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/vr/ - Retro Games


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File: 41 KB, 404x502, planescape.jpg [View same] [iqdb] [saucenao] [google]
3544289 No.3544289 [Reply] [Original]

Can we have a Planescape thread?

I really, really enjoyed this RPG.

>> No.3544439

>>3544289
I'm sorry

>> No.3544457

Good coincidence, I wanted to start a thread and ask people for tips. I will begin my first playthrough on weekend.

My friend already told me to max Intelligence and Wisdom and put the rest of the points in Charisma or Dexterity.
Also, I've installed Bigg's Widescreen and Ghostdog UI.

>> No.3544472

First playthrough for me. I'm in the maze looking for Nordom. After I get him, who should he replace? Ignus or the githfag?

>> No.3544527

>>3544457
Be wary with mods. Widescreen mod caused game crashes that ultimately made me restart from scratch. I'd just play it in 4:3.

Maximizing INT, WIS, AND CHA has a lot of overlap, I honestly wouldn't do it. Yes, you technically get access to more options, but there are diminishing returns because many options are, say, either INT or WIS or the like.

I'd play either Fighter or Mage. This isn't BG, where you can make a sick Fighter-Thief; thieves suck. High INT fighter is under-rated as an option. But Mage is none the less cool and lets you focus on story stats.

>> No.3544551

>>3544289
Get your eyes of my arse.
Watch the leather.
WATCH the leather.
Keep yer mitts off it!
Keep yer mitts off that. Eh!

>> No.3544608

>>3544527
>Playing PST as a mage
>Finding a place to rest after every two encounters

That's bad, but atleast playing with maxed INT, CHA and WIS was nice.

>> No.3544613

>>3544527
>I'd play either Fighter or Mage. This isn't BG, where you can make a sick Fighter-Thief; thieves suck.
I finished the entire game with my girl Annah once, sneak past everyone everywhere and backstabbed the practical incarnation. He died instantly because the daggers you get from forge golem if you double spec as thief are retarded.

Definitely a valid playstyle, but you miss out on all the other party members who aren't Annah.

>>3544608
Yeah I tend to play as fighter with 20 WIS, there are some very cool weapons and the only tank fighter you get is Vahilor and that's pretty late in the game.

>> No.3544629

lulz it's like Baldur's Gate, but shitty and for pseudo-intellectuals

>> No.3544631
File: 54 KB, 400x400, free reply.jpg [View same] [iqdb] [saucenao] [google]
3544631

>>3544629

>> No.3544663

Is it true that in more recent D&D source material they canonically ended the Blood War?

>> No.3544676

I got a question about some endgame plot If the practical incarnation died within the Fortress of Regrets how did his corpse end up back in Sigil?

>> No.3544701

>>3544676
It is a mystery. TNO died planety of times since the practical incarnation expired, but he was some sort of ubermage to begin with, getting to the fortress without anyone's help.

>> No.3544906

Going to start a new run in it today, any suggestions to spice it up? Build? Party?

>> No.3544908

>>3544472
Ditch Ignus since he's a bit of a hothead and ends up betraying you anyway. Girthfag is cool.

>> No.3544916

>>3544906
Combat is easy. Just pump the mental stats and enjoy the ride.

>> No.3544919

>>3544906
Charismatic dexfag Thief. Party: Annah of the shadows, TNO. Pickpocket everything pickpocketable. Prove those assholes thief is not only a vaible class but also skips the god awful combat filled act 3.

>> No.3545121

Just installed the widescreen mod with Ghostfag UI "fix" and I can't believe my fucking eyes.

Why does everyone seem to pretend that there is nothing wrong with those tinyass buttons? This fucking interface is simply broken.

I even checked a video on youtube and it's SUPPOSED to look like this. I'm fucking speechless.

Are the rest of the recommended mods made by incompetent retards? Because then I'll just play vanilla.

>> No.3545126
File: 626 KB, 1092x1089, 1423940242644.jpg [View same] [iqdb] [saucenao] [google]
3545126

>>3544908
>>3544472

>> No.3545145

>>3544908

That is a reason to keep him. He has deep story and adds to game.

>> No.3545151

>>3545145
>deep story
It's not that deep, it's just that he holds a grudge because of some things that the Practical One did to him long ago.

>> No.3545152

>>3544676

Didnt your mortality send them back to destroy all evidence of their existence

>> No.3545157

>>3545151

I disagree he worships and hates you for what you did and it is interesting to find out and a great twist. You would be stupid for missing it. Ignus is a reason the game is so good.

>> No.3545179

>>3545151
TNO is Zerthimon

2deep4u

>> No.3545183

>>3545151
>>3545179
Oh, you were talking about Ignus. Call him a supplicant.

>> No.3545204
File: 97 KB, 416x599, pst-annah.jpg [View same] [iqdb] [saucenao] [google]
3545204

So the canon party is TNO/Morte/Annah/Grace/Dak'kon/Nordam.

Vhailorfags btfo.

>> No.3545218

>>3545204

Canon is

Morte, Annah, Grace, Dak'Kon, Ignus

Morty and that suit of armor are non-canon.

>> No.3545229

>>3545218
No, the canon is you recruit Nordam after Ignus ditches your party.

Vhailor gets killed with a logic loophole about his morality.

>> No.3545238

>>3545204

>canon

Does anyone actually give a shit about this? Is it more meaningful for you that word of god tells you how the story was meant to play out, rather than how you personally played the game?

>> No.3545242

>>3545229

No, I worked on the game as a designer. The game was designed for Ignus. Morty, is optional non-canon option.

The Black Isle official party does not have Morty and this is according to Chris Avellone.

>> No.3545303
File: 764 KB, 1280x720, interface.png [View same] [iqdb] [saucenao] [google]
3545303

>>3545121

this is literally how the modded game looks

>> No.3545431

i still have no idea how to do well in combat after completing this. I just went full brute force, trying to get enemies to aggro morte

>> No.3545445

>>3545238
Ye, autists such as comic book readers love that shit because they need to be told what to do/think.

>> No.3545457

>>3545242
>I worked on this game as a designer
And my uncle works for Nintendo.

>> No.3545458

>>3545303
Still one of the best looking games of all time. Look at this shit

t. someone who hasn't even played this beast.

>> No.3545469
File: 6 KB, 369x311, 61b.png [View same] [iqdb] [saucenao] [google]
3545469

>>3545242
>No, I worked on the game as a designer.

>> No.3545483

>>3545469

Yes, my 2 years at Black Isles than 3 years on Troika. Then 6 years at Obsidian. I now do indy development. You are insane if you think I am going to reveal my personal info on 4chan. Before Black Isle I worked at SSI, except for a brief period after Mindscape acquired us.

Planescape is designed to play any way you want, but in our narrative ignus is main party.

>> No.3545506

>>3545458
The sprites and backgrounds are larger and more detailed than those in other infinity engine games. So even though PST is actually lower than average resolution, it looks far better.

I prefer it in 4:3 glory with huge sprites, personally.

>> No.3545510
File: 32 KB, 580x426, 33d.jpg [View same] [iqdb] [saucenao] [google]
3545510

>>3545483
>You are insane if you think I am going to reveal my personal info on 4chan
>3 years on Troika
Post anything you have on troika's cancelled last game or you're full of shit

Also there are 7 people credited under "design" on torment and none of them worked on arcanum, so I already know you're full of shit

>> No.3545618

>>3544289
is this game rare?

>> No.3545640

>>3545618

Not at all.

>> No.3545641

>>3545510

Kek, not everyone worked on Arcanum although I did but not as design. Bloodlines is the game I really worked on.

Cain driving a taxi that was my idea.

>> No.3545656

>>3544289
As far as visual novels go, yu-no is a much better one. 999, although not retro, also is.

>> No.3545673

>>3545506
I'm with you. I always play games in their native.

Could I trouble you for ez resources to download this game? I don't have trusted places any more.

>> No.3546020

>>3545641
I'm Chris Avellone and i don't remember you.

>> No.3546095

>>3544906
Do an evil run.

>> No.3546102

>>3545641
>Cain driving a taxi that was my idea.
Yeah, and those fucks from Troika stole it before you had a chance to tell anyone.

>> No.3546176

>>3546102

I worked at Troika...

They implemented my idea...

>> No.3546223

>>3545458
Looks like that awful D and D dirt aesthetic. Generic and unappealing.

>> No.3546242

>>3546176

Since you allege to be in the know, could you tell us why Sawyer is such a huge SJW mangina? Did his father rape him as a child?
Also, why does the combat in Torment suck so much?
Why didn't Black Isle/Troika/Obsidian ever beta test?

>> No.3546261

>>3545673
I have the three disk version, can't really help you there.

>> No.3546270

>>3545204
>>3545218
Nordam ISN'T modron spelled backwards. Which is exactly what that modron was....a Nordom.

>> No.3546325

>>3546242

Keep in mind it is an older game and we didnt know as much about game design as we do now. It is also based heavily of official D&D which doesnt translate well into games, notice now we dont limit ourselves to pen and paper rules.

We did beta. It was a funding and time issue. Also keep in mind we were more designed focused, heavy on storytelling and ideas, but needed more programmers. We arent Bethesda where we could throw a 100 people on something.

>> No.3546471

>>3545641
>Kek, not everyone worked on Arcanum although I did but not as design. Bloodlines is the game I really worked on.
You may be surprised, but not a single person is credited on both Torment and VTMB, so you're full of shit

I had to laugh at Joshua Eric Sawyer being credited as Web master on torment though

>> No.3546484

>>3546261
took a chance and got a good version.

Really great game so far

>> No.3546495

>>3545673
>Could I trouble you for ez resources to download this game? I don't have trusted places any more.
gog.com it's like the price of a mcdonalds cheeseburger

>> No.3546515

>>3546471

Kek, I worked on both. My names appear on both. You wouldnt get it.

>> No.3546556

>>3546515
I put both games' credits into excel and cross referenced them. Ze machine would not make a miztake.

>> No.3546583

>>3546556

I am sure you did.

The fact that my name appears differently may have something to do with it. We do this all the time.

¯\_(ツ)_/¯

>> No.3546595

>>3546583
Goodness gracious, now we proceed into grade school tier cop outs. Dude, go take your meds. Save face.

>> No.3546602

How come after SSI all your games have bad gameplay??

>> No.3546608

>>3546595

Situation is what it is. Happens all the time. I tried telling you wouldnt understand.

>>3546602

What are you talking about? I worked on several critically acclaimed games. Some considered treasures now. I admit some games were a little buggy but that is all fixed. We just tried too much.

SSI was easier, games were less complex.

>> No.3546637
File: 1018 KB, 1141x2299, siege engine on 8gag.jpg [View same] [iqdb] [saucenao] [google]
3546637

This is how you do it.

>> No.3547523

>>3544608
Coaxmetal sells a dagger that doubles level 1 spells
Prismatic missile is retarded at higher levels (chance to petrify? whaaat)
All level 2 spells should be posion cloud AoE clears
Only other spell you need is Ax of torment for direct damage

>> No.3547573

>>3546608
>SSI was easier, games were less complex.

Wake of the Ravager is one of the buggiest RPGs I've ever played that wasn't made by Black Isle or Troika.

My first copy of the Genie's Curse would hang in a cutscene (a very early one). This was before home internet was prevalent. I had to buy a later revision.

>> No.3547919

>>3544527
Thief is actually pretty game-breaking if you do the backstab hit-and-run. Sight range is lower in Torment, areas are relatively larger, there's few ranged attackers, and TNO runs a lot faster than most enemies.

The quicker-leveling Thief XP table means you're hitting 3x or 4x backstabs very quickly as well. You can do similar with Annah of course but TNO gets a bunch of cool daggers than allow him to output backstabs that Annah could never pull off.

In general TNO gets a lot of unique stuff just for him, so you can't really go wrong with class choice. Mage TNO arguably has the most content (since you can get all the mental stat-based dialogue options, all of Dak'kon's tutoring, and cast a lot of the unique JRPG-like spells).

>> No.3549165

>>3547919
>In general TNO gets a lot of unique stuff just for him
But never armor

He can pull his eye out and replace it with anything from a glass eye to his own pickled eye he pulled from his fucking face in a previous life to pay a bar tab

But the man is incapable of putting a fucking shirt on

>> No.3549205

Annah and NO are OTP

>> No.3549358

>>3549205
>a betailed scottish lass whose blood literally boils on sexual arousal
OR
>a woman whose biology is designed to sap and impurify your precious bodily fluids, often with lethal outcomes
TNO really has some fucked up sex life

>> No.3549382

>>3547573

We made awesome games. I miss working for SSI.

>>3549358

So what he is immortal

>> No.3549385

>>3549382
SSI was my introduction to roleplaying games. Just saying, they were also my introduction to buggy games.

>> No.3549398
File: 239 KB, 583x839, 1188118362903.jpg [View same] [iqdb] [saucenao] [google]
3549398

>>3545204
Higher resolution.

>> No.3549402 [DELETED] 
File: 379 KB, 640x360, Internet super star fday.webm [View same] [iqdb] [saucenao] [google]
3549402

>>3544289

I love Planetscape!

https://twitter.com/feliciaday/status/1440118689
https://www.youtube.com/watch?v=id23nVuO5U0#t=7m19

>> No.3549434

>>3549385

We still made best games. The one I had the most influence on was Dark Sun, an under appreciated gem.

>> No.3549445

>>3549434
The first one is a masterpiece. I know I was still playing it until BG 2 came out and topped it in the AD&D video game field. I replayed it last year and had a blast, it holds up very well. Pretty much everything about it is top tier.

Second one is, well, I don't know what happened there.

>> No.3549450

>>3549445

I didnt work on Wake of the Ravager but I did work on Dark Sun Online

>> No.3549550
File: 43 KB, 400x710, planescape___annah_by_theopticnerve.jpg [View same] [iqdb] [saucenao] [google]
3549550

>>3549398
>dat leather
>90% chance to fail stealing

>> No.3549736

>>3547919
I played a fighter with all the high mental stats. It's weak in the early game but after a while you get weapon specialization, max THAC0 and a couple broken weapons and you're just unstoppable.

>>3549165
>implying you need armor with full CON and that one tattoo that increases your regen
I literally out-healed TTO in the endgame fight because he'd keep stopping the fight to talk.

>> No.3549758
File: 465 KB, 680x762, batty_feel.png [View same] [iqdb] [saucenao] [google]
3549758

>post yfw unlocking the bronze orb

>> No.3549886

How do I get this to run in GemRB?

>> No.3550171

>>3549434
>>3549450
Uh-uh. Did we get any concrete proof, or are you still a random neet posting out of his ass? Because it looks like the latter to me.

And I've worked on like half the most influential games in the world, so I should know.

>> No.3550206

>>3550171
I'm Planescape Torment and i don't remember that
guy.

>> No.3550218

>>3545656
Wrong thread?

>> No.3550345

>>3550218
nope why? isn't this just a vn but with worse artwork /music?
I mean it's a great game but way overhyped and the inability of western developers to make good art and music brings it down a good deal.

>> No.3550405

Did anyone else get a little annoyed that your party gets destroyed by those living shadows? I mean, I can see Fall losing, but come on, Annah and Dak'kon, too? Give me a break, they could each single-handedly storm that place and kill TTO without breaking a sweat. But nooo, story says they die.

>squall: whatever...

>> No.3550441

>>3550345
But Torment music is pretty good.

>> No.3550458

>>3544457
Start with 18-19 WIS and throught the course of the game max it out as much as you can (25 is the ideal goal)
INT 18-19 to get access to all the spells. No need to go further.
CHA is fine at about 14, no need to go further as there are spells to boost it temporarily if you really want and it's not really that important of a stat.

The vast majority of important checks rely on WIS, nothing else. INT is merely for spellcasting purposes and CHA has marginal value. DEX is really good just for rogues.

I strongly suggest playing a Wizard Nameless as spells in this game are awesome and stylish.

Don't ever leave the first starting area until you've talked to a certain ghost and got a special unique ability.

>> No.3550468

>>3550345
Torment has one of the best themes in vidya memory anon.

>> No.3550492

>>3550345
I don't even like PS:T but you should hang yourself.

>> No.3550606

>tfw we will never know what caused the Nameless One to seek out Ravel

>> No.3550617

>>3550492
were you a weeb or not you should know that the West has no renown vgm composers like umemoto or the guy from ff. and western pixel art was never done by competent artists, it always has everything out of proportion and shit. the West has never put much importance in the aesthetic part.

>> No.3550634

http://poal.me/qvefgf

VOTE, NOW

>> No.3550921
File: 95 KB, 520x390, I_namelessly_hope_you_guys_don't_do_this.png [View same] [iqdb] [saucenao] [google]
3550921

>>3550606
>implying
If you have high enough Wisdom, you can figure out that """""Good""""" Incarnation is actually the first incarnation. He‘ll tell you that regret was what changed his nature. He says that compared to his crimes the crimes of the other incarnations are like drops of water in an ocean. He sought out Ravel to become immortal so he would have more time to atone for his sins, not knowing that his immortality would become the greatest sin of all. After becoming immortal, Ravel kills him to test her work. When he comes back to life, he's lost his memory, leading to the events that Morte describes in his tale to Yves.

>> No.3550942 [SPOILER] 
File: 42 KB, 600x695, 1476055297521.jpg [View same] [iqdb] [saucenao] [google]
3550942

>>3550634
There's only one acceptable choice.

I kid, I kid, they're all great characters. I just have a thing for classy demon girls.

>> No.3550950

>>3550921
but that still doesn't explain what his sins were that drove him to seek immortality

>> No.3550985

>>3550950
It's implied he fought in the Blood War, likely as a commander of some kind.

>> No.3551140

How to recruit Ignus?

>> No.3551389

>>3551140
In the far corner of the flooded catacombs (the section with all the ghouls scavenging) there's a decanter of endless water. Pour it on him and it will break him out of his trance.

>> No.3552004

>>3551140
ONE DAY IGNUSSS WILL KILL YOU ALL

>> No.3552096

Played it for the first time two months ago.
Best.
RPG.
Ever.
Created.

>> No.3552116

>>3552096
You mean the best written visual novel with some light RPG-like mechanics ever created.

I personally consider torment the best STORY ever told in gaming, but it'd work just as well as a book.

>> No.3552151

>>3552116

Stat manipulation isn't an RPG, or even RPG mechanics anon. It's just fiddling with numbers.

The fact that everyone is used to "RPG" to mean "action/advetnure" or "squad based tactics game with a strategy meta" is just sad, and pathetic.

But you're right. Torment is a pretty terrible tactics game.

>> No.3552185

>>3552116
It's literally a Baldur's Gate mod with better writing and plot. Fuck off with your VN meme, dipshit.

>> No.3552193

>>3552185
Ammount of reading you have to do in ye olde RPGs:
1. Planescape torment
2. Baldurs gate 1-2
...
19. Temple of elemnatal evil
...
55. Fallout

>> No.3552215

>>3552193
Only people who hate reading are niggers. You aren't a nigger, are you?

>> No.3552216

>>3552193

>reading is bad

>> No.3552232

>>3552116
>Role playing game where a key motif in the story is the player's agency in the decision making process.
>but it'd work just as well as a book

>> No.3552239

>>3552185
And terrible encounter design, no combat log, and shitty radial interface.

>> No.3552249

>>3552239
>And terrible encounter design
huh?
>no combat log
ok
>and shitty radial interface.
didn't have a problem with it, also there's key mappings

>> No.3552256

>>3552239
Most of the encounters in Torment are kinda boring, but the cool ones like Trias, the Demon in the Box, and Curst in Carceri make up for it.

I actually prefer Torment's UI to Baldur's Gate. It's much better looking and easier to use, even the radial menu.

>> No.3552294

>>3552216
>>3552215
I read a lot in general (read 3 new books last week). But I don't play games to do a lot of reading. In fact if I didn't like to read, I'd fucking hate torment.

>>3552232
Yes. Yes it would. Are you saying non-branching plot would somehow diminish it when every single player always maxes out WIS INT and CHA and plays a lawful character?

>> No.3552315

>>3552294
Torment's story only works in an interactive medium because as an amnesiac TNO has no inherent character. You decide how he reacts to certain events and in the process shape that aspect of his personality. One of the major themes of the story is how you are unable to escape your past - even if your incarnation was a good person, many previous incarnations were not. To what degree are you responsible for their actions? They are you, but they are also separate individuals. Is it fair that you should be punished for their crimes?

>> No.3552346

>>3552315
Still don't see how that couldn't be done in standart fiction.

>> No.3552774
File: 49 KB, 281x440, jrannkn.jpg [View same] [iqdb] [saucenao] [google]
3552774

Is this canon?

captcha: corby sextons

>> No.3552836

>>3552774
No, it's a easter egg.

>> No.3552870

>>3552836
actually it's a mod someone at black isle made for a giggle

>> No.3552906

>>3552774
D-does she have a bulge?

>> No.3552931

It really is more of a virtual novel than a game lesbionest here.

i got just past the weird spiral maze thing and stopped playing maybe my attention span was pushed a little far. I did really enjoy the world building and philosophical exploration however, I cant even really remember the details of the story.

what another anon said about it fitting better into a novel, has anyone arranged the conversations into a cohesive story? That would be fucking dope

>> No.3552956

>>3552906
Annah has two tails if you see what I mean

>> No.3552961

>>3552931
>i got just past the weird spiral maze thing
You mean the very first area? You should keep playing, first time in sigil is definitely where the game shines. Act 3 might as well be a linear corridor with combat encounters, and then you're briefly back in sigil to sell all the loot and resupply and off to the final confrontation you go. Final dungeon is a pain in the ass too, but in classic black isle fashion you can talk the Big Bad into killing himself, in 4 ways no less.

>>3552931
>has anyone arranged the conversations into a cohesive story? That would be fucking dope
There was an official novelisation of the game, I think written by Chris Avellone himself. Never read it.

>> No.3553536

>>3552961
>There was an official novelisation of the game, I think written by Chris Avellone himself.

I thought it was some shit like Baldur's Gate novels but if it was written by Avellone it has to be pretty good. It's still buyable somewhere?

>> No.3554024

>>3545641
I'm about to fuck up the Kuei Jin. Did you just spoil the living shit out of the game?
I'm quitting professional 4chinning.

>> No.3554590

>>3553536
nig you better find out

>> No.3554625

>>3552961
The spiral maze is the first level? Thats like past the cemetery dick isnt it? Guess i aughta replay it but fuck my desktop is half way across the country i wont be seeing it for a while

>> No.3554901

>>3552961
>>3553536
>"A book by the same name was written by Ray and Valerie Vallese and released by Wizards of the Coast in 1999.[49] The book's plot follows the game's only loosely; for example, in the game, the main character's lack of a name is a sign of his incomplete state and a source of protection in being anonymous.[19] In the book, the protagonist chooses a proper name."
>"For the game's re-release on GOG.com a second, more accurate, novelization produced by Rhyss Hess was bundled with the game, based on the game script by Chris Avellone and Colin McComb."

t. Wikipedia

>> No.3555930

playing the game now, bumping the thread so it's still here when I finish

I won't participate now because I'm scared of spoilers

stoked to learn what that "nature of men" thing is about

>> No.3555940

>>3555930
>bumping the thread so it's still here when I finish
It's a long fucking game, 90-100 hours. Sounds doable.

>stoked to learn what that "nature of men" thing is about
More or less a red herring.

>> No.3555957
File: 98 KB, 1024x768, basket_o_morte_1024x768.jpg [View same] [iqdb] [saucenao] [google]
3555957

>>3552836
No, that's Morte.

>> No.3555960

read a book, you'll find yourself less and less impressed by planescape torment. Don't believe me? Try it.

>> No.3555971

>>3552096
>rpg
Choose your own adventure.

>> No.3556108

>>3555940
I don't remember it being that long, i think it was close to 20 hours, last time i played it i did everything and i doubt i spent more than 40 hours.

>>3555960
What fantasy books you consider better than Torment?

>> No.3556229

>>3555940

Planescape is long but not 90 hours long.

You could probably do all quest and read all dialogue in 60 hours.

>> No.3556246

>>3552239

Fuck off it was good for the time. We could have done better, sure, but for the time it is awesome. Only with 2016 glasses does the interface seem bad.

>>3552256

The game is more about dialogue than combat. Sure you can fight through the game but the main design was the world and interaction. >>3552961
The novel is non-cannon, it was a mistake doing that. Interplay forced us to for the $$$

>>3554024

Game is not spoiled. At no point does he actually say he is Cain, although if you check the sound files you can see he is Cain. It is just a easter egg that appeals to fans of source material.

>> No.3556268

>>3556246
I'd say it was neither good at the time nor shitty. Annoying at the time, but not terrible either. Remember that BG, with its sensible interface, is older. And Dark Sun, which was the first D&D game to have a modern, point and click interface, was yet older than that.

>> No.3556395

>>3556108
Song of Ice & Fire

>> No.3556927

>>3556268

I worked on both Dark Sun and Planescape, Planescape was better, but yeah we were way ahead of our time.

>> No.3556969
File: 10 KB, 200x200, 200x200.jpg [View same] [iqdb] [saucenao] [google]
3556969

>>3556395
>garbage book that mostly focuses on "war is baaad" with a mediocre run of the mill medievil aesthetic better than the crazyness of torment

>> No.3557553

>>3556395
First few were okay, I'll give you that

>> No.3557567

>>3556229
>>3556108
Yeah I guess it depends on how fast you can read/how tardy you are with some of the more obtuse quests

First time I played it it took me around 90 hours to finish

>> No.3557694

>>3556927
Haven't we been through this? Link your twitter and get chris avellone to retweet you. Surely if you've been at obsidian for 6 years he knows who you are.

>> No.3558025

>>3557567

Yeah, I guess. 90 does seem a bit long though. The game is basically reading an encyclopedia

>> No.3558038

>>3556927
No it was me, stop impersonating me you fucking faggot

>> No.3558052

>>3558038
I'm Brian Fargo and I don't remember either of you.

>> No.3558062

>>3558025
Well I've been playing it again lately, with double team of leprechaun Annah and thief nameless one (who insists his name is Adahn because that goes interesting places) and I find I tend to skimread or try to remember the conversation from responses avaliable.

I've been playing 2 or 3 nights finishing every quest I see and I'm currently in lower ward trying to remember how to get into the siege tower and free coaxmetal for a laugh.

>> No.3558170

>>3558052
Wait, you are me?

>> No.3558513

>>3558170
No, he's me.

>> No.3558530
File: 147 KB, 1000x800, updatedmuhdick.jpg [View same] [iqdb] [saucenao] [google]
3558530

>tfw I sold Dakkon into slavery in my first run because he seemed like a faggot

>tfw I later find out he's a true bro

>> No.3558735

>>3558513
I'm Colin McComb and this guy seems familiar.

>> No.3559707

>>3558530
One problem i have with Torment is that i'm not able of play an evil run. Hurting my companions and doing things like throwing Morte would broke my heart, i like those guys too much.

>> No.3559723
File: 137 KB, 483x602, killing_in_cold_blood_TNO_style.jpg [View same] [iqdb] [saucenao] [google]
3559723

>>3559707
Evil TNO is pretty fucking scary

>> No.3559949

>>3559707

We designed the game like that on purpose. To be evil in the Planescape Universe you need to be truly evil.

>> No.3559967

>>3559723
desu none of that is very creative or interesting

>> No.3560005

>>3544908
> ends up betraying you anyway
Not if you have evil alignment

>> No.3560325

>>3559967

Yes it is.

When we did that nobody did that before. You know how many game companies copied what we did? The plot was brilliant.

>> No.3560452

>>3559967
Most evil options in RPGs just involve being pointlessly cruel to everyone for no real reason, which, while fun, is hardly believable.

In Torment your evil options allow you to mercilessly exploit both random npcs and your party members (especially your party members). That sort of evil that's cold and calculating and only concerned with its own personal gain is much more common in the real world and much more terrifying to see carried out in-game.

>> No.3561045

I'm this guy >>3544457 . Started out with 18 WIS, 17 INT, 13 CHA and 1280x720 Torment looks really pleasant.

So far, I've spent quite a few hours on the game. Although I do find it interesting (with its setting and dialogue options), it is also slow (especially considering my curiosity). I've spent 15 minutes talking to Ebb Creakknees for example.

Dak'kon just joined my party and I've started to think if I should stop recruiting party members so quickly since it divides experience gained (I haven't reached level 7)?
God, Hive is big.

>> No.3561204

>>3556108
>What fantasy books you consider better than Torment?
Harry Potter and the Methods of Rationality.

PS:T is better than most fantasy novels.

>> No.3561228

>>3560452

Keep in mind we designed the game using the D&D alignment system. When compared to the real world it doesnt translate well, but it works for D&D.

Also it is Sigil, which is a tough place. Life is cheap in a city full of angels, demons, and people from infinite planes.

We did want to avoid black and white though. So yeah basically evil can be exploiting people if you are evil. It depends on alignment. Lawful evil is making rules to benefit yourself, chaotic evil is generic evil for the sake of evil. Neutral evil is more selfishness and exploiting people when they need to be, but being less evil when there is no benefit.

Chaotic neutral is where it is fun. We designed that to be characters who weight each decision with no rhythm or reason. While you can choose any alignment and there is no cannon alignment most of us designers created the game based on TNO being chaotic good, neutral, or chaotic neutral to reflect the insanity of Sigil.

>> No.3561264

>>3556246
Fuck you faggot Planescape came out in 1999 not the '80s don't pretend there wasn't already more than a decade of games with much better encounters.

>> No.3561310

>>3561264

There wasnt.

We designed the best RPG to date. IMO, although I am biased, it is the best RPG ever made.

>> No.3561385

>>3547919
>and cast a lot of the unique JRPG-like spells
This thing is so fucking cool
https://www.youtube.com/watch?v=OKZZEPoVb4c

>> No.3561423

>>3561310
>it is the best RPG ever made
FOR ME TO POOP ON

>> No.3561567

>>3561228
>we designed the game
I'm Warren Spector and I've often said if you upgraded just the sound and the visuals of system shock you will have a state of the art game by today's market standarts

I... I... I also made disney's epic mickey

>> No.3561579

>>3561385
>it's a fucking colossal interdimenshional energy beam revolver
>an whole cinematic just for it
>64 dmg
That's what, call lightning on an average roll?

But seriously, stock up on cloudkills (2-3 memorized) and you pretty much won the game

>> No.3561693

>>3561045
>I've spent 15 minutes talking to Ebb Creakknees
>Dak'kon just joined my party
See you in a week.

>> No.3561718
File: 299 KB, 640x406, Sin título.png [View same] [iqdb] [saucenao] [google]
3561718

>>3561045
>I've started to think if I should stop recruiting party members so quickly since it divides experience gained

You can earn lots of experience just talking with your companions. But if you have high wisdom your don't even gonna need that experience. Just enjoy your companions, they are one of the best things of Torment, don't play this like fucking Icewind Dale.

>> No.3562126

>>3561567

Warren, long time no talk. Where is $20 you owe me?

>> No.3562152

I probably played Planet Escape Tournament back in the days, but I can't remember anything about it.

>> No.3562161

>>3562126
In your mother's G string, person I don't remember.

Did I ever tell you about all the things we did back at Origin? Yeah I probably did. You know, back at looking glass we were doing things nobody was doing. And we thought that was the way of the future you know. But you look at games today and they can't really compare to deus ex can they. Not a single basketball court hidden anywhere in the game.

>> No.3562169

>>3562152
Oh and there's John Romero. Did I ever tell you about that time John made me his bitch?

>> No.3562180

>>3562169

God, you dont need to tell us about it, we heard your cries of pain and pleasure at the office. Carmack had to hack through the door with an ax to get him off you.

Those were the days. Nowadays there would be a lawsuit.

>> No.3562805

>>3561385

>TNO Spawns a Mechanus Cannon in downtown Sigil
>Nobody bats an eye or even turns around

>> No.3563873

>>3562805
Stranger things have happened in sigil

Also it's the hive not downtown, Mechanus Cannon muggings are a real problem down there

>> No.3564802

What do I have to do to gain the option to sell companions to Vrischika?

Is it because of my good alignment?

>> No.3566162

>>3555930
>4 days and 22 hours ago
Did this guy make it?

>> No.3566704

>>3566162

I finished up Sigil and it's time to pay a visit to the Hag.

Does Ignus have a follow-up story after I learned about him being my disciple or can I ditch him for the party member from the cube? I'm more concerned about lore and complete narrative rather than having the most powerful party.

Keep discussing the game anons, I will be join you on the weekend at the latest.

>> No.3566960

>>3566704
>I finished up Sigil and it's time to pay a visit to the Hag.
Enjoy the game going downhill so fast it breaks its neck in 15 places. Curst is okay, especially if you're a fallout fan, but after that it's a big corridor filled with combat encounters.

My current playthrough is designed to counter that. Thief TNO, taking annah with me and nobody else.

>> No.3567303
File: 2.07 MB, 2000x2996, 1412292878309.jpg [View same] [iqdb] [saucenao] [google]
3567303

>>3544289

If I have to thank this game for anything is for sparking my interest in tabletop D&D.

No videogame ever comes close to a group of friends and a good DM.

>> No.3567318

>>3567303

True that, I'm really just now starting to appreciate the depth of D&D lore. No other Infinity Engine game did that for me, and I now played them all save for ID2 and that new Beamdog shovelware.

Anyway, my understanding is that there is no follow-up story for the mechanical cube and "that suit of armor", but Ignus is worth keeping because something will happen with him?

>> No.3567323
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3567323

>>3567318

D&D and other systems are a world of dreamers and visionaries.
Its settings, even mediocre ones are full off good stuff.
The intro for Icewind Dale 1 still gives me chills.


>>3567318

For Ignus follow your heart, in my first attempt I didnt leave him in my final party.
Dont worry.

>> No.3567483

>>3567318
The dungeon design in IWD 2 is heinous, I've never been able to finish it, due to boredom. And I've beaten Pools of Radiance RoMD.

>> No.3567990

>>3567483
>And I've beaten Pools of Radiance RoMD
Absolute madman

>> No.3568003

>>3566960

I agree somewhat that we didnt design the game outside of Sigil as well as we did design sigil. We actually imagined a lot more for Curst but due to time constraints it was kinda rushed.

>> No.3568036

>>3568003
Kill yourself, my dude.

t. Mark Morgan

>> No.3568063

>>3568003
A lot of the other planes just feel like a single screen full of xp-bag enemies to grind.

>> No.3568095

>>3544663
4th edition FR Made Asmodeus a god after he single handedly ended the Bloodwar and kicked the abyss somewhere or something like that. There's nothing not retarded about it, so it's better to forget it ever existed.

>> No.3568118

>>3568003

seriously dude your hard drive must have some proof that you can screencap and that will keep you anonymous

until then you're just another bullshitter

>> No.3568129

>>3567483

>beaten Pools of Radiance RoMD

I... envy your fortitude anon. I have it on disk somewhere, and I've gotten fairly far in it, but I just never could manage to stick with it.

>never beaten ID2

Me neither. For me it's the 3rd edition ruleset. It didn't translate well into cRPGs, and it wasn't very good in PnP play either.

>>3567303

I started playing tabletop RPGs before Planescape Torment, but Torment did solidify my interest in the setting, and in 2e.

>>3566704

Ignus does have an arc, depending on your choices. I'd keep him. Nordom is fun and useful, but not especially interesting aside from his goofiness.

He is voiced by the same actor as Homer Simpson though.

Assistant Director Skinner from the X-Files is Dak'kon.

>> No.3568143

>>3568063

It is supposed to be a dungeon. The issue we had is the combat in planescape wasnt the best and people really liked the dialogue more, so the 2nd half was designed more as a traditional dungeon crawl, which didnt play off the strength of the game.

We knew this but like I said it was a time issue. We didnt have time to design to design the blood war planes to the extent of what we did for sigil.

>> No.3568316

Does installing this still require you to fuck with DirectDraw settings? I tried it a couple years ago and had lots of graphical issues. Most of them I could live with, except flickering fog that was so distracting that I decided to put it off and hope for a fix. Anyone run into this issue?

>> No.3568379

Can I revisit Modron cube after defeating the wizard? Will Nordom respawn if I talk to him, recruit him temporarily and then reset the maze? Will he respawn if I don't talk to him and reset the maze?

>> No.3568384

>>3568316

playing the gog version with fixes, have no idea what DDraw is, the game looks fine

dont go too crazy with the resolution, the interface buttons don't scale:

>>3545303

>> No.3568448

>>3568316
Runs absolutely fine in software mode. Just enable sprite mirroring unless you wanna play Michael Jackson's Moonwalker.

If you absolutely need hardware acceleration in your 1999 infinity engine game, then yeah, cutsom direct draw libraries are required.

>> No.3568458

>>3568129
>I started playing tabletop RPGs before Planescape Torment, but Torment did solidify my interest in the setting, and in 2e.
Top tier D&D settings: Planescape, Kalamar
Missed potential: Ravenloft, Greyhawk
Shit tier pls stop fuck you cunts tier: Forgotten Realms

>> No.3568515

>>3568458

Dont forget Dark Sun. I feel like it was one of the better games I designed.

>> No.3569064

>>3568515
It's time for your medication Mr Brown. You'tr shitposting on anonymous anime forums again.

>> No.3570264

and the thread lives again, for it cannot die

>> No.3570354

How long does an average playthrough of Torment take?

>> No.3570446

>>3570354

We designed it to take 30 hours to beat the main story, and about 60 hours to do every quest discussion, but it also depends on how fast you read, and if you re-read stuff.

On average it should take you 45 hours at least if you do side quest and read lore. This was intentional.

>> No.3570523

>>3570446
Cool. Doesn't matter one way or the other, but can you prove you worked on any of the IE games?

>> No.3570615

The funny thing is, the crime TNO commited was not all that terrible but since he himself believed it to be utterly unforgivable, it became so.

>> No.3570632

>>3570264
I wonder what it was we said that made bumplimit reject us

>> No.3570640

>>3570615

Chris Avellone actually told us what the crime is and initially we were going to reveal it in the game, but quickly in development we realized it was better to leave it unnamed.

>> No.3570643

>>3570615
It's never mentioned what it was he did though, you're meant to fill that in for yourself.

Another interpretation was he signed blood war contract and that's what made him seek immortality, so he never goes to hell if he cannot die.

>>3570640
Just leave, okay. Even if you are who you say you are you are not saying anything new or insightful.

>> No.3570658

>>3545126

ew, it reads like a reddit post

it gets a pass because it's so old, but damn

>> No.3570665

>>3570643

It has nothing to do with the blood war, well at least the reason Chris Avellone came up with. But his idea became uncanon when we decided the player would never find out. Chris didnt even want an official explanation.

And you arent supposed to fill it in yourself. You are never supposed to know. Its part of his mystique .

The original reason would blow your mind and the whole game would make sense, but this is Planescape so it isnt supposed to make sense. TNO will never know what he did.

There is a related reason he will forever fight in the blood war, but it isnt directly related to the crime.

>> No.3570668

>>3570658
This whole game does.

>> No.3570747

>>3561045

you can farm XP on those black dragon pedestrians

>> No.3570854

>>3570665
>It has nothing to do with the blood war, well at least the reason Chris Avellone came up with. But his idea became uncanon when we decided the player would never find out.
What was it, then? That's perhaps the single bit of actual insider info you can be able to provide. But as we established, you've been working as a janitor at interplay for 3 years.

>> No.3570904

>>3570854

Like the Nameless one you will never know. It isnt meant for you to know and the revelation would go against the story we want to tell. Only Chris, myself, and perhaps 6 other people know it and we will take it to the graves with us.

>> No.3570912

>>3570904

...but The Nameless One does regain his memories in the end by shattering Pharod's golden orb.

>> No.3570958

>>3570904
Like I said, a janitor. This whole thread you said literally nothing that couldn't be found on ancient infinity games forums.

>> No.3570961

>>3570958
you could probably get more insightful comments by tweeting to chris avellone

>> No.3570963

>>3570912

You still dont know what he did.

>>3570958

If I told you a discarded idea would become canon, sorry but no.

>> No.3570968

>>3570961
I could probably get more insightful comments by talking to Chris's mum.

>>3570963
>If I told you a discarded idea would become canon, sorry but no.
You are nobody. A pretender, a liar and a virgin. So nothing you say can change canon.

You don't even possess the ingenuity to make shit up that would sound believable.

>> No.3570994

>>3570963

>Like the Nameless one you will never know.

>You still dont know what he did.

backpedal much?

>> No.3571590

>>3570968

Chris is even strict than me on this policy.

>>3570994

THere is no backpadelling.

We designed the game to make it so you never know. That was a decision we made and I still stick by along with the rest of the team.

>> No.3571602

>>3570904
Stop fucking lying.

>> No.3571610

>>3571602

I realize it is upsetting but it is for the best you dont know the truth

>> No.3571616
File: 188 KB, 372x855, fangedmirrorofyehcir-eya.jpg [View same] [iqdb] [saucenao] [google]
3571616

>>3571602
Dont feed him.

Was not there a mention that wtv TNO was after the Hag also had an interest? She was trying to break the cage so the Lady mazed her.

I always had this idea that TNO crime was trying to end existence by opening the cage. But at the time I also related it to the blood war. Its fine we dont know however.

>> No.3571621

>>3571602
He's only doing it for attention.

>> No.3571634

>>3571616

You got it wrong. He sought out the hag to gain immortality. He wasnt involved in Ravel's plot to try and free the lady of pain.

Remember his crime is so great it causes him great regret, this wouldnt do that. You are way off.

>> No.3571636

>>3571590
I still wish Fallout 4 did this if you killed Danse.

>> No.3571656

>>3571634
It's been so long, it wasn't teaching ignus was it? Or even speicfically abusing him? I didn't think that was the first incarnation.

>> No.3571661

>>3571656
Like I said it is for the best you dont know the truth

>> No.3571662

>>3571636

I worked on Fallout 2 some, and it pains me to see what Bethesda did with our game. I should call Tim Cain and see what he thinks, we were ok with 3 and NV we were cool with. 4 is an abomination.

>> No.3571670

>>3571656

No, his immortality is not related to ignus.

A past incarnation of the Nameless one, not the first, taught Ignus and his lessons were brutal which is why Ignus both idolizes you and hates you.

Ignus was designed to be kinda a loose cannon and a result of the cruelty of a past incarnation. He was my idea and I did most of his story.

>> No.3571673 [SPOILER] 
File: 4.00 MB, 1601x872, 1476938669527.png [View same] [iqdb] [saucenao] [google]
3571673

>>3571662
I swear they are just trolling players to see how bad they can make something.

They get really close to some cool ideas, and then fall short. Over and over and over again.
My favorite example is they had this whole raider race track thing that was obviously supposed to be a gambling game thing and quest where you could talk to raider, and it''s just fucking nothing. Raiders are dumb as shit and will use a pool cue to charge a guy in power armor with a gattling laser, instead of running away.

I wish raiders valued their own lives and they had a genocide/monster encounter counter going so encounters would actually change. I've killed a hundred raiders, that's more people than live in most settlements, and there is no change to the world. It's jarring. The raiders should get together big crazy hunting parties to murder me, but nope. It's just the same random spawns. The raiders should disappear! Get much more rare because they are all fucking dead! People should say something!

>The husband wasn't confirmed as the power armor from the FO1 intro executing the Canadian spy.

>Lawyer with 1 Intelligence, 1 Charisma

>> No.3571674

>>3571670
Is it because TNO was part of NAMBLA?

>> No.3571690

>>3570658

No it doesn't. It was trying to be a novel and novels were already old then. It sucked and it sucks and people who like it are kids or kids at heart, which is far from the worst thing to be obviously but also it is kind of a limiting thing because when you're childish enough to love this game you're probably going to be unable to do a lot of important things (due to stupidity).

>> No.3571701

>>3571690

The game is too intellectual and deep for you. And that is ok, when we made the game we realized not everyone would be into a game that required thinking. That is why there is COD.

>>3571673

It was a mistake selling the game to Bethesda, they cant make a good rpg. Obsidian is solid though as are the creators of Witcher.

>> No.3571728

>>3571662
>I worked on Fallout 2 some
Name one cut area while I wait for you to furiously google it

>> No.3571734

>>3571674
It just struck me there are no children in that game because the game has no way of stopping you from murdering everuone you meet (besides couple plot critical characters that non standart game over you)

>> No.3571743

>>3571734
Well, if you do a full genocide run in sigil you will eventually get flayed by everyone's favourite planescape character. But you have to really WORK to make that happen.

>> No.3571745

>>3571734
BG and Fallout both have killable children

>> No.3571749

>>3571745
Fallout 1 has no children. Fallout 2 has no children in certain version.

What's so bad about killing children anyway, if anything they're half a normal person in all respects. And don't tell me children are innocent because I used to be a child and I was a horrible little brat and if somebody did kill me the world would've been a better place.

>> No.3571750

>>3544289
Nigga, that's a top nature of a man simulator right there.

>I've updated my journal...

>> No.3571754

>>3571749
Fallout 1 and 2 both have children except for the censored german version.

>> No.3571761

>>3571754
Pretty sure fallout 1 has no children in version 1.0

It may have been patched in later in NA release, there's certainly a fan patch. Fallout 2 does have children, and if you're gonna go full gunslinger jingle jangle jingle you are gonna hit a few with full auto fire and be branded a pariah for the rest of the game.

>> No.3571793

>>3571749
Kids in media are more likely to be raped and abused than actually killed.

>> No.3571806

>>3571793
>Kids in media are more likely to be raped and abused than actually killed.
Just like in real life, eh.

Makes perfect sense, kids don't have anything worth stealing and the only people who hate them are other kids and their parents.

>> No.3571810

About to start my first playthrough of this game, just have a quick question:

https://www.gog.com/news/mod_spotlight_planescape_torment_mods_guide

Is this the /vr/ approved way of playing the game? I was planning on installing all the recommended mods mentioned there.

>> No.3571814

>>3571810
No need to install the tweaking mod. Other than that, it's fine.

>> No.3571815

>>3571810
Don't install anything other than bugfixes.

No battle music from the tweak pack sounds great though, why didn't anyone tell me it was a thing? Game has 1 very grating battle music track and you're gonna be in combat a fair bit, drowning out and resetting all the actually good music.

>> No.3571930
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3571930

>>3549758
Yfw TNO killed the last guy that knew that dead language

>> No.3571967
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3571967

>>3571616
>>3571634
I still support the Blood War theory, or TNO being some kind of murderous interplanar Warlord or Emperor if not directly on the side of the demons or devils. IIRC the first incarnation says "my crimes" (not "my crime") indicating it was a lifetime of being a dick and not any single thing, like a more metaphysical crime would be. As he grew old he came to regret what he'd done, and he had all the power in the world to set things right, he just didn't have TIME any more.

>> No.3571978

>>3571967
TNO is supposed to be a man in his 30's or thereabouts though, and apparently good looking. He *seduces* Ravel into making him immortal.

>> No.3572008

>>3571673
Dude, it's fucking Bethesda, what do you expect.

>> No.3572080

>>3571978
Really? Good Incarnation flat out says he needed more time, although he might not have been an old man, I doubt he was young. I don't think Ravel was interested in him for his looks either, she's still totally into him when he's all scarred up. If you tell her you love both Grace and Annah she'll get jealous and attack you then and there.

>> No.3572204

>>3571734

In fallout we added killable children but you are right in that we didnt want this feature in our D&D game.

This was due to licensing, the owners of D&D didnt want us to have killable children. We were all for the idea.

>>3571967

This is why I wont release Chris Avellone's original crime we worked on. It would stop players form using their imagination.

>> No.3572234

>>3572080

He needed more time because he needed multiple life-times to attone. Hence the ravel thing.

>> No.3572305

>>3571743

You get sent to a maze.

We made this possible several different ways, you can get her to maze you without killing anyone. We wanted the player to get send to the maze.

>> No.3572328

>>3572008
Don't start, faggot.

>> No.3572361

Why is it the nature of a man question keeps getting asked over and over when the answer never actually matters or means anything

if anything it seems like anything can, because nothing can, because the nature of a man is to change and to cease changing would be the same as not being alive.

>> No.3572450

>>3572305
This dipshit doesn't even know you can in fact get killed by the lady in the game he still pretends he developed. O I'm laffin.

>> No.3572472

>>3572361

There is no one answer. We wanted that to be what the player decided.

>> No.3572479

>the faggot pretending to be one of the devs is still at it
The absolute madman

>> No.3572481

>>3572479
He's shitposting in multiple threads

>> No.3572483

>>3572472
I know, I'm saying, because of that, none of the answers really mean anything, and the question doesn't really have any purpose. It becomes a nonsense question that isn't worth asking.

>> No.3572485

>>3572481
Is he now? What a sad fuck.

>> No.3572493

>>3572204
>>3572204
>This was due to licensing, the owners of D&D didnt want us to have killable children. We were all for the idea.
Funny you should say that, I seem to remember reading this in an RPG codex interview

>>3572481
Link so I can laugh at him again

>> No.3572497

>>3572450

A lot of people are pretending to be me. At least half of the people claiming they are me or just random anons trolling you.

You all are wrong.

We made it so she can appear twice. First time is Maze. Second time she doesnt permakill you, but kills you and ejects you from Sigil forever, which is game over since you need to be in the city.

You dont need to kill NPCs to do this. Easiest way to do this is become disciple of Aoskar then worship/mock her doll. There are other endings we designed that end in game over like sitting in silent throne.

There are a few nobody has found/figured out yet that we know about. Chris and I agreed to release them by 2019 if they are still unknown.

>> No.3572503

>>3572497
And who are you, exactly, to warrant imposters?

>> No.3572505

>>3572497
Stop impersonating me. Chris told me to take his secrets to the grave.

>> No.3572507

>>3572497
>muh 4chan boogeyman
>not revealing personal info
Yeah fuck off why don't ya. I don't care if you're the pope, you ruined this thread.

>> No.3572514

>>3572507

Id say all you fags who took their bait ruined the thread.

People on this website go full retard over dubious claims demanding proofs, which then trolls make several shitpost over.

>> No.3572518

>>3572493
>>3572208
>>3572245

>> No.3572535

>>3572514
>same post formatting as supposed dev guy being impersonated
So you finally admit to being a fucking faggot?

>>3572518
Yep, same shithead using linebreaks after post numbers.

>> No.3572591

>>3572535

I am Chris Avellone and this dude is the real thing. You all are gayer than Tim Cain, and Tim Cain is literally a fag

>> No.3572595

>>3572591
With your cali valley girl accent I wouldn't be surprised if you enjoy meatpipes in your manhole too.

>> No.3572618

>>3572591

I'm Tim Cain and I'm very sorry for my husband's behiavior. He fprgot to take his medication. For the record Robert never worked on fallout 2, torment or bloodlines.

>> No.3572626

>>3572595
Tim here again, back at Interplay it was me who convinced Brian (Fargo) to hire Chris instead of 10 philipino slave boys. I think you would agree I was entirely in the wrong and shouldn't have doubted Brian's judgement.

>> No.3572628

>>3572595

I certainty do enjoy putting my meatpipe in your manhole

>>3572618

Tim is that really you? Long time no see, remember bloodlines? If it is you, tell me about the ending that was cut from game. Only team would know that.

>> No.3572635

>>3572628

Design document for bloodlines has long since disappeared up Jason Anderson's crack and my memory ain't what it used to be. And you are?

>> No.3572647

>>3572635

Yeah right, you dont remember your own idea.

>> No.3572652

>>3572647

I don't remember my mother's name with how much Horse I need to get me through the day.

>> No.3572664

Is Tim Cain a top or a bottom?

>> No.3572814
File: 283 KB, 1135x1499, Grace_concept_art.jpg [View same] [iqdb] [saucenao] [google]
3572814

Time is not your enemy.

Forever is.

>> No.3572820

>>3572814
really makes you think...

>> No.3572889

>>3572483
The idea is that the question is personal, not objective. "Whatever you believe can change the nature of a man, can," TNO tells TTO in the Fortress of Regrets. So the right answer is whatever one you felt applied to your TNO. That has meaning.

>> No.3572896

>>3572889
>muh relativism
Leave this place.

>> No.3572903

>>3572664
Middle

>> No.3573005

>>3572814
Grace has hooves? What.

>> No.3573336

>>3573005
That picture is probably concept art. Succubi traditionally have hooves, although Grace doesn't in-game. That doesn't mean much, though, because Succubi are also shape-shifters. Grace sticks to the appearance she has in the game because it's comfortable, but her "true" form might very well have hooves.

>> No.3573537

>>3573336

Ar u a dev?

>> No.3573906

>>3573537
lolno

>> No.3574135

>>3573537


ys

>> No.3575181

>>3573005
Those are boot trims.

>> No.3576241

>>3575181
Indeed they are

The great mystery is solved

>> No.3577969

>>3576241
Grace has got some fucked up calves then

>> No.3577990

>>3545618
No, like every game, they charge for say Big box £20+

>> No.3578003

>>3577990
I should have the jewel case 4 CD edition somewhere in one of the trash warrens of my attic. 16 euros be the red price.

>> No.3579320
File: 440 KB, 1920x1080, Torment-Tides-Of-Numenera.jpg [View same] [iqdb] [saucenao] [google]
3579320

Is anybody hyped for Tides of Numenera? Should we be hyped?

I became a backer months ago to get a cheaper price on the game, but I've been avoiding all the press and beta releases to keep from spoiling anything.

>> No.3579402

>>3579320

Things arent looking good, jim.

>> No.3579410

>>3579320
I was sort of hyped then they added the health bar

Now I am not

>> No.3579525

>>3579320
I hated the intro but it gets much better.

>> No.3579796

>>3579320

Played it, but it just feels like they're dumping too much text into the game, solely to reach up to Planescape: Torment's level or go beyond it.

Dunno, maybe the finished game will have a different feel to it.

Speaking of which, when is this even going to release?

>> No.3579994

>>3579320
>hype
>>>/v/

To answer your question, wasteland 2 was extremely underwheliming, so, no.

>> No.3580006

>>3579796
I am not working on Tides, so it wont surpass Torment. Most of the good ideas in Torment were from myself and Chris.

>> No.3580618

what's the easiest way to boost my evil alignment

>> No.3580664

>>3579320
I know Avellone worked on some of the companions and Ziets is working on it too so it might be good. The combat will be better at least.

>> No.3580765

>>3580618

Infinity Engine editor

giving modron cube to the chaos forge giant

doing what the book from the curiosity shoppe tells you

generally though your allignment is a result of a huge number of small choices, and it's obvious what the evil option is each time

>> No.3580836

>>3555930

I'm done, holy shit. I feel like it will be a long time until I play a game this good again.

I have an issue with the story though. If you leave the main mystery, a question the player has been wondering about since TNO woke up in the Mortuary unanswered, that's bad storytelling. I don't know about you, but I felt a bit cheated, it was simply cheap. It's a chicken way out for a writer who is afraid that his answer won't live up to the expectations, so instead it's ALL A MYSTERY. Give me a fucking break.

>> No.3581159

>>3580836

Just to be sure we're on the same page, which is the mystery you're talking about specifically?

>> No.3581184

>>3579320

>"What does one life matter".

>guys, PT had a "deep question" to drive the narrative, so our game needs one too.

Red Flag.

>> No.3581238

>>3579320
I have the beta. It's good. My only complaint is the character models not being high enough resolution.

>> No.3581574

>>3581159

Who was TNO? And later: what crimes did he commit to have to seek immortality?

By the way, there is a sensory stone with "horrible regret". It describes how "something breaks" in the admiral (his nature was changed due to regret), how his "dead eye" begins to weep. I know, it's a long shot.

>> No.3581880

>>3581574

You arent meant to find out his crime. We designed the game that way. Originally we were going to reveal the crime, and it would blow your mind if you knew. But despite how awesome the crime is we thought it better to let the player decide it.

>> No.3581885

>>3581880

thanks for bumping the thread in my absence, but you have outlived your usefulness

go troll /v/ or something, I hear they go batshit when you tell them video games aren't art

>> No.3582027 [DELETED] 

>>3581574

what does the golden orb mean to you?

>> No.3582031

>>3581574

did you ever find the bronze sphere Pharod asked about?

>> No.3582039

>>3582031

yes, but it's also vague

>> No.3582876

>>3582039
That was intentional design on our part.

>> No.3583028

downloading this right now, I always play an adventuring swordsman in these games. Is speech as important as I think it is in this game?

>> No.3583046

>>3583028

absolutely, you want to play a talker and I would recommend a wizard this time

if you're into minmaxing you can find out how many permanent stat gains you get during the course of the game on some wiki

with a new attribute point every level, you are pretty overpowered at the end anyway - my TNO started as a pure spellcaster, but could melee anything in the endgame

>> No.3583080

>>3583028
I worked on design on this game.

Wisdom is most important stat. intelligence and Charisma are also important. This style best suites wizards which is the cannon approach to the game.

>> No.3583158

>>3581574
Yeah, I remember that stone. That and the memory that awakens when you beat Dolora in Chess at the Brothel are part of why I think TNO was originally some sort of tyrant warlord or emperor. It's one of the few professions that could create a huge bodycount without dipping into metaphysical nonsense.

Like, think about how Paul feels in Dune Messiah when he has Stilgar bring out historical documents from the Golden Age of Earth. He compares the billions that died in his Jihad to those scant millions killed by the Earth warlords (Ghengis Khan and Hitler, iirc) and wonders how people will remember his rule in the far future. TNO had that sort of realization, except is was worse because he wasn't forced into that position by fate (like Paul), he chose it. And when all was said and done, he regretted that choice.

Ultimately, though, TNO's "true" crime is whatever resonates most with the player. There's no correct answer because it's different for everyone.

>> No.3583215

>>3583080
I'm Chris Avellone. I don't remember you on the dev team.

>> No.3585187

I've done a search and apparently it is said somewhere that TNO's crime had something to to with doing something that irreversibly casued the planes to start dying a slow death. Where was that mentioned?

>> No.3585417
File: 25 KB, 479x380, cannon.jpg [View same] [iqdb] [saucenao] [google]
3585417

>>3583080
>cannon

>> No.3585431
File: 401 KB, 571x758, skullcannon.png [View same] [iqdb] [saucenao] [google]
3585431

>>3585187
>Where was that mentioned?
People's head cannons mainly