hell is wrong with some of the posters in this thread?

Dreamcast FMV is pretty awful too. I played Record of Lodoss war for the first time a few months ago and damn the intro did not age well.

I remember that sick Tekken 2 intro back in 96 - I must have watched it a thousand times.

>> No.3628217

>>3627707
They look like chimpanzees.

>> No.3628308
File: 3.00 MB, 640x384, Road Feels 95.webm [View same] [iqdb] [saucenao] [google]
3628308

Aged just fine

>> No.3628318

>>3626719
>but it's still hype as fuck

Meh, not really. Looks pretty cheesy in a bad way.

>> No.3628331

>>3626883
>I've always wondered if Square, Namco, and others still have backups of the meshes/models and textures used to create the CG cutscenes.
I'm sure these companies don't just delete this kind of stuff. It's probably archived somewhere.

>> No.3628348

>>3627204
I see your Tekken 2 FMVs and raise you

https://www.youtube.com/watch?v=0W-lUk5zQD8
https://www.youtube.com/watch?v=RtF80UCgarY

>> No.3628387

>>3628331
I think you overestimate companies' ability to plan for the long term.

Consider the seventh- and eight-generation HD ports of sixth-generation games.

I don't think I've ever seen one that has fully remastered FMVs using the original assets. Rather, they're just upscaled videos from the original discs.

In the case of the Silent Hill HD Collection, Konami had to admit that it lost the final source code to the original games, forcing Hijinx to work with buggy and incomplete assets. Perhaps Konami is just exceptionally incompetent, but I'm pretty sure I read in the same article that companies generally just don't consider game preservation a priority.

Another HD porting company, Bluepoint, doesn't even use the original assets, and instead just reverse engineers the game discs.

Hell, even Nintendo is using community ROM dumps in iNES format for its Virtual Console. If it weren't for the community and its disregard for copyright, those games could very well have died with their original cartridges.

>> No.3628420

>>3628387
It's also possible that the reason companies don't use original source code and assets in HD ports is because their old proprietary file formats are incompatible with modern software, with no option to export or convert to a newer format. The old assets become effectively useless.

>> No.3628463

>>3628387
Why didn't Tomm and friends just ask Sato for his work? I SERIOUSLY doubt he would just throw away that stuff. File formats from the early 2000s should still work with the same software suits today

>> No.3628467

>>3628463
oh jesus christ, shut the fuck up you annoying autist

>> No.3628474

>>3628387
the ffx/x-2 hd remaster uses original fmv assets but those enix künts zoomed them in to fit into 16:9 so it looks like 480p instead of 720p. ffix as well.

>> No.3628630

>>3627313
>I'M SO GAAAAAAAAYYY

>> No.3628637

>>3627831
Re-evokes the lighthearted side of Twin Peaks.

>> No.3628646

>>3628348
First one aged badly, second one isn't so bad IMO.

>> No.3628660

>>3628308
YEAH I'M GONNA BREAK

>> No.3628684

>>3627313
He holds the other guy by the neck like it was nothing wtf

>> No.3628749

>>3626719
Here's one with awful models but awesome direction. Greymon looks good, but everything else looks bad.
https://www.youtube.com/watch?v=pbtOME7kvF4

>> No.3628797

https://www.youtube.com/watch?v=w44SmMFy5Dc

Asides from some compression issues (especially noticeable in the shot of the corpse in the house and the arm chained to the wall), the Diablo 1 opening held up pretty well. The weird camera angles and heavy use of fog and shadows do a great job establishing the oppressive atmosphere and sense of isolation. Good direction can cover up for the relative weakness of 90's technology.

>> No.3628813

>>3626567
I never got the appeal of FMVs. I mean sure it looks nice, then you go back to the actual game and it looks like absolute shit in comparison. It's like two different atmospheres in one game.

>> No.3628912

>>3628797
Starcraft provided an even better example of this, the cinematics all make very good use of shadow and light.

>> No.3628925
File: 51 KB, 640x400, 85499.png [View same] [iqdb] [saucenao] [google]
3628925

https://youtu.be/pXNahtK4kVo?t=1m10s

>> No.3628989
File: 17 KB, 720x576, 90268-r4-ridge-racer-type-4-playstation-screenshot-namco-logo-from[1].jpg [View same] [iqdb] [saucenao] [google]
3628989

HE'S THE ONE FOR ME

THERE'S NO PLACE I'D RATHER BE

>> No.3628990

>>3628813
You could put screenshots of the FMVs in advertising because technically it was part of the game. Things like that were a big reason for why FF7 sold so well.

>> No.3628997
File: 61 KB, 467x375, edge.jpg [View same] [iqdb] [saucenao] [google]
3628997

https://www.youtube.com/watch?v=xpAeN9bvPqs

>> No.3629004

>>3628997
this looks like a n64 tech demo. definitely worse than dreamkasto and pii esu 2

>> No.3629164

>>3628997
This is the first time I've actually watched this to the end. When I had the game on PS1 back then I'd just skip this. It looked like cheap shit back then to me.

>> No.3629167

>>3628997
Geez, if they would've went with a lower framerate it probably would've looked a little more cinematic, but as it stands the stiffness of the character models combined with the shitty textures makes it look like total garbage.

>> No.3629186

>>3627735
>>3627201
Oh, look, it's dumb modern gamers. Yes, I was there. Why the living FUCK do you think I'm complaining about modern games, dumb kids?

>nobody was complaining about FMV
Proof that YOU were not there. They were a "selling point" because games were trying to be movies back before modern shit gamers ruined games and they were rightfully LAUGHED OUT OF THE INDUSTRY. It's not until they came back and appealed to stupid modern "gamers" that they were accepted.

Fucking dumb children. Get the fuck out of gaming and just watch TV, that's all you want anyway.

>> No.3629204

>>3629186
>they were rightfully LAUGHED OUT OF THE INDUSTRY
Find me ONE article from a retro magazine that does that.

>> No.3629205

>>3626567
>Can we all agree

NO

>> No.3629210

>>3629204
Literally all of them. You seriously don't think the hatred for shit like Night Trap didn't exist? Fucking delusional kid.

And yet the modern equivalent of NT (FNAF) is the most popular pile of shit ever. Pathetic.

>> No.3629214

>>3629210
>You seriously don't think the hatred for shit like Night Trap didn't exist?

That's a completely different thing from what we're talking in this thread though.

But like I said, if 'all of them', you won't have trouble finding me ONE, right?

>> No.3629219

>>3628331
Not really.
That's why we have horrible PC ports of FF7/8/9.

>> No.3629328

>>3628997
Damn, this feels exciting as fuck. Imagine looking at this after playing the game.

>> No.3629579

>>3626886
What gba visual novel are you talking about?

>> No.3629592

>>3629579
Silent Hill: Play Novel

You can play as Cybil in it, too. I heard somewhere that they wanted to give you the ability to do that in the PS1 game, which would make sense considering the game was meant to compete with RE.

>> No.3629783

>>3628925
N-nice animation.

>> No.3629834

>>3626889
Holy shit, source?

>> No.3630045

>>3628912
Absolutely, the Blizzard cinematic team was pretty great for a while there. Sometimes I think that the tech limitations of the time actually forced people to make a better product since they couldn't rely on sheer graphics quality to make a scene readable and appealing to look at.

>> No.3631262

>>3628646
>not wanting to wear cloth that explodes like a frag grenade

>> No.3631281

>>3626567
I can't see how the intro to kknd 2 aged badly
https://www.youtube.com/watch?v=yvgrjY4co90

>> No.3631307

>>3627219
FF6 looked fine. I like it, anyway. Now FF5's FMV's...the characters looked too silly for my taste, except maybe Galuf.
Then there's the PS FF4. Man...that FMV is just hilariously bad.

>> No.3631326

>>3627219
>>3628749
>>3628997
It's really interesting that back the devs did 240/30p, instead of 480/24fps. Like nowadays everything CG involved is ugly 24fps even music videos. I blame pal conversion.

>> No.3631329

>>3631326
I mean 480/24fps in 60i with pulldown like DVD.
But I guess 240/30 renders faster then 480/24

>> No.3632885

>>3626567
Is that some kind of HD re-render? Is there more?

>> No.3633285

Something that is amazing about Silent Hill FMVs is that each character have a pretty unique physiognomy.
Today everyone looks the same.

>> No.3633295

>>3627707
This was so great on that PSX magazine cover

>> No.3634332

>>3627313
>mfw I thought Jax's line was so badass when I was a teen.

I cringe at it now.

Anyone else had a totally awesome retro vidya one liner that they cringe at?

>> No.3634343

>>3626567
No I can't agree.

https://youtu.be/LJHP4MK9CtY?t=66

>> No.3635751
File: 343 KB, 940x470, johnny[1].png [View same] [iqdb] [saucenao] [google]
3635751

>>3626639
>1:39

>> No.3635805

>FMV from 90's looks better than modern remake

https://www.youtube.com/watch?v=249vWCD2neQ
https://www.youtube.com/watch?v=1PouuLcAbfY&t=1m33s

bonus cutscene that aged well
https://www.youtube.com/watch?v=4DOKzTHaPfM

>> No.3635809

Everyone is talking about CG FMVs, but what about live action ones?

EA were pretty much at the top when it came to those.
https://youtu.be/N2TKNclTfIU

>> No.3635894

>>3633285
That's an interesting insight. What do you mean exactly? It could be because Sato was self-taught that his CG has a more personal artistic flare than those made by college students.

>> No.3636002
File: 2.95 MB, 640x394, 1448357540635.webm [View same] [iqdb] [saucenao] [google]
3636002

>>3626567

>> No.3636007

>>3636002
am I the only one that jacked it to this?

>> No.3636023

>>3629210
I don't know anybody who actually plays FNAF. None of the actually hugely popular games don't even have FMVs.
The real huge difference between modern and old games is how popular multiplayer is.
All the most popular and best selling games are multiplayer. Usually competitive multiplayer.

LoL, Dota 2, CS:GO, CoD, Battlefield, Overwatch, WoW. What do all of these have in common? They're multiplayer. Most of them competitive multiplayer. Most of them don't even have a singleplayer portion for fucks sake, let alone FMVs/cutscenes. Even when they do, it is secondary to the multiplayer portion 100% of the time.

Modern gamers don't want movies. They want D I G I T A L S P O R T S. They don't want a story at all. They just want gameplay with/against their friends.

>> No.3636071

>>3628387
That surprises me. What happens, then? Does someone format an HDD and forget to back shit up and the boss is just like "oh youuuu"?

I'd have thought they'd keep everything and look after it simply because they created it and own it.

>> No.3636184

>>3636071
They don't care.

>> No.3636186

>>3636071
The most common is that backup mediums change. Everything gets fastidiously backed up to tape every night during the project, but then after they are "archived." In other words put in an archive box and stuffed in storage. Then 10 years later when someone needs it, they either can't find it, or they do and it's damaged because the basement flooded, and even if the tapes are viable, the drive required some ancient SCSI adapter that doesn't work on modern machines and the software compression utility is nowhere to be found on the internet.
Or they used CD and the die layer is gone. Or they used HDs and sticksion has ruined it.

Or hell, my personal favourite. They recover the entire working set of the project in pristine condition, but new versions of the software don't open the old files and they can't get a crack for the old one. Personally had to deal with that with Softimage back in the day.

The third and final fuckup is that they were bit banging the files to fix shit right up until the FedEx guy was walking upstairs for the Gold Master and none of those last minute edits made it into the source. You spend months remastering from a version that is buggier than release.

>> No.3636210

>>3636023
>LoL, Dota 2, CS:GO, CoD, Battlefield, Overwatch, WoW. What do all of these have in common?
They're horrible games with the worst fucking player bases in gaming. This is what happens when we prop up shit games with no good gameplay and allow that to evolve into games that are 100% bad gameplay.

>> No.3636943

>>3636007
i hope so

>> No.3637051

>>3636186
Good post.

>> No.3637061
File: 3.28 MB, 480x320, MFW I throw my jackass father off a cliff.gif [View same] [iqdb] [saucenao] [google]
3637061

>> No.3637082

I thought it mostly looked shit anyway. And things like that Reboot CG cartoon.

>> No.3637181
File: 555 KB, 320x240, MFW I throw my jackass father off a cliff.webm [View same] [iqdb] [saucenao] [google]
3637181

>>3637061

>> No.3637217
File: 536 KB, 320x240, MFW my jackass dad survives and throws me into a volcano.webm [View same] [iqdb] [saucenao] [google]
3637217

>>3637061

>> No.3637386

>>3627358
Mirai is what they probably used, it's a Japanese LISP-based 3D program which has been around for decades.

>> No.3637552

>>3626567

>Inb4 those Resident Evil 1 FMVs

>> No.3637653

>>3626567
FMVs are about the only thing from 90s 3D graphics that still look reasonable today.

>> No.3639610

Dragon Quest 7. Awful for a 2000 title.
https://www.youtube.com/watch?v=lLI8oBQMBg4

>> No.3639621
File: 1.55 MB, 320x240, Wesker.gif [View same] [iqdb] [saucenao] [google]
3639621

>that feel when the Biohazard intro

https://www.youtube.com/watch?v=_GyOYaDHquE

>> No.3640684
File: 60 KB, 1024x768, 574303_1.jpg [View same] [iqdb] [saucenao] [google]
3640684

>>3634343
This cutscene gets me every time.

>> No.3640701
File: 22 KB, 320x240, x240-xr6.jpg [View same] [iqdb] [saucenao] [google]
3640701

90's anime FMV > 90's CGI FMV