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/vr/ - Retro Games


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File: 10 KB, 397x133, templatekaduki_zpscf056fe6.png [View same] [iqdb] [saucenao] [google]
3540805 No.3540805 [Reply] [Original]

Sprites sheet thread?

Just any friggin sprites really.

>> No.3540807
File: 1.01 MB, 2800x7289, 42648.png [View same] [iqdb] [saucenao] [google]
3540807

>> No.3540829

>>3540807
wow that's pretty cool.

>> No.3540872
File: 41 KB, 853x803, ecco.png [View same] [iqdb] [saucenao] [google]
3540872

>>3540805
A personal favorite

>> No.3540883
File: 7 KB, 820x468, LttP-AST Gloves'n'Mails.png [View same] [iqdb] [saucenao] [google]
3540883

>> No.3540895
File: 18 KB, 318x455, Mega Man Battle Network Styles.png [View same] [iqdb] [saucenao] [google]
3540895

>> No.3540903

>>3540872
good template.

nice and simple.

>> No.3540912
File: 71 KB, 858x496, Mega Man Squares v5.png [View same] [iqdb] [saucenao] [google]
3540912

>> No.3540913
File: 739 KB, 1278x5179, fio.gif [View same] [iqdb] [saucenao] [google]
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>> No.3540915
File: 37 KB, 1296x536, Metroid Sprites 2x Mk2.png [View same] [iqdb] [saucenao] [google]
3540915

>> No.3540919
File: 12 KB, 670x277, Sonic Genesis Sprites 2x.png [View same] [iqdb] [saucenao] [google]
3540919

>> No.3540932
File: 36 KB, 470x370, Dragon Quest III Classes.png [View same] [iqdb] [saucenao] [google]
3540932

>> No.3540938

>>3540915
>>3540895
>gba
Anon...

>> No.3541078
File: 22 KB, 587x151, 1411283498585.png [View same] [iqdb] [saucenao] [google]
3541078

Rather uncomplete though, the side frames of the walking animations are uncomplete

>> No.3542864

Well, this thread didn't last long

>> No.3542892
File: 131 KB, 624x785, sailor-moon-supers-zenin-sanka!!-shuyaku-soudatsusen-sailor-chibi-moon-chibiusa.png [View same] [iqdb] [saucenao] [google]
3542892

butt dive all day err day

>> No.3542901
File: 78 KB, 229x199, rini.png [View same] [iqdb] [saucenao] [google]
3542901

>>3542892

>> No.3544845

>>3540919
>Sonic Crackers
I've never heard of that but it sounds delicious.

>> No.3544848

>>3542901
Sailor Pepe

>> No.3544925

>>3544845
It's an early prototype of Knuckles Chaotix.
http://info.sonicretro.org/Sonic_Crackers

>> No.3544964
File: 723 KB, 1510x2588, 45659.png [View same] [iqdb] [saucenao] [google]
3544964

>>3540805

>> No.3545407
File: 7 KB, 488x528, hmm.png [View same] [iqdb] [saucenao] [google]
3545407

>>3542901

I hate you

>> No.3546351
File: 650 KB, 2115x1864, Nintendo 64 - Mario Kart 64 - Mario.png [View same] [iqdb] [saucenao] [google]
3546351

>> No.3546457

>>3544964
>>3546351
Imagine how smooth these animations were before they were screenshotted and turned into sprites with various frames removed.

>> No.3546461
File: 451 KB, 500x390, mk64lakitu.gif [View same] [iqdb] [saucenao] [google]
3546461

>>3546457
I guess

>> No.3546463
File: 148 KB, 615x409, 1464531050023.jpg [View same] [iqdb] [saucenao] [google]
3546463

>>3545407
will this be the new penguin gif?
or that androgynous smugshot?

>> No.3546694
File: 169 KB, 883x1855, 30979.png [View same] [iqdb] [saucenao] [google]
3546694

>> No.3546739

>>3546694
that pink background is horrendous and makes the sprites unviewable

>> No.3546785

>>3546739
It also makes it easy to make out what's not part of the sprite.
Or would you prefer something that blended in?

>> No.3546818
File: 169 KB, 883x1855, Untitled.png [View same] [iqdb] [saucenao] [google]
3546818

>>3546739
>>3546785
From my experience, a high-brightness contrasting color works best.

>> No.3548431

>>3546818
White's pretty much the standard, if not then fucking transparent. You think this is the 90's and we're working on a fucking FPS game.

no one uses pink nigga.

>> No.3548561

>>3548431
>white's the standard
why has never been the standard, unless it coincidentally happened to be a good contrasting color for the sheet, which was almost never the case as many sprites had some form of white in them.
it's like you know literally nothing about sprite sheets

>> No.3548581

>>3548561
oh tay, i know purple is the standard, but I don't use sprite sheets to make sonic the hedgehog fan art for my deviantart friends.

>> No.3549126
File: 166 KB, 912x1736, SNES - Dragon Ball Z Super Butouden 2 - Zangya.png [View same] [iqdb] [saucenao] [google]
3549126

>> No.3549175

>>3548581
Perish the thought, my reddit-tier shitposting friend.
If it'll calm your autism, know that I've never once made any sort of fan art for anyone, let alone use sprite sheets. But I have no problem admitting that I did hang around circle or two that did some fifteen years ago, and thus know a useless factoid or two.

And by the way, purple isn't a standard. The standard is a constrasting color, which in most cases does happen to be purple, although other colors can most certainly be used. This doesn't even remotely apply exclusively to ripped sprite sheets, but to pretty much any image that uses transparency as well be it for website design or video games, 3d or 2d.
Like I said before, using white is dangerous because many, many images use white. Why risk having part of your actual image turn transparent if you set the transparency value to white? Use a contrasting color, and you're set.

>> No.3549438

>>3549175
See I knew where you were coming from. because in the industry it's usually we have sprite sheets with transparency, and white when drawing them, unless that shits white.

I see what you're saying you want a color you can remove easily so """"your friends"""" can make the sanic fanart :D

>> No.3549501

>>3549438
Okay, have it your way, champ.
Good luck continuing to "develop" video games.

>> No.3549729

>>3549501
Thanks man