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3519179 No.3519179 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3512095

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




>> No.3519180


[09-23] Anon map release: Fanta Base (for vinesauce contest)

[09-21] Final versions of Anon's DUMP 3 weapons

[09-19] MetaDoom v1.0 "Slayer" for the new GZDoom

[09-19] GZDoom 2.2.0 released (with flat sprites, after all)

[09-17] Doomradio: Intermission E1M2

[09-16] Hexen Souls Dev Blog

[09-15] The Flat Sprites Debacle

[09-14] Mutiny community project final version released

[09-13] Angst Rahz Revenge Doom TC
https://www.youtube.com/watch?v=BE8DAj-rX0Y [Embed]

[09-13] GZDoom Autobuilder currently down

[09-12] Unconstrained Aspect Ratio for ZDoom

[09-12] What should the name of the Booty project be?

[09-11] Anon map release: exit.wad (boom compatible, requires cc4-tex)

[09-10] Vinesauce mapping contest: 150 submissions were made

[09-09] Proper HUD Scaling

[09-09] Interloper by Notlea



>> No.3519186
File: 40 KB, 500x500, artworks-000180987503-ng6b0z-t500x500.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3519190
File: 494 KB, 600x394, image.png [View same] [iqdb] [saucenao] [google] [report]

Second for /tg/

>> No.3519204


>> No.3519229

What map is that?

>> No.3519230 [DELETED] 
File: 100 KB, 250x250, .png [View same] [iqdb] [saucenao] [google] [report]

So what was the record for beating Doom levels on nightmare? I'm assuming nobody got through the last level of knee-deep in dead, which is 8.

Welp, after some couple of hours I'm in mission 4. Habbit of having at least 3 savestates for "A-OK", "kinda risky at this point" and "likely impossible" is definitely helpful.
But by god is it a good waste of half an hour to get the blood going, adrenaline and all that shite in the cold autumn morning.

>> No.3519234
File: 48 KB, 600x800, jazzy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3519236

>blank filename.png

same person as the mm8dm shitter.

>> No.3519241

Haha - awesome!

>> No.3519242
File: 48 KB, 400x462, 1468345137727.jpg [View same] [iqdb] [saucenao] [google] [report]

> not having a programm to delete the filename

>> No.3519245 [DELETED] 

> several people mention mm8dm several time
>> shitter
I think you're the only one here who's shitter. And I don't even know what the fuck it means other than some deathmatch.

>> No.3519251
File: 23 KB, 489x496, doom.jpg [View same] [iqdb] [saucenao] [google] [report]

So I beat TNT, which makes it a final doom. What now? Any other official releases I've missed?

I guess, I haven't played resurrection for doom 3 yet, and I dropped lost levels of doom 3 since at some point it seemed to just flow into the main campaign (does it btw or is lost levels a whole new campaign that's similar at point?), but aside from that is it time for duke nukem now? What about it?

>> No.3519265

I'm guessing you already played Plutonia?

>> No.3519278

> which makes it a final doom
Good guess, anon. I take it, you read my post?

>> No.3519280


>> No.3519283
File: 871 KB, 983x995, alex thats great small.png [View same] [iqdb] [saucenao] [google] [report]

1/1 this is marvelous.

Unfacetiously: you may have just introduced me to jazz.
Where can I download this piece?

>> No.3519284

One of the Japanese Community Mapset.

>> No.3519287

Following up, the map is actually called "my fave", he's not saying that's his favorite map

bunch of fruits on the map

>> No.3519291

Another noteworthy track from this guy. https://soundcloud.com/plastiware/spark-mans-electrobarn-breakdown

>> No.3519303
File: 128 KB, 1231x699, Reaperminis.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks for reminding me that I'll never have these miniatures. Jerk.

>> No.3519309

Somebody posted a webm about a half a dozen threads ago of E1M1 with a fuckton of fancy effects, like there was lighting, blood, fireballs, it was ridiculous. And no, it's not fucking bd.

>> No.3519317


>> No.3519328

Lighting seems to be it, but I think the models and textures were old. There was cool new blood and amazing looking fireballs though. What I see on youtube is shit.

>> No.3519334

Sounds like Vavoom with hi-res textures and models

>> No.3519342

Definitely not fucking vavoom. Shit.

>> No.3519346

Who's this semen demon?

>> No.3519358

I'm stumped. Could be a shitty Doomsday mod, the only way to know is to see the video.

>> No.3519362

where download. im be assuming you can turn off the shitty models and shits back to original? the official site redirects to avira warning

>> No.3519363

I think it said risen3d in the title, just there were no retarded 3d models of monsters, and at the end near the exit there was this great lightshow of light through the net-like thing and it was amazing.

>> No.3519364

Why not go back and look for it? Every DOOM thread links to the previous thread, so if it's only a few threads back and you can recognize the thread if you see it, it shouldn't be too hard to find.

>> No.3519365

>Using Avira

Also, it locks Trilinear filtering on

>> No.3519375

I'm not 100% sure it was half a dozen threads ago and not half a dozen months.

>> No.3519376

Are there jumpscares in Unloved?

>> No.3519379
File: 328 KB, 547x624, Happy.png [View same] [iqdb] [saucenao] [google] [report]


There is a sudden scream in the hubworld, but not much more.

The shadow imps can catch you off guard though.

>> No.3519384

Scream as in screamer or just the sound?

>> No.3519387

Just the sound. I can't recall any screamers.

>> No.3519402

That sounds like something I can handle.
Thank you!

>> No.3519403

I can't guarantee it though. But as far as screamers go you are safe.

Be ready for some slaughter map like gameplay later on.

>> No.3519404
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google] [report]

It's been another week, time for the drill.

Post your shit, what you're working on, what you're making, what you're drawing, what you're mapping, what you're coding, etc.

>> No.3519405

>Next Quake Map Jam is about Film Noir

Okay? Like, all the previous themes had something that Quake supported aesthetically by its textures. I doubt you can make tech bases, castles and eldritch worlds Noir by just desaturating them.

>> No.3519407

Nothing related to Doom I'm afraid.

>> No.3519414

As if we care
now post it

>> No.3519418
File: 496 KB, 600x1199, doom64.jpg [View same] [iqdb] [saucenao] [google] [report]

Haven't started texturing yet, but this is what I have so far. Part of my 1024 mini-wad I'm working on. All the buttons and scripting is all done, but I might do a complete overhaul for it. I feel like it's too focused on pushing buttons instead of just going through the level. Won't be done anytime soon because of school and work, but it's getting there.

one day

>> No.3519423

post it, fgt

>> No.3519434
File: 53 KB, 576x832, ll.jpg [View same] [iqdb] [saucenao] [google] [report]

chaingun needs more love

>> No.3519435
File: 1.25 MB, 1920x1080, Screenshot_Hexen_20160924_195210.png [View same] [iqdb] [saucenao] [google] [report]

Been working on a test level of sorts for hexen souls.

Mapping certainly isn't my strong suit, and yes, I know the map is very grey, I'm still working out what looks best.

>> No.3519436
File: 1.26 MB, 1920x1080, Screenshot_Hexen_20160924_195333.png [View same] [iqdb] [saucenao] [google] [report]

And what Dark Souls inspired mod wouldn't be complete without an unnecessarily fuck-huge door?

>> No.3519459

needs more skeletons

>> No.3519463

What a qt!
I don't recognize her tho.

>> No.3519467
File: 50 KB, 640x480, 1474744975.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3519472

looks good

>> No.3519479

Yeah, it does. I need some good skeleton sprites.

cheers anon.

>> No.3519483


>> No.3519485

So hot

>> No.3519495

Is there a way to have vanilla type skyes in non-tube like fashion in GZDoom?

>> No.3519496

no becuase graf hates you

>> No.3519497


>> No.3519501

hey that's not the full picture

graf hates *everyone*

>> No.3519503

And don't forget linguortals

>> No.3519521

Hey that's totally not true
He loves his mother

>> No.3519525


>> No.3519587
File: 190 KB, 1222x567, why is this so hard.png [View same] [iqdb] [saucenao] [google] [report]

please /vr/, I have literally no idea what to put in this space to connect the two doors, i've been at this one map for months, please end my suffering

>> No.3519601

A rectangular room, divided in two by a ooze/slime/lava/etc pit.

You have to hit a switch to raise a bridge to connect the two, but the moment you do that, pillars lower down to reveal shotgunners.

>> No.3519603


>> No.3519604
File: 766 KB, 640x1080, Screenshot_Doom_20160925_0636243.png [View same] [iqdb] [saucenao] [google] [report]

Trying out themed fog, eventually it will be based on the majority monster type/s present in the level.

>> No.3519607

Is that the Unreal 1 HUD in Doom?

>> No.3519609


>> No.3519612
File: 52 KB, 550x413, 4.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't even remember what unreal HUD looks like

But I always liked the "doll" hud of UT, one quick glance tells you if you're wearing armor, where you're wearing it and if you got jump boots or shield belt on.

Speaking of which, epic megashits simplified armor system in UT2014 to quake tier.

>> No.3519616

a VERY detailed square box with archviles everywhere

>> No.3519623

whats the money for?

>> No.3519628

An MSPaint version, yes.

>> No.3519629

shake it baby

>> No.3519634

so are there gonna be male strippers or is mel les

>> No.3519639

mel likes the ladies, yeah.

Right now, for nothing than showing your economic worth is higher than your peers...but I've got plans, oh yes...

...plans which include being able to buy stuff and all that sorta stuff in the future.

>> No.3519642

what kinda stuff?

>> No.3519653
File: 1.48 MB, 1360x768, Unreal 2016-08-22 03-13-16-75.png [View same] [iqdb] [saucenao] [google] [report]

Do you have a DL link? Thanks.

Pic related
Also, wasn't the armor simplified all the way back in 2K4?

>> No.3519662

PLEASE deliver that webm I'm curious

>> No.3519667

Why would you be curious for a vavoom webm

>> No.3519671

Pretty shite hud. UT was a massive improvement.

>Also, wasn't the armor simplified all the way back in 2K4?
Oh yeah, I don't remember 2k4 much either (it's crap). So yes now UT2014 has the 50 and the 100, and the 50's stack up to 100. Which in usual UT armor fashion would mean you're wearing thigh pads on your shoulders.

>> No.3519672

what's the map there? your own?

>> No.3519673

It's 99% risen3d

>> No.3519678

not him but i'm vaguely curious too, just to be reminded of what everyone is talking about. that said, i don't care enough to go looking.

>> No.3519681
File: 23 KB, 273x252, 1474129610137.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3519684

Jesus that looks awful.

>> No.3519686

but it's not risen3d

>> No.3519689

Oh. Looked cuter in the other pic.

>> No.3519692
File: 17 KB, 200x244, UPGRADES.png [View same] [iqdb] [saucenao] [google] [report]

Well right now the vague plan is to be able to buy mods for weapons you pick up (like getting full-auto pistol, different shell types, etc. etc.), as well as other things that are kind of in the oven at the moment. Probably won't be in the next build though.

>> No.3519695
File: 288 KB, 1280x720, Untitled2.png [View same] [iqdb] [saucenao] [google] [report]

Anyone else here prefer both Wolf3D and Quake to Doom?

Currently playing Spearmpixsod with the Cosmetic Upgrade mod and shit is fun.

>> No.3519701

Yeah, as affectionate as I am for the U1 HUD, I must admit the UT99 one was better, as you could quickly tell how much of each armor type you had.
Also, 2K4 didn't have ShieldBelts. BLASPHEMY

>> No.3519703

Learn to read: the textures and monsters were ORIGINAL.
That looks dope though.

>> No.3519706
File: 747 KB, 1920x1080, Screenshot_Hexen_20160924_224324.png [View same] [iqdb] [saucenao] [google] [report]

slowly plodding along.

I really liked how Dark Souls handled item drops, as souls on a corpse, it was really cool

>> No.3519709

>Also, 2K4 didn't have ShieldBelts. BLASPHEMY
It had shield guns and adrenaline combos for regenaration. It's all good. Really not

>> No.3519710

Your Path Of Destruction: The Sequel

>> No.3519716

FINAL DOOM = DONE. What now? Any later or more obscure official releases or should I take on duke/quake now?

>> No.3519721

How do you download it?

>> No.3519725

I don't, it's for the mod I'm working on and isn't really meant for default Doom (That's 10 ammo bars there!).

It's MAP01 of BloodStain.

>> No.3519726

now you spend the rest of your life playing ten thousand PWADs

>> No.3519729

The shield gun was fucking useless, it drained ammo too quickly. Also, the only gud 'drenaline combo was the one that turned you into a wall pillar, that still cracks me up to this day.

>> No.3519736

master levels? no rest for the living?

>> No.3519739

Speaking of Risen3D:
Is it just me, or is that BJ Blaskowicz from RTCW?

>> No.3519752

>Speaking of Risen3D:
If it wasn't for hilariously inept animations on display this might have been a halfway decent novelty port

>> No.3519758
File: 25 KB, 618x478, rekkr.png [View same] [iqdb] [saucenao] [google] [report]

Spent today putting together a document to hopefully help mappers from doomworld. Whether it's actually useful or not, we'll see.

Next I gotta look into setting up a doombuilder cfg to make mapping for REKKR easier. Anyone know anything about that?

>> No.3519764
File: 221 KB, 449x401, 043.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3519768

>It's MAP01 of BloodStain.
hmm i thought bloodstain was more hellish

>> No.3519769


>> No.3519771

Final Doom isn't even worth playing.
It's just bad.

>> No.3519772

plutonia is fun

>> No.3519773

Okay so after briefly playing with risen3d, it does SEEM to feature some effects that were in that webm namely potions, fireballs and maybe some more minor things, but I remember definitely seeing some blue light going through the net-like barrier (like the 2 before the exit in e1m1 or something). Unless I'm mixing 2 webms together.

But the waste is still without that effect and, again, lighting is not as detailed.

>> No.3519774

>nuoooo I killed every one of those bastards!

>> No.3519775
File: 48 KB, 500x331, dsaddsa.jpg [View same] [iqdb] [saucenao] [google] [report]

>map gives you a shitton of energy cells and puts the plasma rifle behind a secret and expects you to find it to deal with a cyberdemon that will block you if you dont

>> No.3519778
File: 351 KB, 800x600, DirectTonik 2016-09-24 19-12-54-58.png [View same] [iqdb] [saucenao] [google] [report]

The enemy models are actually better than the Generations models, simply because they're based off the vanilla sprites. Could use more polys tho.

>> No.3519782

They fucking suck and are shit, period. There's nothing more retarded than going from 2d that works to 3d that's shit. And even worse than that is putting great 2d effects together with shitty 3d models.

>> No.3519787
File: 514 KB, 1600x900, Screenshot_Doom_20160924_181743.png [View same] [iqdb] [saucenao] [google] [report]


Been working on a private mod for some friends to play.

>> No.3519791

Still, the YPOD models are (slightly) less retarded than the Risen3D ones, probably cos they don't look like stuff from a Digital Homicide game.

>> No.3519803

A garden-like corridor, put a secret zone to the north, and a window that allows you to see it from that corridor.

>> No.3519807

If john romero wasn't a useless piece of shit he could've LADAR scanned the clay originals (cyberdemon is definitely still intact, and some others)

But until risen3D gets skeletal animation support the models will still shuffle unconvincingly about like gerry anderson puppets

>> No.3519808

I remember there being a Minimap mod talked around here. It was based around generating a map image with software, then scrolling it around in the corner of player's view as he moves around with an ACS script.

Anybody knows what came out of it?

I posted this here already and got no replies.

I remember template colors were white lines on cyan background.

>> No.3519813

killing that poor thing'd be doing it a favour

>> No.3519816

Heres the thing tho. I dont NEED anythinig 3d in doom. I just want cool effects like blood spilling, supersymmetric ultradynamic coloured lighting, amd shit

Explosions in risen3d are shit by the way, fucking shit.

>> No.3519818

only very vaguely, wasn't it years ago ?

>> No.3519820


Also any news on REKKR?

>> No.3519825

I'm one of those weirdos who prefers quake aesthetic to doom

doom will always have the advantage of slaughter maps though, thanks to sprites

>> No.3519830
File: 6 KB, 96x57, BHPPA0.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3519835

No. Years ago there was a pull request for minimap into the base ZDoom. It was rejected for not being customizable enough.

The one im talking about is an ACS script, and was discussed a few weeks ago. I remember the guy getting incorrect movement due to not taking aspect correction into account, he fixed it, and then was discussing it for some more. After that I wasn't visiting much, so release or whatever was there slipped under my radar.

>> No.3519837

I'm not saying I prefer 3D, I'm just stating that the YPOD models are less dope than the Risen3D/Vavoom ones.

>But until risen3D gets skeletal animation support the models will still shuffle unconvincingly about like gerry anderson puppets

Low vertex accuracy 4lyf

>> No.3519839

oo neat

>> No.3519850

How do I git gud at Project MSX? Those goat imps wreck me too quickly.

>> No.3519858

Rifle/Pistol-Butt them. They always die in one or two hits.

>> No.3519891

what happened

>> No.3519907
File: 462 KB, 1366x768, Screenshot_Doom_20150704_214649.png [View same] [iqdb] [saucenao] [google] [report]

hell froze over & came up to earth for warmth

>> No.3519920


Every time I see that hideous hud, I cringe at the thought that there are people who actually think it looks good.

>> No.3519925

My thoughts with Project MSX as a whole.

>> No.3519928

MSX is actually barable and not as clutered.

>> No.3519930
File: 31 KB, 632x466, ScreenShot_20160924194147.png [View same] [iqdb] [saucenao] [google] [report]

the jelly is real

>> No.3519937

How do you guys organize your doom shit? My doom shit is just such a mess.

Someone needs to make like an itunes for doom or something.

>> No.3519938

>226 Mb

Kill it with plasma then glass the earth.

>> No.3519939

holy shit 200+ mb for a fucking hud

how horrifying

>> No.3519940



>> No.3519941


Every day we stray further and further from Carmack's love.

>> No.3519942
File: 135 KB, 620x349, 254417-249028-rc.jpg [View same] [iqdb] [saucenao] [google] [report]

>almost 40k people downloaded this piece of shit

>> No.3519948

those 40k are probablty Halo kiddies that are used to this shit and think this is the norm

>> No.3519951
File: 5 KB, 150x274, ss+(2016-09-24+at+06.45.51).png [View same] [iqdb] [saucenao] [google] [report]


Pic related is how I organized my WADs and stuff.

>> No.3519956

Each source port has its own folder
All the IWADs go in one folder
PWADs are in the same folder as the source port executables for easy drag and drop, some have multiple copies if I want to play them in a different source port
Level sets are in uppercase while gameplay mods are in lowercase

>> No.3519959

What's the difference between a TC with no maps and a gameplay mod?

>> No.3519964


My reasoning is that if the mod essentially makes DOOM into a whole different game, it qualifies as a TC rather than a simple gameplay mod. Even if the maps are untouched.

Though, perhaps I should give my organization a touch up.

>> No.3519970


I should provide an example: I classify DemonSteele as a TC with the reasoning I mentioned, while I consider; to randomly pick a mod; Samsara as a gameplay mod because playing with Samsara still feels like DOOM, just with different characters.

>> No.3519985


Yeah, that's fair.

>> No.3519995

How do you 200 min speedmap well?

>> No.3520008

Has anyone ever beaten Doom using only a mouse?

>> No.3520016

fully agree, just like how the plasma rifle is a chaingun doing plasma things, or the rocket launcher is a shotgun doing shotgun things

>> No.3520018
File: 682 KB, 1280x720, 1470102334692.webm [View same] [iqdb] [saucenao] [google] [report]


>mouse turning
>using mouse to move backwards and forward
>bind a button for mouse strafing (or if you have a tilting wheel, use that)
>bind left button as shoot
>bind right button as open
>bind mousewheel for selecting weapons
>always run, no time to stop
>using menu to save isn't really part of the actual gameplay so keyboard can still do that

It takes some getting used to I imagine, but it could likely be very smooth and fast.

>> No.3520057

>a lot of people have eaten a ~200Mb download for a single file so it must be good

>> No.3520078

It's not that hard. My preference is:
> Mouse turning and forward/backwards movement
> Left button to shoot
> Right button for mouse strafing
> Mid button to move forward which is better than having to slide the mouse all the time.
> Mouse wheel for selecting weapons (IIRC that doesn't work on the vanilla executable, so you would still have to use the numbers in there).
>Double right mouse button to use/open (Yes, vanilla supports that).
>Menu stuff still requires a keyboard, yes.

>> No.3520091

old castle maybe
like, go rescue the mayor's daughter in the cultist-ridden manor/castle

>> No.3520101

time to rip textures like there's no tomorrow, start with kingpin

and don't forget to put fedoras onto ogres

>> No.3520109

Sp why it is so bloated?

>> No.3520117
File: 1.37 MB, 400x225, 8ad.gif [View same] [iqdb] [saucenao] [google] [report]

How can I edit a mod so that weapon swapping is instant?

>> No.3520126


>> No.3520131
File: 45 KB, 530x297, straxx_by_freddyfreaker-d65to16.png [View same] [iqdb] [saucenao] [google] [report]


What's a good spooky (mainly hell/medieval maps) megawad that doesn't devolve into a slaughterfest

>> No.3520135

Make A_Raise work in 0 tics.

>> No.3520139

Bloodstain has some medieval maps, and some really fucking good hell maps, it doesn't get very slaughtery except in a select few instances.

The gameplay of the .wad is kind of intended for you to use cover a lot though, so consider that.

>> No.3520146
File: 151 KB, 500x354, tumblr_ndnnv0XYA81ql9hb2o1_500.jpg [View same] [iqdb] [saucenao] [google] [report]


Cool, I'll check it out. Thanks.

>> No.3520164

Got it working, thanks yall

>> No.3520179

Ooh, neato.

>> No.3520205

Any good megawads that are Plutonia level difficulty or lower on UV? I want to ease my way onto the harder ones like Sunlust and Ancient Aliens.

>> No.3520207

Alien Vendetta.

>> No.3520208

i found a hom in that map. while spectating the author playing it.

feels bad man!

>> No.3520214

Admittedly the late levels became too much for me to handle, but thanks anyway

>> No.3520221

Then you keep practicing until it clicks.

You won't be able to do Sunlust if you can't handle AV.

Shit level 2 of Sunlust is harder than AV.

>> No.3520271
File: 284 KB, 800x600, razer-nostromo-gallery-1.png [View same] [iqdb] [saucenao] [google] [report]

I've done it once with a Razer/Belkin Nostromo.
Awhile back I had repetitive strain injury on my right wrist (not because computer stuff, but I work as a freighter and I constantly cut open boxes and grip things improperly), so it would hurt to use a mouse for a long time.

Had one of these lying around, gave it a go. It was okay.

>> No.3520273

e r g o n o m i c s

>> No.3520276

what the fuck is that.

>> No.3520280

I T ' S A L L I N Y O U R H A N D

>> No.3520291
File: 127 KB, 1660x1046, a quarter of a keyboard with the world's shittiest eight-way d-pad.jpg [View same] [iqdb] [saucenao] [google] [report]

That is one-fifth of a keyboard. Here is one-fourth.

The main appeal of these is supposed to be the ergonomics, but they're expensive as fuck and obviously won't replace a proper keyboard.

>> No.3520303
File: 292 KB, 500x500, bluekey.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3520305
File: 2 KB, 49x79, bare bones.png [View same] [iqdb] [saucenao] [google] [report]

Doom memes

>> No.3520307 [SPOILER] 
File: 19 KB, 338x314, 1474777576294.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3520308


>> No.3520312 [SPOILER] 
File: 12 KB, 125x120, 1474777768164.png [View same] [iqdb] [saucenao] [google] [report]

Fine, have some hugging

>> No.3520319

The Spider Mastermind looks kinda bad compared to the others. Pretty small, too.

>> No.3520323 [DELETED] 
File: 397 KB, 799x559, beyond_salvation.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3520326
File: 133 KB, 800x600, eat ass meat with sass.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3520327


According to http://doomwiki.org/wiki/Reaper_Miniatures it's supposed to be an arachnotron.

>> No.3520334

>Shit level 2 of Sunlust is harder than AV.

Huh? Level 2 of Sunlust is easy.

>> No.3520340
File: 94 KB, 1023x768, ultimate hd doom experience.jpg [View same] [iqdb] [saucenao] [google] [report]

jesus fuck

>> No.3520347
File: 25 KB, 340x321, 1470888262125.png [View same] [iqdb] [saucenao] [google] [report]

>make mediocre but flashy mod years ago
>It's your most famous mod, and people want you to update it
>but you have no passion for it anymore

Getting into modding was a mistake

>> No.3520351

I wonder if Android/iOS devs think the same thing with their software

>> No.3520367

fuck, any more anon

>> No.3520371
File: 185 KB, 640x480, ffs.png [View same] [iqdb] [saucenao] [google] [report]

So... Where's the guy who posted the risen3d webm?

>> No.3520372

play quake and the two official expansions, they're phenomenal.

>> No.3520374

You forgot ID's pol.

>> No.3520386

>find fun server
>everyone start leaving minutes into my arrival
>jump to another server and it happens again
It can't be coincidence

>> No.3520402

What people fail to realize is that the reason it is so big is because it has a shit load of files to make the hud compatible with other mods and a lot of other various shit

>> No.3520404


>> No.3520408
File: 123 KB, 216x216, DanceMotherfuckerDance.gif [View same] [iqdb] [saucenao] [google] [report]

Neat. Speaking of: what unconventional mods are out there for Z&? Like Who Dun It, or DoomPaint here? That sort of thing.

pic unrelated

>> No.3520416

So whats the story with hdoom anyway?

>> No.3520423

Someone wanted to make a Doom mod where you fucked the monsters instead of killing them and the monsters look like anime girls a bit. It's not much.

>> No.3520426

Did they make it?

>> No.3520427


I heard a story that it was designed as a response to Brutal Doom's ultra-violence, but I don't remember the details or even whether that's true.

>> No.3520428


I heard the same thing from Mike, he specifically wanted everything tongue in cheek and really lighthearted. That's why nobody dies, not even the protag, you just run out of stamina and pass out, same thing with the monster girls.

>> No.3520447


Pls tell me when that anon shows up

>> No.3520473



>> No.3520481


>> No.3520527

Would you happen to mind sharing the sprites for the fire? Looking everywhere for something simple like that, but all I can find is ridiculous particle spam crap.

>> No.3520530

it's the flame on the firestorm pickup in hexen

>> No.3520531

I'm in that camp, but I play Doom more than either of those just because of the MASSIVE modding community. I mean Quake and Wolf3D aren't slouches either, but come on, Doom is the most modded game in history by far. So that's probably why I keep coming back to it.

But, yeah, I prefer Wolf and Quake to Doom, gameplay wise. Wolfenstein's high-octane hitscan action gets my heart pumping, and Quake's somber, dark, medieval, surreal worlds are a joy to lose myself in.

>> No.3520536

thanks bro

>> No.3520645

>I'm in that camp, but I play Doom more than either of those just because of the MASSIVE modding community.
i assumed he meant the original levels of the mentioned games. if you include user modifications of course doom will "win"

>> No.3520647

then why would he have mentioned wolf3d mods

>> No.3520649

let's make a quake mod

>> No.3520653

i suppose i read "Spearmpixsod with the Cosmetic Upgrade mod" as gameplay mods, not new levels. i'll go and kill myself now.

>> No.3520663

I don't enjoy the kind of maps Doom's community have been producing and the novelty of gameplay mods last shorter and shorter for me.

What I mainly enjoy about Wolf3D and Quake over Doom is the level design. I just find them more fair and balanced games. I hate having to save in the middle of a level and I hate dying in the middle because of some encounter that requires precognition to beat in a reasonable capacity. How do I know that running past a swarm of monsters teleporting in is the best choice when other similar encounters block the player's way out? Is staying put and holding your ground the best option? I only get the solution to such encounters right half the time and I usually feel cheated. MAP02 of Mutiny is a good example of a map that features such encounters and reminded me why I don't enjoy most user made maps.

Wolf3D only has one ammo type so you always know what to use and it doesn't have teleporter traps or monster closets. Even the weakest enemies are extremely deadly and are capable of killing the player in a couple seconds yet they are easy to anticipate. I enjoy tactical shooters and this game is the prototypical one.

Quake has four ammo types just like Doom, but their distribution is more even and predictable (thanks in part to Ogres dropping rocket ammo). I commonly hear from people that Quake is a lesser game than Doom because of its bulletsponges, but I can only assume that the only reason why people who say that have that kind of experience with the game is because they're still playing it like Doom--using the shotgun all the time and stockpiling rocket ammo. Quake's level design features most of the same tricks from Doom, monster closets, teleporter traps, crushers, etc. but the levels made with the game are just more fair than Doom's and the use of teleporters is more limited. These qualities are reflected in its user made maps, they feel fair and I never feel cheated when I die.

>> No.3520667

>I enjoy tactical shooters and this game is the prototypical one.
I'm so glad at last someone else here sees this.

>> No.3520668

Meant to quote >>3520663

>> No.3520671

>I commonly hear from people that Quake is a lesser game than Doom because of its bulletsponges, but I can only assume that the only reason why people who say that have that kind of experience with the game is because they're still playing it like Doom--using the shotgun all the time and stockpiling rocket ammo
I'd be willing to bet a big part of it is Doom players being surprised that Quake's super shotgun only does double-ish damage instead of the three times damage the Doom 2 SSG does (hence its usage as the go-to gun for EVERYTHING once you get it).

>> No.3520679

>being surprised that Quake's super shotgun only does double-ish damage instead of the three times damage the Doom 2 SSG
And doublish the damage of a pistol-role light shotgun at that.

>> No.3520695

To be fair, the standard shotgun is always useful, like when there's Scrags floating around out of SSG range and you don't want to use your nails/can't aim well enough to predict. I find myself using it way more often than Doom's pistol, at least.

>> No.3520702
File: 18 KB, 300x282, 1465740940938.jpg [View same] [iqdb] [saucenao] [google] [report]

>scar3crow: Why does Quake have nailguns rather than machineguns?
>John Romero: Because it's different :)
>scar3crow: That it is, and makes for more thrilling visuals in a deathmatch seeing a swarm of nails coming your way from a SNG wielding rival marine.
>John Romero: I think it came out of the fact that we had a huge Jesus mural on the wall so we thought it would be funny to just blast the nails into him.

>> No.3520727

Oh no, I didn't mean it wasn't useful at all. It's rapid fire and tight spread comes in handy a lot of times.

>> No.3520728

Romero's my favorite edgelord.

>> No.3520730


He's a cheeky edgelord. He's the kind that makes all of his edgy remarks with the biggest fucking grin.

>> No.3520734
File: 31 KB, 252x235, ranger receiving shawn's seamen.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3520745

>those rejected Doom exit quotes
Based Romero

>> No.3520769

What was it?

And it's okay to move on, your past work won't be who you are.

GMOTA Guy isn't just that GMOTA Gu-FUCK
I'm kidding of course

>> No.3520771

Are you the Dakka guy?

>> No.3520774
File: 2.56 MB, 720x360, spiderman is a faggot, real men climb with chainsaws.webm [View same] [iqdb] [saucenao] [google] [report]


To be fair my other projects aren't as well recieved, look at combined_arms and blastmaster.

Though blastmaster was mainly me just going full retard and seeing what I could get away with under 64kb, a tech demo and me playing with the tools at my disposal. Gonna be recyling a lot of the code and ideas from that into other projects.

On the plus side I've been donating code and weapons to other projects too, DRLA's getting an altered version of the fists from Combined_Arms, and Term's making use of a removed projectile from GMOTA for the booty project

>> No.3520778

I thought Combined Arms was alright, only issue I had would be that despite the super shotgun replacement being alright it wasn't nearly as satisfying as the regular shotgun.

I think all you'd need to get well received is just playing it like GMOTA:
>Satisfying weapons
>Good music
>Fun enemies
>Don't go full retard like Zharkov or something
Not even saying something like Zharkov goes to the store is bad, just it's only something that is played for a little bit then left alone after the joke wears off.

That's what I got when my friends played it at least.

Unrelated note, is Hideous Destructor multiplayer compatible?

>> No.3520780


I'm genuinely flattered you like the monsters and weapons. Though I'm gonna tweak some of the monsters slightly to make them more managable in melee, because right now Hellfos are fucking shitbastards in melee because of that dagger spam I gave them.

I might make Chaos revenants spin less too, but I don't want to mess with those guys too much because they're a 12 out of 10 on the fun scale.

>> No.3520781


HD does have some support for multiplayer, but I don't know how well it works.

No Zandronum compatibility though, so I hope you can make ZDoom's netcode sing.

>> No.3520783

I have no idea how to make it run in multiplayer but it would be nice.

I still play GMOTA quite a bit and am really looking forward to the next update with all those new weapon attacks.

Just seeing the new thrown sword in that last webm alone looked nice.

>> No.3520785

Combined_Arms is one of my favorite gameplay mods ever.

>> No.3520798
File: 225 KB, 640x480, tspscreen36.png [View same] [iqdb] [saucenao] [google] [report]

A bit of fluff, but I got the character selection looking pretty nice.

>> No.3520804

zdoom mp is really limited but works well enough most of the time
>open port 5029 in udp
>load wads in ZDL in multiplayer
>send your ip to your buddy, tell him to load the same wads (in the same order) and join using ZDL
and it should work
save often, desynch is your bane

the "random" bothers me when there's just two options as we have something more precise for that (a coin flip) but that's probably just me sperging out

>> No.3520832

Whats wrong with UDV? i think it looks nice

>> No.3520871

All doomguys coat their arms in Vaseline. It's handy for when you have to punch your arm up an imp's ass.

>> No.3520873
File: 156 KB, 1300x1265, business-man-shrug-quesiton-mark-279604.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there a use for argent cores in Metadoom yet? I'm sitting on six of them and unsure how to use them.

>> No.3520884

Argent Cores is just BFG ammo.

>> No.3520885


>> No.3520887
File: 137 KB, 500x370, mystery nigga.png [View same] [iqdb] [saucenao] [google] [report]

Anyone have any good centered sprites for a 9mm SMG and some kind of battle rifle?

>> No.3520894


>> No.3520895

Does an MP40 count

>> No.3520897

It could.

Anything in 9mm and used with two hands.

>> No.3520909
File: 137 KB, 800x600, rise-of-the-triad-jump.jpg [View same] [iqdb] [saucenao] [google] [report]

Grab the one from Rise of the Triad, perhaps?

>> No.3520910

How did you go about creating the space background?

>> No.3520913
File: 45 KB, 1024x628, micro-mk9k.jpg [View same] [iqdb] [saucenao] [google] [report]


I want to put a silencer on it too, and for it to be visibly distinct from not using a silencer, perspective matters a bit.

>> No.3520941
File: 2.92 MB, 720x405, 0 acrobatics.webm [View same] [iqdb] [saucenao] [google] [report]

What are some GOOD-ASS atmospheric spooky mods that don't have jumpscares.

>> No.3520951


>> No.3520954

Strange Aeons.

>> No.3520957

Which part? If you're talking about behind the selection screen, that's the TITLEMAP which has a skybox for the fancy space shenanigans. If you're talking about the selection screen itself, that's mostly fancy brushes and gradients.

>> No.3520962
File: 162 KB, 297x314, 1410508849081.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3520963
File: 21 KB, 268x265, i've been waiting for these grafix.jpg [View same] [iqdb] [saucenao] [google] [report]

Release when anon my dick has been twitching uncontrollably on its own for days.

>> No.3520975

I mean, the pixely space part.

>> No.3521015
File: 265 KB, 910x1144, 1435165233190.png [View same] [iqdb] [saucenao] [google] [report]

>cyberlegs level 1

>> No.3521047

why are my guns invisible in D4D?

>> No.3521050

Are there any superhero themed gameplay mods?

>> No.3521064

nevermind, used a more recent gzdoom version and it got fixed.

>> No.3521068

Of course not, that would be stupid

>> No.3521079
File: 49 KB, 629x424, gui_overview2.png [View same] [iqdb] [saucenao] [google] [report]

So what's the secret to using Oblige and not getting retarded levels?

>> No.3521089

You're no fun.

>> No.3521091

Not using it, and instead playing human created levels.

Honestly, I've played better maps in D!Zone than the crap that OBLIGE produces.

>> No.3521134

Get 7, idk what they did but its much better.

>> No.3521164

Trial and error.

>> No.3521169
File: 1.32 MB, 1616x938, file.png [View same] [iqdb] [saucenao] [google] [report]

Strangely, it says "For Doom and Heretic" on the tin, but I can't find "Heretic" game on the menu.

It can generate some decent bits and pieces. Definitely not the worst thing ive seen, mileas ahead 90% of showelvare disks (other 10% being renown maps being put on the shovel)

>> No.3521179

>tfw hdoom is like three years old now
>tfw you remember mike showing off the first animations in this thread

>tfw it's still unfinished as fuck

>> No.3521221

OBLIGE can produce decent looking aesthetics. The problem is the gameplay. Theres no real structure to it, other than "populate the sectors". If you want some mindless fun, thats okay. But I will never accept the notion that its better than the gameplay found in 90% of shovelware maps.

>> No.3521245

Most shovelware maps do much worse job "populating the sectors", especially compared to 7.45 version that sets up teleport ambushes, monster closets, guards for the key items and switches, etc.

>> No.3521254

I've played a LOT of D!Zone and Maximum Doom, and I'm telling you right now, OBLIGE is no better in the gameplay side of things.

>> No.3521295
File: 286 KB, 2607x4500, image.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there anything similar to quake injector for doom?

>> No.3521320

>sergeants are the most dangerous enemy in D4D besides the spiderdemon and cyber, even chaingunners and archviles are jokes now compared to them
How did that happen?

>> No.3521360

Whats d4d?

>> No.3521368

Doom(4) for Doom.

>> No.3521379

>I hate having to save in the middle of a level and I hate dying in the middle because of some encounter that requires precognition to beat in a reasonable capacity.
you sound like a pussy

>> No.3521403

What's the drill?

>> No.3521408

only really old versions (up to 4.28 ) handle heretic (and others), but they're really, really rough

>> No.3521440

I don't find myself being ''cheated'' if the map's well done, which is most of the time for my picks, because you'll have the bfg by the time the large group of archviles pop up.

Monster randomizer mods and ones that involve player progress like Doom RPG make it so that replayability lasts a ton for each wad. I don't feel that way for Quake or Wolf3D.

>> No.3521446
File: 55 KB, 800x600, Screenshot_Doom_20160924_232002.png [View same] [iqdb] [saucenao] [google] [report]

So blue

>> No.3521449

Wad? I love blue

>> No.3521463
File: 220 KB, 800x600, Screenshot_Doom_20160924_231415.png [View same] [iqdb] [saucenao] [google] [report]


Japanese Doom Community Project

It's really only that one part of this level though.

>> No.3521470

>I hate dying in the middle because of some encounter that requires precognition to beat in a reasonable capacity. How do I know that running past a swarm of monsters teleporting in is the best choice when other similar encounters block the player's way out? Is staying put and holding your ground the best option? I only get the solution to such encounters right half the time and I usually feel cheated.

From my understanding, you hate it when maps are unpredictable?

>> No.3521479
File: 45 KB, 780x758, Morrowind_6e161b_5604530.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3521515


Doom Injector.
That's about it.

>> No.3521547

>Doom Injector
no such thing

>> No.3521593

you sound like you throw a fit everytime people argue about enemy balance, which makes this post extra amusing.

>> No.3521614


Pardon, Doom Launcher.

>> No.3521616


Remember the shambler out of nowhere on hard in E1M3? And the SECOND shambler that spawns right after should you defeat the first one?

>> No.3521625

>on hard

>> No.3521627

that shouldn't even pose a threat at all unless you made a run straight for the exit

besides shamblers are hardly that difficult

you also have like, two perfectly fine pillars to take cover behind

>> No.3521643

I was thinking about getting a Piko Interactive copy of Duke Nukem for Mega Drive, but the $30 for a stripped down version of Episode 2 is way too much.
I guess I'll just stick with Zero Tolerance.

>> No.3521664
File: 285 KB, 600x600, stupid fox.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some essential /a/core wads?

>> No.3521681

Is there a mod that lets you play with the Doom 2016 soundtrack or did I just imagine that existing at some point?

>> No.3521685


>> No.3521686

>Currently playing Spearmpixsod with the Cosmetic Upgrade mod and shit is fun.

You might be able to help me; what should I be using to play Wolf3D and what mods are available?

(there needs to be a "so you want to play wolf 3D" image in the OP...)

>> No.3521687
File: 50 KB, 250x248, 1471733410264.png [View same] [iqdb] [saucenao] [google] [report]

Swan Fox

>> No.3521691


Radys Class, or whatever it was called.

>> No.3521694


>> No.3521726

>Hey devs when are you adding executions?
>you know the most surprisingly fun aspect of Doom 4?
>what do you mean never?
>what do you mean it's not a very "Doom" thing?
>what do you mean "just play Doom 4 then, faggot"?
Why would anyone make a Doom 4 gameplay mod and leave out one of the most important aspects of the Doom 4 gameplay?

>> No.3521732

There was one bundled with Merser's BD sprites pack. But it kind of sucked imo, because, in true Doom 2 fashion, he choose the worst song for MAP01, and some of the songs aren't even from Doom 2016. It's just some generic ass metal tracks

>> No.3521734

I think good level design requires a certain amount of predictability; it's the way the player can make meaningful tactical decisions in playing a level. If a map were totally unpredictable, then that would remove decision-making in a map and reduce it only to player skill and trial-and-error.

When it comes to teleporter traps, there's generally only two ways a player can best deal with them which I have already described. They're only unpredictable in so far as that you often can't tell what the correct choice is between the two. Picking the wrong one leads to frustration, and picking the correct one only makes me feel lucky.

>> No.3521737

I've been using the GLDEFS skybox implementation. Am I correct that I do not need to compose anythong in the map editor, so long as I only want to use the GLDEFS sky?

If I want to use weather in the skybox, do I need to do that in the GLDEFS lump in Slade?

>> No.3521739

To their credit, the glory kills thing doesn't work so well with sprites. Anything more complex than the punch/kick-only glory kills doesn't look good at all.

>> No.3521741
File: 354 KB, 1920x1080, gzdoom 2016-09-17 00-18-25-87.png [View same] [iqdb] [saucenao] [google] [report]

>Picking the wrong one leads to frustration, and picking the correct one only makes me feel lucky.

Pic very much related

>> No.3521745

People don't like executions, if you want that just play Brutal Doom. The ammo drop kill thing is still there, it's the chainsaw's alt fire and requires fuel.

>> No.3521749

Demonsteele (good), Doom Radys (difficult to find), Swan Fox (awful but fun to play through with mates), Black Warrior (fun but what the fuck is happening)

>> No.3521751


Don't forget Psychic and Stranger, the original cool weebweapons

Though Stranger has not aged well at all

>> No.3521757

Is there a best of Oblige maps pack?

>> No.3521760

>comparing D44M's execution to Brutal Doom

Doom 4's last half a second (less with an upgrade) and offer a slight item bonus rewarding you for going out of your way to do it

Brutal Doom's last at least anywhere from 5 to 15 seconds long, are in 3rd person so you "see all its glory" grant you invulnerability for the entire duration of the exection, the ability to still shoot midanimation, instant heal AND has a retarded voice in some of them.

>> No.3521778

Make your own mod then. It's no one's obligation to cater to you.

But I agree, Brutals executions are kinda retarded once you get past their initial "cool" factor.

>> No.3521786

>Brutal Doom's last at least anywhere from 5 to 15 seconds long

I know you really hate Brutal Doom, but don't need to lie about it.

>> No.3521787

>I think good level design requires a certain amount of predictability; it's the way the player can make meaningful tactical decisions in playing a level. If a map were totally unpredictable, then that would remove decision-making in a map and reduce it only to player skill and trial-and-error.

A certain amount of unpredictability is equally as important, though. It requires the player to keep on their guard, and actually think about the many possibilities of what could happen next. Maps that are too predictable can make for very mundane gameplay after you've figured out the one strategy, and lessens the need to really put any thought into playing anymore.

>> No.3521792


It's not too far an exaggeration, especially in previous builds when they weren't sped up.

>> No.3521801

>the mod still is shit because it had a bad design decision that was removed several years ago.

>> No.3521805
File: 304 KB, 650x974, tumblr_ob66pljqyx1tflhfco3_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

Depends, some games do them well.

Like in Far Cry 3, where you can do a quick stealth kill on a low level mook who hasn't noticed you (or, if you're fast enough, you could sprint over and stab him before he has the chance to call for help or raise his gun), they'd be pretty fast, typically, taking about a second on average.
There was also special variants and methods, allowing you do double ones, drag someone down from beneath a ledge, pull the pin of a grenade in their belt, to do a stealth-kill on a big and armored mook, or do a successive chain of stealth kills for as long as there were close-by and blissfully unaware mooks (I think I once managed five or six in one go, which is kickass because the game rewards you for longer chains of those kills)

But basically, it was a game where you had special kill animations which fit, and didn't bring the flow of the game to a grinding halt, because nothing stops you from immediately do your next move afterwards.

I have yet to play Doom 4, but from what I recall from the E3 demo, the kills looked reasonably brief, as well as being optional (them being an opportunity to be rewarded for doing something that can be more dangerous, which I think is a good thing for a videogame)

I remember BD had really annoying and drawn out animations, feeling like more trouble than they're worth, and having short-lived novelty.

>> No.3521806

Slightly less shit is still shit

>> No.3521807

Left is always the answer to those puzzles.

>> No.3521812

Is that some kind of unspoken Doom mapper rule?

>> No.3521813

Unlike nuDoom, BD provides enough ammo on early game and doesn't forces you to use this feature if you don't like it.

>> No.3521819
File: 325 KB, 876x1624, reddit landwhale.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any mods that recreate levels/worlds from other (non Doomclone) games?
Like, say, the Resident Evil 1 mansion? Silent Hill? Halo?

>> No.3521823


>> No.3521826

IIRC, a level designer from Bioshock recreated two levels from that game (Arcadia and Farmer's Market) into Doom.

>> No.3521830

I'm pretty sure I've seen someone create atleast some of the rooms from RE's mansion in doom before, but I can't remember where. It was on youtube, but I can't find it. I did find this though

>> No.3521834


I said nothing of the sort. I think you may have me confused with someone else, anon.

>> No.3521836

god damn brutal babbies are so defensive

>> No.3521840

At least they don't make up stuff to defend the mod.

>> No.3521842

Hamplanets aside, BMI is kind of a flawed metric and should be used only as a general pointer, given that a person who's a bodybuilder can genuinely be considered to be obese if they happen to match the height and weight of someone who's actually just a fatass.

>> No.3521845

No shit.

>> No.3521846

https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/arcadia here it is

>> No.3521852

Clearly its not a case of "no shit" to some players here.

>> No.3521858


You innocent little man, either blind or ignorant.

>> No.3521867

>Doom 4's last half a second
Yeah right, maybe with the upgrade they are that short but they are pretty damn long without it. It always takes me by surprise how slow the glory kills are without savagery, totally kills the pace of the game (same with in-flight mobility not being a built in feature)

>> No.3521879

You're talking to the wind, buddy.

>> No.3521945
File: 180 KB, 400x378, 96f.png [View same] [iqdb] [saucenao] [google] [report]

>tfw every wad you try is fun until the 4th or 5th map when you start getting swarmed by revenants and archvilles

>> No.3521958
File: 5 KB, 86x118, 1438757617601.jpg [View same] [iqdb] [saucenao] [google] [report]

>having fun in a wad
>turns into boring slaughter maps once you hit map 21 or something

>> No.3521970
File: 44 KB, 349x303, 1473813440592.png [View same] [iqdb] [saucenao] [google] [report]

Would you fuck Doomguy?

>> No.3521973

I want him to fuck my butt hard.

>> No.3521974

if he was genderbent maybe

>> No.3521983
File: 1.11 MB, 1024x1600, scrap949_a.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3521985

This is not okay. Doomguy is a guy


>> No.3521987


>> No.3521992
File: 64 KB, 652x760, maybe i can be your doom tonight.jpg [View same] [iqdb] [saucenao] [google] [report]

I'd rather Crash desu

>> No.3522001

Is this a rhetorical question?

>> No.3522009


>> No.3522013
File: 99 KB, 960x704, scrap521_a.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3522015

Hey, at least you don't post a mod that is super flashy, smooth and all sorts of badass and then disappear from this dimension. :v)

>> No.3522020

Why isn't she wearing any pants?

>> No.3522026

Because only Knights and higher ranking demons are allowed to wear pants.

Nothing to do with my inability to draw good looking pants no siree.

>> No.3522035

The pain is too real.

>> No.3522056
File: 24 KB, 262x276, 1431200846036.jpg [View same] [iqdb] [saucenao] [google] [report]

I embraced it. Project MSX as of right now, is the most complete mod, gameplay-wise, i feel like it should be forgotten as of now, its showing its age and people are starting to point out some big flaws (such as multitasking, you have to take care of your regenerating shield, reloading weapons, the grenades, the powersuit abilities (dash, highjump, charges), medikits and the shield boosts. The gameplay eventually falls into a flow that people can't handle without having brain pain)
And this also applies to other mod i'd like to call the sister mod of project msx, crossfire [http://forum.zdoom.org/viewtopic.php?t=36667]. Mod is about as fast-paced as MSX (just because of monsters jumping out of their nests and swarming you from the other side of your map) and it also suffered the same fate of an author leaving the mod forgotten for whatever reason.

So yeah, embrace the pain, its better that way-

>> No.3522068

ah yes the ole "maybe i'm just a secret bodybuilder" gambit

>> No.3522084

I just wish the fucking goat imps weren't so OP.

>> No.3522096
File: 31 KB, 853x480, sumis-ahoge-confused.jpg [View same] [iqdb] [saucenao] [google] [report]

>Main gameplay features are big flaws

>> No.3522098

Admit it, you wanted fanservice points.

>> No.3522114

>Brain pain

The only thing people complained about was it being incomplete or about the regenerating shield and HUD.

Nobody said it was complex, it's simple and easy enough to play.

Crossfire was much harder to manage because there's no actual safety net and the guns suck

>> No.3522116
File: 458 KB, 1728x2176, scrap036_a.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3522119

>Eager beaver

>> No.3522125

As far as gameplay mods go, Project MSX is rather simple.

>> No.3522153
File: 451 KB, 1280x1440, original vs cosmetic upgrade.png [View same] [iqdb] [saucenao] [google] [report]

I made a starter pack

Here's a pastebin of the included readme to give you an idea of what's in it

>> No.3522162
File: 552 KB, 1024x1447, doom_lady_doodles___part_1_by_francotieppo-da4zt8r.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3522171

My favorite genderbent Doomguy by far.

>> No.3522179

she's perfect

>> No.3522181

aww yea

>> No.3522182

Friendly reminder that filling a map (especially the first map) with nothing but chaingunners and revenants doesn't make it a hard map, just a shitty one. Looking at you, BTSX Episode 2

>> No.3522234

BTSX Episode 2 is a continuation of the first one.

The difficulty kept going upward from the previous episode.

Try looking at it from that angle and it makes sense why they just threw a bunch of cunts at you so early on.

Episode 3 is most definitely going to be harder.

>> No.3522251
File: 92 KB, 550x772, 1333740769363.jpg [View same] [iqdb] [saucenao] [google] [report]

>Hitler was never a secret enemy in any Doom game where he tries to take vengeance on BJ's great great grandson

Is there any mod where I can fight Hitler in hell?

>> No.3522259



>> No.3522260

glory kills are entirely optional, though

>> No.3522264

That Cyberdemon in Grosse should've been Mecha Hitler. There were already too many Cyberdemon fights in Doom 2.

>> No.3522273

The only time in Doom 4 where you'd be low on ammo is right when you get the shotgun.

Seriously, after level 1 you have so much ammo always that you actually can't run out unless you have Polygon's aiming skills. And that's before they give you the chainsaw.

And in level 1 ammo issues go away after the second fight with the shotgun.

Each playthrough I ran in Doom 4 was without glory kills and I only used the chainsaw about two or three times since I was afraid I'd run out of fuel for it if I ever needed ammo.

Now I just say fuck it, saw a zombie and all my ammo is stocked up for the whole level.
It's nuts how little ammo issues there is.

>> No.3522283

yeah, it's not like the low ammo cap did anything to mend it either

at least it's nowhere near as bad as it was in Doom 3

>> No.3522290


Flat-out putting Hitler in the easter egg would've guaranteed Doom 2 to be banned forever in Germany.

I have no idea how laws work there though so take my opinion with a small grain of salt.

>> No.3522294

I'm pretty sure even so much as having a reference to the SS and the swastika will render your game illegal to sell in germany, so those 2 levels were cut out in the german version.

>> No.3522295

It's true. Anything that has Nazi imagery in it is banned. It's only recently even that Doom became not illegal to actually play in Germany.

>> No.3522297


They already made a special version of the game for Germany that had the Wolfenstein levels cut though. Couldn't they have just cut Hitler, too?

>> No.3522302

weren't RTCW and TNO sold in Germany?

>> No.3522305

Yes but censored.

>> No.3522313

TNO dances around by never mentioning SS or Hitler directly.

>> No.3522323
File: 232 KB, 448x360, d1b.png [View same] [iqdb] [saucenao] [google] [report]

How can you lower the menu so you can preview crosshairs before you pick them?

>> No.3522326

do you seriously find it troublesome to press escape three times just to find out

>> No.3522328

Use console commands to swap crosshairs.

>> No.3522336

I decided to continue working on a meme wad I started back in 2009/2010 and then accidentally deleted and am now rebuilding. I want you guys' help for suggestions on what new stuff to add to it.

So far what it has planned:

Moot: The new player character.
WTSnacks: The final boss like the 4chan city flash.
Rick James: A demon with the sound pallet changed to clippings from the Dave Chapelle show.
"Sneaky Weegee": A weegee that is completely invisible and makes no sound until it attacks with it's spaghetti.
Furries: Basic enemy like the zombiemen. Some melee only will try to assrape you.

Power Ups:
"Shoop da Whoop": Shoots a high powered laser beam for a short duration and will violently disintegrate most enemies.
Rickroll: Creates a dancing hologram of Rick Astley that distracts most enemies.

Pingas: Replaces the fist.
Spaghetti: Replaces the chainsaw. Whips a noodle repeatedly to keep the same effect as the chainsaw. I may try to make it like a grappling hook for alternate fire mode.

What else should I do?

>> No.3522337

Yeah, pretty much. D4D felt a bit off-kilter without them for the short time I spent playing it, though. That, and all the movement options for maps and AI that can't utilize them properly. Doom 4 gameplay is probably best kept to Doom 4 because of the verticality and the way the movement and AI works with said verticality. It'd be a smoother transition to add the gameplay to Quake rather than Doom 1/2.

That said, here's how I'd handle glory kills:
-Melee button, D4D already has this I think? I didn't play it much
-Add the flashing, stunned low health state from Doom 4
-Melee does its usual thing but does a forceful punch/kick animation if attacking a stunned enemy and makes the enemy gib in a flashy way if it connects, since that's all it really needs to be satisfying (Would've loved for an early rune in D4 to replace glory kills with exactly this, honestly)

>> No.3522339
File: 1.35 MB, 371x209, [pain].gif [View same] [iqdb] [saucenao] [google] [report]

Cancel it and work on something else.

>> No.3522342

Get with the times you geezer.
What's next, cockmongler and happy negro? TWINKIE HOUSE?

>> No.3522343

A lot of that stuff would be seen as terrible outdated nowadays, even among those who would've otherwise found it funny.

>> No.3522346

Alright I will cancel it.

>> No.3522365

I think Combined Arms does have a few weird traits, especially the SSG replacement running on cells and needing the Ripper to get more with a ranged attack at no cost, but overall it's a pretty okay package with fun ideas.

>> No.3522416
File: 130 KB, 1280x800, 1457570998885.jpg [View same] [iqdb] [saucenao] [google] [report]

From the last thread. Most fun i've ever had, even it's practically a TC now.

I am now addicted to Demonsteelse's crazy fast running and double-jumping, to the point that I'm contemplating forking it into a separate mod to use with other weapon mods (Let me know if one already existed).

>> No.3522425

Everyday. Back when Android was new I made a little app that is just a toggle button on blackscreen that powers on your camera's flash until you toggle it off.

WHY WON'T YOU LEAVE ME ALONE PEOPLE. Worst thing is how few phones it is compatible with given the years and yet I still get a stray email.

I'd love to get into Doom/Quake modding though.

>> No.3522461


>> No.3522462
File: 1.38 MB, 720x360, working on new hit effects.webm [View same] [iqdb] [saucenao] [google] [report]

New hit effects, need to find something for the big swipe though, and I have no idea where the fuck to find it.

>> No.3522470

nice try. half the file size is an ambient mp3.

>> No.3522478


after the shit I've seen for the past five years I'm inclined to believe you but I'm going to need a confirmation of that anyway

>> No.3522482

Those hit effects look more like your sword's bouncing or deflecting off the enemy (i.e. their armour or shield) rather than hitting them. To me at least.

>> No.3522483


Can't make the hit effect red though, then it'd look really weird when you hit skeletons and armors

>> No.3522484

I did a search for chaingunners and revenants in BTSX E2M01 on gzdoom builder. There are 40 chaingunners, and 12 Revenants, and if I exclude the multiplayer only ones, then there are 30 Chaingunners, and 8 Revenants. And when I look at the total monsters on SP UV in a source port, it comes up with 180 in prboom+ and 192 in zdoom (because it counts lost souls). The combined 38 of the Chaingunners and Revenants isn't even a quarter of either of those totals. Hardly what I'd call "nothing but chaingunners and revenants".

>> No.3522486
File: 79 KB, 719x537, A0duc1G.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3522490

I'm not referring to the colour.

>> No.3522492


jesus fucking christ

I think I woke my 2-month old brother with the deep sigh I just made

>> No.3522501
File: 618 KB, 1280x720, collect vood.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3522505
File: 106 KB, 768x576, 1326916370786.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.3522509
File: 13 KB, 370x370, 1469654075634.jpg [View same] [iqdb] [saucenao] [google] [report]

fuck me in the sinuses

>> No.3522510
File: 24 KB, 621x371, george lopez suffers a nasty bee sting.jpg [View same] [iqdb] [saucenao] [google] [report]

My fucking sides.

>> No.3522514

Now imagine if it was a FLAC file

>> No.3522521
File: 12 KB, 201x184, holly approved.jpg [View same] [iqdb] [saucenao] [google] [report]

>doom 4's hellknight uses a pissed off cheetah roar
it's the little things

>> No.3522527

I am so sick of this bitching and moaning towards certain enemies. And it's especially obnoxious when they pull the "its not hard" card while doing so, like I'm supposed to be impressed that an apparently skilled player manages to still get annoyed by the same exact enemies so many goddamn times.

>> No.3522531

are you supposed to load all of those at once? i don't get it

>> No.3522532

I must be one of the only people here to think D4D is only okay. It just doesn't really have that D'16 vibe to boot. Some of the guns feel pretty cool I guess. Other than that though I wished Zion updated instead.

>> No.3522549

I am so sick of generalizing OCD-tier posters taking every single post that dares comment on the quality of enemy encounters on a 20 year old game at face value regardless of nature, and drenching themselves in unwarranted self importance as they do so.

>> No.3522559
File: 1.40 MB, 500x374, slaughtershitpost.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3522562
File: 1.38 MB, 720x360, more sparks n shit.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3522563

I have no idea what you're trying to say to me here but okay. I now have a lead on where you're going at the very least.

>> No.3522567

>if i force the argument to revolve around me only then i'll invalidate their posts!
screw you, buddy.

>> No.3522568

Just finished TVR!.wad, it was a pleasant romp, and the maps are short and sweet. Nice to play a wad that isn't out to murder you and your family for once.

>> No.3522572

have you given Garrulismo or Dmonfear a try?

both make for some pretty comfy play

>> No.3522574 [DELETED] 
File: 138 KB, 545x534, le epic mei mei posts for the le win xDDDDDDDDDDDDDDDDDDDDDDDDDD.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3522575

i also suggest Rebirth

>> No.3522579
File: 519 KB, 1920x1080, gzdoom 2016-07-14 19-37-52-36.png [View same] [iqdb] [saucenao] [google] [report]

This texture was weird though

>> No.3522584

>3522572 (me)
oooh didn't know about that one. can't wait to try it out with HD as soon as I get done with purgatory

>> No.3522585
File: 8 KB, 128x128, CRSH1.png [View same] [iqdb] [saucenao] [google] [report]

I haven't played Dmonfear, never even heard of Garrulismo, I'll try them out.
Thanks, I'll check out Rebirth as well!

At least it's not those hilariously bad marble textures from Hell Revealed.

>> No.3522589

that almost looks like a chibi version of a baron in a way

>> No.3522595

putting the status bar graphics into the actual game world is along the lines of a fourth wall break (possibly not the correct phrase, but i hope you can see what i'm getting at). still, i'm not going to hold it against it.

rebirth is in the same vein as tvr. small maps, some unique but still fitting graphics / sprites (winged barons, headless troopers, evil snowmen in the secret level). i think it's harder than tvr, but never too dreadful.

>> No.3522608

>custom monsters
well crap.

guess it's either beautiful doom weapons or smooth weapons again.

>> No.3522617

they're only sprites. no gameplay changes, as i recall.

>> No.3522626

Why are angry goatmen red

>> No.3522627

Suntan from hell

>> No.3522629
File: 173 KB, 1280x720, Untitled4.png [View same] [iqdb] [saucenao] [google] [report]

>that boss that fires BOTH hitscan bullets and projectile rockets
>that seamless transition from when you get the spear to the start of the next level, giving the illusion that the world around you just transformed into a hellish landscape after grabbing the spear

That was a hell of a finale

>> No.3522651

Nothing was even offered in the post he's responding to besides the guy hating chaingunners and revenants and acting like it isn't hard when it's clearly a thorn in his side.

And as said >>3522484 there isn't even that many, making the post complaining about those two enemy types completely wrong.

>> No.3522652

>Go get ammo after fighting the boss
>Lose complete track of the Angel of Death
>Get lost in the maze

>> No.3522656
File: 286 KB, 1031x799, bideogames.png [View same] [iqdb] [saucenao] [google] [report]

tfw dead game

>> No.3522701

Doom the Way it was meant to be.

>> No.3522703


>> No.3522704

That's the case with most popular wads.

>> No.3522707

What the fuck is up with that shotgun?
Why are the monsters all so slow?

>> No.3522719

>"comments are disabled for this video"
Gee I wonder why.

>> No.3522723
File: 124 KB, 668x269, 1457354847685.png [View same] [iqdb] [saucenao] [google] [report]

Is anyone else a bit confused with how to "properly" play Space Pirates? It has both powerful guns AND melee moves that can get you to distant enemies. I just don't know when to use which. Seems a bit... redundant at times.

>> No.3522724

is rise of the triad any good?

>> No.3522727


>> No.3522734

>Friendly reminder
>doesn't make it a hard map, just a shitty one.
Don't pretend the people complaining about monsters aren't putting self-importance in their posts to begin with.

>> No.3522735

>he couldn't figure out how to make multiple projectiles and made the shotgun shoot a 7-round burst

>> No.3522736

>those animations
>the pinkie in general

What the actual fuck?

>> No.3522742

Just imagine Wolfenstein with a vertical axis and jump pads and shit. Also you can be a dog.

>> No.3522746

Is marathon any good?

>> No.3522750

Fine for Mac only FPS games.

>> No.3522764

>No raising the walkway

>> No.3522765
File: 54 KB, 510x780, arch vile.jpg [View same] [iqdb] [saucenao] [google] [report]


I find it hard to believe that anyone thinks that looks good in any way.

>> No.3522767
File: 2.08 MB, 720x405, mega punch combo switching.webm [View same] [iqdb] [saucenao] [google] [report]

Finishing the basic touches for the MEGA PUNCH. Still needs some tlc and what not, but they're in at a basic level. Also, showing off the combo switching mechanics between the normal melee and the MEGA PUNCH, which will be a lot flashier once I stop being lazy.

Use both for maximum effectiveness! Some enemies aren't as vulnerable to melee, and if you're fighting a bunch of dudes, guns are the way to go. As of the current released build, things aren't quite as refined so the divide is different. With the one I'm working on, gun play/melee are gonna a lot more interconnected.

>> No.3522773

how does doom manage to run on such high fps on everyones webm's? Is it just a webm thing? Or some setting that i missed in gzdoom? Or is my pc just that shit?

>> No.3522774

your pc is shit.

>> No.3522785

Archviles everywhere + moving cover.

>> No.3522786

There's a cvar that caps the FPS to 35, cl_capfps, it's disabled by default but you better check just to make sure.

>> No.3522787

how much time/effort does it take to go from downloading unreal4engine to what we see in the video?

if significant, i expect the author thinks it looks good, a conclusion further given further weight by his decision to show his efforts to the world.

>> No.3522803

The trick to TSP is use guns until Marty gives a proper reason to melee, last I checked the melee attacks just aren't strong enough yet.

You need to give a reason to use regular fists first.
As cool as it is to switch combo styles you need a reason to want to do this.
Especially whenn these gauntlets here don't attack slow enough to warrant using the regular punches/kicks

>> No.3522814

regular fights are lightning fast and put enemies in a stunlock state

agree that the gauntlets are super fast so switching doesnt seem to do much other than style

>> No.3522817

fuck meant punches not fights

but yeah the gauntlets seem to attack really fast, maybe slow them down to balance the two out?

>> No.3522821
File: 2.89 MB, 960x540, revenant hitbox.webm [View same] [iqdb] [saucenao] [google] [report]

Actually yeah it's kind of funny

Like you view a WebM and it appears really fluid at 60 FPS, but then you go play a game fullscreen at 60 FPS and it doesn't feel as smooth by comparison

>> No.3522823

Lightning fast isn't actually good enough except in 1v1 situations.

Doom generally sends enemies in packs so ultimately the power gauntlets that can shove people around will be better to create space and do more damage.

Personally I'd make the bare arm melee more for group fighting by having sweeping kicks/backhands/whatever and the gauntlets for single target beatdowns.

They need to have separate purposes in order to have value.

Like how the Chainsaw/Berserk fists both still function for different needs.

I just wouldn't want to see all this work on melee get invalidated because it's just different flavors of damage with the gauntlets sorta wrecking face and moving enemies.

>> No.3522852

The current build of TSP is quite a bit different from the one you guys have played, so the vanilla melee actually does really well against groups of smaller enemies, but I think you're right about the gauntlet's role. Thanks for the feedback!

>> No.3522856
File: 1011 KB, 500x394, 1471238213458.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3522870

Will there be a Berserk/Powerup that boosts ungloved melee or will the gauntlet end up being the undisputed best?

>> No.3522880
File: 85 KB, 766x606, 1429721483538.jpg [View same] [iqdb] [saucenao] [google] [report]

Well considering I just put the weapon in and haven't balanced it, I doubt it's going to be the best past today. And even today, using the normal melee is more effective even with the gauntlet's increased damage.

But yes! There will be a berserk that affects normal melee. Probably not this upcoming build, though.

>> No.3522903

if i play doom immediately after waking up, it looks smoother and higher fps than if i leave it for an hour to wake up fully.

>> No.3522907

What is normal melee like now?

>> No.3523021

Your monitor isn't displaying Doom at the speed its actually running, but the webm is recording it at that.

Either mess with your Doom/port's settings to get it to show like that (I have no fucking clue how) or maybe Doom just can't show how smooth its running.

>> No.3523076
File: 118 KB, 1280x720, day one of ripping off a duke3d mod.jpg [View same] [iqdb] [saucenao] [google] [report]

not bad for a quick test of something i've never done before

>> No.3523080

Is this Reelism?

>> No.3523112

not even him but just what qualifies as self importance to you? can I not make a casual comment on how I, for instance, find shotgunguys to be annoying every once in a while lest I want to be automatically looked upon and assumed a bad player? that's bullshit, dude.

I don't know why some people are trying to hoard one type of discussion to a single type of user here. It's as annoying, if not more, than trying to single them out.

>> No.3523119

>can I not make a casual comment on how I, for instance, find shotgunguys to be annoying every once in a while lest I want to be automatically looked upon and assumed a bad player?
That's different though. It's one thing to find a monster annoying, it's another to claim a level is shit because of it.

>> No.3523160 [SPOILER] 
File: 530 KB, 800x800, 1474906761759.jpg [View same] [iqdb] [saucenao] [google] [report]

Post doom waifus

>> No.3523165

>Like you view a WebM and it appears really fluid at 60 FPS, but then you go play a game fullscreen at 60 FPS and it doesn't feel as smooth by comparison
because all the visual information from fullscreen motion at 60fps is literally starting to saturate your optic nerves and you lose the same feeling of fluidity that you get from something smaller within your field of vision at the same fps.

>> No.3523172
File: 1.52 MB, 500x282, 1471105908585.gif [View same] [iqdb] [saucenao] [google] [report]

>tfw oc you made is in the OP
I feel so happy right now

>> No.3523191

>play in widescreen
>status bar is all stretched out
>disable stretching out status bar in the hud options
>now its the size of a goblin's testicle


>> No.3523206

Would that be solved by playing on a smaller screen or in windowed mode?

>> No.3523217

It wouldn't take long. If you knew what you were doing this would be an quick project. The weapons he's using are just UE4 example weapons.

>> No.3523229

Did you also draw that high quality waifu pic in last thread?

>> No.3523230
File: 277 KB, 800x600, Screenshot_Doom_20160913_194858.png [View same] [iqdb] [saucenao] [google] [report]

I'm in love with the Immoral Conduct 40mm launcher, the grenades in themselves are good, but the teargas canisters are just wonderful.

>> No.3523250

the alpheen one? yeh. I'd be more willing to ask for a random/doom unrelated request if I weren't so tired right now, ugh

I've also got a roomful of shit to clean

>> No.3523294

This is fucking retarded, sorry.

Webm and YouTube videos have interpolation. That's literally it.

>> No.3523297

>Webm and YouTube videos have interpolation. That's literally it.
lmao ok einstein

>> No.3523302
File: 2.24 MB, 640x360, spacesuit.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.3523306

>he believes that videos are smooth because the video is smaller and requires less brain power
>maximising the webm completelty disproves this

>> No.3523310

what is this, and why does it remind me if doom '16 so much

I like it

>> No.3523314

I added a spacesuit to AMC TC and went back and made that intro sequence to an earlier map since originally you just started in that airlock which I was never too fond of. It's a tiny thing but I think this sets the scene a bit more.

>> No.3523376
File: 30 KB, 256x264, fucking savage ;D.png [View same] [iqdb] [saucenao] [google] [report]

>10 seconds into the video
>Lost souls flying at you as fast as a speeding snail
>They look like generic human skulls. Not expressive at all like Doom's lost souls
>zombie sound as they die

I'm already crying with laughter here

>> No.3523382
File: 116 KB, 800x600, panic.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3523386


>> No.3523389


where did that come from?

>> No.3523390

TNT map 31.

>> No.3523412


>> No.3523417

Other than smoothing out walking animations, is there a reason monsters have 8 chase states? Could you reduce the chase states of flying monsters (to re-purpose them) without affecting the functionality of the monster?

>> No.3523429

reminds me of alien: isolation
looks great

>> No.3523438

This is so retarded but I still laugh, fuck.

>> No.3523440

Reminds me of all those old HL1 mods that added in tons of unnecessary and silly shit like that.
Just needs the fucked up weapons, textures, and scientists with afros.

>> No.3523473

>Jaykin Bacon Source
>tried playing with an IRL
>sniped him in the playground map whilst he was on the spin wheel thingy
>he ragequits and never plays it again

damn that felt good.

>> No.3523479
File: 74 KB, 600x600, goingcrazy tan.jpg [View same] [iqdb] [saucenao] [google] [report]

>start Doom RPG
>"player killed himself"

What the fuck? It happens every fucking time.

>> No.3523517

it's both. i notice if i lean back while playing it looks a little smoother.

also when you're watching gameplay you're not focusing on certain things like you are when you're playing so it's easier to take in the full fluid picture at once

>> No.3523536
File: 155 KB, 782x577, 1463694228810.jpg [View same] [iqdb] [saucenao] [google] [report]

>Gigantic far away 3d landscape

>> No.3523558

>when somebody modifies this>>3519930 to use for their own purpose it's looks cool, but when people use it normally, it's shit

>> No.3523564

Is this a dendrophilia thread?

>> No.3523581


>> No.3523589
File: 25 KB, 640x480, 1474925226.png [View same] [iqdb] [saucenao] [google] [report]

hah, i thought it looked like a scythe level. oh well, another one off the list.

>> No.3523591
File: 56 KB, 480x270, juliet-starling.jpg [View same] [iqdb] [saucenao] [google] [report]

Good old John.

>> No.3523604

it's probably because it's fittingly low-res and serves as a gimmick in gameplay

>> No.3523621
File: 330 KB, 629x458, Screen-shot-2010-03-08-at-Mar-8-2010-11.57.10-PM-.png [View same] [iqdb] [saucenao] [google] [report]

I need a mod that replaces pinky demons with pugs.

>> No.3523634

i've been learning a lot about Romero from his twitter, like his favorite cassette brand was TDK and he's a massive apple fanboy

>> No.3523636

he also doesn't have the heart to shoot his mama in doom deathmatch.

>> No.3523637

He likes Buckethead

>> No.3523643

now it's been a long time since college but i never found it too interesting to have a bucket on someone's head while they suck you off through a hole

can't believe he still does it

>> No.3523661

You meme about it but my first blowjob happened when I had an empty bucket of KFC on my head

I highly recommend such an experience to others if you get your hands on happy grass

>> No.3523668

>Fanta Base
Can't wait to see Joel try this.

>> No.3523670

He was into Apple computers way back in the day when they actually had something to offer besides expensive branding, probably why.

>> No.3523752
File: 34 KB, 1280x720, Screenshot_Doom_20160927_091516.png [View same] [iqdb] [saucenao] [google] [report]

>Temple of the Lizardmen MAP27
>Red skull key area doesn't have a lantern
I'm tired of this darkness bullshit

>> No.3523756

Temple of the Lizardmen 3*

>> No.3523762
File: 329 KB, 1280x720, Screenshot_Doom_20160927_092428.png [View same] [iqdb] [saucenao] [google] [report]

>Next map is more fumbling around in dark tunnels

>> No.3523764
File: 114 KB, 800x600, Screenshot_Doom_20160925_205547.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3523776


>> No.3523781
File: 77 KB, 886x679, Typical Doom RPG Shadow Aura Monster.png [View same] [iqdb] [saucenao] [google] [report]

No, The visor hud mod is modular, but in terms of filesize it's poorly optimized. I really like it though, it plays very nicely with project brutality.

>> No.3523785

What game is that image from?
Don't tell me you are playing doom in cygwin.

>> No.3523789

I fucking love combined arms, the brick summon spell is great

>> No.3523791


>> No.3523809
File: 118 KB, 469x1032, i know somma deez words.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3523829
File: 133 KB, 800x600, Screenshot_Doom_20160925_205837.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3523997

Like Zork always says, suicide is not the answer.

>> No.3524009

>The only thing people complained about was it being incomplete or about the regenerating shield and HUD.
I am surprised nobody has complained over
-Pistol having a retarded as balls spread that makes it unviable to spam and holding it does nothing, it should auto fire at least with the same rate of fire as the Halo CE pistol
-Nailshotgun also having a retarded spread making it only viable at point blank (while a single shot of that can kill the red viles, getting on their faces is just suicide)
-No way to get out of the scoped mode of the OrionSniper without either using the melee or grenade or reloading.
-To bring back the point of multitasking being bad, here's an example of it: Reloading
When you dump a mag of any weapon, you have the hud flash with a dododoot sound but that's it, you have to manually reload and this could make some people buttymad because reloading while just pressing fire when you have no ammo in your mag is a standard of shooters (even goldeneye had it!). While the hud isn't cluttered, you have to admit, there's a lot more than regen shields to take care, not a bad thing but its definitely a casual filter.

>> No.3524012

Is there any way to stop it? I start the game and literally die as soon as the game starts and all enemies on the map disappear as well.
It worked fine a few days ago so what the fuck, reset the GZDoom settings to default too just to be sure but nothing.

>> No.3524023

I feel like the helmet should bob up/down

>> No.3524050
File: 4 KB, 210x229, 1455048347456.png [View same] [iqdb] [saucenao] [google] [report]

looking pretty damn good there, anon

>> No.3524117

>Pistol accuracy
It's not a sniper rifle, it's a close range weapon and is spammable as such
>Nail shotgun having retarded spread and only viable at point blank
That's what your dashes are for, also it completely obliterates everything but Cyberdemons and Masterminds but still powers through them rather quickly. If it had a tight spread it would be even more dominant and it's already one of the best guns
>Orion sniper scoping
I think this didn't get complaints because either people didn't bother scoping when using it(It's pretty accurate) but yes that is definitely an issue. I use it without the scope since it's a boss tier weapon.

>Manually reloading
I don't think anyone really minds it and dryfiring isn't bad.
I might be biased on this though because I love Hideous Destructor so much it's not even funny

I think ultimately what happened is MSX hit a lot of fun and cool points so people sort of glanced over some issues or maybe didn't even find it to be one in the first place.

I think just super jumping and air dashing alone trivializes most management issues unless you're in a really cramped spot, but if you have that energy rifle you can tap to shoot and it stunlocks everything to let your energy/shields recharge.

Things like that.

>> No.3524161
File: 374 KB, 640x360, 07c.png [View same] [iqdb] [saucenao] [google] [report]


>those engine whirrs for the controller turning
>that pistol that somehow actually sounds better than the original

>> No.3524186


>> No.3524229

I wonder why no one's ever "fixed" Project MSX like with the hundreds of Brutal Doom spin-offs?

>> No.3524234

Not surprising, since they made Doom on NeXT computers.

>> No.3524240
File: 2.67 MB, 750x1334, night-sky.png [View same] [iqdb] [saucenao] [google] [report]

Anybody got any cool levels for me to play?

I got one for you: Arcadia. Sweet atmospheric level that'll be appreciated by Bioshock lovers. NOT to be played by those who just want some action.

>> No.3524242

Finding an enemy annoying, and having a little harmless vent about it is fine. The problem with >>3522182 is that he makes his vent out like its supposed to be an important PSA to mappers, hugely exaggerates the quantity of such enemies in the particular map (as proven by >>3522484), and then strokes his ego with an "its not hard, its shit" comment.

>> No.3524257

Strange Aeons is cool.

>> No.3524258

is there anyway to make the movement in doom tighter? right now when you let go of the movement key, it takes a second or two to actually stop moving

basically is there anyway to make it like wolfenstein

>> No.3524260


Probably both due to lack of popularity compared to BD, and the fact that MSX simply doesn't need a fix mod as much as BD does.

>> No.3524283

>is there anyway to make the movement in doom tighter? right now when you let go of the movement key, it takes a second or two to actually stop moving
you're insane

>> No.3524294

Do you have any cool levels for me to play?

I got a level for you: Arcadia. A recreation of the Bioshock level in Doom. NOT for those who seek action, but for those who appreciate atmosphere. Bioshock fans will love it. I think there's even another level from Bioshock?

>> No.3524342


>> No.3524348

not him but doom's literal ice skating grew really tiresome for me

>> No.3524350

has anyone made a build engine-styled jumping mod for doom?

jumping in dn3d and the such just feels so satisfying. I vaguely recall demonsteele having something along the lines of that but I'm not too sure

>> No.3524354

Couldn't find my post haha, though the site swallowed it.

>> No.3524361

Not really a level, is it tho? Yeah, I said LEVEL.

>> No.3524365

What can you say about Doom the Way id Did? Is it really as solid as original doom?

>> No.3524368

I really liked it. It kept the feel of the id maps pretty well.

>> No.3524371
File: 262 KB, 800x800, PWAD ratings.png [View same] [iqdb] [saucenao] [google] [report]

Where would you place all the PWADs you've played in here, /doom/?

>> No.3524374

Why no picture or anything for wolfenstein? Where do I download wolf3d and just play it with no dos bullshit or anything.

>> No.3524378

thanks a lot!

I thought about that but the helmet is very tightly fit so it wouldn't really move around on the player.

I have made a fairly simple glass sheen system where if you're stood in a dark area and look at a bright object, the glass briefly shows up a bit. it looks great.

>> No.3524396

I think its decent for what it tried to do. But a lot of maps lacked an identity, IMO. Felt too generic

Doom 2 the way id Did has a lot more maps that stood out to me.

>> No.3524409

I do prefer Duke 3D/Build jumping, cause of its height, allowing for more vertical level design.

>> No.3524425

>play it with no dos
ECWolf, presumably

>> No.3524434


There's also Wolf4SDL which I hear is a more faithful experience, though it doesn't have an automap which is a deal breaker for me.

>> No.3524438

Is there even a download of all the Wolf 3D files anywhere like what we have for the Doom internal wads?

>> No.3524446

I haven't a clue, sorry

>> No.3524461


Read >>3522153

>> No.3524476

Oh hey, thanks very much for linking that. I've been wanting to play the actual Wolf 3D instead of the ZDoom conversion for ages.

>> No.3524490

Why does the game give me a fatal error when I try to use the minimap?

>> No.3524494

Download link doesn't work.

>> No.3524502

Mega is shit. I don't know why people suffer it. Hmm yes I want to run several megabytes of compressed obfuscated encrypted javascript on my machine, just to download a file! Fuck off, Kim dotcom. You're an ultrafat piece of shit.

>> No.3524540

S-so anyone gonna provide a link to download that wolf package?

>> No.3524549

That Mega download link works fine.

>> No.3524567

Not in mozilla.

>> No.3524568

I downloaded it through Firefox fine. Dunno what's wrong on your end.

>> No.3524581

Why would you lie about something like this?

>> No.3524582
File: 3 KB, 306x269, 1464944530643.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3524638

Picked up GMOTA for the first time

This is pretty fun

>> No.3524694
File: 1.23 MB, 720x360, time to make this attack look -cool- ha ha see what I did there it's an ice sword attack and you see ice is normally cold or cool so it's a play on words and I'm just trying to make this filename as long as possible.webm [View same] [iqdb] [saucenao] [google] [report]


I appreciate that, and I hope you have fun with this update when I finish with it.

>> No.3524705

Plutonia is probably bottom middle

>> No.3524707

>ice sword
cool and with a really cool animation

but the light effect is kind of weird, makes it looks like you're waving a glowing sausage around imo

>> No.3524710
File: 308 KB, 800x800, pwads.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3524713


I'll consider swapping it out for an effect like the fire sword later maybe. But I'm fond of smear effects

>> No.3524717

if it's supposed to be for the ice moves, maybe make it a lot more transparent/light and add a few glowing stars?

>> No.3524721


Transparancy is a strange and fickle thing in the Doom engine, but I probably should add some extra particles

>> No.3524738

>Ancient Aliens

Man, it looks so great, and while the ideas aren't bad it just feels so tedious to play.

>> No.3524761

I'd actually quite like to see a serious one of these.
Maybe create a survey where people can rate popular pwads and then plot the average rating.

>> No.3524765

am i the only one who enjoyed AA

>> No.3524773

with 6 billion other people on the planet, no
also in general, no
i think it should be aboe the center line there

>> No.3524775

No, I loved it.
My feeling is that most people agree that it's very good, and that the minority of dissenters are just more vocal.

>> No.3524782

>TNT Evilution

Well, that was largely pointless.

>> No.3524790

AA is actually pretty popular for the most part, and is guaranteed to win a cacoward this year.

I think its just some people in these threads dislike Skillsaw's mapping style for some reason.

>> No.3524794

It being finishable without even visiting the alternate world was probably an oversight. I still like the level, though.

>> No.3524797
File: 23 KB, 204x247, rei smile.jpg [View same] [iqdb] [saucenao] [google] [report]

Since we're discussing actual quality in wads.

What are the absolute WORST trends people use in their maps?

I'll start with the more obvious ones:
>chaingunners in the distance
>stealth skeletons
>hidden archvile
>mandatory boss fight in an impossibly easy big environment
>"I cant believe its not nuts"

>> No.3524801

It looked nice, but I didn't particularly like the gameplay style.

>> No.3524803

I think it's worse that the alternate world has nothing justifying a visit to it. Aside from 100%-ing.

>> No.3524808

I do think the concept could've been done better.

I always preferred how Icarus Map20 did alternate worlds, by having the second major area be an upside down version of the first major area.

>> No.3524812

>complex doom
nigga the bfg10k is beyond broken, especially with the skulltag runes that you get, like the one that's a combination of rage, strength and resistance.

>> No.3524815

I don't think its a serious image.

>> No.3524817

Multiple Archvile fights.

>> No.3524818

It would be an alright idea but strawpolls don't necessarily turn out well

>> No.3524826

I haven't played that one. I'm UVing TNT right now.

I think the one I remember best is the time travel one in Gong Down.

>> No.3524827
File: 341 KB, 1080x1888, cheap tricks of doom mapping.png [View same] [iqdb] [saucenao] [google] [report]

This update is supposed to be quite the overhaul isn't it? Looking forward to it.

Someone made this a while ago.

>> No.3524832

So when are we hanging John Romero?

>> No.3524834

But faraway chaingunners are best dealt with a chaingun to snipe them, not a shotgun since the bullets spread a lot at that distance. Hell even a pistol is better in that scenario.

>> No.3524835

>with 6 billion other people on the planet, no
People need to stop saying this, do they not know what a rhetorical question is?

>> No.3524837

Chaingun has much worse spread at snipe distance though.

>> No.3524840

Well there's project badass

>> No.3524841

shotgun and chaingun have the exact same spread parameters

doesn't work past 2048 units in any port that isn't zdoom, because after 2048 units autoaim stops looking for enemies

and at that range, the shotgun is still fairly effective

>> No.3524846

>Chaingun has much worse spread at snipe distance though.
Only if you hold down the fire button, if you just click repeatedly you can snipe, it's why it's better to use it for faraway enemies than the shotgun.
If we're gonna talk about pre-zdoom limitations, then the shotgun is also useless if it's not gonna autoaim to compensate for height. We're talking spread. And at that distance you'll hit maybe one pellet if it's dead center. Meanwhile the first few bullets of a chaingun will always be centered, so you can abuse this by spam clicking instead of holding it down.

But the distance in the screenshot is close enough for autoaim anyhow.

>> No.3524850

Hitscanners can't even hit you if you're further than 2048 units away in non-zdoom ports.

>> No.3524852
File: 656 KB, 569x629, complaints.png [View same] [iqdb] [saucenao] [google] [report]

>pick up key, door closes, 2 archviles 1 doomguy
>using the generic Doom 2 sky textures, they're SO boring and just swapping them out is very little effort that does a lot for a map's atmosphere and feel, this goes for music as well
>archvile fights without cover, basically forcing you to take damage, unless you're lucky enough to RNG it into the pain state enough times
>cyberdemons in tight quarters without any cover (cyberdemons in large open areas is fine without cover)
>pits you can't get up from (this isn't as egregious if there are damaging floors to at least make it end)
>inconsistent use of damaging floors, like red blood or brown poo water being damaging in one map, but fine in another, or even worse, in the same map
>baron without a decent weapon (or other method) to fight it, turning it into a lengthy slog, not actually difficult
>lots of barons without at least a rocket launcher, this shit is tedious, not challenging
>entire wad being predicated on "door locks, now fight in this arena =)" kind of gameplay and nothing else
>several pain elementals at once

>> No.3524853

I love how all these examples are from Plutonia

>> No.3524859

That arch-vile example i can agree with. I generally didn't find Plutonia as hard as people made it out to be, but that shit in MAP31 definitely felt like the author was giving me the finger.

The other two examples don't bother me that much.

>> No.3524860

>shotgunners behind doors
They don't have lightning fast reflexes, either slam the door shut and back off, or shoot them first, they'll usually bumble a bit before thinking to open the door, and even then they have to think a bit before leveling their gun at you

>> No.3524864

turns out I confused max autoaim distance and max hitscan distance for monsters

the max autoaim distance is actually 1024, at which distance the shotgun can still take out a single chaingunner in a few shells, and a group of chaingunners with more efficiency

>> No.3524982

I'll give you the arch-viles and chain gunners, but there's nothing wrong with shot gunners behind doors.

>> No.3524987

>small room
>collect a key
>when you come out you either face 3 things: 3 chaingunners, 4 boners or 10 imps


>small corridor
>8-10 pinkies in one room
>no chainsaw

>> No.3524993

you can dodge pinkies attack by luring them and then moving backwards, doing it quick also stops them from moving forward and thus pushing you, and they should be dead by then.

>> No.3525000

>you can dodge pinkies attack by luring them and then moving backwards
This, bait their hungry mouths, done correctly you can almost entirely avoid damage even when surrounded by them.

>> No.3525002

we're on page 10 boys.

>> No.3525004
File: 161 KB, 1000x500, alex serious.jpg [View same] [iqdb] [saucenao] [google] [report]

- Fluids being randomly hurting or non hurting. One map green shit hurts, next map it's just like water. Retarded fucking bullshit. Have some hint at least you fuckos.

- Pain elementals when you don't have ssg, plazma or chaingun.

- No monsters above demons or chaingunners as if wad is trying to be the godlike TNT:E

- Hoards of revenants to be shot from rl or circle'n'ssged

- Fucking small objects around when you're fighting arch-ville, cyberdemon, mastermind or a bunch of revenants - like bushes. Retarded fucking shit. Whoever does this must feel really clever, and special. Autistic cocksuckers.

- Doom 2 city skyboxes - the ugliest and most nausiating fucking
things in existance before big handed square-jawed transes became a thing. It's literally 5x5 pixels of fire, smoke and cement stretched two hundred times.

- Places where you can't see enemies high above and they just hit-scan you.

- Lifts that drop you right to hit-scanners so you immediately get shot.

- Hoards of hit-scanners round the corner when you don't have rl.

- Hit-scanners behind illusory walls.

- Hit-scanners.

>> No.3525006


>not using the SSG for pinkies

If it's doom 1 that's a legit complaint but the SSG one shots them if you're relatively close. Unless you don't have it yet for whatever reason.

>> No.3525013

And one thing about page 10...

...There is no page 11...

>> No.3525019


new thread

>> No.3525024

Well theres's project badass

>> No.3525026

>bawww hitscanners ;_;

>> No.3525262
File: 1.45 MB, 326x256, 1447735392192.gif [View same] [iqdb] [saucenao] [google] [report]

>verily, taketh a chill pill

>> No.3525348

You could have spent the 5 minutes it took to make this gitting gud at Doom

>> No.3525608

>someone made this

>> No.3525610

thanks for the (you)

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