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3597354 No.3597354 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3593193

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like ladies and gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct (embed)

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png (embed)
Doom download: https://yadi.
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png (embed)
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw (embed)
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg (embed)
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg (embed)

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0 (embed)

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS (embed)
http://pastebin.com/aiEgdB3K (embed)

>> No.3597359

=== NEWS ===

[11-2] Warp House - A Shores of Hell inspired GZDoom map with a lot of monsters, secrets and 20,000 sectors to explore
http://forum.zdoom.org/viewtopic.php?p=949685#p949685

[11-2] "Runballs" Doom mod in development
https://www.youtube.com/watch?v=9t1EitY_fxQ

[10-30] Doom4Doom 2.0 released - a gameplay mod that brings the Doom 2016 weapons into the classic Doom maps
http://www.moddb.com/mods/d4d-doom4-for-doom/downloads/d4d-v20

[10-30] Brutal Doom 64 released - merging Doom 64 and Brutal Doom (sort of)
http://www.moddb.com/mods/brutal-doom-64

[10-30] Wolfendoom - Blade of Agony trailer, first chapter coming November 12
https://www.youtube.com/watch?v=0cyO9iq-tjA [Embed]

[10-28] Ghosted 2, a mod for Doom that's like that Slenderman game where you look for pages while he tries to get you
https://www.youtube.com/watch?v=Uj_ogrQyISM [Embed] [Embed]

[10-24]
Green Arrow, a new Wolf3D mod based on the Arrow comics and television show
http://www.moddb.com/mods/green-arrow/downloads

[10-22] The Dreamwell Enigma: Barlington Estate - map for Blood
http://www.celephais.net/board/view_thread.php?id=61367

[10-22] Dracula's Castle, halloween map for Duke 3D
https://forums.duke4.net/topic/8996-rel-draculas-castle/

[10-22] https://www.reddit.com/r/Doom/comments/58h59q/announcement_ask_me_anything_with_id_software/

[10-16] ZScript to replace DECORATE at some future point
http://forum.zdoom.org/viewtopic.php?p=946680#p946680

[10-15] Zip of Duke3D files needed for EDuke32 plus addons
https://mega.nz/#!PMNmSa4Z!Wf02HdeRo2FPLBrwMrLzukrNxcom0IMLs-2e8bdaoAs

[10-15] PortaDOOM alpha 1 >>3561827
https://mega.nz/#!jtphlA4b!WoCJ1hUuZJi9ZZ17D7UJ1XJ8-D7X65Fk40pnp69-f8Y

[10-14] Johnnydoom (aka BDJ) updated to v20b
http://forum.zdoom.org/viewtopic.php?t=47229

===

To submit news, reply/backlink to this post.

>> No.3597369

it's doom!

>> No.3597370

>>3597369
where?

>> No.3597374 [SPOILER] 
File: 228 KB, 500x394, 1478132974970.png [View same] [iqdb] [saucenao] [google] [report]
3597374

>>3597370
Right here

>> No.3597384
File: 81 KB, 466x486, 98c.png [View same] [iqdb] [saucenao] [google] [report]
3597384

give me your favorite doom related image/reaction image

>> No.3597387

A-

>> No.3597392
File: 264 KB, 260x146, playing plutonia for the first time.gif [View same] [iqdb] [saucenao] [google] [report]
3597392

>>3597384

>>3597363
Xeotroid is doing a full TNT cover, hopefully it will turn out decent.

>> No.3597394
File: 41 KB, 291x398, cuckodemon.jpg [View same] [iqdb] [saucenao] [google] [report]
3597394

>>3597384

>> No.3597395
File: 110 KB, 466x492, 1477717043768.png [View same] [iqdb] [saucenao] [google] [report]
3597395

>>3597384
saved

>> No.3597405
File: 30 KB, 256x264, 1453773915797.png [View same] [iqdb] [saucenao] [google] [report]
3597405

>>3597384

>> No.3597412
File: 42 KB, 96x96, 1477350926262.gif [View same] [iqdb] [saucenao] [google] [report]
3597412

Is the plutonia MIDI thing worth going back and playing plutonia again with a gameplay mod?
On the topic, how many times can you play a megawad before it gets boring?

>> No.3597414

>3597201
>3597409

>>some abilities have unmentioned added powerups when they have enough levels

>Care to elaborate further on what you have found; especially this little tid bit here?

I'm interested in this info too

>> No.3597415

Vinesauce Doom contest continues.

twitch /vargskelethor

>> No.3597417
File: 1.68 MB, 631x640, output_PawrZ1.gif [View same] [iqdb] [saucenao] [google] [report]
3597417

>> No.3597428

>>3597415
>that tim allen wad
fuggin lawl

>> No.3597432 [SPOILER] 
File: 25 KB, 500x375, 1478134730770.jpg [View same] [iqdb] [saucenao] [google] [report]
3597432

How do you go from THIS

see pic related

to THIS

>>3597384
>>3597394
>>3597395
>>3597405

>> No.3597434
File: 8 KB, 314x305, Hope brought torture to my death.png [View same] [iqdb] [saucenao] [google] [report]
3597434

>>3597384
New favorite

>> No.3597442

>>3597165
>>3597174
>>3597179
This is precisely why I prefer vanilla compatible detailing. None of that goofy ass shit.

>> No.3597443

>I've never played a Doom wad with voices
>Joel's never played Void
shamefur.

>> No.3597447

>>3597414
It was hours ago when I looked at it, but I remember atleast fire arrow having two heightened stages of explosion at level 4 and 8 or something, and fireball had something extra, and I think meteor too. Some of the necro's summons might have gotten more attacks at higher levels but I'd have to recheck. Most of the skills don't have any secret improvements, it's just few ones. I don't really know the script language at all so I can't say what exactly the special bonuses do just from reading the files.

Also some things I didn't mention, most of the hunter's proper weapons actually get bonus damage from both dex and int, only the blunderbuss is dex only, and the glacial crossbow's secondary fire only gets scaling from int. I think the bear and spike traps get bonus damage from dex and the trip mine and poison bomb use int.

Technically everything except the summon raven getting damage from dex and the necromancer's minions getting melee attack damage from strength kind of make sense and follow internal logic, but it's still pretty confusing and it's not really made clear ingame at all.

>> No.3597448
File: 91 KB, 503x423, a sad mancubus.jpg [View same] [iqdb] [saucenao] [google] [report]
3597448

>>3597384

>> No.3597449

What does /doom/ think of Winter's Fury?

>> No.3597452

>>3597449
shit

>> No.3597453

>>3597449
i want to play it, been looking for wads with boss fights so far valiant is the only one i've found.

>> No.3597456

>>3597448
;-;

>> No.3597460
File: 30 KB, 500x275, doom 2 arcade.jpg [View same] [iqdb] [saucenao] [google] [report]
3597460

>> No.3597461
File: 179 KB, 1143x860, even demons have families.jpg [View same] [iqdb] [saucenao] [google] [report]
3597461

What are /doom/'s thoughts on mods with off-hand weapons or powers? Are there any particular quirks that you like or dislike about them in particular, like controlling the off-hand, shops, etc?

>> No.3597462
File: 27 KB, 321x490, Tower of Babel.png [View same] [iqdb] [saucenao] [google] [report]
3597462

>>3597384

>> No.3597468

>>3597460
where can I find one of those?

>> No.3597476

>>3597468

There was never an official arcade port of DOOM, though people have tried their hands at making custom cabinets.

Have no idea where you'd get one. I assume you'd have to make it yourself.

>> No.3597486
File: 252 KB, 1920x1080, DCjQr.jpg [View same] [iqdb] [saucenao] [google] [report]
3597486

>>3597460
Don't forget the light gun version of RAGE from Breaking Bad.

>> No.3597493
File: 800 KB, 2560x1440, Screenshot_Doom_20160214_224316.jpg [View same] [iqdb] [saucenao] [google] [report]
3597493

>>3597384

>> No.3597498

>>3597493
hey that looks really cool

which mod is that

>> No.3597505

What mods have insane amounts of weapons?

>> No.3597523

>>3597165
>>3597174
>>3597179
Is anyone else barely able to run this at a stable framerate?

>> No.3597528
File: 335 KB, 320x180, just let me enjoy my breakfast goddamnit.gif [View same] [iqdb] [saucenao] [google] [report]
3597528

>>3597448

>> No.3597530
File: 1.02 MB, 960x540, hey how's it goin.gif [View same] [iqdb] [saucenao] [google] [report]
3597530

>>3597384

>> No.3597532

I have to confess something to you guys...

I played brutal doom for the first time today....I played it on zandronum with some guys

and I liked it

>> No.3597534

>>3597532

Okay.

>> No.3597535

>>3597532
thanks for letting us know

>> No.3597536

>>3597532
Okay.

>> No.3597537

>>3597532
Ok.

>> No.3597538
File: 771 KB, 640x320, Pfffhahaha.webm [View same] [iqdb] [saucenao] [google] [report]
3597538

>>3597384

There's so much good shit that's come from these threads

>> No.3597541

>>3597534
I thought you weren't allowed to like brutal doom here.

>> No.3597546
File: 686 KB, 253x178, 1460345820966.gif [View same] [iqdb] [saucenao] [google] [report]
3597546

>>3597532
k

>> No.3597554

time for some hdoom then a good fap.
i am so lonely.

>> No.3597562

>>3597541
it's a meme you dip

nobody really cares, Brutal Doom is an impressive mod on its own but fanboys and mark autism occasionally take it too far

>> No.3597563

>>3597554
Time for some zdoom then a good fap
I am very content being single.


You don't understand how little doom time you get when you have a full time job AND a girlfriend. I tried the playing doom then jerking off to her tits before bed, she got pretty upset about a month of doing that.

>> No.3597592

>>3597412
Is there a full sheet for that monster?

>> No.3597597

>>3597563
why doesn't she jack you off while playing doom?

>> No.3597603
File: 36 KB, 600x539, 1475682607008.jpg [View same] [iqdb] [saucenao] [google] [report]
3597603

I was fucking around the wikis until I read this:
>Arthur Kenneth Blaze is a son of William J. Blazkowicz, protagonist of the Wolfenstein series. Born Arthur Blazkowicz, Arthur changed his surname from Blazkowicz to Blaze to make it sound more showbiz-like.
>He is indicated to have impregnated Susan Elizabeth McMichaels and fathered the boy who would eventually rename himself Billy Blaze, the star of the Commander Keen series.
>Billy in turn would be an ancestor to B.J. Blazkowicz III, the marine sergeant of the Doom series.
Holy fuck, THE DEEPEST LORE!

>> No.3597608

>>3597541
why? it's just a mod. play what you want to play and have fun.

the problem only comes when people get pissy about criticism towards it or mark.

>> No.3597612

>>3597603

Wait, where do they get that the Doomguy is called "B.J. Blazkowicz III?" The only source that makes him a Blazcowicz descendant is DOOM RPG II, and in that he's named Stan Blazcowicz.

>> No.3597634

>>3597608
whats wrong with mark? I was just in a server for the opening of bd64 and he was in it, seemed like a cool enough guy was accepting criticism and everything

>> No.3597637

>>3597634
you met him on a good day, then. he is normally not terribly gracious towards criticism.

>> No.3597645

Any mapsets/megawads with level-select hubs other than DUMP?

>> No.3597648
File: 39 KB, 609x307, UACcrate.jpg [View same] [iqdb] [saucenao] [google] [report]
3597648

>>3597612
>http://wolfenstein.wikia.com/wiki/B.J._Blazkowicz_III

>The Marine in Doom RPG is the same "nameless" marine (though a log may indicate his name is B.J. Blazkowicz), and he is said to be the same protagonist of the original Doom from the classics and Doom 3 (according to the Doom RPG website). It is strongly implied by background story and UAC website that it probably takes place after events of Doom 3. It is his return. There are nods within the game that suggest that Doom I and Doom II will occur later.

It says it's implied, but I don't know, it's so stupid that I loved it. It also make the UAC Crates in Wolfenstein make some sense (It says in one of the pages, that Hitler uses the Spear of Destiny to see the future and get knowledge on how to develop his technology from the vision he had about UAC) and the Doom 2 Wolfenstein maps.
https://www.youtube.com/watch?v=sO8PfXyPNDU

The Harbinger from Wolfenstein RPG is rebuilt as a Cyberdemon we know from the tech of UAC. I'd give a shot to the phone games to get more info, but then again, they are mobile games and I hate them.

>> No.3597649

>>3597645

A lot of DM mapsets use them. I'm surprised they haven't been more common for co-op/SP mapsets, though, it's a really interesting concept.

>> No.3597651
File: 58 KB, 620x300, pale-echoes-header.jpg [View same] [iqdb] [saucenao] [google] [report]
3597651

Outside of the obvious answer of "Doom RPG", what mods feature prominent in-game use of RPG mechanics?

>> No.3597657

http://www.dezeen.com/2016/11/02/tear-gun-yi-fei-chen-design-academy-eindhoven-dutch-design-week-2016/

When can we get this gun in Doom?

>> No.3597658

>>3597649
It really is. It allows the player to go through levels at their own pace, replay levels at any time, and get a taste of the levels before they dedicate themselves to completing them.

>> No.3597660

what wad should i play doom RLA with

>> No.3597664

>>3597649
>>3597658
that would require people to make more zdoom maps

>> No.3597668

>>3597660

Assault on Tei Tenga.

>> No.3597674

>>3597664
They don't even need to be for Doom though, Hexen mapping really needs to be refined.

>> No.3597679

>>3597651

there's wrath of cronos

>> No.3597691

>>3597384

>when her family tells you they don't celebrate halloween because it's "the devil's birthday"

>> No.3597694

Hey op I think you missed these ones

(embed) (Embed) [Embed] {embed}

>> No.3597697

>>3597694
Not OP but how does one with 4chanX even clean all that up quicker than by hand?

>> No.3597698
File: 98 KB, 383x623, 1475143017848.jpg [View same] [iqdb] [saucenao] [google] [report]
3597698

>>3597660
TNT

Pop a nigga with the Scout's pistols

>> No.3597716
File: 1015 KB, 1264x710, gzdoom 2016-11-03 02-23-38-16.webm [View same] [iqdb] [saucenao] [google] [report]
3597716

Doom guy is born

>> No.3597717

>>3597447
Hey man, you basically found out about something I had always wondered about Wrath of Cronos. Just the sentence, "intellegence increases the strength of your magic attacks," is so ambiguous when they don't tell you what is and isn't a magic attack.

Learning that, plus the skill thing, is still cool in my book. Hope to hear more sometime.

>> No.3597719
File: 10 KB, 200x182, 50355_275527295591_2423520_n.jpg [View same] [iqdb] [saucenao] [google] [report]
3597719

>>3597716

>> No.3597721

>>3597716
And that day, god gave birth to a man and a half

>> No.3597724
File: 637 KB, 1270x711, Screenshot_Doom_20161103_023157.png [View same] [iqdb] [saucenao] [google] [report]
3597724

UAAGHH FUCK
I'm never turning Bloom on ever again

>> No.3597735
File: 307 KB, 1920x978, 2016-07-08_18_21_52-ZANDRONUM_2.jpg [View same] [iqdb] [saucenao] [google] [report]
3597735

Whats a good map set to play Doom 4 Doom?

>> No.3597740 [DELETED] 

>>3597735
I wonder if someone is demaking Doom 4 in Doom 2

>> No.3597741

>>3597735
I wonder if someone is demaking Doom 4's maps

>> No.3597743
File: 121 KB, 680x952, 3de.jpg [View same] [iqdb] [saucenao] [google] [report]
3597743

>>3597741
That would be great, but while on the topic of demakes, has anyone made the entirety of doom 3's campaign maps for Doom 2 yet? I got E1M1.

>> No.3597746
File: 659 KB, 1366x768, Screenshot_UrbanBrawl_20161102_220013.png [View same] [iqdb] [saucenao] [google] [report]
3597746

The killer awoke before dawn.

>> No.3597750
File: 577 KB, 1366x768, Screenshot_UrbanBrawl_20161102_220021.png [View same] [iqdb] [saucenao] [google] [report]
3597750

>>3597724
What did you DO

>> No.3597753
File: 492 KB, 1366x768, Screenshot_UrbanBrawl_20161102_215843.png [View same] [iqdb] [saucenao] [google] [report]
3597753

Maybe I should turn off bloom too.

>> No.3597762

>>3597753
>>3597750
THIS HAND OF MINE GLOWS WITH AN AWESOME POWER! ITS BURNING GRIP TELLS ME TO RIP AND TEAR YOUR GUTS!

>> No.3597772
File: 395 KB, 1366x768, gzdoom 2016-11-02 22-31-35.png [View same] [iqdb] [saucenao] [google] [report]
3597772

I call it


Dark DooM.

>> No.3597773

you know why they call it chocolate doom?

because it's shit LMAO

>> No.3597786

>>3597486
Would probably just be the tablet version with a lightgun. Could probably be done pretty easily. Might even be fun.

I should finish RAGE sometime... I just started season 4 of breaking bad...

>> No.3597794
File: 2 KB, 165x88, Frozen treats.png [View same] [iqdb] [saucenao] [google] [report]
3597794

Which should have a chance of falling out of bad guys killed with the ice sword in GMOTA?

>> No.3597803

>>3597794
Which one suits the aesthetic more?

>> No.3597805

>>3597803

Honestly, I think A does, but it never hurts to ask for input, just in case.

>> No.3597807

>>3597660
Glaice's oblige

>> No.3597816

>>3597697
Try copying from the archive. Or turning 4chan X off temporarily.

>> No.3597819

>>3597816
Well I suppose there's that.

>> No.3597820

>>3597694
OP here. I removed them by hand and 4chan's spam filter started not letting me post the new topic. Leaving them it let it go through, so ¯\_(ツ)_/¯

>> No.3597828

>>3597359
>Runballs
>Everything has legs
Lol wtf is this

>> No.3597832

>>3597828
>Lol wtf is this

Runballs

>> No.3597835
File: 160 KB, 640x656, 1470866020767.jpg [View same] [iqdb] [saucenao] [google] [report]
3597835

>>3597384
>>3597394
>>3597395
>>3597405

do you think you guys can caco-fy pic related

>> No.3597854

>Try Doomseeker on New PC
>Every time I try to join it just reopens Doomseeker over and over on a continuous loop
>Can't play Doom with friends now

Has anyone experienced this? I have no idea what's going on

>> No.3597858
File: 2.74 MB, 2997x2000, why me lose life points andrei.gif [View same] [iqdb] [saucenao] [google] [report]
3597858

>>3597493
> class: entity
GIVE THIS GUY A BLOODY MEDAL

>> No.3597863

WHAT THE FUCK YOU TRIPLE NUGGETS

TOTAL CHAOS is getting a fucking open alpha in 5 days and nobody is talking about it!!!

>>3597359

>> No.3597867

Does any anon know where can I get Star Wars: Dark Forces WAD? I've been searching around, but I always come back to the online DOS player and torrents are all dead (I've tried them).

>> No.3597868 [DELETED] 

>>3597532
BJ is literally the best mod overall, I just wish you could fucking choose exactly which effects and sprites to use and which not. It's the same fucking shit as with risen, Beautiful Doom and every other beautifier for doom. Retarded fucking bullshit designed to shill the product instead of actually providing good gaming experience by sharing. Fucking cucks. Nothing worse than cocksuckers who use generosity of others (Carmack and co) to create a jew level shillary fucking over everybody.

Fucking little shits playing businessmen.

>> No.3597873

>>3597868
Are you...are you all right, anon?

>> No.3597875

>>3597743

I wonder that too. SHARE!

>> No.3597882

help me

>> No.3597894

>>3597882

Go HELP yourself.

>> No.3597896 [DELETED] 
File: 440 KB, 2688x1520, Are you jerking off again.jpg [View same] [iqdb] [saucenao] [google] [report]
3597896

WHERE THE FUCK CAN I DOWNLOAD CLASSIC DOOM 3 WTF THEIR SITE DOESN'T WORK, THERE ARE NO FUCKING LINKS THAT WORK WTF?!

>> No.3597906

>>3597896

That, my friend, is what happens when you bet on Gamefront. You lose.

Go check Moddb. They definitely have it.

>> No.3597912 [DELETED] 
File: 41 KB, 291x398, cucko demon.jpg [View same] [iqdb] [saucenao] [google] [report]
3597912

Wtf janny deletes every caps post? Protip: IT'S SUPPOSED TO BE SCREAMING IN ANGER, JUST LIKE PEOPLE SOMETIMES DO IRL

> Garbage Outside /b
Okay, I may not be working for free, but please somebody tell me how is DISCUSSING A CLASSIC DOOM RELATED MOD (IT'S IN THE NAME) = GARBAGE OUTSIDE B?!

I'm not even mad, just asking.

>> No.3597923
File: 301 KB, 1920x1080, gzdoom 2016-11-03 21-09-18-84.png [View same] [iqdb] [saucenao] [google] [report]
3597923

Trying out some DECORATE modding for the first time by going through Sgt Shivers' tutorial.

Now, after the rapid fire part I had some issues with 'invalid data' until I tried to reorganize the order of the files. So what's the general etiquette on ordering files and the markers/lumps?

>>3597906
I think Nexus Mods migrated over a whole bunch of stuff from Gamefront, they had a bot migrate stuff for the UT games at least.

>> No.3597926

>>3597912
>why was my terrible post deleted?

it is a mystery

>> No.3597934

>>3597923
>NexusMods saved a heap of UT2003/4 mods that otherwise would have been lost
What the fuck why didn't I know of this until now, I thought so much was lost forever. Unreal mods/maps aren't kept future safe and always available like Doom's wads are.

>> No.3597935

>>3597523
IDK it runs at ~50-60 on my toaster. (Core 2 Duo 2.3 Ghz, GeForce 8600 GTX) in the latest GZDoom devbuild.

Thing is, I decided to see how infamous PRODOOMER V2 first map compares to this (forest area with crapton of falling leaf sprites that is active on the whole area regardless if the player is too far to see it.).

Gave me 25 FPS.

I remember playing ProDoomer on my machine just fine so I booted up 1.8.10 version

Warp playd at ~110 and PRODOOMER V2 gave me 80-90 in same scene.

Curiously on Stable PDV2 gave me 35 fps and Warp 65

Total stats:
==========1.8.10===2.2stable===devbuild
Prodoomer----80-90-------35---------------25
Warp-------------110---------65---------------50-60


Did Graf fucked the renderer in the butt again or what?


Also several devbuilds as of late (a few weeks at least) fail to run Cheogsh resulting in total crash with "Failed to write to adress" error.

>> No.3597936

>>3597794
I think a plate of stew, bottle of wine, a fresh steaming pie and a slice of pie would suit "medieval fantasy" better than icecream.

>> No.3597939

>>3597936
>stew
>pie
It's meant to be frozen treats.

>> No.3597941

>>3597935
Maybe you should just write a bug report and send it to the forums?

>> No.3597948

>>3597941
The fact that many old GZDoom-specifc maps no longer work was reported several times already.

And when people bugged Graf about frame drops in the new version, his response was to remove 1.8.10 because "It was merged with new one and therefore obsolete" (obviously it was not since I don't see option to switch From OGL4 to 2 anywhere)

>> No.3597960

>>3597948
>(obviously it was not since I don't see option to switch From OGL4 to 2 anywhere)

It chooses automatically based on what GL extensions your card claims to support. You get the "legacy" renderer by not being able to run the "modern" renderer.

>> No.3597963

>>3597960
25 fps doesen't count as being "able to run" in my book. Technically every PC past 2005 is OpenGL 4 compatible, even craptastic netbooks that run same scene at 7 fps or lower. So in the end, that's equivalent of just removing 1.8.10, unless he adds ability to actually select renderer in the future (which I doubt)

>> No.3597965

>>3597939
Then frozen meat leg. With icicles.

>> No.3597975

>>3597741
Yes, the very guy who made D4D is making them.

>> No.3597982

>>3597359

BD64 update.

https://www.youtube.com/watch?v=E4uEe-2Zdzo

>> No.3598002

>>3597982
Looks like Mark made one step forward (lens flares, textures), two steps back again.

>> No.3598008

>>3597982

Holy fuck could that pistol be any louder?

>added headshots
>chainsaw ammo
>single fire SSG

Good job mark

Do you think he removed the monster flag on the lights?

>> No.3598013

What's the best option for playing Doom on mobile? Is d touch the only worthwhile app or is there an alternative?

>> No.3598017

>>3598013
Yes.

>> No.3598019

>>3598013
D-Touch is one of the two with not completely shit touch controls. Other one is D-GLES, which is utter trash. Too bad QI4A/QII4A/QIII4A guy didnt do Doom ports as well.

>> No.3598036
File: 257 KB, 550x690, see blaz, see blaz run, run blaz run.gif [View same] [iqdb] [saucenao] [google] [report]
3598036

I'm still not sure if I like the ice sword swing sounds, but everything else is coming along well

>>>/wsg/1376428

>> No.3598061

>>3598036
>Will never have cool ice powers
>Will never turn shards of your opponents into strawberry ice cream and milk
I didn't need these feelings today

Really though it looks nice.

>> No.3598160

>>3598036
It seems the sound is only playing twice, then waiting for the first sound to finish before it can play another? i.e. $limit's default of 2 in SNDINFO.

>> No.3598197

>>3597854
Options->Configuration->Engines
Are you sure you're using Zandronum/whatever engine you want as the executable and not Doomseeker itself?

>> No.3598202
File: 415 KB, 488x519, 1475508907392.gif [View same] [iqdb] [saucenao] [google] [report]
3598202

>>3597875
http://forum.zdoom.org/viewtopic.php?f=19&t=38506&sid=0347a8b040dc1758e6dbbf5c585fb929

>> No.3598208
File: 65 KB, 868x896, 1478155407027.jpg [View same] [iqdb] [saucenao] [google] [report]
3598208

>>3597835
Here you go.

>> No.3598212

>>3597867
>Dark Forces wad

>> No.3598213

>>3598160

There's actually two different sounds, and they're both on slot 0, so they're playing together and overlapping.

I need some different ice sound effects, I grabbed the ice rod sound from ALttP and it doesn't work well here

>> No.3598221
File: 340 KB, 1920x1080, 20161103091340_1.jpg [View same] [iqdb] [saucenao] [google] [report]
3598221

I just switched over to PrBoom from GZdoom and have a few questions/problems I need help with sorting out if anyone is willing to help.

First off is there a way to disable auto switch on weapon pickup? And how can I get the hud to show the ammo count for weapons I don't have out. I've also noticed some weird auto target/snap aiming and want to turn that off too.

>> No.3598223

>>3598221
Check the player settings.

There is also an alternative fullscreen HUD.

>> No.3598225
File: 155 KB, 868x896, 1478155407027 - Copy.jpg [View same] [iqdb] [saucenao] [google] [report]
3598225

>> No.3598227
File: 164 KB, 800x844, 1456977698278.png [View same] [iqdb] [saucenao] [google] [report]
3598227

>>3598208
>>3598225

Clean up that yellow on that hand damn it

>> No.3598229

>>3598227
I dont know how to Gimp or Shop.

>> No.3598230

>>3598229

You did a good job on the sunglasses though

>> No.3598249
File: 186 KB, 868x896, meme.jpg [View same] [iqdb] [saucenao] [google] [report]
3598249

>>3598208
>>3598225

did i do good senpaitachi

>> No.3598253

>>3598223

I've been looking around but can't find anything related to auto switching on pickup. Which is my biggest gripe.

>> No.3598310

>>3597963
>Technically every PC past 2005 is OpenGL 4 compatible
nigger, opengl 4.0 wasn't supported in integrated graphics chipsets until like 2012.

>> No.3598320

>>3598310
he said compatibility.

>> No.3598324

>>3598249
bretty gud famalam

>> No.3598345

>>3597743
There is Doom 2.5 for EDGE I think.

>> No.3598346
File: 176 KB, 1920x1080, 20161103212948_1.jpg [View same] [iqdb] [saucenao] [google] [report]
3598346

Uhm...

>> No.3598362

>>3597982
>headshots
>chainsaw ammo

Here we fuckin' go again.

>> No.3598364

Heretic would be so much better if all the weapons were permanently tomed instead of being doom reskins that need a powerup to do something interesting, debate me.

>> No.3598371

>>3598364
if they were permanently tomed they'd make the game too easy.

>> No.3598379

>>3598371
But the untomed weapons are literally just Doom weapons minus the bfg, and the bestiary doesn't really have the character like Doom's does so it's kind of boring in comparison, except the times you're using a tome.

I guess if the tomed firing modes were the default, the ammo consumption could be increased to bring an extra element of resource management into it, or just more enemies per map, or both, to not make it too easy.

>> No.3598381

>>3598364
>>3598371
>>3598379

maybe we should take some inspiration from dump3 and see what could be made as custom attacks (with similar DPS/DPA) for the weapons

>> No.3598382

>>3598379
dude, the tomed firemace is literally a bfg, it's retardedly broken.

>> No.3598389

>>3598364
Heretic is literally doom reskinned - what's your problem?

>> No.3598403
File: 24 KB, 108x114, 315513.png [View same] [iqdb] [saucenao] [google] [report]
3598403

>engage argument with brutal doom/starter pack player
>asks why it's bad in my eyes
>articulate response taking poor sound balance and questionable enemy design, linear maps and overdone visual effects into consideration
>UH NUH YOU'RE WRONG THOSE ARE JUST NITPICKS I WONT EVEN ADDRESS UR POINTS BECAUSE YOU'RE SO WRONG'
why can't I ever hold a proper discussion with these people? literally every single time I've tried to engage them they seem like normal functioning human beings, and the next they're triggered as FUCK and editing their posts 7 times per minute.

>> No.3598406

>>3598403
>>engage
but why.

>> No.3598410

Why the fuck is the Doom download 2.1 GB now?

>> No.3598412

>>3598406
why not? I've had numerous arguments with people who play shitloads of doom mods before and they never turned out that way.

>> No.3598415

>>3598410
There's a lot of stuff in there.

>> No.3598417

>>3598410
Megatextures.

>> No.3598419
File: 18 KB, 420x300, 1432961271218.jpg [View same] [iqdb] [saucenao] [google] [report]
3598419

r8 my first doom map.

https://www.dropbox.com/s/qm64yq0lcswn041/firstmap.wad?dl=0

Honestly though critique would be great.

>> No.3598424

>>3598410
because it's a literal load of shit.

>> No.3598429

Should I play heretic on the nightmare equivalent or the UV equivalent?

>> No.3598434
File: 555 KB, 868x896, cacomemefix.png [View same] [iqdb] [saucenao] [google] [report]
3598434

>>3598208
>>3598249
I tried to fix the yellow color on the right hand and some parts of the sunglass.
Emphasis on TRIED. ;_;

>> No.3598443

>>3598403
i enjoyed the starter pack, but played it without BD

it wasn't perfect by any means, but it sure was a fun ride
except for the tanks, fuck the tanks. With about half a dozen of spikebombs (ha, actually that was fun too)

>> No.3598449

>>3598320
>he said compatibility.
the fuck does "compatible" mean if not "supports it"

>> No.3598453

>>3598449
are you pretending to be stupid?

>> No.3598463

>>3598382
>using tomes to instakill normal monsters with a weapon you could be using on shit monsters to save more ammo for good weapons
>not using tomes to flamethrower maulotaurs

>> No.3598467

speaking of starter pack, will shit be broken if its played with PB? i know theres bosses so i dont know if those are gonna be made meaningless you know

>> No.3598469

>>3598419
That was really solid, especially for a first map. I liked how you placed the barrels. I'm not really good at criticizing things, but just know that I enjoyed it.

>> No.3598482

>>3598429
please respond

>> No.3598487

>>3598429

Nightmare is pretty much the same as doom, very hard, so unless you're really really really good, stick to UV.

>> No.3598489
File: 436 KB, 1360x766, e32cf0937620872a4977d11c7ba3f3a2dfa170d2744056e009e809bdc61ad717.jpg [View same] [iqdb] [saucenao] [google] [report]
3598489

Why does this exist? This mod has no business being as good as it is. I find myself loseing mysides as they fly into orbit, because I have to think. Why? What compelled a human being to take time out of their short life to create this mod? And why was so much effort put into it? Jesus christ those imps.

Mod: http://www.mediafire.com/?47bsdg96m9xju8i

>> No.3598495

>>3598419

Pretty enjoyable anon!
Liked the progression, good item/enemy placement, found 2 secrets. Only quirks I noticed are minor, like the stairs to the blue/red doors being quite steep for their length, so doomguy smashes into the door and falls straight down at 150mph.

>> No.3598505

>>3598489
I'm more bewildered by the fact someone made a tumblrtale mod than by that. It's just a /pol/.wad monster randomizer fork.

>> No.3598506

>>3598489
to be fair 90% of the monster sprites are from /pol/.wad

>> No.3598509

>>3597359
http://forum.zdoom.org/viewtopic.php?p=951289#p951289

Yet another D4D bugfix

>> No.3598510

>>3598505
>tumblrtale
Hey thanks, I forgot to re-add that to my wordfilters.

>> No.3598512

>>3598509
jesus dbt

>> No.3598513

>>3598510
>wordfilters
no better way to maintain your encapsulated view than by eliminating anything that conflicts with it, eh

>> No.3598515

>>3598513
Blocked. :)

>> No.3598516

>>3598513
You got that right, friend.

>> No.3598521
File: 137 KB, 623x527, 1477127291487.png [View same] [iqdb] [saucenao] [google] [report]
3598521

>>3598509
That reminds me; why is the code for D4D's gauss cannon laser so convoluted? It's just A_RailAttack using flatsprites as particles, isn't it? Why does it go through so many checks when spawning them?

>> No.3598526

>>3598521
just a part of its slow metamorphosis into the next brutal

>> No.3598536

is it weird to play d4d before actually playing doom 4?

>> No.3598540

>>3598536
Not if you're playing on a toaster and you're broke af.

>> No.3598543

>>3598536
it's weird to play neodoom

>> No.3598546

>>3598543

NeoDoom's a really weird mod, though.

>> No.3598550

>>3598543
>>3598546
I like the maps, but the weapon and enemy bloat turns me off from it.

>> No.3598551

>>3597352
"the ember war saga" in fact. I really liked how suit-to-suit communication through IR worked in the book, definitely going to steal that.

>>3597357
Thanks. Most of the project is just in the idea stage, but I have a pretty good idea how to do all the scripting except for matches divided into rounds in zandronum (this is primarily a multiplayer TC)

>> No.3598564

>>3597982
>Script error, "bd64v1_main.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists

Remove 'bd_bloodamount' and all other conflicting cvars from your ini and restart Zandronum to continue.

OK, what do I do here?

>> No.3598565

>>3598564
go into your .ini, delete all traces of the cvar, yell at mark

>> No.3598571

>>3598565
So delete all the
[Doom.Player.Mod] Stuff?

>> No.3598574
File: 45 KB, 420x377, 1447369482795.jpg [View same] [iqdb] [saucenao] [google] [report]
3598574

>>3598571

>> No.3598575

>>3598571

That's not what he said.

>> No.3598578

>>3598571
no. delete just the cvar.

the error says that bd_bloodamount already exists.
so delete all traces of that.

>> No.3598579

>>3598571
Nigga if you delete all the Doom.Player.Mod shit I can guarantee you shit will break harder.

>> No.3598590

>>3598579
Alright, what I actaully meant is;
"Say if somebody like on the level of, your dog, wanted to play brutal doom 64 but got this error message, how would you describe fixing it to him?"

>> No.3598598

>>3598590

Step 1: Open your zandronum .ini file or zdoom .ini or whatever you're using to open it.
Step 2: ctrl+f
Step 3: Look for all iterations of "bd_bloodamount". It should look like "bd_bloodamount=1" or something.
Step 4: Delete that line. Including the =1 part.
Step 5: DO NOT DELETE ANYTHING ELSE.
Step 6: Save.
Step 7: Close .ini.
Step 8: Reload Brutal Doom 64
Step 9: Yell at Mark.

>> No.3598601

>>3598543
isn't that a mod or are you referring to the game itself

I actually thought nudoom was cool

>> No.3598634

>>3598598
I deleted that and saved and I still get there error, should I just start yelling at Mark I suppose?

>> No.3598647

Whats so great about Scythe? Like, its not bad, but I'm like up to map14 so far, and every map has been really easy and really short. Barely even feels like a megawad. Does it get better?

>> No.3598653

>>3598647
it's okay

>> No.3598662

>>3598647
It's another of those overrated ''classics''.

>> No.3598673

>Brutal Doom 64
damn, this is really well made, way more atmospheric oriented than Brutal Doom, wich is the right choice for Doom 64.
>those special fog effect
very clever, it really add something.

>> No.3598675

>>3598673
hi mark

>> No.3598682

>>3598675
sorry, I can't be him, mark is too busy banging your mom.

>> No.3598691

>>3598647
It gets a lot harder the longer it goes. Scythe 1 is pretty good for maps on the short side, but Scythe 2 just starts getting into pain in the ass territory with all the cramped monster encounters, enemy hordes and two turboshit custom monsters using the nazi and commander keen slots.

>> No.3598731

>>3598691
Those evil marines aren't so bad.

The Afrits is fucking bullshit though, why do they have more HP than a Cyberdemon

>> No.3598738

>>3598682
ok mark

>> No.3598745

>>3598682
That is such a mark thing to say though

>> No.3598748

>>3598731
wtf are you talking about dude

The marines are impossible to not die to without save-scumming, The afrit is bullshit, but at least you can dodge their fucking atttacks

>> No.3598749

>>3598489
>This mod has no business being as good as it is
But its fucking horrible, novelty voices wear off and all you have are nigger/jew enemies which fucking SCREAM like banshees, shitty sprite job, complete lack of weapon balancing for the playable characters with some of it clearly being unfinished and stealing stuff from other people the first thing that pops up is Moonman's plasma being a complete copy of plasma gun from combined arms, maybe if you give the creator another few years he will hopefully unfuck it, but currently its a mess.

>> No.3598750

>>3598748
>The marines are impossible to not die to without save-scumming,
scrub detected

>> No.3598751

>>3598731
>small, turbo fast, erratically moving enemy
>almost instant attack animation
>shoots insanely damaging projectiles that move at light speed on rapid fire
>often just runs right up to you and shoves the plasmagun up your ass before shooting
>you have to fight this shit on cramped maps and often in terrain with a height difference that makes it a lot harder to see what's going on
The evil marine in Scythe 2 is like one of the worst custom monsters I've ever seen.

>> No.3598754

>>3598748
Marines are relatively easy to deal with thanks to linear shots + Plasma rifle and low HP

They are glass cannons and definitely not impossible.

Afrits have way too much HP and that's my only issue with them because there's no reason for them to have so god damn much

>> No.3598782

>>3598673
lol

>> No.3598836
File: 188 KB, 868x896, 1478197626141.png [View same] [iqdb] [saucenao] [google] [report]
3598836

>>3598434
Here it is as a template.

>> No.3598864

>>3598836
So I'm retarded and didn't look at the catalogue properly.

Anyway I made a new enemy. It spews curse-afflicting gas at you. Likes to hide in Curse Statues.

https://www.youtube.com/watch?v=c9cfiz1BU8w

>> No.3598876

>>3598864
Do you think this is gonna be fun for people who've never played dark souls?

>> No.3598889

>>3598876
I hope so.
I don't want to make soemthing that isn't enjoyable for most people - sure I'm gonna encounter some people who won't like it - but you cant please everyone.

>> No.3598897
File: 59 KB, 800x450, you_can't_fool_us_mark.jpg [View same] [iqdb] [saucenao] [google] [report]
3598897

>>3598673
Hmm...

>> No.3598919

>>3598673
YO FIX YOUR MOD >>3598634

>> No.3598953

Is there any way to play brutal doom without openGL? I have an r9 280x and I get frame drops in particle dense fights even at 800x600

>> No.3598980

>>3598953
By...playing it in software?

>> No.3598984
File: 78 KB, 600x400, stath.jpg [View same] [iqdb] [saucenao] [google] [report]
3598984

>Playing D4D on Equinox

>> No.3598994

>>3598984
Any Crank inspired wads for Doom?
>You have to be covered in blood to live, cause you're constantly bleeding
>Keep killing as fast as possible

>> No.3598996

>>3597627
>Completely bare maps are just utterly unfun to play.

I disagree with the notion that a complete lack of decorative detailing by itself somehow makes a map not fun.

Basic orthogonal architecture with wallpaper textures may not be the most interesting or impressive, but as long as the layout and thing placements are intelligent enough promote good gameplay, then it shouldn't be able to kill the enjoyment factor of the map.

>> No.3599003

>>3598731
>why do they have more HP than a Cyberdemon

Err what? I've checked the internal dehacked file in scythe 2. They have 2500 hp, which is 500 less than the Spiderdemon, and 1500 less than the Cyberdemon. They also don't have immunity to splash damage.

>> No.3599007

>>3598980
yeah how do I change it to software rendering in gzdoom? Trying to play hell on earth starterpack

>> No.3599009

>>3599007
vid_renderer 0

>> No.3599021

>>3599009
thanks.

But fuck, I STILL get slowdown even in software rendering 800x600 resolution.

r9 280x and fx 8350, I know it's not an expensive computer, but if it can't even run brutal doom constant 60 fps, what a shit computer i'm pissed.

>> No.3599040

>>3599021
>>3599009
any suggestions? Or am I missing something, does brutal doom require an actually beefy computer? I mean I can run mgsv on high with steady frame rate, but no I can't for the life of me get steady frames on DOOM of all games

>> No.3599043

>>3599003
Must have exaggerated.

>> No.3599047

>>3599040
i have a dogshit 2009 laptop and can run Project Brutality smoothly.

try running that instead of regular BD.

>> No.3599053

>>3599047
alright i'll give it a try.

>> No.3599057

>>3599040
Try updating GZDoom to more modern version. The one that comes in the Starter Pack is pretty old, the engine probably received more optimizations since then.

>>3599047
PB's framerate is even worse than BD.

>> No.3599058

why play doom when there's quake

>> No.3599059

>>3599058
mods.

>> No.3599062

>>3599058
Enjoy your extremely repetitive color palete, 5 enemy variations, and shitty ambient music.

>> No.3599064

>>3599062
>and shitty ambient music.
You take that fucking back right now.

>> No.3599075

First time making an enemy from almost total scratch. Anyone know why this won't run?
http://s000.tinyupload.com/index.php?file_id=02411181845740992712

>> No.3599078

>>3599062
but theres strafe jumping

>> No.3599083

>>3599075
>Script error, >"GenericFantasyDoom.pk3:decorate" line 1:
>Replaced type 'Imp' not found for Goblin

Here's your first problem. The actor name is DoomImp, not Imp. Since Heretic also has an Imp.

>Script error, >"GenericFantasyDoom.pk3:decorate" line 9:
>Sprite names must be exactly 4 characters

This is self-explanatory. Sprites need to be named four characters.
In your decorate, you have KDI, not KKDI, which is what the sprites are named.

>> No.3599098
File: 225 KB, 500x738, 1421715551168-2.png [View same] [iqdb] [saucenao] [google] [report]
3599098

>>3597384

>> No.3599105

>>3599062
>and shitty ambient music
I was with you until this.

>> No.3599110

>>3599064
>>3599105
Not him, but I prefer the mission pack's soundtracks.

https://www.youtube.com/watch?v=IdIrMoEPi9w

https://www.youtube.com/watch?v=i4eBKfzeD-w

>> No.3599115
File: 1.64 MB, 512x321, rippin my way downtown.gif [View same] [iqdb] [saucenao] [google] [report]
3599115

>>3598197
Oh wow I'm retarded
Thank you

>> No.3599152
File: 19 KB, 389x295, 1454147809479.gif [View same] [iqdb] [saucenao] [google] [report]
3599152

>>3597384

>> No.3599154

>>3598434
>>3598836
love these

thanks so much anon, I really do appreciate it

>>3599152
qt

>> No.3599160
File: 13 KB, 306x278, very angry man with very sharp tool.png [View same] [iqdb] [saucenao] [google] [report]
3599160

>>3597384

>> No.3599161

are there any wads made specifically for d4d?

If not, alternatively: What are some of the best wads for d4d. I couldn't force myself to play through doom 2 for the millionth time even with a gameplay mod

>> No.3599287
File: 337 KB, 1214x900, 1476671484978.jpg [View same] [iqdb] [saucenao] [google] [report]
3599287

in your opinion, is going through Final Doom worth it?

Thinking about jumping straight to other mods like Going Down instead after finishing up Doom 2 after years of having not completed it

>> No.3599290

>>3599287
yes.

>> No.3599295

>>3599287
Yeah, plutonia and TnT are both extremely dated, and quite boring compared to most wads these days.

But they're pretty crucial to play if only to warm you up for harder megawads.

>> No.3599298
File: 538 KB, 700x600, 1476828181934.gif [View same] [iqdb] [saucenao] [google] [report]
3599298

any way to play Blood without using DOSBox?

Widescreen and WASD are a guilty pleasures of mine

>> No.3599303

>>3599161
Try Oblige V7, it's all machine-made maps which have the advantage of being relatively fresh because you can't just memorize the layout and might throw a few surprises even after having played a large amount of them. V7 is actually pretty competent in terms of layout, visuals and variety, even if still inferior to human-made maps.

If machine-made isn't your thing, try any of the usual vanilla megawads. (why vanilla? because it's less likely to replace enemy/weapon behavior and causing some incompatibility).

>> No.3599319

>>3599298
There isn't because the cucks who made the engine won't release the source. It's not stock Build like Duke Nukem 3D or Shadow Warrior.

>> No.3599329

>>3599319

Erm, I thought the people who made the game didn't have access to the source anymore because another company owns the IP now.

>> No.3599332

>>3599058
quakes enemies are really boring to fight imo
also everything is fucking grey

>> No.3599336 [DELETED] 

>>3599329
I guess that makes Atari the cucks then, but even still. Cucks are cucks.

>> No.3599340

can you make it through the whole video?
https://www.youtube.com/watch?v=_L70UzWtY1I

>> No.3599346

>>3599340
sorry, this is the wrong board to post cringe shit

>> No.3599393

>>3599340
Is this some kind of satire?

>> No.3599418

>>3599298
Could setup a Win95/98 virtual machine, I remember an anon did it long ago and claimed to get some decent results.

Dunno about widescreen as it's been a while but you can use WASD with Blood in DOSBox as that's how I played it.

>> No.3599426

>>3599161
>>3599303
thanks, the reason why I ask is because i've been playing alien vendetta and plutonia and it feels like cheating with the double jump to get early keys. SO I don't jump to get the early keys and I play the way its meant to be played. And then you realize that there's really no point in having double jump since there's no z axis, thus you cant jump over alot of attacks (namely pinkies)

Another thing: Does anyone else find the pinkies and revenants are just a bit annoying in d4d? They could use a health nerf.

>> No.3599491
File: 215 KB, 636x487, brutal doom 64.jpg [View same] [iqdb] [saucenao] [google] [report]
3599491

Every time I boot up Brutal Doom 64 for the second time this shit happens.

>> No.3599492

>>3599491
Just load it up with regular GZDoom. I don't know what, but I'm sure Mark fucked something up in the packaged version.

>> No.3599496

>>3599492

It busts even in GZDoom.

>> No.3599509

>>3599492
>>3599496
Real shame because otherwise it looks and plays fantastic. More of an arcade game right now though since you gotta play in one sitting or leave it running.

Anyone know how to load levels through the console?

>> No.3599516

>>3599509

It really doesn't

map mapxx, with xx being a map number.

>> No.3599519

>>3599516
What's wrong with it? I'm not really a fan of the invisible imps still, but other than that it feels pretty solid. Cant headshot everything like you could in Brutal Doom.

>> No.3599526

What are the best niche source ports? My favourite is Legacy.

>> No.3599527
File: 156 KB, 500x500, 1447811315247.gif [View same] [iqdb] [saucenao] [google] [report]
3599527

>>3599519
I expected nothing and I am still disappointed.

>> No.3599530

>>3599491
Well, anon....What's in a name?

>> No.3599531

>>3599526
Doom Neo

>> No.3599532

>>3599526
Would PRBoom+ be considered a niche port? It's my favorite one besides GZDoom.

>> No.3599534

>>3599526
legacy was fun back in teh day

>> No.3599539

>>3599532
Nope. The line is drawn at EDGE or perhaps Odamex/ZDaemon.

>> No.3599540

>>3599526
gloome

RIP

>> No.3599542

>>3599527
I see. Alright then.

>> No.3599543

>>3599539
Oh sure. Then I don't really have a favorite "niche" port then cause they all run kinda worse then PRBoom+ or ZDoom.

>> No.3599547

>>3599543
Not always. Niche source ports always have better menus than the common ones.

>> No.3599562
File: 107 KB, 1280x960, DOOM01.png [View same] [iqdb] [saucenao] [google] [report]
3599562

>>3599543
I keep Crispy Doom around for non-Boom wads because it handles pixel doubling better than ZDoom or PrBoom+. Crispy Doom maintains the proper HUD aspect ratio and automatically adds black borders to maintain sharp pixels.

Also, PrBoom+'s capped framerate is fucked on my end, it runs somewhere around 20-30 FPS instead of 35. Crispy Doom's capped framerate is also fucked in a similar way, but it gets fixed when I set it to use DirectX as the video driver.

>> No.3599563
File: 238 KB, 868x896, i dont even know what to call it.jpg [View same] [iqdb] [saucenao] [google] [report]
3599563

I really really like this meme

>> No.3599564

>>3599526
GBA Doom
Doomsday

>> No.3599587
File: 148 KB, 340x340, wasdawdwadsadsa.gif [View same] [iqdb] [saucenao] [google] [report]
3599587

GIVE ME SOME GOOD WADS TO PLAY FUCK

>> No.3599589

>>3599587
gameplay or maps? have you checked the OP image links?

>> No.3599590

>>3599587
Play CAFEBRK1.WAD if you haven't already

>> No.3599591
File: 19 KB, 319x310, 4b2.jpg [View same] [iqdb] [saucenao] [google] [report]
3599591

>>3599589
im not trusting that image after it recommended me equinox desu

>> No.3599607

>>3599591
play marswar

>> No.3599610

>>3599591
Equinox is good m8

>> No.3599612

>>3599591
Your loss.

>> No.3599635

>>3599591
Equinox is fun. Space-themed maps are the best.
Play lunatic.wad. 4 Maps on the MOON

>> No.3599637

>>3599591
>implying equinox is bad

>> No.3599639

why is zdaemon filled with shitty russians who get upset and call you a spawn camper (lol) when you kill them more than 4 times in a row in DM ?

>> No.3599640
File: 2.41 MB, 640x360, casingstest.webm [View same] [iqdb] [saucenao] [google] [report]
3599640

A_FireCustomMissile accounting for player movebob WHEN

>> No.3599641

>>3599639
The only Doom multiplayer port worth using is Zandronum.

>> No.3599642

>>3599641
I know i love zandronum. But i'm just curious as to why all the weirdos flock to zdaemon

>> No.3599646

>>3599642
Probably cause zdaemon is run by weirdos.

>> No.3599664

>>3599329
They just lost the source code to the tides of time. It simply does not exist anymore. The only way to get it back is reverse engineering, or to get them to write it back from memory, both of which are not the thing they'd do for free.

>> No.3599671

>>3599509
New "reintroduced" enemies do not fit the theme or intended play style of old maps. Lighting is all wrong since Mark opted to take some one else's work again (GZDoom64), and what he took was piss poor imitation, instead of checking the soruce, or Doom64 EX at least and adjusting stuff accordingly.

"Reintroduced" enemies are frankensprites from other game.

New retarded features like chainsaw requiring fuel and altered Unmaker.

Stolen code.

Fanbois.

>> No.3599680

>>3599664

Nice source

>> No.3599715 [DELETED] 

>>3599542
the mark haters are almost as autistic as mark himself is. Don't pay any attention to them. Brutal doom is a perfectly fine mod, it's not amazing, but it certainly doesn't deserve all the hate it gets.

bdoom 64 at this point is more or less a downgraded version of Brutal doom, the only thing it has going for it is that it's doom 64 which is extremely refreshing.

>> No.3599721 [DELETED] 

>>3599715
People don't hate BD.
They hate BD being heralded as greatest thing ever and only way to play doom.

I've already seen several relatively popular youtube reviewers saying how BD64 is the best way to experience Doom64 on PC, which is objectively not true.

Expect new wave of BDFans soon.

>> No.3599723 [DELETED] 
File: 17 KB, 480x360, 1330464432311.jpg [View same] [iqdb] [saucenao] [google] [report]
3599723

>>3599715
I'm autistic because i don't like playing shit?

I had no expectations going in, tried it, and it was garbage. 300 megs of garbage.

Tell me what you think is even remotely appealing about it, seriously, because I'm not seeing it.

>> No.3599728

Just beat Bloodstain with D4Dv2, was a blast. The end of it was a bit tiring, especially with all the death exits, but even then it was still pretty fun.
Any other wads like this?

>> No.3599735

>>3599723
The lighting tricks he uses are nice on the eyes. The weapons are extremely satisfying, the death animations are fantastic and it's just quirky fun that doesn't take itself too seriously. Hell ib earth starter pack has amazing atmosphere perhaps the best I've ever seen. No, THE best I've ever seen. Name one wad with better atmosphere I'll wait

>> No.3599738

>>3599735
>The lighting tricks he uses are nice on the eyes.
nhb the lighting effects are not something i liked at all.

sprite-based lighting is abysmal, cuts off on environments and does not actually have any lights. not to mention with light amp looks hideous.

and given that they permeate every map, it singlehandedly ruined the entire thing for me.

>> No.3599739

>>3599735
>Name one wad with better atmosphere

Unloved, Bloodstain, Going Down to name a few

>> No.3599741

>>3599738
Again name a wad with better atmosphere (better than hell on earth starter pack) I'd love to be wrong ,seriously

>> No.3599748

>>3599741
why? i don't think it's a matter of "does x do y better", but rather "did i find z fun"

besides, i didn't play hell on earth, i played brutal doom 64. naming something with better atmosphere would be difficult for something i haven't played.

>> No.3599752

>>3599735
>>3599741
Theres no way these posts are serious.

>> No.3599760

>>3599735
Unloved
Bloody Steel
Void
Cheogsh series
Action Doom
Ancient Aliens
Pirate Doom
Going Down
City of the Damned
Temple of the Lizardmen 3 (captures Unreal's atmosphere of mystery and abandonment pretty well)
Golden Souls 1/2 (not your typical doom atmosphere tho)
Mandrill ass (seriously. Also not your typical atmosphere, but its own crazy one)
Strange Eons

etc. I can continue until the character limit, but you clearly haven't played much doom mods, which leads me to my point - you are obviously a poor judge on the matter of atmosphere.

Whatever little atmosphere Starter pack has is not even Mark's achievment since most of the maps aren't his.

>> No.3599779
File: 389 KB, 1920x1440, RockingCaco.jpg [View same] [iqdb] [saucenao] [google] [report]
3599779

>>3597384

>> No.3599781
File: 222 KB, 449x401, LaughingImps.png [View same] [iqdb] [saucenao] [google] [report]
3599781

>>3597384
>Implying I can pick my favorite reaction image
THERE'S TOO MANY GOOD ONES

>> No.3599791
File: 203 KB, 540x421, 1474393919096.png [View same] [iqdb] [saucenao] [google] [report]
3599791

>>3597384

>> No.3599848

I'm trying to play the Doom64 EX mod but none of the download links in the OP provided the actual N64 ROM. Where can I get it?

>> No.3599849

>>3599848
google.

>> No.3599856

>>3599848
>>3599849
Already got it. Didn't realize it was just a common N64 ROM that you could play with a N64 emulator.

>> No.3599893

>>3599848
Doom64 EX isn't a mod, but rather more a dedicated source port. It's probably as accurate you can get to the original.

>> No.3599894
File: 11 KB, 999x854, E3M3_map.png [View same] [iqdb] [saucenao] [google] [report]
3599894

Post your favorite map from an official Doom game.

>> No.3599923

The kickback Makr added to the rocket launcher makes Hectic unnecesarily harder during the baron fight segment on the bridge to the blue key.

>> No.3599925

How do you do a pistol start in duke?

>> No.3599927
File: 98 KB, 2000x1000, 69178363357.jpg [View same] [iqdb] [saucenao] [google] [report]
3599927

>>3599923
>playing a Markwad

you did it to yourself, anon

and that's what really hurts

>> No.3599928

>>3599894
You posted it

>> No.3599930
File: 26 KB, 617x980, No_Rest_for_the_Living_Map05.png [View same] [iqdb] [saucenao] [google] [report]
3599930

>>3599928
Wait, if NRFTL counts as part of an official Doom game, then this map would be my favorite

>> No.3600018
File: 134 KB, 1080x810, f6iXbSp1rulr5no1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]
3600018

>>3598036
>>3598160

I figured out why the sound was playing all weird.

I had a_playsound on the first two frames of each swing, meaning the sound played twice in rapid succession.

I am not a bright person.

In my defense I've let myself get rusty and forget about important shit like that

>> No.3600024

>>3600018
And this is why I put important stuff into 0 frames between animation phases. Makes it easier to discern.

>> No.3600026

>>3600024

That's what I usually do. I forgot.

>> No.3600073

Why can't I scavenge caseless ammo and magazines from other assault rifles in Hideous Destructor? And why does it seem like I can't keep my old mags?

>> No.3600103

>>3599340
This just sounds like two guys doing massive amounts of coke with copious amounts of whiskey.

And it's... fuck I just heard "murdergasm."
This is so cringe worthy.

>> No.3600147

>tfw you can't map, script, sprite or do pretty much anything to even try executing your idea guy -tier ideas

>> No.3600152
File: 915 KB, 720x360, ice to meet you.webm [View same] [iqdb] [saucenao] [google] [report]
3600152

Progress

Making chain reactions like this is satisfying as hell

>> No.3600157

>>3600147
mapping is piss easy if you at least write and plan everything beforehand

if your project gets enough momentum maybe you can get a guy to script and sprite for you

really you just have to jump into it

at some point when you map, you'll feel inclined to script/sprite on your own until before you know it, you can manage the whole thing by yourself

don't give up fampai

>> No.3600161

>>3600152
I'm really impressed by what you've done, especially the ice effects yeah. How'd you pull it off anyway? I can't think of very many ways to execute that kind of effect

Overall it's looking bretty gud, all I can say in my opinion is that I feel as if the sword swing is too fast and seems a bit silly, like he is just waving it in front of the bad guys without really hitting them. Do you think slowing down the swing might make it feel meatier and more satisfying to swing with? Hexen's melee weapons had a fair enough swing speed rate to make killing things with them just right.

That is my initial thought upon seeing your webm.

>> No.3600168
File: 731 KB, 720x360, MORE RECYLED GAMEPLAY.webm [View same] [iqdb] [saucenao] [google] [report]
3600168

>>3600161

The ice death itself is just making the monster responding to dying to a specific damagetype, then I had Marty make nice frozen sprites for all the monsters, then they just explode and die, pretty simple stuff actually.

The whole premise of the dagger's sword tech is extremely fast attacks, stunlocking chumps and putting them on ice. There's heartier sword attacks but GMOTA in general has faster, more absurd animations for the sake of keeping things snappy and arcadey.

>> No.3600171

>>3600168
ah cool pun intended

well keep it up anon, I like what you're doing and I'm interested in seeing more in the future

>> No.3600172
File: 1.25 MB, 720x360, watch a real sword in action.webm [View same] [iqdb] [saucenao] [google] [report]
3600172

>>3600171

Don't worry anon, I've been fiddling with this thing for a few years now, and I'm always eager to share my progress with you guys.

>> No.3600182
File: 341 KB, 721x360, notrail.png [View same] [iqdb] [saucenao] [google] [report]
3600182

>>3600168
>The whole premise of the dagger's sword tech is extremely fast attacks, stunlocking chumps and putting them on ice.
I think the "waving the sword like a wand" criticism is because the sword doesn't look like it's making any full swings, as the blur trail seems to stop early and pretty much just vanishes mid swing.

>> No.3600187
File: 7 KB, 200x200, 29a73a1918af060b33bc9.jpg [View same] [iqdb] [saucenao] [google] [report]
3600187

>>3600147
I couldn't do anything aside from map a year ago, now I can do practically everything except ACS.

If you really want to learn all the tools are there, not the least of which is a very helpful community; you just need to take the plunge start with the basics and keep moving forwards.

>> No.3600189
File: 358 KB, 720x360, this guy has a point.webm [View same] [iqdb] [saucenao] [google] [report]
3600189

>>3600182

I originally took the blur off for that last frame cus I thought it'd look awkward to have that same frame repeat, but now looking at it, this looks better. Probably should have just done it to begin with.

That being said I probably should have made the blade angled further out when I originally making these sprites, ah well.

>> No.3600217

>>3599607
ill check it out
>>3599612
i was joking but equinox is pretty bad
>>3599610
>>3599635
>>3599637
>that part with the cyberdemon where if you shoot on the same floor of the elevator you pretty much cant pass
>literally the wad with the worst ammo problems ive ever seen where it throws you into endless corridors of chaingunners and revenants without giving you ammo
the new skins and sound effects are nice i guess

>> No.3600218
File: 32 KB, 327x312, dog enjoys an orange.jpg [View same] [iqdb] [saucenao] [google] [report]
3600218

I'm thinking of making a mapset and taking a first attempt hubs. I was wondering if it is at all possible to make a wad that has a hub that is more like Quake's, where a path connects to a chain of levels before returning?

>> No.3600219

>>3599735
ancient aliens

>> No.3600224

>>3600217
also forgot to mention i played lunatic already pretty fun

>> No.3600231

>>3600218
>I was wondering if it is at all possible to make a wad that has a hub that is more like Quake's, where a path connects to a chain of levels before returning?

I've never made a hub myself but from my understanding I don't see why you couldn't do that.

>> No.3600247
File: 584 KB, 1080x1101, we serve doom here sir.jpg [View same] [iqdb] [saucenao] [google] [report]
3600247

>>3597384

>> No.3600260

>>3600217
>i was joking but equinox is pretty bad

So...you weren't joking.

>> No.3600264

>>3600260

I assumed he meant he was joking about the part where he said he didn't trust the image anymore.

>> No.3600297

>>3600147

Just do it, dude. Everyone has to start somewhere.
Nobody jumped into modding knowing how to do everything.

>> No.3600305

So what's a good source port that can run nuts.wad without shitting the framerate?

I wanted to use prboom but I can't seem to figure out how to use pwads on it.

>> No.3600307

>>3600305
PRBoom+ is what you use to play Nuts without the framerate shitting.

>> No.3600312

>>3600305

you need to learn how2commandline

-iwad doom2.wad -file nuts.wad

>> No.3600314

>>3600312
Okay, and can I also use gameplay wads with prboom via command line?

>> No.3600317

>>3600314
>gameplay wads

as in, dehacked wads, right?

because you can't play modern gameplay mods with PrBoom+; it's a classic port, not a ZDoom derivate

>> No.3600346

>>3600264
this
>>3600260

>> No.3600354

>>3600147
A decent starting wad is Tabula Rasa.
It was made some an anon here with no mapping experience. That should be a decent example to show what you can do with no experience.

>> No.3600356
File: 36 KB, 500x375, krusty.jpg [View same] [iqdb] [saucenao] [google] [report]
3600356

>server wad list
>eweps.wad

>> No.3600360

>>3600356
i dont even bother with zandronum anymore
every coop server is brutal doom or some other gameplay mod and i got tired of that shit ages ago

>> No.3600369

>>3600360
>every coop server is brutal doom
barely any.

>> No.3600385

>>3600360
There's more Project Brutality than BD on Zandronum servers.

What dominates is Complex Doom and RGA2 for co-op/survival

>> No.3600414
File: 442 KB, 578x553, 1452181239210.png [View same] [iqdb] [saucenao] [google] [report]
3600414

>>3600385
>Complex Doom

Just reading the name of the mod triggers me. Why is it so popular? It's a clusterfuck, that's what it is.

>> No.3600416

Is there a definitive source port?

>> No.3600421

>>3600416
depending on what you're looking for, yes

zandronum is not the definitive source port if you're looking for a vanilla experience, for example

>> No.3600426

>>3600414
Because if it's not an overly-complicated clusterfuck of shit, it's "Noob casual console baby shit for toddlers that watch My Little Pony at half-mast"

>> No.3600437

>>3600414
Because vanilla Doom enemies are completely steamrolled when you bring in even one other player to it and Hard Doom is too static.

It is clearly chosen because players die in it, nothing more to it than that.

>> No.3600452

>>3600414
>Why is it so popular?
What's wrong with it? It's just your typical doom weapons/monsters mod. Does it bother you because it's too popular?

>> No.3600461

>>3600414
playing it vanilla is too easy and most mods don't make things harder.

before complex doom, it's Hard Doom, and tha got phased out due to being too barebones.

>> No.3600502

>>3600452
In my opinion it's shit. It's just a bunch of Realm667 monsters shoved into one wad, multiplied by 1000 when you consider that there are various tiers for each individual monster. Same thing for the weapons, there are way too many. When you have 100+ weapons in your inventory, cycling through them is a bitch, some of them are redundant(how many variations of machine guns do you need?), and some you will never even use.

>Does it bother you because it's too popular?

In a way, yes. Not because I'm a hipster who hates anything that is popular or anything. But because it's the only thing that gets played. It's either that or Brutal Doom(which I played so much I'm already sick of it). Some times there's a Master of Puppets server, and once in a blue moon there will be a server hosting a shitty slaughtermap with eweps, or some other obscure Z&-only mod. But for the most part, most of the really populated Coop servers will be Complex Doom. There's little to no other option.

>> No.3600516

>>3599641
Incorret, if you want something for comp play that doesn't feel like dog shit go to Odamex. A lot deader than the other two ports but also a lot less idiots.

>> No.3600517

>>3600502
There's really not that many weapons in your inventory, that's Project Brutality.

Complex Doom's bonus weapons are pretty limited and basically just like if you were playing Skulltag with one extra weapon in some slots
>SG < Assault Shotgun
>SSG < Quad Shotgun
>Rifle < Minigun
>Rocket Launcher = Grenade Launcher
>Plasma Rifle < Demontech and also a Railgun
>BFG9500 < BFG10K < Demonic BFG

They should put Demontech stuff into slot 8 but it's not very excessive either way.
Half the weapons in the 3 slot is pretty useless once you get upgrades however
>SG and SSG both end up completely pointless
>SSG invalidates SG because single fire

> most of the really populated Coop servers will be Complex Doom. There's little to no other option.
Did you want to play with random players?
If you wanted to play an uncommon wad you should host one and post it here

>> No.3600520

>>3598994
Seconding this. Is there a wad out there that puts you on some sort of murder timer? Like, you have only 30 seconds between kills or else you die?

>> No.3600529
File: 225 KB, 868x896, 1478213152237.png [View same] [iqdb] [saucenao] [google] [report]
3600529

>> No.3600532

>>3600416
>Is there a definitive source port?
gzdoom is, since it plays all of the stupid mod shit you want to play

>> No.3600534

>>3600416
chocolate doom and gzdoom for authenticity and FEATURES respectively. Also Zandronum for multiplayer.

>> No.3600568

Where can I find Mark's original release of Brutal Doom 64?
His updates are breaking the mod super hard for me.

>> No.3600575

>>3600568
Moddb

>> No.3600638

>>3598419
>tfw playing this made me notice a render bug in GZDoom v2
Fucking graf.

>> No.3600675

>>3599894
I like the spirit world for the sense of progression going deeper into the cave, and loads of color. I wasn't fond of the convoluted puzzle though. other than that idunno

>> No.3600710

How do you use the mobile turret upgrade in D4D? I'm pressing and holding alt-fire but nothing seems to be happening.

>> No.3600718

>>3600710
Derp, forgot to activate the weapon mod

>> No.3600731
File: 84 KB, 1200x720, golden gasbag.jpg [View same] [iqdb] [saucenao] [google] [report]
3600731

It's getting real close to that time of year, bros.

What are your picks for the Cacowards?

>> No.3600749

>>3600532
>playing vanilla after 20+ years
Yeah, I literally just started playing "stupid mod shit" and it made me start enjoying doom again.

There's only so many pinkies you can kill and so many mancubus' you can strafe left right left, and only so many archvilles you can hide from behind pillars before it gets to be too much.

it took 20 years i'll give it that.

>> No.3600756

So what's the theme/overall idea of going down? It's pretty confusing to me.

did doom guy enter a twilight zone hotel?

>> No.3600761

>>3600529
this one is my fav so far

>> No.3600762

>>3600731

maps: jpcp, ancient aliens, elf gets pissed
gameplay: d4d
multiplayer: something mechanix since they're the only people that make multiplayer maps anymore
mockaward: uhhhhhhhhhhhhhhhhhhhhhhh

newcomer's gonna have a lot of hot competition, 2016 brought in a lot of new mappers

>> No.3600769

>>3600731

BD64, no question about it.

> inb4: someone memeing about muh mark

>> No.3600772

>>3600769
>broken doom 64
I admit, it was fun playing the FIRST release party on z& but he just ruined it.

>> No.3600775

>>3600731

A mention of JPCP and Dump is guaranteed to happen.

Gameplay, absolutely nothing else has been on the tier of Doom 4 Doom this year. I don't like the mod too much, but in terms of a mod that stands out, there's nothing else that compares.

>> No.3600779

>>3600775
>tfw no d4d servers on z&

>> No.3600780

>>3600731
ancient aliens is already a shoe-in, desu

skillsaw is stupidly talented at mapping

>> No.3600786

>>3600762
I feel like we have doom2016 to thank for that desu fampai

>> No.3600789

>>3600779
cause it can't run it.

>> No.3600797

>>3600780
does d4d work with ancient aliens?

>> No.3600835

>>3598984
>Playing D4D with SynthDoom.pk3

>> No.3600838

>>3600731
toilet of the gods, newgothic movement 2, nh5 or nh666, eden or ovum, miasma, oh and ancient aliens.

if reclipse gets finished this year that's another strong pick for me. there's been a lot of other uneven but pretty cool stuff out there like mutiny, jpcp ,italo doom and THT too...

>> No.3600854
File: 94 KB, 600x661, 431.png [View same] [iqdb] [saucenao] [google] [report]
3600854

>>3600835
>SynthDoom.pk3
Now I'm curious, is that a music mod?

>> No.3600856
File: 39 KB, 500x333, 1469336049404.gif [View same] [iqdb] [saucenao] [google] [report]
3600856

>>3600835
>playing Trailblazer with SynthDoom

>> No.3600857

>>3597359

I have started playing Brutal Doom 64. It is very impressive.

>> No.3600862 [DELETED] 

>>3600857
>>3598897

>> No.3600868
File: 110 KB, 750x537, 1478035908052.jpg [View same] [iqdb] [saucenao] [google] [report]
3600868

>>3600854
Copypasting from the last thread:

Ever wanted to defeat Hell's hordes to sick tunes from the childhood you never really had as you were born and raised after the 80s and early 90s, but for some reason, probably thanks to Far Cry Blood Dragon, you are obsessed with 80s inspired retro music?
Look no farther, for I have made my very first mod for any game, SYNTH DOOM!

https://mega.nz/#!KlBiAJDC!PuPUNjIjKdqK6NISzhQlWs8I7hUIrIkpvSuOyRnH4uE

Extract the pk3, drag n drop into your source port/launcher folder and select it along with any other wads/maps/mods you play.

>> No.3600883

>>3600731
I think Bloodstain deserves at least a mention.

>> No.3600884

>>3600868
so when can we expect eurobeat doom

>> No.3600885

Is it just me or does the siege mode of the gauss cannon in D4D suck? It uses too much ammo and doesn't do enough damage, it can't even kill a baron in one hit.

>> No.3600887

>>3600868
Is there thing like that for 70s complete with steelers wheel super sounds of the 70s and in the middle with you?

>> No.3600894

What programs are there that can edit and create midi files? Any for Windows XP?

>> No.3600897
File: 38 KB, 200x200, 1476644808990.jpg [View same] [iqdb] [saucenao] [google] [report]
3600897

>>3600868
Thanks

>> No.3600901

>>3600885
It kills most things in one hit and it's effective range is a lot wider than the beam

It is still godlike and the other choices for Cells can't compare
However Precision mode will do better on a single target

>> No.3600910
File: 735 KB, 1366x768, Screenshot_Doom_20161104_202520.png [View same] [iqdb] [saucenao] [google] [report]
3600910

>>3600797
There are some palette issues, but it's playable.

>> No.3600914

>>3600910
sick dude.

>> No.3600916

>>3600910
it almost looks like you're using some kind of camo tech

>> No.3600917

>>3600416
Chocolate-Doom: Total vanilla (including vislimit!)
CrispyDoom / DoomRetro: Chocolate-Doom without the limits
PrBoom+: Fastest engine by far (300+fps easily), "Boom-compatible" maps
ZDoom: 90% of stuff, fast-ish
GZDoom: Plays just about everything, can be slow
Zandronum: Use for multiplayer, GZDoom is better for SP.

>> No.3600919

>>3600731
Ancient Aliens and Bloodstain for sure to be desu

>> No.3600923

which upgrades do you buy first in D4D?

>> No.3600929

>>3600529
top kek

>> No.3600930
File: 451 KB, 1280x741, Screenshot_Doom_20161104_193130.png [View same] [iqdb] [saucenao] [google] [report]
3600930

>>3600775
The kind of stuff D4D does just using flatsprites is wild.

>> No.3600931

>>3600910
that looks pretty cool

>> No.3600935

Is there a way to make ZDoom use real colors from PNGs like GZDoom?

>> No.3600949

>>3600935

No. Some people on working on a fork that's supposed to add that among other things, but sprites are still converted to the palette last I checked.

>> No.3600950

>>3600949
Fug, that sucks.

>> No.3600969

>>3600950
You know what else suck, right!?

That's right, it's your mother..!,

lol jk haha

>> No.3600976

>>3600969
My mother was killed in a blowjob accident ;_;

>> No.3601020

>>3600976
Jesus... What happened?

>> No.3601021

>>3600749
I'm in a different boat. I can still play stock gameplay even to this day without getting tired. And I've been playing doom for at least 19 consecutive years. Every time I try a gameplay mod, i'm like "oh cool", but then lose interest after 30 mins.

>> No.3601026

>>3600883
Considering the dwmegawad club thread had a mixed reaction, it might get runnerup status at best.

>> No.3601038

>>3601020
Someone blew her head clean off.
Well, not "clean" per se.

>> No.3601058
File: 522 KB, 1366x768, gzdoom 2016-11-04 18-04-35.png [View same] [iqdb] [saucenao] [google] [report]
3601058

Does Ambient Occlusion make DooM better?

>> No.3601062

>>3601058
Eeehhhh, sometimes?

Sometimes you get a moody and dark map it works with and it's wonderful.

Other times you get it fucking up on basic geometry.

>> No.3601098

>>3601058
no.

>> No.3601101

>>3601098
oh, how blunt then.

>> No.3601103

>>3601058
Is there any way to get it to not shot up over view model sprites?

>> No.3601110

>start playing deathkings of the dark cidatel
>the first map I enter from the hub has like 4 death wyverns
It's going to be one of those wads

>> No.3601116

>>3601110
Plutonia of Hexen.

>> No.3601137

>>3601058
Looks interesting. How do I turn it on?

>> No.3601152
File: 115 KB, 610x387, Predator_Vision_by_LOL2679-610x387.jpg [View same] [iqdb] [saucenao] [google] [report]
3601152

>>3600910
>>3600916
Looks like predator vision

>> No.3601160

>>3601152
any wads where you play as arnie in a forest full of predators or vice versa

>> No.3601195
File: 46 KB, 640x400, hP8tvj6l.jpg [View same] [iqdb] [saucenao] [google] [report]
3601195

>>3601160
The only Aliens mod we have is Aliens TC.

You could probably simulate the experience by making a jungle themed wad full of stealth revenants.

>> No.3601197

>>3601195
>>3601160
There was a bonus map in the Colonial Marines TC for GzDoom.

>> No.3601201

>>3601195
https://www.youtube.com/watch?v=0o6IjG-oBs8
i havent played this one but heres another

>> No.3601234

I hope you guys are ready for the real doom-killer

https://www.youtube.com/watch?v=iQBNcQa-SsA

>> No.3601235

>>3601234
>doom
>dying ever

we've only just begun

t. mark

>> No.3601236

>>3601234
How cute.

>> No.3601237

>>3601235
dont make me scared anon

>> No.3601242

>>3601235
Brutal The Sky May Be when?

>> No.3601246

Christ, pinkies are broken as fuck in D4D

>> No.3601253

>>3601246
agreed same with revenants, however I still hate the pinkies more. The pinkies are why I really don't play it much.

>> No.3601257
File: 42 KB, 200x200, cacospin.gif [View same] [iqdb] [saucenao] [google] [report]
3601257

>>3597384

>> No.3601261
File: 967 KB, 500x281, boner.gif [View same] [iqdb] [saucenao] [google] [report]
3601261

>>3597384

>> No.3601262

>>3601246
>Pinkies
They're easy to deal with

>Chainsaw ignores frontal armor and you don't even need to instagib but it takes 1 fuel anyways
>All explosives(Shotgun's grenade too) blow through them
>Grenades as well
>Piercing shot for the HAR works just as good as micro missiles
>Super Shotgun's piercing upgrade tears through 2-3 of them per shot
>Charge pistol shot also ignores armor
They really aren't that bad to deal with and you have many options to kill them easily.

>>3601253
Revenants have no tracking shots. Just linear shots, not sure how they are broken and you can still bait punches easily enough.

>> No.3601269

>>3601262
Also to add pinkies lose their armor after their charge in, and you can:
>Shoot towards the legs since the armor doesn't cover there
>Step to the side and hit anywhere not the front for full damage
All of D4D's enemies are pretty easy, they hit hard but they aren't that dangerous

>> No.3601295
File: 508 KB, 1920x1080, Screenshot_Doom_20161105_122439.png [View same] [iqdb] [saucenao] [google] [report]
3601295

This ought to redo this sprite, the perspective on the rocket looks all fucked

>> No.3601304

>>3601295
how would you redo it famalam

>> No.3601316

>>3600731
I'd definitely put Violence.wad, Legendoom, DUMP trilogy and Bloodstain up there. (honorable mentions to The Joy of Mapping, Combined Arms, Doom-Belmondo and Aracnocide)
Mockaward: DooD

Also Ancient Aliens plays like crap.

>> No.3601317

>>3601316
Ancient Aliens doesn't play bad at all outside of that Illuminati pyramid level.

>> No.3601319

>>3601295
>green metal penis

>> No.3601323

>>3601319
cannot unsee lmao

>> No.3601324

>>3601317
i enjoyed that level
the worst level was trinary temple or culture shock

>> No.3601336

Currently working on a Heretic-style monster+weapon replacement to bundle together with a Boom-compatible level set. I don't plan on adding magic weaponry, so I need a sword and shield, a mace, and a spear sprite sheet for each of the weapons. Preferably with Doomguy hands.

>> No.3601356
File: 1.12 MB, 800x1373, 1370807918711.gif [View same] [iqdb] [saucenao] [google] [report]
3601356

>>3600868
>pop it in to GZDOOM
>load up Doom
>Hangar
>Future Club starts.

I'll give it a run on Scythe or something later, but I've been wanting a mod like this for a good while.

>> No.3601357

>>3601336
good luck cuz, sounds dope

>> No.3601358
File: 44 KB, 349x303, 1413772103685.png [View same] [iqdb] [saucenao] [google] [report]
3601358

>>3601195
oh man that could be a damn good gameplay mod

if you approached it like Resident Evil 3 (one OP monster and you start with some decent weaponry) it could be awesome

>> No.3601382

Does anyone know if there's a working damage number pop-up mod for Doom? Sort of like the HP bar and damage numbers from DoomRPG but usable outside of DoomRPG. I remember awhile back someone here posting about having made one and that they were ironing out some quirks with it but I haven't seen anything close since then. If anyone knows of something even somewhat close to that I would greatly appreciate it.

>> No.3601387
File: 12 KB, 331x473, 3NXk96G.jpg [View same] [iqdb] [saucenao] [google] [report]
3601387

>>3601382
like if you attack a monster the damage value pops up as a number?

funnily enough a week or two ago someone was arguing that it was borderline impossible to pull off, and within the hour someone wrote a wad to demonstrate that it was totally possible

>> No.3601389

>>3601387
That's DECORATE for you.
I wonder how much wacky shit you could end up doing with DoomScript?

>> No.3601392

>>3601389
>how much wacky shit you could end up doing with DoomScript?

who even knows

DECORATE by itself is very impressive though, when you start experimenting with what's possible you can come up with some really fabulous results

>> No.3601396
File: 19 KB, 75x75, cacospin.gif [View same] [iqdb] [saucenao] [google] [report]
3601396

>>3601257

>> No.3601397
File: 40 KB, 79x80, caco-twirl.gif [View same] [iqdb] [saucenao] [google] [report]
3601397

>>3601396

>> No.3601398

>>3601382
>>3601387
TerminusEst made a functional example.

https://www.youtube.com/watch?v=qrUEbe1vqc0

>> No.3601417

>>3601389
>I wonder how much wacky shit you could end up doing with DoomScript?
psst: if you learn to actually program you can do ANYTHING YOU WANT. wild, right??

>> No.3601418
File: 37 KB, 200x194, 1447735392152.gif [View same] [iqdb] [saucenao] [google] [report]
3601418

Could we step away from mapping and weapons for DUMP 4 and make a gargantuan monster-replacement wad?

>> No.3601420

>>3601398
term, if you're here, can you post the acs for that?

>> No.3601421
File: 70 KB, 509x767, IMG_0263.png [View same] [iqdb] [saucenao] [google] [report]
3601421

>>3597384
My personal favorite, a shame there aren't many chances to post it

>> No.3601423

>>3601420

Sure.

http://pastebin.com/KSquXgQc

Enjoy, mate.

>> No.3601425

>>3601423
So all weapons would need to do their damage through acs?
Not really useful for my things at all

Thanks, though

>> No.3601429
File: 37 KB, 64x64, cacovatar.gif [View same] [iqdb] [saucenao] [google] [report]
3601429

>>3601257
>>3601396
>>3601397

>> No.3601431
File: 576 KB, 1776x1000, aliums.png [View same] [iqdb] [saucenao] [google] [report]
3601431

>>3601195
felt like I played a couple of different Aliens themed wads but I can't really remember the details. fuggin facehuggers

>> No.3601432

>>3601425

Yeah, it'd be limited to ACS-focused weapons. Not too hot for Johnny-come-weapon-modder, unfortunately, but it's a thing and it's there.

I'd really like to make use of it down the line once I finish up more things, maybe some kind of JRPG protagonist that got a tommygun and decided to fuck this turn-based bullshit.

>> No.3601435
File: 116 KB, 335x435, Gowasu.png [View same] [iqdb] [saucenao] [google] [report]
3601435

>>3601418
That would actually be pretty cool. Seeing some original monsters instead of just the same Realm667 sprites would be like a breath of fresh air,

>> No.3601438
File: 110 KB, 640x328, wildarmsgun.jpg [View same] [iqdb] [saucenao] [google] [report]
3601438

>>3601432
>some kind of JRPG protagonist that got a tommygun and decided to fuck this turn-based bullshit.
i would be amused by this

there's actually some very cool guns in rpgs, wild arms could lend itself well to a fun mod

>> No.3601441

>>3601438
>>3601432
Were there any other console RPGs that used guns for weapons?

>> No.3601442
File: 416 KB, 400x880, Aya_Brea.png [View same] [iqdb] [saucenao] [google] [report]
3601442

>>3601441
Parasite Eve comes to mind.

>dat td

>> No.3601443

>>3601442
Parasite Eve was a weird ass game.

>> No.3601445

>>3601418
It would probably get quite chaotic, but hell it might be neat

>> No.3601447
File: 223 KB, 700x700, kos-mos.jpg [View same] [iqdb] [saucenao] [google] [report]
3601447

>>3601441
>you will never use this weapon in doom

>> No.3601449

>>3601447
Well that's basically just the Mobile Turret mode from Doom 4.

>> No.3601453
File: 101 KB, 620x466, dirgeofcerb.jpg [View same] [iqdb] [saucenao] [google] [report]
3601453

>>3601441
the obvious answer was this emo git

>> No.3601462
File: 271 KB, 397x595, Trees.png [View same] [iqdb] [saucenao] [google] [report]
3601462

>>3597384

>> No.3601468
File: 308 KB, 868x896, JustCacoThings.png [View same] [iqdb] [saucenao] [google] [report]
3601468

>> No.3601474

>>3601468
aw ffff

>> No.3601479

>>3601468
Now we need a Pain Elemental one

>> No.3601490

>>3601479
>When Doomguy corners you with no space to spawn Lost Souls so you're left to flounder helplessly as he murders you with the chainsaw

>> No.3601491

>>3601490

>When one of your own lost souls attacks you and you cause infighting by spitting out more lost souls which also infight with other lost souls

>> No.3601496

>>3601058
Wasnt there a fork with proper Ambient Occlusion that looked good?

>> No.3601498
File: 81 KB, 640x656, just lost soul things.png [View same] [iqdb] [saucenao] [google] [report]
3601498

>> No.3601502
File: 79 KB, 640x656, more lost soul things.png [View same] [iqdb] [saucenao] [google] [report]
3601502

>>3601498

and there's this one

>> No.3601505
File: 66 KB, 640x656, Exploitable.png [View same] [iqdb] [saucenao] [google] [report]
3601505

Have a template too

>> No.3601532

>>3601498
I don't think you understand the meme. It's supposed to be absurd not regular.

>> No.3601537
File: 295 KB, 1693x1184, unf.png [View same] [iqdb] [saucenao] [google] [report]
3601537

>>3601532

I can't hack that then, I'm not good with absurd

>> No.3601540

>>3601441
Phantasy Star games come to mind, though they weren't shown outside of text. (as would be the case in most JRPGs)
http://userpages.monmouth.com/~colonel/videogames/phantasystar2/weapons.html

>> No.3601542

>>3601537
just watch ancap memes to see how it's done. reason why it's funny is because they're bizarre and over the top.

>> No.3601546
File: 225 KB, 868x896, 1478213152237.png [View same] [iqdb] [saucenao] [google] [report]
3601546

>>3601537
like this

>> No.3601547

>>3601542
>ancap memes
Oh so it's /pol/ shit. I prefer anon's interpretation.

>> No.3601549
File: 113 KB, 262x313, Oh I know EXACTLY why I have this boner (It's because I'm a goddamn skeleton).png [View same] [iqdb] [saucenao] [google] [report]
3601549

>>3601546

Holy shit

>> No.3601550

>>3601547
>/pol/ memes
Can we please stop doing them then?

>> No.3601553
File: 213 KB, 868x896, 14782131522374.png [View same] [iqdb] [saucenao] [google] [report]
3601553

>>3601550
no.

>> No.3601554 [DELETED] 

>>3601553
welp, another general invaded by /pol/tards, not surprised, I'm leaving.

>> No.3601558

>>3601554
Ya know, next time you come in here
I'm gonna toast ya.

>> No.3601560

>>3601554

If I was your boss, I'd deathmatch ya in a minute!

>> No.3601561

>>3601554

hey, ron! can we say
'fuck' in the game?

>> No.3601563

>>3601554
normal_person.jpg

>> No.3601569

>>3601553
>Doom guys ptsd episodes

>> No.3601570
File: 119 KB, 868x896, ancap caco.jpg [View same] [iqdb] [saucenao] [google] [report]
3601570

>> No.3601571
File: 543 KB, 1494x988, 68b791d1c66e7559d2e2402a33d9096bc391e047.png [View same] [iqdb] [saucenao] [google] [report]
3601571

>>3601554
That isn't a /pol/ meme, though.

>> No.3601616
File: 352 KB, 1129x555, The Vile and the Revenant Spectre.png [View same] [iqdb] [saucenao] [google] [report]
3601616

>> No.3601631

>>3601616
The ouch face in these shops always gets me.

>> No.3601643

>>3598346
Move the tiles014.art into the same directory as World Tour's exe file

>> No.3601646

>>3601643
or megaton, actually it looks like you're using that.

>> No.3601695

>>3601554
Can't handle the bantz, mate? Or reality?

>> No.3601702

>>3601554
this is excellent bait, sir

>> No.3601729

Does anyone ever use the gatling rotator and detonator upgrades in D4D? They seem pretty useless.

>> No.3601748

>>3601729
>detonator upgrade
Doubling a rocket's AoE damage seems useless?

>> No.3601752

>>3601748
> AoE
Back to /mmorpg pls. I'm talking doom here.

>> No.3601756

>>3601752

Fine, doubling a rocket's splash damage. You faggot.

>> No.3601757

>>3601752
Doubling a rocket's splash damage seems useless?

>> No.3601858

So, anyone here using D-Touch on Android?
It works great, but while it saves vanilla Doom settings, it doesn't save mod settings, which means I have to mess with them everytime I load a mod. I can't find any fix for it online.

>> No.3601860

Alright fuck deathkings

This is the insane mental hospital escapee school of map design, I literally can't figure out where I'm supposed to go even by fucking noclipping all around the map. This is actually the worst doom mapset Ive ever played because it's so impossible you can't even beat it when you have to resort to cheating, what the actual fuck.

>> No.3601861

>>3601858
lmao nvm I ticked "Use development build (2.1 pre)" in GZDoom Options and it works like a charm now

>> No.3601863

>>3601860
>doom mapset
huh.

>> No.3601872

>>3601861
>>3601858
Sadly, dev stopped udating it after transition to Amazon, because hardly anybody in search for a doom port uses Amazon.

>> No.3601874

>>3601872
There isn't really much to update anyway, except for maybe a UI overhaul and updating GZDoom to 2.2
It looks like he died back in March though. No updates on any of his pages since then.

>> No.3601881

>>3601874
He was working with eDuke32 guy to make an Android port of the new eDuke based rerelease. When Gearbox snuffed it, he lost the whatever remains of enthusiasm he had and dropped the porting projects.

So you can thank Randy or that too.

>> No.3601883

>>3601881
Randy BoBandy wrecks something else. What a good guy,

>> No.3601884

>Going Down
>Begin a map
>Teeny tiny map
>Clear all monsters
>Flip a switch
>The whole tiny map is now filled with more monsters
>Clear all monsters
>Next map
>Rinse and repeat
Gave up after Map 10. It was fun at first (Love the archivile-in-the-warehouse one) but no more).

>> No.3601886

>>3601881
Well fuck.

Where do you know that from?

>> No.3601889

>>3601884
don't pussy out anon, the later levels are the best part of GD

>> No.3601892

>>3601889
Eh, I'll keep the savefile, but the gimmick got old real fast. Will get back to it on a later date.

>> No.3601895

>>3601886
I was a tester for him, so we talked about it over email among other stuff.

>> No.3601909

>>3601441
SMT uses guns alongside swords except for Nocturne

>> No.3601923
File: 24 KB, 372x390, cacomaga.png [View same] [iqdb] [saucenao] [google] [report]
3601923

>>3597384

>> No.3601932

Memento Mori is amazing.

>> No.3601934

>>3601932
It holds up surprisingly well.

>> No.3601962

>>3601884
The levels get bigger the further you go.
Were you at the library level yet? I think it comes after 10.

>> No.3601963

>>3601443
And good, very good

>> No.3601969

>>3601932
I didn't really enjoy it desu, but I loved the sequel
am i pleb

>> No.3601972

>>3601886
You can see the test version on his facebook and YT btw.

>> No.3601978

>>3601969
yes, the sequel's poop in comparison.

>> No.3601981

>>3601972
The test version of the Duke port? I can't find it on his FB or YT.

>> No.3601983

>>3601505
needed this, thanks

>> No.3601989

>>3601978
MM2 had a much better atmosphere.

>> No.3601992

>>3601570
KEK

moar pls

>> No.3601998

>>3601981
https://www.youtube.com/watch?v=GkmKnZQz8EA

Was not released. Test version that was available for us betatesters does not work anymore since authentication algorithm is linked to defunct google play developer account.

>> No.3602028

NEW THREAD

>>3602019
>>3602019
>>3602019

NEW THREAD

>> No.3602069

>>3602028
We're on page 6.

>> No.3602221 [DELETED] 

>>3601756
I don't have to listen to this kind of language. Reported.

>>3601757
Nice sameposting, almost got me.

>>
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