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/vr/ - Retro Games


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3490069 No.3490069 [Reply] [Original]

Choose the best 8-bit gaming console, /vr/. Optionally, explain your choice.

>> No.3490115

>>3490069
>pce in with 8bit consoles
>console wars again

NOW THAT THE DUST HAS SETTLED, WHAT GAVE IT THAT RETRO FEEL? PROTIP: YOU CAN'T

>> No.3490241

>>3490115
PC Engine has an 8-bit CPU. The more you know.

>> No.3490242

The answer is always the same: NeoGeo!

>> No.3490263

>>3490242
The Neogeo library sucks unless you're a fightanfag. Fuck off SNKuck.

>> No.3490285

>>3490263
I got this fucking chode ready for you kid...

>> No.3490305

>>3490069
PCE for capability and CD-rom addon and just generally around being bad-ass.
NES, for library.

Others:
¯\_(ツ)_/¯
(i've been meaning to get a mega drive, one of these days though, so I guess I would get a powerbase in that case)

>> No.3490309

PCE obviously

>> No.3490320

>>3490309
But does it have a game as fun as Mario or Sonic?

>> No.3490331

>>3490320

Mario and sonic are for kids. I don't find them particularly fun.

>> No.3490336
File: 168 KB, 580x435, (You).jpg [View same] [iqdb] [saucenao] [google]
3490336

>>3490331
>Mario and sonic are for kids.

>> No.3490337

>>3490331
>Mario and sonic are for kids
So are the many games for the PCE, and if not for anime otaku.

>> No.3490343
File: 72 KB, 400x401, COVER.jpg [View same] [iqdb] [saucenao] [google]
3490343

>>3490320
Yes, it has even better platformers.

>> No.3490350

>>3490343
what's this pedoshit

>> No.3490364

NES if I'm feeling like a normalfag.
Master System if I'm feeling like a contrarian.
PCE if I'm feeling like a weeb.
Atari if I'm feeling like a sucker.

>> No.3490367

>>3490069
Mega Drive and PCE had the best looking 8-bit games. Although they handled better on PCE.

>> No.3490373

>>3490364
>contrarian
But that only applies if you're a filthy burger. It was the most popular '80s console in Latin America and EU.

>> No.3490420

>>3490373

>Latin America

Not really, Famiclones were. Even Commodore 64 was more popular than Master System.

I think it was only popular in Brazil, and according to some anon here who said to be brazilian, it wasn't even that big, it just had a lot of marketing, but it seems Famiclones were also big (if not bigger than the SMS) over there.

>> No.3490424

>>3490373

It also applies if you're Japanese, northern-european and Asian.

>> No.3490445

>>3490424
>Japanese
>Asian
Redundant.

>northern-european
Nope. Sega won Europe.

>> No.3490478
File: 242 KB, 980x735, NES Comboy.jpg [View same] [iqdb] [saucenao] [google]
3490478

>>3490445
>Japan and Asia
>redundant

Not really, quite different markets.

Maybe you need to check your sources on the northern europe thing as well.

>> No.3490521

Ah yes... the Great 8-Bit War, I remember it well... fighting alongside my brothers against the Axis of Nintendo. It was a bloody, brutal battle, with many lives lost, but we Sega fighters along side our allies at NEC would eventually oust the Tyrantendo.

>> No.3490536

>>3490521

>NEC
>allies of Sega

hahaha

>> No.3490551

>>3490536
>NEC
>not Sega's greatest ally

http://www.prnewswire.co.uk/news-releases/sega-announces-naomi2-next-generation-arcade-systems-using-imaginationtechnologies-powervr-graphics-architecture-154147295.html

>> No.3490556

>>3490069
NES for 8 bit. Sega Genesis if you want me to pick 16 bit.

>> No.3490559

>>3490536
You were either an NEC/Segabro or a Nintendo/Sonyfag back in the day.

Do try to keep up, old chap.

>> No.3490576

>the true gaming alliance of NEC, sega and SNK lost to the casual cucks at nintendo and sony

what went wrong?

>> No.3490598

>>3490536
>HURRRR I'M A DURRRRRRRRR

http://segaretro.org/Sega_System_32

Dat NEC V60 doe.

>> No.3490604

>>3490576
Casuals outnumber true gamers 10:1. The worse companies were bound to win.

>> No.3490612

>>3490364
>Atari if I'm feeling like a sucker.
I don't think the 7800 is a bad console, it actually has some pretty decent games even if the graphics are sub par. The 5200 though...

>> No.3490627

>Atari 7800
Heh.

>PC Engine
Only good if you really love Hudson Soft.

>Famicom
Good library, but fucking horrible hardware.

>Mark III
Best in terms of both hardware and software.

>> No.3490685
File: 272 KB, 540x517, 1472695133147-vr.jpg [View same] [iqdb] [saucenao] [google]
3490685

>>3490627
>Not loving Hudson

>> No.3490694
File: 1.00 MB, 400x213, poonikins.gif [View same] [iqdb] [saucenao] [google]
3490694

>>3490604
>Companies that were smart enough not to do stupid shit (for the most part) were bound to win.

FTFY

>> No.3490724

>>3490694
What stupid shit did SNK and NEC do?

And Sega's fuck-ups are exaggerated, 32X was better than SuperFX and Saturn was successful in Japan.

>> No.3490729

Sega playstation wss the best 8 bit console because it had metal sonic 2

>> No.3490750

>>3490724
>What stupid shit did SNK and NEC do?
On the SNK side of things, literally just throwing in your arcade hardware with little to no tweaks/compromises into your upcoming home console, consequently making the price go up to an amount that only the richest of richfags could could afford, probably wasn't the best idea for general gaming market endeavors (which is why the CD version used much more affordable components, at an also affordable MSRP as well).

On the NEC side of things, focusing on making three million variants of the same hardware (even moreso than the fucking GB or DS line) even it was slowly going out of fashion, then marketing your successor console primarily for the otaku market with the library almost exclusively catered towards them, was also a pretty ass decision as well.

>And Sega's fuck-ups are exaggerated
Nah, they were pretty apt. 32X was good as an idea, but the execution was let's say, less than par compared to how Nintendo handled the SuperFX hardware.

>> No.3490752

>>3490724
Nah superfx was easier since u just put the fuckn game in and it works.
And back then starfox and yoshis island were 100 percent worth it
I even like wildtrax but im a nintencuck

>> No.3490843

>>3490069
PCE obviously. Better specs all around. Nothing else to splain.

>>3490320
That's subjective but for platformers I'd say Bonks and Keith Courage are. And there was other good ones you've probably never seen like Bikuriman and and Doraemon off the top of my head.

For other types, the NES has nothing to compare with Gunhed, SSS or the pinball crushes. There were quite a few excellent arcade ports as well. The CD and it's large high quality library leave it unmatched in 8 bit and top tier in 16.

>> No.3490856

>>3490752
SuperFX was retarded. You had to buy the same chip over and over when a new game used it. 32X made more sense; its timing just sucked.

>> No.3490904
File: 183 KB, 540x743, You can meet the girl you like, on DUO.jpg [View same] [iqdb] [saucenao] [google]
3490904

PC Engine for love

>> No.3490935
File: 441 KB, 900x600, which_console.png [View same] [iqdb] [saucenao] [google]
3490935

>>3490069

>> No.3490937

>>3490935
Why is there such a huge anti-Sega presence here on /vr/?

>> No.3490939

>>3490937
Nintenyearolds still upset over Genesis' offensive marketing campaign.

>> No.3490940

>>3490937
AVGN discovered /vr/.

>> No.3490951

>>3490939
I love the Genesis, though. The problem with the SMS is it only has a handful of okay titles and the rest are utter trash.

>> No.3490970

Call me a normie but the NES. It had the most great games out of any of those systems by far. PCE is a sorta-close second for Pinball, Castlevania, and Steam Heart's, but other than that it's kind of lacking. SMS even moreso, Alex Kidd is cool but other than that there isn't much notable. The GG was pretty much the same thing but with more games. Can't say anything about the 7800, I have absolutely no experience with it.

>> No.3490972
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3490972

>>3490951
>only a handful of good games

Are you the same shitposter from the other day that said Amiga only has shovelware in its library?

>> No.3490991

>>3490972
Butthurt britbong detected.

And no.

>> No.3490994
File: 1.63 MB, 320x185, 1468441339256.gif [View same] [iqdb] [saucenao] [google]
3490994

>>3490972
>wants to showcase SMS library
>posts the Castlevania clone

>> No.3491010

>>3490991
Butthurt Nintendildo detected.

>> No.3491013

MSX
S
X

>> No.3491023
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3491023

>>3491010
Nice reply, anon.

>> No.3491035
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3491035

>>3491023
Why do you yanks think that Nintendo is the be-all, end-all of videogames?

>> No.3491051

>>3491035
I never had an NES as a kid. My parents wouldn't buy me one so I was an arcade kid that was very pro SEGA because of their arcade line up which is why I got a Genesis when I was old enough to save that kind of money by myself. So I have no nostalgia or particular love for Nintendo but even I can tell you that the NES has a vastly superior software catalog than any of its competing consoles at the time.

>> No.3491058
File: 28 KB, 640x368, Atari_XE_Game_System.jpg [View same] [iqdb] [saucenao] [google]
3491058

This one.

>> No.3491068

>>3491035

Why do you keep posting on this board?

>> No.3491069

NES because I'm not a contrarian looking for e-cred

>> No.3491072

>>3491035
Sega is awesome, the SMS is just not that good.

>> No.3491073

>>3491069
Nice contrarian opinion

>> No.3491090

>>3491073
Not that guy, but...

>contrarian
>adjective
>opposing or rejecting popular opinion

Are you pretending to be retarded or actually legitimately retarded? I seriously want to know.

>> No.3491315

>not just playing the good stuff on all of them
But why?

>> No.3491318

>>3490420
Callate gata, aqui en mexico si nos llego el Nintendo original.

>> No.3491320
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3491320

>>3491318

Nintendo also released the NES officially in the rest of latin america, at least I know they did in countries like Chile, Argentina, Peru, but Famiclones were cheaper and had more games since a lot of these bootleg carts contained games that only were released in Japan and not in USA.

>> No.3491324

>>3490420
>Even Commodore 64 was more popular than Master System.
Even? C64 was one of the most popular 8 bit systems in general.

>> No.3491339

>>3490991
I have a Famicom and a Master System, but I play the SMS far more.

>Pit-Pot
>Astro Warrior
>Wonder Boy III
>Phantasy Star
>Sonic
>Sonic 2
>Sonic Chaos
>The Ninja
>Populous (the best port of the game; has way more levels)
>Asterix
>Zillion

To name a few. I am a britbong myself, and I can tell when a system has a shit library. The ZX Spectrum, for example: lots of people here have nostalgia for it, but I'm not sure many people could say with a straight face today that it was good. The only reason people bought it was because it was cheap. But honestly, I can think of more games I like on the Master System than I can on the NES/Famicom. I pretty much only play Donkey Kong, Pinball, Nuts & Milk and the Mario games on my Famicom.

>> No.3491341

>>3491320
I've never seen an NES in Argentina.

>> No.3491350
File: 1.04 MB, 1500x2400, nintendo-gameboy.jpg [View same] [iqdb] [saucenao] [google]
3491350

Here's the real winner.

>> No.3491352

>>3491341

Gamela commercialized the NES in Argentina and other countries. It was definitely available there, but not as popular as the Famiclone (and more expensive as well).

>> No.3491369

>>3491339
>Populous (the best port of the game; has way more levels)
Can you play it with a mouse? I'm not sure if I would consider the amount of levels important, particularly when the game has more than you could play.

>> No.3491372
File: 133 KB, 500x634, nicememe.jpg [View same] [iqdb] [saucenao] [google]
3491372

>>3490069
>PCE is 8bit xD
The graphics hardware was 16bit. The feel of the games and the sprite capabilities are decidedly 4th gen. Has 4th gen features such as a CD-ROM drive and a 6 button controller.

I guess it comes down to bits being stupid anyway. The Xbox and PSX both had 32 bit processors. The PCE is just not in the same class as the others and I think you know you're being disingenuous by making it a choice here.

>> No.3491374

>>3491369
I should have been more clear; I meant the best console port, being that it's better than the SNES and Mega Drive versions. The Amiga version is still the best one.

>> No.3491375

>>3491372
The thing with PC Engine was that it started out as a competitor with Famicom, but the successor to it (SuperGrafx) failed for some reason, so NEC kept PC Engine on life support into the mid '90s.

SuperGrafx is NEC's rep for 4th gen. PC Engine being ahead of its time doesn't change this fact.

>> No.3491378

>>3491375

If that's the case, MegaDrive was also a competitor with the Famicom.
In fact the "Genesis does what Nintendon't" US campaign was Genesis vs NES, SNES hadn't come out yet.

>> No.3491380

>>3491372
How many games used the six button controller? Most I played didn't. And there were systems like the Intellivision or Colecovision with lots of buttons.

A CD-ROM drive doesn't seem like a defining feature when only one other system had one released.

>> No.3491383

I've got no dog in this fight, but I really don't see the appeal of the master system. I love the genesis, but I don't think I would ever even bother to emulate a master system game. Am I missing something? Is there anything really great on it?

>> No.3491384

>>3490241
And a 16bit gpu. It's a 4th gen system.

>> No.3491385

>>3491383

It's mostly a 1st party machine. At the time it had good arcade ports but there's no point in playing those today.
Phantasy Star, Wonder Boy 3 and Zillion are worth checking out.

>> No.3491387

>>3491384
Intellivsion has a 16 bit CPU, does that make it a 4th gen system?

>> No.3491390

>>3491372
>>3491384
>PCE is 16bit in my mind xD
No "The graphics hardware was 16bit" will change the fact it was an 8-bit console. The both the CPU and internal bus are 8bit wide, the console is an 8bit console. You wouldn't treat the Master system as a 16bit console because the Z80 has 16bit registers wont you?
The capabilities it was given by hudson and NEC were a requirement for it to compete with the then already aging famicom (and because Hudson wanted something more powerful than this system). Yes, it's a 4th gen system -- it started as a famicom competitor, but soon enough Sega and Nintendo released new systems to compete with it, but for about a year, it's only competition were the famicom and master system.

>> No.3491557

>>3491372
>>3491384
The GBC has 15-bit colors, so it's a 15-bit system.

>>3491350
The GBC is way better.

>> No.3492268

>>3490612
5200 wasn't bad, its controllers (and not having any viable replacement options) were.

>> No.3492479

Which system gives the best retro feel?

>> No.3492486

>>3492479
None of them give a retro feel. Those consoles fell like the future by bringing almost arcarde level graphics to people's homes.

>> No.3492718

>>3490069
PC Engine
>Best shooters
>Falcom, Hudson, Taito, Namco
>best graphics
>best sound
>CD add-on
>16-bit difficulty (less cheap shit)
>great arcade ports
>solid platformers (a handful of masterpieces like Bonk 2 and Rondo of Blood)

I don't like most nes games aside from the Mega Man games, Spartan X Kirby and Mario

>> No.3492732

>>3492718
Nes had better shumps, like Crisis Force, Recca, Gun.Smoke, and Zanac.

>> No.3492741

>>3492732

>NES
>shumps

nobody cares about your shitty slowdown simulators

>> No.3492753

>>3492741
>slowdown

This word is a meme at this point, isn't it.

>> No.3493051
File: 91 KB, 800x600, fishychan.png [View same] [iqdb] [saucenao] [google]
3493051

>>3492741
>recca
>slowdown

>> No.3493069

>>3491557
>The GBC is way better.
Not in terms of library.

>> No.3493093

>>3492732
>>3492741
PCE definitely wins the shooter dick-measuring contest, but NES had some fantastic ones as well.

Seriously, it's hard to top soldier blade or gate of thunder but burai fighter and abadox are fantastic.

>> No.3493125

>>3491384
The Sega Genesis CPU was 32-bit registers with 24-bit addressing on a 16-bit data bus. In the PC world everyone goes by data bus width which is why Skylake is 64-bit and not 512-bit because of AVX.

>> No.3493898
File: 37 KB, 600x400, VecTreX.jpg [View same] [iqdb] [saucenao] [google]
3493898

Hey guys, can I come to the war?

>> No.3493907

>>3493898
8 bit means Z80 or 650x.
No 680x allowed.

>> No.3493961

>>3491384
It's an 8-bit, 4th-gen system. Casuals and youtube babbies like you complain all the time that "gens are arbitrary and don't make sense," but it's really that you're either too young or too stupid to understand that there's more to it than bits.

>> No.3494009

>>3490069
https://www.youtube.com/watch?v=hfiNHqc3a4s

>> No.3494034

>>3490904
>we'll never get to see a larger version

>> No.3494039

>>3493961
How do you define generations then? They really are arbitrary. The Dreamcast has a case for being a late fifth gen console, the PCE could be argued for third or fourth gen, and the Atari 5200 and colecovision could be their own generation between 2nd and 3rd.

>> No.3494078

Generations are bullshit, and this guy >>3493961 is full of shit.

>> No.3494084 [DELETED] 

>>3494009

>mark has a retron5

I bet his wife and his wife's son have a lot of fun with it

>> No.3494092

What is /vr/'s approved Atari 7800 games list? I never actually looked into the system much before.

>> No.3494147

>>3493961
Old non casuals who don't watch much youtube also say that generations are arbitrary. Because they are. They make sense but mostly in the sense that autists have to categorize everything. In olden times there were more players in the market and a new console was released almost once a year. It was a steady flow, not generations. Generations only really make sense if you're a 6th generation baby who doesn't know better.

>> No.3494151

>>3494147

Older people who don't watch youtubers wouldn't even use the word "casual", a word that started being used around in video game discussion after the year 2000.

Not saying you are wrong about the generation thing, but if you use "casual" non-ironically, then you aren't as old as you pretend to be.

>> No.3494656

>>3494039
>How do you define generations then?
>Gen 1
Odyssey and its clones. Systems had integrated games.
>Gen 2
The advent of the microprocessor in console gaming. Interchangeable media.
>Gen 3
Post-American crash era. Advent of sprite graphics. 8-bit processors become ubiquitous.
>Gen 4
Appearance of successor systems to the major players from the previous gen, plus their direct competition. 16-bit architecture becomes the norm. Processing bits come into fashion as a marketing tool during this time.
>Gen 5
The next round of successor systems for the major players, plus their direct competition. Disc-based media start to replace chip-based media in console gaming.
>Gen 6
The next round of successor systems for the major players, plus their direct competition.
>Gen 7
Next round of successor systems.
>Gen 8
Etc.

>> No.3494821

>>3490972
Master of Darkness just isn't that good. Its pretty decent, but the problem with the SMS is that once you get past a few flagship titles, and second tier classics like Golden Axe Warrior and Danan: Jungle Fighter you are left with deeply flawed titles like Kenseidan and Lord of the Sword being the only halfway decent games left.

>> No.3494824

>>3491035
Its not, it just had a massive library with many excellent titles.

>> No.3494834

>>3494824
if you ever see a guy who posts watamote pics and says something negative about nintendo, just ignore it, it's a sperg that posts a lot around here and can't shut up his autism.

>> No.3494835

>>3494834
Wait, I didn't accidentally respond to Australia-kun did I?

>> No.3494848

>>3494835

The real australia-kun died of old age.
Now we have his grandson shitposting in his place.

>> No.3494854
File: 6 KB, 248x192, mastersystem_r-type_2.gif [View same] [iqdb] [saucenao] [google]
3494854

>>3494821
there are a lot of good hidden gems. just few i'll drop here:
Rastan , R-type, Montazuma's revenge, black belt, the ninja, micky mouse, wonder boy dragons trap,
ninja gaiden

Lord of the sword and danan are pretty poor games. I couldn't get into them. Also there are some good rpgs golden axe warrior, phantasy star, spellcaster, glovulus

>> No.3494859

>>3494854
I always thought Rastan, R-Type, and especially Wonder Boy 3 were considered more or less flagship titles for the system. Golvellius is admittedly kind of poor itself, although I do like it. I actually just beat Golden Axe Warrior the other day, not as good as Zelda but still pretty decent

>> No.3494862

>>3494834
>says something negative about nintendo
NIDF, everyone.

>"Just disregard his arguments and assume he's a boogeyman, because Nintendo has never done any wrong."

>> No.3494867

>>3494862

You missed the part about the Watamote pic. That's the main problem, not the nintendo criticism.

>> No.3494874
File: 17 KB, 256x224, SpellCaster_SMS_ScreenShot4.gif [View same] [iqdb] [saucenao] [google]
3494874

>>3494854
>spellcaster
I dunno if I'd call that an RPG but it's a pretty cool game

>> No.3494880

>>3494859

Golvellius may not be best rpg of all time, but I say its pretty on par with zelda. It has personality, that goes a long way. I also like the side scrolling and top down mixed parts.

>> No.3494883

>>3494859
I lost my golden axe warrior instructions book. Kinda made me sad =/ near impossible to replace.

>> No.3494898

The Atari 2600 Jr

>> No.3494942

>>3494862
Not everything has to be black and white. I can like Nintendo better and also think it has plenty of shit games while the sms has plenty of good ones.

I can also criticize Nintendo's terribly designed front loader and its draconian licensing policies which probably didnt do the SMS any favors.

Plus that Watamote pic is the real tell, not the criticism

>> No.3494974
File: 92 KB, 848x480, image.jpg [View same] [iqdb] [saucenao] [google]
3494974

>>3494942
>he thinks anyone that posts tomoko is the same shitposter

Holy autism, batman.

>> No.3494985

>>3494974
A shitpost is a shitpost, it really shouldn't matter where it comes from.

>> No.3494993

>>3494656
> Advent of sprite graphics. 8-bit processors become ubiquitous.
What did they use before?

>> No.3495004

>>3494974

>australia/mimic-kun calling others autists

the irony is too strong

>> No.3495018

>NES have a lot of epic games
>Master System has just Alex Kidd and Phantasy Star of epic
>TurboGrafx have just some good games
>Atari 7200 fails
I need to say something?

>> No.3495028

>>3495004
Australia-kun & Mimic-chan: The Ultimate Shitposting Duo!!!

>> No.3495474

>>3494656
>>3494993
>What did they use before?
I meant to say "smooth scrolling". It was late when I posted that.

>> No.3495673
File: 30 KB, 522x547, 1446210216056.jpg [View same] [iqdb] [saucenao] [google]
3495673

What does the NES have?

Like really?

Ther's only Final Fantasy and Dragon Quest. Other than that, there's nothing on it.

Master System has games for days that are endlessly replayable with superior and brighter graphics.

These 3 are a few of my favorites.

https://www.youtube.com/watch?v=hHrrFq9GHzw

https://www.youtube.com/watch?v=z83KpiAEmX0

https://www.youtube.com/watch?v=WITYnVFbroI

>> No.3495678

>>3495673

>Ther's only Final Fantasy and Dragon Quest. Other than that, there's nothing on it.

is this nigga serious

>> No.3495682

>>3495678
he's just b8ing you like the sadsack he is.

>> No.3495735 [DELETED] 
File: 289 KB, 710x588, sega master system emphasized innovation over saccharine popularity seen by nintendo's initiative.png [View same] [iqdb] [saucenao] [google]
3495735

>>3495678
What I mean by saying there's only Final Fantasy and Dragon Quest is that those are the only BIG premiere games you can't get better alternatives elsewhere. Those are the masterclasses. For everything else on NES, Master System provides far better alternatives, games you can replay for days and not get bored like Choplifter or Power Strike

>> No.3495756

>>3490994
How are clones bad if they are good games by themselves though? Refer to other clones such as Golden Axe Warrior.

>> No.3495759

>>3491557
>The GBC is way better.
Only from a technological standpoint. I can't escape the feeling it was a stopgag measure when the Virtual Boy completely flopped. Releasing the system in 1998 to do what the Gamegear could do in 1990 just boggles my mind and its relatively short lifespan and limited library makes me speculate that Nintendo just quickly shat out an upgrade while trying to rethink 32 bit portability.

>> No.3495762

>>3495735

(You)

>>/vr/?task=search2&ghost=&search_text=&search_subject=&search_username=&search_tripcode=&search_email=&search_filename=sega+master+system+emphasized&search_datefrom=&search_dateto=&search_op=all&search_del=dontcare&search_int=dontcare&search_ord=new&search_capcode=all&search_res=post

>> No.3495762,1 [INTERNAL] 

>>3494848
Nope, the original Australia-kun was posting in the PAL thread along with his friend that shitposts as him.

The real question is, will Sherlock ever be able to tell the difference between the two?

Find out on the next exciting episode of /vr/!!

>> No.3496040

>>3494848
Nope, the original Australia-kun was posting in the PAL thread along with his friend that shitposts as him.

The real question is, will Sherlock ever be able to tell the difference between the two?

Find out on the next exciting episode of /vr/!!

>> No.3496115

>>3495759
>Releasing the system in 1998 to do what the Gamegear could do in 1990
and better?

>> No.3496227

>>3495673
>Ther's only Final Fantasy and Dragon Quest. Other than that, there's nothing on it.
Holy shit
Fucking weeb
Do you only like JRPGs
I mean I like them too but come on

>> No.3497219

>>3494092
It has some decent arcade ports but nothing particularly original of its own

>> No.3497228

>>3496115
You mean drain 12 AA batteries in 3 hours? I don't know anon, I still think we havent quite mastered the superior technology that brought us the features and endless library of the GameGear

>> No.3497625

>>3497228
>You mean drain 12 AA batteries in 3 hours?
Are you sure we're talking about the GBC in this context anon?

>> No.3497750

>>3490069
The TurboGrafx had Tatsujin]/spoiler]

>> No.3497830

>>3494656
>Post-American crash era

Why should the American video game crash be a defining line? Considering most of the consoles around that time were Japanese, that seems like a very americentric view.

I do agree that the generations got pretty clear-cut from around the fifth gen onwards (with the exception of the Dreamcast, which could arguably be considered fifth or sixth gen), but before that it seems very loosely defined. There are also tons of other issues. Where do portable consoles fit in? They're usually released on a different schedule than home consoles.What about arcade games? Arcade games were 16 bit and had colourful, large sprites a while before the "fourth gen", and were often ported to various different generations. Considering that the arcade industry was the forefront of gaming for the first four generations, I think it needs to be considered.

In short, it seems to me like the concept of gaming generations was conceived after the fact, when the home gaming industry eventually boiled down to three big companies releasing consoles at roughly the same time, and consoles from before that point were retroactively categorised into generations that don't always fit.

>> No.3497860

>>3497830
>Considering most of the consoles around that time were Japanese,
There were like three Japanese cartridge based consoles released before the crash: Cassette Vision, Family Computer and SG-1000.

>> No.3497872

>>3497860
I'm referring to after the crash. I just don't see why an event that affected one country should be considered the defining line for a generation of consoles.

>> No.3497885

>>3497872
It killed the American console industry and allowed for Japanese domination of the markets.

>> No.3497902

>>3497885
But that doesn't make a new "generation" of consoles. The term makes sense in modern gaming, where Nintendo, Sony and Microsoft release a new console roughly at the same time as each other, each bringing new graphics and features to the table. The American crash has no bearing on any actual changes to the consoles themselves. For example, the Sega SG-1000 came out on the same day as the Famicom and is typically considered to be a third-gen console, despite the fact that it is almost exactly the same, in terms of hardware specifications, as the Colecovision, which came out less than a year earlier and is typically considered to be a second-gen console. There is no reason why the two consoles should be considered to be in different generations, except that somebody said so years back when they came up with the concept of generations and it's stuck ever since.

It makes sense to lump the Xbox One and Playstation 4 into one group, the "eighth generation", because they came out around the same time, they play a lot of the same games and have a lot of the same features.

It doesn't make any sense to lump, say, the SG-1000, Atari 7800, Sega Master System, Atari 7800 and PC-Engine into the same group because they're all completely different with vastly different hardware and capabilities (no shit is a Master System more capable than a NES or SG-1000, it came out 2 years later and was meant to be an upgrade to the SG-1000) and different libraries,

>> No.3497906

>>3497902
I accidentally typed Atari 7800 twice, one of those is supposed to be NES/Famicom.

>> No.3497926

>>3497902
The crash meant that Coleco never competed with the Japanese systems because they pulled out of the market before the NES was released in North America.
The SG-1000 is little more than a footnote in Sega's history, whether it's counted as 2nd or 3rd generation is insignificant.

Atari 2600, Intellivision, Atari 5200 or Vectrex also play pretty differently and have massive hardware differences.

Even in modern days you have the Wii and the Wii-U that are not on the same level as the competing platforms.

It might also be relevant to consider how long systems lived. The Atari 2600 kept crawling on throughout the 80s, the NES was actively supported up to the same year as the PCE. The PS1 routinely kept outselling the Xbox in Japan.

>> No.3497934

>>3497926
I agree with pretty much all of these points, which is why I think most of the time, defining console generations is pointless. All it does (on /vr/ at least) is make people argue over what generation consoles like the PC-Engine, Colecovision, or Dreamcast belong to. As a way of categorising consoles it fails because it's too vague and consoles that are said to belong to the same generation can often have very little in common.

>> No.3497957

>>3497934
You can however classify the consoles of most manufacturers in generations, even when they kept some overlap for most part.
Exceptions might be the XEGS, the Super 32X and the Virtualboy.

>> No.3498464

>>3495673
>Look MOMMY, i play dumb

Sweet Home (Famicom)
Súper Chinese 2 & 3 (Little Ninja Bros)
Ghost Lion
Lagrange Point (Famicom)
Tomb & Treasure
Madara (Famicom)
Radia

There's plenny more.....

>> No.3498571

>>3491390
>the then already aging famicom
>In 1987....…...

Dude, the famicom if anything really hit its stride on 1989 with the advent of the mmc3 mapper with allowed 4x the memory size (before that games had little capacity and felt more simplistic) and afterwards we got all the post 89 titles and the 91-93 library of games that pushes the system to its límite like no one ever imagined.

>> No.3498654

>>3497934
It's more about rounds of competition. In the earlier days, this was more visible in hardware development and who directly competed against each other in the same paradigm, whereas later times with fewer hardware advancements showed that you only really needed to look at when the big players released something new.

So, the PCE is 4th gen because it spent most of its life competing against Nintendo's and Sega's consoles that were released in the same time frame. The Dreamcast is 6th gen because it was a successor to the Saturn and (was intended to) spent its life competing against its competitors' new systems.

Let's look at the generation divisions in terms of an analogy: cutting a cake. You can cut a cake into separate pieces, but there will always be crumbs that get stuck to the knife or the serving plate. These leftovers don't nullify the fact that the pieces of cake are still distinct.

>> No.3498694

>>3498571
Yes, in 1987 the famicom was already aging. In 1986 some games required an MMC mapper in order to run. The fact game devs needed additional hardware to make more advanced game on the system is a proof that it was starting to get too old and needed help. The reason why the PC Engine came to be comes from that need of additional hardware -- Hudson soft wanted to include a more powerful CPU in their cartridges, Nintendo refused, so they just took the project to NEC and made a whole console out of this new CPU.

>> No.3498758

>>3498694
>The reason why the PC Engine came to be comes from that need of additional hardware -- Hudson soft wanted to include a more powerful CPU in their cartridges, Nintendo refused, so they just took the project to NEC and made a whole console out of this new CPU.
I thought they originally wanted to make a Famicom successor, which ended up becoming the PC Engine.

>> No.3498861

>>3498654
>the PCE is 4th gen because it spent most of its life competing against Nintendo's and Sega's consoles that were released in the same time frame.
The Famicom was actively supported from 1983 to 1994, the PCE from 1987 to 1995 and the SFC from 1990 to 2000.

>> No.3498952

>>3491384
CPU is more important than GPU. It's the reason why SNES action games were shit compared to Genesis action games.

>> No.3499125

>>3498952

Developer is more important than on-paper specs.

It's the reason why so many Genesis game still have horrible slowdown even though some people here claim only SNES has slowdown.

>> No.3499131
File: 2.35 MB, 510x446, gradius3.webm [View same] [iqdb] [saucenao] [google]
3499131

>>3499125
>Developer is more important than on-paper specs.
True, but that only matters if the developers are really inept.

>Genesis game still have horrible slowdown
Care to list some MD games with slowdown as bad as this webm?

>> No.3499134

>>3498861
Yes, and? Which Nintendo console did the PCE specifically compete against during the overlap of the Famicom and SFC?

>> No.3499141

>>3499134
Both

>> No.3499147

>>3499131

Reminder that Arcade Gradius III has equally bad slowdowns.

Anyway, Mega Man Wily Wars.

>> No.3499151 [DELETED] 
File: 13 KB, 196x212, image.jpg [View same] [iqdb] [saucenao] [google]
3499151

>>3499147
>Reminder that Arcade Gradius III has equally bad slowdowns.
Um, no it does not. Have you even played it?

>Mega Man Wily Wars.
The slowdown is removed if you overclock your Mega Drive.

>> No.3499156

>>3499147

Don't reply to him, it's the autistic anti-SNES guy that posts here all the time.

>> No.3499160 [DELETED] 

>>3499156
>wahhhh stop having discussion!!

Oh Nintendo manchildren.

>> No.3499173 [DELETED] 

ITT: Nintendildos getting BTFO yet again and have to resort to shitty strawmen.

>> No.3499374

>>3498694
>Yes, in 1987 the famicom was already aging. In 1986 some games required an MMC mapper in order to run. The fact game devs needed additional hardware to make more advanced game on the system is a proof that it was starting to get too old and needed help.

Wow projecting much? it doesn't make you sound affirmative. the NES really showed some impressive stuff that make it ahead of its time, or do you think the Master System or the Atari 7800 could pull stuff like Gun Nac, Kickmaster, Recca and the like? i mean geez, look at Zanac, impressive for its time and it was a 1986 title.

>> No.3499380

>>3499147
>Anyway, Mega Man Wily Wars.

Stop playing the PAL release.

>> No.3499629

PCE>NES>>>SMS>any piece of shit that Atari ever created

>> No.3499668

>>3499629
>any piece of shit that Atari ever created
Hey now, the Lynx was decent.

>> No.3499713

>>3499668
Funny enough, it isn't 8-bit

>> No.3499962

>>3499374
>do you think the Master System or the Atari 7800 could pull stuff like Gun Nac, Kickmaster, Recca and the like?
The Master System certainly could, and maybe the 7800.

>> No.3499989

>>3499962
How powerful was the 7800 spec-wise? I heard it had a less advanced sound chip than the 5200 in order to ensure backwards compatibility with 2600 carts.

>> No.3501327
File: 116 KB, 500x578, dragonstrapmw2.jpg [View same] [iqdb] [saucenao] [google]
3501327

Master System wins.

>> No.3501338
File: 70 KB, 548x810, di4g_dug.png [View same] [iqdb] [saucenao] [google]
3501338

>>3499989

This doesn't answer your question, but I can barely tell the difference between 5200 and 7800 games.

>> No.3501341

>>3501338

I remember this game in sonic for hire.

Sonic though the protagonist was a rascist and killed him, and the monster went on to rape a village. Later he wanted revenge on Sonic.

>> No.3501359
File: 92 KB, 720x540, toysRus.jpg [View same] [iqdb] [saucenao] [google]
3501359

>>3498654
>the PCE is 4th gen because it spent most of its life competing against Nintendo's and Sega's consoles that were released in the same time frame

This. Early genesis went head to head with the turbografx for market share, and later on went head to head with the SNES. Those three consoles were the core players in 4th Gen, and it doesn't matter what CPU they used.

All 4th gen consoles competed with the NES because of generation overlap. Despite being obsolete the NES games were still coming out as late as 1994.

>> No.3501370

>muh gens
OP strictly said 8-bit consoles. Fuck off with your retarded generation bullshit.

>> No.3501454

>>3501327
>Wonder Boy III

PC Engine had a superior version
>60 fps
>file save

>> No.3501456

>>3501359
I had no fuckn clue turbo grafx 16 even existed back then

>> No.3501459

>>3501456

It wasn't sold at normal retail stores here in Canada either. The only place in my city that sold them was local chain of drug stores. The drug store had a demo unit set up featuring Keith Courage, and later had a CD-Rom demo.

Video stores rented NES and Genesis games, but none of them touched SMS or turbographx.

>> No.3501468
File: 316 KB, 900x1291, 8-bit games.jpg [View same] [iqdb] [saucenao] [google]
3501468

>>3501370
>OP strictly said 8-bit consoles. Fuck off with your retarded generation bullshit.

Generations exist for a reason. 8-bit CPU consoles existed from the late 70s and into the mid 90s. It is retarded to try and group that under one umbrella.

One of the best home ports of SF2 was on the PC engine.

>> No.3501473
File: 612 KB, 1152x1643, SFIICEPCEPREVIEW.jpg [View same] [iqdb] [saucenao] [google]
3501473

>>3501468

The hype was huge for it but I think the system was discontinued in America before they could bring it over.

>> No.3501475
File: 354 KB, 900x677, You are gutter trash.png [View same] [iqdb] [saucenao] [google]
3501475

>>3501468
>One of the best home ports of SF2 was on the PC engine.
Heh, not quite.

X68K > Mark V > PC Engine > SNES

>> No.3501487

>>3501475
What about the CPS Changer?

>> No.3501489

>>3501475

The X68000 is sort of cheating, though. That was a home computer that ran very similar hardware to Capcom's actual arcade CPS hardware.

>> No.3501510

>>3501473
It was still supported by TTI, but Capcom didn't want to bring it to the U.S. themselves (even though Hyper Mickey developed it, like he did with the SFC and MD ports) and they were charging too much for the license to TTI.

>> No.3501541

Master System
Kenseiden > generic shovelware

>> No.3501543

>>3501541
>Kenseiden
It's an overrated Genpei Toumaden clone praised by EOPs who never played the game it was ripping off.

>> No.3501565

>>3501543
Pretending to be a Nip doesn't make you look cooler, kid.

>> No.3501572

>>3501565
Neither is arguing about old vidya in an animu image board.

>> No.3501578

>>3501572
If you don't like discussing classic games, perhaps you should fuck off?

>> No.3501597

>>3501578
Point is that nobody is "cool" here and you're essentially being a pot calling the kettle black.

>> No.3501608
File: 15 KB, 265x200, opinion.jpg [View same] [iqdb] [saucenao] [google]
3501608

>>3501597

>> No.3501658

>>3501543
>EOPs
Most SMS owners can't even speak English.

>> No.3501832

>>3501658
HUE HUE HUE HUE
Do BRs still play SMS?

>> No.3502643

>>3490350
Ur mom

>> No.3503914

>>3499380
/thread

>> No.3506154 [DELETED] 

Master System > PC Engine > 7800 > NES

>> No.3506163

>>3506154

Australia-kun?

>> No.3506179 [DELETED] 
File: 345 KB, 727x720, image.png [View same] [iqdb] [saucenao] [google]
3506179

>>3506163
What is it, boy?

>> No.3507440

>>3499131
Thunder Force IV has much bigger slowdowns, especially when using blade.

>> No.3507445

>>3507440

B-but only the SNES is allowed to have slowdowns! You see, the specs say so! Sega has Blast Processing!

>> No.3507483 [DELETED] 

>>3507440
Stop playing on a non-overclocked Mark V then, bitch faggot.

>> No.3507491 [SPOILER] 
File: 104 KB, 554x465, 1474268730492.jpg [View same] [iqdb] [saucenao] [google]
3507491

>>3507483

>mutilating hardware

gross.

also what the fuck is this "Mark V" meme I keep seeing around /vr/?

>> No.3507497 [DELETED] 

>>3507491
>too stupid to mod his hardware

Your loss, my man.

>> No.3507504

>>3507497

I play Thunder Force on Saturn anyway

>he mutilates his hardware

Very little respect you have for these pieces of video game history.

>> No.3507519 [DELETED] 

>>3507504
What's the point in respecting mass-produced electronic hardware? It's not like you're drawing on the original painting of the Mona Lisa.

Also, "mutilate" is the wrong choice of words, my dear autist. Try "upgrade" or "enhance".

>> No.3507524
File: 72 KB, 617x408, %22overclocked%22 person.jpg [View same] [iqdb] [saucenao] [google]
3507524

>>3507519

You seem very defensive. What's the problem?

It's very funny that you dare to call others autists.

>> No.3507528

>>3507491
>also what the fuck is this "Mark V" meme I keep seeing around /vr/?
Mark V is Sega's internal codename for the Mega Drive/Genesis. Some of Sega's internal documentation refers to the platform as such.

>> No.3507529

>>3507528

I know that, but why do I keep reading it on /vr/ all of a sudden? Some e-celeb mentioned it or something?

>> No.3507563

>>3507529
It's probably a forced meme from a samefag.

>> No.3507694
File: 152 KB, 364x355, 1471452144304.png [View same] [iqdb] [saucenao] [google]
3507694

>>3507519
>"upgrade" or "enhance"

>> No.3507720
File: 689 KB, 2764x1744, 7bb5309b41ca53a6991ffa09b9b22600.jpg [View same] [iqdb] [saucenao] [google]
3507720

I'd say master system

nes gave me eye cancer and the games are incredibly UNFUN, i always hated atari and the pc engine is half a 16 bit console sooooooo
SEEEEEEEGAAAAAAAAAAAA I LUV YUUUU <3

>> No.3509682

>>3501341
>Someone posts fucking Dig Dug
>"DUDE SONIC ANIMATIONS"

I know /vr/ is full of autists, but fuck.

>> No.3510907
File: 31 KB, 801x381, pol confirmed for nintenyearolds.png [View same] [iqdb] [saucenao] [google]
3510907

>>3490069

>> No.3511154

>>3490069
Pc engine first, nes second the rest to the bin where they belong.

>> No.3511167 [DELETED] 
File: 88 KB, 345x219, I&#039;m about to fuckin shoot this dumbass nigga.png [View same] [iqdb] [saucenao] [google]
3511167

>>3511154
Fuck you.

>> No.3511208
File: 181 KB, 919x740, 1470251905657.png [View same] [iqdb] [saucenao] [google]
3511208

>>3507720
>nes games are UNFUN

>> No.3511210
File: 1.13 MB, 1587x1600, 1470282595357.png [View same] [iqdb] [saucenao] [google]
3511210

>just about every SMSfag ITT

>> No.3512190 [DELETED] 
File: 133 KB, 2048x1536, 1221244.jpg [View same] [iqdb] [saucenao] [google]
3512190

It's the late 80's i am a kid that sneaks into the arcades and spends all my money there. On my way home i fantasize about how awesome it would be to have some of these machines at home. So i look into home consoles. Discover the nes which has games that look like crap. There isn't a single sega game on there. THERE IS NOT A SINGLE SEGA GAME ON THERE. Plus the games look like crap. A little later i get a master system for shinobi, friend of mine gets an nes. I go play nes at his place and the games are total crap and they look like crap. nes = UNFUN

>> No.3512202

>>3501475
I agree with this guy saying that the MEGADRIVE version of SF2 is the best 16bit port. It may not have as many onscreen colors as the snes, or even sound as clear. But it plays like the cps1 game. The snes game is a little off in that department.

>> No.3512204

>>3511210
fun story, I moved to australia from the us five years ago.
Nobody had an nes here, I found some nes games in the trash, maniac mansion in the box knights and wizards heaps of pal version nes games being thrown out.
Heaps of master systems for sale on gumtree

>> No.3512246

I owned Turbo Express, NES and SMS all at the same time, but never had a 7800.

Of the three, I enjoyed Turbo for the portability and NES for the library (I had nearly 200 games for the thing by the time my brother and I decided to sell it). SMS didn't really float my boat much other than about a dozen games (had around 50 games each for Turbo and SMS back then).

>inb4 richfag
We were comfortable, but not rich.

Also, since GB, GBC, GBA and even as late as DS had no way to do a regional lock-out, does anyone have an idea if the same was true of Turbo Express/Game Tank?
I only played PCE games via emulation in the later mid 90s.

>> No.3512272

>>3501608
Epic meme, kid.

>> No.3512292

>>3494009
It's sad to see Mark shilling the Retron 5, probably he's going short on money or something, his office is quite big and expensive

>> No.3512389

>>3512246
>Also, since GB, GBC, GBA and even as late as DS had no way to do a regional lock-out, does anyone have an idea if the same was true of Turbo Express/Game Tank?
Nope. The JP and US HuCards have their pins arranged differently from each other. Only CD-ROM games are region free.

>> No.3512519

>>3490536
Are you Japanese?

>> No.3512528

The Genesis had a pretty solid selection of games.

>> No.3512537

>>3490551
>>3490598
NEC also provided the CPU of the Nintendo 64 (the VR4300).

At any rate, it wasn't the main NEC company that was responsible for the PC Engine (who didn't give that much of a damn for their console gaming business), but their subsidiary NEC Home Electronics. It's the same thing with the PlayStation, which is handled by a Sony division (SCE).

>> No.3512538

>>3490750
Didn't help that NEC did very little to market the TurboGrafix-16 in the states. It didn't even seem to release nation wide and it coming out right in the middle of SEGA's "Genesis Does" campaign didn't help it either.

SEGA's fuck up was the rivalry between Sega Japan and SEGA of America. Had the 32x been released as a cheaper alternative to Saturn, with SEGA of America in charge of only it and Sega Japan handling the Saturn, it would have been amazing.

>> No.3512542

>>3491058
Ah, yes.
The Atari Literally Who 9800

>> No.3512543

>>3512537
Hudson were the major force behind the PCE.

>> No.3512548

>>3494656
Is it just me, or is defining console generations like identifying the different Ages in comic books?

>> No.3512564
File: 3.35 MB, 3700x4003, 2nd_gen_consoles_classification.png [View same] [iqdb] [saucenao] [google]
3512564

>>3512548
It is in the sense that it's overly generalized pigeonholing bullshit that narrow-minded nerds created without taking into consideration various factors (e.g. processing differences, availability in certain regions, a platform's lifespan, ect).

>> No.3512578

>>3512564

Maybe people would care if the "3rd gen" consoles weren't all complete failures.

>> No.3512603
File: 33 KB, 640x196, mYa0X10l.jpg [View same] [iqdb] [saucenao] [google]
3512603

>>3512578
I'm just posting an example of how ambiguous the generation classification can be. I didn't even brought up the also-rans that came out between fourth and fifth gen like the 3DO and Jaguar, which competed against the Super NES and Genesis when they launched, but didn't even last long enough to compete with the PlayStation and N64, as well as all the other weird consoles (CDi, PlayDia, Pippin, PC-FX, Amiga CD32, LaserActive) that came out during the mid 90s "multimedia" boom.

It'll be interesting how they'll classify Project Scorpio once it comes out. It's been advertised as an incremental upgrade to the Xbox One similarly to the PS4 Pro, even though the reported specs provide almost as a huge of a leap as the one between the original Xbox and Xbox 360, whereas the PS4 Pro is basically this generation's PC Engine SuperGrafx. And then there's the unknown variable that is still the NX.

>> No.3512775

>>3512204

>nobody had a NES here
>gound NES games in the trash

If you found NES games, then someone had a NES

Anyway, I bet your story would make Australia-kun proud.

>> No.3515389

>>3512537
>NEC also provided the CPU of the Nintendo 64 (the VR4300).
Also Virtual Boy's CPU was the same one used in the PC-FX.

>> No.3515416

>>3490478
Is that thing real?

>> No.3516945

I can't really fairly evaluate, I've only played a small handful of SMS games and have only played Bonk on the PCE. I've never played any 7800 games. I love my NES though.

Maybe some PCE and 7800 friends could rec me some games?

>> No.3517571
File: 61 KB, 640x480, 35436959-AB45-C45B-CAA96F97F56F300A.jpg [View same] [iqdb] [saucenao] [google]
3517571

>>3515416
Yep. Not sure how they handled their localizations though. I would imagined they simply published the US versions with instructions and play guides written in Hangul.
https://www.youtube.com/watch?v=2TCusrQnnls

>> No.3517724

>>3517571
it's interesting that they had to do this because Korean law prevented them from selling their product without going through a Korean company. Something about foreign corporations (or maybe just shitting on the Japanese for being dicks to them).

>> No.3517727

>>3517724

Still had "Made in Japan" dick shoved into their korean asses though.

>> No.3517745
File: 107 KB, 1160x488, Comboy with games.jpg [View same] [iqdb] [saucenao] [google]
3517745

>>3517724
>it's interesting that they had to do this because Korean law prevented them from selling their product without going through a Korean company.
You're right, which is why Nintendo had Hyundai to distribute their products in South Korea.

I think it's interesting that the Korean and Hong Kong versions of the console are based on the NES and not on the Famicom. Any particular reason for that?

>> No.3517753

>>3517724
Just japan. Korea was still butthurt about WW2 and shit so they banned the importation of some category of Japanese goods, that's why they had the Samsung Megadrive, Saturn and the Hyundai Entertainment System.

>> No.3517759

>>3517745
>Hong Kong
Maybe because it was still British back then. As for korea, I have no idea.