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/vr/ - Retro Games


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File: 442 KB, 2310x5000, mains template vr edition.png [View same] [iqdb] [saucenao] [google]
3385567 No.3385567 [Reply] [Original]

Let's talk about some old school fighting games, the good and the bad.

>> No.3386726
File: 127 KB, 300x163, moriya-super.gif [View same] [iqdb] [saucenao] [google]
3386726

>>3385567
I miss the motion blurring in old sprites. Technically, even Tekken 6 had it, but it doesn't look anywhere near as good

>> No.3386738
File: 63 KB, 203x108, marco-special2.gif [View same] [iqdb] [saucenao] [google]
3386738

>>3386726
Another one

>> No.3386740
File: 108 KB, 752x240, 95_neo_geo_land_2.png [View same] [iqdb] [saucenao] [google]
3386740

>>3385567
As for the mains, I only play KoF'98/2002 these days. Usually I go with Kyo, Benimaru, Terry, Kim and K'.

Glad Karin is back in SFV, she used to be my favorite character in SFA3. Somewhat similar to Kyo, but as if it was a bad thing.

>> No.3386741

remember when all the magazines were hyping up weaponlord saying it would be bigger than samaurai showdown and when it came out it was a big stinky turd and fell into obscurity lmao

>> No.3386876

A really good SNK fighting is Mark Of The Wolves

>> No.3386931

>talk about fighters
lolno, the fanbase is autistic as fuck. Just play them whenever you like, fuck the tryhards

>> No.3386967

as a hardcore fighting game fan, the fgc is just as cringe as esports. not as cringe as fnaf or undertale. but cringe nonetheless

>> No.3386980

>>3386967
Have to agree. I think it's a little better with Japanese though

>> No.3387903
File: 47 KB, 320x224, last blade2777216.png [View same] [iqdb] [saucenao] [google]
3387903

>>3386876
A better one is Last Blade 2. King of Fighters is their best by far though.

>> No.3390184

> Play KoF'98
> Like playing Kyo
> His d+C is fucking tough to land properly
> Like playing Benimaru
> His qcf+K, d, u+K is finger-breaking
> Like playing Terry
> For the best damage you need his df+P command normal which needs lightning quick input
> Like playing Daimon
> Fucking hell mate
> Like playing Kim
> Super finger-breaking special cancel
> Like playing Ryo
> Best way to follow up light attacks is HCB+K which is a fucking hell and near-impossible to do crouching

Well at least Robert is alright I guess…

>> No.3390335
File: 2.25 MB, 363x269, 1422.gif [View same] [iqdb] [saucenao] [google]
3390335

>>3385567
>Art of Fighting 3
>on the first row
>being on the template at all

wew lad

>> No.3390340

>>3386967
>self-proclaimed hardcore fighting game fan
>thinks the FGC is cringe

sounds like a typical shitter, who doesn't know how to play fighters

you know EVO is full of retro fighting game fags that will play you in any title you can think of

>> No.3390346
File: 211 KB, 700x557, 070cc98e6ac1088b0ba0d8e68c53f26f513e2e77.png [View same] [iqdb] [saucenao] [google]
3390346

>>3386931
>fuck the people who take the time to know how to play the games
>people who actually LIKE fighting games don't bother learning any of the system mechanics or nuances
>anyone who beats me is a total tryhard

>> No.3390398
File: 167 KB, 400x150, sherm521.gif [View same] [iqdb] [saucenao] [google]
3390398

>>3390184
Yeesh it must suck to be that bad at fighters. I do think that's why Mark of the Wolves is as popular as it is. All the moves are super easy to execute so it's a much better beginner's game than King of Fighters.

>> No.3390573
File: 34 KB, 500x600, bjenet-fix.jpg [View same] [iqdb] [saucenao] [google]
3390573

>>3390398
Well that and B Jenet

>> No.3390915

>>3390346
Fuck people who try in general

>> No.3390953

>>3390184
> His qcf+K, d, u+K is finger-breaking
Actually, my bad, this is from 2002.

>> No.3391034

>>3390953
Getting the wrong year wasn't the part that was bad. That's not even a very complex motion.

>> No.3391695

>>3391034
Have you actually tried it in KoF 2002? Yeah, it indeed sounds easy. Except it's hard as fuck to input in the actual game.

Now the actual kicker: it is the only free cancelable move Benimaru has, but it should be cancelled EXTREMELY quickly.

>> No.3392008
File: 234 KB, 2048x2048, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3392008

>>3385567
>SF2: Guile/O.Sagat
>SF3: Yang/Urien/Akuma
>SFA/2/3: Rolento/Guy
>GG: Johnny/Sol/Chipp
>XMvSF: Cyclops/Ryu
>MvC1: Strider/Spiderman
>MvC2: Strider/Cable/Akuma
>UMK3: Smoke (Human)/ Sub-Zero
>CvS2: Eagle/Iori/Sagat N-Groove
>VF4: Kage-Maru/Lau Chan
>Tekken: King/Armored King/Devil Jin/Kazyua
>Soul Calibur: Talim/Raphael
>MotW: Kevin
>KoF 98: Iori/Kensou/Joe

>> No.3392041

smash 64: kirby for tryhard, samus for muh metroid
sfa3: karin, then give up and just play ryu
jjba: polnareff but i don't understand this game at all i just find comfort in charge characters
vsav: talbain
sf3: q
anyone yatagarasu here? not retro but it's the unholy union of sf3 and kof but it's dead as something very dead but also it never lived

>> No.3392121
File: 30 KB, 640x400, 1465925270954.gif [View same] [iqdb] [saucenao] [google]
3392121

Spic here, still love to play some KoF on the arcades, I have played all of them since 94'.
The thing is, nobody likes to play the older versions like 98' or 2000, people just play the hacked version of 2002 (plus, magic plus, etc). I get it, dudes enjoy infinite supers and it's fun to do combos and shit but it gets annoying when they just spam supers or play with fucking Rugal. There's characters like Kula or K9999 that are super cheap and it kills all the challenge. We call it "jugar a lo culón" or play like a pussy.
Don't get me wrong, I actually like 2002 a lot, but my fav is still 98'.

>> No.3392314
File: 162 KB, 610x650, dreamcast-controller-1vcm.jpg [View same] [iqdb] [saucenao] [google]
3392314

>>3391695
Yes I have. '98 and 2002 are my favorite KoF's. I've played hundreds of hours of 2002 over the years and Kim is one of my KoF go-to characters and I never had troubles.

I should note, I find the pad/controller/stick you're using makes a massive difference. If you're playing say, the PS2 version and trying to do it on a sony pad, that may be part of your troubles.

Everyone is different though, I unironically love the Dreamcast one and find it's tiny pad near perfect for doing motions. But I've heard other people say it's one of the worst, while saying they like the Sony ones... so point being we're all different and it's worth trying things and seeing what works for you.

>> No.3392580

>>3392314
Regarding Kim, I was talking about the following:

> Ground Stomp (d,d + K)
> The key to this move is that it is DM cancelable, but there is a programing glitch in that if Kim has no meter for a DM and inputs his (qcb,db,f + K) motion as it hits, he will cancel the Haki Kyaku, get pushed back only slightly, and have an enormous frame advantage. The frame advantage is large enough to allow Kim to run forward and do another cl.C into this move on block or hit. In fact, he can combo or blockstring three of these loops. If the opponent blocks this lockdown, they're forced to eat huge guardcrush potential, and if Kim lands a guardbreak he can continue his rep and guarantee damage from the situation.

That's a lot of inputs by all means.

>> No.3392649

>>3392580
I knew what you were talking about. Yes, KoF is an execution high game... I think you either like that or you don't.

>> No.3392672

>>3392649
Hm, after trying it now it's actually much easier than I remember. I guess I was doing something wrong

Still, Benimaru's super cancel from his d,u+K movement in 2002 is just insane. I played XIII and had little trouble with long HD chains, but that thing in 2002 was just overkill

>> No.3392683

>>3392649
Also, referring to Terry: I was talking about any normal—>df+C—>hcf+B combo. If the latter part is Burn Knuckle it's easy, but the hcf motion just fucks me up

>> No.3392779

>>3392672
>>3392683
I think because I played 97 and 98 a ton as well as a good deal of 99, 00 and 01 by the time 2002 came along I was used to the kind of stuff KoF expects you to do.

But also coming from someone who was mainly an MK player back in the day I can sympathize on how steep the learning curve is in those games. Getting even basic qcf-hcb movements was a pain at first, but stick with it and it's way worth it.

>> No.3392785

>>3386931
>calls fanbase autistic
>goes into autistic rage when someone wants to talk about fighting games
Did you take your retard pills today?
>>3390340
I've been involved with the FGC for ~7 years. The community is fucked. Everyone is a two faced cunt, no one actually wants to improve, top players/TOs are stringing along bad players with the idea that they'll get better in tournament just by entering tournaments.

>> No.3392806
File: 43 KB, 640x400, one must fall 2097.gif [View same] [iqdb] [saucenao] [google]
3392806

unbalanced as shit but still way ahead of its time. loads of secret moves/easter eggs and being able to purchase upgrades was pretty neat too

>> No.3393218

>>3390335
What's wrong with AoF 3?

>> No.3393345

>>3393218
I guess the fact that it's not very well balanced

>> No.3394215

>>3393218
He probably just hates Robert.

>> No.3394651
File: 615 KB, 1155x2500, vr_fighting_games_mains.jpg [View same] [iqdb] [saucenao] [google]
3394651

>>3385567
I was wondering why nobody's using the template. But huh, took me long enough to put this together.

>> No.3396475
File: 2.29 MB, 2310x4221, mains.jpg [View same] [iqdb] [saucenao] [google]
3396475

>>3385567
Too lazy to make a new one so just ignore none retro games

>> No.3397679

Actually decided to play AoF3 again now. It's… not bad? SNK's attempt to make Tekken/Virtua Fighter-inspired game out of AoF. Pretty good gameplay, but some silly new characters (except for Todo of course).

>> No.3397792
File: 443 KB, 2310x5000, Mains Template vr Edition.png [View same] [iqdb] [saucenao] [google]
3397792

I decided to edit the template slightly so the KoF 99' slot now includes 2000 and 2001. tell me what you guys think.

>> No.3397824

>>3397792
Your template is really weird

> X-Men: CotA
> Marvel Super Heroes
> Marvel vs. Capcom 1
> Marvel vs. Capcom 2

Not everyone loves Marvel/Capcom fighters so much to include 4 games on this list

> CvS2
Not retro

> King of Fighters
> King of Fighters '99–2001
Wat?

> Kizuna Encounter
> Breaker's Revenge
> Primal Rage
> Power Instinct
> Suiko Enbu
> Bloody fucking Roar
Yeah dude, totally everyone plays them

> Samurai Shodown
> Tekken
> Virtua Fighter
> Mortal Kombat
> etc.
Yeah, every game in the series is literally the same, right?

>> No.3397960

>>3397824
Put some effort into your bait next time.

>> No.3398012
File: 87 KB, 850x700, 1463823582866.jpg [View same] [iqdb] [saucenao] [google]
3398012

>>3397960
>capdrones being this deluded

>> No.3398264
File: 34 KB, 420x140, Whip_whip.gif [View same] [iqdb] [saucenao] [google]
3398264

>>3397960
Nah he's right, that chart is super retarded. Especially lumping KoF 99-01. I don't know if it was meant to be bait, but it sure came out looking like it.

>> No.3398517

>>3398264
99 - 2001 all seem pretty similar though... why not lump them in like they do for the SF Alpha series?

>> No.3398759

>>3397960
"""Bait"""? What part of my message sounded like it to you?

It seems to me the author of the chart just wanted to fit as many series as possible in it. Never mind if those are pretty questionable contributions like Bloody Roar or Primal Rage; or really obscure stuff like Kizuna Encounter or Suiko Enbu; I doubt there are many people on this board who have played and mastered every of those games. Yeah right, I totally have time to fill out all this bullshit, sounds like so much fun, doesn't it?

But don't argue with author's autism—ALL these series had to be put here, and represented with exactly one field—even those are KoF, Guilty Gear or Mortal Kombat, which differ a lot from games to games. Well, at least thanks for not having a single "Street Fighter" field.

But then he went full retard and made a separate field for every Marvel fighting game; and also added a separate category for KoF '99-2001.

I just want to ask—why? No, honestly, I understand mains for popular games. Tekken 3, SSFIIT, SFIII 3S, SFA3, MvC1, KoF '98 and so on. But Breaker's Revenge? Power Instinct? Waku Waku 7? Fuck no.

>> No.3398850

The whole process of talking about mains is mostly just people trying to be special snowflakes anyways. It's always a waste of time.

>> No.3398882
File: 17 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
3398882

>>3398759
What do you suggest then?

Do we make a poll to find out what games /vr/ plays?

I play breakers a lot and other even more obscure games, whats the big deal, it's a template you can put whatever you want in it.

I'm actually pissed that Suiko Enbu is there and not Advanced Variable geo 2, wich is a better fighter.

I find a lot of joy in playing obscure fighters that turn out to be really good and recommend them to people, after twenty years of dodging hadoukens I'm kind of tired of SF.

>>3398850
You simply don't play fighting games do you?

>> No.3398886

Best fighting games:

Samurai Shodown 2
Garou: Mark of the Wolves
Real Bout 2: Fatal Fury
King of Fighters '98
King of Fighters 2002
Marvel vs. Capcom 2
Vampre Savior
Street Fighter Alpha

>> No.3398947

>>3398882
>You simply don't play fighting games do you?

You could not possibly be more wrong. I firmly stand by every word of my previous post.

>> No.3399246
File: 100 KB, 752x224, KOF '01 - Igniz Stage.gif [View same] [iqdb] [saucenao] [google]
3399246

>>3398759
>I understand mains for popular games. Tekken 3, SSFIIT, SFIII 3S, SFA3, MvC1, KoF '98 and so on. But Breaker's Revenge? Power Instinct? Waku Waku 7? Fuck no.
My intent was to make sure no fighting game that had a community was left out.
>But then he went full retard and made a separate field for every Marvel fighting game; and also added a separate category for KoF '99-2001.
The Marvel games had their fair share of differences, such as the cast of characters and balance and what not, and the reason I chose to make KoF '99-2001 it's own slot was because of the change in gameplay mechanics that game had, with the striker system. That's my reasoning for what I did. I didn't mean to do anything wrong.

>> No.3399294

>>3399246
> My intent was to make sure no fighting game that had a community was left out.
No offense to Breaker's Revenge fans, but you'd be lucky if you found like 5 people here who actually have mains in it (in multiplayer, where it actually matters). I guess the "community" would be better off with its own thread anyway.

Then again, there's Gundam Wing: Endless Duel, which has been left out of here for some reason, and its follow-ups. Also, for example, there's Tobal No. 1; personally haven't played it, but I've heard enough about it,—where is it on the list? Certainly more people have heard about it than about Suiko Enbu.

And again, MvC2, SvC2, KoF 2000 and 2001 are not retro.

>The Marvel games had their fair share of differences, such as the cast of characters and balance and what not

Believe it or not, so did virtually all Samurai Shodown, Tekken, VF, Fatal Fury, KoF, MK installments. No, really.

>> No.3399461

>>3399246
>The Marvel games had their fair share of differences,
So did Street Fighter Alpha and Darkstalkers, but those only get one slot each on the template.

>> No.3399483

>>3398850
>pshhh... i dont have time for u pathetic humens...

>> No.3399853
File: 20 KB, 345x340, kof2002df7eb1.jpg [View same] [iqdb] [saucenao] [google]
3399853

>>3399483
More like there are far more interesting things to talk about when it comes to fighters than who you always pick

>>3399294
>And again, MvC2, SvC2, KoF 2000 and 2001 are not retro.

They all came out on Dreamcast though, as well as 2002 which makes them all fair talk for this board. We talk about them all here a lot.

>> No.3399910
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3399910

>> No.3400023

>>3398759
>Still going with this shit tier bait.

>> No.3401702

So why do 3D fighting games trend towards much more sluggish frame data than 2D?
Does 3D movement need to be balanced out with shittier normals? Why don't more 3D fighters try for frames similar to SF?

>> No.3401730
File: 221 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3401730

who'd you main, /vr/?

>> No.3402132

>>3401702
It's tough to say, but it's one of the reasons that even though 2D fighters are my favorite genre ever, I have never enjoyed playing the 3D ones at all.

>> No.3402459

>>3401702
Most 3D fighters have no vertical axis, in an attempt to replace lost depth they add sidestepping so you are still fighting on 2 planes, In order to make sidestepping actually useful they need to slow down a lot of attacks.

>> No.3402721

>>3402459
Fair enough, since in a lot of games stepping is high committal.
But then, whey do you have games like Soul Calibur where stepping is seamless and normals are still fucked.

>> No.3404373

>>3402721
Because Soul Calibur is a shit game...

>> No.3404627

>>3404373
I swear fighting fags are worse than anyone else about calling everything that's not the best pure shit. What the fuck is wrong with you people?

>> No.3407091

To veteran fighters: I've been wondering, how well were SFA1–3 games received back in '95–'98?

>> No.3407501
File: 134 KB, 1024x1451, chun_li_by_yoshihara_motoki.jpg [View same] [iqdb] [saucenao] [google]
3407501

>>3407091

SFA had kind of a lukewarm reception at launch. The game had some good ideas and lots of love poured into it, but it was essentially rushed.

SFA2 had way better reception, although people were annoyed by the fact Capcom was still threading around the SF1-SF2 timeline and the real Street Fighter III was nowhere to be found. Anyway, the game had, and still have a lot of passionate fans.

After the initial disappointment with SFIII New Generation and the SFEX games, I remember SFA3 being the go-to Street Fighter title. It wasn't until the internet that people found out about the zaniness with V-ISM.

>> No.3407515

>>3407501
>but it was essentially rushed.
It was intended from the get go to be a quick, low budget, B-team developed title to help sell off remaining stock of old hardware. Somehow it sold a lot better than they were expecting, which is how SFA2 was able to happen.

>> No.3408558

>>3407501
Thanks. What did people say about III? What was the reaction to Sean?

Anyway, it's hard for me to understand how they managed to fuck up such a huge moment… They had the most popular fighter in the world, one of the best-selling games too.

>> No.3409029
File: 472 KB, 4628x1352, Screen Shot 2016-08-06 at 8.07.00 PM.png [View same] [iqdb] [saucenao] [google]
3409029

>>3397792
Could just put some effort into, if you're going to make it at all. Should just include everything desu.

>> No.3412207

bump

>> No.3412232
File: 82 KB, 120x139, 1322624336805.gif [View same] [iqdb] [saucenao] [google]
3412232

>>3408558
>What was the reaction to Sean?

In what sense? I remember him being thought of as lame because of being another shoto clone and in my experience people didn't use him much. But I've also never paid a ton of attention to people's opinions on SF.

III seemed to be a disappointment when it came out, but it's ironically the only one I liked much. A lot of that is just because of the animations though.

>> No.3413049
File: 224 KB, 800x559, SF_III_New_Generation_-_arcade_flyer_characters.jpg [View same] [iqdb] [saucenao] [google]
3413049

>>3407515
> B-team developed title
People have come to appreciate the SFIII series over time, but it's amazing how the B-Team game had such a good reception in the first place.

>>3408558
>>3412232
Looking back now, the game was essentially a new beginning, but at the time New Generation was either disappointing or confusing, perhaps both. The animation was clearly on another level, but a lot of people shrugged it off as not as impressive as 3D fighters such as Tekken or Virtua Fighter. The new mechanics weren't seen as impressive or flashy, like having to choose only one Super Art with different bars/stocks (as opposed to having all of them available in SFA2), some magazines couldn't even tell there was a parrying system.

The cast was noted as small and not as impressive if you compare it to the Alpha games (even worse with SNK games, depending on where you live) - Yun and Yang were literal headswaps sharing the same character slot. Veterans like Chun-li, Guile and Sagat were missing and people couldn't accept newcomers like Necro or Oro.
After some shoto variants like Akuma, Sakura and Dan, most players didn't care at all about Sean, perceived as a quick-fix to pad the roster, even if he was pretty strong back then (years later we found out it was the opposite: SFIII wouldn't even feature Ryu and Ken, but after some fan outrage during the first location tests in Japan, they actually built Ryu and Ken sprites off Sean).

>> No.3413074

>>3413049
It also felt really "American" in some ways. With Alex and Hugo being obvious Hulk Hogan and Andre the Giant reference, Sean and Q. Even though Q is mostly Iron Mask and Pero, the whole tenchcoat thing still comes off as very western.

>> No.3413210

>>3413074
That's a very interesting point of view. Since Street Fighter II has been designed from the very beginning to appeal the western audience, one could say the Alpha/Zero games come off as very anime-ish from a design standpoint. All three SFIII titles have a very "American" feel, from the more subdued color palette to character designs and special moves, the soundtrack itself being more situational with less emphasis on melody and very focused on the rhythm. Even the announcer feels more serious compared to the corny guys from Alpha 2/3.

>> No.3414462
File: 24 KB, 78x112, sean-ts-stance.gif [View same] [iqdb] [saucenao] [google]
3414462

>>3412232
Thanks

>>3413049
> they actually built Ryu and Ken sprites off Sean
Whoa. Didn't know that. They sure looked similar though. But I guess it makes sense given they were in a rush. Their pants animation looks identical.

>>3413074
I think it's be even more apparent if they went with Sean as the main hero. Black American with a trendy haircut—can't get more American that that.

I'm curious how it would feel without Ryu/Ken. Also, I wonder if the Oro/Ryu plotline would still exist.

>> No.3414820
File: 33 KB, 488x360, alexvshulk2q9kwpl.jpg [View same] [iqdb] [saucenao] [google]
3414820

>>3414462
>I think it's be even more apparent if they went with Sean as the main hero. Black American with a trendy haircut—can't get more American that that.

Well except that Sean from America and he isn't black. He's half Brazilian, half Japanese. He could be mistaken for American though with the dark skin and basketball though.

It is true Alex and Hugo were based on Andre and Hulk though so you're partially right there.

>> No.3414851
File: 196 KB, 1600x1600, SeanSFIII3rd.jpg [View same] [iqdb] [saucenao] [google]
3414851

>>3414820
Ah yes, I forgot. But honestly, he looks like a black guy, plays basketball too… Never really looked too Brazilian to me—except for the color of his gi maybe.

Another case of a mixed race character like Ryo Sakazaki, who by SNK logic could have blonde hair, but was born from Japanese father so he still was a legit main hero material.

>> No.3414876

>>3414851
I think it's just the skin color and association with basketball. Dudley and Boxer always looked much more afro to me.

>> No.3416517
File: 66 KB, 277x394, yoshiki-okamoto.jpg [View same] [iqdb] [saucenao] [google]
3416517

>>3414462
>>3414820
>>3414851

Fun fact: Yoshiki Okamoto spent a few weeks in Brazil studying Capoeira to create a new fighter, which eventually turned out to be Elena, a Kenyan fighter. As an apology of sorts to Brazilian players, the SFIII staff changed Sean's nationality to Brazilian.

It becomes more evident if you consider Sean's stage in New Generation was in New York (then again, the first SFIII was essentially incomplete, as almost every stage was shared by two fighters)

>> No.3416551

>>3413049
In north america no one gave a shit about 3 or 3rd strike till evo moment 37. Pretty much 3 was dead in arcades in north america due to the CPS3 hardware being real shit and it not getting a good home port till SF3rd strike for DC. And even that version had some issues making it not arcade perfect. So really everyone who likes 3 is dick rider. The vs and alpha games were more popular in arcades. More so the vs. games.

>> No.3416562

>>3416551
2003: "Diego who? Wait, there was Street Fighter III? SF EX3 was alright I guess"
2004: "DA BEASS IS UNLEASHD 10 HOUR VERSION"
2008: "Where are Dudley, Makoto and all fan favorite characters in sf4? Fuck you Capcom for screwing up the longtime hardcore fans and appealing to casuals! No parry no buy"
2015: "Oh muh god, parry is back as a V skill. My dick is raging demon"

>>3416517
Interesting. Yeah, from the back of my mind I remembered Sean's stage was in NYC.

>> No.3416608

>>3385567
>Street Fighter 2
Sagat
>Street Fighter III
Alex
>Street Fighter Alpha
Sagat
>Guilty Gear
Baiken
>Mortal Kombat
Sub-Zero
>Killer Instinct
Fulgore
>Capcom vs SNK 2
Sagat/Haomaru, K-Groove
>Virtua Fighter
Wolf
>Tekken
Armor King
>SoulCalibur
Mitsurugi
>King of Fighters
Ryo/Takuma/Maxima
>Mark of the Wolves
Butt
>The Last Blade
Mukuro
>Samurai Showdown
Kyoshiro
>Marvel vs Capcom 2
Jill/Juggernaut/Venom
>Kizuna Encounter
red shirt chick and bird guy
>Darkstalkers
Talbain
>The King of Fighters '99
Ryo/Clark/King
>Rival Schools
Akira/Gon
>Tekken Tag Tournament
King/Yoshimitsu
>Marvel vs Capcom
War Machine/Venom
>Project Justice
Akira/Violin chick/Whip chick
>Dead or Alive
Tina
>Bloody Roar
Stun
>Power Stone
Ryoma

>> No.3416782
File: 57 KB, 225x163, Elena-taunt.gif [View same] [iqdb] [saucenao] [google]
3416782

>>3416517
Very interesting info, thanks! It makes both characters make more sense. Elena has always been my favorite SF character since they brought her in.

>> No.3418541
File: 945 KB, 1111x1275, 1470033797524a.png [View same] [iqdb] [saucenao] [google]
3418541

>> No.3419489
File: 6 KB, 144x98, Ken re palette snapshot.png [View same] [iqdb] [saucenao] [google]
3419489

I noticed the sprites from SFA lacked contrast on my display and looked flat as a result. Made some adjustments—what do you think?

>> No.3420618

>>3397960

you are the bait john