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/vr/ - Retro Games


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3499767 No.3499767 [Reply] [Original]

anyone ever play this? I heard that for a first person adventure game it's actually pretty good, as well as having a batshit crazy convoluted story.

I'm thinking of downloading it and playing it this weekend

>> No.3499772 [DELETED] 

>>3499767
AAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

>> No.3499774

Oh my god this game is amazing anon. Never thought I'd see someone here know this game. Seriously surreal shit.

>> No.3500006

>>3499767
All I know is that the game's creator murdered his family and committed suicide or something.

>> No.3500041

>>3500006
His wife and their pets. She was dying. He was one of those passionate artist types more than a typical "video game guy" who apparently just chop their dicks off when they go crazy.

>> No.3500164 [DELETED] 
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3500164

>>3500006
What the hell, really? Now I'm intrigued.

>> No.3500175

>>3500164
Pino, please.

>> No.3500770

>>3500006
I heard it was more of a suicide pact kind of thing

>> No.3500773

>>3500770
I think he stabbed his wife like 30 times so it looked a little weird for a suicide pact.

>> No.3500931
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3500931

>>3500773
It happened on a remote Scottish isle where they chose to go for his wife to die from her MS. Most MS sufferers kill themselves as it's a horrible way to die. For whatever reason they/he decided to end it with a knife but there was no official crime so no details or photos of the scene. Daily Mail is kind of sensationalistic and sites unnamed "witnesses" that he was roaming the house madly saying "it's a good night for killing". Her mother is quoted as mentioning a "moment of madness" in their loving twenty year marriage and his sisters have been quoted as calling the Daily News story as a "cruel exaggeration".

The scene in my mind is one where they have been living every day in the hell that is watching your only loved one slowly tortured to death by disease and coping with it through drugs and alcohol etc. For reasons we'll never know they got way way wasted one night and he injured both of them enough they bled out. Probably too fucked up to properly use a blade. Kind of extra ragey about the pets and I go back and forthe between him "practicing" on them vs believing they'd starve before anyone found them

>> No.3500982

It sickens me how weird creative games never come out anymore unless they're indie, when corporate games used to be able to do that

>> No.3500987

>>3500982
>Inscape, whose greatest hits were Bad Day on the Midway and Dark Eye
>Existed only from 1994-1997
>Corporate
Yeah, nah. That level of publishing would be considered "indie" today.

>> No.3500991

>>3500987
If you can afford to put a physical product on the shelves, you corporate.

>> No.3500996

>>3500991
Very few consumers would have been downloading a 600mb multimedia game in the mid 90s. The market was simply different. I won't even point out the literal meaning of a corporation.

>> No.3500998

>>3500991
no, corporate is when literal corporations are making games you goose

>> No.3501003

anyone know where i can play this?

>> No.3501006

>>3500998
and on the flip side most indie developers form LLCs

>> No.3501008

>>3501003
on your pc or ideally your retro pc

>> No.3501013
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3501013

>>3501008
thanks

>> No.3501015

>>3500996
That's why indies didn't really exist in the 90s

>> No.3501016

>>3501015
Of course they did they were just making small games.

>> No.3501023

>>3501016
Why didn't anyone seem to care about the indies that existed back then when they're all the rage now?

>> No.3501034

>>3501023
because games were games

>> No.3501040

>>3501023
Basically because the casual audience didn't have access to them. Indie games back then were more like mobile games are now except everyone has a smartphone now while only a small portion of people back then had computers with internet access and were actively seeking small-scale games to play.

>> No.3501048

>>3500987
>Bad Day on the Midway and Dark Eye
Goddamn the creators didn't have a solid game that made much sense but it's still very creative

>> No.3501050

>>3501048
Correct. These are art games that attempt to actualize ambitious visions and ultimately aren't very good games as a result. It's good that some of the millenial gamers are taking an interest in history like this maybe it'll help them see what's currently wrong with gaming and fix it soon.

>> No.3501068

>>3501050
Way too much inspirations and not enough new creativity. Indie creators cram as much defined genres together as they can to create something unique when they fail to experiment a completely different concept. There are still some freeware games that attempt this, I'd say yume nikki which may have been influenced by lsd and Facade.

>> No.3501078

>>3501068
I think you're trying to say too much style not enough substance. Games like Drowned God and a lot of others at the time banked on their eye-catching graphics to hook people enough for their avant garde stories to be told but now in hindsight where the graphics are not at all impressive we see that AS A GAME these efforts fall flat. This is exactly what most AAA "games" do today.

>> No.3501108

>>3501078
If say there is some substance to indie games, but they don't necessarily try anything innovative for the most part. For AAA games, I can't think of anything fresh because everything has been mostly reboots and remasters that follow what you say

>> No.3501126

>>3501108
This was a silly post and I'd delete it if I could

>> No.3501160

>>3501108
Sounds like there's no innovation to be found anywhere.

>> No.3501201

>>3501160
Companies both indie and triple A don't like taking ambitious risks, which is a problem, The only diff. is that indie companies have more creative freedom yet we still get the same games that have been made 20 years ago, just maybe a different setting or combination of genres.
>here's a hybrid of beat-em-up RPG with shmup sections in egypt!
It's the same shit at the end of the day, yet many praise the indie scene for being 'innovating'

>> No.3501227

>>3501201
I'm just repeating myself aren't I..

>> No.3501262

>>3501201
>>3501227
I think what you're talking about is partly the reviewers' faults. Everything has to be described in a soundbyte even if it's a mixture of every genre established and some made up by the author.