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3385414 No.3385414 [Reply] [Original] [archived.moe]


Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509

Let's make proper OPs since now on together!

>> No.3385415


[07-25] Anon map release: Foundry >>3384954

[07-22] Anon map release: Crunk Refinery >>3379784

[07-22] Andrew Hulshult releases Doom remake album

[07-22] Interview with Romero on Quake

[07-22] Anon mod release: Spamcannon >>3377859

[07-18] Anon mod release: Green Snek >>3371332

[07-18] Anon mod release: Behr's 2016 Color Trends palette >>3369936

[07-17] Anon mod update: Smooth Doom Weapons Only >>3368842

[07-16] Anon map release: TerrorTomb >>3365964

[07-16] Anon map WIP: Processing Facility >>3364032

[07-15] Anon mod release: Batty >>3363190

[07-14] Brutal Doom Monsters Only 20b

[07-12] Anon mod release: Fluffy >>3355450

[07-11] Anon mod release: Mai Shiranui skin (NSFW) >>3352872

[07-11] Anon map update: Leaden Skies >>3351941

[07-11] Anon maps release: Server Warehouse and Processing Plant >>3351874

[07-11] Anon map release: Windows 98 Maze >>3351061



>> No.3385418

here's a new subweapon box, because the old one was kinda crap

>> No.3385421
File: 566 KB, 1600x900, Screenshot_Doom_20150926_180313.png [View same] [iqdb] [saucenao] [google] [report]

First for Death Grips

>> No.3385423
File: 1 KB, 126x62, new sub box.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3385429
File: 47 KB, 856x482, 332212375.jpg [View same] [iqdb] [saucenao] [google] [report]

>dat sprite offset

kerning plz

>> No.3385431

that actually dates back a few weeks when I privately shared a slightly edited DSSHOTGN sound effect to a friend in zdoom forums, nothing out of the ordinary really, just DRLA's shotgun fire+cocking sounds mashed together

seems like word spread quickly and he's either here and that screenshot is his (highly unlikely) orrrr he slapped the sound effect on top of per kristian's original sfx revamp mod and rereleased it himself (?)

either way who gives a rat's ass here it is

>> No.3385436
File: 112 KB, 487x376, luigi's chinese cowboy impression is so offensive that mario's stomach ulcer practically explodes and he is unable to ask luigi to stop being so fucking racist..jpg [View same] [iqdb] [saucenao] [google] [report]


If you're talking about the big ball for the scattershot icon, by all means point me in the direction of a good icon that represents a spread gun/scatter shot because I'm losing my mind in trying to find something

>> No.3385439
File: 697 KB, 2480x3508, 1438676751081.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3385443

it's not the icon itself, it's the offset of it as opposed to the axe sprite relative to the edges of the interior of the box. I like the icon.

maybe i'm autistic about it but small design sensibilities can make a big impact on a project, especially when it's something that's going to sit in your field of view for a considerable amount of time.

>> No.3385445


ah fuck, I don't think that's easily doable with the different shapes and sizes of the different weapon icons themselves. Unless I toss all of them out and start over in attempt for uniformity.

That ain't gonna happen.

>> No.3385448

who's the asshole on the left meant to be

it ain't anything from quake 2 because they have arm cannons

>> No.3385449
File: 430 KB, 1280x720, Screenshot_Doom_20160726_023416.png [View same] [iqdb] [saucenao] [google] [report]

>that map that you just wanna skip every time you get to it

What's her name, /doom/?

>> No.3385451

It's the Enforcer from Quake 2, but the artist fucked up and drew him with a regular Chaingun instead of a Chaingun-arm

>> No.3385453
File: 87 KB, 887x960, 1422314990061.jpg [View same] [iqdb] [saucenao] [google] [report]

>unload perfect shotgun meatshot on chaingunner
>doesn't die

>unload chaingun on spectre
>half the shots phase through the fucker

>locked in tight room with several pinkies and berserk pack
>they don't die in a single punch

>unload SSG on two spectres in a single line, one behind the other
>half the pellets go right through them both and land on the wall

>fighting multiple enemies
>shotgunguy/chaingunner drop weapons
>walk over them
>instantly switch to dropped guns

>> No.3385454

After you learn that level's optimal route, it's nothing.

>> No.3385456

>unload chaingun on spectre
>half the shots phase through the fucker
the fuck are you doing

>> No.3385460
File: 1.13 MB, 1280x1735, 810f705c-7304-492c-8457-9c71c8101445.jpg [View same] [iqdb] [saucenao] [google] [report]

How will you climb the corporate ladder, /doom/?

>> No.3385463


There is actually a bug that can cause shots to pass right through enemies in certain circumstances.


>> No.3385464

Hitting the gym, and replacing one arm and a leg with prosthetics probly

>> No.3385465

by killing it

>> No.3385467

So you're using the same sprites for pickups as you are for SBARINFO?

I've never delved into SBAR shit myself so I wouldn't know, but if that's the case why don't you just copy sprites, resize them, and call the resized versions for your SBAR?

>> No.3385473


No, I'm using icons different from the pickups in some cases, mainly the sub shots, though if memory serves right some of the subweapons have different icons.

>> No.3385478

Why are spectres below pinkies?

>> No.3385486
File: 117 KB, 640x480, 2-HUD-1.png [View same] [iqdb] [saucenao] [google] [report]

Spontaneous opinion time, /doom/.
What kind of HUDs do you like?

I know the "right" answer is "it depends on the game/presentation", but what do you naturally prefer?

Do you like helmet HUDs, where you're looking through the visor?
Do you like minimal HUDs, where it's only a couple numbers for vital stats and leave everything else alone?
Do you prefer meters and bars for info, or numbers and letters?
Do you like your HUDs looking stylish, or should they be strictly utilitarian?
What's a HUD, aside from the default Doom/ZDoom ones, that you really like?

>> No.3385487
File: 1.49 MB, 300x300, 1447043277447.gif [View same] [iqdb] [saucenao] [google] [report]

Why are Hell baron and Hell knight equivalent?

>> No.3385490
File: 1.09 MB, 1000x1500, CAPTAIN-AMERICA.png [View same] [iqdb] [saucenao] [google] [report]

I don't even know why but...
The whole Doom 2 SP.
Don't get me wrong, I finished it at least thrice in the past.
But now, whenever I replay it, after I hit The Waste Tunnels I just lose interest in the whole game.

So much wrong in a single picture, hell, where's Meatball?

I like non-intrusive in-game HUDs or completely minimalistic icon supplied with a representative number. Meters are a needless bother.

A question I have regarding Quake 2.
I know the expansions add their own music and stuff but is it all supposed to be in the folder of the base game? IIRC both of them have original tracks along with some vanilla ones but does the music play for each level correctly or does the game just assign tracks to maps as they are numbered?

>> No.3385493

If you name the music tracks properly so Yamagi Quake 2 knows what to do with them, it finds whatever it needs to play from what I've seen.

>> No.3385495

>Do you like helmet HUDs?
No, most of the time they use ATM's visor which looks like shit and no one has modified it to look less cramped. And the only helmeted hud i liked was Metroid Dreadnought, and this mod is whacked
>Do you like minimal HUDs?
Love em but i wish they were exclusive for the biggest screen size, psychic does this
>Do you prefer meters and bars for info, or numbers and letters?
All of them, love me some health bars but also adding numbers so people don't get confused
>Do you like your HUD looking stylish?
Meanwhile it doesn't get in the way, its alright. Demonsteele does this
>Aside from the default Doom ones
If we're talking about different status bars (or reskinnned in this case), i love the everloving fuck of Sunlust's status bar, because colorful numbers, but if we're talking about hud in general, i loved Samsara's hud, a bit cramped but there were settings to make it less cramped, and everything that was needed was shown in screen. Oh and i jizz in my pants when SecOff grabs the megasphere, colorful health/armor bars

>> No.3385497

>Barons and knights on the same level
>imp that high
>literal sentient ammo being as worthy as a cacodemon

>> No.3385498
File: 14 KB, 312x318, 1466650938689.png [View same] [iqdb] [saucenao] [google] [report]

>zombiemen on the baron's side
>shotgunners and chaingunners on the knight's

>> No.3385509
File: 38 KB, 399x399, samoreklama2.jpg [View same] [iqdb] [saucenao] [google] [report]

I finished up Quake 1 and want to at least try Quake 2. I DL'ed it from the pastebin but there's no exe file. Help, please.

>> No.3385510

Helmet huds are cool, there's been a big ol' rise/backlash against them lately, though. The Ultimate Doom Visor is really bad, and I wonder if that's partially why.
Minimal huds are also really stylish, though, Doom 64's hud did it very well. It's sleek and cool.

Meters are visually cool, but too imprecise to get info from. I don't know what a specific value is aside from "a lot" or "a little", numbers are better for values.

I generally prefer utilitarian, but with flair accentuating. If I had to choose, I'd probably sit right in the middle.

Doom 64's HUD is really good. as is Metroid Prime's.

>> No.3385514

Download Yamagi Quake 2.

>> No.3385518

Using the tracks as they are in the download supplied in the pastebin.
Yeah, I guess I should play further.

>> No.3385520
File: 183 KB, 1173x775, 1c7.jpg [View same] [iqdb] [saucenao] [google] [report]

you need health and you need ammo

anything else is just fluff

>> No.3385524
File: 2.87 MB, 640x480, combinationLock5.webm [View same] [iqdb] [saucenao] [google] [report]

Combination locks - In MY Doom? It's more likely than you think.

>> No.3385526

Heh, fun fact, hellbound did this with one of the secrets, but it was more of a "hit these switches of this color in this ordeR" puzzle

>> No.3385528

I've never played Hellbound. How did they do it? Because I was pretty proud of the tricky-ness of mine.

>> No.3385532

Do you like helmet HUDs?
i'm not a big fan of "immersion" in general, let alone presenting vital statistics on the inside of a hat
>Do you like minimal HUDs?
they're better, but still no
information overload for life
>Do you prefer meters and bars for info?
as the other anon said, meters usually aren't precise enough
with that said, they're fine if absolute precision is unnecessary (values with low caps) or unwanted (e.g. mana)
>Do you like your HUDs looking stylish?
i like looking into doomguy's angry gaze
i'm not sure if that answers the question but there you go
>What's a HUD that you really like?
if you mean for doom, i don't really use custom huds
for games in general, the only particularly neat display that comes to mind besides doom's is earthbound's

>> No.3385537

Map 02, you will find a locked door which has 3 different textures above and in a computer room later in the map, i think where you open one of the blue key gates you will find a bunch of computers with some textures which are also switches, and that's how you unlock the aforementioned door, i lack a screenshot though, or else i'd just show it.

>> No.3385542

Thanks, the readme included got me setup.

>> No.3385545
File: 23 KB, 599x486, 1364957565935.png [View same] [iqdb] [saucenao] [google] [report]

>mfw the foundry level
you might as well piss and defecate into my fucking face and I would've taken that as an unforgettable experience instead. Jesus god.

>> No.3385553

I like Doom E3M5. Its fun.

>> No.3385558

did you mean to say doom 4's hud instead

because doom 64's hud is literally just numbers on your screen

>> No.3385561


I think you misread his post. He said that he finds minimal HUDs stylish, and DOOM 64's is about as minimal as you can get.

>> No.3385568

'sleek' isn't what I'd call it thought

>> No.3385571

Well I couldn't find it. Maps too big. Fuckit.

>> No.3385573

pillowblaster sure is doing things

>> No.3385584




>> No.3385585

let me guess, it's another overkill weapon that doesn't require aiming and nukes the map in a single shot?



>> No.3385589
File: 249 KB, 800x600, Screenshot_Doom_20160726_020944.png [View same] [iqdb] [saucenao] [google] [report]

I thought playing D4D on UV nonstop for days on end would wound up in me becoming some hardcore retro fps gamer demigod of sorts.

now not only do I suck shit at d4d, but also in vanilla as well.

oh well, time to turn in for the day, go to bed, try and maybe get a drawing or two done and rage out of desperation since I'm on bad terms with my own art skills and I can't draw for shit lately.

>> No.3385593

remade sprites for RO
so no and yes

>> No.3385594

That bad, huh?

>> No.3385595

I'm taking a shit now sup

>> No.3385596
File: 46 KB, 312x312, 1459276157586.jpg [View same] [iqdb] [saucenao] [google] [report]

Do yourself a huge favor
GL_Texturemode GL_Nearest

>> No.3385598
File: 20 KB, 220x286, 1363888713296.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing Doom 2 for the first time
>mfw Pain Elementals

What am I supposed to do against 2 of them? I get spammed by lost souls and lose half my HP by the time they're dead.

>> No.3385603
File: 14 KB, 566x423, 1365691295408.png [View same] [iqdb] [saucenao] [google] [report]

gl_texturemode gl_nearest_mipmap_nearest
if you want to be og

I wish I could change particles to being square in Q2 too. In Quakespasm there was r_particles 2 but in Yamagi there's no such thing afaik.

Same strategy applies. Take it out as fast as you can.

>> No.3385607


I just don't like so much health from two enemies. It feels shitty.

>> No.3385608

wait until you play doom64 anon. lost souls will tear your sphincter out and force you to eat it

>> No.3385610

>Open up Shadow Warrior
>lose 26 HP from an enemy that spawned behind me
>instantly die from an explosion before I even get off the boat
>alt F4 and uninstall immediately

>> No.3385614

I wouldn't recommend playing NAM then anon...

>> No.3385615

If possible, get right up close to one (removing its ability to attack) while using it as a meatshield against the other. Make sure to back away when its death animation starts!

If you can't get close for some reason (pits, barriers etc.) then the same meatshield principle applies, but replace getting up close with chaingun stunlocking

>> No.3385626
File: 3.27 MB, 5000x5000, mikerossington.jpg [View same] [iqdb] [saucenao] [google] [report]

>been playing through Doom 1 for the first time all day
>playing on Ultra-Violence
>mfw finally done with E4
Doom 1 is awesome.
Not fond of E4M6. Fuck that Cyberdemon. Fuck Cyberdemons in general besides the one at the end of E2.

>> No.3385648
File: 260 KB, 1023x574, 72499946.png [View same] [iqdb] [saucenao] [google] [report]

what is this nordic witchcraft

>> No.3385664

Rapid fire weapon and make sure you hit both of them so they prioritize you.

If they infight among the souls they call in any way they will make a lot of souls.

If they are at eye level get close and bully one of them by preventing their spawning.

Watch the Doom pro strats to see how that works.

Don't do this with the Doom 64 version though, that will wreck your shit in a second and it melts through 5000+ HP in like 10-15.

>> No.3385667
File: 57 KB, 227x226, 1429507050966.png [View same] [iqdb] [saucenao] [google] [report]

>Get berserk pack
>Punch an Imp
>They survive it.

>> No.3385671

I wish the Berserk Pack wasn't so random.

>> No.3385714
File: 632 KB, 844x473, 1455830496261.gif [View same] [iqdb] [saucenao] [google] [report]

>someone links to the doom wikia

>> No.3385806
File: 24 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]


such a boring yet also annoying level

>> No.3385810
File: 55 KB, 503x518, 1451080421268.jpg [View same] [iqdb] [saucenao] [google] [report]

>Get a Tome of Power
>Phoenix Rod
>Nothing can touch you

>> No.3385813

I still can't bloody remember the proper order you use the red key teleports.

>> No.3385814

What are some good wads to play with Russian Overkill?

>> No.3385825

anything and everything
try the slaughterfest wads

>> No.3385828
File: 36 KB, 783x752, 1455582325283.jpg [View same] [iqdb] [saucenao] [google] [report]


>Big, bland, empty rooms
>Nothing but marble and brick
>Lazy/uncreative traps
>Impossible teleporter puzzle
>Giant 64-wide maze

>> No.3385829
File: 396 KB, 1280x720, Screenshot_Doom_20160726_060825.png [View same] [iqdb] [saucenao] [google] [report]

Had to recode the entirety of the money system, from the pickups to the counter to the spawners.

But it's better, now!

>> No.3385874

Mt. Erebus
The Factory

By far these levels deflate my enjoyment of the original mapsets the most.

>> No.3385875

*none* of those coins are secretly skeletons

I'm ashamed

>> No.3385881

I really like NC Hud for simplicity and clarity, it even has Doomguy's face on it.

>> No.3385884

Request to mappers.

Please stop including courtesy copies of cc4-tex in your zips.

Thank you.

>> No.3385885


How's your shotgun technique, /doom/ ?

>> No.3385889

Not their problem you're on a 56k modem in 2016.

>> No.3385893

I'm not on a 56K modem in [current year]. Try again.

>> No.3385895

i really really wish there was a nice zdoom TEXTURES version of cc4-tex, TEXTURE1s that include all the Doom2 definitions are a real pain

>> No.3385934

>download five maps from /vr/ this week
>have to delete cc4-tex five times
just link to the damn thing so i don't waste my time with your wip wad http://www.wad-archive.com/wad/3b2ae93bc2cfb06e97ec4f2687ba6050

>> No.3385948

does anyone have the files for the powerslave ex beta? It's taken down right now

>> No.3385989




Neat vid though.

>> No.3386015

Thy Flesh Consumed

>> No.3386027

Is it possible to resize GZDoom builder to use on a 1024x600 resolution? Whenever I edit a linedef the window is cut and I can't see some options like identification.

>> No.3386041
File: 127 KB, 1013x732, pkojokplpl.jpg [View same] [iqdb] [saucenao] [google] [report]

It depends on the game/presentation.

In a vacuum, I'd go for minimalistic HUDs aka the default Zdoom fullscreen one.

>> No.3386076

normal shotgun > super shotgun

>> No.3386098

Dehacked and some good old fashioned doom trickery. I haven't been able to break it so it seems safe to use. Gonna try some more tumblers and see what it's limit is...

>> No.3386116

>Do you like helmet HUDs, where you're looking through the visor?
When done right, they're fun and can even add to the experience, like in Metroid Prime. It probably doesn't work as well for Doom modding though given the gameplay they go for and the lack of those effects that the former had, like steam and rain on the visor along with the face glaring back after an impact.

>Do you like minimal HUDs, where it's only a couple numbers for vital stats and leave everything else alone?
Saving screen space can be nice, but whatever you're giving me should still look nice for what the game's setting is.

>Do you prefer meters and bars for info, or numbers and letters?
Numbers are much more precise unless a meter or bar is segmented. Unless it's a design choice to make something vague like making it harder to precisely gauge just how powerful an enemy's attack is, a number should compliment meters that appear less precise.

2012 Nexuiz originally had meters instead of numbers for health and armor, and it was fucking horrible. Also fuck's Skyrim's health meter that starts at the middle, eating away at the sides.

>Do you like your HUDs looking stylish, or should they be strictly utilitarian?
Stylish huds are memorable and can add in some personality, especially like Doomguy's statusbar face. Ideally a balance of both should be achieved, otherwise it's dull.

>What's a HUD, aside from the default Doom/ZDoom ones, that you really like?
Metroid Prime, it's got style and it knows without being overly flashy. I think HL2 uses a fairly nice and smooth-looking minimalist design.

>> No.3386117
File: 90 KB, 828x525, foundry_entrance.jpg [View same] [iqdb] [saucenao] [google] [report]

Oops, found out some bugs after good night's rest.


Foundry again. Set some monsters to ambush ( they were supposed to be ) and made an inaccessible zone not a secret ( accidentally inputted action-number to sector-effect, which caused it to count as secret ).

Oh, and to request of anon, no cc4tex.wad included.

>> No.3386120

That screenshot makes me think of Chasm: The Rift.

>> No.3386124

Almost every map outside of Episode 1 sucks ass.

>> No.3386128

Episode 2 has among the best maps.

>> No.3386138

Went and replayed the first half of Episode 2 just now.

Im not feeling the magic here. The texturing jobs on all of them are ass ugly and the layouts are a piss poor excuse for just a flatout maze.

>> No.3386152

got to the yellow key
then came the revenants and i was shit out of luck and rockets

>> No.3386154

>Went and replayed the first half of Episode 2 just now.
In 15 minutes?

>> No.3386162

surprised you had time to look at the texturing jobs

>> No.3386165

You can speedrun any episode of Doom 1 pretty fast if you know what you're doing.

>> No.3386179

Speedrunning is like the least fun way to play a game like Doom though.

The key to Ep2 is to let the suspense take you in.

>> No.3386181

It was only the first 4 maps, and I did skip half way through E1M2 because I cant figure that one out for the life of me.

>> No.3386183

I'd played Episode 2 before, and it was just as ugly as I remembered it being.

>> No.3386185
File: 163 KB, 1024x1024, 1447334918398.jpg [View same] [iqdb] [saucenao] [google] [report]

You can't figure out Nuclear Plant...?

>> No.3386187

E2M2. Noticed my typo.

>> No.3386189

Ah, I suppose I should throw more ammo there, berserking pack too perhaps..

>> No.3386191

Yeah I saw just when my post finished going through. Still, Containment Area isn't that hard either. You can finish it just over a minute.

>> No.3386196
File: 4 KB, 275x183, imgres.jpg [View same] [iqdb] [saucenao] [google] [report]

I'll be honest im just too stupid to figure that map out unless I wander for 20 minutes and get lucky and stumble upon the exit and all the keys.

>> No.3386204

Just dash towards the area with the crusher hallway and get the blue key, then open up the blue door and get the red key, then open up the red key door at the start of the crusher hallway and turn on the bridge to exit the level. Easy.

>> No.3386213

Thanks. I feel like a retard now for getting lost in that.

>> No.3386217
File: 1.42 MB, 320x240, 1-getthekeys.webm [View same] [iqdb] [saucenao] [google] [report]

you can get the keys

>> No.3386220
File: 692 KB, 320x240, 2-abridgenottoofar.webm [View same] [iqdb] [saucenao] [google] [report]

but then you wonder how wide the gap actually is

>> No.3386223

Cheeky cheater!

>> No.3386225
File: 489 KB, 320x240, 3-oryoucandothis.webm [View same] [iqdb] [saucenao] [google] [report]

or you can save even more time not waiting for the stairs!

>> No.3386274

aboslute madman

>> No.3386294


When it's something that demands your full attention most of the time like Doom does, minimalist design, gauges and numbers. Gauges for a quick look out of peripheral vision, numbers for accuracy when that stuff's important.

>> No.3386342
File: 2.86 MB, 320x200, BrowserPreview-1.gif [View same] [iqdb] [saucenao] [google] [report]


Is there a wad of Doom and/or Doom II and/or Final Doom with all the bad levels taken out?

>yeah it's called knee deep in the dead
shut up

>> No.3386360


>> No.3386363
File: 84 KB, 1280x720, You're a big demon.jpg [View same] [iqdb] [saucenao] [google] [report]

>Thinking about replaying Doom/Doom II.

>Remember that level.


What's her name /vr/?

>> No.3386367

Your favorite.

>> No.3386369
File: 87 KB, 533x800, the uac.jpg [View same] [iqdb] [saucenao] [google] [report]


Thy flesh consumed. All of it.

>> No.3386374

that one portal level with the lava or blood that hurts you everywhere

annoying af. i dont die there but its fucking annoying finding the right teleporters etc

>> No.3386397

>Replaying the entire game.

>Not warping to whatever level takes your fancy.

>Posting like this.

>> No.3386402
File: 257 KB, 626x314, 1388646476078.png [View same] [iqdb] [saucenao] [google] [report]

>doom 1
halfway through the shores of hell

>doom 2
the starport

>> No.3386410

the """""""city""""""" levels in 2

>> No.3386418
File: 449 KB, 1920x1080, peekaboo.png [View same] [iqdb] [saucenao] [google] [report]

>Do you like helmet HUDs, where you're looking through the visor?
I LOVE helmet huds, but they also tend to give me a headache. Metroid Dreadnaught's in particular strains my eyes on a lot of maps because it blends in with the gray wall textures Doom 2 loves to use.

>Do you like minimal HUDs, where it's only a couple numbers for vital stats and leave everything else alone?
Also yes, these types (Like the default ZDoom hud) open the screen up considerably (and help alleviate the headaches/eye strain I can get from overly gray levels), plus they're just plain easy to read.

>Do you prefer meters and bars for info, or numbers and letters?
I prefer numbers 9 times out of 10, but Numbers and meters together are even better.

>Do you like your HUDs looking stylish, or should they be strictly utilitarian?
Stylish huds are fantastic, Heretic's status bar is gorgeous (Which sucks, since my monitor is widescreen), just as one example. I believe there can also be some crossover between Style and Utility, such as NC Hud, which is simple and easy to read, but slick and nice to look at.

>What's a HUD, aside from the default Doom/ZDoom ones, that you really like?
NC Hud, the Helmet Hud in pic related, this one Fallout 3 hud, and Samsara's fullscreen hud are nice. MSX has a sexy hud too.

I actually dislike Status bars in doom for the most part, since they're almost always gray, which (Like i've said before) gives me eyestrain in lots of maps.

I know this wasn't asked, but my Dream hud would be something like a Mecha cockpit. Mechwarrior 2 is a good example f what I'm talking about

>> No.3386425
File: 586 KB, 800x600, image.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3386471

I notice with the early community, they seem to have thought zombies were weak because they weren't demons and werent bullet-sponges.

And in retrospect KDItD turns out to be the most difficult episode and interesting because of the hitscanners.

Not only from early level design, but look at this, imps are supposedly more threatening than a chain-gunner here!

>> No.3386476
File: 2 KB, 101x140, implying.png [View same] [iqdb] [saucenao] [google] [report]

>And in retrospect KDItD turns out to be the most difficult episode

>> No.3386487

Somebody releases a map called Foundry and all I can think about is how I can't get this song out of my head


>> No.3386491
File: 210 KB, 1280x1024, 1469398977889.png [View same] [iqdb] [saucenao] [google] [report]

A apologize for reposting it friends but where does this sprite come from?

>> No.3386495
File: 5 KB, 200x200, the only enemy that makes doom 1 remotely interesting.gif [View same] [iqdb] [saucenao] [google] [report]

I know what I said, and of course I mean relatively. Its the most difficult episode to speedrun, and if not, you are easily dodging overpowering imps the rest of the game meanwhile you get more liberal access to plasma weapons.

You are way more likely to lose half of your health in light speeds in the first episode than lose slightly more of your health from a baron-ball you can sidestep from.

>> No.3386496


Golden Axe?

>> No.3386498

I just got to refueling base and now I've got to take a break. Is this game supposed to be so exhausting? every map has been frag fest after frag fest. I've played through Doom 1 and Heretic and never felt this tired of killing things before.

>> No.3386505

>and if not, you are easily dodging overpowering imps the rest of the game meanwhile you get more liberal access to plasma weapons.
what did he mean by this?

>> No.3386513

i blame id for that when the turned doom 2 into a megawad instead of having a 10 map "episode" like in doom 1

>> No.3386530

id software wanted that sweet retail money, that's why they released a full 32-level wad for stores

too bad romero was busy being a deathmatch diva

>> No.3386536

I feel a mighty need to pick up every single one of those

>> No.3386539
File: 333 KB, 401x349, 1464936174234.png [View same] [iqdb] [saucenao] [google] [report]

Probably. But there be a wad somewhere which includes this sprite. I really would like to know.

>> No.3386545

What would you all consider a well designed level? Like should the level be completed with just a pistol or what?

>> No.3386547

that's the million dollar question, isn't it?

>> No.3386559


Well, I'm on map 10 and I started getting tired at map 8, which was just 6 or so rooms of monsters. Every map has just been tossing screens full of imps and pinkies at me with the occasional mancubus or cyber demon and while its fun, its kind of repetitive.

>> No.3386584
File: 284 KB, 1920x1080, DOOM64 2016-07-26 16-59-15-65.jpg [View same] [iqdb] [saucenao] [google] [report]

i think starting to come out quite nicely

>> No.3386609

>play smooth doom

>ssg doesn't make any fire noise

>it works fine without smooth doom

I'm not sure what I fucked up, I didn't change anything related to that. It still clicks when reloading but not firing, it's weird.

>> No.3386610

What is the best wad to play h-doom with?

>> No.3386616


>> No.3386617


with your parents

>> No.3386618


>> No.3386623


>> No.3386627


>> No.3386628

It's funny because Sunlust is the name of a pornography production company.

>> No.3386634


Fixed by deleting the config. Now I feel stupid.

>> No.3386635

* Can be completed on pistol start.
* No instant death traps just for not knowing the map beforehand.
* No points of no return or rooms that are otherwise impossible to revisit.
* Not being forced to fight in the same room for more than 1 minute.
* No switches that do something that's hard to figure out unless it's a secret.
* No mandatory secrets.
* Exploration for bonuses.
* No long backtracking without extra fights or shortcuts.
* Easy to figure out where to go next. Colored keys with proper colored door marks help if the next place to go is not directly connected to the current location.
* Monsters on interesting spots.
* At least one secret.
* Landmarks. Each place should look unique.
* It should be possible to somehow fight monsters without taking damage.
* Bonus points: Actually looks like something instead of being just an abstract maze. Even if it's not 100% accurate to a real place.
* More bonus points: more than one way to reach specific places are cool.
* Even more bonus points:
+ ROTT music.
+ Neon lights.
+ Lots of enemies.

>> No.3386650

Also the SSG has no sound in doom 1 unless you install a sound mod.

>> No.3386652


>> No.3386653


>> No.3386656


I was testing it in doom 2 so I knew it wasn't that.

>> No.3386661


>Original weapon sprites have more detail than 3D models.

They have a ways to go.

>> No.3386667
File: 456 KB, 1304x816, Yet another control room.png [View same] [iqdb] [saucenao] [google] [report]

Looking great anon.

I've been playing through beta64 (16 map megawad in progress on the Doom64EX forums) and having a blast some really solid levels. Just made it past the techbase into the hell theme and shit is getting whack. antnee knows his lighting, very nice.

pic: random shot from my mapset in progress

>> No.3386682

Yeah the lighting in Beta64 is phenomenal. I looked at some of those levels in Doom Builder to see if I could learn anything about 64 lighting, but no luck. You working on a full mapset or a few levels? It's looking good so far.

>> No.3386701
File: 2.56 MB, 320x240, foundrywhoops.webm [View same] [iqdb] [saucenao] [google] [report]

not doing very well here

>> No.3386760

Few months late though

>> No.3386765

Why the fuck is this tired ass game still discussed actively?

>> No.3386767 [DELETED] 
File: 747 KB, 839x464, Moon Man Reich.png [View same] [iqdb] [saucenao] [google] [report]

I dunno why do I still fuck your mom?

>> No.3386768
File: 23 KB, 478x373, 1452131639733.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3386774

Don't enable the shitter.

>> No.3386789

it's a first person shooter that isn't brown
that alone is already grounds for admiration, but doom happens to take it a cut above and be FUN

>> No.3386791
File: 106 KB, 640x400, weapmechmenu.png [View same] [iqdb] [saucenao] [google] [report]

I've had waaaaaay too much feature creep in this. I've got ~290 new CVars, which means about 290 player selectable options. Tons and tons and tons of stuff, like letting you carry around health items, changing what powerups spawn where, changing what new monsters spawn in and the chance of them spawning, changing what weapons you get where when playing Hexen...

>> No.3386808
File: 232 KB, 640x1408, nmfvzldv8xlrjxo56ecr.jpg [View same] [iqdb] [saucenao] [google] [report]

How a man can be so wrong? Episode 4 was Romero on steroids

>> No.3386812


>> No.3386826

so even if they're all booleans you have c. 1989292945639146568621528992587283360401824603189390869761855907572637988050133502132224 different combinations of options to test

>> No.3386829

see man this is what i've been talking about

robots are the future of doom qa

>> No.3386830
File: 43 KB, 592x448, 1443066058270.jpg [View same] [iqdb] [saucenao] [google] [report]

>giant ass arena with tons of monsters in it
>the first thing to hit you is a zombieman
>it's 15 meters away from where you stand

>> No.3386839

jesus dick

>> No.3386846

what is this

>> No.3386856
File: 3 KB, 428x200, fuck2.png [View same] [iqdb] [saucenao] [google] [report]

First model that isn't a fucked up cube.

Make up for uninteresting geometry with metal effects.

>> No.3386863
File: 66 KB, 656x439, i only used idkfa to save time.png [View same] [iqdb] [saucenao] [google] [report]

speaking of thy flesh consumed, did you know you could get stuck in the blue key alcove after activating the nine inch nails secret? because i didn't.

>> No.3386867
File: 100 KB, 250x250, Doom Guy Towel.png [View same] [iqdb] [saucenao] [google] [report]

>You and the other anons of /doom/ are UAC marines on mars.

>Hell's gates have opened and every other marine that aren't /doom/ have turned into zombies on top of the demons pouring from the gates.

>The only survivors are all you shitlords from /doom/.
>Wat do?
>How do you fare?

I bet my entire life savings on us all dying a painful death.

>> No.3386870
File: 54 KB, 180x172, 1435609346173.png [View same] [iqdb] [saucenao] [google] [report]

After playing through EP4 for the first time after years of not touching it, I can say, without a shadow of a doubt that Barons can go eat a dick

>> No.3386871

Yeah we'd probably all die I mean we'd obviously be the bottom of the barrel the UAC have to offer, why else would they post us on mars away from the action? They don't want out stupid asses getting in the way.

We're fucked sideways.

I outstretch my aims and accept my fate as a shotgunner blows my helmet right off my head.

>> No.3386873

I can code up some weapons to use, I guess.
THat's really about it.

>> No.3386875

i hoard ssg and shells

i die reloading

>> No.3386881
File: 85 KB, 500x441, Approvement.jpg [View same] [iqdb] [saucenao] [google] [report]

>ROTT music

>> No.3386882
File: 918 KB, 1366x768, RIP BATMANE.png [View same] [iqdb] [saucenao] [google] [report]

I call the die who dies first for being stupid enough to make a run for the escape ship while there's shotgunners all over the hangar.

>> No.3386885
File: 82 KB, 320x200, 1433443243194.gif [View same] [iqdb] [saucenao] [google] [report]

>Rely too much on the SSG in order to save ammo for the most powerful guns
>underestimate an encounter and decide to only use my barehands and the shotguns
>Die a horrible death for being such an ammo-jew

>> No.3386886

resurrect in console every single time

>> No.3386891

you had me, then you lost me.


>> No.3386894
File: 536 KB, 381x512, You're huge, that means you have huge guts! RIP AND TEAR!!!.gif [View same] [iqdb] [saucenao] [google] [report]

>Running for the escape ship.

>Not staying to fight to the death like a man.

And nothing of value was lost.

>> No.3386898

>Implying the anons wouldn't all turn on eachother and end up killing eachother over ammo before the demons ever got to them.

>> No.3386902

Hoard all the medikits and stimpacks lying around and try to run past all the demons until I can find the exit.

>> No.3386905

This, we'd probably all sooner kick eachother's asses before the demons even got there.

And then they'd wonder what the fuck did these idiots do to end up like this before they even arrived.

>> No.3386907

Well, I die, die, die.
Perhaps to my own rocket launcher.

>> No.3386909

That's okay. Deathmatch is pretty fun too

>> No.3386915
File: 13 KB, 221x225, [Tipping Intensifies].jpg [View same] [iqdb] [saucenao] [google] [report]

>Two anons place their hand on a SSG at the same time.






>Punching ensues.
>Eventually it escalates until eventually everyone is punching.
>Hours later.

>Zombie opens door.
>What the fuck happened in here? We didn't even get a piece of em!

>> No.3386926

>'damn this map sucks'
>'changemap map32'
>screen melt
>anon2124 has left the game.

>> No.3386927

>We're doomed from infighting.
Sounds about right.

>> No.3386928

I would let my military training help us.

>> No.3386936

i keep the key cards between levels

>> No.3386939
File: 8 KB, 250x268, Costanza.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3386949

someone set up co op

>> No.3386953

I would but I dunno but ports to forward for zandronum.

>> No.3386964
File: 14 KB, 178x200, 1450149292291.gif [View same] [iqdb] [saucenao] [google] [report]

suggestions for wads?

>> No.3386965
File: 44 KB, 250x386, bICndYxh9xA.jpg [View same] [iqdb] [saucenao] [google] [report]

return to saturn x

>> No.3386968

with legendoom

>> No.3386972
File: 893 KB, 1200x1715, 1469571352724.jpg [View same] [iqdb] [saucenao] [google] [report]

>Two anons place their hand on a SSG at the same time

"O-oh, sorry."
"You too."
>Awkward silence

then they kiss

>> No.3386979
File: 40 KB, 649x638, 1469507733021.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3386981


>> No.3386983
File: 1.53 MB, 1885x1826, get doom motherfucker.jpg [View same] [iqdb] [saucenao] [google] [report]


>there's that one asshole in the back using a sword and ignoring the guns

>> No.3387000

not zandro compat

any other weapon/monsterwad suggestions?

>> No.3387005

accessories to murder should work

>> No.3387006

Need a more metallic look on the sight or whatever it is, if not also making it smaller.

>> No.3387013

I think it's supposed to keep rocket flames off of you.

Once I figure out how to engrave little lines in it there should be more opportunities for reflections which will help it look more metal.

>> No.3387014
File: 13 KB, 400x323, 97e8dffbe53.jpg [View same] [iqdb] [saucenao] [google] [report]

>Accessories to Murder is a simple-ish mod for ZDoom (or GZDoom - Zandronum not supported, sorry!)

>> No.3387017

that was 3 years ago

i remember trying it with the zandro 2.0 beta / alpha a year ago and it was fine

>> No.3387032
File: 999 KB, 250x251, 1450143247421.gif [View same] [iqdb] [saucenao] [google] [report]

got accessories working but btsx doesn't seem to be... just the vanilla doom 2 levels

>> No.3387036

Unpack it.

It's a .pk3 which means you need to get it out of the zip

>> No.3387041

does it say it's loading btsx

what's the command you used

o u

>> No.3387046

I was being serious.

If it's in a zip you need to get the .pk3 out of there.

>> No.3387047
File: 41 KB, 466x249, 1441682380206.png [View same] [iqdb] [saucenao] [google] [report]


nvm i was loading btsx_e1_ast not btsx_e1

should have it up and running in a few minutes

>> No.3387053

what the hell is that picture

>> No.3387057
File: 999 KB, 1075x815, 1469510620205.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3387058

man this is the second time i've seen you say this and it still sounds like you're describing extracting the contents of the PK3 with the reasoning that a PK3 is just a ZIP

>> No.3387065
File: 134 KB, 500x456, 1459315438979.jpg [View same] [iqdb] [saucenao] [google] [report]

>using water as a damaging floor

>> No.3387067 [SPOILER] 
File: 256 KB, 658x604, 1469583280745.gif [View same] [iqdb] [saucenao] [google] [report]


[TSPG] Painkiller: Saturnian Shenanigans

>> No.3387069
File: 5 KB, 189x188, 1447303611504.jpg [View same] [iqdb] [saucenao] [google] [report]

It's not water, it's plasma runoff.

>> No.3387082

>stand in a puddle of blood
>take more damage than direct contact with radioactive waste

>> No.3387089

Obviously it's a puddle of Spider-Man's blood.

>> No.3387097




If you must have water as a damagefloor, give the player visual & audio cues as to the fact that it may be damaging before they ever step in. For example, pipes with steam rising from them and hissing noises, signage stating that the water is superheated, irradiated, electrified, poisonous, etc. Stick corpses in the water, use an off-colored flat, put obvious hazards in close proximity.

>> No.3387104
File: 33 KB, 720x706, Genuine anger.jpg [View same] [iqdb] [saucenao] [google] [report]


>can't join, need exact same wads as server

>> No.3387105

i'm not going to handhold my player base

i'm kidding

>> No.3387107
File: 84 KB, 466x492, 1455494256200.png [View same] [iqdb] [saucenao] [google] [report]

>need exact same wads as server

...yes? same as it ever was, anon

oh shit forgot to say it's zandro 3.0

>> No.3387112

>floor itself is a damaging floor
>only safe-spots are the radioactive waste pools
>stairs are damaging but the only way to reach important shit like switches or keycards
>all weapons are on regular, damaging floor
>you start with fists, not pistol
>all enemies are on damage floors

>> No.3387120

Stairs would be a nonissue because you wouldn't be standing on them long enough to get affected.

Even if you aren't moving thanks to momentum.

>> No.3387125
File: 201 KB, 354x367, 1453219126621.png [View same] [iqdb] [saucenao] [google] [report]


literally 0 players

what in the fuck, guys

>> No.3387127

Then fuck it, replace stairs with elevators.

>> No.3387130

>you wouldn't be standing on them long enough to get affected
toxic floors work on a global timer
it actually happens to align perfectly with when your weapon is at the top of its animation cycle

>> No.3387132

i think you'll have to post a zip with the two mods in them for folks like >>3387104

>> No.3387139






>> No.3387141


Nah i'm the mad dude I got it to work, wadseeker pulled a dumb on me.

>> No.3387145


>> No.3387159
File: 156 KB, 1712x800, lawnchair.png [View same] [iqdb] [saucenao] [google] [report]

Can't come up with a simple pattern to put on the top metal chunk, even tried greebling it which of course looked awful, tried adding a little curve to it which also looked bad.

Of course now that I write this post I realize I can try textured lighting for putting the beans on it.

>> No.3387180
File: 3 KB, 428x200, Put-the-beans-on-it.png [View same] [iqdb] [saucenao] [google] [report]

Textured lighting was a bust, just lowered the specular size so the top chunk was less bright and now it's okayish.

>> No.3387181
File: 200 KB, 833x1383, 1341343300945.jpg [View same] [iqdb] [saucenao] [google] [report]

I had this idea for a while...

How would a completely 180° Doom mod work?
Something like a Survival horror?

>> No.3387185
File: 274 KB, 640x448, pp1_drac.jpg [View same] [iqdb] [saucenao] [google] [report]

It would be a Puyo Puyo mod

>> No.3387187

>completely 180 Doom mod

Like, every map flipped around, or...?

>> No.3387193
File: 224 KB, 447x489, 1465791579961.png [View same] [iqdb] [saucenao] [google] [report]

>Buddy Dacote's Rootin' Tootin' Former Human Machine

>> No.3387194
File: 57 KB, 1318x752, 1359154430261.png [View same] [iqdb] [saucenao] [google] [report]

As in, it wouldn't be the complete opposite of what it is now. Like an extreme contrast. Ammo scavenging, strong opponents, slow movement.

Basically a survival horror in a Doom engine.
Got the idea after playing DoomRL Arsenal.

I believe it could work.

>> No.3387202
File: 4 KB, 428x200, edit for anon.png [View same] [iqdb] [saucenao] [google] [report]

Something like this? Sorry if it's not the direction you're going for.
Hideous Destructor, or a lighter but more horror based one, Shut Up And Bleed.

>> No.3387205


So Hideous Destructor?

>> No.3387214
File: 10 KB, 320x200, Animation1.gif [View same] [iqdb] [saucenao] [google] [report]

Ah yeah I can do that by lowering the specular size even more.

Here's the animation I set up with the old specular size.

>> No.3387225
File: 195 KB, 474x415, 1372094753045.jpg [View same] [iqdb] [saucenao] [google] [report]

I still have to play HD, only returning to Doom after about 2 years, only footage of it I've seen was THAT one video on TerminusEst13's channel.

>> No.3387232

HD is fun, in a masochistic and brutal sort of way

it's really kind of like dwarf fortress

>> No.3387237


Holy christ I bet this man couldn't be anymore content, that bread looks tasty

>> No.3387274
File: 610 KB, 1920x1920, jesus new phone.jpg [View same] [iqdb] [saucenao] [google] [report]

>we'd obviously be the bottom of the barrel
We're astronauts or bottom of the barrel. Which is it.
I refuse to believe that space flight will ever be easy. Or at least easy enough for Gomer Pyle to be allowed on the ship.

>> No.3387283

Looks kinda like one of those 90's prerendered CD-ROM!!! games. Creature Shock or some-such. But better.

>> No.3387285
File: 18 KB, 420x300, agitating computer.jpg [View same] [iqdb] [saucenao] [google] [report]

Fuck. My internet does NOT want me to play doom with you guys. Sorry.

>> No.3387297

watcha doin wit dis

we gettin vats in doom now?

>> No.3387314

>that bread looks tasty
it looks like the kinda thing I'd grow tired of munching on my fifth bite and leave it sitting on top of my coffee table for the rest of the day

>> No.3387330

I'd do my best to mediate the situation.

I'd probably be the first one to die, then.

>> No.3387335
File: 865 KB, 1024x768, sshot014.png [View same] [iqdb] [saucenao] [google] [report]

full mapset hopefully, I'll just keep adding to it as I go, almost finished the 3rd level. Got a few custom textures in, and might even write some music for the hell of it. got the doom64 soundfont so can just whip up some MIDIs if I find the time.

my project is the "earth" one, which I'll update once I have the 3rd map complete

Doing some MIDI tracks for rekkr guy has got me back into the swing of MIDI writing, so much fun!

>> No.3387376
File: 19 KB, 389x295, 1454147809479.gif [View same] [iqdb] [saucenao] [google] [report]




>> No.3387378

I may come after I'm done converting a video.

>> No.3387390

Would it be possible to have a script that would actually keep your FOV between levels?

>> No.3387436


Here you are friend

>> No.3387496
File: 389 KB, 1920x1440, RockingCaco.jpg [View same] [iqdb] [saucenao] [google] [report]


what utility can I use to convert a quake 1 .bsp to a .map again?, I only find utilities for quake 3

>> No.3387501

try it with the q1 maps anyway

it's not a conversion, it's decompiling, so it won't have the original brushwork

>> No.3387527
File: 211 KB, 480x320, 1448820889922.gif [View same] [iqdb] [saucenao] [google] [report]


We just finished playing through, but I'm leaving the server up for interested folks

Really good combination of but man are some of those BTSX maps fuckhuge and easy to get stuck on

>> No.3387536


I tried q3map2 and winbspc with no success

>> No.3387542

what map are you trying to decompile

>> No.3387546



>> No.3387578
File: 230 KB, 640x360, 1454956020207.png [View same] [iqdb] [saucenao] [google] [report]

>this megawad was designed with pistol start in mind

>> No.3387586

whats wrong with that

>> No.3387602

Having each map beatable with a pistol start is fine, but pistol starting every map by design though sounds like a pain in the dick unless it's something like DUMP

>> No.3387607

honestly I can't get halfway through dump because I gotta start off with the pistol every single map

>> No.3387610

What if its ice cold and will cause frostbite?

>> No.3387614
File: 6 KB, 240x240, 1468219013386.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3387615

It's kind of understandable considering it's all different people trying their hand at making the maps, though. And sometimes there's their different gimmicks


>> No.3387618

yeah I know, it's just that the pistol fucking sucks

next map I make for DUMP I'm using ACS to give them a respectable starting arsenal

>> No.3387629

yeah but if you DONT pistol start youll have constant max health armor ammo by the fourth map or so

>> No.3387634

which is why scythe had death exits. funnily enough if you run scythe with unlimited health pickups you end up with so much health you survive the death exits. not scythe2 though.

>> No.3387636

is not using replies some hot meme

>> No.3387639

what if it's loaded with a gameplay mod?
vanilla BFG doesn't do you much if you can't select it
just place them early

>> No.3387640
File: 54 KB, 397x562, 1344244836947.jpg [View same] [iqdb] [saucenao] [google] [report]

How do I use stimpaks and such in HD?

>> No.3387641

That depends on the mapset

Something like TNV!.wad is guilty for being really generous with blue armor anyway

>> No.3387642

I already solved that issue

>> No.3387648

actually I fucked this up a bit, "&& hasReplacer" should be "&& !hasReplacer"

either way, problem solved, and now you can start the level with an ssg out

>> No.3387653

> settings > customize controls > inventory > next/prev/use inventory item

>> No.3387658
File: 2.16 MB, 240x180, 1354092845362.gif [View same] [iqdb] [saucenao] [google] [report]

Thanks, the manual is kinda obscure about this.

>> No.3387721

not if the mapset is designed well

>> No.3387723

not if you got gud

>> No.3387730

Meh, I can live with those
>this megawad was designed with continuous play and saving in mind
These drive me up a wall, though. Thankfully they're rare

>> No.3387734

what if the mapset is designed with gud players in mind, but still keeps you below 100 health and max ammo at all times.

I prefer when mapsets are designed like this. I like to be the "bruised, beaten marine", limping along with no ammo for 2 of his weapons, reduced to firing his pistol around corners and ducking from cover to cover. Makes me feel like bruce willis in die hard. Less ammo and less health should be a factor of higher difficulties imo, so If you're playing on UV, expect to not have as much health or ammo. At least thats how I like it. Everyone likes to play differently. Some prefer to be 200 health, invulnerable with access to all weapons at all times and never use the pistol or single barrel shotgun.

>> No.3387762

I'm so fucking glad you're not left in charge of anything.

>> No.3387765

same with you

>> No.3387767

>reduced to firing his pistol around corners and ducking from cover to cover

But the pistol is the least fun weapon to use in the entire game. And the cover to cover ruins the entire appeal of Doom which is fast paced gameplay.

>> No.3387773

I run a small business though

>> No.3387774

Thanks. You too.

>> No.3387784
File: 130 KB, 1920x1080, 20160727072015_1.jpg [View same] [iqdb] [saucenao] [google] [report]

this sky texture is supposed to emit light?

this are the properties:

_sun_mangle 128 -64 0
_sunlight 100
_light 64 192 255

>> No.3387787
File: 128 KB, 1500x600, sourceport of the devil.gif [View same] [iqdb] [saucenao] [google] [report]

sometimes the sky won't work right if you don't have a single standard light source in the map someplace

plunk down a standard func_light someplace and then recompile and try again

also i'm here to tell you that both darkplaces and that texture pack is absolutely disgusting

>> No.3387794
File: 388 KB, 1920x1080, 20160727073900_1.jpg [View same] [iqdb] [saucenao] [google] [report]


still the same


>both darkplaces and that texture pack is absolutely disgusting


>> No.3387796
File: 36 KB, 683x536, 1461448493285.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3387798

Any megawads that feel like Dark Souls in terms of being challenging, and requiring the player to learn from mistakes, gain map awareness, and overall have some patience?

>> No.3387810

you like constantly being at 200 health and having max ammo for all weapons? where's the challenge in that? where's the fear of death and that should motivate a lone marine surrounded by demons?

Having to use shitty weapons like the pistol because you've run out of all other weapons ammo is awesome, more mods should do it. Not all the time, but every now and then. You feel so good finishing a mancubus off with a pistol, after firing your last 2 rockets.

always having enough SSG ammo at all times is just boring imo

>you can't have fast paced gameplay and use cover
>pistol is the least fun
u suk

>> No.3387814

Sounds like Hideous Destructer is what you want.

>> No.3387818
File: 2.13 MB, 320x240, f.webm [View same] [iqdb] [saucenao] [google] [report]

more on foundry.wad. i knew i was dead when i heard the archvile wake up. this map is beyond me. also you might like to fix the sectors which have "-" as a floor texture to shut up the warnings.

>> No.3387840
File: 63 KB, 450x450, 1342219436127.jpg [View same] [iqdb] [saucenao] [google] [report]

>doom 2 in name only + zion and its monsters
>the crusher on uv
>get to the maze part
>"Player got totally perforated by Hell Chaingunner."
>"Player got totally perforated by Hell Chaingunner."
>"Player got totally perforated by Hell Chaingunner."
>"Player got totally perforated by Hell Chaingunner."
>"Player got totally perforated by Hell Chaingunner."
>"Player got totally perforated by Hell Chaingunner."

>> No.3387850


>> No.3387858
File: 286 KB, 1920x1080, 20160727090211_1.jpg [View same] [iqdb] [saucenao] [google] [report]


well, seems to be something wrong with darkplaces, I'm gonna need to take a look at creating shaders

>> No.3387863

>something wrong with dark places

you mean everything? :^)))))))

>> No.3387864

Why not just use Quakespasm?

>> No.3387876

...does that come with maps?

>> No.3387878
File: 333 KB, 1920x1080, 20160727093114_1.jpg [View same] [iqdb] [saucenao] [google] [report]


no, I mean something that was fixed btw


I'm not going to start using quakespasm to satisfy some autists on the interwebz

>> No.3387880

Not that I know of. It's a gameplay mod.

>> No.3387882

No, but a few people exclusively map for it. Check out Ribbiks.


>> No.3387883

Well it's your choice to use whatever port you want. I just don't like Darkplaces and prefer Quakespasm.

>> No.3387884


I will ensure it works in both ports

>> No.3387885
File: 137 KB, 623x527, 1452938337450.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3387912

> Stardate
> Sunlust

i think someone is trying to perform a ruse

>> No.3387931

Well good luck to you. I look forward to playing some of your levels. We need more people creating levels for 64.

>> No.3387949


>> No.3387959

not quite sure
needs further investigation

>> No.3387969
File: 69 KB, 214x214, Shark.png [View same] [iqdb] [saucenao] [google] [report]

Why don't you... Why don't you try it out? Give it a shot.

>> No.3387973

There are loads of people making maps for hideous destructor. but they are usually called deathmatch maps

>> No.3387974
File: 31 KB, 600x731, 1382833845349.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3387978

> skipping the other reload frames
> doesn't even look like the SSG

>> No.3387983
File: 30 KB, 256x264, crying caco meme.png [View same] [iqdb] [saucenao] [google] [report]


This is still going around? Do people even fall for it anymore?

>> No.3388013
File: 144 KB, 845x634, fixes_ton_of.jpg [View same] [iqdb] [saucenao] [google] [report]

Finally had a good chance to play my map through more thoroughly.
I gotta change few spots, fix few texturings...

I think those are for the invisible walls I set up to prevent line-of-sight of some monsters and shooting them.

>> No.3388019

So how about that powerslave ex? anyone got the files?

>> No.3388052
File: 1.98 MB, 400x221, Alien gets a little caught up.gif [View same] [iqdb] [saucenao] [google] [report]

Going to be playing a somewhat spoopy wad.

I know it has some low opinions here but it still spoops me especially when it's set to extra dark, and I figured I'd try to atleast play through one full episode with it.

>> No.3388054
File: 62 KB, 456x460, twokeys.jpg [View same] [iqdb] [saucenao] [google] [report]

Aaand update.

Basically some of the tougher spots ( YK route's big room, elev 2nd part ) have been made itch easier.
There should be more ammo around, and another berserker pack has been added to YK-route.
That darned arch-vile is finally marked as ambush-monster ( accidentally marked the key as ambusher ), and blah blah texture fixes.

>> No.3388083

Reminder that PSX had way better audio shotgun in PC version makes some wimpy *thwack* in PSX it's a juicy BLAM.

>> No.3388085

Every single Icon of Sin map from every single megawad and I don't just want to skip it I actually do.

>> No.3388102

PSX Doom is underrated.

>> No.3388106

Guys I have an idea for a map

>square room
>300 Revenants and a cyberdemon
>you get only a chaingun

>> No.3388109

Is it? I thought most people agreed that it's atmosphere is just as good as normal Doom, but it's just more horror-ish like 64.

>> No.3388115
File: 18 KB, 400x400, VBEycfmb.jpg [View same] [iqdb] [saucenao] [google] [report]

>wanted to try to make a map
>couldn't even make two rooms

I wish I wasn't autistic.

>> No.3388116
File: 327 KB, 800x1000, 1469256808193.png [View same] [iqdb] [saucenao] [google] [report]

>But the pistol is the least fun weapon to use in the entire game.

>And the cover to cover ruins the entire appeal of Doom which is fast paced gameplay.
Objectively false, and there's no reason you can't use cover in Doom while still being fast.

I've said it before and I'll say it again, people are too fixated on separating Doom from newer shooters which often puts too much emphasis on cover, there was never anything wrong with using cover in Doom and it's frequently helpful.

>> No.3388118

People used cover in Doom all the time in fact enemies like Chaingunners, Revenants, Archies and to lesser extent Shotgun guy actively encourage the use of it Doom was never Serious Sam where W+M1 could carry you through the game.

>> No.3388121 [SPOILER]  [DELETED] 
File: 1007 KB, 470x341, 1469634307706.gif [View same] [iqdb] [saucenao] [google] [report]

I apologize for the background noises but that's what you get when you live with family. Eventually I'll move out but for now I can't really help it. Plus its hot as fuck today and closing my room's door is NOT an option unless I want to roast since the air conditioner is not in my room.

Anyway I said I'd eventually do a full playthrough of doom with a certain mod, and I think I know which one.

Would you guys be open to a full playthrough of MooN? Eventually.

>> No.3388124

You can't expect to make a good map your first time. Start off by creating test maps to practice mapping techniques like tagging, lighting, proper texture alignment, doors, switches, etc. After a while you'll get the hang of it and it'll be second nature to you.

>> No.3388127
File: 82 KB, 400x240, first result on google images for 'breakaway shotgun'.png [View same] [iqdb] [saucenao] [google] [report]

so do these people just not understand how guns work

>> No.3388158

Or just make a square room with Revenants and win a cacoward.

>> No.3388161

How can doomguy blast two barrels at once? Why the flying fuck would sawed off obsolete even now shit be lying around everywhere in the future?

>> No.3388165

how do you make a sawn off double barrel shotgun obsolete

it does a good job regardless

>> No.3388168

Any pump or automatic shotgun.

>> No.3388169

why does a gatling gun fire pistol rounds
why does the plasma rifle only have recoil when you stop firing
why do you never actually load anything but the ssg
why are there chainsaws on mars

because simple and fun gameplay is more important than realism

>> No.3388170

because it would be even more gamebreaking

>> No.3388171

shotguns are obsolete period

>> No.3388172

Ah, well, I'm looking for maps.

>> No.3388173

quite - are you familiar with the Street Sweeper from All Hell Breaks Loose?

>> No.3388175

Chaingun is not a gatling.

>> No.3388178

no because it's from a different videogame with different enemies and different things to balance in general

>> No.3388180

Saw God Hand Doom trending on my facebook

Doesn't seem like that big of a deal, would rather play Demonsteele

>> No.3388183

then what is it?

because it's either that or a minigun; it's not an actual chaingun

>> No.3388185


>> No.3388187

>why are there chainsaws on mars
To cut down the Martian trees, you moron.

>> No.3388189

But it's 3D in Doom! With a modern character running just how they did in the original game, but in Doom!

I have no idea what caused Gaming Journalism to pick this but be ready to see the same article rehashed on 20 websites.

>> No.3388193

just tried it

it cut down 1500hp in 6 seconds

that's kinda gamebreaking

>> No.3388194

Funny that games journalism shit on God Hand a lot back in the day.

>> No.3388201

Wasn't there a Resident Evil Mercenaries wad a while back?

>> No.3388204

why didn't doom have spammable katanas instead of a chainsaw?

>because it doesn't fit the aesthetic, it's annoying, etc

oh yeah well it's in a mod so it could have gone in original doom

>> No.3388205
File: 2.50 MB, 380x285, minigun-workings.gif [View same] [iqdb] [saucenao] [google] [report]

>multiple barrels in a circular assembly which rotates as the barrels take turns firing
It fits the definition of a Gatling system to a T.

>> No.3388207

actually it's more like four and a half seconds

>> No.3388227

i think because evil dead has chainsaws. bet romero wanted katanas, though.

>> No.3388230

Fucking weeb.

>> No.3388231

Why not a chainsaw where every tooth on the chain is a katana?

>> No.3388234

new weebsteel weapon confirmed

>> No.3388235

well you know what he went on to make.
because "a chainsaw where every tooth on the chain is a katana! find some meat!" didn't fit as a hud message.

>> No.3388236

A Katana-Chainsaw! Find some meat!

>> No.3388245


>> No.3388246

Why not have a chainkatana like chainswords from 40K?

>> No.3388252
File: 14 KB, 250x250, 1359141213078.jpg [View same] [iqdb] [saucenao] [google] [report]

What if Pistol fires Chaingun rounds?
What if it's not recoil but Doomguy pressing a button on an awkward place?
What if everything except the SSG is beltfed or holds all the ammo in the gun itself?
What if the Chainsaws are there by accident like every other sequel implies?

>> No.3388258

Because then it's not harnesing the cutting power of steel that's been folded over 1000 times.

>> No.3388259

doom 4 outright says it got smuggled on as a black market weapon

>> No.3388261
File: 339 KB, 533x395, 1359323069372.png [View same] [iqdb] [saucenao] [google] [report]

What a fucking nerd.
Just imagine a Doom without a melee DPS weapon.

>> No.3388263

iirc all the chainsaws in the original three doom episodes are in secret areas or at least hidden. it's a secret weapon.

>> No.3388265

well you know what he went on to make. and didn't the Dnd campaign that inspired doom end up with the world overrun by demons because romero wanted the ultimate katana so much?

>> No.3388269

retroactively influencing canon is trash, especially when it's 20 years later, super especially when literally no one from the original game said so. doom 4 holds no power over the canon of doom 1 & 2.

>> No.3388270

That's fucking retarded who the fuck uses chainsaws as their weapon of choice if there are guns avaliable?

>> No.3388272
File: 895 KB, 250x188, 1382717522074.gif [View same] [iqdb] [saucenao] [google] [report]

That's kinda retarded.
Chainsaw is an impractical weapon in any regard.
Unless maybe it was smuggled in by one of those Power Armor marines that were idolizing Doomguy. Then that would make sense. Still tho...

Not so secret in Doom 2 though.

Like a fucking bad premonition.

>> No.3388274

super heroes

super villains

>> No.3388280

cuz its fuckin metal
the loudest melee weapon avaliable
thus the manliest

>> No.3388281

People out of ammo for the guns.

>> No.3388284

I never said any of that

he said the sequels imply it got there by accident, but doom 4 says outright it was smuggled in

the original games said absolutely nothing on the matter

>> No.3388285

chainsaws out for creepy bone

>> No.3388286
File: 1.73 MB, 500x281, 3c598ee323ba68e25fba9ca63bc85828.gif [View same] [iqdb] [saucenao] [google] [report]

Pretty sure he wanted the chainsaw.

The basic thought of Doom was combining the themes of Evil Dead 2 (schlocky violent horror with demonic possession) and Aliens (marines in a space sci-fi setting), which was their favorite movies at the time.

The chainsaw was very much a fit for what they were all going for and the thought was probably there very early on.

>who the fuck uses chainsaws as their weapon of choice if there are guns avaliable
Doomguy, among others.

>> No.3388290

Then they should buy a fucking knife.

>> No.3388291

my bad dude, i get on edge whenever sequels and canon are used together in one post

>> No.3388292
File: 1.85 MB, 3466x2776, 1361206380548.jpg [View same] [iqdb] [saucenao] [google] [report]

What kind of Metal is Doom?

>> No.3388293

This gif proves anime is absolutely fucking retarded and shouldn't be compared to even the cheesiest movies.

>> No.3388295


>> No.3388296
File: 37 KB, 240x180, 1363894443557.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3388302 [DELETED] 

>dude Doom music was so le metal xD

I'm so glad I grew up with the PSX version

now this is a track that fucking says Doom not some Saturday Night Demon Show PC bullshit

>> No.3388305

being on the opposite extreme doesn't make you any better

just sayin'

>> No.3388307

Well, nobody said Doom music was metal.

>> No.3388308

It made sense in context, and arguably was a joke.

>> No.3388313


if doom isn't metal then howcome you go to hell and start blasting shit with Panter and Slayer blaring in the background

not to dismiss the moody/tense/atmospheric levels and songs
it's part and part

>> No.3388314

>What kind of Metal is Doom?

It's slow and often loud.

Oh, you're talking of the game?

>> No.3388315

it's fast and often loud

>> No.3388317 [DELETED] 

Everybody said it and I remember before D4 came out everyone was like ''it needs le metal music xD'' because muh Metallia and Pantera midis from the original which sound like shit

game is about a lone guy trying to survive in a completly hostile territory there is no reason why music should sound like something out of a pinball game

>> No.3388318

it certainly happens, just not yet in this thread

at the very least several songs are inspired by metal

http://doomwiki.org/wiki/Musical_inspirations_behind_Doom's_music check this out, there's some cool music inspiration info

>> No.3388319

Doom music was metal music midis first and gloomy dark ambience later. Both are cool.

>> No.3388321
File: 89 KB, 580x2109, 1349022592259.png [View same] [iqdb] [saucenao] [google] [report]

You know, just because it's "totally objectively retarded" doesn't mean it has a value.

However, your post actually objectively has no value.

>> No.3388323

If you mean doom metal as a genre then you are retarded.

>> No.3388324

because pinball has balls of steel

>> No.3388325

>like something out of a pinball game
read my post again

>> No.3388326

>le xD posting
You should kill yourself.

>> No.3388328

*doesn't mean it has no value.

>> No.3388329 [DELETED] 


>> No.3388331 [DELETED] 


>> No.3388332


>> No.3388335

> Oh, you're talking of the game?
he already said what the music genre was like
i was continuing the joke

>> No.3388336

well this thread is going to hell in a hurry
better grab yo guns

>> No.3388338

So can we at least agree that the 32X version had the worst soundtrack

>> No.3388340

Sounds alright to me


>> No.3388342


Not while the SNES version still exists

>> No.3388345

The PC and PS1 versions clearly have different atmospheres. The music is fitting for each version.

If you slapped the PC music on top of the PS1 levels then it wouldn't be right, same for the other way around.

That's like agreeing that the sky is blue. What could've been, though... >>3388340

>> No.3388346

I haven't really made a song in a long time. Time to open up FL Studio, fuck up the time signature, and see what happens.

>> No.3388347

how about a chainsaw

made of katanas

>> No.3388348
File: 138 KB, 613x2498, 1349022695716.png [View same] [iqdb] [saucenao] [google] [report]

Brutal Chex when

>> No.3388349

game music off. mpg123 running in background

>> No.3388351

who is Cassandra?

>> No.3388352

We don't talk about that here.

>> No.3388354

What about a chainsaw that can fire the blades?

>> No.3388358

redneck rampage & russian overkill had that

>> No.3388361

what about a chainsaw that has dicks for the blades?
Would this be acceptable in HDoom?

>> No.3388369

HDoomguy already has that in his pants.

>> No.3388373

SNES version's music was still better, though that's not saying much.

>> No.3388419

>doom 4 holds no power over the canon of doom 1 & 2.
Sorry, it does.

>> No.3388423 [DELETED] 

we have two choices:

we can ignore it

or we can turn the thread to shit

>> No.3388430 [DELETED] 

surely there's more we can do with your post

>> No.3388432 [DELETED] 

you're going to have to explain this sassy post because i get the impression that it's supposed to be clever but i don't see how it is.

>> No.3388437 [DELETED] 

your loss

>> No.3388439 [DELETED] 


Seems pretty obvious to me.

>> No.3388445

making weapons for a TC i'm working on, for now the sprites are a lot off in terms of camera positioning, but i plan to tweak them.


>> No.3388446
File: 1.70 MB, 288x268, 5yOIhcH.gif [View same] [iqdb] [saucenao] [google] [report]

>a game called Imagine Babies got a higher score than God Hand did

>> No.3388448

wasn't it because the guy they got to review it was shit at video games or am i thinking of any number of other video games

>> No.3388450

does my memory completely fail me, or wasn't it a prime example of reviewers being bad at the game

>> No.3388451


Leave them in their current unfinished state and make a sequel to exploding lips

>> No.3388453


>>3388450 15 seconds goddamn

>> No.3388454

No if I remember it was because the guy was usually the guy they give sports games to. Still, that's not really an excuse, honestly.

>> No.3388459

More god hand in any form sounds good to me.

>> No.3388462

God Hand Internet Defense Force is real

>> No.3388463

Casual IDF please go

>> No.3388465
File: 46 KB, 672x686, bestever stats.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3388467

Whoa, what meme is this?

>> No.3388468

It's a shame people are going to forget about Polygon's Doom review so fast.

Anytime someone gives a game bad review, my brain is going straight to that.

>> No.3388469

wait what was so special about demo3 over demo6?

>> No.3388471

pretty sad indictment of our ````community````

>> No.3388472

nice photoshoop

nothing, it's faked.

hdoom was indeed the top file, but the other two were not.

>> No.3388473

>falling for it

>> No.3388474

>he fell for it

>> No.3388475

the reviewer(s) sucked at the game, yeah, but i don't think they marked it down for that

>> No.3388479

>hdoom was indeed the top file
even if the image is an exaggeration, my point stands

>> No.3388484

we all feel an inexplicable urge to play pornographic videogames with our bros online

it's not shameful to pop a boner with men if they're your bros

it's not shameful to masturbate with men if they're your bros

>> No.3388493


People on the internet like porn.
Is this some kind of revelation to you?

>> No.3388494

I don't know what they gave Doom (and I don't even know if it's a good game, haven't tried it yet), but that video is enough for me to never trust critics reviews, good or bad.

Star Fox Zero is awesome

>> No.3388495

Pixel demons are hardly porn worth jacking off too.

>> No.3388497


Oh-ho. Tell me, what standard of quality is "worth" jacking off to?

>> No.3388498

hello, i'm the porn critic

i wank it so you don't have to

>> No.3388503

there are no standards in the doom community

>> No.3388505

animations of various weaponry in action

>> No.3388506
File: 210 KB, 860x755, Kscx9g5.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3388507


>> No.3388514


Doomguy's fingers caressed the underbelly of the shotgun. His hands gripped the pump with authority, but there was still a tenderness in how he held her--she was his, and she was going to do his bidding. There was no question on that. Shotkun knew that this was special. This was not the feral grip of a violent man, this was a man of action...of passion.
She could feel her insides throbbing. He was going to pull her trigger! He was going to fill her to the brim with ammunition! He was going to fire her and pump her, again and again, until she was empty, and then fill her full once more.
The thought of being used in such a way made Shotkun quiver. Was this truly what she wanted? Yes... Yes, it was.
And yet, she wanted more.

>> No.3388515

Well first of all what is the story behind H-Doom? The monsters killed everyone else but for some reason they let Doomguy fuck them and he is willing to fuck them in the first place? The character motivations are not explained at all unlike in other porn classics which go in great detail to show the thought process, ambitions and the journey of the protagonist.

>> No.3388517


>> No.3388518
File: 335 KB, 550x700, 412.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3388519


>> No.3388521
File: 34 KB, 421x429, af7.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3388529

boner no

boner why

>> No.3388536 [SPOILER] 
File: 36 KB, 800x371, 1469648368702.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3388538

How can I make a spawned actor inherit it's color from the blood color of the parent actor?

>> No.3388541


>> No.3388543

Pls stop sexualizing SSG

>> No.3388551
File: 1.08 MB, 320x240, 1468258905397.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3388557
File: 21 KB, 600x370, blam, blam, makes the boners scram.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3388564

I don't get it

it's just a weapon with sprites that make it look like a third-person camera

>> No.3388568

someone post the other SSG reloading edit

you know the one

>> No.3388585
File: 44 KB, 320x200, wet.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3388587


>> No.3388589


>> No.3388590



>> No.3388594


>> No.3388596 [SPOILER] 
File: 22 KB, 378x270, 1469649652489.png [View same] [iqdb] [saucenao] [google] [report]

this one?

>> No.3388598
File: 658 KB, 500x281, funco wants the d.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3388601
File: 18 KB, 634x485, 1349023033290a.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3388603

This is not podracing

>> No.3388604

>three arms

dammit bellinus.

>> No.3388605


now we know the dark secret behind the phenomenon known as 'bloxification'

>> No.3388607


>> No.3388615
File: 2.00 MB, 300x300, 1439056024865.gif [View same] [iqdb] [saucenao] [google] [report]

it all led up to this specific moment.

>> No.3388620
File: 58 KB, 580x547, attachment[1].jpg [View same] [iqdb] [saucenao] [google] [report]

i heard we were posting dirty ssg's

>> No.3388624
File: 5 KB, 464x292, only one is a mouth.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3388625

at what specific point in time did anyone state blue waffle posting was okay

>> No.3388627

That's a weird extractor

>> No.3388634

i can't handle this
ya did it /doom/
you did a do

>> No.3388641

Anyone have a link to the full version of hexen. Used to have the wad but I must have deleted it or something as I can't find it.

All the sites i originally got it from deleted it and just redirect you to steam. I know it's cheap but I already owned it. I don't want to buy it again.

>> No.3388643 [DELETED] 

Most gun mods for Doom suck cock it's just vanilla guns + assault rifles with a scope + automatic shotgun. So fucking creative.

>> No.3388647
File: 31 KB, 428x200, stroking.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.3388653


>> No.3388656

Longer strokes!

>> No.3388670


It's in the faq/pastebin on the OP. Says get the IWADs here, has all the other official wads like heretic and doom 1/2 with it too.

>> No.3388671

Didn't see it at first. Swear I looked there. Thanks anon.

>> No.3388679

do not engage the autist

>> No.3388693 [DELETED] 

The Chasm shits all over every Ultimate Doom map.

>> No.3388696

post #3388693


>> No.3388727
File: 18 KB, 200x274, 200px-Sandy_Petersen_in_May_2004.jpg [View same] [iqdb] [saucenao] [google] [report]

what do you think about sandy petersen?

>> No.3388734 [DELETED] 


>> No.3388739


Makes cool board games, shitty game levels.

>> No.3388740 [DELETED] 

Doom 3> Doom 2 > E3> E4> E2> shit E1

>> No.3388741
File: 64 KB, 1339x616, sandy.png [View same] [iqdb] [saucenao] [google] [report]

I think he's overall a pretty cool guy, very /tg/.

>> No.3388748
File: 13 KB, 370x370, 1469299284027.jpg [View same] [iqdb] [saucenao] [google] [report]

I think he's fat

>> No.3388751

He did some good maps, the problem is that he was forced to do too many maps at a time.

They really should have rounded his maps with more Romero and American maps, hell, rebuild more Hall maps even.

>> No.3388765

>not buying an actual Doom II CD-ROM off ebay and ripping the iwad directly from that in order to obtain the wolfenstein levels

>> No.3388769

how does one go about making a music pack for doom? any special tools?

>> No.3388770


As in actually making the music, or just replacing the existing tracks?

>> No.3388776 [DELETED] 

Hellcore is a fucking meme
>muh eye candy
yeah it's nice and all but you know what else is nice? Having some enemies to shoot.

>> No.3388782
File: 786 KB, 1680x1050, Screenshot_Doom_20160727_013803.png [View same] [iqdb] [saucenao] [google] [report]

hello i am map01

>> No.3388783
File: 189 KB, 1680x1050, Screenshot_Doom_20160727_014132.png [View same] [iqdb] [saucenao] [google] [report]

and i am map15

>> No.3388785


i know this is b8, but wait till you get to map 04 & 400+ enemies comes out of the lunch to rape your ass & destroy your cpu

>> No.3388787


And this is Jackass. (new-new-new-neeeewwwewewewewewewwww~)

>> No.3388802

you should have posted these and asked us to guess the map they're from. i don't think i would have got the second one. what did you do anyway?

>> No.3388803


You don't really need anything other than a program that can make .zip files and some songs to make a music pack. You'll need to make sure your new tracks' names match the names of the DOOM tracks you want to replace.

>> No.3388805


I forgot to mention that if this is for vanilla compat, you'll need SLADE for making a .wad file and only .midis are supported.

>> No.3388814

1 d_runnin
2 d_stalks
3 d_countd
4 d_betwee
5 d_doom
6 d_the_da
7 d_shawn
8 d_ddtblu
9 d_in_cit
10 d_dead
11 d_stlks2
12 d_theda2
13 d_doom2
14 d_ddtbl2
15 d_runni2
16 d_dead2
17 d_stlks3
18 d_romero
19 d_shawn2
20 d_messag
21 d_count2
22 d_ddtbl3
23 d_ampie
24 d_theda3
25 d_adrian
26 d_messg2
27 d_romer2
28 d_tense
29 d_shawn3
30 d_openin
31 d_evil
32 d_ultima
33 d_read_m
34 d_dm2ttl
35 d_dm2int

>> No.3388815 [DELETED] 

Lost Souls are the most antifun enemies in Doom they are fucking bullet sponges.

>> No.3388820

an archvile behind a whole load of pinky meatshields

>> No.3388821

a cyber high on a pillar out of autoaim range

>> No.3388823

>2 archviles without any cover and the doors are locked
T-thanks skillsaw.

>> No.3388825

teleporting between several far-off pillars, which also move up and down

>> No.3388830


>> No.3388831

the entire point of shitposting is pointing out shit opinions, not things everyone agrees with.

>> No.3388832
File: 91 KB, 640x480, 1469167324948.gif [View same] [iqdb] [saucenao] [google] [report]

>making a patreon for a doom mod

>> No.3388837
File: 90 KB, 475x339, 1407113722434.jpg [View same] [iqdb] [saucenao] [google] [report]

>This door is opened elsewhere

>> No.3388839
File: 275 KB, 1920x1080, Screenshot_Doom_20160727_180311.png [View same] [iqdb] [saucenao] [google] [report]

What the hell is this? Temple of the Lizardmen 3, by the way

>> No.3388840


pls donate to my paypal if u want to see more mods

>> No.3388848


I'm not sure, but I think that is a monochrome zombie.

>> No.3388852

jake the peg

>> No.3388860

i didn't know lizard temple was a you-only-have-a-flashlight horror mod

>> No.3388861
File: 7 KB, 128x128, 1407374061466.jpg [View same] [iqdb] [saucenao] [google] [report]

>that one map in Garrulismo with the Stairway to Heaven midi in the background

>> No.3388863

that guy likes his hair metal

>> No.3388869

that freaklore guy ticks me off for some unbeknownst reason.

>> No.3388871
File: 59 KB, 1920x1080, 403777-the-ultimate-doom-xbox-360-screenshot-the-port-does-limit.jpg [View same] [iqdb] [saucenao] [google] [report]

Too many Doom wads spam too many enemies and why? Why for fucks sake? Doom never had hordes blasting at you it's not fucking Serious Sam which begs the question - did people complaining about lack of enemies in D4 even play the fucking originals?

>> No.3388876

Has anyone ever actually counted the most enemies normally in a room?
I'd imagine that it would be hard to do though, thanks to the city maps.

>> No.3388878
File: 14 KB, 328x330, 667.jpg [View same] [iqdb] [saucenao] [google] [report]

only tangentially related, but I kept noticing from every person who didn't like D4 and I've asked the question 'what would you have made it be then?' oftentimes have either the shittiest ideas imaginable, anything along the lines of Brutal Doom in HD, Doom 3 with added gore, or a straight up ROTT 2013-esque HD remake equivalent of the classics, which, by their own description, sounds like the type of shit jontron and game grumps would have a giggle about and nobody would ever give a shit about.

>> No.3388879

>After getting the boot, look at the game you were the most proud of being symbolically executed in a "super-secret level" of your former friends' next game.
but commander keen suuuucked
the game itself played decently thanks to john c., but those fucking character designs

>> No.3388889

there are 66 monsters in the blue key teleporter on map16. i expect there is a comparable number in play if you open everything at once on map18.

>> No.3388891

>shitting on CK's designs
1v1 me outside

>> No.3388892

(choosing map16/18 because they seem like the most populated parts of doom2 i could bring to mind immediately)

>> No.3388897
File: 120 KB, 305x479, Spook_phones.png [View same] [iqdb] [saucenao] [google] [report]

It looks scary.

I like it.

>> No.3388910

that looks like the robotic zombies found in Goldman's building in the final level from the house of the dead 2

>> No.3388918
File: 101 KB, 826x523, underwaterbase.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright, onto the next map.
Now doing sorta underwater tech-base, with lot of wire and computer-shittery, eventually escalating into guts/skintek "neural nest".

I need better way to make it appear underwater, though, and figure out layout. Perhaps arenaish map, with very vertical elements ( Eagle's Nest ex. )

>> No.3388921
File: 116 KB, 640x480, 1469654433189.png [View same] [iqdb] [saucenao] [google] [report]

Was this ever released?

>> No.3388926

looks gud

what was your first map called?

>> No.3388928


What the hell is this, Tails Goes Crazy.wad?

>> No.3388934

I have made a bunch for a mapset. 6 so far, having goal of 10-12, that one being the one in work ( I have other WIP that's half-way done or so... )

Felt, Lambda, Electron, Aqua Regia, Leaden Skies, Foundry were the previous maps. The newest has link in the thread and first three can be found from Dump 3.

>> No.3388943

Have you played the demake of Bioshock's Arcadia in Doom? It was made by someone who worked on the original map.

>> No.3388980
File: 4 KB, 191x195, 1.png [View same] [iqdb] [saucenao] [google] [report]

just sharin' some

>> No.3388984
File: 6 KB, 191x195, 2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3388985
File: 2 KB, 202x157, 3.png [View same] [iqdb] [saucenao] [google] [report]

some conceptual stuff for a C.A.T.N.I.P logo

>> No.3389000

He made the creepiest Quake maps. They actually gave me nightmares.

>> No.3389052
File: 10 KB, 204x136, agitating skeleton.gif [View same] [iqdb] [saucenao] [google] [report]

Just beat The Shores of Hell without dying
even managed to find the secret level too
hype as fuck

>> No.3389054

alright I'm pretty fucking amped.

when's it releasing? can you share some screens of a couple of levels or maybe some footage of the game?

>> No.3389090
File: 266 KB, 1920x1080, square 2016-07-27 20-13-51-22.jpg [View same] [iqdb] [saucenao] [google] [report]

the adventures of square is a pretty cute wad

>> No.3389106

im still waiting for episode 2

>> No.3389114
File: 313 KB, 640x360, 1456740006648.png [View same] [iqdb] [saucenao] [google] [report]

still on namek, eh?

>> No.3389165

What is the most Grindcore .wad?
What is the most Death Metal .wad?
What is the most Black Metal .wad?
What is the most Shoegaze .wad?
And lastly what is the most Vaporwave .wad?

>> No.3389183
File: 2.36 MB, 3839x2558, Mountain Picture.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some wads with beautiful scenery and environments?

>> No.3389191

You forgot what is the most Kino .wad

>> No.3389195

i spent 5 seconds looking for a chaingunner here

>> No.3389205

he's behind you

>> No.3389229

The island, Obviously.

>> No.3389256
File: 539 KB, 1889x966, 7o3rSSj.jpg [View same] [iqdb] [saucenao] [google] [report]

how do i WRTeleport?
Im using gzdoom builder in a udmf format with a zdoom acs.

>> No.3389268

found the chaingunner

>> No.3389278

Teleports are a line action, meaning that when actor ( player or monster, even items ) crosses it from front, they teleport to a sector with same ID, to same position as 'teleport destination' actor.
If teleport destination actor is missing, teleport won't happen.

>> No.3389323

he's on the mountain thats miles behind you

>> No.3389327
File: 1.89 MB, 720x360, a few more pumps and this would be H-Doom material.webm [View same] [iqdb] [saucenao] [google] [report]



>> No.3389328
File: 2.33 MB, 161x149, 1460833634513.gif [View same] [iqdb] [saucenao] [google] [report]

In all my years I never thought I'd see that shit ever again, let alone in one of these threads. From a quick reverse image search the mod hasn't had any posts on the zdoom forum since 2015 but he's still updating his comic.
He's making a new version with sexual content.

>> No.3389332

Now where's the other two?

>> No.3389345

on the mountains on the opposite sides of the lake

Hey careful, you can only do that more than 3 times in one day if you wait a week!

>> No.3389349

that reminds me of the extreme weapon pack

>> No.3389351

Is this Tails_Get_Trolled.wad?

>> No.3389378
File: 307 KB, 220x236, roflkong.gif [View same] [iqdb] [saucenao] [google] [report]


>thought you were fucking with us about the chaingunners but then I looked closer


>> No.3389385
File: 197 KB, 618x428, 1452131639433.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3389406
File: 39 KB, 618x349, 1345571939899.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3389420
File: 252 KB, 635x369, Second bird that is shot in the head.png [View same] [iqdb] [saucenao] [google] [report]

> There will never be a TGT-inspired wad, with different campaigns for shadow and mario.

>> No.3389432 [SPOILER] 
File: 26 KB, 146x120, 1469675208364.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3389462

>You forgot what is the most Kino .wad

I mean, when you REALLY think about it, there's no other contender other than Swan Fox.

>> No.3389463
File: 498 KB, 591x423, 40cakes.png [View same] [iqdb] [saucenao] [google] [report]

what changes regarding balance would you have applied to classic doom if it were up to your choice?

I personally would've made it so that both shotgunguys and chaingunners play the DSSGCOCK sound effect before they begin fire, as to give the player a sound cue that they're in their line of fire. Imagine entering the rocket launcher room in The Pit, the walls go down in front of you and behind you, the first thing you hear before you die is that familiar CHIK-CHIK sound. That would be the tits.

Second would be making it so that all revenant fireballs are homing and they fire both shoulder cannons at the same time with the same projectile speed, but at half the original damage for each rocket, meaning you'd get hit for something along 20-40~ HP with each rocket alone, but getting hit with both would easily wound up on a solid 80 hitpoints. They also stop homing in on you if the revenant dies.

Third would be making lost souls slightly home in on you, with half of their original health.

>> No.3389469

Foreverhood, probably.

>> No.3389475


The next panel for that pic should be of a young man with glasses saying "I stole an Apple II"


>> No.3389476
File: 2.88 MB, 3840x2160, rocky water.jpg [View same] [iqdb] [saucenao] [google] [report]

Come on guys, can't you think of any wads with beautiful outdoor scenery?
Where you can just explore the breathtaking beauty of nature, carefree as a jaybird?

>> No.3389478

>quick and brutal
>Scythe maps

>Death Metal
>Detailed, Gory and puts technicality above emotion
> Brutal Doom (sorry to say)

>Black Metal
>Satanic, a lot happening at once, No fun just gloom

>Shoe gaze
>Simple yet emotional music that usually builds up to a wall of sound, Beauty in the form of music
>The island

>mockery of consumerist society, slow, asthetic, melancholy, meme
>Sky may be

>> No.3389492

ACTION.wad has a really cool jungle bit

>> No.3389539

i see 3 cacodemons. 2 in the reflection of the water and one behind a tree. is that it?

>> No.3389559

Which map?

>> No.3389561

Does anyone else wonder how Doom would look if it was in the early fully 3D fps era? Like, if ID made Quake instead of Doom, and we got Doom with low-poly 3D models.

>> No.3389563

>>quick and brutal
>>Scythe maps

Scythe never goes brutal until the final episode.

>> No.3389564

Probably similar to Quake, but with more fiends and shamblers.

>> No.3389569

IMO, doom 4's problem wast lack of enemies, the problem was overly relying on "arena lockdown" encounters, and not enough incidental encounters.

>> No.3389579
File: 111 KB, 634x480, Beholdercaco.jpg [View same] [iqdb] [saucenao] [google] [report]

there would be much less enemies and because of this the gameplay would change and probably end up having quake-like monster placement due to the resources required for the 3d monsters

visually it'd be really blocky and less impressive than the sprites. maybe the cacodemon would end up more like the beholder from dungeons and dragons

>> No.3389587

>Led Zeppelin
>Hair Metal

>> No.3389596
File: 49 KB, 576x436, totb_john.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3389597
File: 1.40 MB, 500x374, triggered.gif [View same] [iqdb] [saucenao] [google] [report]

>the original didn't do thing so you shouldn't! More enemies is more bad!

Bad encounters are just bad encounters. Tough, high enemy count maps are made for players who know the mechanics well enough to deal with high enemy counts - which takes some more time, but doesn't get boring so long as the encounter itself isn't bland 500 imp spam in a featureless room. And even then, only lategame Sunder levels of retardedly huge encounters take a large enough amount of time to get dull. Dealing with moderately packed encounters like the sort from Sunlust and Ancient Aliens isn't all that time consuming if you've picked up the game's mechanics at all in the 2 decades it's been around for.

>> No.3389602
File: 3.81 MB, 5616x3744, iceland balloons.jpg [View same] [iqdb] [saucenao] [google] [report]

Tall mountains, vast plains...

I just wanna run around at top speed in vast open nature reserves.


>> No.3389608

>Doom never had hordes blasting at you it's not fucking Serious Sam

Plutonia map32 and Hell Revealed pretty much popularised the style of gameplay. This is long before Serious Sam existed, too.

>> No.3389614

Hotair balloon and house

>> No.3389617

the third one is kinda bullshit

>> No.3389621
File: 277 KB, 680x384, [DISTANT RATTLING].webm [View same] [iqdb] [saucenao] [google] [report]


>that one revenant

>> No.3389624

Oh fuck I can see it

>> No.3389625

Yeah, this. I've always been a fan of the hordes found in Speed of Doom, because they were always paced pretty well, and were often quite varied.

Where as I simply can't bring myself to play Sunder's later levels because they drag on to the point where I stop caring.

>> No.3389627


Kenneth Scott's DM map pack with a new status bar, a new hud face, some new textures, a new font for numbers, and various other graphics.

Face needs some cleaning.

>> No.3389629
File: 65 KB, 640x480, bgpa.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone got any fitting music suggestions for

Engine limitations. "Natural" levels in Doom look something like this, even with ports. The closest thing I can think of to wandering around picturesque nature scenery is well done fantasy or ruin maps like Temple Of The Lizard Men or a couple of the Hexen inspired Doom mapsets I can't recall the names of that feature overgrown gardens and stuff in their levels.

>> No.3389631

I'd say Swift Death better describes Grindcore.

>> No.3389632

Well I fucked up

*Anyone got any fitting music suggestions to go with a bunch of mostly music-less Quake map packs? Gonna play through Rubicon 2 and Rubicon Rumble Pack today and can't deal with the silence.

>> No.3389635
File: 456 KB, 480x350, 1441735561599.gif [View same] [iqdb] [saucenao] [google] [report]

>Berserker pack + Hologrenade combo


>> No.3389637

>someone in this very thread was pained enough to make that gif

>> No.3389647
File: 201 KB, 675x427, 1450820740760.png [View same] [iqdb] [saucenao] [google] [report]

What is wrong with these people? I can sort of understand asking for donations if you're making a whole new game on the Doom engine, but for a mod? A gameplay mod no less?

>> No.3389650


Degenerates are doing their best in an attempt to get that sweet easy money. Just like Youtubers, streamers, and furry porn artists.

>> No.3389652

I recall romero stating once that he wanted Doom II to run on something other than ID1, even vaguely recall him mentioning quake at some point in the sentence, and ended up feeling disappointed it didn't come to fruition and that's the reason behind why we ended up with a rehash of the original according to him

I wonder what would've come of that

you missed his point entirely

he's merely comparing combat encounters in classic doom to nudoom's enemy count which people oftentimes tout as more difficult than it really was, this is only sticking to the classic games

>> No.3389656

better than asking for donations and then offering nothing back. what's wrong with asking for money anyway? they didn't put anything behind a paywall.

some people are poor.

>> No.3389660
File: 3.81 MB, 5616x3744, iceland balloons.jpg [View same] [iqdb] [saucenao] [google] [report]

makes perfect sense

Then someone needs to port doomguy to some engine that can handle it.

forgot something

>> No.3389670

being one of those you mention doesn't necessarily in turn mean being a degenerate though. they mostly depend on the odd preferences of their audience and simply deliver to them what they want to see. most people i know IRL who do stuff like commissions and r34 only do so occassionally, and even then it's mostly got to do with how much the bidder is willing to put out him or herself that does the talking and not much else.

It's most to do with the accessibility that people looking for content have really, which makes them literal money cows rather than something content-makers willingly put themselves up to do.

source: ________________________i'm a smut maker myself and furries are literal cash grabs

>> No.3389673
File: 7 KB, 320x32, STATUSBAR.png [View same] [iqdb] [saucenao] [google] [report]


Why didn't this end up in more wads? It's the fucking shit, it's the coolest fucking thing, it's dope as hell.

>> No.3389675

>motherfucking EDGE
like fucking hell I am donating.

>> No.3389676

Too over produced.

>> No.3389678

>bad doomguy! bad doomguy!
>go to your HUD!
>*muffled unfing*

>> No.3389681

he said
>Too many Doom wads spam too many enemies and why? Why for fucks sake?

>> No.3389683

Refueling Station

>> No.3389687

>you missed his point entirely

reread >>3388871. He's complaining about Doom wads, not Doom 4.

>> No.3389689

>All those pumps and it only kills one pinky
Still pretty lewd.

>> No.3389702
File: 75 KB, 514x408, cheesydung.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright, someone spoonfeed me.

>> No.3389703
File: 472 KB, 957x535, 5a7.png [View same] [iqdb] [saucenao] [google] [report]

>what's wrong with asking for money anyway?

asking for money in and of itself isn't wrong. providing a good service and then being compensated for it is the basis of our economy and capitalism as a whole.

however, if you're just making a shitty replacement with very little code and begging for me to give you money with a sob story about how you need money to be motivated to continue working on something, i am well and willing to call you a bitch instead
i'd be willing to give money to people like weasel, or ribbiks, or xaser, or terminus, or arborix (who actually DOES have a patreon!) , because they do cool work and do good stuff for the community

compare with anything chronoteeth has made, or doomretro, and it's fucking laughable in comparison

>> No.3389704

my b

>> No.3389705

Yeah, I always liked Eternal Doom's hud.

>> No.3389706

Update your GZDoom, nigger.

>> No.3389709


update your shit anon, jesus
your gzdoom build is literally two years old

>> No.3389715

what are some other status bar and face graphics?

>> No.3389720

I'd give money to Marty Kirra if it meant he didn't have to live in a tornado shithole anymore.

>> No.3389726
File: 313 KB, 823x1027, breazydude.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3389727



I recall reading somewhere around here that BD no longer worked on modern GZD dev builds


try with an official stable release from the same page?

>> No.3389728

That's why i had an old as fuck build in the first place, been fucking with this for half a bong

>> No.3389730
File: 482 KB, 2592x1944, sQQYal7.jpg [View same] [iqdb] [saucenao] [google] [report]

I took a look at the code of the wad.
In that line, Mark has a decorate variable listed as 0.I
Not 0.1

Shine on, you crazy and fucking incompetent Brazilian.

>> No.3389735

it actually just fucking works with 1.9.1

>> No.3389736

i still don't get it
how did that even parse properly, let alone work

>> No.3389750
File: 117 KB, 546x586, almostfinallydoom.jpg [View same] [iqdb] [saucenao] [google] [report]

I've now nearly made comfy doom.
I just need to now remove both bloodpools (or reduce size by 3/5), and ""CRUELTY BONUS""
I know my load order might be disgusting, but lets go ahead
and see yours /doom/

>> No.3389760

It parsed as "0". This is because DECORATE is absurdly lax about certain things to avoid busting up people's weird hacks.

Or was, at any rate.

>> No.3389767
File: 1.95 MB, 500x500, 1439429198309.gif [View same] [iqdb] [saucenao] [google] [report]

>D4D's chainsaw can instagib cyberdemons
holy fucking shitu sempai

>> No.3389774

Anyone know why bdmonstersonly doesn't have
like the corpses rolling, up against walls, etc

>> No.3389779
File: 9 KB, 246x227, 76e05084_7811_4810_8403_b5a8afab4b2e..jpg [View same] [iqdb] [saucenao] [google] [report]

is it just me or are D4D's shotgunguys the biggest cum eating faggot beasts of all time

>> No.3389781

That isn't the Pain Elemental.

>> No.3389782

If SUAB 2 is actually the massive improvement from SUAB 1 i'm dreaming it is, then i'll gladly toss a few bucks his way. But it's probably not.

>> No.3389791
File: 32 KB, 360x269, krusty.jpg [View same] [iqdb] [saucenao] [google] [report]

>In that line, Mark has a decorate variable listed as 0.I

>> No.3389796
File: 15 KB, 344x352, laughing chin.jpg [View same] [iqdb] [saucenao] [google] [report]

>In that line, Mark has a decorate variable listed as 0.I
>Not 0.1

Fucking how

>> No.3389802
File: 900 KB, 1366x768, Screenshot_Doom_20160725_195842.png [View same] [iqdb] [saucenao] [google] [report]

it's pretty much an overstatement that pain elementals are shit. that said those faggots can suck a cock too.

>> No.3389806
File: 8 KB, 80x160, struttin.gif [View same] [iqdb] [saucenao] [google] [report]

Jesus Christ.
I guess I've done some dumb shit through lack of sleep and late night drinking while working, but that... That really should've been caught.

>> No.3389808
File: 835 KB, 1024x768, sshot022.png [View same] [iqdb] [saucenao] [google] [report]

Cheers, I'll upload the first 3 maps soon, pretty much finished the 3rd, just gotta playtest a bit. I'm not as good as antnee but I'm getting better.

I'm definitely going to use the trick where you design the first map last, that way its awesome and interesting, instead of being babbies first Doom64 map.

I've been having a lot of fun with custom textures, even got some art into the crew living quarters.

Also there's a map in beta64 with a 3D floor-like bridge, I'm wondering how the hell he did it! - its map 7. I think I know what he did but i'll have to test it out... a lowered sky with passable lines and "blank" textures on the side, like a sky trick you can walk through... There is also a section in Doom64 with a similair thing - bridge above another room.

>> No.3389823

Redpill me on voxels, /vr/.

How would I go about making voxels for use in Doom? What programs can do that stuff?

>> No.3389845
File: 13 KB, 216x162, shodan.jpg [View same] [iqdb] [saucenao] [google] [report]

would you let SHODAN put on a giant strap-on dildo and ram you up the ass gently while whispering in your ear what a puny and insignificant insect you are

>> No.3389847

I'm not into that.

>> No.3389856


>> No.3389858

what the fuck is it with this general and boner-inducing stuff

I need more

>> No.3389862

holy FUCK

>> No.3389875
File: 2.17 MB, 286x210, 1455320952948.gif [View same] [iqdb] [saucenao] [google] [report]


fuck no, because i'm not some kind of puny hacker

>> No.3389892
File: 993 KB, 1024x768, sshot025.png [View same] [iqdb] [saucenao] [google] [report]


Here's the latest: Its all working. 3 maps for Doom64EX.


Next map is going to be a Jefferies tubes affair - cramped non-linear ducting and demons pouring in to keep the pressure on. Its about time I introduced the chaingun too...

I wish there were more ways to kill players than just ceiling crushers and monsters - might try to make an animated fan that hurts to touch

>> No.3389917

Holy shit anons I just realised how much Doom sucks in comparison to Doom (2016)

>> No.3389950 [DELETED] 

Doom movie >Doom 2 > Ultimate Doom

>> No.3389953 [DELETED] 

Lmao at every fag who considers himself le hardcur gaymer because he plays Doom yet he uses SSG aka baby's first gun.

>> No.3389983

So what is the logic between letting pegging fantasy posts stay up and deleting opinions, bait or otherwise?

Were having a bit too much fun, more than was allowed?

>> No.3389984

>Mommy why did the mean old mods delete my blatant shitposts

>> No.3389997

New thread >>3389994

>> No.3390001
File: 27 KB, 400x400, image.jpg [View same] [iqdb] [saucenao] [google] [report]

Not gonna happen, kiddo.

>> No.3390019

>not Nigel_Thornberry_and _his_friends_Vin_Diesel_and_Whoopi_Goldberg_who_is_undergoing_chemo.png

>> No.3390048
File: 2.31 MB, 540x360, 1343246016445.gif [View same] [iqdb] [saucenao] [google] [report]

>So what is the logic [...] deleting opinions, bait or otherwise?
>What is the logic deleting bait?

It's a goddamn mystery, ain't it.

>> No.3390216

Hey now, I actually do put in a lot of effort in my furry porn.

>> No.3390218


Other thread, dinkus.

>> No.3390225

I know, but I don't really want to bring furry porn discussion on a perfectly fine Doom Thread.

>> No.3390232


Then why did you respond to that part of the post?

>> No.3390236

Because this thread is on page 8.
Also as a joke.

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