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3506510 No.3506510 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3496796

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




>> No.3506512


[09-17] Doomradio: Intermission E1M2

[09-16] Hexen Souls Dev Blog

[09-15] The Flat Sprites Debacle

[09-14] Mutiny community project final version released

[09-13] Angst Rahz Revenge Doom TC

[09-13] GZDoom Autobuilder currently down

[09-12] Unconstrained Aspect Ratio for ZDoom

[09-12] What should the name of the Booty project be?

[09-11] Anon map release: exit.wad (boom compatible, requires cc4-tex)

[09-10] Vinesauce mapping contest: 150 submissions were made

[09-09] Proper HUD Scaling

[09-09] Interloper by Notlea

[09-09] Anon's first map for vinesauce contest

[09-08] Anon's map after staying home sick one day, unfinished

[09-08] You are at a bar and an archvile slaps your girlfriends ass

[09-06] Anon mapset testbuild

[09-06] Eternal's new mapset, Endpoint

[09-05] Weird Disc with random Doom maps found on a flea market

[09-03] Shadow Warrior now free on GOG, with all the expansions and shit



>> No.3506527
File: 19 KB, 500x377, 1453840344934.jpg [View same] [iqdb] [saucenao] [google]

First for comfy

>> No.3506532


Aw man I missed the titles for these threads

>> No.3506540

Any of you guys play Doom on a Raspberry Pi? I'm thinking of making it a retro emulator thing but I want to play some Doom on it too.

>> No.3506547

Turning into demons in d44m was neat, the only thing that made me play multi

I heard that it's in brutal doom now, is this true?

>> No.3506548

>I'm thinking of making it a retro emulator thing but I want to play some Doom on it too.
Not powerful enough for PS2/Gamecube emulation. Will obviously run doom and even quake3.

>> No.3506558

How do you play custom wads with retropie? I know you have to create a custom script for each one to launch. Is there a launcher or something?

>> No.3506561
File: 813 KB, 1280x720, map02.png [View same] [iqdb] [saucenao] [google]

The Tree of Hate

>> No.3506570
File: 35 KB, 620x350, 228535-marathon.jpg [View same] [iqdb] [saucenao] [google]

I finally got around to playing Marathon and I just wanted to say it's fuckin great and you should all play it.

>> No.3506573

But the controls are bad

>> No.3506575

So what if I gave the cyberdemon homing missiles? What that be unfair?

>> No.3506578

Project Brutality.

>> No.3506581

Eh they are a bit janky, but after a few levels you get used to it.

>> No.3506585

i imagine it would be fine for vanilla maps. not so sure about the more demanding thousands-of-sectors-and-monsters modern stuff especially if running a zdoom-based port.

>> No.3506587

Don't bother, just make him shoot them much faster, and make them move much faster, I found that's more than enough to make him much harder.

See, because he'll fire off a volley, and you'll try to run and take cover behind a pillar, the first rocket will hit the front of the pillar, doing nothing, the second rocket will hit the wall or ground behind you, throwing you out of cover, then when this has happened he fires the third rocket at you, scattering you over the general area.

Just make the arena so you're forced to take cover, rather than circle strafe.

>> No.3506590

depends where the monster is placed, i mean revenant missiles in a giant yard aren't much bother as long as you don't forget to stop moving. if you sped the missiles up as well though that would make it a lot harder as the previous poster, whose post appeared while i was typing, says.

>> No.3506595

slopes? 3d floors? not sure what's going on there.

>> No.3506607
File: 96 KB, 615x593, lookin' good.jpg [View same] [iqdb] [saucenao] [google]

This is the automated filter detector, have a nice day.


>> No.3506623
File: 1.63 MB, 2320x1894, Untitled.png [View same] [iqdb] [saucenao] [google]

Who else?

>> No.3506636

Vinesauce map stream starts tomorrow.


>> No.3506638

maybe that guy from NIY?

>> No.3506642

Shut Up and Bleed Guy is the only one I can think of not on this list.

>> No.3506645

>Who else?
Wrath of Chronos classes?

>> No.3506647

Isn't that basically hideous destructor lite guy?

>> No.3506653

Brutal Doomguy

>> No.3506659


So is this some sort of compilation of Doom OCs?
In which case I guess Agent Diaz.

>> No.3506662

>britain britain britain britain britain britain britain britain britain britain britain britain britain britain britain britain

>> No.3506665


but really, someone from RSL's mods. Maybe the space amazon?

>> No.3506668

The fuck's a retropie, mate? I'd run XP on the Pi if I had it. Linux is for spreadsheets.

>> No.3506678

XP can't run on ARM processors my man. RetroPie is a preconfigured os and frontend for emulators. It can run SNES and older pretty well.

>> No.3506685

>XP can't run on ARM processors my man.
It can, but the oldest Pi is too shit to run XP. We're up to Pi 3 now and it's roughly the equivalent of Pentium 4. Like I said, runs quake 3.

>> No.3506715
File: 96 KB, 1440x810, jotaro smoke up.jpg [View same] [iqdb] [saucenao] [google]

>when you haven't done any really serious Decorate work in years and you're trying to remember and figure out how things worked
>fucking statejumps and random chances

>> No.3506727

>space amazon
Tell me more

>> No.3506732

This is always my problem, but getting back into the swing of things always takes some time.

>> No.3506741
File: 1.04 MB, 1440x900, The-man-with-the-golden-gun-85.png [View same] [iqdb] [saucenao] [google]

It's turning out quite well, so far, I'm getting to the Reload state now, after getting the Fire state like I want it, this is gonna be the annoying part.

Mainly, I forgot how tedious this shit was.

>> No.3506760

Yo. Hexen Souls Dev here. Just want some opinions, if you could just read this and give me some opinions that would be great.


>> No.3506765

Honestly adding crazy stuff might just be a bit too similar to things like GMOTA and deviate from the Souls idea that seems to be the focus at least for now. Finding ways to make the DS formula in Doom would not only be rather unique in terms of mods available, and offer new perspectives to future modders, but also have a more compact theme to your mod and make it stand out more.

>> No.3506775

I'd say focus on adapting the base mechanics that define the Souls games, whether simplified or as complex as you like, then branch out into content additions later. Everyone's gonna have their own opinion on what they want added, so having systems in place that make expansions easier later on is priceless, as opposed to making some grotesque monolithic tech demo that needs a reboot every several months.

The most important thing is to have a vision that you know you're going to enjoy pursuing, because a project you don't want to work on often becomes a game people don't want to play. Have fun and see what happens, but try to stay true to the original formula to a repectable extent, and don't be afraid to rework things that can't be redone 1:1.

>> No.3506790

Previous threadmaker here.

Why did you ditch the LiquidDoom Radio?

>> No.3506792



>> No.3506817

I think what I've got right now is pretty strong when it comes to the Dark Souls formula, my main goal would be to keep it enjoyable more than anything. So if I have to deviate then I have to deviate because I know some things just won't work in the DOOM engine

I think for now, in the very near future, I'm going to pull together a demo of sorts, maybe a few maps, one or two weapons and I'll release this demo for people to play with. Then I'll take any feedback/suggestions and implement that. Hopefully making for a better experience for everyone, myself included.

>> No.3506832

Really looking forward to what you have planned, keep it up.

>> No.3506836
File: 308 KB, 800x800, 55902498_p0.png [View same] [iqdb] [saucenao] [google]

I got the reload to actually WORK! One crash, lots of inexplicable only loading one round per reload, but now it functions, just gonna finetune things now!

Next up is the hand grenade quick throw.

>> No.3506912
File: 35 KB, 215x215, 1426135524557.png [View same] [iqdb] [saucenao] [google]

Anyone know about the version of Wolfenstein being sold on GoG?

If that version's fine to play, if it's basically just the original, if not how it differs, etc.
It says it's on dosbox so I imagine it's basically the original?
I'd like to actually buy it if anyone can tell me it's not a retarded idea, but if there's something wrong with it I could just get it for free if I wanted to bother.

>> No.3506918

It is the original. Its worth checking out for "history" reasons but its honestly not nearly as fun as Doom, you're probably better off finding a port/recreation of the game in the Doom engine.

>> No.3506931

now play marathon 2

>> No.3506936

action doom 1 guy

>> No.3506973

>that Lydia art
I definitely spy some Blake Stone title screen right there. So what's with the progress on her mod?

>> No.3506976

I wish I knew, a while ago the dev said he would get back on it but I haven't seen anything since.

>> No.3506984



>> No.3507031

Thanks, and yeah that's really the main reason I'm playing it. I want to experience it first-hand, the way it was meant to be played.

>> No.3507063


Probably Hell Ground

>> No.3507067
File: 1.73 MB, 512x321, AJ6TEaV.gif [View same] [iqdb] [saucenao] [google]

How can I edit a wad to make weapons swap faster? I'm pretty sure that it has something to do with editing the A_WeaponReady value

>> No.3507076
File: 432 KB, 500x394, agitating revenant.gif [View same] [iqdb] [saucenao] [google]

So we all know the sound a Revenant does when it gets aggro, but what sound is made by an Archvile

>> No.3507085

Someone speculated a what-if Samsara of Doom OCs

>> No.3507090

Do you mean what public access sound it was taken from?

>> No.3507092

Why don't people put a copy of the credits/readme file inside the .pk3 itself? I don't want to have to keep separate .txt files around.

>> No.3507094


>> No.3507095


>> No.3507096


Bless you.

>> No.3507102
File: 185 KB, 1280x720, Untitled.png [View same] [iqdb] [saucenao] [google]

It's like I'm really playing Doom

>> No.3507103

It's like this



>> No.3507109
File: 61 KB, 185x222, afc.png [View same] [iqdb] [saucenao] [google]


>> No.3507123

>both are tall lanky weirdos no one likes
At last I truly see

>> No.3507127

Dat Koume.

>> No.3507198

Woah, big deal.
Should be put in the news post later.

>> No.3507201

What do you guys think about the Duke64 mod.

Honestly I really like some weapon and enemy sprites (and holy shit that menu music and Duke voice) more than regular Duke3D, but good god is the censoring and minor level changes just really bad.

Is there any way to play regular 3D Duke with the 64 menu music and selected sprites only? Because the mod seems to have brought everything bad from Duke Nukem 64 except for the lack of music in game.

>> No.3507230


>> No.3507254

Can you have both MAPXX and EXMX style maps in the same wad without issue? In vanilla I mean,

>> No.3507268

Joel will stream DOOM Mapping Contest today, on Monday.


>> No.3507275



>> No.3507295

it will ignore the mapxx if running with doom.wad and vice versa, but nothing should break.

>> No.3507296

so, what pc are you supposed to play doom at? I'm talking about when it came out with 320x200 resolution, all that

>> No.3507298
File: 161 KB, 2048x2048, 1459890482216.jpg [View same] [iqdb] [saucenao] [google]

>literally come back fresh from playing a mod/map/retro game
>'hey i wonder what /vr/ doom thinks bout this whole deal right here'
>there's already a post talking about it
>this is the fifth time this has happened

how in the heteronormative fuck

>> No.3507305

wA A A A A A A A A A

>> No.3507313


>> No.3507314


>> No.3507317


>DOOM requires a 386sx IBM compatible computer running MS-DOS v3.3 or higher, VGA (320x200x256) graphics, and 4mb of RAM. The shareware version of DOOM needs about 4.8mb of hard drive space. The mail-order version needs about 12mb of hard drive space.

>DOOM II requires a 486 with at least 17mb of hard drive space. I have seen it RUN on a 386, but it runs too slow.

I believe this was written contemporaneously with the game's release.

>> No.3507319

>when soundcards mattered
>multiplayer in this format was such a novelty it has to be literally explained
this is such a trip to read

>> No.3507327

yeah but what pc do you guys recommend that has all that and a small monitor too

>> No.3507329

and a nkro keyboard

>> No.3507336
File: 72 KB, 469x359, 1464607670934.png [View same] [iqdb] [saucenao] [google]


>>multiplayer in this format was such a novelty it has to be literally explained

not only was the concept of online multiplayer completely alien to the average person at the time, there was absolutely nothing like it; doom took the world by storm

>> No.3507337

also I have a Microsoft WMO 1.1a and the scroll wheel is all loose, what similar mouse doesn´t have this problem?

>> No.3507382
File: 14 KB, 220x300, john-romero-90s-post[1].jpg [View same] [iqdb] [saucenao] [google]


You are forgetting the best part, multiplayer in Doom wasn't even a planned feature, it was some crazy bullshit that John Romero wrote to hype the game.

Carmack figured out during the development of Doom how to get two PCs to communicate with each other in the game. Romero legitimately went apeshit when he fired a rocket at somebody else when he got to playtest multiplayer Doom for the first time.

It was also the event that gave birth to the term "deathmatch".

>> No.3507405

Soundcards still matter. I recently switched from ASUS onboard RealTek audio to Soundblaster Audigi SE, and it thedifference is quite noticable, not to mention that Audigi can be set much louder without sound quality going to shit.

>> No.3507418

im js you dont need a certain sound card to get sound in a game at all anymore

>> No.3507431

I think he more meant that nowadays, you don't really require a sound card anymore.

>> No.3507465

For the average person onboard is fine, but if your life revolves a lot around sound and music then having a good sound system really means that much more.

>> No.3507471

How are Soundblasters still a fucking thing? Absolutely the most cancerous sound card hardware back in the old days when we did need soundcards, they would just up and quit working or cause hardware conflicts that would BSOD Windows. Literally any cheapass soundcard was better than SB's garbage. No idea how they didn't go out of business.

>> No.3507474

IDK, SB Live! I bought back in '99 and is still alive and kicking in my old Celeron machine, it was miles ahead of what I could afford at the time (and even quite some years after)

>> No.3507482

i don't think we do. i think instead we just say "use sourceports, they're better". it is reasonable to disagree, and i am not saying you shouldn't construct and maintain a 1993-era 386 system to play vanilla doom. i just don't think there're any regulars of our threads who could help you with such an endeavour, as, by and large, we all use source ports -- even the purists, thanks to chocolate-doom and the like.

>> No.3507485

I got an X-Gamer that came with Deus Ex Thief II and Unreal Tournament as a bundle. I can't say anything bad about the SB Live after that.

>> No.3507508
File: 98 KB, 800x450, metashot1.jpg [View same] [iqdb] [saucenao] [google]

MetaDoom v1.0 "Slayer" for the new GZDoom.

To be fair, network play was something that was requested a lot - I believe Microsoft staff sent Id what was basically a fan-letter hoping for a "Wolfenstein for Workgroups".

>> No.3507518

Nice. Good to know, thanks.

>> No.3507520

>MetaDoom 1.0 released

Ah, neat.

>GZDoom 2.2.0

This build seems quite new. Does it have the rolling sprites and shit that Kinsie supposedly relied on earlier?

>> No.3507523

GZDoom 2.2.0 is the latest build, released earlier today. It has everything except the icky development-build stigma.

>> No.3507526

yeah i think so

>> No.3507535
File: 146 KB, 500x357, a meal and a half.jpg [View same] [iqdb] [saucenao] [google]

Alright, thanks for clarification. Time to give MetaDoom a run through.

>> No.3507539

Okay. How do flatsprites and rolling sprites work in GZDoom context?

>> No.3507546

dunno. i just skimmed the thread to try to see if they were back in or not. i'm not a mod creator

>> No.3507547

I mean I know what they supposed to be.

Are they faster than making a "model sprite" as the same efect was done before, but was slow AF.

>> No.3507562

Flat Sprites are faster to implement than using a billboard model and have less limitations - they can handle all the same alpha layers, ANIMDEFS, TEXTURES and other tricks as any other sprite, they're easier to animate via DECORATE and they're generally much less of a pain in the neck to work with in my experience.

Roll sprites are normal sprites that can be rotated left and right using DECORATE. Pretty no-thrills.

In the context of MetaDoom, flatsprites are used for blood splatter and shockwaves from explosions, while rollsprites are used for gibs and the Z-Sec enemy's dodge attacks.

>> No.3507567

>all these OCs
>none of them have their own campaigns

why are the doom community mod makers and level designers so seperated?

>> No.3507573

Not really an original character but what about Megaman (mm8bdm)
Or the hunter dude from ghoul's forest (and to an extend, Ghouls vs Humans)

>> No.3507575

It's a fuck of a lot easier to develop levels for the base game than a gameplay mod, as the "rules" of good design are much better established through 20 years of practice.

Also, gameplay modders just aren't very good at organising community projects. Or completing them. Term.

>> No.3507578
File: 690 KB, 1920x1080, Screenshot_Doom_20160919_095843.png [View same] [iqdb] [saucenao] [google]


>> No.3507579
File: 838 KB, 1920x1080, Screenshot_Doom_20160919_095915.png [View same] [iqdb] [saucenao] [google]

Well, that's certainly a way to end a WAD.

>> No.3507584

WHat wad is that red risind hood one with green hair?

Kadr's Class? Radr's Class?

>> No.3507590

D-Radys Class mod

>> No.3507593
File: 20 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]

Maybe not a shooter per se, but feeling obliged to mention Daggerfall. Comfiest first person of all time!

>> No.3507597



>> No.3507601

They require completely different skill sets and are developed in entirely different ways.

>> No.3507602
File: 127 KB, 1024x768, daggerfall-dungeon.jpg [View same] [iqdb] [saucenao] [google]

Those dungeons tho...

>> No.3507608

Yeah, nasty shit. But exploring the continent, sleeping in foreign inns, walking for hours through the snow, living the lowly life as a traveller. That shit was dope!

I live in a cold place, so I've spent literally weeks, staying under a blanket and exploring the world.

>> No.3507615

I remember slogging through Morrowind at 7-9 FPS. Done all the quests (all 200+ of them that were non-exclusive of each other), and had much more fun that I had with Daggerfall.

Too bad all the dungeons were short.

>> No.3507669


>> No.3507671


>> No.3507679

Wolfenstein Cosmetic Upgrade for ECWolf. http://forum.zdoom.org/viewtopic.php?f=19&t=53493

>> No.3507687
File: 38 KB, 433x329, DoomGuyMahBoi.jpg [View same] [iqdb] [saucenao] [google]

So help a dummy out guys
What's better in GZDoom: FMOD EX or OPENAL?

>> No.3507698

FMOD is what ZDoom is designed for, but its licensing isn't compatible with GPL etc. if you want to make a stand-alone game. OpenAL is free-er, but I think it has some issues with things like stereo sound effects.

>> No.3507703

OpenAL in ZDoom was buggy in my experience. I've never had an issue with it in any other game but there's something wrong in the way it was used in ZDoom. Can't remember exactly what went wrong but it gave me trouble. Maybe whatever it was is fixed now, I don't know. FMOD EX just werks and I see no reason to switch.

>> No.3507706

ok thanks

>> No.3507707

wow those graphics are amazing

>> No.3507709
File: 261 KB, 960x540, longestconfirmmessageever.png [View same] [iqdb] [saucenao] [google]

>> No.3507714

If anything, this mod that you keep posting pictures of has some great UI aesthetics. Space Pirate or something, right?

>> No.3507717

Compress files!
Save space!

>> No.3507724
File: 8 KB, 535x412, 1368514384037.png [View same] [iqdb] [saucenao] [google]

You cheeky cunt

>> No.3507727
File: 2.65 MB, 630x360, demon busters.webm [View same] [iqdb] [saucenao] [google]

Yup, this is The Space Pirate!

>> No.3507729

don't you think it's dumb that so many of these mods come up with stupid backstories for their OCs and then expect us to care when they don't actually have any levels?

Having to build these mods so they always fit around vanilla Doom levels is the biggest flaw with gameplay mods and why none of them are ever gonna be anything higher than a 7 or a 6.

>> No.3507736

if you can't map, there really aren't any options left to you

getting other people to map for you doesn't work because they flake out nearly 100% of the time

>> No.3507738
File: 196 KB, 588x709, snoot knight 4.png [View same] [iqdb] [saucenao] [google]


I just want to make the gameplay satisfactory before I try making maps


>> No.3507743

this question is so loaded, it's past its own Chandrasekhar limit

>> No.3507747

What if someone goes backwards and does a map first, then asks a modder to make a gameplay mod around the maps, with a set of specific features?

>> No.3507756


Better be a set of maps, even then it might get boring just using the gameplay mod only on that map set.

>> No.3507767

At what time does Joel's contest map stream start today?

>> No.3507774

We know as much as you

>> No.3507793
File: 122 KB, 504x485, snoot knight 5.png [View same] [iqdb] [saucenao] [google]


>> No.3507802

r e k t

>> No.3507805
File: 77 KB, 499x462, snoot knight 3.png [View same] [iqdb] [saucenao] [google]


Shivers had a lot of fun with this

>> No.3507812
File: 86 KB, 1280x720, Untitled.png [View same] [iqdb] [saucenao] [google]

Anyone know how to get to the chaingun secret in floor 2 of Acktung?

There's this one pushwall that almost leads into it but stops short. I don't know if it's bugged or if that's intentional.

>> No.3507814

I've noticed playing some older mods like Batman Doom in GZDoom 2.2.0 that it breaks geometry and leaves trianglular holes over certain places. Plus in the third level in the city streets the place you enter with the yellow key that should have a hole in it to drop into some sewers just isn't there anymore, making the map unclearable. Is it to do with that DoomScript stuff I've heard about?

>> No.3507831

what .wad is this?

>> No.3507848

dystopia 3

>> No.3507857

Is that how Wolfenstein displays its automap?

To be precise, the very end of it. For a 1996 WAD is has some really nice ideas and sectorwork going on. Too bad around the halfway mark it decides to turn vicious and throw tons of dumb encounters in your way.

>> No.3507860
File: 7 KB, 200x200, 29a73a1918af060b33bc9.jpg [View same] [iqdb] [saucenao] [google]


then nothing happens

it's hard enough to make a gameplay wad, let alone build one from the ground up for some stranger based on their mapset

>> No.3507862
File: 50 KB, 208x229, 1466476234021.png [View same] [iqdb] [saucenao] [google]


Snoot: booped/10

>> No.3507864

zen dynamics.

>> No.3507865

Wolfenstein 3D didn't have an automap, that's an ECWolf feature.

>> No.3507914
File: 268 KB, 1778x1000, 1395169434615.jpg [View same] [iqdb] [saucenao] [google]

Anyone have any good centered sprites for some kind of 9mm SMG? Something from the Cold War era

That shit was crunk, dog.

Some console ports had a map.

>> No.3507938

Comfy Doom

>> No.3507945

Isn't that the mod that drains your health when using the Plasma Gun

>> No.3507957

Is Grezzo 2 just 100% stolen and edited assets and maps? Is there anything original in it?

>> No.3507959

the voices.

>> No.3507984

Did someone ever made a list of the sources the content was stolen from?

>> No.3507986

Was it ever confirmed if Doom 2016 is canon to the Doom 1, Doom 2 and Doom 64 timeline?

>> No.3507987

why bother? it's too many, and it's mostly known already, like the player avatar being an enemy from Redneck Rampage.

>> No.3507990

>Black Warrior v0.16 released
>Can't assign a button to use stimpacks

>> No.3508002
File: 459 KB, 807x1400, 1426730211613.jpg [View same] [iqdb] [saucenao] [google]

>Trying out MetaDoom
>FPS shits the fucking bed after some time in
>Check mod options
>Force blood to fade out
>Runs like butter

Alright then.

I guess that's a lot of blood.

>> No.3508008

Oh, shit. No wonder

They changed how stimpacks worked.
You have to push the Use key when you're injured already.

Just getting used to changes since v0.15 I guess

>> No.3508015

This was the very first area of daggerfall.

Not even an introduction, nope. start right at the bottom of a complex dungeon

Have fun!

>> No.3508040
File: 248 KB, 500x375, dexter asks.png [View same] [iqdb] [saucenao] [google]

What do you think has helped the Doom community not only to stay alive and active for over 2 decades but to still pop out quality content after quality content that only gets more impressive with time.

>> No.3508042

Doom has a timeline?

>> No.3508043

source code.

>> No.3508048

they released the source code

>> No.3508049

GZDoom Builder makes making maps for Doom very simple, which lets tons of people make content. All you need is some quick tutorials and then your imagination is the limit.
There's also ACS and DECORATE code which can let you do all sorts of interesting and nifty things with the ZDoom engine. The ZDoom engine with enough fucking about can create almost any type of game.

>> No.3508050

Cool original devs, early source release, and modability that's both easy and complex that runs on any toaster.

The perfect storm more or less.

>> No.3508070
File: 76 KB, 550x392, Tripple-Cheese.jpg [View same] [iqdb] [saucenao] [google]

Solid foundation; the game is cool and it's fun, the formula is basic and winning.

Ease of use; making your levels or gameplay content is pretty simple and easy, it's a great starting point for a content creator, there's also 20+ years of user content available for players.

System specs; the game will run on any piddly toaster from 95' onwards.

>> No.3508082

Doom II happens directly after Doom 1, pushing back the demon invasion from Earth back to Hell and then destroying the Icon of Sin.

Doom 64 happens some time after Doom II, mentioning Doomguy was recieved as a hero and everything but had severe PTSD and wouldn't be able to find peace. Another hell anomaly showed up in space and, being the only one with experience, he was thrown into the fray again. At the end he realizes he finds peace fighting in hell, and decides to stay and kill demons for the rest of time.

Doom 2016 implies Doomguy is a well known demon slayer, so...

>> No.3508089
File: 133 KB, 593x647, 1472243325834.jpg [View same] [iqdb] [saucenao] [google]

>Want to play Duke Nukem 3D
>It's not for sale on Steam or GOG anymore
>The copy that I downloaded works fine with DOSBox, but EDuke crashes as soon as I attempt to launch the game

>> No.3508091

What version did you download? Pics of EDuke folder?

>> No.3508092
File: 620 KB, 1096x1600, so flat.png [View same] [iqdb] [saucenao] [google]

Torrent Megaton Edition, then optionally run EDuke32.

Don't give Randy any money, please.

>> No.3508094

>don't you think it's dumb that so many of these mods come up with stupid backstories for their OCs and then expect us to care when they don't actually have any levels?


>> No.3508096

I'm not on my computer right now. I think I downloaded the Megaton Edition, but I haven't played it for two or three weeks so I'm not completely sure. I know for a fact that I have the two game files in the EDuke folder (or whatever subfolder they need to be in), but it just crashes whenever I try to launch the game.

>> No.3508097

zen dynamics was made by one guy, and is very much the exception to the rule, given that xaser is a fucking madman

>> No.3508102

There's a set of needed files to play the game and the expansions in one of the pastebins in the OP. Worked perfectly for me when I ran them through EDuke32.

>> No.3508104

credits say he took inspiration/parts from other wads for zen dynamics' 7 maps, not exactly a megawad.

>> No.3508110

Some people find it easier making gameplay mods, others find it easier making map sets. Some are especially gifted and can do both.

You can't expect everyone to be able to do everything, also making a map set could arguably be more difficult than making a gameplay mod.

>> No.3508116
File: 35 KB, 327x348, Normal human.jpg [View same] [iqdb] [saucenao] [google]

>watch video of some dude playing DukePlus
>everything is a 3D model and shit
>wow this looks neat I'm gonna try it out
>download and follow the instructions
>only some weapons are in 3D


>> No.3508117

...yes, people get inspiration for wads from other wads. that doesn't really change anything.

>> No.3508118
File: 36 KB, 400x460, 1471254735265.jpg [View same] [iqdb] [saucenao] [google]

>The pain sound from the Doomguy was used in an episode of The Nutshack.

Wow, that was one of the most unexpected places to find Doom sounds.

>> No.3508123

doom's door sfx is used everywhere.

>> No.3508132

Yeah, that one I expected. But not the literal Pain sound effect from the Doomguy himself.

It's at 2:54, slightly muffled away when the fatguy gets washed down.

>> No.3508135

GOG version of megaton should still be on every torrent site ever. If I had better upload I'd upload it on mega.

>> No.3508137

>doom's door sfx is used everywhere.
That's actually star trek door SFX, but known more from doom since it's used more frequently

>> No.3508138

Someone show anon the source of the zombiemen death sounds

>> No.3508140

What torrent sites even exist anymore?

>> No.3508143

rutracker.org, the only one you'll ever need

I also have 3 IPT invites but IPT is shit don't fall for it

>> No.3508146

Man, TNT: Evilution is fucking awesome.
I don't know what that guy's problem was, but it's a perfect evening killer playing on nightmare as well as a great game for the little brother and gf on UV.

>> No.3508149

>rutracker.org, the only one you'll ever need
Such a dilemma, use one of the few remaining pirate sites, or become an unwilling russian botnet.

>> No.3508151

It gets really tedious around the halfway point. All the time I'm thinking ''man I could be playing something good instead''.

>> No.3508157
File: 319 KB, 1477x2137, old soldiers never die.jpg [View same] [iqdb] [saucenao] [google]

The atmosphere is tops though.

>> No.3508158

Does this mean that stable versions will have anonymous functions now?

>> No.3508161

It puts most private trackers to shame, fampai, especially gazelleshit

>> No.3508167

Hence nightmare. But yeah, you better play TNT before Plutonia or else it would be like riding a 4 wheel bike when you can already handle a normal one.

>> No.3508170

I respectfully disagree.

in fact, you know what, I think I'll drop fucking Mutiny and give TNT another go. MAP11's track alone is worth it.

>> No.3508174

It is pretty good, it's what doom2 should have actually been.

>> No.3508182

I'm thinking TNT could be fun on UV+Fast with Immoral Conduct, just go balls to the walls, players have to support each other, like putting down lights, clearing breaches with grenades, take over their role as they take cover and reload, put up machinegun turrets to provide further cover fire.

Would probably be a bitch in Last Man Standing mode.

>> No.3508193

is it just me or is Mutiny like, really fucking boring?

>> No.3508205

It's not you, Mutiny is straight up the worst popular wad after plutonia 2.

>> No.3508206

console peasant here

I have zdoom and can only play the first episode. It starts up too quickly to load a mod

how do i get the full version and have mods? I really want to play pirate doom

>> No.3508209


>> No.3508216

Yeah it's great, but TNT does have some generic and shitty short tracks that annoy the fuck out of me when I'm searching for an exit or something,.

>> No.3508234


1: Looks like you downloaded the shareware version of Doom. Get the full version.

2: Drag mod on top of the ZDoom executable.

>> No.3508241

Probably because mod makers are mostly active at zdoom forums, where as level designers are mostly active at doomworld.

>> No.3508243

>using words like shareware and executable when talking to console peasants

>> No.3508246

a console peasant killed my dog.

>> No.3508251

Whats wrong with Plutonia 2?

>> No.3508252

you're autism is showing

>> No.3508258
File: 74 KB, 862x862, 1405024364299.jpg [View same] [iqdb] [saucenao] [google]

>tfw you get a decorate weapon working
>tfw the statejumps are all calculated correctly
>tfw the altfire works and animates as it should
>tfw the reload animation finally looks right
>tfw the effects are pretty much spot on

>> No.3508262


>> No.3508264


>> No.3508267


It's a damn good feeling, when everything hits in just right.

>> No.3508268

Post it nerd

>> No.3508269

why'd you take that at face value

>> No.3508281
File: 177 KB, 800x600, Screenshot_Doom_20160919_192139.png [View same] [iqdb] [saucenao] [google]

Not yet, there's lots of other things left to do.

I'm basically looking to use the ground concepts and features of Immoral Conduct for a mod that's a bit more fit for 2016 standards, like a quasi-remake/revision thing

>> No.3508284 [DELETED] 

anybody ever tried this thing?


>> No.3508285

this is a really weird thing to say and makes me question your motivation. mutiny hasn't even been out for a week. it's too early to be talking about it in terms of one of the popular wads, which i consider to be those which constantly turn up as recommendations even years after they were made (scythe2, going down, hell ground, alien vendetta, sunlust, etcetc.)

>> No.3508287

nope. it's a nambona mod, so you know it's shit.

>> No.3508289

why don't you try it yourself.

>> No.3508290


Why don't you try it instead of asking us?

>> No.3508294

>new frighteningly realistic graphics

what did they mean by this

>> No.3508297
File: 97 KB, 600x900, goth of disapproval.jpg [View same] [iqdb] [saucenao] [google]


>> No.3508302


it's dead as the blood source port development

>> No.3508305

he was playing with the HRP

>one of the few people who can do both
>never mentioned or brought up ever
>stuff I've worked on is never mentioned anywhere

this...is my curse.

>> No.3508316

who is this semen demon

>> No.3508317

well they can't be very good then, can they?

>> No.3508321

Is DukePlus the Brutal Doom of Duke Nukem? As in "hey this might be cool and all but it deviates a bit too much from the vanilla formula"?

>> No.3508340

She's, like, 12, dude.
I draw the line at 13.

>> No.3508341

I love TNT, though it definitely screams 90's. Many newer doomers don't like 90's maps much, unfortunately.

>> No.3508345

having them separate is better. then one can mix and match, rather than be limited to only those new weapons/monsters the maps come with (unless the author is kind enough to also provide a clean version, as was the case with valiant)

>> No.3508346

>it's le botnet because it's russian

Shit off back to /g/eddit.

>> No.3508349

It has my favorite music tracks.

>> No.3508351

nice try Dimitri.

>> No.3508352

has anyone ever made a gameplay mod where enemies fall over if you get on top of them? always thought it was weird that you could just stand on their heads

>> No.3508358

and nothing of value was lost.

>> No.3508359

The only TNT midi I outright dislike is the map08/27/30 one, and thats mainly because of how needlessly loud it is.

>> No.3508365

Some people feel that way - I don't really agree since the author is actually a decent coder, but his projects do suffer from quite a lot of feature creep and don't seem to have a focus. War of Attrition and his Star Wars mod have improved this at least.

WGR2 is still his best work because it was alongside a mapper so there was actually NEW gameplay to be had (although I think WGR2 has its own share of problems with texturing being an absolute mess)
I don't shill my stuff and I'm not part of any cliques so I don't put my name out there. I'm not serious anyway, just hyperbolic humour. I long came to terms with having a very niche appeal to my projects.

>> No.3508367

not Doom but I was playing an openxcom mod and an enemy walked on top of one of my guys and fucking knocked him out. That took me by surprise.

>> No.3508382

Are there any ZDoom mods that use voxels for blood splats?

>> No.3508387
File: 2 KB, 80x130, Maestro.png [View same] [iqdb] [saucenao] [google]

Megaman is not an OC, but Maestro (the current default skin, pic related) is, so I would suggest using them instead.

>> No.3508392

as i understand it no-one uses voxels for anything because they're too slow.

>> No.3508396
File: 121 KB, 1280x720, pirate doom.jpg [View same] [iqdb] [saucenao] [google]

Who else playing Pirate Doom in honor of Pirate day?

>> No.3508417

first decade: primarily doomworld
second decade: primarily zdoom

>> No.3508418

there is no doom 2016 "canon". id had basically said they don't give a shit and none of it is intended to have "real" answers

>> No.3508421

In GZDoom, I thought. I mean voxels in normal Zdoom.

>> No.3508423

>You are forgetting the best part, multiplayer in Doom wasn't even a planned feature, it was some crazy bullshit that John Romero wrote to hype the game.
What? Multiplayer was always planned, it was mentioned in the 1992 press release announcing the game for the first time.

>> No.3508429 [SPOILER] 
File: 144 KB, 1366x768, 1474311134798.png [View same] [iqdb] [saucenao] [google]

So DRLA is getting new menus for the blueprints and other stuff.

>> No.3508431

Jesus what is wrong with those fingers.

>> No.3508439
File: 786 KB, 292x262, 1456815812642.gif [View same] [iqdb] [saucenao] [google]

>I long came to terms with having a very niche appeal to my projects.

>the only project of yours that you hear people talk about
>is your first/the one you have the least favorable opinion of

>> No.3508469


>> No.3508476
File: 1.03 MB, 400x444, 1467911611833.gif [View same] [iqdb] [saucenao] [google]

>either that or they say how good your first release is
>it's terrible
>worry they're too soft on your current shit and it's also awful

>> No.3508503
File: 63 KB, 578x547, 1368674873049.png [View same] [iqdb] [saucenao] [google]

>become an "established name" in the community
>random people start kissing your ass and bending over backwards to try and look cool to you
>random people have unexplained grudges towards you for stuff you didn't even do
>can't actually get honest feedback for current project because everyone wants to say everything is good and cool and fine :)
>post on unrelated anonymous imageboards just to actually get decent input

>> No.3508543

Is the clique as bad as it seems at the Zdoom forums? From an outsider it looks like a lot of the moderators/higher-profile modders have a big old IRC circlejerk going on. I get the feeling that the few guys who post here aren't really into that whole deal but it does make the place have a certain...unpleasent vibe to it.

>> No.3508548

anybody want to play duke nukem 3d deathmatch with me?

megaton edition on steam

i've literally never played 2.5d deathmatch before so i kind of want to try it out

i can host server, or you can if your internet is god tier or something

>> No.3508550

>unexplained grudges

these are the worst fucking thing to deal with. Problem is sometimes when I see guys spouting reddit-tier dick sucking about projects I kind of WANT to hate it which isn't fair to the author.

>> No.3508551

northeast america / nys preferred btw

>> No.3508554


>> No.3508561

>random people start kissing your ass and bending over backwards to try and look cool to you
I have this problem due to autism. When I realized people were praising my paintings and writing (which were mediocre at best) because I was a spazzy and not because of my skill, I tore them all up, threw out my paints and brushes, deleted all my (decent) short stories, and never did a single art piece again.

>> No.3508570

>[09-13] Angst Rahz Revenge Doom TC

Angst TC developer here, thanks guys for featuring my mod on the news, it really means a lot to me!
i didn't even imagined it would have been featured.

aniway, let me tell you what i'm working on for now (since i don't have a proper blog site... should i do a tumblr or something for posting progress?)

after finishing the weapons (including a not shown in the video melee), i've started to make some enemies based on the original ones.

for now it's 3 on 7 enemies (1 finished, 1 needs animations, 1 incomplete):
Kugel Sentry: http://i.imgur.com/2hwtRvU.gif
Steel Biped:http://i.imgur.com/5cFQ0hX.gif

>> No.3508581

It looks like a botched circumcision

>> No.3508587

sorry, is this not the place for that?

where should i go instead

there's no servers up for duke3d at all at the moment

>> No.3508601

It's the inherent problem with any identity-based community. People's accomplishments, both good and bad, get associated with their names, and people's opinions of these accomplishments get tied to them as a result.

The advantage of an anonymity-based community is that such things can be shed, which is terrible for archiving but fantastic for unfiltered and perception-free data.

But even that has its limits. We know Eric is good at DM but kind of a nerd. We know ijon is good at coding but keeps to himself. Etc.

>> No.3508623

Legitimate question: What exactly is wrong with filters? Are you just being elitists and chose a random graphical effect to look down on?

>> No.3508626

they look bad.

>> No.3508629

Isn't Duke3D multiplayer either hell to do or using a now-defunct Duke3D thing from Steam?

>> No.3508630

Alot of the times they make things end up looking worse than when they would be vanilla

>> No.3508632

They just don't work with doom's primitive graphics, so end up making everything look like a smudge.

>> No.3508639

don't know

never tried it, and there's no one to try it with atm

unless somebody wanted to host

>> No.3508643

at first i liked them because in some cases they hide some distorted pixels and also because i always used them, but when i tried with no filters i noticed it was a lot better, with filters it all looks like... impasted??

>> No.3508647

hq filters fuck with the integrity of the sprites sometimes

people complaining about linear are just being spergs though

>> No.3508649

is this change only for this particular mode? will other modes still have their normal enemies?

looks p cool tho

>> No.3508653

They just look like shit.

>> No.3508654


>> No.3508658

hi ling

>> No.3508665

alright lads

going to host a duke mp server, deathmatch

what time limit / frag limit would y'all prefer

>> No.3508668

60 min 100 frag

>> No.3508670
File: 244 KB, 1600x900, 20160919163636_1.jpg [View same] [iqdb] [saucenao] [google]

our choices

for some reason it's not letting me change the level / friendly fire / monsters

>> No.3508684


created the lobby - can any of you see it?

it's not letting me just start with one player which is kinda dumb imo

>> No.3508694

Wait there's a new update? Can't seem to find it.

>> No.3508702

i think its currently wip

so we should see it maybe in 59xx at the earliest

>> No.3508724

oh yes!

>> No.3508728

And at around 2:58 you can hear the heretic/hexen 'oof' noise

>> No.3508763

Had a brief game with some guy.

not sure if it was one of you

anyway, the 1v1 duke is actually fairly slow paced, mainly because of the map size

might change the kill count to like 10 or the time limit to 5 min

>> No.3508830

it looks like that to an outsider because it's true, there definitely is an in-group and out-group

I'm not a huge fan of it, since the cliques tend to get really weird

>> No.3508838

sup esselfortium

>> No.3508839
File: 581 KB, 2560x1920, 1474321130.jpg [View same] [iqdb] [saucenao] [google]

Sword of Damocles
dmswrd.zip (53 KB, 2005-04-29) - Ray Johnson

starting out a bit like e3m1 in a tree-filled yard this map then splits into two main pieces, firstly a fairly convoluted yet compact castle-style map (with some techy bits for no apparent reason), then after a final large courtyard it seems the author decided "no i need something more, i need a hook to name this otherwise fairly generic effort", so he drew a massive sword on the automap, textured it and made the walls lower like the end of e1m8, surrounded it with an arena, carefully shadowcasted it, then put a cyberdemon in a pit for you to deal with.

the first part of the level is quite short on ammo to begin with. i found it best to go for the chainsaw and backpack secret first. although you are largely unrestricted on where you must go, the route is not always obvious. the three keys - i'm not sure the blue is actually necessary but i wanted it for the plasma gun. the yellow is near an inescapable blood pool which i somehow never fell into, behind a red archway that resembles the e2m1 cross but then reveals itself to be a mouth and tries to bite you. the red key is in the curiously tech segment in the centre of the castle. there is a roomful of teleporters which you can ignore, but the way to the red door is technically a secret area, but it's fairly well hinted, a window to show there's a room behind a inset wall, with a barrel in front to show the wall is shootable.

the sword + boss encounter is trivialised because the previous large courtyard full of barons gave you a free BFG if you cared to jump into it. maybe a more cautious player from 1994 might not have felt the courage to drop into a courtyard with several barons and cacodemons or in case there was no way out. still it's clear the cyberdemon fight is meant to be done with rockets but they're not necessary.

good level, worth a play anyway.

>> No.3508847
File: 19 KB, 967x254, UAC logo.png [View same] [iqdb] [saucenao] [google]


>> No.3508858


>> No.3508861
File: 5 KB, 1024x1024, floor1_1.png [View same] [iqdb] [saucenao] [google]

Pfff the arrow isn't even facing the right way, who are they kidding?

>> No.3508863

Just you wait til they get merged with Roscosmos

>> No.3508874
File: 10 KB, 459x377, wait what.png [View same] [iqdb] [saucenao] [google]

>download Doom RPG

Jesus talk about overly complicated

Is there any kind of visual guide about what the fuck it all means? I keep getting shit like Regen +1 thrown at my face and I have no fucking clu what exactly the effects are or why I even got it considering I didn't kill or collect anything.

>> No.3508931
File: 241 KB, 800x600, Doom Triggered.jpg [View same] [iqdb] [saucenao] [google]


>> No.3508938
File: 2.63 MB, 768x432, Inventory Test.webm [View same] [iqdb] [saucenao] [google]

Dumb idea time! How about categorized inventory in Hexen?

This was a 5 minute mock-up of an idea I had while working. You use the Chaos/Banishment device to "expand/collapse" your inventory bar. I figured with a little tinkering you could easily add categories for different items. I could see this being relatively useful in something like Wrath of Cronos where you have about 10 million different items along side Hexen's standard items.

>> No.3508941
File: 272 KB, 485x489, 1470993053652.png [View same] [iqdb] [saucenao] [google]


>> No.3508942
File: 14 KB, 146x74, DNSGA0.png [View same] [iqdb] [saucenao] [google]

> check out new post in tsp thread
> clip of mels new voice saying "oh sweet a donut gun"

donut gun confirmed?

>> No.3508951
File: 14 KB, 480x360, READ NIGGA READ.jpg [View same] [iqdb] [saucenao] [google]


The Regen+ thing is a stat going up, stats can grow naturally.

>> No.3508957

Oh and while I'm at it, this is TEDIOUS AS FUCK but trust me.

Customize your hud, put everything where you want it. It takes a while and having to go into the options every time sucks major dick but it's worth doing.

>> No.3508961

Why do these webms look so much smoother than my game which runs at full FPS?

>> No.3508964


I remember reading about that. IIRC it has something to do with video cards handling games and video playback differently, lending videos a smoother appearance even when they're at the same framerate.

>> No.3508969

Well that sucks, is there a way to change that at all?

>> No.3508973

if i have to give marty credit for one thing (besides sexy ui design), its that his "sorry i havent posted" updates always make me lol

>"You know, to tell you the truth I've actually been trying to send in my updates via the US postal service but it turns out that the ZDoom forums no longer accept posts by mail."

>> No.3508983

Is that an edited sawblade from Redneck Rampage?

>> No.3508994
File: 10 KB, 316x208, 129791361349.jpg [View same] [iqdb] [saucenao] [google]

>make a shitty meme character for a source port a long time ago
>few years later someone asks you for permission for them to re-release it

>> No.3509010 [DELETED] 

good, nambona is nothing but a niggerlover aids infested slug

>> No.3509014
File: 260 KB, 803x790, rises paw.png [View same] [iqdb] [saucenao] [google]

What is the worst case of "I-It's not theft, its an homage :^)" you have seen?

>> No.3509018

Oh right, i forgot about Maestro. Yeah he could get in.

I love how he is a mix of MMBN normal netnavi and doomguy

>> No.3509034

Every single Brutal Doom sub-mod.
The super retarded mash-up ones like Project Brutality and Hardcore Doom Wars are special stand-outs.

>> No.3509052

I quite like Project Brutality
At least, the older versions that didn't require a fucking supercomputer to run smoothly

>> No.3509056
File: 1.53 MB, 1748x2550, balanced_gameplay.png [View same] [iqdb] [saucenao] [google]

>Hardcore Doom Wars
Always related.

>> No.3509058

my potato 2011 laptop can run the latest version smoothly.

>> No.3509059

flats are mirrored floor to ceiling, so if that's intended as a floor it's backwards, but when used as a ceiling it'll be the right way.

>> No.3509061
File: 229 KB, 800x774, fAu8Pg.png [View same] [iqdb] [saucenao] [google]

I'm happy for you.

>> No.3509065

because your optic nerves have a finite bandwidth. our eyes / brains just weren't designed to fully process of an image covering a significant portion of our visual field that is changing at high speed.

sometime i'll be at a target and see a console game playing from 20 feet away and think "wow that looks super smooth, why doesn't my copy look like that?" but then realize, of course mine looks just like that. it's just that when i play on a big tv it's literally saturating my optic nerve and i lose the full sensation of movement that i get when i see it from further away.

>> No.3509068

thanks man, really appreciate it.

>> No.3509072


Vinesauce's Doom map contest stream is starting.

>> No.3509086
File: 2 KB, 49x106, B1_cultist.gif [View same] [iqdb] [saucenao] [google]

finished blood an hour ago and by golly it was amazing

already thinking of playing duke or shadow warrior next, should i get dos releases or are the respective "classic redux" / "megaton edition" versions a good choice?

>> No.3509098
File: 2.62 MB, 272x200, GTA car physics.gif [View same] [iqdb] [saucenao] [google]

To be fair I *have* to play PB other BD
>try to play BD on GZ
>error because creator can't code for shit
>try to play BD on ZD or Z&
>glitches up the ass
>try PB on GZ
>runs like a charm if a bit laggy sometimes

>> No.3509103

For Shadowarrior get it on GOG, its free now if I'm not mistaken.
For Duke Nukem pirate the Megaton edition and play using EDuke. Just don't give Gearbox your money.

>> No.3509109
File: 447 KB, 854x880, nagadoesnotappreciatethisbullshit.png [View same] [iqdb] [saucenao] [google]


>error because creator can't code for shit

Has he still not fixed (0.l)?

>> No.3509112

monkey island sprites?

>> No.3509125



>> No.3509127
File: 372 KB, 854x859, abstracthell.jpg [View same] [iqdb] [saucenao] [google]

>blue part of a map
>chat devolves into ''YOU'RE BLUE NOW'', ''BONETROUSLE'' etc.

>> No.3509129

>Reading twitch chat

Your fault and your fault alone.

>> No.3509154

mels new voice sounds cute

>> No.3509162

>you can hold the fire button and the chaingun's bullets will always have perfect accuracy
Wow, Joel.

>> No.3509195
File: 24 KB, 300x350, there's a hair on your screen.jpg [View same] [iqdb] [saucenao] [google]

Name one project you wish wasn't fucking dead.

>> No.3509202

heh, good one Yahtzee

>> No.3509204

Buttsex 3 desu

>> No.3509217

I would say tsp but it looks like that's not really the case anymore

>> No.3509218


>> No.3509223

Gunslinger 2.0
At least a fucking fix for the HUD

>> No.3509249

Project MSX

>> No.3509259

play deathwish for blood

>> No.3509262

Its not dead if its complete :^)

>> No.3509270 [DELETED] 
File: 58 KB, 480x1084, 1441830921298.jpg [View same] [iqdb] [saucenao] [google]


>you'll never get to see the blade weapon he mentioned
>in his last post on the forums a year ago

>> No.3509271
File: 36 KB, 283x284, clodscape.png [View same] [iqdb] [saucenao] [google]

Just for curiosity's sake, does anyone have the original download of Nazi Auferstehung?

>> No.3509272
File: 58 KB, 480x1084, 1441830921298.jpg [View same] [iqdb] [saucenao] [google]


>you'll never get to see the blade weapon he talked about
>in his last post to the forum
>three years ago

>> No.3509273

good job.

>> No.3509281

>Constantly uses mousewheel to change weapons
This isn't the GBA port, Joel.

>> No.3509287

Pokémon DOOM: Titanium

>> No.3509289

>dropping movement and aiming to switch guns
>having freaky alien fingers

>> No.3509296

>people are still playing Doom Barracks Zone servers to this day
truly an immortal wad.

>> No.3509297
File: 298 KB, 960x855, AMERICA.jpg [View same] [iqdb] [saucenao] [google]

>look it up
>think its just Doom where you shoot Pokemon
>mfw im wrong
Is there ANYTHING that cannot be done in this engine.

>> No.3509301


>> No.3509308
File: 1.84 MB, 325x244, 1454537405017.gif [View same] [iqdb] [saucenao] [google]

>you're not a medkit

>> No.3509318

My condolences for your cerebral palsy.

>> No.3509330

doom has yet find me a gf

>> No.3509332
File: 527 KB, 300x166, gooby pls.gif [View same] [iqdb] [saucenao] [google]

>"this has to be fake"
>watch the fatality

>> No.3509423

>it was mentioned in the 1992 press release announcing the game for the first time.

And you just literally quoted the reason why it was included

>it was some crazy bullshit that John Romero wrote to hype the game.

it's on Masters of DOOM

>> No.3509437

i was playing xpiratez and i didnt even know it was pirate day
i should play pirate doom again though
i wanna play it pistol start unlike last time

>> No.3509448

I should replay Pirate Doom because Pirate Doom is fucking cool.

>> No.3509464


>> No.3509471

Very large amounts of enemies, at least at a reasonable framerate. Assuming you're talking about GZDoom of course.

>> No.3509476

Don't forget huge open maps without many walls. Makes GZDoom die a slow laggy death.
PrBoom+ is still best for those.

>> No.3509512

A kart racing mod. :v)

>> No.3509564

>basically just skimming through the VOD to see whether your map has been played yet

A pity he goes through them randomly and not, for example, alphabetically.

>> No.3509585

wtf project brutality is like objectively better than standard brutal. makes it feel like a bonafide gameplay mod and not just edgified doom with kicks and headshots

>> No.3509586

I just hope you didn't have to take your finger off the shitpost button just to press the spacebar

>> No.3509594

He also used god mode just to get through some of them faster, and not really paid attention to which source port the wads were tested for. A shame really.

>> No.3509596

Then I'm lucky that my works the same for both GZDoom and Zdoom.

If it made it in.

>> No.3509612

To be fair the rules did say "For ZDoom"

>> No.3509618

They also said that GZDoom is acceptable.

>> No.3509627

he literally said on stream that he played some in gzdoom because they're specified under the name.

>> No.3509640

It causes the textures and sprites to look like they were smeared with vaseline. Many OpenGL ports also have the filters on by default, which made it common back in the day for people in the community to mistakenly think filters were inherent of GL rendering.

>> No.3509654
File: 40 KB, 528x423, crosseyed.jpg [View same] [iqdb] [saucenao] [google]


>> No.3509658

I read about that one. The author was high when making it, wasn't he?

>> No.3509660
File: 154 KB, 1024x768, BUT THIS IS TO RATTLE EVEN FURTHER.png [View same] [iqdb] [saucenao] [google]

>playing build engine game
>blow up wall
>stand in awe at the explosions for a solid three seconds
>suddenly they begin to close in on you
>try and backpedal
>suddenly find you've backed yourself into a corner

>> No.3509662

That shit happened to me in a vent once. It was fucked.

>> No.3509668
File: 106 KB, 1040x678, 1454279902244.jpg [View same] [iqdb] [saucenao] [google]

>playing build engine game
>blow up wall
>get closer to gap
>50-75 health lost in the blink of an eye

>> No.3509676
File: 80 KB, 640x480, 1443500936368.jpg [View same] [iqdb] [saucenao] [google]

my god the AoE on shadow warrior's grenade launcher is fucking ridiculous.

I have probably never been more afraid of firing a weapon in close quarters in a retro shooter in my whole fucking life.

>> No.3509678

That's the Build engine and explosion damage for you.

>> No.3509684
File: 44 KB, 349x303, 1413772103685.png [View same] [iqdb] [saucenao] [google]

yeah it's a monstrosity

i love it

>> No.3509686

>Playing build engine game
>Rapid explosions everywhere
>It's Blood
Fucking UNF, best explosion sounds in videogames to me.

>> No.3509698

yeah no contest it definitely feels like absolute sex, it's solid proof guns don't need to blare into your fucking eardrums everytime to convey a sense of power if anything, bonus points for being a pretty fucking deadly weapon to wield obviously what with it being a motherfucking *grenade launcher* and what not.

it's more of the fact that I need to back up like one whole room and a half every damn time I pull the trigger, and even then I end up smudged for like 10hp or so.

>> No.3509703
File: 100 KB, 300x300, bueno.png [View same] [iqdb] [saucenao] [google]

Speaking of which, which games and mods have nice grenade launchers? Bouncing them off walls to kill shit is satisfying.

>> No.3509706

Trailblazer has a pretty good grenade launcher.

>> No.3509713

Is that a challenge?

>> No.3509724
File: 616 KB, 658x150, pressBtostart.gif [View same] [iqdb] [saucenao] [google]


>> No.3509725
File: 368 KB, 2500x1536, infinity_bg.lg.jpg [View same] [iqdb] [saucenao] [google]

If you're talking about the image posted, yeah, Craig Mullins' art is great. That one in particular is actually a third-party edit, but nonetheless good.

Just about every one of his Marathon works are here, if anyone's interested:

>> No.3509732
File: 49 KB, 271x369, 1463035962036.png [View same] [iqdb] [saucenao] [google]

>GZDoom 2.2.0 fails to run Pirate Doom


>> No.3509738

I don't know, I'm no big fan of a vomit of features all over the place in a game that works better in simplicity.

>> No.3509773

as far as i'm concerned it's got the best rng feature ever (dynamic progression) which mods like doomrla definitely need to adopt. it's not like it's just a bunch of random bullshit like complex doom or something

>> No.3509790
File: 1.53 MB, 720x360, BOY HOWDY I SURE LOVE ME SOME GODDAMN RECOIL.webm [View same] [iqdb] [saucenao] [google]


>> No.3509803

I don't remember the heavy assault rifle being anything like that

>> No.3509806

>abloobloo i dont know how to move my mouse down

>> No.3509816

i never fired a machinegun, but wouldn't the recoil stop affecting your aim once you brace (aim down) ?

>> No.3509845

help! that doom download file in the op is telling me it's gonna take 20 hours to download

>> No.3509857

it's just to add another layer to the gunplay, it doesn't have to be realistic

>> No.3509872
File: 14 KB, 365x507, that really cheekied my breeki.png [View same] [iqdb] [saucenao] [google]


Another annoying layer

>> No.3509880

the overall quality of the mod is mediocre at best

things like that are more detrimental to the gunplay than compliments it

>> No.3509881

having to drag your mouse off it's pad is not really enjoyable
but yeah, recoil gives guns a lot more oomph
but maybe a simple vertical shake once you're braced would be enough (and less annoying)
(that plus messing with the mouse speed while you shoot?)

>> No.3509886

nah having to count for your gun's movement along with the enemy's is interesting. the resistance the game gives the player are what makes games engaging. this is like basic design principle
yeah it doesnt look very good. i'm js
>having to drag your mouse off it's pad is not really enjoyable
yeah good thing you don't have to do that

>> No.3509892

what should I draw?

>> No.3509897

demon tiddy

>> No.3509903

porn of lord blazkowicz

>> No.3509904

Doom OC orgy

>> No.3509905
File: 12 KB, 331x473, 3NXk96G.jpg [View same] [iqdb] [saucenao] [google]


i love you guys

>> No.3509907
File: 5 KB, 263x263, thou art a sodomite.png [View same] [iqdb] [saucenao] [google]



>> No.3509909


>> No.3509912

do it

do it

fucking do it

>> No.3509915


Blaz is a pure hearted buffoon. If you seriously do this please at least consider making tasteful

>> No.3509920

missionary with a wife for the sake of procreation, got it

>> No.3509921


So naked handholding with a pure maiden, got it.

>> No.3509925
File: 55 KB, 351x351, 1422911946052.jpg [View same] [iqdb] [saucenao] [google]


I probably should have kept my mouth shut

>> No.3509926


Kegan, I don't think there's a way to tastefully stick your cum hose into someone's womb canyon.

>> No.3509928




>> No.3509929

i just imagined the blazkowicz family line just kind of asexually reproduced, like flowers.

i don't think any woman could hold doomguy's seed and stay intact.

>> No.3509932
File: 6 KB, 355x313, Doomguy waving flippers.png [View same] [iqdb] [saucenao] [google]


yeah but I can't be having that if I plan to have Blaz a standalone character in vidya in the future

>> No.3509935
File: 45 KB, 678x418, ldSiEKL.jpg [View same] [iqdb] [saucenao] [google]


>> No.3509941
File: 310 KB, 545x510, TBF8hgD.png [View same] [iqdb] [saucenao] [google]



>> No.3509942


>> No.3509943
File: 335 KB, 550x700, 412.png [View same] [iqdb] [saucenao] [google]


>> No.3509945
File: 382 KB, 376x280, 1366867316072.gif [View same] [iqdb] [saucenao] [google]


>> No.3509947


>> No.3509949
File: 44 KB, 425x282, 1438924454879.jpg [View same] [iqdb] [saucenao] [google]


>> No.3509954


That is the exact opposite of what I requested

>> No.3509956

he's hugging someone very close

you can't get more pure than that

>> No.3509958

You got something against hugging, faggot?

>> No.3509959

shota domguy x hell baroness

>> No.3509962


>LordBlaz knees feels-guy in the face.JPG

>> No.3509970
File: 131 KB, 896x1024, scrap516_a.jpg [View same] [iqdb] [saucenao] [google]


>> No.3509972



>> No.3509973

it's nice of her to help getting his helmet on

>> No.3509974


"Thank thee for helping me, maiden! Mine helmet tis stuffy, sometimes."

>> No.3509975

she's helping with his shoulder exercises

>> No.3509978


So does Lord Blazkowicz always exercise with maiden-lift squats?

>> No.3509979

wow, exercise trainers look weird in hell

>> No.3509986

It doesn't help that I have an armor/helmet fetish as well. Don't do this to me, Doom General.

>> No.3509989
File: 224 KB, 1536x1408, scrap517_a.jpg [View same] [iqdb] [saucenao] [google]


Well you gotta get swole enough to hold all those items and keep up a speedy 35 mph gait somehow

>> No.3509991



Put hearts on those boxers right now.

>> No.3509992
File: 230 KB, 1536x1408, scrap517_a.jpg [View same] [iqdb] [saucenao] [google]

Oops, my bad.

>> No.3509993


Okay carry on.

>> No.3510000
File: 1.79 MB, 2336x4160, IMG_20160920_033855.jpg [View same] [iqdb] [saucenao] [google]

lacks doomguy, baronesses are a OK in my book so I kinda went with it

sorry for both the ink smears and potato quality

>> No.3510009

very nice
she looks sort of... confused, I guess?

>> No.3510013

didn't really care much about conveying an expression in particular so take it anyway you want it. I personally think she looks slightly pissed

>> No.3510021

it's a huge collection of the top 100 wads and cacowards and loads of stuff, as i understand it. too much, if you only want the iwads.

>> No.3510027

Head kinda reminds me of Tower Girls

Also nice quads

>> No.3510054
File: 181 KB, 800x600, Screenshot_Doom_20160914_091218.png [View same] [iqdb] [saucenao] [google]

Immoral Conduct

>> No.3510061
File: 264 KB, 1280x788, mg3.jpg [View same] [iqdb] [saucenao] [google]

Sort of, you could brace and try to keep control of it in runaway full-auto, but you'd have a really difficult time keeping it on target.

Not that you'd use a machinegun like that in sustained full-auto fire anyway, you'd use it in repeated bursts, and ideally with another machinegunner (or two), to take turns firing as you pause (this is called 'talking' machineguns), to make sure your gun doesn't overheat at a bad time.

It'd also depend on what kind of machinegun you're looking at, a GPMG in a full-sized rifle cartridge can be tougher (though not impossible) to handle standing:

The MG3 for example is derived from the old Wehrmacht MG42, known for it's very high rate of fire, so it's among the less easy ones, (something like an M240B would be easier), the rate of fire in the .webm makes me think MG3 tier.
You really want to use a bipod with a weapon like this.

But something like an LMG/SAW in an intermediate cartridge (like used in an assault rifle) would be much easier to handle.

What mod is that anyway, Mutiny? It looks different.

>> No.3510069

Yeah I've seen the dick sucking and it's embarassing. I can forgive younger members for doing it but anybody out of school/college age should be above it.

>> No.3510071

That's a neat idea, I always thought inventory management in Doom mods is a fucking nightmare.

>> No.3510073


>> No.3510078

It's a new mod that came out recently, Doom 4 style weapons.

It's on the ZDoom forums

>> No.3510098

Can someone make a dungeon keeper WAD or total convert pls !

>> No.3510109
File: 45 KB, 232x258, 1451867774375.png [View same] [iqdb] [saucenao] [google]

You wipe your harddrive right now, mister!

>> No.3510130
File: 338 KB, 1024x768, KS-23_1.jpg [View same] [iqdb] [saucenao] [google]

So is the shotgun from Project MSX basically a tacticool version of this?

>> No.3510132
File: 100 KB, 250x250, 6c7.png [View same] [iqdb] [saucenao] [google]


That's a lovely gun

>> No.3510137
File: 879 KB, 365x194, 1469410378051.gif [View same] [iqdb] [saucenao] [google]


>> No.3510138
File: 137 KB, 623x527, 1455757158642.png [View same] [iqdb] [saucenao] [google]

Tried Psychic for the first time today and man those guns are a bit...weird. I'm not sure if it really needed an upgrade store either.

>> No.3510141


stick with the shotgun and grenade launcher, everything else sucks.

>> No.3510143

Not a fan of the shotgun's sound effects but it seems to be the weapon that best meshes well with the powers thing. The grenade launcher is sorta alright I suppose.

But goddamn, those pistols are the definition of 'death of a thousand cuts'. It takes forever to kill shit with them.

>> No.3510164

It looked vaguely like the shotgun for Halo.

I remember the bolt looking extremely similar to the M16 one.

>> No.3510168
File: 84 KB, 466x492, doominati.png [View same] [iqdb] [saucenao] [google]

do you think this is a fucking joke?

>> No.3510172

ultimate doom 64

that style was 10/10

>> No.3510176

Weapons designed around having infinite ammo always suck

>> No.3510184



>> No.3510185

Is there any way to create doom maps while on mobile? Like an android app? I don't care how shitty it is

>> No.3510189

Marathon 2 is my personal fav.M1 had ugly ass MS-Paint graphics and maze like levels. Infinity had a confusing plot, and little change. M2 is my fav. If you want to edit/create maps, use Weland.

>> No.3510193

IIRC it's based on the FEAR 2 shotgun

games/mods need more cool nailguns

>> No.3510198

>I don't care how shitty it is
run DEU in DOSBOX maybe?

>> No.3510207

That... migth actually work for me. Thanks man

>> No.3510213
File: 2.64 MB, 960x540, Reload, Dr Freeman.webm [View same] [iqdb] [saucenao] [google]

Slav bronze age magic

>> No.3510217
File: 18 KB, 400x299, DETECTING A HIGH LEVEL OF BULLSHIT IN THIS AREA.jpg [View same] [iqdb] [saucenao] [google]


>melee weapons suck
>the mega buster sucks
>the blazter in the current version of GMOTA sucks
>the razorwind in Turok 2 sucks
>the flare gun from Zero Tolerance sucks
>the painkiller sucks

>> No.3510220

>pain killer from painkiller
>ever used by anyone outside that level which requires you only use pain killer to get the tarot

>> No.3510225
File: 16 KB, 400x400, air man reading the latest mega man game cancellations.png [View same] [iqdb] [saucenao] [google]

Certainly, you have to offset them somehow.

I only gave the mod a twirl since Term has a year-old video on weapon feedback and he mentions the Psychic shotgun often at the start of it. I'm still having some fun with the mod at least with blasting fuckers with lightning and pillars of fire, but I think I held my expectations a bit high.

Giving it some thought Guncaster does seem to share similar mechanics with guns/magic/shop, but in stark contrast Cyg is overpowered as fuck though it's still all good fun. Is there a middle ground equivalent I'm not aware of by any chance?

>> No.3510227


I use it all the time because it's fucking cool, and using the altfire and the special secondary fire attack can shred through monsters with ease

>> No.3510234
File: 1.45 MB, 233x291, 1455564455673.gif [View same] [iqdb] [saucenao] [google]

>>the blazter in the current version of GMOTA sucks

but that's right

it's not that the weapon itself sucks, but the infinite ammo makes it overpowered; the sword should be your infinite ammo fallback just like any traditional melee weapon, why engage fuckers in close quarters when you can spam your dagger-gun forever from across the room?

>> No.3510237


well it doesn't suck in the sense of damage output or feedback, it's just not well thought out because of how stupidly overpowered it is.

>> No.3510252

if you use the quick swap+attack key for it, you can shake down corpses for crazy amounts of dosh before they disappear

>> No.3510253

Yeah that's the only use it has. HOWEVER use electro driver combo attack to trigger a spazdown, then shift to grenade. Everyone explodes into gibs, you get showered with little 20 gold rings.

>> No.3510283

> shurikens and lightning

why can't we have guns as awesome as this

>> No.3510292

Because AAA game devs lost their will to live a long time ago

>> No.3510305

Which episode of Quake is considered the best?

>> No.3510309

I like Episode 2 cause it's the Romero episode.

>> No.3510315

Episode 2 and 3 are the best IMO.

>> No.3510354

It's like a flowchart famila
>is the game shareware?
>the shareware one (duh)

>> No.3510358
File: 678 KB, 518x692, tfw no water.png [View same] [iqdb] [saucenao] [google]

>still no mod where doomguy rides a cacodemon
No, HDoom doesn't count

>> No.3510360

so? we got mods
where are the creative and overly cool guns?

>> No.3510362

>so? we got mods
Name the last shooting game with mod support

>> No.3510364

what is your idea that can't be done in doom?

>> No.3510367

Oh, everything can be done in doom, senpai. The question is can it be done WELL in doom?

>> No.3510371

slopes that change their grade :^)

>> No.3510373 [DELETED] 

Have people (in competetative scene I mean) completely given up on finishing doom 2 on nightmare or do some still try? Are there games harder on last difficulty than doom2?

>> No.3510386

HDoom doesn't have futa cacos tho

>> No.3510393

>Very large amounts of enemies, at least at a reasonable framerate
Do slaughter maps make your pc cry?

>> No.3510398

M8, people are still having trouble finishing doom 2 on HMP.

>> No.3510401

There was only one made for GZDoom, and he did play it in that source port.

>> No.3510404

But that's the difficulty I first finished it on though. Are you trolling?

>> No.3510412


I somewhat doubt that Cursed Realms (around the 50 minute mark) was made exclusively for the contest but whatever.

Also, he keeps saying "GSDoom" instead of "GZDoom".

>> No.3510416

I remember seeing Cursed Realms live. He couldn't get a teleporter to work or something and noclipped around the level.

>> No.3510441

Yeah tried this out and had similar feelings, good level, but man are open field fights with Cyberdemons aren't really impressive or challenging, not even an "oh shit".

>> No.3510442
File: 59 KB, 802x580, specs.png [View same] [iqdb] [saucenao] [google]

My machine has 2011-2012 parts but still, have you tried running nuts.wad on PrBoom+'s GL port? 144 FPS throughout the entire ordeal at 1920x1080. At least on the first part of the map I go down to about sub-20 FPS on GZDoom. Obviously the latter is a lot more advanced, but still.

Of recent, MetaDoom blood splatters really add up and kill the framerate so I have to enable the fast cleanup on maps with significantly high monster counts. Assuming the target is 60 FPS, there's notable dips in stuff like Gutrot Island and Reel Stadium on Reelism.

>> No.3510498


Where the fuck do I download HDM? All links are dead

>> No.3510546 [DELETED] 

right here http://jinotra.in/downloads/mods/doom/not_mine/HARDCORE_DOOM_WARS.7z

>> No.3510548


>> No.3510551 [DELETED] 

oh right it requries brutal doom v19 to run as well, reuploading with that

also I'm gonna try to find BRUTAL INSANITY as well, because that was also supremely retarded

>> No.3510571

He said Doomguy riding a caco, not a caco riding a Doomguy.

>> No.3510589
File: 499 KB, 1280x800, Screenshot_Doom_20160510_173514.png [View same] [iqdb] [saucenao] [google]


hardcore doom wars is easily the worse of the two though

>> No.3510601

Would anybody be interested in a 1024 sized megawad for Doom 64? I've created a few decent levels and got decent feedback here and on the D64 forums for one of them at least. Or would I just end up wasting my time with it?

>> No.3510602

that's the end of map01 isn't it
almost unrecognisable

>> No.3510605

yes, and that ship replaced a medikit

I just stood in front of it while chaingunners exploded inside me

>> No.3510608
File: 6 KB, 207x285, you're not a medkit.png [View same] [iqdb] [saucenao] [google]


>> No.3510619

So I was thinking about hooking up some Doom and getting comfy on my couch with some blankets and my trusty controller.
I just don't know what I shoukd play, what's the best? PC version? PSX version? Atari Jaguar version?
If PC, what? Plain DOSBox?

>> No.3510623

game grumps couldn't even make it past E1.
I'm also pretty sure my gf couldn't manage more than 3 levels of it.

normies suck at games dude.

>> No.3510627

Game Grumps played Doom 1?

>> No.3510629

FEAR 2's model with FEAR 1's sound, if I am right
Also I think the normal shotgun uses FEAR 1's model, PMSX uses a lot of FEAR assets
FEAR 1 had the most satisfying shotgun I have ever seen

>> No.3510636

do yourself a favor, don't bother. it's master chief death battle levels of cringe material.

>> No.3510638

I looked it up and can't find it, it's just Doom 4.

>> No.3510639

if you wanna experience true cringe then watch TBFP play Brutal Doom and get everything wrong in just the first few minutes, like thinking that software renderer is opengl.

>> No.3510652

it was a pump-action spas12-lookalike in FEAR 1
MSX has a semi-auto bullpup famas-lookalike

FEAR SG is pretty sex tho
the firing and pump sound
close-range forced-organ-donation

>> No.3510664

uh https://www.youtube.com/watch?v=8FleRgH2NaQ

>> No.3510668


that video is a photoshop

>> No.3510685
File: 203 KB, 540x421, doomguy in repose.png [View same] [iqdb] [saucenao] [google]

>update gzdoom
>90% of mods and some wads don't work

>> No.3510691

they did on a live stream long ago, it was first posted here iirc and garnered a ton of angry posts

>> No.3510693

oh, so you're doing that shitty forced meme


>> No.3510696

and there still has yet to be any proof or archive of their stream, so i'm pretty sure the rage was fake

>> No.3510706 [DELETED] 

and they're all just to spite you, and you only.

>> No.3510709

don't know if any of the anons that reacted to it are still around but despite the lack of proof proper (I don't seldomly go around archiving streams that infuriate me) but I can assure you, 100% they did

>> No.3510715

I don't remember this, do you have a link to the thread/posts in the archive?

>> No.3510729


>> No.3510748

Yes, please. I love Doom 64 and would like any opportunity to get back to it. I'm sure there are others. In fact, I know there are.

Post some screenshots, too.

>> No.3510761

no i meant on desuarchive or wherever.

>> No.3510764

well you could just go on the archive back to November 28th 2015, the date of the stream.

>> No.3510778

It was one of those youtube stream things, no wonder there are not VODs of it


here's a post that talks about it

>> No.3510789


>> No.3510834

I bet some shitty metameme thing is going to win the Joel contest.

>> No.3510839

looks like the current winning map is the last one he played.


>> No.3510849

>he fell for gzdoom meme
>he fell for updating software meme
no sympathy

>> No.3510850

I in all honesty don't give a shit about it.

>> No.3510857

>he fell for the meme meme
sympathy meme

>> No.3510858

Yet you cared enough to let everyone know about your amazing indifference.

>> No.3510862

why so defensive? am I not allowed to point out what I think about it?

>> No.3510868

>this angry over a memeout bro contest

>> No.3510870

You don't see the issue with only stating that you don't care about a thing when you could have done so by not saying anything? No, you NEED to tell people that you don't care. Let them know this very important fact.

Voice your opinion all you want, but don't complain when it makes you look stupid.

>> No.3510880

holy shit dude. one has to wonder how worked up you get over irl stuff too.

>> No.3510883

>don't complain when it makes you look stupid.
funny coming from the one guy who sets out to single out negating posts just cause.

don't let the door hit you on your way out.

>> No.3510884

thanks ƒam

>> No.3510887

was it really necessary to let folks know how pedantic you can be?

>> No.3510891

Now, why do you think I'm worked up, instead of making fun of the dumbo who thinks the best way to show indifference is telling people about it?

Well yeah, one has to point out stupid stuff like that. Maybe you will even work on coming off less stupid in the future.

Nothing else to say about it.

Who? An Anon you will not recognize once this argument is over? Aren't you a tad pedantic here yourself, mate?

>> No.3510895
File: 160 KB, 1920x1080, DOOM64 2016-09-20 15-52-55-03.jpg [View same] [iqdb] [saucenao] [google]

Here's one pic from the level that's actually worth a damn. I'll probably fix it up a bit if I decide to make it a full mega wad or a tiny 16 level wad instead.

>> No.3510901

you are the autism

all of it

>> No.3510902
File: 54 KB, 591x443, Certified_and_Satisfied.jpg [View same] [iqdb] [saucenao] [google]

god. just fuck off already and take your hurt ass with you.

>> No.3510942

Any wads that gave you a noticeable skill boost from playing them, or at the very least made you recognize your skill better? I'm still very bad at almost every megawad I try, but I'm interested in seeing if any of them did the trick for others

>> No.3510945

can some one send me the link to the hexen dark souls mod?

>> No.3510948


>> No.3510954

it's still in development, sym.


>> No.3510974
File: 226 KB, 800x600, Screenshot_Doom_20160920_214011.png [View same] [iqdb] [saucenao] [google]

You know I was gonna make fun of the Engrish, but honestly, this map, with it's music, was kind of creepy.

What was with all those Revenants in tubes anyway? They got loose and immediately teleported away, checked later and they were counted as dead, what's up with that?

Bloodstain, though mainly since it's built to focus a lot on you taking cover to survive encounters, and I know I'm good at running from cover to cover and how to use that against each monster.

It was also very nicely challenging, it never felt unfair or tedious, if I ran into an encounter that kept killing me, I'd eventually figure out a way to persevere, and it'd feel rewarding.
Level design was pretty too, without being too cluttered, I really wish it to win a Cacoward, or at least get nominated, because I feel it deserves recognition.

>> No.3510976

What the heck is that on the right?

>> No.3510978


>> No.3510984


Well, if he can fix the stuttering that happens as the player sprite warps to the camera position, this'd be cool.

>> No.3510995


Shit, that's pretty cool. Years back I was working on something for Hexen that was a bit like that; no real DS inspiration, but how it worked was you couldn't use inventory items instantly; you had to take them out of your satchel and use them, which kept you from having your shield in your left hand.

>> No.3511000
File: 128 KB, 640x480, Screenshot_Doom_20160920_172847.png [View same] [iqdb] [saucenao] [google]


>> No.3511049

What mod

>> No.3511053


ZDoom port of Immoral Conduct.

>> No.3511068

how do I run gzdoom in 1920x1280? The highest resolution in the options is 1280x854

>> No.3511073
File: 100 KB, 800x600, Screenshot_Doom_20160920_212109.png [View same] [iqdb] [saucenao] [google]


>> No.3511104

sorry nm I found it

>> No.3511126

pm'ed you the fix

>> No.3511141

>Immoral Conduct
Isn't IC a minor gameplay mod? I was talking more about the map.

>> No.3511157
File: 218 KB, 800x600, Screenshot_Doom_20160920_214235.png [View same] [iqdb] [saucenao] [google]

Mapset is Japanese Doom Community Project.

I think Alice88 and tatsurdcacocaco did some maps for it.

>> No.3511172

Is there any frame data on how fast the cultists fire in Blood? I feel like it's faster than reactable, which means you have to play by listening for the yells / mutterings that they do and trying to force 50-50s in option coverage as to where they are.

If they take at least 15 frames I'll just try to git gud with my aiming, but if they take shorter than that I'll just start playing the macrogame.

>> No.3511175

Interesting style. What is this structure?

>> No.3511182

Is it even possible to complete plutonia (let alone 2) on UV?

>> No.3511191

Truth or meme?

>> No.3511203

What? I got through on HMP with lots of trouble, like it was extremely hard. I had to actually have 3 saves - main one, kinda risky one (less than 50 health before something major) and really risky one (less than 30 and/or problems with ammo), which I would load depending on the situation and how far I am in which.

>> No.3511205

http://doomedsda.us/wad946m240.html - plutonia
all maps UV maxed since years.
entire wad run completed even in nightmare, since a year or two ago.

http://doomedsda.us/wad1086.html - pl2
it seems no one has done a non-tool-assisted d2all of pl2, but all the maps have been maxed from pistol starts.

>> No.3511217
File: 271 KB, 1076x1022, ss+(2016-09-20+at+06.25.11).png [View same] [iqdb] [saucenao] [google]

Nothing too special. Mostly just a basic space base. I wasn't planning on releasing it when I made it so the look is very generic for now.

>> No.3511225

How do you even make the the automap to look like that? Its always been just brown and white lines for me.

>> No.3511226


There's an option for textured floors, I believe.

>> No.3511230

Shit I never noticed there even was an automap option, my bad.

>> No.3511257
File: 16 KB, 404x462, 1445156139343.jpg [View same] [iqdb] [saucenao] [google]

Newfriend here. First time playing Doom, having real fun with the first game after playing the second first. It was fun, but felt like a real slog sometimes.
Anyway, can you guys recommend some cool wads for when i finish?

>> No.3511261

>Anyway, can you guys recommend some cool wads for when i finish?
read the op.

>> No.3511265

Shit, my bad. I rushed here out of excitement

>> No.3511267

Souls dev here; I plan to add that in the future just so you know. And a few other things (maybe)

>> No.3511272
File: 483 KB, 432x452, 1470093403530.gif [View same] [iqdb] [saucenao] [google]


oh fuck off

>> No.3511297
File: 2.98 MB, 692x480, BAR.webm [View same] [iqdb] [saucenao] [google]

is there a line of ACS code or DECORATE code that prevents you from swapping out weapons during a state?

>> No.3511307

I guess have a statejump check on the lower and raise states?

>> No.3511317


Doom Roguelike Arsenal
Project MSX
Hideous Destructor
The Space Pirate
Smooth Doom
Doom:The Golden Souls 1 & 2 (2 is demo-only ATM)
Russian Overkill
The Trooper
Pirate Doom
Project Brutality
Accessories to Murder
Shadow of the Wool Ball
Police Brutality
Colorful Hell

>> No.3511321

are we talking about pl or pl2 here?

for me, when pl2 came out, i decided i should actually bother to play through the original (having moved from doom2 to pwads, skipping final doom for years -- it was harder to get hold of in the late nineties / early 00s). i had UV-maxed a couple of the maps but most i hadn't even seen, so i maxed them all on HNTR just to learn them. this was a strange experience of constant deja vu - so many plutonia maps are homaged in various pwads it was like i'd played much of it before, even though i knew i hadn't. anyway a few years after this i started a random plutonia map on UV - map 20, death's domain - and managed to max it, so i set about doing the rest. it took a few months but eventually i was able to cross them all off the list.

pl2 is a whole other problem. i have maxed all the maps on HNTR, and a few on UV, but most are beyond me on the higher skill. occasionally, i will start a map randomly chosen from the ones i've not yet maxed on UV, but rarely do i get very far. pl2 is much more "modern" in its difficulty level, and i find myself hopelessly outmatched.

>> No.3511331


From the ZDoom Wiki article on A_WeaponReady:

>WRF_NOSWITCH: The weapon will not be made ready for deselection (and so cannot be switched off until the next call to A_WeaponReady without that flag).

>WRF_DISABLESWITCH: Prevents from deselecting the weapon entirely until the next call to A_WeaponReady. NOSWITCH puts deselection on hold, whereas DISABLESWITCH cancels the deselection entirely.

>> No.3511335

>recommending three of the most complicated ones first
>recommending HD wayyyy before all of those great mods
>GMOTA almost dead last
Why tho

>> No.3511343

plus i thought the guy was asking for maps

>> No.3511351


I took a look at the first then pages of the ZDoom Projects forum and listed them off more or less in the order I found 'em.

>> No.3511357

worked like a charm, thanks lad

>> No.3511359

Is there a new Space Pirate download or is it all wip that will never be released because thats just how things work.

>> No.3511361

No new download, but yeah I plan on personally never releasing it.

>> No.3511365
File: 9 KB, 252x252, no it wont.jpg [View same] [iqdb] [saucenao] [google]

Good to know

>> No.3511372
File: 85 KB, 766x606, 1429721483538.jpg [View same] [iqdb] [saucenao] [google]

I kid buddy.

>> No.3511382
File: 192 KB, 720x300, -.png [View same] [iqdb] [saucenao] [google]

Thanks. I think i'll try GMOTA and Demonsteele first, the gameplay looks great and i like the original characters

>> No.3511426

GZDoom and Zandronum crash if I leave them minimized for like 20 minutes.

>> No.3511437

Save if you're gonna do that :^)

>> No.3511454

how do I even get the brick magic in combined arms?

>> No.3511479

>Recommending gameplay mods to a newbie without giving a single map wad to play them with

>> No.3511495


Go here:


Pick an IWAD category, then a letter range, then sort the results by 'Rating' and 'Descending'. That way, the highest-rated wads will be at the top.

Also, the Cacowards can be useful:


>> No.3511505


I'd recommend playing Demonsteele first and holding off on GMOTA until I unfuck it.


Check invisibility sphere spawns, smash crates open.

>> No.3511585

>You may have noticed that when playing with mouselook with the original Blood, Redneck Rampage, Shadow Warrior or Duke3D executables it feels awful. This is because of some crappy filtering code that is implemented on all of them that stops both axes from being updated at the same time, giving preference to the one with the most velocity.

>Using 3D Realm's external controller driver code as a base I put together a mouse driver that doesn't have that filtering and supports the above mentioned games. If anyone knows of any more games that use 3D Realms external driver hook message me so I can support it please!

>I've tested it only using DOSBox, however there shouldn't be a reason why it wouldn't work under a normal DOS environment.

>I released v0.4 a while ago but it was pretty broken since it wouldn't parse command line parameters through the the game executable. Now it does and as a bonus supports a bunch more games. You can now have the fixed mouselook in multiplayer!

I'm actually kind of interested in this. Did mouselook suck back then too, or is this a problem of DOS mouse drivers / dosbox - modern windows mouse driver incompatibility / something else?

I'm a bit of a purist when it comes to my first playthrough for these games, so I will endure the shitty mouselook if it was like that when it came out in 199X.

Any oldfags that can give us the history behind mouselook and how it felt way back when?

>> No.3511595

>I will endure the shitty mouselook if it was like that when it came out in 199X.

>A month from now, this becomes the new trend in /vr/ threads; looking down on those who use proper mouselook in Build engine games

>> No.3511605
File: 866 KB, 200x242, 1447811315277.gif [View same] [iqdb] [saucenao] [google]

Going Down made me re-evaluate my life

but like, in a good way

>MFW 200 Mega Hurts

>> No.3511610

Ancient Aliens forced me to appreciate and learn how to use the Berserk Pack.

>> No.3511612

Complex Doom's chainsaw is really really good.

>> No.3511636

But it's interesting, isn't it? People beat these games - probably even on the hardest difficulties - using shitty mouselook. If you're interested in the games from a larger historical perspective, it's probably worth doing.

I wouldn't recommend it at all though. It's the kind of thing you do after you've established that you're going to play through the game.

>> No.3511678
File: 141 KB, 488x581, cant corner the dorner.jpg [View same] [iqdb] [saucenao] [google]

You know

I have played easily hundreds of wads

And the only one I remember changing music when a key moment is triggered is pol.wad

>> No.3511685

Pirate Doom does that shit all the time. Some levels the music doesn't start until the first enemy see's you.

>> No.3511690

I'm playing RLA and just noticed that the Technician
>Can turn exotic rarity or higher weapons into modpacks. Can also remove a mod from weapons that have been modded, but destroys the weapon.
How do I even do any of these things, key binds aren't helping.

>> No.3511698
File: 70 KB, 509x767, mancubus.png [View same] [iqdb] [saucenao] [google]

Press the mod's drop weapon key once (should be GZDoom's 'zoom' function renamed), then press alt-fire (straight-forward). Pretty anything that's not a basic without mods can be disassembled.

Truly a mod where extra mouse bindings come in handy.

>> No.3511702


Check the 'Customize Controls' menu. Make sure you have a key bound to 'Drop Weapon'. When playing as the Techie, dropping weapons gives you the option of breaking it down to a modpack. Or it might just replace the drop entirely? It's been a while since I played as Techie, and I can't check right now to be sure.

>> No.3511703


Oh, and don't bother using ZDoom's native 'Drop Weapon' key. As >>3511698 mentioned, DRLA uses ZDoom's native 'Zoom' key but renames it in the menu.
Because of the way DRLA's weapons have to be coded, things will go wrong if you use the native 'Drop Weapon' key.

>> No.3511708

>Script error, "Pirates!.wad:DECORATE" line 4672:
>class 'dashsound' is not compatible with 'Inventory'

>> No.3511715

2.2.0 breaks Pirate Doom. Hope you kept an archive of an earlier GZDoom version like i did.

>> No.3511717


First step to do when G/ZDoom shits out with an error is to try again with a dev build.


However, this does not sound like an error that arose form having an out-of date build. I think Project MSX has a similar problem in modern builds nowadays.

>> No.3511731

>I think Project MSX has a similar problem in modern builds nowadays
When I play in GZ this happens >>3503457 but when I play in Z everything is (or seems) normal.

Pirates won't run on GZ and if I start in Z it tells me to go over to GZ

>> No.3511740


IIRC, it's because of how old MSX is. Mag had to 'dummy' out ZDoom's crosshair so the ACS-driven dynamic crosshairs wouldn't be obscured. Try messing with ZDoom's crosshair settings to see if you can make it go away.

>> No.3511748


If that doesn't work, you may need to open up the mod in SLADE3 and fix it yourself, which would involve discovering what the filename of the graphic the weapon is setting as the crosshair, and then replace it in the TEXTURES lump with that uses TNT1A0, ZDoom's reserved blank graphic, as a patch.

>> No.3511749

New thread when

>> No.3511756

Best thing I can do with the settings alone is to enable a crosshair, make it as small as possible, with a similar color to the rest of the hud, and choose the shape that is the least intrusive.

>> No.3511765

somewhere around page 9

>> No.3511790

>chaingunners exploded inside me

>> No.3511798
File: 3.89 MB, 548x505, sunny kart.gif [View same] [iqdb] [saucenao] [google]

What the heck I keep dying when starting Doom RPG, this has never happened.

>> No.3511803

I meant what I said

>> No.3511846

What do you guys think about HXRTC?

>> No.3511849
File: 351 KB, 1200x900, 1463260034396.jpg [View same] [iqdb] [saucenao] [google]

does anyone have the sprite someone made out of this doggo?

thinking of making a friendly deployable pupper

>> No.3511853
File: 43 KB, 289x301, 1472773192602.png [View same] [iqdb] [saucenao] [google]

>deploy pupper
>gets eaten by pinky
don't you think doomguy has lost enough pets already

>> No.3511854

It's a weapon mod. Eh.

>> No.3511856

Okay I fixed it by resetting all settings to default, for some reason everything was set as "Unknown" or just unselected.

>> No.3511857


what if the pupper

has a gun

>> No.3511867

but what kind of gun

>> No.3511868

Bark Fight Gnaw 9000

>> No.3511879

Joke's on you, in Hell On Earth Starter Pack nazi dogs are like thrice as tough and like ten times faster than Pinkies. Pupper will do okay.

>> No.3511887
File: 41 KB, 466x249, 1441682380206.png [View same] [iqdb] [saucenao] [google]

Can anyone tell me why my jumpstate isn't working? the idea is that if you have less ammo than required it plays a sound indicating that fact, but as it works currently if you have less ammo than required doomguy lowers and raises his gun


thanks in advance

>> No.3511889

Actually pretty fun. Nothing groundbreaking or whatever, but it works on Ancient Aliens.

Kinda neat for having a DoomRPG style monster system without actually playing DRPG, if that makes any sense.

>> No.3511891

*bark* bark *bark* [Xdeath everything]

oh wait, wrong dog

>> No.3511901


Normally with stuff like this I make it by default go to the failure state and only jump to the proper fire states when the player has enough ammo.

So try to make your weapon check to see if they have enough ammo, rather than check to see if they DON'T have enough. Here's an example of what I did.


>> No.3511907
File: 33 KB, 436x750, 1444731591407.jpg [View same] [iqdb] [saucenao] [google]


Oh fuck wait, did you add




To your weapon?

>> No.3511916


the gun already worked fine except that if you didn't have enough ammo for the altfire it would do the deselect/reselect thing

trying to shake off the laziness and put the last few touches on my DUMP guns

>> No.3511917


add those flags to your gun and you should have some better luck with it

>> No.3511931
File: 6 KB, 128x128, 1471663960665.png [View same] [iqdb] [saucenao] [google]


Fucking-A, working like a charm now, thanks a lot... but why? It doesn't make ammo optional at all, and even if it did, why does it suddenly make my state jump work properly?

>> No.3511936
File: 122 KB, 540x417, jdpio1.jpg [View same] [iqdb] [saucenao] [google]


I'll be honest with you, I have no idea. But I'm glad it works now. DECORATE is a strange beast

>> No.3511973

I believe those flags tell zdoom "This gun can be selected even if it's out of ammo, and attempting to fire the weapon when out of ammo shouldn't auto switch to another weapon."
So, ammo is optional to use the weapon. You may still need ammo to fire the weapon, but that depends on the weapon.

>> No.3511979
File: 20 KB, 328x396, just name.jpg [View same] [iqdb] [saucenao] [google]

Tell me the absolute BEST and LONGEST megawads to use for RPGRLA and what is the best difficulty/class mix

>> No.3511981

Honestly just run DRLA by itself

>> No.3511993

i liked jenesis with DRLA, haven't tried RPG though

>> No.3511995
File: 15 KB, 320x200, Pup Sprite.png [View same] [iqdb] [saucenao] [google]

I don't know if I made changes after exporting and paletting it but here's what was in the PSD.

>> No.3511998

Glaice's oblige does some pretty neat stuff imo..

>> No.3512002

who else learned that the cyberdemon is smaller in doom 2? no idea why id did that. thanks for mentioning that joel.

>> No.3512008

awesome, danke

>> No.3512029

well that's not a thing, so...

>> No.3512035


That doesn't sound right

>> No.3512047


it isn't

>> No.3512049

Doom 2 added new stuff
it didn't change any existing stuff

>> No.3512053
File: 1.86 MB, 581x542, 1457067373288.gif [View same] [iqdb] [saucenao] [google]

Where's that new thread boys

>> No.3512057

Joel was just fighting it in a gigantic room.

>> No.3512093

Grab nearest doom editor and remove that line.

>> No.3512098



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