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/vr/ - Retro Games


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File: 211 KB, 1001x514, gambare-goemon-64-mystical-ninja-1-1.jpg [View same] [iqdb] [saucenao] [google]
3477932 No.3477932 [Reply] [Original]

Anyone else nostalgic for the 2D images from the 32bit era that were clearly flat but rotated to always face the camera?

Example the trees in this image.

>> No.3477936

Don't miss them one bit.

>> No.3477969

>>3477932
they're still around in open world games

>> No.3478820
File: 466 KB, 608x416, Goe1460820-gorgeousmc02.png [View same] [iqdb] [saucenao] [google]
3478820

I like them, but I admit they don't look good on HD resolutions, but they look fine on CRTs.

Speaking of Mystical Ninja, I like what they did on this level, it's like a theatre level so the trees are part of the scenography (you can even see the stand behind them), so it makes sense that they're like cardboard cut out trees.

>> No.3478846

>>3478820
I like that too. It's very neat.

>> No.3479120

For years I never realized the trees and bowling balls in Super Mario 64 were 2d sprites. But Mario 64 seems to have done it quite a bit better than Goemon.

>> No.3479469

>>3477932
about them?

good riddance

>> No.3479587
File: 615 KB, 1920x1080, 20160711093448_1.jpg [View same] [iqdb] [saucenao] [google]
3479587

>>3477932
You mean billboard sprites? Yes. Some games still do it.

>> No.3479665

>>3479587
That actually looks really damn good.

>> No.3479684

>>3479665
It does look good but The Quest gets pretty repetitive pretty quick.

>> No.3479705

>>3479120
It's pretty clear about the trees when the camera tilts down.

>> No.3479712
File: 35 KB, 300x346, doom9.jpg [View same] [iqdb] [saucenao] [google]
3479712

>>3479684
It's fun but the combat system kinda sucks. I also had fun with Doom RPG.

>> No.3479825

>>3479587
I've dreamed of making a game like this for years. My dream is to make a 3rd person action RPG with a world packed with secrets and other interesting stuff.

But that Quest game reminded me that graphics is not everything… I'll never catch the feel of Might and Magic games.

>> No.3479998

>>3477932
Eh. They have to be done well. Large circular objects work well, and it's okay for trees and stuff from a distance as long as you can run into/through them. I prefer 3D objects with a little heft though.