[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 464 KB, 1324x992, 2a1.png [View same] [iqdb] [saucenao] [google]
3503980 No.3503980 [Reply] [Original]

Does old nintendo have the same problem with slowdowns super nintendo has?
Seems like every game has it in at least one situation

>> No.3503983

Hi Australia

>> No.3503987

>>3503980
>old nintendo
Do you mean NES, N64 or Gamecube?

>> No.3503995

>>3503987
Nes you fuckn little shit
U know what i meant

>> No.3504007

>>3503980
This is never a hardware issue, and always a programming issue. Play Gun-Nac and see what wizards can do.

As for the SNES, yes the CPU was slow. That's a contributing factor to the popularity of RPGs on the system -- both for developers and consumers. That's not to say you can't make a fast game with little to no slowdown. It's just a matter of developers working within their means.

>> No.3504037

>>3503995
>U know what i meant

>>3503980
>N64 screenshot

>> No.3504042

>tfw your favorite console is physically incapable of slowdown

>> No.3504135

>>3504042
Neogeo?

>> No.3504170

>>3504135

Atari 2600. There's no framebuffer, so if the game isn't ready to render during the next refresh, nothing is drawn. It's literally 60fps or nothing. This is why there's black lines on the left side of many 2600 games.

Neo Geo would be a good answer if it wasn't for Metal Slug 2.

>> No.3504334

>>3504170
>if it wasn't for Metal Slug 2

Slowdown or not, it's still a great game.