>>3451592
Yo, i am going to give you some harsh feedback, and i say harsh because i swear to god the way the subweapons reload is just bullshit.
I am going to point out a pair of things
-There isn't an indicator of when your subweapons are being reloaded (although i think you posted an hourglass thingy, bring it back)
-The way the subweapons are reloaded just ask for a bloody reload button because in that webm, you only tested the reload when you dump your entire ammo. I really hope the reload timer is faster if you don't shoot all of your...."clipazine" of subweapons because i swear to god, if you need to dump your entire ammo of subweapon to reload, you're doing EVERYTHING WRONG.
-Try to have a variety of "reload timers" depending on the weapon because if every weapon takes the same amount of time to reload, along with the fact slashing the sword might pause the reloading will ruin the flow.
-Even if the whole point of the mod is to smack people with a sword, You should remember that there are times where you are in the middle of a shitstorm surrounded by enemies on a distance where the sword isn't viable (and even if you pull them with the hookshot, assuming that's still in, you're still dealing with enemies shooting you from afar). The subweapons are helpful for this case, because last i hear your nerfed to hell the Blazter (don't quote me on this) so dealing with something like that arch-vile trap from Valiant E1M7 might be HARD. This is the kind of situtations where i am also going to suggest you to not test things in that backyard of map01 every time, grab a map pack and play some maps to test them.