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3476161 No.3476161 [Reply] [Original] [archived.moe]


Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




Found in http://liquiddoom.net/

>> No.3476162

[9-03]Shadow Warrior now free on GOG, with all the expansions and shit

[9-02]Lights & Brightmaps for Freedoom

[8-29]Vinesauce Mapping Contest Rules

[8-24] Func Map Jam 7 - Back to Base

[08-21] GZDoom Shaders Galore
- Retro Shader updates http://forum.zdoom.org/viewtopic.php?t=53250
- Lazy Palette Shader http://forum.zdoom.org/viewtopic.php?t=53252
- PSX Vertex Jiggler: >>3442719

[08-19] Anon mod: Unstealth >>3437946

[08-19] Anon Release: Cute looking first map >>3435876

[08-18] Anon Release: Drum Akimbo Shotguns >>3433687

[08-17] Quake 2] Mission 64 (Q2 N64 -> PC recreation attempt) >>3432010

[08-15] Anon mod: Brutal Basic >>3427361

[08-13] MetaDoom early version released >>3423714

[08-10] Anon mod: Revenant Doom >>3418323

[08-10] Anon mod: Tex 2 Spek >>3418041

[08-04] Urania, new Plutonia megawad

[08-04] Anon maps update: Knee Deep Again >>3404968

[08-04] THT Threnody (Ty Halderman Tribute project) released

[08-02] Anon map update: Earth >>3400398



>> No.3476164

Ain't that the House of Pain?

>> No.3476165

House of Pain is the Skull

>> No.3476167
File: 22 KB, 647x600, duck fuckem.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3476172
File: 660 KB, 1836x3264, 20160904_181622.jpg [View same] [iqdb] [saucenao] [google] [report]

Weird Disc with random Doom maps I found on a flea market

for the interested:

>> No.3476174

God it's like the 90s shovelware market threw up on a disc case. Let me guess that the Doom maps are absolute trash.

>> No.3476175

Shit, I knew I forgot something.
Reminding myself to put it in the next news post

>> No.3476176

There's bound to be a few diamonds in the rough
Someone here should showcase them all and give some recommendations

>> No.3476178

what/who is Nmn and what was there?
Can I get it anywhere else?
Does anybody have it stored?

>streisand effect participant

>> No.3476189

I'm not really in the mood to look through 121 early-mid 90's WADs to find diamonds.

>> No.3476193

NMN was an artist.
Dunno about anything else.

>> No.3476207

Let's say you've just pissed off every classic action game hero from Doomguy to Duke. How would you settle them all down?

>> No.3476209

Give Duke a lifetime pass to his favorite VIP exclusive strip joint.

>> No.3476210

Get them their favorite liquor

>> No.3476214

I'm pretty sure that would work with all of them

>> No.3476217

Most are what you'd expect on a shovelware disc. There were a few very fun and well made ones in the mix, but most are baby's first map tier levels.

TEST2KIL.wad and SPIDER.wad are good ones. And there is a mod to replace the chainsaw with a lightsaber that works on the old hacky way.

>> No.3476304

Nmn used to do really good sprites (the weapon sprites used in Valiant were from an old unfinished Nmn project) and textures and contributed a lot to community, was even part of the DRD team.
Now they don't even have a page on the Doom wiki, all that's really left is the stuff you can find by searching "nmn" on Realm667.

>> No.3476310

perhaps you could write one? you seem to know a lot about his work

>> No.3476316

I'm actually just going off what I've looked up today and seen secondhand

>> No.3476317
File: 6 KB, 200x300, 1421686737645.png [View same] [iqdb] [saucenao] [google] [report]

Probably I'm replying to the wrong guy and stuff, but back in these days Doom would be labeled as just "3D Action" game rather than "Action-Horror" or whatever guess you take looking at games being labeled now.

>> No.3476318


Actually not a bad level. There doesn't seem to be a way out of the lava at the starting point, so watch your step. The level ends in typical Tower of Babel fashion with a fight with a cyberdemon, though this can also be achieved through Monster Infighting due to the amount of Barons and Cacos in the same area when picking up one of the soulspheres in the arena.

I'm gonna go ahead and give a 3 out of 5 stars, you should probably give this one a try. I played on Hurt Me Plenty.

>> No.3476358
File: 124 KB, 640x480, 1473080516.png [View same] [iqdb] [saucenao] [google] [report]

wad_93/theatre is theatre2 on /idgames, a demonic cinema with a lot of monsters (300+).

>> No.3476359
File: 34 KB, 460x305, 1463933766623.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing equinox
>those ear shattering explosion noises
>that ufo full of archviles
For what purpose

>> No.3476361

Remember that Equinox was made by the guy that made Nuts.

>> No.3476363

i read that he made nuts.wad to see how /idgames uploading worked and to test if he could do it, before uploading equinox

>> No.3476372

wad_99/fez1, a map somewhat infamous for its deliberate abuse of the linedef model, setting the two-sided flag on single-sided lines causing null pointer dereferences for special effects (they didn't crash the game back then). also some quite unconventional use of the donut linedef type. otherwise relatively unremarkable. one big twisty maze of little passages.

>> No.3476379

>I stole the music from Level 13 from a dead kid's web site. The kid (sorry, can't remember his name or find the site) who is now dead actually made that piece of music and he wanted that music to be played at his funeral if he died (which, coincidentally enough, he did) Its got that 80's movie fantasy about it, like something from a Stephen Spielberg movie, or from The Exploreres or something.

>> No.3476382

How morbid.

>> No.3476383

wad_02/fiffywar, perhaps the earliest surviving slaughter map (it even predates doom2 by a couple of months). i remember playing it with DRLA; since you start by a room with 200 boxes of shells/bullets/rockets you are almost guaranteed to find two or even three modpacks.

>> No.3476390

wad_06/artifact: what do you mean you've never heard of artifact.wad?? this map is best described as an adventure; it covers towns, sewer mazes, underground tech bases and wide open hell castles, all originally intended to be one giant map but the guy had to split it into several pieces due to its size. what might have been. an enhanced version was created for Boom, the author being associated with TeamTNT in some way.

>> No.3476396

You didn't deserve this fate duke.

>> No.3476406
File: 75 KB, 640x480, 1473083002.png [View same] [iqdb] [saucenao] [google] [report]

wad_121/xeno11.wad: a fairly complex techbase set in a wide desert plain. a good map by itself but also memorably reworked for 1994tu by traversd.

>> No.3476518
File: 293 KB, 633x758, image.png [View same] [iqdb] [saucenao] [google] [report]

>playing equinox
>theres literally no ammo after the cyberdemon in the 4th level
i hate this kind of shit

>> No.3476542


A two story hotel/motel with plenty of ammo and monsters, a few barons, a pool out back..
Once you find and kill the monsters and get the keys, just end the game because the exit seems to be inaccessible

3 out of 5 stars

>> No.3476543 [SPOILER] 
File: 368 KB, 483x531, 1473089065882.png [View same] [iqdb] [saucenao] [google] [report]

>welcome to our newest member, fagggmork

>> No.3476547


It's almost like I recognize this person, but I don't know how.

>> No.3476561

oh man look at all those berserk packs

>> No.3476564


> Doomworld is just another tentacle of the illuminati


>> No.3476565

You guys are doing a great job at describing/reviewing all those wads. I'm glad that I could make other people enjoy that strange CD!

>> No.3476567

I love weird 90s shovelware junk like that. They're like actual time capsules.

>> No.3476569
File: 602 KB, 1920x1080, Screenshot_Doom_20160905_174102.png [View same] [iqdb] [saucenao] [google] [report]

Alright, I'm done for today.

>> No.3476571


>> No.3476575

No. Vinesauce Mapping contest entry.

I restricted myself to 1024 before things clearly get out of hand.

>> No.3476576

Cool. It's looking good from that one screenshot. The orange makes me think of UAC Ultra.

>> No.3476580

It looks like the water's been highlighted in DoomBuilder's 3d mode.

Maybe up its contrast a bit? I know you said you were done

>> No.3476586

DKS-E1M1 and DKS-E1M3
I feel like these were made to be played with Russian Overkill, unbeknownst to the one who made them

>> No.3476587


Oh, I will take care of the lighting tomorrow.

The water is actually Quake's turned orange. It's set to warp the texture.

>> No.3476590

oh jeez i didn't realize it was water at all, i thought it was a normal floor

>> No.3476594

Are the master levels worth playing?

>> No.3476603

i didnt realise at first either
now it just looks like a lake of orange juice

>> No.3476614
File: 413 KB, 1600x900, Screenshot_Doom_20160906_035654.png [View same] [iqdb] [saucenao] [google] [report]

Babby's first map, using E1M1 as a base adding different items and decorations, testing scripts like making the lights turn off etc.

>> No.3476618

wad_110/return01: this is another famous old mapset replacing episode 1. not really compatible with anything other than doom v1.2 due to reliance on a bug that was fixed afterwards. large, spacious maps, apparently made at a high grid setting perhaps. used to be one of my absolute favourite wads but that may be mostly nostalgia as the last time i played it it felt a bit dull.

>> No.3476623
File: 2 KB, 64x64, OrangeSewer.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3476626

You see, that looks like lava to me.

>> No.3476634
File: 2 KB, 64x64, OrangeBluwter1.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3476638

Still seeing lava.

>> No.3476639
File: 2 KB, 64x64, OrangeBluwter2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3476648
File: 740 KB, 800x450, gzdoom 2016-09-05 18-15-27-55.webm [View same] [iqdb] [saucenao] [google] [report]

I an't help but see lava.

This is how it looks in motion. And some on the fly modifications.

>> No.3476649

Oh I think I see the issue, these textures are more like the light you would see on the floor, not the surface of the liquid.

Abandoning the Quake source, finding something new.

>> No.3476652

1024-sized maps can actually be quite interesting.

Which reminds me, what good 1024-sized maps/megawads are there? I have played 1024clau and I think another one, but the name escapes me.

>> No.3476653

Congestion 1024 is probably the classic 1024 megawad.

>> No.3476660
File: 19 KB, 210x241, 1442066452936.jpg [View same] [iqdb] [saucenao] [google] [report]

>Big empty rooms filled with a ridiculous amount of cannon fodder
>Cyberdemon wakes up before you get to its area and camps the top of the slow elevator to instakill you
>End of the map is ear rape

>Rest of the wad's gameplay is somehow downhill from here

>> No.3476668

They appear to be largely (if not all?) levels that were originally posted on the Compuserve action forums in 1994. A lot weren't even available on /idgames until 2005 or so when someone went on an uploading spree.

>> No.3476669

Only the freshest orange juice sourced from hell!

>> No.3476670
File: 2 KB, 64x64, RegretableWater.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3476673

I think it's funny how these shovelware discs were actually some of the best ways to get custom maps for your Doom copy if your house didn't have dial-up back then yet.

>> No.3476675
File: 2 KB, 64x64, OrangeBluwter3.png [View same] [iqdb] [saucenao] [google] [report]

Maybe less contrast is the way to go.

>> No.3476680

wad_46/jb.wad: it's said James Brown in the most sampled artist. now he comes to doom in the form of a collection of replacement sound effects. WAAUGH!, HIT MEH and others. amusing for five minutes

>> No.3476695
File: 107 KB, 640x480, 123.png [View same] [iqdb] [saucenao] [google] [report]

If you don't peek much into the room from the upper floor and hug the wall while making your way to elevator, Cyberdemon won't wake up.

>> No.3476704

haha i forgot about that partial invisibility

>> No.3476709

Ah that's the other one I got. Thanks though!

Any other 1024 map sets? I don't mind if they aren't as good. Just feeling like playing a bunch.

>> No.3476714

None that I know of. You might find the occasional standalone WAD by searching for 1024 in the archive.

>> No.3476719

1024cla2, the rejects from 1024clau, still good if you like that sort of thing.

>> No.3476720


>> No.3476728

Okay, how did you manage to make it look like that?

Because I just took the water textures, threw and orange layer on top and used a blend mode.

>> No.3476732
File: 573 KB, 800x450, gzdoom 2016-09-05 19-02-49-91.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3476735
File: 575 KB, 800x450, gzdoom 2016-09-05 19-03-27-08.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3476736

congratulations on your $200 of steam vouchers or whatever

>> No.3476737

I'm fairly certain I am to be outdone.

>> No.3476738

Greyscaled it and put a gradient map of Doom's orange range over it, adjusted the brightness with curves before the gradient map until it didn't look too contrasty so your brain would stop interpreting it as glowing. Brains are tricky.

Not a fan of how that one turned out.

A little better, I've got some ideas with literal orange juice I'm working on right now. Spent some time getting rid of watermarks on the only satisfying orange juice photo I could find.

>> No.3476740

i think >>3476735 looks slightly better than >>3476732

>> No.3476743

Will check it out.

Well, fuck, 20 years playing fucking Doom and not even once I thought of using the search feature in doomworld. Christ what the fuck is wrong with me. Thanks Anon, and sorry.
(In my defense I usually only got wads by name or from news/threads so I never really had to, but still, the thought didn't even pass by me)

>> No.3476747

Hm, the ornage juice idea might be useful.

Was the gradient created manually?

>> No.3476754

Yeah, just sampling colours from the palette and dropping a few of them in order until it looked like the orange range.

>> No.3476763

yea i dropped it after that level
shame cause the firsy few levels were decent and its very aesthetically pleasing

>> No.3476771

heh no need to apologise. i wasn't getting at you by posting that link. glad it helped.

its weird although useful and convenient how the mappers keep to the convention of putting 1024 in the filename for this one particular type of map. they should have their own subdirectory in idgames/themes/

>> No.3476784

Thanks. I'm reworking the waterfall texture like this. I need to remember those graphic editing methods.

>> No.3476792
File: 7 KB, 128x128, OrangeJuiceBubbles1.png [View same] [iqdb] [saucenao] [google] [report]

Going to try for a 64px with larger bubbles.

>> No.3476803


Okay, guess I'm failing at the curves. Or maybe I already did at the gradient. Using the method you mentioned doesn't make the waterfall look any different from what he looks now.

>> No.3476808
File: 2 KB, 64x64, OrangeJuiceBubbles2.png [View same] [iqdb] [saucenao] [google] [report]

Take the image, desaturate it by using the Vibrance adjustment set to -100 saturation. It seems to have better luminosity this way. Then make a Gradient Map adjustment layer over it, set up your orange range. The dark orange to orange to light orange to near-white. Arrange them so the transition looks natural. Put a Curves adjustment layer under the gradient map and adjust the contrast until it looks right.

>> No.3476817

I don't think Photoshop CS2 has that option. I can desaturate. Thanks for y<our tips. Seems like I choose a color too bright.

>> No.3476823

At least upgrade to CS6.

>> No.3476828


>> No.3476835
File: 571 KB, 800x450, gzdoom 2016-09-05 19-54-27-70.webm [View same] [iqdb] [saucenao] [google] [report]

The juiciest.

>> No.3476839

Are you going for an orange juice themed map for the contest?

Looks really great!

>> No.3476840

i wonder what its like to go swimming in a pool of orange juice

>> No.3476843

Yeah, it's even called Fanta Base.

>> No.3476857

Nice! Can't wait to play it after the contest is over.

>> No.3476859

Use a blue sky to make the orange pop more.

>> No.3476872
File: 187 KB, 800x600, Screenshot_Doom_20160905_034513.png [View same] [iqdb] [saucenao] [google] [report]

Cool beans, these reeds are made using standard Doom textures, that's some Cyriak tier creative use of stock resources.

>> No.3476876

Is there one commonly used?

Oh, don't expect too much. The actual gameplay will be brief and sort of just there.

>> No.3476881

are those hexen swamp things gonna pop out

>> No.3476892
File: 17 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google] [report]

There's two in Swim With the Whales but it uses a custom palette with paler blues, though you could use that as well.


>> No.3476894
File: 196 KB, 800x600, Screenshot_Doom_20160905_034506.png [View same] [iqdb] [saucenao] [google] [report]

No, though that would be a good place for them.

>> No.3476897

try SKY2 from cc4-tex, although it's been seen so many times you might actually not want to

>> No.3476898
File: 21 KB, 320x200, MilkyWay1.png [View same] [iqdb] [saucenao] [google] [report]

Here's a new one.

>> No.3476915
File: 23 KB, 320x200, MilkyWay2.png [View same] [iqdb] [saucenao] [google] [report]

What if it's in a forest? Doesn't make any sense but I liked the image.

>> No.3476926
File: 1.84 MB, 650x360, Min.gif [View same] [iqdb] [saucenao] [google] [report]

Thoughts? Anyone played this already?

>> No.3476934

what if you gave us a name though

>> No.3476937

It's called MiniDoom.


>> No.3476938

Looks fun. Reminds me of that old 2D Doom platformer, but a lot smoother and with original graphics.

What's the name though?

>> No.3476945

Aah, ignore the question. Posted the second after you shared the link

>> No.3476947

fuckin juked

>> No.3476949
File: 11 KB, 320x200, MilkyWay3.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3476952

Do these tile...?

>> No.3476961

>fanta base
good job

>> No.3476963
File: 16 KB, 320x200, NightSky1.png [View same] [iqdb] [saucenao] [google] [report]

No. Do they have to? I don't recall the skies ever tiling, though I never really looked at them.

>> No.3476964

Yeah, they do, at least horizontally, the original skies always did this and it'll look weird if the sky doesn't.

>> No.3476967

Yup, four times, or I can make a tiling sky 1024px wide that'll tile once.

Back to the drawing board for me.

>> No.3476968
File: 576 KB, 1920x1080, Screenshot_Doom_20160905_205324.png [View same] [iqdb] [saucenao] [google] [report]


I like this one, but as mentioned you can see the edge.

>> No.3476972

you've never looked at the sky textures in doom!?

>> No.3476974

Honestly if you're going for orange juice >>3476569 looks much better. Newest version looks too dark to be orange juice.

>> No.3476979
File: 9 KB, 320x200, Loop.png [View same] [iqdb] [saucenao] [google] [report]

I've seen them but I never bothered looking directly at them, not with enough attention to notice the 4x tile.

Here's a quick tiling edit, working on a new one 1024 wide.

>> No.3476983
File: 137 KB, 640x960, 1473102155.png [View same] [iqdb] [saucenao] [google] [report]

there was an attempt.jpg

>> No.3476985

fair enough, i guess the fact that you never noticed says something. i mean i think you would have noticed if they didn't tile. you would notice the horrible join in the middle

>> No.3476990
File: 539 KB, 1920x1080, Screenshot_Doom_20160905_210342.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, this works for now.

>> No.3476993
File: 52 KB, 197x190, 8c347e5b9f49c52ed7598694af47d4c2dabb5ef6.png [View same] [iqdb] [saucenao] [google] [report]

Looks great man.

>> No.3476994

I think the more bitter the taste the darker the juice would be.

>> No.3476997
File: 52 KB, 1024x200, ProperSky.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3477002

Add the default brightmaps to it in case he uses GZDoom instead of ZDoom. Everything looks kind of dull like the gamma was pulled down.

>> No.3477003
File: 60 KB, 1024x200, ProperSky-Dark.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3477004

Well, lighting hasn't been adjusted yet.

For the brightmaps I think I can just extract it from the DOOM2 wad?

>> No.3477006

these are gooooooood

>> No.3477010

No, they'll be in GZDoom's brightmaps.pk3

Since this is Joel I think the only way to guarantee it's run with brightmaps is if you put it in there for him.

>> No.3477016
File: 710 KB, 1920x1080, Screenshot_Doom_20160905_212022.png [View same] [iqdb] [saucenao] [google] [report]

It's a beaut.

Alright. Do I need to put it somewhere special in my wad?

>> No.3477017
File: 47 KB, 1024x200, ProperSky-Horizon.png [View same] [iqdb] [saucenao] [google] [report]

Maybe some light from the ground, darkness up top.

>> No.3477025
File: 143 KB, 640x512, zportal 2007.jpg [View same] [iqdb] [saucenao] [google] [report]

is Cutman ever gonna do anything again besides MM8DM?

>> No.3477027

I don't know where they go in a WAD, but for a PK3 it'll look the same as brightmaps.pk3

Might be able to duplicate brightmaps.pk3 and stick your WAD right inside of it.

If not, attach a README.txt with the WAD when you submit it telling him to drag your WAD and brightmaps.pk3 onto GZDoom, and include brightmaps.pk3 so he doesn't have to try and find it.

>> No.3477030

too pixelated, but i can't say i hate it

>> No.3477034

If I remember correctly, Brightmaps should be put alongside the other regular graphics, like the H.U.D. bar, in wads. There are no special markers to put them in between.

>> No.3477036
File: 1.02 MB, 640x360, nausea.webm [View same] [iqdb] [saucenao] [google] [report]

Demons have half the mass of a cyberdemon for some reasonnn.
I'm not sure about this zoom out effect thing, might make people feel sick, I can't remember how extreme it is on that hydraulic weapon Term was developing.
The plasmaball sprites are just a placeholder visual for where the push effect is.

>> No.3477039


Okay. I have never used anything but GZdoom, what does Zdoom do different? No colored lighting or something else?

>> No.3477046

The zoom thing is called Field Of View. When set to extreme values it distorts the edges and the perception of distance. It can also be used to create the illusion of extreme speed if adjusted during movement.

>> No.3477051

ZDoom uses the original renderer, which means lighting is tied to a colormap which causes banding in light levels, and it's only ever going to display one of 256 colours due to the palette, and it won't have GZDoom's washed out look.

Also in GZDoom, go to the display options, opengl options, preferences, and set sector lighting to software for a more dynamic look.

>> No.3477059
File: 48 KB, 1024x200, FaintTentacles.png [View same] [iqdb] [saucenao] [google] [report]

What if... faint tentacles?

>> No.3477062

you do realise now if you win anything this guy will be after you for half the prize money?

>> No.3477064

I know what it is, I was just referring to the implementation of it as a visual effect.

>> No.3477067

I dunno, will he?

>> No.3477069

I don't use Steam or buy games, I just like making textures sometimes.

Plus he doesn't even know who I am.

>> No.3477074

You will still get credit of course.

Also, that's a pretty big IF. There are Doom veterans participating. This is my third map ever. I don't think I stand much of a chance.

>> No.3477075

but do you know who he is

>> No.3477080
File: 104 KB, 250x250, waterrrrrrr.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3477081

> jumping
> crouching
> in doom
what is this garbage

inbefore someone takes this seriously

>> No.3477085

first impressions weren't too great of this
but now it actually looks kinda cool

>> No.3477090

we'll all find out who he is when the map is submitted

>> No.3477095
File: 49 KB, 1024x200, ArbitrarySkull.png [View same] [iqdb] [saucenao] [google] [report]


What if... an arbitrary skull?

>> No.3477097
File: 169 KB, 640x480, TLOFv2_7.jpg [View same] [iqdb] [saucenao] [google] [report]


A 2D top down Doom would be better.

>> No.3477102 [DELETED] 
File: 52 KB, 604x604, pwZUpPA.jpg [View same] [iqdb] [saucenao] [google] [report]


>that guy started a patreon for his mods

>> No.3477104

How do you do this magic?

>> No.3477106

there was a Doom rts released like 9 years ago.

>> No.3477117
File: 49 KB, 1024x200, ArbitrarySkull-Light.png [View same] [iqdb] [saucenao] [google] [report]

A little lighter down below maybe.

Just get a photo of a sky, make it tile, make a new black layer and paint some white clouds (I use a few brushes from Mark Molnar's brush pack which I can't link due to the spam filter) and then to make it look nubula-ish I use Photoshop's Minimum filter set to preserve roundness, set the layer to Add or Screen, and then make some little stars to fill out places, some soft clouds here and there just for a faint gradient, add a tentacle and skull, paint clouds over them, put a blue gradient map over it.

I don't think the skull and tentacles are CC but the sky photo was from Wikipedia so it'll be fine.

>> No.3477118
File: 71 KB, 640x480, 1473105333.png [View same] [iqdb] [saucenao] [google] [report]

wad_26/amanda2.wad: i suppose this is just someone's first map experiment, it is a loose collection of stone hallways and too many doors. some of the doors contain such crowds of monsters that half of them are stuck together. there is one "trap" room which behind a crowd of sergeants are 3 cyberdemons 6 cacos and uncounted number of lost souls all stuck together, plus a rocket launcher and 700 cells. note: no plasma weapon or rocket ammo. if you could clear this room you could get a yellow key which unlocks a room full of imps and nothing else. the exit needs a red key which is in another place entirely. the cherry on top of this cake is a weirdly blind reject map, many monsters fail to wake up until shot.

>> No.3477120 [DELETED] 
File: 24 KB, 201x201, 1437876948458.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3477130

Great, thanks for the info.

>> No.3477148
File: 823 KB, 1920x1080, Screenshot_Doom_20160905_220859.png [View same] [iqdb] [saucenao] [google] [report]

I'm gonna call it a day for today.

At least now the architecture is done.

>> No.3477165
File: 36 KB, 1024x200, Wound.png [View same] [iqdb] [saucenao] [google] [report]

I unwrapped a staph infection so now it's a sky.

It did not start out at the highest quality.

>> No.3477181 [DELETED] 

Modding takes time and effort. The more he gets from donations, the less overtime he has to do and the larger a "buffer" he has if he loses his job.

>> No.3477185 [DELETED] 


That's on him then, he shouldn't be asking for freebies for a hobby.

>> No.3477203 [DELETED] 

Live by your own opinions man.

>> No.3477204 [DELETED] 


That is my opinion. To ask for handouts for mods isn't right, you're springboarding off everyone else's assets in an attempt to make easy money. It's no different than what Sgt Mark is attempting to do with his own Patreon.

You want money for your efforts, make a game or get a real job. Don't make a mod using assets from pre-existing games and expect handouts.

>> No.3477205 [DELETED] 

As long as he doesn't put his mods behind a pay wall it's fine.

>> No.3477207 [DELETED] 

You think it's easy to make that mod?

>> No.3477208 [DELETED] 

People use Patreon for far worse things. There's nothing wrong for an artist to ask for donations to help them out with their hobby.

>> No.3477214 [DELETED] 


Oh I'm not saying what he's made so far was easy. But most of the work he's done was all code work, looks like everything else are model-rips. So he's trying to make money using other people's work.

That's pretty fucked up.

>> No.3477215 [DELETED] 

There's absolutely nothing wrong with that, it's just donations, not paywalls or stretch goals. Before Patreon and Kickstarter people just had a little Paypal donation button on their blog.

>> No.3477219 [DELETED] 

Maybe, but he's not outright selling anything. And people are free to give money to whoever they want.
Justice and charity are two very different things.

>> No.3477228

I can't imagine how this should work with a lot of enemies in a room.
Also the sprite takes up most of the screen....
Other than that its a pretty creative idea.

>> No.3477246

Imho people should not pay for mods, be it donation or paywall.
Donating to support a creator is different, but the creator should have done/be doing a lot for the community to merit it, rather than doing one specific mod.

>> No.3477247 [DELETED] 

Just because there's worse doesn't suddenly make it okay.

>> No.3477253 [DELETED] 

so they should be going for a mike12 sort of routine, where their attention is split between eight different projects at once instead of finishing one thing

>> No.3477267
File: 230 KB, 800x600, Screenshot_Doom_20160905_040030.png [View same] [iqdb] [saucenao] [google] [report]

Holy shit, this map has a near Crucified Dreams aesthetic with less of the clutter, and with single player gameplay, it's beautiful and fun, I fucking love Bloodstain!

That's very Adrian Carmack of you.

>> No.3477275 [DELETED] 

Except they actually get things done, like Sgt. Shivers, Weasel, or Arborix.

>> No.3477280 [DELETED] 


Doing a lot of things for the community is hardly exclusive to Mike, but I suspect you know that and are reeeeeeeeally reaching for a reason that proposition is bad.

>> No.3477289 [DELETED] 

You can say the same shit for people like Carmack who provided next to nothing but code work and made money off of other people's assets.

Keep in mind, I'm not comparing this guy to Carmack, I'm just saying that's a shitty argument. Modders asking for donations is older than you.

>> No.3477291 [DELETED] 

Man your blood must boil when people donate to charities then.

>> No.3477294 [DELETED] 

>Keep in mind, I'm not comparing this guy to Carmack
You just did.

Carmack made a full game.
This guy didn't.

>> No.3477296 [DELETED] 

He's talking about intellectual property though, which is different.

>> No.3477298 [DELETED] 

>Carmack made a full game.
No he didn't, and no he won't. He provides the code, but you can't just play with exclusively the code.

>> No.3477302 [DELETED] 

But there's no requirement for donations, that's the point. He could be asking for donations to buy toilet paper to wipe his ass and it'd just as legit. Because he's not selling you anything.

>> No.3477303 [DELETED] 

>looks like everything else are model-rips
Nah, from what he's been talking about he hand-made the Doomguy model based on fanart. The original model was based on Gene. You can also tell the animations are original due to just how choppy they are.

>> No.3477315
File: 99 KB, 640x480, 1473107028.png [View same] [iqdb] [saucenao] [google] [report]

wddt/wad_96/wad_409/carnage.wad: randomly themed but enjoyable, future glimpses, gets better the further in you go

>> No.3477320 [DELETED] 
File: 135 KB, 620x349, 254417-249028-rc.jpg [View same] [iqdb] [saucenao] [google] [report]

>No he didn't

>> No.3477323 [DELETED] 

>No he didn't
nigga u retarded

>> No.3477326 [DELETED] 

>Carmack made a full game.
>No he didn't
TIL Doom was not a full game

>> No.3477328 [DELETED] 


Yes, this is correct. You can feasibly ask donations for anything. You can say you're a terminal cancer patient who literally requires money to survive and ask for donations to keep you alive.
Whether you should, however, is a different matter.

>> No.3477332 [DELETED] 
File: 33 KB, 637x480, 1472860546769.jpg [View same] [iqdb] [saucenao] [google] [report]

>John Carmack made all of Doom by himself

>> No.3477335 [DELETED] 

Oh wow, guys! I didn't know ONLY John Carmack made Doom! No one else! He didn't rely on anyone else's help!

I mean really, who the fuck knows about people like Michael Abrash, John Romero, and Dave Taylor? EVERYONE knows John Carmack made everything!

>> No.3477337 [DELETED] 


He made the foundation. And without that foundation, nothing else would have mattered.

To give credit to any one man is silly though, Doom was the ultimate boiling pot of talent and ideas.

>> No.3477339 [DELETED] 

>picking nits this hard

>> No.3477341 [DELETED] 

Daaaaaaaaaaaaaaaaaaaaamn that's some reaching you sure got there to justify the objectively wrong statement of "Carmack did not make Doom".

>> No.3477342 [DELETED] 

Good job missing the entire point! I said already you can't play the game with exclusively the code. Kind of like how you can't just live on a house's foundations.

And you are doign an amazing job at moving the goalposts!

>> No.3477343 [DELETED] 

chill down, autist

>> No.3477345 [DELETED] 

I want DanteEdward to leave.

>> No.3477346

so this is the same fucking nigger who went on that huge ass argument about doom being actino-horror isn't it

>> No.3477348 [DELETED] 

>The objectively wrong statement of Carmack did not make Doom

>"Carmack did not make a full game by himself" suddenly equates to "Carmack did not make Doom"

>> No.3477349 [DELETED] 



>> No.3477350 [DELETED] 

>And you are doign an amazing job at moving the goalposts!
Thanks, you too from "John Carmack did not make Doom" to "John Carmack did not make Doom by himself" in a vaguely-relevant attempt to justify someone begging for donations for his God Hand ripoff mod.

>> No.3477352 [DELETED] 

Too bad you never said that until called out on it. :^)

>> No.3477353 [DELETED] 

>Carmack is using 20 different proxies right now to try and take credit for Doom

First he steals computers from his old office, then he steals code from ZeniMax VR, now he's stealing credit for Doom!

What else is he gonna do next?

>> No.3477356 [DELETED] 

>You never said it
Okay, when did I say "John Carmack did not make Doom," friend?

>> No.3477357 [DELETED] 

But there's nothing to justify, you're the one that thinks donations require something.

>> No.3477359 [DELETED] 

Yes, people should pay others for good work instead of begging for money for nothing.

>> No.3477360 [DELETED] 

Again, we get it. You love to samefag retarded arguments

>> No.3477361 [DELETED] 

>Carmack made a full game
>No he didn't

You can justify it with "he didn't do it.........BY HIMSELF!!!!!!!!!" all you want, nigga.

>> No.3477363 [DELETED] 

So by your logic charities are bad because the homeless kids sure as hell aren't doing any kind of work.

>> No.3477365 [DELETED] 

When did I say "John Carmack did not make Doom"?

>> No.3477367 [DELETED] 

Sure, we can pretend I said that if it makes you feel better. I hate children and want the homeless to suffer.
So are you going to get back to the subject, or...?

>> No.3477368 [DELETED] 

>Carmack made a full game
>No he didn't

You can justify it with "he didn't do it.........BY HIMSELF!!!!!!!!!" all you want, nigga.

>> No.3477369 [DELETED] 

But I just used your logic for an example to show how retarded it is, are you going to address it or cover your ears pretending it never happened?

>> No.3477372 [DELETED] 

You're not telling me when I said "John Carmack did not make Doom," you're telling me when I said "John Carmack did not make a full game."

You done yet, or are you gonna copy and paste again?

>> No.3477378 [DELETED] 

So you legitimately want to compare someone making a low-effort godhand ripoff and asking for money for it to providing food and shelter for homeless children?
Man you are fucking weird, you know that?

>> No.3477379 [DELETED] 

so are you saying doom is not a full game, or

>> No.3477380 [DELETED] 

Doom is a full game, friend.

>> No.3477382

so can we agree to disagree and move on

>> No.3477384

I played another version of Doom turned to platformer back in 2003 or so, i think. Cool stuff.

>> No.3477385 [DELETED] 

The subhuman's samefagging so of course it won't.

>> No.3477386 [DELETED] 

But John Carmack didn't make it by himself. On just programming alone, there were three other people required.

>> No.3477387 [DELETED] 
File: 13 KB, 574x310, Capture.png [View same] [iqdb] [saucenao] [google] [report]

If you hide one post the whole thing just vanishes.

>> No.3477389 [DELETED] 

>So you legitimately want to compare someone making a low-effort godhand ripoff and asking for money for it to providing food and shelter for homeless children?
Again, I said I'm using your logic for an example, to show how dumb your logic is. It doesn't matter what I compare it to, you claimed that donations require effort, I pointed out how that's baloney using an example. Hell the whole point of donations is that people do them on their own free will, you know, generosity, there's no requirement.

Are you going to address that or keep dodging the issue?

>> No.3477391 [DELETED] 

It is still a full game.

>> No.3477392 [DELETED] 

doom is still a full game and carmack didn't ask for donations, the game was bought and profits spread among the team


>> No.3477393 [DELETED] 

But he isn't the one solely responsible for making it like you guys keep memeing.

>> No.3477394 [DELETED] 

He still made a profit off of other people's work and not just his own, no matter how you spin it, friend.

>> No.3477395
File: 578 KB, 720x360, I decided to use daggers as placeholder fire particles lmao.webm [View same] [iqdb] [saucenao] [google] [report]

I don't even know what I'm doing right now hue

>> No.3477397 [DELETED] 

which he split with the others


>> No.3477401 [DELETED] 

every argument I've seen here has someone claiming is just a samefag, do you think that nobody ever argues here for real?

>> No.3477405 [DELETED] 

That odesn't change the fact that he himself is getting money for it.

>> No.3477409 [DELETED] 

congratulations, that's how capitalism works


>> No.3477412

Holy shit, the amount of desperate reaching people are using to justify a patreon for a Doom mod is hilarious.

>> No.3477417 [DELETED] 


>> No.3477418 [DELETED] 

Gee, maybe that's why the guy making Doom Hand set up a Patreon!

>> No.3477420 [DELETED] 

>I pointed out how that's baloney using an example.
Yes, you used a shitty example, unless you think case scenarios are universal without any external factors whatsoever, such as "it is okay to kill people with the death penalty, ergo it must be okay to kill people".

>> No.3477423 [DELETED] 


he didn't make a game


>> No.3477425 [DELETED] 

>donating to a shitty God Hand mod is the equivalent of buying a game

>> No.3477430 [DELETED] 

He made a product, people give him money to continue it. That's capitalism.

>> No.3477432 [DELETED] 

>Yes, you used a shitty example
Wow, I sure got told by that amazing argument. Even though it's your exact logic applied to another example.
>such as "it is okay to kill people with the death penalty, ergo it must be okay to kill people".
How is that the same at all? Death penalty is an EXCEPTION to something that's considered wrongful by law under any other scenario, unlike donations which are 100% acceptable regardless of the situation.

>> No.3477436

it's a sword-sword
every time you sword, it sword's swords

>> No.3477441 [DELETED] 

no arguments allowed, this is a safe space.

>> No.3477442 [DELETED] 

so you were definitely baiting

thanks, confirmation is nice

>> No.3477443 [DELETED] 

>That post immediately after all the deletions
Janny confirmed shitposter who can't even use shift key

>> No.3477447 [DELETED] 

>pussyhurt his samefag argument got deleted

>> No.3477450 [DELETED] 

why is every labor day like this

>> No.3477451 [DELETED] 

>Continuing to admit he's the Janny
That's against the ruuruus, you know.

>> No.3477456 [DELETED] 

take it /pol/ or /b/ or something

everye is sick of this shit

>> No.3477457 [DELETED] 

What was 3477441? It was deleted before it loaded here.

>> No.3477464 [DELETED] 

"no arguments allowed, this is a safe space."

Which basically means the guy arguing about how giving patreon money for a bad God Hand in Doom mod is equivalent to buying Doom...surprise, he was a faggot.

>> No.3477469 [DELETED] 

School's out today.

>> No.3477470 [DELETED] 

Nice falseflagging. It was pretty obviously you (the janitor) saying you didn't want people calling you retarded and started deleting all the posts. Hence why it was instantly deleted, and when I called you on it, your reply of calling "samefag" also got deleted.

>> No.3477472 [DELETED] 

You're a dumbass.

>> No.3477473 [DELETED] 

you're a dumbass.

>> No.3477475 [DELETED] 


Try again.

>> No.3477476 [DELETED] 

Let it up, Hans, get to bed.

>> No.3477479 [DELETED] 

your a dumbass

>> No.3477486

okay say i have a system where 10 bullets are fired all at once, each doing 5 damage, but half of them will have a max range of 20

now, i want the next "group" of bullets to be part of spread, so its kind of like a normal gun with spread, except yeah bullet "group" has 10 micro bullets

is there any way to make this system not be retarded have like 100 a_firebullets just for one cycle?

>> No.3477501
File: 1.97 MB, 2000x1250, doom japan2.png [View same] [iqdb] [saucenao] [google] [report]

jpcp was headed by a girl.

>> No.3477503


how do you pronounce sword

>> No.3477506

That's got to be the best thing I've heard of since sword-chucks on 8bit Theater

>> No.3477508

Am I too old to get into doom modding

>> No.3477514
File: 32 KB, 1280x720, JUST DO IT (FAGGOT).jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw this post

>> No.3477519 [DELETED] 

You can play with your games once you get that last will and testament written, Bert!
-- Sandra

>> No.3477520

the only thing your too old to get into is competitive doom

>> No.3477521

are you on your deathbed?

>> No.3477524

JPCP was headed by Tatsurd-cacocaco, who is a guy.

>> No.3477527

Eternal just dropped a new levelset, Endpoint.


>> No.3477539

where does it begin

>> No.3477549

readme file

>> No.3477559

Probably not.

>> No.3477571
File: 716 KB, 512x512, AAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google] [report]

>play Strife
>hitscanners everywhere
>they're all bullet sponges


>> No.3477583

did they really?

>> No.3477584

>tried playing Strife years ago
>after completing the first level and meeting the guy in the bar there are infinite hordes of hitscanning soldiers spawning everywhere
What did I do wrong?

>> No.3477594


that guy's a trap, don't get the chalice

instead, agree to get the chalice and then immediately kill him to reveal a switch that leads to a hidden passage with goodies

>> No.3477601


oh, you could also play the veteran edition instead, where getting the chalice no longer renders the game unwinnable

>> No.3477605

great news!

>> No.3477612


>> No.3477614
File: 40 KB, 500x375, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.jpg [View same] [iqdb] [saucenao] [google] [report]

>did they really?

Yes. They have really low health, but a powerful attack(instant-hit hitscan), and three variations to choose from(not counting the mastermind here), each with their distinctive tactics, which makes them flexible, challenging, but also fair to fight.

The Strife equivalent of Doom's lower tier enemies(zombies and imps) is the Acolyte. Basically a guard with as much health as a chaingunner that fires in bursts, and he's also way more accurate. These fuckers are the most abundant enemy in the game. And to make matters worst, later in the game you also fight robots with shotgun-like attacks that have a lot of health, and ceiling turrets that fire near constantly and are very small. It doesn't help either that the weapons in strife are generally very weak, and ammo is not as plentiful as it is in Doom.

>> No.3477616

Hitscanning in the first place is already bad by default. That's one thing Doom 4 has over the originals.

>> No.3477618
File: 100 KB, 250x250, Doom Sweatguy.png [View same] [iqdb] [saucenao] [google] [report]

I've started a list of recommendable wads on Google sheets, and I wanna post it here for you guys to have at, but 4chin seems to believe that the link is spam. Any ideas for how to pass the link along, guys?

>> No.3477620


Post it on pastebin and then link the pastebin here.

>> No.3477623

Put it on pastebin, then post the pastebin link here. I think linking to pastebin is allowed here.

>> No.3477624

put it in a pastebin or archive link

>> No.3477626

I made that image years ago and it's so weird seeing it reposted so often
Will this really be my legacy

>> No.3477630

>Will this really be my legacy

No, till will be your Doomsday

>> No.3477631

Alright, let's try this. The list is far from complete, and I just decided to let you guys populate it since I intended for it to contain your recommendations anyway.


>> No.3477634


>> No.3477636
File: 1.35 MB, 371x209, [pain].gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3477643

>Ghoul's Forest
>Speed of Doom and Reelism added twice

what is to keep an anon from adding dumb bullshit like prodoomer and unfinished stuff like space pirate on there

>> No.3477645


We're going to be making these puns for an eternity.

>> No.3477647

>and unfinished stuff like space pirate on there
Or Dreadnought.

>> No.3477657

here we go again

>> No.3477660

It's only going to be publically editable for a few days, after which I should hope you guys have populated it pretty thoroughly. After I make it private again, I'll muck the shit entries out, standardize the rest as necessary, and add stuff on request.

>> No.3477661



>> No.3477663

Needs more classic megawads like Requiem, Memento Mori and Hell Revealed

Other than that all my favourites are on there

>> No.3477668

>needs more of this and that and-
Add them yourself. I made it publicly editable for that specific purpose.

>> No.3477671

nintendo's on a damn dmca spree

god damn axis powers unit 731 mother fuckers

>> No.3477674

only 70 billion mario fangames to go.

>> No.3477680


>> No.3477687
File: 106 KB, 951x597, fvVQKqx.jpg [View same] [iqdb] [saucenao] [google] [report]



Gonna attempt to shill my mapset's early test build again.
Apparently it isn't Boom-comp after all.

>> No.3477708
File: 20 KB, 1024x200, Yellow-Blue.png [View same] [iqdb] [saucenao] [google] [report]

Yellow is the worst range, followed by blue.

>> No.3477710
File: 13 KB, 1024x200, Jeez.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3477717

That's because you haven't seen the purples. All five of them.

>> No.3477723

>no matter where I go, cant find a download for the DOOM and DOOM II wads to actually fucking play
Great general. :^)

>> No.3477727

Can anyone recommend me some wads that don't make sense and look like they came out of a weird dream?

>> No.3477730 [DELETED] 

The Sky May Be.

>> No.3477734

The Sky May Be and void.wad are the only two I can think of.

>> No.3477737


>> No.3477739

Beyond Reality and Mayhem Mansion

>> No.3477754


>> No.3477758


>> No.3477760

It Only Gets Worse.

>> No.3477763

Oh thank you friend.

>> No.3477772

Also it's a first question in thread's pastebin.

>> No.3477773
File: 280 KB, 789x1200, nutellaspidey.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3477787

I can't in good faith call that a range.

>> No.3477796
File: 19 KB, 613x936, disappointed.png [View same] [iqdb] [saucenao] [google] [report]

>Super Shotgun on the very first map

>> No.3477812
File: 26 KB, 600x375, 1425281811116.jpg [View same] [iqdb] [saucenao] [google] [report]

>shotgun right in front of the spawn

>> No.3477813
File: 455 KB, 480x397, 1443131074491.gif [View same] [iqdb] [saucenao] [google] [report]

more like

>> No.3477836

Will Doom ever die?

>> No.3477839


Probably not for a long while, if ever.

>> No.3477846
File: 42 KB, 1024x200, Balsam_Lake_Mountain_fire_tower_panorama-DoomPal.png [View same] [iqdb] [saucenao] [google] [report]

A little messy but at least the seam isn't too bad.

>> No.3477857
File: 147 KB, 1920x1080, DOOM64 2016-09-05 21-09-51-38.jpg [View same] [iqdb] [saucenao] [google] [report]

Thought it would be cool to try a 1024 map for Doom 64. It was kinda hard to keep everything inside a 1024 box, but I think I did a decent job with it. Anyway, here's the download.


Also keep in mind there's a good chance the game will crash after you hit the exit switch. No idea why it does this, but my guess is because I'm using a slightly modified doom.wad base and the game doesn't know what level to load next. But other than that it should work fine.

This is also my first legit level I've finished so feel free to pick it apart and make fun of my mistakes.

>> No.3477858

GZDoom EX when

>> No.3477861
File: 12 KB, 357x94, sound advice on good level design.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3477869

that's a girl.

>> No.3477873


and the relevance is...?

>> No.3477874

has a girl ever made a wad

>> No.3477875

yeah I made one once.

>> No.3477879

oh shit waddup

>> No.3477891

Not as long as that image of Homer Simpson all sickly cuddling a rotten sandwhich still exists

>> No.3477897

I'm terrified that this shitpost will embed itself in my mind and when and if I survive to be an old man with a broken mind I'll repeat this to people I loved and respected and no one will understand why I'm saying it.

>> No.3477905

happy time circus 2

>> No.3477906

I'm terrified that this shitpost will embed itself in my mind and when and if I survive to be an old man with a broken mind I'll repeat this to people I loved and respected and no one will understand why I'm saying it.

>> No.3477909

is nintendo so adamant about this because they know they havent made anything good in like 15 years and don't want people to have options

>> No.3477912

it's the only reason i can think of

>> No.3477920


Come on, dude, at least try. You could've faked an article or provided a dummy YouTube link or something.

>> No.3477929

You need proof that Nintendo is taking down fangames?


https://github.com/gamejolt/dmca/blob/master/2016/2016-09-02-nintendo.md The notice with link to 562 fangames.

>> No.3477930

wait is it not actually gone? i didn't bother to check

i'm not that guy btw

>> No.3477934

No, Dreadnought isn't gone, it's just dead.

>> No.3477935

note that this is nintendo OF AMERICA acting as world police
maybe it'd be worth tweeting to the big jap heads that the gajins are fucking up again?

>> No.3477940

>assuming le superior nintendo of nippon didn't instigate it in the first place

>> No.3477941

so what does this have to do with dreadnought?


metroid thread is here >>3439012

>> No.3477942


>> No.3477947

japs are known for being asses about copyright.

>> No.3477953

Well the shitpost from hours ago that >>3477920 wanted more information on was that Nintendo is dead because of >>3477909 and Dreadnought is dead because it's been having issues with devbuilds (of course it does, they're development builds but Dreadnought being dead is a recurring theme or joke or plain shitpost in these threads).

Conversations bend and weave, relax.

>> No.3477957

Only for us westerners though, they have a fucking huge con to share and sell porn of all the popular japanese anime and video games, shit's been allowed for years.

>> No.3477959

it's more that i'm not sure why metroid discussion doesn't go in the metroid thread, just like how doom discussion is guided towards the doom thread

>> No.3477960


Speaking of Dreadnought not working in the dev builds, I discovered that editing it so that it runs is a simple task.

Just remove the first two lines in chromastorm.dec and it'll work. I didn't notice any issues running through a few Oblige maps or when messing around with the Chroma Storm beam.

>> No.3477963

Again, conversations bend and weave. It was a tangent of a Doom mod, we're not going to all collectively agree to stop the conversation and pick it back up in another thread.

We're not even devolving into shitflinging... at one another.

Dreadnought is so dead Terminus won't even remove 2 lines of code from the Git repo.

>> No.3477968

Whats the best Quake map editor and whats a good tutorial for someone who has only used Doom Builder?

>> No.3477982

I like Trenchbroom, all Quake editors function essentially the same, check out the Quake pastebin ALL the way on the bottom. There is ANOTHER pastebin, I put a shitload of information about trenchbroom and map editor on that section

>> No.3477984

Trenchbroom is to Quake how GZDoom Builder is to Doom.

>> No.3477986

>we're not going to all collectively agree to stop the conversation and pick it back up in another thread.
it's happened before, but eh

>> No.3477994
File: 17 KB, 320x200, wrackpistol-pal.png [View same] [iqdb] [saucenao] [google] [report]

Really difficult getting Wrack's models to look good, and not being able to use the textures due to Milkshape not importing and converting the UVs isn't helping.

>> No.3478006


>> No.3478036

I'll see your link and raise you: https://www.youtube.com/watch?v=GKTPQtlscWg

>> No.3478037

has a girl ever made a pk3?

>> No.3478038


>> No.3478042

has a girl ever made a deh

>> No.3478051

Any WADs made use of a trench shotgun yet?

>> No.3478060

has a girl ever made a bsp?

>> No.3478089

mech commander GZ


probably better than a lot of mods made by boys

>> No.3478108
File: 62 KB, 625x833, sexycat.jpg [View same] [iqdb] [saucenao] [google] [report]

No idea about Doom wads but I played a Duke 3D map made by a girl. It was decent.

>> No.3478123
File: 1.92 MB, 1866x1048, strife mess.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3478132

Game Looks Good

>> No.3478141

main dev for 3dge is a girl iirc

>> No.3478143 [DELETED] 

How many of these 'girls' just arent simply mentally ill trannies, since videogame communities are full of them

>> No.3478145 [DELETED] 

>you need to pass muh /r9k/ womanhood test

>> No.3478158 [DELETED] 

You just HAD to respond, didn't you?

>> No.3478175 [DELETED] 


>> No.3478218


>> No.3478250 [DELETED] 

Considering there's stuff like Eevee shitting around the zdoom IRC, probably trannies.

For the record, Eevee is a trans fag who draws horrifying furry porn with plenty of dog dick, and a pedo apologist who is very happy about his wife (GlitchedPuppet, AKA PurpleKecleon, the insane mind behind stuff like forbiddenflora and assorted pokemon shota crap, full of furry rape porn) showing said porn to minors. I don't even know how that sick fuck is allowed in there or anywhere near SLADE's codebase. And the guy uses the same handle and avatar everywhere, so hard to confuse him for another Eevee.

I recall him being a complete asshole to some dude over the word "trigger" not long ago on #zdoom. That idiot totally drove the guy away and he wasn't even being offensive or anything. Never seen him again.

Why are there so many weird crazy trannies on gaming lately. They are all fucking insane transtrenders who only serve to harm the image of actual trans people who don't go around picking fights or demanding special privileges for claiming to be what they aren't. No dysphoria or attempting to pass or anything, just claiming "I am trans" and calling actual, non crazy trans people "truscum". Fucking plague.

>> No.3478267 [DELETED] 

DOOM: Where the sanest place is behind a trigger warning

>> No.3478271 [DELETED] 

So do you have a source for any of this, or...?

>> No.3478285 [DELETED] 
File: 303 KB, 507x750, snapshot12.png [View same] [iqdb] [saucenao] [google] [report]

https://twitter.com/eevee his twitter.
https://twitter.com/squishfox his other twitter (not safe for life).
If you look into his tumblr linked in the furry shit twitter, he has tags for "#forbiddenflora", a furry porn shit thing full of rape. The owner is https://twitter.com/glitchedpuppet , formerly "PurpleKecleon" (famous for furry porn, pokemon sperging and some pokemon fakes like a pre-announcement Shaymin and a fake trio of starters, also some Pokemon Mystery Dungeon roleplaying shit who she drove into chaos for being too busy with her self-inserts boning everything on sight) which whom he lives with and is actually also the artist for forbiddenflora. He's credited with site stuff somewhere.

The Eevee in #gzdoom has referenced the first twitter on occasion, and dropped his Patreon a couple times in the channel (of course, Patreon), also if you check the SLADE commits in github, it's the same avatar. There's no doubt it's the same Eevee.

If you google a little about PurpleKecleon/GlitchedPuppet you can see Eevee (also referred to as lexyeevee/veekun) in pretty much all her drama. It's actually surprisingly easy to find.

>> No.3478286 [DELETED] 
File: 20 KB, 480x480, 1469861035104.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes, yes, very terrible.

>> No.3478290
File: 789 KB, 922x1098, bytch.png [View same] [iqdb] [saucenao] [google] [report]

what the fuck guys

>> No.3478293 [DELETED] 

Well, it's pretty shitty to go around driving decent modders away from the channel over politically correct shit when the guy goes around posting furry porn involving cocks eating dogs and piss-golems or whatever the fuck that was. You are either a shitlord feeding porn to the masses or a politically correct guy, you can't be both. Something about cake and eating it.

>> No.3478304 [DELETED] 

fetishes can be separate from your ethics

>> No.3478307 [DELETED] 



>> No.3478310
File: 267 KB, 1440x900, Doom Guy.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey guys, I need your help with something that should be relatively simple.

Some awesome anon helped me get the katana from Shadow Warrior working in Doom, and the mod is great except for one thing - I have a pistol replacer I like to use, and since this mod replaces the starting weapons, you can see how it can get a bit messy.

So, I tried combining the two mods into one, and it hasn't worked out so well. Can someone look over how I arranged it and the code, and see if they can get it working?

The mod is here

>> No.3478312 [DELETED] 

Thought this sounded like a shitty attempt at importing drama, but checking and verifying this to be real was a big ol' heartbreaking shame.
Still importing shitty drama, though, just like Marky Mark and the Jelly Bunch.

>> No.3478316 [DELETED] 
File: 74 KB, 1280x800, put through a c64 converter.png [View same] [iqdb] [saucenao] [google] [report]

Why are furries so prone to causing drama in ANY form?

Like goddamn

>> No.3478317 [DELETED] 

>Brutal Baritone by Sgt Mark IV and the Jelly Bean Quintet

>> No.3478318

Hi guys, I've been looking for an old version of a very cool WAD, one of the very best, made a couple of years ago: Psychophobia.

The latest version is still available on modDB (with hope of it being completed someday) here www.moddb.com/mods/psychophobia . I've been looking for the 1.0 version, the latest one which still was fully 2D. Some years ago it was possible to download it from modDB or the author's site, but the former got deleted and the latter hasn't been saved by archive.org, which kept the page but not the game file.

Can anybody help? Thanks, and if you don't know psychophobia, try it! It's insanely difficult and well designed. One of the very best WADs I've ever played.

>> No.3478339 [DELETED] 


>> No.3478341 [DELETED] 

I saw that happen actually.

There was some conversation about easily offended people going on with some idiot posting stuff about the illuminati. The guy wrote something like "trigger warning: triggers" and eevee descended on him like an angry vulture.

He was actually very apologetic but eevee kept going on about "safe spaces" and accusing the guy of transphobia for no reason. They seemed to end up in good terms, though, but the guy never came back as far as I can tell. I don't remember his name, though, was something unpronounceable.

>> No.3478342 [DELETED] 


It's a joke on how Mark would claim his critics were jealous (or "jelly") of his success.

>> No.3478345

you're just dumping the sprites into the patches folder

you need to go into Textures and import the files, then arrange the offsets so your gun isn't hovering up in the top left somewhere

i'd do it myself but i'm going to bed

>> No.3478349 [DELETED] 

oh, that. excuse me for the dumb question.

>> No.3478350
File: 36 KB, 420x336, Can't someone else do it.jpg [View same] [iqdb] [saucenao] [google] [report]


That sounds hard. I think I could pull it off if I put in the effort and learned how to pull it off.

But, pic related.

>> No.3478357

It's a bit of a bitch but if you use SLADE you can sort of do it quickly. It has a tool to adjust offsets quickly.

>> No.3478360

>It has a tool to adjust offsets quickly

it does?

>> No.3478367

Yeah when opening an image there's a blue-ish icon that looks like some sort of crosshair and you can pick offsets for HUD, sprites, monsters and such. It doesn't do it in batches unfortunately, but it'll save you the pain of doing it manually every single sprite.

>> No.3478375
File: 485 KB, 400x280, 1421425960933.gif [View same] [iqdb] [saucenao] [google] [report]


>"Use Source Gfx Offsets" staring me right in the fucking face
>after hours and hours in Textures I somehow never noticed it

pic related it's me using slade

>> No.3478378 [DELETED] 
File: 15 KB, 276x276, tigger-warning.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3478383 [DELETED] 

oh my godasdasd why didn't you trigger warning tigger is my trigger I am literally shaking rn

>> No.3478395
File: 65 KB, 960x832, scrap509_a.jpg [View same] [iqdb] [saucenao] [google] [report]

fuck your tiggers and triggers i've got a trigger warning for you here fffffuuuuckkkkk youuuu

>> No.3478404


I think I could do it if I had a step by step guide, but I still hope someone will come along and help, since I have no fucking idea what I'm doing.

Still, it's nice to know I have more than one option.

>> No.3478412

>everyone starts going on about trannies, triggers and drama while ignoring actual questions and comments

love it

>> No.3478414
File: 389 KB, 720x360, more fire swinging shit.webm [View same] [iqdb] [saucenao] [google] [report]

Maybe I don't need the fire particles, I got the animation looking better

>> No.3478416
File: 254 KB, 443x486, 1430380614301.png [View same] [iqdb] [saucenao] [google] [report]

That looks fucking neato

>> No.3478426

Are you the GMOTA guy?

>> No.3478429
File: 35 KB, 513x604, on the internet, no one knows you're really a knight.jpg [View same] [iqdb] [saucenao] [google] [report]


The one and only, and forever getting ass-blasted because I can't make up my mind when it comes to developing this mod.

Well, hopefully that'll change with this next update.

>> No.3478437

You can make fire particles inside the sword swing itself, just make them linger for one frame in the place where sword was in the previous frame of animation, same way as lightning does for the lightning blade in the same vid.
Without similar effect, flaming sword looks... unfulfilling.

>> No.3478439


I'm really not sure if I want to attempt to do that. I'm bad at arts.

>> No.3478446

IIRC lingering fire particles were also present on flaming hammer from Hexenhanced. Maybe you can lift them from there, or look at them for inspiration at least.

Or just crop out parts of the flame from the sword, make them stay in place, then edit them up a bit.

>> No.3478447


Lemme go googling

>> No.3478451


Well my googling is either weak as fuck or it doesn't exist anymore. I'm not having any luck in finding them.

Also I was thinking about using a_gunflash states to create a flame overlay, not sure how well that would work though

>> No.3478462


A small level with no set theme, automap is your friend when looking for secret doors, one of which holds a key.

>> No.3478464

There's a lot of shit going on in this mod. It's both a benefit and a curse.

>> No.3478469


When I'm done a lot of that shit is gonna be toned back and streamlined. No more random item spawns, controls that make sense, and a better balance of weapons and items.

>> No.3478470

Barney3D.wad & Barneysnd.wad
Sprite & Sound replacement

Replaces Baron of Hell with Barney the Dinosaur.

>> No.3478495

We have a report button for a reason.

>> No.3478501

I remember there was a general shareware disc I owned that actually included the Barney Doom mod for whatever reason. How nostalgic.

>> No.3478509

wddt/wad_80/gather.wad: early version of top100 wad "gather2", in a single map (later versions were split into multiple maps)

>> No.3478520
File: 183 KB, 1600x900, Screenshot_Doom_20160906_223444.png [View same] [iqdb] [saucenao] [google] [report]


A neat little level, only problem is a switch that opens a door can only be activated once and the door closes. You must go through that door to progress. Beware the Cyberdemon.

This is a welcome change to the low ceiling bullshit I keep getting, pic related.

>> No.3478532

You actually managed to get that one to work?
Because I kept getting errors about missing animation frames.

>> No.3478538

where are all your textures!?

>> No.3478550

The trick to making up your mind is write down the plan you have RIGHT NOW and stick with it.
All new ideas go into another project, so on and so forth. This prevents bloat

>> No.3478553

>5 project ideas outlined in my project ideas directory

>> No.3478570
File: 40 KB, 640x480, 1473163449.png [View same] [iqdb] [saucenao] [google] [report]

neat, although not very cave-y. the big teleporter trap was fun. I BFG'ed the cyberdemon without realising there was a kill switch for it

>> No.3478578
File: 224 KB, 1280x720, 20160906140244_1.jpg [View same] [iqdb] [saucenao] [google] [report]

Who /endpoint/ here?

>> No.3478598

Nah, I didn't

>> No.3478606

Wad_11 and 13 were unplayable due to the problem I mentioned in >>3478520


This one isn't really a bad level. A couple of missing textures though, somehow.

My textures are fine. The wad itself is missing textures.

>> No.3478610

You see, this sort of texturing looks nice.

Meanwhile, I'm too autistic to combine Marble with base textures because I thinks it looks ugly. Or to use any of the brown brick textures.

Noooo, autistic me needs fucking details everywhere and lots of color.

>> No.3478632


I thoroughly enjoyed this one, its quite well made. No keys, only switches. 4 out of 5

>> No.3478640
File: 2.67 MB, 320x240, glboom-plus-20160906-0238549_2.webm [View same] [iqdb] [saucenao] [google] [report]

I dunno how this happened.

>> No.3478650

Is it possible to make a song start as normal and then just loop from a point in the middle to the end?

>> No.3478675

How is your crosshair moving like that?

>> No.3478676


Its a slaughtermap. Play with friends or with sv_fastweapons 2.
You start in a landed spaceship with a very generous amount of ammo and weapon pickups, for very good reason. Theres like 8 cyberdemons on this map

>> No.3478684

Seems like a more illustrative form of auto-aim

>> No.3478698

It's a feature from prBoom+, crosshair just shows what the hell autoaim is set to.
I recorded it because fireballs never made it past sector with water.

>> No.3478709

That's a cool crosshair, I want to see it on an M56 Smartgun.

>> No.3478850

lack of testing renders it unplayable

- two computer maps

- you can get into the outer ring without a blue key, but need it to get back in, leaving you stuck

- going the same way but jumping off the other side of the platform, there is a teleporter to escape presumably, but it doesn't work at all, again leaving you stuck

- the nukage maze containing one red key does not actually damage you, although this is a mercy, you don't have to go back to the spaceship to keep getting new radsuits

- two red keys, suppose the second one was meant to be yellow

- no yellow key means the exit cannot be opened. so even if you avoided all the other places you could get stuck you're still stuck forever on the map.

i can only assume/hope the author accidentally uploaded an old version and nobody played it long enough to notice (if anyone ever played it at all).

>> No.3478934


>> No.3478943

is there anyway to make this?

you have a gun, it fires

after it fires, it immediately fires another custom homing projectile, that follows and homes in on the original shot you fired, would be better if it they were both instantanous

>> No.3478979

Gzdoom 2.2 stable release when?

>> No.3478982
File: 3.00 MB, 1918x1424, Screen Shot 2016-09-06 at 1.09.30 PM.png [View same] [iqdb] [saucenao] [google] [report]

A friend of mine challenged me to speedrun this... https://www.youtube.com/watch?v=Ji9qSuQapFY

I don't want to install Linux and I'm new to modding (I pretty much only know how to download and run other WADs). I got the sounds replaced fine but I can't get the textures to replace. Is there an easy way to replace all the textures at once?

>> No.3479018

Feasible but very very strange.

>> No.3479174


That's what I've been doing with this reboot. I wrote down a design document for Blaz and the various pickups and I'm sticking with it.

Feels good

>> No.3479197
File: 75 KB, 640x480, 1473188586.png [View same] [iqdb] [saucenao] [google] [report]

wddt/wad_37/under.wad: Under The City is a sewer system with very wide corridors. low monster count makes it feel very empty. two of the keys are superfluous. lots of fairly obvious secrets but you can skip it all and exit in 30 seconds (althuogh luck required for successful exit due to sergeants + no armour)

>> No.3479214
File: 2 KB, 100x224, Jill-doesn't-Cup-and-Saucer-Pal.png [View same] [iqdb] [saucenao] [google] [report]

Shortened her legs, made her boots and hands bigger, sculpted her thiccer, still not quite Doom thicc.

At least she conveys a lot better, she used to look like a damn stick figure.

>> No.3479225

i am intrigued

>> No.3479229

>muh hitscanners
every time

>> No.3479236


Found the chaingunner.

>> No.3479237

back to the gantlet with you

>> No.3479256


Wait... What is this ? Depending on your answer, I may or may not get a doomboner.

>> No.3479260

It's rough sprite of Jill Valentine in her S.T.A.R.S. uniform, minus some small details.

>> No.3479267

honestly this. you guys treat doom like it's supposed to be touhou. you gotta find cover sometimes

>> No.3479269


But he wasn't playing doom

>> No.3479275

i'm talking about hitscanner complaints in general

>> No.3479281

Hitscanners are so 90s.

Automatic Bullet Time is the new hotness.

>> No.3479283

>even when not playing doom, you treat doom like it's supposed to be touhou


>> No.3479284

strife is a doom mod, it counts

>> No.3479286

Cybermage is better anyways.

>> No.3479305


You're not supposed to fire your gun off in town. Firing a gun inside the bar (also bringing in the Chalice) will set off the alarm in the bar, but not in the town proper. Setting off the alarm will cause the town's traders to be temporarily unavailable, but acolytes won't be called in.

>getting the chalice
>renders the game unwinnable
Shit like this in vanilla Strife is so stupid. it makes me wonder if it's part of why there are basically no gameplay mods for Strife. It's an incredibly easy thing to fix, too.

When you pick up story-important stuff like the Chalice, the game awards the player with a QuestItem, used by maps to track various things. If you go look in the Governor's conversation block, you'll see it checks for the QuestItem, which can't be removed from your inventory under normal circumstances. Just edit the block to check for the Chalice itself, and the problem's solved. As long as the player doesn't have the Chalice in their inventory when they talk to the Governor, it doesn't matter when you do the Chalice quest.

>> No.3479307

Can someone explain to me how the fuck does anyone manage to do the final ambush of Stardate 2X16 map02 ? I couldn't do it on HNTR and I heard that on UV there were two archviles each time instead of one. This thing has 8 revenants on pillars that permanently shoot at you and respawn each time since there's a fuckload of them, and three (or six) archviles coming at you at regular intervals until you can turn on a switch, activating a trillion imps coming at you with the skeletons you haven't killed, and you have to wait more for the door to open. You don't have the BGF9000, I came in with 120 hp/150 armor and there's an extra megasphere and I have no fucking clue how this is supposed to be remotely feasible. I skipped and weat to map3 on ITYTD because this is way out of my league.

>> No.3479319

Graf has reached the point of removing features from GZDoom.

No more light size or intensity settings, if you want them larger or duller you'll have to manually edit each light yourself from now on.

Performance remains unchanged.

>> No.3479327

Wad_17 is a Sky replacement

I really don't know what to say about this one. It doesn't feel like a prison. Nonetheless it's playable and it's the first wad that has sound replacements, ignoring the barney wad that only half works.

>> No.3479330

I saw that commit, it's not Graf's fault for once, it's some other guy who decided that the settings should be removed.

>> No.3479334

Those settings didn't even seem to do much for me.

>> No.3479335

Christoph is Graf.

>> No.3479337

Who the hell was Ceeb and why were they banned of the zdoom Forums?

>> No.3479343

Really? I thought Graf was his actual name, not an alias. Fuck Graf then.

>> No.3479345

What about Shirou in Fate/? He swords so hard that he becomes a sword made of swords and every sword he has seen is in a plane of swords and his affinity and origin of "sword" and his wounds stitch up with swords and he can pull swords out of thin air and he had hot sweat mansex with a guy who swords even harder than he does Okay I made that last part up but you get my point sword

>> No.3479347

Graf really does seem like a Graf though.

>> No.3479349

Graf Zahl is the German version of Count von Count.

>> No.3479354


shitposted a lot, was warned a lot, then banned. Apparently he was banned so long ago his profile doesn't even show up in the member list.

>> No.3479360


I used to be friends with that guy, he's one of the most unstable and fucked up furries I ever met, he used to make weapon sets for me for Doom years ago, then he started making terryWAD shit and completely lost his mind.

He now makes a living writing furry smut and thinking he's hot shit.

>> No.3479364
File: 194 KB, 463x643, 1470362688298.png [View same] [iqdb] [saucenao] [google] [report]

>you will never live in a world where zdoom has a finished polymax implementation
>you will never live in a world where zandronum isn't saddled with countless relics from skulltag
>you will never live in a world where doom source ports are developed by people who actually enjoy any aspect of doom

>> No.3479368

i honestly get why he'd do that. leaves the light sources in the hands of the mappers

>> No.3479381

Is there any way from stopping adjacent textures from scrolling with split middle doors?

>> No.3479385

And if someone wants to see it as intended they can set the light size to 1. Plenty of other options can be set that change how a level looks, the sector light modes, entirely disabling lights, >filters, but this one is locked away now.

There's also the more common situation of loading maps with the default lights.pk3 which is just arbitrarily decided lights.

Sure, his reason follows a consistent logic, but it's not a good reason.

>> No.3479404

when has graf ever not been arbitrary with how he applies his reasoning

>> No.3479424

>>you will never live in a world where doom source ports are developed by people who actually enjoy any aspect of doom
you can live in this world if you make your own source port.

>> No.3479427

you're either a gamer or a coder, or bad at both

>> No.3479435

Are you sure you can't go into the console and change them from there?

>> No.3479442

>>you will never live in a world where doom source ports are developed by people who actually enjoy any aspect of doom
odamex was made by some dedicated multiplayer doomers, and we know how that turned out

>> No.3479445

peak player count: 0

>> No.3479452

It was entirely stripped from the code unfortunately, not just the menu option.

>> No.3479464
File: 770 KB, 1920x1080, Screenshot_Doom_20160906_225815.png [View same] [iqdb] [saucenao] [google] [report]

I might be able to finish this tomorrow.

>> No.3479483

>he can't distinguish between good hitscanners and bad hitscanners

>> No.3479485

I got a Win98 PC, what should I do now? What launcher should I get?

>> No.3479492

launchers are for modern GUI babies, if you're on win98 you use the command line like a grown man

>> No.3479503

Doom ZDL
Command lines are for weenies

>> No.3479582

>he runs out in the open in every game that's not doom and gets butthurt when he can't outrun all the bullets

>> No.3479594
File: 21 KB, 171x233, worse things.jpg [View same] [iqdb] [saucenao] [google] [report]

so, as a last resort in modifying chocolate doom, i tried to use the visual studio project files.
i can't install the .net framework at all.

>> No.3479598

Nice assumption you're making there, faggot. Maybe if you stick with it, it will one day justify people's inability to make balanced hitscanners.

>> No.3479614

the only really imbalanced hitscanners i can think of are duke pigcops

>> No.3479617

I never had too much trouble with pigcops. That starting part of Duke it Out in DC comes to mind though.

>> No.3479620
File: 1.44 MB, 1600x900, Screenshot_Doom_20160906_180337.png [View same] [iqdb] [saucenao] [google] [report]

dpjudas's new GZDoom stuff looks uncanny, but it still can't handle transparent textures on models.

>> No.3479624

iirc they can fuck you up in just a couple shots. i know theyre shotgunners and the point is to stay back but theyre usually just placed around corners where you won't know you're too close til it's too late and that crouch they do makes them harder to shoot first

>> No.3479626

The thing with most non-Doom hitscanners (especially Shadow Warrior's) is that they attack instantly, whereas Doom makes the enemies roar and walk for maybe a second before attacking (with faster reaction time on higher difficulties, even -fastmonsters gives players a chance), giving the player chance to hide or kill.

>> No.3479627

shit like that makes it hard for me to believe that gearbox can ruin duke

>> No.3479637

yeah. even though people complain about it a lot, i like the accessories to murder hitscanners. they feel like build engine hitscanners done right. they do a lot of damage but they fire somewhat infrequently and make so much noise that it's easy to know where they are. also can all be taken out in like two pistol shots

>> No.3479650
File: 102 KB, 640x480, 1473200820.png [View same] [iqdb] [saucenao] [google] [report]

wddt/wad_85/liteoday.wad: this is a maze of vine-ridden tunnels and pools of nukage, until the end where it has a big room full of monsters. naturally that was the funnest part of the map. also mixes a cry of "Yeah!" into the weapon pickup sound which is a bit corny and gets on the nerves a little. fortunately not heard too often, but often enough.

>> No.3479671

is it just me or does $musicalias not work at all in pk3s

i tried it in a wad and it worked perfectly fine, but in a pk3 it didn't do shit

>> No.3479675

Grezzo 2 I guess.

>> No.3479686

maybe you have to use the full path to the file

>> No.3479690


do i have to if it's not even in a folder?

>> No.3479692

music has to go in a folder in pk3s, they go in the music folder


>> No.3479735


okay, progress

by putting my music in a folder, i've now gotten it to... just play no music at all instead of e1m1 or the song i actually want


>> No.3479750


okay, what

so it works with the folder, but ONLY if i also copy the file into the base directory of the pk3 and leave the original in the folder intact

the hell

>> No.3479762


wait, i fixed it by renaming my song to D_RUNNIN

...i'm not entirely sure why that fixed it but fuck it whatever

>> No.3479821

Funny thinģ is that grezzo 1 and 2 are on twitch tv's banned games list

>> No.3479829

Is UAC Military Nightmare banned on twitch yet?

>> No.3479837

They'll try.

>> No.3479842

I don't think it's well known enough for that.

The sequel's been streamed before though, it was some argentinian guy like 3 months ago, took him a week to beat it.

>> No.3479896

perhaps the common thread in all your failures... is you

>> No.3479962

i just downloaded the iso for a six-year-old version of visual studio
even if it does work, i'm not sure if i'm willing to stoop this low just to compile one program
at this point i honestly think the best course of action is to just use a linux live cd

>> No.3480071

Guys check this out, [s4s] is having a party with zdoom netplay playing various mods. >>>/s4s/4742872

>> No.3480078
File: 532 KB, 1280x1803, ayylmao.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't know, did they ever send ack

>> No.3480081

i have never been able to understand what s4s is about

>> No.3480085

Looks like he's setdecking with 3d models. Looks pretty great though honestly.

At this point I'd drop the sprites entirely.

>> No.3480086

That is exactly what [s4s] is about, good job.

>> No.3480092

Originally an April's Fool joke, it was noticed that overall shitposting around the site dropped when it opened, and I think Moot just decided "Well, it can work as a filter" with the logic that there now was a dedicated board for shitposting.

I don't know how well that effect lasted, but it was noticeable at first.

>> No.3480094

i thought that was /b/

>> No.3480096

That's what /b/ used to be about. [s4s] isn't too far off from the original idea of "weird" /b/, but is much more post-ironic about it.

>> No.3480143
File: 31 KB, 252x235, 1416970451730.png [View same] [iqdb] [saucenao] [google] [report]

How does /doom/ handle a new megawad they haven't gone through yet? Do you complete the whole lot in one go or do it over the span of a few days/nights? Because I'm trying to go through some and I just get burned out fairly easily, which is funny since there are other games I can play for longer periods.

Do you also go out of your way to look up on how to get to the secret maps?

>> No.3480146
File: 641 KB, 460x360, 1470950026840.gif [View same] [iqdb] [saucenao] [google] [report]

>Archvile resurrects a monster way up high on a ledge

Them 2.5D physics I tell you hwat

>> No.3480148

why quake 2's OGL and textures is so shit

>> No.3480217

And /trash/ is basically just /s4s/ with way more furry porn.

>> No.3480237
File: 70 KB, 509x767, mancubus.png [View same] [iqdb] [saucenao] [google] [report]

/trash/ is mostly /co/ refugees and a gigantic Hunger Games circlejerk. And of course there's tons of very specific character/fetish porn dumps that simply don't go anywhere.

t. scalefag

>> No.3480243

No one? Damn..

>> No.3480261

has this been changed in zdoom

>> No.3480263

porn dumps aren't even allowed on /s4s/

>> No.3480265

I was using the Doom(strict) compatibility mode.

>> No.3480280

Ogres are like onions

>> No.3480289
File: 180 KB, 1280x720, Screenshot_Doom_20160907_001116.png [View same] [iqdb] [saucenao] [google] [report]

What is this error, and how do I fix it?

>> No.3480290

Switch to Zandro or use an older version of GZDoom.

>> No.3480291


Hasn't that error been moved to the developer mode in the most recent builds?

>> No.3480293


>> No.3480296

It has.

Dunno if it's released yet, though.

>> No.3480313


>> No.3480340

Oh, thank god those were removed, they were such stupid settings.

>> No.3480385

For whatever reason he didn't include extensive credits like he usually does, which sucks. I want to know what the music tracks are from.

>> No.3480412
File: 149 KB, 864x825, dukenukemjt1.jpg [View same] [iqdb] [saucenao] [google] [report]

Anybody know where I can grab a copy of Douk Megaton Edition? I found out about Gearbox's foul jewery too late.

>> No.3480416

Project MSX would be better without reloads.

>> No.3480427

Are the master levels worth playing?

>> No.3480432

It was in a humble bundle, so g2a and kinguin might have it

>> No.3480435

I'll try it out and give you some feedback senpai.

>> No.3480436
File: 701 KB, 588x458, 1407548925545.png [View same] [iqdb] [saucenao] [google] [report]

>without reloads
>Hold m1 to kill literally anything with orionsniper
>hold m1 to literally kills everything on your way with the chimerarifle's shockmode (line 'em up, charge a shot, boom and when you're cooling down throw lv2 charge grenades)
>the fucking autocannon, nailshotgun and autoshotgun without reloading

You triple literally retarded assloving jabroni nigger asshole, do you have any idea how fucking broken would you become without reloads in project msx? Go suck a gremlin's green fat, short, dry and hairy nutsack

>> No.3480439


>> No.3480445


>> No.3480446

b-but muh flow even though the whole point of a gameplay mod is to change the flow

>> No.3480447

how about no regen health.

>> No.3480451
File: 682 KB, 300x169, critical hit.gif [View same] [iqdb] [saucenao] [google] [report]


>that chain of insults


>> No.3480457

>regen health
you mean the shield? nahh. it makes for an interesting dynamic with how it protects you yet you can sacrifice it for a supercharged fist/grenade. the gameplay would be a lot more bland without it

>> No.3480459

yes, regen health, just like Halo, it's the number 1 reason people dislike it. calling it something else doesn't matter.

>> No.3480461 [DELETED] 

hi, dkg

>> No.3480462

.but it's literally not your health. that's a separate thing that doesn't regenerate

yeah you can tell when someone doesn't have actual problems with halo and just want to be contrarian when they pull that out of their ass

>> No.3480464

The only things I really dislike about Project MSX are the jumping controls (release to jump feels awkward as hell) and that it hasn't been updated to use ZDoom's zoom and reload key bindings.

>> No.3480469

i'm not really sure what that superjump is for other than to break maps

>> No.3480485

>yeah you can tell when someone doesn't have actual problems with halo and just want to be contrarian when they pull that out of their ass
You're saying Halo doesn't have a regen shield? It's what popularized it.

>> No.3480487

>reversing the goalpost
..yeah. that's what i'm saying. you got it.

>> No.3480496 [DELETED] 

don't you wish you could upvote him?

>> No.3480504 [DELETED] 

hey, dude

yeah, you

fuck off

>> No.3480509 [DELETED] 

I wish I had memes for you to save, you seem like the kinda guy who's into memes a lot

>> No.3480518 [DELETED] 


Are you guys really that offended at his post, and THAT offended I laughed at it? Damn you guys are sensitive.

>> No.3480521

But you claimed that people totally didn't have a problem with Halo and were just trying to be contrarians.

>> No.3480528

what are you talking about?

>"regen health is in msx"
>no it's not; that's the shield
>"n-no it's your health. it's why halo sux"
>no it literally isn't in either cases. your health and shield are separate. you clearly don't have anything to criticize since you're just making shit up.
>"o-oh..s-so you're saying halo doesn't have a shield? xD"
like jfc just admit you have no idea what you're talking about.

>> No.3480530 [DELETED] 

how do two people making fun of your post automatically translate being offended by it?

you're sensitive enough to point it out yourself, if anything.

>> No.3480531 [DELETED] 

I just so happen to like poking fun at whatever I feel like poking fun at the moment, and your post met the quota

can't you take some bants

>> No.3480535 [DELETED] 

>literally a 'he said FUCK in a sentence, that was so ebin xD' post
why are you even giving it this much importance?

>> No.3480546
File: 52 KB, 250x250, time to turn in for the day.png [View same] [iqdb] [saucenao] [google] [report]

>playing hunter's moon
>every single monster has these chris-chan drawing tier oversized feet and all of them have at least two attacks consisting of them shoving them in your face in full 3D
>posts his doom 4 monster sprites on the zdoom forums, 'oh and i didn't like doom 4 by the way, because I'm a contrarian nigger who criticizes things based on nil points and muh cognitive dissonance etc'
>both monsters literally have kick sequences

>this and mazmon's mod
I genuinely think both HM and Swanky Moppets are cool and all, but, man. I'm starting to draw a pattern here.

>> No.3480557

foot fetish is annoyingly popular

>> No.3480561

Anybody got a link for the doom iwads that isn't full of aids? The link in the Doom guide pic is dead.

>> No.3480564


>> No.3480567

who are you even favoring with that post

>> No.3480568


>> No.3480570
File: 68 KB, 1471x800, a.png [View same] [iqdb] [saucenao] [google] [report]

if the genius anon who thought up of the damage dropoff solution was here that would be great

firing deals no damage (idk if im supposed to set the weapon to deal 0 damage, i assume i do)

it only spawns blood and thats it

>> No.3480572

people who complain that reloading in mods changes the vanilla flow when that's the point. see it a lot especially when talking about brutal

>> No.3480575

you want an example wad? I can make one to illustrate my concept

also since it looks like you're using dev builds, would it be okay if I used A_DamageTracer?

>> No.3480582

yes please

also, i realized im a dumb fuck and you said on the bullet puff, so i deleted it from the garand actor and moved it to the puff, but now it outputs 0 from the ACS script

>> No.3480584

I don't think anon's comment was to imply to change the entire flow of the game because it's supposed to be vanilla or anything, just because he thinks reloading is tedious for some reason or another

I for one don't mind reloads in MSX I just kinda wished you were able to reload your gun by clicking fire a second time instead of hovering over the reload bind proper

also brutal does a lot of things differently so I don't think taking reloading out would drastically change stuff by a margin, BDSE does it with a mutator and it's fine

>> No.3480589

reloading is supposed to be a hindrance. msx's weapons are op so it makes sense to have some forced downtime. the only argument i can think of that isn't completely pedantic is "it's not like vanilla"

>> No.3480607

but not anyone in this whole conversation was being pedantic about it or willing to shoot msx down over it?? i know you're probably speaking in general though, i can however understand people not liking reloading when it's a mere additive with no actual weight or meaningful purpose behind it being there. i know it's not the case with MSX but I kinda resonate with that sentiment.

>> No.3480619 [DELETED] 

Gee guys, he surely rushed to your aid.

You should feel thankful.

>> No.3480623


>> No.3480632
File: 97 KB, 467x496, 1463659207985.png [View same] [iqdb] [saucenao] [google] [report]

holy fuck you are a god amongst men

>> No.3480635


actually, with this I forgot something - don't let damage done go negative!

also I added the idea of minimum damage and moved everything to user variables (instead of hijacking other actor values)


>> No.3480636

having said that I immediately realized that the damage can still go negative if you set user_mindamage to below zero, but at that point, whose fault is it really

>> No.3480639

>two hour old shitpost gets its replies deleted
>save for the ones that encourage the shitpost
>said blatant shitpost still stands

>> No.3480654

Newfag to Doom sourceports here, is there any reason to pick zdoom over gzdoom or vice versa? I found a video that showed the differences and it just seemed like both were brighter in lighting than the original and GZDoom didn't have any of those distortions when you looked up with mouselook. The vid was also five years old though.

>> No.3480657

always go gzdoom. "vid_renderer 0" will turn on the software renderer in gzdoom, which otherwise doesn't differ from zdoom.

>> No.3480662

>save for the ones that encourage the shitpost

literally only one response is encouraging it
i get it, you're angry your posts got deleted

>> No.3480663

oh yeah by the way, you might wanna change the values of target[XYZ] to use GetActor[XYZ] instead

I used the tracer (actual target) position but I just remembered that'll backfire badly on really fat monsters, since it'll grab their center, not where the puff actually hit

>> No.3480665

GZDoom actually renders everything as 3D objects with OpenGL. It's why when you look around that the view doesn't distort.

>> No.3480670

Chocolate Doom or prBoom

>> No.3480673

You guys always recommend those, but it's pretty obvious that most newbies will be focused on playing the dankest mods, and for that GZDoom works best.

>> No.3480679

GZDoom to play all the latest greatest mods, and PrBoom+ for playing older maps.

>> No.3480683

so how many more times are you going to white knight a shitpost

>> No.3480684

to that i'd like to add: 3480416 and 3480436 were written by the same person

>> No.3480685

just take the l and let it fucking go already baka

>> No.3480698

2nd. I like backing up CNC'd stuff

>> No.3480702


It's clean.

>> No.3480704

Looking at that now I've got question: how do I activate Shihong in latest Donutsteele build? I couldn't an option to choose her anywhere. Probably because I'm blind idiot.

>> No.3480706
File: 219 KB, 826x339, Dick+Kickem_e7e424_4956963.png [View same] [iqdb] [saucenao] [google] [report]

>I couldn't find an option
Jesus I thought I fixed it.

>> No.3480709

Just select her on the character select screen, dude.

>> No.3480726

Well, there's a problem that there's no character select screen. And further examination of contents revealed that there's no Shihong files in the first place, whoops.
I took Demonsteele from here at least a year ago all dev builds were here: https://github.com/TerminusEst13/Folded1000Times .

>> No.3480731

that appears to be up-to-date, yes, i can see shihong's files there plainly

>> No.3480738


You somehow managed to get access to an older archive, then.
Download the new build.

>> No.3480747

seems the newer builds of GZDoom already tweaked the shader code so the PSX vertex jiggle doesn't work anymore

>> No.3480757
File: 18 KB, 299x301, 14087165120360.jpg [View same] [iqdb] [saucenao] [google] [report]

Shit, it turns out I'm dumb motherfucker. I've unpacked dev build in the wrong folder and tried to assemble very old build instead of new one all that time

>> No.3480780

Neat. I was hoping for some Doom creepypasta in there somewhere.

>> No.3480784

How heretical is to play with mouselook?

>> No.3480785

Not that big of a deal, most do it.
The heretical thing is playing vanilla-intended maps with jumping.

>> No.3480786

>people who complain that reloading in mods changes the vanilla flow when that's the point
This never ceases to amaze me when I see it.

>> No.3480787

Some people might tell you to put your Dukes up while others might try to curse you with a Hexen but I think most people won't feel very much Strife about that sort of thing.

>> No.3480790

Mouseturning is OG, that's how Romero played it during development.

Freelook makes some encounters which are meant to be more challenging very easy, but not a lot. I hate auto-aim so I prefer using freelook so I can place my shots as I please.

Only really a problem if you break sequence, I like ducking behind low walls or jumping up ontop of a crowd in the odd instances that I get cornered, then run on top of their heads to get away before they can eat my balls.

>> No.3480791


Your puns are making me HURL.

>> No.3480792

Most people are more subtle about it and are not as extreme in their liking of it. Also it varies, some really takes a perverse pleasure in filthy feet, others prefer clean ones.

t. footfag

>> No.3480795


Awww I thought you were working on a Resident Evil mod for a sec.

>> No.3480797

are you willing to spill some BLOOD over them

>> No.3480804


This is all giving me flashbacks to NAM.

>> No.3480807

Does anyone know any other songs that the Doom soundtracks are based on? Are the TNT tracks derived from any irl songs? These are the ones I recognize:

-At Doom's Gate = Metallica - No Remorse
-Dark Halls = Slayer - Criminally Insane
-Kitchen Ace = Pantera - Rise
-I Sawed the Demons = AC/DC - Big Gun
-Hell Keep (Untitled) = Pantera - Mouth For War
-Deep Into the Code = Slayer - Behind the Crooked Cross

-Running from Evil = Megadeth - Hangar 18
-Shawn's Got the Shotgun = Slayer - South of Heaven
-The Demon's Dead = Black Sabbath - After All the Dead
-Waiting for Romero to Play = Pantera - This Love
-Bye Bye American Pie = Alice in Chains - Them Bones
-Adrian's Asleep = Alice in Chains - Angry Chair

"In the Dark" sounds like NIИ - Please, but the album didn't come out until 1999

>> No.3480808
File: 274 KB, 320x480, 1411680403569.png [View same] [iqdb] [saucenao] [google] [report]


It's a flatout MARATHON of references and puns.

>> No.3480812

really makes you wonder which lame joke will be EXHUMED next

>> No.3480814


We're being kept in the Perfect Dark there.

>> No.3480818

Gotta need a Golden Eye to see through all that.

>> No.3480851

as long as you're ready TUROK your body at the after-party.

>> No.3480857

Is there no end to this DESCENT into madness?

>> No.3480864
File: 143 KB, 800x600, Screenshot_Hexen_20160907_140926.png [View same] [iqdb] [saucenao] [google] [report]

It's a shame that noclipping in this level can't be avoided.

>> No.3480867

no. dark forces have been unleashed. i'm quaking in tekwar

>> No.3480881

the funny thing is you'd be okay with it if the monsters were human, because /v/ told you you should

>> No.3480882


u wot m8

>> No.3480892
File: 230 KB, 1280x720, 20160907134732_1.jpg [View same] [iqdb] [saucenao] [google] [report]

+1 for Bloodstain being awesome. Can't believe I only just found out about it.

>> No.3480906
File: 144 KB, 800x600, Screenshot_Hexen_20160907_150203.png [View same] [iqdb] [saucenao] [google] [report]

And thus story of cyborg trapped in fantasy world ends.

>> No.3480926
File: 1.00 MB, 1024x768, Screenshot_Doom_20160907_080715.png [View same] [iqdb] [saucenao] [google] [report]

I've made a lot of mistakes with my life.

Someone pls help

>> No.3480928

i think there's something about weapon psprites having to have negative offsets

>> No.3480932

I'm dropping my .wad here. I hope someone in the thread can take a look at it and help me get it working.


>> No.3480935

Wiki might help; when browsing for track names ( compiling my .wad ) I noticed it lists musical influences.

>> No.3480950

Oh cool I'd never noticed it either. Thanks.

>> No.3480952


The Doom Wikia creators abandoned it to maintain Doom Wiki, but Wikia won't let you delete potential ad revenue. Less horseshit on the Doom Wiki.

>> No.3480956
File: 66 KB, 338x303, 1473040096678.png [View same] [iqdb] [saucenao] [google] [report]

How in the HELL do I get MIDI to work on eduke32? Every time a midi plays it devolves into utter cacophony.

>> No.3480957


nope, because everyone is hearing some PRIME Echoes in their heads

>> No.3480995
File: 23 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google] [report]

anyone here play hellground? i fucking loved the castle/mansion aesthetic, plus the whole librbary area.

>> No.3480998
File: 151 KB, 295x348, whyhwh.png [View same] [iqdb] [saucenao] [google] [report]

Okay, so apparently MIDI playback is completely broken on Windows in the current build. Great. Thought it was something to do with VirtualMIDISynth.

>> No.3481004

I really liked Hell Ground. Had a pretty spooky atmosphere.

>> No.3481007

yes, it's great
>castle/mansion aesthetic
see also maps 28 and 29 of epic2

>> No.3481023


>> No.3481027

Can't wait for this meme-filled speedmap compilation.

>> No.3481061

I love hellground so much.
The scene where doomguy died and can go to heaven but decides to go the other way to hell in order to kill demons was lovely.

>> No.3481075

I just discovered Doom and I downloaded some wads and mods from the picture(Thank you for that) but I am still unsure when it comes to options.
I read in a previous thread to set lights to "Software". Anything else I should look into? What is the correct resolution?
Thank you.

>> No.3481090

In GZDoom the correct resolution will be any that match your aspect ratio that aren't marked with LB (Letter Box, which is for some odd monitors I think). Keep "Force Aspect Ratio" off, keep "Enable 5:4 Aspect Ratio" on no.

>> No.3481093


You should go into the texture options and change the texture filtering to either None or None with Nearest mipmapping.
I think changing the fog type to Radial is also a good idea for a more software-ish appearance, but I'm not 100% sure.

>> No.3481118
File: 570 KB, 1037x677, myeyes.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey guys I used audacity to databend Hellraiser doom and the results were pretty psychedelic.



Few things you should know, I ran this in zdoom and it seemed to work fine despite being broken. Also, the HUD and menu don't display, so you'll be blind selecting difficulty. Whatever, just hit enter until the level starts.


>> No.3481157

What wad? Or is that official Hexen and I just forgot?

>> No.3481162

>Hadn't heard of Hellraiser doom before
Hey, Genestealer sprites that aren't completely garbage?

>> No.3481167

I actually like Hellraiser doom. The skull rockets sound like screaming Cuisinarts from Phantasm.

>> No.3481187

Comfy music.

>> No.3481216

Thank you very much!

>> No.3481238

It's original Hexen played with Demonsteele.
I've tried it again and it turned out all I had to do is to go slow on enemies. If player wipes out all enemies too fast, the walls that reveal wizards won't lower. How weird.

>> No.3481254

Set filters to None, my child

>> No.3481258
File: 278 KB, 1280x960, Unreal_(PC)_41.jpg [View same] [iqdb] [saucenao] [google] [report]

Seems that attempting to make something "similar yet different" to the ASMD just made me appreciate how much more satisfying the original is to fire than my shitty pushing weapon.

>> No.3481286


well i got the offsets working, your textures file was fucking with everything

thing is now without the textures file it doesnt work and now it wont fire at all, anyway this is out of my area but i got at least now you the offsets working lol

>> No.3481315

That's equally as gross and creepy you fucking autist

>> No.3481350

It has a good combination of visual and audio feedback befitting what it is. In UT it's doing a good chunk of hitscan damage before the visual effect even finishes, I think that's another thing reinforcing its feel in that iteration. The fucker feels the impact before light even catches up.

Though more suiting of its 3HKO nature and backed with appropriate SFX, the UT2004 and UT3 incarnations make it a bit more of a pissy little beam.

>> No.3481358


as I mentioned before, I am eagerly awaiting the inevitable granddad related maps

>> No.3481363

Actually, I ended up fixing the thing myself.

Thanks anyway.

>> No.3481370

what the fuck are you going on about?

>> No.3481395

Did you get mixed up with another thread in regards to monster girl trash or something

>> No.3481440

Are the commercial PWADS The Lost Episodes, Hell to Pay, and Perdition's Gate worth playing? They seem a bit more "together" than other shovelware level packs.

>> No.3481460

perdgate is good, never played hell2pay. jptr_v40 didn't leave much impression on me.

>> No.3481465

Have to agree on UT3's feeling like a pissy little zappy beam.
UT2003/4's shock combo sound is godly, though.

>> No.3481475

Hell to pay is shit tier, I don't think the others perform better.
>paying for Doom wads.

>> No.3481480

who said anything about paying for them?

>> No.3481509

I didn't say anything about paying for them, I was just wondering if they were notable since they're "kinda sorta official."

>> No.3481540


I agree with you on "kinda sorta official" status as far as Perdition's Gate goes, but I find that label to be debatable for Hell To Pay and the Lost Episodes.

While they're all unauthorized product, Perdition's Gate was originally meant to be an additional megawad for the Final DOOM collection. Hell To Pay and the Lost Episodes were not at any point meant to be officially licensed DOOM products, which lessens their "kinda sorta official" status, at least in my eyes.

Though, the level designer for the Lost Episodes did go on to make levels for the Master Levels collection, which is interesting.

>> No.3481545

I see where you're coming from on Hell to Pay and Lost Episodes. I only personally classify them as "Kinda Sorta Official" because they were sold in brick and mortar stores and, unlike D-Zone, weren't just stolen community levels.

>> No.3481553


Fair enough. It does give them a sort of interesting position among DOOM WADs, even if I wouldn't use the word "official."

>> No.3481571

is there anyway to disable a weapon from firing, preferably in ACS?

>> No.3481580


>> No.3481592
File: 197 KB, 632x539, 2agpvn9.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.3481597

you tried to read address 00000000
that's bad

>> No.3481601

how did you actually end up reading a null pointer

show code

>> No.3481605


i just got the image off a google image search for "zdoom error"

>> No.3481608

>carmack learns ACS

>> No.3481618

did your game fuck up or do you mean Mrs. Doomguy

>> No.3481619
File: 436 KB, 544x1024, DookNook.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3481631

New Bread

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