>>3385486
>Do you like helmet HUDs, where you're looking through the visor?
I LOVE helmet huds, but they also tend to give me a headache. Metroid Dreadnaught's in particular strains my eyes on a lot of maps because it blends in with the gray wall textures Doom 2 loves to use.
>Do you like minimal HUDs, where it's only a couple numbers for vital stats and leave everything else alone?
Also yes, these types (Like the default ZDoom hud) open the screen up considerably (and help alleviate the headaches/eye strain I can get from overly gray levels), plus they're just plain easy to read.
>Do you prefer meters and bars for info, or numbers and letters?
I prefer numbers 9 times out of 10, but Numbers and meters together are even better.
>Do you like your HUDs looking stylish, or should they be strictly utilitarian?
Stylish huds are fantastic, Heretic's status bar is gorgeous (Which sucks, since my monitor is widescreen), just as one example. I believe there can also be some crossover between Style and Utility, such as NC Hud, which is simple and easy to read, but slick and nice to look at.
>What's a HUD, aside from the default Doom/ZDoom ones, that you really like?
NC Hud, the Helmet Hud in pic related, this one Fallout 3 hud, and Samsara's fullscreen hud are nice. MSX has a sexy hud too.
I actually dislike Status bars in doom for the most part, since they're almost always gray, which (Like i've said before) gives me eyestrain in lots of maps.
I know this wasn't asked, but my Dream hud would be something like a Mecha cockpit. Mechwarrior 2 is a good example f what I'm talking about