Reposting my speedmap project guidelines.
You have the rest of today and tomorrow to make your maps. I will compile the maps together, do a quick
check for any issues, share it with you guys, then release it on idgames. Maps can be in any format as
long as they run in Zdoom, though Boom format is much preferred. Maps will not be included if they
break the theme, don’t confine to the time limit, or lack an exit.
The theme is Woodlands, Ruins and Crypts. Some things you may want to look up and into:
>run-down shacks
>ancient castles lost for centuries
>long-decayed early modern architecture consumed by the wilderness
>Lovecraftian New England
Textures and Resources:
There are three custom texture sets you may choose from: Celtic Shrine, Mansion Plantation, and the
Gothic Textures. Additionally the tech column, evil eye, and floating skull decorations will be replaced
with the first prop from the following sets on Realm667:
Tech column: Dead/Swamp Trees
Evil eye: Marble Brazier
Floating skull: Bushes
Monsters:
The WolfSS will be replaced with the chainsaw zombie from Realm667, and the dead lost soul will be
replaced with an arrow shooting trap. Prohibited monsters are the Arachnotron and Spider Mastermind.
Use of the MBF dog as an enemy is encouraged.
Textures can be found here: https://www.doomworld.com/afterglow
The things pack is here: https://mega.nz/#!OstkxLDI!8RKZn4Nt
Send your submissions via email to [email protected]