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/vr/ - Retro Games

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File: 51 KB, 640x480, macos80-2-1[1].png [View same] [iqdb] [saucenao] [google] [report]
3363656 No.3363656 [Reply] [Original] [archived.moe]

What are the essential Mac-only games?

>> No.3363662

Literally none.

>> No.3363674
File: 185 KB, 640x360, Kidpix_deluxe_3x_main_area.png [View same] [iqdb] [saucenao] [google] [report]

Kid Pix Studio

>> No.3363740

Bumping for interest.

>> No.3363742

The pre SJW days of shitting on MACs were good times.

>What are the essential Mac-only games?

>> No.3363771
File: 73 KB, 320x240, 320px-Harry_the_Handsome_Executive_-_Title.png [View same] [iqdb] [saucenao] [google] [report]

By your image, I assume classic OS?
Games from Freeverse and Ambrosia.

>> No.3363782

Marathon but I think it runs on Windows now.

>> No.3363786

Hell yeah

I had Kid Pix Studio Deluxe and the Amazing Writing Machine, loves both

>> No.3363789
File: 84 KB, 640x480, _resize.jpg [View same] [iqdb] [saucenao] [google] [report]

Reckless Drivin

>> No.3363790


something else maybe

>> No.3363802
File: 8 KB, 512x342, dungeon_of_doom_2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3363807

Only Marathon 2 was released for Windows. But after Bungie open sourced it and freewared the assets, the series was ported to Windows & Linux.

I remember that game. Or at least remember playing it. Fun times.

>> No.3363815

i use to play it in elementary school during my computer class along with math blaster & Mavis beacon

>> No.3363821
File: 28 KB, 300x279, s-l300.jpg [View same] [iqdb] [saucenao] [google] [report]


"Damage Incorporated", it worked on Marathon engine. It was ported to DOS eventually...


>> No.3363836

Just watched a vid of this, looks very Rogue-inspired. Cool.

Bugdom and Nanosaur were the shit.

Do any of you guys remember a 3D (top-down) GTA clone that ran on OS8? What about a Battlezone clone that ran on something pre-8?

I basically made this thread because I was thinking about getting an older Mac sometime in the future because aside from the few games I've already played, I don't know anything about the world of retro Mac gaming.

>> No.3363918
File: 2 KB, 302x202, StuntCopter_1808.gif [View same] [iqdb] [saucenao] [google] [report]

Spectre? It was later ported to a bunch of other platforms.

If you don't mind the guy's talking, seems he has a whole series of videos where he plays old Mac games. And not "stuff I used to play as a kid," seems like he's playing many for the first time.

>> No.3363949

Bugdom yes
Nanosaur FUCK yes
Nanosaur 2 shit

>> No.3363969
File: 12 KB, 640x480, Kid_Pix_1.0_About.png [View same] [iqdb] [saucenao] [google] [report]

I don't know what this "deluxe" crap is, but 90's Kid-Pix was the fucking shit

>> No.3364019

Power Pete
Bubble Trouble
Foobar vs the DEA
Step on it
Dark Castle
Bill the Demon

>> No.3364029

The MAC version of Warcraft 1 is pretty different from the DOS version. They really put some effort into it in the few months they had.

>> No.3364123

How so?

I had War1 on the mac as a kid; recently replayed it in dosbox (it was a lot easier than I remembered...). Didn't notice any difference. But then, it's been a long while...

>> No.3364132


>> No.3364147
File: 114 KB, 1440x900, glider-pro_4.png [View same] [iqdb] [saucenao] [google] [report]

Glider PRO and MacPlaymate

>> No.3364150

>you in charge of reading comprehension
He's saying he played the Mac version back in the day, recently played the DOS version and noticed no difference between the two, despite the claim that it was vastly different.

>> No.3364156

Then it's not a Mac-only game.


>> No.3364159

Does it bother anyone else that the bannisters don't line up from one floor to the next?

>> No.3364162

>you in charge of reading comprehension again
The original post never implied it was.

>> No.3364163

>The original post never implied it was.
>original post
>Original Post
>What are the essential Mac-only games?
>essential Mac-only games?
>Mac-only games?

>> No.3364167

Oh lawdy, I see. You're autistic. Never mind then.

>> No.3364172

>games only for it
>original post
>never did
>but actually did
>games therefor
>et cetera
>i kind of forget the point now
>im bored of this now

>> No.3364193
File: 65 KB, 400x488, 2014_04_03_0002.jpg [View same] [iqdb] [saucenao] [google] [report]

Samurai Mech I & II, the major Japanese-developed Mac games. Some of the developers later formed Genius Sonority (mainly the games' designer/director), and IIRC the games' fansite had an interview with a developer claiming a Western company wanted to localize these around 1992/1993...so likely Maxis (they'd already brought over Artdink's A-Train).

>> No.3364196
File: 35 KB, 450x283, mech11.gif [View same] [iqdb] [saucenao] [google] [report]

A unique stance-based combat system

>> No.3364197
File: 45 KB, 450x283, mech13.gif [View same] [iqdb] [saucenao] [google] [report]

A mix of usual Japanese adventure wargame stuff and a futurist medieval Japan orbiting the Earth

>> No.3364202
File: 550 KB, 1024x777, 20090401.jpg [View same] [iqdb] [saucenao] [google] [report]

Emulation status seems good, but then you have to find the games, deal with copy protection, and hope for the best. The fansite, which went down a year or so ago and had robot.txt preventing Internet Archive from letting you access it, had an e-mail procedure for obtaining keys...oh well.

>> No.3364204
File: 190 KB, 1280x960, tumblr_mqv0shrgm01rppy76o1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3364235

I swear that was on Windows 98. I used it on elementary shool on their fleet of iMacs but we had at home on our Compaq too.

>> No.3364236

Kid Pix also got ported to the FM Towns line of PCs.

>> No.3364243

Anything NOVA.
Also Marathon.

>> No.3364253
File: 23 KB, 128x128, Apeiron_icon.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3364416
File: 122 KB, 360x270, Escape-Velocity-title.png [View same] [iqdb] [saucenao] [google] [report]

Escape Velocity

>Yes, HG101, all the EV games share a single timeline
>It also contains the entire Final Fantasy franchise

>> No.3364423

Worth noting that Nova can also play the previous titles via modules, but I don't think it runs on classic Mac OS.

>> No.3364631
File: 24 KB, 512x342, 000bzx90.png [View same] [iqdb] [saucenao] [google] [report]

>Your goal in Toxic Ravine is to clean out a canyon full of toxic waste, including discarded genetic experiments, and save the little genetically-engineered people trapped there. The people are called PANG Clones because they carry a recombinant Politeness And Niceness Gene, and they’re the most annoying creatures in the universe. Cloyingly cute and friendly, they’re like the biotech equivalent of Anne Geddes photos.

>You pilot a dirigible, as an employee of Orlando Poon, Jr.’s Cleanup and Rescue Service, from which you destroy toxic objects and rescue the PANG Clones. You are armed with a rescue robot, an endless supply of bombs, and a few airborne “smart bombs” you can control.


>> No.3364640

Blood Bath at Red Falls is the fucking shit:


It started as a mac only game but then was ported to DOS, still worth mentioning in IMO.

>> No.3364651

That just looks like a simple 90s draw/paint app like GEM Paint or Paintshow Plus. What's 'game' about it?

>> No.3364664
File: 523 KB, 1000x873, shufflepuck_cafe_d7_5.jpg [View same] [iqdb] [saucenao] [google] [report]

>nobody posting the GOAT Mac game

>> No.3364669

BOOM, Bomberman with a DOOM theme


>> No.3364676

You are rigtlht dont worry

>> No.3364680

I actually remember this, it's not a bad Bomberman clone. It stayed around to be updated for the longest time too.

>> No.3364713

Broderbund seems to be cropping up a lot in this thread.

I only played it on PC but does anyone remember Bannermania?

>> No.3364731
File: 9 KB, 512x342, Pararena.png [View same] [iqdb] [saucenao] [google] [report]

Pararena, official sport of the future

>> No.3364765
File: 196 KB, 640x460, 10511.jpg [View same] [iqdb] [saucenao] [google] [report]

Jewel of Arabia: Dreamers
> takes you back to the original myths and legends that have inspired all of human civilization

>> No.3364767
File: 69 KB, 640x460, JoATalk.gif [View same] [iqdb] [saucenao] [google] [report]

Also, you can attack Giant Enemy Crab for 7 damage

>> No.3364779

>He thinks arabian myths inspired all of human civilization

Fuck off, Muhammad. This shit looks like a generic flash game.

>> No.3364787

Hellcats Over The Pacific


>> No.3364791

>how many bombs would you like?
Umm... maximum
>how much fuel would you like?
>Umm... why is this a choice again?

>> No.3364851
File: 28 KB, 512x322, 3 in Three.gif [View same] [iqdb] [saucenao] [google] [report]

3 in Three

>One day in Corporate America, a freak power surge zaps the number 3 off her cozy spreadsheet home and into the heart of the computer where numbers don’t count and the letters spell disaster.

>> No.3364868

'Mac' is not a fucking acronym, how fucking stupid are you?

>> No.3365350
File: 131 KB, 525x371, wave15.mainmenu.jpg [View same] [iqdb] [saucenao] [google] [report]


Did anybody figure out how to get the other six bonuses after Filoramo?

>> No.3365993
File: 48 KB, 640x440, Doom_64-box-cover.jpg [View same] [iqdb] [saucenao] [google] [report]


>Be Gentle!
>Bring It On!
>I Own Doom!
>Watch Me Die!

Umm... "Be Gentle," of course. Why would I want to watch myself die?

>> No.3366095


.....Why not just say Assassin like a normal person?

I'm like the Arab-culture equivalent of a weeaboo, and even I think this game looks dumb.

>> No.3366115
File: 57 KB, 1387x699, Usenet.png [View same] [iqdb] [saucenao] [google] [report]

Was there ever a time when Applefags weren't complete shit?

>> No.3366117

Bungie's games and that's about it.

>> No.3366123

Even in the Apple II era they acted high and mighty, so, no.

>> No.3366127

>thinks anyone who actually is interested in the workings of his computer is a dick-compensating no life neckbeard
>mentions how you can always buy a clone Mac if you find the real stuff too expensive while ignoring Apple's nonstop lawsuits of clone makers back in the 80s-90s

>> No.3366137

Shit, Apple even sued people who made third party Mac operating systems. A disgrace.

>> No.3366165

That's the old original DOS version not the Windows 3.x one which has lots of 90s multimedia cheese in it.

>> No.3366176

There's a lot of Mac games but they're mostly:

A. Kiddie eduware
B. Casual games

>> No.3366187


>> No.3366203
File: 32 KB, 262x174, Systems-Twilight-game-screenshot.png [View same] [iqdb] [saucenao] [google] [report]

>This game is a story and a puzzle. The story is made up of several parts, not all of which may be obvious. The puzzle is made up of many puzzles, some of which aren't obvious at all.

>That's all I'll tell you. The rest you get to figure out yourself. Have fun.

>> No.3366216
File: 136 KB, 640x480, 2ut703n.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3366331
File: 7 KB, 526x352, Blobbo.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3366345
File: 86 KB, 800x600, payback.jpg [View same] [iqdb] [saucenao] [google] [report]

>Do any of you guys remember a 3D (top-down) GTA clone that ran on OS8?


>> No.3366372
File: 28 KB, 640x480, wolfenstein-3d_12.png [View same] [iqdb] [saucenao] [google] [report]

Higher res version of Wolfenstein 3D

>> No.3366384

Not sure if it was Mac exclusive, but Abuse was a pretty fucking great game.

Also if you want a shit-tastic game, I remember one called Weekend Warrior that came packaged with Performa Mac clones. I guess to show off the 3D capability? Either way, it's garbage. Gives me some nice nostalgia though.

>> No.3367997
File: 6 KB, 512x342, image.png [View same] [iqdb] [saucenao] [google] [report]

The ICOM MacVenture trilogy:

Deja Vu

>> No.3368043

Apple did officially license System 7 out to PowerPC clone makers for a couple of years in the mid-90s, in a misguided effort to chase Microsoft in the market share game, and the cheaper clones cannibalized Apple's profitable high-end Macs much like IBM-compatible clones did the IBM PC in the 80s. When Steve Jobs came back he promptly ended the licensing program by keeping Mac OS 8 exclusive to Apple.

>> No.3368069

Also Apple had courted gamers around that time but Jobs pulled the plug on that as well. As I understand it, Jobs didn't necessarily hate video games as is often claimed, but he thought computer manufacturers shouldn't go out of their way to cater to this market niche and instead game developers should adapt their games around hardware, not vice versa.

>> No.3368082

They still had big studios like id software and Bungie giving demos onstage at MacWorld keynotes in the late 90s and early 00s.

Halo was famously supposed to be a blockbuster Mac exclusive before Bungie was assimilated into the Microsoft Borg.

>> No.3368135

Looks noice and I played this shit since it was dos shareware.

>> No.3368136

What is a good mac emulator?

>> No.3368140

Ported to NES.

>> No.3368146

The problem with Steve Jobs is that he had too much faith in the idea of appliance computers that have one configuration and you can't upgrade or expand them.

>> No.3368169

>all the EV games share a single timeline
That's REALLY impossible. They all have completely different dispositions of the Earth and humanity, underlying technologies, and aliens (or lack thereof, since only EV:O has true "Star Trek" style aliens)

>> No.3368179

95% of Windows users never upgrade their PCs either, especially since most everyone under 60 is now using ultraslim laptops with SSDs modeled after (i.e. ripped off from) contemporary MacBooks.

The only people who care about upgrading their PCs anymore are gamers and amateur Bitcoin miners.

For everyone else, computers have been "good enough" for the past decade to play videos, listen to music, edit photos, browse the web, play some light casual games, and write emails, documents, and spreadsheets.

The only time people feel the need to ditch their current PC is when they've been utterly infested with Windows bloatware, adware, spyware, and straight-up malware. It has nothing to do with upgradeability.

Perhaps the next major upgrade cycle with be for hardware-supported 4K video playback using H.265/HEVC compression, but that's about it.

>> No.3368195

And here comes the Apple marketers right on time.

>> No.3368220
File: 143 KB, 640x480, xwing.jpg [View same] [iqdb] [saucenao] [google] [report]

A lot of the 90s Mac games were superior because they ran in 640x480 instead of 320x200.

I have no idea why the 320x200 resolution lived as long as it has.

This is true, and it's not (the most blatant I've ever seen) Apple shilling. Apple is also suffering from the same problem, people are waiting longer and longer to buy new computers.

This is /vr/. We all remember when an 18 month old computer was a horribly sluggish piece of garbage that didn't have a prayer of running new games, right?

>> No.3368221

This guy might just be shocked to realize that it was never not like that. During the early 80s, companies like Morrow and Kaypro went around pitching appliance computers with bundled software to people who simply wanted to do basic productivity and weren't interested in being l33x hax0rs.

>> No.3368229

To be fair this was mostly true of the 90s when computer technology moved really fast, but in the 80s things didn't move so quickly. A 1983 IBM XT with a few upgrades could run about 90% of software released for PCs up until Windows 3.x came out. Commodore were frustrated at their inability to dump the aging C64 because demand, especially in Europe, continued to be very strong in the late 80s.

>> No.3368246

My dad got a Micron 486/66 in early '95. This had DOS 6.22/WfW 3.11 and within two years or so, you couldn't find software anymore that ran on it. Everything had moved up to needing a Pentium/Windows 95. There was new software coming out for C64s and Apple IIs as late as 1990.

>> No.3368267

Actually there were plenty of computers that didn't last that long. How much Commodore PET or TRS-80 software do you think was in a typical computer store in 1988? No, technology did move fast it's just that the C64 and Apple II had a huge enough user base that their respective manufacturers had a hard time getting rid of them.

>> No.3368275

An IBM XT cost like $3000 and adjusted for inflation it was probably more like $5000. When you paid that much for a computer, you'd better expect to be using it a good 5-7 years.

>> No.3368339


>> No.3368372


This was my jam...on the Amiga.

>> No.3368380

Nova will run on classic OS, OS X, and Windows, and you can use plugins to recreate the first two games.

However, EV and EVO run in the Nova engine feel different than if they're run natively. Also you can't play any of the plugins created for those two games. To do that you'll need to get basilisk.

>> No.3368381 [DELETED] 


Did this use the Tekwar engine? Looks JUST like it.

>> No.3368397
File: 185 KB, 800x1030, 213359-eat-my-photons-macintosh-front-cover.jpg [View same] [iqdb] [saucenao] [google] [report]

I remember very little about, all I really recall is that it's a space flying sim. I used to post it on "games only you played" threads on /v/ for obvious reasons.

>> No.3368404

Basilisk II

>> No.3368407
File: 41 KB, 352x315, 1458613179129.jpg [View same] [iqdb] [saucenao] [google] [report]

Holy shit, this takes me back. I remember playing the demo to this game as a kid.

>> No.3368421
File: 20 KB, 648x406, factory.png [View same] [iqdb] [saucenao] [google] [report]

>No "The factory: Industrial devolution"

>> No.3368427

That screenshot must be from the 1998 remaster of X-wing because the star destroyer has textures. That version also ditched the far superior dynamic midi soundtrack for just the movie soundtrack on loop.

The Mac version of X-wing ran at 640x480 both in flight and in the menus, while keeping the midi soundtrack. Making it the best possible version and it's unobtainable on a Windows machine, even with emulation (PearPC isn't fast enough).

TIE Fighter for Windows got the 640x480 gameplay resolution with the midi soundtrack version, but it still has 320x200 menus. More tolerable, also a better game.

>> No.3368459
File: 262 KB, 800x600, Basilisk_II_2016-07-16_12-32-19.png [View same] [iqdb] [saucenao] [google] [report]

Mac had superior Might and Magic ports.

>> No.3368596


Holy motherfuck, someone else played this. literally babby's first shmup for me. there should be more psychedelic-themed shmups.

>> No.3368601

ctrl+f "stunt"

Thanks based anon. Stunt Copter was THE shit.

>> No.3368681

good shit

>> No.3368721


holy shit.
right in the nostalgia bone.

>> No.3368728


Fuck yes.

>> No.3369103

loved this

also Unicycle!
Anyone remember Foxchange games? Steel Fighters?

>> No.3369314


Oh dude!
This was the shit.

>> No.3369326

Mac version of sim city 2000 is pretty good

>> No.3369356
File: 144 KB, 800x800, kot kuritsa.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.3369383

I think BattleGirl was a good game too.

>> No.3369385

I thought ColorIt was a better app.

>> No.3370034

Cool stuff

>> No.3370445

The thing is that Warcraft 1 was completely remastered for MAC. The graphics and controls gut updated and the resolution was amped up from 320x200 to 640x400 (or was it 480?).

>> No.3370459

some monster ping pong game i can't remeber the name of

>> No.3370468

it's 480, due to 4:3 ratio
also any blizzard games are good for mac

>> No.3370834
File: 9 KB, 450x340, Spacestation_Pheta.png [View same] [iqdb] [saucenao] [google] [report]

Oh shit, this is exactly the sort of thread I have material for. I have a bunch of screenshots from old Mac games that I've emulated as well as a bunch I ripped off of some old CD-ROMs I had from the old iMac my grandparents had.

To avoid derailing the whole thread with an image dump, I'll just post the top 5 from that collection, starting with Spacestation Pheta.

>> No.3370860
File: 238 KB, 800x600, Apeiron.png [View same] [iqdb] [saucenao] [google] [report]

Fuck it, doing top 10 instead because why not.
As mentioned in >>3364253 and >>3368596 Apeiron

>> No.3370862
File: 56 KB, 642x480, Diamonds.png [View same] [iqdb] [saucenao] [google] [report]

Diamonds was great. Later on the company that made it put out a 3D version which was pretty decent.

>> No.3370863
File: 27 KB, 794x566, Glider_PRO.png [View same] [iqdb] [saucenao] [google] [report]

Glider PRO, as mentioned by >>3364147

>> No.3370870
File: 78 KB, 642x462, Jewelbox.png [View same] [iqdb] [saucenao] [google] [report]

Jewelbox, basically Columns but with a gemstone-based theme

>> No.3370874
File: 45 KB, 632x452, Pathways_Into_Darkness.png [View same] [iqdb] [saucenao] [google] [report]

Pathways Into Darkness, made by Bungie the year before they released Marathon

>> No.3370875
File: 47 KB, 512x364, Quagmire.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3370878
File: 13 KB, 512x340, Slime_Invaders.png [View same] [iqdb] [saucenao] [google] [report]

Slime Invaders is a definite Mac classic, played this loads as a kid but was never much good at it.

>> No.3370881
File: 4 KB, 644x494, Solarian_II.png [View same] [iqdb] [saucenao] [google] [report]

Solarian II was a weird space shooter, although to be honest there was no shortage of those types of games for Mac.

>> No.3370883
File: 4 KB, 640x480, SpaceInvader!.png [View same] [iqdb] [saucenao] [google] [report]

SpaceInvader! basically ripped the name off of the classic arcade game but is very different in terms of mechanics. I was and continue to be ridiculously good at this game.

>> No.3371176
File: 8 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

User to play Asterax a lot before I got into Escape Velocity. Basically asteroids with upgrades. Shoot asteroids, get money, use it to buy upgrades, etc.

>> No.3371245
File: 24 KB, 530x521, macpirate.png [View same] [iqdb] [saucenao] [google] [report]

Anyone remember a game where you could fly about the screen freely, and you had to shoot down enemies of various geometric shapes? (Not Crystal Quest.) The enemies would then explode into gems or money of some sort and you had to grab them before gravity caused them to fall off the bottom. You could then buy upgrades your weapons.

One notable characteristic of the game is it would only run in B&W. So if you were running in thousands of colors, it would give you an error dialog saying to switch to 1-bit mode.

>> No.3372984
File: 7 KB, 518x386, continuum.png [View same] [iqdb] [saucenao] [google] [report]

Continuum is terrific on a CRT, but the background flashes epileptically when I try it on a flat panel screen.

>> No.3373082

Glider 4 > Glider Pro. It has a Win16 port, though, so it isn't exactly an exclusive.

>> No.3373102

And System's Twilight. Man, is that a brutal game.

>> No.3374465

I came here to post this.
Fuck, I wish I could play this game again!

>> No.3374872

No wonder when you see that checkerboard pattern.

>> No.3375954

Dark Castle
Robosport (FUCK YES)
Spaceward Ho!
Many multi-platform games were great on the Mac, with the "ports" often being completely new and often better games.

>> No.3375958

Yes but IIGS had these too and that's how I played back then.

>> No.3376813
File: 54 KB, 575x482, the_ultimate_vac-fighter05[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Mars Rising and pretty much anything from Ambrosia.

>> No.3376945

Here's a few I didn't see mentioned for early Macs
Alternative Reality
Dung Beetles
Lode runner

>> No.3379935
File: 51 KB, 499x305, 2214774-1.png [View same] [iqdb] [saucenao] [google] [report]

Ray Dunakin's adventure games.

>> No.3379964
File: 9 KB, 169x113, miniscreen.gif [View same] [iqdb] [saucenao] [google] [report]

Can you hear the song in your head?

>> No.3379979

I was trying to remember what this game was forever. had a bunch of levels and was rather interesting to play in elementary

>> No.3381938

>forgot song
>load up http://youtu.be/fzORDGPOXQo
>instantly remember

>> No.3383273

Cap'n Magneto
Pyramid of Peril
Scarab of Ra
Crystal Raiders
Grid Wars
Ground Zero
Dark Castle (I know this isn't Mac only, but this is the ONLY platform on which this game didn't suck.)

Just about any WorldBuilder created game:
Radical Castle
Enchanted Scepters
Spear of Destiny
Any of Ray Dunakin's titles.

Fuck, I could keep going...

>> No.3383334

This game is ridiculously hard. I like the word puzzle river, you have to do string algorithm manipulations to get the correct key.

>> No.3385502
File: 150 KB, 640x480, ss15.jpg [View same] [iqdb] [saucenao] [google] [report]

Starbound 2

>> No.3385534

that song is fucking dope

>> No.3386679
File: 76 KB, 640x480, _resize.jpg [View same] [iqdb] [saucenao] [google] [report]

Rescue by Tom Spree


>> No.3388163

Payback was actually an Amiga game, later badly ported to the Mac.

>> No.3388198

>>It also contains the entire Final Fantasy franchise
Pardon my ignorance, but could you explain this further please?

>> No.3388226
File: 51 KB, 296x693, KidPixWindows.png [View same] [iqdb] [saucenao] [google] [report]

Kid Pix isnt mac exclusive. I used to have it for one of those ancient Windows versions as a kid

>> No.3388228

Math Blaster was the shit. I have the disk kicking around here somewhere. I'm tempted to load it up in a VM.

>> No.3388240

It's been ported to OS X and is free on the Mac App Store if you happen to be a macfag (like myself). It's literally a perfect port from the original source.

>> No.3388264

this nigga right here

>> No.3389050
File: 18 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Step on it and Barrack

>> No.3389638

>Windows version was released in the late 90's
oh boy, you know you have to be 18+ to browse here?

>> No.3389654

Dungeon of Doom was the original shareware version, it also got commercially released as The Dungeon Revealed.

>> No.3389659

Oops replied to wrong post...meant to reply to >>3363836

>> No.3389668

A deceptively cutesy looking top down RPG I enjoyed many years ago.

>> No.3389857

>18 year olds in 2016 were born in 1998
>Pretty much anyone who remembers the 90's, no matter how late in the 90's is an adult now

>> No.3389885
File: 572 KB, 835x615, nanosaur.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3389889

not every 18 year old is an adult

shit there are people in their 20s who aren't even adults

>> No.3389913

Then by that case, no one here is an adult

>> No.3390203

on mac warcraft1 was having CD audio instead of midi-tracks

>> No.3390280

I remember using Kid Pix in my computer lab at my elementary school. This looks extremely similar to it. If I remember correctly, you could use a bomb to destroy your painting and star over. There was also a countdown you could start. And I never forgot this one effect where a voice goes "WOOOW" and a door creaks open. I haven't thought of this stuff since I was a kid... Good times.

>> No.3390281


>> No.3390316

wow nice one anon
forgot about this one, played many hours

>> No.3390373
File: 16 KB, 525x351, wall_in_mania[1].gif [View same] [iqdb] [saucenao] [google] [report]


mein nigga

>all that time spent building levels

>> No.3390734

49 here. Still don't think I've grown up.

>> No.3391000
File: 915 KB, 300x300, Rat Dance.gif [View same] [iqdb] [saucenao] [google] [report]

>Jewel of Arabia: Dreamers
Reminds me of Exile: Escape from the Pit and Realmz.
Is there a place to get a registration code for this game? Quarternote software seems to be dead/inactive.

>> No.3393990
File: 149 KB, 693x1024, Minotaur-The Labyrinths Of Crete.jpg [View same] [iqdb] [saucenao] [google] [report]

Bungie's first "online" game. Essential if you have two or more retro Macs to network together. Otherwise there's nothing to do in it.

>> No.3396515
File: 109 KB, 640x480, image.jpg [View same] [iqdb] [saucenao] [google] [report]

Bugdom and pretty much every Pangea Software game is a godsend for Macs.

Speaking of which, anyone else remember Otto Matic? Made by the same people. Good shit; early 2000s.

>> No.3396581

iMacs used to come with this game where you were a raptor with a jet pack and a laser pistol, and the goal was to rescue all of your eggs. It was fully 3d, probably ps1-dreamcast quality graphics.

It kinda sucked, but was good in a game-you-play-in-the-schools-computer-lab kind of way

>> No.3397871


My parents took away all my game CDs for a while but I could still play that because it was on the system restore CD that came with the computer.

>> No.3397897

MDK was too, right?

>> No.3398018


I remember that in a lot of maps, there was a way to instantly lose, that is: painting the ball acidentally before breaking all the indigo blocks


>> No.3399657

That game's theme will never escape my memory. Great memories of my aunt bringing it over along with Sammy the Cyclebot and a couple other games, while eating Ritz crackers with bacon-flavored squeeze cheese.

>> No.3399716

I loved that game so much. I couldnt get very far without doing co-opt with my brother. Using points as currency with weapons, ships, and specials that really changed the game up depending on the combination was great, i never could find the most optimal for the cheap

>> No.3401073
File: 31 KB, 320x200, image.gif [View same] [iqdb] [saucenao] [google] [report]

While not exclusive, the Mac version is superior to the dos version in every way.

>> No.3401087
File: 105 KB, 622x392, macventure series.jpg [View same] [iqdb] [saucenao] [google] [report]


Did you know about Deja Vu 2?

>> No.3401662
File: 15 KB, 370x246, 580556-blobbo.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3403551


>> No.3406421
File: 13 KB, 640x480, bumbler_beeluxe_2.png [View same] [iqdb] [saucenao] [google] [report]

Bumbler Bee-Luxe
>It's another busy day collecting pollen and making honey when--ATTACK! Marauding insects swarm into your hive, and it's up to you to defend it from crazed bees, hornets, spiders, armored beetles, and hordes of other crawling and flying invaders. The survival of the hive is in your hands!

>> No.3408771

I remember playing with my brother but occasionally one of us would lose control if we hit too many keys at once.

The ideal setup, as far as I could remember, was the fast green ship with shield upgrades and cluster shots. When we started a late level with two fully upgraded ships it would bring the game to a crawl until most of the asteroids were destroyed.

>> No.3411397

Troubled Souls


>> No.3412313


>> No.3412973

I remember this. I loved it.

>> No.3414280
File: 79 KB, 304x540, macgameslol.jpg [View same] [iqdb] [saucenao] [google] [report]

3-D action/strategy game wher you lay down colored pillars on a grid battlefield, and use Builders, Hackers, and Strikers to spread your territory.

Think Geometry Wars, but older and better. You fly around and protect computer chips from being hacked by spider robots, while defeating various other ships. If too many chips get hacked, then Terminus - who is always locked up in the center of the stage - breaks free and wrecks your shit. Also had an amazing electronic soundtrack.

Original Mario Bros. clone, but has quirky characters, and bosses including a T. Rex and the Devil. It got remade for iPhone, I think, but the co-op in this used to be so much fun.

If anyone else knows of these games, I will be amazed.

>> No.3416038
File: 272 KB, 447x394, kudzu-town-center.png [View same] [iqdb] [saucenao] [google] [report]

An ancient Mac MMO. It was Mac only for... I believe the first decade of it's life. Started in 1998 I think.

The game stagnated though. Only two -real- classes plus a third "cool kids club" which barely does anything.

>> No.3418210

Thanks, I was trying to think of the name of that a while back.

>> No.3418331


pick one

>> No.3418589

I do

>> No.3418620
File: 14 KB, 320x240, P0006-0.jpg [View same] [iqdb] [saucenao] [google] [report]


I've only played the demo but I've never forgotten about it. When Geometry Wars came out I got a bit mad that nobody remembered Battle Girl.

>> No.3420325

There were plenty.

>> No.3420691

power pete

>> No.3420735



myth 2

>> No.3423685

I gotchu senpai.

If you're looking for System 1 to 7 or so, check out Mini vMac: http://www.gryphel.com/c/minivmac/
You'll need a ROM to run it.
If you're looking for System 7 to Mac OS 8.5, you'll need Basilisk II: http://basilisk.cebix.net/
Also on Android. You'll need a ROM to use it and install disks. Emulates a 68k processor.
For Mac OS 8.5 to 9.0.4 use Sheepshaver: http://sheepshaver.cebix.net/
You will need a ROM and install disks. Runs SimCity 2000 flawlessly. Emulates PowerPC architecture (without MMU needed for later systems).
For Mac OS 9 to 10 or so, you could use PearPC but it's not open source and not being developed. Instead, for Mac OS 9 to 10.5, go with QEMU: http://wiki.qemu.org/Main_Page
This emulates PowerPC with MMU. Actively developed. If you're interested in any of this so far then jesus fuck check out http://www.emaculation.com/. We're all working hard right now to get all PowerPC versions of Mac OS to run in QEMU. I check the forums there every day.
For OS X 10.5-10.12, go with VMware Workstation with the VMware Unlocker. This will let you install Mac in a VM on Windows. If you need good graphics though, build a Hackintosh or just buy a Mac.

>> No.3426424


>> No.3427272
File: 3.03 MB, 2560x2880, 1442129491309.jpg [View same] [iqdb] [saucenao] [google] [report]

>backpedaling this hard

>> No.3427282

I remember in grade 1 there was a mac game that basically involved you playing as a dinosaur with a gun and collecting eggs. It was 3d and awesome.
There was another version where you play as a bug. What were they called?

>> No.3427303
File: 2.59 MB, 630x478, deathtobarney1.webm [View same] [iqdb] [saucenao] [google] [report]


If you get Glider PRO, download these house packs:


Matt Wolfe's levels are mostly excellent, even silly ones like pic related.

>> No.3427306
File: 2.57 MB, 630x478, deathtobarney2.webm [View same] [iqdb] [saucenao] [google] [report]


First one might be Nanosaur.

>> No.3427346

I can confirm the PiD OS X port is legit.

you can still play the original if you want, you just need Basilisk to emulate OS 7.

Glider PRO and Glider 4.0

but all those have been mentioned itt.

>> No.3427930

Any good Mac game was ported to Windows. Don't bother.

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