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/vr/ - Retro Games

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3370041 No.3370041 [Reply] [Original] [archived.moe]

Post your fav indie games here

>> No.3370061

How many indies came out before 1999 and/or run on pre 1999 hardware?

>> No.3370064

Doom could be considered indie.
Quite a lot of Doujin games could be considered indie, too

>> No.3370096

>Yank magazines didn't include Yaroze games
>They never played this masterpiece

>> No.3370114
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>tfw there were poured a lot more effort in this game than in all latest indies combined

>> No.3370117

net yaroze had great indie games


gas girl is about a girl who farts

>> No.3370119

i love dustforce but I am shit

>> No.3370235


>> No.3370380
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>SCE logo

What kind of heresy is this

>> No.3370426


Not QUITE indie, it was more a team of Net Yaroze guys in Japan getting funded by a bigger studio thanks to a prototype, but early game development didn't have broadband to facilitate a game's release without a publisher like we see today. Easily the finest 3D puzzle game I've ever played.

I guess the closest to indie would be the old doujin game releases of the 80s and 90s, lots of fun little concepts and the first real indie giant, Zun.

>> No.3370462

The GOAT multitap game right here.

>> No.3371165

the whole shareware scene, all of it. Hundreds of games

>> No.3371309



>> No.3371319

page claims to have 27 hundreds of games. Sounds about right, if a little low

>> No.3371320

software, not games. Shareware was more than just games

>> No.3371430

It's CDs, not single pieces of software. I'm not sure if Teenage Street Sluts is even software.

>> No.3371523

truly inspirational

>> No.3371689

By modern standards, everything was indie.

>> No.3371694

especially the games made by and for the publishers? You know, kind of what indie not is? Indie is not a suggestion of size or quality

>> No.3372617

it's muh vaporwave movement

>> No.3372641


Then someone tell the vaporwave kids that these 2 things don't go together, not even ironically.

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