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/vr/ - Retro Games

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3374548 No.3374548 [Reply] [Original] [archived.moe]


Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509

Let's make proper OPs since now on together!

>> No.3374549


[07-18] Anon mod release: Green Snek >>3371332

[07-18] Anon mod release: Behr's 2016 Color Trends palette >>3369936

[07-17] Anon mod update: Smooth Doom Weapons Only >>3368842

[07-16] Anon map release: TerrorTomb >>3365964

[07-16] Anon map WIP: Processing Facility >>3364032

[07-15] Anon mod release: Batty >>3363190

[07-14] Brutal Doom Monsters Only 20b

[07-12] Anon mod release: Fluffy >>3355450

[07-11] Anon mod release: Mai Shiranui skin (NSFW) >>3352872

[07-11] Anon map update: Leaden Skies >>3351941

[07-11] Anon maps release: Server Warehouse and Processing Plant >>3351874

[07-11] Anon map release: Windows 98 Maze >>3351061

[07-10] Anon mod release: Doom 64 HUD >>3351004

[07-10] Anon mod release: Barless Classic HUD >>3350952

[07-10] DUMP 3 weapons test build >>3350482

[07-10] Demon Gate, ripped by Anon >>3350363



>> No.3374558

is Blade of Agony ever going to be released?

>> No.3374571


The projected release date is supposedly August 1st, but this is Tormentor we're talking about so who knows.

>> No.3374623
File: 543 KB, 480x480, 1468391453675.gif [View same] [iqdb] [saucenao] [google] [report]

Any cool HUDs and other general improvement WADs for Heretic? Can't seem to find much good stuff.

>> No.3374646
File: 164 KB, 409x325, 1393803757661.png [View same] [iqdb] [saucenao] [google] [report]


Do you really need to ask?

>> No.3374658
File: 48 KB, 594x440, ss+(2016-07-20+at+03.32.54).png [View same] [iqdb] [saucenao] [google] [report]

twitter messages go from bottom to top

>> No.3374669

He's working on a film with a budget over 1,000,000 dollars.

It's a porno.

>> No.3374670

>It's a porno.

Will it have space pirates in it?

>> No.3374673
File: 150 KB, 1366x768, Screenshot_Doom_20160720_012104.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3374678


kids these days read mangas from right to left but they have a hard time how to read tweets

it's a bit sad that you need to point it out but hey

>> No.3374681

It'll have loads of booty.

>> No.3374682
File: 219 KB, 570x526, space pirate release.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3374735

I like the part where this image is years old :^)

>> No.3374741
File: 8 KB, 250x268, a willitastic kek.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh you

>> No.3374742

I like Doom 64 more than classic Doom.

>> No.3374745


>> No.3374749


>> No.3374750 [DELETED] 
File: 48 KB, 500x375, its-time-to-stop-posting.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom babbies. Pic related.

>> No.3374751

You're goddamn entitled to your opinion, and I respect that. You handsome hunk.

>> No.3374756

Not an argument

>> No.3374762


In the time it's taken Space Pirate to have one update:

- Kegan made another full mod and rebooted GMOTA
- DUMP started and had three iterations
- We've had two Cacoward write-ups
- Demonsteele got a cacoward, added an extra character
- Samsara resumed development
- BestEver was started and then shut down
- Zandronum has had two releases
- ZDoom has implemented Doomscript
- Eric was still unable to cure his immense faggotry
- The IGMC had two iterations
- Strife and Powerslave have been remastered and re-released
- GLOOME started and died
- GZDoomGPL started
- Doom 4 was properly revealed and then released
- Reelism got updated
- Your dad was finally found after his years of running away from you and your family

>> No.3374771

marty's moved on to rl issues, space pirates' ded

>> No.3374789
File: 52 KB, 158x153, 137834591088.png [View same] [iqdb] [saucenao] [google] [report]



my dreams of good zdoom videos are slightly discouraged.

>> No.3374808

The fuck
Doomscript hasn't been implemented yet

>> No.3374813

best opinion ITT

>> No.3374817
File: 27 KB, 428x200, 12GaugeEdgelord.png [View same] [iqdb] [saucenao] [google] [report]

I think I cut off enough sawblades and knives to take it down from Trapperkeeper Scribble to Edgy.

Fancy lighting with shape clarity at this size and colour limit is stupid tricky.

>> No.3374819

Guys, I want to have fun. What should I do ?

>> No.3374820


no fun allowed

>> No.3374823

go outside dude there are some cool bugs out there

>> No.3374824

Spend the rest of the day adjusting a source port's settings.

>> No.3374825

Doom 64 had very good atmosphere & level design, but I didn't like the monster designs or the weapon animations.

>> No.3374828

this is an investment, it allows me to have fun tomorrow

>> No.3374830

Load a slaughtermap with brutal doom and russian overkill and see how long you can go before yout computer shits the bed.

>> No.3374842


prboom-plus wins again

>> No.3374846

I've heard of PRboom's video rendering abilities but I haven't been able to find them

it's some command line bs I assume

>> No.3374850


of fucking course this gets [No]'d

>> No.3374865

Dolphin can do it, I don't see why they can't

>> No.3374875

is there any aspect of the original doom graf zahl *doesn't* hate
last i checked, he despises its engine, its graphic style, its mapping tricks, and its sequel

>> No.3374876

he said in the thread dude

The library dependencies is IMO the main reason why it's not likely to happen. In the abstract, the feature probably makes more sense for ZDoom than for PrBoom+, since ZDoom demos are much less likely to remain compatible with future versions of the engine it can be simpler to turn them to videos and have something that will just work.

But adding the feature to PrBoom+ required adding dependencies to libraries that are used only for this niche feature.

tl;dr have to add a lot of shit to it that bloats the program just for one feature that few people want

>> No.3374897

>Finally start UV pistol-starting the games.
>Get to Tricks and Traps.

Oh, so that's why people hate this place.

>> No.3374910 [DELETED] 

>tfw SSG encourages unfun map design

>> No.3374914

I believe Doom 2 specifically is less friendly with pistol starts than Doom 1.

episode 4 notwithstanding

>> No.3374927

E4M2 is one of the few cases where the map can actually be easier to pistol start than to play continuously, though.

>> No.3374930



(If you wear headphones, turn down the volume)

>> No.3374934
File: 18 KB, 326x284, 28d.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3374935

waht the fuck

what did you fucking DO

>> No.3374945
File: 1.35 MB, 371x209, [pain].gif [View same] [iqdb] [saucenao] [google] [report]

Reminds me when I was playing with console commands in Colorful Hell and summoned the hornets

>Never again

>> No.3374947

Come the fuck on, did you think I was trolling or something, I was serious.

The problem is that people are compelled to put the super shotgun in the maps, and to balance that out they'll use more of the beefier enemies like mancubi, arachnotrons and barons.

That tends to make the gameplay too monotonous, when you just keep drilling through a wall of hp after a wall of hp with the super shotgun dance. Sometimes they even expect you to kill casual non-boss cyberdemons with it. Even a lot of well-acclaimed wads make the player spend numbing amounts of time doing nothing but supershotgunning mancubi or barons or some shit.

The chaingun is too weak for pretty much anything outside Doom 1 too, there's so many enemies with lots of hp that'll take a long time to kill them with it.

>> No.3374949
File: 40 KB, 800x441, 1372394349808.jpg [View same] [iqdb] [saucenao] [google] [report]

Do they need libraries to save it raw without encoding?
Can't they just have it saves a bunch of JPGs or PNGs into a folder?
The point IMO is to capture it flawlessly. Let something else do the video encoding and compression. I know that's not great if you have limited hard drive space but oh well.

Retard here, btw.

Why is it so damn loud

>> No.3374950

>tfw actually interested in making a weapon mod because an upcoming Kamen Rider is literally based on shooters
Welp I guess I know what I need to learn how to do in the next two months

>> No.3374951


>> No.3374953

I don't share this opinion, but I find the guns in Doom64 more satisfying to use than the ones in the original doom and the sequel.

>> No.3374957

If I get gud enough using the weapon'll obscure half the screen because of a gaudy emo hairdo built into the helmet

>> No.3374958



>> No.3374962
File: 269 KB, 960x708, snipe-rider_orig.jpg [View same] [iqdb] [saucenao] [google] [report]

Of course my image is eaten

>> No.3374963

It's the sounds. Doom's weapon sounds(with the exception of the SSG) feel weak when compared to pretty much every shooter that came after it(Duke Nukem, Blood, Quake).

>> No.3374967

ask wildweazel

>> No.3374974

If you didn't mind it being incredibly slow I suppose it could, it would just need to be limited to 35fps and screenshot advance frame screenshot advance frame etc. I'm pretty sure your HDD will wear out making thousands upon thousands of files if you're going to make many videos with this feature.

I don't see Graf going for such a shitty half-baked implementation of video dumping though.

>> No.3374975

you gonna need another 8-track there dude

>> No.3374976

What mod?

>> No.3374983

Especially the rocket launcher.
Man, Doom's rocket launcher sounds wet and flaccid.

>> No.3374994
File: 201 KB, 406x488, war_in_heaven_cover[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Just bought this big boxed for 49 cents
Worth playing or not?

>> No.3375004


TC I'm working on. It's about being a pirate in space.


For 49 cents? Well, check and see if it installs or not. If so, give it a run. It's bad, but it's worth a lark.

>> No.3375007

>SSG encourages unfun map design

If you don't like it, just don't put one in your map.

>> No.3375010

I have a 98se PC with a real 3DFX card and sound blaster

>> No.3375020
File: 718 KB, 640x360, gzdoom 2016-07-20 19-33-53-25.webm [View same] [iqdb] [saucenao] [google] [report]

Ladies and gentlemen, the most anti-climatic boss fight.

Explanation: BD's Starterpack has a script that forces fall damage on the player AND monsters. It doesn't take into account the size of the actor however and, of course, that boss is HUGE, so he was never meant to leave the ground during the fight. The modded Gauss cannon launched him into the air for some reason, and the fall killed him. ayy lmao

>> No.3375026

>BD's Starterpack has a script that forces fall damage on the player AND monsters
>fall damage on monsters

literally why

>> No.3375032

muh realism

>> No.3375036

exploding knees, i guess

so that you can kick enemies off building in cool looking city maps?

>> No.3375037

To expand on the list of viable tactics.

>> No.3375038
File: 4 KB, 79x99, Big-Steppy.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3375041
File: 57 KB, 362x278, ayy lmao.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3375043


>> No.3375047
File: 102 KB, 3840x4960, OW.png [View same] [iqdb] [saucenao] [google] [report]

>have oblige make a map pack


>over 1000 fucking monsters

>> No.3375052
File: 249 KB, 1333x2000, 1429032178394.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3375053
File: 1.90 MB, 1920x1080, 1080P HD WOAH.png [View same] [iqdb] [saucenao] [google] [report]

I see.

I was actually thinking of coding something up myself, so I'm just asking some basic questions.

It being slow I don't have a problem with, because the idea is we're trading speed for video integrity. Obviously fast is better than slow if you don't have to trade, but whatever.

I assume dumping into an AVI would be better for the HD and speed than saving individual files?

The one thing I don't get is, why does it have to be tied to the tics? If I'm doing it for GZDoom, there's some code that draws or buffers the frames with openGL. I just need to get those into a file, right?

The trick IMO would be figuring out
1. Which frames to grab to make a 60fps video. You can't just grab all the frames, because the framerate fluctuates. If you grabbed them all and stuck them into a 60fps video, you'd have speed fluctuations, right?

2. Stopping or slowing the game. Saving these frames to a file will undoubtedly take processor time which will mean that, unless you slow or stop the game, you'll get frameskips. So you have to have a way to control the flow of the game.
DOOM runs on tics, and there's 35 tics a second. But GZDoom can render at higher fps. I'm not sure how it all works, but it's key to get GZDoom to advance enough time for 1 frame, save the frame, repeat.

>> No.3375060

Is there a weapon mod that is basically the regular doom weapons but improved?

>> No.3375062

>Eric was still unable to cure his immense faggotry
What's the matter, did Eric 5-0 you in a duel?

>> No.3375070


>Powerslave have been remastered and re-released

what are you talking about, it hasn't been re-released

>> No.3375073


>BD's Starterpack has a script that forces fall damage on the player AND monsters

It's the "REAL" IoS fight all over again.


>> No.3375074

So there's a mod that's just the brutal doom monsters, and NOT the weapons or player abilities.

Is there a mod that's JUST the weapons, and not the monsters?

>> No.3375078

yes it was

nightdive took it down shortly after

>> No.3375079

that doesn't sound like a viable tactic

sounds like a feature that would be cool only in very specific situations

>> No.3375080


saying that something was "re-released" implies that you can purchase it

>> No.3375084

saying that something was "re-released" says that it was released again

>> No.3375087


Too bad it's all trash like imps and such, so there's no challenge outside ammo management.

>> No.3375089

Is modding Doom as clunky as modding Quake I?
QuakeC was a mistake and Carmack is right to be ashamed of the engine's code written in QC.

In related news, I made the nailgun and super nailgun fire similarly to the main and alt fires from Devil Daggers

>> No.3375093

Smooth Doom

Also I guess DoomRLA in a way.

>> No.3375095

A little over half of the year has passed, so now's as good a time as any to start making mid-game bets.
Keeping in mind that we still have another half of the year to go, what is your bet for Cacowards for this year?

- Best maps
- Best gameplay
- Best multiplayer lol
- Best joke
- Best new mapper(s)

What are your votes?

>> No.3375096

Is there a way to customize the screen resolution on the display video options in GZdoom?

>> No.3375102


>- Best joke


>> No.3375103

>Best maps
Ancient Aliens and JPCP are the obvious ones.

>Best gameplay
Doom 4 Doom is also the obvious one

>Best multiplayer

>Best joke

>Best new mapper(s)
Either Toooooasty or Supersunfish from JPCP or the DUMP participants

Honestly this week is pretty straightforward. I doubt there'll be as much buzz as last year, since the obvious winners for the categories that matter are already out.

>> No.3375104
File: 30 KB, 256x264, 1453773915797.png [View same] [iqdb] [saucenao] [google] [report]

fucking savage

>> No.3375106

jpcp for best maps
guncaster or d4d for best gameplay

some mention of dump for the newcomer categories

>> No.3375108

>Honestly this week is pretty straightforward
>this week
Fuck I meant to say this YEAR.

>> No.3375110

>Best maps
Maybe Dump 1, Dump 2 has some increidbly low quality points (i know you can complete it without beating every map but still...)
>Best gameplay
>Best multiplayer
Sue me for all you want, but a class based modification for Megaman 8-bit deathmatch is fun as fuck and its the only form of pvp zandronum has that keeps getting updated.

And maybe Internal Conflict, this thing might make a return soon, but i'm sure it doesn't count since its not a new mod (i think its from the skulltag era, lmao).
>Best joke
Me because of above
>Best new mapper(s)
Probably the guy making The Ultimate Doom 2 (he isn't exactly new but damn, TUD2 looks amazing). And some dudes that made maps for the DUMPs

>> No.3375115 [SPOILER] 
File: 64 KB, 1087x649, 1469056276060.png [View same] [iqdb] [saucenao] [google] [report]

i don't know about pirates, but it'll probably have more than a couple of TUBES

>> No.3375116

Is Golden Souls 2 ever going to be done?

>> No.3375117
File: 852 KB, 1920x1080, Screenshot_Heretic_20160720_160739.png [View same] [iqdb] [saucenao] [google] [report]

What do I do here? I got the green key, but there's no switch to make any stairs raise up. E1m6

>> No.3375118

>- Best maps
nova, jpcp, some unknown piece of shit like ekatanne
>- Best gameplay
DooM, brutal or non
>- Best multiplayer
reelism, if kinsie finally put in some goddamn netcode
>- Best joke
mayhem mansion
>- Best new mapper(s)
mark still stands but that may change

>> No.3375126

even if mark was that good, he's hardly a "new" mapper
plus he's said that he doesn't want the starterpack to win a caco, so

>> No.3375136


I'm not counting GMOTA rebooted until I actually finish up said reboot, at this point the mod is in the same dangerous state that the space pirate is in.

>> No.3375140

oh, well, the dude who did those tnt redux maps, Crunchynut44, sincity2100, the hexenmapper,

>> No.3375141

don't you fucking dare let it die, you glorious winged quad-cocked faggot

i'm pushing you on and yelling encouraging things followed by various synonyms of "nigger"

>> No.3375143

Don't give up, dude. It might look hard, but keep going.
I don't even know what GMOTA is but no mod deserves to die out.

>> No.3375149


I ain't gonna let it die, I'm just sayin it's not in a great place right now, and neither am I.

If you have to choose between like, passing kidney stones while standing barefoot on lego bricks, or working at a walmart, take the kidney stones every time. It'll hurt far less, I promise

>> No.3375152


Parkour. It adds a dash maneuver and walljumping, but those are totally optional. Otherwise, the weapons are pretty much like Doom, since its a mutator.


>> No.3375156

So what's Best Ever now? Is it just a WAD hosting service?

Also, is Painkiller the best choice for multiplayer servers?

>> No.3375157


The weapons are totally different from vanilla you goober. The pistol has reloads, there's dual wielding and like, every weapon is better.

>> No.3375163

Best-ever is dead, now, and it was a zandronum hosting service for FREE, it was easy and painless for anybody who called themselves a zandornum modder.
TSPG-Painkiller is more or less the same but not as good.

>> No.3375180
File: 605 KB, 500x720, NOTICE ME MIFU SENPAI.png [View same] [iqdb] [saucenao] [google] [report]

>he's a Jenova
>on the internet
>on a Doom message board
>he does it for free
>he takes his "job" very seriously
>he does it because it is the only amount of power & control he will ever have in his pathetic life
>he deletes servers he doesn't like because whenever he gets upset he has an asthma attack
>he deletes servers he doesn't like because they interfere with the large backlog of little girl chinese cartoons he still has to watch
>he will never have a real job
>he will never move out of his parent's house
>he will never be at a healthy weight
>he will never know how to cook anything besides a hot pocket
>he will never have a girlfriend
>he will never have any friends

>> No.3375182
File: 125 KB, 1091x628, cricular_hell.jpg [View same] [iqdb] [saucenao] [google] [report]

Working on circular rooms is pretty hellish. I kinda wish there was way to extrude like in 3d-modeling.

Oh well. I need to figure out this room more... Maybe I should just wipe lot of it and make something cooler.

>> No.3375187


>> No.3375206


There's a switch you're missing, but I forget which one. Check the building in the center of graveyard carefully, outside and inside.

>> No.3375216
File: 302 KB, 1366x768, Screenshot_Strife_20160720_165628.png [View same] [iqdb] [saucenao] [google] [report]

So are the Acolytes the Combine of the Doom universe?

>> No.3375219
File: 146 KB, 399x244, doomgilocks.png [View same] [iqdb] [saucenao] [google] [report]

>I need doom weapons but better
>This mod is too better!

Well shit I was going to suggest Stylemod as well, but that's probably going to twist your knickers too.

>> No.3375220


>a non-doom game that isn't named wolfenstein
>being apart of the doom universe

>> No.3375229

yeah if it's a non-doom game then it's apart of the doom universe

>> No.3375231

What is Commander Keen for one hundred, Alex?

>> No.3375240

Polished Skull


>> No.3375242
File: 89 KB, 342x407, Darktrooper.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any good sourceports for the first Dark Forces game? Not a big fan of playing it on DOSbox, especially if something more practical is available.

>> No.3375243


How about Doomguy being in Q3A?

>> No.3375245

That's a Non-Quake game in a non-canon Quake game, not a Non-Doom game in a Doom game.

>> No.3375259
File: 721 KB, 1366x768, Screenshot_Strife_20160720_165910.png [View same] [iqdb] [saucenao] [google] [report]

How did they expect me to go through without the alarm going off

>> No.3375264

What is happening in that screenshot

>> No.3375269
File: 684 KB, 1366x768, Screenshot_Strife_20160720_174553.png [View same] [iqdb] [saucenao] [google] [report]

Also what does Buddha mode do?

>> No.3375278


You're supposed to trigger the alarm. Strife's stealth elements are very, VERY light.


Keeps you from dying, but you still take damage until you're at 1 health. Meant for testing damage without any risk of dying.

>> No.3375283

Using MBF Grenade bouncers is having the same issue, there doesn't seem to be any flags that fix this either, I'm guessing this is an actual bug with (G)ZDoom?

>> No.3375292

Oh cool, what's the weapon sprite on the left from?

>> No.3375294

What the fuck is going on there? Are you playing in stereoscopic 3D or something?

>> No.3375295

Clarification, I mean the one shown at the start of the video that shoots the green slicers.

>> No.3375298

It's the Autoblow 4000

>> No.3375309
File: 17 KB, 202x104, Uboa - strifehand.png [View same] [iqdb] [saucenao] [google] [report]


It's an edit of a railgun by zrrion the insect and Uboa.

>> No.3375312

Honestly at this point he might as well quit, its getting sad.

>> No.3375318
File: 37 KB, 200x194, 1447735392152.gif [View same] [iqdb] [saucenao] [google] [report]

Just stumbled across this cool widget, anyone looking to make some retro sound effects for modding purposes will love this: http://www.bfxr.net/

Just keep hitting randomize to see how many sounds this thing can cook up

>> No.3375320
File: 448 KB, 1366x768, Screenshot_Strife_20160720_175836.png [View same] [iqdb] [saucenao] [google] [report]

there's blood, guts and asses all around me. Man times are changing.

>> No.3375329 [DELETED] 

HDoom dev confirmed for pedo


>> No.3375332 [DELETED] 

That's a shame.
As long as that doesn't get in HDoom.

>> No.3375334 [DELETED] 

are you even trying

>> No.3375335 [DELETED] 


This is the most low-tier bait it's not even funny.

>> No.3375336 [DELETED] 

Oh no, it's a skimpy anime girl.

Ohhhhh nooooooooo

>> No.3375337 [DELETED] 


i'm not sure if you're joking or trying to start shit

>> No.3375339 [DELETED] 

I'd prefer this over those new artstyles he's using.

>> No.3375340 [DELETED] 

Any response at all means it was successful.

>> No.3375347

I never felt it should be canon to Doom or Wolfenstein, I seriously prefer all three stay separate.

>> No.3375348

They're more or less the same thing

>> No.3375351

Explain how they're more or less the same thing.

>> No.3375352


>> No.3375358
File: 232 KB, 666x500, there-it-is.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3375363



>> No.3375364

I will still reiterate that I hate the new Hdoom artstyle.

>> No.3375365


Click. Clack. Click.

>> No.3375367

old cyberdemoness best cyberdemoness

>> No.3375368


>> No.3375372

Now, bear with me, because I'm not big into Half-life lore, but from what I remember:
>The combine soldier/metrocops were humans recruits of the the combine alien race who were mechanically/genetically(?) enhanced, just like the Order's acolytes.
>They follow orders from an alien race(the combine/the alien spectres).
>They rule over humans with an iron fist, in an oppressive, fascist regime, and the treat them more like cattle than actual citizens with rights

I always drew these parallels between the two. Who knows, maybe Gaben got some inspiration from Strife. Or it could just be coincidence.

>> No.3375375
File: 519 KB, 644x909, 1442619809334.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3375378


Those parallels are fairly common sci-fi tropes, so it's not very difficult to believe that the similarities are just a coincidence.

>> No.3375381


Yeah, it's absolutely disgusting.

>> No.3375384
File: 856 KB, 1200x1200, slippery.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3375390
File: 76 KB, 640x640, 1462309798486.png [View same] [iqdb] [saucenao] [google] [report]

I love the H-Mancubus though

>> No.3375391

wait hdoom's artstyle changed?
le what

>> No.3375396

Mystic's new imp is the worst thing ever.

>> No.3375397

>tfw you've wasted a shitload of money on a new GPU + D44M and now all you want to do is play classic

Guess video games aren't for me anymore

>> No.3375403
File: 236 KB, 640x480, bauhaus.png [View same] [iqdb] [saucenao] [google] [report]

buddy dacote’s dead
undead undead undead

>> No.3375404

at least you're future-proofed for gzdoom

>> No.3375405


Top is new style, bottom is old one.

The new style is so bad. I hate those painted nails and those sphere tits.

>> No.3375408


Can you run nuts.wad on GZDoom at a constant 60FPS?

>> No.3375409

What is this, Zharkov goes to the store? Where's the rest of your arm?

>> No.3375410


RIP Mystical, succumbed to THICC syndrome and threw everything out the window for over-exaggerated cartooniness

>> No.3375413

>succumbed to THICC syndrome

You can draw THICC without a shit style.

>> No.3375414


>> No.3375415

>working at a walmart
I feel ya man. Fuck inventory.

>> No.3375416


You think that's bad, take a look at the redone titlescreen.


Those eyes fucking terrify me.

>> No.3375417

Yeah I thought his old was too vanilla, but I prefer his old style to this one.

>> No.3375419


I can understand someone thinking the first post was an improvement, it isn't but I can understand, but this.


>> No.3375420


Wow. I haven't got a look at the new art until just yet and assumed people were probably exaggerating, but that looks terrible compared to the old art.

>> No.3375424
File: 55 KB, 200x200, wow.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3375434

>Yeah I thought his old was too vanilla

What would have changed in his old style?

Futa demons and you play as Crash?

>> No.3375436
File: 832 KB, 1920x1040, 1468439779580.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, H-Doom is ruined now, I guess that's that.

>> No.3375439

I don't think this will affect the sprites though so it's not completely ruined.

They want to make some sort of VN in it though and it will use that style so you can be sure I will not touch that portion of the mod.

>> No.3375443

You guys could try giving feedback. Like, directly to them. So they know the feelings of the fans.
I agree with you guys, but you shouldn't act like it's completely ruined when it isn't even done yet.

>> No.3375445

>implying Mike and Mystical will listen
Anon. Please. They're both ideas-guy tier assholes that can't focus on one thing, let alone finish anything they start

>> No.3375448


>They want to make some sort of VN in it though and it will use that style so you can be sure I will not touch that portion of the mod.

Too bad the VN was the part I was more interested in.

>> No.3375449

Better to give it a shot rather than just sit around because of what MIGHT happen.

>> No.3375450

>implying they would listen

Like some Anon said in a previous thread, it's just the artist falling in love with a new completely disgusting art style. I'm pretty sure nobody asked for this and he just changed his style because he liked that new style.

>> No.3375452


They look too human

>> No.3375454

>You guys could try giving feedback.
I dunno about the others, but that's exactly what we're doing.

>> No.3375457

Think he means on tumblr

you know

where the guy can hear

>> No.3375458

alright i told them both we were talking about it here but i didn't tell mystic we didn't like it because i figured he just wouldn't open it and assume it's 4chan bitching, even though that's near exclusively the playerbase.

>> No.3375459 [SPOILER] 
File: 5 KB, 164x288, 1469068277662.png [View same] [iqdb] [saucenao] [google] [report]

Isn't that title screen the old one? Why did he change it back to that?

Please no.

Don't they read the Doom Thread?

When will this Too Human meme end? Its been going on for months now, ever since the Archvile preview (pic related)

>> No.3375461

>i figured he just wouldn't open it and assume it's 4chan bitching, even though that's near exclusively the playerbase.
I have to wonder, outside of some memer posting Hdoom to Romeros twitter one time, does anyone else in the doom community acknowledge or know about this mod

>> No.3375463


HDoom was by a large margin the most downloaded mod on Best-Ever, so probably.

>> No.3375464

wtf the fuck is that

she's got a rattlesnake's rattle for a torso and gray dreadlocks

and a way out west thumb

>> No.3375465

It is spoken of in hushed whispers on doom world sometimes.

>> No.3375468

goons react in the typical "ew, images of naked girls! ewwww!" way

>> No.3375470

on doomworld i seen someone complain about the shotgun sprite in freedoom because it was in hdoom

>> No.3375481
File: 2.86 MB, 640x360, gzdoom 2016-07-20 23-38-32-18.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3375485
File: 15 KB, 68x70, spinnigunner.gif [View same] [iqdb] [saucenao] [google] [report]

hi minigunner

>> No.3375486



the fuck

>> No.3375487


>> No.3375489

is this a feature

>> No.3375494

I would have preferred Archie, she feels more like a MONSTER girl than an anime girl, even if there's usually an overlap between those two.

>> No.3375495

archie is a fucking awful character, though

>> No.3375497 [SPOILER] 
File: 2 KB, 128x284, 1469069514024.png [View same] [iqdb] [saucenao] [google] [report]

This was made around the same time

>> No.3375504
File: 476 KB, 800x800, 1424890482319.jpg [View same] [iqdb] [saucenao] [google] [report]

It's called "Soviet Mode"(get it? In Soviet Russia the barrel spins YOU). It's apparenty toggleable, but I exited the menu by accident after buying it, so I don't know how to un-buy it now. SEND HELP

Atleast the alt-fires still fire like normal

>> No.3375505

Much better. Not sure if I dig the hair, but I'd be happy with this.
How so?

>> No.3375516

Damn, I was about to post that.

>> No.3375518

How do you buy it? I'm looking in the upgrade menu and I don't see it.
Also, try checking the controls menu.

>> No.3375520

not an interesting character, not an interesting design, not fappable (which normally isn't an issue but for a porn character is pretty much a death knell for me), and personality is one of the worst character archetypes out there

>> No.3375523

What's the difference in the laser discs between "Normal" and "Less Effects" that improves the framerate? I've been looking back and forth in the webm and I can't tell any difference. (might as well just use the "lesser effects" version as the normal version)

>> No.3375524
File: 325 KB, 1366x768, Screenshot_Strife_20160720_195435.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3375536

>try checking the controls menu
Oh, found it. Turns out it was the "chaingun special" buttom. Good call

>How do you buy it? I'm looking in the upgrade menu and I don't see it.
I'm not sure how I unlocked it, but right now I have all upgrades purchased, so maybe it has something to do with it? The upgrade icon is a hammer and sickle symbol and it appears above the chaingun model.

>> No.3375538

>but right now I have all upgrades purchased, so maybe it has something to do with it?
That was it, thank you.

>> No.3375553
File: 245 KB, 1366x768, Screenshot_Strife_20160720_195703.png [View same] [iqdb] [saucenao] [google] [report]

Is the re-release of strife worth buying? Or is the Bloom and motion blur all a fancy gimmick?

>> No.3375573
File: 307 KB, 1366x768, Screenshot_Strife_20160720_203846.png [View same] [iqdb] [saucenao] [google] [report]

I really love this ketchup wad, it lets me create cinematic pictures with blood.

>> No.3375580

It's because we want them to look more monstrous.

The current style is good in its own way, but you've essentially taken demons and turned them into lesser demons

>> No.3375584


I'd recommend looking at screenshots and video to determine for yourself.

>> No.3375589


Speak for yourself, famicom.

>> No.3375591

I personally think Strife is a terrible game and the re-release doesn't make it any better. Like one anon said, it was trying to put an RPG peg in an FPS shaped hole.

>> No.3375597

>I personally think Strife is a terrible game
explain please

>> No.3375598

It has a new quest, and I'd imagine it would have better support for Strife than most source ports, since Strife is pretty low on the list of Doom engine games people play. Also fixes some of the original game's bugs.

>> No.3375604

>want them to look more monstrous

How monstrous are you talking about?


>> No.3375605

no one should click this

got an asshole like a dump truck

>> No.3375606
File: 954 KB, 375x211, 24d.gif [View same] [iqdb] [saucenao] [google] [report]


>that vag

>> No.3375608

Well, someone out there had a wank to this.

>> No.3375609

and this is why i will never take anyone that complains about the hdoom monsters being "too human" seriously

>> No.3375612
File: 87 KB, 772x397, 1452131639713.jpg [View same] [iqdb] [saucenao] [google] [report]


not even looking

>> No.3375613


The monster girls are alright it's just whoever drew those lewd parts needs to be fucking shot.

I like snek women but what the fuck

>> No.3375615

Good thing Doom's sprite don't allow for that level of detail.
Unless you did it on an Icon of Sin.

>> No.3375621

forehead pussy

fuck its brains out

>> No.3375623
File: 50 KB, 208x229, 1466476234021.png [View same] [iqdb] [saucenao] [google] [report]

now that you mention it i'm surprised i've never seen a goatse icon of sin

>> No.3375625

>plus he's said that he doesn't want the starterpack to win a caco

My ass.

Nobody remembers this (and I can understand why) but he delayed the release of the Starter Pack (which was supposed to be released WITH the newest update of BD), and coincidentally enough, the Cacowards from last year happened BEFORE he released SP.

Now watch as his fans, and even himself at some degree, get pissed because SP doesn't win anything this year.

It's gonna happen, just watch.

>> No.3375626
File: 1.28 MB, 1366x768, Screenshot_Hexen_20160715_190212.png [View same] [iqdb] [saucenao] [google] [report]

I just wanna share this remix with you all


>> No.3375628

>making Romero suck your dick

>> No.3375632


are you implying that you don't want to make romero your bitch

>> No.3375634


>> No.3375635

I want to give him a piece of my daikatana

>> No.3375636

>My ass.


I'm all for shitting on Mark and his awful work, but let's at least do it for things he's actually done, rather than speculating what he will do.

>> No.3375640


Well, he shat on the new Doom, demanded to be given credit for an idea and then proceeded to make a mod of it for classic Doom.

But I'm willing to wait and see how things go.

>> No.3375645

holy shit crispy doom is good
why did you guys never tell me how good it was

actually i think you did but still it's a pretty cool port

>> No.3375646
File: 111 KB, 900x692, 1455743244199.gif [View same] [iqdb] [saucenao] [google] [report]

I present to you the sequel to green snek: Sneks https://www.dropbox.com/s/motzpaiqin5sh2x/Sneks.pk3?dl=0

They replace zombiemen shotgunners and chaingunners, respectively

combine this with batty to get an early-level idea of what this mod is turning into, feedback is very much appreciated as far as balance goes... still trying to figure out how this is supposed to work without the enemies dropping ammunition

>> No.3375650

there is precisely zero chance that the brutal doom megawad wins a cacoward.

>> No.3375652

You said "this meme" so I used "we" as in "everyone who thinks they're too human"

>> No.3375658
File: 20 KB, 170x227, 1357305630023.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3375659

It's Chocolate Doom with slightly higher resolution and no framecap. Like a slighty extended DOS experience.

>> No.3375662
File: 42 KB, 720x480, KingKoopa1.jpg [View same] [iqdb] [saucenao] [google] [report]

>say monsters look too human
>show drawing of monsters with retarded fucking orifices, as an argument

come on, this is like a chef burning the food all the way to the center if a customer says it's too rare.
Sorry for the food analogy.

Actually it isn't really even that, because it's not like it's the genitals I was complaining about in the first place

seriously that's not an argument. You're using an extreme retard picture.

>> No.3375710
File: 329 KB, 637x1325, concerned202.jpg [View same] [iqdb] [saucenao] [google] [report]

oh the memories...

>> No.3375727
File: 162 KB, 800x796, 1468203868527.jpg [View same] [iqdb] [saucenao] [google] [report]

Can we start a Doom2016 /vr/ clan?

>> No.3375731

That makes no sense

>> No.3375735


are there even people who play doom iv competitively

>> No.3375739


This can't end well

>> No.3375743

Doomseeker supports that shit easier with way more maps besides.

Besides, what does NuDoom clan even do?

>> No.3375749
File: 68 KB, 293x468, 1460003961517.jpg [View same] [iqdb] [saucenao] [google] [report]

shut up you make no sense

Probably not.

What could possibly go wrong?

There are a couple gamemodes made solely for clans.

>> No.3375769
File: 89 KB, 560x800, P_doom_tn.jpg [View same] [iqdb] [saucenao] [google] [report]

Where's the freakin' red key card...!

>> No.3375791


dat ass

>> No.3375803
File: 96 KB, 1024x768, doom.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3375806


...Why is his pants unfiltered while everything else is filtered?

>> No.3375809
File: 12 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3375812

from back when gearbox were too poor to be too terrible

>> No.3375814
File: 199 KB, 1331x1474, cardoom.jpg [View same] [iqdb] [saucenao] [google] [report]

>Speed maxed
>Shitty air and hangtime

>> No.3375816

Those are his stats when you first unlock him
type IDKFA in as a cheat in the options menu

>> No.3375845

I'm looking through the code of D4D, and i'm seeing a lot of ampersands where the sprite name would be, what does it mean?

>> No.3375881

Anyone here know of Mars 3D, a chinese doom clone?

>> No.3375882



>> No.3375883

I think I have some how. I don't remember, but that name is familiar. It had silly voice clips didn't it.

>> No.3375890
File: 358 KB, 853x480, hithimabithardthere.webm [View same] [iqdb] [saucenao] [google] [report]

i think i might have hit him a little too hard :/ :/ :/

>> No.3375893


Mars3Dguy in Samsara when

>> No.3375898

Is that a doom 4 centered weapons pack?

>> No.3375903

someone here made a resources wad from it, and the disk thrower ended up in reelism

why are you asking? is it getting remade or something?

>> No.3375909

as if

>> No.3375916

top tier glory kill

punch 'em in the nuts and they explode

>> No.3375918


make it a right uppercut

also that is fucking great, though I would say the pullback animation is a little odd

>> No.3375923

I'm hoping for ZDoom compatibility or a remake, yes

>> No.3375924

zdoom compat isn't happening - it uses doom asset formats for ease of development but is an entirely different engine

pullback anim is currently just the same animation but reversed, i need to fix that

>> No.3375925

I mean, it shouldnt be too hard, it was converted to a wad file over here
but its a little wonky

>> No.3375939

Anyone remember when Post Hell had this playing in the background?
Who made it?
What is it from?

>> No.3375970

I made a sword and ripped off a game again

demo video: https://my.mixtape.moe/rbhdno.mp4

download: http://jinotra.in/downloads/mods/doom/assorted/notazweihander.pk3

>> No.3376010

Shield is nice but that forced camera swing looks pretty annoying.

>> No.3376015



Sorry ijon, you may have me beat in crazy, but I got you whipped when it comes to melee

>> No.3376017

it adds weight to the swing

nah I like this more, it actually feels like you're swinging the thing rather than floating around and spamming mouse 1

>> No.3376020


Weight doesn't mean much if you're giving the player motion sickness, plus good luck trying to juke projectiles with that.

No one whips their head from side to side when swinging things

>> No.3376028


Trail and particles fade out thrice as fast.

Minimal effects removes particles entirely and trail is barely there.

>> No.3376034

no one runs around at 40mph when swinging things either.

this is dark souls style, not demonsteele style; if you're attacking, you aren't moving. you get whatever momentum you entered the swing with and that's it, which means you're just as open during attacks as the enemies are during theirs. it changes the dynamic drastically.

the only reason jumping is unlocked mid-swing is so you can do jump attacks. hell, I considered locking turning as well, but I figured that was too much since you're in first person.

and since you don't have third person animations showing your character actually putting their full body into the swing, manipulating the camera is the next best thing.

>> No.3376037

>this is dark souls style
>it changes the dynamic drastically
Therein lies the problem. It works in Dark Souls, because everything else is designed around the change dynamic. The unique damage and pain system does a lot for that.

This is not Dark Souls. It should be designed around Doom gameplay and traditional Doom style of play, unless you plan on changing the rest of the game to accommodate it.

>> No.3376043
File: 194 KB, 557x605, 1454195342491.png [View same] [iqdb] [saucenao] [google] [report]

>That recoil when the sword hits a wall
I love it. I'd tone down on the swing followthrough though, it looks too extreme, like the wielder's head is attached to their arm.

>> No.3376047

your "weight" does nothing except throw off my aim and make the weapon incredibly difficult to wield
map07, one of the simplest maps in doom, looks like an absolute pain in the ass now

for what reason would i wield this over another weapon that is both more reliable to aim and simpler to use

>> No.3376051

whats this map

>> No.3376062

In DECORATE, can I use an inventory item or user variable's count to determine how far to make a state jump?

I have a projectile that could be interrupted at any time by its bounce state and I want to be able to set the state frame back to where it was before it bounced. I would add to a variable/inventory item each frame of its flight state and use that as the offset to jump back to, if it worked, anyway.

>> No.3376063

I'm actually enjoying the change in gameplay, although it needs easier maps to play on. hell, fighting a cyberdemon with this was the first time I've enjoyed fighting them in a long, long time.

>unless you plan on changing the rest of the game to accommodate it
something like that, yeah, but it'd be for hexen. dunno where exactly where it'd go, but hexen and the souls games seem like they'd go well together.

'course if I do that I'll actually have to implement shit like stamina, chip damage, and shield stability, or else poking is going to win everything forever, and that's no fun.

and also make the monsters not use standard melee attacks, since those are literally just distance checks, bypassing everything in between you and them. it's awful.

by the way, I was turning into swings in that map07 playthrough, making the camera movement look much more drastic than it is. here's an actual comparison between camera movement and no camera movement. https://my.mixtape.moe/mwpyrv.mp4

I still think the no-camera-movement one feels like you're swinging around a toy.

I'm turning into the swing manually as well; it automatically re-centers normally, I made sure of that.

it's not gonna throw off your aim because the damn thing hits everything within its something like 200 degree wide swing. it's not using a_custompunch - you don't need to be pixel-perfect with your aim. just swing the damn thing at them, and you'll hit them. you'll probably knock off anywhere between 270 to 350 health as well. that's gonna happen to everyone who decided to get in the way of your sword.

the reason you'd use it is because it's fun. it's fun jumping down, doing a 360 with this thing, and killing everyone within 10 feet of you in one swing. it's fun dancing with a group of enemies, waiting for openings, and cutting them down with extreme prejudice the moment you get one.

>> No.3376067


If you're going full dark souls you're gonna need more than just a sword. Most of the fun in those games, at least for me, is using different weapons and playstyles. I like the look of it so far though.

>> No.3376071

yep, use A_JumpIfInventory

you can use dummy inventory items to track all sorts of things

>> No.3376086

That's just going to mean I have to set heaps of A_Jumpifs for every possible offset. I want to use the inventory item/variable as the jump offset itself, but DECORATE doesn't accept it as a number.

>> No.3376093

>That's just going to mean I have to set heaps of A_Jumpifs for every possible offset
Thats right. Welcome to doom DECORATE, hope you enjoy your stay. Get your free spaghetti on the left, and your dummy items on the right.

>> No.3376102

i just learned how terrible it is to do anything DECORATE related for zandronum
fucking hoop jumping simulator 2016
i'll stick to having good, sensible, useful features with a side basically absent multiplayer

>> No.3376106
File: 3 KB, 140x106, SARGG3.png [View same] [iqdb] [saucenao] [google] [report]

We have Doomscript with anonymous functions but we still can't use integer expressions for state offsets?

>> No.3376109

http://zdoom.org/wiki/A_WeaponOffset ?

>> No.3376119

You could use an ACS script to track something, I think thats what the pro's do. CallACS or somesuch:


>> No.3376128

SetActorState lets you jump to a state name, but not include an offset.

Nah, not that kind of offset.

>> No.3376134
File: 20 KB, 528x734, Mosin Nagant Decorate.png [View same] [iqdb] [saucenao] [google] [report]

that state could then have a A_Jump with the correct offset.

I usually use a combination of A_JumpIfInventory and A_Jump to get what I need. What are you trying to do? just bite the bullet and code it!

pic: reload state for a mosin nagant I coded

>> No.3376142

I'm trying to have a bouncing projectile place a decal on walls using a backwards hitscan attack, then have it immediately go back to wherever it was in its flight state. I'll work something out, I'm just annoyed the cleaner solution isn't possible. (I hate reading through piles of Jump functions, your image is a good example of how messy it is and how easy it is to screw something up)

>> No.3376150
File: 18 KB, 662x730, Grenaten decorate.png [View same] [iqdb] [saucenao] [google] [report]

agreed, decorate could be much easier to work with. all we need is ints and variables within the action functions. There are work-arounds, and they usually end up pretty solid, but yeah you're left with spaghetti unless you call ACS to keep track of your variables.

also I think you can just specify new bounce states for every time it bounces... just put your hitscan in the first frame of each bounce state.

pic is for a bouncing grenade

>> No.3376152
File: 21 KB, 333x212, Tab-Key.jpg [View same] [iqdb] [saucenao] [google] [report]

Hello! I'm the magical device that will make your code more readable! Let's be best friends!

>> No.3376153

heh yeah sometimes I get lazy (or just need to save time). That decorate file has 7500+ lines so you can't expect them all to be perfectly formatted

>> No.3376156

I've worked something out, but yeah, decorate could be better...

>> No.3376163

sure we can, slade will auto-indent the next line to match the previous, pretty sure notepad++ does that as well.

>> No.3376276


Tesla Beam sound I've been toying with, tried to get a meaty sustained zapping like when someone plays a low note on a musical tesla coil.

>> No.3376309

Yay for nashgore.

>> No.3376312

whoever said the flak cannon wasn't possible in doom clearly did not know what they were talking about

>> No.3376345

Flak Cannon? Wh-what are y-you talking about this is totally a completely original gun
I don't think I've heard anyone say that, though.

>> No.3376363


>> No.3376393
File: 329 KB, 1280x1024, 2280_screenshots_2012-03-05_00006.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone recognize this wad?

>> No.3376397

it's not even polygons my guy how the fuck we supposed to recognize any of this shit

>> No.3376401

The HUD at the bottom gives it away.

>> No.3376402

Ah yes I remember now. Just forgot the name. Thanks

>> No.3376403
File: 1 KB, 40x55, trump1.png [View same] [iqdb] [saucenao] [google] [report]

look at that fucker go

he's really going for it the loon

>> No.3376601
File: 139 KB, 952x714, whyamidoingthis.jpg [View same] [iqdb] [saucenao] [google] [report]

Man, why am I even doing this. Even with saves I won't be able to do map20 of Sunlust. Map19 neither, at least with D4D.

>> No.3376627

What difficulty?

>> No.3376656

Going to be without wi-fi for an entire week, what level packs, gameplay mods, and the like should I download to keep me occupied?
I only have Reelism so far, and I'm only 18 so I don't really know what any good ones are

>> No.3376658

UV, although I guess it's Nightmare in D4D.

>> No.3376660

Accessories to Murder, Demonsteele, Samsara, Dakka, Polished Skull


>> No.3376661

Check out the "So you wanna play some Doom" image in the second reply. Bunch of those there, alongside others.

>> No.3376667

Demonsteele and DoomRL Arsenal are pretty good gameplay wads. Back to Saturn X, Valiant, the Japanese Community Project, and Jenesis are some of my favorite level packs, try them out

>> No.3376675

>easily reach 450+ ups circle jumping in QuakeWorld
>guides say the maximum possible ground speed in Quake III Arena is 410 ups
>there's no major changes to the ground movement code or parameters
What happened? I honestly can't tell.

>> No.3376685

We're gonna doombuild a wall, and we're gonna make the UAC pay for it

>> No.3376686


>> No.3376702

I-is it ok to talk about D44M here? I finished it the other day and felt pretty pleased with it all.

I liked that they added in the classic weapon pose too

>> No.3376712
File: 46 KB, 618x333, browse_0076.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3376725

Is there a way to get my Midid's in g/zdoom to sound this good?


>> No.3376746

Timidity++ running a custom soundfont desu
That's what I do at least.

>> No.3376770

how do?

>> No.3376792

get oblige and drla, unlimited of fun
plus, even if you have limited wifi, doom maps are really light so you should still be able to scrape /idgame all you want

>> No.3376805
File: 102 KB, 1051x530, woooprogress.jpg [View same] [iqdb] [saucenao] [google] [report]

2/3 done with map's layout I guess.
I have horrible idea with chaingunners that I'll probably use.

Should be easier than Electron - just barely, placed slightly earlier? Electron's just before penultimate map, and final maps' an IoS-map.

Gonna probably drop Space Colony-map with its Simon Says colour-scheme and merge it with some other idea I had.

I wonder if I can even get this set done by August...

>> No.3376843

Thanks for all the recommendations, lots of these look like bowls of fun.

>> No.3376849
File: 96 KB, 945x945, front.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw you want to play Sunlust with weapon mods but the final level lags too much with mods

>> No.3376858

>Fighting 3 of the black barons of hell in D4D
>Run out of shotgun shells
>Switches to the fucking pistol
>Max machine gun ammo
>But it switches to the pistol

>> No.3376859

>playing Sunlust with complex doom
>it freezes in the part when the monsters resurrect

>> No.3376862

>playing Sunlust
>i complete it and it was good

>> No.3376864

I'm sure it was good I just haven't played it yet. Right now I'm focusing of JPCP with Zion

>> No.3376867

>playing Doom
>get to the last level
>finish Doom

>> No.3376871

unrelated, but your pic just reminded me

>> No.3376874


>> No.3376875

This guy here.
Trying to get Doom RL Arsenal working, but every time I open it I get a lot of script warnings and end up with the normal Doom II levels.
I was using Zdoom 2.8.1, and using the drag method if that matters.
I'm really new to all this so sorry if this is something most people know

>> No.3376878

Holy shit, really

Upload a video of this, I need to see this for myself

>> No.3376881

DoomRL Arsenal doesn't include any new maps of its own, besides the test map that is generally inaccessible unless you warp there specifically. The warnings are probably fine, the mod has lots of checks for DoomRPG stuff which will give warnings if you don't have it loaded. As long as you get class selection, a working HUD (press + if you use the statusbar HUD normally), and enemies replaced, you did it right.

>> No.3376882

>finishing Doom

>> No.3376883

dude, nice

>> No.3376884

use ZDL
doomRLA doensn't have premade levels make a megawad with oblige and load it with it
don't forget to load the HUD (and monsters) with it
dommRL monsters in in beta, you'll get some warnings

>> No.3376891

>mfw shotgun sergeants in D4D

>> No.3376894

gete güd

>> No.3376895
File: 211 KB, 1366x768, Screenshot_Strife_20160721_145228.png [View same] [iqdb] [saucenao] [google] [report]

Is that a colon? Or an anus?

>> No.3376897

generic intestine section

>> No.3376907


It's a tentacle where they were probed by the space pottery that took over the land.

>> No.3376921
File: 319 KB, 1366x768, Screenshot_Strife_20160721_145926.png [View same] [iqdb] [saucenao] [google] [report]

Map 07 on Strife is the only map I like.

>> No.3376928

wait, no
default sv_friction was changed from 6 to 4 in quakeworld, but changed back in quake 2 for some reason
id's code is really messy and filled with abandoned ideas (eg. PMF_TIME_LAND)

>> No.3376930

out of 20000+ maps this madman only likes one

>> No.3376937
File: 574 KB, 1366x768, Screenshot_Strife_20160721_151428.png [View same] [iqdb] [saucenao] [google] [report]

I call this in the name of the Doom community

the Blood circle.

almost reminds me of Rorschach's death

>> No.3376948


>> No.3376954

i shot an imp just to watch it die

>> No.3376959

i know i'm taking the bait but
>20hp with a single pellet
wow this is such shit

>> No.3376963

regardless of how high of a pedestal I place it upon, D4D's bullshit moments are dime a dozen.

>> No.3376971
File: 90 KB, 208x260, 1439377174078.png [View same] [iqdb] [saucenao] [google] [report]

>Haven't played Doom 4
>Play D4D
>Teleporting Archviles

>> No.3376980

To load the monsters and HUD with it, would I just drag-and-drop all three to ZDoom?

>> No.3376992

Like he said, you should use ZDL.

>> No.3376997

>says he's going to finish Doom
>actually finishes Doom
absolute madman

>> No.3377001

Has anyone ever beaten Plutonia?
I've heard legends, but has anyone truly done it?

>> No.3377009

i thought so to but if you actually kill them you'll get some health back

also keep moving lateral to the enemies. never not be strafing, always dodge even if no one is there.

>> No.3377010

i heard eric beat plutonia in a duel

>> No.3377014

Yeah, I heard about those legends too but I've never seen any proof. Honestly I don't think it's possible.

>> No.3377027

You gotta wash the chaingun!
You gotta date the chaingun!
You gotta BE the chaingun!!!

>> No.3377043

>tfw gave up on map03 in HNTR
kill me

>> No.3377050
File: 597 KB, 1920x1080, Screenshot_Doom_20160721_191826.png [View same] [iqdb] [saucenao] [google] [report]

Okay guys, pick one
>double assault rifle

>> No.3377053


Double minigun.

>> No.3377054

Single assault rifle for accuracy.
Minigun for easy head popping.

>> No.3377056



>> No.3377057

what about a double ASSAULT minigun ?

>> No.3377060


>> No.3377061
File: 3 KB, 240x160, BJ_Wolfenstein_3D.png [View same] [iqdb] [saucenao] [google] [report]

>ASSAULT minigun
I would totally dig a modernized version of Wolfenstein's pistol-gripped minigun.

>> No.3377062

anyone else having an issue with the D4D chaingun in which after holding it down long enough, it'll fire once every tic, do no damage at all, and then go back to the normal firing speed while still not dealing damage?

>> No.3377063

/r/ing pic of doom guy in the shape of a giant chaingun infront of a real one, ala that scene from the spongebob episode

>> No.3377067


guys guys guys

hear me out

now what if

ok just bear with me



what if
double bfg

>> No.3377070

look like them dang ol nerf gun what from the tv

>> No.3377087
File: 100 KB, 250x250, sweating doomguy.png [View same] [iqdb] [saucenao] [google] [report]


Just imagine the ammo usage

>> No.3377094

How would you take a minigun and make it an assault minigun, put an underbarrels grenade launcher on it?

>> No.3377095
File: 118 KB, 1600x900, 1437421672772.jpg [View same] [iqdb] [saucenao] [google] [report]

>there are people who will fall for this and ask for proof

>> No.3377096
File: 338 KB, 1600x1200, IMG_1160-1600x1200.jpg [View same] [iqdb] [saucenao] [google] [report]

>final maps' an IoS-map
I hope you know what you're doing.

>> No.3377101
File: 86 KB, 227x234, 1355637932855.png [View same] [iqdb] [saucenao] [google] [report]

o fuc

>> No.3377103

So on a scale of 1 to 10, how bad of an idea is it to try Plutonia with D4D on at least UV?

>> No.3377104
File: 187 KB, 1280x720, Screenshot_Doom_20160721_204524.png [View same] [iqdb] [saucenao] [google] [report]

hhnnnggg can't reach

>> No.3377108

1, not bad at all.

just hard.

>> No.3377112

More in vein of "Illuminati Revealed" from Ancient Aliens is the idea.

>> No.3377117
File: 474 KB, 1440x900, Screenshot_Doom_20160721_185519.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3377119

Gotta have my shotty

>> No.3377120


>> No.3377124
File: 194 KB, 500x375, 1460696007928.png [View same] [iqdb] [saucenao] [google] [report]

Anon, that's not D4D you loaded. Anon, I don't think those two mods are supposed to be loaded together

>> No.3377126


Nice recipe for death.

>> No.3377128

I'm tired of playing WADs with 30 huge levels

I want WADs with maybe lots of levels, but shorter levels, none of this 200 monster tomfoolery

>> No.3377138
File: 3.91 MB, 270x263, 1434319753153.gif [View same] [iqdb] [saucenao] [google] [report]

>tight spaced Pinky ambushes with D4D
>no holo-grenade available

>> No.3377141

is "spam siege gauss" an option, because it was in doom 4

>> No.3377150


Punching pinkies in the face really should stagger them. Damn it.

>> No.3377152

That's a good option, but penetrating super shotgun wrecks bigger shit in these situations I feel. Too bad I only have a non-upgraded shotgun currently.

>> No.3377154

https://www.doomworld.com/idgames/levels/doom2/megawads/dmonfear I'm playing this with D4D right now. 32 short levels.

>> No.3377163

Well, do you have the chainsaw atleast? The health drops should make up for whatever health you lost

>> No.3377185
File: 287 KB, 1024x768, interprender.png [View same] [iqdb] [saucenao] [google] [report]

>Rendering Interpolation screws up projectile trails
No wonder I thought Dreadnought's beam shots looked weird.

>> No.3377207

>have to click to fire the pistol each time

>> No.3377212

Don't mind that if it shoots as fast as I can click.

>> No.3377219


Why are you using a pistol in the first place? 9 times out of 10 you have something better.

>> No.3377220

I don't think it's a good idea to make a weapon with a DPS only equivalent to how many times per second a player can click.

Plus it's a great way to develop carpal tunnel.

>> No.3377250

this is fine

>it's a great way to develop carpal tunnel
[citation needed]

>> No.3377257
File: 37 KB, 485x347, tumblr_mp9iqcTUgK1rw0szfo1_500.jpg [View same] [iqdb] [saucenao] [google] [report]

>having to click to fire the gun
>guns doesn't automatically fire when the monster's in view

>> No.3377260
File: 88 KB, 1321x816, angry cowboy.jpg [View same] [iqdb] [saucenao] [google] [report]

>monster has to be in view
>bullets don't automatically leave the gun and seek out the nearest monster


>> No.3377261


>having to shoot at the monsters
>not having the monsters die instantly when they enter your field of view

>> No.3377262


>having to shoot at all

>monsters don't die exactly when you enter the level


>> No.3377265


I was stuck on that for litterally hours. Fuck that level and I don't even remember where the switch is.

Also, good Hexen/Heretic WADs? Brutal Hexen has gotten my me hungry for fantasy Doom.

>> No.3377268

fuck that spot is bullshit

elf is pissed is not bad

>> No.3377269

so are we going to keep posting strawman arguments and anime pics every time someone criticizes term's shitty gun

>> No.3377273

> elf gets pissewd
the interpic gave me a good larf

a lot of mods have semi-auto pistols
the thing is, they use ammo and do some acutal damage

>> No.3377274

back from your 3 day ban huh

>> No.3377276

Oh, is that what you're complaining about?

Frankly, that just makes it funnier.

>> No.3377279
File: 527 KB, 858x1000, ef3.png [View same] [iqdb] [saucenao] [google] [report]

where do you think you are

>> No.3377281

Is GMOTA still being actively developed?

>> No.3377284

i thought this time it was the d4d pistol since dump 3 is over and no one cares

>> No.3377285

What's the matter, you want to be passive-aggressive and then get upset when we play hardball?

>> No.3377286


Last I heard, Kegan was doing a reboot.

>> No.3377287

>have to click to fire the rifle once
>then have to click and hold to operate the bolt to eject the round and chamber a new one
>have to pray it doesn't jam in the process
>doesn't matter because you got shot in the ass by a shotgunner 50 miles away and bled out on the spot

>> No.3377289
File: 110 KB, 466x492, 1441682380207.png [View same] [iqdb] [saucenao] [google] [report]

>dump 3 is over

no it isn't

>> No.3377292

>responding to everything with well i like it so nothing should change

>> No.3377293

not even released yet
and i even got a gun in
i think
also fuck zandro

>> No.3377295

The actual "make things" period is over.

It's compiling and tweaking updates, though, which is taking a while since fuckmammoth amounts.

Term, next time you may want to put a fucking cap on map amount.

>> No.3377301

releasing the test build really killed the thread's interest in it, i hardly ever see someone mention it now

it even feels weird talking about it

>> No.3377303

Yes, actually. Just because you don't like it doesn't mean it has to change. Throwing a fit when people disagree still doesn't mean it has to change. Being a basic little shit about it weeks after the fact just makes it funny.

>> No.3377306

i'm still interested, there's just not much to mention, honestly

during the making period, everyone was talking about their wips and tossing ideas and criticisms and stuff that mitebcool
the testing period doesn't really rely on other people, it's just download and play and then put on the shelf

the nature of dump is that the focus should be on the developmental period, iirc, since it's all about getting something done
the release afterwards is really just gravy

>> No.3377307

I think this is partially because, unlike other mapsets, the focus on DUMP isn't so much actually playing it but rather making something for it.

It could never be released and I'd still be happy with what I made.

>> No.3377312

>the testing period doesn't really rely on other people
Erm, yes it does.

>> No.3377314
File: 3 KB, 428x200, stupid-nerf-gun.png [View same] [iqdb] [saucenao] [google] [report]

It really looses a lot when you strip away the normal map because the mesh has been too twisted for it to fit.

>> No.3377316

sorry, let me rephrase
what i mean to say is that, unlike mapping, you can test entirely by yourself without other people providing input on how you test, what your testing method is, or what the most efficient way to test is

>> No.3377318

>the most efficient way to test
An AutoHotKey script that spams random inputs for 12 hours.

>> No.3377340
File: 9 KB, 200x200, 1465461182919.gif [View same] [iqdb] [saucenao] [google] [report]

I don't fucking understand how to use it
I installed Zandorium or whatever it's called a while ago and now I just see "doom file" for every .pk3 and wad so I don't know what's what
Please kill me I feel retarded

>> No.3377353

Your assumption hinges on the pistol having literally 1dmg per hit

>> No.3377356
File: 31 KB, 1045x477, ZDL.png [View same] [iqdb] [saucenao] [google] [report]

Come on Anon, it's pretty easy to use.

>> No.3377380
File: 74 KB, 350x447, 1461097954090.jpg [View same] [iqdb] [saucenao] [google] [report]



[TSPG] Painkiller: DumpDepot



>> No.3377386

I'm trying to play with an oblige-generated map and it won't let me, but when I drag-and-drop it's fine.
I'm just going to keep dragging and dropping.
Also the HUD is still normal for DoomRL.

>> No.3377398

actually it hinges on having low dmg per hit in general, it doesn't need to literally be 1 damage and why you would think that other than to bring fallacies into an otherwise perfectly disagreeable opinion is beyond me

>> No.3377409


I'll make progress tonight and share it with you guys, I promise.

It won't be big or substantial, but I'll make progress

>> No.3377416
File: 177 KB, 852x581, 1467928450492.jpg [View same] [iqdb] [saucenao] [google] [report]

>It's a map where the gimmick is it's abundance of Archviles

>> No.3377419 [DELETED] 

show me your slipknot masks

>> No.3377420

>it ends with two teleporters, one of which leaves you at 5% health for the next stage
how did hunted make it past id's qa

>> No.3377421
File: 179 KB, 1366x768, Screenshot_Hexen_20160721_195105.png [View same] [iqdb] [saucenao] [google] [report]

Explain this trickery.

>> No.3377424 [DELETED] 

>It's a map where the gimmick is it is SSG-bait

>> No.3377425

fill me in on how does one a complex little shit

>> No.3377426

I beg you to put http://forum.zdoom.org/viewtopic.php?f=19&t=31680 in your autoload folder

>> No.3377427

What, the sprite billboarding or the blood pool on the floor? If it is the later, it was acomplished by using a flat 3D model with the blood pool as texture. Although, in later versions of Gzdoom, you don't even need to do that anymore, because the engine now supports flat sprites.

>> No.3377429 [DELETED] 

an interesting reinterpretation on 'you get no mercy in my world'-tier posts.

>> No.3377430
File: 171 KB, 1366x768, Screenshot_Hexen_20160721_195122.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3377438 [DELETED] 


>> No.3377439

>settings >display options >opengl options >preferences >sprite billboard

>> No.3377440
File: 12 KB, 296x256, 1440913715436.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh. I don't know them. It's just OpenGL sorcery.

>> No.3377447

You dislike pistols that need you to click as fast as you want to do things?
You have fear of carpal tunnel?
You want to have a good pistol that can do its own thing?

Do it simple, keep the pew pew pew while holding it but also give it the option to tapfire it, this of course rises its spread (meanwhile holding it has no spread, but higher DPS) and also a reload so people with autoexec experience don't abuse a bind that fires a bullet per tic by just holding a button (i'd do it ;).), or maybe a delay so you can't fire it every tic but this is haram so let's go with reloads, because everyone loves reloads and those who don't, go be a purist somewhere else.

But what if the pistol is reduced to nothing after you get a new and better weapon?
The pistol is there so you have an emergency weapon, you're not supposed to use the pistol unless...
-Its shit (see doom)
-It can be upgraded (doom RLA) or it uses its own ammo (Project MSX)
-It can be possible to do pistol-only runs with it (basically, any pistol with infinite or near infinite ammo + reliable power fits this, this can apply to demonsteele as you might never run out of pistol ammo, and even then you have a sword so...)
-Its the Halo 1 pistol

sage because i just wanted to put my opinion on pistols

>> No.3377448
File: 389 KB, 512x368, 1467417269665.png [View same] [iqdb] [saucenao] [google] [report]

>look at the DarkPlaces source code
>there's a variable named "strafity"

>> No.3377450

Also, i just realized i made a typo, its supposed to be "(meanwhile holding it has no spread but lower DPS)". Berettus forgive me, for i have sinned.

>> No.3377457 [DELETED] 

now watch as the collective intelligence of doom's general bites with +5 snarky replies.

>> No.3377464

This guy here, for hopefully the last time.
What the fuck makes me move forward when I push my mouse forward a little and how do I disable it.

>> No.3377469

under the mouse options there should be a setting for moving

>> No.3377470

options>mouse settings>always freelook

>> No.3377479

The DUMP 3 pistol has the hold firing the same spread as tap firing, so you have to manually fire even slower to get rid of it.

>> No.3377482

>so let's go with reloads, because everyone loves reloads and those who don't, go be a purist somewhere else.

>> No.3377483 [DELETED] 

damn you're really fucking passive-aggressive tonight

>> No.3377484

The MSX pistol is perfect against zombiemen and shotgunners. Only flaw is rare ammo.

DRLA pistols are really either scout or GTFO, due to their lower base damage and the scout's crazy multiplier.

>> No.3377487
File: 182 KB, 1366x768, Screenshot_Hexen_20160721_200934.png [View same] [iqdb] [saucenao] [google] [report]

much better

>> No.3377506

If you're using Z/GZDoom, you can use this guy's music packs:


He didn't release the Hexen and Heretic packs yet though but they're "Coming Soon"

>> No.3377509

The Elven Wand in Heretic is a great pistol example imo. Accurate with tap fire for sniping, decent speed if you hold and has it's own ammo pool to differentiate it from the Dragon Claw. It even remains useful in late game, if you use it with the Tome of Power. Great against single large enemies at mid-range. I feel like all pistols should be at least as useful as a non-Tome of Power Wand.

>> No.3377519

Why does the /doom/ comic mock the janitors? We have the best janitors.

>> No.3377521

aside from its own ammo supply and the tome of power, it is a clone of the doom pistol

>> No.3377524

it's old

>> No.3377526


Not him, but I feel like the wand fires a little faster.

>> No.3377527
File: 451 KB, 600x2791, Tge39.jpg [View same] [iqdb] [saucenao] [google] [report]

Mods being useless is a long-running 4chan joke.

Have an oooold /tg/ comic.

>> No.3377530

It fires faster

>> No.3377534
File: 320 KB, 1200x800, 1305317314808.jpg [View same] [iqdb] [saucenao] [google] [report]

>/tg/ comic

Oh man, I thought I was the only fa/tg/uy.

>> No.3377536
File: 298 KB, 900x779, 1272499354217.png [View same] [iqdb] [saucenao] [google] [report]

>I thought I was the only fa/tg/uy.

not even close

>> No.3377542

>the shotgun i imagined was the doom4 shotgun
i have played d4d for only one day and i am already ruined as a human being, as a person, i'm fundamentally defective. i should put myself down.

>> No.3377545

>reporting trolls to moderators

Someone's triggered

>> No.3377546
File: 372 KB, 1366x768, Screenshot_Doom_20160721_235212.png [View same] [iqdb] [saucenao] [google] [report]


It looks nice on enemies but can look pretty silly with everything else.

Pic related.

>> No.3377549

hey what was that scrapped doom monster that was supposed to come out of the wall

we can do that now

>> No.3377551

i never understood why gl renderers always defaulted to tilting sprites with the viewangle
when team tnt said they didn't want monsters to "look like they were leaning backwards" with mouselook i doubt that was what they meant
somebody with too much free time should make a mod with custom sprites for objects at vertical angles

>> No.3377552


The Blob was its name if I remember correctly, it was ultimately replaced with the Pain Elemental.

>> No.3377554

>i never understood why gl renderers always defaulted to tilting sprites with the viewangle

Because of this >>3377546 probably

>> No.3377557

The techpillars should really have +FORCEYBILLBOARD by default.

>> No.3377558

>i should put myself down
Yeah. There's something wrong with you if you can remember the d44m shotgun.

>> No.3377576

>Only flaw is rare ammo
I THINK the badass monsters addon fixes this, it adds new ammo pickups, pistol mags boxes being one of them, the assault rifle is a nice jack of all trades.

>> No.3377584

Okay then, you get delays so people don't use autoexecs for abusing instead of reloads, happy?

>> No.3377598
File: 85 KB, 521x960, toughguy.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3377608

Friend, if people are making autoexecs with their own little routines and subroutines in order to bypass gameplay, the firing rate of my pistol is the last thing I'm worried about.

>> No.3377610

While at id Software I was continually amazed by the pencil and pixel-pushing prowess of co-owner/co-founder/artist Adrian Carmack. He never uses a scan and rarely uses reference for anything. Trained as a traditional artist, he spent internships working for morgues where he honed his anatomical amstery made famous in the work he did on Doom and other id titles. His raw talent for taking a blank page and filing it up with a bunch of tiny, colored squares that soon resembled an image rivaling a render from a 3D model has been the source of inspiration for many digital artists. One of the coolest pieces of art I watched him create was a DPaint rendering of a rubber duck that sat on top of his monitor. Dubbed his "only true friend" at the time, the duck was painted for a secret area in Quake II. The thing that impressed me the most was the speed with which he created it and his unerring eye for a consistent light source. Of all the masterpieces this "Frazetta" of the computer game industry has done -- wall textures, Barons of Hell, Quake bad guys, and even Commander Keen -- perfectly reproducing that rubber duck using 21 colors from a fixed, 256-color palette with DPint in 1997 stands out the most. Adrian, you rock. Thanks for everything -- especially for the time and impetus to write this book!

- Modeling a Character in 3DS Max by Paul Steed

>> No.3377616

i was worried i was alone in freakishly idolizing adrian carmack
but no, he was just that good

>> No.3377618

got any good links? i'm tired of reading about oh we took photos and put them in dpaint

give me some info on the theory, the reason behind his artistic decisions, give me some words from adrian carmack

>> No.3377621
File: 85 KB, 1920x1080, Screenshot_Doom_20160722_003410.png [View same] [iqdb] [saucenao] [google] [report]

>a comic in the map

>> No.3377623


Not much to give, frankly.
Adrian was a fairly private guy.

>> No.3377624


>> No.3377625

what the... creepy bone

>> No.3377626


>> No.3377627


What the... Creepy bone

>> No.3377629



>> No.3377631

>creepy bone
You're all right, Japan.

>> No.3377636



there's your next thread title, OPguy

>> No.3377640

what the.. CREEPY BONE

>> No.3377643

Now somebody will probably remake loss.jpg in the same fashion

>> No.3377646

i love creepy bone

>> No.3377649
File: 100 KB, 1024x768, CK4TZ84UcAAPHCe.jpg [View same] [iqdb] [saucenao] [google] [report]

do we have to take a photo, john

>> No.3377659

>After leaving the game industry, John Romero polymorphed into the lead singer of POD.

>> No.3377669
File: 260 KB, 500x545, 1455707474254.png [View same] [iqdb] [saucenao] [google] [report]

>D4D Lost Souls and Pain Elementals

>> No.3377672

On a scale from 1 to 10, how awkward would it be between Adrian and Tom in a reunion of old id member?

>> No.3377673

I always use my most powerful weaponry to just take them out as soon as possible

>> No.3377676

Gauss Cannon wrecks Pain Elemental shit so hard.

If you have Siphon grenades that will work as a defensive wall for other weapons if you don't have something better or are out in the open.

>> No.3377706
File: 9 KB, 606x449, spicy doom meme.png [View same] [iqdb] [saucenao] [google] [report]

Why does Doom have the weirdest named devs?

>> No.3377732

sandy peterson is probably the weirdest desu

>> No.3377743
File: 91 KB, 640x480, we just don't know.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3377765
File: 608 KB, 1440x900, Screenshot_Doom_20160722_012514.png [View same] [iqdb] [saucenao] [google] [report]

how come I keep dying

>> No.3377768


it might have something to do with the mod you're playing

>> No.3377803

the only difference between uv and hntr is a single archvile turns into a hellknight

>> No.3377816

this guy beat it in 27 minutes:


>> No.3377819
File: 100 KB, 805x540, 1465736821042.gif [View same] [iqdb] [saucenao] [google] [report]

>mfw tricks and traps with d4d

what the fuck did I just play

>> No.3377826


that is clearly a fake video

look closely at the bfg, you can tell that it's just two toy guns put together

>> No.3377832

I'm still surprised the Plutonia mappers never noticed you could just squeeze through all those bars.

>> No.3377834

"john" is hardly a rare or unusual name.

>> No.3377840

I think its something to do with holding forward while other shit happens in the map, too many monsters doing stuff and doom forgets where you are and lets you through... or something. Some kind of tricky cheaty trick

>> No.3377842

It's apparently that Doom Guy is EXACTLY as wide as the space between the bars, so it's trying to line up that perfect placement where Doom Guy's width fits in between.

>> No.3377850

nobody did until about 2006 when a guy named cack_handed found the first glide in hr02

it's much less complicated than that. you are 32 units wide and so is the gap. thus your sides have to be exactly aligned with the edges of the gap to enter it. http://doomwiki.org/wiki/Glide

>> No.3377859

Made this ages ago, for some contest that required using vanilla resources only. Never actually submitted it, I guess because I wanted to have special death animations for it, but probably never got around to them.


>> No.3377860

... what?

you havin a giggle or something there?

>> No.3377861
File: 62 KB, 1920x1080, gzdoom 2016-06-27 01-16-12-24.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3377864
File: 340 KB, 1920x1080, Screenshot_Doom_20160722_025131.png [View same] [iqdb] [saucenao] [google] [report]

Feeling like an absolute madman right now

>> No.3377865

You know a mod project is going well the moment you copy-paste DSTAUNT into it...

>> No.3377867



>> No.3377868


>> No.3377869

name of map?

>> No.3377870

What did Carnevil mean by this?

>> No.3377873

Looks like Cyberdreams.

Good mapset.
Crazy with DemonSteele.

>> No.3377874


>> No.3377878

what about American McGee?

>> No.3377879


>> No.3377884
File: 466 KB, 1920x1080, Screenshot_Doom_20160722_030710.png [View same] [iqdb] [saucenao] [google] [report]

These things never fucking die, goddamn

>> No.3377886

the healing drones probably don't help

>> No.3377887

Oh, so that's what those do

>> No.3377906

>it's a [doomworld username here] post

>> No.3377907

that just sounds like a hippie name, like Liberty or Peace, that kind of shit.

>> No.3377914

>it's a thegamephilosophe post
>it's a cacockcansukmycok post
>it's a sgt. mark iv.post
>it's a rileymartin post
>it's a azuruish post

>> No.3377917


I believe his mother was described in Masters of Doom as being basically a hippie, so you probably aren't far off there.

>> No.3377918

>it's a post

>> No.3377925 [DELETED] 


>it's a

>> No.3377929
File: 967 KB, 500x281, soisoisoisoiSOISOISOISOIAAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3377930 [DELETED] 


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>> No.3377932
File: 277 KB, 680x384, [DISTANT RATTLING.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.3377934 [DELETED] 


>> No.3377937
File: 82 KB, 175x173, 1409340161246.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3377938

>monty python's flying circus

>> No.3377942 [DELETED] 


>> No.3377948 [DELETED] 


>> No.3377950 [DELETED] 


>> No.3377951

Dumb idea I had for a Mech Mod that can keep the feeling of a mech, but still keep it compatible with most map sets;
The player's height is taller, but by crouching, the top of the mech "folds" down, the cockpit going between the legs and the weapons fitting beside them, letting you use treads. This would also make you the height of the regular Doom marine.

>> No.3377952 [DELETED] 


>> No.3377954

some maps don't let you crouch by default and you have to go to fiddle with options

you can't jump while crouched and crouch jumping in doom is pretty hard

>> No.3377956
File: 254 KB, 1776x1000, barney.png [View same] [iqdb] [saucenao] [google] [report]

Feels like ages since it was cool to hate on Barney the Purple Dinosaur. It's a trip to dig thru mods and see Beavis and Butthead, Mega Man and other long-dead icons crystallized in the time capsules of Doom mods.

>> No.3377957

This is a cool idea.

But what would you do for ZDoom maps that require crouching?

>> No.3377959 [DELETED] 


>> No.3377961

True, but it's better than having it not be compatible at all, and most maps don't have jumping.
I don't know, maybe you could just have a mode where the player can get out of the mech, and can call it back later?

>> No.3377962 [DELETED] 


>> No.3377963 [DELETED] 


>> No.3377967

Turn into a compact ball that rolls around, maybe with the capability to drop bombs to defend against flanking attacks but with little real offensive capability.

>> No.3377968
File: 17 KB, 256x352, 18qg4nx5anhnrjpg.jpg [View same] [iqdb] [saucenao] [google] [report]

>the cockpit going between the legs

>> No.3377973 [DELETED] 


>> No.3377974
File: 48 KB, 558x650, 1450115265377.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3377975

Hmmmm, morphing into a ball? It'll never catch on.

>> No.3377976 [SPOILER] 
File: 19 KB, 338x314, 1469180216954.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3377978

Why does Plutonia reuse Doom 1/2's soundtrack when they made a whole bunch of new ones for TNT?

>> No.3377981

Time restraints, I guess. TNT was being worked on before the guys at Id picked it up, while Plutonia was made specifically for Final Doom.
And hey, fine by me, half the fun of Hunted was the music choice.
However, if you would like a new soundtrack, check this out;
I'm personally a fan of the first level's music.

>> No.3377984 [DELETED] 


>> No.3377989
File: 885 KB, 330x239, rack_final.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3377992 [DELETED] 


>> No.3377995 [DELETED] 


>> No.3377997

Just finished BTSX:E1 with D4D on Nightmare, was a blast!
Any suggestions on what I should do next? Would like a break from BTSX, so I'd rather not follow up with Episode 2. I'm thinking Scythe 2, Valiant, or Ancient Aliens.

>> No.3378000

Valiant is pretty good. Make sure to get the Vaccinated version if you want to use D4D with it.

>> No.3378002 [DELETED] 


>> No.3378003 [DELETED] 


>> No.3378004 [DELETED] 


>> No.3378005 [DELETED] 


>> No.3378006 [DELETED] 
File: 138 KB, 540x540, entirely too silly.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3378016

not a fan of that tilting
halve it and make it pop out from both sides?

>> No.3378021

Best megawad?

>> No.3378025

How many times are you going to post this?

>> No.3378026


3,729 more times before he's done.

>> No.3378034

How many times are you going to respond to that?

>> No.3378035

it's basically spam at this point

mod come back, you missed a post to bin

>> No.3378045

sorry this isnt strictly /vr/ but i was curious to know what this generals opinion on Devil Daggers?

>> No.3378048
File: 148 KB, 466x359, 1467654920831.png [View same] [iqdb] [saucenao] [google] [report]

it's great

been meaning to beat my personal best [of 270 seconds :3]

>> No.3378054

It's aesthetics are fantastic, like an even grimier Quake. Would be nice if it was actually a retro style FPS instead of a survival gauntlet though.

>> No.3378065


good. im ok without a single player story but they should add some type of multiplayer

>> No.3378072
File: 669 KB, 720x360, HUD shit, again.webm [View same] [iqdb] [saucenao] [google] [report]


I'm keeping my promise.

>> No.3378085

why not

>> No.3378086
File: 1.75 MB, 1920x1080, Screenshot_Doom_20160722_140317.png [View same] [iqdb] [saucenao] [google] [report]

Hellbound is pretty fun with D4D, but damn a LOT of these maps should be DN3D maps instead. It's like they were thought for DN3D really.

>double double barrel shotgun

>> No.3378089

I couldn't be bothered getting past the first couple levels of Hellbound. It was confusing, but it looked nice.

>> No.3378102
File: 265 KB, 1680x1440, cyberdemon face.jpg [View same] [iqdb] [saucenao] [google] [report]

Just taking a few minutes to remind you all of what the Cyberdemon's face looks like.

>> No.3378103

Not particularly a looker ain't he.

>> No.3378104
File: 63 KB, 717x960, 3D scan this masterpiece.jpg [View same] [iqdb] [saucenao] [google] [report]

He's like some sort of adult Eraserhead baby.

>> No.3378110
File: 39 KB, 878x588, Scrapped Doom64 Cyberdemon - 1.jpg [View same] [iqdb] [saucenao] [google] [report]

And might as well post the scrapped Doom64 Cyberdemon.

“More from DOOM 64 - this one is my take on the Cyberdemon. I think it did not make the final game. In hindsight I would change up the proportions quite a bit, and frankly sculpting mech stuff was very difficult for me in clay, doing mech stuff now is so much easier in the computer..”

>> No.3378112
File: 53 KB, 592x856, Scrapped Doom64 Cyberdemon - 2.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3378114
File: 49 KB, 590x876, Scrapped Doom64 Cyberdemon - 3.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3378116
File: 50 KB, 584x852, Scrapped Doom64 Cyberdemon - 4.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3378120

>next Quake map jam is going to be base-themed

Well, I guess it has to happen sooner or later, but I still hate it.

>> No.3378158

Quake bases are a pet love of mine. I like the textures and the music track all the first base levels used in base Quake.

>> No.3378184

Guys remember that good weapon mod? Me neither.

>> No.3378190

polished skull

>> No.3378196
File: 1.00 MB, 300x188, 1419223673104.gif [View same] [iqdb] [saucenao] [google] [report]


Come on, do you have amnesia, bruh?

>> No.3378259

> https://pbs.twimg.com/media/CnpsieSWcAE8b13.jpg:large

a person of magnificence he is

>> No.3378262

His mom was a hippie lunatic:
>starts dating a transgender man one day
>eventually American comes home to an empty house, because his mom sold everything they owned, including the house and most of American's stuff, to fund a plane trip and her boyfriends sex change operation
>American is left on his own
I don't even know if he was 18 by this point

>> No.3378263

we should make our own map jam, with shamblers and blackjack

>> No.3378273

I really loved HellBound up until around map 20 where it began being more monsters than was actually fun, so I quit sometime after that.

Also I heard the last map was basically unplayable on GZDoom because of how overly detailed it is.

>> No.3378276



Play Doom as a Dog.

>> No.3378283

Has there been a greater autistic meltdown over a port of a 23 year old engine?


>> No.3378290

probably yeah, we've had 23 years

>> No.3378298

Carnevil when Skulltag tried to move to a different hosting service.

>> No.3378313

The guy also posted a ridiculously long spiel in the Zandronum forums "It Gets Better" sticky thread from three years ago, but it seems like it got deleted when he was permabanned. I probably should have screengrabbed it, but it was like black ice for the mind - my eyes just skidded off down the page and wrapped themselves around a tree.

>> No.3378319

>Death Scripts
Didn't this come up in here a while ago? Wouldn't this be a REALLY fucking useful feature? Why is Graf being such a faggot about it?

>> No.3378320
File: 86 KB, 800x800, unf-doomguy 1993.jpg [View same] [iqdb] [saucenao] [google] [report]


>get a nuclear bfg

>get nuclear armor in the next map plus a bulk mod for the bfg

RIP difficulty I hardly knew ya.

>> No.3378327

It's not about the feature itself, but about how it was programmed.

As much as Graf is bagged on, he at least cares about consistently developing the engine on a regular basis, and from the looks of things the way this was implemented would have likely caused headaches him later. This has happened in the past, with things like portals and flat sprites, and what did the programmers do? They reimplemented them with Graf's co-operation without exploding into a white dwarf of internet rage.

>> No.3378330

he probably thinks that the way it's implemented will cause issues down the line. leonard2 pointed out some issues as well. he didn't seem outright opposed to the idea, just the suggested implementation.

you ever read about bug finding in dwarf fortress? some code added years ago creates weird shit in a new update and it takes weeks to figure out what's interacting to make it happen. http://www.pcgamer.com/how-cats-get-drunk-in-dwarf-fortress-and-why-its-creators-havent-figured-out-time-travel-yet/

>> No.3378345

Doesn't matter, nothing does. Nothing ever will.

Not like it'll matter if this gets in or not, I'll be dead in a few weeks anyway. Like everything else I do, this fell to shit. A failure, like myself.

Website: http://depressionlonelinessandsuffering.com/

may you know peace in the next life

>> No.3378394


>> No.3378398

>but it will probably never be as good as something rewritten from scratch like he is proposing.
was his proposal "rewrite the engine"

>> No.3378406

What wad(s)?

>> No.3378414

the map looks like evil_e.wad
with those sprites, it might be mr smileys safari adventure

>> No.3378435
File: 398 KB, 500x250, Alpha-VS-Black-Point.gif [View same] [iqdb] [saucenao] [google] [report]

Hey guys I'm reading a Powerpoint (can be viewed with LibreOffice's Impress instead for less bullshit) about Halo 3's effects from the FX Lead (and later Senior FX Artist) at Bungie, Steve Scott. https://web.archive.org/web/20120504011541/http://www.bungie.net/images/Inside/publications/presentations/halo3_fx.zip

If I see something cool, I'll share it here.

Here's something cool for fire effects:

>Simply fading alpha at the end of a fire particle’s life makes the fire seem bland and ‘gassy’
>We solved this by adding a control to crush the black point of the alpha channel
>This technique proved to be invaluable for other effects in the game
>Bitmaps had to be authored with this purpose in mind. (Make textures that look good when this effect is used)

If you aren't familiar with the effect, here's an animation. As you can see, the "flame" gets smaller and still has a clear form.

I don't know how to do this in (G)ZDoom just yet aside from changing the translation every frame, but you can easily do it in GIMP, Photoshop, or anything else with a Levels or Curves tool. Just drag the black level forward so the blacks and dark greys get clipped and do this a little more each time for each frame. This GIF moves the black point forward by 17 each frame.

>> No.3378453

>Eternal Doom Map01
>Play Technician
>Find Nuclear Onslaught and Cerberus Boots
>Find Nuclear Armor and Sniper Mod later on
>Win everything
Wish I still had that save...

>> No.3378457
File: 131 KB, 896x500, MuzzleFlashes.jpg [View same] [iqdb] [saucenao] [google] [report]

All or most of the muzzle flashes use the same bitmap texture, but with different palettes or gradient maps as opposed to simply tinting them a colour. This allowed them to create some varied colour textures and alter the shape somewhat by making the greys the white point and the whites and blacks the black point, as well as keep the texture count low--only a few high-res greyscale images and dozens of tiny palettes.

Not incredibly important for Doom since our use of gradients for translation is limited to two points, but you could do it with several translations in the Textures lump or use the idea to create new assets in your image editor of preference.

>> No.3378458

Thanks for these, it's always interesting to see how the sausage is made.

>> No.3378465
File: 130 KB, 753x788, Fireball-2Texture.jpg [View same] [iqdb] [saucenao] [google] [report]

For fireballs they stopped using "flipbooks" (pre-rendered movies of explosions) and instead used two textures: One for, well, texture I suppose, and another for the alpha.

A section of the "Base Plate" texture (as in bitmap) which has the lumpy smoke texture (as in the feel, appearance, or consistency of a surface or a substance) is scrolled through while the Alpha texture defines the transparency of the section.

This would be easy to do in Photoshop, just get your lumpy smoke texture, put a cloud particle as the mask, unlink them so that they can move independently, create a frame animation, create a new frame in the frame animation, move the lumpy texture, select both frames, and click interpolate.

This should also be possible in Textures (to an extent) using an inverted alpha texture (Transparency is white instead of black) and the Subtract blend mode which creates a sort of Multiply effect. Of course, with this method you'll only get a transprency effect if you set the actor to Additive blend mode which isn't the best for explosions since you want the explosion to have an opaqueness to it. You may be able to create some fantastic explosion effects using only Textures and vanilla assets.

I'll attempt a GIF example in the next post.

>> No.3378468
File: 188 KB, 1300x874, grilled sausage platter.jpg [View same] [iqdb] [saucenao] [google] [report]

That's actually quite nifty.

I like a good pork sausage.

>> No.3378478
File: 93 KB, 128x128, ScrollingTexture.gif [View same] [iqdb] [saucenao] [google] [report]

Bear in mind that this is only one particle, several of these spawn and move and twirl and spin and fade.

>> No.3378484

It's not John by itself.

It's the fact that there's two Johns, AND one of them also has the same last name as someone else

It's just slightly disorienting, and then you run into the names like "Sandy Peterson" and "American McGee"

>> No.3378489
File: 339 KB, 128x128, BillowingTexture.gif [View same] [iqdb] [saucenao] [google] [report]

Sorry, the Powerpoint wasn't animating the video and I came to a wrong conclusion. While some particles do this in other games, and I've seen scrolling textures under masks used for smoke effects in lowres games, the actual example given involves using two sections of the lumpy texture and fading between them while scaling the lumps up, creating a billowing effect.

>> No.3378507
File: 1017 KB, 852x480, scarab_fireball.webm [View same] [iqdb] [saucenao] [google] [report]

The Powerpoint also breaks down the Scarab explosion from Halo 3 into 3 parts: Fireball, Sparks & Debris, and Screen Effect.

The Fireball is a large flash that goes away very quickly, there are light beams, and billowing fireballs and smoke using >>3378489 >>3378465 >>3378435 and it was all paletted to the Covenant Tech with this concept >>3378457

>> No.3378513

what's this then
sounds interesting

>> No.3378519
File: 1019 KB, 852x480, scarab_sparks.webm [View same] [iqdb] [saucenao] [google] [report]

The Sparks & Debris section:

>Lots and lots of sparks
>-Collision detection is expensive! You only need a few colliding particles to sell it. (In (G)ZDoom it would be just a bounce flag I think)

>Mesh particles (I believe this is just very simple 3D shapes without physics)
>-Simple mesh particles cheaper than real physics objects

>Streaming particles (Particles with a particle trail)
>-Contrail attached to a particle (The particle trail attached to the particle)
>-Secondary effect on collision with the ground (Sparks fly off when it impacts, etc)

>> No.3378536
File: 1013 KB, 852x480, scarab_screen_effect.webm [View same] [iqdb] [saucenao] [google] [report]

The Screen Effect section:

>Controls exposure, gamma and tint (Brightness, contrast, and colour. Easiest method for (G)ZDoom may just be overlaying the screen with a translucent colour.)
>Falloff of influence based on distance, angle and event duration
>Explosion dry without screen effects!

This is just for big effects mind you, the screen didn't go blue when a plasma grenade went off at 5 metres.

>> No.3378537

DoomRL Arsenal, a mod that takes mechanics and content from the Doom Roguelike and reimplements it in Doom, the FPS. Doesn't quite capture the feeling of a roguelike (try Hideous Destructor if you want that), but there's a ton of guns and armors and a cool weapon modding system, so if you're into that sort of stuff then it's the mod for you.

>> No.3378540

>Try Hideous Destructor if you want that
way ahead of ya

>> No.3378545

>The crystals charge vertically

>> No.3378552
File: 1014 KB, 852x480, scarab_final.webm [View same] [iqdb] [saucenao] [google] [report]

>All components working together
>Small explosions build to a crescendo
>Don’t forget Audio! Effects and Audio go hand in hand (Say boom when the WEBM flashes with the screen effect)

The section titled Major Engine Challenges may be very important for us.

Apparently the 360 was utter shit at overdraw (transparency) so they overcame this by
>Using less particles that went away faster (We can also fill out some actor particles with the basic ZDoom particles)
>Near fade LOD on particles (You only get the full particle experience up close, from a distance you just see the big pieces)
>Screen effect

They were also limited to 256 effects happening at once. They solved this by:
>Scaling back content (Less effects)
>Impact effects set to reset within a certain radius (If one explosion is playing, and another is to start by it, the other one stops and the new one starts)
>Priority system implemented late in the process (More important effects get rendered, less important effects get chucked. Importance determined by distance and relevance to the player.)

>> No.3378560
File: 139 KB, 800x600, image35.jpg [View same] [iqdb] [saucenao] [google] [report]

Some general game development process stuff.

>Effects are an organic process
>-Leave room in the schedule to iterate on tools or resolve unexpected problems
>-Sometimes the solutions to specific problems can open up new cool opportunities across the board.
>Try to have a dedicated effects engineer
>-Sharing an engineer with other critical systems resulted in loss of momentum when pulled away, especially during crunch time

>The sooner Effects is integrated into the process the better the end result will be (Effects and assets made with each other in mind rather than effects as an afterthought)
>Don’t underestimate the effect that a solid plan and a solid pipeline can have on your production time when it counts.
>-The Scarab explosion was done in a day!

The debris spray can be handled with one image that has like 10 chunks on it, so can the light beams. Group things together whenever possible.

>> No.3378636


Friend, let me introduce you to a guy called Littletemple.

>> No.3378637

dude, dont post that pic, doom 4 isnt retro

>> No.3378667

I don't remember this story. Please proceed, governor.

>> No.3378682

i don't know it either but i found this nine page thread which i didn't care to read

>> No.3378690


Those crystals look good but them charging from right to left is triggering my autism.

>> No.3378752
File: 3 KB, 56x64, Slimer.png [View same] [iqdb] [saucenao] [google] [report]

What does Slimer even fucking do?

He slimes, alright, I get that, but like what else?

In a stupid action game what is his purpose? Brand recognition? A reason to add splorch sounds? Vore?

>> No.3378761
File: 176 KB, 900x1200, romero.jpg [View same] [iqdb] [saucenao] [google] [report]

>Implying you wouldn't

>> No.3378773
File: 3 KB, 252x256, HotSlimeButt.png [View same] [iqdb] [saucenao] [google] [report]

Realized I had the hemi light up too high and specular shouldn't have been on. The light bouncing off of the white background would be too diffused for speculars.

>> No.3378795
File: 4 KB, 264x256, KissTheSlime.png [View same] [iqdb] [saucenao] [google] [report]

I don't know if I like or hate this turd-shaped vore-ghost.

>> No.3378804



>> No.3378864
File: 727 KB, 800x1300, 1438282787564.png [View same] [iqdb] [saucenao] [google] [report]

>megawad uses Nazis as regular enemies


>> No.3378894

Give an example

>> No.3378897

>megawad replaces nazis with plasma marines and efreets and uses them as regular enemies
not this shit again

>> No.3378906

Wasn't StrikerMan870 the same guy that had a Fuck huge HQ map filled up the brim with 3d models, hi-res textures and furry porn?

I kinda expected such a reaction from someone like him honestly.

>> No.3378907

Nazis are used plentifully and placed alongside other hitscanners as if they're fellow zombies. I thought there was a .deh patch I was supposed to load with it, but nope. The mapper just put fucking nazis in there to take the piss.

>> No.3378915

>Strikerman used to be a regular on Skulltag/Z&
>had an autistic meltdown and got banned
>Moved over to the Zdoom forums
>had another autistic meltdown and got banned

What's next in Strikerman's journey? Doomworld or /vr/?

>> No.3378921
File: 7 KB, 444x256, TerrorDog.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3378926

how in fuck's name did gzdoom become anywhere near as inescapable as it did with this shitheel as the sole maintainer

>> No.3378928

he was never really going to get rid of the engine he spent years coding for other people to use, just fucking with people like usual.

>> No.3378930
File: 989 KB, 1080x3384, 1469207367-screenshot-2016-07-22-19-03-18.png [View same] [iqdb] [saucenao] [google] [report]

oops proper image this time


he actually threw another fit on irc yesterday, threatening suicide and such, before terminus talked him out of it

then he went and posted this and asked to be b&
which he did
and then changed his profile to this


>> No.3378937


Fucking furries, I swear.

>> No.3378938
File: 13 KB, 306x278, very angry man with very sharp tool.png [View same] [iqdb] [saucenao] [google] [report]

Just finished D4D with BD's Starterpack. What are some other good maps that make use of Zdoom features but don't have, or have as little as possible, custom enemies?

>> No.3378941

>The board requires you to be registered and logged in to view profiles.
what a dick move

>> No.3378943
File: 265 KB, 595x925, 1413876655235.png [View same] [iqdb] [saucenao] [google] [report]


don't worry, famicom, i gotcha covered

>Location: In a dead-end shithole.
>Occupation: Struggling not to blow my own fucking brains out on a day-to-day basis.
>Interests: Nothing. Everything just pisses me off these days, just like how I seem to piss off everyone else.
>Website: http://depressionlonelinessandsuffering.com

basically if this was a serious suicide threat it would be something to worry about but i'm 90% sure it's an attention grab

>> No.3378946

Fucking hell. Didn't expect him to have that many issues. But the whole "Mental health care is a joke" bit really makes me wanna snap the guy's neck honestly. Fuck people like him that constantly whine about shit, and then reject everything that could probably fix their problems.

A shame, cause I really kind of liked his map in a way.

>> No.3378950

>Occupation: Struggling not to blow my own fucking brains out on a day-to-day basis.

Same here, but I won't take it out on others, and throw a hissy fit because someone rejects an idea I had.

>> No.3378958

On a much mentally stable note, the IDKFA remixes have been released.

Yadda yadda, I'm on mobile, 3%, I can't link.

>> No.3378963

This guy's a whiny, basic bitch.

Someone needs to tell him to put the knife away, the dumb shit. Suicide isn't going to help anything.
If he knows he has a problem, he needs to grow the fuck up, stop pissing on other people and go do something about it.

Life is a gift, even for a beta shitstain like that. Toying with it, even for depression, is fucking hideous.

>> No.3378981

where the fuck are the tenebrae data files
every download of the engine refuses to package them and it's starting to freak me out

>> No.3378982

You mean this?

gotcha covered

>> No.3378986

http://www.mediafire.com/download/00j4i53deqov8pk/tenebrae.zip it's right here dude

>> No.3378987

So what's his IP?
We might be able to trace a location from that, and then call a medical center near him.

>> No.3378998

idk about that

this irc channel i used to go to had a depressed guy, who had some other issues but right now the star of the show is depression, and he said he was going to kill himself. the channel owner knew where the guy lived and his number, so he called the police and said that this guy was going to kill himself.

now no one can verify this, but according to the depressed guy the police came, kicked his door down, raided his home, and he was never even going to do it in the first place. and supposedly he couldn't stay in his own home for months because he was scared of it being invaded.

he was also a manipulative cocksucker so take it with a grain of salt

>> No.3379012

Hell Grounds has custom imps but only later in the game

>> No.3379023

Was there a monster replacement mod that made stronger monsters spawn the further into a mapset you were? It's not doomrl monsters, is it?

>> No.3379038

Project Brutality has dynamic progression but no real replacements

>> No.3379059

Interview with Romero on Quake's level design


>> No.3379068

i meant the decade-old quake tenebrae - the one there's a (broken) link to on the "so you want to play some quake" image
all the downloads i can find seem to suggest it has a custom pak0.pak which isn't included

>> No.3379090

New thread >>3379085

>> No.3379139


They're japanese style

>> No.3379154
File: 333 KB, 401x349, 1464936174234.png [View same] [iqdb] [saucenao] [google] [report]

More human is better. The more it looks like a monster(girl) it looks like an abortion.

>> No.3379161
File: 30 KB, 480x490, uncomfortable & slightly nervous doggos.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3379226
File: 73 KB, 500x333, IDE2Ita.png [View same] [iqdb] [saucenao] [google] [report]

don't you put that shit on me

>> No.3380570
File: 532 KB, 1366x768, Screenshot_Doom_20160723_121049.png [View same] [iqdb] [saucenao] [google] [report]

ooooh. glowy axe.

>> No.3380581
File: 437 KB, 1366x768, Screenshot_Doom_20160723_121034.png [View same] [iqdb] [saucenao] [google] [report]

Ooooh, my hand glows.

>> No.3380584

why are you not in the new thread

>> No.3380585
File: 425 KB, 1366x768, Screenshot_Doom_20160723_120958.png [View same] [iqdb] [saucenao] [google] [report]

Also the mage guy should really cut his nails

you would think with all that magic they had they could at least create magic nail clippers.

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