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3545340 No.3545340 [Reply] [Original] [archived.moe]

How do you feel about All Stars? Better or worse than the originals? Which would you rather play?

>> No.3545359

2 and 3 play fine, physics are fucked up on 1 and Lost Levels. I'd usually rather the play originals but All Stars is nice for a change of pace sometimes. Plus saving is good.

>> No.3545361

I prefer the All Stars version of 2 and 3, but the originals for the other two games.

Also, they should have kept the sound effects the same, or at least just the fireball and jump sounds, they don't carry the same weight in the SNES games.

>> No.3545363

I'm pretty much the same. Originals play better but I prefer the SMAS version of 2.

>> No.3545365

>physics are fucked up on 1 and Lost Levels
Is this why I have such a hard time using springs in the first game?

>> No.3545370

Prefer the originals.

>> No.3545374

It's exactly why.

>> No.3545391

I hope you folks don't consider to have beaten these games when using the save features.

>> No.3545401


Source? I thought the only change was the brick breaking thing.

>> No.3545409

I like the graphical updates to Super Mario 2 & 3.

But for some reason, I cannot stand the updated look of the original Super Mario Bros.

>> No.3545410

I never had a nes so this was the mario trilogy for me
Now that i know that the physics are fukd i wanna just get an av famicom so i can play the originals
Still so much good memories playing mario 3

>> No.3545416


I only ever play the original Mario Trilogy from the beginning and it's usually all in one sitting or nothing at all, but I don't get the problem with the save feature. It's no different than putting down the controller and walking away for a few hours and then picking up to play later.

>> No.3545420

>But for some reason, I cannot stand the updated look of the original Super Mario Bros.

Probably because the graphical updates are just adding backgrounds, plus shading and proper coloring to the NES sprites, and SMB1 kind of had ugly sprites to begin with.

Also not helping, I think the game has too much grass. SMB1 took place on a brick road. Pretty sure the point of the game is that Toads were turned into bricks and horsetail grass, which kind of explained why that's all you saw in the above ground levels.

>> No.3545569

Huh? They aren't any more difficult to use than in the NES version.

>> No.3545583

Grew up with both but I had the 8 bit originals first so they are a little bit more special to me. Still really like the 16 bit update and I still have my original carts from my childhood that my children now play.

>> No.3545723

My main gripe with it is that it allows for infinite continues. I don't think SMB or SMB2 USA allowed for this

>> No.3545725

technically they did, after game over, when on the title screen, if you held A button and pressed start, then you would continue from the first level of the last world you reached.

>> No.3545728

yeah, I never liked the way that SMB and Lost Levels looked on All-Stars. However I am neutral on Mario 3 and I prefer Mario 2's appearance over how it looked in the NES game.

>> No.3545748

grew up with All Stars but I prefer the originals now. they're a tad bit more precise and the original music and sprites are the best.

>> No.3545767

The GBA version of SMB3 is better than the NES and SNES versions.

>> No.3545786

True. The screen size difference hardly matters since it cuts off the hud.
Same with Kirby's Adventure.

>> No.3545863


SMB2 USA is the only game in the collection that didn't originally have some form of infinite continues.

>> No.3545867

The e-reader levels alone make it worth it.

>> No.3545882


I think that the graphical improvements are excellent, especially on Mario 2 USA, but I don't really think the physics issues people mention are that extreme. Mostly I might notice it on the springs in SMB1 and in the timing of the gambling elements of SMB3.
I love Lost Levels on it, and I think the FDS version is god damned ugly, it makes no sense to me to have it be uglier than the game it's a sequel to.

>> No.3545892

hey now

>> No.3545975

I am aware of this cheat code and consider it just that.

>> No.3545992

The only physics change was a bug that altered how Mario reacted to breaking brick blocks.
So the springs were your imagination.

>> No.3546153

That's very much wrong. The speed at which Mario accelerates to run, as well as the speed of his call have lengthened considerably. "Friction" of the tiles has also changed for the slipperier

>> No.3546228


Any source for this?

>> No.3546319

I mean sure, for SMB1 and TLL

But Super Mario Bros 3 just HAS infinite continues

>> No.3546571


I beat the 3 mainline games on a Playchoice 10 machine back in the 90s, I certainly don't 'need' saving to beat the games in All Stars (well, Lost Levels is debatable) but it is a nice feature to have nonetheless.

>> No.3546840
File: 1.98 MB, 260x260, anon provides his sources.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3547003

It does, yes, and in both whenever you run out of lives you have to start the world over again (1P). The the save feature in the All-stars version allows for one to save at any given time, so one could merely save their progress each time they complete a level and thus never have to worry about getting a game over. Not to mention abusing your power up inventory. Part of the challenge of the originals was to do it in one sitting (maybe taking a break for a couple hours and then returning).

>> No.3547050

I like it since it is all in one package and has saves. I play the GBC version of Mario 1 and USA if I want NES style graphics.

>> No.3547201


This is mostly because 2 and 3 are remasters.

Meanwhile 1 and The Lost Levels are actual remakes.

>> No.3547206



>> No.3547207
File: 97 KB, 936x684, Super%20Mario%20All-Stars%20+%20Super%20Mario%20World.jpg [View same] [iqdb] [saucenao] [google] [report]

I think it's better. 4 really good games for the price of 1 plus updated graphics.
Here is an even better version.

>> No.3547209

Right? Wikipedia says otherwise...

>> No.3547336

This is seriously the best cartridge ever made, in my opinion. I wish I had it even though I had and still have All Stars + World on separate carts.

>> No.3547356

Not that anon, but it's from an interview in Nintendo Power issue...... 80 something?

Fuck man, they're all a blur after binge reading them after they went up on archive dot org

>> No.3547362

I'm that anon.

I didn't read it anywhere, It is just common sense from playing the originals and then All Stars, and knowing the difference between a remaster and a remake.

>> No.3547371

Don't pretend to be me you fucking faggot. God damn summer kids still lingering around stealing credit for posts and appropriating my culture.

>> No.3547373


Is this rare? It must be rare. Who would part with a perfect cartridge?

>> No.3547378

Shipped with late model SNESes, so super fucking common

>> No.3547381

Seems to be plenty of them on ebay... for about $30. Doesn't seem that rare.

>> No.3547382


Really funny.

>> No.3547386


Ah yeah I remember now, it's from the same issue where Miyamoto said he thinks DKC sucks

>> No.3547435

People like you aren't really wanted here.

>> No.3547481

Disregard that, I suck cocks

>> No.3547497

>Miyamoto said he thinks DKC sucks

Stop spreading this hoax, memelord.

>> No.3547503



>> No.3547505


That was the joke, anon.

>> No.3547517

Think about it for a moment and you'll realize that DKC is a terrible game. It's a game that propagates dangerous ape stereotypes.

>> No.3547902
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>> No.3548468
File: 1.09 MB, 1000x1349, tmp_13540-1475825029246-1504045627.png [View same] [iqdb] [saucenao] [google] [report]

I greatly prefer the All-Star version of SMB2, I prefer the original versions of the other games.
But I love the game's markering and promotions.

>> No.3548615

On the other hand Doki Doki Panic had infinite continues.

>> No.3548619

Can we at least agree the "have to beat the game eight times to get the A-D worlds" in Lost Levels is on the padding side?

>> No.3548639

Retro games can do no wrong. Especially japanese games.
You're just an impatient underage millennial nu-male.

>> No.3548640

Seems like the general consensus is that SMB2 got the best facelift, Super Mario Bros 3 is take-it-or-leave-it and SMB1 and TLL got the shaft.

>> No.3548802
File: 66 KB, 464x408, 4-1.jpg [View same] [iqdb] [saucenao] [google] [report]

SMB1 is basically unplayable on SNES for me, especially considering that all of the little tricks that I use for speedrunning in the NES version were cut

Pic related is where it is most noticable

>> No.3548884

Besides the "little tricks for speedrunning", what makes it unplayable?

>> No.3548945
File: 4 KB, 256x224, 604screenshot1.png [View same] [iqdb] [saucenao] [google] [report]

Better, or worse?

>> No.3548957
File: 9 KB, 256x224, Super Mario AllStars Super Mario World_Jan18 8_27_02.png [View same] [iqdb] [saucenao] [google] [report]


I prefer the new graphics. The old ones are good on their own, they're iconic, but they're good on the NES; a recolored version doesn't look better than the existing All-Stars overhaul. (even if it wasn't as good as SMB2's)

>> No.3549079

The original Mushroom Kingdom was supposed to be a rocky desert, so the original.

>> No.3549172

I doubt they put that much thought into what the Mushroom Kingdom was and it it was at least partially going with what was easiest to show without cluttering the screen or taking up too much space. Especially considering the bushes and green hills in the background goes against any sort of desert feel.

>> No.3549529
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>> No.3549530
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>> No.3549546
File: 74 KB, 450x315, tmp_13540-ann-art586325975.jpg [View same] [iqdb] [saucenao] [google] [report]

Not particularly arid, but primarily dirt and rock with a few grassy areas. This is why the mushroom people had a slight Arabian feel to them.

The many seperate kingdoms of Super Mario Bros 3, especially Grass Land, were all eventually extracted into the Mushroom Kingdom. Even some traits of Dinosaur Land were eventually appropriated. And that's silly.

>> No.3549551

I played this relentlessly as a kid and i do believe that the snes version of 3 is almost better than the NES version. The mario advanced series is also great except for the fact that SMB2 has an annoying voice in the character select screen

>> No.3549557

There are hacks that remove the voice clips for the Advance versions. Unfortunately there can't be hacks to fix the screen crunch and sound quality.

>> No.3549582

There is no "screen crunch".

>> No.3549605

>Miis existed way back in 1985

fuck the what?

>> No.3550429

>he many seperate kingdoms of Super Mario Bros 3, especially Grass Land, were all eventually extracted into the Mushroom Kingdom.

A lot of people seemed to treat all the kingdoms as different parts of the Mushroom Kingdom from the start. Probably because of the Toads and the very similar looking brick blocks and such. Dinosaur Land by switching out brick blocks for filp blocks, dropping toads and even re designing the fire flower was the first time it seemed to be super clear to most people that this was new land in the same world but not the Mushroom Kingdom.

>> No.3550440

The only Mario I remember having a screen crunch was Mario Deluxe for GBC. Other than that I think youre right.

>> No.3550471
File: 101 KB, 660x372, Mii-NES.jpg [View same] [iqdb] [saucenao] [google] [report]


>yfw Mii was a concept that dates back to the Famicom days

Anyway those guys on the other pic are celebrities from a Radio show in Japan, that's the rare All-Star Nippon SMB.

>> No.3550724

My save file died before I started playing it. The only reason for a save is to keep the beaten save file if it was the first time but sadly I was never able to do that.

>> No.3551360

It would be interesting to see a modern game go in and be set and flesh out the original Mushroom Kingdom.

>> No.3551727

what the fuck was Lost Levels

that was always the bizarre entry for me, I never played it

All Star SMB3 is the definitive SMB3

>> No.3551993

>I never played it

And you missed nothing, even in it's homeland it's frowned upon and shunned in favor of the true SMB2.

>> No.3551996


It was simply a harder 2nd part of the original Super Mario Bros.
The orgiinal famicom disk version had slightly altered graphics (ground, clouds, etc), but the All Star version shares the same graphics with the remake of 1.
It's a game made purely for people who have mastered SMB1 and want a higher challenge, and it delivers. The game greets you with a mushroom that kills you if you grab it. And by the 2nd level you will be faced with really tricky jumps.
Also added a new wind mechanic in some levels, and Luigi has a higher, floatier jump than Mario (similar to SMB2USA).

>> No.3552016

>All Star SMB3 is the definitive SMB3


>> No.3552331

I hate how tinny and weird the sound effects are. Nothing you do has any PUNCH, it's all plips and splaps.

>> No.3552337

I would much rather play All Stars, but that might just be my nostalgia considering that All Stars was my first Mario game.

>> No.3552487


This, and it's a problem that persists. They've updated every typical Mario sound byte and they sound wimpy in comparison to the originals.

>> No.3552867

Kek same for me except vice versa. I'm sure it's just nostalgia bias but I actually prefer the older graphics. It just doesn't seem right on the All-Stars game

>> No.3555312

I like the originals more. They have more style.

>> No.3555352
File: 79 KB, 498x220, smb3.jpg [View same] [iqdb] [saucenao] [google] [report]

That's because they redesigned portions of all the games to fit on the screen better.

>> No.3557367

Are those levels really good? I've been thinking of trying out that version.

>> No.3557390

They're interesting. They feel a little "off" though. It's hard to explain, but it's probably because different people designed them.

They're still worth playing. Gopher it.

I wish someone would make a hack with every level utilizing the new objects.

>> No.3557478

Its not common sense. The snes booted up in 6500 emulation so theres no reason to remake the game when the snes was backwards compatible with the nes hence why they didnt choose the 6800. Its debatable how much code had to be changed or if mostly just assets were changed. The idea of physics both chipsets couldnt handle any instead its pseudo physics sliding the sprite x amount

>> No.3557684

It's an amazing value add that the Wii U eShop version comes with all the e-reader levels included.

>> No.3557867
File: 298 KB, 600x512, 084.png [View same] [iqdb] [saucenao] [google] [report]

>This is why the mushroom people had a slight Arabian feel to them
>Post the cover of All Night Nippon SMB.
>Those people are Japanese radio hosts.

What the fuck are you talking about?

>> No.3559062

Played it before the originals desu, loved it! However, I do feel that the original SMB1 is a little better than the all stars version.

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