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/vr/ - Retro Games


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File: 6 KB, 256x256, avatar.gif [View same] [iqdb] [saucenao] [google]
3490414 No.3490414 [Reply] [Original]

Let's have a good time posting those feel-good animations and pixel gifs that put a smile on our faces

>> No.3490416
File: 406 KB, 500x500, tumblr_m0oxd8hd0i1r0ralmo1_500.gif [View same] [iqdb] [saucenao] [google]
3490416

i'll post a couple to get started, join if you have some. or google for some animations that you love and remember.

>> No.3490427
File: 16 KB, 498x600, tumblr_mvhwl1CCH21qd4q8ao1_500.gif [View same] [iqdb] [saucenao] [google]
3490427

>> No.3490431
File: 125 KB, 640x560, ku-xlarge.gif [View same] [iqdb] [saucenao] [google]
3490431

>> No.3490435
File: 76 KB, 500x480, tumblr_ne38qaQ7xt1skasmxo1_500.gif [View same] [iqdb] [saucenao] [google]
3490435

something a little bit less mainstream and more personal, love me some wario 4

>> No.3490463
File: 258 KB, 500x500, Warioland-4-Keyzer-GIF.gif [View same] [iqdb] [saucenao] [google]
3490463

>> No.3490474
File: 124 KB, 500x600, Warioland 4 Fall.gif [View same] [iqdb] [saucenao] [google]
3490474

>> No.3490476

>>3490474
started filenaming, never bothered with my folder but if i'll post em i might as well just do it...

>> No.3490486
File: 573 KB, 498x363, Warioland 4 Boss.gif [View same] [iqdb] [saucenao] [google]
3490486

>> No.3490497
File: 183 KB, 500x456, Warioland 4 Victory.gif [View same] [iqdb] [saucenao] [google]
3490497

>> No.3490515
File: 251 KB, 500x500, Batman NES.gif [View same] [iqdb] [saucenao] [google]
3490515

>> No.3490531
File: 71 KB, 500x500, Metal Gear Ghost Babel Walk.gif [View same] [iqdb] [saucenao] [google]
3490531

what a simplistic beauty

>> No.3490532
File: 11 KB, 200x295, Metal Gear Ghost Babel Cycle.gif [View same] [iqdb] [saucenao] [google]
3490532

>>3490531
almost as good

>> No.3490557
File: 1.17 MB, 480x270, Castlevania Beginning.gif [View same] [iqdb] [saucenao] [google]
3490557

>> No.3490579
File: 883 KB, 179x180, mgs_run.gif [View same] [iqdb] [saucenao] [google]
3490579

>>3490531
>>3490532
Really cool; this is actually nicer than Snake's run in MGS for example, the body mass going up and down makes all the difference

>> No.3490580

>>3490435
>>3490463
>>3490474
>>3490476
>>3490486
>>3490497

rot netro

>> No.3490581

>>3490435
Not retro.
>>3490463
Not retro.
>>3490474
NOT RETRO
>>3490486
NOT RETRO
>>3490497
I like this one.

>> No.3490591

>>3490581
>>3490580
Autism
GBA might as well be considered retro by now, it's literally a portable SNES

>> No.3490594

>>3490579
totally! usually the pixelart vs 3d models is style vs realism, but that's an example of weight and realness achieved with a couple of blocks

>> No.3490595
File: 61 KB, 500x500, browsing-4chan.gif [View same] [iqdb] [saucenao] [google]
3490595

Here's this one (>>3490431) without logos or GIF artifacts

>> No.3490601

>>3490580
>>3490581
I lurk this board every now and then, didn't know there was a specific "retro era".

that said, the GBA came out 15 years ago. but i'm sort of a guest so sorry, i'll try to stick with older stuff mainly

>> No.3490607

>>3490595
thanks for the alternative! i personally like the title card one best (the empty space really bugs me hahaha) but i'm sure a lot of people doesn't prefer the letters there

>> No.3490608
File: 430 KB, 500x500, TMNT Intro.gif [View same] [iqdb] [saucenao] [google]
3490608

let's talk, more gifs

>> No.3490609
File: 17 KB, 256x240, game-genie.gif [View same] [iqdb] [saucenao] [google]
3490609

>>3490591
>>3490601

We do know the board's name doesn't even make sense to begin with, but there's an stablished cutting line in the rules >>1392415 (Dreamcast is OK but GBA isn't)

>> No.3490614
File: 189 KB, 500x438, TMNT Cowabunga!.gif [View same] [iqdb] [saucenao] [google]
3490614

i haven't played a TMNT game in at least a decade so i don't remember which gifs are from which game but a couple of their games have really fun and well excecuted animations (never found a gif of the foot stomping damage animation)

>> No.3490623

>>3490609
roger that, i'll try to stick to the rules. and hey most boards are pretty nonsensical and at least i really appreciate the clear and short rules even if i wish i could GBA this shit up

>> No.3490625
File: 23 KB, 498x498, tmnt2_april.gif [View same] [iqdb] [saucenao] [google]
3490625

>>3490614
I love Splinter's "fuck my life" expression in that one

>> No.3490631

>>3490595
I wish I could get this working as background on my phone, would be so nice.

>> No.3490636
File: 44 KB, 500x500, abahb.gif [View same] [iqdb] [saucenao] [google]
3490636

>> No.3490640

>>3490631
headphones jack removal > lockscreen gifs

get your prorities straight phone industry

>> No.3490654
File: 17 KB, 500x500, TMNT Pizza.gif [View same] [iqdb] [saucenao] [google]
3490654

last of the not-yet-adult tortoises samurai-wannabes

>> No.3490669
File: 190 KB, 450x475, alien_vs_this_lady.gif [View same] [iqdb] [saucenao] [google]
3490669

>>3490654
That's from Alien vs. Predator, bro; which is ok, since it's awesome

>> No.3490682

>>3490669
W T F

had no idea this game existed, so western and so animu at the same time. can't wait to play it.

>> No.3490689
File: 722 KB, 500x500, 1450286125296.gif [View same] [iqdb] [saucenao] [google]
3490689

>> No.3490705
File: 319 KB, 498x600, Metal Slug Car Jump.gif [View same] [iqdb] [saucenao] [google]
3490705

>>3490689
the pleasure to bounce

>> No.3490709
File: 46 KB, 500x500, Ninja Gaiden Cinematic.gif [View same] [iqdb] [saucenao] [google]
3490709

this were the original cinamtic experiences

>> No.3490712
File: 1.40 MB, 500x438, Ninja Gaiden Cutscene.gif [View same] [iqdb] [saucenao] [google]
3490712

>>3490709
jokes aside, moments like this were something else

>> No.3490717

>>3490712
Crazy they had cutscenes like that on an nes

>> No.3490723
File: 119 KB, 500x500, Ninja Gaiden NES-Hard.gif [View same] [iqdb] [saucenao] [google]
3490723

>>3490712
there are moments and MOMENTS

>> No.3490735
File: 861 KB, 500x364, Shadow Dancer Dog.gif [View same] [iqdb] [saucenao] [google]
3490735

underrated game, not a gem still but pretty fun

>> No.3490745

>>3490601
"retro" refers more to a specific style of game that came out in that time period, not just the time period. as a lot of people have pointed out, the Dreamcast overlapped the Xbox and PS2 life cycles. the Dreamcast is more of the "retro" system, however.

I do agree that the GBA should be considered fit for the board. as stated before, it is a lot more like a portable SNES, than a contemporary of the Xbox and PS2 and their annualized sequels, multi-platform releases, 50+ million dollar budgets, and prominent online features

>> No.3490747

I can't help but notice that most of these animated gifs are roughly the same size. Who makes them?

>> No.3490749

>>3490712
isn't this the first game to include cutscenes? Ninja Gaiden was a total ball buster, but the awesome cutscenes made it worth it. I have still never beaten that game. it only beats me

>> No.3490754

>>3490747
good people, good people makes them

>> No.3490759

>>3490749
>isn't this the first game to include cutscenes?
Pac-Man was, if not it was one of the earliest examples.

>> No.3490786
File: 155 KB, 500x640, Aria of Sorrow Mirror.gif [View same] [iqdb] [saucenao] [google]
3490786

>> No.3491152
File: 124 KB, 499x312, Metal Slug Knife Kill.gif [View same] [iqdb] [saucenao] [google]
3491152

Metal Slug may be cheating when talking about pixel art and animations, but god does it look GREAT

>> No.3491285
File: 57 KB, 500x595, Symphony Of The Night Save.gif [View same] [iqdb] [saucenao] [google]
3491285

Nostalgia + the feel of beating a though part as a kid and having a break and heal + cool as shit creepy statue + calm as fuck

also, the comfiest of fires

>> No.3491321
File: 2.00 MB, 500x500, 1465175625565.gif [View same] [iqdb] [saucenao] [google]
3491321

>>3490712
theres a game with a similar opening but has scrolling inbetween on the pc engine. Forgot the name tho

>> No.3491340
File: 85 KB, 500x381, Bastard!!_Ankoku_no_Hakaishin.gif [View same] [iqdb] [saucenao] [google]
3491340

>> No.3491431
File: 15 KB, 256x224, TMwalk.gif [View same] [iqdb] [saucenao] [google]
3491431

Make way, I'm posting maximum rad.

>> No.3491438

>>3490557
Nice.

>> No.3491440

>>3490608
The arcade version with the music was fucking mindblowing when it first came out.

>> No.3491473
File: 30 KB, 271x258, meatspinner.gif [View same] [iqdb] [saucenao] [google]
3491473

His walk cycle is also a treat.

>> No.3491489
File: 63 KB, 1000x1192, 1472852731879.gif [View same] [iqdb] [saucenao] [google]
3491489

>> No.3491492
File: 65 KB, 320x224, Albert Odyssey Legend of Eldean.gif [View same] [iqdb] [saucenao] [google]
3491492

>> No.3491493
File: 1.84 MB, 256x224, Captain Tsubasa.gif [View same] [iqdb] [saucenao] [google]
3491493

>> No.3491495
File: 1.49 MB, 256x224, FFVI.gif [View same] [iqdb] [saucenao] [google]
3491495

>> No.3491498
File: 333 KB, 256x192, master system v2.1 BIOS.gif [View same] [iqdb] [saucenao] [google]
3491498

>> No.3491501
File: 1.05 MB, 320x224, Nanatsu Kaze no Shima Monogatari.gif [View same] [iqdb] [saucenao] [google]
3491501

>> No.3491505
File: 522 KB, 304x224, neo turf masters.gif [View same] [iqdb] [saucenao] [google]
3491505

>> No.3491506
File: 116 KB, 320x224, outrun.gif [View same] [iqdb] [saucenao] [google]
3491506

>> No.3491507
File: 294 KB, 352x238, nights into dreams.gif [View same] [iqdb] [saucenao] [google]
3491507

>> No.3491509
File: 1.01 MB, 320x224, super mario 64.gif [View same] [iqdb] [saucenao] [google]
3491509

>> No.3491512
File: 1.58 MB, 352x224, sega rally delta.gif [View same] [iqdb] [saucenao] [google]
3491512

>> No.3491553
File: 651 KB, 533x480, trip world intro.webm [View same] [iqdb] [saucenao] [google]
3491553

>>3490712
>>3490717

>> No.3491839
File: 134 KB, 500x382, Marvel Vs. Capcom Venom Tongue.gif [View same] [iqdb] [saucenao] [google]
3491839

OP here, glad to see this still up.

>> No.3491906
File: 613 KB, 320x280, super-mario-bros-2-o.gif [View same] [iqdb] [saucenao] [google]
3491906

Can't find a better GIF but this is impressive animation for the NES

>> No.3492043

>>3491321
>>3491506
both great and the loops are perfect

>> No.3492047

>>3491431
that's a cool kid if i ever saw one

>>3491492
>>3491495
>>3491498
nostalgia alert

>> No.3492048

>>3491505
the intro was great and epic and about fucking boring golf

>> No.3492050

>>3492048
How dare you, the game is fucking amazing
How dare you sir

>> No.3492053

>>3492050
it's a great game and a fucking kickass intro, i was pointing out that they managed to make a bloodpumping intro about golf

>> No.3492054

>>3492053
Oh sorry
Point taken
All is right with the world

>> No.3492060
File: 1.53 MB, 500x500, hang-on.gif [View same] [iqdb] [saucenao] [google]
3492060

>>3492043

You may enjoy this one from Hang On then

>> No.3492065
File: 805 KB, 980x1920, Link To The Past Master Sword.gif [View same] [iqdb] [saucenao] [google]
3492065

>>3491509
>>3491906
nintendo quality

>> No.3492067
File: 1.96 MB, 320x224, Sonic 3D Flickies’ Island.gif [View same] [iqdb] [saucenao] [google]
3492067

>>3492060
I actually tried to make a seamless hang-on gif once as well and couldn't find a looping point
That guy is a fucking wizard

>> No.3492071
File: 1.64 MB, 256x240, Mr. Gimmick.gif [View same] [iqdb] [saucenao] [google]
3492071

>> No.3492076

>>3490474
WAAAAAAAAAAAAAaaaaaaaaaaaaaaa

>> No.3492079
File: 1.76 MB, 498x372, Symphony Of The Night Alucard Run.gif [View same] [iqdb] [saucenao] [google]
3492079

i wish there were SoTN gifs with perfect loops like the ones on this thread

>> No.3492080

>>3492071
I thought the NES couldn't do parallax scrolling?

>> No.3492083

>>3492080
It's just sprites bro

Obviously they couldn't pull this off with other characters on screen, at least without severely limiting themselves

>> No.3492087

>>3490745
>"retro" refers more to a specific style of game that came out in that time period, not just the time period.

Bullshit. But even if that were true, GBA wouldn't fit since many of it's games have clearly 2000's era game design. Graphically they're similar to SNES but that's it.

It should still get included here eventually, but for the same reason PS2 and Xbox should.

>> No.3492089

>>3492080
Literally everywhere
>waveman-stage.gif

>> No.3492097
File: 116 KB, 500x429, luke yang0x429x7.gif [View same] [iqdb] [saucenao] [google]
3492097

>> No.3492098
File: 127 KB, 256x192, phantasy star dungeon.gif [View same] [iqdb] [saucenao] [google]
3492098

>> No.3492106
File: 3 KB, 320x200, 3-Demon_(screenshot).gif [View same] [iqdb] [saucenao] [google]
3492106

>>3492098

>> No.3492132

>>3492080


Check this out

https://www.youtube.com/watch?v=sACzpatcz90

>> No.3492156

I like to inspect these animations to see the colors and frame by frame image http://yanrishatum.ru/pj/dev/

>> No.3492158
File: 17 KB, 216x161, elenaqjn3ro1_250.gif [View same] [iqdb] [saucenao] [google]
3492158

>> No.3492191
File: 88 KB, 240x240, sakura.gif [View same] [iqdb] [saucenao] [google]
3492191

>> No.3492193
File: 12 KB, 285x290, 1275477029424.jpg [View same] [iqdb] [saucenao] [google]
3492193

>>3492191

>> No.3492196
File: 1.45 MB, 498x510, tumblr_ns1v3pA4aB1qd4q8ao1_500.gif [View same] [iqdb] [saucenao] [google]
3492196

Moon Crystal on famicom has some outrageously smooth animation.

>> No.3492201

>>3492191
She knows what I like

OH MY

>> No.3492232

>>3492087
>2D graphics
>sprites not by choice
>dated gameplay and mechanics

hell you don't have an analog stick and just 2 face button, you hand a beautiful GBA to a current 13 year old and he would laugh it off.

it may seem like yesterday to you but the mid-2000 happened a decade ago, that's 10 years and thousands of games later, it's objectively retro.
that's said of course is outside the rules for now and that's a fact.

>> No.3492234

>>3492158
that fucking RULES man!

>> No.3492236

>>3492196
dat turn around and explosion

quality
u
a
l
i
t
y

>> No.3492239

>>3492098
that looks like it's a modern retro game.
and that's both a HUGE compliment and kind of a little sad maybe.

>> No.3492245

>>3490609
BLYEEP
BLUURM
BLUURM

BLOIP

>> No.3492254

>>3492232
There's way more to game design than just 2D graphics and two buttons. Games like Golden Sun and Jedi Power Battles are distinctly different from 16 bit games that looked similar on the surface. Same with Shovel Knight. Looks superficially 8 bit, but game design is clearly not.

That's not a bad thing, it's just pointing out that game design changes over time.

>that's 10 years and thousands of games later, it's objectively retro.

Not objectively retro, because that's not what retro means. Objectively old perhaps, and I do agree it should be included on this board sooner or later for that reason. But I think the exact same thing about PS2 and Xbox.

>> No.3492276

>>3492254
>>3492254
GBA is at the very least in a limbo between really retro and PS2 and Xbox, i think the original DS is the correct equivalent to Xbox and PS2. Handhelds are just dephased (sorry, don't know how to put it). It's clear than the GB is NES while the GBA the SNES.

poor people outside the 1st world still could have PS2s and Xbox, or at the very least young kids that got it from older brothers, the DS is in that situation too. but the GBA is a console that's ONLY used in retro gaming, if not you have mobile now. noone plays it not to have an oldschool or nostalgic experience.

there's more than graphics and buttons to game design of course. but everything else is "dated" too, 80% of the GBA library is soooo slow paced compared to late 2000 era and foward for example, there weren't postmodern play on genre expectations or even gimmick mechanics to fresh things up. GBA games were console games of the era but with less graphics and shorter in length.
leaving pokemon out you couldn't make anyone younger than 16 play GBA games, not even on an emulator on their tablet, no way.

>> No.3492283
File: 410 KB, 400x520, Symphony Of The Night Alucard Stand.gif [View same] [iqdb] [saucenao] [google]
3492283

good animation is personality

>> No.3492291

>>3492132
Wow, that's incredible. I love seeing early gen hardware pushed to new limits.

>> No.3492304
File: 1.72 MB, 320x224, Metal Gear Solid.gif [View same] [iqdb] [saucenao] [google]
3492304

Fresh off the oven

>> No.3492306
File: 1003 KB, 320x224, .gif [View same] [iqdb] [saucenao] [google]
3492306

>>3492304
This one the skybox doesn't loop but at least the time isn't sped up

>> No.3492313
File: 25 KB, 302x148, 1466927168636.gif [View same] [iqdb] [saucenao] [google]
3492313

>> No.3492645
File: 114 KB, 491x455, Street Fighter 2 Blanka Bullet.gif [View same] [iqdb] [saucenao] [google]
3492645

>>3492313

>> No.3492646

>>3492304
great work

>>3492306
barely noticeable!

thanks for the OC, big fan of those games that succeed at making you feel the weather

>> No.3492690
File: 2.68 MB, 1280x480, half-life water hw vs sw.webm [View same] [iqdb] [saucenao] [google]
3492690

Only the right one is comfy, and it isn't used by most players.

>> No.3492808

>>3492646
Thanks my man

>> No.3492940
File: 435 KB, 500x243, Metal Slug Standoff.gif [View same] [iqdb] [saucenao] [google]
3492940

>> No.3493013

>>3492191
wew

>> No.3493016

>>3492690
Left definitely looks likes an artifact from glquake.

>> No.3493025

>>3492690
That's how I always played it. I didn't use hardware rendering until the 2000s. There's just so much more apparent detail on the right image.

Another game that looked sick in software was Unreal 1.

>> No.3493054
File: 974 KB, 640x480, thesongisnowplayinginyourhead.webm [View same] [iqdb] [saucenao] [google]
3493054

>> No.3493361
File: 69 KB, 342x282, the-chunster.gif [View same] [iqdb] [saucenao] [google]
3493361

>>3492313
>>3492645

>> No.3493368

Where do you guys find these gifs?
I can only find still sprites.

>> No.3493394
File: 47 KB, 200x200, skelemaria.gif [View same] [iqdb] [saucenao] [google]
3493394

>> No.3493583

>>3492276
>GBA is at the very least in a limbo between really retro and PS2 and Xbox, i think the original DS is the correct equivalent to Xbox and PS2.

That's because you're only looking at processing power, not game design which is really what's important.

>but the GBA is a console that's ONLY used in retro gaming

This is simply untrue.

>leaving pokemon out you couldn't make anyone younger than 16 play GBA games, not even on an emulator on their tablet, no way.

As is this.

>> No.3493634

>>3493361
this one's insane, perfection

>>3493368
i usually just google shit using the "Type: Animated" option down the search bar. if anybody have another thing please share.

>> No.3493650

>>3493583
i live in a third world country and the only people i know who plays GBA are retro gamers. poor people have at least a smartphone so they use that, kids with older sibling's consoles have either a playstation 2 or a Xbox360, PS3 maybe.
i also buy and sell some GBA and DS stuff every now and then and i've NEVER knew or talked to a person who used or wanted a GBA for other reasons than to play something old and retro, either for nostalgia or they never played the Megaman Zero series or whatever.

but maybe that's untrue in the US or Europe, I just asumed that if this is the case in this shitty country it wouldn't be possible than in the first world people do differently.

and i wasn't just looking at the hardware (although hardware limitations shape a good part of game design) but the GBA games were still games they did before the GBA but this time on a handheld. than and platformers, which later weren't the mayority of games in the DS and were considered pretty not mainstream and almost obsolete on the big stage until the retro revival of indie games and so on.

let's continue the debate, don't just stay in "not true"! at least to me it's an interesting thing to discuss. care to share some examples of modern mechanics or at least not oldschool mechanics and gameplay bits that were new for the time? i asked because i honestly can't think of any hahaha but i'm sure there are some at least.

>> No.3493749

>>3492097
I never realized until now that the headband was edited onto the sprite.

>> No.3494198
File: 19 KB, 94x198, giggles.gif [View same] [iqdb] [saucenao] [google]
3494198

>> No.3494213
File: 119 KB, 429x500, achoooo.gif [View same] [iqdb] [saucenao] [google]
3494213

>>3492097
>>3493749

>> No.3494250

>>3490705
thats fucking awesome

>> No.3494292
File: 26 KB, 150x100, ryo-mc-aof1.gif [View same] [iqdb] [saucenao] [google]
3494292

>> No.3494297
File: 10 KB, 160x73, chun li bird loop 2.gif [View same] [iqdb] [saucenao] [google]
3494297

>> No.3494302
File: 59 KB, 204x131, gorgon.gif [View same] [iqdb] [saucenao] [google]
3494302

>> No.3494310

>>3494198
Where's this cutie from?

>> No.3494318
File: 379 KB, 256x240, 36-dbz232.gif [View same] [iqdb] [saucenao] [google]
3494318

well I thought this was pretty fancy for an NES RPG

>> No.3494347

>>3494318
DBZ animations are always fancy

>> No.3494642

>>3491285
That's not Symphony of the Night's save room

>> No.3494652

>>3494292
sauce?

>> No.3494658

>>3494642
just changed the filename in shame, the mistake was too big, how can someone forget those 3D abominations?

>> No.3494727

>>3491152
GUESS WHAT FAGGOT :^D

>> No.3494740

>>3490431
Can I have something like this that says " Super FUCKING Metroid " instead ?

>> No.3495093
File: 49 KB, 173x210, Garou Mark of the Wolves Raising Storm.gif [View same] [iqdb] [saucenao] [google]
3495093

>> No.3495131

>>3491906
Great music in that scene

>> No.3495137

>>3492191
>file deleted
welp

>> No.3495468

>>3494652
Art of Fighting

>> No.3495484

>>3495093
it rocks

>> No.3495494

>>3495093
HES SO TROUBLED

>> No.3495501

>>3495484
raijin tacoooo

>> No.3495521
File: 1.97 MB, 320x240, Sonic Jam.gif [View same] [iqdb] [saucenao] [google]
3495521

Just made this one

>> No.3495534

>>3493650
>i live in a third world country and the only people i know who plays GBA are retro gamers.

That's because the GBA is an old ass system. Almost by deffinition anyone playing it is a retro gamer. That doesn't only count for third world countries.

>> No.3495537 [DELETED] 
File: 13 KB, 444x414, 13530498052367.gif [View same] [iqdb] [saucenao] [google]
3495537

>>3495521
>Sanic
>good animation

>> No.3495563
File: 318 KB, 444x356, bofkaiser1_by_greybeardlegend-d7xa9d5.gif [View same] [iqdb] [saucenao] [google]
3495563

>> No.3495592
File: 65 KB, 200x200, Ershin_idleA.gif~c200.gif [View same] [iqdb] [saucenao] [google]
3495592

>> No.3495676
File: 350 KB, 500x279, KANEDAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
3495676

>> No.3495681
File: 167 KB, 400x150, sherm521.gif [View same] [iqdb] [saucenao] [google]
3495681

>>3495676

>> No.3495714

>>3495681
that wasn't necessary

>> No.3495717

>>3495592
Ershin is the best character.

>> No.3495746
File: 197 KB, 800x500, deis1.jpg [View same] [iqdb] [saucenao] [google]
3495746

>>3495714
It's always necessary.

>>3495717
Truth!

>> No.3495816
File: 139 KB, 113x112, hutzil-stance.gif [View same] [iqdb] [saucenao] [google]
3495816

>> No.3495823
File: 46 KB, 75x100, leonaorospaz.gif [View same] [iqdb] [saucenao] [google]
3495823

>>3495816

>> No.3495827
File: 78 KB, 130x111, look_ewj2_26.gif [View same] [iqdb] [saucenao] [google]
3495827

>> No.3495830
File: 21 KB, 93x132, look_ewj2_20.gif [View same] [iqdb] [saucenao] [google]
3495830

>> No.3495838
File: 104 KB, 219x181, jim2_dead.gif [View same] [iqdb] [saucenao] [google]
3495838

>> No.3495841
File: 436 KB, 307x200, look_ewj2_29.gif [View same] [iqdb] [saucenao] [google]
3495841

>> No.3495843
File: 38 KB, 256x222, look_ewj2_24.gif [View same] [iqdb] [saucenao] [google]
3495843

>> No.3495853
File: 5 KB, 256x256, Michael.gif [View same] [iqdb] [saucenao] [google]
3495853

>> No.3495861
File: 96 KB, 92x108, Zabel Zarock.gif [View same] [iqdb] [saucenao] [google]
3495861

>> No.3496014

>>3492276
The GBA could handle PlayStation tier 3D graphics despite not natively rendering polygons (extra chips had to do it) and was stated to be a 32-bit handheld. Stop comparing it to the SNES

>> No.3496157

>>3494310
Wonder Project J2 for N64. You raise a robot girl. There's an english translation out there if you're interested, and there's also one for the first game on SFC where you raise a robot boy instead.

>> No.3497192
File: 288 KB, 500x430, Blaze hair flip.gif [View same] [iqdb] [saucenao] [google]
3497192

Not the best image I could find, but I always loved Blaze's hair flip animation.

>> No.3497623

>>3495861
I don't what I hate fighting more, q-bee or this fucker.

>> No.3497692

>>3495521
WAY PAST COOL!

>> No.3497697

>>3495534
i know, that's my point! i was replying to the anon who says that it was UNTRUE that the GBA is only played to have a retro or nostalgic experience.

>> No.3497704

>>3495563
>>3495676
sauces? i'm discovering cool looking things in this thread and i like that

>> No.3497710

>>3496014
what i meant was that the progression from NES to SNES was really similar from the one from GBC to GBA.

>> No.3497713
File: 151 KB, 625x376, Market.gif [View same] [iqdb] [saucenao] [google]
3497713

great! now i wanna go to chinatown to eat street food

>> No.3497719

to the anon posting earthworm jim stuff, keep em coming!!

i really wanted to post some fucking cool Bloody Roar 2 gifs from the PSOne but i cound't find any good ones. man, that and Fable really makes me nostalgic, the models, animations, music and sounds, everything!

>> No.3498081
File: 1.36 MB, 320x224, Earthworm Jim Special Edition.gif [View same] [iqdb] [saucenao] [google]
3498081

>>3497719
Not him but I got 2

>> No.3498082
File: 1.76 MB, 352x240, earthworm jim 2.gif [View same] [iqdb] [saucenao] [google]
3498082

>> No.3498170

>>3497704
the first gif is from breath of fire III

>> No.3498949
File: 10 KB, 59x43, ms2_fioreload.gif.gif [View same] [iqdb] [saucenao] [google]
3498949

>>3491152
>>3490705
I always loved the way Fio reloads her revolver.
Too bad I cant find bigger gif.

>> No.3499019
File: 57 KB, 236x172, IMG_5436.gif [View same] [iqdb] [saucenao] [google]
3499019

>>3498949
Here you go

>> No.3499152

>>3497713
You mean Koreatown.

>> No.3499165

>>3490591
I mean, on one hand I agree because it's old as fuck, but it's 6th gen, post 2000 and has design sensibilities to match in a lot of its games.

It's also far from "literally" a portable SNES though the visuals might reflect it. Lower resolution, weaker audio. MUCH faster and generalized CPU. Architecture is much different.

>> No.3499227
File: 12 KB, 106x165, red centurion.gif [View same] [iqdb] [saucenao] [google]
3499227

>> No.3499257

>>3490515
That was the coolest stuff in the world back then. Man.

>> No.3499270

>>3495521
We'll never ever have a 3D Sonic in this style done by people with the same drive and motivation as the folks doing Sonic Mania

Never


Ever

>> No.3499274
File: 147 KB, 294x289, 1333922982176.gif [View same] [iqdb] [saucenao] [google]
3499274

>> No.3499294
File: 971 KB, 304x222, 1335560249046.gif [View same] [iqdb] [saucenao] [google]
3499294

>> No.3499862

Did any retro games have good lewd animation? I'm not talking straight-up porn, I just mean the kinda sexy stuff.

>> No.3500340
File: 821 KB, 272x269, Metal Slug Hover.gif [View same] [iqdb] [saucenao] [google]
3500340

>> No.3500343

>>3499862
alura une/venus weeds from symphony of the night comes to mind

>> No.3500367
File: 464 KB, 320x240, MaljinPhantomAttack.gif [View same] [iqdb] [saucenao] [google]
3500367

>> No.3500430
File: 54 KB, 96x125, spiral-stancef.gif [View same] [iqdb] [saucenao] [google]
3500430

>> No.3501058

>>3490682
If you find a working ROM+Emulator, please let us know. It was my favourite game when I was a kid.

>> No.3501071

>>3492065
I loved how you never saw those style bushes anywhere else. As soon as you entered the area, you knew this was the place.

>> No.3501278
File: 297 KB, 271x208, 1339263184746.gif [View same] [iqdb] [saucenao] [google]
3501278

>> No.3502051

>>3490614
>>3490625
>I never taught them that word... Why do they always yell it...

>> No.3502513

>>3500430
that's some quality stand animation right there

>> No.3502515
File: 132 KB, 500x500, Marvel Vs. Capcom Bath.gif [View same] [iqdb] [saucenao] [google]
3502515

what a pleasure it was to wreck this place

>> No.3503006

>>3490636
That game had such a weird creepy vibe. Hard as fuck too.

>> No.3503012

>>3491498
It's really too bad the Master System wasn't more popular and had more good games, it's basically a Famicom with less awful color limitations. And it has a fucking BIOS screen!

>> No.3503016

>>3503012
>And it has a fucking BIOS screen!
It really depends on the version.
Mine didn't, the BIOS screen was Alex Kidd. Can't complain though.
That BIOS is Jap only, and the music actually combines the Yamaha Synthesizer with the PSG sound chip.
The American bios screen is also pretty lame

>> No.3503018

>>3492196
I remember when I was a little kid in 2005 or something like that, I had a version of RockNES with the whole Famicom library. I just picked out a ROM at random and tried it out. I was amazed by the fluid animation in this game, I never really played it though.

>> No.3503020
File: 1.93 MB, 440x352, Asuterikkusu.gif [View same] [iqdb] [saucenao] [google]
3503020

>>3491498
>>3503012

Best exclusive release coming through

>> No.3503025
File: 69 KB, 500x480, moooon.gif [View same] [iqdb] [saucenao] [google]
3503025

>>3492196
>>3492236
>>3503018

It's a'aight, but not really great. The hype of the cranked-up visuals wears off fast, and some of the boss fights are really broken

>> No.3503035
File: 213 KB, 1424x480, sento.gif [View same] [iqdb] [saucenao] [google]
3503035

>>3502515
Here's the whole thing, with a little less dithering (I don't think the whole palette can be crammed in intact tho)

>> No.3503832

>>3503035
wasn't there another room at the left?

>> No.3505314
File: 376 KB, 308x216, Marvel Vs. Capcom Gambit Cards.gif [View same] [iqdb] [saucenao] [google]
3505314

could a live action gambit ever live up to how cool he was in the classic animated show and videogames like this? short answer: no.

>> No.3505318

>>3490581
triggered

>> No.3505327
File: 89 KB, 200x100, Samus Dance.gif [View same] [iqdb] [saucenao] [google]
3505327

>> No.3505525
File: 55 KB, 750x224, sfaz3_honda.gif [View same] [iqdb] [saucenao] [google]
3505525

>>3503832
Don't think so. I believe the only stage that shows Honda's bathhouse from the outside is the one in SFA3

>> No.3505526
File: 1.30 MB, 1400x448, sfa2.gif [View same] [iqdb] [saucenao] [google]
3505526

>>3505525
The stages in 3 were super dull; SFA2 is where it's at

>> No.3508153

>>3493361
>Those Chun chun
What game is it?

>> No.3508159

>>3508153
3rd Strike, CvS2 or Capcom Fighting Jam. They all used the same sprite for Chunner.

>> No.3509253
File: 174 KB, 500x600, Alien Storm Job.gif [View same] [iqdb] [saucenao] [google]
3509253

Alien Storm fo' life yo!

>> No.3509825
File: 361 KB, 500x364, Alien Storm Store.gif [View same] [iqdb] [saucenao] [google]
3509825

>>3509253

>> No.3510273

>>3490531
These animations are so good I'm using them as a base for my game.

>inb4 shilling

>> No.3511308
File: 591 KB, 534x480, nur Obelix.webm [View same] [iqdb] [saucenao] [google]
3511308

>>3503020
Looks at that parallax! And the way his fat belly slightly turns with each step. Such a comfy game.

>> No.3511384

>>3511308
Wow, I didn't know the Gameboy was capable of that!

>> No.3512076

>>3510273
how is that shilling if you don't even say the name of the game?

>> No.3512097
File: 316 KB, 256x238, SuperMarioWorld-IggysCastle.gif [View same] [iqdb] [saucenao] [google]
3512097

>> No.3512112
File: 192 KB, 256x238, Alttp-bully.gif [View same] [iqdb] [saucenao] [google]
3512112

>> No.3512139
File: 2.19 MB, 1280x720, duke_nukem_stripper_hot.gif [View same] [iqdb] [saucenao] [google]
3512139

>>3490414

>> No.3512345

>>3512076
Just being safe

>> No.3512416

>>3491285
Not sotn you dingus

>> No.3513125

>>3512112

I remember being a retarded little kid and thinking i'd get some kind of reward if I could stall the bully dude long enough so that the ball thing could get away, something good would happen.

I miss being so stupid that I just tried the most random shit in video games expecting something to come of it.

>> No.3513134

>>3492191
What was it?

>> No.3513992

>>3498082
this whole game was full of things that were just annoying as fuck

>> No.3513998

>>3505314
unfortunately you're right

>> No.3514059

>>3509825
keep fuckin that alien boy

>> No.3514895
File: 414 KB, 500x408, luiqk7OhjQ1qfa1jdo1.gif [View same] [iqdb] [saucenao] [google]
3514895

dumping my favorites

>> No.3514897
File: 40 KB, 498x498, nbnan6Lsta1s9677oo1.gif [View same] [iqdb] [saucenao] [google]
3514897

>>3514895
The waterfall in this one.

>> No.3514912
File: 31 KB, 77x140, Johnny_Cage_MK1_Victory.gif [View same] [iqdb] [saucenao] [google]
3514912

>>3514897

>> No.3514920
File: 1.64 MB, 480x331, nt55tia2l91r4ilp4o1.gif [View same] [iqdb] [saucenao] [google]
3514920

>>3514912
The belly rub at the end.

>> No.3514924
File: 360 KB, 500x368, n5fuv7PQLo1s9677oo1_r2.gif [View same] [iqdb] [saucenao] [google]
3514924

>>3514920

>> No.3514928
File: 5 KB, 105x160, dancin-zombie.gif [View same] [iqdb] [saucenao] [google]
3514928

>>3514924

>> No.3514935
File: 10 KB, 558x384, 9b25f3cf874fd69f55f11f29db19b657113bd77b.gif [View same] [iqdb] [saucenao] [google]
3514935

>>3514928

>> No.3515021

>>3514912
He reminds me of the Treasure Master kid

>> No.3515670
File: 82 KB, 752x224, kof96-stage-fatalfuryteam.gif [View same] [iqdb] [saucenao] [google]
3515670

>> No.3515682
File: 216 KB, 752x224, kof99-stage-airport-animate.gif [View same] [iqdb] [saucenao] [google]
3515682

>> No.3515694
File: 153 KB, 740x224, Kof95usabg.gif [View same] [iqdb] [saucenao] [google]
3515694

>> No.3515718
File: 669 KB, 768x256, Kof99park3bglite.gif [View same] [iqdb] [saucenao] [google]
3515718

>> No.3515728
File: 1.39 MB, 320x180, aa19c2fc6add227e.gif [View same] [iqdb] [saucenao] [google]
3515728

>> No.3515738
File: 86 KB, 800x336, Lbkaedebg.gif [View same] [iqdb] [saucenao] [google]
3515738

>> No.3515753
File: 260 KB, 1024x384, lsJ8C.gif [View same] [iqdb] [saucenao] [google]
3515753

>> No.3515780
File: 365 KB, 400x328, coffee-sylvester-cat.gif [View same] [iqdb] [saucenao] [google]
3515780

>>3515728
>comfy feel-good animation

>> No.3516012

>>3515753
Sauce?

>> No.3516090

>>3490416
hooooooWAhooooWHEYWHEYWHEYWHEYWHEYWHEY

>> No.3516109
File: 1.06 MB, 400x225, tumblr_milylcCwpG1ruzbsdo4_400.gif [View same] [iqdb] [saucenao] [google]
3516109

confy mostly because of nostalgia

>> No.3516709
File: 10 KB, 256x256, Charging my laser.gif [View same] [iqdb] [saucenao] [google]
3516709

>> No.3516946

>>3493394
I have to try this

>> No.3516953
File: 15 KB, 320x224, lb2.png [View same] [iqdb] [saucenao] [google]
3516953

>>3515738
2nd best stage

>> No.3517210
File: 89 KB, 200x200, dat head.gif [View same] [iqdb] [saucenao] [google]
3517210

>> No.3517217
File: 30 KB, 160x160, tumblr_inline_nxtsqmWt4o1ri065t_500.gif [View same] [iqdb] [saucenao] [google]
3517217

This don't beat Rogue kissing Storm but it's alright.

>> No.3517391

>>3493394
>>3516946


Where is this from?

>> No.3517406

>>3517391
Nevermind.

>> No.3517506
File: 464 KB, 500x450, opening.gif [View same] [iqdb] [saucenao] [google]
3517506

Pokémon Crystal has some of my favorites. Probably the best deceptions of Pokémon in any of the games too.

>> No.3517510
File: 61 KB, 300x300, charizard.gif [View same] [iqdb] [saucenao] [google]
3517510

>>3517506
Cooler shinies too.

>> No.3517512
File: 127 KB, 500x500, gengar.gif [View same] [iqdb] [saucenao] [google]
3517512

>>3517510

>> No.3517519
File: 50 KB, 200x200, croconaw.gif [View same] [iqdb] [saucenao] [google]
3517519

>>3517512

>> No.3517521
File: 146 KB, 250x250, lapras.gif [View same] [iqdb] [saucenao] [google]
3517521

>>3517519

>> No.3517560

>>3490557
doo doo doo doo doo do doooo dooo dooo do doo do dooo doooooo

>> No.3517568

>>3516012
Art of Fighting 3 (Neo Geo)

>> No.3518006
File: 410 KB, 640x384, Garoufreemanbglite.gif [View same] [iqdb] [saucenao] [google]
3518006

>> No.3518710
File: 85 KB, 500x547, Clock Tower.gif [View same] [iqdb] [saucenao] [google]
3518710

feel the fear!!1!

>> No.3518726

Watching my people at work while playing settlers 2 unfortunetly i canno't find any animation.

>> No.3518784
File: 1 KB, 90x135, bird.gif [View same] [iqdb] [saucenao] [google]
3518784

>>3490414
Fuck you. Have bird.
Shame about that ledge.

>> No.3520046

>>3491321
What's the name of this game?

>> No.3520171

>>3515694
I always loved that stage. I heard somewhere that this was the same place where the battle with Shinnosuke Kagami happened (Last Blade). It was also remade for KoF XIII and Kagami make a small cameo in the background (Console only).

>> No.3520190

>>3520046

Tropical Angel

>> No.3520380
File: 10 KB, 320x200, MechWarrior_DOS_12.gif [View same] [iqdb] [saucenao] [google]
3520380

>> No.3521701

>>3511384
For an 8-bit system, the Game Boy was actually super powerful, especially compared to the NES. It doesn't seem like it because of the lack of color (and fyi sprites/background tiles still have the same *number* of colors each, at 2 bits), but the difference in processing power was positively huge, and had less severe limits on both RAM and sprites per line.

>> No.3521708

>>3520380

Oh snap. I didn't know there was a Dougram game out there.

>> No.3522218

any GIFs in the original resolution, under 100x100? want some of that sweet super-low-res shit

>> No.3522242

>>3518710
some of that game's scenes are pretty fucked

>> No.3522401

>>3490689
duh luh luh luh DUH LUH LUH LUH DUN DUn dunnn

>> No.3522418
File: 1.66 MB, 1080x1920, 70_20160926055523_1.png [View same] [iqdb] [saucenao] [google]
3522418

>>3492690
>>3493025
>>3493016
you can turn off texture filtering in gl games, most games come with the option to. for quake its gl_texturemode gl_nearest. half life's is actually the exact same. you can also use nearest filtering with mipmapping. gl_texturemode gl_nearest_mipmap_nearest. there is no reason to sacrifice gpu rendering (better fps, resolution, and color lighting) for software rendering

>> No.3522420

>>3499270
>CHRISTIAN WHITEHEAD
>FRIEND TO PIXELS AND POLYGONS ALIKE
>AND POLYGONS
NEVER SAY NEVERR

>> No.3522424

>>3522418
That only affects world textures, not textures related to .mdl files. Hardware and software also differentiate beyond just texture filtering and acceleration, like the water shader (as proven) are completely different and also different lighting code which I can't find the picture for.

>> No.3522427
File: 1.09 MB, 1920x1080, 70_20160926055435_1.png [View same] [iqdb] [saucenao] [google]
3522427

>>3522424
>.mdl
it turns off filtering for models though. enemies, guns, etc. there is definitely a different water shader though

>> No.3522436

>>3522427
Can you post a better gun? I can't see shit. I tried it for myself before and it didn't affect models. I can only speak for myself at the moment though.

>> No.3522437
File: 522 KB, 1920x1080, 70_20160926061750_1.png [View same] [iqdb] [saucenao] [google]
3522437

>>3522436

>> No.3522451
File: 13 KB, 320x240, fbrite3_sw.jpg [View same] [iqdb] [saucenao] [google]
3522451

>>3522418
>>3522418
They both suck. Use r_fullbright 3 for this glorious quality.

>> No.3522453

>>3495843
Well done

>> No.3522502
File: 66 KB, 457x200, walking.gif [View same] [iqdb] [saucenao] [google]
3522502

Comfy and the most broken walking animation in the history of vidya.

>> No.3522592
File: 504 KB, 1920x1080, 70_20160926062259_1.png [View same] [iqdb] [saucenao] [google]
3522592

>>3522437
here is a better picture actually. i took this awhile ago but just remembered

>> No.3522998

>>3522502
In what way?

>> No.3524035

>>3492306
Looks great, but can you do one without the radar?

>> No.3524057
File: 26 KB, 590x443, Evangelion-N64-Pixel-Art-Xtreme-Retro-Asuka-1.png [View same] [iqdb] [saucenao] [google]
3524057

>>3490689
May I ask the name of this game please? I swear I played it as a kid but I can't be sure without checking more of it. Google isn't helping.

>> No.3524129

>>3524057
Not him but it's Magical Pop n' for Super Famicom.

>> No.3524506

>>3499227
POWAH UP

>> No.3524535
File: 1.79 MB, 718x514, eva642.webm [View same] [iqdb] [saucenao] [google]
3524535

>> No.3524831

>>3524129
Thanks. Nevermind, didn't play it.

>> No.3524838

>>3513125
You should have played point & click adventure games then, where the most stupid shit turns out the be the solution.

>> No.3524905
File: 230 KB, 500x500, tumblr_n1ix9oCERd1t2sh2qo1_500.gif [View same] [iqdb] [saucenao] [google]
3524905

>> No.3524920
File: 91 KB, 650x419, bl.jpg [View same] [iqdb] [saucenao] [google]
3524920

>>3524905

>> No.3525414

>>3490601
Anything older than 15 years old is 'retro' in the video game world.

PS2 is just about retro.

>> No.3525467

>>3491473
Lol that filename tho

>> No.3525521

>>3525414
No it's not. It's 'retro' just like everywhere else, when it's 25 years old approximately. Everything else is just old/nostalgic/whatever.

>> No.3525658

>>3525521
Nah, that's not true, 15 years is the retro cutoff.

Same with computers - by 2001 an Apple IIgs wasn't "retro?" Are you high?

>> No.3526689
File: 161 KB, 500x347, YIblaarg.gif [View same] [iqdb] [saucenao] [google]
3526689

>> No.3527878

>>3518784
Fuck that bird, that fucking thing was responsible for me being grounded many times

>> No.3528003
File: 1.92 MB, 500x504, big_bang.gif [View same] [iqdb] [saucenao] [google]
3528003

>> No.3528005
File: 346 KB, 256x224, ff4j.gif [View same] [iqdb] [saucenao] [google]
3528005

>> No.3528007
File: 1 KB, 16x20, gif-anicryst.gif [View same] [iqdb] [saucenao] [google]
3528007

>> No.3528010
File: 1.29 MB, 500x502, lunar background animated.gif [View same] [iqdb] [saucenao] [google]
3528010

>> No.3528014
File: 595 KB, 500x416, metal richter.gif [View same] [iqdb] [saucenao] [google]
3528014

>> No.3528016
File: 4 KB, 98x99, wryyyy.gif [View same] [iqdb] [saucenao] [google]
3528016

>> No.3528018
File: 9 KB, 90x136, ALTZOMB2.gif [View same] [iqdb] [saucenao] [google]
3528018

>> No.3528020
File: 7 KB, 70x70, BURN.gif [View same] [iqdb] [saucenao] [google]
3528020

>> No.3528025
File: 4 KB, 69x75, FLOAT.gif [View same] [iqdb] [saucenao] [google]
3528025

>> No.3528029
File: 22 KB, 256x224, GOLGO.gif [View same] [iqdb] [saucenao] [google]
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>> No.3528410
File: 1.18 MB, 256x224, illusion of gaia save background.webm [View same] [iqdb] [saucenao] [google]
3528410

>>3528010

>> No.3528458
File: 109 KB, 500x433, 1471333436401.gif [View same] [iqdb] [saucenao] [google]
3528458

>>3490515
fuck anon, my nostalgia is off the charts. i played this game so much as a kid and would just wall jump for what felt like hours. i beat it again a couple of months ago and fuck is it still challenging to this day.

>>3490608
>>3490625
>>3490614
these me back to when i used to play in the arcades. honestly, finding strangers to play co-op games with is a feeling you just can't recreate.

>>3491906
this scene made me feel fucking upset as a kid, though I never really knew why at the time. it still gets me to this day though.

thanks for the throwback, anons.

>> No.3528591
File: 58 KB, 150x150, Mischief1419838867501.gif [View same] [iqdb] [saucenao] [google]
3528591

>>3528458

Someone needs to make a gif of Marina's walking animation.

>> No.3530492

>>3524905
YES!

>> No.3532176
File: 38 KB, 228x160, Aria of Sorrow Bat.gif [View same] [iqdb] [saucenao] [google]
3532176

castlevania always deliver

>> No.3532986
File: 1.31 MB, 500x504, Aria of Sorrow Attack.gif [View same] [iqdb] [saucenao] [google]
3532986

>>3532176

>> No.3533000

>>3490735
at the very end when the dog is on the box and turns around, that's some dope as 3D sprite work

>> No.3533006

>>3492283
Literally "heh, nothin personell kiddo": the gif

>> No.3533008

>>3516946
You can do it with Alucard too, the Skelerangs all get scared if you're too close to them.

>> No.3533179

>>3516109
Holy shit. After so many years I just realized he fucking ripped the wings' bones appart, I always thought he just broke them and they never healed due to Raziel being underwater.

>> No.3533205

>>3533008
They actually move away at a very high speed, but this is almost never seen in the games because of their positioning.

>> No.3533694

>>3533000
such great work for just a second of results

>> No.3535259
File: 381 KB, 384x224, Marvel Vs. Capcom Jin Gun.gif [View same] [iqdb] [saucenao] [google]
3535259

this guy felt so powerful, his punches were the best too

>> No.3535292

>>3499862
Shantae

>> No.3535302
File: 19 KB, 128x128, diablo-warrior1.gif [View same] [iqdb] [saucenao] [google]
3535302

>> No.3537643
File: 17 KB, 496x448, Solbrain Intro.gif [View same] [iqdb] [saucenao] [google]
3537643

shatterhand can suck muh diuk

>> No.3537649
File: 76 KB, 496x448, Solbrain Punch.gif [View same] [iqdb] [saucenao] [google]
3537649

>>3537643
prob gonna end up making some Solbrain OC myself soon, coudn't find more sweet gifs

>> No.3537917
File: 155 KB, 420x327, 1453585361717.gif [View same] [iqdb] [saucenao] [google]
3537917

>> No.3537923
File: 518 KB, 500x438, tumblr_mfr3j98uwG1s0qwlko1_500.gif [View same] [iqdb] [saucenao] [google]
3537923

>> No.3537925
File: 274 KB, 456x175, 1410471949837.gif [View same] [iqdb] [saucenao] [google]
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>> No.3537927
File: 745 KB, 160x139, thstarfox2a.gif [View same] [iqdb] [saucenao] [google]
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>> No.3537929
File: 388 KB, 500x376, 3Zq4P - Imgur.gif [View same] [iqdb] [saucenao] [google]
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>> No.3537934
File: 186 KB, 500x438, gjCUu - Imgur.gif [View same] [iqdb] [saucenao] [google]
3537934

>> No.3537943

>>3518006
amazing pixel art

>> No.3540513

>>3515718
Where from?

>> No.3540549

>>3540513
King of Fighters '99—see the filename

>>3537925
Not retro reee

>>3537923
Dithered 3D shadows hold a special place in my heart because I had Nokia 3410 and it had cool monochrome 3D animated screensavers

>> No.3540569
File: 5 KB, 256x256, lemmings-animated.gif [View same] [iqdb] [saucenao] [google]
3540569

>> No.3540590

>>3490591
PSP might as well be considered retro by now, it's literally a portable Playstation

>> No.3540664
File: 17 KB, 320x256, bob.cgi.gif [View same] [iqdb] [saucenao] [google]
3540664

>>3540569
One of the original Lemmings animations that started it all, made in Deluxe Paint on an Amiga computer.

>> No.3540943

>>3540549
>Not retro reee
I-I'm sorry.

>> No.3541452
File: 1.44 MB, 400x366, ehhh.gif [View same] [iqdb] [saucenao] [google]
3541452

>>3540549
>Not retro reee

>> No.3542004
File: 404 KB, 1209x954, Marvel Vs. Capcom Venom Stage.gif [View same] [iqdb] [saucenao] [google]
3542004

>> No.3542157
File: 11 KB, 144x192, output_tuuCVO.gif [View same] [iqdb] [saucenao] [google]
3542157

For real though, how did this make it into a licensed NES game?

>> No.3542415
File: 63 KB, 1000x1192, ignorant_babby_award.gif [View same] [iqdb] [saucenao] [google]
3542415

>>3540590
>PSP
>literally a portable Playstation

>> No.3542420

>>3542415
Not him but the psp uses the same cpu architecture as the psx only with multiple times the time clock speed of it. Psp actually doesn't emulate the psx cpu becouse it dosen't need to.

>> No.3542424

>>3542157
>Thinking localizers got that far in such a hard game

>> No.3542615
File: 447 KB, 1000x1192, ignorance_has_reached_critical_mass.gif [View same] [iqdb] [saucenao] [google]
3542615

>>3542420
>psp uses the same cpu architecture as the psx only with multiple times the time clock speed
https://en.m.wikipedia.org/wiki/R3000
https://en.m.wikipedia.org/wiki/R4000

>> No.3542632

>>3542615
Oh look what a coincidence they both use the same instruction set architecture.

>> No.3542660

>>3542615
Not him, but I always thought PSP used some ARM-based processor. Well, no wonder it could emulate PS1 and had some PS2 conversions too.

>> No.3543254
File: 448 KB, 1000x1192, this_level_of_ignorance_should_not_be_possible.gif [View same] [iqdb] [saucenao] [google]
3543254

>>3542632
>Oh look what a coincidence they both use the same instruction set architecture.
>Oh look, despite these two books being about different stories, they're the same because they're both written in English!

https://en.m.wikipedia.org/wiki/Instruction_set
>An instruction set, or instruction set architecture (ISA), is the part of the computer architecture related to programming, including the native data types, instructions, registers, addressing modes, memory architecture, interrupt and exception handling, and external I/O. An ISA includes a specification of the set of opcodes (machine language), and the native commands implemented by a particular processor.

https://en.m.wikipedia.org/wiki/Microarchitecture
>In electronics engineering and computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as µarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular processor.[1] A given ISA may be implemented with different microarchitectures;[2][3] implementations may vary due to different goals of a given design or due to shifts in technology.

>> No.3543419
File: 59 KB, 248x222, Kirby's_Adventure_(NES)_37.gif [View same] [iqdb] [saucenao] [google]
3543419

>> No.3543996

>>3542615
The interesting thing is that the PSP uses MIPS hardware from the same series as N64, though a different variant.

>> No.3544007

>>3543254
The MIPSIII(Used in the R4000 - PSP) architecture is fully backwards compatible with MIPSI and II(used in PSX). There is no need for emulating the psx cpu on the psp.

>> No.3544269
File: 283 KB, 320x232, 1403784377200.gif [View same] [iqdb] [saucenao] [google]
3544269

>> No.3544270
File: 165 KB, 320x232, DariusGaiden-GoldenOgre4.gif [View same] [iqdb] [saucenao] [google]
3544270

>> No.3544301
File: 60 KB, 256x240, BigNose-Level1.gif [View same] [iqdb] [saucenao] [google]
3544301

>> No.3544414

>>3524920
Why?

>> No.3544521

>>3542157
It's okay because it's Hitler.

>> No.3544525
File: 20 KB, 500x375, vbwlp.gif [View same] [iqdb] [saucenao] [google]
3544525

>> No.3544534
File: 90 KB, 640x400, yuno109.gif [View same] [iqdb] [saucenao] [google]
3544534

>> No.3544539

>>3490591
Oh no, here we go again!

>> No.3544559

>>3544007
>MIPSIII
https://en.m.wikipedia.org/wiki/PlayStation_Portable_hardware
>The PSP's main microprocessor is a multifunction device named "Allegrex" that includes a 32-bit MIPS32 R4k-based CPU
I will admit misreading "r4k" as being the same as "r4000". They are actually distinct architectures. Your point of the instruction set employed by the PSP being inclusive of that employed by the PSX is correct, however...

>no need for emulating the psx cpu on the psp

...is still not true. There is still a difference between instruction set architecture and microarchitecture. You can use Google to learn more.

>> No.3544595

>>3543419
Kirby bullies trees. Japan teaching kids evil stuff as usual

>> No.3544597

>>3491152
Cheating?

>> No.3544976

>>3544521
>try to do the right thing for your country
>go down in history as a monster
>generations later people make animations of your head exploding for entertainment

It's pretty twisted tbqh.

>> No.3545563

>>3544976
>the right thing for your country
>going to war with almost every world superpower at the time
BAHAHHAHAH

No.

>> No.3545572

>>3544976
That's Master D, you nitwit.

>> No.3546002

>>3543419
Why does Kirby have the Waddle Dee ability?

>> No.3546265

>>3545563

Learn some history, anon. Hitler did a lot for Germany before going into war.
Stop reading official propaganda.
Not even defending what he did on the war, but before WWII, Hitler was based to German people.

>> No.3547883
File: 53 KB, 500x573, Metal Slug Thumb.gif [View same] [iqdb] [saucenao] [google]
3547883

>>3544597
it's not unusual for a pixel art or retro animation thread to become a metal slug thread, it's just super cool and awesome.