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/vr/ - Retro Games


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File: 1.50 MB, 1920x1036, IMG_28102016_155622.png [View same] [iqdb] [saucenao] [google]
3588042 No.3588042 [Reply] [Original]

Reverser Coasters Suck Edition

Previous thread: >>3559371

openRCT2: https://openrct2.com/

Collaboration document link: http://pastebin.com/9isX3qBZ

Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip

---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

>> No.3588046

>>3588042
-MISCELLANEOUS-

>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/

>> No.3588052

yeaaaaaaaaaaaaaaaaaaaaaaaaaaaa

>> No.3588054

>>3588042
>>3559470
>>3559470
>>3559470

>> No.3588056

Faggot
>>3584510

>> No.3588097

>>3588056
Not the op but at this point it's almost tradition to fail to update the info

>> No.3588129

>>3588056
I vote for Crappage to be the OP from now on.

>> No.3588245

>>3588042
How good are you guys with Bob Sleighs?

I suck at them. I can't get the excitement higher than 7 and the nausea is always high when its above 6 excitement rating.

>> No.3588247

>>3588245
Pretty bad, they always crash on me eventually

>> No.3588265
File: 1.27 MB, 1920x1036, i4^cimgpsh_orig.png [View same] [iqdb] [saucenao] [google]
3588265

>>3588245
This is the best bobsleigh ride I ever made

>> No.3588340
File: 260 KB, 1360x768, Ensis 2016-10-29 23-01-09.png [View same] [iqdb] [saucenao] [google]
3588340

>> No.3588502
File: 221 KB, 470x372, How to Golf.gif [View same] [iqdb] [saucenao] [google]
3588502

Reposting this from the last thread because it's too good not to.

>> No.3588538

>>3588340
Holy fuck, there's a lot I love about this coaster. What are the stats, though?

>> No.3588545
File: 318 KB, 1360x768, Ensis 2016-10-29 00-58-41.png [View same] [iqdb] [saucenao] [google]
3588545

>>3588538

The intensity's a little higher than I was hoping.

>> No.3588553

>>3588545
Hm. I still need some experience buidling before I can help with intensity. I love those huge spirals in the middle as well as the close tracks by the station. There's a lot going on underneath the chain lift, too, that I think is well-integrated, but there's a lot of stuff that kind of feels like vignettes, if you get what I'm saying.

>> No.3588739

>>3588553
my rule of thumb for intensity: Let the coaster go as slow as possible to make it through its course at all times.

Fags will tell you otherwise, but brakes are your friends.

Also the initial hill usually does not need to be as tall as you think.

>> No.3588831

>>3588502
THis will never not be hilarious.

>> No.3588838 [DELETED] 

Can I live in this life time where some of your (anons) parks actually exist irl?
>Not the trolly ones, of course, but you get what I mean.

>> No.3588860

Can I live in this life time where some of your (anons) parks actually exist irl?
>Not the trolly ones, of course, but you get what I mean.
Make! it happen.

>> No.3589295
File: 39 KB, 439x317, halp.png [View same] [iqdb] [saucenao] [google]
3589295

Help! This pops up when I'm on the Scenario selection window, while already on in a Scenario.
It seems to happen only while on the "Other Parks" tab, tho

>> No.3589470

>>3588739
>go through an entire coaster at 20mph

that doesn't sound fun

>> No.3589506
File: 178 KB, 777x492, Untitled.png [View same] [iqdb] [saucenao] [google]
3589506

wow these are terrible

>> No.3589509

>>3589295
Is the version a stable one?

>> No.3589514

>>3589509
No, it isn't. It's whatever version I downloaded last weekend.

>> No.3590273

>>3589514
You don't use the openRCT launcher?

>> No.3590296

>>3589506
They are, but you arent free of blame on that one. Shitass first drop and too many hills instead of helices.

>> No.3590306

>>3590296
Either way, it's still the best Stand Up i've ever made. Should I be using the helix more on these types of coasters?

>> No.3590330

>>3589470
It's how the game works. You can use speed well, but make sure that you don't do anything but wide banked turns when you have anything fast.

>>3589506
That looks like total ass though.
>hill that turns into a lift hill
ew

>> No.3590351

>>3590306
It needs length and more than a specific number of drops starts to count against the scoring.

>> No.3590353

>>3590351
Should I have added a couple helixes in that straightaway near the end?

>> No.3590367

>>3590353
Standups need fewer hills and more helices as filler, but your biggest problem is the lateral gs from that retarded first drop.

>> No.3590374

>>3590367
Should I just stay completely away from steep slopes on standups?

>> No.3590401
File: 1.08 MB, 1920x1028, i25^cimgpsh_orig.png [View same] [iqdb] [saucenao] [google]
3590401

r8 my woodie

>> No.3590453

>>3590374
stay away from turning drops.

>> No.3590578

Is there a way to get rid of the fucking scenery limit? I go to make a scenario and i can only add like one theme pack

>> No.3590584

>>3590578
Not yet, but I believe it will be possible in the future.

>> No.3590585
File: 858 KB, 1200x2500, ph.jpg [View same] [iqdb] [saucenao] [google]
3590585

I found a new way to channel my nostalgia - reconstruct parks I remember from childhood as scenarios. I have enough reference materials, but I struggle with maintaining scale. Any tips in general?

>> No.3591028

>>3590401
I like that name.

>> No.3591098

>>3590401
It's awesome. I love the implementation of pretty much all the coaster gimmicks.

>> No.3591190

>>3590585
if you really care you could overlay a grid matching the tilesize of your RCT map onto google maps and use that image as your blueprint.

>> No.3591361

>>3588056
I run the Galax.moe site, I can update it sometime soon.

>> No.3592345
File: 190 KB, 1430x578, The Plunge.png [View same] [iqdb] [saucenao] [google]
3592345

So here's a coaster I made a while back. Still surprised that the excitement is that high.

>> No.3592350

>>3592345

Very high excitement with medium nausea is always good

>> No.3592385
File: 1.22 MB, 1920x1030, funguswoods.png [View same] [iqdb] [saucenao] [google]
3592385

R8 my side-friction and wooden wild

>> No.3592419

Nostalgia to the face....I FUCKING LOVED THIS GAME.

I was a fucked up person. I made my rides specifically to kill people hahahaha.

>> No.3592427

Where can I get this?

>> No.3592439

>>3592427
steam

>> No.3592446

>>3592439
that's the only place?
damn

>> No.3592448

>>3592446
the pirate bay

>> No.3592523

>>3592427
steam, gog and your favourite torrent site. OpenRCT will actually run with the game demo, so you can legally play the game without paying for it (it removes the time limit on the demo for you)

>> No.3592716
File: 240 KB, 476x348, uugh.png [View same] [iqdb] [saucenao] [google]
3592716

>>3592419

>> No.3592743

>>3592419
https://www.youtube.com/watch?v=Vcg3ZY3_B6Y
https://www.youtube.com/watch?v=p-fOfVsM7jE
keep the change, ya filthy animal

>> No.3592886

>>3592743
Don't forget the most elaborate way to do it. Also is relevant because of Halloween.
https://www.youtube.com/watch?v=-IfZPBI28jk

>> No.3593367
File: 17 KB, 492x366, cdb.jpg [View same] [iqdb] [saucenao] [google]
3593367

just something cheesy
http://vocaroo.com/i/s0Av72m4LroD

>> No.3593392
File: 7 KB, 225x224, 1388849329319.jpg [View same] [iqdb] [saucenao] [google]
3593392

>>3593367
kek

>> No.3593434
File: 411 KB, 1023x654, Untitled.png [View same] [iqdb] [saucenao] [google]
3593434

I built this Lay-Down trying to keep it as compact as possible. How'd I do? What's a good name?

>> No.3593449

>>3593434
very high excitement is always good, specially when it's higher than intensity.
I always name my lay-down coasters after flying

>> No.3593494

>>3593367
Fuckin sick mate. Can I have the midi for this? I wanna play the guitar part.

>> No.3593521
File: 1.88 MB, 2811x1553, Torrid Inferno.jpg [View same] [iqdb] [saucenao] [google]
3593521

Reposting Halloween related spookiness from last year. And I'm going to keep reposting it every year until someone else makes something Halloween related.

http://www.mediafire.com/file/oj895k7vgnczyc8/Torrid_Inferno.SV6

>> No.3594085
File: 1.97 MB, 1920x1036, i54^cimgpsh_orig.png [View same] [iqdb] [saucenao] [google]
3594085

Challenged myself to make the most space-compact 7+ woodie I could.

>> No.3594329
File: 83 KB, 1080x718, Wildfire.jpg [View same] [iqdb] [saucenao] [google]
3594329

>The Court’s decision means technically to Kolmarden may need to tear down roller-coaster
http://coasterhub.com/archives/18575

ABSOLUTELY
FUCK

>> No.3594339

Any Scenario recomendations? Something without a time constraint that isn't "Build x Coasters"? I also like it when not everything ist unlocked from the start.
Don't care whether it's pay to enter, or pay to ride, tho

>>3594329
Goddamit sweden

>> No.3594341

>>3594339
Forgot to say that I have the /v/ pack too.

>> No.3594909

>>3594085
Looks like you did a good job. However why did you place the coaster right next to the garden? The coaster is even over awkwardly overlapping it in some areas.

>> No.3595274

>>3594909
I saved the design and moved it after building, I kinda made it up as I went along

Also does anyone know how to get the amazing earl pack to work? I added the files into the program files for rct2 but they don't show up in-game

>> No.3595313

>>3594329
Couldn't they just sell it off to another park? That might at least get some of their investment back.

>>3594339
I'd personally suggest Razor Rocks.

>> No.3595315

>>3595274
You have to use them in either a created scenario or maybe you could toggle debugger mode and maybe add it to an existing scenario (Haven't tried the latter solution).

>> No.3595383

>>3595313
>Couldn't they just sell it off to another park?
I guess it's possible but it's a X-BOX HUEG terrain conforming coaster built on a mountain, not only would it be hard to fit it in your park but also you'd have to rebuild it to stand on flat ground.

>> No.3595498

Tried to make a compact Twister, can't say i'm too thrilled with how it turned out. If i get rid of the final part of the launched lift hill the ratings all improve, but it also goes through a loop or two way too slow for comfort

>> No.3595504
File: 341 KB, 1021x651, the squeeze.png [View same] [iqdb] [saucenao] [google]
3595504

>>3595498
forgot pic. Name sucks, too

>> No.3595610

Hi
I liek rct

>> No.3595670

>>3593494
>>3593367
Seriously, please give me the midi. It sounds so cool!

>> No.3595860

>>3595504
Compact twister is easier if you raise the station plat high into the air and not need a lift for your first drop

>> No.3595870
File: 1.04 MB, 1920x1032, i56^cimgpsh_orig.png [View same] [iqdb] [saucenao] [google]
3595870

>>3595860
>>3595498
>>3595504
here's my latest compact twister

>> No.3595880

>>3595870
Why not move those brakes and tiny drop closer to the end? It'd probably make the ride a little quicker.

>> No.3595885

>>3595880
did that, it just decreased both intensity and excitement by .02 each

>> No.3596027
File: 375 KB, 1105x597, SCR47.png [View same] [iqdb] [saucenao] [google]
3596027

Ayy

>> No.3596075
File: 484 KB, 1496x560, 650 stone later.jpg [View same] [iqdb] [saucenao] [google]
3596075

>>3596027
This reminds me of something I built recently.

>> No.3596946
File: 1.09 MB, 300x259, 1474046300447.gif [View same] [iqdb] [saucenao] [google]
3596946

>>3588502
Aaahh...!
uuuUUAAAH!
AAAAAAAAAAAAAUGH!!!

>> No.3597003
File: 31 KB, 600x450, i'm beyond mad.jpg [View same] [iqdb] [saucenao] [google]
3597003

>research keeps feeding you garbage like Chesire Cats/Monorail Cycles/boats/coasters that aren't fun to build

>> No.3597158

>>3597003
Custom scenario,friendo

>> No.3597256
File: 12 KB, 250x336, banderect.jpg [View same] [iqdb] [saucenao] [google]
3597256

>>3596075
That path/roof through the loop

>> No.3597283

>>3597158
i was playing the 3 monkey's park earlier. You have to research three stalls before you even get food.

By the way, what's a good price for food? How high should I jack the price up?

>> No.3597508

How can I suck less at building coasters? Every single time I try they are just shit compared to the prebuilts.

>> No.3597672

>>3597508
BANK YOUR TURNS

>> No.3597681

>>3597508
Bank your fucking turns

Even when banked, dont go through a tight turn too fast, make the turn wider

Don't go through inversions too fast

>> No.3597747

>>3597681
I do bank my turns. It's not so much that I have a problem with excitement/intensity, more that my coasters just look like ass.

>> No.3597759

>>3597747
Post one and we'll tell you exactly what you should be doing.

>> No.3597767

>>3597747
Do you go to theme parks and ride coasters often? If so, start by trying to build something similar to your favorite ride. If not, watch pov videos and look at pictures of real coasters for ideas.

>> No.3597848

>>3597759
I just struggle with the whole thing lol. I'm used to 3 where you got a ghost of the cars, I find it hard to judge how fast the ride will be at a giver point.

>> No.3597851

>>3597848
It just takes some rigor. Take the time to fix mistakes on your coasters until they're perfect; eventually it'll start coming naturally.

>> No.3597885

>>3597851
Yeah ok. I like wooden coasters, the ones that are super compact and low footprint. Problem is that getting everything to line up is really tough.

Apparently the openrct2 guys are looking to implement ghosts, but it's not done yet. Hopefully now that they have fully replaced the original game, they can start working on large improvements.

>> No.3597956

>>3597508
>>3597747
If you want more than very basic advice (like BANK YOUR TURNS) you'll have to post a coaster.

>> No.3597961
File: 285 KB, 1779x1069, Double-Backwards.png [View same] [iqdb] [saucenao] [google]
3597961

The secret to a good looking coaster is composition imo, if you have track going everywhere it clashes with itself. Spacing shit out also helps

>> No.3597969
File: 12 KB, 149x194, danger.jpg [View same] [iqdb] [saucenao] [google]
3597969

>>3597961
>10+ intensity in reverse

>> No.3598652

>>3588042
So lads, have you heard of OpenRCT2? We could make a /vr/ server on there.

>> No.3598672
File: 18 KB, 250x250, 1367690781988.jpg [View same] [iqdb] [saucenao] [google]
3598672

>>3598652
>have you heard of OpenRCT2?

>> No.3599384

>>3598652
Good luck, it's fucking hard to make a server

>> No.3599392

>>3598652
Who cares about OpenRCT2. You'll never believe what I just heard, they're actually making a RollerCoaster Tycoon THREE.

>> No.3599407

>>3588545
Way I see it, very high intensity is good enough if the excitement rating matches it. The tycoon sims are enormous pussies.

Also noticed that the sims that are willing to ride a high intensity/high excitement ride fucking adore it every time.

>> No.3599594
File: 1.13 MB, 678x631, rYqqsrM.webm [View same] [iqdb] [saucenao] [google]
3599594

>>3599392
Who cares about 3. I hear they're making RollerCoaster Tycoon WORLD!

>> No.3599621
File: 96 KB, 596x628, keksimus.jpg [View same] [iqdb] [saucenao] [google]
3599621

>>3599594

>> No.3599625

>>3599594
Are they even trying?

>> No.3599630

>>3599625
3rd studio at this point, anyone remember the first trailer they put out? Game looked worse than 3. Worse than 3.

I think it was originally planned for release last year? It's been pushed back over and over again, now it's apparently launching next year?

>> No.3599634

>>3599630
It's already launched, albeit in """""early access"""""

>> No.3599971
File: 3.61 MB, 4591x2425, SCR16s.png [View same] [iqdb] [saucenao] [google]
3599971

R8

>> No.3600185
File: 221 KB, 656x553, really.png [View same] [iqdb] [saucenao] [google]
3600185

>>3599630
>>3599634
People actually defended it too

>> No.3600276
File: 571 KB, 1920x1151, floorless.png [View same] [iqdb] [saucenao] [google]
3600276

Critique my layout. No scenery yet. What could I improve?

>> No.3600459

>>3600185
>that pic

That's totally a dev on an alt account

>> No.3600487

>>3600276
The helix into corkscrew doesnt really flow, you bank right then go to flat and the right again, i'd go straight after one full helix and then turn and then go straight to the corkscrew

>> No.3600548

>>3600459
Seriously must be if he's really calling current Atari devs talented, everyone knows all the ones with actual talent left Atari for Activision, and eventually left the industry

>> No.3600582

>>3600548
Current Atari is the renamed Infogrames. They just purchased the name for brand recognition.

>> No.3600698

>>3598672
>Implying I wasn't saying that ironically :^)

>> No.3600705
File: 70 KB, 499x460, 1438120584937.jpg [View same] [iqdb] [saucenao] [google]
3600705

>mfw Mr.Bones makes BBQ for a living

http://www.mrbonesbbq.com/

>> No.3600813

>>3600705
Mr Bones says

NO CONDIMENTS

>> No.3600938

>>3600276
Break run before the Corkscrews, maybe before the twist even.

>> No.3601105

>>3597885
this ghost feature is sort of in ORCT2 already.

if i recall correctly there is a menu check box somewhere that will allow for testing of a coaster that isnt finished. its certainly not as good as it could be, but its something

>> No.3601113

>>3600705
>MR BONES WILD RIBS

>> No.3601136

>>3588042
Bro I miss rct I used to build prisons for guests. Loopy landscapes was such a cool addition too imho. I never did really master having a decent train station or anything like that to transport guests around the park though :/ I miss rct

>> No.3601142

>>3601136
guess what. you can still play rct.

>> No.3601146

>>3601142
Wut? I'm on my phone but Wut did you just say to me bro? R u saying I have a chance again?

>> No.3601469

>>3601105
Yeah, there is an option in the launcher to disable crashing for unfinished rides. It's a bit fiddly to do though, you have to stop construction, change the ride to test etc.

>> No.3601856

>>3601146
First off, kill yourself.

Secondly, there should be a mobile port of RCT2 soonish. RCT3 already has a port. Ignore RCT4 Mobile.

>> No.3601864

>>3601856
There will be two of them probably. OpenRCT2 is already in a semi-workable state on android and Chris is working on his own port for android and iOS

>> No.3601905

Man for a game called rollercoaster tycoon, it's easy to make an entire park based off of theme rides.

>> No.3601931

>>3599971
nice

>> No.3602531

>>3600276
>>3600938
Break run instead of that hill after the non inverting turnaround.

>> No.3603212

>>3600276
I like it. Good use of diagonal meme. Put a brake line shortly after leaving underground. Put some scenery or fencing around the underground holes, it looks naked.

>> No.3604126

>>3600938
>>3602531
>>3603212

It ends up going 25mph over the corkscrews without brakes. Is that too fast?

>> No.3604318
File: 67 KB, 540x534, pepe.jpg [View same] [iqdb] [saucenao] [google]
3604318

>YFW SOMEONE SOMEWHERE IN THE WORLD WHO IS CONSTRUCTING A THEME PARK MAY BE LOOKING AT THESE THREADS AND USING OUR RIDES

>> No.3604323

>>3604318
Shnupz', maybe.

>> No.3604653
File: 653 KB, 1920x1080, Whiskey Craters 2016-09-09 13-31-13.png [View same] [iqdb] [saucenao] [google]
3604653

>>3604323
I rarely gather enough autism together to finish a project though

>> No.3604839

>>3604653
>3 track types

>> No.3604976

>>3604653
What does a wooden coaster train look like going through a barrel roll?

>> No.3605163

>>3604976
I don't know if there even are sprites in the game for that

>> No.3605191
File: 364 KB, 1280x720, wyvern.png [View same] [iqdb] [saucenao] [google]
3605191

After months of nothing, I finally finished a new park.

>> No.3605193
File: 386 KB, 1280x720, turmoilgg.png [View same] [iqdb] [saucenao] [google]
3605193

>>3605191

>> No.3605195
File: 337 KB, 1280x720, vermin.png [View same] [iqdb] [saucenao] [google]
3605195

>>3605193

>> No.3605197
File: 387 KB, 1280x720, ggfront.png [View same] [iqdb] [saucenao] [google]
3605197

>>3605195
Entrance area.

>> No.3605198
File: 356 KB, 1280x720, ggback.png [View same] [iqdb] [saucenao] [google]
3605198

>>3605197
Back of the park.

>> No.3605203
File: 404 KB, 1280x720, gumballgardens.png [View same] [iqdb] [saucenao] [google]
3605203

>>3605198
Overview.

>> No.3605218

>>3605203
Mad props. That is a very cool park.

>> No.3605221

>>3605203
Very nice. Show us some of that ghost train.

>> No.3605227
File: 292 KB, 1280x720, grimsworth.png [View same] [iqdb] [saucenao] [google]
3605227

>>3605221
Here you go.

>> No.3605234

Looks like parks I make. Can't be that good.

>> No.3605518

>>3604318
>A park consisting of unbanked wooden roller coasters.

>> No.3605797

>>3605163
It at least looks better than what happens when a wooden coaster train goes through a corkscrew

>> No.3605810

>>3601856
fuck you bro i was at the bar.
>>3601864
thanks bro read this thread in depth awesome gonna download to my desktop in no time

>> No.3605839

>>3605810
Must have been a fun evening at the bar if you felt the need to indulge in nostalgia for an autistic child's favorite game on an anonymous imageboard.

>> No.3606557
File: 37 KB, 400x386, 1474820826379.jpg [View same] [iqdb] [saucenao] [google]
3606557

>>3604653
>>3604839
>yfw 4 track types

>> No.3606874
File: 157 KB, 330x346, 1476931057421.png [View same] [iqdb] [saucenao] [google]
3606874

>Its another bobsled flies off the track at 10mph episode

>> No.3608241
File: 36 KB, 406x409, 1464901730803.jpg [View same] [iqdb] [saucenao] [google]
3608241

>>3606874
>killed another thread
I'll just bump while I'm here

>> No.3608612
File: 259 KB, 1366x745, SCR9.png [View same] [iqdb] [saucenao] [google]
3608612

OC r8/h8

>> No.3608614
File: 289 KB, 1366x745, SCR10.png [View same] [iqdb] [saucenao] [google]
3608614

more OC r8/h8

>> No.3608659

>>3608612
It's nice. Would probably look better with one more inversion, being an arrow and all.

>> No.3608906

>>3608659
agreed, a loop right after the first drop would be great

>> No.3609597
File: 714 KB, 1920x1080, Whiskey Shores 2016-11-10 21-06-16.png [View same] [iqdb] [saucenao] [google]
3609597

is it comfy?

>> No.3609687

>>3609597
I don't think anything with an inversion can ever be comfy, sorry man.
Also where does the path going underground go? Slightly on the right of the elevator.
And what's in the hotel thing in the bottom right? Food? I wish you could make shops and toilets and first aid stations invisible and intangible, so it'd be easier to build a custom building around it.

>> No.3609886

>>3609597
Very comfy
10/10 would visit in a dream

>> No.3609919

I know it's not a retro game but figured I'd ask here anyway.

I got planet coaster and I'm absolute dogshit at building custom coasters, do you guys have any suggestions of cool real life coasters I could rip off?

>> No.3609920

>>3609919
search up rollercoaster pov videos on google

>> No.3609945

>>3609919
What kind of coaster do you want to build?

>> No.3609972

>>3609945
Doesn't exactly matter, but I'm primarily a fan of wooden ones (Hybrids as well I guess)

>> No.3610393

>>3609597
Definitely.

>>3609687
>an inversion can [never] be comfy
>Preferred ride intensity: Less than 5
Also there are custom stalls that are just a counter so that buildings can be made around them. Theyre commonly included in workbenches.

>> No.3610397

>>3610393
Are there any custom ride types available around? The only one[s] I've found are earl's shit, but is there more?

I need more types senpai

>> No.3610417

>>3610397
I think theres some he didnt do like the wing coaster, but custom rides, especially flat rides, tend to look like ass due to the difficulty of following the original graphical methodology.

>> No.3610781

>>3609687
>>3610393
I only made the schwartzkopf, the rest was done by other people. The screenshot is from a multiplayer game

>> No.3611217

I made a shitty tutorial on setting up orct2 with the steam overlay for /r/openrct2 and some of my normie friends

pls no bully

https://www.youtube.com/watch?v=P2ko3uXYn94

>> No.3612338

>>3611217
>normie friends
Anon, I...

>> No.3613223

>if there's trash/puke on a path and you replace it with a different type of path the puke/trash stays there.
Explain this.

>> No.3613365
File: 26 KB, 480x360, 1461092780226.jpg [View same] [iqdb] [saucenao] [google]
3613365

>>3613223
>Handyman walking towards puke
>Turns around right infront of it

>> No.3614623

>>3613223
delete the path first then replace it

>> No.3615854
File: 19 KB, 187x187, 1339897670850.png [View same] [iqdb] [saucenao] [google]
3615854

>>3588502

>> No.3615987
File: 500 KB, 1368x912, Leafy Lake 2016-11-08 21-38-48.png [View same] [iqdb] [saucenao] [google]
3615987

My roommates and I are playing through the RCT1 scenarios on multiplayer.

I'm interested to see how far we'll make it. In other news, my roommates can't design coasters worth shit.

>> No.3616013
File: 350 KB, 1920x1080, 1045-0-1454771492.jpg [View same] [iqdb] [saucenao] [google]
3616013

>>3615987
>that causeway

>> No.3616561
File: 589 KB, 1920x1080, Vertigo Views 2016-11-14 02-15-26.png [View same] [iqdb] [saucenao] [google]
3616561

>Virginia Reels used to be my least favorite coaster
>mfw they're suddenly my favorite

>> No.3616885
File: 291 KB, 1368x859, contest.png [View same] [iqdb] [saucenao] [google]
3616885

Thread's dead, baby.

Maybe this can spice it up. Just threw this together in MS paint.

>> No.3616892

>>3616885
I think February would be a more realistic deadline.

>> No.3616897

>>3616885
>>3616892
Maybe two weeks is a little ambitious. Maybe make it an end-of-year thing instead? I can edit the image real quick.

>> No.3616909

>>3616885
Just change the theme to Comfy.

>> No.3616923
File: 3.36 MB, 1748x1103, SCR1.png [View same] [iqdb] [saucenao] [google]
3616923

>>3616897
Or mid December. I guess others, just like me, will be absent during the holidays.

>Thread's dead, baby
Been playing Planet Coaster and I gotta admit, it's pretty darn sweet. It's fun finally being able to build all them modern coasters lacking in RCT2.

>> No.3616924
File: 292 KB, 1368x859, contest.png [View same] [iqdb] [saucenao] [google]
3616924

>>3616885
>You cannot delete a post this old
Well, shit.

Updated image anyhow. Broadened the theme and extended the deadline.

>> No.3616926
File: 118 KB, 1920x1080, Six Flags 2016-11-10 20-30-03.png [View same] [iqdb] [saucenao] [google]
3616926

How would I end this coaster, I like the overall layout, but when it comes to doing the back end, it always falls flat.

>> No.3616932

>>3616926
Downward banked turn, then up and around again, through the big loop, then some up and down on the way back into the station.

>> No.3616935

>>3616926
>launch hill
booo!

If you want a generic end:
>Mid Course BreakRun
>couple of small inversions and some twisty shit
>another break run
>???
>station

>> No.3616950

>>3616926
Overbanked turns or bowls, helices, maybe a corkscrew or two. I'd try to have it immediately pass under the lift hill then finish its twisty turvy beside the station.

>> No.3617215
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3617215

>>3616926
>that fucking grass

>> No.3617538
File: 65 KB, 493x329, dsfs.png [View same] [iqdb] [saucenao] [google]
3617538

Is this comfy?

>> No.3617610

>>3617538
How many kids drown there every year?
No comfy.

>> No.3617637
File: 596 KB, 1920x1080, 1479138065390.png [View same] [iqdb] [saucenao] [google]
3617637

>>3616926
Twist, half loop, turn slightly right and then turn left and do another full twist across the ground that the tunnels are on, then turn hard left and out parallel with the first hill, then helix up to be level with the station and return.

>> No.3619074
File: 314 KB, 1228x615, Twists.png [View same] [iqdb] [saucenao] [google]
3619074

Why is this allowed?

>> No.3619092

>>3605839
yeh. it was fun. you sound a little butthurt over there on your end buddy. fuck you

>> No.3619095

>>3619074
The RCT2 expansions were outsourced and they couldn't program new rides from scratch

>> No.3619116

>>3619074
Original twist and snow cups are alright. Don't care for the rest of those,

>> No.3619117

>>3619116
Snow Cups should've been a teacups ride.

>> No.3619241

>>3619074
The only somewhat acceptable ride from TT and WW is the double-deck carousel. Most of the scenery they introduced is complete shit (and also rehashes of old themes like Medieval and Classical/Roman) as well.

>> No.3619247

>>3619241
>Make Antarctica theme
>Make a lot of scenery for it
>Spend the time and effort to make ride variations for the theme, even giving its rollercoasters prebuilt designs too
>Only has one scenario

>> No.3619264

>>3617538
I like it, but you should add some trees for extra comfiness.

>> No.3620583

>>3601856
Will there be a PSP port you guys think? There is also an openTTD psp port so shouldnt be too hard.

>> No.3620593

>>3620583
Ask yourself again whether you want to play this game on a 12 years old handheld with a 480x272 screen.

>> No.3620607
File: 28 KB, 640x400, 2323wm.png [View same] [iqdb] [saucenao] [google]
3620607

>> No.3620612

>>3620593
yes

>> No.3620618

Are there no precompiled binaries of openrct2 for 32 bit linux?

>> No.3620921

>>3620607
What did he mean by this?

>> No.3622215

>>3588046
just wanted to point out that that rctmart link is dead.

>> No.3623396

>>3622215
That's really a shame, rip

>> No.3623779

Anyone get rct world? From what I've heard it plays like it's half finished.
What about planet coaster?

>> No.3623795

>>3623779

RCTW is shit.

PC is a great creator but actual management is fucking piss easy and almost completely pointless.

>> No.3623797

>>3623779
I've been playing quite some Planet Coaster. It is an amazing game but it could have benefited from a couple of more months in development. Among other things water rides feel unfinished, there's a lack of flat rides and paths are limited. Hopefully Frontier will keep on pumping out updates during the coming weeks. Also, it uses Denuvo with make me feel really bad about playing it.

>> No.3623838
File: 841 KB, 2760x1504, Sym.png [View same] [iqdb] [saucenao] [google]
3623838

Comfy?

>> No.3623887

>>3623838
Needs more trees for maximum comfy. A lot of floating track.

>> No.3624027
File: 618 KB, 1920x1151, mine.png [View same] [iqdb] [saucenao] [google]
3624027

>>3600276
Posting more of the same park.

>> No.3624109

>>3623797
Wasn't it still in development?

>> No.3624131

>>3624109
What? It's released now if that's what you're asking.

>> No.3625267

>>3624131
So both PC and RCTW are "released" now?

>> No.3625273

>>3623838
Making a park that is mostly (entirely?) just a mirrored version of itself is a pretty dumb and lame.

>> No.3626116

>>3623838
Not comfy, but it still looks great and I love the mirroring stuff, never seen that done to an entire park before.

>> No.3626130
File: 83 KB, 1012x718, PEAd5vM.jpg [View same] [iqdb] [saucenao] [google]
3626130

>>3600185
>buy a new video card
>not, "buy a better video card"
kekd

>> No.3626441

>>3626130
Just buy the same video card again and it will work 100% better... probably

>> No.3626819
File: 183 KB, 681x1035, Firefox_Screenshot_2016-11-20T03-53-40.746Z.png [View same] [iqdb] [saucenao] [google]
3626819

>>3600185
>>3626130
>He thinks Unity is the best engine

>> No.3626842 [DELETED] 
File: 16 KB, 330x417, AAAHHHHHHH.jpg [View same] [iqdb] [saucenao] [google]
3626842

RollerCoaster Tycoon 2 is a sixth generation game. It was released in 2002.

Doesn't this thread break the rules? Why not post this thread in video games general?

>> No.3626848

>>3626842
No.

>> No.3626852
File: 72 KB, 612x612, Lets Talk.jpg [View same] [iqdb] [saucenao] [google]
3626852

>>3626848
>No.
The words of a man with no argument.

Technically, is RollerCoaster Tycoon 2 a generation 5 or generation 6 title? (Serious question; I'm curious to know.)

>> No.3626853

>>3626842
I've been coming to these threads for 3 years and the mods have never had an issue with them

>> No.3626856

>>3626853
>I've been coming to these threads for 3 years and the mods have never had an issue with them
But why? Why pick favorites with generation 6 games? If all generation 6 titles are banned, except for Sega Dreamcast, then why allow threads about a generation 6 game to persist? Is this not unfair to fans of other game series?

>> No.3626860

>>3626852
The words of someone who wants to dismiss you without partaking in your idiocy. You will get no argument because you deserve none.

>> No.3626868

>>3626860
Not him, but he's a good point, if all gen. VI games are against rules, then so would RCT2.

>> No.3626871

>>3626860
>The words of someone who wants to dismiss you without partaking in your idiocy. You will get no argument because you deserve none.
If I started a thread about Grand Theft Auto 3, a game from 2001, how long do you think it would last? Certainly not three years like these RollerCoaster Tycoon 2 threads have been going. And it came out a year after GTA 3.

To keep this board retro, we must be fair about the rules. Either keep Generation 6 titles banned, or allow them. It can't be both. The video games general board exist for a reason.

>> No.3626875

>>3626842
The way I see it, RCT2 is really a rather well updated version of RCT1, which is from 1998, so it might as well be allowed.

And really, the mods don't have a problem with it.

>> No.3626878
File: 733 KB, 1276x939, 1396730157401.png [View same] [iqdb] [saucenao] [google]
3626878

>>3626871
>This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier.

RCT1 came out in 1999 and considering how similar RCT2 is to the original, nobody has considered it an issue aside from one shitposter we had a year or two ago.

>> No.3626887
File: 443 KB, 583x642, 2h67hf5yhuyjuitg.png [View same] [iqdb] [saucenao] [google]
3626887

>>3626875
>>3626878
Fair enough. Thanks for the thoughtful replies.

>> No.3626898

>>3626868
I responded that way because it was reasonable to assume him another troll as we've had in the past. Even if it was legitimate, this thread has been around so long that he clearly is clueless of the state of affairs, the equivalent of someone coming into a new job and accusing his seniors of being morons. That person is unequivocally a dick.

>> No.3626902

>>3626898
>I responded that way because blah blah blah blah blah blah blah blah blah blah blah blah blah blah
This butt-hurt over someone asking a legit forum rules question. Seek professional help.

>> No.3626904

>>3626878
It's kinda interesting how RCT1 is one of the few windows games from before 2000 that you can play on modern windows without the need for an emulation or source port unless windows 10 fucked it up

>> No.3626909

>>3626902
Clearly you havent been here long either. We've had trolls a ppear a number of times to stir up shit, clearly trolling rather than making an actual inquiry. The guy asking this time carried a passive aggressive tone not dissimilar. Notice that I said "reasonable to assume". Given your passive aggressive tone, I might even be inclined to call you samefag.

In short, I calmly dismissed a probable troll instead of feeding. Regardless of the truth, you can go fuck yourself.

>> No.3626914

>>3626902
>blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Why did you even quote?

>> No.3626920

>>3626904
Assembly is pretty neat that way I guess. And I don't think W10 fucked it up too much although I'm still on 7 so I can't say for sure

>> No.3627339

>>3588042
bump

>> No.3627381

>>3625267
Yes.

>> No.3627404

Anyone got a Mega download for a GoG installer for RCT2?

>> No.3627442

>>3626920
Sawyer is a God

>> No.3627537
File: 337 KB, 800x600, SCR15.png [View same] [iqdb] [saucenao] [google]
3627537

>>3625273
a pretty dumb and lame what?

>> No.3627552

>>3627537
That was a stray "a" from rearranging the sentence. Though you could mentally insert "idea" at the end as well.

>> No.3627637

>>3626852
>>3626878
>>3626887
Also /vr/ct can't survive on another board, the slow nature of /vr/ lets it live.

>> No.3627672

>>3627537
do wide paths cause issues in ORCT2 like they did in the first game, or are they fine to use now?

>> No.3628898

>>3627672
Wide paths are ok in rct2 and orct2 uses rct2 logic so it's fine. They had made some modifications to behavior for peeps but i don't think they've been rolled into the game proper because it had weird outcomes.

>> No.3629559
File: 328 KB, 1271x740, Leafy Lake 2016-11-21 13-46-16.png [View same] [iqdb] [saucenao] [google]
3629559

bump

>> No.3629697

>>3629559
I can't make those boat rides. I just can't. It's so dumb

>> No.3630029

>>3629697
They look good when decorated properly.

>> No.3630506

How does the lighting work in OpenRCT2? I put lamps around but they don't light up or anything.

>> No.3630518

>>3630506
It's not implemented yet

>> No.3630694

>>3630518
I thought it was in the dev build but not in the stable?

>> No.3630871

>>3629697
I hate that they get stuck trying to enter the station when you don't build the path. I didn't bother to make that boat ride anything decent.

>> No.3631242

>>3630871
It doesn't happen with canoes because of how thin they are

>> No.3633029
File: 27 KB, 200x200, TFW.gif [View same] [iqdb] [saucenao] [google]
3633029

>Forgot to upload the finished the final part of Headache Paradice
>Went to upload it.
>Read and realised the main gimmick is inversion-based roller coasters.

Well fuck. Guess I'll have to redo it over to actually use a coaster that can do inversions. Sorry for that and the delay.

>> No.3633056

Just bought RCTW since it's 50% off Atari's store.

WHOS READY FOR THIS WILD RIDE!?

>> No.3633264

>>3633029
Vekoma/Arrow definitely include mine trains and suspended swinging coasters and since Vekoma build/sell loads of different coasters you could probably stretch it further.

>>3633056
>giving them your money

>> No.3633363
File: 376 KB, 1750x860, Eisencoast.png [View same] [iqdb] [saucenao] [google]
3633363

>>3633264
Well, that's a convince. The original has a mine train coaster. Ironically, my try at a second attempt involved a Heartline coaster, which outside of a prototype, doesn't exist in either company's catalogue.

Anyway, I'll upload the final park to the docs.

>> No.3633390
File: 327 KB, 2152x1200, SCR35.png [View same] [iqdb] [saucenao] [google]
3633390

>>3633363
The park's uploaded. Again, sorry for my procrastination to actually upload it.

>>3633056
>Buying RCT: Worthless
There are multiple reasons why what you done was a mistake. Hopefully you just bought it 'ironically'.

>> No.3633412

>>3633363
>>3633390
At first I didn't know what you were talking about (collab started before I came to the thread), but this looks pretty cool.

I also saw that this ominous MysteryMan guy finally uploaded his part for the /vp/ title collab park. And wow, that's some complete bunch of shit (and he also worked off the wrong version).

With 0.0.5 still having 11 open issues and no due date, does anyone want to talk to spacek about ironing out the last few issues so this can maybe make the title sequence anyway? We were pretty much done, it's just that nobody stood up and said we're done.

>> No.3633484

http://steamcommunity.com/id/shnupz/recommended/285330/

reminder to nominate rct 1 or 2 for the test of time award on steam

>> No.3633870

>>3633484
And Postal 2 for best use of a farm animal.

>> No.3633910

>>3633363
>>3633390
>it's finished
NICE

>>3633484
Nominated RCT2 like 2 minutes before I read your post, good stuff.

>> No.3634073

>Planet Coaster general is already dead
That didn't last long

>> No.3634076

Jesus fuck I knew RCTW was bad but holy hell I don't even know.

>Even on low setting game runs like shit.
>Even on max settings game looks like shit.
>Janitors constantly ignoring litter and puke.
>AI in so shit that it makes rocks look like super computers.
>Patrol areas are set with circles that you can not change the size of and have a limited amount of circles to place.
>Guests and staff constantly bugging out animations and randomly snapping to things.
>Most ride/shop names are horrible puns and memes or have the word tycoon in it.
>Guests dab.
>In order to hire staff you have to make a X staff building. There are 2 sizes, small which lets you hire 3 of the staff or large which lets you hire 10.
>They also have "skeleton" staff buildings which only let you hire 3 staff, making them completely pointless.
>Park is open 24/7 and having a well lit park is important to guests.
>Even less rides and content than RCT or even PC.
>Only 2 types of rides, Roller Coasters and Flat rides. No transport rides or other track rides like go carts or car rides.
>All coaster stations and rides have pre determined enterences/exits
>Snapping buildings, rides, themeing ect to paths does not work at all.
>Paths snap and can be built on pre determined angles but all quelines are free from.
>Coaster editor is trash and you can't even costumize the cars.

I don't even know. I mean I bought so I could laugh and just how terrible it was but this has literally out done me.

>> No.3634079

>>3634073
>2016
>visiting any vidya board except /vr/

>> No.3634084

>>3634076
>horrible puns and memes

Oh dear, examples?

>having a well lit park is important to guests

That actually sounds kind of nice. Not enough to make up for everything else, but still.

>> No.3634085

>>3634084

Lets Taco bout it and Itsa me-atball are the worst offenders though I mainly skimmed the list to see what they had.

>> No.3634096

>>3634076
>I bought so I could laugh
Did you have money to burn?

>> No.3634113
File: 67 KB, 1200x676, muhmillennials.jpg [View same] [iqdb] [saucenao] [google]
3634113

>>3634076
>>3634084
>>3634085
The only new-ish and interesting mechanic RCTW has that the others don't are "Influencers", basically VIPs for non-sandbox gamemodes. However, much like the rest of the game, it's done terribly, and bug-ridden.

The sad thing is that I feel like that would've made the management aspect of the game more interesting, hopefully Frontier can take that idea to help flesh out their own barebone management in PC.

>> No.3634116

>>3634096

It's 50% off on Atari's store.

>> No.3634120

So none of the (major) people that worked on RCT 1, 2 or 3 did anything for World?

>> No.3634126

>>3634120

Nope. IT went through 3 different devs.

>> No.3634750

>>3634113
That face looks creepy as hell

>> No.3635121
File: 1.51 MB, 4296x2272, SCR20.png [View same] [iqdb] [saucenao] [google]
3635121

>>3633363
>>3633390

Dude wait what

The Vekoma collab was finished back in March

>>/vr/thread/S3076716#p3079682

>> No.3635151
File: 68 KB, 923x331, what.png [View same] [iqdb] [saucenao] [google]
3635151

>>3635121
That's confusing, since I picked up the collab around the time of 9/11's anniversary, this year. I don't know what happened to cause this to happen, but it happened.

>> No.3635165
File: 134 KB, 1343x744, TheFullStory.png [View same] [iqdb] [saucenao] [google]
3635165

>>3635121
>>3635151
Turns out I can't read.

Infact, it seems like the fourth person, who seems to be Shnupz, quit due to overriding his save by accident. So it seems like he was removed from the docs, and I came in to replace him.

Apparently Shnupz did finish his park, but all that remains is a image of it.

>> No.3635659
File: 286 KB, 1271x740, Leafy Lake 2016-11-25 18-39-54.png [View same] [iqdb] [saucenao] [google]
3635659

How do I git gud at making buildings and such?

>> No.3636093

>>3635659
Practice
copying others

>> No.3636886
File: 917 KB, 786x593, T-Rex lol.png [View same] [iqdb] [saucenao] [google]
3636886

>>3635121
>>3635151
>>3635165
To avoid further confusion and keep the document clean, move the whole thing to the 'finished parks' tab now that it's actually done.

>> No.3637102
File: 1.77 MB, 2576x1932, 20161109_223551.jpg [View same] [iqdb] [saucenao] [google]
3637102

The weak should fear the strong...

>> No.3637272

>>3636886
That's a pretty rad track profile

>> No.3638534
File: 368 KB, 1536x864, Forest Flags 2016-11-26 18-40-08.png [View same] [iqdb] [saucenao] [google]
3638534

Page 8 bump

>> No.3638620

my mechanics keep leaving their marked zone and walking the complete opposite direction to fix rides. is this an orct2 bug or am I doing something wrong?

>> No.3638807

>>3638620
Post a screenshot of how you mapped your areas.

>> No.3639253
File: 52 KB, 480x600, 1471305518095.jpg [View same] [iqdb] [saucenao] [google]
3639253

>>3638534
nice

>> No.3639745
File: 920 KB, 1920x1080, 1469944766275.png [View same] [iqdb] [saucenao] [google]
3639745

>>3638807

>> No.3639783
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3639783

>>3639745
>that mine train

>> No.3639787

>>3639783
donut bully i'm new how do i stop my mechanics from being faggots

>> No.3640135

>>3639787
Your mechanic has to be in the area you map for them originally and then they shouldn't leave it. If they do, then it's probably a bug.

>> No.3640150

So planet coaster is pretty rad, it's a pity it doesn't have a general

>> No.3640307 [DELETED] 

>>3640150
>>>/vr/

>> No.3640308

>>3640150
>>>/vg/

>> No.3640678

>>3640135
yeah i put them in the zone and always move them back into it whenever this happens, it only seems to happen sometimes on this park but was happening constantly on another one, maybe some pathfinding bug

>> No.3642749
File: 134 KB, 757x661, Forest Frontiers 2016-11-28 17-09-29.png [View same] [iqdb] [saucenao] [google]
3642749

I'm starting to like this game a lot

>> No.3642752

>>3642749
>Default name.
Looks like ass, too.

>> No.3643285

>>3604653
ew

>> No.3643389

>>3642749
>nazianon
>hurr have to draw a swastika because I'm a nazi durr
>rides all clogged up on top of each other and literally looks like excrement
This post is bad and you should feel bad.

>> No.3643401

>>3642749
>>3643389
Also,
>red swastika on green background

>> No.3643421
File: 126 KB, 940x421, back_lot_slide_21.jpg [View same] [iqdb] [saucenao] [google]
3643421

>>3643285
it is one of these but custom layout pls do not bully

>> No.3644090
File: 814 KB, 367x270, 1460336685258.gif [View same] [iqdb] [saucenao] [google]
3644090

>>3643421
heyyyyyyyy Ive been on this ride
Cool

>> No.3645302

>>3588042
Bump

>> No.3645316

>>3643421
King's Island is fun.

>> No.3645962

>>3645316
I wouldn't know, I've never been there or outside of Australia ;_;

>> No.3646595
File: 59 KB, 395x401, 1449719812542.jpg [View same] [iqdb] [saucenao] [google]
3646595

>>3588502
i can't fucking breathe

>> No.3646601

>>3596075
dammit mac, knocking it out of the park as always

>> No.3646625

>>3634076
>guests dab
jesus christ

>> No.3646629
File: 583 KB, 1920x1018, Snowbird.png [View same] [iqdb] [saucenao] [google]
3646629

haven't been here in a long time, posting some old content

>> No.3646630
File: 492 KB, 1259x521, Snowbird (station).png [View same] [iqdb] [saucenao] [google]
3646630

>>3646629

>> No.3646637
File: 370 KB, 1201x755, amethyst.png [View same] [iqdb] [saucenao] [google]
3646637

>>3646630

>> No.3646640
File: 553 KB, 1920x1018, SCR10.png [View same] [iqdb] [saucenao] [google]
3646640

>>3646637

>> No.3646761

>>3646629
>>3646630
9/10 - The great diagonal meme

>>3646637
6/10 - Weird choice of train but it kinda works, really cool scenery

>>3646640
?/10 - JUST bobsled MY SHIT UP

>> No.3647602
File: 646 KB, 864x540, [can't wake up].webm [View same] [iqdb] [saucenao] [google]
3647602

>> No.3647954

Da post with nazi things was to bait people, feel gut now

>> No.3647959

>>3647954
2/10 bait rating

>> No.3649615
File: 16 KB, 248x270, abe.jpg [View same] [iqdb] [saucenao] [google]
3649615

>>3647954
>Baiting in a general for a 15 year old Maze entrepreneur simulator.

>> No.3649662

>>3649615
plus "build a concentration camp in rct2" is like the least original edgy thing on /vr/

>> No.3650120
File: 58 KB, 634x359, quantized concentration.png [View same] [iqdb] [saucenao] [google]
3650120

>nazis

>> No.3650165

RCT 1 (with loopy landscapes and corkscrew follies) is on humble bundle rn

>> No.3651598

is planet coaster inferior to the originals? i can recall the tycoons being a bit short of content and stuff to do, but maybe there are mods?
i would've just pirated planet coaster but that's a bit of an issue

>> No.3651612

>>3651598
If the tycoon games are short on content and stuff to do, why is the OP full of links featuring stuff people are still creating over 10 years since the game launched?

>> No.3651637 [SPOILER] 
File: 687 KB, 1920x1080, 1480679108637.jpg [View same] [iqdb] [saucenao] [google]
3651637

>>3651598
Planet Coaster has like 12 career mode levels and then challenge mode; i'm unsure what rtc shipped with. Planet coaster is basically a giant sandbox for coaster autism though.

Planet coaster is great

>> No.3651649

>>3651598
I'm loving Planet Coaster but some content is lacking. There are some free updates with at least one new flatride coming, hopefully they keep it up.

And there's no point in comparing it to RCT1/2 or even Parkitect, they're not similar. PC is way better than RCT3 ever was in my eyes.

>> No.3651679
File: 1.08 MB, 1920x1080, babby.png [View same] [iqdb] [saucenao] [google]
3651679

>this took me twenty minutes

>> No.3651689

>>3651679
By the looks of it, it also takes 20 minutes to do a loop

>> No.3651703

>>3651689
it takes twenty minutes in the first 1/5th and then goes by momentum for the rest, making all the pull chains obsolete

>> No.3651717
File: 2.17 MB, 2558x1348, Forest6.jpg [View same] [iqdb] [saucenao] [google]
3651717

>> No.3651719
File: 1.17 MB, 2555x1349, noscenery.png [View same] [iqdb] [saucenao] [google]
3651719

>>3651717

>> No.3651721
File: 868 KB, 1413x851, Dahallus.png [View same] [iqdb] [saucenao] [google]
3651721

>>3651719

>> No.3651738
File: 1.20 MB, 1920x1080, coast.png [View same] [iqdb] [saucenao] [google]
3651738

i should probably stop charging ridiculous amounts of money?

>> No.3651850

>>3651738
Research shops and you'll get the cash machine.

>> No.3651856

>>3651850
i bankrupted the park while building the most unholy water log ride to ever exist, went down to a hundred guests and zero park rating
but i still somehow managed to get 1500 guests ten seconds before it was over

>> No.3652070

is there any way to move attractions after they've been placed?

>> No.3652174

>>3651679
Have you ever seen a real roller coaster?

>>3652070
Assuming you mean something you built as opposed to a ploppable flat ride, if you don't care about scenery then save the track as a design, delete it, then build it in its new location. If it has a bunch of scenery, you can save the design with the scenery but it'll take longer to save all of it

>> No.3652182
File: 997 KB, 1920x1080, newworld.png [View same] [iqdb] [saucenao] [google]
3652182

>>3652174
i don't think ive ever seen a real rollercoaster no
how'd i do on my second beginning?

>> No.3652208

>>3652182
Well shit then I can't get snarky. Most roller coasters only have 1 lift hill so try not to add extra ones unless you really need them. Your coasters have one drop before they immediately go into another lift but you shouldn't use lifts unless you have literally no speed left to work with (it also kills your ratings so you won't be making as much money). Also, BANK YOUR TURNS. If the train is going >20 mph, bank the turns to lower intensity ratings. And the faster it's going, the wider the turn should be.

>> No.3652248
File: 425 KB, 512x512, rattle.gif [View same] [iqdb] [saucenao] [google]
3652248

>>3652208
no wonder nobody likes my rollercoaster, it has an intensity rating of 10,26
the tiny one has an intensity rating of five

>> No.3652340

For scenarios that need "10 different types of coasters...", could they all be wooden/steel or whatever or does it actually have to be 10 unique types of coasters

>> No.3652948

>>3651679
This is bait. There's no way anyone can be this retarded.

>> No.3653134
File: 98 KB, 600x500, 1476908574538.png [View same] [iqdb] [saucenao] [google]
3653134

>>3646640
>Bobsleds
>No sprites for going through an inversion
Y tho

>> No.3653145

>>3652948
Everyone has to start somewhere. Apparently that anon hasn't even been to an amusement park.

>> No.3653235
File: 209 KB, 1920x1018, SCR1.png [View same] [iqdb] [saucenao] [google]
3653235

booted up RCT for the first time in ages and I'm pleased with my first effort, what do you guys think?

>> No.3653238

>>3653235
Nice and twisty. Although for future coasters you should use block brakes

>> No.3653242

>>3651721
noice

>> No.3653374

>>3653238
thanks, but it already does have 2 block brake sections. one at the end and one at the raised straight section in the middle

>> No.3653378

>>3653235
That's excellent, it reminds me of the big inverted coaster from Frightmare Hills in LL, and I love all the interlocking after the midcourse brake.

I would recommend making that church into a station building, rather than just having it to the side, though.

>> No.3653381

>>3653374
wew I totally wasn't paying attention. I just saw the long station and assumed you weren't using blocks

>> No.3653512
File: 281 KB, 1920x1018, SCR4.png [View same] [iqdb] [saucenao] [google]
3653512

>>3653235
reworked a bit of track and took >>3653378 advice on making the church a station building along with adding more scenery bits

>> No.3653515

>>3653512
That's a fantastic improvement, and the new fence around the graveyard looks great.

>> No.3653585

>>3653512
looks much sexier than the first version

the layout does tickle my ironic autism though, it is generally never a good idea to have 180 (flat) turns into/out of an inversion

>> No.3653686

>>3653512
Looking nice. For criticism, some of those tight helices look a little to fast and there's basically no break run before the station.

>> No.3653706

>>3653585
>it is generally never a good idea to have 180 (flat) turns into/out of an inversion
Why not?

>> No.3653872

>>3651679
Best image ever made

>> No.3653893

>>3653512
Where's the church scenery from?

>> No.3654193

>>3653893
It's part of some scenery pack I downloaded from somewhere, honestly can't remember, possibly from the OP

>>3653686
they aren't too fast, and the train is slow enough at the end that only one brake section is really necessary

>>3653585
why exactly is that? I've never heard of this rule

>> No.3654349
File: 40 KB, 799x498, HeartlineTwisterRC.png [View same] [iqdb] [saucenao] [google]
3654349

Name a worse rollercoaster type than Heartline Twister.

Protip: you can't

>> No.3654357
File: 68 KB, 1023x576, reversefreefall.jpg [View same] [iqdb] [saucenao] [google]
3654357

>>3654349
Wow, what a wide variety of track elements!

>> No.3654367

>>3654349
TOGO'd

>> No.3654505
File: 6 KB, 251x189, schalke.jpg [View same] [iqdb] [saucenao] [google]
3654505

>>3651738
>that virginia reel

>> No.3654537

>>3653706
>>3654193
Not him but it's usually uncommon to have a loop followed directly by a 180 degree flat turn. If it needs to go the opposite direction, it's more likely that there will be an immelman, dive loop, cobra roll, or some other inversion that faces you in the direction you were coming in from. There are exceptions though like the horseshoe roll on Maverick which is a corkscrew, 180 flat turn, corkscrew.

>> No.3654574

>>3654537
this. If you need to turnaround you don't always have to use an inversion, turnarounds are called that for a reason. Just avoid a series of 180 turns in general too, even if they are raised or a mix of different turn sizes in general. Make sure to throw in some diagonal track and 90/270 turns between/in elements .

One day I'll make an autism guide but for now these guides from plebbit give a good indication
http://imgur.com/a/t26cI
http://imgur.com/a/Rv5ab

>> No.3654702

>>3654574
are there more of these for other coaster types?

>> No.3655336
File: 1.21 MB, 1920x1080, session2.png [View same] [iqdb] [saucenao] [google]
3655336

>>3652948
>>3653872
>>3654505
ok lads i've harnessed all available energy in an attempt to make rollercoasters that don't look like cancer
i'm certain you'll see this is not nearly as disgustingly terrible

>> No.3655418

>>3655336
Better than I could ever pull off. My first attempts at making a coaster just end in being unable to make a loop in that small ass space.

>> No.3656002
File: 807 KB, 2880x1800, rc.png [View same] [iqdb] [saucenao] [google]
3656002

been browsing these threads for a while. Finally cracked and got the game. This is the second coaster I made, it seems a bit slow.

>> No.3656063

>>3654193
The break section at the end is mostly for realism, not necessarily because it's needed.

>> No.3656219

>>3656002
Probably one of the better early coaster builds. Bonus points for diagonal meme.

>> No.3656376
File: 1.22 MB, 1920x1080, triplecoaster.png [View same] [iqdb] [saucenao] [google]
3656376

>>3655336
just added another coaster
these are all horrible aren't they?

>> No.3656610

>>3656376
Not as horrible as your pathing. Those castles on stilts also look ridiculous.

>> No.3656663
File: 434 KB, 1024x768, 1413094435313.png [View same] [iqdb] [saucenao] [google]
3656663

>>3656610
>Those castles on stilts also look ridiculous.

please

>> No.3657297
File: 81 KB, 932x654, 1471721988352.jpg [View same] [iqdb] [saucenao] [google]
3657297

>Still no diagonal loop

>> No.3657518

>>3657297
>Still no slope-to-barrel-roll piece for proper dive loops and immelmans

>> No.3657576
File: 653 KB, 2880x1800, rc2.png [View same] [iqdb] [saucenao] [google]
3657576

>>3656002
Another coaster I made, don't think the points turned out so great but I like the way it looks.

>> No.3657652
File: 42 KB, 708x414, MAXIMUM RESOLUTION.png [View same] [iqdb] [saucenao] [google]
3657652

>>3657576
This turnaround is the likely source of your high lateral gs, which harm your rating. Maybe the one at the bottom left too. You can probably get 0.5 Ex back by fixing that. Other than that its just it being a tall ass woodie.

>> No.3657693
File: 927 KB, 1286x1052, 1407054002534.png [View same] [iqdb] [saucenao] [google]
3657693

hello friends I haven't been here in a while
have I missed anything good? any cool stuff in openrct?

>> No.3657704

>>3657693
Anyone have that guest flying off the golf path and exploding to show this man?

>> No.3657706

>>3657693
>>3657704

>>3588502
>>3588502
>>3588502

>> No.3657710
File: 41 KB, 500x256, oh my.png [View same] [iqdb] [saucenao] [google]
3657710

>>3657704
>>3657706
>>3588502

>> No.3657894

>>3657518
>still no barrel roll sprites for dive coasters

>> No.3658838

>>3657652
You don't get penalties from G-forces unless the number is red.

>> No.3658843

>>3658838
I'm pretty sure you do. It at the very least increases intensity. I try to keep lateral gs under 1.8 unless mice and I always see a difference when changing a turn to bring it back from 2.0+

>> No.3658850

>>3658843
Yes, it increases intensity but that doesn't lower excitement until it reaches 10.

>> No.3658857

>>3658850
I guess I had lumped it together because I usually consider excitement in relation to intensity to judge the quality of a build.

>> No.3659090

>>3658838
I'm pretty sure more than 1.5G lateral gives you penalties for most coaster types.

There's a reason BANK YOUR TURNS is a meme.

>> No.3659482
File: 391 KB, 1280x960, my life is a lie.png [View same] [iqdb] [saucenao] [google]
3659482

>>3659090
>>3658843
I think you guys may be right.

Disregard everything I've ever said.

>> No.3659578

>>3653512
>Dat scenery
Hnnngh

>> No.3659606
File: 311 KB, 1920x1080, Workbench 2016-12-06 14-39-37.png [View same] [iqdb] [saucenao] [google]
3659606

>>3659090
>>3659482
>Banking your turns

>> No.3659615
File: 302 KB, 1920x1080, Workbench 2016-12-06 14-39-45.png [View same] [iqdb] [saucenao] [google]
3659615

>>3659606
diagonal banks and sloped turns fucking when

>> No.3659617

>>3659606
>>3659615
This looks awesome, but what's the flat chain section for? Does that actually reduce speed?

>> No.3659621

>>3659617
>>3659615
I fucked up and said banks instead of brakes. The chain is there just to look like a brake run, it doesn't do anything functional except allow another train on the ride. People in the past have used monorail track lowered on top of other track to make it look like a brake but I'm too lazy

>> No.3659717

how do i make buildings that don't look like ass

>> No.3660720 [SPOILER] 
File: 26 KB, 500x368, 1481049518119.jpg [View same] [iqdb] [saucenao] [google]
3660720

>>3659717
Sell your soul

>> No.3661938
File: 810 KB, 958x647, 1463785745757.png [View same] [iqdb] [saucenao] [google]
3661938

>>3659717
Stop looking at the ass end of it
everything has an ass, but also a face

realize that it doesn't matter what it actually/realistically has to contain, just what it looks like from the outside.
this is what helped me step up from just building a warehouse with shit on the walls (ala the Mummy/HP rollercoaster at Universal) to multiple 'buildings' incorporating segments of rides (jurassic park at Universal).

>> No.3661942
File: 120 KB, 1600x838, 1464115667476.png [View same] [iqdb] [saucenao] [google]
3661942

I'm still thinking two dimensionally, though and the best "buildings" usually have depth that even shows up in sprite form.

>> No.3661946
File: 232 KB, 1334x643, 1464361614602.png [View same] [iqdb] [saucenao] [google]
3661946

However, if you're asking about buildings, as in warehouses or barns to cover up things within, the best I can offer is keep the shape simple and scaled and follow color theory to make it look nice.

>> No.3662275

>>3661938
breddy gud
>>3661942
nice except for the queue
>>3661946
looks like complete shit

>> No.3662310

>>3660720
is that gorteks?

>> No.3662368

>>3662310
You know about Gore-Tex?

>> No.3662850

>>3661942
>First time someone posts my Coaster
Never expected this day to actually come...

>>3662275
I know the queue is shit. Actually, didn't put any thought into it...

>> No.3663163
File: 273 KB, 1366x768, stupid.png [View same] [iqdb] [saucenao] [google]
3663163

Newsflash! Peeps still fucking stupid!

>> No.3663369

>>3663163
>all walk on the same narrow part of sidewalk
>it's too crowded in here!

>> No.3663886
File: 1.78 MB, 2298x1349, Damn-Chris.jpg [View same] [iqdb] [saucenao] [google]
3663886

We Planet RCT now

>> No.3664093

>>3663886
No the fuck we not

>> No.3664106
File: 2.51 MB, 320x179, 1478635821145.gif [View same] [iqdb] [saucenao] [google]
3664106

>>3663369
>Guests pile up at completely arbitrary position trying to get to new ride halfway across park
>Guests are getting lost or stuck

>> No.3664238

>>3604653
All of those track types make it look weird but that station looks really nice.

>> No.3664249
File: 365 KB, 1920x1018, a e s t h e t i c.png [View same] [iqdb] [saucenao] [google]
3664249

From the /v/ OpenRCT server

Some anon made an A E S T H E T I C island

>> No.3664319
File: 122 KB, 824x545, VAPORWAVE.png [View same] [iqdb] [saucenao] [google]
3664319

>>3664249
too bad they reset the map. guess i'm sticking to singleplayer

>> No.3664334

>>3663886
>>>/vg/

>> No.3664358

>>3664249
>>3664319

hey its me, tem (the guy who worked on aesthetic island with you), currently working on turning Arid Heights from Loopy Landscapes in A R I D ハイツ. no roman themeing yet but when i have more stuff and more rides i will post pics

>> No.3664525
File: 5 KB, 178x124, AAAAAAAAAAAAAAAAAAAAAAAAAH.png [View same] [iqdb] [saucenao] [google]
3664525

>>3664319

>> No.3665317

>>3664319
They reset the map because the ride limit was reached, senpai.

If there's a way to raise the ride limit, let me know, seriously, ride limit is dumb

>> No.3665335
File: 1.01 MB, 1889x1037, pokemon sun and moon.png [View same] [iqdb] [saucenao] [google]
3665335

From the /v/ park

Pokemon sun & Pokemon moon

kinda cool!

>> No.3665345
File: 1.04 MB, 1687x1061, mcchicken coaster.png [View same] [iqdb] [saucenao] [google]
3665345

for me, it is the mcchicken

>> No.3665439
File: 95 KB, 1920x1018, SCR5.png [View same] [iqdb] [saucenao] [google]
3665439

anyone have tips on how to make a decent dueling mobius? I've gotten as far as pic related but I have no idea what to do after the first drop

>> No.3665482

>>3651679
>Using queue paths for your exit paths
Why?

>> No.3665501

Alright i picked up RCT2 a while back and i want to get in to it. I have next to no experience with tycoon games, but i played a bit of RCT3 some time ago.
Anything i should know before i start playing?

>> No.3665509

>>3665501
download and add rct1 scenarios. and have fun!

>> No.3665770
File: 148 KB, 712x482, vaporland.png [View same] [iqdb] [saucenao] [google]
3665770

making progress on vaporland

>> No.3665786

>/v/ finally does a server again
>I missed it

Dammit, the /v/ servers are the perfect balance of memeing and actual good rides.

>> No.3665824

>>3665786
i made a /vr/ct server, password is rage. lmk if you are able to connect, i may have to tweak some settings with my router

>> No.3665827
File: 320 KB, 1039x827, 1456472569220.png [View same] [iqdb] [saucenao] [google]
3665827

>>3665786
I know, right? I came here after playing on the /v/ server a while ago in the hopes that we'd have a server of our own that was more consistent. I stayed because this is still a quality thread and I learned how to make somewhat decent coasters.

>> No.3667449
File: 280 KB, 1366x768, vertical drop.png [View same] [iqdb] [saucenao] [google]
3667449

Keep or delete?

>> No.3667614

>>3667449
delet

>> No.3667621

>>3665786
i made a racing vertical drop coaster on the latest one.

>> No.3667624

>>3665439
at high speeds you can weave the tracks in and out of each other with a combination of up/downs and wide curves and diagonal hills

>> No.3667626
File: 942 KB, 1919x1067, thanks doc 2.png [View same] [iqdb] [saucenao] [google]
3667626

>>3665786
There were some pretty sick rides from the /v/ server

Here is my favorite: Thanks Doc

Actually a pretty insane coaster at least imo

>> No.3667630
File: 852 KB, 1911x1139, Sand in my fucking eyes.png [View same] [iqdb] [saucenao] [google]
3667630

>>3667626
Here was my second favorite: Sand In My Fucking Eyes

>ride time: 3 minutes

>> No.3667632
File: 864 KB, 1920x1200, Sand in my fucking eyes.png [View same] [iqdb] [saucenao] [google]
3667632

>>3667630

with stats

>> No.3667639

>>3667614
ok

>> No.3668835

>>3667632
>only a 6 excitement rating
Is there a time penalty or something?

>> No.3669134

>>3668835
A too long ride doesnt affect its rating, but over four minutes does start to negatively affect guests on it. That coaster definitely took a hit from the intensity being too high, and also probably from having too many drops. I think there might be a penalty for too many inversions as well.

>> No.3669567

>>3667632
>>3668835
If they tweaked it to get the intensity under 9.99, there would probably be a noticeable jump in excitement.

>> No.3670717

>>3651717
>>3646640
>>3651721
>>3667626

What's with you people and shitloads of trees? I'd imagine it helps the excitement rating but it just looks like ass after a point desu

>> No.3670720
File: 191 KB, 800x600, antonsmagnumopus.jpg [View same] [iqdb] [saucenao] [google]
3670720

>>3670717
Forests look great as long as enough different types of trees are used.

In real life, coasters surrounded by trees are more fun, due to the greater sense of speed felt from passing by objects quickly. I try to apply this to RCT as well.

What scenery do you think is better?

>> No.3670725

>>3670720
I don't have issue with trees in general, but too many just drowns out the design.
>>3657693
>>3653512
are good examples of what I'm talking about. Fewer trees allows the use of terrain, track layout, and other thematic elements to contribute to a better finished product.

>> No.3670729
File: 300 KB, 1280x720, saviour.png [View same] [iqdb] [saucenao] [google]
3670729

>>3670725
I will admit that forests are a bit of a crutch for me. I don't really use theme elements other than the basic greenery. I do love making coasters that interact with the terrain.

>> No.3670782
File: 349 KB, 1920x1080, Crescent Cove 2016-12-11 23-56-57.png [View same] [iqdb] [saucenao] [google]
3670782

>>3670729
whenever I play on this scenario my ironic autism goes out the window and all my rides turn to fantasical spaghetti

gud shit

>> No.3670792
File: 247 KB, 1280x720, crescentcove.png [View same] [iqdb] [saucenao] [google]
3670792

>>3670782
Thank you, I made Crescent Cove as a sandbox for this park, and then an Anon asked for the map.

>> No.3671330

>>3670720
>they removed the drop tower it circles around
Blunder of the century.

>> No.3671459

Is it better to have longass queue lines or keep them short? does guests complaining about being in line for ages affect park rating/make them angry?

>> No.3671473

>>3671459
It's important to find a balance.
With long lines, you're insured against shit like breakdowns and inclement weather, so no matter what you've got a steady supply of people to load onto the ride and harvest money from.
But at the same time, you're more liable to have problems with people being angry about waiting so long. In addition, people waiting in line aren't out in the rest of your park spending their damn money, they're just sitting in line.

>> No.3671478

>>3671459
Longer lines are preferred. Long lines do not affect the park rating the guests just leave if the queue is too long and they get bored. If guests start leaving you should place TVs in the queue to keep them there. The real drawback of long queues is that they lower the satisfaction with the ride which could make it less attractive to guests but I don't believe it affects the park rating.

Queues are kinda like a holding area for excess guests. They keep guests organized and out of the main footpaths where they just pool up and make people complain about crowds. Guests in queues will eventually earn you money while guests who are just wandering around aren't earning you anything.

>> No.3671480

>>3671459
The queue need to be long enough to fit at least as many peeps as the ride does. And it should not be so long that the peeps have to wait for more than ~8 minutes. If your park is crowded you'll want long queues to keep the peeps of the streets, otherwise it's (from an economic point of view) better to have shorter queues so the peeps are not locked up queuing.

>> No.3671484

>>3671473
>>3671478
>>3671480
okay, that makes sense. it seems like having lots of lines is a big way to keep guest numbers up too to meet scenario goals. i've been making them shorter but the overcrowding complaints do get annoying

>> No.3671707

>>3671478

>Guests in queues will eventually earn you money while guests who are just wandering around aren't earning you anything.

This is nonsense. The guest that is wandering around could enter another queue and still earn you money. It is better to have short queues for the simple reason that a guest can get through multiple short queues and pay for multiple rides in the same length of time they can get through one longer queue.

Of course, all of this depends on having enough rides that a guest who can't make it into a short queue will be able to find another ride that they can get into. That just means that all I'm really saying is that two rides with short queues earns more than one ride with a long queue - which should hopefully be pretty obvious.

The real reason you want to avoid long queues is that there is a limit to how many peeps RCT will spawn for you based on you park value (or something like that, I'm not sure exactly what the cap is based on but there's definitely a cap). This means that you only want your queues to be long enough to hold enough peeps to keep the ride full, plus a buffer so that if something goes bad (e.g. a breakdown, or it starts raining) there are enough peeps in the queue to keep it at full capacity.

Any more than that and the peeps in your queue are doing nothing for you other than filling up your peep cap. Those guest are more useful roaming where they could buy food/drink, get more cash at an ATM, or even leave the park and replace themselves with a guest with more cash. Pretty much anything is better than standing in a queue doing nothing. The only exception is if you have park crowding issues - peeps in queues don't complain about crowding, so long queues means less peeps crowding your regular paths.

All of this only applies to pay-per-ride parks obviously; for pay-per-entry parks you basically want guests to leave as quickly as possible, so I guess just build short queues so nobody can ride anything or something.

>> No.3671714

>>3671707
Peeps in the queues are making your peep counter stay up and they're not blocking footpaths which can affect your park rating. Having peeps wandering around isn't as useful as having them waiting a few minutes so they can ride one of your rides and earn you money. If you want to sell merchandise you can put it at the exit of the ride. People who are all fired up tend to buy things even if it's a bit pricey.

>> No.3671727

>>3671714
I mean that for as coasters though. Long queues are useful for custom thrill rides. Cheap prefab rides like spiral slide and space rings and stuff like that just keep the queue short so most people have to pass them up and go for money making rides and shops instead.

>> No.3671735

>>3671714
>People who are all fired up tend to buy things even if it's a bit pricey.
Woaw, wait, really?
How long do they stay all fired up after a good ride? Or rather, how far?

>> No.3671739

>>3671735
It's because the ride has raised their happiness somewhat. The ones that jump around after getting off are extremely happy and the most likely to buy merchandise. As long as the shop is within the general area and the area isn't overcrowded(lowers their happiness) then they should benefit somewhat.

>> No.3672712
File: 72 KB, 854x642, WHAT.jpg [View same] [iqdb] [saucenao] [google]
3672712

>uses an example of what makes a fun business simulator
>mentions RCT
>USES THIS AS HIS EXAMPLE

REEEEEEEEEE

>> No.3672723
File: 115 KB, 720x960, dogvomit.jpg [View same] [iqdb] [saucenao] [google]
3672723

>>3672712
>MrEnter

>> No.3672730

>>3672712
This will not stand!

I downvoted the video.

>> No.3673013

>>3671714
>Peeps in the queues are making your peep counter stay up and they're not blocking footpaths which can affect your park rating.
When you're at the point where you encounter crowding, your park should already have a good enough infrastructure to satisfy your guests' other needs (food, drinks, toilets, cleanliness etc.), keeping the park rating stable at 999.

Even on maps like Whispering Cliffs that are extremely prone to crowding, this is an issue that can mostly be ignored while keeping a max rating.

>> No.3673668

How does /vr/ct honestly feel about RCT3? I've been playing a ton of OpenRCT2 (RCT1 scenarios) and so I bought 3 for $4. I haven't played it since it first came out, though.

>> No.3673675

>>3673668
I've never been a fan of RCT3. Bought it on release but it was simply a couple of years to early for a 3-dimensional coaster game.

>> No.3673679
File: 908 KB, 1920x1042, thanks doc.png [View same] [iqdb] [saucenao] [google]
3673679

is there a comfier game than rollercoaster tycoon?

this is probably my favourite coaster i made so far

>> No.3673829

>>3672712
Why are you watching that fucking idiot in the first place.

>> No.3673930

>>3673829
Is this one of those things where we're supposed to hate someone because everyone tells us to, regardless of whether he has good points or not?

>> No.3675057

>>3673679
>is there a comfier game than rollercoaster tycoon?
Yes. Doshin the Giant, for instance.
>this is probably my favourite coaster i made so far
Looks pretty disgusting, not just color-wise. Also, this was already posted three days ago and it didn't get better.

>> No.3675869

According to r/rct/ night mode and lamp effects can be activated by simply running an older version of orct2 and adding a simple line of code
I'd do it myself but I'm technologically illiterate

>> No.3676306

>>3673930
Or it's just that a lot of people don't like him.

He has a smarmy, irritating voices and he lashes out and personally insults creators because their children's cartoons upset him.

>> No.3677051

>>3675869
You could also pull and compile that specific fork, but who have the energy for that? It'll come when it's ready.

>> No.3677780
File: 34 KB, 532x487, 1465238562457.jpg [View same] [iqdb] [saucenao] [google]
3677780

>>3677051
>It will never be ready

>> No.3677930
File: 163 KB, 640x480, 1279437351785.jpg [View same] [iqdb] [saucenao] [google]
3677930

>>3676306
>it's just a children's cartoon, therefore it's immune to criticism

>> No.3677948

>>3677930
>personally insults creators
>criticism

>> No.3677958

>>3677948
>creators who make halfass products and teach bad morals to kids don't deserve to be insulted

>> No.3677984

>>3677930
>>3677958
You need to focus your thoughts into an argument. Takes some time before trying again.

>> No.3677993

>>3677984
>can't come up with a rebuttal
>"lol not an argument"

>> No.3678020

>>3677993
There's no rebutting a moving argument.

>> No.3678140

>>3678020
My argument is that sometimes personal insults are justified, depending on the creator's intentions, amount of effort put in vs just trying to make a quick buck, or having misguided and ill-informed life lessons and morals. You can't sit there and tell me that the idiots who made The Nutshack don't deserve to be insulted for their disgusting sense of "humor" and thinking that any human being with half a brain cell would enjoy it. Free speech and all that. Creators are free to make shitty content, and critics are free to insult the creators for being shit.

>> No.3678481

Don't be shitting up this nice thread, lads. Have an old meme instead.

>> No.3678483
File: 135 KB, 409x362, 1458930616974.gif [View same] [iqdb] [saucenao] [google]
3678483

>>3678481

>> No.3678503

Is it possible to speedrun this game?

>> No.3678505

>>3678503
Yeah, I'm sure you could speedrun scenarios if you felt like it. Mite b cool

>> No.3678517

>>3678505
I'm not sure what the point would be, since most scenarios end in a definite amount of time

>> No.3678524

>>3678517
stuff like arid heights could be speedrun though, or debt repay scenarios

>> No.3678550

What is the best way to set up paths in this game? I use a grid system but guests still get lost

>> No.3678604
File: 1.04 MB, 504x447, SUPERFAST JELLYFISH.webm [View same] [iqdb] [saucenao] [google]
3678604

>>3678481
>>3678483
Gotta go fast

>>3678550
Peep ai is dumb so avoid dead ends or paths that guests will get stuck on while they're trying to walk in one direction to a ride they're interested in (or the park exit). There's a path guide somewhere that I'm sure somebody has the link saved

>> No.3678610
File: 193 KB, 774x398, 1458921009644.gif [View same] [iqdb] [saucenao] [google]
3678610

>>3678604
I wish the builder posted the stats for this charming ride.

>> No.3678620
File: 2.16 MB, 1280x720, rct2 60fps.webm [View same] [iqdb] [saucenao] [google]
3678620

>>3678604
>>3678610
JUST FUCK MY SHIT UP SENPAI

>> No.3678662
File: 2.48 MB, 1280x720, Advanced Projectiles Testing.webm [View same] [iqdb] [saucenao] [google]
3678662

>>3678620

>> No.3678675

>>3678662
Mythbusters RCT edition

>> No.3678692

>>3675057
>not knowing about piccolo dick

Anon have you had your daily dose yet?

>> No.3678886

>>3678140
Not him but would you say that making personal insults against creators based on the quality of their work is more important than removing the creator from the equation and criticizing the actual work they've made? As far as I can tell that is what you're implying.

>> No.3678898

My friend received a GD-R with "Rollercoaster Tycoon" markered on it in a box with a DC accessory he ordered off ebay. Should I pester him to rip it?

>> No.3678906

>>3678898
>GD-R with a DC accessory
A what with a what?

>> No.3678910

>>3678906
DC = Dreamcast GD = gigabyte disc, so a GD-R is like the GD equivalent of a CD-R, used for prototypes, betas and such

>> No.3678917

>>3678910
>Coaster Works for Dreamcast
>https://www.youtube.com/watch?v=-JuJwPojIFI
Them screams of terror.

>> No.3678936

>>3678917
Hmmm that could possibly be it. Maybe the recipient of the disc (we googled him and he was a game reviewer) mislabeled it. Won't be able to find out until I get to my friend's house and get it to boot.

>> No.3679004

>>3678917
>Bimbosoft

>>3678898
If it's anything like the Xbox port, it should be pretty shit. But go find out.

>> No.3679007
File: 63 KB, 561x401, 1481694506215.jpg [View same] [iqdb] [saucenao] [google]
3679007

>>3678917
>that whole fucking game

>> No.3679046

>>3678886
Depends on what you consider a personal insult. If he's calling the creator an idiot, and since the work came from the mind of that creator, then that is justified if his work is also completely retarded. If he's making fun of the creator's appearance or something, which has nothing to do with his work, then of course I agree that's not cool. From what I've seen, Enter hasn't done this.

>> No.3679489

>>3678898
If you have a DC, play it and see what it is

>> No.3679597

>>3679489
Requires actually opening the console to be able to do a swap trick though. I'm planning on buying my friend a replacement Dreamcast and doing it on his old one.

>> No.3679839

>>3679597
My Dreamcast just plays CD-Rs with no problem.

Though then again, I only noticed that my classic Xbox was chipped six years after I bought it when exchanging the drive. Softmods have since surpassed that chip in capabilities.

>> No.3679986

>>3679839
Yeah GD-R is different from CD-R though, it's not possible to run those with just a boot disc or the same way the MIL-CD stuff would run.

>> No.3680478

>>3679986
.cdi rips play just fine. I have an unmodded DC and I can play stuff burnt to a CD-R just fine.

>> No.3681450
File: 111 KB, 1008x1417, Firefox_Screenshot_2016-12-16T16-34-52.301Z.png [View same] [iqdb] [saucenao] [google]
3681450

>>3678917
>That comment that links to this
haha, wow

>> No.3682427

Has anyone made a Christmas themed park? I'll probably start one tomorrow so I'd like to know if anyone has any experience with any season themed parks

>> No.3682439

>>3682427
Well apparently there's a contest on
>>3616924
so if you're the only one making a Christmas park, you'll probably win it.

>> No.3682443

>>3682439
Oh... I wasn't aware. I'll give it a go. thank u

>> No.3682927

>>3682439
>tfw forgot about that
Fuck Planet Coaster, christmas and exams, making me forget RCT2.

>> No.3683462

How the fuck do I make a good giga without going full on spaghetti?

>> No.3683492

>>3683462
Out-and-back gigas are the only good gigas.

>> No.3683604

Bump limit, whoever makes the new thread pls remember >>3588054 >>3588056
>>3683462
Don't make them 400ft tall

>> No.3683667

>>3683604
>Caring about what namefigs have to say

>> No.3683784

NEW THREAD
>>3683781
NoBully