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3369857 No.3369857 [Reply] [Original] [archived.moe]

doom thread / retro fps thread

shooting things is cool

talk about your favorite shootbangers

post your favorite mods

shitpost about how the op isn't the same as before

>> No.3369862

Posting this because OP didn't bother to

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509

>> No.3369864



[07-17] Anon mod update: Smooth Doom Weapons Only >>3368842

[07-16] Anon map release: TerrorTomb >>3365964

[07-16] Anon map WIP: Processing Facility >>3364032

[07-15] Anon mod release: Batty >>3363190

[07-14] Brutal Doom Monsters Only 20b >>3359348

[07-12] Anon mod release: Fluffy >>3355450

[07-12] Anon mod update: Smooth Doom Weapons Only >>3354079

[07-11] Anon mod release: Mai Shiranui skin (NSFW) >>3352872

[07-11] Anon map update: Leaden Skies >>>>3351941

[07-11] Anon maps release: Server Warehouse and Processing Plant >>3351874

[07-11] Anon map release: Windows 98 Maze >>3351061

[07-10] Anon mod release: Doom 64 HUD >>3351004

[07-10] Anon mod release: Barless Classic HUD >>3350952

[07-10] DUMP 3 weapons test build >>3350482

[07-10] Demon Gate, ripped by Anon >>3350363

[07-10] Anon map release: Nukage Tunnels >>3349614



>> No.3369869


i'm just kidding I don't care.

>> No.3369871

Thanks anon for updating it with new mods.

>> No.3369872


>> No.3369880

There needs to be made a so you want to play some fucking heretic and so you want to play some fucking hexen. What mods and maps would you suggest should be included in them?

>> No.3369881

not entirely doom related, but my windows 8's MIDI playback suddenly completely stopped
even windows media player throws up an error on .MID files
is there an easy fix or will i have to endure chocolate doom's weird broken framerate?

>> No.3369892

grab something like virualmidisynth (can't vouch, but you'll need something like it for win8 midis) and see if it works

>> No.3369894
File: 259 KB, 1280x960, tumblr_o9atjbWw1Q1ty70x1o6_1280.png [View same] [iqdb] [saucenao] [google] [report]

Play Nihility, it's fucking gud.

>> No.3369919

What's an instant turn-off for you when it comes to a mod?

>> No.3369927
File: 69 KB, 640x400, Screenshot_Heretic_20060714_232543.png [View same] [iqdb] [saucenao] [google] [report]

More from the Heretic monster pack/expanded compatibility pack I'm making for Trailblazer. This time I actually have new screens to show off. Thanks to the anon who suggested a dullahan-type enemy. Feel free to make more enemy suggestions, but keep a few things in mind:
-Has to be doable w/ sprites in the Heretic IWAD or on R667. I'm no spriter.
-I'm not putting enemies that are Doom-y in this pack. I have a few monsters from Eriance's Demon Eclipse that are ambiguous enough, in my opinion anyways, to be in Heretic, but I'm not going to put in a black floating Cyberdemon or something like that.
-No hitscan attacks. Heretic doesn't have 'em, so I wanna stick to that.

>> No.3369928

rotsprite-only anims, slippery movement, grating sounds, needing 4 extra keybinds.

i get that some mods whole design require it, but that's my own personal turn-off.

>> No.3369930
File: 225 KB, 500x738, 200% BERSERK.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3369936
File: 463 KB, 1280x1440, behr2016.png [View same] [iqdb] [saucenao] [google] [report]


I saw that Behr paint commercial and got inspired.

Here's Behr's 2016 Colour Trends brought into Doom's palette.

Working on a version with more traditional greens right now since I don't care for the blueish greens too much either.

>> No.3369939
File: 74 KB, 640x400, Screenshot_Heretic_20060714_232940.png [View same] [iqdb] [saucenao] [google] [report]


This enemy may be a human, but it actually replaces an Ironlich. ...Assuming you allow it to, that is; my monster pack lets you enable/disable any type of monster variant, and even lets you choose how often enabled variants will replace the standard type, from 12% of the time all the way to 100%.

It's not weak like a human, though; good armor, assault rifle for long range & autoshotty for close up, can deploy a shield to block all damage from the front (isn't invincible though), and can deploy a drone too.

>> No.3369945

>smooth doom weapons only twice
>no mention of D4D release

non-centered weapons are somewhat of a pet peeve of mine

then again I don't dislike TB, GC, or amything, I'm just a sucker for centered guns I guess

>> No.3369946
File: 426 KB, 1280x1440, behr-greenvariants.png [View same] [iqdb] [saucenao] [google] [report]

Two green variants, greener and greenerer.


>> No.3369948

>shitpost about how the op isn't the same as before
Did the OG OP have another tantrum and quit?

>> No.3369949


How do you feel about non-centered weapons if they're dual-wielded?

>> No.3369951


>> No.3369953

bad sound design, over-used sprites, realm 667 copy-pastes, hi-res graphics that clash with the original graphics.

>> No.3369959
File: 286 KB, 123x116, 1435936094550.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3369963
File: 138 KB, 693x693, nothanks.jpg [View same] [iqdb] [saucenao] [google] [report]

>This mod requires the latest devbuild

>> No.3369967
File: 49 KB, 264x273, Capture.png [View same] [iqdb] [saucenao] [google] [report]

>Got all these textureless Doom 4 models
>Get Substance Painter 2
>Have to UV unwrap these highpoly fuckmeshes
>GPU too old to run Substance Painter 2
>Laptop burning up UV wrapping this nightmare
>It made a grid of triangles with no identifiable form
I don't have a reaction image but Ryu looks mad enough.

>> No.3369968

What are good, huge maps.
Something like Hellbound, I guess. I love me some huge maps.

>> No.3369978
File: 283 KB, 1582x767, Capture.png [View same] [iqdb] [saucenao] [google] [report]

I'm going to need like 5 asprin and a beer.

>> No.3369984


gun for dump 3

>> No.3369987
File: 25 KB, 200x303, 1401595175199.png [View same] [iqdb] [saucenao] [google] [report]

>ancient ass mod doesn't work with the latest stable build

>> No.3369992
File: 105 KB, 347x500, so you want to kill yourself.png [View same] [iqdb] [saucenao] [google] [report]


Making a new pistol sound that's not weak as shit sounding. I get the chaingun and changing it's sound but the pistol is a piece of shit and it sounds like it, don't change it.

Other than that, changing monster sounds, but that doesn't annoy me as much.

>> No.3369996

That looks hella cool yo

>> No.3370001

What program is that?

>> No.3370002

When a standalone map decides to replace the textures of the weapons or monsters.

>> No.3370018

Substance Painter 2. You'll need a strong computer or else you'll lag too much to actually paint on the model.

>> No.3370035


>a mod works using a certain dev build
>mod stops being updated
>said mod doesn't work using a newer build

>> No.3370036
File: 137 KB, 623x527, 1452938337450.png [View same] [iqdb] [saucenao] [google] [report]

Why is the first map of Hellbound so fucking unbalanced? That thight ass room with the hellknight and the imps, followed quickly by lost soul gang rape is pure garbage.

>> No.3370080
File: 109 KB, 821x521, bit_too_gimmicky.jpg [View same] [iqdb] [saucenao] [google] [report]

I want to use crushers, but this is perhaps bit too gimmicky. Key would be at center, and going to get it would trigger ambush. But I don't think player could use the crushers interestingly.

Actually, got new idea for layout now.

>> No.3370081

Ah, that's fine then.

It's when the guns are both centered when they should very well be angled while dual wielded that it looks awkward.

>> No.3370087
File: 643 KB, 1920x1080, Screenshot_Strife_20160718_212456.png [View same] [iqdb] [saucenao] [google] [report]

working on a strife mini-mod.

opening room of mission #1

>> No.3370091

Doom 3 sound effects.

Like, on anything.

>> No.3370110

>bad gun sounds
>obnoxious design
>enemy sfx replacements

>> No.3370112

Terribly aligned sprites like revolver in Trailblazer.

>> No.3370125

>shadow warrior uzi sprites with doomguy hands

>> No.3370128
File: 8 KB, 149x104, knife.png [View same] [iqdb] [saucenao] [google] [report]

These two hand sprites. They look terrible on just about everything.

>> No.3370150

you'll bloat like Dobson's girlfriends.

>> No.3370189
File: 1 KB, 27x23, Samus-Bomb.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3370197
File: 1 KB, 41x56, best.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3370245


I remember this. That was the morph ball for the longest time

Speaking of Metrood, I still think term fucked up the speed booster effect

>> No.3370275
File: 41 KB, 640x640, misaligned textures.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3370291
File: 416 KB, 200x148, MAP09The Pit.gif [View same] [iqdb] [saucenao] [google] [report]

is it time for hot doom memes?

>> No.3370298
File: 47 KB, 500x374, Loss.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3370314
File: 6 KB, 216x240, SamusRuns-4x.png [View same] [iqdb] [saucenao] [google] [report]

Rig's all fucked, and I have no idea how to effectively pose a rig.

But scale down anything and draw long enough and no one can tell how bad it was.

>> No.3370319
File: 231 KB, 501x1206, f34.png [View same] [iqdb] [saucenao] [google] [report]


watcha doin there anon

>> No.3370321
File: 824 KB, 1366x768, spasm0000.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3370324


>> No.3370325

Fucking about like usual.

>> No.3370330
File: 22 KB, 268x265, starecat.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3370334
File: 92 KB, 776x997, chozo ghost.jpg [View same] [iqdb] [saucenao] [google] [report]


Looks to me you're fucking about with Metroid related stuff, care to share with the rest of the class?

>> No.3370337
File: 48 KB, 558x650, 1450115265377.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3370348


>> No.3370369
File: 40 KB, 558x650, 1466464144031.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3370371

o shit .waddup

>> No.3370387


>> No.3370397


>> No.3370401


>> No.3370403
File: 113 KB, 767x515, uglybugly.jpg [View same] [iqdb] [saucenao] [google] [report]

Welp, 1/3 of map's geometry kinda done.
I still feel this section could use a facelift later...

>> No.3370406


>> No.3370416

i don't know

>> No.3370423

k then

>> No.3370430
File: 3 KB, 128x128, 1452225265019.png [View same] [iqdb] [saucenao] [google] [report]

>punch thin air
>whole world hears you
>hold loud ass chainsaw
>no one gives a shit

>> No.3370440
File: 91 KB, 640x480, que.gif [View same] [iqdb] [saucenao] [google] [report]

post music you listen to while building maps

>> No.3370447

"What ARE Shamblers? We just don't know."

>> No.3370449
File: 35 KB, 236x236, 1465088141808.jpg [View same] [iqdb] [saucenao] [google] [report]

How do you people get ideas for maps? Do you have the whole basic layout and encounters on your head before you go into doombuilder, or do you just pick a theme you like and build rooms at random, doing whatever you feel it's right?

>> No.3370478
File: 67 KB, 712x438, mappingjoy.jpg [View same] [iqdb] [saucenao] [google] [report]

I start with a theme/track, and go from there, thinking of strong incorporated elements ( ex. fire, iron, crushers - or perhaps water - marble - tyson ).
Encounter design is trickier. I tend to do all encounters at end, figuring structure first and then enemy-placement. Sometimes I start building areas with some specific combat-situation in mind.

Layouts happen how they happen. Sometimes I have sort of strong starting layout ( nazi castle on mountain, I made walls of castle before I made anything inside ), and sometimes I just made room-by-room.

I am just a beginner, though.

>> No.3370513

I just like to do things as I go along without any prior planning. Maybe not the best way to go about mapping, but hey whatever works I guess. Haven't really mapped since DUMP 2 though.

>> No.3370530


I just start building and let the ideas come to me

last map I made started off by drawing a simple Y-Wing from Star Wars, and just kept adding rooms and corridors

>> No.3370532
File: 2 KB, 320x200, Paralyzer.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3370609
File: 151 KB, 1280x960, wat.png [View same] [iqdb] [saucenao] [google] [report]

dafuq am i doing wrong? just upgraded to the latest GZDoom build

>> No.3370619

But the header says it's the Feb 23 build.

>> No.3370626


Dev build? You need the dev build not the regular one.

>> No.3370628
File: 373 KB, 473x572, 1467658709667.png [View same] [iqdb] [saucenao] [google] [report]

whoops, i thought it needed the most recent stable build, not a dev build

>> No.3370629


They mean the latest development build. Just grab the latest one here:


If you get problems, keep going down the list until you get one that works.

>> No.3370632

The stable builds really aren't good for most things. You should keep copies of the latest 1.x and 2.x builds, those'll let you play anything.

>> No.3370654

Is it just me or is D4D really crashy?

>> No.3370662

just you

>> No.3370679

at this point i want quake champions to succeed just to spite the youtube fuckwits calling the quake series a "nostalgia leach"[sic]

>> No.3370684


what are you doing reading youtube comments

>> No.3370685


>"nostalgia leach"

What does that even mean?

>> No.3370690
File: 2.29 MB, 312x419, Lord of DYNAMITE.gif [View same] [iqdb] [saucenao] [google] [report]

I can't even fucking play it cos as soon as I do something, it crashes

>> No.3370692

Whenever I get an idea for a map, is because im listening to music before that map, so if im listening to something shitty, I will make a shitty map.

>> No.3370701

did you get the latest dev build like it said

>> No.3370702

It crashed for me when I was playing it on one of BD's starter pack earlier maps when I used the static cannon. Other than that, no.

>> No.3370708


I assumed what the commenter meant is that the game is trying to cash in on nostalgia for the Quake franchise. Which is kinda a "no shit".

>> No.3370712

Yes (my previous build was outdated, so I got a new one), and it runs, except it crashes like, 45 seconds in

>> No.3370717

get a dev build a little older

dev build roulette

this guy's making a lot of sense

>> No.3370724


That's not inherently a bad thing, it's only bad if they do it poorly. I assume you already know this though.

>> No.3370743

>Sgt. Mark IV for the sprites/sounds

>> No.3370753
File: 22 KB, 550x528, You've got ten seconds to beat it before i put you on the list of UAC casualties.png [View same] [iqdb] [saucenao] [google] [report]

Nah, I'd rather just wait for a fix to roll in.
Thanks anyway

>> No.3370796

>multiplayer mod for zandronum

9 times out of 10 it's shit.

>> No.3370806

and that 1/10 time no one's playing it

>> No.3370810

Map(set) where sounds for weapons and monsters are replaced for no reason.

Not so common nowadays, but a lot of stuff from the 90's were pretty guilty of this.

>> No.3370851 [DELETED] 

Trump Doom CONFIRMED Id-games Exclusive

>> No.3370857
File: 18 KB, 401x401, smug anime girl.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing D4D
>piercing upgrade for SSG
>shoot a mob of imps at point blank
>dat collective gibbing sound

This is what heaven is like

>> No.3370858


>> No.3370864


>when it comes to a mod?
>a mod


>> No.3370869



>> No.3370876
File: 33 KB, 1020x426, 1465820794162.png [View same] [iqdb] [saucenao] [google] [report]

a levelpack counts as a mod

>> No.3370892

something tells me this was cropped from lewd

>> No.3370905

I don't care for Doom 3 sounds.
I don't like when a mod uses a random custom overlay for Invulnerability instead of a standard one. The reason for this is because I made a small mod of my own that changes the inverted colors of default into the gold version from Heretic.

The inverted colors hurt my eyes too much and I can't actually see when using it, so that's why.

The biggest turn off is a bad shotgun but this applies to all games.

>> No.3370906

its likely, but google image search doesnt give me anything

>> No.3370913

Custom maps are a kind of mod, dipshit.

>> No.3370921
File: 156 KB, 512x512, What a rig.png [View same] [iqdb] [saucenao] [google] [report]

His shoulder dislocated and spins 360 degrees and pops back into place with his flesh twisted around the gnarled bone just by making his arm move forward.

Rigging is nuts.

>> No.3370939


are you making a non-chibi Freedom Force anon

>> No.3370943

>See door
>Press use on door
>Look for a way to open door and find none
>Noclip around door
>Nothing behind door/door texture

Then why did you put a door texture there if theres no door?
At least make it a janitor closet or something.

This is even more irritating when put in urban/city type maps where players are usually expected to explore

>> No.3370949
File: 78 KB, 493x407, 46712757_p1_master1200.jpg [View same] [iqdb] [saucenao] [google] [report]

>something tells me this was cropped from lewd

Really? How did you come to that conclusion?

>> No.3370952
File: 238 KB, 512x512, Dynamic Pose.png [View same] [iqdb] [saucenao] [google] [report]

Nah I'm just fucking around, trying to learn rigging so I can maybe one day do more than one functional pose.

>> No.3370959

the sound when you push a regular wall is DSNOWAY
DSOOF plays when you land from a fall or push a door
they're identical in DOOM(2).WAD but they're still different lumps

>> No.3370968


They do have pretty cool guns though.

>> No.3370981
File: 12 KB, 284x276, 1424057244004.jpg [View same] [iqdb] [saucenao] [google] [report]

>That face peeking through

>> No.3370984

That is some serious nitpicking right there anon.

>> No.3370986

thats a fucking usb stick

>> No.3370990

what kind of nerd doesn't know all the filenames from memory

>> No.3370992

How long you been modding? 12 minutes? Pfft, get real!

>> No.3370993

I'm the anon that in the last thread right before it died said they were just starting with modding but were too embarrassed to really show what they're doing. Would anyone even be interested in seeing what a first timer is doing? I'm so new at this so far I've only been able to reskin a weapon, I haven't even gotten into editing the actor or anything like that.

>> No.3370995
File: 36 KB, 500x536, one willitastic kek.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3370996

link it up

>> No.3371000
File: 106 KB, 768x576, chucklenuts.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3371002
File: 999 KB, 250x251, 1450143247421.gif [View same] [iqdb] [saucenao] [google] [report]

Just noticed that Batty's obituary is broken, still the standard doomimp obituary even though I replaced it?

My other obituaries work fine, but this one is fucky for some indecipherable reason

>> No.3371004


If you looking for tutorials, check out Gunlabs. It's a bit out of date; doesn't cover stuff like anonymous functions, but still pretty useful for new modders.


Also, the ZDoom Wiki is invaluable.


>> No.3371005

Earth Defense Force but it's in Hell

>> No.3371006
File: 229 KB, 360x239, Vanilla.gif [View same] [iqdb] [saucenao] [google] [report]

i dont know

>> No.3371009

>Would anyone even be interested in seeing what a first timer is doing?

If DUMP is any indication, yes.

>> No.3371023

What an interesting chain of events

>> No.3371032

Being incapable of running it.
I tried getting Arcane Dimensions to run for like 2 hours but I just gave up on it.
I think I have severe mental retardation.

>> No.3371037

Why're you having trouble with it? Just run it like a normal Quake mod and start a new game.

>> No.3371041

quakespasm.exe -game ad

>> No.3371051

any big gameplay mod/major levelpack for any game released that has more than three files needed to run it probably has a readme file bundled alongside it that probably explains how to run it.

why not, you know, check that instead?

or just do what
says and get shit done, your pick

>> No.3371053

Problem is, I never did install a quake mod before. I only played the game vanilla, but the instructions for running it are pretty simple and I think I followed them exactly, but it gives various sorts of errors when loading.

Fist thing I did. It gives error messages.

>> No.3371057

If it says it can't find an autoexec file, don't worry about that. Just run a new game and it'll work fine.

>> No.3371059
File: 192 KB, 210x178, deadpool rides a horse.gif [View same] [iqdb] [saucenao] [google] [report]

so it's pretty much universally agreed that D4D is infinitely better and more polished than brutal's D4 addon, right?

>> No.3371061

Yes. D4D is one of the best Doom 4 mods.

>> No.3371063

speaking of which how do I get d4d running on the zdoom launcher

>> No.3371065

Well now I'm massively ashamed.
Apparently I was getting it right the first time, but The only thing I did not do was to run the damn thing.
Sorry for wasting your time dudes, but thanks a lot. I'll make a little funeral for my braincells and play the mod.

>> No.3371068


Well, I doubt it for the following reasons:
1: D4D hasn't even been out for a day.
2: Never underestimate the die-hard dedication of a Brutard.

But I'm having far more fun with it.

>> No.3371069

I guess so, since BD's D4 addon has been the worst Doom 4 mod since day 1.

>> No.3371070

I went through the same shit trying to get AD working. No shame.

>> No.3371071
File: 324 KB, 1366x768, Screenshot_Strife_20160717_221636.png [View same] [iqdb] [saucenao] [google] [report]

If I hit this robot will he get pissed off

>> No.3371073

little known fact: hitting robots is how you say they look lovely today

>> No.3371075

It will be extremely painful

>> No.3371081

for you

>> No.3371103

You pick the .pk3 and put it in the PWADs section and you're done.

It's very easy.

>> No.3371117

honestly, new palettes that make graphic mods incompatible with the mapset. I almost feel like this is a way for vanilla purists to force people to play the vanilla way, just like adding lumps that disable jumping and crouching in zdoom.

>> No.3371119

What's abad about this? Mods can be played without jumping.

>> No.3371124

I've noticed that mapping for vanilla/boom is becoming kinda stagnant, lots of sorta-slaughter maps focusing too much on challenge and large amounts of monsters.

what is a way I could subvert this? I've been thinking of altering the balance of enemies through dehacked so smaller scale encounters can still be a threat, but it sounds like too much work.

I just really don't like the road mods are going down right now with ribbicks, memfis etc. style dominating.

>> No.3371129

yea but if the player wants to jump that should be their choice, it seems kinda slimy to force one type of playstyle to me.

>> No.3371131

make them shoot while moving and make them run

i think you can rearrange enough frames to do that in dehacked

>> No.3371135

>. I almost feel like this is a way for vanilla purists to force people to play the vanilla way,

Custom palettes have existed even way before ZDoom gameplay mods were a thing.

>> No.3371138

Plus, to deem custom palettes as something "purist" couldn't be any more ironic.

>> No.3371141


>> No.3371162

Glad I could help.

ZDL is really really handy and fortunately for any mod that may seem awkward to run it is as easy as finding the core mod files and figuring out the load order.

Important things to note for ZDL
>.pk3s must be extracted from zip files
>Gameplay mods come last in the lists

>> No.3371163

sv_allowjump 1
sv_allowcrouch 1

>> No.3371167


don't map lumps and such override those cvars?

>> No.3371168

no, allow{jump,crouch} override mapinfo. that's their entire reason for existence.

>> No.3371170


oh, must've had it mixed up

>> No.3371190

>>.pk3s must be extracted
Why? I actually want to know why.

>> No.3371193

They can't be inside zip files, that's what he meant.

>> No.3371202

For hexen:

+ Deathkings of Dark Citadel

>> No.3371205

Probably because .pk3 is a zip archive itself, and you can't run a zipped zip

>> No.3371206
File: 183 KB, 639x476, skill.png [View same] [iqdb] [saucenao] [google] [report]

So I've been busting my head against a wall on what I'm gonna do for the other ammo pickups in GMOTA, seeing as I plan on stripping out a lot of the random spawners because they're a pain in the testicles, I've been trying to think of what I'm gonna do with those, so hear me out here:

Shells and shellboxes will become the blue gems, and those will still be extra sword juice, and the other ammo types (clips, rockets, and cells) will become different gems of different shapes and colors, and will do other things, like collecting a set amount of one will grant a powerup that lasts the duration of the stage or some shit. I'm mainly throwing this idea out here because it'll mean those items will always be relevant and worthwhile to go searching for, and Blaz is only gonna have one resource when I'm done here, with subweapons and subshots using an ammo supply with a restock timer after running out.

I'm making damn sure I have my shit together in a way that sounds like fun and less of a godawful mess before I start really getting in there and sorting this mod out.

>> No.3371207

Oh, alright. I got confused because .PK3s are actually renamed archives,

>> No.3371220

that image seems to be suggesting that you just replace everything with axes

>> No.3371223


I've been trying to figure out how to make an effect that looks like an axe-shaped hole is cut out in the book, but I have no idea how to do that in GIMP.

and that'd be silly, I'm not gonna replace EVERYTHING with axes, just most of it

>> No.3371228

>fuck around with the bhop test maps in nQuake
>fly through them at more than quintuple normal running speed
jesus fuck
how on earth did carmack dislike this

>> No.3371241


From what I remember, he just didn't like the visual of big tough guys jumping all around.

>> No.3371248

I agree with that - but the rest of it (gameplay, not aesthetics) was amazing.

HEY, guys, GZDoom is running on my second monitor when I go fullscreen, no other games or programs do this - wat do? Legit no idea how to make it fuck off of that monitor.

>> No.3371253 [DELETED] 

You can almost hear 'Y-You must suck at doom! git gud cazulll!' anon shuffling his feet quickly towards his PC.

>> No.3371272

anything that deviates from tarnsman-levels of shit is more than welcome

>> No.3371273

Why are you not using Quakeinjector

>> No.3371274

Not him, but I'm totally fine with just using the command prompt to run Quake maps/mappacks.

>> No.3371275

A mod that makes any enemy more dangerous would be nice, especially for playing Ultimate Doom again.

>> No.3371284

Is the dump 3 weapon mod going to implement multiple weapons per slot?

>> No.3371287


>> No.3371289

I don't think so but you could just idkfa up all the weapons and have them all, so you could just mod out the restriction somehow I guess

>> No.3371290

you can drop the weapon you got in a certain slot to get a new one

>> No.3371291

There are many weapons per vanilla weapon slot, but you can only have one of each at a time.

There is, however, a cvar I added that removes that limitation, so you can have as many as you want.

>> No.3371293

One thing I wanted to see were a bunch of shorter maps instead of the usual 32 regular maps. 64 Popcorn maps that are still amazing.
Though, that might not be up your alley. If it isn't, I'll still be interested, I love having less enemies that are stronger and smarter rather than more enemies that don't put up much of a challenge unless they're in numbers that make up for their short comings.
Make use of Doom's bullet-hell like nature, put out more projectiles out of less monsters, more bang for your buck.

>> No.3371294

I am wanting to carry everything.
I have been spoiled by other weapon mods.

Other mods have done it. I am sure it is possible.

>> No.3371296 [SPOILER] 
File: 256 KB, 658x604, 1468908733514.gif [View same] [iqdb] [saucenao] [google] [report]

Is it possible to make a melee attack poisonous?

As far as I can tell it's only projectiles, and even then the wiki does an absolute shit job of explaining how to apply it

>> No.3371297

How do I take advantage of this?

>> No.3371301

You wait until I release the next test build.

Melee is pretty hard to customize, you'd be better off using either an invisible projectile or a short range hitscan, that'll allow you to mess with poison stuff.

>> No.3371305
File: 8 KB, 80x160, 1464464382867.gif [View same] [iqdb] [saucenao] [google] [report]

Oh shit, hi Yholl

Quick question, how much time do I have to clean up my DUMP guns and replace the sounds for them?

>> No.3371306

I'm looking forward to it.

>> No.3371307

is the ZDL website ever gonna come back? I still have it installed but I noticed the site has been down for awhile.

>> No.3371313

A fair bit, don't feel pressured or anything. I'm more or less just waiting for a bunch of updates from people before I make another build.

Extra polish is always welcomed.

>> No.3371327
File: 149 KB, 750x489, ranger teacher 2.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3371328

I was playing Inferno just now and is it just me, or does the map design get progressively more boxy and kinda crap the more you get into it? Limbo is a boring slog.

>> No.3371332
File: 63 KB, 640x480, 1451866858130.jpg [View same] [iqdb] [saucenao] [google] [report]

Monster 3 down, baby: Green Snek


Red Snek and Black Mamba are in the works but I'll have to figure out poison for the Mamba

>> No.3371360
File: 146 KB, 640x480, Im gonna need more bullets.png [View same] [iqdb] [saucenao] [google] [report]

I've done it in hexen. my arachnosferati had poisoned attacks.

Looking at the decorate I used:

Poisondamage 15
DamageType 26

And just used A_CustomMeleeAttack in the melee state

>> No.3371364
File: 79 KB, 407x243, [Spanish REEEEEEEEE Noise].png [View same] [iqdb] [saucenao] [google] [report]

Mods for doom 1 that only change the first episode and then you're dumped right back into doom at the end.

Or mods that only change one level and then dump you back into regular doom after completion.

It's like the mod maker was too lazy to make the mod end right there or something and it's disappointing.

>> No.3371369
File: 48 KB, 720x717, 1466739786956.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh I forgot to mention it currently replaces the Shotgunner



seriously thank you, workd like a fucking charm

>> No.3371372

It's all to do with how music worked back in the day. People made single maps for certain map slots in Doom 1 because of the music for that map slot. Then there's people that also just put it in MAP08 so when you finish the level the game "ends,"

>> No.3371376

Switches that only allow you to press another switch that only allows you to press another switch. Scythe 2's map 15 is making me sick of the things.
Just let me press the switch you turbonigger.

>> No.3371382

I love you no homo.

Seriously though, no mod(s) have done more for my dooming than you & Kyle's shit together.

>> No.3371384

>Mods for doom 1 that only change the first episode and then you're dumped right back into doom at the end.
>Or mods that only change one level and then dump you back into regular doom after completion.
>It's like the mod maker was too lazy to make the mod end right there or something and it's disappointing

Or Doom 2. It's a pretty common thing. But I guess it's OK if it's someone who just learning about making maps posting here.

>> No.3371385

just for you my next map is going to include a stack of 1 unit thick switches, each one revealing the next one

at the end you will get a clip

>> No.3371386

>it's someone who's

>> No.3371387
File: 368 KB, 483x531, 1468768402227.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3371391

Is any invasion wads that works for zandronum, gzdoom, or zdoom

>> No.3371392

Haha, thank you for the kind words.
I passed them on to Kyle, he was also quite happy you said that.

>> No.3371398
File: 2.66 MB, 300x237, 1466739762412.gif [View same] [iqdb] [saucenao] [google] [report]







>> No.3371403

What do you expect them to do for ports without MAPINFO? Make map02 stick you in an empty box?

>> No.3371404

>Play DUMP 3 maps


>> No.3371408
File: 82 KB, 173x201, skul.png [View same] [iqdb] [saucenao] [google] [report]

>Valiant w/ DRLA
>Start episode 3 as marine
>Suss gun on first map
>Wonder what a bulk mod does on a gun without reloading.

Made map31 my bitch.

Aside from hordes of cacobyss fucking hell Yholl do they really have to shit all those particle effects everywhere when supercharge each other? A crowd of 20+ tanks the framerate on my 2600k.

>> No.3371440
File: 29 KB, 720x340, Darth Vader Hoth.jpg [View same] [iqdb] [saucenao] [google] [report]


So any good star wars mods for doom 1 or 2?

The best I can do is mish mash together some maps with some enemy and weapon mods.

This one looked pretty cool https://www.youtube.com/watch?v=aKrdiGkMN_g
But I can't find it anywhere.

Recommend me some stah wahs mods pls.

>> No.3371441

Yeah, it's waaaaaaay over the top. I'll make a point of getting rid of that shit for the next patch. You can blame me for being lazy and using the same projectile for the spam, instead of making a newer, more simple one.

>> No.3371446
File: 7 KB, 200x200, 29a73a1918af060b33bc9.jpg [View same] [iqdb] [saucenao] [google] [report]

literally saw someone working on a new stormtrooper enemy in the last day or so, funny you should ask

>> No.3371448

Suss gun?
What does the bulk mod do to guns without reloads?

It's been a long time since I played DRLA, still waiting for the melee update.

>> No.3371456

Isn't Dark Forces basically that?

>> No.3371458

is there a way to turn off weapon rendering interpolation in the latest devbuild?

>> No.3371467

thanks, doc

>> No.3371468

Goodie, I look forward to maintaining a solid smooth FPS when dealing with an air raid of those explosive, regenerating, and plasma-immune fuckballs.

>> No.3371494

Best doom megawad? Best doom megawad!


>> No.3371495
File: 31 KB, 500x350, doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]

Who was the real life doomguy? Did they base his face off someone or draw it from scratch (surely not)?

>> No.3371512
File: 1.03 MB, 346x500, f5d800ed78ef4a92ceff736219351afe7cc3ef8f.gif [View same] [iqdb] [saucenao] [google] [report]

We keep telling you, these aren't all megawads!
Stop it!

>> No.3371514

I'm gonna take a guess and say Kevin Cloud.

Mike Dopud did the voice of Doomguy, hereticguy.. basically did the grunting in the stocksound cd ID used

>> No.3371519

might as well just play dark forces and dark forces II: Jedi Knight. It doesn't get better than that for retro SW FPS. then go on to Jedi Outcast and Jedi Academy if you still want more.

>> No.3371526
File: 1.23 MB, 1920x1080, e2m1.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3371528
File: 54 KB, 565x641, 1465643216300.png [View same] [iqdb] [saucenao] [google] [report]

>Romero's face when

>> No.3371534
File: 1.03 MB, 248x193, 1448256822969.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3371537
File: 236 KB, 500x500, ZZ9gp6K.gif [View same] [iqdb] [saucenao] [google] [report]

>"hd remake"

>> No.3371538

He looks like he has pubic hair on his head.

>> No.3371539
File: 307 KB, 563x975, 1468919719301.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3371541
File: 54 KB, 590x825, 1468804752294.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3371542
File: 2.86 MB, 480x270, suss.webm [View same] [iqdb] [saucenao] [google] [report]



>> No.3371547

Jesus Christ, your pubic hair is thick as fuck Anon.

>> No.3371548

I believe the official direction was just that he was supposed to look different from BJ.

>> No.3371550

>that feeling when your image gets posted by someone else

>> No.3371562

> obliterates the hungry with no effort at all
i have severely underestimated that gun

>> No.3371567
File: 123 KB, 960x600, Screenshot_Doom_20160719_063415.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3371570
File: 43 KB, 169x156, 1429456263180.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3371572

So is this a green drop?

>> No.3371576

So did I until I saw that a bulk mod makes it shoot two balls at a time.

Of course.

>> No.3371587
File: 587 KB, 1920x1080, gzdoom 2016-06-28 01-01-28-43.png [View same] [iqdb] [saucenao] [google] [report]

Is there anything planned for the next update? Commando and a slew of melee weapons to fit?

Also holy shit the Demolitionist is absurd as fuck with endgame assemblies.

>> No.3371612

double tap with a nuclear biggest fuck-gun
no other class gonna do that!

>> No.3371616
File: 74 KB, 1280x800, put through a c64 converter.png [View same] [iqdb] [saucenao] [google] [report]

>Spamming the Mother-In-Law without any repercussions whatsoever
>Half ammo usage on the Anti-Materiel Rifle, Zeus Cannon, and Voltgun

Challenge does not exist


>Make high-powered Nuclear BFG
>Hold down fire
>It fucking blows up

Didn't know what I was expecting to be honest

>> No.3371617

>Make high-powered Nuclear BFG
>Hold down fire
>It fucking blows up

stabilize it with blue stuff

>> No.3371618

That's actually a really cool design.

>> No.3371619

Don't you have to play as the Technician to modify nuclear weapons to their fullest? Though you can make some other nuclear assemblies as another class fine like the Nuclear Revolver.

>> No.3371651

that's only in DoomRL
not DRLA

>> No.3371657

/vr/ what is your favourite gameplay mod and why?

>> No.3371663

I usually concoct ideas for traps and possibly theming as well and go off of that.

>> No.3371665

My favorite is Dakka. It just feels good, even if the minigun and other plasma weapon feel kinda crap but I just ignore them. Following that, Trailblazer. Again I just like how it feels, specially the machine gun.

>> No.3371671


Are there any other mods that impose a reasonable weapon limit and add a fuckton of different guns to encourage switching?

>> No.3371678

Final releases of JPCP and Ancient Aliens uploaded to idgames. Also the AAliens texture pack!

>> No.3371682

I never play gameplay mods. Only original mapsets. I need to be able to explore new areas. for me thats the whole point of playing FPS: exploration, puzzle solving and surviving combat while navigating complicated maps

>> No.3371684
File: 13 KB, 320x200, fxedit7.jpg [View same] [iqdb] [saucenao] [google] [report]

>making a bridge in vanilla doom
Jesus H Christ how annoying can this get
I've been trying this for a good hour and getting nowhere on a rocket sled

>> No.3371686

The next update is the long awaited mythical 1.06 patch, and the 7.0 Monsterpack.

The changelog is pretty huge by this point, huge amount of fixes, some new features like the barrel cvars, etc.

Mostly, the monsterpack is the main thing, with the Abominant, Cyberdemon Mk. II, De-vile, Deathweaver, Watcher, Shifter, and the revised Magmabus, along with a whole bunch of fixes and updates to make enemies less silly. Like a Nightmare Cyberdemon trying to kill a little Hungry eating his face with a particle beam.

>> No.3371687

It's why back in the day the mapsets that actually had working bridges were considered rare, amazing beasts.

>> No.3371693

Alright, good shit. Do you think some sort of LegenDoom support could happen, with defeated legendary enemies rewarding various items or something?

>> No.3371696

I could add something to LegenDoomLite. LegenDoom support is kinda pointless, as they already drop the LegenDoom weapons.

>> No.3371698

I remember reading somewhere that Adrian Carmack just drew a generic marine face, so it's not actually based on anyone.

>> No.3371705
File: 922 KB, 400x225, mario spots a star.gif [View same] [iqdb] [saucenao] [google] [report]


Shit, didn't know this was a thing.

>> No.3371712

I was wondering. Does anyone know if the download of Q!Zone for Quake from the Internet Archive is legit? 600mb for a shovelware map collection seems a tad huge.

>> No.3371719
File: 3.02 MB, 2403x2301, b.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3371720

>Open image in new tab
>Stare at image

Holy fuck that's terrifying

>> No.3371726

the fuck that made 2016 ranger better get demoted to modelling boxes and floor trash

not fired though, not many places looking to hire a 3d artist in god damn russia

>> No.3371751

We need a 2016 reboot of the Ghostbusters mod.

But, you know, not shit.

>> No.3371753
File: 1.12 MB, 800x1373, rave.gif [View same] [iqdb] [saucenao] [google] [report]

Who /metal/ here? What do you usually listen to while you rip & tear? Other genres are welcome too

My personal picks are Andrew Hulshult and Powerwolf

>> No.3371754


Not based on 2016 ghostbusters either. Although that's a given with "not shit".

>> No.3371756 [DELETED] 

>being a misogynist

the new ghostbusters is fine.

>> No.3371763


You're probably joking but still, don't bring that shit here. Some people might not know that and start stupid arguments which we don't need.

>> No.3371767


yeah you're right. In all seriousness, a ghostbusters mod done with today's more experienced modders and shit would probably be great.

You could rip a lot of sounds and other assets from the really good ghostbusters games from 2009. Holy shit that game was excellent.

>> No.3371771


metal feels too fast for me to get a killing groove to, but powerwolf was good. i remember finding them on metal blade records' website back when.

i downloaded that piece of shit 2016 ghostbusters game thinking i'll get some high quality sounds, maybe some other stuff. might not be able to get anything though.

>> No.3371773


just grab the 2009 game, the sound design is fucking grand

>> No.3371816
File: 85 KB, 785x552, Capture.png [View same] [iqdb] [saucenao] [google] [report]

It's a fucking proton shotgun

This is so stupid it's perfect for Doom

>> No.3371817 [DELETED] 

I like ATM and SUAB.

>> No.3371828

I like Accessories To Murder and Shut Up And Bleed.

>weapons all feel pretty great
>good aesthetics
>some of the monsters are really cool
>on the other hand some of the monsters are too easy

>some of the weapons are great
>some of the aesthetics are great
>almost all the monsters are awesome and horrifying in some way
>helps build a spooky atmosphere
>it isn't exactly well balanced though

>> No.3371851

Extreme Measures (ww-xm), fun weapons, fun enemy replacements (GET DOWN!), I just like it in general.

>> No.3371864

Cool, what are good mods/wads for heretic?

>> No.3371868
File: 4 KB, 428x200, Ghostbusters2016-ProtonShotgun.png [View same] [iqdb] [saucenao] [google] [report]

It's such a Ghostbusters turned stupid action film weapon it's the perfect attitude for a Doom mod.

>> No.3371872

Right now it's D4D. Because I'm too poor to afford a good PC that would run Doom 2016, so this is the next best thing.

>> No.3371879

It looks like a TF2 weapon

>> No.3371884

I uploaded my map to ID Games.
Check it out.

>> No.3371890
File: 102 KB, 768x556, Minigunner.png [View same] [iqdb] [saucenao] [google] [report]

It definitely looks inspired by TF2 judging by the models.

>> No.3371909 [DELETED] 

>being upset about a movie that hasn't been released yet
The heighest of cuckery

>> No.3371917

It's been released though.
Also the theaters are pretty empty it seems.

>> No.3371924
File: 112 KB, 792x590, MedicPizza.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3371945 [DELETED] 

>Defending fembusters in any way
You're the real cuck anon.

>> No.3371959

Chex-themed reels in Reelism when?

>> No.3371962

God there are models for zombies in this game and the male zombies are fully clothed, they have their shirts and pants on no problem. But the female zombies are fucking naked with their rotting tits out with like 20 separate clothing items that have to be applied in-game.

Why didn't they just join the meshes? It's not like the parts interchange, they're always going to have these same clothes on.

>> No.3371970

It's for the clothing-damage mods.

>> No.3371975

Is there a russian overkill like weapons mod for hexen?

>> No.3372024
File: 1.59 MB, 1280x720, nightmarejobber.webm [View same] [iqdb] [saucenao] [google] [report]

>Like a Nightmare Cyberdemon trying to kill a little Hungry eating his face with a particle beam.

>> No.3372025
File: 1.83 MB, 500x500, 1456691139399.gif [View same] [iqdb] [saucenao] [google] [report]

>female zombies

>> No.3372059
File: 204 KB, 960x960, hexen.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3372061
File: 241 KB, 540x405, tumblr_inline_o3hk2cZsuj1rpf0sr_540.png [View same] [iqdb] [saucenao] [google] [report]

>D4D framerate drops
>framerate drops
>on a mod for a 20 year old game

>> No.3372070

Better buy a 1080

>> No.3372075

Works on my computer :^)

>> No.3372076

Whats wrong with Tarnsman levels?

>> No.3372078


I don't. If the map didn't come with good music, it wasn't a good map.

Love me some Industrial though. Blame growing up with Doom. Doesn't matter if it's not really metal (KMFDM) or crazy Finnish techno industrial metal (Turmion Kätilöt)

>> No.3372083

>20 year old game

You can't use this excuse when the mod requires a source port that in itself likely wouldn't run on 20 year old hardware.

>> No.3372084

What enemy type does Abominant, Deathweaver, Watcher, Shifter refer to?

>> No.3372148

any plans for the SS enemies?

>> No.3372160

>If the map didn't come with good music, it wasn't a good map.

Equinox would like a word with you.

>> No.3372167

the worst is that even modern AAA games are guilty of this sometimes

>> No.3372169

Pls no.

SS and Keens are too commonly modified through dehacked patches in megawads.

>> No.3372184

will you finally be adding a chainsword to drla?

i dl'ed a 495mb doom shovelware iso from there & it was legit; just be sure to scan it with antivirus

flying lotus
3do music

>> No.3372202

Looking for arena fighting based wads, any reccs?

>> No.3372207

Yeah, somtimes...

>> No.3372214


>> No.3372224

>ACS: I don't know what X means

Goddamn it

>> No.3372269
File: 8 KB, 320x200, Render1-PalTex-Sprite.png [View same] [iqdb] [saucenao] [google] [report]

I am having a Hell of a hard time getting this to come out not looking CG as fuck.

>> No.3372281


>> No.3372287

I will fight you.

>> No.3372306


Demonsteele- The way all the changes comes together makes it a different (and very excellent) game.

DRLA: Wide variety of guns and such is quite nice. Don't really like having to "discover" assemblies by randomly jamming mods into weapons hoping it will create something new. Otherwise with all the classes and such, it's great.

D4D is also really nice, though who knows if it'll be less nice with time.

>> No.3372314

Looks like a modified Quake Rocket Launcher

>> No.3372321
File: 52 KB, 411x407, huh.png [View same] [iqdb] [saucenao] [google] [report]

>play hideous destructor
>it just so happens that a barrel has just exploded, or a lost soul just died and there's so many smoke particles up the ass it looks like a cuban pub
>save game

>play D4D
>fight four retardedly overpowered mancubi
>acid mancubi fireballs touch the ground creating a hugeass pool off 99% pure distilled framerate hate
>save game

holy shitu

>> No.3372336
File: 20 KB, 326x352, what.jpg [View same] [iqdb] [saucenao] [google] [report]

>try to log into zdoom forums
>password incorrect like 10 times in a row
>'resend activation code'
>specified username doesn't exist
what in the lovecraftian fuck?

did I just fall flat off of zdoom forums or some shit?

>> No.3372339

> https://www.dropbox.com/s/wx7pkdmvpyd2ho8/bdust.pk3?dl=1

/selfplug selfplug

>> No.3372340

Stop saving in the middle of battle then

>> No.3372342

>Overpowered anything that isn't shotgunners, holy shit do they hurt on NIghtmare
Seriously though maybe you need to upgrade your computer, it should not be giving you such framerate issues for an encounter you can find in Doom 2

>> No.3372345
File: 107 KB, 428x427, 1450190297138.jpg [View same] [iqdb] [saucenao] [google] [report]




>> No.3372351

it's more to do with the blood splats I believe, I keep hearing a lot of people casually commenting on the blood splatters slowing performace when there's a ton of shit on the screen you need to get rid of quickly

I don't do that

a lost soul could be off somewhere meandering about the map infighting other monsters and die and randomly crash the game when I save, that's mostly what triggers it actually I'm pretty sure

there should be like a smoke choke of sorts

>> No.3372357

everything hurts like a fucking bitch on UV and forward. pinky demons especially are fucking retarded and revenants are way too durable and deal ludicrous amount of damage.

still pretty satisfying to kill though.

>> No.3372371

The blood slowdown is real, definitely reduce that count.
It's really noticeable when the BFG is used.

I play on Nightmare on default because it doesn't have respawns and the challenge is fun
It's just very easy for the Shotgunner replacements to take out 100+ armor with only a couple of pellets.

Revenants don't feel too much more durable, two point blank SSG shots still seem to take one down.

Pinkies are also not that bad as long as you're always strafing, even if a charge hits you you end up not taking a lot of damage because the brunt of it is getting hit dead on.
And if you really don't like them you should definitely buy that piercing upgrade for the SSG first.

It really annihilates them.

D4D is my favorite mod right now

>> No.3372376

nope, cant go in either :c

just wondering, how does chainsawing pinky demons work out for ya? I only recently realized you have to hit them in the back to trigger the hit, otherwise it won't register as often if you do it up front, it's kinda buggy on my end no pun intended

and ye D4D kinda makes me want to have a better toaster so I can finally get my hands on the real deal

>> No.3372378
File: 4 KB, 210x229, 1455048347456.png [View same] [iqdb] [saucenao] [google] [report]

>Playing D4D
>Open Gun-mod menu

This mod isn't just fun, it's a visual treat

>> No.3372384
File: 239 KB, 1920x1080, DOOM64 2016-07-19 15-07-41-46.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw finally getting the hang of Doom 64 lighting

now if only I can make interesting levels

>> No.3372387

can you just slap some random computer terminals around? looks bretty güd to me already.

>> No.3372389

You can use the regular Chainsaw cut on the front, but you can't do the instant kill on the front reliably.
Come at an angle or get it after a charge and hit them from behind.

Doom 4 is fun too and D4D's take on it is nice. A lot of the weapons feel very accurate to Doom 4 outside of the dual SSGs, which doesn't exist in Doom 4.

>> No.3372398

Ditto on the guns! I was surprised to see he even got the distinct firing sound on the heat blast mod right. nice little detail.

On a less brighter side, I was actually hoping this to be the mod to get the chaingun right, but sadly that wasn't the case, it still fires kinda slow-er I feel? Also the weapon mods are supposed to be already maxed out, right? as in, fully upgraded, mastery acquired and shit? because if so then the gatling rotator feels kinda slower to boot up than it was in D'16. dunno maybe it's just me.

overall pretty fun though.

>> No.3372407

I've noticed that I'm relying too much on monster-closets, and enemies just appearing in general. what are some ways I can stop doing this while still keeping combat engaging?

>> No.3372419

Hide them around a corner so when the player runs into them

>> No.3372420

Nothing wrong with monster closets, it's all about how you use it.

Toss in monsters into previous areas to pincer attack the player for example.

If you're thinking of how to make encounters engaging right when the player enters a room consider using elevation and environmental hazards to limit the player's mobility and put some enemies that can't be attacked conveniently until the player fights his way towards them.
Like how revenant snipers are a thing.

>> No.3372427


Put monsters in more unusual spots, like high up alcoves, behind trees and other obstacles

>> No.3372432

>monsters behind trees
something about this sentence in particular makes it sound adorable or spooky

>> No.3372435
File: 121 KB, 568x573, foreboden.png [View same] [iqdb] [saucenao] [google] [report]

Can someone explain who's fucking idea was it to make mods like Legendoom spit fucking error messages at you in the dev builds?

>> No.3372440

thanks guys, I will definitely use this advice

I also found this interesting post on doomworld while searching, I might as well post it in case other people want help as well https://www.doomworld.com/vb/doom-editing-tutorials/73964-essay-article-monster-placement/

>> No.3372445

damn it I love doom64

>> No.3372450
File: 796 KB, 1600x900, Lady in White - Posed.png [View same] [iqdb] [saucenao] [google] [report]

I can pose her.

Theoretically I can make animations of her slapping your shit.

>> No.3372458
File: 73 KB, 640x480, Halloween-Anime-Bat-Girl-Remilia-Scarlet-from-Touhou-Wallpaper.jpg [View same] [iqdb] [saucenao] [google] [report]

can u do a toho

>> No.3372462

If I can find a rigged model, theoretically.

>> No.3372465


Gonna really have to emphasize the ambush point. One thing that mappers seem to love is putting ambushes when you grab every single keycard. It gets old and tiring.

>> No.3372469


I was just shitposting, but if there are rigged models out there then it'd probably be good to get in contact with that guy rehauling Touhou Doom into something good.
He could probably use better sprites.

>> No.3372483
File: 808 KB, 1920x1080, Screenshot_Doom_20160719_215518.png [View same] [iqdb] [saucenao] [google] [report]

I found a little doom!

>> No.3372486
File: 444 KB, 1366x768, Screenshot_Heretic_20160719_125804.png [View same] [iqdb] [saucenao] [google] [report]

Redpill me this fellow doomers.

I don't know SHIT about making doom wads but is it possible to make wad where I can put the Hexen weapons in Heretic? I know there is a wad that exists already where the hexen weapons are in Doom but how do I go about just putting them in Heretic? Pic related is me running the wad with Heretic.

>> No.3372487
File: 622 KB, 1920x1080, Screenshot_Doom_20160719_215523.png [View same] [iqdb] [saucenao] [google] [report]

This is so cool!

>> No.3372489

But does he fistbump it?

>> No.3372490
File: 77 KB, 975x533, 1462844857583.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3372495

there is a panic button that will remove laggy stuff.
you can also turn down the voxels. I put mine on around 500 and it plays fine. I know a very nice visual effect gets lost but the mod is still the same

>> No.3372496

>but is it possible to make wad where I can put the Hexen weapons in Heretic?
Yes. Very easily.

>> No.3372498
File: 689 KB, 1120x630, m39zZBf.png [View same] [iqdb] [saucenao] [google] [report]

quick question about zdoom

can I remove the slippery movement especially when trying to stop and make stopping more snappy?

>> No.3372501


That font triggers me.

>> No.3372504
File: 301 KB, 800x1000, 1443778103385.png [View same] [iqdb] [saucenao] [google] [report]

wow that's a fucking cool snek

>> No.3372506

How do I go about it? I have slade installed but I can't find any good tutorials on youtube

>> No.3372507


>> No.3372508
File: 624 KB, 1366x768, Screenshot_Doom_20160718_215510.png [View same] [iqdb] [saucenao] [google] [report]

why do my scrnshots look like shit from manhunt?

>> No.3372510

Yes he does and you can do it 3 times whenever you want.
Im looking through the mod trying to remove the limit of fistbumps. I wanna bump him more than 3 times.

>> No.3372514
File: 862 KB, 900x506, 1466714126550.png [View same] [iqdb] [saucenao] [google] [report]

How do I make Doomguy right handed in smooth Doom without editing the sprites

>> No.3372518

That's a little bit A E S T H E T I C. Just a little.

>> No.3372523


It's your resolution.

>without editing the sprites

More trouble than it's worth.

>> No.3372526

Each fistbump gives you 200 HP/Armor.

Removing the limit means you have a max heal each time.

It replaces Megasphers and it's worth three of them.

>> No.3372527
File: 526 KB, 1280x720, Screenshot_Doom_20160719_171026.png [View same] [iqdb] [saucenao] [google] [report]

Guys, I want BFG. How 2 get BFG?

>> No.3372529


>> No.3372531

oh I didn't know that.
That's kinda overpowered.

>> No.3372534


>> No.3372536

find it.
if you can't, play a wad with a bfg.

>> No.3372538
File: 385 KB, 1280x720, Screenshot_Doom_20160719_171410.png [View same] [iqdb] [saucenao] [google] [report]

Nevermind, found it

>2 secrets hidden in fireplaces on the same map
gg mark

>> No.3372539

*with a more accesible

>> No.3372542

There's only like 2 or 3 BFGs in his map pack. It's shit

>> No.3372545
File: 854 KB, 1364x768, gzdoom 2016-07-18 22-04-38-26.png [View same] [iqdb] [saucenao] [google] [report]

well shit i'm using fraps to take shots to post here

>> No.3372548
File: 794 KB, 1364x768, gzdoom 2016-07-18 22-04-59-30.png [View same] [iqdb] [saucenao] [google] [report]

they got so bored, they're eating each other

>> No.3372550

Is t-that.. three dee?

>> No.3372551

what mod/wad?

>> No.3372552
File: 1014 KB, 1364x768, gzdoom 2016-07-18 22-08-44-87.png [View same] [iqdb] [saucenao] [google] [report]

like quake itself

>> No.3372554 [SPOILER] 
File: 84 KB, 900x750, 1468959726730.gif [View same] [iqdb] [saucenao] [google] [report]

You don't need to use fraps, just bind a key to "screenshot"

>models and sprites together

>> No.3372557
File: 649 KB, 1364x768, gzdoom 2016-07-18 22-07-36-59.png [View same] [iqdb] [saucenao] [google] [report]

ah, the great outdoors


i did that, it came to >>3372508

>> No.3372559

Yeah, and it crashes a lot with D4D. Only reason I haven't changed to another megawad is because I'm moderatelly far into it, so I might aswell finish it now. Probably gonna MDK the icon of sin tho. Fuck that thing

>> No.3372560

yholl pls go

>> No.3372561
File: 528 KB, 1364x768, gzdoom 2016-07-18 22-09-46-29.png [View same] [iqdb] [saucenao] [google] [report]

>some one put the smg from hl2 in this

>> No.3372565
File: 668 KB, 1364x768, gzdoom 2016-07-18 22-21-16-29.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3372571
File: 571 KB, 1364x768, gzdoom 2016-07-18 22-22-54-58.png [View same] [iqdb] [saucenao] [google] [report]

>shoot people
>trigger alarm


>> No.3372572


>> No.3372574

Man, GZdoom is terrible at rendering models. Unless it's a Quake 1/2 era model, it just looks so fucking flat.

>> No.3372576
File: 445 KB, 1364x768, gzdoom 2016-07-18 22-23-51-27.png [View same] [iqdb] [saucenao] [google] [report]

>half the shits are unarmed

it ain't fair

>> No.3372582

I'm too fucking lazy to do an in-depth explanation, but the short of the matter is that data across all the idtech1 games is shared because reasons, which means summoning a DoomImp will work in Hexen and summoning a Blaster will work in Doom.
Of course, sprites and sounds will be gone, but that's where you come in.

1: Take all relevant sprites/sounds and convert to png, put in a pk3 sprites folder.
2: Do the same with sounds. Except converting them to png. Don't convert sounds to png, that's stupid.
3: Look at all the weapon actors you want on the ZDoom wiki, add Replaces Shotgun or Replaces Crossbow or whatever to the end of the actor definition.
4: Load in game of choice.

>> No.3372584
File: 615 KB, 1364x768, gzdoom 2016-07-18 22-29-18-59.png [View same] [iqdb] [saucenao] [google] [report]

>second bulkhead opens

fuck it, i'm leeroy jenkins'ing this

>> No.3372589
File: 446 KB, 1364x768, gzdoom 2016-07-18 22-35-01-01.png [View same] [iqdb] [saucenao] [google] [report]

protip: never come at a dude armed with a meatsaw

>> No.3372592
File: 9 KB, 560x480, Hell-no.png [View same] [iqdb] [saucenao] [google] [report]

I would have to use orthographic instead of perspective camera and also scale the claws up when they're in front so it looks like it's up close without the perspective making her look far away or down / above at an angle.

And then do a whole bunch of shit to make the sprites almost viable.

That's not going to happen.

>> No.3372596
File: 409 KB, 1364x768, gzdoom 2016-07-18 22-40-07-26.png [View same] [iqdb] [saucenao] [google] [report]

he looks sexier than he ever did in q3a

>> No.3372604

Shame, it looks really good.

>> No.3372612

Adrian Carmack needs to drop a tutorial.

>> No.3372615

They could have baked highlights and shadows into the texture.

They could have taken a soft brush and just bullshitted a shadow.

But no

>> No.3372618
File: 13 KB, 306x278, very angry man with very sharp tool.png [View same] [iqdb] [saucenao] [google] [report]

dat face tho

>> No.3372623
File: 16 KB, 300x820, 1450246079758.png [View same] [iqdb] [saucenao] [google] [report]

>Step 1: Draw a circle
>Step 2: Draw the rest of the fucking demon

>> No.3372624

Mind linking the wad?

>> No.3372628

I wouldn't mind if he dropped that tutorial because it would mean he finally has an online presence that can only expand.

>> No.3372634

Hell Ground

>> No.3372635 [DELETED] 


>> No.3372637
File: 663 KB, 1364x768, gzdoom 2016-07-18 22-43-27-87.png [View same] [iqdb] [saucenao] [google] [report]

that filename sums up what doom is about

noob modelers don't think about time consuming shit like that

>> No.3372642
File: 624 KB, 1364x768, gzdoom 2016-07-18 22-49-06-13.png [View same] [iqdb] [saucenao] [google] [report]

>marines of the uac
>keeping a blood demon in the fridge

and george bush did 9/11

>> No.3372648
File: 806 KB, 1364x768, gzdoom 2016-07-18 22-53-44-65.png [View same] [iqdb] [saucenao] [google] [report]

this is the best looking boomstick in the history of doom, right here

>> No.3372654


did he impale his hand on that

>> No.3372661

if you put your hand UNDER it the gun will just fly UP

if you put your hand OVER it the gun will just fall DOWN

if you put your hand THROUGH it the gun will stay put

haven't you ever fired a gun anon

>> No.3372663
File: 1.35 MB, 371x209, [pain].gif [View same] [iqdb] [saucenao] [google] [report]

>That grip

>> No.3372665
File: 551 KB, 1364x768, gzdoom 2016-07-18 22-54-11-71.png [View same] [iqdb] [saucenao] [google] [report]

no, but he will get his thumb & his fingers burned from the barrel, but he doesn't give a fuck

>> No.3372670
File: 475 KB, 1364x768, gzdoom 2016-07-18 22-55-05-15.png [View same] [iqdb] [saucenao] [google] [report]

>some1 was on their period but there are no wemon around

>> No.3372678
File: 765 KB, 1364x768, gzdoom 2016-07-18 22-59-48-06.png [View same] [iqdb] [saucenao] [google] [report]

>floors look like it's been waxed five seconds before i came in

>> No.3372689

how do I motivate myself to map?

music? thinking exercises? taking a break? smooth jazz? hard drugs?

>> No.3372693

limit the time you spend each session, you'll want to keep going but you have to stop. then you'll get refreshed after a bit and you'll want to continue.

>> No.3372705

well shotgunners have always been major insipid squirt-retentive thundercunts in every single Doom title released, so making them bees-in-ass annoying in a D4-inspired mod isn't that out of the field.

>> No.3372709

>make a giant square
>start from there

it's poetry

>> No.3372719 [SPOILER] 
File: 152 KB, 1582x2048, 1468963510222.jpg [View same] [iqdb] [saucenao] [google] [report]


put on some "working" music, whatever gets you going

think about what you like in a map in terms of architecture, enemy placement, etc.

and most importantly, drink like a fish

>> No.3372735

Create the most interesting room you can possibility think of, add a door, and then go from there. That's how I always start.

>> No.3372743

lennon walking

you'll have the entirety of doomworld at your feet my son don't u forget

>> No.3372770 [SPOILER] 
File: 106 KB, 532x944, 1468964997497.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3372813

What are some wads with good bossfights

>> No.3372816
File: 332 KB, 344x195, little demon killer.gif [View same] [iqdb] [saucenao] [google] [report]

I want one.

Winter's Fury

>> No.3372817

People suck at making boss fights that don't boil down to a big bullet sponge target with instakill attacks.

>> No.3372820
File: 332 KB, 344x195, DDLLB0.gif [View same] [iqdb] [saucenao] [google] [report]

I accidentally didn't make it loop.

>> No.3372838
File: 6 KB, 260x274, 260px-Pazuzu.jpg [View same] [iqdb] [saucenao] [google] [report]

These D4D Lost Souls don't fuck around, wow

>> No.3372839


Damn, those are some stiff animations.

>> No.3372846
File: 90 KB, 612x612, sbOYpyO.jpg [View same] [iqdb] [saucenao] [google] [report]

You have ten seconds to name a good boss fight in a first-person shooter game or mod.

Hard mode: Nothing from the Metroid Prime games.
Nightmare mode: No Mecha-Hitler.

>> No.3372850

How's Quake 1/2 for co-op?

>> No.3372851

I took the pictures from the file but maybe its because of my gif making skills.

>> No.3372852

painkiller's boss fights

serious sam 3's boss fights

>> No.3372862
File: 85 KB, 533x468, 1454241352769.png [View same] [iqdb] [saucenao] [google] [report]


Half Life

Half Life 2

Half Life Opposing Force

>> No.3372869
File: 77 KB, 1024x768, Serious_Sam_-_Ugh-Zan_III.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3372872

Looking Good anon!

More people should map for Doom64, its quite a challenge.

>> No.3372875

all of them

>> No.3372891


MM8BDM. Evil robot and Genesis Units.
Not even memeing.



>> No.3372906

what would you say is the most underrated wad of the year so far?

>> No.3372929

some might not want to outright say it, but yeah, this basically

>> No.3372932 [DELETED] 

Hey guys ever heard about Combined Arms mod for Doom?


Doom is around for so long and not a single good fucking gun mod for it

>> No.3372940 [DELETED] 
File: 8 KB, 251x205, 1363753536191.jpg [View same] [iqdb] [saucenao] [google] [report]


>Hey guys ever heard about Combined Arms mod for Doom?


...you suck

>> No.3372941

>Toriel plays Doom


>> No.3372943

sgt mark 4 icon of sin

>> No.3372945 [DELETED] 

Doomguy2000, leave

>> No.3372949

I don't like metal a whole lot aside from Pantera, Slayer, and Motorhead, so I just listen to Death Grips and shoegaze

>> No.3372950 [DELETED] 

Did you make it? FUCK YOU

>> No.3372954 [DELETED] 

who is even this DGK faggot you people keep rambling about

from what I suspect he must be a huge autist but w/evs

>> No.3372960 [DELETED] 

DKG is a shitposter who's been in these threads since day 1. But i wasn't talking about him. I was talking about Doomguy2000, famous terrywad maker, and colossal faggot.

>> No.3372963

>Hey guys ever heard about Combined Arms mod for Doom?

no it doesn't not that much

>Doom is around for so long and not a single good fucking gun mod for it

that's a goddamn lie

>> No.3372970 [DELETED] 

Wat's the latest version of Brutal Doom

>> No.3372975 [DELETED] 

Wtf is D4D nigger

>> No.3372978


>> No.3372979

Were are the corpses originally from? Blood 2?

>> No.3372980


Doom 4 doom, mod that gives doom 4's weps and stuff into regular doom and doom 2.

>> No.3372981

> can't google two words

>> No.3372982

>no it doesn't not that much


>> No.3372986 [DELETED] 

20b I think

>> No.3372987 [DELETED] 
File: 201 KB, 354x367, 1453219126621.png [View same] [iqdb] [saucenao] [google] [report]

You're just mad because your Doom 4 weapon wad is shit, Sgt.

>> No.3372992

Guys I went to Goodwill and saw The Ultimate Doom and Doom 2 for sale for $10 together. I debated buying it.

I already have the games emulated but was thinking about buying the original deal just to have them.

Should I have done it? I could probably still go there and buy them.

>> No.3372993

Mods that add guns or features from other games are cancer. If I wanted to play another game I fucking would.

>> No.3372995

What's up with the random post deletion?

>> No.3373001

>why was post deleted?

it is a mystery

>> No.3373002
File: 3 KB, 256x224, 1453696325471.png [View same] [iqdb] [saucenao] [google] [report]

>Playing on Nightmare
>Map 09, The Pit

>> No.3373003
File: 285 KB, 1366x768, Screenshot_UrbanBrawl_20160719_163052.png [View same] [iqdb] [saucenao] [google] [report]

Thanks anon I'll do the best I can.

>> No.3373004
File: 4 KB, 650x220, 1468836905026.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3373006

>Should I have done it?

It's okay to buy DOOM as long as it's a physical copy.

Run back to goodwill before it's too late you idiot

>> No.3373010


It feels kind of pointless since I already have the two games emulated. Plus Doom 2 was just the CD-Rom without anything else.

I guess it would be cool to play the game as the developer's intended, and to always have them if I lost my emulated versions.

Maybe I should go buy them.

>> No.3373012
File: 239 KB, 1366x768, Screenshot_UrbanBrawl_20160719_162745.png [View same] [iqdb] [saucenao] [google] [report]

Are the HeXen weapons suppose to be this overpowered?

>> No.3373014

anyone got zweihander sprites

or any other similarly huge sword

>> No.3373015
File: 105 KB, 254x243, 1465958762384.png [View same] [iqdb] [saucenao] [google] [report]

>mfw there will NEVER EVER be a good modelpack that is well animated, stays true to the sprite's design, and doesn't look like shit

Granted, I would only play thourgh the game using said pack once, and then probably forget about it. But still, it's a novel idea that'd I'd like to see being well executed.

>> No.3373017


Different games have different HP and damage values. Hexen's enemies were beefy as shit, so its weapon damage was amped to match.

>> No.3373018


I would honestly rather have more custom sprites than models.

>> No.3373019

Well, gee anon. You're fighting common street thugs with a fucking magic hammer that explodes on impact.

>> No.3373020

Hey, how do I get Zdaemon to run a pk3 mod? I'm trying to set it up so I can use it to play Reelism with some friends but Gzdoom's built in is shite for more than a few people but I can't figure this Zdaemon out.

All the documentation/forum posts I can find are way too old to be relevant to the current build. Anyone know?

>> No.3373021

>the pit

this meme needs to stop

add moar weapons & i'll change my mind

no clue but they're some barrels from blood 1 that is 3d rendered

>> No.3373024


You can't.
ZDaemon is ancient.

>> No.3373026 [DELETED] 

lmao mod is a mad Combined Arms fanboy

>> No.3373031

Zdaemon is waaaay more obsolete than Zandronum. It's a very good port for vanilla and light randomizers, but anything fancier won't work. You better off getting one of the test Z& builds and host with that.

>> No.3373034


What should I use then? Zandronum?

Well aight.

>> No.3373036

Hans Grosse in Wolfenstein 09'
Guardian in Doom 3
Gonarch in Half-Life
Most of the bosses in Duke Nukem 3D are alright, if samey.
The big spider and the huge stone gargoyle from Blood

For mods, I think the final boss in Totenkopf SDL, 'Panz Grosse' (I think that was his name), was pretty cool because he's actually kind of hard.

>> No.3373039

Reelism can't run on Zandronum 2.1.2. You'll need to either use an older Reelism in 3.0, or suck it up and use GZDoom's netplay.

>> No.3373041
File: 204 KB, 1280x960, tumblr_o9atmyYE0w1ty70x1o2_1280.png [View same] [iqdb] [saucenao] [google] [report]


It's only a demo yet, but more people should play it, because I think it's really good.

>> No.3373051

>The big spider and the huge stone gargoyle from Blood

The Gargoyle """"maybe"""", but the spider? You can practically rape her if you crouch down infront of her and discharge your Tommygun. Her little spider spawn are also really easy to kill all at once with dynamites if they become too overwhelming. You can also always run into the water if you don't want the little critters to get you, since they die instantly in water. She's more threatening when used as a regular enemy in a map, but even then she's more of a bullet sponge nuisance than anything.

>> No.3373053
File: 40 KB, 1366x768, Screenshot_UrbanBrawl_20160719_162027.png [View same] [iqdb] [saucenao] [google] [report]

Is it really fun to stay at the YMCA?

>> No.3373058
File: 23 KB, 420x300, 1351828838553.jpg [View same] [iqdb] [saucenao] [google] [report]


>More weapons

anon please there's a shitload of weapons already, I've thought about how cool it'd be to add like. Weapon packs that're themed, like "the medieval series" and shit

>> No.3373060
File: 439 KB, 1366x768, Screenshot_Chex_20160719_155855.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3373061
File: 266 KB, 1366x768, Screenshot_Chex_20160719_130806.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3373062
File: 257 KB, 1366x768, Screenshot_Chex_20160719_130845.png [View same] [iqdb] [saucenao] [google] [report]

do you think he's still alive while frozen

>> No.3373063

I would actually really like a pack of historically accurate medieval weapons in doom, no lie.

>> No.3373065
File: 237 KB, 1366x768, Screenshot_Chex_20160719_131240.png [View same] [iqdb] [saucenao] [google] [report]

I always loved this projectile pattern.

>> No.3373067

Is there anything that can use it?

>> No.3373069
File: 465 KB, 1366x768, Screenshot_Chex_20160719_155908.png [View same] [iqdb] [saucenao] [google] [report]

star trek

>> No.3373072

>Hexen-themed mod in the style of Chex

that's a cacoward-winning idea

>> No.3373074
File: 220 KB, 1366x768, Screenshot_Chex_20160719_161203.png [View same] [iqdb] [saucenao] [google] [report]

wraithverge on the run

>> No.3373075
File: 99 KB, 247x248, z.png [View same] [iqdb] [saucenao] [google] [report]

Is this real life?

>> No.3373078


>historically accurate

Anon I hate to tell you this but I make nothing but goofy and dumb weapons, have you ever hit the use item key with the fists in Combined_Arms, for example?

>> No.3373079
File: 70 KB, 254x315, smugdrum.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3373081

Dude I only discovered Doom a few days ago. So no idea what "Combined_Arms" is.

Played through all the episodes of the first game in a single sitting, shit was great. Haven't started the second game yet though. I should probably get some sleep, haven't done that once over the past couple days.

>> No.3373083
File: 30 KB, 320x320, whyhellothere.gif [View same] [iqdb] [saucenao] [google] [report]

>Dude I only discovered Doom a few days ago.


>> No.3373086

don't you seduce him with your skeleton lies

>> No.3373089

>Dude I only discovered Doom a few days ago

play some mods

play some maps

have some fun

call kegan a faggot

we'll have a blast

>> No.3373090
File: 251 KB, 1366x768, Screenshot_Chex_20160719_170430.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3373091

Oh, welcome to the scene. Enjoy your stay.

>> No.3373094
File: 44 KB, 349x303, 1413772103685.png [View same] [iqdb] [saucenao] [google] [report]

welcome, fresh meat

>> No.3373096

Mere mortals can't handle magic hammers of retribution

>> No.3373101

Thanks. So what's this "Combined_Arms" the first anon mentioned?

I seriously would like some historically accurate medieval European weapons in Doom. Even just a sword with a murder-stroke as a sort of alt fire would be good.

>> No.3373104


It's a gameplay mod, but there's far better ones to start with anon.

>> No.3373105

a weaponset made by a regular here


it's okay but one strange guy has taken personal offense to it and likes posting extremely angrily about it, which usually gets deleted

>> No.3373109
File: 1016 KB, 1024x768, sshot012.png [View same] [iqdb] [saucenao] [google] [report]

Custom Textures in Doom64 is pretty easy really. dont even need a TEXTURES lump or patch table from what I can tell.

>Slade doesn't have a "Doom64" pallette option
I think I used DoomPSX for this

>> No.3373112

Ahahahaha, that's the one. HOW EMBARASSING

Abominant is the Armageddon wildcard boss, like the Bruiser Brothers, Agony Elemental and Terminator for other difficulties.

Watcher is the Armageddon Imp.
Shifter is the Armageddon Spectre.

No, I don't touch the SS to keep compatibility with any dehacked stuff in mapsets.

Not in this patch. 1.1 will be the melee update.

I swear to god if that thing sticks around I will actually lose my shit. Nothing says "I don't fucking care about your mods" like that fucking "feature"

I would also certainly like to know who to direct my hatred towards.

hey hey die

also wow did not expect so many people to ask me stuff after I fell asleep

>> No.3373115


Oh whoops, and Deathweaver is the Armageddon Arachnotron.

>> No.3373118

That's terrifying

>> No.3373119

I actually didn't consider that, I just ran around like crazy and kept bunnyhopping.

>> No.3373121
File: 155 KB, 1366x768, Screenshot_UrbanBrawl_20160719_161807.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3373123

Korax from Hexen

>> No.3373126

But what if someone wanted to use weapons from another game in Plutonia or Hell Revealed maps?

>> No.3373127

Doom 64 needs more modding tools. I can't even find a good wad extractor for it.

>> No.3373128

>wildcard boss
so one has a chance to spawn on a bossmap instead of a cybie/spider?

is that a fetus in formalin? that's always creepyneat

>> No.3373135
File: 535 KB, 1366x768, Screenshot_Heretic_20160719_172833.png [View same] [iqdb] [saucenao] [google] [report]

>Unable to resurrect. Player is no longer connected to its body.

what did they mean by this?

>> No.3373138

Your head blew off. Or you shattered into a thousand pieces. Pick one.

>> No.3373140

When you gib in heretic, your morph into an actor called "bloodyskull" that pops from the body, giving this really cool effect that you really blew up into little bits. BUT, the downside is that you can't use the ressurect command.

>> No.3373145
File: 85 KB, 450x600, 53f25d63b7fa9f12804dcf765c4e4cbd.jpg [View same] [iqdb] [saucenao] [google] [report]

I think I used something called "wadgen" which comes with Doom64EX.

yep its a real life creepy preserved baby. The map is called "Hybrid Breeding Facility" and is the 3rd map (WIP) for the Earth mapset:

>> No.3373150
File: 1.96 MB, 306x235, 1441070076426.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3373159

Yeah man. No reason not to. If it was more money, I'd say no, but that is super reasonable. Feels good to have legit copies of stuff you love.

>> No.3373203

u think gzdoom's circle particles are bitmaps?


>> No.3373221
File: 441 KB, 1280x720, Screenshot_Doom_20160719_213120.png [View same] [iqdb] [saucenao] [google] [report]

why can't we define custom sprites for classes of sprite particles and lights

you can swap them out in gzdoom.pk3

>> No.3373228

Hey, I got a message for the Archvile:


>> No.3373230
File: 5 KB, 224x221, an uncanny fellow.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3373231

Required jumping.

>> No.3373239

Have fun with Doom 2!

I only started dooming a few months ago

i still haven't bothered to finish doom 2 because it sucks

>> No.3373245
File: 100 KB, 854x640, 1453234584500.jpg [View same] [iqdb] [saucenao] [google] [report]

Pissy martian or pissiest martian?

>> No.3373246
File: 39 KB, 200x200, 1394723422519.jpg [View same] [iqdb] [saucenao] [google] [report]

>want to make a wad of the weapons in a game series I like
>play through the games to get how the weapons behave fresh in my mind
>end up playing through the games using only the default melee weapon

>> No.3373257


which games?

>> No.3373273

that looks like the demon from bound by flame

>> No.3373296

The atmosphere in Nihility is fucking top notch. Feels desolate as fuck. The German map titles help as well.

>> No.3373307
File: 244 KB, 800x600, Screenshot_Doom_20160330_022240.png [View same] [iqdb] [saucenao] [google] [report]

I think what I really like about is how it feels very old and dated using the alpha and beta assets, yet it does something kind of fresh with it, and it makes things feel flashy using relatively simple tricks, like palette swaps and basic ambient sounds, basic dehacked functions too.

I really like the new monsters, and I wonder if he'll ever add a soundtrack or if it being quiet is intentional.

Speaking of using the old cut development content, is there any other mapset which uses the alpha and beta assets like Nihility does?

>> No.3373312

There being no soundtrack is definitely intentional. You're suppose to be unnerved by the hums of computers and engines and the rushing of water etc.

>> No.3373325

Some one ought to make a Hexen game based around a fictional cereal brand. Classes can be like, Chocolate bite, Fruit Swirl, and Marshmallow.

>> No.3373329


I had a Chex Quest mod idea for a long time where you play as representatives of different fast food franchises, like a swirly ice cold snowman for Dairy Queen and a military sergeant in a nice suit for KFC, using all silly sci-fi 50s pulp weapons.

>> No.3373331

>a military sergeant in a nice suit for KFC,
>not just using Col fucking Sanders

>> No.3373336
File: 98 KB, 800x600, quality.jpg [View same] [iqdb] [saucenao] [google] [report]

yo that gun's barrel is crooked as fuck

castlevania mod but with count chocula

>> No.3373339

Well it is an alpha/beta asset ain't it? Can't be too harsh.

>> No.3373340

Blame iD and the whatever toygun they used as a base.

>> No.3373367


He was basically a copyright-free Colonel Sanders, yeah.

>> No.3373373

>metal feels too fast for me to get a killing groove to

You should try Doom, Stoner, and Sludge metal.

>> No.3373395

oh i have a bunch of that, Grizzly, Brains, The Kings of Frog Island, Rifflord, Sweat Lodge, Galaxicon, but they don't have the same sensation of driving forward that i get from Blanck Mass' churning percussion and choppy moaning or COMP shouting OOH OOH WHAT ELSE WHAT ELSE or Bobby Brown's programmed swingy beats or Brown Bird's foot tapping fiddle and drums and dynamic voice.

sludge / doom / stoner is too relaxing.

>> No.3373396
File: 2.68 MB, 640x360, totallynotaflakcannon.webm [View same] [iqdb] [saucenao] [google] [report]

How do I make projectiles spawn slightly in front of the player (i.e. where the end of their gun would be) instead of from 0 on the x axis? It really screws up the visuals of projectile weapons that have extreme spread.

>> No.3373402

by changing the horizspawn position?

it's not rocket science

>> No.3373403
File: 221 KB, 1070x723, 1450219250768.jpg [View same] [iqdb] [saucenao] [google] [report]

Well how about some rocket science then?

How do I make a custom actor spawn in mid-air like lost souls?

>> No.3373404

>horizspawn position
I said in front of the player, not to the side.

>> No.3373414

make the first frame of the projectile TNT1 A 1

>> No.3373418

there's no clean way to do it
visually, you can have the projectiles not emit any effects for the first (two) tic(s) to create the illusion

>> No.3373421

If you're talking about pre-placed monsters you'd have to set a Z position yourself, or use the "SPAWNFLOAT" flag (actor spawns at a random height).

Lost Souls actually start the game on the floor, same with Cacodemons.

>> No.3373424

Ancient Aliens now on idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/aaliens

Japanese Community Project now on idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/jpcp

>> No.3373437

Does this explain what I mean better? The point is that the projectiles spread out from the player's centre of mass.

>> No.3373439
File: 11 KB, 562x465, firecone.png [View same] [iqdb] [saucenao] [google] [report]

Forgot imaaage

>> No.3373452
File: 13 KB, 428x200, Mech-C-Oculus-Pose1-QuickPal.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3373460

then you'd have to make a projectile that splits into the real stuff after a very short distance
it's gonna get ugly tho

>> No.3373464
File: 224 KB, 416x422, 1348616445821.png [View same] [iqdb] [saucenao] [google] [report]

>Ripped everything from Angels Fall First
>Delete the game
>Go to import a model
>Half the files are shortcuts

>> No.3373475
File: 37 KB, 200x194, 1447735392152.gif [View same] [iqdb] [saucenao] [google] [report]

thanks a lot anon, SPAWNFLOAT is exactly the thing i'm looking for

>> No.3373478

I thought as such...actually, can I use A_SpawnItemEX instead of A_FireCustomMissile?

>> No.3373482
File: 424 KB, 1366x768, Screenshot_Doom_20160719_204637.png [View same] [iqdb] [saucenao] [google] [report]

Look how much damage the Quietus caused.

>> No.3373490

if you know how to calculate the correct position for it
i don't
and good luck with getting the pitch right

>> No.3373495
File: 572 KB, 1366x768, Screenshot_Heretic_20160719_172925.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3373510
File: 40 KB, 168x166, Mel.png [View same] [iqdb] [saucenao] [google] [report]

Just realised that probably wouldn't work anyway due to the random spread screwing up the trigonometry velocity calculation. Guess I still have to spawn a splitting projectile like >>3373460 said, damn.

>> No.3373518
File: 484 KB, 1366x768, Screenshot_Doom_20160719_212239.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3373527


>> No.3373546

>mfw finally giving Doom 3 a try and getting to level 17 or so
you're meaning to tell me this is the garbage people keep screaming about in defense against nudoom?

this is some shittastic 'atmosphere' they've set up here alright. I'm trembling in my boots whenever I think of the next time a bunch of spiders crawl out of the walls and I somehow have nothing to fend them off. Better make these 300 bullets, 300 shells, 100 rockets and 500 plasma rounds count. Don't believe I'll be able to make it.

>> No.3373552

It's less a Doom game and more of a new idTech engine showcase with all the new lighting effects and usable monitors'n shit. I think it was also because it was around the time F.E.A.R. was on lots of people's minds.

>> No.3373583

As a horror game, it kind of falls flat because it really doesn't offer much in that department.

As a shooter, it's alright, try playing with a flashlight mod or with the chainsaw as much as possible, it makes the game more fun.

>> No.3373584

Doom games have always been awful in regard to ammo distribution. Always far too much.

>> No.3373591

>you're meaning to tell me this is the garbage people keep screaming about in defense against nudoom?
No, I never said anything of the like, I'm pretty sure you made that up.

>> No.3373612

Problem with Doom 3 is that Its basically a watered down linear version of System Shock.

>> No.3373635

I dunno about you

but I think this might be a flak cannon

>> No.3373647

maybe you suck, did you ever consider that huh?

>> No.3373648

Is there any reason in particular why my wall textures (and UI bits) are showing up fine in game, but floors and ceilings do not?

I decided to give a try to retexturing everything and I made a wad that has replacement files for the stuff I finish and load that up with Doom and Doom2 wads and I only started to just do floors and flats and I'm not seeing the changes to those in game.

>> No.3373652

Nah, Its never been off center. Some cuck probably moved it a couple of pixekls to mess with us

>> No.3373691
File: 283 KB, 1366x768, Screenshot_Doom_20160719_212302.png [View same] [iqdb] [saucenao] [google] [report]

not really a fan of BD's gameplay but I do like how you can keep chopping the corpses. Such a good thing gone to waste.

>> No.3373694

There's a version of BD called Ketchup which keeps the blood/gore system but has vanilla Doom gameplay.

>> No.3373702
File: 172 KB, 1366x768, Screenshot_UrbanBrawl_20160713_205531.png [View same] [iqdb] [saucenao] [google] [report]

Thank you based anon.

>> No.3373709

Doesn't let you keep beating up corpses that I remember.

>> No.3373789


making another gun for DUMP 3

>> No.3373794


>For DUMP3

Submissions for DUMP3 ended like, a month ago

>> No.3373797


>> No.3373810
File: 103 KB, 680x614, Kevin_Cloud_Pistol.jpg [View same] [iqdb] [saucenao] [google] [report]

Not Adrian, but from an old Gamespy interview with Kevin Cloud:

"I used DeluxePaint for years. We didn't have an animation program. So we tested our animations by toggling between the page and spare page."

"With Quake III, I put aside DeluxePaint for pixel work to use Photoshop. If I'm creating an image from scratch I'll work in layers in a manner similar to the process used for normal painting, starting off with a pencil sketch and then painting in color. This is a process that is probably followed by most artists that use Photoshop. The first layer is a grayscale image similar to a pencil sketch. I'll follow up with a layer for shadowing and a third for adding little details and highlights. If I like what I have, I'll start working in the color. I still need to work on the addition of color. I have a tendency to rely too heavily on the underlying grayscale image. As a result my colors are probably too muted and muddy."

>> No.3373814


Oh wow, that sprite is excellent. But

>custom ammo type


>> No.3373815

Yeah, if something's of good quality, I'll let it in, but only until the next test build is released, which should be in a day or so. Hopefully.

I might be completely destroyed for a week after tomorrow, so WHO KNOWS

>> No.3373825

it's an internal magazine you dingus

>> No.3373846 [DELETED] 

Hi guys. I've made my first wad. Can I please get some feedback?


>> No.3373853 [DELETED] 

>open it in slade
>it's exactly what I expected it to be

doomguy2000 pls go

>> No.3373867 [DELETED] 

I keep hearing this doomguy2000's name on forums and people saying how shitty his wads are.What did he even do?

>> No.3373869 [DELETED] 

go look at that "first wad" to get an idea of what he produces

>> No.3373874 [DELETED] 

i can't even get it to work

>> No.3373875 [DELETED] 

Yeah I played it. Its a piece of shit. I couldn't get past the end because a message came up saying
>"Nice ass I'm gonna fuck it off till cum leaks like a faucet.

Anyone know how to get past it?

>> No.3373876 [DELETED] 


>author name is japanese
>google it then hit space
>an anime show appears

it's either him or nambona, as >>3373853 said it's terryshit. avoid.

>> No.3373885
File: 75 KB, 500x255, Elves.png [View same] [iqdb] [saucenao] [google] [report]

>Try out Heretic and Hexen for the first time
>Love Heretic's gameplay, but hate having to play as some faggy elf
>Hate Hexen's slow melee combat but love the Mage and Cleric's designs


>> No.3373889

>Try using Hexercise
>Basically just chew through mana like a motherfucker on top of extra bloat

>> No.3373902

It would be perfect if it had blue blood for cacos and Revenants didn't explode into a pile of gore.

>> No.3373941

I don't know if this is the right place to ask, but I'm loading up Doom 2 for the first time using GZDoom and everything on the menu is flickering. When I try to actually play the game, all the textures blend. Using 2-1-1, 64-bit version, running on Windows 10
I'm only 18 and pretty stupid, so sorry if this is a dumb question

>> No.3373943

If Doomguy can run on water does that mean he's Jesus?

>> No.3373945

The sights don't really line up on the alpha and beta rifles, go check it out, I'll wait.

>> No.3373946

demons can run on water too

does that make them jesus

>> No.3373948
File: 1.07 MB, 255x192, [Screams internally].gif [View same] [iqdb] [saucenao] [google] [report]

>Yfw at 1 hp.

>> No.3373950


>> No.3373951

BFG is overrated you rarely find ammo for it and you rarely find any place to use it too especially in vanilla games where the biggest groups of enemies are less than what you can find on third level of any fan made megawad

>> No.3373954

He's the child of Benellus

>> No.3373960
File: 778 KB, 1135x1077, 1455004435144.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3373961

try zdoom instead? maybe windows 10 just doesn't work or something? google "windows 10 GZDoom problems"

>> No.3373967


It's really really fucking good when you can/should use it though. I'd rather not have to spend more than a few seconds fighting a spider demon at the end of ep3 in ultimate myself.

>> No.3373968
File: 1.28 MB, 500x250, [Turbo Autism].gif [View same] [iqdb] [saucenao] [google] [report]

>At 1 hp.

>shotgun zombies nearby

>> No.3373972

Plutonia more like Memetonia
>hurr Revenants spawning from thin air right in front of you and chaingunner snipers xD

such challenge

shit fucking design that would get bashed if anyone tried it today

>> No.3373973
File: 402 KB, 469x498, smug carmack.png [View same] [iqdb] [saucenao] [google] [report]

>late night at the Quake headquarters, everyone is overworked and ready to go home
>I slip into the room, unnoticed, and hop onto a computer
>I enter the fast inverse square root with the knowledge granted to me by the time travelers who informed me of the Oculus Rift
>slink back into the shadows, unnoticed
>everyone comes back in the next day and they're all scratching their heads trying to figure out what happened and who did it

>> No.3373974

Any gameplay mod that slows the player speed down. Nothing is more annoying than having the gameplay style go from speedy doom to slow ass cover shooter. On top of that you break many maps where you need proper running speed to jump these gaps.

I also hate mods that go through the trouble of slowing down strafe running (or strafing in general) and slowing the player down when your low on health.

>> No.3373975

Zdoom runs it perfectly for whatever fucking reason.

>> No.3373976
File: 294 KB, 480x480, Doomguy channels his inner skeleton.gif [View same] [iqdb] [saucenao] [google] [report]




>> No.3373979

If there is Hell does that mean there is also Heaven? Why God does fuck all to help? Or maybe Doomguy is the God?

>> No.3373982

Not necessarily. Doom would not be anywhere close to the first series to only have hell as the afterlife. But then again the only thing we have that even implies hell is where humans go when they die is that text of Doom guy wondering where bad people will go when they die after killing the Icon of Sin.

>> No.3373983


Sorta on the same end, is there any heaven maps where you fight like, angels and shit as a demon, or fight demons invading as an angel? That'd be fucking cool imo.

>> No.3373987

>i = 0x5f3759df - ( i >> 1 ); // what the fuck?

>> No.3373989

And the fact that we have Lost Souls enemies.

>> No.3374027
File: 152 KB, 1003x767, >mfw.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3374042

Chaingun is fucking shit.

>> No.3374046

chaingun is good

>> No.3374047

It's great for thinning out small fry like zombies and imps.

>> No.3374049

We need more mods like Pirate Doom or Reelism - comfy, light hearted and with surprisingly good maps.

>muh Outlaws assets
go fuck yourself half of the mods rips something off from other games

>> No.3374054

Agreed Pirate Doom is quite a lovely little jaunt. I'd like more platformery like mods like Hocus Pocus Doom and Doom: The Golden Souls. Those are fun as fuck.

>> No.3374056

Maybe god just isn't interventionist in Doom?

>> No.3374058

if anyone has actually ever complained about the outlaws assets, i'm sure it's not about using another game's assets and more about outlaws has extremely shitty sprites. the hands look like deviantart anime fan art in 256 colors.

>> No.3374076
File: 1.52 MB, 640x360, 1429136007623.gif [View same] [iqdb] [saucenao] [google] [report]

>looking for medikit
>can't find it
>demons becoming ative everywhere
>projectiles flying everywhere
>player was shot by a zombieman

>> No.3374082
File: 1.07 MB, 2263x2306, 31211.png [View same] [iqdb] [saucenao] [google] [report]

I wish they hadn't used the granny hands though. Makes Pirate Doom Guy look like he's on the late stages of cancer.

>> No.3374083 [DELETED] 

Trailblazer is the best weapon mod. Prove me wrong.

>> No.3374086

It's one of the best. Dakka's pretty good too.

>> No.3374087 [DELETED] 

stop already

you've been doing this for months now

>> No.3374090 [DELETED] 


literally who? Never heard about it are you shilling your own mod like that Combined Arms FAGGOT?

>> No.3374091

Are those fucking skeleton hands

>> No.3374092 [DELETED] 

I will stop when someone will finally make a gun mod that doesn't fuck with the enemies and/or doesn't turn Doom into COD.

>> No.3374093 [DELETED] 

No? It doesn't seem to have much coverage, but I found it through a Zandronum forum post after another anon talked about it a while ago. It's a pretty nice feeling weapon mod.

>> No.3374096
File: 23 KB, 579x700, DooD.png [View same] [iqdb] [saucenao] [google] [report]

Rip ana piR

>> No.3374101 [DELETED] 

The weapons are overpowered as fuck and it makes most maps piss easy unless they're slaughtershit.

>> No.3374102

Anyone played IMPatience? It's a mod where you play as an Imp and have to kill Doomguy with other monsters being friendly to you. Any good?

>> No.3374103

It's a cute concept thing. I didn't play very far into it. I recall the dev actually being from /vr/.

>> No.3374105

>Rip ana piR

Who is Ana Pir, and how did she died?

>> No.3374109 [DELETED] 

Play with Colorful Hell you pleb.

>> No.3374113

I hope that faggot will add the ability to play other monsters or level up the Imp.

>> No.3374116

I like SUAB and ATM better, even if they aren't perfect.

Oh yeah, and Zero Tolerance.

What's the fun with a gameplay mod if you don't change up the enemies to balance the new weapons?

>> No.3374118

What's the most atmospheric Doom wad? Not necessarily atmospheric as in ''creepy'' but just having a very distinctive vibe.

>> No.3374119

it doesn't have much (any) coverage because I don't really advertise anything I've made, besides the occasional mp4 here and there on these threads

desu it surprises me every time dakka's brought up, because I think that sticking to mutations of the doom arsenal has led to it being in a really shitty spot balance-wise. it feels like the only direction forward it could take is boiling itself down to six or seven guns, but then how do you make that fit in the framework of doom, with its thousands of maps made to work with the vanilla roster?

I can think of a few ways to get around that issue, but then more issues arise every time, and my motivation runs dry yet again. honestly I don't think I'll ever do anything with dakka again.

seems to be the story of everything I make, and at this point I've just stopped trying. maybe I should just stick to the small things.

you're an idiot

>> No.3374121

gameplay sucks ass, but holy balls is it comfy.

>> No.3374125 [DELETED] 

Gun mods are not supposed to be gameplay mods you fucking autist every other game has gun mods that don't fuck with anything but Doom community is retarded and seems to follow some idiotic logic some underage said on some Doomworld thread once and now repeat it as a mantra that you have to change enemies too.

>> No.3374127

Recently there was a Doom 1 mapset called Nihility: Infinite Teeth. Incredibly atmospheric. Apparently it's gonna be a full megawad with Infinite Teeth being E1 so that's pretty exciting.

There's also Strange Aeons, which is a Lovecraft-esque tour through dreamworlds of different types.

Remove the Minigun and the other plasma gun. Then it's my favorite weapon mod. Those two just kinda stick out like sore thumbs and wreck flow. Maybe also make the Super Shotgun not feel like a pop gun as well. Feels like I'm shooting people with party poppers.

>> No.3374130 [DELETED] 

>Gun mods are not supposed to be gameplay mods
They're not advertised as gunmods though, they are gameplay mods through and through.

And again, why not mix up the bestiary if you're mixing up the armory?

>> No.3374132 [DELETED] 

Because some people want new guns but are content with old enemies?

>> No.3374135 [DELETED] 

Do you not use SSG because it's overpowered as well?

>> No.3374136 [DELETED] 

I guess edit out the new enemies from gameplay mods then?

>> No.3374138 [DELETED] 

Too much effort faggot stop making shit mods instead.

>> No.3374147
File: 10 KB, 369x300, gears of war at his computer.png [View same] [iqdb] [saucenao] [google] [report]

I am so sorry for bringing this up, but did you guys know that Barneyfag is supposedly a Doom speedrunner? He claims he doesn't want anyone to find out who he is, but he sure likes to tease people with that information. I wonder if he posts in these threads, or maybe he's one of the more autistic DW members.

For those of you who don't know Barneyfag, he's one of the biggest autists out our time. He has a blood boiling hatred for Barney the Dinossaur and MLP, to the point where he has a custom program that detects EVERY TIME a picture from one of those two shows is posted on 4chan, so he can promptly shitpost in said thread.

>> No.3374154 [DELETED] 

Get that dick out of your ass, you rude faggot turbo autist.

>> No.3374157 [DELETED] 

Why people are so afraid of admitting SSG is a bullshit weapon?
>muh slow reload
as if raw damage didn't compensate for it

>> No.3374159 [DELETED] 

Stop making shit mods.

>> No.3374161
File: 3.97 MB, 9000x9000, 1450572122938.jpg [View same] [iqdb] [saucenao] [google] [report]

>inb4 it's Dime

>> No.3374170 [DELETED] 

Is GZDoom the best port? I fail to see why would anyone pick any other shit.

>> No.3374171 [DELETED] 

wait why is it bullshit? because it's really good? smart monster placement makes it useless anyway.

>> No.3374174

The big three are GZDoom, PRBoom+ and Chocolate Doom. GZDoom for your everyday playing, PRBoom+ for an enhanced vanilla experience with perfect 90s demo playback and Chocolate Doom for the most authentic DOS experience.

>> No.3374178 [DELETED] 

What kind of monster placement makes SSG useless are you fucking retarded?

>> No.3374181 [DELETED] 

Dozens of cyberdemons :^)

>> No.3374184

He's well aware of the thread about him on Kiwifarms and goes by the name x86x2 on there, if that's any clue.

Barneyfag also admits that he avoids boards that don't enforce GR15.

It's the most technical easily and boasts powerful modding, but probably the least faithful major sourceport and also one stuck with incompetent netcode. PrBoom+ and Chocolate Doom fulfill the former niches, and Z& the latter since nobody uses ZDaemon or Odamex.

>> No.3374186 [DELETED] 

>Grezzo 2 is the pinnacle of Doom modding.

John Romero

>> No.3374189

I was gonna respond to this with something along the lines of how I think the minigun is one of the best weapons in dakka, because that's what I remember

but I think I see what you mean by the minigun sticking out like a sore thumb - it's the wind-up. all the other guns go 0-100 instantly, while the minigun takes time to do so. it's also got no kick to it.

I think the channeler primary fire is fine. the alt-fire is weak conceptually - it's the chaingun's alt-fire but better - and it sounds kinda ass, but the primary is something worth keeping. if anything, the channeler primary fire could be reworked into the plasma's alt-fire, because I've also never really liked "it's bullets, BUT WITH BLUE TRACERS".

the ssg... I used to really like those sounds, but now, not so much. I doubt I'll ever find anything better, because quite frankly, if it's not code I have no fucking clue where to look 80% of the time.


I've got my own complaints - the shotgun alt-fire is awful and always has been, the fists are a cop-out, the pistols are boring, the plasma rifle and rocket launcher primary fires are basically "the vanilla versions BUT FASTER" - and really what I get from all of this is "stop using the doom weapons as a base you dipshit".

which leads straight back into the simplfiying the arsenal down. it'd be a good excuse to stop using the doom weapons.

I dunno, I'm having success basically taking EYE's guns and making them in doom (with some changes here and there). maybe that'll lead to something.

and maybe I'll have a fist weapon that isn't awful one day.

>> No.3374191 [DELETED] 

Lots of revenants in close quarters. While you're busy reloading, with little to no room to move around, he can pop a few missiles on your ass.

>> No.3374192 [DELETED] 

Guys let's talk about how much Combined Arms sucks.

>> No.3374194

Ganbatte, Dakka-anon! Know that you have this anon's full support in whatever you feel like trying out.

>> No.3374196 [DELETED] 

That's a terrible monster placement that would result in revenants blasting you no matter the gun you use.

>> No.3374202 [DELETED] 

>hurr gonna put guns from other games in my mod xD

shit cancerous idea that proves Doom modders are idiots if someone wanted to use guns from other games he would play that other game

>> No.3374203
File: 4 KB, 246x142, Q2_chaingun.jpg [View same] [iqdb] [saucenao] [google] [report]

Post your favrit retro game weapon.
>Pic related
Don't even like Quake 2 all that much, but this weapon is pure sex.

>> No.3374207

The Quake 1 rocket launcher is mine.

>> No.3374208 [DELETED] 

you're still an idiot.

>> No.3374210 [DELETED] 

Not if you bottleneck and stun-lock them

Why don't you make your own weapons wad then faggot? Doom is piss easy to mod. Grab a few tutorials, learn how to script, then post your piece of shit of a mod here so we can all laugh at you.

>> No.3374212 [DELETED] 

Don't forget to do like those fucking snowflakes putting Serious Sam kamikaze in maps too while you're at it.

>> No.3374213 [DELETED] 

No that's a dumb fucking tedious idea no matter what faggot I dread to imagine how your maps look like.

>> No.3374216 [DELETED] 


>map from DN3D
>guns from Quake
>enemies from Blood


>> No.3374217 [DELETED] 

I dread to imagine what your ugly autistic face looks like :^)

>> No.3374224 [DELETED] 

Hol' up I have to take a shiet



oh fuck nigga I made a Doom weapon mod that's so hype!

>> No.3374235 [DELETED] 

so what is it about doom that attracts this sort of autist? or are they everywhere?

>> No.3374238 [DELETED] 

Guys rate my map idea
>square room
>100 Revenants

>> No.3374240 [DELETED] 

It's less of a Doom thing, and more of an internet thing. Doom isn't even that bad when compared to other fandoms tbqh

>> No.3374251 [DELETED] 

You have a good chance of winning a Cacoward.

>> No.3374261 [DELETED] 

make it a very detailed square room, berserk pack in there, good geometry and make the revenants not all see you at once and you've got a nice punch out map. a clever mix of revenants that chase you or just snipe is also good.

>> No.3374273 [DELETED] 

did someone got angry that his shitty little map got deleted or

>> No.3374278 [DELETED] 

TNT sucks

>> No.3374283 [DELETED] 

Whoa harsh

>> No.3374289 [DELETED] 

Anyone has link to download D4D weapon mod please? For some reasons I can't find it.

>> No.3374291 [DELETED] 

Still better than Plutonia.

>> No.3374297 [DELETED] 

we get it, you're salty.

>> No.3374310

I would like to see some oldschool horror themed megawad you know vampires, mummies that kind of shit with some humor thrown in.

>> No.3374321
File: 2.59 MB, 640x360, 2016-07-21 02-02-39.webm [View same] [iqdb] [saucenao] [google] [report]

Anyone know how to stop bouncy projectiles from sliding over the top of monsters? Is it a bug? I'm using Hexen type bouncing, if that means anything.

>> No.3374323
File: 34 KB, 489x488, peter griffin holding a salchichon.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3374345
File: 178 KB, 391x327, tumblr_o93dldgjMR1tt2yb9o5_400.png [View same] [iqdb] [saucenao] [google] [report]

where can I get some doom 4 sound rips
i've given myself a fucking migraine sorting through thousands of decompiled wavs I just want some weapon/powerup sounds

>> No.3374356

I was anticipating the D4D weapon mod, and it's fun, but I have to admit I'm a little disappointed because every weapon I've tried so far is very inacurate compared to the actual Doom.

>> No.3374361

/vr/ is a board with relatively slow traffic

the deal is, shitposters believe they got it easy enough by coming here and spouting garbage like this lovely little sperg but in reality no one ever gets even remotely angry at them or even minds them, because literally everyone else is aware that they suck shit and would get eaten out by other shitposters dare they leave the board, which is, again, why they're here of all places to boot

tl;dr we know they're pathetic faggots with no chance of ever improving so we let them be

>> No.3374397
File: 308 KB, 1280x960, trodgobite.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, nothing can survive transistion without inaccuracies.
I don't know if D4D's purpose was to be as-faithful, or faithful-enough+more-fun. Some weapon mods seem more viable.

>> No.3374402
File: 115 KB, 802x1024, 614VnnH0iGL._SL1024_[1].jpg [View same] [iqdb] [saucenao] [google] [report]

For those who may have waited for this moment to get it, you don't need to buy a bundle of the new Doom game in order to get the classic Doom cover art frame any more, there's plenty of sites who seem to be selling it separately right now, included Ebay, Amazon and GAME.

If you end up buying one, please be a hero and scan it for us mere mortals

>> No.3374420


It was meant to be faithful-enough+more-fun.

Honestly, wanting 100% faithful to the source is kinda defeating the point of porting it here.

>> No.3374441

Well yes, but having a shotgun that is able to snipe to long distances renders some other weapon and mods less useful.

That's just an example. Doom 4's weapon and weapon mods work well together, but if you start changing stuff it can break the whole thing.

>> No.3374473 [DELETED] 

Plutonia sucks.

>> No.3374495

this for the music

this for the sprites

>he couldn't snipe chaingunners with his shotgun

>> No.3374502

>he couldn't snipe chaingunners with his shotgun
Hello there, sourceport kiddy.

>> No.3374512
File: 72 KB, 960x814, 51ecc877d3[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>dosbox purist

people like you still exist?

>> No.3374551

New thread >>3374548

>> No.3375082
File: 980 KB, 335x348, 1461513187967.gif [View same] [iqdb] [saucenao] [google] [report]

>Doomguy goes to Hell, kills Icon of Sin
>Then goes to Heaven, kills God
>MFW DoomGuy is the Saint of Killers

>> No.3375132


...Why would the Doomguy kill God? This isn't SMT.

>> No.3375435
File: 147 KB, 900x1350, Saint Doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]


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