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/vr/ - Retro Games


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3569624 No.3569624 [Reply] [Original]

Looking forward to your steel n64 sticks?

>> No.3569646 [DELETED] 

not retro

>> No.3569661

>>3569646
In fact, it is. Calm down with the autism for a few days.

>> No.3569672 [DELETED] 

>>3569661
did steel sticks exist 1999 or before?

>> No.3569681

>>3569672
>Retro gaming means consoles (including controllers if your retarded ass didn't realize)[...]and any other forms of video games on platforms launched in 1999 and earlier.
When did rulefags become so retarded?

You know what, this isn't even rulefagging. It's '99fagging.

>> No.3569686

Enkko a best.

>> No.3569690 [DELETED] 

>>3569681
what the fuck are you talking about

Steel n64 sticks didn't exist before 1999, this board is for discussing videogame and videogame paraphernalia released before 1999


This thread is no retro related.

>> No.3569704

These actually do look pretty okay if I really played N64 a lot I might consider ordering one to check out.

Also this thread is certainly on-topic. New games on retro platforms are allowed so certainly new replacement parts for the consoles themselves can be presumed to be within the rules. I don't really understand why the retro police sperg out like this.

What you should actually be doing is accusing OP of being a shill because I think that IS against the rules.

>> No.3569706

>>3569672
>>3569690
Autism levels reaching max overload.

>> No.3569709

>>3569704
Not op here. I don't think this is shilling. He is doing a shit job making me want them.

Retro police can suck a cock and choke.

>> No.3569714

>>3569624
im getting my jet fuel ready as we speak

>> No.3569730

>>3569706
>get btfo
>a-autism guys hahahaha

God you're a miserable little cretin.

>> No.3569740

>>3569704
if thats the case emulation discussion is retro

Protip: It's not, go to /vg/ if you want to talk about emulation.

just waiting for mods to delete this thread.

>> No.3569743

What the fuck are you nerds talking about. How is a part for a controller for a retro console not /vr/? Are people going to use this stick to play on their PS4 Pro? If no then calm down.

>> No.3569753

>>3569740
News flash: Emulation discussion is absolutely retro and has been since the beginning of this board. There are like six threads about various aspects of it active right now.

>> No.3569776

>>3569690
>can't improve controllers
>must only use original, factory hardware made before 1999
>cannot replace sticks in controllers (despite the fact they wear out quickly)
>if a controller for a retro console was manufactured after 1999 it cannot be discussed
Message Hiro, 4chan policeman. We need to get this in the sticky right away! These nerds are exploiting a loophole! Thank you for protecting us, officer!

>> No.3569783

>>3569776
Don't like it? Simple, go to /v/ or reddit

>> No.3569786

>>3569783
Of course, officer. I'll move along. Right away, please don't ticket me.

>> No.3569789

Why the fuck does /vr/ have the most autistic rulefags of all time?

>> No.3569791

>>3569783
Nah, I'm going to stay here.

So how would somebody go about installing one of these things? Are there guides online?

>> No.3569802
File: 1.47 MB, 2560x1920, 20161003_192006.jpg [View same] [iqdb] [saucenao] [google]
3569802

>>3569624
Absolutely not. pic related and I use it on my Wii to emulate N64.

>> No.3569808

>>3569802
Disgusting.

>> No.3569815

>>3569624
I'd be interested if it has better control than the default stick, just for F-ZERO X.

Does it?

>> No.3569824

>>3569802
>Wii
Too bad you're limited to the Virtual Console.

>> No.3569830

>>3569624
Whats the price going to be?

>> No.3569832

>>3569624
They don't look like they would have as good of a feel as an Enkko, but I could be wrong. Are they the only two aftermarket solutions available?

>> No.3569834

>>3569832
No wait, there's Hori, but it doesn't retain the original N64 shape.

>> No.3569848

>>3569690
By that logic you're not allowed to talk about the rules to /vr/ since /vr/ was made after 1999.

>> No.3569852
File: 642 KB, 640x393, 1475875978495.png [View same] [iqdb] [saucenao] [google]
3569852

>>3569848
Oho shit.

>> No.3569858

>>3569848
FUCK

>> No.3569884

>>3569848
fukkkkkkk

>> No.3569910

>>3569848
How do you survive after spitting that much fire?

>> No.3569915

>>3569848
I wouldn't have to if people didn't post non retro shit.

which is why you all need to go back to /v/ and reddit

>> No.3569919

>>3569915
but you already did.

>> No.3569920

>>3569848
>>3569852
>>3569858
>>3569884
>>3569910
whats the point in coming here if you don't want to talk about retro related things. This place is in dire need of a purge....mods, please do your job.

>> No.3569921

>>3569672
>10/18/16

Your post not retro. gtfo

>> No.3569928

>>3569915
What are you, fucking moot? Fuck off pal, you have no authority here.

>>3569920
Nigga, it's literally a joystick for a retro controller. I mean, like...shit. No use crying rape to the mods when we have >>3563552, >>3565282, >>3569468, >>3564775 (releasing the source code now wouldn't be retro), on and on.

None of these posts are retro. I'm 99% sure half the screenshots or photos taken here weren't taken before 1999. Just kill yourself, backseat wannabe mod cunt.

>> No.3569934

>>3569730
>writes "not retro"
>counts that as a btfo now
Heh heh.

>> No.3569938

I'm all for enforcing retro rules, but if something like this is outlawed, so would threads about all modern emulators and flashcarts. This is a tiny device that is entirely meant to be with a retro console. I'd view this as on par with the NESRGB.

>> No.3569964

>>3569808
believe it or not, it's because of the SNES that I fell in love with that controller design. Real sad that Nintendo was too greedy to go through with the Super Nintendo CD add-on they were developing in conjunction with Sony.

>>3569824
I'm not worried. I only play a handful of N64 splitscreen games

>> No.3569972

>>3569824
Softmod with emulators, yo.

>> No.3570021

>>3569686
>>3569832
I hadn't heard of Enkko before. Are they meant to be better/more robust than the originals? Or do they fall short in any area?

>> No.3570025

>>3570021
They're not entirely done yet. But they seem promising.

https://www.kickstarter.com/projects/1483354489/enkko-repairing-the-n64-controller

http://www.enkko.com/

>> No.3570034

>>3569743
I guess you guys have all taken the bait

>> No.3570037
File: 54 KB, 349x642, pretending.jpg [View same] [iqdb] [saucenao] [google]
3570037

>>3570034

>> No.3570045
File: 259 KB, 1200x763, 1395194629454.jpg [View same] [iqdb] [saucenao] [google]
3570045

this fuckin' thread

I'm excited, I have a few 64 pads with shit sticks that need replacements, but as far as I'd read before the current replacements available are less than stellar. Hoping these things turn out well.

>> No.3570065

>>3569802
it's 1999, what is a wii?

>> No.3570069

>replying to posts made after 1999

Holy fucking shit, go back to /v/ you fuckers. Why are you even here if you're going to reply to not retro posts?

>> No.3570079

Looks interesting.

>> No.3570182

Least I know when someone on /vr/ tells me what they think of the SteelStickTM, it wont be from an autist since they where made after 99

>> No.3570202
File: 428 KB, 1024x298, Joystick_RangeChart_WIP_v04[1].png [View same] [iqdb] [saucenao] [google]
3570202

>>3569815
Define "better control". If this comparison is to be believed, it should be identical to the default stick's control but clearly it's much more durable which was their goal. If you want a "more sensitive" stick then one that goes way the fuck beyond the limits of the software at its extremes will require less movement to get there because only a small area near neutral will actually register as analog motion. This is a negative to most people though as it's generally considered preferable for the entire range of motion for the stick to be understandable by the hardware.

>> No.3570204

I'm not following it super closely. But, if purchasing one is easy and they aren't sold out constantly I'll pick one up.

>> No.3570219

I have generally taken good care of my controllers and also never owned Mario Party, so all of them are only marginally loose at worse. So I personally don't need it, but I also think it's a good and necessary idea, so I hope for others' sakes that they turn out well.

>> No.3570232

>want to play some N64
>Sticks loose as fuck
>brand new Chiaka replacement third party controller has a stick rock stiff and leans to the left like my dick, gets stuck on corners, mushy A button
>"classic" style analog replacement has a dead zone so wide might as well be a D-Pad
>"gamecube" style analog replacement flops to the sides and can't stay straight unlike my dick
>$60 later still can't play N64

>> No.3570250

>>3569672
It's for retro shut up

>> No.3570259

Then that means that
>>3568975
>>3569927
>>3569468
these aren't retro. Why don't you just bitch to them prolonging they're threads also.

>> No.3570382

>>3569624
What are theses things for?

>> No.3570530

>>3569672
Holy shit how are you so dumb. Guess we can't have console mod conversations anymore. Nobody post your modded gameboys since it isn't retro.

>> No.3570546

>>3570530
>Nobody post your modded gameboys
Honestly, I'm be fine with this.

But otherwise I love mods and such. That other guy's a retard.

>> No.3570550

>>3570546
*I'd

fuck

>> No.3570584

Honestly it looks incredibly uncomfortable, and the N64 joystick was already a pain.

>> No.3570735

>>3569972
Isn't N64 emulation pretty shitty on the Wii outside of the VC?

>> No.3570741

>>3570735
Yes.

>> No.3570787

>>3570735
Yes, because there is no blanket emulator. Each virtual console game utilizes its own custom-made emulator.

>> No.3570810

Why aren't more controller parts made with durable material?

Sturdier controllers feel better providing it's been properly balanced.

>> No.3570898

>>3570810
The main problem with the N64 thumbstick is that it was one of the first devices of its kind on the market for consumer video game systems (except for maybe the Saturn, but nobody looked at Sega as competition for Nintendo at the time)

They just sort of had to do their own thing with developing and designing an analog interface from scratch that could be mass-produced. It worked out but the materials and construction were flawed and durability was a problem. Nowadays thumbsticks are everywhere and the construction is down to a science at this point, having been refined for decades.

>> No.3570918

>>3569714
kek

>> No.3570926

>>3570898
While Saturn analogue stick has perfect durability because there's barely any moving parts since it uses a hall sensor to determine the position of the stick.

>> No.3571014

>>3570034
So why did you delete so many comments dear anon :) oh how funny of you.

>> No.3571263

>>3569934
Just give up kid you got btfo so god damn hard you had to get your janitor-friend to delete my posts for you to save face. Pathetic..

>> No.3572115
File: 197 KB, 1200x900, 1472735211640.jpg [View same] [iqdb] [saucenao] [google]
3572115

Damn, steel analog sticks? That's alluring, maybe I'll just look at that, no more floppy, loose, unresponsive stick for me!

Maybe I'll get a memory expansion and flashcart too.

>>3569786
Because they feel this board is their safe space and that any discussion about anything modernized, improved or otherwise not from their childhood is a direct and deliberate personal attack on their person.

This is why you repeatedly see those few faggots throw a massive tantrum if you talk about Chronotrigger and have the GALL to bring up the DS port, or sometimes the Resident Evil remake, despite the mods and jannies repeatedly stomping them for being shitposting spergs.

Let's also not forget the old fucks who argue that "4th and 5th gen aren't ACTUALLY retro, the 90s ruined videogames"

>> No.3572189

>>3570202
I think an intact and new stick (regardless of material) is more sensitive by default.

Once an N64 stick grinds itself down real bad, it'll sit loose and some directions will simply be less responsive and precise, I end up having to compensate for the degradation by other gross motor movements, not ideal when speed and precision is vital.

With a stick made of steel, this should theoretically not be an issue and it should have it's base crispness and accuracy indefinitely (the N64 stick is actually a pretty good one when it's not worn down).

>> No.3572197

>>3570219
Consider picking one up along with a Mario Party game, shit's gud when the stick is fresh.

I figure this is more for replacing completely ruined sticks than replacing sticks entirely though, as some basic preventative maintainance (grease) goes a long way to stop it from grinding itself to dust.

>>3570584
I figure a basic rubber pad or rubberized finish with the circular ridges removed/covered would make it much easier on the thumb.

The most comfortable stick I have has a divot on top, the entire thing is smooth and has a rubberized coating, I get a great grip with full comfort and no sore thumb tip.

>>3571263
See you in three days.

>> No.3572506
File: 226 KB, 1743x623, ssiPldm.jpg [View same] [iqdb] [saucenao] [google]
3572506

>>3570735
it's shit on VC too.

>> No.3572509

>>3572506
That's the WiiU isn't it? I don't think the original Wii has that problem.

>> No.3572516

>>3572509
That screenshot is from the original Wii VC. I took both of these screenshots using an identical capture card and settings. All I did was unplug the Wii and plug in the N64.

>> No.3572523

>>3572506
Are you a dumbass? Do you know that your TV has a brightness control?

>> No.3572525

>>3572516
I'll add that it isn't only the colors on VC that suck. The controls are fucking shitty too. Using the c-stick for camera movement in SM64 is literal AIDS, and the shoulder buttons suck ass for Z and R inputs, not to mention the gamecube controller has a massive deadzone and movement is sensitive/imprecise bullshit.

>>3572523
It's not the brightness, it's the color palette. You're retarded aren't you?

>> No.3572540

>>3572523
>Are you a dumbass? Do you know that your TV has a brightness control?

Turning up the brightness will not fix the texture filtering issue that causes the seams of the white rocks forming a void, or the jail bars looking like shit.

>> No.3572616

>>3572523
>brightness
Nigger what are you talking about?

>> No.3573397

>>3572506
so glad I got a perfect copy not too long ago.

>> No.3573447

>>3570735
>>3570741
>>3572506
SNES and Genesis emulation is really good on the Wii.

>> No.3573457

>>3570382
It literally says in the picture.

>> No.3573458

>>3573447
It really is. It's an excellent way to go if you're on a budget.

>> No.3573473

I hate coming into a thread after all the interesting posts have been deleted...

>> No.3573483

>>3572525
>not to mention the gamecube controller has a massive deadzone and movement is sensitive/imprecise bullshit.
That's a shame because I've always thought the GC stick is way nicer feeling than the N64. And the GC pad in general is lovely to hold.

Is it really that bad though? I've played all through Super Monkey Ball and not once did I ever feel I could legit blame the stick for any fallouts.

>> No.3573542

>>3572197
>See you in three days.

Announcing a report is against the rules shit head don't do it again or YOU will the one who will be gone for three days.

>> No.3573553

>>3573483
Super Monkey Ball was a GameCube game that was designed with the GameCube controller in mind. It's not being emulated either.

Yeah, there is noticeable dead zone when using a GameCube controller on the Wii Virtual Console. It's a lot less pronounced with N64 games though. Personally, I would use a Classic Controller Pro for VC as there seems to be much less deadzone and the analog stick feels much tighter and more responsive. Better D-Pad too, although there's also the official NES and SNES Classic Controllers for the other platforms on the Wii Virtual Console such as the NES, SNES, Genesis, etc.

>>3570787
That's not necessarily a bad thing. If anything, it shows that they knew what micro code was being used for each game and that the emulation quality may vary from game to game. You just can't inject .wads into any random N64 Virtual Console game and expect good results.

>> No.3573561

cant u still get brand new generic n64 pads? or are they shit

>> No.3573584

>>3573561
they're shit. I bought one and the stick was fucked up and completely broken within 2 hours of casual DK64
I am thankful that my controller gave its life to try and save me from DK64

>> No.3573620

>>3570735
N64 emulation is shitty on anything.

>> No.3573640

>>3573553
I remember trying to play F-Zero X with the Classic controller and it was a fucking nightmare. I don't remember if it was the pro. It had the handle things on it instead of just the oval, I think.

I have an Odroid that I could use an N64 adapter with, but N64 emulation is still kinda shitty on that. I wish there was a comfy device that did well with N64 emulation.

>> No.3573872

why is it that no one made a playstation/gamecube/saturn style analog replacement for the n64 controller, or just a brand new controller with a re-imagined analog in the middle?

ppl play complex games on ps_ and other modern conso... living room computers, arent any of those as good in sensitivity / range / rigidness ?

if N64 stick is flawed by design in durability why cant we just have an entirely new approach to it?

>> No.3573995

>>3573872
Hori mini pad?

>> No.3574008

>>3573640
>I remember trying to play F-Zero X with the Classic controller and it was a fucking nightmare
Trying to play F-Zero X at an even remotely high level is next to impossible on anything other than an n64 controller.

>> No.3574009

>>3573872
>why is it that no one made a playstation/gamecube/saturn style analog replacement for the n64 controller,
They have, there are plenty on the market, they're all just total garbage.

Steelsticks and ENKKO are the future of N64 retro gaming because those guys actually give a shit about the controller function and not just the feel.

>> No.3574058

>>3574009
so putting a gamecube stick in a 64 controller is bad?
Is the Hori mini pad equally bad in that regard?

>> No.3574140

>>3574058
>so putting a gamecube stick in a 64 controller is bad?
yeah

>Is the Hori mini pad equally bad in that regard?
no. hori mini pad is the best 3rd party controller currently available for n64, but it's still considerably more sensitive (larger deadzone) than the OEM controller and has fewer angle steps, so it's not as precise.

it's more or less fine for pretty much every game other than racing games, shooters, or games that primarily use d-pad.

another decent option is the raphnet gamecube to n64 adapter. it's mapped very accurately and works significantly better for most n64 games than using a gcn controller on virtual console. most notable downsides are having to use the c-stick and huge awkward shoulder buttons. and obviously it's still not as precise as the OEM n64 controller.

the oem n64 controller had such great functionality. it's a shame the physical design was so shit.

>> No.3575143

>>3574140
Do the ENKKO sticks perfectly replicate the original for deadzone etc? Does greasing the stick make it "immortal"?

>> No.3575162

>>3569624
Nice

>> No.3575173

>>3569686
>>3569832
>enkko is just a replica but with looser quality standards and subject to the same wear issues
>and apparently only this one guy ever thought of making a straight replica and his build quality is going to be higher than all the chinese shitters that already tried it, even though he already ran out of money once
sounds pretty shit

>> No.3575410

What's the best analog stick replacement available now?
It seems that this and Enkko won't be available for a while.

>> No.3575442

>>3572506
>it's shit on VC too.
This video says otherwise

https://www.youtube.com/watch?v=auOjgjWSrL4

>> No.3576013 [DELETED] 

>>3575442
I skimmed through this video and the colors on the one on the right side look washed out and shitty. Also, why is the UI so blurry and unrefined compared to the one on the right? It looks like it's been sucked into the screen, while the one on the left looks crisp and popped out.

>> No.3576014 [DELETED] 

>>3576013
>why is the UI so blurry and unrefined compared to the one on the right?
meant to say *left

>> No.3576046

>>3575442
I skimmed through this video and the colors on the right side look dark, washed out and shitty.

Also, why is the UI so blurry, dark and unrefined on the right side? It looks like it's been sucked into the screen, while the one on the left looks crisp, colorful and popped out.

>> No.3576058

>>3575442
All this video does is prove that VC looks worse than N64. It doesn't even go into detail about how the VC controls are considerably worse.

>> No.3576069

>>3575442
lmao i like how he edited the colors on VC to deceive people into thinking it actually looks like that.

>> No.3576082

>>3575410
there are no passable replacement joysticks. they're all trashcan tier.

get a hori or a raphnet adapter.

>> No.3576361

>>3573542
I didn't report you though, cakeboy.

>>3573620
Damn shame too, games like Goldeneye would just be the tits with better framerate and resolution.

>> No.3576426

>>3576082

What is an adapter going to do for me?

>> No.3576438

>>3576046
Slightly darker. Some colors like yellow and blue are more saturated. It's noticeably sharper though.

>Also, why is the UI so blurry, dark and unrefined on the right side? It looks like it's been sucked into the screen, while the one on the left looks crisp, colorful and popped out.
Imperfect emulation.

>>3576058
N64 is only 240p though and it really shows. Wii VC is much clearer and sharper.

>>3576069
lmao i like how you're a retarded conspiracy theorist. That's how they actually look, fucktard.

>> No.3576581

>>3576438
>lmao i like how you're a retarded conspiracy theorist. That's how they actually look, fucktard.
on my TV they look like the screenshot posted above, and not anything like in that video.

>> No.3576591

>>3569624
Will these N64 steel sticks damage the controller? Do they move exactly like a normal N64 stick?

>> No.3576595

>>3569624
IDGAF

>> No.3576598

>>3576591
>Will these N64 steel sticks damage the controller?
No. Why would they? The bowls are steel/teflon as well.

>Do they move exactly like a normal N64 stick?
According to people who have tested the prototypes, yes.

>> No.3576690

>>3576438
>retarded conspiracy theorist
Do you even know what the word "conspiracy" means?

One guy making a shitty comparison video with edited colors isn't a conspiracy.

It's also not a theory, VC genuinely doesn't look like that.

Try playing this game on a TV with your Wii VC, and then plug in your n64 directly after without altering any settings. You will see a significantly larger color contrast between the two than that video portrays.

>> No.3576894

>>3569624
I already fixed the problem by buying a Hori Mini Pad, but if these don't cost an arm and a leg I might pick one up for a second controller.

>> No.3577180

So I take it these replacement parts won't be available for a while?

If I could get an everdrive, ultrahdmi mod, and some durable sticks, my 64 would have a new lease on life.

That said, playing VC on my Wii with Wavebird feels pretty good

>> No.3577205 [DELETED] 

>>3576581
You have a dim TV.

>>3576438
Maybe for the Wii U VC, but the Wii VC isn't as dark as that picture.

>> No.3577212

>>3576581
You have a dim TV.

>>3576690
For the Wii U VC yes, but the Wii VC isn't as dark as that picture.

I guess these are edited colors too huh?

https://www.youtube.com/watch?v=zh6_hlXeqMs

>> No.3577339

>>3569624
>fell for the n64 meme

>> No.3577695

>>3574140
>raphnet gamecube to n64 adapter. it's mapped very accurately

> still not as precise as the OEM n64 controller

http://www.raphnet-tech.com/products/gc_to_n64_adapter/

wait so, is it the adapter fault?


also, so are saying overall the n64 is the most sensitive, recoiling, dead zone'd, smooth moving, and angle stepped Analog joystick ever created?

and the industry just move on to ps1 design concept in a trade off of usability for durability?

>> No.3577906 [DELETED] 

>>3577212
>You have a dim TV.
It looks like that on both my capture card and my TV, without changing any settings between the N64 and VC. N64 is always bright and colorful. VC is dark and washed out. No difference in settings.

If my TV and capture card were dim, my N64 would be dim too, not just VC.

>For the Wii U VC yes, but the Wii VC isn't as dark as that picture
I'm the one who took the screenshot. I took that picture from the original Wii VC. I can make more comparison images if you'd like.

>> No.3577914 [DELETED] 

>You have a dim TV.
It looks like that on both my capture card and my TV, without changing any video settings between the N64 and VC. N64 is always bright and colorful, and VC is always dark and washed out.

If my TV and capture card were dim, my N64 would be dim too, not just VC. But N64 is considerably brighter and more colorful. It has fuck all to do with my TV.

>For the Wii U VC yes, but the Wii VC isn't as dark as that picture
I'm the one who took the screenshot. I took that picture from the original Wii VC. I can make more comparison images if you'd like. Name an area in the game and I'll do a comparison for you.

>> No.3577923 [DELETED] 

>>3577212
>You have a dim TV.
See that screenshot up there? I changed nothing between the two other than the console. The video settings on each are exactly the same.

It looks like that on both my capture card and my TV, without changing any video settings between the N64 and VC. N64 is always bright and colorful, and VC is always dark and washed out.

If my TV and capture card were dim, my N64 would be dim too, not just VC. But N64 is considerably brighter and more colorful. It has fuck all to do with my TV.

>For the Wii U VC yes, but the Wii VC isn't as dark as that picture
I'm the one who took the screenshot. I took that picture from the original Wii VC. I can make more comparison images if you'd like. Name any area in the game and I'll do a comparison for you.

>> No.3577943

>>3577212
>You have a dim TV.
See that screenshot up there? I changed nothing between the two other than the console. The video settings on each are exactly the same.

It looks like that on both my capture card and my TV, without changing any video settings between the N64 and VC. N64 is always bright and colorful, and VC is always dark and washed out.

If my TV and capture card were dim, my N64 would be dim too, not just VC. But N64 is considerably brighter and more colorful. It has fuck all to do with my TV.

>For the Wii U VC yes, but the Wii VC isn't as dark as that picture
I'm the one who took the screenshots. I took that picture from the original Wii VC (not Wii U), and from an N64. I can make more comparison images if you'd like. Name any area in the game and I'll do a comparison for you.

>> No.3577973 [DELETED] 

>>3577943
>For the Wii U VC yes, but the Wii VC isn't as dark as that picture
I'm the one who took the screenshots. I took that picture from the original Wii VC (not Wii U), and from an N64. I can make more comparison images if you'd like. Name any area in the game and I'll do a comparison for you.
This time use uncompressed .pngs for a more accurate image. What cables are you using for N64 and Wii?

I would use the same for both, whether it be RGB, YPbPr, S-Video, Composite, etc.

>> No.3577979

>>3577943
>I can make more comparison images if you'd like. Name any area in the game and I'll do a comparison for you.
Outside Peach's Castle.

This time use uncompressed .pngs for a more accurate image and have the angle exactly the same. What cables are you using for N64 and Wii?

I would use the same for both, whether it be RGB, YPbPr, S-Video, Composite, etc.

>> No.3578001

>>3569624
The stick isn't the main concern. It is the bowl and the 2 black parts that spin the sensors. Those are the ones that wear out

>> No.3578012
File: 1.21 MB, 1692x633, AmaRecTV_2016-10-23_10-08-27.png [View same] [iqdb] [saucenao] [google]
3578012

>>3577979
composite for both.

>> No.3578016 [DELETED] 
File: 762 KB, 1344x543, It6aSfj.png [View same] [iqdb] [saucenao] [google]
3578016

>>3578012
and while we're at it, here's one of kirby's adventure for NES. composite for both also.

>> No.3578021
File: 762 KB, 1344x543, It6aSfj.png [View same] [iqdb] [saucenao] [google]
3578021

>>3578012
and since we're on the topic, here's one of kirby's adventure for NES that i did a while back.

>> No.3578023

>>3578012
lmao i can't get over how awful the UI looks on VC.

>> No.3578032 [DELETED] 

>>3578001
the stick wears out too. the "spherical" part grinds against the bowl.

>> No.3578037

>>3578001
the stick wears out too. the "spherical" part grinds against the bowl.

also the bowl will be steel too.

>> No.3578173

>>3578012
>>3578021
The VC has always been "dark" and this should not be new information for anybody after 10 fucking years.

N64 games on the VC also output at 480i instead of 240p and as of 2016, cannot be forced to 240p with hacks, polygons are drawn at double the internal resolution, and there is no VI filter.

The more you know

>> No.3578178

>>3578173
>The VC has always been "dark" and this should not be new information for anybody after 10 fucking years.
it's new information to the guy who is arguing with me about it.

>> No.3578190

>>3578173
That's what I'm saying. 480p is clearly better for N64 games since the polygons are much sharper with less aliasing. The lack of the N64's primary and secondary blur also helps.

Maybe somewhere down the road someone will modify the N64 emulators on the Wii VC to restore the proper color palette and eliminate deadzone on the GCN controllers.

>>3578178
No, it's not. I've known that the N64 VC is darker than original hardware for quite some time now.

>> No.3578202

I'm not looking forward to the $100 price tag per stick. I get these are special but FUCK this guy for such a high price tag

>> No.3578204

>>3578202
If they work exactly like normal sticks and last forever with zero degradation, I'd buy it.

>> No.3578325

>>3578202

Has he said how much they will cost? All I've seen is him saying they will be expensive.

>> No.3578328

>>3578325
So it probably wouldn't be cost-effective if I wanted to buy up broken cheapo controllers now in order to fix them with these and resell?

>> No.3578354
File: 1.27 MB, 1080x1920, Screenshot_2016-10-20-22-17-45.png [View same] [iqdb] [saucenao] [google]
3578354

>>3569848
>>3569848
This fuckin guy

>> No.3578359

>>3578190
>eliminate deadzone on the GCN controllers.
It's not just the deadzone that sucks. It's having to use the c-stick for the camera, and the analog shoulder buttons for Z and R inputs.

Playing N64 games on any of the controllers for VC is a garbage experience for a multitude of reasons.

>> No.3578361

>>3578359
The C-Stick and shoulders buttons are fine. Just get rid of the deadzone on the analog stick and shoulders buttons and you're good to go.

>> No.3578372

>>3578361
>C-Stick and shoulders buttons are fine
It's common for people who haven't used the c-buttons recently to believe this. I swear the only people think SM64 has a bad camera is because they played it with a gamecube controller.
>Just get rid of the deadzone on the analog stick and shoulders buttons and you're good to go.
So do you, or don't you like the shoulder buttons?

>> No.3578374

>>3578372
>I swear the only people think SM64 has a bad camera is because they played it with a gamecube controller.
the only reason*

>> No.3578381

>>3578372
I always thought Super Mario 64 had a bad camera, even when use the C Buttons on an official N64 controller. The camera was just primitive and is very dated. OoT used SM64 as a base engine and improved immensely on the camera mechanics.

>> No.3578389

>>3578381
>OoT used SM64 as a base engine and improved immensely on the camera mechanics.
How did OOT improve upon SM64's camera? All it does is give you less control.

The only control it gives you is pressing Z to focus the camera the direction Link is facing, which you can also do in SM64 by pressing R.

>> No.3578397

>>3578374
The camera in Mario 64 is pretty bad in general. I guess it was great for the time, but I just played through 40 stars yesterday with my friend and there were many areas where I couldn't get the camera to show me where I was going. This was on an N64 controller btw.

>> No.3578407

>>3578397
>I just played through 40 stars yesterday with my friend and there were many areas where I couldn't get the camera to show me where I was going
Damn, you must really suck at video games. I've never had a problem with the camera in that game at all.

To get the camera to follow behind mario you press R, then C-down to zoom out. How do people find this complicated?

>> No.3578443

>>3578037
I've only ever seen the black parts wear out.

>> No.3578449

>>3578407
I know about that trick but it got stuck a few times in the pyramid and in another level I'm forgetting.

Regardless, it's bad game design to make the player have to do button combos to normalize the camera. I don't think they could have done any better in 1996 though. It's an amazingly ahead of it's time game.

>> No.3578481
File: 1.51 MB, 480x360, quedowu.webm [View same] [iqdb] [saucenao] [google]
3578481

>>3578449
>Regardless, it's bad game design to make the player have to do button combos to normalize the camera.
Why? Because you have to think about more things at one time than just controlling your character?

It's not an immediately intuitive camera, there's a learning curve, but it's not like it's inconsistent or random. It does the same thing every time if you do the same inputs. Most people are just too retarded and lazy to learn how to use it properly.

I prefer consistent cinematic-esque camera angles over follow-cams or analog-cams any day. It means you have to calculate angling your movement properly with the joystick as opposed to literally holding forward the whole game. It also makes gameplay look cooler.

>> No.3578652

>>3569802
How is that adapter? I wanna get an ezflash iv for my gb player and use a controller with a more proper d pad.

>> No.3578880

>>3578481
>Because you have to think about more things at one time than just controlling your character?


Yes.