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3580769 No.3580769 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3568909 (Cross-thread) →

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

http://pastebin.com/hzDnLpct (embed)

Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png (embed)
Doom download: https://yadi.
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png (embed)
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw (embed)
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg (embed)
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg (embed)



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

https://pastebin.com/7vKYWYp0 (embed)


irc.zandronum.com #vr (key in faq)



http://pastebin.com/5sKRiJzS (embed)
http://pastebin.com/aiEgdB3K (embed)

>> No.3580771

Can't post the news post because I keep getting a "Field too long" error, sorry.

>> No.3580773
File: 152 KB, 800x600, Screenshot_Doom_20160910_144745.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3580775

So shorten it down, remove some old news.

>> No.3580781

=== NEWS ===

[10-22] The Dreamwell Enigma: Barlington Estate - map for Blood

[10-22] Dracula's Castle, halloween map for Duke 3D

[10-22] https://www.reddit.com/r/Doom/comments/58h59q/announcement_ask_me_anything_with_id_software/

[10-16] ZScript to replace DECORATE at some future point

[10-15] Zip of Duke3D files needed for EDuke32 plus addons >>3562192 (Dead) →

[10-15] PortaDOOM alpha 1 >>3561827 (Dead) →

[10-14] Johnnydoom (aka BDJ) updated to v20b

[10-13] Spooky fonts from Pinball Of The Dead >>3557997 (Dead) → >>3558021 (Dead) →

[10-13] DUMP 3 released >>3556983 (Dead) →

[10-12] Trailblazer v1.4 released

[10-12] Samsara v0.3666 Released

[10-11] Anon map release: ASSREAL (2 maps - updated) >>3554464 (Dead)

[10-11] Anon map release: spacedadstation (updated) >>3554356 (Dead)

[10-09] Anon map release: Unfinished three maps pasted together >>3550578 (Dead)


To submit news, reply/backlink to this post.

>> No.3580796

Huh? I still have the file, and it's still downloading properly.

>> No.3580798

Wait, I'm an idiot. Nevermind.

>> No.3580805

What hud and weapon wad are you using? Looks neat.

>> No.3580809

Immoral Conduct Special Edition, an old weapon mod that's near retro, which was ported to ZDoom proper a while back.

It's not perfect, and the age shows, but it has a lot of great ideas that I really like.

>> No.3580813
File: 42 KB, 96x96, Incarnation of Plutonia.gif [View same] [iqdb] [saucenao] [google] [report]

Thanks man.

>> No.3580854
File: 209 KB, 1920x1080, DOOM64 2016-10-24 19-34-53-46.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm terrible at D64 lighting. How does this look so far?

>> No.3580908
File: 334 KB, 1149x885, Processing Plant Command Centre.png [View same] [iqdb] [saucenao] [google] [report]

not bad, blending is your friend though, having a sector go from one color on the top half of the wall to another color on the bottom half works really well, ideally you want a contrast within the sector to make things look nice.

So in that green room, you could try having the lower half of the wall as a green/grey or even grey, and there would be a nice blend instead of a flat color.

With the blue lighting, have the light on the floor be a blend of the blue and the surrounding floor color - as the blue light would diffuse as it blends with the surrounding light. You can desaturate the blue a bit on the floor color for this. or drag the color to be halfway between the blue and the floor color.

You can also do stuff like pegging the upper wall color - so that the color goes through a complete blend, but before reaching the bottom of the sector - thats how the blend in the lights in pic related was done - have a top wall color of red, and a bottom wall color of greenish/grey, then peg the upper wall color (I think its in the linedef flags)

>> No.3581023

Interesting. I might have to create a test map just to mess around with the lighting. I'm tempted to go back to normal Doom mapping, but there doesn't seem to be that many D64 mappers out there. Thanks for the info tho. I have a better idea now.

>> No.3581043

I'd dig a randomizer mod that combined different enemies together and used mixed movesets

>> No.3581079

topkek, mike matei is streaming brutal doom on youtube right now

>> No.3581102

reminds me that the other week two best friends played Blood for a bit
They didn't think it aged too well but they admitted they were shit at it and even mentioned a better playthrough to watch if you wanna catch all the secrets

>> No.3581114

mike plays all the popular normie games.

>> No.3581120

I didn't know that he was doing streams now, guess there's not a lot of work to do @ cinemassacre for him.

>> No.3581124

Mike's kind of shitting the bed as well, but he says that he never played Doom before and keeps stressing how much fun it is.
I wonder if sgt. Mark pays him :^)

>> No.3581131

>but he says that he never played Doom
that was just Brutal Doom, they even have a regular Doom playthrough video on the channel for the first 2 episodes.

>> No.3581132

>he says that he never played Doom before
He'd be lying very fucking hard if what you're saying is true since he streamed Doom 2 either last year or in 2014.

>> No.3581134
File: 393 KB, 1200x674, ten incher.jpg [View same] [iqdb] [saucenao] [google] [report]

ask him about his ten incher.

>> No.3581135


I know I'm late to the party, and I'm not the biggest fan of Brutal Doom, but this looks pretty great I think. It doesn't have executions and shit; it's basically smooth doom 64 with blood and better lighting

I'm really happy about the lighting and textures actually, and especially the fact that you can use brutal doom 64 with any doom wad

>> No.3581145

my mistake, was in regards to BD

>> No.3581160

Is Zandronum decently accurate for Hexen co-op?

>> No.3581187
File: 496 KB, 1920x1080, Screenshot_Doom_20161024_164957.png [View same] [iqdb] [saucenao] [google] [report]

Holy fuck this gun is amazing

>> No.3581205

Nice, yeah keep at it. Doom64 is fun, and Doom64EX is now back in development, thanks to a new dev helping kaiser.

Make sure to post your maps on the Doom64 EX forum when you finish them, or if you want feedback / playtesting

Also the Doom64 EX techbible is very handy:

>> No.3581220

Is it possible to use TEXTURES to create a totally new monster spritesheet?
Something like making a shitty frankensprite done with TEXTURES but for all the rotations, firing frames and death.

>> No.3581227

Is that supposed to be the gun from Fallout / Blade Runner? What's it called in DRLA?

>> No.3581228

That looks like the pistol from Combined_Arms.

>> No.3581236

Looks like the Doom 3 pistol to me.

>> No.3581237


what did he mean by this?

>> No.3581240

You're playing Scout? Revolver, Storm Handcannon, and Plasma-infused Blaster are tons of fun.

>> No.3581245

>but this looks pretty great I think.

it really doesn't

at all

the extra effects stick out like a sore thumb and look very overdone
how anyone could argue that the water reflections and lighting from 0:16 look fine is beyond me, there was an android port for freedoom that did the same thing and it was rightfully mocked
the new sprites look fucking AWFUL
tchernobog for a revenant, really?
resized arachnotron for a spider mastermind, REALLY?
the conversion to WHOAH BRUTAL METAL HEAVY completely ruins what made doom 64 unique
the first person death animation that's literally just a staple baron walk sequence is so low-effort

the re-inclusion of "cut content" is the icing on the shit cake for me, doom 64 was fantastic as it was and doesn't need any of this extraneous stuff, especially if you're going to half-ass its re-inclusion. the flamethrower isn't even a flamethrower! it's a laser!

>> No.3581256

Possible? Sure.

Simple? Fuck no.

>> No.3581257 [DELETED] 

>the extra effects stick out like a sore thumb and look very overdone
>the new sprites look fucking AWFUL

>how anyone could argue that the water reflections and lighting from 0:16 look fine is beyond me, there was an android port for freedoom that did the same thing and it was rightfully mocked
He mentioned this can be disabled.

>tchernobog for a revenant, really?
At least it's something.

>the conversion to WHOAH BRUTAL METAL HEAVY completely ruins what made doom 64 unique
You gotta be really retarded if you didn't understand that this was only a trailer track.

>resized arachnotron for a spider mastermind, REALLY?
It's a noticeably different sprite.

>flamethrower isn't even a flamethrower! it's a laser!
Did you got any evidence of Midway employees mentioning that this thing was supposed to be a flamethrower?

You just look just another kid that wants to hate it because you want to be a part of the group of the cool kids that hates Brutal Doom.

>> No.3581260

Anybody know how to make a metal catwalk over an empty chasm? (or can link to a guide?)

My map would benefit greatly from such a thing

>> No.3581263
File: 194 KB, 557x605, d9498f333cfe5dae75e91911653c1045cf5ea10d.png [View same] [iqdb] [saucenao] [google] [report]

>dat fucking music in JPCP

>> No.3581264


>> No.3581267

I think it's called the Heavy Duty pistol and >>3581236
is right, it's the pistol from Doom 3.

>> No.3581269

>You just look just another kid that wants to hate it because you want to be a part of the group of the cool kids that hates Brutal Doom.

And you're lashing out because someone doesn't like it.
I can't wait until the rest of you come in on the 30th.

>> No.3581274 [DELETED] 

>commenting on someone's desperately false assumptions and how absurd they are
>lashing out

I will not even respond.

>> No.3581278 [DELETED] 

>desperately false assumptions

That's a strange way to handle criticism you don't like.
By the way, you just responded.

>> No.3581280 [DELETED] 

you just did

now go away

>> No.3581281 [DELETED] 


ironically saying "not even responding" is still responding.

you can kindly leave and take your bad mod with you.

>> No.3581282 [SPOILER] 
File: 654 KB, 1920x1080, 1477368639227.png [View same] [iqdb] [saucenao] [google] [report]

Disregard that I just remembered it's called the High Power pistol, and you make it with a bulk and a power mod applied to any pistol or bullet weapon with a magazine

>> No.3581287

Thank you, Connor.

>> No.3581295

o fug i forgot to censor that

pls no dox

>> No.3581296 [SPOILER] 
File: 1.35 MB, 1197x597, 1477369552452.png [View same] [iqdb] [saucenao] [google] [report]

It's too late.

>> No.3581383
File: 132 KB, 1920x1080, gzdoom 2016-10-25 17-57-02-03.png [View same] [iqdb] [saucenao] [google] [report]

You can do it with any pistol with a clip size of 6 or higher. Honestly if I was to make a high power pistol, I'd wait until a purple one is found like the Marksman or Combat pistols. You can upgrade the regular pistol into a Revolver (AT), and it's strong enough to kill Pinkies within one shot. If you ever get that moment where you're tired of finding those fucking modpacks everywhere you can definitely make use of them as Scout, Silenced Pistol (TT) is fun too. The Handcannon is better off modded into something a bit more substantial since I think it gains the least from being high power. Exclusive to it is the Mini-Missile Launcher assembly (AAT)

Any bullet-firing pistol can have a version that fires demolition ammo (PTTF), so a spare Firestorm pack can get you a powerful weapon. I'll also mention that the Uzi is incredibly flexible when it comes to assemblies because it overlaps with both the Scout and Marine since it's a machine pistol (and probably the only one). Seriously I mean:

>High Power Uzi (PB)
>Plasma Uzi (PPT)
>Dual Uzi (BBT)
>Assault Uzi (AAA)
>Burst Uzi (BBP)
>Demolition Uzi (PTTF)
>Nanomachinic Uzi (BBBN)

Nuclear Pistols and Blasters get the advanced assemblies as well, the later gets plasmatic infusion. I'm not sure if there's any secret assemblies with the orange pistols like how you can turn the RC-P90 into the RC-120, you can make them high-powered at least and gimp their magazine size while you're at it, and I'm kind of disappointed that you can't make a Silenced PP7

>> No.3581454
File: 72 KB, 528x392, d9c7fdec6f47d4cfc64834bafd5a4bccf2a9576929b2e0b139a4e820f043c47e.jpg [View same] [iqdb] [saucenao] [google] [report]

What happened to Romero?

>> No.3581463


He liked games you don't like?

>> No.3581467

He merely acknowledges that they are games too, whether you or him like it or not.

>> No.3581468 [SPOILER] 
File: 251 KB, 1280x720, 1477378868536.jpg [View same] [iqdb] [saucenao] [google] [report]

Is Delicious! Pretty Girls Mahjong Solitaire a game?

>> No.3581473

No. It's ameme.

>> No.3581481


It's a delicious game.

>> No.3581536

So when does Plutonia reach its infamous "annoying" gameplay? Been playing it and so far, its pretty inoffensive.

>> No.3581568
File: 5 KB, 680x67, ss+(2016-10-25+at+05.16.39).png [View same] [iqdb] [saucenao] [google] [report]

Always a good comment to find lying around in your code.

>> No.3581570
File: 78 KB, 1411x637, cheeky cunt.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3581571

>The Early Days of id Software: Programming Principles
>As co-founders of id Software, John Romero and John Carmack created the code behind the company's seminal titles. The principles they defined through experience in id's earliest days built upon one another to produce a unique methodology and a constantly shippable codebase. In this talk, John Romero discusses id software's early days, these programming principles and the events and games that led to their creation.

>> No.3581573

the litmus test of any programmer is once you reach the point of "i have no clue why this works"

>> No.3581575
File: 1.84 MB, 325x244, 1454537405017.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3581579

is that a positive or a negative litmus test

>> No.3581583


>> No.3581585

It's a meme, Plutonia is incredibly tame compared to nearly every megawad released afterwards, including ones right after like Hell Revealed.

>> No.3581610

Plutonia is quite hard compared to the base game, so there's that.

The idea was to give a challenge to people who thought Doom itself was too easy. I'm thinking you're good enough to handle it, if you want more challenge, there's a lot of much harder stuff made by fans, as said.

>> No.3581763
File: 360 KB, 860x747, ZWADCONVhex.png [View same] [iqdb] [saucenao] [google] [report]

So I have been trying to convert some maps to udmf, but zwadconv does not convert every map in the wad to the hexen format. (maps 1, 4, 6 & 10 are all still in doom format)

I do not even get an error message so I'm not sure what's going wrong here.

>> No.3581802
File: 13 KB, 660x90, brtldumb.png [View same] [iqdb] [saucenao] [google] [report]

Guys, it's over.
You can't even hope to compare to SgtMark's greatness.

For real though, is there anything more annoying than Brutal Doom fanboys?

>> No.3581809

Brutal Doom fanboys are one of the worst parts of the Doom fanbase, yes.

>> No.3581816

People who bring them up all the time come pretty close.

It's a little bit like the barneyfag thing.

>> No.3581825

Shut up it looks ace.

>> No.3581846

>doom 64 was fantastic as it was
you mean you like slow ass gameplay, console controls on an fps with cryptic level design and a bunch of enemies removed due to the shittiness of the console's limitations?

>> No.3581869
File: 45 KB, 100x100, surprise.gif [View same] [iqdb] [saucenao] [google] [report]

Trying out something.

Any suggestions?

>> No.3581889


>> No.3581910

spoiler it because a lot of people use 4chanX or something similar to animate gifs

had to open it in a new tab to see what it was

>> No.3581915

It's designed for use on /v/, so it won't work out well with /vr/'s spoiler warnings.

Anyway, I was thinking of turning into a monster closet. Too bad I can't loop the few last lot of frames or something.

>> No.3581921

lol don't wet your keyboard

>> No.3581934

>Caring about what anybody says over BD instead of just playing and enjoying whatever you want.

>> No.3581937

Come to think of it, has anyone attempted a ZDoom port of D64 yet?

>> No.3581945 [SPOILER] 
File: 144 KB, 100x100, 1477409199181.gif [View same] [iqdb] [saucenao] [google] [report]

Alright how about this

>> No.3581948
File: 70 KB, 640x960, 1411680417402.jpg [View same] [iqdb] [saucenao] [google] [report]


Sweet christmas

>> No.3581982
File: 1.73 MB, 1280x720, a-revenant-builds-speed-for-about-a-second.gif [View same] [iqdb] [saucenao] [google] [report]

Fuck I am so bored

Have this

>> No.3581995

You get old and you get married and you die.

>> No.3582012

The last time I was actually scared by a jumpscare has been over 15 years.

You have broken that streak.

>> No.3582043


I have noticed a common thing between all the unconverted maps is a lack of reject, segs, nodes and blockmap lumps... Could this be the reason ? How do I generate said lumps ?

>> No.3582060
File: 135 KB, 208x218, 1440637185624.png [View same] [iqdb] [saucenao] [google] [report]

Anyone know some nice maps or megawads to play with Doom Radys? Specifically with C. Kid.

>> No.3582106


Alright I think I did it by myself ! I installed ZBSP, ran slade, built nodes on all maps that were lacking them, ran zwadconv, and I think they're all in hexen format and working nicely. I'm going to have a play through them to see if nothing is broken, and if everything's fine, I'll convert all that shit to UDMF. And that's going to be fucking great.

>> No.3582206

What's your favorite melee weapon mod /vr/?

>> No.3582224

that's a pretty narrow category, given that there's maybe five out there, but imo demonsteele

>> No.3582231

the way you guys go on about mark makes it sound like he killed your respective families or something.

>> No.3582237


what did he mean by this?

>> No.3582243

>>3582224 is right, there's only maybe a handful of melee weapon mods out there, so this is kind of like asking what's your favorite Zdoom forum or what's your favorite Doom 64 source port.
There's Demonsteele, GMOTA, Action Doom 2, Space Pirate, and I'm pretty sure there's one or two more that didn't get recognized.
Out of the two, Action Doom 2 relies on the horrible A_CustomPunch, Space Pirate is focusing more on guns, GMOTA is getting reworked and rehauled, which leaves Demonsteele kind of the winner by default.

>> No.3582247

I'm not sure how you could take simple criticism of a trailer like that, but such is life in the Brutal zone.

>> No.3582248

JPCP is the obvious answer.

>> No.3582256
File: 240 KB, 1000x952, 1475311292500.jpg [View same] [iqdb] [saucenao] [google] [report]

I wouldn't be asking if I hadn't already tried that. Really, JPCP + DRadys is really, really tough. I'm playing it right now with DoP and I'm running low on ammo pretty often. I also tried standard Hell on Earth, but that was really tough as well.

>> No.3582262 [DELETED] 

He is killing our family (community) via injection of AIDS (rabid fanboys who can't take criticism and demand that everything should be aligned to match BD and that everyone should worship it as best doom mod ever and the only true way of doom and praise our lord saviour mark)

>> No.3582289


Has toasty made any other maps?

>> No.3582294 [DELETED] 

He is killing our family (community) via injection of AIDS (rabid fanboys who can't take criticism and demand that everything should be aligned to match BD and that everyone should worship it as best doom mod ever and the only true way of doom and praise our lord saviour mark)

idk why janny decided to delete my comment,m but leave everyone else

>> No.3582303

And my perfectly good reply gets deleted

>> No.3582307

>perfectly good reply

>> No.3582308

You were being an overreactionary dick, dude.

>> No.3582313

I think BD is pretty cool, I mean it's really an impressive mod on its own right, but the amount of fanboyism is getting out of hand

there's no respect for making new and original wads -- everyone just wants to see more of the same BRUTAL stuff

>> No.3582314

just reactionary. Not overreactionary.

>> No.3582325

My mistake.

>> No.3582348

>but the amount of fanboyism is getting out of hand

Fanboyism is extremely interesting to me, especially in the case of Burt Lamb, since it seems to exist entirely based on a lot of old-fashioned internet behaviors ("it's popular so that means it's good" "you're just jealous") that have long since been laughed off.
It was interesting to observe the hostile reactions to >>3581245 's simple criticisms, and come the 30th I'm sure we'll be seeing more.

>> No.3582352
File: 147 KB, 1920x1080, Screenshot_Doom_20161025_215153.png [View same] [iqdb] [saucenao] [google] [report]

finally its over

>> No.3582360
File: 16 KB, 290x348, 1470500378278.jpg [View same] [iqdb] [saucenao] [google] [report]

has anybody done a repack in .GRP format of the new Duke episode so it can be played through eDuke32?
i already own Megaton Edition on steam and there is no way i am paying another time for the Atomic Edition.

>> No.3582364

Did Keegle fix GMOTA yet?
I was playing an old 0.8 version, lost it recently, and downloaded a 0.9 version that was just awful; combat options reduced like a mug. Is there an updated version that's better? I almost want to find the older version now because of the changes.

>> No.3582367


There's one that's a work in progress.

>> No.3582369

supposedly he's working on rebooting it, but i haven't seen any information about it

>> No.3582371

What wad? Plutonia?

>> No.3582376

Makrs custom bd ep

>> No.3582385

I'm guessing the version of BLOOD on Steam/GOG is just a disc image bundled with DOSBox?

>> No.3582387

why would you make a high power combat pistol and not a storm bolter?

>> No.3582393

speaking of lack of information, i'm surprised i haven't seen any updates on hdoom or the other space pirate game posted here

are the modders leaving?

>> No.3582396

Its Mahjong Solitaire wich is allready a game by itself

>> No.3582413


I can't speak for HDoom, but it seems that Term's been posting about his development on The Booty Project in here pretty often to me.

Unless you meant The Space Pirate, but even then Marty's also been posting about what he's doing.

>> No.3582417
File: 630 KB, 1920x1080, Screenshot_Doom_20161025_220339.png [View same] [iqdb] [saucenao] [google] [report]

so i tried to play UAC Ultra with the latest BDJ and the shotgun and SSG idle animation revert back to the vanilla ones.
the weapons work the same they just look slightly different when you are holding them.
as i recall UAC Ultra didnt have custom weapons, only some custom bosses.
what could be the reason behind this?

>> No.3582420

>i'm surprised i haven't seen any updates on hdoom
cause the guy spends all of his time drawing and posting his stuff on tumblr, as well as searching for stuff to reblog.

>> No.3582425
File: 255 KB, 1920x1080, Screenshot_Doom_20161025_221000.png [View same] [iqdb] [saucenao] [google] [report]

That was good. The amount of autism put into it was present throughout the entire level.

>> No.3582429


If you mean Marty's space pirate, he's been posting pretty often. If you mean the Booty then I've been posting stuff for each screenshot saturday.
Not more often, though, since it's not really related to Doom outside of the engine so I thought it would be considered off-topic. And not retro.

>> No.3582430

>sunlust map30
my anus hurts.

>> No.3582461

Feel like playing more of Doom for a change. What megawads are the hot shit right now?

>> No.3582479

which map pack is this?

>> No.3582485

>map pack
it's only one map, and it's fuckhuge. called Foursite.

>> No.3582487

i hear good stuff about JPCP and Bloodstain

>> No.3582489

I always recommend Back to Saturn X
Love the levels, and the music

>> No.3582497

DUMP 3 was recently released, if you want to dive into the usual quality of a community map pack.

>> No.3582502

Yes, its just dosbox.

Unrelated, but whats with the captchas and the word "calle"

>> No.3582506

UAC Ultra changed the color of the gloves on doomguys hands, IIRC.

>> No.3582507


no more off-topic than square or heretic, i'd imagine

>> No.3582517

Are you sure you load BDJ after UAC Ultra?

>> No.3582536 [DELETED] 

postin in faggiest homo thread

prove me wrong, edgelords

>> No.3582540

alright I'll try. There's only one post that's maybe related to gay sex so unless every other thread has zero posts that are even slightly related to it this will no longer be the faggiest homo thread.

>> No.3582551

a creepy bone is a creepy bone, you can't say it's just half

>> No.3582554

HDoomGuy spends a lot of time watching spooky movies and hates being asked about progress on his mod

>> No.3582567

no i wasnt

why didnt johnny use the rocket launcher sprites from PB the default one looks like shite

>> No.3582570
File: 1.51 MB, 1569x826, bd64weapon.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3582573

So guys, I'm just discovering all those old treasures. I really liked TNT Evilution. Especially the Soundtrack. Got any other WADs like this for me? Please keep it simple in terms of ports. Only have ZDoom and DOSBox (which is shit ofc)

>> No.3582574 [DELETED] 
File: 12 KB, 240x240, mK0MdTOf.jpg [View same] [iqdb] [saucenao] [google] [report]

Unironically yes, and nothing you say or do will change my mind

>> No.3582583

>Only have ZDoom

you don't have to worry about simplicity then m8, you can run like 90% of what's out there

>> No.3582587


No. Also, you're late.

>> No.3582598

All right. Good to know! I just know I downloaded some Mods I don't have anymore and they didn't work. Glad to know I can do most stuff.

>> No.3582619

is REKKR still alive? please say it is, what's the latest?

>> No.3582624


Looks like it is. Last I heard, he was working on player sprites.

>> No.3582629

Not really. I like D64 how it is. I wouldn't mind playing D64 with actual weapon animations tho.

>> No.3582638

i would prefer it if it was just a straight zdoom port of doom 64 without any of the nonsense added

>> No.3582656

Doom64 EX was very good.

>> No.3582657

It's very good. And also incredibly limited when it comes to mods.

I'm with >>3582638 in that it would be much better as a port rather than another BRUTSALLKLL thing because having a semi-official mapset to romp around on with gameplay mods would be fun.

>> No.3582679

Retro fps thread, not mentioning marathon.

>> No.3582683
File: 41 KB, 450x435, 1475445266717.jpg [View same] [iqdb] [saucenao] [google] [report]

>There's an option to enable Bloom effects oin GZDoom

What? Since when? Why didn't anyone tell me about it? I'm not gonna use it anyway, but still, crazy shit.

>> No.3582684

It's very much alive, I'm working on a map for it

>> No.3582686
File: 10 KB, 239x253, 1450115205377.jpg [View same] [iqdb] [saucenao] [google] [report]

we mention marathon pretty regularly, actually

2 was better than 1, fucking fight me

>> No.3582718

I hope this guy makes Brutal Quake eventually. I'll probably play such a mod only briefly but I'll be glad for anything that gets Quake 1 SP more exposure, it may even spark a renewed interest in Q1 modding.

>> No.3582729

There's a gzdoom64 dudes. I'm not at home right now and I can't remember where I got it but I can upload a zip when I get home.

>> No.3582743

The source port is an unmitigated disaster zone. Imagine Chocolate Doom maintained by Graf Zahl on steroids and bundled with the DHTP by default and you have the Aleph One experience.

>> No.3582752

Mark said he can't program on anything that isn't ZDoom/Z&.

But then there's this:

>> No.3582754

doubtful, brutal half life only caused a slight blip in interest

and i'm pretty sure a sizable chunk of it was mockery over how ill-suited it is

>> No.3582756

If it's Absolution, then that's not really it.

>> No.3582762

There's no good sourceport.
Also it's kind of meh in my opinion.

>> No.3582764

>brutal half life only caused a slight blip in interest
Probably because it looks like fucking shit.

>> No.3582783

I'd really like that too, to be honest. Not anything that's super autistic or casual, just something that really amps up the gunplay, gore, maybe sound effects, etc.

>> No.3582787

>sound effects
Over the line.

>> No.3582813

can't wait to use the weapons

>> No.3582858

If you're low or desperate on modpacks, I presume.

>> No.3582883
File: 215 KB, 1024x576, 1460970851135.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any wads where Doomguy gets a punt gun?

>> No.3582928

"GZDoom64" I've seen is worse than Absolution. Light levels and animations are fucked up.

>> No.3582935

>use doomseeker to find server to fuck around in
>clusterfuck server with some godawful call of duty mode
>mm8bdm server which could be fun if it wasn't a bunch of fags circlejerking over color palettes while using an invincible glitch on what's essentially a TF2 idle map
>nothing else

>> No.3582939
File: 152 KB, 1024x768, 1421630467900.jpg [View same] [iqdb] [saucenao] [google] [report]

>some godawful call of duty mode

what's wrong with it?

>> No.3582945
File: 230 KB, 522x478, 1457355955014.png [View same] [iqdb] [saucenao] [google] [report]

>TF2 idle map
thanks for the pre-2010 PTSD m8

>> No.3582948
File: 551 KB, 1280x758, 1420000541340.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw trying to Tyson-run for the first time

Shotgunners are the bane of my existence. I can't wait till I reach episode 2 where Berserker packs start to appear.

>> No.3582950

You forgot
>9001 Complex Doom servers
>5000 Brutal Doom servers
>Maybe one or two master of puppets or drown in blood servers

>> No.3582956
File: 2 KB, 316x24, ss+(2016-10-25+at+09.24.27).png [View same] [iqdb] [saucenao] [google] [report]

It's a massive clusterfuck.
Here's the name on doomseeker.

>> No.3582957

I know what RGA2 is, and I've played on the server before. I'm asking what you don't like about RGA2.

>> No.3582959

>tfw no demonsteele servers are ever up
>tfw demonsteele is dead

>> No.3582961
File: 116 KB, 800x600, Screenshot_Doom_20161025_212214.png [View same] [iqdb] [saucenao] [google] [report]

this made me jump.

>> No.3582962

what is the best terry wad

>> No.3582963

I miss Skulltag.

>> No.3582965

in Skulltag it was mostly Alpha/Delta/Armageddon Invasion servers.

>> No.3582970

Fuck, I think I've hit a brick wall while making my project. Map02's first room is incredibly difficult, and I can't seem to follow it up on map03. My mapping skill is in between garbage startan-rooms in UDMF and early 2000s mediocrity. My best maps are like the ones made by Dylan Harris and Eric Klebold. Fucking kill me.

>> No.3582974

I never once in my life thought I'd be delivered an obituary by a Doom thread .

RIP Petey. He was gorgeous.

>> No.3582979

Skulltag overall had more variety than Zandro does now. I remember last year when a Columbine Doom server went active, and even though the WAD was dumb edgy shit, it was still a breath of fresh air to play.

>> No.3583005

both a penis and a nose


>> No.3583047
File: 211 KB, 720x720, Korax_by_Liamythesh.jpg [View same] [iqdb] [saucenao] [google] [report]

Korax is just a big, slow imp that fires multiple projectiles at once and summons other monsters.

>> No.3583069

>Slow imp
That implies he moves.
He doesn't even summon.

>> No.3583105

i don't know if it'd e easy to extract or not, but it looks like the DS ports of CoD have some ok textures to grab

>> No.3583113

>opengl 3.0 renderer can do opengl 3.0 things

Crazy shit.

>> No.3583130

I want to create the Ceres Station (http://images.wikia.com/metroid/images/d/dc/SuperMetroidSpaceColony.png). How hard is to create that vertical part on Doom Builder ?

>> No.3583143

Not versed in mapping but you'll probably need to use ZDoom's 3D Floors or maybe even voxel platforms.

>> No.3583149

I'm with the editor open right now, gonna try to edit stuff using the "Visual Mode", looks like the only way to make the vertical things

>> No.3583174

Easily do-able. If you want to make it exactly as the side scroller picture you posted, import the picture as a Texture, make a massive wall with that texture, and build the level to the picture. You will need some 3d floors for the platforms (and they dont work that well in doom - I tried it with castlevania - becomes very hard to jump from platform to platform, and you can't jump through them - they will always be solid)

>> No.3583178
File: 694 KB, 1568x656, Builder 2016-10-26 02-40-51-54.png [View same] [iqdb] [saucenao] [google] [report]

Okay, I've made 3 plataforms for test, but I need to "cut" the lower part to have the floating plataform we had in the original map, any ideas ?

>> No.3583182

are you using 3d floors? thats the only way you can "cut" the underneath. All you need to do is raise the ceiling of the dummy sector, and that will raise the underside of the platform.

>> No.3583186

Most of the parts I'll "adapt" do 3D (in special the room with the dead scientists), but if possible I would like to create floating plataforms in some parts. If I could make the full map of Ceres as close as possible to the original, maybe remaking the full Super Metroid map would be a future project (I can dream).

>> No.3583197

Regular floors. Oh boy, this is going to take time...

>> No.3583219
File: 196 KB, 1307x1031, Metroid.png [View same] [iqdb] [saucenao] [google] [report]

Fear not anon, I have some experience doing this kind of thing and whipped you up an example wad:


There's some metroid textures in there too so you can build to the wall textures if you want. Just be sure to press A to align the textures to your starting point as you go, every time you cut the linedef the texture will chop up too.

I recommend GZDoom Builder, as you can see the 3D platforms in visual mode, doom builder 2 doesn't do that i dont think, and its vital when you need to fine tune the position of your 3D floors.

Note in the example wad The dummy sectors (the triangles outside the map) correspond to the exact height of the platforms. You can change the height of the dummy sectors the change the platforms.

This tutorial on 3d floors is pretty good:

>> No.3583234

I'll not say that I love you, but I do ! I was watching this exact tutorial now (in fact I'm still in the middle), I will download GZDoom Builder to replicate your example, wish me luck

>> No.3583259

Replicating 2D levels 1:1 is not a very good idea. Best way would be to "reimagine" them so they would work in 3D and achieve same cognitive effects as their 2D counterparts.

>> No.3583471
File: 774 KB, 356x200, 135161616136.gif [View same] [iqdb] [saucenao] [google] [report]

Are there any good voice packs for Project Brutality?

I like the idea of having taunts and voices, but the default ones are too loud.

>> No.3583543

hey /doom/ i'm sick as shit right now. what're some comfy wads to play while i get over whatever i have

>> No.3583547

What does /vr/ think of Terry .wads?

>> No.3583552

Original Doom 1 tbqh famicom

>> No.3583556

If you're sick, you'd probably need something relaxing and quieter to better recover. I think Romero Death Skittles would be comfy enough.


>> No.3583558

i played through doom 1 so much on xbox 360 and doom 3 resurrection of evil on the og xbox that i've been tuckered out for years

thanks a lot mate, looks pretty cool

>> No.3583615

Are the quake 2 addons worth playing?

Heard they werent that good.

>> No.3583616

I've played the official ones and yes, they weren't great. Quake 2 modding isn't that well documented.

>> No.3583648
File: 545 KB, 960x540, Screenshot_Doom_20161026_151919.png [View same] [iqdb] [saucenao] [google] [report]

Making car using the doom engine isnt as easy as it originally seemed, but they are more functional than the sprite based ones I originally made

>> No.3583651

There is a regular source port for D64.

>> No.3583667
File: 27 KB, 353x313, 2016-09-08 22_28_38-Underpants - Genocide Ending (SPOILERS) - YouTube.png [View same] [iqdb] [saucenao] [google] [report]

>Open GZDoom
>all binds are gone except for binds for gameplay mods

what the actual, honest to god fuck

>> No.3583675

renamed user. rename .ini file with profile into the new username your system uses.

>> No.3583678
File: 501 KB, 600x415, fucking_cat.png [View same] [iqdb] [saucenao] [google] [report]

Are there any less (in)famous balls-hard megawads for someone who has already beaten Stardate20X6 and Sunlust on UV pistol starts? I've played most of the well known ones so I'm not looking for wads every Doomer and their mom has heard of like Ancient Aliens.

>> No.3583680

Doomguy2000's Warzone.

>> No.3583682
File: 443 KB, 1359x768, 2016-10-26 09_59_56-GZDOOM g2.2.0 64-bit (2016-09-18 17_50_14 +0200).png [View same] [iqdb] [saucenao] [google] [report]

No seriously, all of them just fucking disappeared. And I'm still on the same account name.

I was listening to something and opened GZDoom, forgot to put the -nomusic parameter and closed it while it was loading.

I reopened it with the parameter and was unable to move, checked the control options and it was blank all across the board.

(That alt bind is because I had to alt enter since you apparently can't take screenshots in menus. Had to use Greenshot.)

>> No.3583683
File: 30 KB, 613x159, tumblr_nesggj6mo51sumj1co1_1280.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3583691

>high level mage in WoC with ring of focus and spirit talisman
I get the feeling I should be playing slaughtershit instead of vanilla Heretic maps with this.

>> No.3583693


>> No.3583721
File: 67 KB, 1364x768, gzdoom 2016-10-26 16-21-48-16.png [View same] [iqdb] [saucenao] [google] [report]

Oh no.

>> No.3583726

Bring on the hurts

>> No.3583775
File: 474 KB, 1364x768, gzdoom 2016-10-26 16-58-25-95.png [View same] [iqdb] [saucenao] [google] [report]

Holy shit, I'll be able to build a fucking house with these backpacks

>> No.3583831
File: 37 KB, 646x485, 1411295310065.jpg [View same] [iqdb] [saucenao] [google] [report]


>kinetic fist

Go on

>> No.3583852

Trailblazer 1.4 added in a shitload of 'blueprints' that use the mod's junk system where ammo drops may be replaced by spare junk instead. Previously it was used to upgrade weapons (usually complete with a visual overhaul) or craft ammo (the latter of which is kind of pointless when it's a Pillowblaster mod) but now can add in even more passives with these.

The blueprint in question is a melee range upgrade with guaranteed exploding fists with Berserk.

>> No.3583880
File: 798 KB, 1364x768, gzdoom 2016-10-26 18-07-44-94.png [View same] [iqdb] [saucenao] [google] [report]

The bonus range.

>> No.3583881

Yes, I know absolution is not really it. Which is why I specifically referred to a GEE ZEE DOOM port of doom64 in its entirety. It exists

>> No.3583892
File: 34 KB, 800x600, quesdtion.jpg [View same] [iqdb] [saucenao] [google] [report]

How do you make pic related? Is this a linedef setting?

I'm used to making simple doors or using SHIFT+D in gzdoombuilder.

Is there a way to make a frame around a door? I know you can make sliding doors and all sorts of things, but I was wondering if I could create an area above a door by manipulating a linedef or sector setting. I'm wondering if this violates Doom's rule against "no two floors"

Thank you!

>> No.3583895
File: 14 KB, 615x430, 1332253596811.jpg [View same] [iqdb] [saucenao] [google] [report]

>Trying Project Brutality for the first time
>Melee knife attack fucking chops zombies in half
>Heads exploding everywhere
>Everything is super loud
>Blood. Blood everywhere
>Imps crawl on ceilings
>Revenants have jetpacks
>Guns are meaty as fuck
>Even the most regular enemies are menacing
>Terrifying monster variants in lategame

Holy fuck. I have not been blown away by a game this hard for a long time. That is some truly intimidating shit to experience.

>> No.3583917
File: 463 KB, 1709x1016, I suck at explaining.png [View same] [iqdb] [saucenao] [google] [report]

So I suck at explaining, but basically, you create two walls that comprise both sides of your doo, join the walls with two lines, lower the ceiling between those two lines you just created, and then you just have to create the two lines for your door between the lines you just created... It's actually quite simple. I joined a shitty ass diagram that may be the worst help ever.

But hopefully you can understand my nonsense

>> No.3583918

>expect nothing but Doom 64 visuals and levels
What the fuck is this?

>> No.3583919


is an answer to >>3583892

Hopefully, that's what you asked.

>> No.3583921

Oh snap, d4d 2.0.

Doom4Doom 2.0 trailer.


>> No.3583939

>Melee knife

Permanent Tier 4 enemies is better than gradual progression

>> No.3583945

Old outdated mod.

>> No.3583965
File: 35 KB, 317x401, CuOp3u0UMAAEKs2.jpg [View same] [iqdb] [saucenao] [google] [report]

What's your favorite retro quote?

>"Don't have time to play with myself :)""

>> No.3584001

I see they're going out of their way to make the gameplay more convoluted than it originally was. What the hell is going on with the hellshot.

at least now we get a proper SSG, I guess.

>> No.3584039 [SPOILER] 
File: 63 KB, 490x497, 1477503772920.jpg [View same] [iqdb] [saucenao] [google] [report]

>Glory kill

I'm okay with this actually

>> No.3584040

punch people across the room
from across the room

>> No.3584041

he got a lot of complaints about the lack of glory kills on the first version apparently.

>> No.3584047

>homing bfg
>player orbiting bfg shot
>new SSG reload anim
>new chaingun anims
>a gun that calls down fire pillars from the sky
>multiplayer weapons
>demon runes and glory kills
my body is fucking ready

>> No.3584060

Link in the Doom Instructions doesn't work. Where do I get the classic IWADS now?

>> No.3584073
File: 201 KB, 1364x768, gzdoom 2016-10-26 19-39-24-10.png [View same] [iqdb] [saucenao] [google] [report]

Well, that was a fun ride. Even if a bit easy by the end.

>> No.3584081

Now try playing it without an overpowered weapon mod.

It's more fun.

>> No.3584083

But overpowered weapons and overpowered enemies cancel each other out. Right?

>> No.3584087
File: 405 KB, 698x469, Untitled-7.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3584089
File: 47 KB, 499x801, 134421.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3584091
File: 35 KB, 342x352, 1366533900890.jpg [View same] [iqdb] [saucenao] [google] [report]

You should feel shame.

>> No.3584093

>Even if a bit easy by the end.
Well no wonder, it's because of the we

>overpowered enemies

>> No.3584095
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google] [report]

I'm currently trying that wad combo as well, though on Edgelord difficulty on top of being shit at video games.
>mfw Map21

>> No.3584098

Depends on the scale on both sides.

>> No.3584142

Unless you are playing with colourfull hell where every enemy is black or white pillowblaster mods will not be challenging.

>> No.3584183

Do yourself the favor and turn off every mod. The challenge is what makes it fun.

>> No.3584207

why the fuck do people still bother making gameplay mods for EDGE when GZDoom and Zandronum are MILES ahead in everything?
seriously why do you even fucking bother.

>> No.3584223

I'm starting Slade for the first time (I'll create a project from scratch), it's mandatory to load the "Base Resource" archives ? Or can I just load stuff (textures/sounds) as I edit ?

>> No.3584228

more familiarity with the language, i assume

>> No.3584251
File: 16 KB, 335x286, cycle of life.gif [View same] [iqdb] [saucenao] [google] [report]

I played sid in UV and with Acessories To Murder and it felt great!
Does anyone know other maps that are more centered on strategy and being careful than demon killing. Something that works well with this mod or Hideous Destructor.

>> No.3584270

>Decided to generate Oblige episode wad
This isn't bad at all. Maybe a few itemless alcoves here and there, but pretty good overall. Remind me why Oblige gets shit on?

>> No.3584271

It's only good for running and gunning.

>> No.3584273


Rest in peace, Doomdad.

>> No.3584274

Mainly elitism from people expecting a computer to generate maps as complex as megawad projects made by expert mappers over the course of a year.

>> No.3584275


>> No.3584276



>> No.3584278



>> No.3584280

RIP Doomdad

>> No.3584281
File: 60 KB, 1920x1080, F.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3584282


>> No.3584285



>> No.3584286

That's really fucking sad.

>> No.3584287


>> No.3584290

And? Isn't that what the FPS genre is built on?

>> No.3584291


>> No.3584292

Bloodstain is designed in a way that expects you to take a lot of cover. Beware of cyberdemons.

>> No.3584294


Rest in F

>> No.3584297

Rip & Tear in Peace

>> No.3584304

>implying dead
as if
he's in hell right now killing demons

i'm crying

>> No.3584305
File: 38 KB, 640x360, adam-jensen.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, RIP.

>> No.3584306 [DELETED] 

what is this sjw tumblr role play? god damm this fan base is getting shit.

>> No.3584307 [DELETED] 

do not respond or engage

>> No.3584313
File: 58 KB, 600x600, 3e98f8d8c61a13008102ab64b3e506b5.jpg [View same] [iqdb] [saucenao] [google] [report]


I miss my dad.

>> No.3584324

What are examples of good slaughter mapsets, and examples of bad ones?

>> No.3584327


>> No.3584330
File: 30 KB, 698x389, 134960899919.jpg [View same] [iqdb] [saucenao] [google] [report]

>Pancreatic necrosis

>> No.3584332

>good slaughter mapsets

>> No.3584337

bad ones are one i die to
good ones are ones i beat

i guarantee you all responses will boil down to this

>> No.3584342

>Good slaughtermapsets
Sunder and Sunlust?
It's got some neat designs and locations.

>Bad slaughtermapsets
I'd assume stuff like Holy Hell where everything feels like it's just blocks of enemies without any thought to the encounter itself

>> No.3584346
File: 10 KB, 211x300, whatsthepoint.jpg [View same] [iqdb] [saucenao] [google] [report]

>woke up with stabbing lower abdomen pain
>held off for 3 hours until I decided to go to ER
>another fucking kidney stone
>this time it's 2 of the litte fuckers
>whole time I was waiting in the ER all I could think of was dying without finishing my projects

Feels bad man

>> No.3584350

Its less people expecting OBLIGE to be as complex as human-made maps (because thats a special kind of being retarded), and more them simply having no interest in OBLIGE because its not human-made maps.

>> No.3584352

there's like, 3 maps that can be called slaughter, and only map30 is titty-twisting hard.

>> No.3584354


Yes, there is in fact running and gunning in those maps.
There is also running and gunning in Blood 2, but you'll never see anyone praising those maps.

>> No.3584362

Sunder has great visuals, but some encounters, particularly in its later maps, suffer from pacing issues, IMO.

Sunlust is great, though. Gameplay feels a lot more polished and refined compared to Sunder.

>> No.3584365

Depends on your definition of slaughter.

>> No.3584367

Bad things:
>using lots and lots of barons at once rather than hellknights (just tedious)
>not giving you powerful enough weapons to deal with the monsters you're having the player face, or enough ammo for them
>no place to maneuver, strafe, dodge and take cover

>> No.3584374

It kicked my ass

>There was a period of time where people were trying to submit Oblige maps as their own creation
>Although nice to have randomization there is the lack of hand crafted challenges so things will blend together a bit after some time(Quite fun while it lasts regardless)
>Quality of challenges and such is random because obviously it is random.
It doesn't really get shit on, I just don't think it gets a lot of attention at all to begin with.

>> No.3584382

>using lots and lots of barons at once rather than hellknights (just tedious)
Baron or mancubus hordes are such bullshit, you'll be at that for a while even with a bfg.

>not giving you powerful enough weapons to deal with the monsters you're having the player face, or enough ammo for them
>giving the player bullets and shells out of the ass on a map full of ridiculous amounts of medium to big guys and not giving enough rockets and cells
>expecting the player to use anything else but bfg when things get really ridiculous and not just giving all the cells in the universe

>> No.3584394

I'm fairly certain theres a lot more slaughter maps in Sunlust than just 3. Its never in the same scale as Sunder, but it has them.

>> No.3584396

nah, I remember em, maps I had trouble with were 20, 24 and 30.

even the secret levels were a joke.

>> No.3584401

Slaughter is a style of gameplay, not another word for hard.

>> No.3584404


I actually thought he had died instead, sighed that it's not the case, but still, I'm fucking dead inside now

>> No.3584405

Sup Doomers/Mapers. Can I model a map in any other 3D app and export to Doom Builder/GZDoom Builer ?

>> No.3584406

I know that, I'm just saying those 3 are the slaughter maps, I remember em cause those are the ones I had trouble with, because I'm bad at those.

all the others had hiding places.

>> No.3584408
File: 109 KB, 380x440, 8e40fd9769a4a40ed77b7b09fe88d107ee2e27ed.png [View same] [iqdb] [saucenao] [google] [report]

Rest in peace

>> No.3584409

I like how posts like these never work on anyone

>> No.3584414

>I know that
>proceeds to contradict himself afterwards


>> No.3584420



>> No.3584421

so it's bad to recommend things you find fun to other people

it's almost like people have opinions

also 'slaughtermaps you die to' is an overstatement

>> No.3584426

Some people are instead like this:
its only a slaughtermap if I die to it.

>> No.3584431
File: 1.75 MB, 1920x1080, 1460265212852.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3584436
File: 10 KB, 184x184, dook.jpg [View same] [iqdb] [saucenao] [google] [report]

"I'm gunna chew you're ass, and I'm all outta gun" -Doc Crook'em

>> No.3584437



>> No.3584456


>> No.3584462


Doom isn't really 3D so it doesn't work like that

>> No.3584468

Oh man, that gore looks juicy af

>> No.3584535

I'm setting up for the ultimate DoomRL experience. So far I've got DoomRL armory and the monster addon, and oblige...any other wads I should add?

>> No.3584543


>> No.3584547
File: 1.03 MB, 1920x1080, Screenshot_Doom_20161022_235220.png [View same] [iqdb] [saucenao] [google] [report]

Get the stealth monster replacer or this happens.
There's three more of those unkillable fucks behind me.

>> No.3584548

It's a little buggy, but you should see if Bossifyer works with DoomRL's monster addon.

Bossifyer made Demonsteele 10x more fun because there was a boss lurking somewhere in each level. Seems like it'd make a good addition for the "ultimate DoomRL experience."

>> No.3584552

Got a link? Only one I could find was broken.

>> No.3584556

>Vince's link is fucking broken

Well dayum. I know he wanted to finish it, but it's a damn shame it's gone from the list. I've got the mod itself, and I'll upload it when I get back to the house.

>> No.3584557

Legendoom Lite. Also Demonsteele's music package and the new DoomRL sounds mix well.

>> No.3584567


>> No.3584625

How might I go about compiling a Quake 2 map? I used qbsp3 that comes with GtkRadiant but it bitches at me about a wrong version number.

>> No.3584650

Roguelike Monster Expansion isn't too bad
it's quite messy but it sure adds some diversity

>> No.3584702
File: 640 KB, 600x600, picnotrelated.png [View same] [iqdb] [saucenao] [google] [report]

Wait a moment, why didn't you fags tell me Arcane dimensions 1.5 is in the works?



>> No.3584719

Oh shit nigger
Legit hype for this desu

>> No.3584723

Am I seeing SSG and Plasmagun models for Quake that don't suck ass, or are my eyes deceiving me?

>> No.3584731

What is the best quake source port, in your personal opinion/experience?

>> No.3584739

Quakespasm is the better imo. It looks just like vanilla Quake, but it actually works on modern systems.

>> No.3584740



>> No.3584745

The king of Quake sourceports is unquestionably Darkplaces

>> No.3584747

Not really retro, and this is most likely old news at this point, but the movement system Titanfall 2 has convinced me that arena shooters (at least in terms of movement) are making a comeback.


Hell, the grapple feature in this game was most likely inspired by the Quake 2 mod it came from.

>> No.3584759

>Hell, the grapple feature in this game was most likely inspired by the Quake 2 mod it came from.

But doesn't that slightly predate Q2?
I think Threewave CTF for Quake 1 had it.
Then again, that mod might have been released after Q2 was. Not really sure.
I was 2 years old when Quake 1 came out.

>> No.3584763

At any rate, I really think that FPS's for the most part are gonna go back to their roots in the near future, which I whole heatedly support.

>> No.3584774


thanks I'll try this one first famalams

mite give this one a go afterwards

googling answers atm, but would you happen to know off the bat if Quakespasm works for Quake 2 as well?

>> No.3584778


>would you happen to know off the bat if Quakespasm works for Quake 2 as well?

No. Try Yamagi Quake II, I hear that's good.

>> No.3584802

Fun fact: YQ2 is the only Quake 2 port that does Antialiasing.

>> No.3584818

BumpNo BSP compiler is working for me for some reason. What do you guys use?

>> No.3584828

sock's been working on that map for goddamn months now, I bet it's going to be another one of those 45+ minute maps that I hate playing. I'd like to see more small maps for AD, not yet another bunch of monstrous ones.

>> No.3584846
File: 28 KB, 186x208, confused_looking_anime_girls_with_interrogation_marks_on_their_heads.png [View same] [iqdb] [saucenao] [google] [report]

Okay guys, a new quaker mapper wannabe here.
So I'm doing a knave-library SP level because I fucking love the gigantic void and the libraries of despair everywhere plus the alien architecture... but I'm already using so many brushes the map is still at maybe 40% and already got the 8192 brushes warning.
Problem is, the map doesn't look chapter-ish enough to me. So, what do I do now, just keep mapping and converting some brushes to func_wall when finishing?
What will happen if I just keep pushing the limits? Because there are no problems while running on fitzquake yet.

>> No.3584885

What's a gameplay mod/weapon mod that's fun to map for? How fun is mapping for SRB2? How do you get Doombuilder 2 or GZDoombuilder working on Linux?

>> No.3584894

>What's a gameplay mod/weapon mod that's fun to map for?

I'd assume any that you really enjoy playing and/or any that radically change the style of gameplay.
What sort of mods do you like, anon?

>> No.3584905

Play Project MSX if you want an actuall challenge with a mod where you and the enemies are OP as fuck.
Or play NONE AT FUCKING ALL, what monster pack are you using, colorful hell? That shit isn't enough to handle any of pb's mods (in RO you can gib a fucking black cyber with one of the plasma rifle replacers)

>> No.3584907

I recall 3DGE having MUCH FUCKING BETTER 3D model support than gzdoom

>> No.3584908

not if you set the hp modifier to max.

>> No.3584910


>> No.3584926

I've had it for a while, and its dead :^)

>> No.3584930

That is, if it's not dead, it's rather inactive.

>> No.3584942

Simple things, like Nazis!, Weapons of Saturn and the such. I'm looking specifically for mods that could fit with simple Boom-format levels.

>> No.3584946

it's in that vicious-circle state where dozens of people are staring at the server-browser and only see empty servers. nobody wants to join and wait, so nobody plays; but if you hop onto an empty duel server, you'll have some fucker joining in 5 minutes, guaranteed.

aside from that, I play on a full ATDM server liteally everyday for a couple hours, in europe.

you can just hop onto the discord and tell those memers there that you want a game, but nobody bothers. shame, because the game is great.

tfw competing in a tournament with 80 signups in a week. tfw being shit

>> No.3584953

There is any mod that add slow motion/bullet time to Doom ? Just curious

>> No.3584958

Black Warrior. Doom does not have a good sense of time scaling and yet that mod pulled it off.

Otherwise there are 'freeze sphere' items in some mods, Skulltag/Z& has one for invasion maps for instance.

>> No.3584968

>Good slaughterfests
-Ammo/Health are spaced out in easy to grab places and not in closets or corners where you can get swarmed or 1000 revenant balls you itanocircus'd land on your face. Weapons are placed at the start of before the fight begins, no one wants to forget they had PWO on and when you are fighting, you grab a chaingun and it autoswitches there, this is the player's fault but its good to have weapons you are ACTUALLY GOING TO USE available before the big fights (usually grab a key, get swarmed) start
-Monsters do not block all your ways, or if they surround you, its just one or two circles of monsters, and hopefully, monsters that die to one-to-three SSG shots in the face (revenant circles are as hard as it should be, anything above a revenant is bullshit unless you have BFG/entered the room with invulnsphere or enemies are high zones they can't jump down and swarm you)
-There are various fights that don't center around circlestrafing a swarm of boners or whatever, there should be more interesting with different arena layouts.
-You do not need Russian Overkill/lelweps/sequence breaking (i know its cheating, that won't stop me/someone who doesn't like slaugther to enable jump/crouch, and before someone mentions "hurr mapinfo scripts that disable jumping/crouching", sv_allowjump/crouch are a thing) to beat them or even UV-Max them or EVEN BETTER, have fun.
-Music usually lasts almost 10 minutes so you don't listen to the same track for an entire hour or how long the map lasts. Holy Hell map 05 had a nice track. So don't even think about adding Rott music to your slaughtermaps because its bad and HR1 already did that and replicating HR1 is bad. https://www.youtube.com/watch?v=TurMHGhmAkk - This is SF2012 map 25 music and its amazing and goes with the pace of the map (if you didn't died.)

Bad slaughters in next post

>> No.3584982

>Bad slaughterfests
TL:DR: Chillax, Dark Tartarus, some maps from DUMP 3, Sunder and some singlemap slaughterwads like Okuu.wad and Holy Hell
-Overdetailed massive maps that can chop your framerate, plus the 1000 monsters you aggro'd when you shot that switch that opened your door at the start with the pistol, and even the fist alerts those monster i hate vanilla doom sometimes.
-They expect you to beat a horde of monsters with the shitty as fuck shotgun or hell, with the fucking fists, go ahead and try to punch an archvile to death, now imagine punching 10 of them.
-Ammo, health and weapons which are necessary are placed in secrets
-Not enough mobility in the arenas, most of the time you fight cacos swarming you from above while all you have of mobility is a tight as fuck corridor with imps/pinkies on the ground, and the arenas where you have mobility are flat as a loli's chest, so expect bad slaughter mappers be fans of loli/shota.
-BFG is the only viable weapon.
-You need RO or lelweps or coop (no i don't mean survival, i literally mean coop with infinite lives) to beat the maps or have fun at least if you can have fun.
-The aforementioned maps with high details aren't playable with mods that benefit from maps where you could use your mobility at best because 2 much lag and you can sequence break the entire thing anyways.
-Did i mentioned that some maps expect you to use the fucking shotgun? Why do you even have that shitty puny weapon when the map relies on BFG spam for 2 hours to beat it?

And an extra note: Going down does not fit any of these, 200 megahurts at least let you get invulnspheres and is BEATABLE and FUN

>> No.3584986
File: 111 KB, 957x600, temp.png [View same] [iqdb] [saucenao] [google] [report]

It's alive. I finished the player walking sprites, and am now working on a map. That plus >>3582684 this dude, and about 9 other mappers.

I should probably set up some sort of IRC to chat on, or try to get some centralized meeting place for mappers to talk to eachother. Not sure how other mods do it. Never managed anything like this before, so I'm kinda bankng on people being self driven to some extent.

Seen some screenshots from a few people though, and things seem to be coming along pretty nicely.

>> No.3584994


Is that map even playable? My FPS drops to single digits within 10 seconds of teleporting into the first arena, and the way it puts a terrible platforming section right at the start is bullshit.

>> No.3585004

It is playable. Probably the ONLY MAP IN THE 22 YEARS OF DOOM HISTORY that is legit challenging with Russian Overkill on the UV equivalent, unless you were lucky and the bfg at the start was the yamato

>> No.3585012

>some maps from DUMP 3

The only slaughtermap I can actually think of in DUMP 3 is Hot Water Music, and that's a very good map because it handles the slaughter very gently.

>> No.3585025
File: 148 KB, 1290x573, reflex.jpg [View same] [iqdb] [saucenao] [google] [report]

it's been worse.

also, 0.47 soon with dank mutators.

>> No.3585028

I don't know names of the dump maps but i know that the one with Journey to Silius music pisses me off because you get thrown a lot of monsters and you have so little to no mobility, and you also start like shit, the first encounter is with a fucking archvile for christ's sake.

>> No.3585074

Is Project Brutality really poorly optimized? I'm getting sub-30 fps running it through GZDoom.

>> No.3585079

Yes, it is.

>> No.3585104

>Listening to song
>Look up the level it goes with
That's pretty great.

>> No.3585107

Should've bought nvidia

>> No.3585110

I've got a i5-4690k and a GTX 970 and it still runs like shit. D4D fares not much better.

>> No.3585113


Fiddle with light and particle settings

>> No.3585135
File: 1.14 MB, 1920x1017, going down doom radys.png [View same] [iqdb] [saucenao] [google] [report]

Is Going Down normally this hard?

>> No.3585139

Yes, it's brutal, and it's only down hill from there. You better have your bottle of lube within arms reach.

>> No.3585140

I've turned it full potato mode. The only thing I haven't set to off is whether textures are enabled or not and my resolution's at 1368x768. Just barely maintaining 30fps on MAP01. I'm going to switch to ZDoom real quick and see what happens

>> No.3585146

It's poorly optimized.

But not THAT poorly optimized

>> No.3585154

Project Brutality with ZDoom runs butter smooth. I guess GZDoom doesn't like me.

>> No.3585157

I'm not sure what it could be.

For me Project Brutality only gets bad when shit gets way too busy at once or an acid grenade lands in the water.

>> No.3585167

ZDoom is significantly less demanding and doesn't render the real fancy shit that GZDoom does, so that's not terribly surprising.

>> No.3585196

What mods anon ?

>> No.3585198


I gave up and started playing Hexen.

>> No.3585212

Just turn down the difficulty or savescum, the awesome shit that Cyriak pulled off in Going Down never fails to make me grin in the four or so times I've played it through.
I've never gone through it in UV without savescumming considerably

>> No.3585214

>turn down the difficulty
Doom Radys is permanently set to Nightmare on any setting. Or maybe it's Ultra Violence, I dan't really tell.

>> No.3585218

it feels so wrong to play in anything lower than UV though

>> No.3585221

When the choice comes between going through a megawad on UV and savescumming like a baby or playing on HMP, I always will chose savescum. And I always make sure to try to perfect the level at least ten times before I start saving. It's a good system, serves me well.

>> No.3585238

If they either respawn or are set to -Fast then you need to tone that down.

Going Down is hard but not so ridiculous that it's not doable and levels aren't terribly long either so it's not a huge endurance test like say.. Sunder

>> No.3585239
File: 93 KB, 442x563, 1434481208254-4.jpg [View same] [iqdb] [saucenao] [google] [report]

I know, and I wouldn't really do that either. Problems with DRadys occur in that the best weapons for the character I want to play as have insane splash damage, and the character is very frail. Additionally, they don't get much ammo. The rest of the guns are pretty Doom standard level, but you take so much more damage that it gets to a point that you're just not sure what to do.

Some of the other characters are outright overpowered, some are pretty balanced, and some are suicidal in their personal war against the demons. I just wanna play as this one since they get some cool stuff, most 'balanced' in weapon selection in comparison to the other characters who use normal weapons.

Also, if anyone could help me out a little bit...

Doom Radys v6.2 is the latest version, right? I have seen the author's blog, and some of the stuff they post isn't in the current build. I was wondering if anybody could shed some light on that. Even if this wad makes me wanna die sometimes, I can't stop playing it.

>> No.3585240


>> No.3585247

>I was wondering if anybody could shed some light on that.

It's pretty simple, really. He's still working on it.

>> No.3585249
File: 75 KB, 1279x720, 1477328500625.jpg [View same] [iqdb] [saucenao] [google] [report]

He really is? Toasty?

That's excellent.

>> No.3585256

So let me guess this straight

Duke Nukem 3D - EDuke
Shadow Warrior - ?
Rise of the Triad - ?

>> No.3585258

Shadow Warrior has Shadow Warrior Redux which is closed sourced annoyingly.
Rise of the Triad has WinROTT.

>> No.3585260

WinROTT is apiece of shit by the way. Even using DOSbox is better.

>> No.3585264

anyone here use based isozone for most of their retro fps and other older games needs?

>> No.3585268

No need, I've just downloaded all the retro FPS games I want with the OP's pastebins and MyAbandonware for everything else that isn't in there.
ISOZone is pretty based though for a lot of things.

>> No.3585281


wew lad totally forgot about that lil gem

thanks for the reminder anon

>> No.3585287

1.Doom 64
3.First half of Doom 2
5.ultimate doom
6.Second half of Doom 2
Anything else is wrong

>> No.3585290

>doom guy saves the day and actually not doomed at all

fucking dropped

>> No.3585291

So far I've finished scythe 1&2, sunlust, going down and Alien vendetta. Any other vanilla megawads I should give a try?

>> No.3585294

>implying the demons were not the doomed ones

>> No.3585304

They shouldn't have left all those human guns and ammo lying around. They can't even fucking use them. Tisk, tisk.

>> No.3585309

don't zombiemen and shotgunguys use ammo though?

>> No.3585315
File: 21 KB, 128x128, 1475522574555.gif [View same] [iqdb] [saucenao] [google] [report]

It's all about the plan. Demons, monsters and other horrible creatures invade Earth with no battle plan. You'd think one of the demons would have stolen all the BFGs and then hoarded them someplace Doomguy can't get.

Doomguy had a plan, and that was to kill the demons.

There's no BFG demons though. Only plasma demons are the mini masterminds, and the only rocket demons are the Revenants and Cyberdemons.

Albiet, a lot of the higher "ranking" demons are tech'd out like it was 2077 in Hell when they started the invasion. I wonder where they got that stuff.

>> No.3585324

Doomguy does die, though. He just undooms himself.

>> No.3585326

DTWID is great. I've been reasonably impressed with Back To Saturn X as well.

>> No.3585327

The part with the rising floor and the pain elementals was so fucking shite that made me stop playing the wad.

>> No.3585361

>playing wad
>it's actually not bad at all, having fun some nice level design
>load next map

That's actually annoying. I thought it was going to be an alright map

>> No.3585367

every fucking time

>> No.3585376

>Black Revenant in Colorful Hell has a Gold Centaur shield he can pop up at random

That's just cruel

>> No.3585384

How do I git gud at bunnyhopping?

>> No.3585409

What is on picrelated and where do I get it?

>> No.3585412

mouldy said it best himself. It's chaotic evil.

>> No.3585413

Reminder that you should go back to previously beaten megawads after beating a handful of them to try pistol start no save runs (unless that's how you always play you maniac). Adds another layer of challenge and replayability.

>> No.3585416
File: 376 KB, 1920x1080, Screenshot_Chex_20161027_022320.png [View same] [iqdb] [saucenao] [google] [report]

You might be interested to know that Chex Quest 3's IWAD kinda works with Doom PWADS.


>> No.3585426


>> No.3585429

is it weird if i have chex cereal around the house because of that

it really is good cereal

>> No.3585430

UACMN2 is better.

>> No.3585432

Plus you can make chex mix, there's no downsides.

>> No.3585436

mhmm chex mixes

10/10 god-tier snacks

>> No.3585446

How is it that heck on earth got everything so right in the first half, but so wrong in the second half

>> No.3585449


Romero stopped mapping for doom 2 to focus on deathmatching everyone in sight

>> No.3585454

he wanted to become a pro gamer before it was cool

>> No.3585470

I've been playing doom for 20 years and im embarrassed to ask this question: How long to berserk packs last?

>> No.3585472


For the rest of the stage when you pick them up

>> No.3585473

After you get one you have the powered up punches until you leave the current level.

>> No.3585482

No need to be embarrassed. I've been playing for 19 years, and only found out a year ago that Green Armour only protects 33% of damage.

>> No.3585502

Effective until the end of the map

Worry more about when to get that 100% health top up.

>> No.3585514

Run off the edge and there's various nooks cut into the outer wall; everybody will come to you and you can mow them down leisurely. You should keep playing, that's about the only stupid part of the map and there's a _ton_ left to go.

>> No.3585543
File: 141 KB, 1370x830, 1458238443064.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3585573

I wonder, has anyone tried to do a Doom mod that gives you the weapon from Devil Daggers?

>> No.3585585

I'd say Russian Overkill's super cube pretty much that, except with more rave colors.

>> No.3585662

i'm sure you could make a convincing one with just vanilla stuff
punga0 for hand
puffa0 w/translations for projectiles + trails to make it look like a sharp spike or sumfin
a little state jump trickery for blast/rapidfire
adding in rocket jumping and homing projectiles is easy

>> No.3585686

>punga0 for hand
Nah, what should happen is Knife being held as a shotgun/rifle.

>> No.3585689

I'm trying to remember map name from final doom.
All I remember is that it takes place in large building/factory perhaps with boxes and there are some spider arachnotrons and if you walk outside I think it was night.
Anyone knows what I'm talking about?

>> No.3585692

is carmack an actual homosex?

>> No.3585693

Use google search, anon. I think it's the first link to moddb

>> No.3585694

He's gay for engineering.

>> No.3585701

Just finished spear of destiny.
Those zombies in the last levels were bullshit, but the final fight was pretty good i suppose. Also good to know where map31 music comes from

>> No.3585737
File: 201 KB, 640x480, WOLF-T.png.jpg [View same] [iqdb] [saucenao] [google] [report]

what is the best Wolf in Doom engine experience?
i tried Brutal Wolfenstein and it is fun but the difficulty levels of the bosses is actually retarded.
also it adds too many weapons and changes the vanilla Wolf3D enemies too much.
im looking for a mod that is as close as possible to the actual Wolf3D but increases ammo capacity.

>> No.3585741

also interested in this

however in the meantime, the ECWolf source port is best source port yeah?

>> No.3585743

There's either ECWolf which is the best straight Wolfenstein 3D source port that I think is based on some ZDoom code or there's the ZDoom Wolfenstein 3D TC which just tries to recreate the whole game in either ZDoom or GZDoom.

>> No.3585792 [DELETED] 

anon i have been lookin this up for a solid hour and counting like an idiot, but i have ecwolf.exe and wolfms.1 (alongside diece.exe and wolfms.dat) in the same directory but whenever i try to open ecwolf it just gives me an error

would you happen to know a way to get it working?

>> No.3585795

You have a better chance with just downloading the Wolfenstein 3D starter pack in the OP. Has all the files it needs plus an ECWolf dev build that you should replace because using the automap makes it crash instantly for some reason.

>> No.3585797

fixed it i think

hmm I'll try that too thanks

>> No.3585804

Is it me or BJ looks like he has an orgasm?

>> No.3585807

RIP and tear Hell's huge guts, Doomdad!

>> No.3585851

just downloaded the starter pack and it includes everything and more

pretty fucking based

thanks again fampai

>> No.3585854

I was pretty happy too when it was first posted before it was put in the OP pastebin.

>> No.3585860
File: 372 KB, 800x600, Screenshot_Doom_20161027_111118.png [View same] [iqdb] [saucenao] [google] [report]

Nova 2 is pretty good.

>> No.3585882

any other starter packs like this?

literally scrounging the pastebin rn that shit was a godsend

>> No.3585883

*aside from the doom one ofc because I have that

>> No.3585885

There's obviously a couple for Doom.
There's also ones for Quake and Duke 3D. Dunno about Quake 2 though. Way I remember I just installed Quake 2 with a GoG installer then moved the folder then uninstalled, then ran it with Yamagi Quake 2.

>> No.3585919
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm new to wad editing and trying to make a custom difficulty for Trailblazer for fun to make the monsters a bit more beefy and dangerous, but now I got them surviving exploding barrels - even zombiemen. Is there anything I can do to increase the damage a barrel causes?

>> No.3585920

Hey, any Doom modder can help me out?

I'm trying to make a custom main menu font (big font). How the hell do I get from a .png image to the actual font?

How do I define it, how do I name the files (do I have to save each character separately?) and in which folder of the pk3 should I drop them?

Treat me like I'm a retard, I've been searching back and forth but can't find any step by step tutorial.

>> No.3585923


Replace the barrels with a unique actor that inflicts a specific damagetype, then make the monsters more vulnerable to that

>> No.3585929

Do I even need to a source port to play Quake III Arena?

my coworker wants me to play LAN with him while we "work" and I want to practice so I can whoop his ass in his own game. He doesn't seem to use any source port himself so I don't think it's completely necessary


>> No.3585930

Okay, I'll give that a try. Thanks.

>> No.3585935

Yeah I'm not getting the pastebin's Quake 2 instructions, mite just go with GoG like you said

appreciate it m8

>> No.3585958

>im looking for a mod that is as close as possible to the actual Wolf3D but increases ammo capacity.

Have you tried the Wolfenstein TC but adjusting the max ammo counts?

>> No.3585981

Sounds like something from Act 2 (MAP 12-MAP20) of TNT. Possibly MAP14: Steel Works, or maybe MAP19: Shipping/Respawning.

>> No.3585982
File: 62 KB, 720x960, cacobaloon.jpg [View same] [iqdb] [saucenao] [google] [report]

I drew a Cacodemon on a baloon.

>> No.3585987


you're pretty good at drawing anon

>> No.3585989


>> No.3585990
File: 58 KB, 1065x1300, hand-holding-needle-9860322.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3586004



>> No.3586013

am i going to get fucked with viruses by using your doom download source?

>> No.3586017

Yes, of course. This is actually a front for a russian hacker ring, you found us.

>> No.3586019

obviously yes.

>> No.3586024


>> No.3586028

I feel tempted to post that one Albanian Virus image but I can't seem to find it

>> No.3586029


im not good at sensing sarcasm.>>3586024

>> No.3586032
File: 8 KB, 80x160, Doom strut.gif [View same] [iqdb] [saucenao] [google] [report]


You'll be fine you paranoid dingbat, just download those wads and go have fun

>> No.3586037

who's making a caco-lantern for monday?

>> No.3586038

p-promise me anon there are no spooky v-viruses?

>> No.3586039


It's fine, anon. It's safe.

Take comfort in my masculine arms.

>> No.3586041
File: 33 KB, 106x166, aaaaaaaaaaaAAAAAAAAAAAAAAaaaaaaaaaaaaaaAAAAAAAAAAAAAAaaaaaaaaaaaaAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google] [report]


No viruses. Just skellingtons, but it'll be okay you'll have a shotgun to fight them

>> No.3586046

>implying linux can get viruses

>> No.3586052

thank you anon-kuuun

>> No.3586062
File: 40 KB, 283x244, 1417456879882.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, a demonic virus.


>> No.3586063

thanks for the warning. i almost downloaded this without being prepared for skellingtons.

>> No.3586064

I need a wad or gameplay mod that will blow my mind and destroy my penis

>> No.3586065

Grezzo 2

>> No.3586067 [DELETED] 

guys I have quake II from gog and yamagi, but how do I get yamagi to work?

there doesn't seem to be any yamagi.exe file or anything, just a bunch of c source files

>> No.3586068

Erotic Mom Sperglord Edition

>> No.3586075

>and destroy my penis


>> No.3586086

Im sorry OP for suspecting a virus. We cool?

>> No.3586087
File: 31 KB, 400x300, I seriously hope you knaves don't do this.jpg [View same] [iqdb] [saucenao] [google] [report]


You stop that

>> No.3586089

inhale my dong

>> No.3586091
File: 66 KB, 755x755, 1470086318731.jpg [View same] [iqdb] [saucenao] [google] [report]


I'm not the one who wrote the OP pasta but all is forgiven

>> No.3586103

thank you. how do i get access to doomiwads form tinyurl? i understand that it is necessary to play.

>> No.3586105

There should be download links in the pastebin

>> No.3586108

>Erotic Mom
Bursting This Loudly Is Sure To Attract Attention

>> No.3586109

>pretending to be me

>> No.3586127


i dont know what im doing...

>> No.3586137 [SPOILER] 
File: 255 KB, 330x467, 1477594960089.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3586141
File: 106 KB, 573x507, iGuJXg5.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3586145 [DELETED] 

keep your weird anime shota erp shit on /v/

>> No.3586147


>> No.3586150

how do i get this to work? i have a wad and im not sure how to "drag" it to a port. pls help i know im not good at this :(

>> No.3586152

Right click.
Select open with
Then pick whichever program you have (GZDoom, PrBoom, or Zandronum, whatever)

>> No.3586156

I recommend using ZDL launcher. It's incredibly simple and makes loading multiple wads/mods easy as fug.

>> No.3586165

ioquake3 is nice but I don't think it's strictly necessary no

>> No.3586170

i get a fatal error>>3586156
it says it can find any doom etc wads

>> No.3586171 [DELETED] 

*notices ur bulge*
owo what's this?

>> No.3586173 [DELETED] 
File: 437 KB, 1508x1493, 1434235533860.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3586178

You need to have an internal .wad in the same folder as your program, such as doom.wad or doom2.wad


>> No.3586179 [DELETED] 

I'm not going to tell you to kill yourself because I'm an adult, but I must ask you to please kindly leave.

Thank you.

>> No.3586181 [DELETED] 

>gets called out for using /v/reddit memes
>n-n-no y-you're butthurt

>> No.3586184
File: 137 KB, 623x527, Captain deimos disapproves of your bullshit, skeleton man.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3586189

i tried to download an iwad but it said that i couldnt because i dont belong here... from tinyurl

>> No.3586191 [DELETED] 

I don't even care if this post gets deleted, I'm here to get the point through that you're a massive fucktard and that you should leave.

keep up with the thread.

>> No.3586197

get ZDL. you can get it from the zdoom.org download page. it's basically a launcher for any mod or mappack, to use alongside a bar you can fill the the original doom iwads. it's incredibly practical.

wow, he sure ran to your aid.

>> No.3586201

>not textbook colon concussion

There's so many ways to get the iwads, you can even buy them at places (used copies are everywhere, and there's various digital distributions, though the ones from later years have a few censors in them).

You could always just torrent them. Or ask a friend who knows to e-mail them to you, they're all pretty small in filesize, like the doom.wad is aroung 11mb

>> No.3586262

If you put out an e-mail, I'm sure someone would send it to you.

>> No.3586276

is it possible to do Blade mode from MGRR in Doom?

>> No.3586285

Anyone else miss the kind of visuals we used to get in the 90's and early/mid 00's? Where they mostly didn't really fuss over it apart from texture alignment/usage and basic architecture?

I mean, I like the visuals in stuff like BTSX, Valiant, Ancient Aliens, Sunlust, etc. But they feel a bit overproduced, like they were doing it specifically to impress. Lacks the kind of charm the visuals in say Alien Vendetta or Kama Sutra had.

>> No.3586292
File: 268 KB, 432x454, JCDenton2.png [View same] [iqdb] [saucenao] [google] [report]

>like they were doing it specifically to impress.
...isn't that the point?

I dunno, I can't really say I've ever felt like a wad was drug down by looking too good. Marty's Space Pirate I like that we have to clarify now has menus that look absolutely gorgeous. Doesn't really detract from the experience.

>> No.3586293

anyone knows of a good multiplayer compatible flashlight mod ?
i know darkdoom's isn't (sadly)

>> No.3586316

Man Heretic kind of started dragging on towards the end, 5 episodes with 9 maps each is a lot.

>> No.3586318

>...isn't that the point?
That only furthers my argument that I feel they focus too much on visuals now. I still like the visuals, mind you. And I don't think it harms the gameplay or anything. And I'm aware there are some modern mappers who do more classic style visuals (without necessarilly going full TWID/94), like Valkiriforce, but I feel there could be more.

>> No.3586341

I hate going down, but I also love going down. I think it might be the single most difficult wad i've ever played.

>> No.3586351

I unironically love Going Down's music.

>> No.3586358

the music is objectively top-tier

>> No.3586384

Gross get away from me retard

>> No.3586392

Making fonts is one of the roughest parts of modding.
I've been modding for years and I still don't actually know how to do it, I've never touched the actually making part. I've always just made shit other people use.

>> No.3586395

Guys, whats that doom loader where you can see community servers and play online? I dont think its zandorum. I remember I used to always find alot of different doom servers with this one loader/hub It definitely starts with a Z

>> No.3586397



>> No.3586402

nevermind I found it Zdaemon

>> No.3586409

yeah thanks. Do a decent amount of people still play? Or does anyone here still play?

>> No.3586421

Why does it keep looking like it's filtered with a shitty hqx thing?

>> No.3586426

ZDaemon is still populated. Especially Thursday through the weekend at night for ZDaemon sessions/whatever.

>> No.3586428
File: 1.57 MB, 1366x768, Screenshot (2).png [View same] [iqdb] [saucenao] [google] [report]

>I wonder where they got that stuff
They got it from whatever race the arachnotrons are.
Remember the arachnotrons aren't demons, but aliens who may have even orchestrated the invasion of Hell. They probably gave the cyberdemon his prosthetics in return for agreeing to invade/weaken earth for them.

Or maybe I'm reading too much into it.

>> No.3586438


I always assumed that the person sending that message just didn't believe that the demons were demons, rather than taking it as a sign that space aliens were involved.

>> No.3586439

>last man of species
>risk life and extinction by fighting impossible odds to save said species

really makes you think

>> No.3586454


Because they play with filters.

It's disgusting, I know.

>> No.3586456
File: 7 KB, 200x211, Degreelessness-Face.jpg [View same] [iqdb] [saucenao] [google] [report]

The narrator in the first block of text also calls them aliens, and even mutants (probably hinting at zombiemen being created by the nukage).

Just the last man on Earth, but even that's debatable because he's come back from the dead and those power spheres probably do strange shit (glowing eyes like pinky).
Whatever doomguy is now, it's not entirely human.

>> No.3586461


>The narrator in the first block of text also calls them aliens

I mean, they are. They might be demons from Hell rather than grays from Mars or whatever, but they're still not terrestrial.

>> No.3586467
File: 103 KB, 360x452, image.jpg [View same] [iqdb] [saucenao] [google] [report]

>a galaxy far far away is actually hell

>> No.3586475


I want a Doom mod where you fight against Literally Aliens.
There's a whole ton of gameplay mods but not enough enemy mods out there.

>> No.3586489

Isn't there an Aliens : Total Conversion mod?

>> No.3586490

>reskin imps and all demons to neon green/gray
>color ground and background texture sandy yellows
>keep tech-building style textures
>Escape from Area 51: The Mod


>> No.3586494
File: 43 KB, 488x519, 133012.jpg [View same] [iqdb] [saucenao] [google] [report]

Want to start Doom, realize there is a bunch ton of versions however This version is Dirt cheap to download, how are the ports of 1 and 2 for the live arcade? how are the console versions? I have Psx and a N64, really want to give it a try.

>> No.3586502
File: 17 KB, 192x263, download.jpg [View same] [iqdb] [saucenao] [google] [report]

sorry uploaded wron pic

>> No.3586504

play it on pc like how god intended

link and starter pack shit is on the op pastebin

>> No.3586507

maybe dump4 will have custom monsters, who knows?

>> No.3586514
File: 261 KB, 455x527, Un0H3sR.gif [View same] [iqdb] [saucenao] [google] [report]

What are some good/interesting single maps or small map packs (less than 13 levels) that aren't on the So You Want To Play Some Fucking Doom image?
Looking to play some more maps.

Pic unrelated.

>> No.3586530
File: 15 KB, 1143x214, doomguys and the shadow doomguys.png [View same] [iqdb] [saucenao] [google] [report]

If there were status bar faces for Doomguy when he has more than 100% HP, what would they look like?

>> No.3586532

yeah I just made a bunch of russians salty by destroying them. They were bitching about spawn camping. But thats not a thing in doom right?

>> No.3586534

I like his 100% face though

looks pretty stoic and suits him hell at 100%+ hp

>> No.3586537

>There's no BFG demons though
meaning it just so happens that all the bfg wielders died and dropped their guns somewhere for you to pick up instead of being zombified, lucky you.

>> No.3586540

Not even for a jokewad or something?

>> No.3586543

make him look more baked on drugs the higher the health or in the middle of an orgasm

>> No.3586547
File: 125 KB, 680x384, AqG3C5q.png [View same] [iqdb] [saucenao] [google] [report]

Back to Thunder Road is good, nice music too.

>> No.3586565

I guess just more and more arrogant, confident or something... But I don't think there are 5 shades of confidence worth drawing up...

What might be neat is if armor was represented. Like helmet plating appearing. Side plating, goggles, helmet and mouth maybe... Would be hard to see the player damage underneath unless the goggles were transparent, or you just had the plating crack/leak blood or something.

>> No.3586571

[email protected]
please i will appreciate a doom wad if anyone wants to share?
maybe we could even play multiplayer?

>> No.3586572
File: 471 KB, 800x600, steamworkshop_webupload_previewfile_149348914_preview.png [View same] [iqdb] [saucenao] [google] [report]

That grenade launcher is taken from Shadow Warrior, just fyi.
Shadow Warrior really had some of the nicest gun sprites imo.

>> No.3586601

The Shadow Warrior Uzis looked great.

>> No.3586603

For the existing faces it'd still probably be a good bit of work though, unless it was drawn over as an overlay over the face but that'd be a hackish kind of solution since not all movements are in the same head position

>> No.3586608


>> No.3586614

I'm having a hard time figuring out what you're talking about.

You would have to do the 3 head rotations and damage states for the helmet, and overlay that on the face. Dunno if it's possible to match the rotation though.

>> No.3586618

thank you anon!

>> No.3586631

i imagine him looking more and more like Ranger's mugshot, eventually reaching the quad damage face
200 hp and new weapon pickup = completely manical

>> No.3586635
File: 5 KB, 130x150, i don't like your guts.png [View same] [iqdb] [saucenao] [google] [report]

Dunno if it's me but the angle at which Doomguy's face is at isn't always the same, his head is tilted down at 39% and below, more notable on the left/right faces. A helmet overlay might end up looking a little misaligned or off at that stage, but we won't know until someone tries making such a thing

>> No.3586642
File: 10 KB, 80x88, FACE.gif [View same] [iqdb] [saucenao] [google] [report]

There is already a very good helmet face. its in OSJC's 'OLDSKOOL' zdoom mod

>> No.3586647

Does it dynamically update based on armor %? Which is what we're talking about.

I've seen that particular face in DRLA for the Marine.

>> No.3586659

Here's a quick look at an Aracnocide level I'm making. Play with Aracnocide for the best results.

>> No.3586663

What I'm saying is is that you draw the helmet at the same angle. Sprite for sprite

>> No.3586667
File: 18 KB, 401x401, ahegao star.jpg [View same] [iqdb] [saucenao] [google] [report]

181-200% should be ahegao Doomguy

>> No.3586679

hit me up with some great map packs, i'm craving some video games

>> No.3586689
File: 101 KB, 640x480, l65YUAx.jpg [View same] [iqdb] [saucenao] [google] [report]

JPCP is amazing. I'd personally recommend playing it with the SNES music pack with either Weapons of Saturn + DRLA Monsters or Doomzone.

>> No.3586695
File: 1.99 MB, 308x214, 1387566568081.gif [View same] [iqdb] [saucenao] [google] [report]

thanks fellow rip and tear enthusiast

>> No.3586701
File: 1.07 MB, 267x199, 1474234221682.gif [View same] [iqdb] [saucenao] [google] [report]


>Ashes is not dead

>> No.3586715

>SNES music pack



>> No.3586726

No, this

>> No.3586729
File: 612 KB, 1366x768, gzdoom 2016-10-27 18-15-43.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3586732

>no Earthbound


>> No.3586737


Holy fuck

>> No.3586748

>maybe we could even play multiplayer?
hassle the server anon in this thread, fucker hasn't hosted in literally weeks.

>> No.3586758

Anyone know where I can get a set of car textures?

>> No.3586767

sorry for yelling.

>> No.3586771
File: 1014 KB, 500x369, 1475313737943.gif [View same] [iqdb] [saucenao] [google] [report]

they got chrono trigger though

>> No.3586787

so i played equinox and other maps/wads and all of them look the same just with a few minor changes. this is very disappointing. how do i play awesome custom maps?

>> No.3586842

try using the doom2 iwad instead of regular doom

>> No.3586850

IÌ I want randomized mónters from Realm67 with no gameplay changes, which mod should I get?

And please not that one by DoomKraken on Zdoom. That shit has a special revenant that keeps coming back to life.

>> No.3586895
File: 21 KB, 640x480, i don't want it.jpg [View same] [iqdb] [saucenao] [google] [report]

Mahjong Solitaire is shit, but if there was a regular Mahjong game with cute anime boobs I would be all over it.

>> No.3586909

will a standard W1 trigger (like Light Change) be triggered by monsters?

>> No.3586912


I think you're in the wrong thread.

>> No.3586919

These guys are amazing at gzdoom builder?

>> No.3586920

There's Scalliano's 667 Shuffle, but the insides of that thing make me wanna puke.

>> No.3586921

That's a mapping question you dingus

>> No.3586925


Oh, whoops.

>> No.3586957
File: 38 KB, 366x386, yadingus.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3586964
File: 1.78 MB, 1920x1070, 22042569.jpg [View same] [iqdb] [saucenao] [google] [report]

181-200% would be smug face

>> No.3587109

There's the vehicle voxel pack. Has a bunch of different cars - and they're voxels too!

>> No.3587110

how do i run a mod on a map pack?

>> No.3587117
File: 24 KB, 291x293, 1440898113755.png [View same] [iqdb] [saucenao] [google] [report]

a total mystery to everybody
nobody in this thread really knows so don't bother asking
don't ask anywhere else either, nobody knows

nobody knows anything, after all

ctrl+click and drag, dumbass

>> No.3587121

this still doesnt make sense to me

>> No.3587123
File: 1.14 MB, 1298x856, SNAP CRACKEL.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3587125

Then maybe you don't deserve to know

>> No.3587126

whatever. the people who were on a couple hours ago were nicer than you guys.

>> No.3587129


Download this. It's a "ZDoom Launcher", but I found out that it works with any port really, provided you load mods that are compatible with the port(For example, you can't load a Zdoom map pack with PrBoom as the selected port and expect it to work)

>> No.3587174


Have you looked at the "How to play some fucking Doom" image? That lists several ways to load mods.

>> No.3587191

The only console versions of Doom that are worth a squirt of piss are the PS1 and XBLA versions. But honestly just get a mouse and keyboard.

>> No.3587237

i am, but ran out of pumpkin for external spikes

>> No.3587240

Not the guy you're replying to, but I found ZDL unnecessary. I just have a simple .txt from where I copy-paste to swap to a particular autoload configuration.

I would have preferred to just comment out lines directly in the gzdoom.ini, but it seems to delete them after each launch.

>> No.3587254

Just played the shit out of Strange Aeons (NOT Aeons of Death) and The City of the Damned, what other wads have the same spooky style ?

>> No.3587257

Nihilism is a spooky style WAD that uses alpha resources. No music, just atmospheric noise. The maps having German names also goes with the spookiness.

>> No.3587265

German skeletons ?

>> No.3587267

Google failed me for this wad, where can I download it ?

>> No.3587268


It's Nihility not Nihilism sorry.

>> No.3587269

That's ok, thx for the link anon

>> No.3587330
File: 1.46 MB, 709x829, hiiiisssssss.png [View same] [iqdb] [saucenao] [google] [report]

I might. I did one once.

>> No.3587332

Vouching for Nihility, it's very well made and very atmospheric.

>> No.3587337

I can't believe he has like 3 more episodes planned.

>> No.3587343

This wad has custom maps ?

>> No.3587345

Nihility is a mapset. There's only one episode done right now but the author has 3 more episodes in the pipes.

>> No.3587362

It's in the second episode slot.

>> No.3587372

Aracnocide - The Hives Of Madness Version 1 has been completed. One short level designed for the Aracnocide gameplay mod, featuring an infested city park, a small hive that has captured two violent spider wasps, and plenty of spiders and flies to squash. It uses the 2MuchBrown texture pack (https://www.doomworld.com/idgames/graphics/2mbrown) as well as Aracnocide itself (https://forum.zdoom.org/viewtopic.php?f=19&t=50299)

Get it here: https://mega.nz/#!OotzBbyK!Wik4iTLFr7A69VMQ_N5ooM9yq1kHbSHynsjlj3OkbBM
I'd also like feedback too, negative or positive.

>> No.3587436

I want to linear filter GZDoom's level textures but not filter sprites and the HUD/menus, is this possible? All I can do is blanket filter everything and it looks terrible.

>> No.3587449

use XL Engine for shadow warrior

>> No.3587454
File: 540 KB, 1280x720, Screenshot_Doom_20161029_001431.png [View same] [iqdb] [saucenao] [google] [report]

>Map made specifically for a gameplay mod that isn't Brutal Doom
N-no, I'm clearly just seeing things.

Anyway, not really a fan of the teleporter hub, made everything feel disconnected from each other. also currently just got the red key(s) and the black spiders that appeared just started infighting infinitely. Look like a bug on the modmaker's part.

>> No.3587479

No it's not.

>> No.3587490

not everyone likes fiddling around with text files and, for people who actually place their shit by category and folders for each one, ZDL is a godsend.

>> No.3587570

use ioquake3 for vq3.

>> No.3587581

Use either ioquake3 or Spearmint. The latter has a few more features.

There's also OpenArena but it's NSFW and surreal as fuck

>> No.3587587

Now that I checked it out it was probably Level 17:Crater (ps1 version). That creepy sci-fi atmosphere really made it stuck in my head.

>> No.3587591

OpenArena was a popular game on the high school computers back in the day for me.

>> No.3587609

PSA: GOG has Blood on sale for €2.19 / £1.89

>> No.3587614

PSA: Everyone should pirate Blood because Atari (or whoever owns the IP) doesn't deserve your money.

>> No.3587679


Ashley Carr is dead.
Made an entire album of Doom 1/2 remixes, and ended up getting bundled with jDoom as the default music.


>> No.3587687
File: 41 KB, 291x398, 1477673515721.jpg [View same] [iqdb] [saucenao] [google] [report]

Would anyone happen to know how to achieve a widescreen resolution on WinRottGL?

I've been tinkering around the settings and googling but sadly there's not much helpful discussion about WinRott...

Anyways, anytime I try to run at a resolution higher than 1024 x 768 it crashes, when even 1280 x 720 is acceptable. Normally the solution for these kind of things involve editing a config file or inputting commands at a console but at this point I'm completely in the dark and need your expertise

>> No.3587701

lol cuckademon

>> No.3587724

What was that one uhge city level called? Not the NY one, the one that has monsters and shit

>> No.3587726

What stats work on what weapons/skills in Wrath of Cronos? I read something in the thread about the fighter's skills and weapons being buffed by int like they're counted as magic or something, and dex working on the hunter's weapons and only the hunter's weapons.

>> No.3587728

>not a flat chest

>> No.3587739




>> No.3587761
File: 961 KB, 720x360, and now they shoot icicles when they die.webm [View same] [iqdb] [saucenao] [google] [report]

I'm not dead. Work just sucks dick.

Gonna add the frozen treats and snacks next

>> No.3587768

What an unelegant way of swinging that sword. Is he a caveman?

>> No.3587771

where can i find some heretic mods?

>> No.3587775


No he's a manlet.

>> No.3587780

How tall is Doomguy?

>> No.3587786


Like 6'2 I think, and Blaz is like, 5'1

>> No.3587790

>and Blaz is like, 5'1
wow, I could probably step on him.

>> No.3587794

that's smaller than the average asian woman

damn, son

>> No.3587795


He's shorter than Hae-Lin.

>> No.3587876

/r/ing picture of hae-lin & blaz, resting her tits on top of his helmet

>> No.3587878


What tits?

>> No.3587879


what tits. If anything it'd be Shi-Hong

>> No.3587886
File: 85 KB, 368x427, 1426870555443.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3587889
File: 2.82 MB, 2560x1440, cool boner.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.3587949

thnx bb

>> No.3587964

Didn't fker have a monsters only version at one point?

>> No.3588001
File: 398 KB, 900x825, breast envy.png [View same] [iqdb] [saucenao] [google] [report]

Now I want to see someone draw Hae-Lin looking conscious of her chest. Or just general breast envy.

>> No.3588003

>General breast envy
>You might see Blaz having breast envy because of Shihong's dorito knockers in your lifetime

>> No.3588008
File: 35 KB, 200x200, 1347363610203.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3588020
File: 937 KB, 1920x1080, Screenshot_Hexen_20161028_215724.png [View same] [iqdb] [saucenao] [google] [report]

I think I've gotten to a point where I'm happy with the HUD. Also I added a few more rings - namely the Silvercat Ring from Dark Souls 2/3 - With it, your fall damage is greatly reduced, and when the ring protects you from said damage you can hear a cute kitty meow because why not.

>> No.3588031
File: 214 KB, 562x523, 1367042018127.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3588032

I just realized something

that HUD almost certainly does not work well with any messages that appear at the top of the screen (including things like obituaries)

>> No.3588040

I've sort of remedied this in two ways - when the player dies the HUD is hidden during the YOU DIED sequence so obituaries aren't obscured, and also, item pickup messages appear at the bottom of the screen using HudMessage.

>> No.3588057

You're making maps for it too anon ?

>> No.3588079

>tfw too incompetent to even recolor a Baron sprite properly

>> No.3588080

Yeah - the gameplay doesn't work too well on stock maps. I might release a "lite" version where there are no bonfires/respawning etc. but then that kinda takes away from the feel.

>> No.3588121

Here's a dumb question

Johnnydoom prompts to change the UI scale to 0, how do i do that on GZDoom?

>> No.3588164
File: 9 KB, 274x240, h.png [View same] [iqdb] [saucenao] [google] [report]

>play Hexen for the first time
>immediedly understand this panel

>> No.3588169

So how about a new thread?

>> No.3588170

someone else make it, i'm about to take painkillers and sleep off this fever

>> No.3588179




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