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/vr/ - Retro Games


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File: 536 KB, 4000x2200, 3344334.jpg [View same] [iqdb] [saucenao] [google]
362491 No.362491 [Reply] [Original]

So how did a console that was technically superior to the NES fail so epically

>> No.362495

Because Sega always sucked at marketing.

>> No.362505

>>362491
1. Shit marketing
2. Nintendo got a three-year head start and was already dominant when the SMS appeared in 1986
3. Barely any good games

>> No.362513

>>362505
>3. Barely any good games

u wot m8

>> No.362520

>>362513
Anything the SMS had that was any good never saw the light of day in the US and we got nothing but junk like Alf.

>> No.362518

The most powerful console is almost never the one that wins. See PS1, PS2, Wii, DS, 3DS, etc.

It's all about marketing and them games.

>> No.362521

Hmm... Piss-poor 3rd-party support, and stupid advertising in the US. The Master System did pretty well in Euroland, I hear.

The NES just had SO GODDAMN MANY good games.

>> No.362524

it didn't fail in europe

>> No.362529

>>362518
also being less powerful allows them to be cheaper

>> No.362534

>>362491
The real reason it failed is that Nintendo had the developers. They strong armed them, treated them like shit, and only let them put our 4 games per year, but Nintendo still had the developers.

It's expensive and difficult to woo developers to build on your platform. The one thing that no developer can resist, though, is a huge install base, and the NES got that very quickly because they had SMB and LOZ to sell the machine. Once everyone had one for SMB and LoZ, other developers could win too by publishing for the platform. Read up on Nintendo Quality Seal and why it exists.

>> No.362541

Sega didn't want to risk marketing the SMS in North America, so they gave it to Tonka, a company that makes fucking toy trucks and knew absolutely nothing about video games. As >>362520 said, Tonka consistently refused to import good games like Bubble Bobble and instead only approved shovelware. That and Nintendo prevented devs from making games on other systems.

>> No.362546
File: 33 KB, 496x384, wonder-boy-iii-the-dragons-trap--20091109112337922_640w.jpg [View same] [iqdb] [saucenao] [google]
362546

Didn't fail in Australia, either.

I had one of these bad boys when I was a kid, Fantasy Zone, Ultima 4, Wonder Boy 3 The Dragons Trap, Sonic 1-2 and Chaos... Ecco the Dolphin was pretty good on the sms too

>> No.362551

It was very succesfull in Brazil and Mexico (I'm not sure about Europe, but seems that had decent solds.) However, Nintendo had most popular games and a strong head start.

>> No.362565

When I was like 4 or 5 and I didn't have an NES yet, my dad came home one day with a big bag and said "Your aunt is letting us borrow her video games!" and when I looked in the bag there wasn't an NES and I got really confused. I didn't realize there were other video game systems out there. It went down hill from there. I imagine experiences like that were a big reason why the Master System failed.

>> No.362580

>>362551
>Brazil
>In 2009, Master System Evolution (a new version) was released in Brazil, a successor to the Master System 3, including 132 built-in games.

Oh man.

>> No.362583

>>362505
>2. Nintendo got a three-year head start and was already dominant when the SMS appeared in 1986

Sega released their first console, the SG-1000, in the summer of 1983 almost simultaneous with the Famicom. But it was little more than a Colecovision with different controllers and unable to compete with Nintendo's much newer technology. Although the SG-1000 was sold in some parts of Europe, it never reached North America and was replaced by the Mark III in 86, a fully up-to-date system. The Master System was essentially a modified Mark III sold in the US and PAL regions.

However, as Nintendo completely dominated the Japanese and North American markets, the SMS only performed well in PAL areas (especially Britain, Australia, and Brazil)

>> No.362585

>>362491
sms was pretty shit tier overall, I don't recall ever meeting anyone that owned the system back in the days when it really mattered and the reason for it was what >>362505 said. It was just too late for the poor thing.

>> No.362596

NES does have better sound than the SMS though, which just has 3-voice square waves+white noise

>> No.362602

>>362541

That explains why every American thinks the system was shit.

It's a pity, you guys should really try some of the games.

>> No.362604

>>362583
>But it was little more than a Colecovision with different controllers and unable to compete with Nintendo's much newer technology

Sega sold a version of the Colecovision?

>> No.362617

in the UK they were a lot more common than NES

>> No.362627

>>362596

I beg to differ.

http://www.youtube.com/watch?v=i2YbwIuhv0E

>> No.362628
File: 877 KB, 1200x1553, Sega Genesis poster.jpg [View same] [iqdb] [saucenao] [google]
362628

>>362534
Funny story about Nintendo's bullshit. Namco had told Nintendo to fuck off in the early days, and ran to Sega to make shitty arcade ports. Of course they sold like buckets of wet shit, and Namco had to crawl back to Nintendo and eat so much crow.

>> No.362632

>>362604
Kind of. The SG-1000 used the same chipset as the Colecovision (Z80 mated to a TMS 9918/19 duo) but it wasn't directly programming compatible (the memory map and controllers were different, but you could port games between the two with only a couple modifications to the code).

>> No.362636

>>362627
http://www.youtube.com/watch?v=BGNSHNf-nlU

>> No.362646

>>362617
the UK lanch of the NES was an absolute farce, which is one of the reasons SMS got a foothold.

>> No.362650

>>362596
Dude...

http://www.youtube.com/watch?v=5LCSHeGlzH0

>> No.362659

>>362636
That had incredible fidelity, for a NES

>> No.362678

Superior hardware is rarely the winner of a generation.

Otherwise, the Game Gear would've trounced the Game Boy, the Neo Geo would've won the 16-bit wars, N64 would've blown away the PS, PSP would have beaten the DS, the Xbox would've destroyed the PS2, and the Wii would never have had a chance at all.

>> No.362681
File: 39 KB, 870x571, 4454.png [View same] [iqdb] [saucenao] [google]
362681

>>362632
MSX computers also used the Z80+TMS 9918/19 and their emulators also support Colecovision and SG-1000 games.

Since the TMS 9918/19 were off-the-shelf chips, sometimes multiple versions of a game existed on them

>> No.362686

>>362505
I don't count "head starts". Look at the Saturn and Dreamcast.

>> No.362697

>>362529
Not necessarily. See the Playstation vs. Saturn.

>> No.362701

>>362580
I remember that. I've see one of that in a store in my town. Nobody plays with that, except oldfags who doesn't know about portatible emulators.

That console sucks. Most part of games is about things like "checkers", "tic-tac-toe", etc. A few months later the same company made a console called Zeebo, wih sucked even more.

>> No.362702

>>362491
Nintendo used horrible anti-competition moves that were practically illegal.

Also as I recall reading, the MS lacked a killer app to compete with Mario.

>> No.362709

>>362701
>wich
>auto fix'd

>> No.362710

The SMS does support SG-1000 modes for backwards compatibility, at least Japanese models. Also US Master Systems have no compatibility problems with almost all PAL games so you can freely play Bubble Bobble, 8-bit Sonic, et al on them.

>> No.362719

>>362534
>>362541
>Nintendo monopolizing development
Oh boy. Karma's a bitch.

>> No.362721

>>362702
Double Dragon was a BIG deal on SMS.

>> No.362726

In the U.S., only my poor friends had a SMS. I played a lot of choplifter and shinobi when I'd go to their poor ass houses though...

>> No.362727

>>362719
Not when Sega is making games for Nintendo.

>> No.362740

Lack of third party support, same thing that killed everything that went up against the Game Boy and GBA.

>> No.362732

>>362602
I honestly have not known or seen anything about it, so okay, I will give it another chance. Probably on Wii emulator that hopefully exists.

Any recommendations? Do I need to get a ton of PAL roms to really see what the system was about?

>> No.362734

>>362710
>The SMS does support SG-1000 modes for backwards compatibility, at least Japanese model

more correctly, the Master System is internally the same as the Mark III, but the cartridge slot is wired differently and an adapter is required to exchange games between the two

>> No.362739

>>362681
That's a nice collage of ant pictures.

>> No.362743

>>362732
>Any recommendations? Do I need to get a ton of PAL roms to really see what the system was about?

Pretty much. 80% of all SMS games worth playing are PAL ones.

>> No.362749

>>362628
Nintendo was still a humongous douchebag back then. I'm glad that Playstation came around, slapped their shit, and made them go back and learn how to do healthy business relations.

>> No.362754

>>362678
Indeed, it's typically both the cheapest to build (and thus sell) and the most easily broken (more recently, look at the PS2 and DS)

>> No.362767

>>362721
Forgive my ignorance then. I remember Double Dragon on the NES as well though, what's up with that?

>> No.362769

>>362727
That's their own fault for being so retarded at business.

>> No.362773

>>362727
I mean how Sony basically starved Nintendo of the popular developers for successive generations.
Not /vr/, but the Wii U is failing hard for this reason.
Saging because I don't want this turning into Nintendo vs Sega vs Sony

>> No.362785

>>362541

I swear Sega has had some of the worst decision makers of any company I've ever seen.

>> No.362792

>>362734
One other thing: Just like the Genesis, the Master System checks for an ID string in the cartridge header on power-up to ensure that it's a licensed game. Mark III games normally won't work since they don't have an ID string (nor will SG-1000 games for that matter).

>> No.362810

>>362785
Yeah. I always feel a little sad when I'm visiting London and go past the Sega building with the huge Sonic and wonder what could have been if they weren't such fucktards.

>> No.362825

>>362785
I want someone like Steve L. Kent to do a book on how much Sega dropped the fucking ball throughout the 90's.

>> No.362840

>>362825
>>362785
They got lucky with the Genesis only because Nintendo had no 16-bit console (and apparently no plans on the table for a successor to the Famicom) in 1988, and thus managed to get firmly established during the two years until the SNES arrived.

>> No.362848

>>362840
>because Nintendo had no 16-bit console (and apparently no plans on the table for a successor to the Famicom)

wow really? that's poor product planning.

>> No.362867

>>362848
It's true. The Famicom was selling as fast as Nintendo could make them and they had no serious competition or pressure to come out with a 16-bit console until the Genesis essentially caught them with their pants down.

>> No.362869

>>362541
>That and Nintendo prevented devs from making games on other systems
I guess that explains why Nintendo has so little third-party support these days compared to Sony and Microsoft. Serves them right for being twats.

>> No.362891

>>362867
Similar thing with the original Gameboy. It had no real competition either, but by the mid-90s, devs began demanding a more powerful handheld system. Nintendo began work on a 32-bit successor to the Gameboy in 1996, but in order to hold everyone over until then, they produced the interim GBC.

>> No.362896

>>362869
Actually Nintendo's lock on devs was ended in 1990 when a US district court ruled NoA to be in violation of anti-trust laws.

>> No.362925

>>362840
yeh in the early wild west days of the game industry, there wasn't a lot of orderly product planning like today. Like Atari got burned by the Colecovision and had to quickly throw together the 5200. Same with Nintendo having to respond to the Genesis in a hurry.

>> No.362949

>>362518
You forgot price, which for normal people is the number one consideration.

>> No.362945
File: 624 KB, 570x559, 1310852670424.png [View same] [iqdb] [saucenao] [google]
362945

The technically inferior console usually "wins" their gen though.

>> No.362970

>>362949

If that were the case then N64 and Gamecube should've "won" their gens.

>> No.362979

>>362565
>I imagine experiences like that were a big reason why the Master System failed.
I'm not so sure about that. Prior to the crash, multiple systems was the norm and a well known thing. Old games were often advertised for nearly a dozen systems at a time, since they specified how many different versions they had on each console by name.

True, younger kids wouldn't know this but older people would, if they were into electronics or vidya at all. You also see this with young kids today. So many little kids in the 4-5 year old range don't realise that their "first systems" are just one in a long line of consoles. If they don't have multiple systems in the house, many don't even realise that multiple consoles exist now.

>> No.362982

>>362945
>PC
>technically superior
>wins forever

>> No.363004

>>362970
Actually, DC should've won.

>> No.363007
File: 1023 KB, 960x1607, master system.png [View same] [iqdb] [saucenao] [google]
363007

So the guy that was making the Master System/Game Gear list (also the NES one) seems to have bailed on the project. He was to give me a list and I'd make a template and paste it all here. Anyone willing to do it?
Please don't say the wikia, that place is a mess, the lists have grown too big.

>> No.363016

>>362602
>every American
Not every American. I spent years rocking out on the SMS with my best friend, even when third gen systems were available.

Though, to be fair, I grew up in Europe. So there is that.

>> No.363017

>>362982
>counting PC as a single platform when it's constantly needing to be updated
>not counting each hardware upgrade as a generation like you do with consoles

This is the double-standard that fanboys adhere to.

The Wii U is the 1st of the 8th generation of consoles. I'm fairly certain there have been more than 8 generations of PC hardware upgrades...

>> No.363034
File: 480 KB, 251x198, approval2.gif [View same] [iqdb] [saucenao] [google]
363034

>>363004

True

>> No.363081

>>362867
Un-funny fact: The president of SOJ gave the president of SOA full clearance to do WHATEVER IT TOOK to kick Nintendo's ass. So SOA made Sonic a pack-in title to move Genesis systems.

Holy SHIT was there some shouting and ass-whipping in SOJ's executive boardroom! HOW COULD A BARBARIAN GAIJIN DO IN MERE MONTHS WHAT YOU HAVE FAILED TO DO IN YEARS?!

Then SOJ got a new president, and for SOME reason, the new SOJ did everything it could to hamstring SOA. See what happened with the 32X project, and the abysmal US Saturn launch and first year.

>> No.363093

Britfag here. I had a SMS back in the day as well did all my friends. There was this one odd kid I knew that had a NES, but he was a total faggot.

From what I can remember from the early 90s sega was huge over here. I know amercunts think the SMS was a huge fail but I beg to differ. Download a romset and you will be surprised at the overall quality. I personally, and by no means being biassed think it is much better than a NES.

>> No.363119

>>363007
The only good SMS game in that png is Power Strike 2.

Alex Kidd in Miracle World fucks you over
Gold Axe Warrior is terrible
Psycho Fox is mediocre

>> No.363147

>>363093
Fellow Britfag (West Midlands, if it matters); the NES (and SNES) were seen as the "rich kid" systems over here, probably because the games were like twice the price of the SMS and Mega Drive stuff.

Only kid I met with a NES back in the day was a stuck-up prick, still is. I mean, the NES was inferior tech and cost twice as much, that's enough to turn anyone into a prick.

Nintendo were still the undisputed kings of the handheld, though; because NoE got a clue when selling the Game Boy, it seems.

>> No.363171

>>362982
>PC
>counting it as console
Whoaa your ego is showing, dude

>> No.363215

>>362945
then why didn't the PS3 win?

>> No.363221

sega gets my full respect for porting the sonic games to the master system. They supported that thing so much

>> No.363224

>>362491
Because the cord came out of the right side of the controller. What kind of retard wants to buy a game system where the they can't even design the controller properly? Yeah, besides casuals with wiis.

>> No.363228

>>363215
It didn't. The Wii did, if you're talking about sheer sales numbers.

>> No.363229

>>363007
>Alex Kidd
Holy fuck, I must be a casual or something, can't get past the first stage.

>> No.363236

>>363221
Why wouldn't they? In 91, the thing was still popular in Europe and Brazil, especially the latter. Hell, I think TecToy made Brazilian exclusive Master System games (and Master System ports of Game Gear games) until the turn of the Millennium.

>> No.363260

>>363224
>complaining about the cord
>has obviously never held the glorious controller in his had
I feel bad for you, son.

>> No.363273

>>363260

The sms controller was much more comfortable compared to the NES pad. I had calluses on my hand from that thing.

Also, the standard pad had the cord on the front. I've never seen the pad in OP's pic.

>> No.363278

The thin grey gridlines on white background are immensely nostalgic for me.

>> No.363282

>>363119
>Alex Kidd in Miracle World fucks you over
That is bad how exactly?

>> No.363289

>>362773
The WiiU failing isn't Sony's fault, it's all Nintendo's

>N64 comes out, doesn't use CDs
>Developers say F- this, move to Sony
>Nintendo says fine, doesn't need 3rd party anyway!
>N64 is supported mainly by 1st and 2nd party games. Thanks, Rareware!
>Gamecube comes out, doesn't support DVDs
>Developers say F- this, stay with Sony
>Nintendo sells their cashcow Rareware to Microsoft, leaving a 2nd party void on the GC
>Gamecube is supported mainly by first and second party games
>Wii comes out, controllers are a gimmick
>Developers say F- this, stay with Sony and Microsoft
>Gimmick turns out to be a SMASH HIT
>3rd party developers rush to figure out how to make Wii games to cash in
>They're too stupid to figure it out, ask Nintendo for help
>Nintendo tells them to EAT SHIT for abandoning them for the past several generations
>WiiU comes out, controller is an even bigger and more expensive gimmick. Developers have learned Nintendo won't help them
>Developers say F- this it's not even a new console cycle yet.
>WiiU is not supported by any games

>> No.363295

It was much more popular in Europe.

>> No.363302

>>363282
If the unfair trial-and-error paper-rock-scissors boss 'fights' weren't bad enough, when you get to the very last stage you'll see what I mean.

>> No.363303

It showed up too late to battle with the nes. I grew up with Nintendo stuff and I didn't really hear about it. I never actually saw one in person until the late 90s.

>> No.363308

>>363289
as retarded as this sounds it makes sense

>> No.363310

>>363289
>WiiU is not supported by any games
WiiU has some good games for it. I'm actually excited for Deus Ex: HR fixed edition

>> No.363313

>>363289
You can say 'fuck', you know.

I mostly agree about Nintendo. But having fuck-all developers onboard for the Wii U is not helping Nintendo much.

>> No.363321

>>363302
I played it and beat it multiple times as a kid. It's hard, but it's bad because it's hard? I never got that logic.

>> No.363330

>>363313
This is essentially why the PS4 and Nextbox are nothing more than desktop PCs in different packaging

So easy to code for, even a retard could do it

3rd party guaranteed
Multiplatforms of all the biggest titles guaranteed

>> No.363350

>>362982
>>>/v/

>> No.363354

>>363330
Yeah, massively-powerful single-purpose PCs, it makes you wonder why they didn't think of this years ago when the 3dfx started appearing.

>> No.363356

>>363330
then why are people shitting themselves over a valve console

>> No.363365

>>363356
No one (i.e. the big 3) is shitting themselves over that, unless you mean shitting themselves laughing.

>> No.363371

>>363356
I'm shitting myself because it's common knowledge at this point that it's going to be linux based and it's going to finally usher in an era of linux gaming

>> No.363372

>>363356
Because some people worship Valve

Imagine the amount of hype that would be generated if Apple announced to all the kiddies out there that they were making a new vidya console
>OMG Apple is making it? Guaranteed quality!

>> No.363373

>>363365
are...are you serious? All of the internet wants the fucking thing. They can't stop talking about it

>> No.363376

>>363372
>same specs as gamecube
>3,000 dollars

>> No.363384

>>363376
The sad thing is, Appledrones would still buy it

>> No.363403

>>363321
I never said it was bad because it was hard. It's just an unfair prick of a game. You definitely need to play the game again and again and again to take notes for the bosses and the combination for the last room to defeat the game (I didn't know about needing any combo the first time I reached there after many tries, and it was a cunt after having swam through flooded rooms with deadly spikes on every surface).

I simply don't think it was a very good game, despite nostalgia

>> No.363398

>>363373
I don't know if the whole internet wants it. I've seen a few /v/ threads about it, and that's gonna be the typical Steam kids.
I'll reserve judgement on it till actual release. I just think it's typical console hype, and I've been seeing that since the 4th gen, so I'm kinda jaded about it now.

>> No.363406

>>363289

They also failed to educate the consumer on the machine, we all know the Wii U is a new machine but the casuals don't, there's people that think that the Wii U is some sort of attachment for the Wii.

The controller also turns them off, you know a non gamer adult the Wiimote and they don't have to many problems with it, its small, unobtrusive.

You show them the tablet what the fuck is that.

>> No.363407 [DELETED] 

>>363310
>2 year old port

That's not a good library.

>> No.363431

>>363407
don't put words in my mouth. I said what I was excited for. There are plenty of games coming out for it that are brand new. like bayonetta 2, TW101, X, The new zelda. I could humor you some more but you can just google it yourself

>> No.363451

>>363371
>it's going to finally usher in an era of linux gaming

Your dark prophecies will never be allowed to pass!

>> No.363471

>>363431
I own a Wii and I don't know if I would definitely have bought one anyway at this point because I usually wait a few years until after a system is released to see which way the wind blows, but what I've seen of the U (on that day when they announced a ton of new stuff incl. WW HD) is not compelling enough to make me give a shit. I realize there's more to come, but I can't see myself giving that much of a fuck about the exclusives to care. I'm thinking the same about the PS4 so it's probably just me being jaded as fuck about vidya now I'm in my 30s.

>> No.363523

>>363371
>Not linux gaming
>2013
You got UT, Battle of Wesnoth, Quake 3 mods, and open source versions of nearly every popular game known. You're late.

>> No.363527

>>363523
*Battle For Wesnoth

>> No.363528
File: 142 KB, 256x363, Alex_Kidd_in_High-Tech_World_Coverart.png [View same] [iqdb] [saucenao] [google]
363528

>>363403
Having said that, at least it isn't as unfair as Alex Kidd in Hi Tech World. Seriously, fuck that game. Not because it's hard, but because it fucks you over 10 times worse than Miracle World does.

>> No.363541

>>363523
I know about those and I play them. I'm talking about new releases mayne

>> No.363559
File: 22 KB, 679x427, 1286921344860.png [View same] [iqdb] [saucenao] [google]
363559

>>363541
>New releases
>/vr/

>> No.363728

British perspective: In the 80s hardly anyone had a console, we were playing on 8-bit microcomputers like the C64 and Spectrum, because the games (on tape) were much cheaper. When the NES came along only rich cunts could afford it. It had a great *reputation* and everyone wanted one, but nobody could afford it. The Master System was a bit cheaper, so it did a lot better than the NES, but still not as well as computers.

Then by the 90s and the 16-bit generation, the SNES and Mega Drive were equally successful, but the Master System was always there as a cheaper option for the poor kids, so it continued to do quite well.

To be honest, there's hardly anything on Master System that wasn't better on other consoles, so you only need to emulate it out of curiosity. Some of the games seem to look better than NES, but only because the Master System had a brighter colour palette (pure reds and blues rather than the pinky purples and oranges of NES).

Decent-ish games (or better than NES):

Alex Kidd
Mickey Mouse games (Castle of Illusion, etc)
Ghostbusters (still shit, but better than NES)
Golden Axe Warrior (interesting Zelda clone)
Phantasy Star
Simpsons - Bart vs the Space Mutants (shit, but better than NES)
Sonic the Hedgehog 1 and 2 (decent downgraded Sonic games)
Wonder Boy III - The Dragon's Trap

>> No.363873

I'm gonna get one at some point. Apparently there is no regional lockout between US and UK games. But, can I play JP games on one?

>> No.364520

>>363302
This! It was my second videogame but the rock-paper-scissors boss is actual artificial difficulty.

>> No.364585

>>363081
It worked though. The Saturn was Japan's most popular Sega System, but at the expense of the rest of the world.

>> No.364592

>>362754
DS phat is more durable than PSP.

>> No.364680

>>363371
>>363541
>Bioshock Infinite uses Unreal Engine 3
>Unreal Engine has a Linux port
>$12 million dollar budget, no Bioshock Infinite on Linux

Well at least Dungeon Defenders is a ported UrE3 game.

>> No.364830

>>363119
I didn't make myself clear, that's not the list, that's just the template with placeholder games and text

>> No.364840

>>363119
>Gold Axe Warrior is terrible
Yeah well fuck your shit. I loved Golden Axe Warrior

>> No.364932

>>364592

not the one you are responding to, but i think the guy meant 'broken' as in jailbroken, hacked or whatever these things are called.

>> No.365137

>>364592
Dunno about that, PSPs are pretty fucking tough. Did you watch that video of the Jap kid trying to destroy one?

>> No.365217

>>365137
This is actually the first youtube I ever saw

https://www.youtube.com/watch?v=lMW2tiJ44hU

Also, that hinge on the DS would be the first thing to crumble under strain.

>> No.365272

If two men step into an arena, one armed with a pistol with 200 clips and the other a rocket launcher with no ammo, which of the two has the more superior hardware?

Now which one wins?

>> No.365297
File: 34 KB, 250x250, 1339749980163.jpg [View same] [iqdb] [saucenao] [google]
365297

>>365272
>not using the rocket launcher like a baseball bat

>> No.365309

>>365297
Gun also beats bat. It's just science.

>> No.365328

>>365309
Guns can also jam/take seconds to load. Those few seconds are all I need to give the other guy a new cave in the side of his head.

>> No.365343
File: 924 KB, 245x245, 1364889386145.gif [View same] [iqdb] [saucenao] [google]
365343

>>365272
> clips

>> No.365369

>>363873
>But, can I play JP games on one?
Already discussed earlier in the thread

>> No.365384

>>363236
They did. Mostly they'd hack games like Wonderboy in Monster World and replace sprites with well known brazillian cartoon characters, though.

>> No.365402

>>365328
Good luck with that, my mentally handicapped friend. I wish you the best in your idiotic endeavors.

>> No.365415

>>365402

>>>/v/

>> No.365420
File: 3 KB, 640x420, congo_bongo.png [View same] [iqdb] [saucenao] [google]
365420

>>362681
IS THAT SOME MOTHERFUCKIN CONGO BONGO

>> No.365431
File: 23 KB, 450x299, 1348780820302.jpg [View same] [iqdb] [saucenao] [google]
365431

>>365402
Whatever, m8

>> No.365435

>>365384
Oh, I know. The majority of TecToy's "original" games were reskinned Alex Kidd and Wonderboy stuff, but they also did a lot of GameGear to Master System ports in the mid-late 90s, which isn't as well documented.

Basically, due to the MS's inferior colour depth capabilities, they were essentially upscaled, washed out GG games... but still good enough, I guess.

>> No.365509

American perspective:

During the late 80s, the NES virtually dominated console gaming here while computer gamers had PCs or Commodore machines. Most American computer stuff was RPGs, strategy, and adventures and we didn't generally play arcade games on them. PC clones sucked at those and many of the arcade ports on the C64 and Amiga in 86-90 were actually made in Europe and converted to NTSC for the US market. Since Europeans didn't really have consoles in the 80s, they did arcade games and side-scrollers on computers.

Also of course we had disk drives on our C64s while Britain was cassette tape only. So we could have larger, more complex multiload games than them. Stuff like Pirates! and Maniac Mansion never reached British C64 users, although they had them in Germany and other parts of continental Europe where disks were used.

But despite our larger, more complex C64 games, we somehow never mastered the VIC-II and SID, and to the end NTSC titles looked and sounded like crap compared to their PAL cousins. There was no American equivalent of Turrican or Creatures.

>> No.365529

>>365420
Yeh I think Coleco ported Sega's arcade games to the TMS 9918/19 better than Sega did. The SG-1000 versions are definitely inferior to the Colecovision despite both consoles using essentially the same hardware.

>> No.365624

>>365529
Was just comparing them on Youtube. SG-1000 Congo Bongo doesn't have the isometric view and Zaxxon on the Coleco scrolls more smoothly.

>> No.365681

>>362678
The NES had superior hardware for three whole years until the SMS came out. The SMS was then outdone by the TG16 a year later, which ushered the 4th generation in.

In modern perspective, it's like having the 360 come out, and the PS3 took 3 years to be designed and made. The next year, the Wii U rolls around, despite having barely superior hardware.

>> No.365735

>>362749
>healthy business relations
>wearing a Luigi hat and having a bunch of stuffed Luigi dolls lying around in Nintendo Direct

As much as he hurt Nintendo, Yamauchi at least let Nintendo taste real Nintendomination from 1990 to around 1996. The SNES and Game Boy dominated their respective markets, and even the now obsolete NES was getting support.

Nintendo won't ever be a powerful company again, they'll just fall back onto their handhelds.

>> No.365759

>>362551

Funny cause here in Mexico, the most i saw of the Master System is being offer as Win Prixe in Chabelo's Program and being sold at LEY.

but for the most part, Mexico was Nintendo's Territory.

>> No.365810

Where I lived. the Sega Genesis was always the "black kids" console. I didn't know anyone with a SMS though.

>> No.366426

>>365735
Yeah, but he was a dick about it. At least now they can probably actually work with companies instead of whip them into compliance.

>> No.367858

>>365509
>Since Europeans didn't really have consoles in the 80s

NES and SMS launched in Europe in 1987

>> No.367924
File: 288 KB, 577x1024, Awholelotmoresportsgames.jpg [View same] [iqdb] [saucenao] [google]
367924

>>362628
oh man, I have one of these, I bought sonic the hedgehog Complete and it looked brand new never used. It had this poster in it with a cool golden axe one on the other side. I really need to frame it someday

>> No.368064

>>367924
I can never find copies of Sonic with that poster.

I've bought at least a dozen or so copies of the game that had the manual in mint condition but none have the poster, i'm not even sure it came with the Aus version.

>> No.368075

>>365810
Where did you live? I've heard that the Genesis did do pretty well with black people, and I'm curious to hear more about that.

>> No.368086

>>362628
>Namco had told Nintendo to fuck off in the early days, and ran to Sega to make shitty arcade ports

Burning Force on the Genesis was a good game, though I'm sure it didn't sell all that well.

>> No.368124
File: 41 KB, 300x401, medium.jpg [View same] [iqdb] [saucenao] [google]
368124

>>368064
As someone who bought Sonic 1 brand new around 1993 or 1994 I don't recognize that poster at all. I guess it depends on when it was produced.

I know for a fact that the Sonic 1 I bought way back when came with either the ToeJam and Earl Poster, the Batman Returns one, or Sonic 2's poster since I kept and hung up all my posters as a kid. I want to say my Sonic 1 came with the TJ&E poster, though. My memory of the specifics are really fuzzy.

It's really, really difficult finding copies with those posters still intact. Every first party Genesis game (And many third party titles) should have come with one. I've bought maybe one or two used Genesis games that actually were complete with the original poster.

>> No.368138

>>365735
>SNES dominated
Maybe in Japan, but in the USA it was split between Genesis and SNES, in other parts the Megadrive was more popular.

>> No.368196
File: 99 KB, 640x874, GLOC air battle.jpg [View same] [iqdb] [saucenao] [google]
368196

>>367924
>Genistick
OH GOD I HAD ONE OF THOSE, ALONG WITH G-LOC AIR BATTLE. God damn those were great times.

>> No.368256

>>368196
Fucking amazing music in that game.

http://www.youtube.com/watch?v=XmrikcuVy8k

>> No.368275

>>368256
No kidding, the music is really rocking, and the further you progress the less rock it becomes but is still blood pumping. I remember I went on vacation to Arizona and I brought my Genesis with me and one day on the vacation I finally beat G-LOC and just left the system on for awhile watching my initials scroll by in the score screen.

>> No.370913

If Commodore had put all their effort into making a console or a gaming-dedicated computer instead, it would have been awesome, the graphics and sound of both C64 and Amiga were much better than any console at the time, too bad about the memory and other hardware problems.

>> No.370979
File: 66 KB, 450x373, 1324985154017.jpg [View same] [iqdb] [saucenao] [google]
370979

>>370913
>If Commodore had put all their effort into making a console or a gaming-dedicated computer instead
>gaming-dedicated computer
>Commodore
what

>> No.373023

>>362491
It didn't have many good games that were not

1. First or Second Party
2. Ports of something

>> No.373097

>>364840
Golden Axe Warrior is a better Zelda than Zelda is these days.

>> No.373130

>>370913
I think the NES was somewhat equal the C64 in graphics, somewhat behind in sound. That's why FDS games have different sound; they improved it a little for that machine. If Commodore had managed to sell the SID chip in 1982, then the Famicom might have had one instead.

but it seems that computer companies just wanted to sell a stripped-down version of their computers. like Atari and the XEGS. The graphics and sound chips in there were designed in 1979, and you're going to sell that against the NES in 1988?

>> No.373142

Because it didn't have Shigeru Miyamoto

>> No.373202 [DELETED] 

>>373130
The problem with C64 was storage and how it dealt with the code.
You could contain much denser code on a NES cartrage that was then read instantly, with the C64 you'd have to use multiple diskettes to reach the same quality as the typical NES game offered and still suffer load times. That said, SID > NSF.

NES
http://www.youtube.com/watch?v=b9aa2hI8pvw

C64
http://www.youtube.com/watch?v=iJdxEyMDmKk

>> No.373223

>>373130
The problem with C64 was storage and how it dealt with the code.
You could contain much denser code on a NES cartrage that was then read instantly, with the C64 you'd have to use multiple diskettes to reach the same quality as the typical NES game offered and still suffer load times. That said, SID > NSF.

NES
http://www.youtube.com/watch?v=b9aa2hI8pvw

C64
http://www.youtube.com/watch?v=okwoIGDjoQI

>> No.373304

>>363081
>reading stories about the Sonic Xtreme development
>no longer have any respect for Yuji Naka or any SoJ or SoA executive at the time
That was a company that deserved to burn.

>> No.373318

>>367858
Nearly the end of the decade. European home computers were big in like 1982, By the time the NES/SMS hit, home computers secured the gaming market pretty successfully. Might have something to do with PC gamings presence in Europe today, and how it's still bigger than consoles.

>> No.373432

>>363017
the thing is, PC hardware isn't really generational. A lot of it is iterative with some big steps taken between iterations where the major performance jumps happen.

>> No.373909

yeah every 8-bit computer had a shitty design flaw that we all had to deal with.

For the commodore 64, it was the slow disk access, due to the VIC chip screwing up the timing -- except, all the fastloaders worked with the screen on.

>> No.373974

For the atari 8-bit, it was how insanely slow the BASIC interpreter was, and the OS had screwed up disk I/O so every DOS disk had to use up valuable RAM to patch it.

>> No.377494

>>362491
>technically superior

>> No.380596

test

>> No.380627

>>373223
I think I covered this in detail in another thread. NES games are less code-dense than C64 because of the following reasons:

*Scrolling on the PPU is much simpler
*Banking ROMs from a cartridge is simpler than loading disk files (which also tends to include built-in fastloaders and other overhead)
*NES PRG ROMs are stored in neat pieces while on C64, you typically have multiple files containing level data

Thus NES Castlevania was 128k, but over 400k on C64. Maniac Mansion is 256k and 340k respectively. SMB would probably be at least 25% bigger on the C64 and need a multiload.

On the other hand, some arcade ports (particularly early ones) are smaller on the NES because they didn't have large enough ROMs in the beginning and so Donkey Kong is better on the C64 (both the Atarisoft and Ocean ports).

Pac-Man is better on the NES because it came out in 85 when 16k ROMs were more affordable while the Atarisoft ports from two years earlier used 8k cartridges.

>> No.380648

>>373909
>For the commodore 64, it was the slow disk access, due to the VIC chip screwing up the timing -- except, all the fastloaders worked with the screen on

The slow disk access had nothing to do with the VIC-II, but because the VIA I/O chip in the VIC-20 had a hardware bug that prevented it from working reliably at high bitrates.. Commodore thus programmed the kernel to an extremely slow transfer rate when performing disk access. Although the C64 used a different I/O chip without the bug, they were still forced to retain those slow speeds to avoid breaking compatibility with the 1541 (it was reasoned that VIC-20 users upgrading to a C64 would be pissed at finding their peripherals no longer worked).

Fastloader programs simply reprogram the C64 for higher transfer speeds.

>> No.380683

>>373909
>every 8-bit computer had a shitty design flaw that we all had to deal with

In the case of the Apple II, it was having no interrupts.

>> No.381070

>>373130
>I think the NES was somewhat equal the C64 in graphics

PPU is high resolution and doesn't have Lego block graphics like the VIC-II, but the attribute system really sucks and in some ways is more limiting. It also doesn't have a real bitmap mode.

That said, the VIC-II's scrolling is quite horrible compared to how it works on the PPU and the latter also has hardware sprite multiplexing (you don't need a raster routine to have >8 sprites on screen)

>> No.381093

>>362491


The best console in terms of hardware almost never wins. Just look at how badly the PS2 beat up on the Xbox or the Wii beat up on everyone.

In fact the weakest system has won so many times to the point to where console-makers really need to stop thinking of hardware specs as much as they do, and focus more on making things easier for game development in order to get more games.

>> No.381097

>>380648
Whoa, I never knew it was that simple. People bitch about that stuff so much, it's kind of funny that that was all it was.

>> No.381129

>>381093
The more advanced console usually loses, since it's more advanced because it came out later and the earlier console had a head start. The only exception to this is SNES vs Genesis, and that's solely due to Nintendo's status as the overwhelming industry leader at the time of the Genesis launch.

>> No.381141

>>363228
>if you're talking about sheer sales numbers.
And those numbers show what the market values the most, thus also saying what are "good games"

>> No.381313

>>370913
>If Commodore had put all their effort into making a console or a gaming-dedicated computer instead,
Er, isn't that what they did? The computing press derided them for building "game machines" when business applications were the driving force in the market.

>> No.381395

>>381093
that is what sony surprisingly is doing now
making their next console as simple as possible to develop instead of putting all their chips in raw power

>> No.381462

In Australia, at least my neighborhood, I literally knew no one with a NES, and everyone had a SMS 2. I've still got like 2 in the shed for some reason.

>> No.381594

>>381070
the PPU actually can't generate a raster interrupt (unless you exploit the Sprite 0 bug) except on more advanced mappers

>> No.381642

>>362491
Third party support makes or breaks any console. Nintendo Seal of Quality locked third party support to NES

>> No.381658

>>362867
It wasn't just the Genesis, the PC engine had come out the year before and was killing the Famicom in Japan. Despite the Turbografx selling like shit overseas it was a huge hit in Japan even being the top selling system for a few years.

>> No.381747

>>365759

SMS stay in Mexico was short, I remember units for sale in stores like Liverpool and then it vanished. There was not much variety of titles.

>> No.381824

>>363728

Golvellius is also a good Zelda clone.

>> No.383724

Snail Maze ftw, you will get this stuck in your head, its been in mine ever since I got my Master System back in the day & it rears its head randomly
http://www.youtube.com/watch?v=VsrrqlByb7A

>> No.384149

https://www.youtube.com/watch?v=Y5Wp6T6XR90

>> No.384191

>>362702
>Nintendo used horrible anti-competition moves that were practically illegal.
Care to elaborate?

>> No.384236

Nintendo didn't do anything wrong, they just outperformed and outsold the Master System cause it came first and had a much better library of games.

I really dunno why everything has to be some huge corporate conspiracy to ruin your favorite things, that's really much more /v/'s style than /vr/.

Also I can't post any images, I get a message saying every single one of them has an embedded file. That's... that's neat. Thanks, Moot.

>> No.384261

I fucking love Altered Beast, Thunder Blade and King's Quest.

Fuck Nintendo

>> No.384270

Shining Force for MegaDrive

twitch tv/warumonols/

>> No.384293

>>362848
Nintendo had a 10 year plan for console life. That's why they didn't have a plan for the snes and only busted ass when they saw the Genesis/Master System doing well in 1990.

>King of Video Games
>10 year console release cycle

Remind you of anyone? Sony

>> No.384335

>>362491
>technically superior
That's an old argument that /v/ still considers valid. Technical specifications mean nothing if it doesn't have good games or a reasonable price tag.

>> No.384343

OMG you guys, Nintendo is so evil! They sabotaged Sega Master System ( best system ever!) and ruined them! It couldn't have been their super light selection of decent games and their late start to the market that did them in! IT HAS TO BE NINTENDO'S FAULT, SOMEHOW!

>> No.384574

>>384343

Could you fuck off back to /v/ with your console war bullshit? Adults are talking here.

>> No.384615

>>384574
This.

>> No.385367

>>384236
For the most part this is true, but they did strongarm developers into staying exclusive to them.

>> No.385404

>>362867
Not really true. Nintendo started developing the SNES in 1988, but they ran into unforeseen development troubles and it didn't end up coming out until two years later.

>> No.385979

>>384335
The IBM PC wasn't the only x86 machine made; there were others like the Tandy 2000 and HP 150 that were more technically advanced, but they didn't have the magic three letters on the case, nor were they open-architecture machines that anyone could develop for.

>> No.387102

>>362491
shit, 99% of people on this board are probably under the age of 15 and don't even know that there were consoles earlier than the n64

>> No.387121

Because the sound chip was crap compared to the NES one.

>> No.387161

>>362982
PC sucked back in the 80's

>> No.387267

>>362686
You're thinking of Streets of Rage, right?

>> No.387327

>>362491
My family got this instead of an NES, and I'm so happy we did.

I think it helped keep me from developing a one-or-the-other opinion of Sega and Nintendo systems.

I loved playing double dragon on it with friends that owned the NES version, because it was just different enough to feel like new game to them.

>> No.387352

Nintendo had devs by the balls.

If you wanted to make a game on the NES, it had to be exclusive to the NES for 2 years.

>> No.387406

>>362686
The market was totally different back then

>> No.389276
File: 15 KB, 256x197, images (1).jpg [View same] [iqdb] [saucenao] [google]
389276

>>362702
I beg to differ

>> No.389331

So how did the Game Gear fail? It was technically superior to the Game Boy right?

i have one and the battery life is really bad

>> No.390750
File: 713 KB, 825x470, 1365109132706.png [View same] [iqdb] [saucenao] [google]
390750

>>389331
In the same way the PSP is superior to the DS. It has better hardware, but the game boy had a much larger and varied library, and much longer battery life. 6 AAs for 2 hrs. vs. 4 AAs for 10 hrs.

I had a Game Boy and a Game Gear and I loved it but holy shit did I never use it without the AC or rechargable battery pack. I wouldn't say it 'failed' per se, but it never caught anywhere near the market share the game boy did.

>> No.390805

i didn't even knew it existed until the internet. to this day, i've never seen one irl

>> No.390840
File: 76 KB, 800x600, 383962-800px_master_system_ii.jpg [View same] [iqdb] [saucenao] [google]
390840

I got the master-system 2 when I was a kid, still have it

It has a copy of alex the kid built into it, which i thought was some witch craft when turning on the console with no game in it for the first time.

>> No.391167

>>387161
Not quite true; they did have some obvious technical advantages over 8-bit machines like more CPU power and memory.

>> No.391198

>>390840
It is witch craft. I remember dating a fat girl who had the worst attitude in school just so I could borrow her master system.

>> No.391227

The sound was inferior to the nes sound, and its main strength was also its main weakness.

SMS used 16 color tiles that uses twice the space the 4 color tiles of the NES, so the games had to have less variety on SMS, leading to quite bland but detailed looking games.

>> No.391236

>>391227
>The sound was inferior to the nes sound

it used an enhanced variant of the original TMS 9919, but still only supported square waves+white noise. of course some (Japan only) games could use FM synthesis.

>> No.391241

>>391236
The japanese famicom can use the VRC6 mapper that does the virtually the same thing.

>> No.391248

NES had a shit version of KQ5, but then the Master System had an even shittier version of KQ1 so it all balances out.

>> No.392484
File: 2.75 MB, 250x170, say, marimo.gif [View same] [iqdb] [saucenao] [google]
392484

Why didn't all Master Systems got the FM Synthesizer?

>> No.396201

>>391227
>SMS used 16 color tiles that uses twice the space the 4 color tiles of the NES, so the games had to have less variety on SMS, leading to quite bland but detailed looking games.

This isn't true at all. Unlike NES graphics (which have to be read directly by the graphics chip), SMS graphics can be compressed on the cartridge, so they actually take up significantly less than twice as much space. While it's true that this still leaves you with less ROM space overall, you can just make the cartridge ROM bigger to fit more on it. At worst this weakness is comparable to the fact that you had to have a mapper chip on NES cartridges if you wanted to make anything more than primitive 1983-era games, inflating the cartridge cost slightly. If Sega made a lot of low-memory games with little variety, that was their own fault.

>> No.396223

>>391241
You mean the VRC7, which was only used in one game (Lagrange Point). The VRC6 only added two square waves and one saw.

>> No.396231

>>396223
VRC7 isn't very appealing, really.

>> No.396270

>>396231
You don't like Lagrange Point's music? I think it's pretty good. Although I think I have to go with that 8-channel Namco chip as my favorite of the Famicom sound upgrades.

>> No.396293

>>396270
Lagrange Point was alright, musically, it just sounded weird.

And I can't use all eight channels of the N163, or else I get that awful multiplexer hiss. I have to stay in the safe zone of 6 or 5 or less.

>> No.396307

>>396293
Fair enough, the "8-channel" descriptor was really just a way of being more specific about the chip I had in mind.

>> No.396326

>>396307
I prefer to call them by their actual names. 2A03, MMC5, etc.

>> No.396346

>>396326
Yeah, I don't have them all memorized like you do. And I feel weird about saying "2A03" because it was the CPU and the audio was just a small part of the chip.

>> No.396371

>>396201
>At worst this weakness is comparable to the fact that you had to have a mapper chip on NES cartridges if you wanted to make anything more than primitive 1983-era games, inflating the cartridge cost slightly

SMB is the most advanced NROM game. But many NES carts actually have no mapper, just a TTL chip to swap the ROMs.

>> No.396428

Why do they sell more mini vans than Feraris ?
It's not always about the technologically superior specimen, sometimes it's about marketing and availability.

>> No.396739

>>390750
The PSP actually has a pretty decent battery life compared to its Nintendo counterpart.

I had a Game Gear and the battery life really was closer to 3 hours with my system. It didn't matter since the screen was virtually unusable outside. I usually played whatever few games with the thing plugged into a wall outlet as well.

The lack of battery life (back when they were pretty pricey and parents would bitch about buying them) combined with a lack of good games for the system sank the GG. It had quite a few ports, but no real killer apps.

At least it wasn't Atari Lynx heug.

>> No.397064

Dragon Crystal in the dark, my dear
Columns linking in the dark, my dear
Streets raging in the dark, my dear
Game Gear for your birthday oh yeah
Game Gear for your birthday oh yeah
The color screen scene side scrollin electric dreams
Feels like yesterday you were in my jeans
What would I give to gave you in my grownup jeans?
Something in the region of 50 beans
We've got to fight the mean machines
Game Gear for your birthday, oh yeah
Game Gear for your birthday, oh yeah

>> No.401163

>>362491

Same reason VHS won out over Betamax. and MS-DOS won out over Apple II and Macintosh.

It's not about whether you have the best-quality product on the market It's never about the quality of the product.

>> No.401172

>>401163
>and MS-DOS won out over Apple II
PCs were more advanced machines than the Apple II. Also DOS is an operating system, not a computer.
>and Macintosh
Macs are expensive proprietary hardware while PCs aren't

>> No.401329
File: 30 KB, 291x408, 570235_106117_front.jpg [View same] [iqdb] [saucenao] [google]
401329

Bane of my childhood

Fuck you dad, just because you love the films it doesn't mean the game is good

>> No.401338

>>401329
None of that game's ports were good

>> No.403979

>>401163
>MS-DOS won out over Apple II and Macintosh.
Oh god, the ignorance. Microsofts DOS didn't win, that was way later, after a series of rather hilarious events pilling up until they where close enough to a monopoly to take advantage of it.

>> No.404275

>>403979
yeah...it's complicated

>> No.408845

>>389276
Alex Kidd could have been amazing if you had at least two points of health, a punch that would at least cover the whole front half of body (including head and feet), and actual boss battles. I still can't get past the cave level because I keep losing at rock-paper-scissors. There's no challenge there, just bullshit luck, and even if the boss's move is truly random, I feel like the computer is cheating.