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File: 100 KB, 736x736, deadnei.jpg [View same] [iqdb] [saucenao] [google]
3491029 No.3491029 [Reply] [Original]

Who's your favorite character from the Phantasy Star tetralogy?

>> No.3491040
File: 147 KB, 501x600, 1426735875972.jpg [View same] [iqdb] [saucenao] [google]
3491040

Not exactly a whole lot of character depth going on. I like Wren because he's an unstoppable wrecking machine. I like Demi because its cute how her suit opens up like a beetle's shell when she uses her ultimate attack.

>> No.3491050

I've never played this series before. How do I get into it? Just go in order of release? Also what version/rom hack/etc. would be the best. More then likely I'll be emulating so take that into consideration.

>> No.3491056

>>3491050
Do you like Chrono Trigger or other SNES RPGs?

Play 4 first.

Do you like Goldbox or other maze-like oldschool RPGs?

Start at the beginning.

4 plays like a mid-90s JRPG, all the others are super oldschool dungeon crawlers.

>> No.3491060

>>3491056
>Play 4 first.

He's gonna miss out on a lot of references to the older ones, though.

>> No.3491062

>>3491050
go in order of release. master system version of first game, genny version 2-4

>> No.3491064

>>3491050
I just finished 2 for the first time. No online guides, made my own maps, etc. Definitely tested my patience at times, but rewarding and fun overall.

Doing 1, now. Same deal: no online help, making my own maps. I did read scans of the US manual and a translated copy of the JP manual. I played 1 before quite a ways, but this time I'm doing it with the SMSPower translation. Big improvement if only in terms of menu aesthetics.

>> No.3491065

>>3491060
Not like it matters. If you like it, you'll play it again. I played it first and played it again after beating the rest of the series.

Nice thing about it is that its relatively short. Once you know what you're doing, replays are well under 20 hours.

>> No.3491079

I'll go through them in order. Thanks for the info. Is there and rom translations worth getting or is it fine the way they are originally? I only ask the because Im playing the rom translation for DW3 and that makes a world of difference.

>> No.3491086

>>3491064
>playing blind

That's the way to play it. One of the most fun gaming experiences I've had and I played the game 20 years after it was released.

I'll admit when I replayed it a second time I cheated online a few times though. Climatrol is fucking crazy and even drawing my own maps I think I got luck the first time I ran it.

>> No.3491087
File: 514 KB, 598x448, toothpaste.png [View same] [iqdb] [saucenao] [google]
3491087

Right now I'm playing Phantasy Star IV, just finished Ladea Tower. It's already a wild ride. And just previously I beat the original w/SMS Power translation, mapping most dungeons. PS1's way more solid and interesting than I expected, and I love how it provides just enough detail to let you fill in the blanks (ex. foreshadowing at Paseo, Twintown and the morgue, inequality on Palma under Lassic's rule, &c.).

Favorite characters in either game so far? Tyron (he gets his shit together and gets the Guns) and Alys/Lyla. Chaz is the runner-up, he must have inspired Vyse's banal item descriptions in Skies of Arcadia. Demi somehow has the smuggest expressions so far.

>>3491079
Use the SMS Power fan patch for Phantasy Star, and remember to enable the Mark III FM synth add-on so you can get better music/sound.

>> No.3491104

>>3491087
>>3491079

Second on the SMSPower translation. It isn't 100% faithful and the original translation isn't as bad as many games from the era, but it changes text to be on two lines, cleans up the font, renames a few things be consistent with the rest of the series. Definitely a step up from the original without ruining the experience in any way.

Off topic: which DWIII patch? SFC or NES?

>> No.3491108

2's original text is beyond poorly formated. Decent translation for an 80s game but its formatted so bad that you sometimes can't tell for sure which character is supposed to be talking. You can infer it though.

3 doesn't have an interesting or compelling story that you'd care to read anyhow.

For having barely any cutscenes at all, and very little dialog, 2 has one of my favorite jrpg stories. The ending is just so cool.

>> No.3491141

>>3491104
Snes

>> No.3491164
File: 1.67 MB, 4032x3024, image.jpg [View same] [iqdb] [saucenao] [google]
3491164

And just like that DL the rom already patched and I'm ready to go. I'll do the same as the other anons here and just go blind. I'm printing out some graph paper right now.

>> No.3491172

>>3491164
Good man and godspeed. Oh, and the SMSPower version means it's a Japanese ROM, meaning FM soundtrack. You can force it in your emulator settings or press Start on the title screen.

>> No.3491175

>>3491029
Alys (PSIV)

SIGH

>> No.3491225
File: 2 KB, 222x222, Kyra.png [View same] [iqdb] [saucenao] [google]
3491225

>>3491029

Kyra a cute

>> No.3491232

I'm surprised how good IV is.

>> No.3491264

I'll tell you who my least favourite is, the wrinkly old bitch at the cloning centre who won't bring Nei back because "not human flesh". YOU DID IT ABOUT 100 TIMES BEFORE!!!

>> No.3491425
File: 1 KB, 72x104, scene_043.png [View same] [iqdb] [saucenao] [google]
3491425

>>3491029
1. Alys (PSIV)
2. Alis (PSI)
3. Rolf (PSII)

>> No.3491429

>>3491264
you mean the supercomputer that controls all the machines on the planet?

>> No.3491430

>>3491264
That plot hole could've been fixed by her simply saying "I'm sorry but Nei's data appears to have been erased from the system".

>> No.3491434
File: 170 KB, 632x901, doujinshi-psall_v8-28.jpg [View same] [iqdb] [saucenao] [google]
3491434

I: Alis
II: Nei
III: Mieu
IV: Demi

>> No.3491441
File: 36 KB, 480x687, mieu.jpg [View same] [iqdb] [saucenao] [google]
3491441

>>3491434
Nice list.

>> No.3491510
File: 105 KB, 519x333, psmotavians.jpg [View same] [iqdb] [saucenao] [google]
3491510

>>3491050
>Just go in order of release?
If you're a bad enough dude, yes. If you just want an easy to get into RPG then PS4 will accomidate.


Here's the link to the correct version of PS1:
http://www.smspower.org/Translations/PhantasyStar-SMS-EN
If you're not playing this version, with FM sound enabled, you are doing it very wrong.

>> No.3491513
File: 662 KB, 3102x3588, ikuto.png [View same] [iqdb] [saucenao] [google]
3491513

>>3491086
Climatrol is nothing. I blundered my way through it in no time. Try this cunt on for size.

>> No.3491514
File: 718 KB, 1001x1001, 1366223888118.jpg [View same] [iqdb] [saucenao] [google]
3491514

>>3491029
Have a better version

>> No.3491515

>>3491429
Your thinking of Mother Brain, the Clone Lab Grandma is the blue-skinned weirdo that raises the dead.

>> No.3491516

>>3491430
What plot hole? Cloning is a gameplay device, in the story nobody actually ever dies (except that one time in space when everyone dies) except Nei.

>> No.3491517

>>3491086
>>3491513

spent 4 hours in Climatrol. It really was designed to make you run in circles forever. Though when you get lucky you do find the right stairs out of 40 to the goal.

>> No.3491523

>>3491516
Except they explicitly take her to the labs instead of, I dunno leaving her there or Climatrol kersploding and leaving her body to be eaten by fishies

>> No.3491529

>>3491523
Yeah, but the story never takes you there before that. So nobody died up until that point, regardless of your gameplay experience.

I didn't mean to imply that cloning isn't an actual thing in the setting, after all your entire party are canon clones by the end.

>> No.3491558

>>3491529

I always assumed the clone labs were a bit like the ghola tanks in Dune, and it was the original person/body that gets repaired using cell cloning, its not a completely new person walking out of there. Otherwise, you know, they'd have no memories. Then Data Memory and the Clone Labs would need to merge.

>> No.3491562

>>3491558
I'm not really sure how it's supposed to work but when the prison sattelite goes down your whole party is incinerated and Tyler somehow restores a backup from just before you died.

>> No.3492023
File: 3.04 MB, 3006x5344, IMG_20160912_104401387.jpg [View same] [iqdb] [saucenao] [google]
3492023

>>3491513
One of three charts I made for that place. I didn't know what I was looking for, either, so I spent ~6-8 hours making sure I had everything. It was also the first Dezo dungeon I did. Bulked me up too much and made the last few areas a little too easy.

>> No.3492026
File: 3.91 MB, 3006x5344, IMG_20160912_104416542_HDR.jpg [View same] [iqdb] [saucenao] [google]
3492026

>>3491513
>>3491517
>>3492023
Here is my Climatrol map in comparison.

>> No.3492253
File: 26 KB, 238x700, Alys 14.jpg [View same] [iqdb] [saucenao] [google]
3492253

>>3491029

>> No.3492309

>>3491513
That one is easy to map and pretty fun to figure out though. It takes time, sure, but its satisfying and logical.

Climatrol is a fucking mess.

>> No.3492331

>>3492309
I didn't do a regular map because it can be tough to tell how the floors relate to each other spatially. I had a few maps where I would go up separate steps of stairs and not realize it was connected. The tower with Nei in it was like that for me. I figured making a chart of branching holes would work better, but it kind of backfired. I'd recommend some combo, where you indicate landing points relative to the holes.

>> No.3493204

>>3492026

Jesus H Christ.

>> No.3493213

>>3492026
your draftsmanship is fucking horrible

>> No.3493219

>>3492331
It doesn't actually matter, the entire thing is a process of elimination, displaying it in 2D only makes it more complicated. More effective would be a simple verbal list of directions. Write down labels for all the teleporters in the room, circle the one that happens to be correct, cross out the others as you eliminate them.

Or just memorize them, it's not actually that many once you find the correct route.

>> No.3493281

>>3493219
I didn't need the map once I knew the correct route, obviously. I made it to find the correct route and to make sure I didn't miss anything.

I don't really see how a verbal list would be any easier. That's more similar to what I used for the late Dezo palace with the chart I posted above. It works with that one because it's pits are one way: down. Climatrol has lots of loops, and if you don't know how the teleporters relate to each other you can wander in circles thinking you're making progress.

I don't understand how circling the "correct" one would work. You only know it is correct when you find your way to the end. It's more like, go in a teleporter, see three more teleporters. Until you pare all of those down you can't circle anything in your model. It isn't "try a teleporter, immediately hit a dead end, return and cross it out" kind of thing. In fact, with my map I was able to only use about a quarter to a third of the teleporters since I could see how they connected; the bottom half of the page stacks over the top, so the teleporters work more like ladders in real life. PSII is actually pretty good about designing dungeons in that sense. Teleporters don't randomly throw you across the map.

And while Climatrol has a discrete ending, I didn't know that going in. I thought it might have an ending but also chests with key items, or something, so I wanted to cover the whole place. That's part of where my trouble with the Dezo dungeons comes in; nothing tells you if you've finished them. You just go in, get loot, and eventually you have what you need from them, but there's nothing to indicate what specifically you are looking for in each dungeon.

>> No.3493343

>>3492309
I never used maps which is why Ikuto fucked me in the arse. I could use logic, game design knowledge and directional sense to make my way through every other dungeon, no worries, but that one is just a mess of holes and I couldn't deal with it at all. I'm ashamed to say I just looked for a map on the internet for that one. I mean, I love exploring without maps, but that sort of trial and error than punishes you so hard and has 80 different routes to nowhere is just not my idea of fun.

Climatrol though, no worries at all. I'm honestly surprised that one gets so much hate.

>> No.3493346

>>3493343
I'm the guy with the map of it above. I don't remember it as amongst the hardest despite how serial-rapisty my map looks. I though Ikuto and Nei's tower were harder.

>> No.3493796

>>3491225
Why'd you post a pic of Sailor Mercury?

>> No.3494032

>>3493343
I played without maps until I got to the island where you need to find the plant. That was really rough and made me think about digging out the graph paper. Then I reached Climatrol, and that put me over the edge.

No need for maps in 3 and 4. Though I used guides quite a bit for 3. The game is not compelling and setbacks are frustrating rather than compelling.

>> No.3494037
File: 28 KB, 448x336, 99-Phantasy-Star-4252.jpg [View same] [iqdb] [saucenao] [google]
3494037

>>3493796

Kyra is adorable and is the sassy big sister type

>> No.3494376

>>3494032
I'm finishing 1, now. I did 2 first. Glad to hear maps aren't (as) necessary in 3 and 4. I'd like to finish the original series, but I've been getting a little tired of mapping.

>> No.3494963
File: 62 KB, 640x480, 1375313414453.jpg [View same] [iqdb] [saucenao] [google]
3494963

How is the PS2 remake of the first game?

>> No.3494968

>>3494963
It's shite.

>> No.3494991

>>3494963
Feels cheap and Myau looks like a dog. Alis' new art is cute and the remix music is good, at least.

Now, Generation 2, that's 100% garbage. Bad art, remix music is atrocious.

>> No.3495014
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3495014

Great version of PSII's overworld theme: https://www.youtube.com/watch?v=jNpHhQUo9Ow

>>3494991
They got the PSO illustrator to do the cover art for those releases, which was perfect, but of course the in-game art's cheaper and flat. Still not that bad though.

I'm about to head to Soldiers' Temple in PSIV now. Very fun game. Lassic got robbed of a more interesting prologue/epilogue conversation with your party, he seemed ambiguous and maybe even aware of Dark Force in PS1. Going through the old Air Castle layout, but from overhead, is a cool moment.

>> No.3495048
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3495048

>>3495014
>The in-game art's is flat.
No it's not, this is flat.

>> No.3495224

>>3494963
It's a new game with reused level design. There's nothing of the original in it. Avoid like cancerous plague carrying crabs.

>> No.3495264
File: 636 KB, 1024x1683, Shir_art1.png [View same] [iqdb] [saucenao] [google]
3495264

>>3491029

>> No.3495302
File: 30 KB, 141x141, alis6.png [View same] [iqdb] [saucenao] [google]
3495302

>>3494963

Alis's new portrait art is great

other than that? Eh. S'okay. 2 was a steaming pile though.

>> No.3496945

>>3495014
fuck, you beat me to linking that. seems to be based on one of the arrange albums that i can't find anymore, too

https://www.youtube.com/watch?v=2sBe2-pnlQI
this one is pretty good too

>> No.3496969

>>3495302

The sassy Alis portrait picture alone makes the 1 remake worth it.

>> No.3497224

>>3495048
DON'T YOU FUCKING DARE

>> No.3498717

Vahal(la?) Fort was kind of cool, but I wish it had a unique boss fight rather than three Dominators. And now Wren has all the gizmos for world domination. I just need Megid now to use the ultimate combo.

>>3495302
The portraits are standout.

>>3496945
PhantasyStarOST has all the Sound Collection arrangements uploaded: https://www.youtube.com/watch?v=ftGrbTFqVVA

>> No.3499083

>>3498717
this music is what the music from generations should've been

>> No.3499502
File: 184 KB, 282x699, Alys_portrait.png [View same] [iqdb] [saucenao] [google]
3499502

>>3491029
I started playing the hell mode phantasy star 4 rom hack
I always thought Alys was a bad ass and changed my name to Alyssa
dont tell anyone

>> No.3499541

>>3494963
>added a goddamn map
>more variety in skills and items
>a few extra enemies
>NPCs have more dialogue, party members actually talk to eachother
>less fumbling through menus

What was wrong with it? I can't believe everyone is saying it's terrible. I mean, it feels a lot different, but everything from the original is still there. If they didn't inexplicably add a ton of NPCs you have to chat with to advance the plot, I wouldn't have a single gripe.

>> No.3499602

>>3491029
Odin's Talking Cat.

>> No.3499625

>>3491029
I liked all the worthless characters in 4. Like Hahn and Gryz. They both had actual storylines, and made me care about them a little bit more than other characters.

Part 3: I a straight Okairofag
Bad ass Rhys, and Nial. Fucking Sari strongest person in the entire PS universe.
Ryan straight bad ass. Siren with the ill red hair.

>> No.3500390

>>3499541
>everything from the original is still there.
Literally nothing but the maps is from the original. You say a few new monsters, but look at the bestiary, there's quite a few missing too and all the monster stats are rebalanced for a modern game with bigger numbers. At the end of the game every character is doing enough damage to one-shot the Master System version of the final boss.
How can it be the same game in any way when the original game mechanics are entirely absent?

>> No.3500420

I was going to post a topic on the Phantasy Star series, but I figured since this topic is active I will ask here.

How is the series?

I heard the first one is a technical marvel for the Sega Master System, but dated game play wise.

I heard the second one was dated.

Third one is bad.

The fourth one I heard is considered to be the best RPG on the Mega Drive/Genesis, but it makes references to its dated predescessors which may take away from fully enjoying the game.

>> No.3500451

>>3500420
>I heard the first one is a technical marvel for the Sega Master System
Yeah, the smooth scrolling dungeons are pretty amazing. Not even a single game on the Mega Drive or Super Nintendo matches it. Really makes you think.
>but dated game play wise.
It's a very mechanically simple game, yes. Simpler than Final Fantasy 1, about equal to the first couple of Dragon Quests. Simple ain't bad.
>I heard the second one was dated.
PS2 is a lot less unique, more of a Dragon Quest clone but with grating dungeon designs and useless stats (Strength does nothing!). It's still interesting.
>Third one is bad.
No. It is very flawed and unfinished, but bad is a strong word, bruv!
>The fourth one I heard is considered to be the best RPG
We can just end the sentence there and still be accurate.
>references
They are present and it's nice to get the refrences but missing out on a few shout outs won't ruin the game.

>> No.3500474

>>3500420
I just finished II and then I, in that order, playing blind.

They're great and pretty old. Kind of counterintuitively 1 felt more modern that 2 in a lot of ways. 1st person dungeons crawl is pretty old school, but I felt like it was a little better balanced and more polished. It's definitely the best looking 8-bit RPG, but also possibly the most polished. 1's got some super random bullshit (like damage), but I really enjoyed my time with it.

2 is good, but I found it much more tedious. Both have pretty big non-linear sections, but 1's was more fulfilling, for me. The connections between the 2 story-wise are they're but not especially amazing. Both games have pretty thin, but good, stories.

I want to play 3 and 4, but I'd like to take a break, first. If you have beaten other 8-bit RPGs then you know what to expect. I was able to beat both without looking shit up, but it reaaaaally adds to the game time and makes it a little more tedious. Making maps is great, but I understand people wanting to look shit up.

I started with 2 expecting it to be a bit more refined than 1, but found the opposite to be true. That may or may not matter to you.

>> No.3500517

>>3500451
> Smooth scrolling dungeons
I've always wondered how they pulled that off. Even PC dungeon crawling RPGs of the time, in which the entire game plays from that perspective, couldn't match PS1s scrolling. Shame they ditched it for the future games.

>> No.3500532

https://www.youtube.com/watch?v=8YU6hm50RsA

>> No.3500562
File: 304 KB, 618x867, Yuji Naka.jpg [View same] [iqdb] [saucenao] [google]
3500562

>>3500517
>I've always wondered how they pulled that off.
That was this guy's contribution to the game. He was the Japanese John Carmack, responsible for a lot of Sega coding magic.

>> No.3500567

>>3500562
Dude was like, fucking 22 at the time. Crazy.

>> No.3500575

>>3497224
Dude, everything Genndy designed was flat, Phantasy Star 2 Remake's art was not flat.

>> No.3501339
File: 214 KB, 562x523, douk_heh.jpg [View same] [iqdb] [saucenao] [google]
3501339

https://www.youtube.com/watch?v=VueUScwNakA