[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

If you can see this message, the SSL certificate expiration has been fixed.
Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 44 KB, 240x348, TheBFG.jpg [View same] [iqdb] [saucenao] [google] [report]
3496796 No.3496796 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3490293

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




>> No.3496798


[09-14] Mutiny community project final version released

[09-13] Angst Rahz Revenge Doom TC

[09-13] GZDoom Autobuilder currently down

[09-12] Unconstrained Aspect Ratio for ZDoom

[09-12] What should the name of the Booty project be?

[09-11] Anon map release: exit.wad (boom compatible, requires cc4-tex)

[09-10] Vinesauce mapping contest: 150 submissions were made

[09-09] Proper HUD Scaling

[09-09] Interloper by Notlea

[09-09] Anon's first map for vinesauce contest

[09-08] Anon's map after staying home sick one day, unfinished

[09-08] You are at a bar and an archvile slaps your girlfriends ass

[09-06] Anon mapset testbuild

[09-06] Eternal's new mapset, Endpoint

[09-05] Weird Disc with random Doom maps found on a flea market

[09-03] Shadow Warrior now free on GOG, with all the expansions and shit

[09-02] Lights & Brightmaps for Freedoom

[08-29] Vinesauce Mapping Contest Rules



>> No.3496806

I should make my own sick latex models of dildoes and then put them in the game.

>> No.3496820
File: 120 KB, 1282x1028, RIP-Best-Ever.png [View same] [iqdb] [saucenao] [google] [report]

Where were you when Best Ever died?

>> No.3496828
File: 1 KB, 32x32, Mn-Bust-hop9999-Pal.png [View same] [iqdb] [saucenao] [google] [report]

Tiny statue, tiny bust.

>> No.3496837
File: 232 KB, 518x629, 1429339731079.png [View same] [iqdb] [saucenao] [google] [report]

See anything you like anon?

>> No.3496845

what is that supposed to be

>> No.3496847


Just the shotguns.

>> No.3496880

Not forcing shitty photoshops.

>> No.3496881

fuck off with your shitty shoops

>> No.3496885
File: 3 KB, 320x200, nerf-pal.png [View same] [iqdb] [saucenao] [google] [report]

I find it very amusing that it's gone from photos of toys, to 3d models of guns, to 3d models of toys.

>> No.3496886

Say, what happened to those witty titles in the OP?

>> No.3496890

Orig OP threw a fit and left, like IMX

>> No.3496892

wenna didda dried out on a man lake fulla trout boat fulla shoes

>> No.3496920


>> No.3496928
File: 12 KB, 573x105, shota class HDoom.png [View same] [iqdb] [saucenao] [google] [report]

Anyone understand moon here?

>> No.3496940

Let the butthurt begin!

Yes, looking at you, "m-muh ephebs!!" guy

>> No.3496946

>Thinking that was nothing more than a one-off troll

Now it's gonna be back now that you acknowledged it in anyway.

>> No.3496972

That was really nice listening anon, thanks.

>> No.3497000

When is the vinesauce contest thing gonna be revealed or whatever?

>> No.3497006

when you lose your virginity.

>> No.3497007
File: 388 KB, 1242x830, 8031139a148e8e9b2d92495b2f18de72.png [View same] [iqdb] [saucenao] [google] [report]

i got a seperate dummy item test to work by walking up to it, pressing use and it gave a tommy

problem here is when i go back to the nade, i even made it a a_firecustommissle now to see if it made any difference
i feel like as soon as the nade is flying through the air, its in the death state and i cant do anything to do it anymore

i just want to activate the goddamn nade

>> No.3497019

So never?

>> No.3497083

Fuck Archie, let me guess, your waifu?

>> No.3497105

Does anyone know how to make Armageddon Invasion 2 work without it crashing or messing up all the time?

Some of the problems I'm getting are the inability to switch to a shotgun, some maps crashing when a certain wave is reached ( Due to a problem with enemy spawns and/or missing sphere powerups), enemies that don't even spawn at all and fatal crashes when a bot grabs a SS.

Any suggestions on how to fix this? It's one of my favourite wads to play a while back and it's quite disappointing that I can't get it to work properly. I'm currently using Zandronum.

>> No.3497112

try loading it with skulltag's pk3s.

>> No.3497124

The original was fine as it is

>> No.3497128

I have the skulltag pk3 files loaded, but unfortunately I'm still getting these crashes and oddities.

>> No.3497345


>Archie is back


>> No.3497352


I can guess that gun without even opening the thumbnail

it's that damn Nerf gun that everyone modifies for their cosplays, isn't it?

>> No.3497407

a wad where doomguy has wicked brown sugar farts

>> No.3497441

I wish GZDoom had a wireframe mode.

>> No.3497450

go make it
i'll pay you $0.00 to do it

>> No.3497482

>[09-12] Unconstrained Aspect Ratio for ZDoom

I have a triple monitor setup and I eagerly await being able to use gzdoom using the hardware renderer at 16:3.

>> No.3497563

Did they also uncap FOV? Last I checked you couldn't push it above 180.

>> No.3497568

> made it to SLAYER in plutonia
Dis shit is ez

>> No.3497591


>Recently, Flat Sprites were outright removed from GZDoom pending a complete rewrite that has no timeframe. This sucks for several reasons. First, it sucks because many of the most prominent effects in MetaDoom were done with Flat Sprites in ways that cannot be imitated using a flat billboard model as a substitute. Second, it sucks because it was only ever posted about on a forum all of three people read that should have been merged into the ZDoom forums at least five years ago, meaning I was caught off guard several days after it happened! And finally, it sucks because I’m really close to a v1.0 stable release and was looking forwards to getting it out in the next week or two.

>Making people suffer through a version of the mod with half the effects removed is crap. Forcing people to use a VERY SPECIFIC devbuild instead of the latest one is a shitty, lazy copout. As such, unlike certain mods I could name, I’ve opted to remove the download link and replace the OP of the MetaDoom thread with a copy of this message. You can still download and play the mod if you go digging through all the posts for the latest release, it’s just going to be missing a whole ton of nice visuals that add to the experience, and it’s also much older than the version that’s almost ready for release.

>I’m very sorry about this, and will have the mod back up and ready once the new Flat Sprites implementation is complete. Or a week afterwards, if the GZDoom devs’ messaging continues to be as brilliant as it has been.

Ladies and gentlemen, modern GZDoom modding.

Man, I'm glad I'm sticking with WhackEd 4 for my mod.

>> No.3497614

>modding for devbuilds
c'mon son

>> No.3497631
File: 6 KB, 178x219, 1469167510600.png [View same] [iqdb] [saucenao] [google] [report]

Ouch. Now that's gotta sting.

>> No.3497662

only dev builds have A_Overlay and anonymous functions

they're pretty game-changing let me tell you hwat

>> No.3497667

oh they're game changing, but then graf zahl comes over to shit in your cornflakes.

>> No.3497686
File: 41 KB, 576x521, CZLtx1DUsAA_i1g.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3497749
File: 497 KB, 720x360, if I do anything more with this I'm going to eat my fucking socks.webm [View same] [iqdb] [saucenao] [google] [report]

Alright. That's that, thanks to shivers i have something good.

Now to actually start on the attack.

>> No.3497791
File: 377 KB, 566x362, tmp_6899-cc3-282844225.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3497803

Looking sweeeet.

>> No.3497815

Pretty neat

>> No.3497835

Is there a ice sword ? If so can you make the ice death more satisfying than in hexen

>> No.3497857


Good question. Right now there's a sword tech to reflect each subweapon

dagger = rapid cuts (not sure on element, could be ice or water here)

lance = thunder stinger

torch = firebrand

axe = crescent slash (lunar energy, so like, a lightsaber swing)

shield = gale force (wind)

hammer = hammer (hammer)

>> No.3497869


>> No.3497876
File: 9 KB, 480x274, 1459634545529.jpg [View same] [iqdb] [saucenao] [google] [report]

>[09-14] Mutiny community project final version released
holy shit this is hard

>> No.3497878

but what is hammer

>> No.3497882



>> No.3497895

but *why* is hammer

>> No.3497897




>> No.3497898
File: 4 KB, 65x65, Hammer_Icon_White.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3497961

Alice is into /ss/?
that would explain why she was into Term at some point

>> No.3497967

still here, just not spending half my life compiling news posts any more! life is good. thanks to the people who took over, you're doing a fine job.

>> No.3497993


>> No.3498101
File: 19 KB, 659x263, loudener.jpg [View same] [iqdb] [saucenao] [google] [report]

Can anyone recommend any urban mapsets with good detail and medium challenge?

>> No.3498118


>> No.3498145
File: 236 KB, 1280x1440, 1473940373.jpg [View same] [iqdb] [saucenao] [google] [report]

Master Levels
master2.zip (50 KB, 2005-01-20) - William "the kid" Cochran

not the actual master levels, a somewhat unfortunate title but as was pointed out on /idgames this was made years before final doom appeared. although the name is hardly deserved as these two maps (replacing the start of E2) are clearly someone's first attempts at using an editor.

the first: default textures, pitch dark rooms with massive caches of ammunition, and very few monsters. light goggles in a secret area behind a fake wall, and an inescapable nukage pool, with both a BFG, and the key you're probably looking for, in it. there's another key somewhere else. don't do it! take the erroneously-placed second exit linedef that allows exiting the map in a few seconds instead.

the second is much better than the first, but still is a basic maze of rooms to explore. still tons of ammo, but in many secret areas (23 in total, 22 accessible). the larger rooms are more fun. two cyberdemon encounters, the first has you chased around a couple of central rooms connected by multiple side tunnels by a lot of monsters, the second an arena with two of the things. however, you are provided with more than enough invulnerabilities. i did enjoy the second map enough to play it two or three times although the slower parts running through chains of small rooms and 64-thick doors let it down.

>> No.3498190

So how long does take to learn how to make maps in Doom (and then TF2) if I don't know how to code?

>> No.3498197

Doom: Can you draw a box on a piece of paper?
TF2/Source: Listed in the dictionary under "WORLD OF HURT"

>> No.3498198

Some basic coding is required to make switches and platforms work correctly. Some not-so-basic coding is required to make anything above a simple switch.

TF2 is completely different

>> No.3498205
File: 214 KB, 1280x720, metawolf.jpg [View same] [iqdb] [saucenao] [google] [report]

I knew things would be a little fucky with devving for devbuilds, but a.) I wanted to play with the new toys after a good while of having to stick with Zandro3 compat with nuSamsara and b.) I don't think new features have ever been outright **removed** after the fact before.

Ah, well. I guess I'll just have to move to EDGE.

>> No.3498207

Now that's how you do an HD sprite

>> No.3498213
File: 8 KB, 251x205, 1363753536191.jpg [View same] [iqdb] [saucenao] [google] [report]

>Ah, well. I guess I'll just have to move to EDGE.

Let's not do anything rash now.

>> No.3498225

Kinda hit and miss but it got a chuckle out of me.


>> No.3498228

>I don't think new features have ever been outright **removed** after the fact before.
really, never? wow it must have been very badly written

i wonder if there are any other mods in the same position. who else is known for depending on unstable features as soon as they land? hideous destructor?

>> No.3498230
File: 595 KB, 914x784, encouraging boner.png [View same] [iqdb] [saucenao] [google] [report]


>plutonia simulator

>> No.3498232

this has been posted already.

>> No.3498245

So it replaces monsters and tacks on some extra features for no apparent reason?

>> No.3498249

some doom memes will never die it seems

>> No.3498254

Polymost, light size, light intensity, torque simulation, hqnx (might have come back, don't know because it's a filter), opengl 2.0 support, not spamming the console when a script tries to use an item that doesn't exist.

There has to be more but I can't think of any or find any.

Anyone remember Polymost? Man, there were no rules back then.

>> No.3498257

I don't remember poly let getting anywhere beyond wireframes

>> No.3498259

A lawless land of heathens and barbarians.

>> No.3498260


autocorrect, fucking *please*

>> No.3498272

>I guess I'll just have to move to EDGE

>> No.3498274

Console spam has since been restricted to developer mode.

>> No.3498290

What are commonly needed props that don't have enough sprites?

>> No.3498346
File: 1.03 MB, 768x432, YOU DIED.webm [View same] [iqdb] [saucenao] [google] [report]

Added something that every Dark Souls homage needs. Complete with sound.

Also I cleaned up the debug information screen because a lot of variables were now unused. I added a display for i-frames too.

>> No.3498360

>Flat sprites


>> No.3498368

Good graphics of magazines for first person weapon sprites, very few are good at all, many times a magazine for an assault rifle is just based on that crude old Nam' graphic where it's a chunky box with no feed lips and a single row of cartridges. Or subgun mags with no feed lips and a single column of cartridges.

Otherwise, I guess army rations and shit could be cool, like various MRE packets or something, maybe just various doodads and items that you would find around a military base, or a space base.

Maybe treasure items, a little like in the vein of Wolf 3D.

Love it, darling.

>> No.3498449

Anybody wanna do a wad about MAIDAN?

>> No.3498463 [DELETED] 

>implying 88alice is an hdoom dev
>implying that much development is going to happen with hdoom for atleast like a decade
>implying i can even read exactly what that said
>imblying /ss/ has anything to do with epheb and isn't some adolescent sex fantasy wish-fulfillment type thing
you called me out in the dumbest possible way but also proved me even more right since i got to ephebs so bad (for making a joke lmao). talk about insecure.

>> No.3498502

I was honestly expecting a GiantDad joke.

>> No.3498504

>Ah, well. I guess I'll just have to move to EDGE.

Whoah now.

>> No.3498517

Don't throw away your mods over this! Persevere, be strong.

>> No.3498521

seriously what is the point of removing features for devs? is graf just on a power trip?

>> No.3498528

the legend isn't a joke

>> No.3498532

I think he doesn't want broken features released, as then the broken version has to be kept in the engine for backwards compatibility with mods that used it, and it clutters things up.

>> No.3498534

hi graf.

>> No.3498535

The feature didn't work as intended and the code was sloppy and implemented because it was really old and Graf forgot about the pull request, but now that it's in issues are coming up. Graf wants to redo it and make it better without keeping old stuff in to complicate the massive web of nonsense that is GZDoom.

>From Graf
The reason I ditched this is because I want to do it RIGHT!
But if a release gets out with this mess in a later fix is no longer doable. And I do not consider this critical enough to postpone the release until I have suffiently free time which may be a few weeks off.
The code as it was was unsalvageable, it had to go no matter what.

My main problem with reviewing this is that of course the demos I got were tailored to the implementation and looked ok. It was just after I was doing some more explicit tests to see how the rotations stack when I noticed that some things did not work as intended. I'm sorry this passed the review but the convoluted state of the code was a major contributor there.

What needs to be done is to do the initial coordinates already in flat space and then rotate from there, not as this did, by starting with a wall sprite and rotate it around until something useful-looking comes out - and then make sure that the rotations work as intended.

The good thing is, the wall sprites are fully working as intended, everything absolutely behaves in a sane fashion.

The new implementation should support rotation along all three axes. What I cannot guarantee is that you may have to make adjustments.

With one sprite I tested the z-position was all wrong and rotations did not end up where they should, that's what prompted me to remove the code.

>> No.3498541

>But if a release gets out with this mess in a later fix is no longer doable. And I do not consider this critical enough to postpone the release until I have suffiently free time which may be a few weeks off.
Translation: If this busted codes makes it into an official release, it has to stay in for backwards compatibility. It can no longer be changed and if Graf wants to add better code it'll have to be FLATSPRITE_EX or something because he can't replace it entirely without breaking mods that relied on an official release's functions. If it breaks a mod that relied on a devbuild, oh well it's a devbuild and it's to be expected.

>> No.3498546
File: 1.62 MB, 640x360, mightandmagicdinos.webm [View same] [iqdb] [saucenao] [google] [report]

This run animation is goofy.

>> No.3498558
File: 364 KB, 1920x1080, Screenshot_Hexen_20160915_173515.png [View same] [iqdb] [saucenao] [google] [report]

Working on adding status effects. Currently Poison is in and working 100%. I've only laid the foundations for bleed. Not sure about toxic..

>> No.3498562



>> No.3498582

thats..fair i guess? still he could've just worked on the new code separately and then just removed the old shit and added it when it was finished rather than just removing it outright and making us wait however long for an alternative. better than just halting devs.

>> No.3498592

But if it's still in they'll just be developing mods that use a feature that's going to be removed later anyway. The new version isn't going to react the same to the old inputs, he's changing how it rotates and likely adding new options / changing old options to better control the rotation so it's less of a crapshoot with 3 dimensions.

>> No.3498595


There's a lot of perfectly valid reasons to shit on Graf, but this isn't one.
The dev-builds are in-development, not final. So anything in them is completely subject to remove stuff if it turns out to not be working.

It's like expecting mods in-development to stick with every feature they added and not remove any if they aren't working.
Only difference is that GZDoom publicizes its builds with every single goddamn push on the git, which are then automatically compiled and uploaded every couple of days.

>> No.3498603

he could just warn devs that he's working on a better alternative that you'll potentially have to work around. the point is i don't think it's a good idea to just spring this on to people
im not shitting on graf, i'm just saying there's more elegant ways to do something like this that wouldn't piss off devs as much

>> No.3498613
File: 612 KB, 768x432, !!BLOOD LOSS!!.webm [View same] [iqdb] [saucenao] [google] [report]

I work quick when I want to, I suppose. Bleeding is now in, currently only executable from a script but it will be applied to monsters, dunno which yet. Perhaps I'll make variants of monsters which deal different damage types. Blood ettins anyone?

>> No.3498614
File: 27 KB, 500x375, 500-x-375.jpg [View same] [iqdb] [saucenao] [google] [report]

it's a trap of the format, honestly.

dev builds are supposed to be for testing, not serious development.
but because of all the cool features (and extremely protracted release schedule), people aim for serious development with them
this is great for bug fixing and figuring out stuff that's broken but not so good for making stable releases

moral of the story: stop fucking developing for dev-builds unless you're 100% sure you can make things work if they go tits-up

>> No.3498616

It's a lot to ask for Graf to make a blog post about every github commit when the people that are dead set on using unsupported developmental builds can look at the github themselves. If they don't understand what his commit summarizations mean, which are essentially warnings of every change made, maybe they should stick to an official build. https://github.com/coelckers/gzdoom/commit/30cb651d9241a54c3d808850a992866829e1ad60

Maybe Graf should point out the obvious on the devbuild page and say that it's "Developmental, unsupported, and nothing is guaranteed to work. If you don't want your mod to break a weak after releasing it, use the official build."

>> No.3498618


I'm not asking for a blog post, but I do wish the big official GZDoom discussion and notices therein wouldn't be on another fucking forum entirely.

>> No.3498620

drdteam's forums are awful
why isn't gzdoom discussion on the zdoom forums anyway

>> No.3498623

Yes. Fucking yes.

>> No.3498624


this, basically

>> No.3498625
File: 2.04 MB, 640x360, ohshitraptors.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3498627

Yeah I totally agree with that. I know it makes sense to Graf because drdteam.org hosts all the GZDoom stuff and all the dev builds and used to be the main filehost for the forums and maybe he doesn't want to split off all the old posts from a forum change, but everyone's at ZDoom.org now. Have been for years.

>> No.3498647
File: 333 KB, 831x401, Daria Season 05 Episode 05 The Story of D Watch Daria Season 05 Episode 05 The Story of D online in high quality.png [View same] [iqdb] [saucenao] [google] [report]

Is this Doom or Quake?

>> No.3498648


>> No.3498650


>> No.3498651


I dunno, maybe.

>> No.3498653


>> No.3498659

ultima underworld

>> No.3498667


Literally who? Made something blatantly pandering to this thread

Shame on you, literally who?

>> No.3498668

i think it's Requiem map15

>> No.3498685

Gameplay looks tits, but I never liked early 3D modeling, I don't get why anyone would mimic that, sprites would have been better.

>> No.3498687

early 3d is comfy as heck

>> No.3498689

>Gameplay looks tits
sorry is that good or bad?

>> No.3498690

My guess would be Rise of the Triad.

>> No.3498691

aesthetic aside it's just easier to make a model and animate it instead of drawing a bunch of sprites

>> No.3498696

He means it looks like dog's bollocks

>> No.3498698

HD Texture Pack: The Game

>> No.3498705
File: 422 KB, 2249x1000, ad046b510ac5ab2b32a29ecae30e6b7a.jpg [View same] [iqdb] [saucenao] [google] [report]

I kind of disagree, even back in the day I felt that Half-Life character and weapon models were ugly as sin, and I fucking love the game.

Titties are good, anon, any size of titties in fact.

True, though prerendering exists for a reason, and many games back in the day utilized it.

I understand it as a stylistic choice, and I guess it's kind of neat to see, but largely that stuff was too crude to actually look aesthetically pleasing, at least in my own opinion.

No I do not.

>> No.3498708

i'm usually pissed at the lack of FBA, but in that case YOU'RE JUST FLOATING WEAPONS, HOW IS THIS ALLOWED?
i hope it's just a prototype thing

>> No.3498712

you literally listed THE comfiest early 3d game

>> No.3498715


>> No.3498716

Full Body Awareness
basically having a character that's more than a camera with hand(s)

>> No.3498718

>Made something blatantly pandering to this thread

You're fucking weird, dude.

>> No.3498719

that's not brave fencer musashi

>> No.3498721


I think the floating weapons thing is really cool.
Game looks neat, looking forward to it.

>> No.3498723

>Titties are good, anon, any size of titties in fact.
>No I do not.
Dog's bollocks means the same thing, I'm just trying to confuse the poor anon further

>> No.3498724

Oh. I fucking hate that. It's too uncanny and obviously not my body that it's more immersion breaking than not having an awkwardly angled low poly body in the first place.

Same with helmets. Fuck everyone who keeps pushing helmets over the camera.

>> No.3498727

It's a good kind of pander, one that should be practised more often

>> No.3498728

Half-Life is comfy because of it's levels, because of it's narrative, because of it's gameplay, because of it's atmosphere.

I always play it with at least the HD pack, because things actually look like things with it.

>> No.3498731

That would be thief or system shock 2. MOSTLY owing to their stellar sound design, while half life had stock sound effects throughout.

>If your graphics look like shit, at least make it sound great

>> No.3498732

>hd textures
>full body awareness
jeepers this thread took a turn o_O

>> No.3498736

>Full Body Awareness
2 games in history of the universe ever did that well. Dark messiah and mirror's edge. Then it was abandoned as a fad that it was.

>> No.3498739

thief & system shock are too tense to be comfy

halflife, deus ex and spyro do it for me

>> No.3498742

>Fuck everyone who keeps pushing helmets over the camera.
fuck you helmets are cool

they're really really easy to mess up and look hideous, though.
see: that abysmal shitty ultimate doom II visor thing

>> No.3498746

Yeah I see what you mean. Though being good at thief I'm never tense in it. Half life has this stop and go structure quake also had, makes you appreciate down time.

>> No.3498748

If the helmet is 3D, has refractions, self shadow and built in windshield wiper to clean off the blood (republic commando basically) then it's good

If it's a flat texture (doom, stalker) then it sucks

>> No.3498763

more like your face sucks


take that

>> No.3498764

>3D, has refractions, self shadow and built in windshield wiper to clean off the blood
these all sound terrible. except maybe the last one, which could be a humorous gimmick but would get old after a few minutes.

>> No.3498765

i'm pretty sure that a lot more games did it.
if i remember well, it was at least in montezuma's return, shadow warrior 2013 and it could really easily be modded in in fo3/NV and skyrim

and yeah, imo it really makes sense in terms of gameplay (bloody plateformer elements) and immersion
there's really no reasons not to do it, except laziness

>> No.3498768

I guess a weir amalgamation of various famous FPS games at the time, with Doom being it's biggest source of inspiration.

That file name tho...

>> No.3498771

That is a baseless, not to mention rude, statement.

Well it does obscure your FoV, but done right it looks neat if a bit disctracting. If you ever played stalker with gas mask overlay mods then that's how you don't do helmets.

>i'm pretty sure that a lot more games did it.
They did it alright. But none did it well.

>> No.3498772

>If the helmet is 3D, has refractions, self shadow and built in windshield wiper

Why would you want any of that?

>> No.3498775

>That is a baseless, not to mention rude, statement.

>> No.3498776

more like your face is a rude statement

>> No.3498780



>> No.3498782


I think it's kinda neat. The old spess mehrin fantasy. And that's what vidya games boil down to at the end of the day.

>> No.3498786

>If you ever played stalker with gas mask overlay mods then that's how you don't do helmets.

Honestly, what I get more from that is "don't have graphics that are in the way", which can be applied to HUDs that are or aren't helmets.

>> No.3498792

In a lot of games the protagonist is already wearing a motorcycle helmet for all intents and purposes. Lens flares (not how human eyes work), blood smears, etc.

>> No.3498804

/r/ing a mod where picking up an armor bonus gives you a helmet hud and it persists until your armor is 0

>> No.3498826

Can you add my ex?

>> No.3498871
File: 24 KB, 621x371, george lopez suffers a nasty bee sting.jpg [View same] [iqdb] [saucenao] [google] [report]

>yfw it takes five years for this to be implemented

>> No.3498876


>> No.3498887
File: 5 KB, 38x51, Tiny knocker.png [View same] [iqdb] [saucenao] [google] [report]

this tiny knocker...

>> No.3498948

>tiny knockers

>> No.3498957
File: 114 KB, 600x800, Shoko_LCR_-_11.jpg [View same] [iqdb] [saucenao] [google] [report]


Big knockers are the best.

>> No.3498960
File: 111 KB, 954x815, lewd.png [View same] [iqdb] [saucenao] [google] [report]

delicious flat knockers

>> No.3498976

i bet the ceiling of that lab has "holding hands" written on it

>> No.3499004
File: 95 KB, 975x381, 6167a809fb06bcf1ba9e946ee276fe44.png [View same] [iqdb] [saucenao] [google] [report]

>h*** h******
Enjoy your v&

>> No.3499053

Level design looks Doom II-tier

>> No.3499092

Game looks fun as fuck. That mid-air combat looks incredible.
Graphics are still shit though. They're trying so hard to emulate the retro style that it's looking shittier than it should.
Quake didn't have people with fucking Dorito chip heads and texture-less skies.
They should've done something similar to what STRAFE is doing.
Make it look like "the game you remember playing".

>> No.3499108


>> No.3499223
File: 183 KB, 1600x900, Screenshot_Doom_20160915_142226.png [View same] [iqdb] [saucenao] [google] [report]

we mario now

>> No.3499272

I saw this at PAX. Didn't play it though. It looks kinda okay, but they missed the mark on a lot of the 3D. Unpanned textures and shit that wouldn't fly in any game past heretic. Certainly not quake.

>> No.3499290
File: 810 KB, 1920x1080, eduke32 2016-09-15 23-34-20-40.png [View same] [iqdb] [saucenao] [google] [report]

>attrition becomes nuclear throne by mission 8
Holy shit. I may have made a few mistakes.

>> No.3499296

>played like dozens of levels of attrition on the score attack mode to grind all my weapons to maximum
>mfw the enemy spawns

>> No.3499316
File: 100 KB, 1024x606, 1415165443853.jpg [View same] [iqdb] [saucenao] [google] [report]

>they removed the megaton edition of duke 3d off steam

>> No.3499414

They blatantly try to grab cash with an inferior re-release.

>> No.3499418

I didn't even play Dark Souls, but I want to try this out quite badly, it looks pretty sweet so far.

>> No.3499490

Guys are there any Skulltag/Zandro style Invasion maps for z/gzdoom singleplayer? I always loved invasion but want to use gzdoom weapon/monster mods with them, but had no luck finding anything that isn't a near full-modification (like Stronghold).

>> No.3499536

I managed to fix it with a combination of things.

I used the stable version of Zandronum, a merge patch for both skulltags pk3s (called skulltag_contant2.1a.pk3) and set the compatibility mode to "zdoom" in the options menu. I don't know which out of the 3 things managed to fix everything, but it managed to solve alot of the problems I have been having.


Armageddon Invasion 2 and Delta/Alpha Invasion are pretty awesome invasion maps to play by yourself or with bots. Complex doom is another good one and although it modifies alot of things, it sticks to the original invasion formula.

>> No.3499545

>Complex doom is another good one

>> No.3499549

>They should've done something similar to what STRAFE is doing.

>> No.3499553

Yeah I played Armageddon in Zandro (well it was still Skulltag back in the day) but I am specifically looking for gzdoom equivalents, some good arenas to play with custom weapons and whatnot.

I could perhaps make some with ACS and some custom spawner actors and shit, but I am a horrible mapper, I can only do the code part right.

>> No.3499598

You okay there?
I don't entirely agree with what STRAFE is doing gameplay-wise, but honestly the game is great visually so far. Really dig that one outdoor area's aesthetics so far.

>> No.3499605

You talk exactly like one of the guys working on it.

>> No.3499615


You are superfast at being mad!

>> No.3499618

Nah, it's just that I'm friends with one of the environment artists

>> No.3499696

>Quake didn't have people with fucking Dorito chip heads
i think the idea is that they have kkk-esque hoods

>> No.3499864
File: 2.99 MB, 640x480, grenade.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3499896


Back at it again with Synth1

>> No.3499914
File: 6 KB, 391x397, temp.png [View same] [iqdb] [saucenao] [google] [report]

Nice. Looking good.

>> No.3499976
File: 301 KB, 520x678, [Worried laughter.].png [View same] [iqdb] [saucenao] [google] [report]

>shota class
I don't like the sound of this.

>> No.3499996

You guys why does plutonia throw viles and skellies on the first mission

>> No.3500002

because you touch yourself at night

>> No.3500003

I think it's meant to be more of a Jason from Friday the 13th thing. He actually didn't even show up in the first movie, and in the second he wore a bag over his head. It was the third one that he had the hockey mask.

>> No.3500010

B-But I thought Jason always had a hockey mask! And a chainsaw!

>> No.3500013

Machete, not chainsaw

>> No.3500015

I thought it was obvious my post was a joke.

>> No.3500018

I am not a smart man

>> No.3500083

Old pic, sorry anon

>> No.3500225

As a monster, like a dino.

>> No.3500321 [SPOILER] 
File: 1.39 MB, 478x360, 1474005927204.gif [View same] [iqdb] [saucenao] [google] [report]

wow what sort of a pervert are you, anon

>> No.3500324

good shit anon

but where's my moist nugget

>> No.3500570
File: 210 KB, 1033x621, ceaa17c05fc7064d62bebdd8085d781b.png [View same] [iqdb] [saucenao] [google] [report]

its right here
i dont have a good firing sound for it so i put it on low priority

maybe you have a good one?

>> No.3500641
File: 89 KB, 640x480, 1474012002.png [View same] [iqdb] [saucenao] [google] [report]

funky lighting

>> No.3500646

(hr2 map24)

>> No.3500735

How well would Doom work for a game with some degree of stealth mechanics?

>> No.3500747
File: 2.46 MB, 853x480, save scumming.webm [View same] [iqdb] [saucenao] [google] [report]

As in turning Doom into a stealth game?

>> No.3500751

Brutal Doom and HD both have enemies that lose active status when left alone for awhile.

HD doesn't really have anything to take advantage of stealth and BD lets you punch/kick shit silently I guess.

It is kinda janky to try and take advantage of stealth.

D2 Reloaded had a stealth level where you can't shoot and enemies were set up in spots where you have to go around or time your advancement with stuff blocking their vision.

It's a bit janky no matter how you look at it, but it should be possible to do some very light stealth mechanics.

>> No.3500754

What is that white pillar?

>> No.3500757

Technician from DRLA has little beacons that display above pickups for easy rarity identification, likely since he can turn any non-white weapon into a modpack.

I'd say he's the most flexible class in the mod.

>> No.3500763

Wow nice, I haven't played DRLA in a while.

I usually played Marine when I did.

>> No.3500786

Technician is a nice middle ground considering you're not tactically pigeonholed into using certain types of weapons to make the most of your choice, but rather instead assemblies in general. You can also startscum for a random basic assembly at game start, this means you can start out with a sniper rifle that can one-shot Revenants.

Scout is also a fun one and is pretty much the only reason you'll bother with pistols.

Only class that didn't really click with me was Renegade, which was mostly just better shotguns and instant weapon switch.

>> No.3500809

instant weap switch is gold for heavy weaps (like RLs and BFGs)

imo, DRLA really shines in coop squads

>> No.3500897

>Vinesauce forums down for days due to MYSqL error
>no word from the Swede, instead streaming Dark Souls 3

Fucking hell.

>> No.3501007
File: 1.74 MB, 768x432, Then why don't you buy some of my moss (vehee).webm [View same] [iqdb] [saucenao] [google] [report]

Implemented moss, now you can clear your bleed or poison buildup. Also there's enemy variants which deal certain status effects. Like the pictured 'blood ettin', who builds bleed with each hit (whoda thunked it)

Also, basic pickups are now in. Using placeholder graphics, that is.

>> No.3501012

Is this some kind of Souls-like Hexen RPG?

>> No.3501017

Yeah pretty much. I wanna take aspects of both games and make something decent of it.

I've been working on this for 2 and half years

>> No.3501041
File: 9 KB, 428x200, AIA EVP AnimeTech.png [View same] [iqdb] [saucenao] [google] [report]

Straight out of Blender, no cleanup. It would look better if the normals weren't busted but that's beyond me.

>> No.3501045
File: 14 KB, 428x200, AIA EVP AnimeTech X33Deg.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3501051

That amount of time is really nothing compared to lots of other megawads ain't it? But still, good job on tinkering with it as a hobby for so long.

>> No.3501064

I suppose its a long time for a single person to work on something, with nothing to show but a few .webms and screenshots.

I actually realised that this dates back to October 2013, so it's coming up to three years old. woah.

>> No.3501067

You'll finish it at some point, but don't rush. Keep it as a hobby that you sometimes work on like what most Doom modders/mappers do.

>> No.3501083

I have no doubts that I will finish this.

It's just going to take a very, very long time

>> No.3501086

As long as you have a clear idea of what your actual goal is, never ever will become now at some point as long as you keep working diligently like a good autist. I wager people can live with a slow pour of content as long as they know that you're still working on whatever good shit you're making, especially if it's innovative and looks promising.

t. fellow vaporwad dev

>> No.3501091

Major Cooke is reportedly closing in on the finish line for the new FLATSPRITE code.

>> No.3501093

thanks anon, that's a real good motivational speech!

>> No.3501104

Don't mention it, I'm especially hyped for this because there's a draught of good Hexen and Heretic content, and I've been dying to play around with either one I made a primitive Undead Asylum map a while ago, but you probably know how it feels alternating between projects - things slow down a lot, which is bad, so.

If you haven't played Severance, I highly recommend giving it a playthrough if you want some extra inspiration for melee combat. I think Souls is the better series for RPG elements, but combat in the former is fucking metal.

>> No.3501110

Man, Plutonia is fucking awesome. Dat 31st level. That's how you do a town. I hope Plutonia 2 is as good.

>> No.3501114

>I made a primitive Undead Asylum map a while ago
post link

>> No.3501128

It's in some long lost development folder along with D1 Tristram and a few other testing maps, and wasn't particularly detailed - it was pretty much just a rough blueprint. I might find and polish it up later now that your project is a thing, but I don't want to get too distracted by dank Hexen magic just yet.

invasions when

>> No.3501138

Is it possible for the pain state to have more than one frame? Like, a two frame animation that loops briefly and then goes back to normal?

>> No.3501146

yeah just put that in the pain state in the decorate

>> No.3501153

Ah, I figured it out. I just need to have the frame letter sequence repeat themself.

>> No.3501163

try switching from world space to tangent space normals

>> No.3501167

Fancy. How do? bunch of small zones that are lit differently? How is it flush?

>> No.3501185
File: 15 KB, 640x480, 1474045899.png [View same] [iqdb] [saucenao] [google] [report]

>How is it flush?
it's not. up close, it's a bunch of tiny triangles.

>> No.3501191

What mods let you summon/revive enemies you killed to be on your side?

>> No.3501197

Oh those tricky fuckers. Pretty good though. Kinda bothers me that the bars aren't shadowed.

>> No.3501230
File: 171 KB, 467x413, nice desu ne.png [View same] [iqdb] [saucenao] [google] [report]

What was that mod that let you use a book of brick sorcery?

>> No.3501234

That looks incredibly cute! But then again, I'm a huge sucker for other videogame cameos in Doom like games!

>> No.3501251


>> No.3501252

Combined Arms

>> No.3501256


Looks good, just needs a little bit of polishing and it'd be good.
If I wanted to use this for a project, what name should I credit you with?

>> No.3501276

Does anyone perhaps still have the Bestever backup Jenova uploaded to best-ever, that is now unreachable?

>> No.3501297

Ooh I'd be interested in this as well. All I know Possess Me lets you take control of dead bodies.

>> No.3501306

town infection has a mace weapon that does exact that in one of its trillion iterations. I remember that came with its own mapsets though.

>> No.3501309

Aeons of Death has a spellbook that revives enemies and a monster summoner weapon dropped by one of the boss monsters, but I'm not sure that you'll really want to play THAT mod.

>> No.3501321

Why not?

>> No.3501324
File: 6 KB, 194x174, worst wad.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3501334

ooh burn

>> No.3501337

Textbook example of Quantity Over Quality, it just takes all kinds of things from 90's FPS games and just shoves it all in there with a bunch of randomizers and little thought, it's an inconsistent mess.

>> No.3501352

Did someone experience the release of Doom: Rampage Edition first hand?

>> No.3501381

It actually looks kind of awesome imo

>> No.3501382

try it then, just don't type any weapon cheats, only gives you like 7 out of the 100 or so and locks you from getting any more through normal means for some reason.

>> No.3501383

reminds me of STALKER a bit?

>> No.3501384

all that effort and it didnt even do sector lighting for the bars on the window.

>> No.3501386

tends to happen a lot with most mods that feature a ton of guns you carry all at the same time

>> No.3501416

Maybe there weren't enough visplanes left.

>> No.3501424

It's not really mario, but just cartoony styled. I think the doom engine could really pull a "retro" styled game off pretty well. Or at least minimalist. Adventures of square looks pretty nice, though overall is a little too MSPaint-ey for me.

>> No.3501428

I typed this without realizing doom IS retro. What I mean is like... low poly, different genre, different art style sort of thing...

>> No.3501434


>> No.3501442

one of the big weap ressource wads has a necromonicon that does that, i'm pretty sure
(i think it was the one with a lightsaber that lets you parry projectiles)

>> No.3501447

that plasma rifle is dead as fuck

>> No.3501458

Well... At least it's useful in the context of the game.

>> No.3501465

that's what it was, check it out.

basic weapons randomizers are really easy to make, so...

>> No.3501485

this looks pretty good any way to follow the development?

>> No.3501527

>Script error, "ketchupV5.pk3:decorate.blood.txt" line 545:
>Expected ',', got 'l'.


>> No.3501531

update gzdoom would be your first action

>> No.3501535
File: 70 KB, 637x477, costanza poop.jpg [View same] [iqdb] [saucenao] [google] [report]

>download latest

>'GL_ARB_sampler_objects' extension not found.
>Please update your graphics driver.

>driver is updated

>> No.3501536

heh not this time

>> No.3501540

the author typed l in place of 1 in a bunch of places. the engine used to ignore this (silently using 0 instead of the intended 0.1) but now it's an error.

>> No.3501546
File: 70 KB, 800x600, pugface.jpg [View same] [iqdb] [saucenao] [google] [report]

Do you think he will fix it soon Anon?
Ketchup makes a lot of meals better like mashed potatoes, hotdogs and pancakes to name a few

>> No.3501549

>find and replace
>I -> 1
>break everything else

>> No.3501560

Mark is kind of a dumbass like that.

>ketchup on pancakes
Literally subhuman.

>> No.3501564

Don't know.

>> No.3501589

I usually frequent these threads, but if you're asking about a blog or anything, then no - I don't.

I could always make a tumblr, would anyone else follow a development blog if I made one?

>> No.3501604
File: 20 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3501612


>> No.3501653
File: 1.43 MB, 1920x1080, Screenshot_Hexen_20160916_225213.png [View same] [iqdb] [saucenao] [google] [report]

Okay dudes, I bit and made a tumblr. I'm not the best at these sorts of things (hell, I don't even use tumblr, I have no idea what I'm doing) but I've made a couple of posts and hopefully I'll keep it updated.


>> No.3501729
File: 32 KB, 533x800, 624023d14642946b386b89d364b2ed3c.jpg [View same] [iqdb] [saucenao] [google] [report]

Player was raped by Zeus

>> No.3501740

> Aeons of Death
Can someone explain to me what the fuck that mod is about? I hate forum posts that act like everyone knows what the fuck something is, as if you where there for the very first release. Other mods do it, too.

>> No.3501742

this kid is the truth

>> No.3501743

you could at least read the replies.

>> No.3501748

Nigger, what is Google? What is youtube?

>> No.3501749

Not sure if this is the right place to ask, but I'm looking for a Defrag movie that features the song "Blid & Theorized - Mindless thoughts" (https://www.youtube.com/watch?v=Tc019IdGQlU). Can't seem to find it anywhere.

>> No.3501761

It looks like a clusterfuck. Is that it?

>> No.3501763


>> No.3501767

That's it, you just described it. A clusterfuck.

>> No.3501839

I was thinking about a mod with loads of weapons, with some of them being direct upgrades of the others (4-5 weapons per type, first being direct upgrades, last 2 are sidegrades that compliment each other), and a way of weaponselection that does not limit the player's capability to carry guns, and don't turn into a clusterfuck at the same time.

So the idea is this: Have 4/5 slots, with any weapon being equipable into any slot. When player holds the key for 3 sec, a selection screen appears that allows him to assign a weapon to the selected key.

What do you think of this idea and how can I do it?

>> No.3501873
File: 1.53 MB, 1748x2550, 1406640917880.png [View same] [iqdb] [saucenao] [google] [report]

Its a monster & weapon randomizer, taking weapons and monsters from different games and implementing into doom. It is a bit of a clusterfuck, but not as much as Hardcore Doom Wars (pic related). its playable and somewhat fun, but not everyone's cup of tea, as evidenced by it's worst wad cacoward.

See, it isn't that hard to answer someone's question in detail.

>> No.3501882

It's also really damn fun with RLA.

>> No.3501885

What would be a good way to speed up the Archvile attack sprites without making the attack itself faster?

>> No.3501887

that said the sixth version allows you to theme the monster spawns, so that you only get ''sci fi-themed'' or ''medieval fantasy themed'' etc so that it stops being an inconsistent mess.

but I still prefer v5.

>> No.3501898


>> No.3501904

Because I've been thinking of having the first frame last longer, and then having the rest played at increased speed.

>> No.3501905

well that saves me some trouble

>> No.3501946

which duke expansion to play next?

evens for nuclear winter
odds for life's a beach

>> No.3501951
File: 3 KB, 134x104, Sans_trombone.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3501952


you poor soul

>> No.3501974

Awesome, I'm very looking forward to play this!

>> No.3501986 [DELETED] 

Install blood (boo hoo no source port)
Install deathwish
Duke3d is literally the worst 2.5D out of the ones people still talk about (i.e. the good ones)

>> No.3501998

You're not a smart man.

>> No.3502004 [DELETED] 

>giving DKG attention

>> No.3502012

Fuck you deathwish is gr8

>> No.3502014

>Duke3d is literally the worst 2.5D out of the ones people still talk about

That's a strange way to spell "Strife".

>> No.3502023 [DELETED] 

Strife has a lot going for it. Duke was only ever good in that peculiar age of human history when everything was dayglo and radical.

>> No.3502029

Keep it up senpai, you're a fucking legend.

>> No.3502031

Only duke expansion worth playing is life's a beach. Nuclear Winter sucks for obvious reasons and Duke it out in DC is mediocre at best.

>> No.3502035
File: 33 KB, 500x465, 1367960381656.jpg [View same] [iqdb] [saucenao] [google] [report]

>Strife has a lot going for it.

>> No.3502046


>> No.3502050 [DELETED] 

>how do they work

I'm under the impression you're mistaing me for someone else

>> No.3502063
File: 10 KB, 358x270, man sobbing.jpg [View same] [iqdb] [saucenao] [google] [report]

>not a single good synthwave or cyberpunk mod

>> No.3502067

Ancient Aliens is pretty a e s t h e t i c desu senpai

>> No.3502085


there was one
but it died a horrible death
it was nothing more than a flavor of the month
just like vaporwave

>> No.3502089 [SPOILER] 
File: 758 KB, 1600x2286, 1474078597393.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3502124

>just like vaporwave
vaporwave is like the one meme genre that isn't a flavor of the month ffs

>> No.3502126

could an EYE wad work?

>> No.3502134

Is there a Hexen mapset that changes the gameplay to be less like a long puzzle maze and more like Doom?

>> No.3502135

Someone should make a Zdoom port of William Shatner's Tekwar.

Except, y'know, good.

>> No.3502142
File: 393 KB, 493x342, retard alert.gif [View same] [iqdb] [saucenao] [google] [report]

>meme genre

>> No.3502153

..ok pretend i used a different term. my point still stands

>> No.3502158

Duke is still good today, but it wasn't as consistently good as Doom (for comparison) in any area except for maybe sound. It was a lot more gimmicky and "fun for funs sake" though.

>> No.3502178
File: 213 KB, 600x1107, rampage_girl_2_commission_by_dkstudios05-d5t3t4s.jpg [View same] [iqdb] [saucenao] [google] [report]

I've seen a lot of people who say Shadow Warrior or Blood as the worst/hardest build engine game ever.

Have they not played Redneck Rampage?

>> No.3502197

I've been kicking around the idea of remaking dream sequence in idtech, but came to conclusion I'm a) too shit at mapping b) the tech is too primitive

>Have they not played Redneck Rampage?
Blood is definitely harder than rednecks, and rednecks are generally considered a shit game for twats

>> No.3502205
File: 910 KB, 480x272, cry.gif [View same] [iqdb] [saucenao] [google] [report]

Whatever happened to Lydia

He said he was gonna start updating again a while ago

>> No.3502209

Blood isn't necessarily a hard game once you start to get the hang of it, it's just that at the start you feel very weak and underpowered because most of your weapons either kinda suck or don't get much ammo. Once you start to get the hang of the game, it gets a lot easier and the later levels make ammo a lot less scarce.

Shadow Warrior is hard as fuck. Genuinely, sincerely hard as fuck. No question about it.

Redneck Rampage isn't a hard game, but it's also not a good one. It's playable and it has a few neat ideas (the sawblade thrower for example) but it's far from a good game.

>> No.3502212

You guys hate fun. Redneck Rampage is good.

>> No.3502214

It's the roughest around the edges compared to Duke 3D, Shadow Warrior and Blood. Also the levels go on too long, are too confusing and the gunplay feels shitty.

>> No.3502227

Plutonia Experiment - DONE

Man this campaign is fucking amazing. I only wish you could FUCKING TELL WHEN THE FLOOR HURTS AND WHEN IT DOESN'T CAUSE FUCK KNOWS IT'S 50/50 EVERY FUCKING TIME

>> No.3502229

ok am i just projecting or were the giant vixens totally just sneaky giantess porn

>> No.3502246


Considering it's very easy to guess the author's opinions on women with his other mods, it's very likely.

>> No.3502257

redneck rampage was made by one guy?

>> No.3502290

Going on to Evilution (what a retarded name)

>> No.3502327

It's not as good as PE. I advise skipping TNT and just playing Plutonia 2 instead.

>> No.3502332

I disagree and think it's totally worth playing.

>> No.3502339

south park reactions are so fucking cringy.

>> No.3502342


>> No.3502343

For what?

>> No.3502356

It's not as punishing as Plutonia, but it's superior in almost every other way.

>> No.3502359

Like what?

>> No.3502363

because it's ___

seriously methinks you might be looking way into this somehow

>> No.3502378


Oh, I was thinking of the giantess vixens from NeoDoom. My mistake.

>> No.3502407

For fun. I just wouldn't skip it entirely is all. You can always go back to it if you want to play Plutonia 2 first.

>> No.3502418

yeah i figured thats what you were referring to. what else has he made?

>> No.3502461

Any good megawads released recently? Looking for some Doom

>> No.3502464

No, but Plutonia 3 may come out soon. I hope it doesn't suck like the second, although it probably will.

>> No.3502471
File: 240 KB, 1000x952, the boss of this base.jpg [View same] [iqdb] [saucenao] [google] [report]

Compared to the various megawads released throughout the years, where does Plutonia fit on the difficulty scale?

>> No.3502478

Mid tier.

>> No.3502482

So likes of say TNT are babby tier?

>> No.3502486

If I beat Plutonia 2 on U-V does it count as beating Doom 1 and 2 on U-V? I like the original games, but don't wanna play them again unless maybe on nightmare, but...

>> No.3502487

>that image
What is the literally gayest Doom mod?

>> No.3502498


>> No.3502501

No. Only beating Doom 1 and Doom 2 counts as beating Doom 1 and 2. You have no obligation to beat them though. Just play what you want.

>> No.3502506


HDoom, if you're a girl.

>> No.3502514

You know what I meant. If Plutonia 2 is harder, then obviously it should count.

>> No.3502526


Think of it this way, even if it is harder it doesn't count because it isn't actually the DOOM I/II level set. You wouldn't say that you beat, I don't know, Duke Nukem Forever because you beat DN3D and that was a more difficult game.

As the other anon said however, you have no obligation to beat them. 'Sides, if you're capable of beating Plutonia 2 on UV then you're obviously capable of beating far easier levels on the same difficulty and don't need to prove yourself.

>> No.3502539

What if I beat D1/2 on nightmare, would it mean I can beat Plutonia 2 on UV?

>> No.3502559

that one where there's a cyberdemon on a heart-shaped bed and the berserk boxes are replaced with tubs of lube. it had several sequels and homages in other wads. despite that, i can't remember the title.

>> No.3502560

beating doom 1 on nightmare really isn't that hard at all (excluding e4 and maybe some problems with finding ammo early on in e2) and doom 2's kind of a weirdly designed clusterfuck level-wise. neither of them are really comparable to plutonia 1 or 2. i'd say if youre really good at taking out revenants and chaingunners then you're ready for uv plut 2 but idk that's probably bullshit too

>> No.3502561

Cybie Dreams

>> No.3502567

That is low tier challenge.

Doesn't make it bad though, just on the lower end of the difficulty spectrum.

>> No.3502569

Well, at least it's short.

>> No.3502680

Total Insanity: It always gets Better.

If you find all the secrets.

or the Cybie Series.

All Terry Wads

>> No.3502717

What's a mod that requries you to aim to certain spots (do headshots etc) similiar to Counter Strike.
I want to practice aiming

>> No.3502718
File: 62 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

Something like this.

>> No.3502727


Headshots are fairly rare in DOOM mods, arm and leg shots even rarer. In fact, I have never heard of a mod that has those.

The only mod with headshots I can think of off the top of my head is Brutal Doom.

>> No.3502740

Doom isn't very good for practicing aiming unless you deliberately play like it like it could.

But it's going to teach you bad habits because you won't be used to any sort of fast target.

You want to practice aiming?
Look up a guide, there's a lot of material out there.

>> No.3502751

I'll try that out, thanks for the suggestion. Game kicked my ass with Led's Generic Weapon mod

>> No.3502758
File: 286 KB, 1280x800, Screenshot_Doom_20160818_163006.png [View same] [iqdb] [saucenao] [google] [report]

I've been toying around with a severely modified version of Nash's old hitbox scripts with some touchups and expansions, with hilarious results so far. Gunplay is maybe a little bit too lethal at this point, but it's leaps and bounds beyond the original and actually works decently coupled with the medical system.

the end result feels somewhat like a ghetto version of HD but zandro compatible and with even more cryptic behavior

>> No.3502774

How's progress on Doomstation going?

>> No.3502779

Thanks glad you think so. I'll still post .webms in these threads, however, I'll post higher quality videos with sound on the blog page.

>> No.3502803
File: 1.79 MB, 720x360, This is lookin hot.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3502806

Almost on the finish line for alpha testing. It's by no means done, but at this stage there's enough content to test security/medical on a basic level - hit/damage systems, simple equipment, pharmaceuticals, wounds, as well as gamemodes and objectives. Most of these work if isolated but don't always behave as a whole, so I'm mostly busy applying glue and making things cooperate at this stage.

I have somewhat of an internal roadmap I'm trying to follow when it comes to things like departments and overall mechanics, so don't expect anything near the original game yet, just enough to at least keep players engaged on a basic level. Once rounds are played and resolved without any gamebreaking issues, adding jobs becomes somewhat simpler.

>> No.3502812
File: 157 KB, 960x540, dermonburster.png [View same] [iqdb] [saucenao] [google] [report]

Getting back into the swing of things. Just some misc UI stuff, hoping to record some new lines with Mel's new VA tomorrow. Exciting!

>> No.3502828

I didn't know Blaz was a Jedi.

>> No.3502834


I need to tweak the hookshot's sprite, honestly

>> No.3502837

Hitbox stuff would be sooo much easier if there was a rendering option or something that showed them.

>> No.3502838

Just want to say I fucking love that menu. Very DOS.

>> No.3502839

Evilution gets pretty tedious around the latter half, there's a reason everyone played Plutonia instead of TNT in the pre-Skulltag ZDaemon days.

>> No.3502842

What's wrong with Plutonia 2?

>> No.3502850

>GO 2 IT
>GO 4 IT

GO 8 IT?

>> No.3502864
File: 58 KB, 441x541, Rapt.jpg [View same] [iqdb] [saucenao] [google] [report]

>Alternate gamemodes

>> No.3502865

It's simple enough to draw a model over the native hitbox, but advanced passes are kind of tricky and needs some OCD to work with. I'm not really too keen on making hacky actor hitboxes that warp around if it can be done more elegantly with scripting.

Still, it's hopefully gonna be worth the payoff considering it allows for more varied damage effects, especially if weapons are tweaked to compensate in order to make things fair.

>> No.3502867


>> No.3502871
File: 2.97 MB, 768x432, moss 2.webm [View same] [iqdb] [saucenao] [google] [report]

Okay so I've been toying with .webm quality settings for the tumblr and uploading videos to tumblr totally butchers the quality, even in HD.

anyway, here's simple poison floor (a la blighttown) test run, currently just being in the sector (even when not on the floor) you build poison, going to change that.

>> No.3502878

are you also going to artificially limit the framerate to imitate the true Blighttown experience?

>> No.3502883

I'm particularly curious if you have any boss fights rudimentarily implemented or even planned out loosely - I think Souls-style bosses in FPV would be something of an experience.

>> No.3502885


Nothing yet, I'm still thinking of how to do it. I've got a long road ahead. though with i-frames implemented I'm partway there.

>> No.3502896

modify the wyvern and you have the moonlight butterfly

>> No.3502932

Haha yeah. Moonlight Butterfly was a shitty boss though.

>> No.3502938

I haven't even bothered finishing a single DaS run and I think I remember beating that fucker first try. Just seemed kind of there.

>> No.3502942

Yeah, it was more the point of experimenting around with native features and getting something decent out of it. Just try to be creative and don't go all "big humanoid" if you can, going by what you've already got I'm certain you can make up something neat.

>> No.3502952

Yeah, I know. I've already got a few ideas of how to do it. Though boss variety will be limited to what I can scratch together in terms of sprites.

>> No.3502983

Demon Busters! sounds interesting.

>> No.3503050
File: 51 KB, 415x392, 1464370931639.jpg [View same] [iqdb] [saucenao] [google] [report]

>chest wounds do less damage than gut wounds

>> No.3503052

The gut doesn't have a skellington protecting it.

>> No.3503058

it also doesn't house organs like the heart or lungs

there's a reason that police and military are trained to shoot for the high-center mass

>> No.3503064

That's for accuracy. You fire a bullet, you will hit something.

>> No.3503081

Shut the fuck up lol

>> No.3503128
File: 269 KB, 600x800, Marathon and his dad.jpg [View same] [iqdb] [saucenao] [google] [report]

Listened to Term's podcast and got curious about Aleph One.

So what actually went wrong with it and Marathon sourceports in general?

>> No.3503140

The developers make some... strange decisions, and there aren't enough people left in that community to do a fork and walk them back, or improve certain things.

My "favourite" example is them randomly deciding to RE-instate the vanilla limits on number of "awake" monsters you can have at once, despite lots of the best mods being made with no limits in mind. With predictable results.

>> No.3503238
File: 5 KB, 54x129, RELEASE ME.png [View same] [iqdb] [saucenao] [google] [report]

>Remove limits
>Modders make maps based around this feature
>Then reinstate limits

For what purpose?

>> No.3503245
File: 289 KB, 177x177, 1457241942858.gif [View same] [iqdb] [saucenao] [google] [report]


Term has a podcast?

>> No.3503252
File: 51 KB, 600x450, 1461832482406.jpg [View same] [iqdb] [saucenao] [google] [report]

Term, Kinsie, and SgtShivers talking old school FPS stuff, hosted on the former's YT channel at least. Second one is currently new-ish.

Seven minutes in, Term goes full ham with name drop puns.

>> No.3503254

sounds cringy.

>> No.3503276
File: 148 KB, 466x359, 1469186035444.png [View same] [iqdb] [saucenao] [google] [report]

I'd say it's an alright listen. Something to listen to while shitposting elsewhere or something.

>> No.3503278
File: 110 KB, 466x492, 1463265268086.png [View same] [iqdb] [saucenao] [google] [report]

>Blaze through SoH like a champ
>Get to Halls of the Damned
>Get my ass handed to me by Halls of the Damned
>Proceed to lose everything
>Ragequit and play some babby casual FPS in shame and bitterness

Who in the fuck designed this level and how bad of a day were they having?

>> No.3503284

Nice cravette.

>> No.3503286
File: 323 KB, 624x957, [screams internally].png [View same] [iqdb] [saucenao] [google] [report]

>Who in the fuck designed this level

Sandy Petersen.

>> No.3503298

What the fuck is a cravette

Google isn't telling me shit

>> No.3503302

where did you die?

>> No.3503306

i think he means cravat

>> No.3503321

Ancient Aliens.

>> No.3503346

Oh, I get it now.

>> No.3503405
File: 576 KB, 863x1200, gmota demonsteele.jpg [View same] [iqdb] [saucenao] [google] [report]

If someone made a Samsara with the absolute BEST original modded characters like pic related, who are a must?

>> No.3503407

What is this pixelated head meme all about and when did it start? Is this some Rambo mod?

>> No.3503410


>> No.3503412

It's clearly from the Brutal Rambo TC

>> No.3503415

The entire Russian Overkill protag cast

You can just limit them to their unarmed movesets

>> No.3503423

HideousDestuctorGuy would be fun to play. Would be a change from the obviously-high-powered shenanigans the other characters can pull.

>> No.3503427

MSX guy.

Hae Lin would need nerfs or else Blaz is pointless to pick

>> No.3503429

>Hae Lin airdashing through levels
>Blaz jumphammering all day
>HDGuy has to stop every few seconds because he can't do anything without running out of breath
God forbid there's a 8 foot drop as well.

>> No.3503453

Is the The Marathon Trilogy any good?

>> No.3503457
File: 277 KB, 798x598, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of MSX, this keeps happening on GZ for me, but it works fine in Z, what gives?

>> No.3503460

>dragon from guncaster would be too op
>leonhart would need a buff
>shi hong would need some goddamn weapons

>> No.3503467

HDGuy would find solace in a similar counterpart: Rocco, who would be walking slowly and missing everything because shaky hands.

>> No.3503474

Technician from DRLA?

>Everyone else is carving through the maps
>Then there's some faggot just trying to search every nook and cranny for modpacks to make a moderately overpowered weapon as soon as he can

I'm not sure how you'd go adding in such a character without adding in the mod's entire weapon roster though

>> No.3503476

>Guncaster dragon too OP
>But Hae Lin is allowed
Honestly I'd say Hae Lin is stronger and scales better.

Rocco was pretty accurate if I remember correctly.
HDGuy's weapon selection beats Rocco's clean. Fucking love the Thunder Buster

>> No.3503483

Yeah but initially his hands are always shaky as fuck which could always reflect in a higher weapon spread sort of way.

>> No.3503486

Trailblazerguy, Guncaster's dragon, Combined Arms' Doomguy if solely for Daibatana

>> No.3503507

All Hell Breaks Loose guy

>> No.3503538

C.Kid from DRadys.

>> No.3503678
File: 241 KB, 1366x768, Screenshot_Doom_20160915_152208.png [View same] [iqdb] [saucenao] [google] [report]

why does this reminds me of the hunted?

>> No.3503681
File: 27 KB, 353x313, 2016-09-08 22_28_38-Underpants - Genocide Ending (SPOILERS) - YouTube.png [View same] [iqdb] [saucenao] [google] [report]

>That rifle

>> No.3503689
File: 51 KB, 624x464, I feel scared and disgusted.jpg [View same] [iqdb] [saucenao] [google] [report]


actually it's an autoshotgun according to the hud, point still stands

>> No.3503690
File: 212 KB, 1366x768, Screenshot_Doom_20160915_153205.png [View same] [iqdb] [saucenao] [google] [report]

the glass weapons is a bug

>> No.3503712


>> No.3503718
File: 1.26 MB, 2324x1290, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Who else would make the dream roster?

inb4 Blossom Vercetti

>> No.3503721


Wildly different from Doom, though.

>> No.3503730

Swan Fox

>> No.3503731 [DELETED] 

swan fox

>> No.3503735

Space Pirate!

>> No.3503737

hey what's with bloodstain suddenly going european extreme on map06? ffs i already survived two cagematches with fifty gorillion enemies and now i have to fight like 20 barons at once? fuck off

>> No.3503741
File: 78 KB, 640x960, 1463153568935.jpg [View same] [iqdb] [saucenao] [google] [report]

>That HUD layout

>> No.3503743


>> No.3503747

mel the space pirate
anti-samus & her "friend" from tbp
pirateguy from pirate doom

>not based yuri

>> No.3503750
File: 59 KB, 589x530, mmjql7daC81s1amtbo10_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

Which one?

One's dead and the other's unreleased.

>> No.3503756

Hey, at least she'd be in something close to complete.

The one you least want.

>> No.3503759

what map are you playing? it looks old school

>> No.3503762

can anyone think of a map that has a really huge decoration sprite hanging from the ceiling? maybe something eternal/deadall made, i don't know

>> No.3503769

maybe just keep the scraping/modding part?
like, you could scrap any weapon (maybe only the ones placed on the map) for +1d100% to one stat of your weapon (damage, ROF, precision, clip size, AoE..) or to add a random effect (silenced, tracking, stunning, poisoned...)

>> No.3503780
File: 315 KB, 1366x768, Screenshot_Doom_20160915_145557.png [View same] [iqdb] [saucenao] [google] [report]

whatsa mada wit it?

eclipse, made by nazi harborers (argentinians) to resemble old school

>> No.3503784
File: 39 KB, 285x394, B2_Caleb.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3503797

What the fuck is with the saturation on the guns.

>> No.3503813

Not him, but for me it's either getting gangbanged by spectres and pinkies (the former more than the latter), or that stupid room with the falling ceiling.

>> No.3503823


>> No.3503839

>Mutiny gives out the SSG in the middle of MAP01
For fuck's sake, guys.

>> No.3503851
File: 68 KB, 1280x720, Screenshot_Doom_20160917_133206.png [View same] [iqdb] [saucenao] [google] [report]

Doomguy's mom from Going Down.

>> No.3503867

it's for that boner/pinky combo coming out when the wall comes down.

>> No.3503871

and map07 is just some gladiator slaughtermap bullshit. this is some map30 gimmick bullshit. can someone tell me this gets easier? what's with this ridiculous difficulty curve?

idk maybe playing on uv was a stupid idea but cmon now

>> No.3503892
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3503906

That guy from Psychic

>> No.3503910
File: 33 KB, 251x245, please respond.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3503913

and this:

>> No.3503928
File: 137 KB, 1920x1080, 9eVNLrG.jpg [View same] [iqdb] [saucenao] [google] [report]

I finished this weeks ago (even posted it on the d64 forums), but I feel like it's missing something. Some of the other 1024 levels I've played had really nice outside areas you could see which made the levels feel bigger.

dl if anybody wants

>> No.3503935

when i was super new to the game i died in the pitch dark maze by monsters sneaking up on me. i refused to play that part of the map again for quite some time afterwards.

nowadays of course i know the layout, where the trap triggers are, and also where to get light goggles from. but it still sticks in the memory.

>> No.3503938 [DELETED] 
File: 37 KB, 500x357, 2cute.jpg [View same] [iqdb] [saucenao] [google] [report]

I just want the newest sonic game to come faster

>> No.3503956

No idea
>works in software but not hardware
maybe drivers?

>> No.3503975
File: 316 KB, 320x240, 0b690fa4-e238-4d40-8483-7e2e4191100e.webm [View same] [iqdb] [saucenao] [google] [report]

tinkering with software mode freelook. sprite clipping is not right.

>> No.3504006

Whoa what, explain?

>> No.3504014

While on the matter, is it possible to implement software-like proper sprite rendering in opengl mode (like in Strife Veteran Edition)? IIRC Kaiser released the sources.


>> No.3504017
File: 118 KB, 600x450, this is nice pool.gif [View same] [iqdb] [saucenao] [google] [report]

Just wanted to let all of you know that you're all wonderfully talented and creative. Even if you're not working on anything, the fact you come here and make this place a pleasure to hang around in is a blessing.

>> No.3504020

i've got leaks too
take a screen, i know you won't believe me but take a screen

(i translate these leaks from chinese)

-leak of starters evolutions is real, no split evo

-rockruff has two evolutions, one is a werewolf

-two villainous teams in the game

-no new megas

-paras, nidoran, meowth, and ponyta have new forms

-dolphin pokemon is 2 stages, water/psychic type
rugby monkey is grass/fighting, he use a kind of strange coconut as a balloon

-Tilie is not the real rival

-fossils are : bug/rock and water/rock

-pseudo of the gen is an ankylosaurus

-no gym but 8 leaders are in the game

-one of the new legendary is a peacock , fairy/flying type

-there is an iguana pokemon, 2 stages, grass/dark type

-there is a new category of creatures in the game, not catchables

-you can build your house on each island except for the first

>> No.3504024

Wrong thread?

>> No.3504034

Nothing special really, but I noticed saw people talk about 1024 sized maps for Doom a few threads ago and gave it a shot for Doom 64. I think it came out alright, but I haven't gotten much feedback from it.

>> No.3504035

That was embarassing, post hidden.

>> No.3504038
File: 70 KB, 400x480, Team_Flare_Scientists-X-and-Y.jpg [View same] [iqdb] [saucenao] [google] [report]

Pokémon wad when

>> No.3504039

Ah yes, the tropical resort-themed Doom 5.

>> No.3504048
File: 84 KB, 900x900, love.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3504059

But for me, it's honestly pretty simple--I just like working on stuff.

Drama's for squares.

>> No.3504075
File: 5 KB, 329x570, Doom_Vercetti.png [View same] [iqdb] [saucenao] [google] [report]

Post more but-why-core wads.

>> No.3504085



>> No.3504091

wats this

>> No.3504110

>not the brick book

Come on now

>> No.3504131

Day of Defeat weps lel

>> No.3504132

i'm back. nuclear winter sucked fucking dick

good to hear it was supposed to be the worst

i personally kind of liked duke it out in dc, nice big environments, conveyed a good sense of scale. It was almost immersive, which is pretty odd for one of these games, Felt they could have populated them a bit better, get a few Duke-slaughter type maps, but instead it ends up feeling a little sparse. Fun Cycloid Emperor fight at the end though, i think i prefer that one to the football field one, although it's actually easier because you don't have to worry about assault commanders.

Shame about nuclear winter sucking so much. Had potential. The level design was honestly just incredibly awkward, constant odd slopes and bad level geometry makes aiming and finding enemies annoying. Not to mention the dumbass laser mine traps that slow the pace to a crawl.

Honestly the whole episode just feels kind of fucked up. It did have its moments though, Santa's Corporate HQ was an appropriately mediocre Duke level, and the final boss fight with Santa is an interesting design choice, even if it is ruined by the awful level geometry.

also FUCK the femgrunts, tiny ass hitboxes huge ass dps


>> No.3504150

don't worry, that was more like a review.

>> No.3504153

>not liking the E1M1 level

>> No.3504154

Looks like Doomradio is updating again.


Took them long enough. Like...a year?

>> No.3504175

ooh wow a reference to another fps game

not a joke, not a funny comment, just a reference

not funny, not interesting

also the level design for that sucked too, pointless corridors leading to nowhere

>> No.3504194

that's the nicest thing anyone has said to me in awhile

>> No.3504215

Wait, theres a Plutonia 3?

>> No.3504221





>> No.3504245

I just like the noises the Daibatana makes.

>> No.3504250

>Trust your dick
Never fucking trust your dick, I got stabbed because of that mindset

>> No.3504253
File: 139 KB, 400x300, Action Doom 2 Urban Brawl Screenshot 1.png [View same] [iqdb] [saucenao] [google] [report]

Hey, anyone who can actually code and assemble sprites properly wanna help a brother out? I've done everything I know how to do and I'm completely out of options.

I'm trying to get the baseball bat from Urban Brawl to work in doom, but I'm not having any luck. The thing doesn't show up at all.


Anyone here care to take a crack at it? You'll really be helping me out here. I've been at this for two weeks with zero luck.

>> No.3504281
File: 1.25 MB, 1280x720, Screenshot_Doom_20160917_174534.png [View same] [iqdb] [saucenao] [google] [report]

guess what map i remade

>> No.3504285
File: 382 KB, 1280x2400, 1474151039.jpg [View same] [iqdb] [saucenao] [google] [report]

Wellspring of evil
spring.zip (102 KB, 2005-01-18) - Robert Whitaker

your mission, to rid the planet's water supply of hellspawn before they can corrupt it. it would have been nice if they'd given you some weapons to help with this, the start of the map has you in short supply, pistolling demons. although it gives you plasma, there's not enough to deal with the horde of cacodemons that inhabit the central area, the wellspring of title.

so you tend to run away and stay in the outer circle, missing the switch to lower the yellow key at the top of the spring (because it's hard to get up there with the awkward stairs and cacodemons), but you get the yellow key anyway because it's very easy to bump it. either way you are likely left wondering what the switch is for.

the yellow door leads to three places, a grey corridor of storage places, a dark set of tunnels and a teleporter atop a pyramid. the storage corridor leads to the middle level (of three) of the invulnerability room, i think you're supposed to go through the dark tunnels to reach the top level where the red key is, but you can get up on the ledge and skip the tunnels.

with the red key you teleport to a caged area whose exit is a bit hidden (you must shoot a box with no obvious reason to do so) to reveal another teleporter (and shoot the wall behind for a photograph, likely of the author). the teleporter leads to an ambush and two more teleporters, back to the pyramid, and the exit. note the latter is behind a lift whose activation switch is single use, so don't lock yourself out.

map had potential for an exploration mission but questionable progression and unhelpful ammo distribution left it disappointing.

>> No.3504290

some combination of suburbs, the factory, and downtown

>> No.3504336
File: 1000 KB, 385x215, cum.gif [View same] [iqdb] [saucenao] [google] [report]

What the fuck is Duke Nukem World Tour

>> No.3504361

its a shitty cash grab.

they took down the megaton edition

>> No.3504376
File: 888 KB, 450x252, you fucking what.gif [View same] [iqdb] [saucenao] [google] [report]


Wouldn't it be easier to make an addon?

>> No.3504387

You can't charge $20 for an addon. So they're re-releasing a broken source port with a new episode for $20.

>> No.3504393

Meanwhile wolfenstein devs (ex starbreeze aka BASED) released a semi-official quake ep5

as a download link without even a captcha

>> No.3504417

It wasn't amazing, but it''s cool of them that they did that.

>> No.3504496
File: 1.02 MB, 1024x768, Screenshot_Doom_20160917_202339.png [View same] [iqdb] [saucenao] [google] [report]

Working on an alleyway of sorts.

>> No.3504498

Well a cynic in me wants to see it as a publicity stunt. But then they didn't make much of a fuss about it, and neither did their dad (zenijew corp), so I guess they genuinely love quake and just decided to make a level pack for the fun of it.

>> No.3504512
File: 115 KB, 1024x640, Back off, ugly!.png [View same] [iqdb] [saucenao] [google] [report]

That does suggest to me that they just really like making videogames, few studios bother with things like that and then don't even pass it off as anything.

>> No.3504524

What is the Hurt Me Plenty of Duke, Come Get Some or Let's Rock?

>> No.3504532
File: 28 KB, 589x726, 1472349617058.png [View same] [iqdb] [saucenao] [google] [report]


thanks anon

>> No.3504548


Damn I'm Good has respawning enemies and disabled cheats, correct? If so, I believe that would make it the Nightmare and the difficulty below it the UV.

>> No.3504552

/r/ing tubes in the booty

boy does that sound lewd out of context

>> No.3504553

Wasn't even adressed to (You) personally you sappy fuck.

>> No.3504564


>> No.3504615
File: 34 KB, 568x286, Outer_heaven_uprising.jpg [View same] [iqdb] [saucenao] [google] [report]

My dream is to one day make a mod based after the MSX Metal Gear titles to show my disgust and Konami. And because it would be pretty cool.

>> No.3504619

*at Konami

>> No.3504629

has anyone ever done a HUD minimap in doom?

that would be a great place to start

>> No.3504631

>using minimap
Frig off

>> No.3504645

There has been radars in Doom mods, not sure about a minimap though.

>> No.3504670
File: 195 KB, 563x885, HUH.jpg [View same] [iqdb] [saucenao] [google] [report]

What are currently the best melee focused mods?

>> No.3504673

I just want a stealth based Doom mod that's kind of in the style of MGS.

>> No.3504679

Isn't Lydia kind of like that? I mean not essentially like MGS but if you're undetected you can take enemies out with a silenced pistol or punches, and if one sees you only that one will attack, you unless you make loud noise then everyone closeby will be on your ass.

>> No.3504695


>> No.3504698

None because right now GMOTA and Demonsteele both have ranged options being superior to melee. GMOTA especially so

>> No.3504708

Which mod is she from?

>> No.3504712

>there will never be an active Dark Messiah mapper community

>> No.3504717


>> No.3504726
File: 41 KB, 640x360, tiger cozy.jpg [View same] [iqdb] [saucenao] [google] [report]

back from finally finishing Shadow Warrior. was fun as fug

no idea why they stopped caring about difficulty all of a sudden in the final level and just droused me in fortune cookies and tons of ammo for all my guns which I didn't even bother picking up though, such a letdown after the difficulty spike that some of the later maps were meant to have, not that I kept dying or anything, I was playing on the third difficulty level all the way through and it was so easily noticeable.

which one should I do with next, wanton destruction or twin dragon?? also is SWP supposed to be buggy as shit and crash every minute or so?

>> No.3504729

Looks pretty gud.

>> No.3504740
File: 27 KB, 542x403, 1454999804635.jpg [View same] [iqdb] [saucenao] [google] [report]

oh whoops

>> No.3504764
File: 1.13 MB, 2048x768, BARisnextsendhelp.png [View same] [iqdb] [saucenao] [google] [report]

kind of the entire point lad

>> No.3504770


So does Doomguy hail from somewhere in the British Commonwealth?

>> No.3504792

space pirate is cool but its apparently on hiatus. demonsteele is good if you like clicking the left mouse button a bunch and weeb shit

>> No.3504793

I don't think they expected anyone really to finish it. And yes, it is very buggy. Shadow Warrior Redux is the "best" source port for it, but it's closed source and costs money.

I think Twin Dragon is the one you play first.

>> No.3504798

aight, will give it a try after I'm done with this snapmap i'm currently making


>> No.3504871

>Technician starts with a random weapon from Doomguy (assuming he's in it)
>If you put enough modpacks together you pop out another protag's weapon.

>> No.3504910

>on hiatus
Its dead

>> No.3504924

How do I go about making custom music for Doom?

>> No.3504947

an update was posted in this very thread tho

>> No.3504958

lmao marty voices like three of these characters

>> No.3504972
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google] [report]


So is the protag meant to be a dragon or a gargoyle?

>> No.3504983


>> No.3504986

Porn when

>> No.3505051
File: 14 KB, 111x126, kfmkf.png [View same] [iqdb] [saucenao] [google] [report]

>that one guy that uses freelook in vanilla wads
whats his story?

>> No.3505057

desu I use freelook on really aesthetic maps like suspended in dusk to appreciate the architecture more

>> No.3505078

>not using freelook all the time
literally why not

>> No.3505081
File: 157 KB, 800x600, Title1v3.png [View same] [iqdb] [saucenao] [google] [report]

If TCs are allowed, Nido Nakano and Urban Brawl guy, maybe?

>> No.3505084

>Demonsteele have ranged options being superior to melee
>Hae-lin's BFG is literally punching machine supreme
>Blender mode with the kharon
I can smell the casul from here.

>> No.3505103

>Nido Nakano

>> No.3505114
File: 38 KB, 600x662, 1472960982715.jpg [View same] [iqdb] [saucenao] [google] [report]

Aeons of death guy

>> No.3505118

From "Nido Force" a GLOOME game.

>> No.3505121

hey is there anyplace else to get the wads by teamtnt? the website's dead

>> No.3505123
File: 63 KB, 493x488, 965.jpg [View same] [iqdb] [saucenao] [google] [report]

grezzo 2 guy

>> No.3505127


>> No.3505153


>> No.3505192
File: 563 KB, 887x901, berserk___guts_sad_render_by_darkelectricknightx-d89rx4i.png [View same] [iqdb] [saucenao] [google] [report]

Tfw you upgrade your PC and Eduke with HRP (no models) still runs like ass

>> No.3505206
File: 247 KB, 881x654, Turok_3_Enemies_(6).png [View same] [iqdb] [saucenao] [google] [report]

Idle raptors and sounds, hooray.
Map is MAP01 of T-Style.

>> No.3505274

music is funnily stereotypical

>> No.3505329
File: 55 KB, 600x624, 1456916471529.jpg [View same] [iqdb] [saucenao] [google] [report]

>haven't logged into my zdoom/r667 account in a long while
>go to log in
>"account manually deleted, contact an admin"

Whats going on here? Did anybody else get this?

Anyway, how can I contact any mods without creating a separate account just to ask them to give me my other account?

Thanks guys.

>> No.3505341

i vaguely recall there was some sort of cracking attempt a few months ago

>> No.3505346
File: 4 KB, 226x204, Doomguy Confused.png [View same] [iqdb] [saucenao] [google] [report]

>playing a wad
>nukage doesn't hurt you
>don't know if it's the map or you accidentally fucked up your settings somehow

>> No.3505347


>> No.3505348

it's probably the map. i don't know of any settings that might affect whether damage sectors affect you.

>> No.3505354
File: 22 KB, 736x491, 1470133233310.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks guys.

Any advice on what to to about R667?

>> No.3505357

Auto-aim sucks, is basically it.

>> No.3505369
File: 110 KB, 636x600, 636px-AV_MAP04_map[1].png [View same] [iqdb] [saucenao] [google] [report]

you can only reach the "DOOM" area in the top right in Map 04 of Alien Vendetta with noclip, right?

>> No.3505371

Eh, I turn it on sometimes. It can occasionally be more fun than just letting the autoaim do its work.

>> No.3505381

yes, it's a late nineties megawad design staple of having a separate area for deathmatch, effectively getting a completely different level depending on game mode, sharing the same space. maps in mm2, hr, and others also have them.

>> No.3505392
File: 65 KB, 832x1024, scrap515_a.jpg [View same] [iqdb] [saucenao] [google] [report]

well, you said it, so of course it has to be done. thanks for delaying me from my dinner, enjoy

>> No.3505393


I should show pillowblaster this later

>> No.3505394
File: 26 KB, 717x688, iwftr.png [View same] [iqdb] [saucenao] [google] [report]

>Rule 63

I'll take it, thank you very much anon

>> No.3505397

please get his reaction, tia

>> No.3505398


>> No.3505401

Ahhh, gotcha. That explains a lot, actually.

>> No.3505407
File: 560 KB, 1920x1080, Screenshot_Doom_20160918_060005.png [View same] [iqdb] [saucenao] [google] [report]

Ah, so that's what that massive hallway in NRFTL 04 that I couldn't get to led to

>> No.3505413

monster teleporter holding areas, with sound tunnels for activation

i don't think sound tunnels are as elegant as sometimes-called merged sectors but the iwads used them and some mappers seem to prefer them (see also ksutra)

>> No.3505414
File: 440 KB, 1280x720, Screenshot_Doom_20160918_040325.png [View same] [iqdb] [saucenao] [google] [report]

>Decide to give MSX a try
>The Demons jump now

I just about fucking shit myself

>> No.3505416

I figured. NRFTL has a few places where the holding areas still show up on your automap and I never bothered to check what they actually were. I always assumed they were secrets.

>> No.3505431
File: 851 KB, 388x282, 1450222628579.gif [View same] [iqdb] [saucenao] [google] [report]

>that png

>> No.3505432

looks like you were trying to look cool alongside your non-existent purist buddies that you thought were here.

>> No.3505442

I am convinced Russian Overkill is about how long you can get in a single playthrough without saves before you crash

>> No.3505448

yes.divide by zero in sprite scaling is the most common for me

>> No.3505460
File: 58 KB, 450x450, you'll cowards.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3505463

Oh shit there must be rap music inside

Is there?

>> No.3505467
File: 35 KB, 278x279, sheeeiiiit.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3505468

did >>3504496 get linked in some irc channel?

>> No.3505470
File: 197 KB, 618x428, 1452131639433.jpg [View same] [iqdb] [saucenao] [google] [report]

>rap music

>> No.3505472

I didn't notice the post until the anon posting Viper quoted it

>> No.3505474
File: 56 KB, 651x325, iuvKw.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3505608

>download fractal doom
>decide to test it on gotcha
I have not killed a single monster since the SD and CD appeared, all I've heard is a bunch of sound effects in a blender and a ton of tiny corpses flying out of the ring

>> No.3505612
File: 250 KB, 794x596, AAAAA.png [View same] [iqdb] [saucenao] [google] [report]

wrong file

>> No.3505613

you messed up.

>> No.3505617
File: 194 KB, 1366x768, Why hello there!.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3505618
File: 314 KB, 508x376, sweating costanza.png [View same] [iqdb] [saucenao] [google] [report]

What does one even DO in a situation like this

>> No.3505635

lie down
try not to cry
cry a lot

>> No.3505639

Stay down low in front of the edges, when he comes close, back up and blast him, then move in before he can light you up.

>> No.3505764

press the button. then it gets distracted by 20 mancubi shooting at you at once

>> No.3505860

Incredible on how Duke Nukem and Metroid fans suffer...

>> No.3505871

i remember there being a Minimap mod talked around here. It was based around generating a map image with software, then scrolling it around in the corner of player's view as he moves around.

Anybody knows what came out of it?

>> No.3505872

I really don't get how Metroid is lumped as an FPS in this community, the best Metroid games were the 2D sidescrollers, it's only had 3 'fps' games and it had more platforming and exploration elements than shooting.

>> No.3505886
File: 131 KB, 1352x822, jetpack assisted double-facestomp.jpg [View same] [iqdb] [saucenao] [google] [report]

I always looked at this screenshot and imagined this was Duke using his jetpack to launch a flying double-boot stomp/kick from the air, into the face of this adversary.

>> No.3505890

Metroid fans are trying really hard to to join the fanbases together, it's embarassing as hell. Prime 1-3 aren't even FPS games but ''First Person Adventure'' as the devs call it.

>> No.3505892


>> No.3505894


unfortunately the sidescroller part is full of rose tinted autistic nostalgia fags, worse than any Doomworld or /vr/ thread about DOS DOOM and how "things like Zdoom and GZdoom kills doom fun"

heck, even some of them tried to hae HARD on AM2R, SM and Dreadnought

>> No.3505904
File: 83 KB, 600x600, 1345011418782.jpg [View same] [iqdb] [saucenao] [google] [report]

>Metroid fans are trying really hard to to join the fanbases together, it's embarassing as hell

Yeah, how dare people enjoy multiple things.
Almost as bad as Quake fans trying to join in as well.

>> No.3505912
File: 119 KB, 1344x810, 1413276392425.jpg [View same] [iqdb] [saucenao] [google] [report]

You wouldn't want to jetpack stomp a cyberdemon in the face?

>> No.3505914

Quake is an FPS though, Metroid is not.

>> No.3505928


Yeah, how dare people enjoy multiple things.

>> No.3505930

metroid prime is an FPS in the same way exhumed and hexen are

>> No.3505932

t. Distant Chaingunner

>> No.3505991

Is it true that someone from this site actually beat doom on nightmare? Is there any proof of this?

>> No.3506001

There might be one fellow, but he doesn't leave any traces.

>> No.3506052

what wad is this?

>> No.3506069

the map is tnt:evilution map02
the mod is drla, presumably with its own monster addon

>> No.3506130

is this a joke?

beating doom on nightmare isn't that hard. It isn't easy, but it's decidedly doable. You have to play with a different ethos than other Doom difficulties, it's not "explore and kill" it's "explore to find the exit and collect enough weapons and ammo to deal with immediate threats."

Now, beating a .wad on nightmare your first time through, that takes a special kind of person.

>> No.3506134

>is this a joke?
no it's a forced meme

>> No.3506143


>> No.3506191

thanks man

>> No.3506194

What wad?

>> No.3506203
File: 15 KB, 157x103, DevilSmasherTSP.png [View same] [iqdb] [saucenao] [google] [report]

This here is the "Devil Smasher", it's the weapon that you'll use throughout the Demon Busters! mode. This is the generic "fires lemons" version, but you'll get neato upgrades as you progress.

>> No.3506215
File: 6 KB, 127x38, CARBI0.png [View same] [iqdb] [saucenao] [google] [report]

Working on a thing, here's a pickup sprite for a CAR-15 rifle

>> No.3506228

most good ones

>> No.3506237


Update when?

>> No.3506243

man I wish I knew. The sooner the better, just been really busy on everything else lately.

>> No.3506252
File: 88 KB, 757x427, BrutalStarter.jpg [View same] [iqdb] [saucenao] [google] [report]

I want to play the maps (including new textures, music etc) but with another weapon mod (Xweapons).
Is it possible?

>> No.3506253


>> No.3506257

*play the BrutalDoom Starter Pack maps

>> No.3506262

Yes? Just run gzdoom.exe with the weapon mod and the maps, instead of Brutal Doom.

I guess you probably have brutal doom in your autoload, you'll want to take it out (It should be in your .ini file).

>> No.3506315 [SPOILER] 
File: 26 KB, 789x385, 1474230864719.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3506323

What is this

>> No.3506332
File: 923 KB, 977x1094, loli upset.png [View same] [iqdb] [saucenao] [google] [report]

>oppai loli

>> No.3506352

No, the folder I attached is the BrutalDoom Starte Pack. It comes like this in a zip file.

>> No.3506371

Just select and drag "hellonearthstarterpack.wad" (the maps) with whatever weapon/gameplay mod you want and drag it over to gzdoom.exe

Not that gzdoom tho, a vanilla one from the gzdoom website.

>> No.3506391

I'm loving Demons of Problematique, what are some other wads that REALLY give the feeling that hell is a vast expanse of spooky desolation and suffering?

>> No.3506393
File: 1.87 MB, 599x330, NScqJL3.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3506401
File: 28 KB, 1023x767, latest[1].png [View same] [iqdb] [saucenao] [google] [report]

Is it just me, or do the Steroids suck in Duke 3D? They makes your kick stronger, sure. But it also makes you so goddamn fast that you can barely control where you're going, so trying to kill multiple enemies is just a goddamn hassle. Plus, the strength increase isn't that much - you can kill troopers in one hit, but Pigcops still take like 2-3 kicks, so you're either eating a bunch of damage or you're still wasting ammo by shooting while kicking.

It's like they wanted to make a "more interesting" Berzerk pack, but it just came out worthless. Between it, the Holoduke, and the Night Vision Goggles, 3/5 of the usable items are pointless.

Duke Plus's steroids ups the kick damage and turns everything slow-mo, and it's so much better.

>> No.3506402


Oppai>not oppai

>> No.3506429

so is this the new thread?

>> No.3506447

if this one dies without a new one, then sure

>> No.3506515

Actual new thread

let's not, it doesn't have "doom thread" in the first post so the usual search won't find it.

>> No.3506598

Steroids are good for speedrunning(more like speedjumping ), though.

>> No.3506780

What mod is this?

>> No.3506789


Judging by the filename, TSP.

>> No.3507540

You can't be shrunk whilst using Steroids and you'll grow back to normal size if you pop 'em whilst shrunk so they're very handy if you're fighting a bunch of protector drones and get shrunk.

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.