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/vr/ - Retro Games


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File: 96 KB, 409x599, 409px-DQIGroupArt.jpg [View same] [iqdb] [saucenao] [google]
3395847 No.3395847 [Reply] [Original]

Art thou the descendant of Dragon Quest Thread?
Dost thou have any proof?

Previous thread: >>3380395

>> No.3395928
File: 27 KB, 500x500, 1467512933444.png [View same] [iqdb] [saucenao] [google]
3395928

i wonder what slimes taste like haha just curious haha

>> No.3395985
File: 99 KB, 250x196, slimedq2_006.png [View same] [iqdb] [saucenao] [google]
3395985

Why is this thread dead?

>> No.3396026 [SPOILER] 
File: 47 KB, 256x240, 1469952646910.png [View same] [iqdb] [saucenao] [google]
3396026

DQ7 SPOILERS

I visited Loomin again and beat the Hellvine, but during the attack I ignored the guy in the weapon shop that was asking for help and went to the second floor to talk to his wife. When I returned to the first floor, the guy was gone. Now he's dead forever. I've seen a walkthrough where the guy is alive and sells fire claws for Gabo... Will I eventually find better weapons for Gabo or am I fucked? I also remember a... bard that was trapped by the Hellvine when I first arrived in town, but after going into some houses he was gone. Did I just imagine it? Will these deaths affect the population in the present?

>> No.3396139

Why SE didn't release any DQ (or even FF) game on the Wii U/3DS VC in the west?

I think that when Nintendo anounced DQ VII and VIII for a western relase, can be a great moment to start releasen on the VC the old games...

Some cheap way to grow the interest in the franchise...

>> No.3396150

>>3395985
Because there are so many things you can say in a general. Let it die once for all.

>> No.3396156

>>3396139
It was because they were making a lot of remakes at the time and they would rather sell them full price instead of at five or ten bucks.

>> No.3396176
File: 586 KB, 1920x1048, dwo3.png [View same] [iqdb] [saucenao] [google]
3396176

I used to work on a MMO remake of NES version of DQ3, which is one of my favourite games ever. There was way too much work for one person and I wasn't autistic enough to finish it. Wanna see some screenshots/webms?

>> No.3396186
File: 264 KB, 1244x1742, 1215670817118.jpg [View same] [iqdb] [saucenao] [google]
3396186

>>3395985
usually we don't try to make a 24/7 dq general
its better to make a dq thread and once it dies just wait a few days

>> No.3396198

>>3396176
Do you have the code on github? in which programming language were you programming that?

>> No.3396213
File: 572 KB, 1916x1044, dq3 cave1.png [View same] [iqdb] [saucenao] [google]
3396213

>>3396198
I'm not really a programmer, let me explain how I worked on that.
A long long time ago there was a MMORPG game called Tibia, which is still popular in Poland, Brasil and Sweden. At some point private server engines started to be more and more popular, and the community grew. The most famous would be The Forgotten Server, which is probably the most frequently used engine to this day, and it's still updated.
Tibia's private servers usually worked with official clients, but a few years ago, some guys wrote a new client from scratch and made it opensource. It's called OTClient. From then on, it turned out to be a fully functional 2D mmo engine - the only things belonging to the original creators of Tibia were their sprites.
I ripped tons of sprites from the original DQ3 and resized them 2 times (DQ3 tiles are 16x16px and Tibia tiles are 32x32), tileset sprites, npc and all the stuff required to start mapping. Then added new items to server's and client's files and started to recreate Aliahan. Also scripted some spells, npcs and events in LUA, did a few engine modifications in C++, but mostly by ctrlc ctrlv method and with help from the good people of the otland.net forums. It took me hundreds of hours to learn and do all this, but at some point it felt like, meh, even if I finish this, I won't be able to host it, because I may have problems with the copyrights and all that shit. You can laugh at me, but there were guys making pokemon/dragonball z games the way I did DQ3Online, and some poketibia guys were really sued by Nintendo.
I don't have enough time and energy to work on this again. When I feel like it, I draw some DQ3-styled sprites or write lore for my own 8bit MMO, nothing more.

>> No.3396221

>>3396156
Most likely this.
>SE gives out FF2 for free on mobile
>Actually one of the rare people that enjoy FF2
>Starts it up
>Walk around town
>Close and delete
I've heard horror stories about virtual D-Pad on mobile but hot damn was that complete shit.

>> No.3396257

>>3396221
I find it works fine for games that move on 8 axis.

But playing DQ1 + 2 on mobile is a bit errrrr.

>> No.3396283
File: 12 KB, 256x224, Dragon_Warrior__1_&_2_GBC_ScreenShot4.gif [View same] [iqdb] [saucenao] [google]
3396283

Is it ultimately the better remake?

>> No.3396291

>>3396283
I think it looks a lot better than the SFC version. And you move on a grid like in the original, while the SFC version has that weird half-a-tile movement from DQ5. I'm not really a fan of it.

>> No.3396565

>>3396283
nah. the camera movement bothered me. it makes everything seem slower like you are drag your own body wight.

>> No.3396913

bemp

>> No.3397016

What tracks do you look forward to being recycled in DQXI?

>> No.3397048

>>3397016
DQIV's Boat Theme, of course!

>> No.3397052

>>3397048
That one was already a remix of the Alefgard theme.

>> No.3397054

>>3397052
So?

>> No.3397056

>>3397052
In the original game at least. The remakes make it sound generic by adding a long ass intro. You won't even hear the melody unless you stop in the middle of the sea without doing anything.

>> No.3397560

>>3396213
I did think it looked too much like Tibia before I read your post.

>> No.3397821
File: 332 KB, 700x673, 1450176102908.jpg [View same] [iqdb] [saucenao] [google]
3397821

I like Alena. Favorite character in IV.

>> No.3397849

>>3397560
That's the point!

>> No.3397895
File: 438 KB, 900x1247, dq3allheroes.jpg [View same] [iqdb] [saucenao] [google]
3397895

I just posted this in /v/ but someone told me maybe someone here would be cool enough to help me out.

Over these last three weeks I decided to play the entire Dragon Quest series even though I've only ever played 8 on the ps2 back when it came out, and then Heroes on ps4 recently. I've already beaten 1 and 2 and now I'm going through 3. I've just reached Dharma at level 26 for everyone, and I'm wondering if there is any real point to change classes.

I know they max out everything they learn around 40 and there is this super Sage class, but is there any actual point since they just drop to level 1, and grinding isn't bad, but I just don't see if it's worth to grind so much for very little pay.

I've grinded to 9999 in the disgaea games, and any other rpg I've grinded to max. Hell, even in DQ 1 and 2 I've reached max level, but for this class system I just don't see what the real big pay off is. Does it really help to beat Zoma or can you do it by maxing out your basic class you begin with? Why have something that just seems useless to me where grinding feels so slow.

>> No.3397914
File: 977 KB, 770x1120, 891eb5383d9163c611f1a571267d9e14.png [View same] [iqdb] [saucenao] [google]
3397914

>>3397895

Reclassing sets a character back to level 1, stats cut in half, and some abilities will be retained, so you can create characters with certain boosts in stats they're not strong in, or use abilities they wouldn't learn normally.

For example you can change a Cleric to a Soldier, and that Soldier will have healing spells (the class usually has no spells), or changing a Thief to a Fighter will give a much needed boost in agility.

Sages are amazing because they learn both the spells of Clerics and Mages. Jesters can become Sages without the zen scroll, though training one up could be a struggle

Even so, you can finish the game fine without paying attention to any of this

>> No.3397920

>>3397914
My team is a Mage, Cleric, and Fighter.
So I will have all the spells that I need, just not in a single person.

Would it be smart to change my cleric and mage into sage but keep my fighter for heavy hitting?

>> No.3397923

>>3397914
>changing a Thief to a Fighter will give a much needed boost in agility.
What? Fighters max out agility and strength naturally. They are the fastest characters in the game.

>> No.3397927

>>3397920
Don't do anything with your fighter. Their critical hit ratio increases as they level up. It's one of the best classes in the game.

Turn either your mage or your cleric into a sage. I recommend the mage because you don't really need that many spell casters/buffers late in the game. It's nice to have both a sage and a priest for healing.

>> No.3397930

>>3397927
When would be the best time to do so. I haven't gotten the zen book yet, and I'm supposed to be saving some girl or something from a cave. I decided to explore first and ended up at Dharma, the tower above it, and that little city to the north east corner of the area.

>> No.3397932

>>3397930
You can only change classes after level 20, but I would wait until level 24 or 25 to do it because that way your sage will have better stats for a while.

It doesn't really matter when you class change. A level 30 sage will have more or less the same stats no matter what you do. Changing classes at a higher level just gives you higher stats for your level 1 sage and makes him gain less stats at level up for a while.

Do it whenever you want, it won't affect his long term stats. Avoid the intelligence/wisdom seeds, though. Just sell them.

>> No.3397938

>>3397932
Actually, the reason I wait until around 25 is because I want my priest or mage to learn their level 23-26 spells (spell are learnt randomly in that range) before becoming a sage. If he turns into a sage, he will be at level 1 and you will have to wait a long time until he reaches those levels again.

>> No.3397942

>>3397932
Cool thanks, man. Once I get the book I'll change them and then grind them up a bit.

>> No.3397947

>>3397942
Oh, wait. You are playing a remake, right? The wisdom seeds are worthless in the NES version, but I don't think they are harmful in the remakes. Actually, I think they don't even exist anymore.

>> No.3397950

>>3397947
I am and they are in there. I've just been giving them to my mage.

>> No.3397956

>>3397950
Oh, that's nice. As far as I know, the only purpose of wisdom in the remakes is making you learn spells faster. If you have a lot of wisdom, a spell that you learn around level 25 will be learned at level 23. If your wisdom is terrible, you could get unlucky and have to wait until level 27 or something. I think that's how it works.

>> No.3397963

>>3397956
Well my mage is at 26 and the last spell they learned was Boom, Bounce and Day-Night

>> No.3397967
File: 73 KB, 256x240, SLUSP012.06_31072016_182821_0379.png [View same] [iqdb] [saucenao] [google]
3397967

92 hours in. I just got Aira. Holy fuck, this game is long. I'm enjoying every minute of it, though.

If I were to replay it, I could probably get to this point in like 40 hours... If I could bring myself to avoid the NPCs, though. There's no way I can do that, they are the best part of the game. There's so much optional dialogue in this game, it's insane.

You guys were right. This is the definitive DQ. A game that never ends. And every hour is pure gameplay, exploration and optional dialogue. Unlike other "long" games that have literally 50 hours of cutscenes.

>> No.3397968

>>3397963
Boom is great for a long time, I think he's ready to become a sage. Especially if he's a male wizard. You have to make him young again before he dies of old age.

>> No.3397970

>>3397923

Sorry I meant Soldier, not the Martial Artist.

>> No.3397986
File: 15 KB, 213x209, Dq3-goofoff.jpg [View same] [iqdb] [saucenao] [google]
3397986

Does anyone have a reasonable explanation on why Jesters can change into a Sage without the book?

>> No.3397990

>>3397986
The priest takes pity on them because they are such worthless bastards. Or maybe is bribed with a puff-puff massage.

>> No.3397997

Am I crazy for intentionally giving up the merchant I trained for the whole game? I think it makes the story more interesting than using a random level 1 merchant I just met.

>> No.3398002
File: 516 KB, 2592x1936, 5ykpkk9x9.jpg [View same] [iqdb] [saucenao] [google]
3398002

Why does Barbara decide to stay in the boat when you go to Mudo's castle? I never understood that part. Does it have to do with Mudo using the mirror of Ra? Is is just a convenient plot excuse or does she really know something?

>> No.3398008

>the 3DS remake doesn't have party chat in battle
WHY?

>> No.3398020

>>3397986
Doesn't it say in the game that they can turn into Sage because of how deep they are mentally? Or some bullshit like that?

>> No.3398030

>>3397967
It really is one of the best DQ game personally. Very little actual hiccups along the way. The only real noticable one I remember is one of the early bosses because it you can't use magic and right before the classes because of the same thing. Sadly DQ is wonderful with magic but loves fucking you up by taking it away at a really bad time.

>> No.3398043 [SPOILER] 
File: 38 KB, 256x240, 1470052119445.png [View same] [iqdb] [saucenao] [google]
3398043

>>3398030
You mean the boss in Mt. Ceide, right? That one was a bitch, but I still visit him after getting new characters, since he became a good guy.

I really don't mind difficulty spikes like Rhone or Dharma. It's supposed to be harder than usual. You lose Kiefer and right after that a monster steals all your abilities and traps you in that hellish town. It's like the game is trying to piss you off. I love it.

>> No.3398049

>>3398043
I'm fine with them too but I felt like the those parts didn't really make things harder just "hey grind a level or two. And get new gear!" Since until him the game had a pretty good difficulty curve. The other boss with the robots was annoying mostly because it was all RNG if Gabo's bark stun the boss or not and it felt like it was a 5% Sap actually hit him since his defense was annoyingly high.

But even with that it wasn't that bad. Just things I remember that felt somehow off from how the game difficulty was going. And that place was pure hell in a really unfun way.

>> No.3398075

>>3398002
They want you to use Chamoro because nobody would use him otherwise.

>> No.3398115
File: 72 KB, 600x555, Takumi Dragon Quest VI.jpg [View same] [iqdb] [saucenao] [google]
3398115

>> No.3398129

>>3398115
Mireyu is literally Celes.

Barbara is Luna from Suehiro Maruo's "The laughing vampire".

Chamoro is a flame monster.

Terry is a dick.

Hassan is nigger Sabin.

Hero looks gay and has a weird smoke tail thing

>no Amos

>> No.3398182

https://www.youtube.com/watch?v=rjsNNcsUNzE

I'm not sure if it's DQ or not, but I remember an RPG song that sounded very similar to this. Does anyone know what I'm talking aobut?

>> No.3398191
File: 172 KB, 500x700, h090638_zpsvscoffua.jpg~original.jpg [View same] [iqdb] [saucenao] [google]
3398191

>Brey
>not Borkano

>> No.3398203

>>3397997
No.

>> No.3398447

>>3398182
I'm generally pretty bad at identifying music, so I may be way off here, but that does sound really similar to DQV's overworld theme to me.

https://youtu.be/OFxBq1LlOY4

>> No.3398603

>>3398447
The SFC music has such a depressing vibe to it, I really like it better than the new versions. The instruments sound so muted and sad.

It doesn't really SOUND better than later versions, but it find it more fitting for the game.

I don't know what they did in DQVI, but the music sounds completely different even though it's in the same system. It sounds better than any other game in the series.

>> No.3399083

>>3398075
I made the mistake of using him and not Barbara on my first playthrough.

>> No.3399958

>>3399083
I ditched him when I realized I could steal his Healmore staff or whatever and give it to someone else.

>> No.3399984

The princess of Mardra is cute! CUTE! She even has a fan club!

Sadly, there is no fanart or anything.

>> No.3400002

>>3398008
"What?! Maribel... is dead?! No! Damn it all to hell!" - Kiefer, in response to Maribel dying.

I will miss that stuff.

>> No.3400153
File: 55 KB, 396x357, 67349-Dragon_Warrior_I_&_II_(USA)-1[1].jpg [View same] [iqdb] [saucenao] [google]
3400153

https://www.strawpoll.me/10896345

>> No.3400410

I've heard that they removed the tsunami skill from the DQ7 remake because it would offend people after the Fukushima incident.

Is this true?

>> No.3400525

>games explicity tell you that characters with 0 HP are dead
>you can pay Priests to revive dead characters
>can't pay a Priest to revive the slain soldiers and King from Moonbrooke
>can't pay a Priest to revive Ortega
>can't pay a Priest to revive Maya and Meena's father
>can't pay a Priest to revive Oojam
>can't pay a Priest to revive the slain villagers of the Hidden Village
>can't pay a Priest to revive Pankraz
>can't pay a Priest to revive the slain villagers of Whealbrook
>I'm going to be here forever if I keep listing things so I'm going to leave it there

>> No.3400557

>>3400525
Well, I could pay the priests all that money, but then I'll never be able to afford that magical bikini.

>> No.3400564
File: 36 KB, 470x370, Dragon Quest III Classes.png [View same] [iqdb] [saucenao] [google]
3400564

>>3400557
Somebody order some Magical Bikinis?

>> No.3400621

>>3400525
Priests won't revive any of those people, but monster centers will revive monsters that threaten all of humanity like Malroth, Zoma, Psaro, etc. for FREE!

>> No.3400636

>>3400525
**Oojam (Orin) never died. If you go to the town where Alena has to give up the golden bracelet to the princess impersonators in Chapter 5, you can find him resting in the inn.**

>> No.3400637

>>3400525
>Maya
>Meena
>Oojam
>Pankraz
>Whealbrook
Disgusting.

Also, Orin isn't dead. You can find him in that town where the fake Alena was kidnapped. The people of Santa Rosa didn't die either, they escaped when the town was destroyed and you can meet them again during the ending.

>> No.3400647

>>3400637
I really don't know how anyone can justify the change of Orin to fucking Oojam. The worst part is that there's probably a pun I'm missing.

>> No.3400649

>>3400525
Why do you think the heroes keep dead party members in cute coffins that they carry everywhere? The priest can only revive someone if their body isn't dismebered or half eaten.

>> No.3400651

>>3400647
That one isn't even bad compared to other name changes. Turning Lucia into "Orifiela" is a crime.

>> No.3400653

>>3400649
To be fair, Ortega is clearly still in one piece when he dies. Papas not so much.

>> No.3400654

>>3400637
Who the fuck cares. If someone wants to refer to characters by their new name, they can.

>> No.3400659

>>3400651
I think the absolute worst crime is one of the accents, admittedly. Sancho didn't need to be turned into a fucking racist Mexican stereotype.

>> No.3400660

>>3400653
>Ortega is clearly still in one piece when he dies
Except his corpse disappeared from existence because he's an 8-bit RPG character. There's no way the priest can fix something like that.

>> No.3400664

>>3400637
"Meena" was actually in the NES version. She was a cat living in the deserted Santeem castle.

>> No.3400674

>>3400659
I think he's supposed to be a Spanish stereotype. He's clearly based on Sancho Panza from Don Quixote. The localization team went too far, though. He didn't speak like a Spaniard or anything like that in the Japanese version.

The Spanish translation does make him sound like a literal Mexican. He keeps talking about tacos and beans, while using lots of Mexican words.

>> No.3400679
File: 62 KB, 513x431, 14236145869256.png [View same] [iqdb] [saucenao] [google]
3400679

I always interpreted this as the priest just asking God to bring back the heroes to life.

The priest himself can't resurrect people, he can just pray and hope that God will smile upon the dead. The heroes are some privileged fuckers, choosen by the destiny, that will always return because they have a mission to accomplish. Most commoners won't receive a second chance.

>> No.3400681

>>3400679
>Most commoners won't receive a second chance.
Or a third, or a fourth, or a fifth, or a sixth...

>> No.3400689

>>3400674
My bad, I've never read Don Quixote, so I didn't catch that connection. That said, he doesn't have a single speech quirk in the Japanese version, so there's no reason for him not to speak normally. Could you imagine how awful the story of Dragon Quest V would be if Papas had an accent like Sancho's overemphasized Spanish accent?

>> No.3400693

>>3400679
After playing DQ7, I can't stand the graphics in the DS remakes. I associate the hooded nun sprite and the fat priest sprite with important characters from DQ7 and DQ7 priests in general. It just feels really weird to see them in the zenithian trilogy.

Same with other characters. Chamoro's grandpa looks generic in the remake because he has the "important old man" sprite that was used in all three remakes and the original DQ7. I can't see him as the elder of Ghent, he reminds me too much of the leader of the Deja tribe or something.

>> No.3400704
File: 411 KB, 1038x1500, 1468738826025.png [View same] [iqdb] [saucenao] [google]
3400704

>>3400649
Sounds familiar.

>> No.3400710
File: 415 KB, 1038x1500, 1468916065554.png [View same] [iqdb] [saucenao] [google]
3400710

>>3400704

>> No.3400717

>>3400710
I think the priest is the one that takes half your money when you get killed. It makes sense. He goes everywhere looking for dead parties to revive after stealing half their money. Everyone is convinced that the monsters do it, but it's all a big lie!

>> No.3400753

>>3400674
I always thought Melvin looked like Don Quixote.

>> No.3400762

Monster Park in DQ7 is literally funnier than any of Plus Alpha's retarded puns. Seriously.

There is a slime wondering what part of his body is his ass and a Hork that is looking for Kiefer's grave so he can dance on it.

Almost everything they say is hilarious. I hope they don't ruin their jokes with retarded monster "accents".

>> No.3400912

>>3400693
Lay off it already, he just posted a screenshot. Chiming in about how the remake looks bad to you every time it's posted is just annoying.

>> No.3400925

>>3400912
Do you want me to talk about the fact that Maribel's got an ass instead?

>> No.3400990

>>3400925
Sure.

>> No.3401151

Alright boys, decision time. Do I marry Bianca or Flora? Deborah is not an option since I'm playing the SFC version.

>> No.3401156

>>3401151
Bianca. I always thought the Flora marriage was kinda weird, she doesn't really even want to be married.

>> No.3401180

>>3401151
In the SFC version it's Bianca no question.

Unless you get off on the idea of marring some hot rich girl you just met in order to cuck her childhood friend while also abandoning your own childhood friend to a life as a single barmaid caring for her elderly father.

>> No.3401185

>>3401151
Whoever you want.
Do you like Bianca more? Marry her.
Do you like Flora more? Marry her.

>> No.3401190

>>3401151
Who do you like best? Flora is kind of useless during the mid game, because she can't go past level 10 and can't be controlled manually. But I still used her the whole time because she's so cute.

I don't want to spoil anything, but later in the game she becomes a normal character. You can level her up and control her manually. She eventually becomes insanely good. Much better than Bianca.

Bianca is like Flora but a bit stronger and without healing spells (I think). She is an offensive mage. But Flora learns the best offensive spells in the game anyway. I don't think Bianca learns any exclusive spells, but I could be wrong.

Most people choose Bianca because it feels "right". But I prefer to remember her as a cute childhood friend instead of tainting my memories of her. Marrying Flora makes that part of the game more meaningful. The whole thing feels pointless if you end up marrying Bianca.

Also, blue hair > blonde hair.

>> No.3401193

>>3401190
>story is a multi-generational tale of love and despair
>marrying the person who isn't present at all in the first act of the game is more meaningful

Flora was pretty obviously made just so there'd be a choice.

>> No.3401195

>>3401151
Do you want Super Sayian children, or do you want Super Sayian God Super Sayian children?

>> No.3401198

>>3401193
But Flora totally showed up during the first act.

>> No.3401201

>>3401180
>marrying a girl older than yourself

>> No.3401204

>>3401198
Only in the remakes, and only as a cameo.

>> No.3401205

>>3401198
Only in the remakes. But the remakes ruin the villains because everything is done by Gema. Rape horse doesn't get to do shit, Gonz doesn't get to do shit, nobody gets do do shit. Fuck Gema.

>> No.3401213

>>3401190
If you marry Flora, Ludman sends you some treasure chests that STAY THERE after you open them. I know it's stupid, but it triggers my OCD.

Other than that, Flora is better without a doubt.

>> No.3401235

>>3401180
Bianca doesn't really need the hero, she can find someone else.

Flora is a helpless, sheltered girl who is being forced to marry the first brute that gets the rings. If you abandon her, she ends up with that pussy bard that doesn't even own a castle. She can't be happy with that man.

You also get an awesome father in law, a mother in law that can treat you like her own son and lots of money.

>> No.3401241

>>3401193
Flora reminds me of princess Gwaelin. You have to complete a bunch of dangerous tasks so you can marry her. She's almost like a princess.

I've always found that idea very romantic.

>> No.3401265
File: 148 KB, 500x382, 20150214153754275s.jpg [View same] [iqdb] [saucenao] [google]
3401265

I'm about to start DQVII, but I've heard that prince Kiefer dies or something long those lines. Will I enjoy the game knowing this spoiler? I shouldn't have waited so long to play it...

>> No.3401276

>>3401241
She doesn't even want to get married. She's just doing it because can't disobey daddy.

>> No.3401282

>>3401265
>butt crack
That's it. I'm choosing Flora.

>> No.3401284

>>3401265
Don't worry, that's relatively minor.

>> No.3401303

>>3401265
You haven't actually been spoiled, you just think you have. Play with confidence that you don't know what will happen.

>> No.3401325

>>3401180
>In the SFC version it's Bianca no question
Does that mean in the PS2 and DS versions there's incentives the for other choices? I was thinking I would go with Bianca for SFC, Flora for PS2, and Deborah for DS just to see how all the choices play out.

>> No.3401334

>>3401325
No actually, the remakes remove a disincentive from Flora, in the SFC version she can't go past level 10 until a while.

>> No.3401348

>>3401334
So judging from this post >>3401190 it sounds like a pretty cool idea, but I hate the idea of not being able to control one of my party members manually, even if it is plot-related. I think I'll stick with my original plan.

Also, am I doing something wrong or are you seriously limited to only three party members at a time?

>> No.3401395
File: 98 KB, 566x800, DW4 - Taloonsterriblepun2.png [View same] [iqdb] [saucenao] [google]
3401395

>>3401348
It's not that bad, she doesn't have many options at that point of the game. She will use spells just like you would if you could control her. She will sometimes defend if her HP is low, even if the enemy is almost dead. It gives her more personality.

In the original DQ4 you can't control anyone except the hero, but it's not a bad thing. It's actually one of the best games in the series.

>are you seriously limited to only three party members at a time?
Yeah, you are limited to 3 party members. But since there is no party chat, you are free to switch characters all the time without worrying about missing any lines of dialogue. You can beat a dungeon with Borongo and a Golem or put your wife in the wagon for a while without feeling like you are missing something.

When I played the remakes, I never used anyone else once I got the 4 "main" characters, because I wanted to do everything with them in the party to hear what they had to say. I reset the game if someone died in a boss fight because they wouldn't be able to talk.

In the SFC version I used everyone equally even though I was limited to three people at a time. I carried around coffins without a problem. I even used the monsters occasionally after geting a full human party! That's the true DQ experience in my opinion.

>> No.3401417

>>3401395
Very useful information, thanks! Any reason why they made the 3 person restriction? It seems weird to implement that after III and IV had four man parties. I think Dragon Quest V is incredibly easy even with only three people anyway

>> No.3401423

>>3401395
>I never used anyone else once I got the 4 "main" characters, because I wanted to do everything with them in the party to hear what they had to say. I reset the game if someone died in a boss fight because they wouldn't be able to talk.

Isn't this a good thing though?

>> No.3401428

Anyone know what was the first Dragon Quest game chronologically released that has a bestiary? And which game was the first to have party chat?

>> No.3401430

>>3401428
V and VII, respectively

>> No.3401441

>>3401430
Is the bestiary present in the original V? If so, when can I get it? I got the wagon and the world map already, so I'm assuming the last item will be the bestiary.

>> No.3401447

>>3401417
I think Chunsoft had problems adapting to the new hardware or something. The game was criticized at the time for looking too much like the NES games. It was their last DQ game after all, 6 and 7 were made by Heartbeat.

Or maybe Horii really wanted to recreate the DQ2 experience. Both games end their respective trilogies.

The game is easier than usual, but I hate the final boss. I always have to use a couple of strong monsters to finish him.

>> No.3401450

>>3401430
I don't remember V or VI having a bestiary. Wasn't that introduced in VII?

>> No.3401451

>>3401441
Oh wait no it's not in the original. The first bestiary appearance was in VII too. The remake of IV has one also.

>> No.3401463

>>3401451
Cool, good to know. I really love the flavor text from the bestiary and party chat. Adds a great world-building element to the games, so I'll be happy when I get to VII. V is surprisingly dialogue-heavy, more so than I remember.

>> No.3401478

>>3401447
I fucking love 6 and 7, but the Chunsoft games were really comfy. They didn't have hundreds of skills, a huge class system or anything like that. The characters had their own abilities, leveling up didn't have any drawbacks and you only had to worry about equipment.

When I want to play a classic DQ that can be beaten in 3 or 4 days, I go straight to the NES games or DQV SFC. They are just so straightforward and fun!

6 and 7 are in my top 3, though. I wonder if 8 is as good as everyone says. I don't trust Level5 as a developer, but I'll give it a chance someday. I hope the localization is at least decent.

>> No.3401480

>>3401463
VII's bestiary (at least the original) doesn't have flavor text though, just pictures of the monsters and some stats. It's also incomplete, a lot of enemies are left out of it for some reason. It's very bare-bones, I guess because it's the first time they attempted something like that.

There is a monster park though where you can send monsters to live peacefully and visit and talk to them. That feature basically replaced recruiting them as team members like V and VI did. You just turn them into NPCs instead.

>> No.3401496

>>3401480
The monsters in the park are real jerks, though.

>> No.3401507

>>3401478
Dragon Quest VIII deserves every bit of praise it gets and more. I think I like it so much just because it's so simple. Every game from Dragon Quest III onwards hands you a ton of party members, and Dragon Quest VIII just gives you four. Not to mention it's just a comfy feeling grand adventure all around, especially with that amazing music. I would definitely recommend you play it soon if the remake wasn't already on it's way. Anyone here played the 3DS version of Dragon Quest VIII? I'm curious to know how it holds up to the original.

>> No.3401512

>>3401507
It doesn't, because it hands you a ton of party members.

>> No.3401589

>>3401478
The thing about DQVIII is that it feels kind of scaled down compared to the games before it. Obviously after the massive amount of content VII had, they must of realized there wasn't any way to make a bigger game, so they changed the focus instead.

Instead of just making a massive DQ like VII, they really put a focus on bringing the series into 3D. The world itself is beautiful, I think it's the first game that managed to do a 3D overworld right. Hills and valleys and forests made of actual individually rendered trees. You can go to the top of a mountain and look around for landmarks on the countryside, then actually go to those landmarks you saw from the distance. Exploring the world is fun, and you're rewarded for checking every nook and cranny of the map.

As far as the gameplay, where the previous games gave you lots of characters to switch in and out of your part, VIII gives you just four main characters who you stick with the entire game. The upside of that is the characters get a lot of focus and you really get to know and like them over the course of your journey. There's no class system but you do still get some customization on how your characters grow.

Overall VIII is smaller than the other DQs, and while it's missing some of the stuff that the series is known for, I still think it has the charm and fun of the rest of the DQ games and is a worth entry into the series.

That said, I haven't played the remake and I don't know much about what all it added or changed from the original. I have heard they made Red a playable party member which seems like it would require some changes to the story and the team dynamic. On the other hand more outfits for Jessica can't be a bad thing.

>> No.3401602

>>3401589
Every game has had a different focus from the last.

>> No.3401609
File: 26 KB, 229x480, Marcello.jpg [View same] [iqdb] [saucenao] [google]
3401609

>>3401589
>priest Vegeta will never ever become a party member
feels bad man

>> No.3401624

Are DQ VII and VIII good games to start with?

>> No.3401631

>>3401624
Dragon Quest VII? God no. III, V, and VIII are the ones you're looking for.

>> No.3401635
File: 86 KB, 900x675, bitches_dont_know_about_my_falcon_blade.jpg [View same] [iqdb] [saucenao] [google]
3401635

>>3401624
1 or 3 for original dq

8 or 9 for neo dq

>> No.3401636

>>3401609
He looks more like Bojack or Android 13

>> No.3401637

>>3401624
VII is probably a terrible game to start with. It's massive and unless you know for sure you're a huge DQ fan you probably won't finish it.

VIII however is regularly recommended as a starting point.

>> No.3401641

>>3401636
He's Vegeta in spirit though. That's what happens when you go through most of the game being completely smug all the time.

>> No.3401645

>>3401624
Not really, start with IV or V.

>> No.3401698
File: 2 KB, 82x132, A human being, just like you or me.gif [View same] [iqdb] [saucenao] [google]
3401698

So in Dragon Quest, there are a whole bunch of bizarre and crazy monsters. A lot of them are pure evil and absolutely despise all of humanity. But then you have these guys. They're just soldiers. They're not even called "evil soldiers" or "demon guards" or anything like that, they're just regular soldiers. God knows why they're stationed inside a volcano with horse devils and exploding rock bombs in it, but they must have a really fucking good reason. And then they have to defend themselves against a crazy manchild wearing blue rags that haven't been washed in over ten years who can't lose because the legendary hero is stored inside his fucking nutsack. It's sick. You slaughter human beings by the dozens just because you really really want to get laid. Will your wife really love you after she sees all the needless blood on your hands? Will she still want to magically conceive your children after you never have sex with her?

And if these guys ever appear in a Dragon Quest Monsters game? That's called SLAVERY, buddy. Yuji Horii, you're the REAL monster!

>> No.3401717

>>3401698
They're purple rags, not blue.

>> No.3401719

>>3401698
They're called Pokespeople. It's implied they're possessed.

>> No.3401721

>>3401717
Ah, I meant to put purple rags, but fuck it, that's my cue to go to bed.

>> No.3401738

>>3401698
i don't think you kill them

You just whack em with your boomeranger and make them stop being a dick.

>> No.3402183 [SPOILER] 
File: 313 KB, 664x600, 1470231869881.png [View same] [iqdb] [saucenao] [google]
3402183

>>3400674

I'm from Spain, and played DQ V in english. And Sancho, for me, talks more like a mexican.

Even with the accents, the localization failed.

>> No.3402486

>>3400153
Interesting, i was expecting IV to win V.

>> No.3402734

>>3402183
mexican here also played it in english. at first i also assumed he mas mexican since he was fat but given the medieval setting they were probably going for a spain parody. the accent prevented from caring about the character since it makes him look like a joke all of the time. which is a shame since a loyal friend brave enough to follow you in the final stretch of the journey.

>> No.3402796

>tfw reading the old nintendo power issues and finding the DW 1+2 guides I read as a kid

Issues 136 and 137 if you want to look

>> No.3402816

I have only played DQM3
Is it worth it to go back and try DW1 and 2?

>> No.3402871

>>3402734

Even with that bullshit accent, I loved Sancho, basically for his loyalty.
If the game has an experience system as DQ VI (even in caves, your cart's memebers earns experience), I added him to may party.

>>3402816
IMO, yes.
I fucking love DQ 1, and I think can be pretty interesting to know how the JRPG started.
DQ 2 is an improvement in a lot of ways... But adds some new problems, that make the game a weak entry in the franchise.

>> No.3402902
File: 28 KB, 310x267, sweating profusely.png [View same] [iqdb] [saucenao] [google]
3402902

>>3402816
>>3402871
Er, woops, my bad. I meant to type DWM 1 and 2.

>> No.3403679

Is 6 better on SNES or DS?

>> No.3403716

>>3403679
DS for party chat

SNES version is cool but the patch has some bugs so it ain't worth it

>> No.3403717

>>3403679
Depends, the DS one is more feature rich but some people don't like the script. The SNES version is fan translated and some of the dialog is iffy but overall quite good. There are a few bugs and it's not entirely translated but it's certainly completeable.

>> No.3403845

>>3402871
>Start playing DQ1
>Expecting just a run of the mill, shallow grind fest
>All that shit in the game

It's actually sort of amazing when you think back to when it was made.

No one has really ever analysed DQ1 before though.
I wonder if FF1 is the same in that regard.

>> No.3404172

>>3403679
SNES, but remember to download the latest version of the patched rom. The DS translation is a joke and it looks ugly, but if you don't mind that...

>> No.3404210

>>3404172
I thought VI and V did well on the translations.
IV is the one everyone gets uppity about dont they?

>> No.3404212
File: 127 KB, 275x379, DQVII3DS_-_Automaton.png [View same] [iqdb] [saucenao] [google]
3404212

DQ5 has the best items ever. Near the end of the game you get a drum that casts bikill on everyone for free, a hat that restores your MP as you walk (which is broken as fuck in the SNES version because every half-step counts as a full step), the echo hat that allows you to double cast a spell (only the first casting consumes MP) and a hat that cuts the MP cost of all the spells by half.

I had Flora and the princess swapping hats all the time for the bonus dungeon and I reached Estark with full MP. I think Sancho could equip it too.

>> No.3404214

>>3404210
IV had accents up the ass. V and VI had better translations, but some towns and important characters still had goofy accents. The puns got a lot worse, especially in VI. God, that was awful.

>> No.3404226

>>3404214
It's sort of hard no to when you look at the game's enemies for example.

It's not like their design is on par with FFIV or something.

>> No.3404229

>>3404226
What are ye talkin' aboot?

>> No.3404230

>>3404229
For example there's an enemy that's an apple.
And it's recruitable.
Its name is Adams.

>> No.3404256

>>3404230
If it's the character's name when you recruit him in DQV, I don't mind it. But if the name of the species itself is a cheesy pun... that's when I don't like it. There are some monsters with punny names in the Japanese version, but it's always something silly and innocent. The English localizations turn every single monster species into some sort of pun for no good reason, but the worst part is when the pun is a pop culture reference that feels completely out of place in DQ. Calling a bandit monster "Robbin' Hood", for instance. It turns the lore of these games into a cheap parody of other franchises. This is what makes these localizations so horrible.

But I wasn't even talking about monster names in my original post. My point was that character and town names were changed into retarded puns, when they had perfectly normal names in the original version. This crap drastically changes the tone of the game. The original creators didn't intend the town names to be "funny". They didn't give a tragic character a dumb ass name like "Matt Tress" just because he has a flying bed. They didn't want the priest of that town to be named "Pastor Bedthyme". The localizers made that shit up. And it's not just a one time thing, there are dozens of examples.

>> No.3404265

>>3404256
Imagine if they did this to FF. What would the fans say if the name of Figaro castle was turned into some sort of clever "subterranean" pun in a remake?

There are people defending this shit because they like the puns, but it doesn't matter. The games weren't supposed to have puns everywhere, they should have been translated with respect for the original script. If you like the result, good for you. But the complaints are completely justified, because the translation shouldn't have added all this dumb crap in the first place. It has no place in Dragon Quest.

>> No.3404279

>>3404265
It's the tone and imagery of Dragon Quest though.

The series lends itself to that sort of localization and script.
Fantasy plays the melodrama card most of the time, or you could say it plays itself straight.

There is no Liberi Fatali in Dragon Quest.

>> No.3404297

>>3404279
Why can't they just translate it, though? Why do they have to add tons of puns and accents everywhere when the original only had a few? Are they exaggerating the lighthearted tone just to differentiate it from FF or something?

Seriously, why can't they simply translate everything without altering the mood so much? If something can't be directly translated, it's fine if they localize it. But they can't even do that right. Their puns are godawful.

>> No.3404298

>>3404297
>Are they exaggerating the lighthearted tone just to differentiate it from FF or something?

They are doing exactly that.
Think about how a marketing meeting for Dragon Quest in the west would go down.

>> No.3404316

>>3404298
>a marketing meeting for Dragon Quest in the west
>marketing
>Dragon Quest
>in the west
Is that even a thing? I think they just told Plus Alpha to do whatever they wanted with the series and they decided to shit all over it to show off their "clever" humor.

>> No.3404319

>>3404316
Again, that's exactly it.

>We have this JRPG series to translate that isn't Final Fantasy
>Just do whatever

>> No.3404324

>>3404298
That's right. They don't have faith in DQ and can't see how such a "bland and generic RPG series with no plot" could be popular here, so they had to spice it up. Truly a fate worse than death. Remember when DQ was dead in the west but we got to play V and VI anyway thanks to fan translations? Those were the days.

>> No.3404325

>>3404256
While I do understand that the names are a bit too silly in that part, keep in mind that this is also the story arc in the game that concludes with you getting a FLYING BED THAT YOU ESSENTIALLY USE AS A HOVERBOARD.

That being said, there's a place for silliness and a place for seriousness, and a better balance of that should be what the localization team strives for. I just don't think Clearvale is a good example of the seriousness being "ruined".

>> No.3404335

>>3404324
So you're saying you liked it better when the series wasn't officially localized? That's kind of selfish.

>> No.3404342

>>3404335
If the new official localizations are shit, I don't want to support them. I hope DQ7 bombs so hard they never release another DQ game in the west. That way, we could get fan translations instead of being stuck with bastardized scripts forever.

Don't get mad at me, though. There's no way losing a sale could influence their decisions.

>> No.3404348

>>3404342
That's selfish. You're saying that if you can't enjoy the newer games, nobody else should.

>> No.3404350

>>3404342
You write that, but I think Heroes has one of the best localizations ever made, up there with Xenoblade.

>> No.3404430

>>3403845
happened to me as well. i came in expecting an broken and incomplete experience, instead got a full fledge game that stands on its own as one of the best in the series and still gives modern jrpg's a run for their money.

>> No.3404432

>>3403845
FF1 is so broken it's hilarious. It's not like the rest of the series is a masterpiece or anything, but the first game is a horrible mess. It doesn't even look good, the characters are horribly ugly compared to the "ugly" NES DQ sprites.

The battle theme is the best in the series, though.

>> No.3404438

>>3404342
I'm with you. I dread the day when a generation of Dragon Quest fans grows up with these horrible localizations and blindly believes that the Plus Alpha scripts are better than the originals. It's better for it just to die off now before any more damage is done.

>> No.3404469

>>3404438
>and blindly believes that the Plus Alpha scripts are better than the originals
The problem is that they believe they are accurate translations of the Japanese scripts. A lot of people really think the original games are chock-full of accents, puns and onomatopoeia.

>> No.3404657

>>3404342
if it PA hadn't localized 7 we would have gotten a fan transaltion free of accents long ago. instead we have to wait for the meme translation

>> No.3404665

>>3404657
>cease & desist

>> No.3404751

>>3404665
That wouldn't have happened if they didn't plan to localize it. The same thing happened with several fanmade Chrono Trigger games around the time they released that shitty DS port.

>> No.3404767

>>3404751
There's literally nothing shitty about it.

>> No.3404781

>>3404469
They're not chock full, but they're fuller than the English NES translations let on. A balance is needed.

>> No.3404974

I know >mobile, but DQ8 for Android is free on amazon

https://www.amazon.com/SQUARE-ENIX-CO-LTD-DRAGON/dp/B01IQTL1JA

>> No.3405000

So Kandata (I refuse to call him Robbin' 'ood) from Dragon Quest III is just a random mercenary in Dragon Quest V now? I completely missed that the first time I played, wow.

>>3404974
Even if it's free, you still can't refund time wasted on a shitty mobile port of Dragon Quest 8 unfortunately.

>> No.3405032

>>3404974
Neat, what's the catch?

>> No.3405091

>>3404974
nice catch

too bad I don't have an android phone

>> No.3405189

Sometimas I wonder if the same people that complain about puns and accents would do so if they japanese version had them and the localized versions didn't.

I bet the same people would complain that the localized versions lack the unique accents and dialect the japanese versions have. Localisad would be viewed as lacking the charm of cleverness of the jap version.

>something called Demon Rat in localized version and Mad Ratter in jap
"How bland! Demon Rat? At least the japanese version used clever names"

>called Mad Ratter in localized and Demon Rat in jap
"God enough with the stupid puns! The map version doesn't have that so that it is better by default, demon rat sounds cooler!"

If names of towns and enemies bother you that much imagine them,in your head as "muh japanese" name.

Just because a town renamed SleepVille instead of Ardaketh or some shit isn't a reason never to have a game localized.

>> No.3405272
File: 705 KB, 1457x442, comparison.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3405189
Guess what? The Japanese versions DO have puns and accents. The difference is that there are much, much less of them than the English version. The horned helmet NPCs that started appearing in Dragon Quest 2 actually do have their own rough dialect in the Japanese version, so the "tough guy" speech mannerisms they have in the English versions actually do make sense. Kings speak using archaic pronouns and extremely polite diction, so having an English translation that reflects that is fine, like in the original Dragon Warrior games. Except not everyone should be speaking in old English, only the nobles and sages. Take that NES translations!

Some of the monster names are puns in the Japanese version too. "Gamegon" is a portmanteau of "Kame", the Japanese word for Turtle, and "Dragon". It's not a laugh-out-loud pun or anything, but it is a pun nonetheless. Note that in the Japanese version, not every character and monster name is a fucking pun.

Here's something very interesting that you might not have known. The Tortured Soul from Dragon Quest 8 speaks in some weird mixture of hiragana, katakana, and Kanji in Japanese. If you know even a little Japanese, you can tell how strange his speech is. Guess what? His dialogue is completely normal in the English version! That's right, they REMOVED a speech quirk from one of the characters! Pic related! They seriously couldn't have come up with an idea to match the Japanese version? Like using a mixture of capital and lowercase letters? It's just lazy, folks.

The problem is that in the English version, these puns and accents are just dropped all over the fucking place for no reason in inappropriate places. It makes the games seem like one big joke franchise with how poorly it's done. The changes the localization team made do not make any sense at all. It seems more like a fandub where the translation group starts putting in inside jokes all over the place that nobody else thinks is funny.

>> No.3405296 [DELETED] 

>>3405189
My post refuses to show up in this topic for some reason so I'm going to try splitting it into two parts and posting it again.

Guess what? The Japanese versions DO have puns and accents. The difference is that there are much, much less of them than the English version. The horned helmet NPCs that started appearing in Dragon Quest 2 actually do have their own rough dialect in the Japanese version, so the "tough guy" speech mannerisms they have in the English versions actually do make sense. Kings speak using archaic pronouns and extremely polite diction, so having an English translation that reflects that is fine, like in the original Dragon Warrior games. Except not everyone should be speaking in old English, only the nobles and sages. Take that NES translations!

Some of the monster names are puns in the Japanese version too. "Gamegon" is a portmanteau of "Kame", the Japanese word for Turtle, and "Dragon". It's not a laugh-out-loud pun or anything, but it is a pun nonetheless. Note that in the Japanese version, not every character and monster name is a fucking pun.

>> No.3405297 [DELETED] 

>>3405296
...and as soon as I say that, it finally posts. Ignore this message please.

>> No.3405309

>>3405297
You can delete it.

>> No.3405318

>>3405309
shhhhhhhhhhh

>> No.3405319
File: 63 KB, 418x403, DQIIIBOX--article_image.jpg [View same] [iqdb] [saucenao] [google]
3405319

I am playing dw3 on gbc currently. It's really my first dq game since I started and abandoned viii.
I am loving the shit out of just grinding.

>> No.3405320

>>3405319
DQ games are great for that. They're like the comfort food of JRPGs.

>> No.3405326

>>3405319
Well, if you love grinding, the NES version has waaaaay more of it. GBC has just the right amount though.

>>3405320
I really do think the newer games could use some more grinding. Never having to stop and grind a bit usually means the game is too easy.

>> No.3405351

>>3405272
>The horned helmet NPCs
I love them. They are the most iconic NPCs in the series. A buff guy with a horned helmet and no shirt. Who came up with that?

>Take that NES translations
Only the first two games had old English, though. 3 and 4 had perfect translations, except for the religious censorship. Priests are "shamans" thanks to Nintendo. I don't really care that much about religious censorship, though. Censorship only ruins things for me when it involves sexual things. Fuck prudes.

>"Gamegon" is a portmanteau of "Kame", the Japanese word for Turtle, and "Dragon".
See? That one is silly, but it's not something like Mad Ratter. These games were never supposed to have cheap Alice in Wonderland references. They have their own identity. (Yes, I know "Mad Ratter" isn't really a thing, but Plus Alpha has done similar things in the past).

>they REMOVED a speech quirk
I agree that a good localization should keep the speech quirks and jokes, but removing them and making the script more dry is nowhere near as bad as filling the script with tons of horrible puns like they are doing now. Removing some jokes because they are difficult to localize and making the game a bit more serious than the original is a bad thing, but turning the whole thing into a fucking joke is a lot worse. I still prefer the Enix translations over what they are doing now.

I think some jokes just can't be localized without becoming cringeworthy or feeling "forced" in English, though. In that case, it's better if the translators decide to ignore the fact that there was supposed to be a joke there and move on.

>> No.3405353

>>3405326
But there is no reason to grind in the original, because there's no postgame. Well, I suppose you could try to beat the final boss without using the ball of light.

>> No.3405357

>>3405326
I heard that the DQ8 remake completely restores your HP and MP when you level up. That sounds disgusting.

>> No.3405365

>>3405353
Well, if you like to experiment with a lot of different classes like I did, yeah, there's a lot of grinding. I beat Zoma on my first try with a barely level 30 party because of all the class switching I did. Having a high hp and def healer with the sage stone really helps!

>> No.3405378

>>3405326
Having to stop and grind doesn't make the game more difficult, it just makes the pacing slower.

But that's what feels off about the new games and the remakes. You never have to spend several nights in a town. You almost never need to escape from a dungeon because you are running out of resources. Everything happens too fast and you barely spend time in any town.

When I have to find the Golden Bracelet in IV NES, I need to escape from the cave a couple of times and return to Frenor to heal everyone. The town feels like a safe place, it feels like my new home for the next 40 minutes, it feels comfy as fuck. In the remake, I barely spend time in this part of the world because I level up too fast and everything dies too easily. I don't have to go back to the town or get used to this new region. It literally feels like watching a movie at triple speed. I don't find that satisfying at all.

>> No.3405379

>>3405353
I wonder if he can be beaten with a Hero/Fighter/Fighter/Fighter party. I doubt his HP regeneration can keep up with my crits, but the lack of Wizard or Priest spells would be really bad.

>> No.3405392

>>3405378
I think IV NES has just about the right amount of difficulty. I feel like V SFC is where the series started becoming too easy. The problem is that it's too easy to clear dungeons because there's never a sharp increase in enemy difficulty. Also, the bosses aren't a threat, because you'll always be at the required level as long as you don't run from every battle. There's no Baramos moment like in III NES where a boss just absolutely crushes your team and you need to rethink your strategy or sit down and prepare for the fight for a while. Fights like those only happen in the post-game now.

>> No.3405423
File: 127 KB, 279x304, DQV_-_Ladja.png [View same] [iqdb] [saucenao] [google]
3405423

>>3405392
V is pretty easy, but I find the final boss hard as fuck. It may be because I only use the human characters, but they feel really weak and underpowered even though I use the echo hat and other overpowered items. I always have a rough time with that stupid Mildrath and barely manage to defeat him. It's much easier with a couple of golems, but that means the game is balanced around the monsters. Some of them are strong as hell and have immunities to certain elements.

VI and VII had a decent difficulty level again, but it's a different kind of difficulty. You don't need to grind levels to beat that one overpowered boss, you need to level the right classes to have key skills like Barrier or Healus. I really enjoy it, but sometimes I miss the simplicity of the NES games.

They never managed to recapture the threat of random battles, though. VI and VII have really difficult bosss, but it's almost impossible to get killed in the world map. The dungeons are pretty easy too, but still enjoyable. If they were any harder, the games would be a chore.

I think this level of difficulty works very well in VI and VII because the games are already slow enough with all the dialogue and class grinding. But when you do the same with the Chunsoft games (1-5), the pacing feels off. They don't have as much dialogue or plot as the later games (especially in the NES games, most of the story is told in indirect ways), so they need a good difficulty to slow down the pacing and make you spend time in each town.

>> No.3405513

>>3405351
Religious censorship still kinda exists within the series with every instance of God changed to Goddess. Of course it's not a major thing, but it's still there. Sexual censorship also exists within the series to some capacity. Don't forget that both instances of Puff-Puff were removed from Dragon Quest IV.

Did you know that the Japanese name for Mad Moles essentially translates to "Killer Shovel"? I can't blame the localization team for choosing Mad Mole over Killer Shovel even if I think Killer Shovel is a fucking awesome name for an enemy, but sometimes they do make reasonable changes. But other times you just get retarded monster names like Crabber Dabber Doo and you just want to fucking shoot yourself.

>> No.3406173
File: 175 KB, 500x375, 510338955_70da8c49dd.jpg [View same] [iqdb] [saucenao] [google]
3406173

Puns and wordplay are the best.

Stay salty.

>> No.3406303
File: 964 KB, 1109x1600, 1456628j070087.jpg [View same] [iqdb] [saucenao] [google]
3406303

Literally the best girl.

Find a flaw.

>> No.3406329
File: 275 KB, 1136x768, 1449256112659.jpg [View same] [iqdb] [saucenao] [google]
3406329

>> No.3406334

>>3406303
She was in the worst DQ.

>> No.3406339

Where is VI's second remake?

Everyone else got one.

>> No.3406395

>>3406334
>implying it's not the third best DQ

>>3406339
Nobody likes the game. We will only get ports of the DS remake. Even Horii seems to dislike it.

>> No.3406437

>>3406395
That's not what my strawpoll says.

>>3400153

>> No.3406442
File: 99 KB, 450x305, Dragon_Quest_VII_3DS.jpg [View same] [iqdb] [saucenao] [google]
3406442

So... who is that weird fairy thing that helps you in the DQ7 remake? How exactly does he help you?

I don't like the idea of having this character explain everything about the ruins. I liked how Kiefer and the others put the shards together and were transported to a strange land filled with monsters. The whole adventure felt mysterious and nobody gave you an explanation.

When they saved the island and went back to their own time, they didn't understand what the fuck had just happened. They didn't even know they were in the past until the new island was discovered by the people of Estard.

The idea of discovering the secret of the ruins and slowly restoring the world just because it's interesting was great. The ruins were abandoned and nothing would've changed without us. I think this weird fairy thing is unnecessary and takes away from that sense of mystery.

Why does he even exist anyway? You could visit several fortune tellers in the original game if you were stuck. The shards were really easy to find if you explored the towns. If someone had problems finding the shards, they weren't playing the game properly. Who the hell goes through the game without talking to half the NPCs or exploring the towns? Seriously.

>> No.3406452

>>3406442
The hero and Kiefer look gay as hell in the new art.

Kiefer used to look kind of rough, manly and weird. He wasn't exactly a pretty boy, but his face was unique. Now he's literally prince charming.

>> No.3406456
File: 103 KB, 630x328, DQVII.jpg [View same] [iqdb] [saucenao] [google]
3406456

>>3406452

>> No.3406463

>>3406442
Other remakes also had hanges that take away from the story. IV allows you to revive Saro and Rosa as if nothing had happened, while V has Gema stealing the spotlight from all the other villains.

>> No.3406521

DW 2 is so big and open. I just got my little ship.
I don't have a clue if I can skip some plot points or where should I go now.

>> No.3406527

>>3406521
What version are you playing?

>> No.3406538

>>3406527
gbc

>> No.3406539

The DQV SFC translation had some funny moments. There is a guy in Port Selmi that warns you about a monster living in the lighthouse. But it's actually a dwarf, and this is what he says:

Dwarf: "What? You think I'm a monster? Up yours too, buddy!"

>> No.3406604

>>3406521
>plot points
>second half of DW2
The world is much smaller than you think too. By the time you get the ship you've already explored half of it.

>>3406539
If you go back down to that same guy after you talk to the dwarf, he says that it was just a joke and he can't believe you thought he was serious.

>> No.3406610

>>3406521
If you want to know where you're "supposed" to go, you need to go directly east of the port town where you got the ship. You can do other things first but it's where the townspeople in the port town are pointing you to. I won't spoil anything, but once you're there, you'll probably have a faint idea of what to do.

>> No.3406626

>>3406604
DQ2 feels bigger than it really is because of all the sailing you have to do. It has more sailing than DQVII, a game that has literal ships on the title screen.

I think it's a good thing, though. The game feels massive because you can't just teleport everywhere. It's also the only game in the series that allows you to explore the whole world during the ending. In 1 and 3 you are limited to Alefgard, while the Zenithian trilogy only lets you explore the important towns.

>> No.3406631

>>3406521
You should skip the tower south of Alefgard for now because that place is hell. I usually come back overpowered after doing everything else because fuck that tower.

>> No.3406659

>>3406604
I played the first dq before and I feel there's way more to see on the second.
I went to a city where my prince got cursed.
Decided to reload the last save since I couldn't even deal with monsters outside of the town (no antidote/stop spell).

>>3406610
>>3406631
Thank's.

>> No.3406665

What is your favorite Monsters title?

>> No.3406669

>>3406631
It's not that hard, but if you encounter four of those gremlins and they all use fire breath on you... And you will eventually encounter them because that tower is a maze.

>> No.3406672

>>3406659
You will eventually have to deal with the curse if you want to rest in that town's inn. But yeah, doing it right after getting the ship is almost impossible.

>> No.3406682

>>3406659
When Dragon Quest II came out, the developers boasted that it was more than twice as big as Dragon Quest I. That's not true since Alefgard is shrunk down so much, but it is still bigger than Dragon Quest I for sure. And if you haven't played Dragon Quest III before, the size difference between II and III is much, much greater.

The next place the game wants you to go is to Alefgard Castle, the Dragonlord's Castle and THEN to the tower below Alefgard. I'd say at least give the tower a shot. A lot of people played the NES version and the tower in that version is brutal. If you really can't handle it though, you can also go search for the sunken treasure that the people in Alefgard Castle are talking about. You have a lot of options really, but it's good to keep some direction.

>> No.3406691

>>3406682
I find the tower incredibly annoying in every version of the game. Literally worse than Rhone.

The NES version is actually a bit easier in some ways, since you can abuse the lightning staff glitch to become filthy rich and get two water flying clothes thanks to another glitch.

>> No.3406694

>>3406691
I haven't played the remakes myself yet, but if the newer versions of the tower still have infinite defense medusa balls and five dragonflies that always attack first and wipe out your entire party with fire breath attacks, then yeah, fuck that.

>> No.3406771

>>3406665
Joker 2 Professional

>> No.3406790
File: 388 KB, 561x900, 146779870h1983.png [View same] [iqdb] [saucenao] [google]
3406790

I still don't understand why they nerfed Madante in the DQVI remake. It's practically useless now.

I don't remember being able to kill bosses in one hit with it or anything, so why did they nerf it?

>> No.3406796

>>3406790
It was nerfed in DQ9 because you could boost the damage with tension. And they wanted to be consistent in the remakes even if it makes the spell useless.

>> No.3406821

>>3406790
I don't remember using Madante at all in the SNES version.

You would need both Dragon and Superstar classes mastered to keep your character useful after casting it.

>> No.3406823

>>3406796
That's pretty dumb. Nerf a spell because a mechanic that doesn't even exist in this game can boost it's damage.
Yeah. That makes all kinds of sense.

>> No.3406916
File: 42 KB, 835x611, 2273239-dq6main.jpg [View same] [iqdb] [saucenao] [google]
3406916

>>3406821
If you used it at the right time, you could kill a boss without giving him a chance to heal himself or seriously hurt your party, forcing you to waste turns healing up or resurrecting people. You would have to conserve your MP during most of the battle, though.

The idea is using it when the HP of the boss is low enough that it can kill him instantly but high enough that it would take you around 8 turns to kill him without Madante. Something really bad could happen during those turns, so Madante can be really useful. I'm not sure about this, but I think some bosses late in the game become harder when their HP is below a certain percentage.

I could also be useful for those crazy people that don't use Barbara. Take her out of the wagon, use Madante and replace her with someone else if the boss is still alive.

It should never have been nerfed. If a spell is going to drain all your MP, it should be incredibly powerful. The nerf also takes away from the story, because they make the spell sound awesome and it's said to be the reason Calberona was destroyed. But when you finally get it, it's completely worthless.

>> No.3406941

>>3406821
How strong is the gringham whip? I remember it being so strong that Barbara's shitty strength didn't even matter. In that's true, I think she could use Madante and still be useful. Especially if she's in a class that boosts her strength without reducing her MP that much.

>> No.3406968

>>3406941
Well, if you give the Metal King Sword to one of your mages, since the other characters can already equip similar or even stronger weapons, Barbara will still be the weakest in your party.

>> No.3406990

Is it true that high priest Fosse appears in Caravan Heart? I need to play that game. I heard she was a fan favorite in Japan, but she wasn't given enough screentime in DQ7. Now I understand why.

>> No.3406994

>>3406303
Exeggutor hair.

>> No.3406997

>>3406437
your strawpoll is meaningless since you didn't include 8 and 9

>> No.3407016
File: 10 KB, 240x160, 0930 Dragon Quest Monsters - Caravan Heart (J) [T-Eng]_01.png [View same] [iqdb] [saucenao] [google]
3407016

>>3406990
Maybe? I've never played 7, but there's a character here that the fan translation calls Foz.

>> No.3407035

>>3407016
Yes, that's the one. She's awesome. It seems she's just a generic Pikachu priest again, but it's nice to be able to meet her as Kiefer. I hope she is involved with the plot before becoming a walking menu.

She should have been in VI instead of Chamoro. That game is a sausagefest, even though it has two of the best girls in the series.

>> No.3407047

>>3407035
Nope.
She shows up in the third chapter pretty much out of nowhere, popping out of a traveller's gate. She says she "heard a voice saying you would need my help" joins the caravan, and after a little bit of time talking with the monster professor, the two figure out they can reform monsters using hearts, and she becomes a walking menu.
Literally the exact same thing happens during the post-game, too. Keifer comes back and rejoins the caravan first, and then the first time you walk into the monster reformation tent, the professor says that without Foz around, you can't reform monsters anymore, and in comes Foz, saying she saw the traveller's gate appear and a voice saying her help would be needed again.

>> No.3407064
File: 113 KB, 1280x720, dq73ds_111.jpg [View same] [iqdb] [saucenao] [google]
3407064

>>3399984

>> No.3407068

>>3407064
inb4 someone bitches about how the original looks better

>> No.3407076

>>3407068
I love the original DQVII, but it's pretty indisputable that the entire game looks like ass.

>> No.3407080

>>3407068
The original looks kind of ugly, but you get used to it after a while. What the remake did to the ruins is inexcusable.

>> No.3407193

>>3407076
What's so bad about it? I think it looks fine. The 3D environments look weird, but it's not that bad.

Why do people think DQ7 look like ass and then recommend the DS remakes even though they look just as bad? The graphics are literally the same. Why not just play the original games? They don't look like ass and are better games in general.

>> No.3407317

>>3406173
Am I the only person here who only got into DQ because of rocket slime?

>> No.3407434

>>3404974
I guess this was just a glitch because it's no longer free

>> No.3407486

How is the Android port for DQ? Looking to play the first three at least on my phone and I was wondering if I should even bother or just emulate the GB versions

>> No.3407504

>>3407486
It's a port of an old flip-phone version, and it's stretched to fit on the higher resolutions of Android and iPhone, causing huge aspect ratio problems.
The scale of the world is somewhat out of whack, due to the fact that they tried to imitate the style used in DQ6 and DQ3 SFC, but didn't really change the maps to accommodate for everything being larger, causing issues like NPCs that are larger than doors, among other things.
Also, it uses Ye Olde Englishe.
Other than those issues, I hear it's not too bad.

>> No.3407518

Can they hurry up and remake Dragon Quest 1 into an interesting story?

>> No.3407523

>>3407518
http://dragonquest.wikia.com/wiki/Kenshin_Dragon_Quest:_Yomigaerishi_Densetsu_no_Ken
You're looking for this.

>> No.3407889

>The king wishes to speak with you all now
>Ai simmer doewn yoo lot ave had noone o thaa listen well nae eh? ahh.

>> No.3408179

>>3407317
Rocket slime is fucking epic. Did the GBA one have tanks?

>> No.3408464

Daily reminder that they have already shown Kiefer saying COR BLIMEY.

>> No.3408486

>>3408464
Got a screenshot? I want to see this for myself.

>> No.3408495

>>3408464
daily reminder that NO ONE FUCKING CARES

>> No.3408523

>>3408179
Nope, it was just a topdown action thing like the exploration areas from RS, except for the entire game.

>> No.3408525

>>3407486
its the best version of one since the menus aren't fucked up.

two is shit regardless of which version you play you might ass well drop it after acquiring the boat.

3 isn't much different from the SFC version so its up to you.

>> No.3408562

>>3408495
You know what? This post changed my mind. I do want the Dragon Quest series to continue in the West. I'm starting to get some kind of sick enjoyment out of laughing at the awful localizations and the people who defend them.

>> No.3408663

>>3408562
That's nice, dear.

>> No.3408674

>>3408663
Thatserino nicerino dearerino!

>> No.3408691

>>3408562
Localizations are fine, I mostly play Dragon Quest because I like the games themselves and the careful integration of the story-world-gameplay, which isn't that tarnished by silly accents and puns.

>> No.3408801

>>3408525
Pachisi is removed, so I'd suggest not playing iOS/Android DQIII. It might be graphically downgraded, but the content alone of the GBC version makes it worth a run.

If you don't mind an oddly addictive and fun minigame being removed (if you played the minigame in V DS, it's that), then go ahead and mobile version away.

>> No.3408864

>>3401195
I kek'd

>> No.3408873

>>3407889
LMAO LMAO ROFLMAO LiteralMAO

>> No.3408887

>>3406173
Based pun. Not retro but managed to find it used for about 20 bucks when it was about 70 everywhere.

But finding a good copy of DraQueV on the DS (French version) for less than 70 is a massive pain.

>> No.3408901

>>3408663
>>3408674
>>3408873
When exactly did this become a shitposting thread?

>> No.3408940

>>3408486
It was in the first trailer they released after the localization was confirmed.

He basically said "BLIMEY" because something surprised him. Pretty awful.

>> No.3409017

>>3408562
Same here. It's not like I care about the remakes anyway. The series is dead for me.

I want even more puns and accents. I want even worse localizations, so bad that you can't help but laugh at the people grasping at straws to defend them.

>> No.3409035

>>3408940
Who cares

>> No.3409130

https://www.youtube.com/watch?v=i6AMTI27fvg

another trailer for 7

>> No.3409164

>August 2015
>Buuuh Never Ever ;_; fug square enix for hating the west
>August 2016
>Fugg square enix!!! what shit is this localization

>> No.3409168

>>3409130

I think that those trailers are pretty bad... But, hey, at least they're making some ads!!

Only in english... I, personally, don't care, but I think that they must think in Europe

>> No.3409281

>>3409164
there's only a few people unhappy with the localization and one really loud guy that complains about it and every re-make ever.

only X and the side games haven't been confirmed for the west. 11 will definitely make it since neither sony nor nintendo would miss the chance, so we shouldn't be seeing NEVER EVER again, at not as much.

>> No.3409348

>>3409281
They said XI was going to be for the NX as well, didn't they? I bet Nintendo will be hungry for launch titles for that thing and will push hard for its localization.

>> No.3409356

>>3409348
I think they said they were going to think about porting it after it launches, so it'll be PS4 and 3DS first.

>> No.3409363

>>3409356
Yeah looking into it now, they said it would be during the event but a spokesperson later clarified that it was merely a possibility.

>> No.3409490

>>3409164
I bitch and moan about the localization a lot, but since I've just moved over to importing anyway, it's not like my opinion even matters that much.

>> No.3409656

>>3409130
These trailers make me cringe. They are just explaining what a JRPG is. Can they make it look any more boring?

>> No.3409776

>>3408562
Simmer doon an' listen noo.

>> No.3409926

The localization will be actual, literal DUNG.

>> No.3410040
File: 11 KB, 511x446, fuck you too.png [View same] [iqdb] [saucenao] [google]
3410040

i don't tell you how to live your fucking life game

>> No.3410265
File: 123 KB, 180x359, BulmaBunnyEp09.png [View same] [iqdb] [saucenao] [google]
3410265

>>3410040
>NES version
Tell me you are using Bulma instead of a soldier. She deserves more love.

>> No.3410540

Anyone else playing DORAGON KUESUTO FOA for the FAMILY COMPUTER?

>> No.3410612

>>3410540
I finished it about a week and a half ago, almost done Dragon Quest V SFC now. How far are you in the game?

>> No.3410764

>>3410612
I'm trying to decide how to spend my small medals. Should I just get miracle swords for everyone?

>> No.3410820

>>3410764
You should only keep saving if you really, really want that hagure metal shield. You won't get enough medals to buy even one until the end of the game, and even then, it's really not that great. The miracle swords are great for sustain and I used one up until the end of the game. When you get the Magic Key, go to that secret shop in Endor whenever you have 15k gold, because the hagure metal armors they sell make your characters nearly invincible to physical attacks and lots of people can wear them. You can just breeze through the rest of the game with miracle swords and the metal armors.

>> No.3411531

>>3408940
'Blimey' is plain fucken English, not some meme. People say 'blimey' all the time, why shouldn't they use it?

>> No.3411693

>>3411531
Britfag here, no one says blimey over here if that's who you're referencing. Lmao

>> No.3411707
File: 29 KB, 250x458, tornekomysterydungeon.jpg [View same] [iqdb] [saucenao] [google]
3411707

Well, I just beat Dragon Quest V SFC! I said the game seemed really easy before, but that endgame really kicks your ass. It took me three tries to beat the final boss, but he's way harder than Psaro. Learning his pattern and predicting the turn when he was going to use his cleansing wave just so I can buff right after was the most fun I've had in a while. I didn't even have to use any of the broken items like the happy hat!

Anyway, I'm going to try playing this game next. Anyone here played it before? I've heard it's not so great, but I'm still curious to try it out anyway.

>> No.3411872

>>3411707
Aren't you going to fight Estark? Going through the bonus dungeon and grinding to become stronger is pretty fun. I really enjoyed it.

>> No.3411898

>>3411872
I'm doing that right now actually! Just thought I'd make that post early so I can ask about the next game on my list.

>> No.3412057

>>3409130
I sincerely hope that scientists fighting the perpetual insomnia contemplating this representation lackluster, insignificant, vacuous, nesciente and worthy of being recorded as the lowest point, ie, the absolute minimum of human dignity curve type. It is logical that neither joy nor laughter make an appearance in this show, the hilarity is upside down if managers are lawyers exalt the humiliation jesters eager to pay.

These numbers are devoid of mirth, his conduct is the art of the absurd, grotesque, ridiculous, acefálico and therefore contemptible, revolting, nauseating and adjacent to the feeling of shame and embarrassment. These bards not make you laugh, rather they reflect on how low can the human condition if behind it is a gift. These buffoons are a part of limosnero herd and devoid of inventiveness that chalanean with their dignity in exchange for old coins.

This show is nothing, it is the pernicious act of raising the insignificant to the plane of relevance; is the theater of the absurd but untalented, no dignity, is the same in his sordid version and riddled with buffoonery and imbecility. However, instead of being esputado this media snafu, they receive praise and cheers.

>> No.3412741
File: 155 KB, 935x1200, 1470672263654.png [View same] [iqdb] [saucenao] [google]
3412741

>>3411531
never heard anyone say blimey irl desu senpai

>> No.3412968
File: 124 KB, 600x538, DQ6.jpg [View same] [iqdb] [saucenao] [google]
3412968

I'm wanting to play DQ6, but I heard the DS remake is worse for a few reasons like you can't recruit as many creatures as in the OG version. Is it really that bad or do the good changes make up for the bad?

>> No.3412983
File: 43 KB, 418x584, 2273237-dq6barba4.jpg [View same] [iqdb] [saucenao] [google]
3412983

>>3412968
I never used the monsters in the SFC version, but it's still a lot better than the DS remake.

Better graphics, better music, better difficulty, decent translation... It's the best version. You have to be aware of a couple of menu bugs so you don't accidentally trigger them. They are perfectly avoidable if you know about them.

If you like how the DS version looks and don't mind the horrible translation, play that version. It has party chat, which is nice I guess. But it's a pretty shitty remake. I started with it and now I can't play it anymore. Party chat isn't worth it if everything else is either inferior or straight up bad.

Also, best DQ girl looks like shit in the remake. Her battle portrait is disgusting.

>> No.3412995

>>3412983
Alright, cheers for the info. I'll probably wait until I've heard some positives of the DS version before I properly decide though.

>> No.3413196
File: 611 KB, 640x578, file.png [View same] [iqdb] [saucenao] [google]
3413196

>>3412968
They made it so instead of a bunch of random monsters, there are various friendly slimes around the world who you can recruit. Monster recruiting is pretty minor in either version.

As far as everything else, the DS version has an arguably richer script; the SFC one is fan translated and tends to play it safe. People speak pretty formally. The DS version attempts to spice up the dialog by giving people dialects and stuff. For example, the people of a rural village might speak roughly, cutting out the 'g's and 'r's in their words. Another town of aristocrats might all speak formally and coldly. Another thing is that the DS script loves wordplay, usually in the form of puns or alliteration. I admit that at times it's a bit excessive, but it makes the script funner. These changes are pretty subjective and it's largely a matter of preference.

They added a feature called party chat that lets you talk with your party members. There's a HUGE amount of dialog in party chat, easily hundreds of lines per character. Every NPC that you talk to elicits different dialog from each of your party members, it's a ton. It's a lot of fun to play through while constantly chatting with your party. You can't do that in the SFC version.

Graphically, I don't think it looks bad at all. Pic related. In particular I think the sprites are better. They made the landscapes 3D, which probably isn't as nice looking as the SFC's 2D but it's passable. Monster sprites are nicely animated and expressive. It looks good. The SFC version looks good too, of course.

Gameplay, it's almost exactly the same. They fixed some bugs and made it a bit easier (on average, monsters have a little less health and give a little more exp) but it's practically the same game. I'd say the DS one has a better interface.

Overall, they're both good versions. Some people might complain about the script (which is honestly the most drastic change) but that's exaggerated a lot here. Play whichever one sounds better.

>> No.3413214

>>3413196
>the DS one has a better interface
I disagree with that. I think the battle interface is a mess. All your spells and skills are in the same menu because they didn't bother changing the battle screen from the other two remakes. The original had spells and skills in separate menus. Finding the one you want can become really annoying in the remake, especially when you have like 100 of them. What were they thinking?

>> No.3413226

>>3413214
I guess, that's one strike against it. I enjoy the improved equip interface and the inventory pictures.

>> No.3413238

>>3413196
Holy shit, could those screenshots get any worse?

>> No.3413245

>>3413238
That's what it looks like. The SFC version has a higher resolution so the characters take up less of the screen; zooming in for the comparison makes them look all pixely.

>> No.3413246

>>3412983
>>3413196
>>3413214
>>3413226

Thanks guys, think I'm going to go with the DS version. I think the SFC version is nicer in >>3413196 screenshot, but I've seen some other shots of the DS version that look really good. I like the sound of party chat as well, and can put up with a dodgy interface. I'll give it a go later tonight and see how I go!

>> No.3413249

>>3413245
The screenshots for both versions look like ass.
Do proper resizing. It's not hard.

>> No.3413254

>>3412968
Honestly, if I were to rank all games in the DQ series, I would put DQVI deep in the bottom half. The DS remake is perfectly fine, people who complain are over-exaggerating the flaws. I do think the SNES has better graphics and music (although the DS sounds "ok" with headphones), but there's a lot to like about the DS version. I dig the camera rotation, the slightly toned-down "difficulty", and the super fresh translation (and with party chat, there is a TON of dialogue to rip through).

But yeah, like I said, it's a sub-par DQ game in my opinion. The story isn't as interesting as other games and the class system is kinda lame.

>> No.3413260

>>3413254
Ah well, I'll still have a go. I want to get XI on DS anyway, and I'll probably get the 3DS port/remake or 7 or 8 when they're out here.

Out of interest, what would you consider some better DQ games? Only really played the first one so don't have much to form an opinion.

>> No.3413262

>>3413260
Not him but IV, V and VII are like the holy grail of DQ. III and VIII are super good as well.

>> No.3413265

>>3413262
I've heard really good things about IX as well. Speaking of which...

>>3413260
Meant to say IX instead of XI, whoops.

>> No.3413268

>>3413249
I didn't make the image, it's from a while ago.

>> No.3413272

>>3413265
IX is alright. It's a bit more MMO-esque than the previous ones. There are no set party members, you make your own. This gives a lot of customization but strips most of the characterization away; your custom party members don't say anything and the protagonist is silent. Feels empty at times.

It's very rich gameplay wise though.

>> No.3413306

>>3413196
>made it a bit easier

WHAT? Is the DQ where I'm having more problems... until now, 2 bosses killed me, and I'm very far from the endgame (I just received now the Floodgate cave).

I don't know if putting Barbara in my team is my biggest problem, or maybe the class chocies that I made are bad...

>> No.3413351

>>3413265
If you've only played Dragon Quest I, do not play Dragon Quest VII. And stay far away from II. Dragon Quest VI is the black sheep of the franchise, so you'd have to play it to form your own opinion of it. Otherwise, any other choice you make should be fine. I'd personally recommend V and VIII though.

>> No.3413359

>>3413351
> If you've only played Dragon Quest I, do not play Dragon Quest VII

Could you elaborate more on this please? Why not?

>> No.3413365

>>3413265
IX is the worst in the series after II.
I'd only suggest it if you have people to play it with, or if you really enjoy endless mindless grinding.

>> No.3413372

>>3413359
Dragon Quest is the shortest game in the franchise.
Dragon Quest VII is the longest game in the franchise.
Probably the longest game of the 5th Generation.
Possibly the longest video game ever.

>> No.3413374

>>3413372
ohh fair enough. I've heard it's a bit of a trek actually. Is it long as in drawn out with grinding and meaningless shit, or is it long but packed with content?

>> No.3413376

>>3413359
Sure. Dragon Quest VII is by the far the longest game in the series. It is packed with content. In the PS1 version, it takes hours before you even fight your first battle. That's not to say that it's a bad game, but it's a horrible place to jump into the series. Unless you're willing to devote over a 100 hours to a game in a series that you're not even sure you like yet, I would strongly recommend you play other games in the series first and then come back to it. I hear that the 3DS version cuts out some of the filler, but I'm not sure how much. And even with the changes in the remake, it's still the longest game by far.

>> No.3413380
File: 129 KB, 850x637, sample_847daecac8e92969380f204f3de859a2.jpg [View same] [iqdb] [saucenao] [google]
3413380

>>3413351
>Dragon Quest VI is the black sheep of the franchise
Really sick of this meme tbch

>> No.3413381

>>3413374
It's technically packed with content, but the quality of that content is highly debatable.

>> No.3413386

>>3413380
Not a meme if it's true, sorry buddy.

>> No.3413390

>>3413380
It's true, even in japan it's kinda unpopular.

>> No.3413412

>>3413306
What classes are you using?

>> No.3413416

>>3413386
>>3413390
It's a great game.
And Japan's shit taste is notorious. Their favorite DQ is Bianca after all.

>> No.3413417

>>3413376
I'm already in Disc 2 of the PS1 version and I don't see this "filler" people keep talking about.

>> No.3413418

>>3413376
>>3413381

Alright, thanks for letting me know. Might go for more recommended stuff like 4/5 before anything else then (depending on how I feel about 6).

>> No.3413425

>>3413254
I would like the remake a lot more if it didn't recycle the DQ7 sprites for the fourth time. It makes the game look less unique.

I don't even like how the SNES remakes use the sprites from V and VI.

>> No.3413426

>>3413417
It's mostly the ruins exploration at the beginning of the game that they cut a lot of out. Personally I don't think it's filler, but a lot of people do, and I'm trying to give the general consensus opinion.

>> No.3413429

>>3413412
At this moment...

Gladiator, Sage, Dancer and Merchant

I know that Dancer is pretty shitty, and maybe is better in the cart, but I'm travelling now, and I'm not having problems with the random encounters.

>> No.3413430

>>3413425
They're fucking lazy.
I'm surprised they haven't used the assets of VII 3DS for more remakes.

>> No.3413435

>>3413425
ArtePiazza really loves those Dragon Quest VII sprites it seems. Well, if you've seen the 3D models in the Dragon Quest V PS2 remake that they did, you probably know why!

>> No.3413440

>>3413418
>playing VI before IV and V
Why do you want to play it so bad? Just play IV first, the experience will be slightly better if you play them in order. Especially VI.

Also, if you have never played a DQ game translated by Plus Alpha, you should try IV, V or even IX first to know how good/bad they are.

Playing VI without touching the others takes away from the ending and the ridiculous translation could make you dislike the so-called "black sheep" of the series.

>> No.3413452

>>3413426
I think that was one of the best parts of the game. If new players don't have patience for that, I doubt they would enjoy talking to everyone in every new town. And I don't see how such a player could get into the game or enjoy the story of each island.

>> No.3413460

>>3413435
DQV PS2 looks weird as fuck, but that's still better than recycling the DQ8 models for old men, guys with horned helmets, little kids, etc. I'm glad they didn't do that.

>> No.3413467

>>3413440
Oh really? :/ figured they were completely standalone besides references.

>> No.3413469

Anyone else think that DQ4 is the best game for noobs to get into the series?
Not too long not too hard and still really fun

>> No.3413470

>>3413467
It's a loose trilogy. Emphasis on loose. There's just a bit of references and lore between IV, V and VI. I, II and III form a loose trilogy in the same vein.

>> No.3413471

>>3413380
Its true though

Easily the least good Zenithia game.

>> No.3413474

>>3413469
Horii himself does apparently.
Personally I think starting with level 1 characters 5 times could be a bit of a chore for many people.

>> No.3413476

>>3413429
What class does each character have? I think you shouldn't have problems if you pick one that makes sense.

Hero should be a warrior, Hassan a fighter, Milayou a dancer and Barbara a mage. Then look up what advanced classes can be unlocked for them and you are set. Those classes fit their natural stats and their backstories.

Dancer and goof-off unlock Superstar, which is great for Milayou. Superstars learn Hustle dance, which is a free Healus spell. It's really, really good.

Be careful with the hero, because only certain classes unlock the hero class. He only needs to master one of them, but not all the advanced classes unlock it.

>> No.3413480

>>3413460
I actually really love how weird Dragon Quest V PS2 looks, but it's funny how it came out the same year Dragon Quest VIII did.

>> No.3413481

>>3413460
Detailed cel shaded models would have clashed with the horrible assets they made for V, but the entire game looking like VIII, even with recycled models? Sign me the fuck on.

>> No.3413483

>>3413469
I think so too. It does a nice job easing you into various aspects of play. Ragnar teaches you the basics. Alena introduces party mechanics. Torneko helps you realize the value of gold, Meena and Maya bring more advanced dungeoneering as well as a focus on quest items. Then the Hero pulls it together.

>> No.3413487

>>3413467
The stories are standalone, but it IS a trilogy. The references to previous games are really enjoyable.

If you just want to try one game, I doubt you have a reason to start with 6 in particular. Why not play them in order and enjoy the references?

>> No.3413495

>>3413471
Opinions.
I like them pretty much equally, but I could see people liking VI more, if they value amount of content, less intrusive story, exploration, characters customization and an experience closer to III then the other Zenithia games in general.

>> No.3413498

>>3413430
>>3413481
I don't understand why they have to recycle everything. If an important NPC in the original game was an old dude with white hair, why can't they just give the recycled old man sprite white hair? Why does he need to be bald now? Just a little edit and the game would look much better and more true to the original.

>> No.3413516
File: 411 KB, 932x890, Dragon_Quest_Monsters_2,_Iru_and_Luca's_Marvelous_Mysterious_Key_(3DS_Front_Cover).jpg [View same] [iqdb] [saucenao] [google]
3413516

>tfw you'll never get to play the Monsters remakes, Joker 3 and Rocket Slime 3
How are you holding up?

>> No.3413528

>>3413471
I think V is the worst by far. There is nothing wrong with it, but the other two games had better characters, a better ending (VI's is amazing), better mechanics and a more engaging difficulty level. IV in particular has a perfect pacing.

I like the characters in V, but they are basically two stereotypical girlfriends to choose from, a loyal servant and two kids. They aren't that interesting as characters, they are just "your wife" and "your kids".

I'm talking about the original games, though. The pacing in IV DS is all fucked up.

>> No.3413534

>>3413495
I just love the characters, the indirect storytelling, the dreamworld and the class system. That alone makes it one of the best DQ games for me.

>> No.3413546

>>3413516
Why not learn Japanese? It's not like it's impossible or anything. All you need is some free time and patience.

>> No.3413547
File: 181 KB, 827x832, 1464360991830.jpg [View same] [iqdb] [saucenao] [google]
3413547

>>3413528
At least V DS fixed the cast with this.

>> No.3413551
File: 1.01 MB, 1600x1200, 1j445720796443.jpg [View same] [iqdb] [saucenao] [google]
3413551

>>3413380
>sample

>> No.3413561

>>3413547
She's only good in femdom doujins. But she only has a lewd hairy pussy in one of them. What a waste.

She's a horrible wife in the game.

>> No.3413565

>>3413561
>She's a horrible wife in the game.
I thought that was the whole point.

>> No.3413569

>>3413528
But V's narrative is amazing. Don't tell me that spending 10 years as a slave wasn't heart wrenching. Or spending years as a statue, watching everyone's lives go by as yours is stopped. It's full of great moments. They don't really match that kind of thing until VII.

>> No.3413570

>>3413546
It is even possible to become fluent if you try hard enough?

>> No.3413579

>>3413561
She's the only wife with entertaining convos with the hero.
Marrying the other two, I couldn't be bothered to party chat them after a certain point.

>> No.3413583

>>3413570
Sure it is. You'll probably always have that weird foreigner accent, but the important part is that you know the language.

>> No.3413591

>>3413569
The slave thing was too brief and didn't have much an impact. Just as rushed as the marriage/pregnancy/delivery really.
The statue scene was executed perfectly and really impactful however.

>> No.3413594

>>3413569
I like those moments as much as you do, but VI has better moments. They are just way too obscure for their own good. You have to explore both worlds and make connections between the real and the dream characters. When you realize how some NPCs are connected, it's really cool. I love the lore of this game and how it changes the way I see 4 and 5.

>> No.3413598

>>3412983
She has the best outfit out of all the DQ girls.

>> No.3413607

>>3413594
Of course, the remake ruins some of the connections by giving an entire town in the dream world a weird accent that doesn't exist anywhere else...

>> No.3413610

>>3413607
Come off it already.

>> No.3413615
File: 143 KB, 600x600, DQH2_02-23-16_003.jpg [View same] [iqdb] [saucenao] [google]
3413615

>>3413598
Nah.
I love Maribel's dress, it's really different from the usual DQ outfits for some reason though.

>> No.3413638

>>3413610
It's true. That stupid accent that the localizers pulled out of their asses ruins part of the story because the people that were supposed to be their real world versions speak normally.

Stop defending the remake every time someone complains about it. I needed to talk about that to explain why I like the game so much and why some people may have missed that stuff.

>> No.3413646

>>3413638
How about you post an example.

>> No.3413652

>>3413638
I'm not even sure what accent you're referring to. Constant fist-shaking over how much the remake sucks and ruined the games is tiring.

>> No.3413663

>>3413615
LorA
AlenA
ManyA
MineA
BiancA
FlorA
DeborA
Barbara
MireYU
MariBEL
AirA

Why did they change the pattern? Was it because Maribel is a bitch and Mireyu is secretly a bitch? Or did they realize that nobody could top Barbara?

>> No.3413672

If you play remakes of 1-4, you're basically playing third-hand games. The original NES localizations were already updates to the Famicom games, there's nothing wrong with them. Personally I fail to see the point of playing a series that THRIVES on nostalgia and traditionalism as modernized remakes, the experience of playing the originals pays dividends in later references. They also universally make the games casual and remove the struggle of passing through new dungeons, which is one of the best aspects.

>> No.3413680

>>3413672
The remakes are hardly modernized.

>> No.3413813

What's a good intro to the series, preferably on SNES/PSX?

>> No.3413818

>>3413813
Dragon Quest V and Dragon Quest III on SNES are perfect for beginners. You can find translation patches online if you can't read Japanese. Dragon Quest IV for PS1 would be a good one too but there's no translation patch.

>> No.3413837

>>3413818

Is the remake of IV worth looking into or is the translated SNES version a safer bet?

>> No.3413850

>>3413837
What? IV isn't on the SNES. IV is on the NES. The official translation for the NES version is fine, honestly, as long as you don't mind some name changes from the original Japanese. I personally prefer the PS1 version over the NES version, just because you can manually control all your party members. But if it's your first time playing Dragon Quest IV, you should probably play it in a language you can understand. I can read Japanese, but obviously not everyone can.

>> No.3413901

Will we finally get more info about XI at the Tokyo Game Show?

>> No.3413948

Started playing V, is the encounter rate always going to be this high? Seems like I ran into something every 10 steps in the first cave.

>> No.3413958

>>3413948
Pretty much. Caves have a higher enemy spawn rate than outdoors areas usually. Later on you can get spells and abilities to lower the encounter rate temporarily.

>> No.3413962

>>3413948
It's a pretty high encounter rate, but you get used to it. It's a lower encounter rate than the NES games for sure. It's much higher than the modern games though, although some people complain that the modern games are too easy because of that.

>> No.3414013

>>3398008
got a source on that?

>> No.3414502
File: 125 KB, 865x1300, help.jpg [View same] [iqdb] [saucenao] [google]
3414502

Well then. Looks like I'll be listening to a shitload of podcasts while I'm grinding for this Estark fight.

>> No.3414745 [DELETED] 

just testing this name pasting thing

>> No.3414930
File: 650 KB, 1500x1041, dq4fc_jpn_front.jpg [View same] [iqdb] [saucenao] [google]
3414930

What was your party?

>> No.3414998

>>3414930
I used everyone at some point, but my pain party was Heroine, Alena, Nara and Lucia. It made Necrosaro more challenging without being impossible. Nara needed all the HP seeds and almost all the metal king equipment, though.

>> No.3415005

>>3414930
Hero, Ryan, Alena, and Cristo. I didn't trust the AI enough to use any mages.

>> No.3415006
File: 1.22 MB, 1000x720, file.png [View same] [iqdb] [saucenao] [google]
3415006

>>3414930
Girl power.

>> No.3415009
File: 54 KB, 564x413, IMG_20160710_011816.jpg [View same] [iqdb] [saucenao] [google]
3415009

>>3414930
Always Sophia, Alena and Kyril, the last member depending on the situation, but Maya most of the time.

>> No.3415014

>>3414998
>you can never play as Lucia in Zenithia
>you can never play as Lucia in other places without a main character following her
Why live?

>> No.3415094

>>3414998
>>3415014
Literally who

>> No.3415194

>>3414930
Hero, Kyril, Alena and Maya

>> No.3415343

http://gonintendo.com/stories/262975-ask-square-enix-your-dragon-quest-vii-questions-via-miiverse

Air your grievances here.

>> No.3415356

>>3415343
>miiverse
It's impossible to talk about anything if they keep censoring your comments.

>> No.3415371

>>3415356
What do you even want to ask that could get canceled?

>> No.3415372

>>3415343
Ask them about the soundrack.
And about the localization of the Monsters games.

>> No.3415378

>>3415372
People have already asked about the soundtrack. As for the other 3DS games like Monsters and Rocket Slime I feel that's over. Best we can ask is XI and Joker 3 (maybe X but feel that's in the same boat as PSO2).

>> No.3415391

>>3415378
And what did they say?

>> No.3415396

>>3415391
They are going to answer the questions on Friday.

>> No.3415529

Playing my first DQ game, started with V, it's fuckin' adorable so far.

>> No.3415593

>>3415529
Yeah, beginning is definitely very comfy. How far are you?

>> No.3415606

>>3415593

Just met the elf. I think it's kind of cute how all of these little adventures just randomly happen so far.

>> No.3415624

>>3415606
Yeah, one minute you're fighting through a castle of ghosts and the next minute you're helping fairies from another world. Keep playing though, it's a fairly long game!

>> No.3415687

Are the DS remakes worth playing?

>> No.3415739

What's the best Monsters game?

>> No.3415750

>>3415739
Caravan Heart, Joker 2 Professional, Joker 3, or the 3DS Monsters 1 and 2 remakes.
:^)

>> No.3415753

>>3415750
That's a hot meme, I hope no one gets burned

>> No.3415795

>>3415753
It's okay, I left out the PSX version of Monsters 1+2 so nobody gets hurt.

>> No.3415860
File: 2.40 MB, 250x188, 1470532149372.gif [View same] [iqdb] [saucenao] [google]
3415860

>>3413516
>>3415750
>Ordered Joker 3 and Joker 2 Professional desipite barely knowing Japanese
I don't care how long it takes to beat, I'm going in balls deep.

>> No.3415873

>>3415860
Got a Japanese or cracked 3DS? If you don't, you won't be getting anywhere in Joker 3.

>> No.3415895

>>3415873
Menuhax m8

>> No.3415901

>>3415687
Yeah, if for no other reason than to learn why they're so controversial here.

>> No.3416010

>>3415687
if you can play the originals not really. asidde from the terrible translation the only difference is the sprites which makes no sense since they still play like sfc games so might as well get the real deal. the only re-make that can be considered an improvement is the DQ I on mobile because it fixes the command menu but doesn't add weird accents.

>> No.3416040

>>3416010
What was wrong with the command menu? If you are talking about the "STAIRS" command, only a couple of towns had stairs and having to use a command was useful in the dark dungeons. Yeah, having to use the menu to climb the stairs seems ridiculous now, but it's not really a problem. You use it like 10 times in the whole game.

The remake shows with a spark where the fairy flute is "hidden", which is total bullshit because you were supposed to find it after an NPC gives you a hint. It's clear that the original creators had nothing to do with the horrible mobile remakes. The whole game looks like shit too, as some people have already said.

>> No.3416057

>>3416010
Ì don't think the DQ1+2 remakes for GBC and SFC are better than the originals, but they aren't worse either. It's a different experience. I really enjoy them, especially the GBC version. It looks really nice.

The later remakes change too many things, and the good changes don't quite make up for all the things they ruin. They are enjoyable games, but I think the originals are the definitive versions.

>> No.3416060

>>3416040
Having to press A to open the menu then press A again to talk is just bad. It gets in the way a lot. Same with opening doors and looting chests.

>> No.3416063

>>3416040
>The remake shows with a spark where the fairy flute is "hidden", which is total bullshit because you were supposed to find it after an NPC gives you a hint.
To be fair, a lot of the newer games do the same thing. The only time I could say it's truly justified though would be the Fire Shrine seal in Dragon Quest II. Sure, that one soldier tells you the seal is in the fire shire, but he doesn't tell you it's in the most bullshit spot ever.

>>3416060
When you have two buttons to work with, I'd say a menu is just about the best thing you can do. As soon as the SNES games started coming out, you could just use one button to talk.

>> No.3416078

>>3415901
The only one that's really controversial is DQ4DS. The others are perfectly fine. People just like complaining for no good fucking reason. If DQ4DS was localized normally everyone would be fine with how all the games were localized.

>> No.3416082

>>3416060
You have to open the menu in the first four games. They didn't add the multi function button until DQV.

Pressing A twice isn't that bad. How does it get in the way? TALK is literally the first option.You have to do it all the time in DQVII to use party chat, and that is a more modern game.

I got so used to the menu that I still used it half the time in DQV and DQVI. I actually though opening doors in DQIV was fun. You had to press A and then select the DOOR command. It wasn't a boring mindless action, you had to think for a second to select the DOOR command. It felt like you really were getting rid of an obstacle when you opened doors or chests.a

To each their own I guess. I just don't see how it gets in the way. I think it actually makes the act of opening a stupid door feel like an accomplishment. It just takes one extra second compared to the modern games.

>> No.3416097

>>3416082
It doubles the input you have to do to perform a common action. That's not good. You can live with it, sure, but a single button is far superior. There's a reason they phased it out later.

Basically, having to press twice as many buttons to do the same thing is a hassle. And with how relatively common talking and opening and looting is, that's a lot of extra presses.

>> No.3416113

>>3416097
The menu is so fast that I don't really notice it. It doesn't take more than a second. And as I said, quickly moving the cursor to the DOOR command and opening the door is actually kind of nice. It feels like you are really opening a door instead of just making it disappear as you walk through it.

I guess having the contextual button would be nice, but NES games couldn't have something like that. You have to live with it if you want to play the best versions of these games. I personally don't see how anyone could find it annoying after playing for an hour. You get used to it and it never bothers you again.

>>3416078
The pacing in DQV DS is complete garbage, just like in DQIV DS. The games don't feel satisfying, you are always overpowered and beat every dungeon way too quickly for it to have an impact or be memorable . And that's only the worst of their multiple problems.

>> No.3416127

>>3416113
NES games could totally have a contextual button; just put the menu on B and the contextual button on A. I don't know how it'd work technologically, but I think it could be done. B doesn't do anything in DQ1 except back out of menus.

Let me put it this way: if faced with pressing 2 buttons to interact or pressing 1 to interact, you'd choose one. It's certainly a flaw in the controls for the NES titles.

>> No.3416131

>>3416113
>muh pacing

You can beat most dungeons in DQIV NES on your first visit as well. Minor EXP tweaks don't ruin the game. DQV DS adds a bunch of nice changes (more monsters, faster battle speeds, full party of 4, new wife option) along with minor tweaks(henry not wearing slave clothes once you get real gear for him).

Seriously, prefer whatever version you want, but don't bullshit people who want actual information.

>> No.3416134

>>3416127
Personally I would have open the menu with the start button. It's weird how they had a Start and Select but never used either one.
>>3416113
Pacing was fine faggot. You are the only one that cries over it. It's the localization that people love talking about. And its really only DQ4DS that was butchered. And people just use that to hate on DQ5 onward.

>> No.3416704

>>3416134
>Ha ha! Tootie fruity! Tootie fruity! I'm liking you more my ripe young ragazzo!

>> No.3417003

>>3416704
LMAO LMAO ROFLMAO LMAO LMAO LAMO

Mr. Briscoletti is so hilarious! Horii is such a comedic genius!

>> No.3417213

>>3414930
It always bothered me that the male hero looks like the main villain, going by the box art.

>> No.3417249

>>3417213
He is just mad because he knows nobody will choose him. Sofia is too cute.

>> No.3417464

>>3417249
I only choose him because I think both designs are shit anyway

Seriously, all the supporting cast characters look way better

>> No.3418689

>>3417003
You missed the point I was trying to make.

DQV's localization is fine, but it isn't without problems like that other dude implied.

>> No.3418839

>>3416704
Towtee frowtee! Ragazzo Ragazzo!!

>> No.3419040
File: 1.40 MB, 1312x1080, pt.png [View same] [iqdb] [saucenao] [google]
3419040

Started that DQ1 bois

>> No.3419043

>>3419040
That guy is a liar. I don't see how Brecconary could ever be a paradise. It doesn't even have bunny girls.

>> No.3419046

>>3419043
Breconnary really doesn't have much going for it so far. There's a nice man who let's me stay at his inn for the reasonable price of 6 g though.

>> No.3419062

>>3419040
Remember that this game actually makes sense. If you want to escape from a dangerous beast, put it to sleep first. You will escape 100% of the time.

>> No.3419186

>>3419040
>warped image
>each pixel has a box around it
>everything's fuzzy
do people actually play video games like this?

>> No.3419193

>>3419186
It's probably a TV screen. It looks much better in emulators, but playing with a real controller and being unable to cheat with savestates must make the experience more engaging.

>> No.3419213

>>3419193
>playing on an emulator automatically means you use savestates
>playing on an emulator automatically means you can't use a real controller

>> No.3419829

>>3419193
That's an emulator with filters. I can tell.

>> No.3420128

Is it sacrilege to play the remakes because I'm new to the series and think they look kind of charming.

>> No.3420135

>>3420128
Not at all, they're great games. Some here will tell you that they're terrible because the script is different or they're a bit easier, but such people can be ignored safely.

>> No.3420140
File: 36 KB, 281x572, 2273235-dq6barba2.jpg [View same] [iqdb] [saucenao] [google]
3420140

has anyone beaten the dq6 phone port?
i just had the game freeze for the first time ever in the ending, so i can't do postgame.
i'll fight the last boss again later, but man what a downer.

>> No.3420259

>>3420140
I think DQ4 crashed 2 or 3 times during my playthrough.
Never tried 6 though.

>> No.3420652
File: 463 KB, 798x1182, a62e117c69c55d5349ee066037af6a4e.jpg [View same] [iqdb] [saucenao] [google]
3420652

>>3420140
went through it again and it was fine. dq4/5 android never had a freeze for me, but i was also grinding for hours beforehand when it did during the dq6 ending.

>> No.3420662

>>3407317
me too

>> No.3420685

hey what is the best android emulator to play DQ Saga ports on? I am curious since I want to experience that version of 4 among other games.

I hear it is usually Nox or Bluestacks. I've heard the latter installs bloat and the former I've not heard anything about. Do you MIMD giving me the run down on both?

>> No.3420753

>>3411693
It's fairly common, if old fashioned, in Australia. And fuck, I've heard many a blimey on British comedy shows, so stuff that in your trousers and smoke it!

>>3412741
Yeah, where you from though m8? Do try to remember the world is bigger than your backyard. I say 'blimey' is not a meme or a reference and I'm sticking to that. Of all the things wrong with their current translations that is not one.

>> No.3420797

After having played the Pokemon Mystery Dungeon games, Torneko Mystery Dungeon is definitely very rough. Makes sense since it's Chunsoft's first attempt at this kind of game. Determined to beat it though!

>> No.3420906

I just started playing III on GBC, it's kinda cool, I just got the Thief Key and am about to start heading west to visit the Traveller's Gate they keep talking about.

It feels like it's starting off a bit slow, is that just me? If it is, how long until it starts getting interesting? Also I don't mind the visuals but the view distance is killing me, and after playing even just a bit of this VIII seems so damn simple, though that's not necessarily bad

>> No.3420971

>>3420906
>after playing even just a bit of this VIII seems so damn simple
VIII gets far more complex after you factor in the alchemy, monster teams, and skill point trees though. Although I do enjoy VIII's simplicity. The job system in Dragon Quest III really isn't that complicated, especially compared to VI, VII, and IX. Don't worry, III gets more interesting once you pass through the Traveler's Gate. It'll never be as heavy on story as later games, but you'll at least have a direction and purpose.

>> No.3420986

>>3420971

I blew all my fucking money betting.

this game is great

>> No.3421002

Still on Dragon Quest 1 (from >>3419040). Made it to Rimuldar, going back to Garinham to fuck about with a grave.

>>3419186 will be pleased to know I dropped the shader, as it got a bit obnoxious.

>> No.3421258

https://www.youtube.com/watch?v=LIC0_9GRCCg

DQ7 3DS gameplay.

>> No.3421285

>>3421258
Looks better than I thought it would. Can't wait to play through DQ7 again

>> No.3421301

>>3420906
why go for the gbc version? i tried it after playing the SFC version and seemed both slower and easier so i dropped it.

>> No.3421354

>>3421258
You know one of the things I love about this 3DS remake is that the environments kept the same look as the PS1 version, the coloration seems identical. One of my gripes with DQ6 DS was that it lost the atmosphere of the SFC original. Not so here.

>> No.3421662
File: 9 KB, 248x203, images.jpg [View same] [iqdb] [saucenao] [google]
3421662

What was the meaning behind these guys?

>> No.3421667

>>3421301

I thought it was definitive edition of the game?

>> No.3421685

>>3421301
>>3421667
I personally feel as though the SFC version is the better remake

>> No.3421694

>>3421667
I think the quality of the main adventure is more important than a couple of postgame sidequests.

>> No.3421835

>>3421685
>>3421694

well I restarted on the SNES version, holy shit this is so much better, I don't feel constantly suffocated, the bigger view distance makes such a big distance, especially when it comes to memorizing dungeon layouts.

The visuals are better, and the animations in battle and the fact that it actually has backgrounds for battle, all of it just mmmmmmmmmmmmmmmmm

>> No.3421864

>>3421662
The chicken and the egg.

>> No.3421895

>>3421864
No shit.
But in the other games the superbosses were ultimate demon lords, not weird chicken people.
And why do they have a painting that gives you the Yggdrasil flower and the ultimate gear for Psaro?

>> No.3421920

>>3421895
Who says they aren't ultimate demon lords? They are stronger than Psaro and Estark, after all.

>> No.3421949

>>3421258

and another nintendo video

https://www.youtube.com/watch?v=uoI0EFh4YJM

>> No.3421953

>>3421920
That's why I was asking, isn't there really any lore about them?

>> No.3422006

>>3421920
Screw them both either way. I unlocked Psaro once, I'm never going through that again.

>> No.3422013

>>3422006
They're not really that strong, and their fights keep getting easier since Psaro and his equipment are completely OP.

>> No.3422229

How does the SNES Dragon Quest II compare to the NES Dragon Quest II? I've actually been looking forward to playing the remake, but I don't know if it makes the game that much better.

>> No.3422282

>>3421662
Ok, I beat them for the last time.
What the fuck was that thing about Old Man Psaro, Queen of the Desert?
The hell is going on in this chapter?

>> No.3422329

>>3422282
That's the last resident for the Pioneer Town

>> No.3422383

>>3422329
What's with these obvious answers today?
I'm asking what the fuck is up with the character.
A naked gay dude called Psaro sealed in a painting in the Underworld that claims to be the queen of the desert?
Was Horii high or something?
And what kind of reward is it?

>> No.3422437

>>3422229
It's a bland game anyway, but the original was memorable because of its difficulty. You should play that version. The SFC remake looks pretty bland and you will miss out on all the Cannock memes and the infamous Cave to Rhone. The remake makes the dungeon more fair to the player, while the original was literally Hell. And that was really cool if you ask me.

>> No.3422441

>>3422282
It's a reference to an infamous movie about a tranny. Look it up.

>> No.3422447

>>3422437
I made that post because I've already played through the original, actually. Is it just me or do the character sprites for Dragon Quest I+II look way worse than the sprites from V?

>> No.3422463
File: 367 KB, 757x564, 1466816291386.png [View same] [iqdb] [saucenao] [google]
3422463

Looking up gameplay because of this thread made me realize I was playing DQ as a wee lad this whole time and not FF.

>> No.3422478

>>3422447
They look like crap, honestly. And they don't really leave Moonbrooke's hair color to the imagination. She's a blonde and I hate that version of the princess. The game also has that weird "muted" sound that makes the music sound weird, as if it's coming from far away, just like in the original DQV. It was fine in that game because the story was sad, but this one has the happiest world map theme ever and the town theme sounds like the cousins are tourists having fun all over the world. This is the reason I don't like how the music sounds in the SFC version.

The GBC version is pretty fun, though. It's good if you want to experience the game again with a more balanced difficulty. The sprites look really good.

Cannock was fixed in both remakes. He can now equip better stuff and isn't so shit. The princess can revive people now.

The SFC version is still worth playing because of the hilarious glitches caused by the translation patches. You can find a Cannock doppelganger where you recruited him, and if you talk to him he makes the princess disappear forever and replaces your Cannock with a level 1 version of him.

You can also do the opposite and get rid of Cannock for the rest of the game, keeping the princess to yourself. There is a sidequest that was added to the remakes where Cannock is cursed after sleeping at the Beran inn (the town right before Rhone). You have to leave him there and go find a World Leaf. The problem is that after giving it to him, he thanks you... and keeps thanking you, in an infinite loop of text. You cannot save him unless you press some buttons on the title screen and change his name to something shorter. I think the game always gives them the same names (Linda and Rolando) no matter what your name is, thanks to another glitch.

>> No.3422495
File: 84 KB, 600x800, 712186-princess_of_moonbrook_5.jpg [View same] [iqdb] [saucenao] [google]
3422495

>>3422447
Also, depending on the translation patch you use (NES town names or Japanese town names), you will get different errors. One of the patches makes everyone say "60" and other random numbers at the end of their dialogue. It mainly happens in Beran and Rhone (and all the dialogue in every town after killing Hargon, including the ending at Midenhall/Lorasia).

The other patch doesn't have people saying random numbers near the end of the game, but it does something a lot more funny and gamebreaking. After killing Hargon, if you talk to the nun standing near the traveler's gate that takes you back to Beran... she will congratulate you and trap you in an endless text loop, forcing you to restart if you want to watch the ending and talk to everyone. You can avoid talking to her, but the idea of a nun working for Hargon and forcing the heroes to reset the game so he can revive is just hilarious.

>> No.3422513
File: 261 KB, 550x600, 1439074165609.jpg [View same] [iqdb] [saucenao] [google]
3422513

>what is Dragon Quest?
It's a lighthearted, simple turn-based JRPG with a Dragon Ball Z art style
>where do i start?
Most DQ games are stand alone meaning you can start where ever you want. DQ 2 is a sequel to 1 and 3 is a prequel to 1 but the story is so basic that it doesn't matter which one you play first. 4, 5 & 6 loosely have to do with each other but again it doesn't really matter. The rest (as far as i know) are completely stand alone.
>What are the best and worst DQ games?
3, 5 & 8 are considered to be the best while the rest are ok. in my opinion the only bad DQ game is 2 but others have issues with 6 and 9.
>what ports/versions should i play?
I - SNES
II - SNES
III - SNES or GBC (SNES is better overall, GBC has a couple more extras.)
IV - DS or Mobile (Mobile version has Party Chat restored, is otherwise identical to DS version.)
V - DS or PS2 (DS has an additional waifu to marry, PS2 has better graphics.)
VI - DS
VII - 3DS
VIII - PS2 or 3DS (Mobile version is gutted)
IX - DS
X - lol never ever but is for pretty much for everything in Japan. btw it's a MMO.
XI - Coming in 2017 and will be on PS4 and 3DS and is rumored for the NX

please copy and save this text for others in the future

>> No.3422523
File: 32 KB, 312x418, 4792514d_1442616631240.jpg [View same] [iqdb] [saucenao] [google]
3422523

>>3422383
Apparently Queen Psaro is a genderbent version of the character from a manga and arcade game.
Instead of being a genocidal edgelord like the original, her personality is more like Deborah.
Not sure why she's an old gay dude in IV DS, maybe Horii hated the character.

>> No.3422524
File: 47 KB, 640x480, f0558b78.jpg [View same] [iqdb] [saucenao] [google]
3422524

>>3422523

>> No.3422527
File: 30 KB, 220x293, TelTaiE.jpg [View same] [iqdb] [saucenao] [google]
3422527

>>3422524

>> No.3422528

>>3422523
>>3422524
>>3422527
Cute!

>> No.3422546

>>3422513
>please copy and save this text for others in the future
>all those remakes
No.

>> No.3422557

>>3422546
Like clockwork.

>> No.3422585

>>3422513
>3, 5 & 8 are considered to be the best
This fits my opinion pretty well actually. Nice.
>while the rest are ok.
This is a bit misleading though. I think IV and VII deserve to be called more than just "ok". They're not the best but they're good games in their own respects.

>> No.3422596

>>3422585
I think between III and VIII they're all great games and liking one more another is just a matter of taste.
I is still a really enjoyable game, II and IX are the only stinkers.

>> No.3422604

>>3422478
>>3422495
I'm playing the SFC version on hardware so I don't need a translation patch, but it was fun to read about anyway. Thanks for the information!

>> No.3422619

>>3422596
I think IX is a good game if you're going in expecting a long post-game and not much of a story or characters. The problem is that is that it really isn't indicative of other Dragon Quest games and going from VIII to IX feels like a massive letdown.

>> No.3422621

>>3422619
problem is that the post game isn't good.
Randomly generated dungeons, fighting the same bosses 100 times, awful RGN, fetch quests padding, infinite grinding... I got tired of that shit pretty soon.

>> No.3422624

>>3422621
And now half of the quests are gone forever since the DS servers shut down, unless you cheat.

>> No.3422663

>>3422463
how so?

>>3422513


>What are the best and worst DQ games?

BEST

1 4 8

OK

3 5 7

WORST (still decent tho)

2 6 9

>> No.3422676

>>3422663
>>3422663
From my memories the sprites and overall layout of the game resemble more closely to DQ than FF.
https://youtu.be/5U5gnCG0AUI?t=2m9s
Oh god it's all rushing back. That exact town is always stuck in my head and now I know it's from this game. This town is the only place the playthrough ended at mostly because the game ended near that village from being so small and not grasping how to play an RPG.

>> No.3422682

>>3422663
>best
>I
I mean I like it but come on
>worst
>VI
Uff

>> No.3422692

>>3422663
>9
>decent
It's a piece of shit with bloated graphics that make the game feel slow and clunky.

>6
>WORST
Ugh. Of course it has nothing going for it if you play a remake that completely ruins the atmosphere. Play the original.

>> No.3422698

>>3422692
He didn't say he played the remake though...?

>> No.3422708

>>3422663
replace 1 with 5 and i agree

>> No.3422710

>>3422692
>bringing up the remake out of absolutely nowhere
Is it autism?

>> No.3422725

>>3422698
>>3422710
He liked 9. Of course he played the remakes.

>> No.3422737

>>3422725
>WORST
>9
Quite the damage control there.

>> No.3422739

>>3422725
he put 9 in the same category as 6 though

I think you're just upset someone doesn't like 6 and are looking for a way to justify it

>> No.3422782

VI is honestly not that fantastic. The plot just stops after Murdaw and while the lategame is particularly good, there's a whole lot of nothing in between. Nevan and Milly are the most dull playable characters in the Zenithia games, as Nevan just gives you a boat and never leaves, while Milly randomly decides to not inform the party of all she remember the first time fighting Murdaw. The class system and multi world gimmick is done so much better in VII, and while it isn't fair to judge a game based on its sequel, VI really should have just made up its mind on how it wanted to handle jobs rather than throw them in after almost ten hours without reason.

DQVI is still great but its the weakest Zenithia game by far. The middle really feels like filller and the moments of greatness and brilliance it has don't compare to the best of IV and V. It does a lot right, its just that it can't beat the two amazing games before it.

also the difficulty curve is all over the fucking place. Its easy, then hard, then easy again, and then it wants to be hard again.

>> No.3422805

>>3420140
>>3420259
>>3420652
That's what you get for playing an RPG on your fucking phone. Seriously, what did you expect?

Do people really play this shit on the bus? That's not a good way to appreciate a game. I bet you also read two pages of a book on the bus and 6 hours later read the next few pages, after all the tension and buildup of the last two pages has disappeared from your mind. Fucking retards.

If you play in your house, why not just emulate it on your computer? What the fuck is wrong with these people?

>> No.3422820

>>3422805
You can't play them while snuggled up in bed if you emulate it on a computer.

>> No.3423634
File: 58 KB, 640x360, Not this shit again.jpg [View same] [iqdb] [saucenao] [google]
3423634

>>3422782

I'm playing DQ VI at this time, and I feel totally like this.

Now I just unlocked to travel underwater, where there are a fucking ton of random encounters, with really annoying enemies.

And I feel that... Sometimes the game is great, but another times is more like... pic related.


>>3415396
Where can we read the answers from Miiverse questions that they respond? I cannot find where...

>> No.3423761

>>3422692
>>3422682

>Uff
>Ugh

vi is not necessarily a bad game but when compared to the others it didn't brought anything new to the table.

>> No.3423892
File: 784 KB, 700x910, 1447440263659.png [View same] [iqdb] [saucenao] [google]
3423892

>>3423761
>it didn't brought anything new to the table
What about the infinite bag, the faster movement speed, the beautiful graphics (5 looked like the NES games, very charming but not exactly good-looking), the class system and the battle skills? It also had some of the best characters in the series and a more complicated plot.

I think some of the previous games are better, but VI has a lot of cool stuff that the older games didn't have. It's worth playing just for that. The bag is a godsend. And even though you move faster that in previous games, the towns don't feel small because they were made bigger to compensate for that.

Of course, you can have all that modern stuff in the previous games if you play remakes. But I strongly dislike the art direction in most of them, so I prefer the originals.

>> No.3424201

>>3423761
Dual world mechanic.
3 worlds, if you consider undarwater.
And the stuff he said >>3423892 even though I don't like the infinite bag and I wish it wasn't introduced, as it takes the fun of resources management away.

>> No.3424214
File: 12 KB, 300x265, fig-ipn-1226.jpg [View same] [iqdb] [saucenao] [google]
3424214

What is your favorite Slime?
This is mine.

>> No.3424341

>>3424214
Those guys are the most annoying enemy in DQ3. I don't exactly remember what they did, I think they appeared in groups and kept casting increase and doing a ton of damage somehow. Escaping from the battle was also really hard for some reason. I'm not sure why they were so annoying, but fuck them.

>> No.3424353
File: 482 B, 38x38, Metal Slime.gif [View same] [iqdb] [saucenao] [google]
3424353

>>3424214

>> No.3424357

>>3424341
You're supposed to use magic on them.
They're basically the enemy that teaches physical bruteforcers that their shit isn't gonna work anymore.

>> No.3424378

>>3424201
>it takes the fun of resources management away
I agree, but it's not that bad. I kept forgetting to buy herbs for some reason even though the game let me carry 99 of them.

They should have limited the amount of herbs you can store in it, but I think the introduction of the bag was necessary. There are tons of items and old equipment that you may need to save for the style contest. Using the bank to store them would be annoying since there are so many of them.

I think being able to use spells from the wagon when you are inside a cave or dungeon is a lot more broken. You could heal after every battle using the MP of a character that wasn't even in your party, as long as you were on the entrance floor. You could even swap items between a character in your party and someone waiting outside the cave!

>> No.3424479
File: 113 KB, 319x284, DQVDS_-_Wyrtoise.png [View same] [iqdb] [saucenao] [google]
3424479

>>3424357
And just in case you didn't get the hint the first time...

>> No.3424831

I guess there's a new thread

>>3424773