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/vr/ - Retro Games

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3418341 No.3418341 [Reply] [Original] [archived.moe]


Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509

>> No.3418343


[08-10] Anon mod: Revenant Doom >>3418323

[08-10] Anon mod: Tex 2 Spek >>3418041

[08-04] Urania, new Plutonia megawad

[08-04] Anon maps update: Knee Deep Again >>3404968

[08-04] THT Threnody (Ty Halderman Tribute project) released

[08-02] Anon maps update: Earth >>3400398

[07-30] Anon map WIP: Moonlit >>3397363

[07-29] Anon map: HOUSE.wad >>3393371

[07-29] Vinesauce Doom Mapping Contest

[07-29] Anon mod release: Void Elemental >>3391175

[07-25] Anon map: Foundry >>3384954

[07-22] Anon map: Crunk Refinery >>3379784

[07-22] Andrew Hulshult Doom remake album

[07-22] Interview with Romero on Quake

[07-22] Anon mod: Spamcannon >>3377859

[07-18] Anon mod: Green Snek >>3371332

[07-18] Anon mod: Behr's 2016 Color Trends palette >>3369936

[07-17] Anon mod update: Smooth Doom Weapons Only >>3368842



>> No.3418346

gonna be afk for a while, somebody else take over.

>> No.3418357

any have a dl line for skulltag_content since best ever was gone

>> No.3418365


Have fun.

>> No.3418370

Thank you a ton

>> No.3418372 [DELETED] 

I noticed I left out making sure the player looks like a Revenant right from the start if you use chase cam or whatever. Fixed it for the next version.

>> No.3418374

I noticed I left out making sure the player looks like a Revenant right from the start if you use chase cam or whatever. Fixed it for the next version.

>> No.3418378
File: 37 KB, 1280x720, 8407851.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw keep reading relevant as revenant
>mfw keep reading archive as archvile
>mfw keep reading change as chaingun
>mfw keep reading mucus as mancubus
>mfw keep reading cocoa as caco
>mfw keep reading elemental and subconsciouly look for the word pain afterwards
>mfw can no longer hear mastermind without being reminded of the SM
>mfw can no longer hear gauntlet or focus without thinking of MAP03 and 04 respectively

>> No.3418380

how do i play skulltag invasion on zandronum

>> No.3418443
File: 13 KB, 480x360, 1458865106104.jpg [View same] [iqdb] [saucenao] [google] [report]

>going through the old Doom games since the only one I had ever played/beaten was Doom 2 on 360
>been about 3-4 weeks (I can't remember) of straight Doom, other games intermittently thrown in.
>just beat TNT today after spending hours going through the final levels
>mfw Plutonia's first and second level
Ultra-Violence only for all Doom games, Nightmare is too tough with the respawning enemies. I don't think I can handle this though. There's so much already in the first two maps.

I can't stop hearing the demons roar in my head.

>> No.3418463

I feel you. I've only gotten through the first 4 maps of Plutonia so far and it's just soul crushing. The map design is pretty cool for the most part and that's keeping me going.

>> No.3418505

I get the feeling Plutonia's early levels are harder for continuous players who use saves, cause they're not used to playing hard levels with little resources.

>> No.3418507

A shame that Cracked went the clickbait way, their magazines were unique, even if they were direct competition of MAD


It's a shame there will be people who won't even give it a try because of that, though. Supplice is absolutely gorgeous-looking.

>> No.3418512


I never use saves outside that autosave zdoom does at the start of every level. Makes progress a bitch but when I finish it I finish it in 1 go. Plutonia was still difficult for me, it's just hard in general dude.

>> No.3418527

>I never use saves outside that autosave zdoom does at the start of every level.

I was referring to any form of saving, including autosaves, as it lets you keep your gear through loading.

Plutonia's early levels are harder than most early levels in pwads. But when compared to later levels in most modern megawads, Plutonia's early levels aren't quite as hard.
My point is that, people who play continuous with saves, tend to be more used to dealing with hard maps when they've already accumulated the weapons/ammo from earlier maps, and that because Plutonia already starts off with hard maps, don't have this luxury for its early maps.

>> No.3418569

odyssey of noises is the easiest map in plutonia and it is right at the end. plutonia is backwards.

>> No.3418604

>odyssey of noises is the easiest map in plutonia and it is right at the end. plutonia is backwards.

Odyssey of Noises is indeed easy for lategame, though I don't agree with saying congo or well of souls are harder compared to it.

>> No.3418613

i base my claim on the fact that odyssey of noises is the only plutonia map i've ever been able to do pacifist.

>> No.3418621
File: 2.66 MB, 320x240, pl29pacifist.webm [View same] [iqdb] [saucenao] [google] [report]

like so. it's wide open, you can just run past all the monsters. the only "tricky" thing to do is let the cyberdemon move an arachnotron out of the way, which you wouldn't otherwise be able to squeeze past.


>> No.3418627

>Putting -2 or -4 into ZDoom's commandline shrinks the window

I could have sworn this used to double/quadruple pixel size, not shrink things?

>> No.3418635

That map pissed me off so much. It's level 29, you know shit's about to get real, at doom's gate starts playing, and you're having a blast for a bit killing all the enemies you can see but then BAM! it's time to find some fucking keys, because plutonia really wants you to search for keys the last few maps

>> No.3418651
File: 17 KB, 480x360, 900c5d2760c533a5.jpg [View same] [iqdb] [saucenao] [google] [report]

Just started lurking on this general a couple of weeks ago and man, I'm starting to realize how great this game is. I played it a bit (first Doom) when I was a kid but it scared me so I never got very far and I never really got back to it. Just finished Doom II today and I'm ready to jump into TNT and Plutonia and having an absolute blast.
I started to mess around with some mods after beating the Ultimate Doom and amount of variation they add to the basic formula is mindblowing.
Anyway, I might never have given Doom another shot if not for this general so thanks guys. I'll be thinking of you the next time I get anally ravaged by a couple of Arch-viles.

>> No.3418654

welcome to the fun house

>> No.3418657
File: 1.02 MB, 960x540, hey how's it goin.gif [View same] [iqdb] [saucenao] [google] [report]


Welcome aboard, brother. Doom is fun, and there's plenty of mods and maps to play.

>> No.3418659
File: 111 KB, 554x606, 1462377804007.png [View same] [iqdb] [saucenao] [google] [report]

Doom is a fun game. Welcome aboard.
Play some Quake too, that's fun as well.

>> No.3418692

That's next on my list as a matter of fact

>> No.3418693

This is pretty sick, ey

>> No.3418707

that's why it's in the news post

>> No.3418712


>> No.3418726
File: 200 KB, 356x256, laughter stops.png [View same] [iqdb] [saucenao] [google] [report]

>Hear multiple Pain Elementals somewhere in the distance.

>> No.3418729

Nightmare is Speedrun: The Difficulty
You have to know the level to not get yourself trapped coming back around.

>> No.3418743
File: 805 KB, 1920x1080, gzdoom 2016-06-25 19-04-12-21.png [View same] [iqdb] [saucenao] [google] [report]

>It's a Pain Elemental variant added by a mod

>> No.3418745

>Play DoomRPG
>When low on health, a guy with fast attack animation spawns behind
>Fighting enemies? Shocktrooper spawns behind you
>That one Hungry who attacks through you and then instantly starts biting you on ass
>That one shadow enemy who teleports next to you and kills you instantly
>Low on ammo? Enjoy enemy with ammo steal aura

>> No.3418756

So, how do you charge your shield? I have all parts equipped, not in combat or anything yet the capacity is still 0/195?

>> No.3418768

Just my advice for when you start Plutonia. Keep on your toes at all times, and expect the unexpected, as its a step up from Doom 2 and TNT in challenge.

>> No.3418795



There's a key that toggles your shield. Bind something to it.

>> No.3418814
File: 5 KB, 45x58, ImpandPinkySuperstarSaga.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.3418826

There's this other doom mod with RPG mechanics called death and decay that apparently only works in zan 3.0, how is it?

>> No.3418837

it's neat but it sounds like shit

the weakest sounding ssg with loud as hell ricochets and panned footsteps in your ears at all times

>> No.3418843

>It's a Hungry swarm rushes into the room while you're reloading and mows you down episode
Also I feel totally ripped off by that game because my toaster laptop went to 3FPS on a Oblige level with aura enemies.

>> No.3418846

> Room starts flooding with lost souls.
> 50 Chaingun ammo.

>> No.3418849

run away, run away

>> No.3418941

If anyone else is fed up with 7zip extracting to a temp folder, and then Windows copying the files from the temp folder to the folder you dragged it to, all you have to do is drag to the target directory from within 7zip in another pane made by pressing F9. You can also use the Extract command.

Windows Explorer doesn't tell 7zip where the files were dragged to and that's why the temp folder copying happens.

I just now Googled it while I'm stuck here for 20 minutes while 36GB of trash copy over from the same damn hard drive.

>> No.3418947
File: 222 KB, 1280x960, Icon of sin.png [View same] [iqdb] [saucenao] [google] [report]

How would you fix the icon of sin?

>> No.3418949

you know those old games that would emulate tentacles and long necks with 2D sprites by waving a chain of balls? something like that for giving him big arms and he pulls monsters from his mouth and throws them at you

>> No.3418954
File: 482 KB, 1280x960, fixed.png [View same] [iqdb] [saucenao] [google] [report]

Get a surgeon to do this

>> No.3418957

In GZDoom you can have reflection maps, that is a texture (often but not limited to a reflection) that warps to a surface as if it was a reflection, but they only exist on mirrors and it's only one texture and only if you enable the feature.

If we could define custom reflection textures for linedefs then shiny surfaces could be easily conveyed, and you could have reflections using a screenshot of the room instead of actually tracing out the level which is process intensive.

>> No.3418959


>> No.3418961


I feel that originally there was a Cyberdemon in place of that revenant, but the developers felt it was too much for the final level

>> No.3418964

Animating it would be a good start.

Hands would be good, probably as animated walls, not sure if having two hand monsters on the bottom level would work.

I get that the technology wasn't there to show you running around a giant machine keeping the literal Devil held captive, but the Icon was such a letdown.

>> No.3418967

I would honestly have just preferred fighting a big guy surrounded by demons and immune to infighting.

>> No.3419015
File: 324 KB, 1600x900, Screenshot_Doom_20160812_041502.png [View same] [iqdb] [saucenao] [google] [report]

If you plan on using different textures, it would be in your best interests to not give them the same names as the original textures.
Otherwise shit like this happens.

>> No.3419024
File: 61 KB, 319x319, homepage_large.a22f4e29.jpg [View same] [iqdb] [saucenao] [google] [report]

What's /Doom/ Listening to right now?

>> No.3419026


Have it burp out big fireballs in addition to the enemies it already shoots out.

>> No.3419027

I'm listening to old RLM reviews

>> No.3419029

add excitement to a logo with lightning effects

>> No.3419032
File: 394 KB, 800x800, cover.jpg [View same] [iqdb] [saucenao] [google] [report]

New Dreams Ltd. - Initiation Tape (Isle of Avalon Edition)
Vaporwave helps surprisingly well when you need to focus on Doom modding.

>> No.3419034

Viscera cleanup detail's soundtrack

>> No.3419035

Nice vaporwave makes me want to fucking kill myself in a good way.

>> No.3419038

By continuous saves does that include the autosave you get at the start of each level? That's the only saving I've done throughout all the Doom games I've played so far. I definitely feel what you're saying, I keep running low on ammo upon reaching the invisible bridge in Map2. Fuck that shit holy god almighty. I'm messing with ways to conserve ammo now. I wish there was a chainsaw somewhere nearby.

>> No.3419041

Same here

>> No.3419047

This is why i love the Doomguy, He doesn't take bullshit from anyone


>> No.3419048

>By continuous saves does that include the autosave you get at the start of each level?

Already answered here >>3418527

>> No.3419049

He didn't have any dialog, but his hand movements basically had more character then many other AAA game protags of the time.

>> No.3419067

lol i want that on my gravestone
"he wanted to kill himself, but in a good way"

>> No.3419068

That's vaporwave for you, or more like mallsoft.

>> No.3419094

gotta say

I'm coming
I'm coming
I'm coming for you

>> No.3419135


What a nice photo

>> No.3419148
File: 434 KB, 1366x768, Screenshot_Doom_20160411_201042.png [View same] [iqdb] [saucenao] [google] [report]

give him a new face

>> No.3419154
File: 105 KB, 347x500, 1467576777015.png [View same] [iqdb] [saucenao] [google] [report]

>pretty much everyone on earth is dead
>humanity had to evacuate earth
Doom 2 is pretty bleak

>> No.3419156

It's ok, you stopped the invasion and thus they could unevacuate.

>> No.3419170

Is it bad to put too many health and ammo pick ups in a level? Even if the player might not use all of it?

>> No.3419172

which wad is that from?

>> No.3419174
File: 695 KB, 1366x768, Screenshot_Doom_20160810_155750.png [View same] [iqdb] [saucenao] [google] [report]

think this is enough i.e.ds for what's about to happen?

>> No.3419183

don't blow your load too early, the teleporter isn't instant

>> No.3419184
File: 66 KB, 800x1132, mystery.jpg [View same] [iqdb] [saucenao] [google] [report]

Has anyone ever replaced the Icon of Sin's face with the druid

>> No.3419189

not to my knowledge

>> No.3419191

as long as you don't stupidly overdo it

>> No.3419194
File: 715 KB, 1366x768, Screenshot_Doom_20160810_160036.png [View same] [iqdb] [saucenao] [google] [report]

i got it from some shovelware iso long deleted, i don't remember.

that'd be a treat

>grabbed the invul
>skeles & imps swarm
>allahu akbar.gif

>> No.3419204

see what happens is, a bunch of monsters teleport in, you're like "okay that's enough", blow them up, but the teleporter is nowhere near done and twice as many are still left to teleport

>> No.3419235

Is that a giant sprite, or an actual wall placed awkwardly in the middle of the room?

>> No.3419239

>Freedoom Icon of Sin fight.jpg

>> No.3419247



>> No.3419252

Large open arena and make him move around and use minor to devastating attacks

>> No.3419254

Looks nothing like Freedoom's version.

>> No.3419264

Give better context to its size, where the location is set, etc., and not just a face on a wall in a giant empty slime room.

>> No.3419298

Someone needs to do a DOOM: One out of Doom 2

memorial is "fine", and open world Quit before he could make some progress, but something like divided arcs would be nice

>Map 1 - The Starport (Doom 2 Map 01 through 6)
>Map 2 - Hell Outpost (Doom 2 Map 7 though 11 with some Bonus Areas)
>Map 3 - Industrial City (11 to 16 with Wolfenstein Bonus)
>Map 4 - City Center (16 to 20 with Bonus Areas with a few surprises)
>Map 5 - Gates of Hell (21 to 25, you may even visit Deimos once again)
>Map 6 - The Source (26 to 30, Its hell's last fortress and its a fucking maze and the ugly fucker is there, waiting for you...and the center of it)

>> No.3419303

Can someone tell me why there are so many versions of Complex Doom and not just one that gets updated that everyone sticks with?

>> No.3419309

theres only one version of it; there's a fuck ton of autistic add-ons for it

>> No.3419318

it's just compatibility wads for other mods, like the one that makes it compatible with russian overkill.

>> No.3419331

what about that one that adds the opaf gold monsters & the two steps from hell music?

>> No.3419340

that's the ''legendary monsters'' wad done by the complex doom guy himself iirc.

also the compatibility files also get updated constantly, much like complex doom itself.

>> No.3419458 [DELETED] 
File: 564 KB, 650x996, doom.png [View same] [iqdb] [saucenao] [google] [report]

Fucking what

>> No.3419471 [DELETED] 

wow you found a 'gamer gurl'

>> No.3419480 [DELETED] 

you can tell shes a scrublord facebook user with the avatar & 1.7 hours.

>> No.3419485 [DELETED] 
File: 130 KB, 1024x512, the_bounty_hunter_and_the_space_marine_by_davidroman30-d8sjxf8.jpg [View same] [iqdb] [saucenao] [google] [report]


The only Girl who can DOOM is samus, too bad that she cant leave her job

>> No.3419495 [DELETED] 

>that hand holding that roll of foam
that's just lewd

also that cacodemon looks like it doesn't even want to be there

>> No.3419498 [DELETED] 

she doesn't have a job she's a freelance bounty hunter.

if the UAC sent a distress signal and her ship picked it up, she'd go for it.

>> No.3419501 [DELETED] 

there's your problem

>> No.3419504 [DELETED] 

steam doesn't give any information on the classic doom, so

>> No.3419508 [DELETED] 


Okay, but consider the following.

What if it's not Doom 4, but the original Dooms?

>> No.3419515 [DELETED] 

that cacodemon just wanted to go for a swim and all he got was a facebook normie cringeress taking photos of him.

>> No.3419520 [DELETED] 

then she would have used the classic caco sprite?

>> No.3419523 [DELETED] 

pffft, girls don't play Doom, silly. Unless they're streaming, of course

>> No.3419532 [DELETED] 


>> No.3419534 [DELETED] 

why does what kind of caco used in a joke image determine what game is played?

>> No.3419548 [DELETED] 


I'm just saying, if you actually went to the effort to check her Steam profile, you could have just scrolled down on Twitter to see the original Doom screenshots...

>> No.3419551 [DELETED] 

Best megawad?


>> No.3419552 [DELETED] 

oh well that's cool then

>> No.3419561 [DELETED] 

that's cool and all

but yeah she could have easily avoided taking the annoying gamer fangirl route

she's cool with both the classics and the new game so she's fine by me

>> No.3419563 [DELETED] 
File: 18 KB, 320x240, 1463439821386.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3419567 [DELETED] 
File: 13 KB, 480x360, hqdefault2.jpg [View same] [iqdb] [saucenao] [google] [report]

How is this different from other people taking photographs of props and saying it's Doom IRL or how much they love Doom?

>> No.3419610 [DELETED] 

it's a women hate thread bait image and you lot are falling for it.

>> No.3419613 [DELETED] 

the difference is a vagina

>> No.3419616

(not to single 3419567 out unfairly, yours was just the last post in the chain)

>> No.3419625 [DELETED] 
File: 105 KB, 484x512, 7vS8qGu.jpg [View same] [iqdb] [saucenao] [google] [report]

>it's a women hate thread bait image

>> No.3419629 [DELETED] 

>white knights in 2016

>> No.3419634 [DELETED] 

The way she did it is even cringier.

>> No.3419635 [DELETED] 

>Acknowledging anything that goes against their narrative

>> No.3419641 [DELETED] 

But he just did in the reply. You could at least read before posting and embarassing yourself.

>> No.3419648
File: 40 KB, 1270x635, spider widestermind.png [View same] [iqdb] [saucenao] [google] [report]

Is there any way other than typing map (mapname) into the console to pistol start maps? I heard some maps were designed around that and wanted to try it out but it seems tedious.

>> No.3419654

looks like Sinistar.

>> No.3419656

type "kill" (or bind it to a key) and press it at the start of every level. turn off automatic saves.

>> No.3419657 [DELETED] 



*a couple months later when DOOM is no longer at the forefront of fad-dom hotness*

Lol, you still play DOOM? Wow that was kinda cool like so long ago haha. But that's a little neat that you still like it X3 Right now I'm TOTALLY obsessed with No Man's Sky (or *insert currently popular game that everyone is talking about and lets a person be readily accepted into the hot online social group chat and earn a lot of retweets/Likes/follows/subscribers*)!!!

Just keep in mind that with the nerd culture fad we've got going on you will find people who play games si.ply for social standing and appearance reasons rather than for enjoyment of the game itself or for developing a long term interest. These are the same types of people playing Pokemon Go at the park at 2 in the morning and spamming OMG FUNNY screenshots on Twitter for a week or two when it launched but now haven't even signed in in a few weeks.

>> No.3419661 [DELETED] 

you sure look stupid now.

>> No.3419671 [DELETED] 


OK, maybe she actually plays DOOM and likes it? Great, cool, but my point still stands that it shouldn't surprise anyone to see people drift from fandom to fandom to keep up with fads.

>> No.3419673


That's simple enough. Don't know why I didn't think of that before but thanks.

>> No.3419682 [DELETED] 

But that's not what's happening?

>> No.3419689 [DELETED] 

Getting all those gibs in the pool is gonna suck.

>> No.3419702 [DELETED] 


Well, I'm sorry if I offended her or you, then.

>> No.3419706 [DELETED] 
File: 798 KB, 996x868, 1470525015731.png [View same] [iqdb] [saucenao] [google] [report]

>no man's sky
>'current popular game everybody is talking about'

>> No.3419712 [DELETED] 


Well they didn't say positively.

>> No.3419717
File: 69 KB, 640x400, Screenshot_Heretic_20060714_232543.png [View same] [iqdb] [saucenao] [google] [report]

>pistol starts

I'm making a options mod that's going to have this built in, among many many other things. I

It's based on the work I'm doing -and really need to fucking finish up already goddamn- for this Heretic monster pack/expanded compatibility thing for Trailblazer.

>> No.3419781 [DELETED] 

Instead of getting mad at this chick laugh at her.
She paid money for a game she didn't even play properly.

>> No.3419791

I need a still of pinky from the doom movie in one of the final sequences where he aims at reaper and sarge with a dinky pistol threatening to shoot them both, so I can make a DELET THIS edit

>> No.3419793
File: 109 KB, 1920x1080, fraser.jpg [View same] [iqdb] [saucenao] [google] [report]

>can't run d4d on opengl without my potato dropping down to 12fps anytime I have a big open map in front of me, which is most of the time, this doesn't happen if I play the map normally or with any other gameplay mod
>d4d crashes if I try to open the upgrade menu on software renderer

>> No.3419809

>Shotgunners dealing a RAPETASTIC DAMAGE at close range

>> No.3419812

>d4d crashes if I try to open the upgrade menu on software renderer

>> No.3419870
File: 61 KB, 255x220, 1446834669168.png [View same] [iqdb] [saucenao] [google] [report]

Same happens to me with PB, i wanna play that shit so bad

>> No.3420013

turn on gib & bullet casings janitor

>> No.3420014

>Playing D4D with Memorial.Wad as suggested by /vr/. gets raped on entryway due to the shitload of pinkies, imps and sergeants doing a rapetastic damage

>reaches the O of destruction only to be assfucked by hard ass arachnotrons and rapetastic sergeants at the beginning of it

>> No.3420032

It's amazing how now pinkies are the enemies I fear the most due to their invincibility frames, crazy fast lunge attack and huge damage, everyone else has gotten easier to deal with.

Can't deal with them using the chainsaw either, it goes all over the place instead of locking onto the enemy like in the original Doom.

>> No.3420047

D4D is pretty fun, but the Archville is somehow even more of a pain in the cunt than the vanilla Doom one.

>> No.3420050
File: 4 KB, 159x174, HEAD.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3420054

80s voice synthesizers are best voice synthesizers

>> No.3420059

Does anyone have a link/torent for Quake 1 or should I just buy on Steam?

OP's links are broken unless i'm a retard who's missing something.

>> No.3420068


just use the gog version, and get the soundtrack for both 3, i think there's still a link on quakeone

>> No.3420072


>> No.3420081
File: 379 KB, 640x480, purple ok sign.png [View same] [iqdb] [saucenao] [google] [report]

Thanks. How would I go about playing this?


I would buy on GoG but I just bought a DoW expansion and the money is on Steam.

>> No.3420087

Download a source port.
Get Quakespasm if you want a more vanilla experience, get Darkplaces if you want eye candy. Put the Id1 folder in the same folder you installed the sourceport. Run the sourceport. Play Quake. Get to the first boss. Beat him. Come back here and complain that it was lame.

>> No.3420089


Torrent-it motherfucker, GoG offering is far more complete than Steam version

>> No.3420090

grab the pk3s and put it in the directory where the source port of your choice

>> No.3420103

cause it keeps warping behind you.

>> No.3420113
File: 53 KB, 300x530, moot.jpg [View same] [iqdb] [saucenao] [google] [report]


nigger this shit already feels super tight compared to Doom. Does it have a quality drop?

>> No.3420118

Can you even damage it while it's warping? That's my biggest issue is that it gets these long periods of invulnerability. Just let me shoot the fucker!

D4D is also kind of bad in the 'letting the player know they're taking damage' on some attacks, like the Archvile's big burst.

>> No.3420123
File: 91 KB, 640x480, we just don't HURRRLLG.gif [View same] [iqdb] [saucenao] [google] [report]

No, not the game as a whole, just the boss battles. They're lame because they're puzzles. You can't shoot at them until they die.

>> No.3420125


>> No.3420134

Honestly with the dual ssgs viles are a joke, also with the charged gauss cannon upgrade which takes care of em in one shot if it's a direct hit.
> 'letting the player know they're taking damage' on some attacks, like the Archvile's big burst.
You only take damage if he finishes the spell, much like the original vile. But he can also damage you just by touching you apparently.

>> No.3420136

I just realised another thing, a very subtle thing, that makes the revenant a bigger shithead, his missiles spawns higher than other monster's projectiles. What that means is that, if you're on top of a ledge with revenants and short enemies bellow(imps, pinkies) you can't get the revenant to initiate infighting because his projectiles will go over, missing the little guys. Likewise, if a revenant is on top of a staircase/piramid his projectiles are more likely to miss enemies on lower steps, and go for you instead.

>> No.3420138


...Wouldn't the fact that everything is infinitely tall prevent this?

>> No.3420141

Not in modern sourceports like Zdoom. This is what I like to call, a "neo-agitation". That is, a new form of agitation only made possible because of the advancements in sourceports.

>> No.3420146
File: 156 KB, 680x678, 1463566546475.png [View same] [iqdb] [saucenao] [google] [report]


this is because no motherfuckers until this day had managed yet how to make an proper one for vanilla

now SOA and DoE, holy shit...

>> No.3420148

that *never* applied to projectiles.

projectiles passed above and below enemies.

>> No.3420170

the best part is how the game makes the revenant rocket spawn higher:

>raise revenant by 24 units or however much
>use normal fireball-spawning code
>immediately lower revenant again

>> No.3420176

well shit, this is awesome and better than memorial version of it


>> No.3420194

he dunkin on doomguy

>> No.3420217
File: 422 KB, 800x600, YOU CAME TO THE WRONG NEIGHBOORHOOD.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3420219

Really, Sergeants autistic damage on D4D are something that would make romero proud or making a map for it

400 damage at point blank...

>> No.3420228

Anyone have that Persian Quake2-clone "Quest of Persia: End of Innocence"? No one can seem to find it

>> No.3420229

those are shamblers, right
the only name i can really mentally associate with them is "things that shoot fuckhuge lasers"

>> No.3420239

Yup. Basically the scariest monster in the game.
That is until you get to episode 4.

>> No.3420247


Shit, man.

>> No.3420251

If that means having revenants without homing rockets I'll gladly take it.

>> No.3420268

learning to identify and dodge homing rockets is a skill I'm proud of in Doom. Just remember if there's a grey core, they're going to home in, then just dodge and use some wall or pillar or hallway or something to get it to miss you.

>> No.3420270

This and the wad that lets you shit and piss on demons that came out the other day make me question what the hell is going on in the community.

>> No.3420271

>Just remember if there's a grey core, they're going to home in
everyone knows that revenant rockets with smoke trails are the ones that home in, even my dog.

>> No.3420273

you didn't ask yourself that when terry wads started happening?

>> No.3420281


touch fuzzy get dizzy

>> No.3420286


no, this mod is actually pretty cool, since it demonstrates something that could be useful for weapon special effects, underwater segments, etc.

that Nature's Call mod, though, that's stupid

>> No.3420292

>just recently learn what an opengl shader is
>see this
it's an interesting mixture of curiosity and utter, debilitating horror

>> No.3420295

Instant vomiting

>> No.3420303

What is that?

>> No.3420306
File: 150 KB, 549x549, 1452477048462.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3420308


>> No.3420313

I'm going to make a WebM of me playing Doom 2 with all three mods
Wish me luck

>> No.3420317
File: 47 KB, 1200x316, 1470885479327.jpg [View same] [iqdb] [saucenao] [google] [report]

>Everything is gelatin

>> No.3420318

DooD might not work with RooL, depending on how RooL functions, but go ahead.

>> No.3420321

don do it
you gon' die mang
>the wad that lets you shit and piss on demons
>search it

>> No.3420323

After watching that Icarus guy's videos I no longer assume people just know this stuff.

>> No.3420326

that guy said he only got into doom recently so it's expected.

>> No.3420353

I thought he was an old time player that recently got back into Doom?

>> No.3420362

Some of that sprite work unreasonably nice.
It's like I'm playing Postal 2 again.

>> No.3420364


It probably won't work if more than one makes monster changes, for example. Unless the RooL one is done through the ANIMDEFS & TEXTURES lumps?

>> No.3420374

>Unless the RooL one is done through the ANIMDEFS & TEXTURES lumps?
If the guy behind it is competent enough, that's probably how it works.

>> No.3420386

>that pain elemental death

>> No.3420392


Y'all niggas listen to this. It's worth it. Just sayin'.

>> No.3420407


>> No.3420408

That's almost fucking serene when there's no action happening

>> No.3420413
File: 311 KB, 500x363, b6935d69c7b4062a7b1c9d756348f220.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3420423 [DELETED] 

>Back to Basics
>UAC Ultra
>Ultimate Torment & Torture
>Zen Dynamics
These are not megawads, even if we use the idgames definition of 15+ maps.

>> No.3420424
File: 40 KB, 152x254, 1470014594302.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3420446

the definition of madman

>> No.3420456
File: 492 KB, 1712x800, part_platform2.png [View same] [iqdb] [saucenao] [google] [report]

Who else up to shenanigans

>> No.3420457 [DELETED] 

don't acknowledge him.

>> No.3420464 [DELETED] 

What difference will it make? He's been posting it for damn months now.

>> No.3420467 [DELETED] 

shut the fuck up you god damn autist

>> No.3420472 [DELETED] 


you seem strangely mad at someone simply correcting you

did you have a bad day, anon

>> No.3420474 [DELETED] 

pls just report him

>> No.3420491
File: 20 KB, 128x64, part_platform-128-palette.png [View same] [iqdb] [saucenao] [google] [report]

Doesn't look particularly Doomy, more Quakey.

I'll try some other stuff later, like different lighting and maybe some generic rock textures.

>> No.3420497
File: 380 KB, 1000x600, Mr. Quake Man.png [View same] [iqdb] [saucenao] [google] [report]

Doodlan' because i'm too lazy to make maps

>> No.3420514

Baking normal maps atm... Kinda wish I were mapping, but I gotta get this thing done or I'm a piece of shit.

>> No.3420539
File: 19 KB, 389x295, 1467019667383.gif [View same] [iqdb] [saucenao] [google] [report]

>That shambler

I wanna see more cute versions of Quake monsters

>> No.3420547
File: 16 KB, 460x200, NuBudda.png [View same] [iqdb] [saucenao] [google] [report]


switched to an actual modelling program with better lighting

>> No.3420556
File: 71 KB, 700x622, blenderartists_org-Nazar_Noschenko-Atticus.jpg [View same] [iqdb] [saucenao] [google] [report]

Weren't you on Blender?

>> No.3420559

did it go from three barrels to two?

>> No.3420561

I'll see what I can do

>> No.3420563

would shoot demons with/10

>> No.3420565

it's still got 3, just having trouble getting it all to view

>> No.3420575

well, a good muzzleflash will probably show it when it fires, so

>> No.3420585


Looks fucking raaaaad.

>> No.3420586
File: 289 KB, 1280x1766, 1464287655888.jpg [View same] [iqdb] [saucenao] [google] [report]

Post redesigns

>> No.3420591
File: 103 KB, 512x512, hell tree.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3420596
File: 773 B, 256x64, yep it's still the same bar just with some better shading.png [View same] [iqdb] [saucenao] [google] [report]


I just realized I can afford to have a piston or something like that stick out of the right side of the meter here, even at the smallest resolution there's some wiggle room. So tonight I'll be designing some cool looking things that stick out of this bar.

>> No.3420603

look you up some medieval machines my guy, they got all sorts of moving parts that could be interesting

>> No.3420615

Looks like a tabletop miniature.

>> No.3420623

Someone should record this with the bouncy castle map (MAP11) from DUMP3.

>> No.3420631
File: 6 KB, 250x256, hmm.png [View same] [iqdb] [saucenao] [google] [report]

I'm going about this the wrong way, the trees I'm thinking of weren't just photographs. They were drawn.

I need to work on some sort of non-photorealistic render, and I'll need some big stylized bark normal maps to catch light.

>> No.3420632


looks great imo

>> No.3420638
File: 6 KB, 124x124, TRE2A0.png [View same] [iqdb] [saucenao] [google] [report]

Maybe, but it's definitely not the style I should have gone for. I wasn't really thinking, but now I have my reference.

Thanks for saying it looks great though.

>> No.3420645


remember to overlay that same texture on top of the tree

>> No.3420658

the trees in doom look like cat dicks

you're welcome

>> No.3420659

Hell's an abrasive environment.

>> No.3420671


>> No.3420690

>i know what cat dicks look like
4chan in a nutshell.

>> No.3420695

Could be worse. He could know what they feel like.

>> No.3420696

t. 4chan poster who swears up and down that he's utterly oblivious

>> No.3420701

these two posts could be merged into a fucking banner for the site for all I know.

>> No.3420718

>20lbs of pussy and ass

>> No.3420724

dumb question, but how do I get music in Darkplaces?

>> No.3420726

turn the lights off and play a violin

>> No.3420727

Make a "music" folder in the ID1 folder and put the tracks in there.

>> No.3420728
File: 60 KB, 960x540, render.png [View same] [iqdb] [saucenao] [google] [report]

this is like the 7th redesign already, but it's getting there
hopefully i can stay in single digits when it's done
and that heat vent is totally going to roast your wrist off
but that's how you know it works!

>> No.3420732
File: 1.50 MB, 250x233, 1469661053998.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3420736
File: 14 KB, 300x275, 1411961918656.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3420750

That's just the access panel for maintenance. The two greebles on the side are the heat vents.

>> No.3420773

Anyone wanna set something up in Skulltag or something and play some deathmatch?

>> No.3420778


Skulltag is dead.

>> No.3420783

i said or something for a reason... I tend to hear alot about how all people can get is Skulltag servers. I mean, what would you suggest? Zandronum? GZDooM?

>> No.3420787

Nigga, do you live in a cave at the bottom of the ocean or something?
You use zandronum for multiplayer these days, everything else is dead

>> No.3420790

Damn, fine. That's what I was gonna use anyways.

>> No.3420792
File: 144 KB, 458x330, lK567lv.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3420798

Have you played any of the doom roguelike games? They're pretty fun anon.

>> No.3420803
File: 96 KB, 800x600, BatDoom2.jpg [View same] [iqdb] [saucenao] [google] [report]

>fighting a big guy
So the end of Batman Doom but tougher?

>> No.3420806
File: 55 KB, 700x351, 1469821817855.jpg [View same] [iqdb] [saucenao] [google] [report]

Got burnt out on Quake, now with the weekend here I'm looking to play some Doom.

I like moody, depressing stages where you're all alone exploring dark forests/caves/dungeons. I love D64's atmosphere.

Does anyone know any maps/mods I can get lost in?

>> No.3420808

There's a recent Doom 1 level pack called Nihilism which is all about a hopeless atmosphere. There's also Strange Aeons which is has a Lovecraft-esque theme which 5 different episodes with different themes.

>> No.3420810

Is Batman Doom even any good

>> No.3420814

Cant seem to find the download in the link.
Could someone provide one?

>> No.3420820
File: 18 KB, 400x400, FCRReB94_400x400.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh shit nigga

>> No.3420823

Its pretty decent, actually.

>> No.3420828

Oh, nice.

>> No.3420831

Well, he's right.

>> No.3420839

>on par with columbine doom or grezzo 2

Yeah, right.

>> No.3420856

Thanks man, I'll check them out.

>> No.3420859
File: 301 KB, 469x267, Cool HWhip.gif [View same] [iqdb] [saucenao] [google] [report]

I still think replacing the zombies with more imps was a stupid thing to do. If you didn't want to make gay content, make the zombies female. If you didn't want them to be zombies, make them something else.

Oh, he's one of those people.
Putting emphasis on the H doesn't make you sound smart. Pic Related.

>> No.3420867

>try out d4d with 10x.wad
>game freezes on map02 when exiting shop
This is not how i planned to crash gzdoom.

>> No.3420872



>> No.3420874

Did you watch the video?

>> No.3420876


seems like you did, that's why I'm asking

judging the replies it has been getting I don't think it would be wise to give it a hit

>> No.3420886

Its a review of HDoom.
At one point he describes it as being in bad taste and on par with Columbine Doom or Grezzo 2

>> No.3420890

>At one point he describes it as being in bad taste and on par with Columbine Doom or Grezzo 2

That's....quite the reach.

>> No.3420891

>Putting emphasis on the H doesn't make you sound smart
Until a few years ago emphasizing the H was actually a sign of poor education/lower social status in England. Of course now with modern anti-elitist sensibilities it has become far more acceptable to the point where you have well-spoken TV presenters mispronouncing it too.
Really rustles my jimmies

>> No.3420897
File: 267 KB, 370x501, 1453225511985.png [View same] [iqdb] [saucenao] [google] [report]


>being in bad taste and on par with Columbine Doom or Grezzo 2

Is this guy by any chance named Reed Richards?

One of them is a distasteful (and somehow not deemed as illegal) recreation of a national tragedy, the other is just a low-quality wad made with stolen content for pure shock value.

HDoom is a porn mod. Just pixel titties.

Something tells me he loaded it with >BD first before recording that video

>> No.3420901


Wouldn't surprise me, he likes Brutal Wolfenstein and is a bit of a Bioshock Infinite apologist, he defends the gameplay.

On the flipside he also tears into other faggots like Jim Sterling without skipping a beat, so I feel he's okay

>> No.3420912
File: 965 B, 284x64, I'm in trouble now.png [View same] [iqdb] [saucenao] [google] [report]

Oh I'm glad I managed to make my bullet meter also capable dispensing ketchup and mustard.

Shit I'm bad at this

>> No.3420929

Man I ain't even care much for HDoom and that's a fuckin shitty thing to say

It's a goddamn titty mod, it ain't a school shitting

>> No.3420938

garnish mustard on their asses

>> No.3420943


Well I know the next thing I need a drawfriend to do for me.

Blaz dispensing mustard out of the Blazter onto a hot dog. Or burger.

>> No.3420969


>> No.3420974

2 minutes in and I already don't like this guy.

>> No.3420983

He has hot opinions about most Doom-related things in general, since it is basically his favourite game, but his reviews are otherwise generally very pragmatic and no-nonsense. Don't make the mistake of thinking he's an SJW though just because he doesn't like HDoom.

>> No.3421003
File: 7 KB, 197x255, 169749662.jpg [View same] [iqdb] [saucenao] [google] [report]

>pain elementals with fast monsters

Holy shit. The two who pop out of the closet on map08 are taking me to the fucking cleaners. I need more room for this shit.

>> No.3421020

whats his username on dw? there's no ggmanlives in the member directory

>> No.3421031

>I need more room for this shit.
or a lot less ;)

>> No.3421053

I did that but its not working, same with quakespasm, but it does play music if i type "music track02" in the console

>> No.3421074
File: 185 KB, 796x717, woop.png [View same] [iqdb] [saucenao] [google] [report]

it's getting there i swear
notable improvements
> proper grip
> sick bullet belt
> proper structuring
to be added
> winches / gears connecting the rotators / engines together
> some covering/ housing around ugly parts
> more connectors
> ejection ports, two more ammo feeders / a large split ammo feeder (one belt goes in, 3 bullets come out)
> rudimentary front grip that doesn't take up too much space
> make it not look wimpy and frail at the back

>> No.3421079

>make it not look wimpy and frail at the back
big bolts and big screws

>> No.3421092

They need to be labeled track02, track03, track04 etc. in the music folder. They also need to be OGG files if you're using Darkplaces. Quakespasm can use MP3s.

>> No.3421103
File: 60 KB, 1366x728, Untitled1.png [View same] [iqdb] [saucenao] [google] [report]

i did all that but its still not working

>> No.3421107

Try not having two files for each track.

I'd keep the oggs.

>> No.3421123

tried having one type for both source ports, still nothing, fuckin weird

>> No.3421132

That's just strange. With just the OGGs or the MP3s in the folder the music should be working totally fine.

>> No.3421159
File: 44 KB, 640x636, 1469759966723.jpg [View same] [iqdb] [saucenao] [google] [report]

What are the most unique looking Doom WADs ever? Talking about completely new environments and keeping no graphics from the base game.

>> No.3421169

Ancient Aliens and both Back to Saturn X episodes use original texture sets created specifically for those maps.

>> No.3421172
File: 3 KB, 128x127, Hard-Thought.png [View same] [iqdb] [saucenao] [google] [report]

The more I can cheap out the better.

Shading needs more work, trying to get that soft pillow shady look with Z-depth to a gradient, but that's too much. Just taking the image and using inner glow in Photoshop doesn't give me the separation on the limbs that I want.

>> No.3421175


>> No.3421206

Does Overgrowth count?

>> No.3421234
File: 495 KB, 640x400, Pondering tits.png [View same] [iqdb] [saucenao] [google] [report]

I played this and was quite interested by it.
Didn't the author never finish it, though?

>> No.3421238

I heard he cancelled it, but left the demo up to play anyway.

>> No.3421242

What a shame.
I like the oddness of the aesthetics.

>> No.3421282
File: 920 KB, 1024x768, BLADE_OF_AGONY.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3421293
File: 37 KB, 200x194, 1447735392152.gif [View same] [iqdb] [saucenao] [google] [report]


shit looks great

>> No.3421297
File: 555 KB, 1280x1280, sss.png [View same] [iqdb] [saucenao] [google] [report]

Always makes me uncomfortable seeing things with subsurface scattering enabled.

>> No.3421302

fuck i'm dumb.
I was hearing the music the whole time, it was all that ambient shit, i thought that was something different, but guess not.
I kept teleporting over to e1m3 and thought it doesnt work when i didn't hear the music from the demo
That finished yet?

>> No.3421306

Nah you aren't dumb, no one expects ambient to actually be music.

>> No.3421307

>That finished yet?

Very close, can't give away too many details but we are very near to a final release: will be announced on here when it is (expect some far more polished!)

>> No.3421309
File: 6 KB, 240x240, 1460896698722.jpg [View same] [iqdb] [saucenao] [google] [report]


Looks top-notch anon, good work

>> No.3421315

that's really good looking

>> No.3421326

Imagine dragging your finger over it, feeling the gelatinous ridges, the subtle wetness.

>> No.3421327
File: 5 KB, 224x221, an uncanny fellow.gif [View same] [iqdb] [saucenao] [google] [report]

What's the message /vr/?

>> No.3421329


>> No.3421332

He's not wrong. HDoom is pretty fucking dumb.

>> No.3421337

Yeah, that's the ticket. Go on.

>> No.3421341

"are you the real rulers of hell, or just a bunch of dumb idiots who can't understand why people are shooting at you?"

>> No.3421345

Of course he's wrong, he's says it's on par with Grezzo 2 and Columbine Doom. That's insane.

>> No.3421359
File: 157 KB, 1600x900, 20160422004226_1.jpg [View same] [iqdb] [saucenao] [google] [report]

The video could've been half as long if he didn't spend soooo much time trying to convince us he wasn't playing the game to get off on it or whatever, or all the pointless footage from other games and it would've been a good review, Outside of the columbine comment.

But all that whinging about 'it doesn't fit the character' goes out the window when a mod is redefining the character. If you throw mods into Skyrim so you can be a Falmer meat toilet then that's who the character is now.

>> No.3421381
File: 43 KB, 640x350, ss+(2016-08-12+at+12.05.47).png [View same] [iqdb] [saucenao] [google] [report]

Don't know if System Shock 1 is considered a retro FPS, but it looks like they're finally going to release the source code for the Shock 1.

>> No.3421392


>Don't know if System Shock 1 is considered a retro FPS

It was released only a year after DOOM, why wouldn't it be?

Cool though.

>> No.3421397

Really does look nice.

>> No.3421401


Maybe the issue is more with the genre. It's kind of a hybrid game.

>> No.3421465

This guy just don't know how to play half of the games he's reviewing.

For instance his Time Shift review - he's bashing game's combat, saying that enemies are too aggressive to weight your options or consider which powers to use, which makes their use troublesome and makes it easier to just shoot things in the head, completely missing the point of Rewind power. game encourages you to use it much more than Sands of Time. Got flanked by enemies? Rewind! Got grenade thrown at you? Rewind, shoot it while enemy holds it, etc.

With many other games where there are mechanics at least barely more complex than "shoot things until they die", he gets confused.

>> No.3421473
File: 19 KB, 700x600, 1470696261837.png [View same] [iqdb] [saucenao] [google] [report]

>just got to the second level
Jesus christ my frame rate

>> No.3421479
File: 49 KB, 592x592, Deimos-MRO.jpg [View same] [iqdb] [saucenao] [google] [report]

>Deimos was discovered by Asaph Hall, Sr. at the United States Naval Observatory in Washington, D.C on 12 August 1877
happy birthday deimos

>> No.3421503

if you squint your eyes enough you can see a face.

>> No.3421526


capable source ports and Maps soon?

>> No.3421537

Been watching the mod, diddnt know the devs used 4chan.

>> No.3421538


>> No.3421569
File: 33 KB, 592x592, MoonMan.jpg [View same] [iqdb] [saucenao] [google] [report]

Tom Hall?!?

>> No.3421598

I really wanted to like this. God it played like arse.

>> No.3421696
File: 58 KB, 720x617, doom metal.jpg [View same] [iqdb] [saucenao] [google] [report]

What's your favorite official doom song, /doom/? Disregarding 3 and 2016 of course.

>> No.3421708

Shawn's Got the Shotgun

>> No.3421710
File: 115 KB, 1024x512, Like-a-real-Doom-developer.png [View same] [iqdb] [saucenao] [google] [report]

Just render it out real big, unsharp it 2 or so pixels, and scale it down Bilinear. Like half the work is done for you.

>> No.3421714


Hiding the Secrets.

>> No.3421719

That one blues scale cover of that metal song

>> No.3421741
File: 566 KB, 1280x768, gzdoom 2016-08-12 21-09-29-59.png [View same] [iqdb] [saucenao] [google] [report]

This is incredibly silly.

>> No.3421751


>> No.3421753
File: 345 KB, 500x375, chainbang.gif [View same] [iqdb] [saucenao] [google] [report]


FACING THE SPIDER! a.k.a the ultimate boss fight theme


>> No.3421837
File: 150 KB, 300x225, scythe2.png [View same] [iqdb] [saucenao] [google] [report]

>regular difficulty for the most part
>difficulty starts zig zagging around the middle point
>suddenly map23 is a straight up slaughter map with an increase from 100 enemies to 500
d4d's bfg was not made for this.

>> No.3421845


siege gauss, HMG with rockets, RL and SSG are your friends

>> No.3421847


>> No.3421854

they do jack shit in that map since you're attacked from all sides most of the time, including skeletons on hard to reach sniping positions, doesn't help that there's like 30 archviles.

the map also focuses on giving you plasma ammo so it was clearly made with bfg-ing the shit out of it in mind, which means bfg ammo once every 40 plasma cells or so.

>> No.3421857

What's going on?

>> No.3421858

ignoring the monsters, the rest of the map looks pretty interesting, what is the wad?

>> No.3421884

It's a jokewad that plays surprisingly good.

>> No.3421956
File: 25 KB, 376x260, tmp_8133-watdahelman-134782718.jpg [View same] [iqdb] [saucenao] [google] [report]

Is it pronounced cake-o-demon or cack-o-demon?

>> No.3421958


>> No.3421959


>> No.3421965


i use to call them cocoa-demons for a while

>> No.3421969

Strong Bad pronounces it cack-o-demons so that must be it.

>> No.3421976



But really I dunno.

>> No.3421980

Cack-Oh probably sounds closer to how I say it

>> No.3421983
File: 1 KB, 21x24, D4PDA.png [View same] [iqdb] [saucenao] [google] [report]

It's a real word with a pronunciation you can find online.


>> No.3421995

Kaka demons

>> No.3421996

i know it's a short "a" as in cacophony, but i can't help but read it as cake

>> No.3421997

message for the archvile

the solo mang

>> No.3422000

Kakə demons

>> No.3422015

>caca demons
it's like you want that one anon to post that one picture.

>> No.3422017

fortunately i've never had to say it out loud. hopefully i never will.

>> No.3422024


caco's name is taken from the greek kαkοδαίμων (kakodaimon)


which according to here, is pronounced " kakothEHmon "

kαkός on its own is " kakOss "

but ive always read it as cake

>> No.3422054
File: 51 KB, 454x267, Doomgar.png [View same] [iqdb] [saucenao] [google] [report]

>Sometimes you kill a revenant with 2 SSG blasts
>Other times it takes 3
>Sometimes it takes 3 rockets to kill a mancubus
>other times it takes 5
>Sometimes you kill a baron with 4 rockets
>Other times it may take 5 or 6

Random damage values are kind of scary when you think about it. I always go into battle expecting the worst, and end up wasting ammo in the process because the enemies died sooner than I expected. But on the other hand non-random values makes the fights(in single player anyway) slow and repetitive. It's the little things we take for granted in the Doom engine.

>> No.3422081

>but ive always read it as cake
you know full well what it is but you say it wrong anyway because it's just preferable for whatever reason. we are the same.

>> No.3422098
File: 785 B, 32x39, heart-altar-sprite-there-are-no-embedded-files-please-just-let-me-post.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, like GIF or Mancubus.

>> No.3422101

i've never known a mancubus to take five rockets.

i always thought archviles took four rockets but lately i've had a few go down in three. however this morning i had the first one on pl12, the one in the window, take four rockets and live. never had that happen before, but i didn't see all the rockets impact, one of them could have hit the side while i was trying to get out of line of sight.

>> No.3422107

>BD's stater pack maps
>DRLA monsters
holy shit, i'm having a blast
and i i don't know if it's a bug or a feature but being able to just pick up the turrets and dakka around is excellent

>> No.3422112

archviles have always taken 5 rockets to down

>> No.3422114

no they don't

they have 700 hp, it's an even bet between three and four rockets

>> No.3422123

meant to say 4

>> No.3422125

>til D4D or any of necronxis sprites will ever be used in zandronum mods

>> No.3422130

At least you guys have Brutal Doom :3c

>> No.3422134

yeah i know, i'm just not used to only needing three

>> No.3422141
File: 12 KB, 320x274, 1465490395091.jpg [View same] [iqdb] [saucenao] [google] [report]

Wait, how DO you pronounce Mancubus? "Man cubus," "Main-cubus," or something else?

>> No.3422153

i always call them "fatcubus", sue me

>> No.3422154




>> No.3422157


>> No.3422161
File: 287 KB, 1920x1080, DOOM64 2016-08-12 17-48-19-32.jpg [View same] [iqdb] [saucenao] [google] [report]

i've put too much time into this one room

>> No.3422170

are those dr. robotnik heads grafted onto pigs

>> No.3422173

man-queue-bus, the early morning wage slave hopelessly waiting for public transport to his toil

>> No.3422178


>> No.3422179

you mean complex doom.

>> No.3422209

Looks nice though.

>> No.3422225

I feel like googling Accesories to Murder will put me on some watchlist.

>> No.3422232

you are almost certainly already on several

>> No.3422245

I've had an idea for a wad with strife like npc's and hub maps, but I'm not sure if I want to take the plunge and make a TC with original enemies and art, or if I want to just design a non-linear hub around Doom 2's assets.

>> No.3422248

just use the working name: WW doomnukem

>> No.3422250

you shouldn't make anything inspired by strife, seeing as how strife is garbage

>> No.3422252


>> No.3422256


Then google "accessories to murder doom mod" then, pussy.

>> No.3422260

>strife is garbage
I strongly disagree. While there were plenty of weak points, I feel that the npc's, upgrade system, and hub worlds can be used to make something richer than a typical megawad.

>> No.3422263

please don't reply to such obvious flame bait next time.

>> No.3422265

I can understand why people would think it's garbage though.

>> No.3422281
File: 779 KB, 1024x768, sshot067.png [View same] [iqdb] [saucenao] [google] [report]

Looking damn fine anon. I like the pipes.

I'm working on an outdoorish map.

>> No.3422285

vaguely reminds me of HTC2

>> No.3422290

I'm really loving those trees. It's was kinda jarring seeing normal trees in 64, but it surprisingly fits well.

>> No.3422293

I talked up Strife a bit in a previous thread so much I decided to go back and play it again to make sure I wasn't talking out of my ass and I have to admit, it's rougher than I remember.

There's sometimes a big lack of feedback on knowing if you've totally screwed everything up or not early on, there's way too many points where you're forced to go through an alert barrier, and in general combat isn't very fun playing on a high difficulty later on. The game is also waaaaay more linear than I remembered.

But, there's a lot of good ideas there still and using that as a base to create something new certainly sounds exciting. I would recommend you start with the base assets and get everything running first.

>> No.3422294
File: 163 KB, 640x480, gzdoom 2016-03-23 18-21-11-71.png [View same] [iqdb] [saucenao] [google] [report]

non-linear hub with dialog and NPCs in doom2 format would be amazing. Just use some custom sprites for your NPCs, get some from Realm667, there's plenty of random sprites there you could use.

>> No.3422295

>rocketjump extreme in the ''multiplayer gameplay'' section

>> No.3422297

The trees gently sway in the breeze:


Working my ANIMDEFS magic because no decorate support in Doom64EX. The trees are made of linedefs and animated textures moving at 2 different speeds.

>> No.3422307

Some of the other RNG shit i could do without, like the pain chances. Sometimes i can chainsaw a revenant to death no problem, sometimes i can't, same with a few other tough monsters.
The damage values for enemies can be really frustrating, as well. Now a revenant rocket is gonna do 10 damage to you, and now it's gonna do 50 damage because fuck yourself

>> No.3422308

Shit that looks really fuckin good. Keep it up.

>> No.3422310

rocketjumping is fun, nigga

>> No.3422314

what does that have to do with what I said.

>> No.3422321

What's the point of a rocketjumping mapset if you aren't showing off to anybody else?

>> No.3422323

you said something?

>> No.3422324

having fun.

>> No.3422325

??? is not saying something, you autist.

>> No.3422326


You said something?

>> No.3422327

not him but, well, it's a challenge, i once spent 40+ minutes getting to the top of some stupid rocket jumping map on an odamex server with zero other players just to see if i could.

>> No.3422339

I'm going to assume that what you said, "???", somehow translates to "why is this wad located in this section".

Because, according to the author, it was designed specifically for Skulltag. And Skulltag isn't really a singleplayer port.

>> No.3422343

Making something for Skulltag doesn't mean that it's ''multiplayer gameplay'', especially when it doesn't need other players at all unlike say, Dodgeball.

>> No.3422351

And just because it can be played by itself doesn't mean it isn't best with multiplayer.


>> No.3422356

What if I don't like playing it with others? Or don't want them ending the level if they get there first? Or don't want to wait for them to get to the end?

Either way, it doesn't fit in the multiplayer gameplay section. Most maps are more fun in multiplayer yet you don't see people putting them there.

>> No.3422357

but why in the world would you make something for skulltag that ISN'T multiplayer

>> No.3422359

By that logic, Jumpmaze isn't multiplayer either.

>> No.3422361

Manc-U-Bus. A bus full of Manchester United supporters.

>> No.3422362

Well no, since it doesn't need other players to work.

>> No.3422367

But Jumpmaze is also specifically designed for multiplayer and racing other players, so.

>> No.3422369

ask all the people who made skulltag wads that can be played alone, like rjumpextreme.

>> No.3422371

did you know you can play WDI alone?

>> No.3422384

Uh no, it got addons that added a feature that can be used for competitiveness, but it's not the main focus of the map since it's not necessary.

>> No.3422385

>but it's not the main focus of the map since it's not necessary.
Uh yes, it is the main focus of the mapset. That's been what it's for since the inception of the project.

Stop splitting hairs.

>> No.3422387

Clearly not seeing as how it's not necessary. It's just a tiny little thing that records players' time so that people in a server can see each others' skills. Hell if anything multiplayer can hinder proper speedruns due to pressure put on the players. It's a side content, not the main focus.

>> No.3422390

Yeah, I have all these grand ideas for weapons and graphics and narrative elements,but I should definitely stick with what I know before I get too ambitious.

>> No.3422393

Sweet! Thanks!

>> No.3422394

>Hell if anything multiplayer can hinder proper speedruns due to pressure put on the players.
This is a whole new level of autism.

>> No.3422396

>Hell if anything multiplayer can hinder proper speedruns due to pressure put on the players.
til: multiplayer can hinder multiplayer racing

>> No.3422401
File: 10 KB, 200x120, concerned science lizard.png [View same] [iqdb] [saucenao] [google] [report]

>Hell if anything multiplayer can hinder proper speedruns due to pressure put on the players.

Took one blue shell too many?

>> No.3422403

it's okay to admit you're wrong, famicom

samsara is intended to be multiplayer-focused, the fact it CAN be played in singleplayer doesn't change it
armageddon invasion is intended to be a multiplayer invasion mapset, the fact it CAN be played in singleplayer doesn't change it
jumpmaze and rjx are intended to be multiplayer racing mods, the fact it CAN be played in singleplayer doesn't change it

>> No.3422405

definitely something to aim a rocket launcher at!
heh. are you always the murderer in that case?

>> No.3422407

>that one base level where every fucking wall had the same metallic texture and it takes like 3 hours even if you know where you're going

>> No.3422415
File: 20 KB, 288x513, find help.png [View same] [iqdb] [saucenao] [google] [report]

vaguely related

>> No.3422424
File: 143 KB, 905x530, massiveass.jpg [View same] [iqdb] [saucenao] [google] [report]

I might have underestimated the size of my undertaking. Again.
Got distracted by a new shiny video game too - although I have made progress, I think it is going to be hopeless to assume I'll finish the map by monday and package the maps.

>> No.3422425

very vertical maps don't work well with doom

>> No.3422435

It's not very vertical in the shooting-sense, you will be engaging enemies mostly slightly/somewhat above you or at your level.

>> No.3422475

Are there any mods that remove the damage variance?
I don't mind pain chance, but I like being able to properly predict how much it will take to kill something.

>> No.3422481

I don't know about that thing you wanted to remove, but the thing you didn't mind can be removed.


>Graceful Doom is an experiment to see if I could recreate the dynamics produced by pain chance in Doom without relying on random chance. Instead, a system similar to Poise in Dark Souls is used, allowing for a more "fair" and consistent experience than vanilla Doom. Depending on how tough they are, enemies will consistently resist weak hits, but can be reliably stunned by taking a large amount of damage all at once or overwhelmed by successive rapid fire attacks.

>> No.3422493

That's actually an okay solution. I approve.

>> No.3422517

+HITTRACER should be able to give actual poise damage values to weapons now


>> No.3422569

Skulltag monsters and weapons.

>> No.3422571

and the items.

>> No.3422605

>Pain chance is just unreliable enough that you will likely get bitten for 10-60 damage if you chainsaw a Cacodemon, as it has the fastest attack animation in the game

>> No.3422608

There's a /v/ server on with a bunch of people, what's the password?

>> No.3422609
File: 108 KB, 594x506, Subdivision.png [View same] [iqdb] [saucenao] [google] [report]

Don't forget to subdivide your Doom 4 models! There's few enough polygons for it to look shit without textures, but enough polygons for it to smooth out well with 2 or 3 times subdivision.

>> No.3422615


>> No.3422629

What's the server name?

>> No.3422631


>> No.3422642

/v/ideo games deathmatch.

>> No.3422643
File: 1.57 MB, 2000x1600, quake dudes.png [View same] [iqdb] [saucenao] [google] [report]

Man, making eldritch abominations look cute sure is hard work.

>> No.3422647

if this is OC you're amazing.

I love the ranger holding the dog... a moment of peace in the quake universe

>> No.3422657
File: 349 KB, 1238x1223, 1459325817233.jpg [View same] [iqdb] [saucenao] [google] [report]

Cute as fuck. Well worth the wait.

>> No.3422670

that's an enforcer though

>> No.3422691
File: 6 KB, 75x128, pillar-sprite.png [View same] [iqdb] [saucenao] [google] [report]

It's a pillar with a skull on it.

>> No.3422693

is that you kins?

>> No.3422696


>> No.3422703


now we need someone to use and texture the praetor suit, cyberdemon and mastermind models

but i think that necronxis and DBT are already doing that for D4D

>> No.3422730

If I want to make a Doom level with Doom guns and Doom enemies but perhaps with custom textures, sprites or enemies, is Zandronum (Doom in Hexen format) the go to format, or has it changed in recent years

>> No.3422736

zdoom, udmf format

>> No.3422745

is udmf compatible with most things?

>> No.3422751

it's compatible with zdoom and zandronum

and if you're gonna be adding custom enemies that's basically what you'll be limited to anyway

>> No.3422753

If you want maximum compatibility with things, try Doom: Doom 2 format or Boom format.

>> No.3422756

Alright, thanks

>> No.3422760

Any mods/wads with Dead Rising style gameplay, Atmosphere, and/or humour?

>> No.3422882

How does /Doom/ like its steak?

>> No.3422887

Medium rare. Enough to make it not super chewy, I don't have time for that.

>> No.3422892
File: 536 KB, 381x512, RIP AND TEAR.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3422896

Not too rough.

>> No.3422918


>> No.3422935

Well done.

>> No.3422937
File: 29 KB, 400x400, 1421537028024.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3422952

Just grilled some steak tonight. Medium rare. Corn too...


>> No.3422957


>> No.3422964


>> No.3422968

Play it through Quakespasm with nearest neighbor filtering on.

>> No.3422975

still kicking.

ugh, i'm not that hungry.

>> No.3423007
File: 249 KB, 1280x800, Screenshot_Doom_20160813_140628.png [View same] [iqdb] [saucenao] [google] [report]

Anyone know what's causing this issue?

Occurs when I switch from software renderer to OpenGL, tried tweaking various OpenGL options but it persists. I think its due to some kind of subsurface beneath the visible layer, as a similar thing occured when Sprites clipped through walls when I was playing Powerslave EX.

Searched for a solution but was unable to find anything. Additionally using the software renderer isn't a solution as it causes that godawful stretching when I look up or down.

>> No.3423012

>Zandronum 2.1.2
well it's not an issue with your graphics card not supporting the latest opengl at least, try updating your graphics card driver see if that solves it. that's often the solution.

>> No.3423017

Does it happen in GZDoom or Zandronum or both?

What OS you running?

>> No.3423020

Graphics drivers are at their most recent.

Should have mentioned I'm on Linux as well.

>> No.3423024

Happens on GZDoom, Zandronum, ZDoom and as far as I can tell any 2.5D shooter using OpenGL.

>> No.3423027
File: 6 KB, 228x184, dumb-shit-that-took-too-long-to-render.png [View same] [iqdb] [saucenao] [google] [report]

It's a meat cauliflower

>> No.3423030

looks more like a prolapse to me.

>> No.3423037

What's the command for that again?

>> No.3423052
File: 1.75 MB, 374x254, DUANE.gif [View same] [iqdb] [saucenao] [google] [report]

Reminder that a bunch of threads ago, I made a pastebin on how to create a Quake dedicated server


>> No.3423053
File: 272 KB, 640x480, Screenshot_Doom_20160724_000019.png [View same] [iqdb] [saucenao] [google] [report]


The fact that graphic drivers are most recent is worrying, since a while back I had the same issue where the graphics drivers claimed to be recent but I was having the exact same graphics flickering and tearing.
I had to manually uninstall the drivers, download the new ones from the site, and then install the new ones.

>> No.3423054

>that image
holy shit that looks spectacularly unplayable
i'm reminded of a custom GMod weapon i downloaded that would somehow invert the entire game's depth buffer if you spawned it wrong

>> No.3423057

Is that a demon goatse

>> No.3423061


Nice BFG model for TF2

>> No.3423069
File: 227 KB, 800x600, SA_E1_TERM.png [View same] [iqdb] [saucenao] [google] [report]

Strange Aeons is the fucking best WAD I've ever played, on E1M5. Fucking thanks /doom/.

Anyone else here played it?

>> No.3423073


Yes. It's wonderful.

>> No.3423074

It's atmosphere is pretty cool. My favorite level sets are the floating cities and the blood factories.

>> No.3423091


Isn't that the same guy that made some bitching Doom models for Gmod but they never saw the light?

>> No.3423094


Isn't it supposed to be held lower? Like, it's one of the few weapons that'd still be centered no matter what? Probably wrong though, but it's pretty cool regardless.

>> No.3423125


>> No.3423147

Grunts and Enforcers wear the same armor as Ranger, though, just not as brightly colored.

>grunt isn't fishing up dopefish

>> No.3423149


That bone staff confuses me, they give you a fucking top notch starting weapon, but you can also get a fist and a chainsaw

like why the fuck would you want to use those when the bone staff?

>> No.3423174
File: 507 KB, 1495x1000, blazdog_2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3423176

hae-lin wants the really big weenie

>> No.3423179


>> No.3423180
File: 1.34 MB, 800x533, hhehehe.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3423186


Isn't Blaz supposed to be shorter than Hae-Lin?

>> No.3423189

"if thou dost nae shut up i shalt let thee feed from upon mine buns."

>> No.3423190


I think shivers forgot that.

>> No.3423212


that's because she's A WHORE


>> No.3423219


>> No.3423227
File: 989 KB, 2980x1230, blazdog_3.png [View same] [iqdb] [saucenao] [google] [report]


Shivers added more.

>> No.3423229

at first glance i thought mel was a zombie

>> No.3423230
File: 351 KB, 1200x900, 1463260034396.jpg [View same] [iqdb] [saucenao] [google] [report]

what space pirates? there's no enemies or levels

>> No.3423236

even setting aside that you apparently have not visited map31 or map32
you realize that metroid exists as its own series

>> No.3423238

Chosen is interesting. Set in ancient Egypt; I think virtually all of its textures are original.

>> No.3423243
File: 988 B, 6x16, PTN1A0.png [View same] [iqdb] [saucenao] [google] [report]

Is there any way to adjust the height of the +FLOATBOB flag or is there an alternative to it? I'm finding the default bob too extreme.

>> No.3423245

Change the offset of the sprite in slade.

It works

>> No.3423256

I thought offsets were only for weapons?

>> No.3423257

yholl a cute

>> No.3423262

he means the actual image offset

>> No.3423263

Actual image offset doesn't change how greatly it bobs.

>> No.3423267

i never said his suggestion worked :^)

(homebrew your own +FLOATBOB with A_Warp/A_ChangeVelocity/etc)

>> No.3423272

I'll try these out, thank you. Was hoping I didn't have to change the actor's actual position (FLOATBOB doesn't), but oh well.

>> No.3423273

well if you're adamant on that, TEXTURES might accept fractional sprite offsets (not patch offsets), that could be worth a try even if it's tedious

>> No.3423276

wait no that wouldn't help at all, I was thinking about patch offsets

dunno if they can be fractional, but it's still worth a try I guess?

>> No.3423280

examine the sprite in slade. You'll notice it has an offset. A rather large one. Alter it.


>> No.3423282

yeah +FLOATBOB gives you one kind of bob iirc. you can either have bobbing, or not. I dont think you can alter the amount of bobbing

>> No.3423291

sprite height =/= bob height
Besides, lowering the sprite just makes it bob through the floor.

>> No.3423292
File: 921 KB, 793x1172, Cacodemon_stares_as_its_house_burns_down.png [View same] [iqdb] [saucenao] [google] [report]

Reminder that Brutal Doom 64 exists

>> No.3423293
File: 886 KB, 1137x1601, 243cafbf43dc229f855a6562a6f76bab1f02459f.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3423294

doomguy's a man among men, every woman wants a slice of that and most guys do too

nothing wrong there

>> No.3423295


>> No.3423296

>Reminder that Brutal Doom 64 exists

>> No.3423301
File: 11 KB, 226x240, ^A83E7673B0408B4A36D79BC7AC5AEE65EF052E5AB049F439A2^tfile_urlpv.jpg [View same] [iqdb] [saucenao] [google] [report]

fuck those purple hopping things

>> No.3423302

Spawns are the worst fucking enemy in any id shooter IMO. Small hitbox, they constantly jump at you to do damage and when you kill them they explode like a rocket. Fucking terrible.

>> No.3423315

Pretty sure he's just imported the textures into GZDoom and has completely lost the original 6 part colored lighting doom64 has.

It doesn't run in Doom64EX does it?

>> No.3423318

look at the walls, it doesn't have gradient lighting

>> No.3423321
File: 1 KB, 284x96, what even are colors.png [View same] [iqdb] [saucenao] [google] [report]

Huh, how would I make this scale up into the bigger area and keep it nice looking, or maybe I should

>> No.3423325


wow I accidentally a sentence there.

Maybe I should remove the bigger part at the end and keep it as an even meter.

>> No.3423326

that empty black area triggers my ocd.

>> No.3423332

throws some pickles on there

>> No.3423338

i reckon you won't even notice it in game.

>> No.3423347
File: 558 KB, 1364x1000, a0c.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3423356
File: 1 KB, 284x96, some of the whites and greys in the bar were inconsistent so I fixed them.png [View same] [iqdb] [saucenao] [google] [report]

Something like this?

>> No.3423360
File: 1 KB, 284x84, it's shit.png [View same] [iqdb] [saucenao] [google] [report]


This is excellent. But it covers the bullets.

I think I should reconsider the charge/heat meter

>> No.3423374

Could make the bullets longer maybe. Either way I don't really know the context of all the bits and bobs and how readable they need to be.

>> No.3423412

Waiting For Romero To Play

>> No.3423415
File: 971 B, 280x68, bar.png [View same] [iqdb] [saucenao] [google] [report]

I think I got a slightly better texture for the meter, but that fat tip at the end


>> No.3423430
File: 7 KB, 151x119, Quality Brutal Doom Death animation, 10 out of 10 'best gore evur' -IGN.png [View same] [iqdb] [saucenao] [google] [report]

Can't wait to see Mark's sub-par spriting skills made all the more apparent by Doom 64's higher-res sprites.

>> No.3423478

Reminder That People Pay Actual Money For This

>> No.3423529


>> No.3423536

Mark launched a patreon recently and dumbasses are actually paying him

>> No.3423557

a whole two shades of red

>> No.3423562

He was only able to get up to two before he had to rub one out.

>> No.3423582

Thank you Scroton

>> No.3423601
File: 46 KB, 456x349, 1465326253946.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw found out mass can be used as an expression in DECORATE, and in velocity functions

>> No.3423626

The original doom source link is dead. Am l losing it?

>> No.3423630

this is the plot to mass effect

>> No.3423652

Seems to work fine for me desu

>> No.3423675
File: 11 KB, 295x200, 1444083417362.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3423714
File: 239 KB, 1280x720, metadoom_bfg.jpg [View same] [iqdb] [saucenao] [google] [report]

MetaDoom first very early version released http://forum.zdoom.org/viewtopic.php?f=19&t=53010

>> No.3423753

He's taking it way too seriously. It's a joke mod made to blow off steam.

>> No.3423756


Welp, this will probably be interesting.

>> No.3423758
File: 531 KB, 495x279, 1468652897011.gif [View same] [iqdb] [saucenao] [google] [report]

>NOTE: This was designed for the very latest developer builds of GZDoom. Software mode is not supported. The older OpenGL renderer is not supported. EDGE is not supported. Doom Legacy is not supported. Zandronum probably won't be supported until 2050. This may change in the future, but for now, assume it won't!

>> No.3423774
File: 301 KB, 1280x720, Mysterious Shadow.jpg [View same] [iqdb] [saucenao] [google] [report]

This is bugging me so much, what is that? I can't make sense of it.

>> No.3423795

Was anyone else full-retard in the japanese community megawad Map 06?

I ran around the map over 10 times and never saw this button here. I had to look it up on youtube

>> No.3423802
File: 719 KB, 1909x1015, Doom JPCP06.png [View same] [iqdb] [saucenao] [google] [report]

forgot pic cause my brain is obviously deteriorating

>> No.3423821

I got stuck in the third map for like 5 minutes because I had never seen MARBFACE2 used as a normal door texture before.

>> No.3423856
File: 374 KB, 1280x768, gzdoom 2016-08-13 19-24-49-76.png [View same] [iqdb] [saucenao] [google] [report]

Holy shit, that's a lot of points!

>> No.3423871

>That hand

>> No.3423878

Doing Map 08 so far
This is insanely amazing, everything about it is well thought out

>> No.3423926
File: 5 KB, 320x200, idk-it'll-spin-i-guess.png [View same] [iqdb] [saucenao] [google] [report]

Got it set up so the thinner ones can move backward when it shoots so it'll spin to the next barrel, shoot which pulls back the barrel, spins while it moves back forward, and loop. Got five barrels because pentagrams are cool.

The mesh is pretty much fucked since I tried to get a pentagram with cylinders cut out of the corners so that I could bevel the edges where the big mess holding the cylinders meets the cylinders but it's about what I wanted aside from scale, which is easy enough to fix.

>> No.3423958

It's from the Doom 64 BFG

>> No.3423962

No, the shadow under it. It's like the part is fading into the Doom 4 weapon.

>> No.3423978
File: 11 KB, 428x200, Whoops.gif [View same] [iqdb] [saucenao] [google] [report]

Kind of feel like it's going to give me a seizure, and the unchanging highlights aren't great.

>> No.3423985

Plays a lot slower in Firefox, I think the no-delay first frame fucked it up. The first frame is an all barrels extended idle frame and it was supposed to loop the animation of it spinning and pistoning with the first frame (all extended) never showing up again.

>> No.3424038 [SPOILER] 
File: 278 KB, 642x1009, 1471115988628.png [View same] [iqdb] [saucenao] [google] [report]

Someone needs to draw this with Hae-Lin

>> No.3424060

how about not having the barrels recoil?

>> No.3424065

But then it's like any other spinning barrels thing, it needs something different. Maybe some geometry floating on the sides, like big magnets.

If you offered it as a solution to the seizure comment, that was about the flashing shine on the flat surface which I've already toned down a lot.

>> No.3424076
File: 19 KB, 480x405, 1470268024438.jpg [View same] [iqdb] [saucenao] [google] [report]

>barrels explode by punching them

>> No.3424080

He's obviously pressing the "Explode" button on the barrels

>> No.3424089

>you alert the enemies just by punching

>> No.3424092

Who punches a barrel

>> No.3424094

>barrels don't have a lid on them meaning anyone can trip or spill them over and create a deadly disaster

>> No.3424101

I like punching barrels into weak enemies when I have a berserk pack. Tons of fun.

>> No.3424109

Holy shit!

>Reaches Gotcha using D4D
>the infight begins
>Both Cyberdemon and Spiderlord ends up killing each other



>> No.3424113

so do humans, what is your point

>> No.3424114


>> No.3424118

can't they do that normally though
or does the spider always win

>> No.3424120

Glad you`re having fun.
Uncalled for t`bh.

>> No.3424123

IME the cyber wins more often but it can go either way.

>> No.3424129

In a completely unscientific test run just now, I started the map 4 times. Result: Cyberdemon 3, Spiderdemon 1.

>> No.3424142


try it with D4D, the spiderlord used the lasers twice

>> No.3424154
File: 182 KB, 404x266, 1b8.png [View same] [iqdb] [saucenao] [google] [report]

>that angle
>not barefoot

>> No.3424158

i don't have it set up sorry.

>> No.3424164

No need to shitpost.

>> No.3424239
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3424256
File: 229 KB, 1360x768, Screenshot_Doom_20160813_140822.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3424265
File: 245 KB, 1280x720, Screenshot_Doom_20160813_170813.png [View same] [iqdb] [saucenao] [google] [report]

Still trying to learn how to map.
I made an awful-looking room.

>> No.3424271
File: 252 KB, 1920x1080, DOOM64 2016-08-13 17-09-31-17.jpg [View same] [iqdb] [saucenao] [google] [report]

new room i started today

>> No.3424275
File: 324 KB, 1600x900, Screenshot_Doom_20160813_130329.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3424282

Whatcya workin on anon? Saw your screenshot of another room you did and I'm curious what you're up to.

>> No.3424285
File: 332 KB, 1366x768, Screenshot_Doom_20160812_174534.png [View same] [iqdb] [saucenao] [google] [report]

kick the brain

>> No.3424293
File: 118 KB, 1080x1017, ss+(2016-08-13+at+05.16.21).png [View same] [iqdb] [saucenao] [google] [report]

I'm too lazy to do custom textures, so I'm mostly working on this space station level. I can't into good map layouts so I'm trying to make the lighting/texture work good at least.

>> No.3424296

so did you actually make this, or...

>> No.3424304

Oh, no. Your post didn't specify that we were supposed to post stuff we were actually working on.

>> No.3424308
File: 825 KB, 448x336, the hunted on pistol start.webm [View same] [iqdb] [saucenao] [google] [report]

if i were to make plutonia, i wouldn't put an archvile on the first level. cuz i'm nice

>> No.3424317

What's a good under-hosted was to run a server with?
Gameplay or mapset or both.

>> No.3424325

Just make the barrels bounce back too, and have the whole gun recoil a bit. Thatd look pretty ace.

>> No.3424326

not picposter, but that is indeed the point of screenshot saturday, progress of devstuff.

next week it should probably be specified, admittedly

>> No.3424342

Delta Invasion :^)

>> No.3424352
File: 112 KB, 955x718, temp.png [View same] [iqdb] [saucenao] [google] [report]

Still working on a snowy map, and the final boss, who is now retopologized and getting cleaned up for texturing and rigging.
musicbro has made 12 map tracks and a title track and they all sound great. Can't take a screenshot of that though

>> No.3424410
File: 86 KB, 640x480, 1471125180.png [View same] [iqdb] [saucenao] [google] [report]

Broken teleporter in a map named Eden by rdwpa. Which I think stands for "Ribbiks Design? Will Plagiarise, Absolutely!"

>> No.3424419

btw if youre reading this bro i'm kidding, please keep on making maps even if you haven't really found your own unique "style" yet ;)

>> No.3424467
File: 2.99 MB, 640x360, 1471117172374.webm [View same] [iqdb] [saucenao] [google] [report]

do you think doomguy would have a cat as a pet

>> No.3424471

he had a rabbit for a pet

>> No.3424473

no he didn't, that was a retcon.

>> No.3424475


Maybe not originally, but he does now.

>> No.3424482

just because it was a retcon doesn't mean it's suddenly invalidated.

>> No.3424487

>Get stuck in a level.
>Turns out a switch was completely covered up by blood.


>> No.3424503

heh, i actually turned down cl_maxdecals for performance reasons, but it solved this problem as a useful side-effect.

>> No.3424564
File: 809 KB, 1024x768, sshot071.png [View same] [iqdb] [saucenao] [google] [report]

Comfy rural things

>> No.3424568
File: 1.81 MB, 1280x768, gzdoom 2016-08-14 00-32-47-13.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3424574
File: 143 KB, 800x600, Screenshot_Doom_20160812_224502.png [View same] [iqdb] [saucenao] [google] [report]

I had actually forgotten how fun this shit was.

>> No.3424593
File: 223 KB, 640x480, Screenshot_Doom_20160813_184027.png [View same] [iqdb] [saucenao] [google] [report]

Best complex techbase maps like Suspended in Dusk?

I need techbase inspiration

>> No.3424603

those trees look great

>> No.3424606

what are these maps?

>> No.3424614
File: 693 KB, 1366x768, Screenshot_Doom_20160813_181319.png [View same] [iqdb] [saucenao] [google] [report]

>tfw this faggot
you might as well have called this 'the fucker of shit' and it would've made much more sense in this context

probably taken it much more seriously, too

>> No.3424627

I like the log, and the wood pile. I'ma make a woodpile texture now... Yeah...
I'm not as crazy about the linedef trees, but if you did the trunk of the tree as a sector, and did only the banches as midtextures it would probably look great.

>> No.3424658
File: 131 KB, 766x472, bfg.png [View same] [iqdb] [saucenao] [google] [report]

Uh, what?

>> No.3424660

You didn't know?

>> No.3424662

You didn't read the manual? That's such a guy thing.

>> No.3424674
File: 1.00 MB, 3840x1080, ReAdmission.jpg [View same] [iqdb] [saucenao] [google] [report]

Been having some fun seeing if I could improve on my old ideas.

>> No.3424687

what's with the tf2 logo on the right

>> No.3424697

>tf2 logo
u woit

>> No.3424703
File: 11 KB, 472x643, doom.png [View same] [iqdb] [saucenao] [google] [report]

Did you know that you could get permanently stuck at the very end of TNT MAP32 if you didn't trigger a certain walkover linedef earlier?
Because I didn't!

>> No.3424712
File: 131 KB, 955x718, temp.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3424720

Actually you have to use exploits or cheats to complete the map because it's fucked. I didn't know this when I played TNT for the first time, and a lot of running around in circles and wall-unffing ensued.

>> No.3424724


I thought that was MAP31. Or is 32 also bugged?

>> No.3424732

MAP31 can be completed without any keys at all, just run and get above the big ass right throne where a switch would normally pop up way later. Because you can activate switches regardless of how low or high they are.

>> No.3424738

Shit there's more than one fucked up map in TNT? I was thinking of the pyramid map where they forgot to put a key in.

Now that I think about it, I think I had to noclip somewhere a second time, but I think that was a non-secret map.

>> No.3424739


Well yeah, but does that not count as an exploit?

>> No.3424748

Looks better than my woodpile! the irregular sizes make it

>> No.3424749


I've been wondering this for awhile. Wouldn't wearing metal plates on your bare hands like that hurt? I mean it looks like if the guy clenched his fist and punched something the metal would bite into his hand

>> No.3424759
File: 3 KB, 191x187, hot cocodemon.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3424762

What the fuck is that?

>> No.3424768


>> No.3424770
File: 824 B, 280x68, Still have no idea how I'm gonna pull this one off.png [View same] [iqdb] [saucenao] [google] [report]


Still working on this, not sure how I'm gonna pull this off.

I'm think either a row of three pistons that are raised or pushed down against the meter to show how many rows of bullets you have left, or make them tube lights like I attempted here.

It's not easy when I have such a small resolution to work with

>> No.3424778

Someone else mentioned that too, and you're probably right. Regardless of logic, I did it that way on purpose though as a stylistic choice and it's not getting changed now :-p.

Just pretend he's too tough to give a shit about petty things like torn skin or broken fingers. Or that there's leather padding hidden under there.

>> No.3424782

>It's not easy when I have such a small resolution to work with
hud making in a nutshell


>> No.3424783

Thanks! Yeah, I think they did it this way in... Redneck Rampage? Something like that. Looked good there too.

What's your wad by the by? Whatcha doin?

>> No.3424792

tube lights should be easier to notice than a fix pixels worth of pistoning

don't want it to take too long to look at and make out what the hud is saying

>> No.3424814
File: 1.67 MB, 406x426, hotmetal.webm [View same] [iqdb] [saucenao] [google] [report]

I hope you're okay with a webm, it was hard to show with a screenshot.

>> No.3424827
File: 80 KB, 1591x851, my awesome map.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3424830


>> No.3424832
File: 668 KB, 1024x768, sshot064.png [View same] [iqdb] [saucenao] [google] [report]

Working on what's turning into a megawad for Doom64EX. "earth" in the OP news post

I have 5 maps done, almost finished a 6th, and 2 hell maps WIP. So that just leaves 2 complex techbase maps to make and then I can focus on my "hell done right" maps

I'm also your musicbro

>> No.3424837

Awwwwww shit, musicbro. I just got around to checking out your A Morte wad the other day. Didn't get far before I got fucked up by spiders though. Since you're here: Is it Z& compatible?

>> No.3424856
File: 109 KB, 640x480, Screenshot_Hexen_20160223_222556.png [View same] [iqdb] [saucenao] [google] [report]

It doesn't seem to be zandronum compatible no, I get a fatal error due to a named script and variables that are part of the spider jumping. GZDoom is best for it.

And yeah its made to be pretty hard, I have severe arachnophobia so the spiders are supposed to be pretty ruthless and terrifying. It helps to have quick keys for using things like discs of repulsion which are excellent at keeping spiders back. Also on easier settings I nerfed the spiders a lot so dont be afraid to go lower.

This is the latest version:

I usually bind z and x to change item, and ctrl to use item, that way its quick to change and use em. I use c for crouch.

Also cracked walls can reveal secret areas if you shoot/punch them.

Its a weird mod... I kinda went overboard on that one. Pretty much learned DECORATE in the process though

>> No.3424863
File: 963 B, 288x64, againidontreallyknowthecontext.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3424869

Yeah, I'll give it another go, maybe play on an easier difficulty and switch to fighter.

And punch everything.

>> No.3424873

On second thought your piston idea sounds good.

>> No.3424943
File: 834 KB, 1600x900, Screenshot_Doom_20160813_221758.png [View same] [iqdb] [saucenao] [google] [report]


Got to put comet1338's hard work in today.
Boy howdy does it look good. And boy howdy does it leave a mess.

>> No.3424950
File: 12 KB, 601x92, ! Optimal Filter Settings.png [View same] [iqdb] [saucenao] [google] [report]

Thanks for reminding me that Doom64 EX has filter options too.
Go to Options then Video and you will find the filter option there.

>> No.3424951

it's not done though right

>> No.3424957

>Muh pixels

Fuck off, at least the filtering there is accurate.

>> No.3424958


Nope, not done yet. Needs a lot of painting over in photoshop. Y'know, to give it texture, alias the edges, make it all a neat and clean sprite.

Still, as a base model, it's pretty neat.

>> No.3424959
File: 682 KB, 800x600, sshot060.png [View same] [iqdb] [saucenao] [google] [report]

what the fuck is the deal with me and shotgunners lately. I can perfectly deal with chainguys but seeing one of those faggots in basically any mod now throws me the fuck off. I can't believe I'm having trouble on DOOM 64 of all fucking things singlehandedly due to them.


>> No.3424961
File: 119 KB, 424x250, HBJVGAE.png [View same] [iqdb] [saucenao] [google] [report]

Long distance relationships never work out. What was the one you just had to let go of? Tell me her name /unf/general.

>> No.3424962

Zero/Nearest (No mipmap) filtering beats Linear+ filtering, no matter how accurate.

>> No.3424968
File: 8 KB, 256x256, filtertest4.png [View same] [iqdb] [saucenao] [google] [report]

(Different anon) It's sort of accurate, but only in the sense that the N64's textures were filtered. The N64 had a funny bilinear function that sampled 3 points instead of 4 which resulted in a sort of diamond shape and gave it super smooth diagonals. Doom64 EX doesn't have that unfortunately. There are HLSL shaders that implement this (should be in RetroArch as well) but I don't know dick about getting that in.

I would love to see Doom 64 with the proper N64 filtering, but on my computer and not on a piece of shit.

Image is an approximation, check out the diagonal lines that would be bumpy boxes on standard bilinear.

>> No.3424971


why so defensive

>> No.3424982

Yeah former sergeants in Doom64 are pretty brutal. Lots of damage very quickly.

I notice you're playing my Earth mod. Its supposed to be pretty difficult so dont worry too much. Use lots of cover I guess. Even I have trouble getting through that map on hardest difficulty - its made for difficulty freaks like deltavalkyrie (the guy who pistol starts every map on fast monsters and hardest difficulty)

>> No.3424987

I dunno, nearest looks too pixelated and shitty imo. Maybe I'm just used to the default setting. This isn't supposed to be vanilla doom here, its Doom64. Everything feel smoother and more N64-like on the default (linear) setting

If I'm playing zdoom or GZDoom I never use texture filtering - they suit the pixelized look. But Doom64 just doesn't imo.

>> No.3424992

what is that monster from

I vaguely remember having seen it... 8 years ago? something like it, anyway

i must know

>> No.3425029
File: 617 KB, 800x600, this.jpeg.png [View same] [iqdb] [saucenao] [google] [report]

screwing around with the monsters thinking of making a small bullet hell mod that replaces pinkie,lost souls,pain elementals, cyberdemons, and spiderdemons. and just modify the achviles

what can go wrong?

>> No.3425036
File: 687 KB, 800x600, as well as this.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3425038
File: 606 KB, 800x600, and it side shot.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3425041
File: 271 KB, 800x600, sshot067.png [View same] [iqdb] [saucenao] [google] [report]

nah, don't worry. I got the hang of stuff in the end, and minor visual related stuff and whatnot aside, it was really enjoyable as a whole. really particularly dug that last village styled level, it's not often that I see cool openish type of environments done in doom 64, what with the limited texture types and such, and you sticking strictly to techbases for the most part. cool lightning all around as well.

i was near panic reaching critical levels in map 4 with the endless pinky spawns at the beginning too. at the twentieth or so killed I figured the name of the map and went 'oh, so.... uh, that's what that stands for'. I had already wasted like 30 perfectly good shotty rounds by the time I did so it accounted for nothing in the end, heh.

I didn't really get the reason behind the SSG appearing so late into the game though, I really could've used it way back then.

overall p. fun. the screenshot you posted earlier really gives off a nice desolated hellish ridge vibe though so i can surely account on hell maps making the cut next time around, will defs be looking forward to giving that a try.

>> No.3425054

Glad you enjoyed! The first map is going to be the very open rural map in >>3424564 so all maps will get pushed forward by 1.

Then I have 2 techbase maps to build before getting to the hell theme (traditionally MAP09 in doom64 is the first hell map) Going to go for hyper-complexity a la suspended in dusk, provided I can pull that off...

Yeah the lighting in that dissection area sometimes works fine, and sometimes goes black for some reason... no too sure what the issue is there.

>> No.3425062
File: 2.40 MB, 480x360, 1458774105130.gif [View same] [iqdb] [saucenao] [google] [report]


slow down, cuz

>> No.3425063


from what i read somewhere (?) it was originally supposed to be a survival/co-op type of deal in skulltag iirc and the goal was to basically team up with other players to kill it. it's got different actors for each limb (each with its very own hitpoints amount), pretty cool.

a real bitch to stand up to alone though. I recall dying to it over and over with RO loaded waaay back then which was scary enough for me so I ultimately gave up on it. D4D's BFG, on the other hand, can fuck shit up real badly.

>> No.3425072


>> No.3425137


I think you're right. But I feel my color scheme for the lit tubes isn't good enough.

You got any ideas for a more striking color? I feel like I need to stay in the reds because they represent the bullets.

>> No.3425146

well everything is red and orange and yellow, a complementary colour would stand out. blue, cyan, green. a sort of sky blue is the average complementary for the three. however, it will REALLY stand out.

instead you could remove the yellow from the big bar and use that. use only one colour for each element and don't let bordering elements have the same colour if they're supposed to convey data.

>> No.3425214
File: 84 KB, 466x492, 1470465577732.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone have the cacodemon version of this?
Also, any other versions of this

>> No.3425230
File: 10 KB, 369x300, gears of war at his computer.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3425260
File: 28 KB, 256x256, 20110505044347!TF2_crosshair_orange[1].png [View same] [iqdb] [saucenao] [google] [report]

Presumably he means the crosshair in the ceiling.

>> No.3425262

>that filename
dude, that's obviously Unreal Engine using a typewriter

>> No.3425269

It's obviously Build using a stenotype machine.

>> No.3425272

No you fucking faggots it's Gamebyro using a fax

>> No.3425274

No way, it's GoldSrc with a reel-to-reel.

>> No.3425275
File: 486 KB, 475x347, 1373609305243.gif [View same] [iqdb] [saucenao] [google] [report]

>implying it's not Lithtech making a phone call

>> No.3425279

Are you sure it's not Unity using a pair of paper cups tied to a string?

>> No.3425285

i'm helping!

>> No.3425295
File: 691 KB, 720x1300, blackstuff.webm [View same] [iqdb] [saucenao] [google] [report]

Dude, it's obviously the Jedi Engine sending a message via carrier pigeon.

pic unrelated. chose it randomly, no idea what it is

>> No.3425310

holy fuck that made me giggle

>> No.3425350
File: 110 KB, 466x492, 1441682380207.png [View same] [iqdb] [saucenao] [google] [report]


you mean this one?

>> No.3425351

it was looking the other direction

>> No.3425353

oh, didnt know you frequented the threads, scool

that uh, gun gets cut off from the left

>> No.3425363
File: 116 KB, 466x492, what u mean.png [View same] [iqdb] [saucenao] [google] [report]

like this?

>> No.3425368


Yeah I plan on recoloring the heat meter, I'm thinking about having the color be segmented, getting more red.

Like how i did it here >>3423321

But I feel the thin tubes should stay red, just a brighter red, because they represent your red bullets.

>> No.3425370

Yeah that was it, thanks pal

>> No.3425398
File: 159 KB, 500x375, 1462497507248.png [View same] [iqdb] [saucenao] [google] [report]

>when you release a WAD and nobody uses it

>> No.3425406

What wad?

>> No.3425416 [SPOILER] 
File: 981 KB, 380x214, 1471158682525.gif [View same] [iqdb] [saucenao] [google] [report]

Tex 2 Spek,it's in the news post

it's not entirely finished yet but it currently does replace all monster sounds

>> No.3425423

Ah. I don't understand the point of it tbqhfam.
It's neat, but not useful from my perspective.

>> No.3425482
File: 13 KB, 480x360, 1464577147183.jpg [View same] [iqdb] [saucenao] [google] [report]

i guess it's just a jokewad at the end of the day

at the least once it's done it'll be a good example of how to go about editing doom sounds

>> No.3425519

someone ask shivers if laundry 3 is going to be released for this years halloween

>> No.3425562
File: 629 KB, 1920x1080, Screenshot_Doom_20160710_210746.png [View same] [iqdb] [saucenao] [google] [report]

For screenshot saturday I post a bug in Zandronum 3.0, dead bodies mysteriously balooning in size after respawning

>> No.3425589

>For screenshot saturday I post a bug
the way you put this is adorable to me for some reason

>> No.3425608

New thread >>3425605

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